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Apr 1st, 2018
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  1. #define true 1
  2. #define false 0
  3. // Required for the XM8, do not remove!
  4. #include "RscDefines.hpp"
  5.  
  6. ///////////////////////////////////////////////////////////////////////////////
  7. // Server Settings - Modify at will
  8. ///////////////////////////////////////////////////////////////////////////////
  9. author = "Exile Mod Team";
  10. onLoadName = "Exile Mod";
  11. onLoadMission= "www.exilemod.com";
  12. loadScreen = "exile_assets\texture\mod\logo.paa";
  13. disableChannels[] = {0, 2};
  14. OnLoadIntro = "";
  15. OnLoadIntroTime = false;
  16. OnLoadMissionTime = false;
  17.  
  18. class Header
  19. {
  20. gameType = Survive; // Do NOT change this
  21. minPlayers = 1;
  22. maxPlayers = 100;
  23. };
  24.  
  25. ///////////////////////////////////////////////////////////////////////////////
  26. // Exile Settings - Do not change these!
  27. ///////////////////////////////////////////////////////////////////////////////
  28. forceRotorLibSimulation = 2;
  29. skipLobby = 1;
  30. joinUnassigned = 1;
  31. respawn = "BASE";
  32. respawnDelay = 120;
  33. respawnDialog = 0;
  34. respawnOnStart = 0;
  35. respawnButton = 1;
  36. respawnTemplates[] = {"Exile"};
  37. corpseManagerMode = 0;
  38. corpseLimit = 20;
  39. corpseRemovalMinTime = 1800;
  40. corpseRemovalMaxTime = 3600;
  41. wreckManagerMode = 0;
  42. wreckLimit = 2;
  43. wreckRemovalMinTime = 60;
  44. wreckRemovalMaxTime = 360;
  45. scriptedPlayer = 1;
  46. disabledAI = 1;
  47. enableItemsDropping = 0;
  48. briefing = 0;
  49. debriefing = 0;
  50. allowFunctionsLog = 1;
  51. enableDebugConsole = 0;
  52. allowFunctionsRecompile = 0;
  53. showSquadRadar = 0;
  54. showUAVFeed = 0;
  55. reviveDelay = 6;
  56. reviveForceRespawnDelay = 3;
  57. reviveBleedOutDelay = 120;
  58.  
  59. showHUD[] =
  60. {
  61. true, // Scripted HUD (same as showHUD command)
  62. true, // Vehicle + soldier info
  63. true, // Vehicle radar
  64. true, // Vehicle compass
  65. true, // Tank direction indicator
  66. false, // Commanding menu
  67. false, // Group Bar
  68. true, // HUD Weapon Cursors
  69. true // Vehicle Panel (Required for GPS)
  70. };
  71.  
  72. #include "config.cpp"
  73.  
  74. class CfgRemoteExec
  75. {
  76. #include "CfgRemoteExec.hpp"
  77. #include "infiSTAR_defines.hpp"
  78. #include "infiSTAR_AdminMenu.hpp"
  79. #include "infiSTAR_chat.hpp"
  80. #include "infiSTAR_KeyBinds.hpp"
  81. };
  82.  
  83. class Commands
  84. {
  85. mode = 0;
  86. jip = 0;
  87. };
  88. };
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