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ultra mr pixel 7

May 30th, 2018
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  1. ---EDITED BY: refrop
  2. ---
  3. local p = game.Players.LocalPlayer
  4. local char = p.Character
  5. local mouse = p:GetMouse()
  6. local larm = char["Left Arm"]
  7. local rarm = char["Right Arm"]
  8. local lleg = char["Left Leg"]
  9. local rleg = char["Right Leg"]
  10. local hed = char.Head
  11. local torso = char.Torso
  12. local ASD = BrickColor.new("New Yeller")
  13. local hum = char.Humanoid
  14. local cam = game.Workspace.CurrentCamera
  15. local root = char.HumanoidRootPart
  16. local deb = false
  17. local shot = 0
  18. local l = game:GetService("Lighting")
  19. local rs = game:GetService("RunService").RenderStepped
  20. local stanceToggle = "Normal"
  21. math.randomseed(os.time())
  22. hum.WalkSpeed = 20
  23. char.Health:Destroy()
  24. hum.MaxHealth = 999999999999999999999999999999999999999999999999999
  25. wait(0.1)
  26. hum.Health = 999999999999999999999999999999999999999999999999999
  27. z = Instance.new("Sound", char.Torso)
  28. z.SoundId = "rbxassetid://375880379"----------------change this to put a specific song to your script
  29. z.Looped = true
  30. z.Pitch = 1
  31. z.Volume = 70
  32. ----------------------------------------------------
  33. local SM = Instance.new("Trail",torso)
  34. local S = Instance.new("Part",char)
  35. S.Size = Vector3.new(1,1,1)
  36. S.Material = "Neon"
  37. S.BrickColor = BrickColor.new("Deep orange")
  38. S.Transparency = 1
  39. S.Anchored = true
  40. S.CFrame = torso.CFrame*CFrame.new(0,0,0)
  41. local Ring = Instance.new("Part",S)
  42. Ring.Size = Vector3.new(1,1,1)
  43. Ring.BrickColor = BrickColor.new("New Yeller")
  44. Ring.Anchored = true
  45. Ring.CanCollide = true
  46. Ring.CFrame = S.CFrame*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,0)
  47. local Ring2 = Instance.new("SpecialMesh",Ring)
  48. Ring2.MeshId = "rbxassetid://3270017"
  49. Ring2.Scale = Vector3.new(0.1,0.1,0.1)
  50. local S2 = Instance.new("SpecialMesh",S)
  51. S2.MeshType = "Sphere"
  52. S2.Scale = Vector3.new(1,1,1)
  53. v = Instance.new("Sound")
  54. v.SoundId = "rbxassetid://261745585"
  55. v.Parent = char.Torso
  56. v.Looped = false
  57. v.Pitch = 1
  58. v.Volume = 50
  59. wait(.01)
  60. v:Play()
  61. local partasdeff = Instance.new("ParticleEmitter",S)
  62. partasdeff.Color = ColorSequence.new(Color3.new(0,0,0), Color3.new(255, 255, 0))
  63. partasdeff.LightEmission = .99
  64. partasdeff.Size = NumberSequence.new(0.2)
  65. partasdeff.Texture = "http://www.roblox.com/asset/?ID=501546182"
  66. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  67. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  68. partasdeff.Transparency = bbb
  69. partasdeff.Size = aaa
  70. partasdeff.ZOffset = .9
  71. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  72. partasdeff.LockedToPart = false
  73. partasdeff.EmissionDirection = "Top"
  74. partasdeff.Lifetime = NumberRange.new(1, 2)
  75. partasdeff.Rate = 0
  76. partasdeff.Rotation = NumberRange.new(-100, 100)
  77. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  78. partasdeff.Speed = NumberRange.new(10)
  79. partasdeff.VelocitySpread = 300
  80. partasdeff.Enabled = false
  81. for i = 1,100 do
  82. Ring2.Scale = Ring2.Scale + Vector3.new(2,2,2)
  83. Ring.Transparency = Ring.Transparency + 0.01
  84. S2.Scale = S2.Scale + Vector3.new(0.3,0.3,0.3)
  85. S.Transparency = S.Transparency + 0.01
  86. game:GetService("RunService").RenderStepped:wait()
  87. end
  88. --//====================================================\\--
  89. --|| EDITED BY REFROP
  90. --\\====================================================//--
  91.  
  92. wait(0.2)
  93.  
  94. Player = game:GetService("Players").LocalPlayer
  95. PlayerGui = Player.PlayerGui
  96. Cam = workspace.CurrentCamera
  97. Backpack = Player.Backpack
  98. Character = Player.Character
  99. Humanoid = Character.Humanoid
  100. Mouse = Player:GetMouse()
  101. RootPart = Character["HumanoidRootPart"]
  102. Torso = Character["Torso"]
  103. Head = Character["Head"]
  104. RightArm = Character["Right Arm"]
  105. LeftArm = Character["Left Arm"]
  106. RightLeg = Character["Right Leg"]
  107. LeftLeg = Character["Left Leg"]
  108. RootJoint = RootPart["RootJoint"]
  109. Neck = Torso["Neck"]
  110. RightShoulder = Torso["Right Shoulder"]
  111. LeftShoulder = Torso["Left Shoulder"]
  112. RightHip = Torso["Right Hip"]
  113. LeftHip = Torso["Left Hip"]
  114.  
  115. IT = Instance.new
  116. CF = CFrame.new
  117. VT = Vector3.new
  118. RAD = math.rad
  119. C3 = Color3.new
  120. UD2 = UDim2.new
  121. BRICKC = BrickColor.new
  122. ANGLES = CFrame.Angles
  123. EULER = CFrame.fromEulerAnglesXYZ
  124. COS = math.cos
  125. ACOS = math.acos
  126. SIN = math.sin
  127. ASIN = math.asin
  128. ABS = math.abs
  129. MRANDOM = math.random
  130. FLOOR = math.floor
  131.  
  132. --//=================================\\
  133. --|| USEFUL VALUES
  134. --\\=================================//
  135.  
  136. Animation_Speed = 3
  137. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  138. local Speed = 20
  139. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  140. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  141. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  142. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  143. local DAMAGEMULTIPLIER = 1
  144. local ANIM = "Idle"
  145. local ATTACK = false
  146. local EQUIPPED = false
  147. local HOLD = false
  148. local COMBO = 1
  149. local Rooted = false
  150. local SINE = 0
  151. local KEYHOLD = false
  152. local CHANGE = 2 / Animation_Speed
  153. local WALKINGANIM = false
  154. local VALUE1 = false
  155. local VALUE2 = false
  156. local ROBLOXIDLEANIMATION = IT("Animation")
  157. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  158. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  159. --ROBLOXIDLEANIMATION.Parent = Humanoid
  160. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  161. WEAPONGUI.Name = "PIXELGUI"
  162. local Effects = IT("Folder", Character)
  163. Effects.Name = "Effects"
  164. local ANIMATOR = Humanoid.Animator
  165. local ANIMATE = Character.Animate
  166. local UNANCHOR = true
  167. local SONG = 181584403
  168. local DEAD = false
  169.  
  170. --//=================================\\
  171. --\\=================================//
  172.  
  173.  
  174. --//=================================\\
  175. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  176. --\\=================================//
  177.  
  178. ArtificialHB = Instance.new("BindableEvent", script)
  179. ArtificialHB.Name = "ArtificialHB"
  180.  
