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Proposed Categories and Rules for Economy Wars: The Wither Slayer

Oct 2nd, 2022 (edited)
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  1. **Economy Wars: The Wither Slayer**
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  3. MAIN RULES - You must show the loading screen of getting into the world.
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  5. **Variables**:
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  7. *No Gambling / Gambling:* (Any%, Any% Co-Op, Any% Alt Ending, Any% Alt Ending Co-Op)
  8. - No Gambling - You must earn your emeralds without using the gambling method.
  9. - Gambling - You must use the Gambling machines in the Bonus Games section of the map
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  11. *NOB: ON/NOB: OFF:* (Any%, Any% Co-Op, Any% Alt Ending, Any% Alt Ending Co-Op)
  12. - NOB: ON - The Noobs Button Only must be used in the run. The button can be found in the spawn.
  13. - NOB: OFF - The Noobs Button Only must not be used in the run.
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  15. *No Wither Fight/Wither Fight:* (All Lobby Levels)
  16. - No Wither Fight - The wither fight does not need to happen in the run.
  17. - Wither Fight - You must do the wither fight in the run aswell as all the other levels.
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  19. *Easy/Normal/Hard:* (Any%, Any% Co-Op, Any% Alt Ending, Any% Alt Ending Co-Op, Zombie Survival)
  20. - Easy - Game difficulty must be set to easy in the world creation screen.
  21. - Normal - Game difficulty must be set to normal in the world creation screen.
  22. - Hard - Game difficulty must be set to hard in the world creation screen.
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  24. **FG Categories**:
  25. - *Any%* - Kill the wither as fast as possible. Timing begins when you move, timing ends when the wither's bossbar reaches zero health.
  26. - *Any% Co-Op* - Kill the wither as fast as possible. Must play with 2-5 players. The player who makes the world must have their POV recorded, all other POV's are not necessary to be shown. Timing begins when the first player moves, timing ends when the wither's bossbar reaches zero health.
  27. - *Any% Alt Ending* - Get to the ending of he game area and click the button with the wither skull. Timing begins when you move, timing ends when the text "THANKS FOR PLAYING!" appears on your screen.
  28. - *Any% Alt Ending Co-Op* - Get to the ending of he game area and click the button with the wither skull. Timing begins when the first player moves, timing ends when the text "THANKS FOR PLAYING!" appears on your screen.
  29. - *All Lobby Levels* - Beat all the lobby levels (doesn't have to be in order). This includes beating all the levels in the training, iron, gold, diamond, and emerald lobbies.
  30. - MISC: *Creative%* - Beat the wither, you must enable creative mode in the create world screen. Although, commands aren't allowed. Timing begins when you move, timing ends when the wither's bossbar reaches zero health.
  31. - MISC: *Zombie Survival* - This category does not go based off of speed, but rather time survived. This means that the player who survived the longest, will hold the record. You may use any items that are disposable to you in the shop or elsewhere. Timing begins when you get teleported into the arena after paying with your emerald block, timing ends when you reach the death screen, or the recording ends, whichever comes first.
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  33. **IL Categories:**
  34. - *Training Lobby* - Complete the levels allotted in the sub category. If you are running All Levels, you do not have to do the levels in order. Timing begins when you begin movement on the level (either by getting teleported in after clicking the button to start the level or by using a snowball to reset your position), timing ends when you get teleported out of the level after clicking the button at the end.
  35. - *Iron Lobby* - Complete the levels allotted in the sub category. If you are running All Levels, you do not have to do the levels in order. Timing begins when you begin movement on the level (either by getting teleported in after putting in the emeralds to start the level or by using a snowball to reset your position), timing ends when you get teleported out of the level after clicking the button at the end.
  36. - *Gold Lobby* - Complete the levels allotted in the sub category. If you are running All Levels, you do not have to do the levels in order. Timing begins when you begin movement on the level (either by getting teleported in after putting in the emeralds to start the level or by using a snowball to reset your position), timing ends when you get teleported out of the level after clicking the button at the end.
  37. - *Diamond Lobby* - Complete the levels allotted in the sub category. If you are running All Levels, you do not have to do the levels in order. Timing begins when you begin movement on the level (either by getting teleported in after putting in the emeralds to start the level or by using a snowball to reset your position), timing ends when you get teleported out of the level after clicking the button at the end.
  38. - *Emerald Lobby* - Complete the levels allotted in the sub category. If you are running All Levels, you do not have to do the levels in order. Timing begins when you begin movement on the level (either by getting teleported in after putting in the emeralds to start the level or by using a snowball to reset your position), timing ends when you get teleported out of the level after clicking the button at the end.
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