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- #include <PS2X_lib.h> //for v1.6
- /******************************************************************
- * set pins connected to PS2 controller:
- * - 1e column: original
- * - 2e colmun: Stef?
- * replace pin numbers by the ones you use
- ******************************************************************/
- #define PS2_DAT 13 //14
- #define PS2_CMD 11 //15
- #define PS2_SEL 10 //16
- #define PS2_CLK 12 //17
- #include <AFMotor.h>
- AF_DCMotor motor1(4);
- AF_DCMotor motor2(7);
- AF_DCMotor motor3(8);
- /******************************************************************
- * select modes of PS2 controller:
- * - pressures = analog reading of push-butttons
- * - rumble = motor rumbling
- * uncomment 1 of the lines for each mode selection
- ******************************************************************/
- //#define pressures true
- #define pressures false
- //#define rumble true
- #define rumble false
- PS2X ps2x; // create PS2 Controller Class
- //right now, the library does NOT support hot pluggable controllers, meaning
- //you must always either restart your Arduino after you connect the controller,
- //or call config_gamepad(pins) again after connecting the controller.
- int error = 0;
- byte type = 0;
- byte vibrate = 0;
- void setup(){
- Serial.begin(57600);
- delay(300); //added delay to give wireless ps2 module some time to startup, before configuring it
- //CHANGES for v1.6 HERE!!! **************PAY ATTENTION*************
- //setup pins and settings: GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error
- error = ps2x.config_gamepad(PS2_CLK, PS2_CMD, PS2_SEL, PS2_DAT, pressures, rumble);
- if(error == 0){
- Serial.print("Found Controller, configured successful ");
- Serial.print("pressures = ");
- if (pressures)
- Serial.println("true ");
- else
- Serial.println("false");
- Serial.print("rumble = ");
- if (rumble)
- Serial.println("true)");
- else
- Serial.println("false");
- Serial.println("Try out all the buttons, X will vibrate the controller, faster as you press harder;");
- Serial.println("holding L1 or R1 will print out the analog stick values.");
- Serial.println("Note: Go to www.billporter.info for updates and to report bugs.");
- }
- else if(error == 1)
- Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips");
- else if(error == 2)
- Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips");
- else if(error == 3)
- Serial.println("Controller refusing to enter Pressures mode, may not support it. ");
- // Serial.print(ps2x.Analog(1), HEX);
- type = ps2x.readType();
- switch(type) {
- case 0:
- Serial.print("Unknown Controller type found ");
- break;
- case 1:
- Serial.print("DualShock Controller found ");
- break;
- case 2:
- Serial.print("GuitarHero Controller found ");
- break;
- case 3:
- Serial.print("Wireless Sony DualShock Controller found ");
- break;
- }
- }
- void loop() {
- /* You must Read Gamepad to get new values and set vibration values
- ps2x.read_gamepad(small motor on/off, larger motor strenght from 0-255)
- if you don't enable the rumble, use ps2x.read_gamepad(); with no values
- You should call this at least once a second
- */
- if(error == 1) //skip loop if no controller found
- return;
- if(type == 2){ //Guitar Hero Controller
- ps2x.read_gamepad(); //read controller
- if(ps2x.ButtonPressed(GREEN_FRET))
- Serial.println("Green Fret Pressed");
- if(ps2x.ButtonPressed(RED_FRET))
- Serial.println("Red Fret Pressed");
- if(ps2x.ButtonPressed(YELLOW_FRET))
- Serial.println("Yellow Fret Pressed");
- if(ps2x.ButtonPressed(BLUE_FRET))
- Serial.println("Blue Fret Pressed");
- if(ps2x.ButtonPressed(ORANGE_FRET))
- Serial.println("Orange Fret Pressed");