  181. script:WaitForChild("ArtificialHB")
  182.  
  183. frame = Frame_Speed
  184. tf = 0
  185. allowframeloss = false
  186. tossremainder = false
  187. lastframe = tick()
  188. script.ArtificialHB:Fire()
  189.  
  190. game:GetService("RunService").Heartbeat:connect(function(s, p)
  191. tf = tf + s
  192. if tf >= frame then
  193. if allowframeloss then
  194. script.ArtificialHB:Fire()
  195. lastframe = tick()
  196. else
  197. for i = 1, math.floor(tf / frame) do
  198. script.ArtificialHB:Fire()
  199. end
  200. lastframe = tick()
  201. end
  202. if tossremainder then
  203. tf = 0
  204. else
  205. tf = tf - frame * math.floor(tf / frame)
  206. end
  207. end
  208. end)
  209.  
  210. --//=================================\\
  211. --\\=================================//
  212.  
  213. --//=================================\\
  214. --|| SOME FUNCTIONS
  215. --\\=================================//
  216.  
  217. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  218. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  219. end
  220.  
  221. function PositiveAngle(NUMBER)
  222. if NUMBER >= 0 then
  223. NUMBER = 0
  224. end
  225. return NUMBER
  226. end
  227.  
  228. function NegativeAngle(NUMBER)
  229. if NUMBER <= 0 then
  230. NUMBER = 0
  231. end
  232. return NUMBER
  233. end
  234.  
  235. function Swait(NUMBER)
  236. if NUMBER == 0 or NUMBER == nil then
  237. ArtificialHB.Event:wait()
  238. else
  239. for i = 1, NUMBER do
  240. ArtificialHB.Event:wait()
  241. end
  242. end
  243. end
  244.  
  245. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  246. local NEWMESH = IT(MESH)
  247. if MESH == "SpecialMesh" then
  248. NEWMESH.MeshType = MESHTYPE
  249. if MESHID ~= "nil" and MESHID ~= "" then
  250. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  251. end
  252. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  253. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  254. end
  255. end
  256. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  257. NEWMESH.Scale = SCALE
  258. NEWMESH.Parent = PARENT
  259. return NEWMESH
  260. end
  261.  
  262. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  263. local NEWPART = IT("Part")
  264. NEWPART.formFactor = FORMFACTOR
  265. NEWPART.Reflectance = REFLECTANCE
  266. NEWPART.Transparency = TRANSPARENCY
  267. NEWPART.CanCollide = false
  268. NEWPART.Locked = true
  269. NEWPART.Anchored = true
  270. if ANCHOR == false then
  271. NEWPART.Anchored = false
  272. end
  273. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  274. NEWPART.Name = NAME
  275. NEWPART.Size = SIZE
  276. NEWPART.Position = Torso.Position
  277. NEWPART.Material = MATERIAL
  278. NEWPART:BreakJoints()
  279. NEWPART.Parent = PARENT
  280. return NEWPART
  281. end
  282.  
  283. local function weldBetween(a, b)
  284. local weldd = Instance.new("ManualWeld")
  285. weldd.Part0 = a
  286. weldd.Part1 = b
  287. weldd.C0 = CFrame.new()
  288. weldd.C1 = b.CFrame:inverse() * a.CFrame
  289. weldd.Parent = a
  290. return weldd
  291. end
  292.  
  293.  
  294. function QuaternionFromCFrame(cf)
  295. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  296. local trace = m00 + m11 + m22
  297. if trace > 0 then
  298. local s = math.sqrt(1 + trace)
  299. local recip = 0.5 / s
  300. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  301. else
  302. local i = 0
  303. if m11 > m00 then
  304. i = 1
  305. end
  306. if m22 > (i == 0 and m00 or m11) then
  307. i = 2
  308. end
  309. if i == 0 then
  310. local s = math.sqrt(m00 - m11 - m22 + 1)
  311. local recip = 0.5 / s
  312. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  313. elseif i == 1 then
  314. local s = math.sqrt(m11 - m22 - m00 + 1)
  315. local recip = 0.5 / s
  316. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  317. elseif i == 2 then
  318. local s = math.sqrt(m22 - m00 - m11 + 1)
  319. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  320. end
  321. end
  322. end
  323.  
  324. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  325. local xs, ys, zs = x + x, y + y, z + z
  326. local wx, wy, wz = w * xs, w * ys, w * zs
  327. local xx = x * xs
  328. local xy = x * ys
  329. local xz = x * zs
  330. local yy = y * ys
  331. local yz = y * zs
  332. local zz = z * zs
  333. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  334. end
  335.  
  336. function QuaternionSlerp(a, b, t)
  337. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  338. local startInterp, finishInterp;
  339. if cosTheta >= 0.0001 then
  340. if (1 - cosTheta) > 0.0001 then
  341. local theta = ACOS(cosTheta)
  342. local invSinTheta = 1 / SIN(theta)
  343. startInterp = SIN((1 - t) * theta) * invSinTheta
  344. finishInterp = SIN(t * theta) * invSinTheta
  345. else
  346. startInterp = 1 - t
  347. finishInterp = t
  348. end
  349. else
  350. if (1 + cosTheta) > 0.0001 then
  351. local theta = ACOS(-cosTheta)
  352. local invSinTheta = 1 / SIN(theta)
  353. startInterp = SIN((t - 1) * theta) * invSinTheta
  354. finishInterp = SIN(t * theta) * invSinTheta
  355. else
  356. startInterp = t - 1
  357. finishInterp = t
  358. end
  359. end
  360. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  361. end
  362.  
  363. function Clerp(a, b, t)
  364. local qa = {QuaternionFromCFrame(a)}
  365. local qb = {QuaternionFromCFrame(b)}
  366. local ax, ay, az = a.x, a.y, a.z
  367. local bx, by, bz = b.x, b.y, b.z
  368. local _t = 1 - t
  369. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  370. end
  371.  
  372. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  373. local frame = IT("Frame")
  374. frame.BackgroundTransparency = TRANSPARENCY
  375. frame.BorderSizePixel = BORDERSIZEPIXEL
  376. frame.Position = POSITION
  377. frame.Size = SIZE
  378. frame.BackgroundColor3 = COLOR
  379. frame.BorderColor3 = BORDERCOLOR
  380. frame.Name = NAME
  381. frame.Parent = PARENT
  382. return frame
  383. end
  384.  
  385. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  386. local label = IT("TextLabel")
  387. label.BackgroundTransparency = 1
  388. label.Size = UD2(1, 0, 1, 0)
  389. label.Position = UD2(0, 0, 0, 0)
  390. label.TextColor3 = TEXTCOLOR
  391. label.TextStrokeTransparency = STROKETRANSPARENCY
  392. label.TextTransparency = TRANSPARENCY
  393. label.FontSize = TEXTFONTSIZE
  394. label.Font = TEXTFONT
  395. label.BorderSizePixel = BORDERSIZEPIXEL
  396. label.TextScaled = false
  397. label.Text = TEXT
  398. label.Name = NAME
  399. label.Parent = PARENT
  400. return label
  401. end
  402.  
  403. function NoOutlines(PART)
  404. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  405. end
  406.  
  407. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  408. local NEWWELD = IT(TYPE)
  409. NEWWELD.Part0 = PART0
  410. NEWWELD.Part1 = PART1
  411. NEWWELD.C0 = C0
  412. NEWWELD.C1 = C1
  413. NEWWELD.Parent = PARENT
  414. return NEWWELD
  415. end
  416.  
