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- update 1:
- - Adjusted boulder behavior in campaign 1
- - Adjusted damage on Hunter’s assault rifles
- - Adjusted spawn logic in campaign 3 safe room area
- - Revised the lighting solution in the Saferoom Railroad area of Campaign 3.
- - Adjusted menu UI to avoid blocking “Back” button
- - Adjusted objective randomization in Campaign 3.
- - Adjusted blocking volume inside of the processing facility of Campaign 3
- - Numerous small crash fixes, optimizations and tweaks!
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