Satoru7135

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Feb 4th, 2019
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  1. on join:
  2. loop all players:
  3. if loop-player is op:
  4. send "ConnectSystem&d>>> &6%player%&6さんのIPは%player's IP%&6です。" to loop-player
  5. set {ipall::%player's UUID%} to "%player% %player's IP%"
  6. set {ip+::%player's IP%} to "%player% %player's UUID%"
  7. set {ip::%player's UUID%} to player's IP
  8. set {ip::%player%} to player's IP
  9.  
  10.  
  11.  
  12. command /idcheck-ipall:
  13. permission: skript.admin
  14. aliases: /ipallcheck, /allipcheck
  15. trigger:
  16. if player is set:
  17. send "IDCheck&d>>> &6%{ipall::*}%"
  18.  
  19. command /idcheck-ip+ <text>:
  20. permission: skript.admin
  21. trigger:
  22. if player is set:
  23. if {ip+::%Arg-1%} is not set:
  24. send "IDCheck&d>>> &6""%arg%""はデータベースに登録されていません。"
  25. stop
  26. send "IDCheck&d>>> &6""%Arg-1%""は%{ip+::%Arg-1%}%&6のIPです。"
  27.  
  28. command /idcheck-ip <offline player>:
  29. permission: skript.admin
  30. aliases: /ipcheck
  31. trigger:
  32. if player is set:
  33. if {ip::%arg%} is set:
  34. send "IDCheck&d>>> &6%arg%のIPは%{ip::%arg%}%&6です。"
  35. else:
  36. send "IDCheck&d>>> &6""%arg%""はデータベースに登録されていません。"
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