  417. local S = IT("Sound")
  418. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  419. local NEWSOUND = nil
  420. coroutine.resume(coroutine.create(function()
  421. NEWSOUND = S:Clone()
  422. NEWSOUND.Parent = PARENT
  423. NEWSOUND.Volume = VOLUME
  424. NEWSOUND.Pitch = PITCH
  425. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  426. NEWSOUND:play()
  427. if DOESLOOP == true then
  428. NEWSOUND.Looped = true
  429. else
  430. repeat wait(1) until NEWSOUND.Playing == false
  431. NEWSOUND:remove()
  432. end
  433. end))
  434. return NEWSOUND
  435. end
  436.  
  437. function CFrameFromTopBack(at, top, back)
  438. local right = top:Cross(back)
  439. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  440. end
  441.  
  442. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  443. function WACKYEFFECT(Table)
  444. local TYPE = (Table.EffectType or "Sphere")
  445. local SIZE = (Table.Size or VT(1,1,1))
  446. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  447. local TRANSPARENCY = (Table.Transparency or 0)
  448. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  449. local CFRAME = (Table.CFrame or Torso.CFrame)
  450. local MOVEDIRECTION = (Table.MoveToPos or nil)
  451. local ROTATION1 = (Table.RotationX or 0)
  452. local ROTATION2 = (Table.RotationY or 0)
  453. local ROTATION3 = (Table.RotationZ or 0)
  454. local MATERIAL = (Table.Material or "Neon")
  455. local COLOR = (Table.Color or C3(1,1,1))
  456. local TIME = (Table.Time or 45)
  457. local SOUNDID = (Table.SoundID or nil)
  458. local SOUNDPITCH = (Table.SoundPitch or nil)
  459. local SOUNDVOLUME = (Table.SoundVolume or nil)
  460. coroutine.resume(coroutine.create(function()
  461. local PLAYSSOUND = false
  462. local SOUND = nil
  463. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  464. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  465. PLAYSSOUND = true
  466. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  467. end
  468. EFFECT.Color = COLOR
  469. local MSH = nil
  470. if TYPE == "Sphere" then
  471. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  472. elseif TYPE == "Block" or TYPE == "Box" then
  473. MSH = IT("BlockMesh",EFFECT)
  474. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  475. elseif TYPE == "Wave" then
  476. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  477. elseif TYPE == "Ring" then
  478. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  479. elseif TYPE == "Slash" then
  480. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  481. elseif TYPE == "Round Slash" then
  482. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  483. elseif TYPE == "Swirl" then
  484. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  485. elseif TYPE == "Skull" then
  486. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  487. elseif TYPE == "Crystal" then
  488. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  489. end
  490. if MSH ~= nil then
  491. local MOVESPEED = nil
  492. if MOVEDIRECTION ~= nil then
  493. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  494. end
  495. local GROWTH = SIZE - ENDSIZE
  496. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  497. if TYPE == "Block" then
  498. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  499. else
  500. EFFECT.CFrame = CFRAME
  501. end
  502. for LOOP = 1, TIME+1 do
  503. Swait()
  504. MSH.Scale = MSH.Scale - GROWTH/TIME
  505. if TYPE == "Wave" then
  506. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  507. end
  508. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  509. if TYPE == "Block" then
  510. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  511. else
  512. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  513. end
  514. if MOVEDIRECTION ~= nil then
  515. local ORI = EFFECT.Orientation
  516. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  517. EFFECT.Orientation = ORI
  518. end
  519. end
  520. if PLAYSSOUND == false then
  521. EFFECT:remove()
  522. else
  523. repeat Swait() until SOUND.Playing == false
  524. EFFECT:remove()
  525. end
  526. else
  527. if PLAYSSOUND == false then
  528. EFFECT:remove()
  529. else
  530. repeat Swait() until SOUND.Playing == false
  531. EFFECT:remove()
  532. end
  533. end
  534. end))
  535. end
  536.  
  537. function MakeForm(PART,TYPE)
  538. if TYPE == "Cyl" then
  539. local MSH = IT("CylinderMesh",PART)
  540. elseif TYPE == "Ball" then
  541. local MSH = IT("SpecialMesh",PART)
  542. MSH.MeshType = "Sphere"
  543. elseif TYPE == "Wedge" then
  544. local MSH = IT("SpecialMesh",PART)
  545. MSH.MeshType = "Wedge"
  546. end
  547. end
  548.  
  549. Debris = game:GetService("Debris")
  550.  
  551. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  552. local DIRECTION = CF(StartPos,EndPos).lookVector
  553. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  554. end
  555.  
  556. function turnto(position)
  557. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  558. end
  559.  
  560. --//=================================\\
  561. --|| WEAPON CREATION
  562. --\\=================================//
  563.  
  564. local sick = CreateSound(181584403, Torso, 3, 0.9, true)
  565.  
  566. Head:ClearAllChildren()
  567.  
  568. local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "New Yeller", "Detail", VT(2,0.2,2),false)
  569. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  570. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "New Yeller", "Part", VT(1.35,0.4,1.35),false)
  571. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0.25,0), CF(0, 0, 0))
  572. local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "New Yeller", "Detail", VT(1.3,2.2,1.3),false)
  573. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  574.  
  575. local TIE1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "New Yeller", "Detail", VT(0.5,0.5,0),false)
  576. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, TIE1, CF(0,0.8,-0.5), CF(0, 0, 0))
  577. local TIE2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "New Yeller", "Detail", VT(0.2,0.5,0),false)
  578. CreateWeldOrSnapOrMotor("Weld", TIE1, TIE1, TIE2, CF(0,-0.5,0), CF(0, 0, 0))
  579. local TIE3 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "New Yeller", "Detail", VT(0.5,1,0),false)
  580. CreateWeldOrSnapOrMotor("Weld", TIE2, TIE2, TIE3, CF(0,-0.75,0), CF(0, 0, 0))
  581.  
  582. Humanoid.DisplayDistanceType = "None"
  583. local naeeym2 = IT("BillboardGui",Character)
  584. naeeym2.AlwaysOnTop = true
  585. naeeym2.Size = UDim2.new(5,35,2,15)
  586. naeeym2.StudsOffset = Vector3.new(0,6,0)
  587. naeeym2.MaxDistance = 75
  588. naeeym2.Adornee = RootPart
  589. naeeym2.Name = "Name"
  590. naeeym2.PlayerToHideFrom = Player
  591. local tecks2 = IT("TextLabel",naeeym2)
  592. tecks2.BackgroundTransparency = 1
  593. tecks2.TextScaled = true
  594. tecks2.BorderSizePixel = 0
  595. tecks2.Text = "Ultra Mr Pixels"
  596. tecks2.Font = "Arcade"
  597. tecks2.TextSize = 20
  598. tecks2.TextStrokeTransparency = 1
  599. tecks2.TextColor3 = BRICKC"New Yeller".Color
  600. tecks2.TextStrokeColor3 = BRICKC"New Yeller".Color
  601. tecks2.Size = UDim2.new(1,0,0.5,0)
  602. tecks2.Parent = naeeym2
  603.  
  604. local MESH = IT("BlockMesh",Head)
  605. MESH.Scale = VT(0.5,1,1)
  606.  
