Tomo789

CAMPAIGN: RAISING A REBELLION Pt1

Aug 28th, 2019
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  1. ---CAMPAIGN: RAISING A REBELLION---
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  3. BACKSTORY:
  4. Players are US special forces, tasked with secretly infiltrating the region of Ruha and aiding a newly born guerrilla force in overthrowing the local government forces. They will do this via training, joint exercises/missions and equipment delivery amongst other things. The better each mission goes and across the length of the campaign, the better guerrilla forces will grow in strength and numbers to be able to better take on the enemy military head on. Encounters with the local military to start with should be avoided as best as possible - hit and run tactics are advised in these early stages. (I.e Guerrilla Warfare ;D)
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  6. OBJECTIVES: Part 1
  7. Meet up with the local head of the guerrillas in their hideout, after paradropping into the country in 4 different locations. From there, he will give you requests and you will aid them as best as you can.
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  10. RESTRICTIONS:
  11. - US Special Forces uniform/vest/equipment/weapons, UNDERCOVER, so no flags/discerning marks/obviously american camos etc.
  12. (No hard list on the above as I don't care about specific guns that much. Also AKs are allowed.)
  13. - No BFT
  14. - No MAT/HAT (you're paradropping into the country after all)
  15. - Ammo limits: 8+1 for rifles, 600 rnds autos. Secondaries 2+1. UGLs 5+1 HE max.
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  17. -If numbers allow, a player squad will play as local guerrillas. They will be restricted based on how well the campaign is going. Starting as civilians with guns and upgrading slowly.
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