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- on join:
- loop all players:
- if loop-player is op:
- send "ConnectSystem&d>>> &6%player%&6さんのIPは%player's IP%&6です。" to loop-player
- set {ipall::%player's UUID%} to "%player% %player's IP%"
- set {ip+::%player's IP%} to "%player% %player's UUID%"
- set {ip::%player's UUID%} to player's IP
- set {ip::%player%} to player's IP
- command /idcheck-ipall:
- permission: skript.admin
- aliases: /ipallcheck, /allipcheck
- trigger:
- if player is set:
- send "IDCheck&d>>> &6%{ipall::*}%"
- command /idcheck-ip+ <text>:
- permission: skript.admin
- trigger:
- if player is set:
- if {ip+::%Arg-1%} is not set:
- send "IDCheck&d>>> &6""%arg%""はデータベースに登録されていません。"
- stop
- send "IDCheck&d>>> &6""%Arg-1%""は%{ip+::%Arg-1%}%&6のIPです。"
- command /idcheck-ip <offline player>:
- permission: skript.admin
- aliases: /ipcheck
- trigger:
- if player is set:
- if {ip::%arg%} is set:
- send "IDCheck&d>>> &6%arg%のIPは%{ip::%arg%}%&6です。"
- else:
- send "IDCheck&d>>> &6""%arg%""はデータベースに登録されていません。"
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