- if(ps2x.ButtonPressed(STAR_POWER))
- Serial.println("Star Power Command");
- if(ps2x.Button(UP_STRUM)) //will be TRUE as long as button is pressed
- Serial.println("Up Strum");
- if(ps2x.Button(DOWN_STRUM))
- Serial.println("DOWN Strum");
- if(ps2x.Button(PSB_START)) //will be TRUE as long as button is pressed
- Serial.println("Start is being held");
- if(ps2x.Button(PSB_SELECT))
- Serial.println("Select is being held");
- if(ps2x.Button(ORANGE_FRET)) { // print stick value IF TRUE
- Serial.print("Wammy Bar Position:");
- Serial.println(ps2x.Analog(WHAMMY_BAR), DEC);
- }
- }
- else { //DualShock Controller
- ps2x.read_gamepad(false, vibrate); //read controller and set large motor to spin at 'vibrate' speed
- if(ps2x.Button(PSB_START)) //will be TRUE as long as button is pressed
- Serial.println("Start is being held");
- if(ps2x.Button(PSB_SELECT))
- Serial.println("Select is being held");
- if(ps2x.Button(PSB_PAD_UP)) { //will be TRUE as long as button is pressed
- motor1.setSpeed(255); //I'm not sure if the motor is turning left or not
- motor1.run(FORWARD); //If it is not, change this function to run(BACKWARD)
- motor2.setSpeed(255);
- motor2.run(FORWARD);
- Serial.print("Up held this hard: ");
- Serial.println(ps2x.Analog(PSAB_PAD_UP), DEC);
- }
- if(ps2x.Button(PSB_PAD_RIGHT)){
- motor1.setSpeed(255); //I'm not sure if the motor is turning left or not
- motor1.run(FORWARD); //If it is not, change this function to run(BACKWARD)
- Serial.print("Right held this hard: ");
- Serial.println(ps2x.Analog(PSAB_PAD_RIGHT), DEC);
- }
- if(ps2x.Button(PSB_PAD_LEFT)){
- motor2.setSpeed(255);
- motor2.run(BACKWARD); // and change this function to .run(FORWARD)
- Serial.print("LEFT held this hard: ");
- Serial.println(ps2x.Analog(PSAB_PAD_LEFT), DEC);
- }
- if(ps2x.Button(PSB_PAD_DOWN)){
- motor1.setSpeed(255);
- motor1.run(BACKWARD); // and change this function to .run(FORWARD)
- motor2.setSpeed(255);
- motor2.run(FORWARD);
- Serial.print("DOWN held this hard: ");
- Serial.println(ps2x.Analog(PSAB_PAD_DOWN), DEC);
- }
- vibrate = ps2x.Analog(PSAB_CROSS); //this will set the large motor vibrate speed based on how hard you press the blue (X) button
- motor3.setSpeed(255);
- motor3.run(BACKWARD); // and change this function to .run(FORWARD)
- if (ps2x.NewButtonState()) { //will be TRUE if any button changes state (on to off, or off to on)
- if(ps2x.Button(PSB_L3))
- Serial.println("L3 pressed");
- if(ps2x.Button(PSB_R3))
- Serial.println("R3 pressed");
- if(ps2x.Button(PSB_L2))
- Serial.println("L2 pressed");
- if(ps2x.Button(PSB_R2))
- Serial.println("R2 pressed");
- // if(ps2x.Button(PSB_TRIANGLE))
- // motor3.setSpeed(255);
- // motor3.run(FORWARD); // and change this function to .run(FORWARD)
- //Serial.println("Triangle pressed");
- }
- if(ps2x.ButtonPressed(PSB_CIRCLE)) //will be TRUE if button was JUST pressed
- motor3.setSpeed(255);
- motor3.run(FORWARD);
- Serial.println("Circle just pressed");
- //if(ps2x.NewButtonState(PSB_CROSS)) //will be TRUE if button was JUST pressed OR released
- //Serial.println("X just changed");
- if(ps2x.ButtonReleased(PSB_SQUARE)) //will be TRUE if button was JUST released
- motor3.setSpeed(255);
- motor3.run(BACKWARD);
- Serial.println("Square just released");
- if(ps2x.Button(PSB_L1) || ps2x.Button(PSB_R1)) { //print stick values if either is TRUE
- Serial.print("Stick Values:");
- Serial.print(ps2x.Analog(PSS_LY), DEC); //Left stick, Y axis. Other options: LX, RY, RX
- Serial.print(",");
- Serial.print(ps2x.Analog(PSS_LX), DEC);
- Serial.print(",");
- Serial.print(ps2x.Analog(PSS_RY), DEC);
- Serial.print(",");
- Serial.println(ps2x.Analog(PSS_RX), DEC);
- }
- }
- }
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