  607. local SKILLTEXTCOLOR = BRICKC"New Yeller".Color
  608. local SKILLFONT = "Arcade"
  609. local SKILLTEXTSIZE = 7
  610.  
  611. Humanoid.Died:connect(function()
  612. for _, c in pairs(Character:GetChildren()) do
  613. if c:IsA("BasePart") then
  614. c.Anchored = true
  615. end
  616. end
  617. naeeym2:remove()
  618. ATTACK = true
  619. DEAD = true
  620. UNANCHOR = false
  621. Character.PrimaryPart = RootPart
  622. CreateSound(580288658, Effects, 3, 1, false)
  623. Humanoid:remove()
  624. for i = 1, 50 do
  625. wait()
  626. Character:SetPrimaryPartCFrame(RootPart.CFrame *CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(90)))
  627. end
  628. UNANCHOR = true
  629. for _, c in pairs(Character:GetChildren()) do
  630. if c:IsA("BasePart") then
  631. c.CanCollide = true
  632. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(45,85),MRANDOM(-45,45))
  633. end
  634. end
  635. end)
  636.  
  637. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  638. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  639. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  640. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.72, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  641.  
  642. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  643. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  644. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  645. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  646.  
  647. --//=================================\\
  648. --|| DAMAGING
  649. --\\=================================//
  650.  
  651. function ApplyDamage(Humanoid,Damage)
  652. Damage = Damage * DAMAGEMULTIPLIER
  653. if Humanoid.Health ~= 0 then
  654. Humanoid.Health = Humanoid.Health - Damage
  655. end
  656. end
  657.  
  658. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  659. local CHILDREN = workspace:GetDescendants()
  660. for index, CHILD in pairs(CHILDREN) do
  661. if CHILD.ClassName == "Model" and CHILD ~= Character then
  662. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  663. if HUM then
  664. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  665. if TORSO then
  666. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  667. if INSTAKILL == true then
  668. CHILD:BreakJoints()
  669. else
  670. local DMG = MRANDOM(MINDMG,MAXDMG)
  671. ApplyDamage(HUM,DMG)
  672. end
  673. if FLING > 0 then
  674. for _, c in pairs(CHILD:GetChildren()) do
  675. if c:IsA("BasePart") then
  676. local bv = Instance.new("BodyVelocity")
  677. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  678. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  679. bv.Parent = c
  680. Debris:AddItem(bv,0.05)
  681. end
  682. end
  683. end
  684. end
  685. end
  686. end
  687. end
  688. end
  689. end
  690.  
  691. function APPLYMELEE(PART,MINDMG,MAXDMG)
  692. local ONESHOT = false
  693. if MINDMG == "inf" then
  694. ONESHOT = true
  695. end
  696. local HITS = {}
  697. local TOUCH = PART.Touched:Connect(function(hit)
  698. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  699. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  700. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  701. if TORSO and HUM.Health > 0 then
  702. local PASS = true
  703. for i = 1, #HITS do
  704. if HITS[i] == hit.Parent then
  705. PASS = false
  706. end
  707. end
  708. table.insert(HITS,hit.Parent)
  709. if PASS == true then
  710. if ONESHOT == false then
  711. ApplyDamage(HUM,MRANDOM(MINDMG,MAXDMG))
  712. else
  713. CreateSound(1538571923, TORSO, 10, 1, false)
  714. HUM.Parent:BreakJoints()
  715. HUM:remove()
  716. for _, c in pairs(TORSO.Parent:GetChildren()) do
  717. if c:IsA("BasePart") then
  718. c.CanCollide = true
  719. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(45,85),MRANDOM(-45,45))
  720. Debris:AddItem(c,MRANDOM(5,20)/10)
  721. end
  722. end
  723. end
  724. end
  725. end
  726. end
  727. end)
  728. return TOUCH
  729. end
  730.  
  731. function GoombaStomp(OBJECT)
  732. for _, c in pairs(OBJECT:GetChildren()) do
  733. if c:IsA("BasePart") then
  734. c.Size = VT(c.Size.X,0,c.Size.Z)
  735. end
  736. end
  737. end
  738.  
  739. --//=================================\\
  740. --|| ATTACK FUNCTIONS AND STUFF
  741. --\\=================================//
  742.  
  743. function MushroomAi(Mushroom)
  744. coroutine.resume(coroutine.create(function()
  745. for i = 1, 500 do
  746. wait()
  747. local DISTANCE = 500
  748. local TARGET = nil
  749. local HUMAN = nil
  750. for _, c in pairs(workspace:GetChildren()) do
  751. if c.ClassName == "Model" and c:FindFirstChildOfClass("Humanoid") and c ~= Character then
  752. local HUM = c:FindFirstChildOfClass("Humanoid")
  753. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  754. if TORSO and HUM.Health > 0 then
  755. if (TORSO.Position - Mushroom.PrimaryPart.Position).Magnitude < DISTANCE then
  756. DISTANCE = (TORSO.Position - Mushroom.PrimaryPart.Position).Magnitude
  757. TARGET = TORSO
  758. HUMAN = HUM
  759. end
  760. end
  761. end
  762. end
  763. if TARGET then
  764. local HITFLOOR,HITPOS = Raycast(Mushroom.PrimaryPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 1, Mushroom)
  765. if HITFLOOR then
  766. local CFRAME = CF(Mushroom.PrimaryPart.Position,VT(TARGET.Position.X,Mushroom.PrimaryPart.Position.Y,TARGET.Position.Z))*CF(0,0,-0.3).p
  767. Mushroom:SetPrimaryPartCFrame(CF(CFRAME))
  768. local DIST = (TARGET.Position - Mushroom.PrimaryPart.Position).Magnitude
  769. if DIST < 10*(TARGET.Size.Y/2) then
  770. HUMAN.Health = HUMAN.Health - (HUMAN.MaxHealth+100)
  771. break
  772. end
  773. else
  774. Mushroom:SetPrimaryPartCFrame(CF(HITPOS))
  775. end
  776. end
  777. end
  778. Mushroom:remove()
  779. end))
  780. end
  781.  
