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Sep 21st, 2017
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C++ 0.90 KB | None | 0 0
  1. bool CMediaSetManager::loadMediaSet(const char* name)
  2. {
  3.     if(Context->Settings->MediaSet)
  4.     {
  5.         if(Context->Settings->MediaSet->getName() == name)
  6.         {
  7.             Context->Device->getLogger()->log("Requested media set already in memory", name, ELL_INFORMATION);
  8.             return true;
  9.         }
  10.         Context->Device->getLogger()->log("Unloading media set", Context->Settings->MediaSet->getName().c_str(), ELL_INFORMATION);
  11.         //Context->Device->getFileSystem()->removeFileArchive(MediaSets[Context->Settings->MediaSet->getName()]);
  12.         delete Context->Settings->MediaSet;
  13.     }
  14.  
  15.     Context->Device->getLogger()->log("Loading media set", MediaSets[name].c_str(), ELL_INFORMATION);
  16.     //bool success= Context->Device->getFileSystem()->addFileArchive(MediaSets[name]);
  17.     Context->Settings->MediaSet= new CMediaSet(Context, name, MediaSets[name].c_str());
  18.  
  19.     return true;
  20. }
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