G4U55

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Jun 27th, 2015
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  1. update 1:
  2. - Adjusted boulder behavior in campaign 1
  3. - Adjusted damage on Hunter’s assault rifles
  4. - Adjusted spawn logic in campaign 3 safe room area
  5. - Revised the lighting solution in the Saferoom Railroad area of Campaign 3.
  6. - Adjusted menu UI to avoid blocking “Back” button
  7. - Adjusted objective randomization in Campaign 3.
  8. - Adjusted blocking volume inside of the processing facility of Campaign 3
  9. - Numerous small crash fixes, optimizations and tweaks!
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