  782. function QuestionMarkBlock()
  783. ATTACK = true
  784. Rooted = true
  785. local BLOCKMODEL = IT("Model",Effects)
  786. local LOAD = false
  787. local BLOCK = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "New Yeller", "Base", VT(2,2,2))
  788. BLOCK.CFrame = CF(RootPart.CFrame*CF(0,15,0).p)
  789. BLOCKMODEL.PrimaryPart = BLOCK
  790. for i = 1, 4 do
  791. local BASE = CreatePart(3, BLOCKMODEL, "Neon", 0, 1, "New Yeller", "Blocc", VT(1.3,1.3,2)*1.001)
  792. BASE.CFrame = BLOCK.CFrame * ANGLES(RAD(0), RAD((360/4)*i), RAD(0))
  793. local DECAL = IT("Decal",BASE)
  794. DECAL.Texture = "http://www.roblox.com/asset/?id=1019185679"
  795. local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
  796. PART.CFrame = BASE.CFrame*CF(0.75,0.75,0)
  797. local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
  798. PART.CFrame = BASE.CFrame*CF(0.75,-0.75,0)
  799. end
  800. local LANDED = false
  801. local HIT = false
  802. local LOOP = 0
  803. coroutine.resume(coroutine.create(function()
  804. repeat
  805. Swait()
  806. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  807. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed)
  808. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  809. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  810. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  811. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  812. until LOAD == true
  813. repeat
  814. Swait()
  815. if HIT == false then
  816. local HITFLOOR = Raycast(BLOCK.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 1.2, BLOCKMODEL)
  817. if HITFLOOR then
  818. HIT = true
  819. coroutine.resume(coroutine.create(function()
  820. local CFRAME = BLOCK.CFrame
  821. RootPart.Velocity = VT(0,0,0)
  822. RootPart.RotVelocity = VT(0,0,0)
  823. for i = 1, 5 do
  824. wait()
  825. RootPart.Velocity = VT(0,-i*4,0)
  826. RootPart.RotVelocity = VT(0,0,0)
  827. BLOCKMODEL:SetPrimaryPartCFrame(Clerp(CFRAME, CFRAME*CF(0,(5-i),0), 1 / Animation_Speed))
  828. end
  829. BLOCK.BrickColor = BRICKC"Dirt brown"
  830. for _, c in pairs(BLOCKMODEL:GetChildren()) do
  831. if c:IsA("BasePart") and c.Name ~= "Base" then
  832. c:remove()
  833. end
  834. end
  835. CreateSound(1246464612, BLOCK, 10, 1, false)
  836. local SIZE = 2.25
  837. local MUSHROOM = IT("Model",Effects)
  838. local BASE = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Fawn brown", "Shroom", VT(0.5,0.5,0.5)*SIZE)
  839. MUSHROOM.PrimaryPart = BASE
  840. local HEAD = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Really red", "Shroom", VT(0.75,0.45,0.75)*SIZE)
  841. HEAD.CFrame = BASE.CFrame*CF(0,0.35*SIZE,0)
  842. for i = 1, 2 do
  843. local DOT = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Pearl", "Shroom", VT(0.35,0.35,0.8)*SIZE)
  844. DOT.CFrame = HEAD.CFrame * ANGLES(RAD(0), RAD((180/2)*i), RAD(0))
  845. end
  846. local HEAD = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Really red", "Shroom", VT(0.55,0.45,0.55)*SIZE)
  847. HEAD.CFrame = BASE.CFrame*CF(0,0.55*SIZE,0)
  848. MUSHROOM:SetPrimaryPartCFrame(BLOCK.CFrame)
  849. for i = 1, 30 do
  850. wait()
  851. MUSHROOM:SetPrimaryPartCFrame(BLOCK.CFrame*CF(0,-0.35+(i/18),0))
  852. end
  853. MushroomAi(MUSHROOM)
  854. Debris:AddItem(BLOCKMODEL,5)
  855. end))
  856. end
  857. else
  858. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  859. if HITFLOOR then
  860. LANDED = true
  861. end
  862. end
  863. LOOP = LOOP + 1
  864. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  865. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  866. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  867. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  868. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  869. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  870. until LANDED == true or ATTACK == false
  871. end))
  872. wait(1)
  873. LOAD = true
  874. CreateSound(158309736, Torso, 10, 1, false)
  875. local bv = Instance.new("BodyVelocity",RootPart)
  876. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  877. bv.velocity = CF(RootPart.Position,BLOCK.Position).lookVector*150
  878. Debris:AddItem(bv,0.05)
  879. repeat wait() until LANDED == true or LOOP > 45
  880. Debris:AddItem(BLOCKMODEL,5)
  881. ATTACK = false
  882. Rooted = false
  883. end
  884. --------------sword
  885. function SwordBeam()
  886. ATTACK = true
  887. Rooted = false
  888. local SWORDMODEL = IT("Model",Effects)
  889. local HANDLE = CreatePart(3, SWORDMODEL, "Metal", 0, 0, "Bright orange", "Stic", VT(0.2, 3, 0.27),false)
  890. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1,0)* ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, -0.3, 0))
  891. local PART = CreatePart(3, SWORDMODEL, "Metal", 0, 0, "Bright orange", "Stic", VT(1,0.2,0.2),false)
  892. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,1,0), CF(0, 0, 0))
  893. local PART = CreatePart(3, SWORDMODEL, "Metal", 0, 0, "Bright orange", "Stic", VT(5.7, 1.2, 1.8),false)
  894. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,2,0), CF(0, 0, 0))
  895. local PART = CreatePart(3, SWORDMODEL, "Metal", 0, 0, "Pearl", "Stic", VT(0.25,2,0.1),false)
  896. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,2.25,0), CF(0, 0, 0))
  897. for i=0, 1, 0.1 / Animation_Speed do
  898. Swait()
  899. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  900. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  901. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  902. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  903. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  904. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  905. end
  906. coroutine.resume(coroutine.create(function()
  907. local BEAM = IT("Model",Effects)
  908. local BASE = CreatePart(3, BEAM, "Neon", 0, 0, "Pearl", "Stic", VT(5.8, 5.5, 0.1))
  909. BASE.CFrame = RootPart.CFrame*CF(1.5,-0.4,0)
  910. local PART = CreatePart(3, BEAM, "Neon", 0, 0, "Pearl", "Stic", VT(5.8, 5.5, 0.1))
  911. PART.CFrame = BASE.CFrame*CF(0,0,-0.2)
  912. for i = 1, 4 do
  913. local PART = CreatePart(3, BEAM, "Neon", 0, 0, "Pearl", "Stic", VT(5.8, 5.5, 0.1))
  914. PART.CFrame = BASE.CFrame*CF(0,0,-0.8+(i/2.5))
  915. end
  916. BEAM.PrimaryPart = BASE
  917. for i = 1, 75 do
  918. wait()
  919. BEAM:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0,-2))
  920. local HITFLOOR = Raycast(BASE.Position, BASE.CFrame.lookVector, 2.1, Character)
  921. if HITFLOOR then
  922. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  923. local HUM = HITFLOOR.Parent:FindFirstChildOfClass("Humanoid")
  924. ApplyDamage(HUM,100)
  925. end
  926. break
  927. end
  928. end
  929. BEAM:remove()
  930. end))
  931. for i=0, 0.05, 0.1 / Animation_Speed do
  932. Swait()
  933. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  934. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  935. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  936. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  937. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  938. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  939. end
  940. for i=0, 0.5, 0.1 / Animation_Speed do
  941. Swait()
  942. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  943. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  944. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(-25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  945. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  946. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  947. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  948. end
  949. SWORDMODEL:remove()
  950. ATTACK = false
  951. Rooted = false
  952. end
  953.  
