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  1. Log: Log file open, 01/23/18 21:26:12
  2. Init: Name subsystem initialized
  3. Init: Detected: Microsoft Windows NT 6.2 (Build: 9200)
  4. Init: Version: 420
  5. Init: Compiled: Jan 26 2001 20:15:27
  6. Init: Command line:          -log=server.log
  7. Init: Base directory: C:\Clive Barker's Undying\System\
  8. Init: Character set: ANSI
  9. Log: Bound to Core.dll
  10. Init: Object subsystem initialized
  11. Init: Computer: DESKTOPESG5M2T
  12. Init: User: lukaj
  13. Init: Memory total: Phys=2097151K Pagef=4194303K Virt=2097024K
  14. Init: Working set: 32000 / 159000
  15. Init: CPU Speed=1796.645266 MHz
  16. Init: CPU Page size=4096, Processors=4
  17. Init: CPU Detected: Unknown processor (AuthenticAMD)
  18. Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
  19. Log: Bound to Engine.dll
  20. Log: Executing Class Engine.ServerCommandlet
  21. Init: Undying engine initialized
  22. Log: Browse: playground.sac?Name=Player?Class=Aeons.Patrick
  23. Log: LoadMap: playground.sac?Name=Player?Class=Aeons.Patrick
  24. Log: Bound to Fire.dll
  25. Log:  Changing UnrealScript FVector size : 12, 4
  26. Log:      to: 12, 4
  27. Log:  Changing UnrealScript FPlane size : 16, 4
  28. Log:      to: 16, 4
  29. Log:  Changing UnrealScript FPlace size : 28, 4
  30. Log:      to: 28, 4
  31. Warning: Property numEctoplasms of Class Aeons.Ectoplasm not found
  32. Warning: Skipping 4 bytes of type 2
  33. Log: Collecting garbage
  34. Log: Purging garbage
  35. Log: Garbage: objects: 23352->23298; refs: 249743
  36. Log: Game class is 'DeathMatchGame'
  37. Log: Bound to IpDrv.dll
  38. Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  39. Init: WinSock: Socket queue 131072 / 131072
  40. Init: WinSock: I am DESKTOP-ESG5M2T (192.168.1.5)
  41. DevNet: TcpNetDriver on port 7777
  42. Log: Spawning: IpDrv.UdpBeacon
  43. Log: Spawning: IpServer.UdpServerQuery
  44. Log: Spawning: IpServer.UdpServerUplink
  45. Log: Spawning: IpServer.UdpServerUplink
  46. Log: Spawning: IpServer.UdpServerUplink
  47. Log: Level is Level playground.MyLevel
  48. Log: Bringing Level playground.MyLevel up for play (20)...
  49. ScriptLog: InitGame: ?Name=Player?Class=Aeons.Patrick
  50. ScriptLog: Base Mutator is playground.Mutator0
  51. ScriptLog: UdpServerQuery(crt): Port 7778 successfully bound.
  52. ScriptLog: DoUplink is not set.  Not connecting to Master Server.
  53. ScriptLog: DoUplink is not set.  Not connecting to Master Server.
  54. ScriptLog: DoUplink is not set.  Not connecting to Master Server.
  55. Log: loadmap LastURL = playground.sac?Name=Player?Class=Aeons.Patrick
  56. Log: Game engine initialized
  57. DevNet: NotifyAcceptingConnection: Server MyLevel accept
  58. NetComeGo: Open MyLevel 01/23/18 21:27:36 192.168.1.5:51637
  59. DevNet: NotifyAcceptingChannel Control 0 server Level playground.MyLevel: Accepted
  60. DevNet: Level server received: HELLO REVISION=0 MINVER=400 VER=420
  61. DevNet: Level server received: NETSPEED 2600
  62. Log: Client netspeed is 2600
  63. DevNet: Level server received: LOGIN RESPONSE=1383620014 URL=Index.sac?Name=Player?Class=Aeons.Patrick?Checksum=NoChecksum
  64. DevNet: Login request: Index.sac?Name=Player?Class=Aeons.Patrick?Checksum=NoChecksum
  65. DevNet: Level server received: JOIN
  66. DevNet: Join request: Index.sac?Name=Player?Class=Aeons.Patrick?Checksum=NoChecksum
  67. ScriptLog: DeathMatchGame - Login
  68. ScriptLog: Login: Player
  69. ScriptWarning: Patrick playground.Patrick0 (Function Aeons.Patrick.PostBeginPlay:0013) Accessed None: Patrick0.Player
  70. ScriptWarning: Patrick playground.Patrick0 (Function Aeons.Patrick.PostBeginPlay:001B) Accessed None: Patrick0.Unknown
  71. Log: Possessed PlayerPawn: Patrick playground.Patrick0
  72. ScriptWarning: GhelziabahrStone playground.GhelziabahrStone0 (Function Aeons.GhelziabahrStone.PostBeginPlay:000D) Accessed None: GhelziabahrStone0.AmmoType
  73. ScriptWarning: GhelziabahrStone playground.GhelziabahrStone0 (Function Aeons.GhelziabahrStone.PostBeginPlay:0015) Attempt to assigned variable through None
  74. ScriptLog: JournalEntry: PostBeginPlayplayground.ObjectivesJournal0
  75. DevNet: Join succeeded: Player1
  76. ScriptLog: Stopping Mindshatter Sound: -1
  77. ScriptLog: In Idle State
  78. DevNet: Connection timed out after 30.000000 seconds (30.031565)
  79. NetComeGo: Close TcpipConnection0 01/23/18 21:28:09
  80. ScriptLog: [Aeons.GhelziabahrStone.Idle]
  81.  
  82. ScriptLog:  GhelziabahrSt
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