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- local player = game.Workspace.x_w8
- local backpack = game:GetService("Players"):FindFirstChild(player.Name).Backpack
- local Tool = Instance.new("Tool",backpack)
- Tool.GripForward = Vector3.new(1, 0, 0)
- Tool.GripPos = Vector3.new(0, 0, 0)
- Tool.GripRight = Vector3.new(0, -1, 0)
- Tool.GripUp = Vector3.new(0, 0, 1)
- Tool.Name = "wassup"
- Tool.RequiresHandle = true
- local handle = Instance.new("Part",Tool)
- handle.Orientation = Vector3.new(0, 180, -90)
- handle.Size = Vector3.new(1, 1, 1)
- handle.Name = "Handle"
- handle.Transparency = 1
- enabled = true
- death = false
- function onActivated()
- if enabled == false then
- return
- end
- enabled = false
- local cut = Instance.new("Sound",player.HumanoidRootPart)
- cut.SoundId = "rbxassetid://5652336887"
- cut.Playing = true
- player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,0.5) * CFrame.Angles(0,1.57,0)
- wait(0.9)
- death = true
- player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-1) * CFrame.Angles(0,1.57,0)
- wait(0.1)
- player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0,1.57,0)
- wait(0.5)
- player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0,1.57,0)
- wait(0.3)
- enabled = true
- death = false
- end
- function dmg(hit)
- if hit.Parent ~= nil then
- local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
- if hum ~= nil and hum.PlatformStand == false and death == true then
- if hum.Parent.Name == player.Name then
- return
- else
- if hum.Health>0 then
- local ff = Instance.new("Sound",hit.Parent:FindFirstChild("HumanoidRootPart"))
- ff.SoundId = "rbxassetid://5652837467"
- ff.TimePosition = 3.5
- ff.Volume = 2.5
- ff.EmitterSize = 15
- ff.Playing = true
- local gg = Instance.new("Sound",hit.Parent:FindFirstChild("HumanoidRootPart"))
- gg.SoundId = "rbxassetid://5624656949"
- gg.TimePosition = 0.1
- gg.Volume = 2
- gg.EmitterSize = 15
- hit.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true
- local ae=Instance.new("BodyVelocity",hit.Parent:FindFirstChild("HumanoidRootPart"))
- ae.Velocity = player.HumanoidRootPart.CFrame.LookVector*1000
- ae.Velocity = Vector3.new(ae.Velocity.X,ae.Velocity.Y + 100, ae.Velocity.Z)
- wait(0.3)
- ae:Destroy()
- wait(0.7)
- gg.Playing = true
- local bb=Instance.new("Explosion",hit.Parent.HumanoidRootPart)
- bb.Position=hit.Parent.HumanoidRootPart.Position
- bb.BlastPressure = 10000
- bb.BlastRadius = 10
- hit.Parent:FindFirstChildOfClass("Humanoid").Health = 0
- end
- end
- end
- end
- end
- Tool.Activated:connect(onActivated)
- Tool.Handle.Touched:connect(dmg)
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