  954. function Candy()
  955. ATTACK = true
  956. Rooted = true
  957. local CANDYMODEL = IT("Model",Effects)
  958. local HANDLE = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Dirt brown", "Stic", VT(0.2,1,0.2),false)
  959. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1,0)* ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, -0.3, 0))
  960. local HEAD1 = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(1,1,0.21),false)
  961. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, HEAD1, CF(0,1,0)* ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  962. local HEAD2 = CreatePart(3, CANDYMODEL, "Glass", 0, 0, "New Yeller", "Stic", VT(0.85,0.85,0.22),false)
  963. CreateWeldOrSnapOrMotor("Weld", HEAD1, HEAD1, HEAD2, CF(0,0,0)* ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  964. local HEAD3 = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.55,0.55,0.23),false)
  965. CreateWeldOrSnapOrMotor("Weld", HEAD2, HEAD2, HEAD3, CF(0,0,0)* ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  966. local HEAD4 = CreatePart(3, CANDYMODEL, "Glass", 0, 0, "New Yeller", "Stic", VT(0.25,0.25,0.24),false)
  967. CreateWeldOrSnapOrMotor("Weld", HEAD3, HEAD3, HEAD4, CF(0,0,0)* ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  968. local THROWN = false
  969. local THROW = Mouse.Button1Down:connect(function(NEWKEY)
  970. THROWN = true
  971. end)
  972. for i=0, 2, 0.1 / Animation_Speed do
  973. Swait()
  974. if THROWN == true then
  975. break
  976. end
  977. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  978. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  979. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(120), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  980. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  981. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  982. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  983. end
  984. THROW:disconnect()
  985. for i=0, 1, 0.1 / Animation_Speed do
  986. Swait()
  987. if THROWN == true then
  988. break
  989. end
  990. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  991. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  992. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15+sick.PlaybackLoudness/1200, 0.3) * ANGLES(RAD(100), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  993. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  994. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  995. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  996. end
  997. if THROWN == false then
  998. CANDYMODEL:remove()
  999. coroutine.resume(coroutine.create(function()
  1000. SONG = 554418756
  1001. Speed = 35
  1002. sick:Play()
  1003. for i = 1, 150 do
  1004. local MELEES = {}
  1005. for _, c in pairs(Character:GetChildren()) do
  1006. if c:IsA("BasePart") then
  1007. local MELEE = APPLYMELEE(c,"inf","inf")
  1008. table.insert(MELEES,MELEE)
  1009. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)/2, Size2 = VT(1,1,1)/2, Transparency = .7, Transparency2 = 1, CFrame = c.CFrame*ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1010. end
  1011. end
  1012. wait(0.1)
  1013. for e = 1, #MELEES do
  1014. MELEES[e]:disconnect()
  1015. end
  1016. end
  1017. sick:Play()
  1018. Speed = 20
  1019. SONG = 181584403
  1020. end))
  1021. else
  1022. local GIVEINV = function(OBJECT,HUMAN)
  1023. local TORSO = OBJECT:FindFirstChild("Torso") or OBJECT:FindFirstChild("UpperTorso")
  1024. if TORSO then
  1025. if TORSO:FindFirstChild("YAY") == nil then
  1026. local MUSIC = CreateSound(554418756, TORSO, 3, 1, true)
  1027. MUSIC.Name = "YAY"
  1028. HUMAN.WalkSpeed = 35
  1029. local HEALTH = HUMAN.MaxHealth
  1030. for i = 1, 150 do
  1031. HUMAN.MaxHealth = 999999999999999999*999999999999999999*999999999999999999*999999999999999999
  1032. HUMAN.Health = HUMAN.MaxHealth
  1033. MUSIC.Parent = TORSO
  1034. local MELEES = {}
  1035. for _, c in pairs(OBJECT:GetChildren()) do
  1036. if c:IsA("BasePart") then
  1037. local MELEE = APPLYMELEE(c,"inf","inf")
  1038. table.insert(MELEES,MELEE)
  1039. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)/2, Size2 = VT(1,1,1)/2, Transparency = .7, Transparency2 = 1, CFrame = c.CFrame*ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1040. end
  1041. end
  1042. wait(0.1)
  1043. for e = 1, #MELEES do
  1044. MELEES[e]:disconnect()
  1045. end
  1046. end
  1047. HUMAN.MaxHealth = HEALTH
  1048. HUMAN.Health = HUMAN.MaxHealth
  1049. MUSIC:remove()
  1050. HUMAN.WalkSpeed = 16
  1051. end
  1052. end
  1053. end
  1054. for i=0, 1, 0.1 / Animation_Speed do
  1055. Swait()
  1056. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1057. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1058. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1059. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1060. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1061. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1062. end
  1063. for i=0, 0.05, 0.1 / Animation_Speed do
  1064. Swait()
  1065. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1066. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1067. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1068. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1069. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1070. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1071. end
  1072. for _, c in pairs(CANDYMODEL:GetChildren()) do
  1073. if c:IsA("BasePart") then
  1074. c.CanCollide = true
  1075. c.Touched:Connect(function(hit)
  1076. if hit.Parent ~= Character then
  1077. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1078. CANDYMODEL:remove()
  1079. GIVEINV(hit.Parent,hit.Parent:FindFirstChildOfClass("Humanoid"))
  1080. end
  1081. end
  1082. end)
  1083. end
  1084. end
  1085. GRIP:remove()
  1086. HANDLE.Velocity = CF(HANDLE.Position,Torso.CFrame*CF(0,7,-15).p).lookVector*MRANDOM(45,80)
  1087. Debris:AddItem(CANDYMODEL,10)
  1088. for i=0, 0.4, 0.1 / Animation_Speed do
  1089. Swait()
  1090. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1091. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1092. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1093. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1094. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1095. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1096. end
  1097. end
  1098. ATTACK = false
  1099. Rooted = false
  1100. end
  1101.  
  1102. function Peashooter()
  1103. ATTACK = true
  1104. Rooted = true
  1105. local LOADED = false
  1106. local BLASTER = IT("Model",Effects)
  1107. local HANDLE = CreatePart(3, BLASTER, "Neon", 0, 1, "New Yeller", "Shooter", VT(1.3,1.4,1.3),false)
  1108. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-0.5,0), CF(0, 0, 0))
  1109. local HANDLE = CreatePart(3, BLASTER, "Neon", 0, 1, "New Yeller", "Shooter", VT(1.1,1.4,1.1),false)
  1110. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-0.75,0), CF(0, 0, 0))
  1111. local SHOT = false
  1112. local FINISHED = false
  1113. coroutine.resume(coroutine.create(function()
  1114. for i=0, 1, 0.1 / Animation_Speed do
  1115. Swait()
  1116. turnto(Mouse.Hit.p)
  1117. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1118. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1119. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1120. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1121. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1122. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1123. end
  1124. LOADED = true
  1125. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)*3, Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1126. for _, c in pairs(BLASTER:GetChildren()) do
  1127. if c:IsA("BasePart") then
  1128. c.Transparency = 0
  1129. end
  1130. end
  1131. repeat
  1132. Swait()
  1133. turnto(Mouse.Hit.p)
  1134. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1135. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1136. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1137. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1138. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1139. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1140. until SHOT == true
  1141. repeat
  1142. turnto(Mouse.Hit.p)
  1143. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1144. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1145. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1146. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1147. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1148. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1149. coroutine.resume(coroutine.create(function()
  1150. local BULLET = IT("Model",Effects)
  1151. local MAIN = CreatePart(3, BULLET, "Neon", 0, 0, "Cork", "Bullet", VT(1,1,1.5))
  1152. CreateSound(635556833, RightArm, 3, 1, false)
  1153. BULLET.PrimaryPart = MAIN
  1154. local PART = CreatePart(3, BULLET, "Neon", 0, 0, "Cork", "Bullet", VT(0.8,0.8,2))
  1155. MAIN.CFrame = CF(RightArm.CFrame*CF(0,-2,0).p,Mouse.Hit.p)
  1156. PART.CFrame = MAIN.CFrame
  1157. for i = 1, 75 do
  1158. wait()
  1159. BULLET:SetPrimaryPartCFrame(MAIN.CFrame*CF(0,0,-2))
  1160. local HITFLOOR = Raycast(MAIN.Position, MAIN.CFrame.lookVector, 2.1, Character)
  1161. if HITFLOOR then
  1162. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1163. local HUM = HITFLOOR.Parent:FindFirstChildOfClass("Humanoid")
  1164. ApplyDamage(HUM,10)
  1165. end
  1166. break
  1167. end
  1168. end
  1169. BULLET:remove()
  1170. end))
  1171. for i = 1, 25 do
  1172. Swait()
  1173. turnto(Mouse.Hit.p)
  1174. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1175. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1176. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1177. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1178. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1179. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1180. end
  1181. until HOLD == false
  1182. for i=0, 0.2, 0.1 / Animation_Speed do
  1183. Swait()
  1184. turnto(Mouse.Hit.p)
  1185. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1186. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1187. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1188. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1189. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1190. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1191. end
  1192. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)*3, Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1193. BLASTER:remove()
  1194. FINISHED = true
  1195. end))
  1196. repeat wait() until LOADED == true
  1197. wait(0.5)
  1198. local FIRE = Mouse.Button1Down:connect(function(NEWKEY)
  1199. SHOT = true
  1200. end)
  1201. repeat wait() until SHOT == true
  1202. FIRE:disconnect()
  1203. repeat wait() until FINISHED == true
  1204. ATTACK = false
  1205. Rooted = false
  1206. end
  1207.  
  1208. function QuestionMarkBlock2()
  1209. ATTACK = true
  1210. Rooted = true
  1211. local BLOCKMODEL = IT("Model",Effects)
  1212. local LOAD = false
  1213. local BLOCK = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "New Yeller", "Base", VT(2,2,2))
  1214. BLOCK.CFrame = CF(RootPart.CFrame*CF(0,15,0).p)
  1215. BLOCKMODEL.PrimaryPart = BLOCK
  1216. local FRAME = RootPart.CFrame*CF(0,15,0)
  1217. for i = 1, 4 do
  1218. local BASE = CreatePart(3, BLOCKMODEL, "Neon", 0, 1, "New Yeller", "Blocc", VT(1.3,1.3,2)*1.001)
  1219. BASE.CFrame = BLOCK.CFrame * ANGLES(RAD(0), RAD((360/4)*i), RAD(0))
  1220. local DECAL = IT("Decal",BASE)
  1221. DECAL.Texture = "http://www.roblox.com/asset/?id=1019185679"
  1222. local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
  1223. PART.CFrame = BASE.CFrame*CF(0.75,0.75,0)
  1224. local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
  1225. PART.CFrame = BASE.CFrame*CF(0.75,-0.75,0)
  1226. end
  1227. local LANDED = false
  1228. local HIT = false
  1229. local LOOP = 0
  1230. coroutine.resume(coroutine.create(function()
  1231. repeat
  1232. Swait()
  1233. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1234. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed)
  1235. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1236. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1237. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1238. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1239. until LOAD == true
  1240. repeat
  1241. Swait()
  1242. if HIT == false then
  1243. local HITFLOOR = Raycast(BLOCK.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 1.2, BLOCKMODEL)
  1244. if HITFLOOR then
  1245. HIT = true
  1246. coroutine.resume(coroutine.create(function()
  1247. local CFRAME = BLOCK.CFrame
  1248. RootPart.Velocity = VT(0,0,0)
  1249. RootPart.RotVelocity = VT(0,0,0)
  1250. coroutine.resume(coroutine.create(function()
  1251. CreateSound(131276327, BLOCK, 10, 1, false)
  1252. local COIN = CreatePart(3, BLOCKMODEL, "Neon", 0, 1, "New Yeller", "Coin", VT(1.8,1.8,0))
  1253. COIN.CFrame = BLOCK.CFrame
  1254. local DECAL = IT("Decal",COIN)
  1255. DECAL.Texture = "http://www.roblox.com/asset/?id=143570475"
  1256. local DECAL = IT("Decal",COIN)
  1257. DECAL.Texture = "http://www.roblox.com/asset/?id=143570475"
  1258. DECAL.Face = "Back"
  1259. for i = 1, 15 do
  1260. wait()
  1261. COIN.CFrame = Clerp(FRAME, FRAME*CF(0,(15-(i/10)),0), 1 / Animation_Speed)
  1262. end
  1263. COIN:remove()
  1264. end))
  1265. for i = 1, 5 do
  1266. wait()
  1267. RootPart.Velocity = VT(0,-i*4,0)
  1268. RootPart.RotVelocity = VT(0,0,0)
  1269. BLOCKMODEL:SetPrimaryPartCFrame(Clerp(CFRAME, CFRAME*CF(0,(5-i),0), 1 / Animation_Speed))
  1270. end
  1271. BLOCK.BrickColor = BRICKC"Dirt brown"
  1272. for _, c in pairs(BLOCKMODEL:GetChildren()) do
  1273. if c:IsA("BasePart") and c.Name ~= "Base" then
  1274. c:remove()
  1275. end
  1276. end
  1277. Debris:AddItem(BLOCKMODEL,5)
  1278. end))
  1279. end
  1280. else
  1281. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1282. if HITFLOOR then
  1283. LANDED = true
  1284. end
  1285. end
  1286. LOOP = LOOP + 1
  1287. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1288. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1289. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1290. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1291. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1292. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1293. until LANDED == true or ATTACK == false
  1294. end))
  1295. wait(0.3)
  1296. LOAD = true
  1297. CreateSound(158309736, Torso, 10, 1, false)
  1298. local bv = Instance.new("BodyVelocity",RootPart)
  1299. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1300. bv.velocity = CF(RootPart.Position,BLOCK.Position).lookVector*150
  1301. Debris:AddItem(bv,0.05)
  1302. repeat wait() until LANDED == true or LOOP > 45
  1303. Debris:AddItem(BLOCKMODEL,5)
  1304. ATTACK = false
  1305. Rooted = false
  1306. end
  1307.  
  1308. --//=================================\\
  1309. --|| ASSIGN THINGS TO KEYS
  1310. --\\=================================//
  1311.  
  1312. function MouseDown(Mouse)
  1313. HOLD = true
  1314. if ATTACK == false then
  1315. end
  1316. end
  1317.  
  1318. function MouseUp(Mouse)
  1319. HOLD = false
  1320. end
  1321.  
  1322. function KeyDown(Key)
  1323. KEYHOLD = true
  1324. if Key == "z" and ATTACK == false then
  1325. QuestionMarkBlock()
  1326. end
  1327.  
  1328. if Key == "b" and ATTACK == false then
  1329. SwordBeam()
  1330. end
  1331.  
  1332. if Key == "c" and ATTACK == false and SONG == 853518668 then
  1333. Candy()
  1334. end
  1335.  
  1336. if Key == "v" and ATTACK == false then
  1337. Peashooter()
  1338. end
  1339.  
  1340. if Key == "t" and ATTACK == false then
  1341. QuestionMarkBlock2()
  1342. end
  1343. end
  1344.  
  1345. function KeyUp(Key)
  1346. KEYHOLD = false
  1347. end
  1348.  
  1349. Mouse.Button1Down:connect(function(NEWKEY)
  1350. MouseDown(NEWKEY)
  1351. end)
  1352. Mouse.Button1Up:connect(function(NEWKEY)
  1353. MouseUp(NEWKEY)
  1354. end)
  1355. Mouse.KeyDown:connect(function(NEWKEY)
  1356. KeyDown(NEWKEY)
  1357. end)
  1358. Mouse.KeyUp:connect(function(NEWKEY)
  1359. KeyUp(NEWKEY)
  1360. end)
  1361.  
  1362. --//=================================\\
  1363. --\\=================================//
  1364.  
  1365. function unanchor()
  1366. if UNANCHOR == true then
  1367. for _, c in pairs(Character:GetChildren()) do
  1368. if c:IsA("BasePart") then
  1369. c.Anchored = false
  1370. end
  1371. end
  1372. else
  1373. for _, c in pairs(Character:GetChildren()) do
  1374. if c:IsA("BasePart") then
  1375. c.Anchored = true
  1376. end
  1377. end
  1378. end
  1379. end
  1380.  
  1381. --//=================================\\
  1382. --|| WRAP THE WHOLE SCRIPT UP
  1383. --\\=================================//
  1384.  
  1385. local JUMPED = false
  1386.  
  1387. Humanoid.Changed:connect(function(Jump)
  1388. if Jump == "Jump" and (Disable_Jump == true) then
  1389. Humanoid.Jump = false
  1390. elseif Jump == "Jump" and Disable_Jump == false and JUMPED == false then
  1391. JUMPED = true
  1392. CreateSound(158309736, Torso, 10, 1, false)
  1393. end
  1394. end)
  1395.  
  1396. while true do
  1397. Swait()
  1398. script.Parent = WEAPONGUI
  1399. ANIMATE.Parent = nil
  1400. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1401. v:Stop();
  1402. end
  1403. Humanoid.JumpPower = 85
  1404. SINE = SINE + CHANGE
  1405. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1406. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1407. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1408. local WALKSPEEDVALUE = 4 / (Humanoid.WalkSpeed / 16)
  1409. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1410. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1411. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1412. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.825 - 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.1- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1413. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.825 + 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.1+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1414. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1415. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1416. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1417. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1418. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1419. end
  1420. if HITFLOOR == nil then
  1421. ANIM = "Midair"
  1422. local JUMPHIT = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
  1423. if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
  1424. if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
  1425. local HIT = IT("Folder",JUMPHIT)
  1426. HIT.Name = "Stomped"
  1427. CreateSound(165013277, JUMPHIT, 10, 1, false)
  1428. RootPart.Velocity = VT(0,80,0)
  1429. GoombaStomp(JUMPHIT.Parent)
  1430. elseif JUMPHIT.Parent.ClassName == "Accessory" then
  1431. local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
  1432. if HEAD then
  1433. if HEAD:FindFirstChild("Stomped") == nil then
  1434. local HIT = IT("Folder",HEAD)
  1435. HIT.Name = "Stomped"
  1436. CreateSound(165013277, HEAD, 10, 1, false)
  1437. RootPart.Velocity = VT(0,80,0)
  1438. GoombaStomp(HEAD.Parent)
  1439. end
  1440. end
  1441. end
  1442. end
  1443. local JUMPHIT = Raycast(RootPart.CFrame*CF(1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
  1444. if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
  1445. if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
  1446. local HIT = IT("Folder",JUMPHIT)
  1447. HIT.Name = "Stomped"
  1448. CreateSound(165013277, JUMPHIT, 10, 1, false)
  1449. RootPart.Velocity = VT(0,80,0)
  1450. GoombaStomp(JUMPHIT.Parent)
  1451. elseif JUMPHIT.Parent.ClassName == "Accessory" then
  1452. local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
  1453. if HEAD then
  1454. if HEAD:FindFirstChild("Stomped") == nil then
  1455. local HIT = IT("Folder",HEAD)
  1456. HIT.Name = "Stomped"
  1457. CreateSound(165013277, HEAD, 10, 1, false)
  1458. RootPart.Velocity = VT(0,80,0)
  1459. GoombaStomp(HEAD.Parent)
  1460. end
  1461. end
  1462. end
  1463. end
  1464. local JUMPHIT = Raycast(RootPart.CFrame*CF(-1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
  1465. if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
  1466. if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
  1467. local HIT = IT("Folder",JUMPHIT)
  1468. HIT.Name = "Stomped"
  1469. CreateSound(165013277, JUMPHIT, 10, 1, false)
  1470. RootPart.Velocity = VT(0,80,0)
  1471. GoombaStomp(JUMPHIT.Parent)
  1472. elseif JUMPHIT.Parent.ClassName == "Accessory" then
  1473. local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
  1474. if HEAD then
  1475. if HEAD:FindFirstChild("Stomped") == nil then
  1476. local HIT = IT("Folder",HEAD)
  1477. HIT.Name = "Stomped"
  1478. CreateSound(165013277, HEAD, 10, 1, false)
  1479. RootPart.Velocity = VT(0,80,0)
  1480. GoombaStomp(HEAD.Parent)
  1481. end
  1482. end
  1483. end
  1484. end
  1485. if ATTACK == false then
  1486. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1487. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1488. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1489. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1490. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1491. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1492. end
  1493. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1494. ANIM = "Idle"
  1495. JUMPED = false
  1496. if ATTACK == false then
  1497. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1498. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed)
  1499. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1500. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1501. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1502. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1503. end
  1504. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1505. ANIM = "Walk"
  1506. JUMPED = false
  1507. if ATTACK == false then
  1508. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+sick.PlaybackLoudness/800) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1509. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0)), 1 / Animation_Speed)
  1510. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1511. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1512. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-3)), 2 / Animation_Speed)
  1513. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(3)), 2 / Animation_Speed)
  1514. end
  1515. end
  1516. unanchor()
  1517. Humanoid.MaxHealth = 999999999999999999*999999999999999999*999999999999999999*999999999999999999
  1518. Humanoid.Health = Humanoid.MaxHealth
  1519. if Rooted == false then
  1520. Disable_Jump = false
  1521. Humanoid.WalkSpeed = Speed
  1522. elseif Rooted == true then
  1523. Disable_Jump = true
  1524. Humanoid.WalkSpeed = 0
  1525. end
  1526. local COLOR = C3((0+sick.PlaybackLoudness/200)/510,(115+sick.PlaybackLoudness/25)/510,(150+sick.PlaybackLoudness*1.5)/610)
  1527. for _, c in pairs(Character:GetChildren()) do
  1528. if c:IsA("BasePart") and c.Name ~= "Detail" then
  1529. c.Material = "Neon"
  1530. if c:FindFirstChildOfClass("ParticleEmitter") then
  1531. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1532. end
  1533. c.Color = BRICKC"Gold".Color
  1534. if c == Head then
  1535. if c:FindFirstChild("face") then
  1536. c.face:remove()
  1537. end
  1538. end
  1539. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1540. c:remove()
  1541. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1542. c:remove()
  1543. elseif c.Name == "Detail" then
  1544. c.Material = "Neon"
  1545. c.Color = COLOR
  1546. end
  1547. end
  1548. if DEAD == false then
  1549. sick.SoundId = "rbxassetid://"..SONG
  1550. sick.Looped = true
  1551. sick.Pitch = 1
  1552. sick.Volume = 2
  1553. sick.Playing = true
  1554. sick.Parent = Torso
  1555. else
  1556. sick:remove()
  1557. end
  1558. Humanoid.Name = "Ultra Mr Pixels"
  1559. end
  1560.  
  1561. --//=================================\\
  1562. --\\=================================//
  1563.  
  1564.  
  1565.  
  1566.  
  1567.  
  1568. --//====================================================\\--
  1569. --|| END OF SCRIPT
  1570. --\\====================================================//--
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