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- GameStarted: 1549472090155
- SF2Paths::Init: CurrentStorage: /storage/emulated/0/Android/data/com.nekki.shadowfight/files
- SF2Paths::Init: CurrentCachedStorage: /storage/emulated/0/Android/data/com.nekki.shadowfight/files
- InitSettings::InitSettings
- LocalSettings::LocalSettings
- Application.installMode=Store
- Application.installerName=com.google.android.packageinstaller
- Screen.sleepTimeout=300
- [GameCenter_Android]: Init
- Started Cpp userdata processing, V15
- UnityEngine.Logger:Log(LogType, Object)
- Nekki.SF2.Core.Settings.CppUserdataDirectoryAdaptation:ProcessCppData(Boolean)
- Nekki.SF2.Core.StageSF.PreInitializationModule:Update()
- Nekki.SF2.GUI.Scenes.GameLoaderScene:Update()
- ProcessCppDataInner: Already some of unity userdata files exists, skipping to process as c++
- Ended Cpp userdata processing, V15
- UnityEngine.Logger:Log(LogType, Object)
- Nekki.SF2.Core.StageSF.PreInitializationModule:Update()
- Nekki.SF2.GUI.Scenes.GameLoaderScene:Update()
- Using Facebook Unity SDK v7.15.0 with FBAndroidSDK/4.39.0
- PermissionsModule.CheckStarted
- SystemProperties::InitDeviceInfo: Id = samsung SM-G930F
- SystemProperties::InitDeviceInfo: RamBytes = 3704619008
- ERROR: SystemProperties::setPicturePaths - PATH_DEFAULT
- UnityEngine.Debug:LogErrorFormat(String, Object[])
- SystemProperties:SetPicturePaths(PathType)
- SystemProperties:InitResolution(XmlDocument)
- Nekki.SF2.Core.StageSF.InitializationModule:Update()
- Nekki.SF2.GUI.Scenes.GameLoaderScene:Update()
- GameSettings::LoadVersion: set version from versions.xml=2.0.0.0
- GameSettings::LoadVersion: (from users.xml) userVersion=2.0.0 (from users.xml) userDataVersion=2.0.0.0
- GameSettings::LoadVersion: comparing version=2.0.0.0 and versionUser=2.0.0.0
- SystemProperties::SetAppVersion: version=2.0.0.0 dataVersion=2.0.0.0
- LocalSettings::Init
- LocalSettings::Init fileExists: True
- LocalSettings::Init bytes.Length: 108 data.Length: 108
- LocalSettings::Init logging saved data:
- GUID: a98e55cb-98e8-4058-a9e7-12efae69d96f
- LocalClanName:
- LocalClanRole: 4
- LocalBeingLobby: False
- LastShownRaid: 0
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- DG.Tweening.DOTween:AutoInit()
- DG.Tweening.DOTween:ApplyTo(DOGetter`1, DOSetter`1, T2, Single, ABSTweenPlugin`3)
- DG.Tweening.DOTween:To(DOGetter`1, DOSetter`1, Vector2, Single)
- Nekki.SF2.GUI.Shop.SidePanel:MovePanelTo(Vector2, Single)
- Nekki.SF2.GUI.Shop.SidePanel:SetOpen(Boolean, Single)
- Nekki.SF2.GUI.Shop.SidePanel:Init(SidePanelContent, Boolean)
- Nekki.SF2.GUI.Dialogs.Raids.MoveableChatSF:Init()
- Nekki.SF2.GUI.Dialogs.Raids.MoveableChatSF:get_Instance()
- VideoPlayerController:ShowChat(Boolean)
- VideoPlayerController:PreparePlay(Action)
- VideoPlayerController:Play(String, VideoClip, Action)
- Nekki.SF2.Core.StageSF.IntroModule:Start()
- Nekki.SF2.Core.StageSF.LoadingModule:Update()
- Nekki.SF2.GUI.Scenes.GameLoaderScene:Update()
- TIME from GameStart: 1.345744 TIME from last tick: 1.19772
- TIME from GameStart: 2.352155 TIME from last tick: 1.00456
- TIME from GameStart: 3.360366 TIME from last tick: 1.006426
- TIME from GameStart: 4.367592 TIME from last tick: 1.005382
- TIME from GameStart: 5.37531 TIME from last tick: 1.005911
- TIME from GameStart: 6.383012 TIME from last tick: 1.006039
- VideoPlayerCtrl::OnPlayCompleted
- loadGame - loading tactics
- ListSF::ParseRoster: _roster = ParsePlayer(_CurrentUserNode);
- AttachedQuestsFileName = quests.xml
- InflictorMessage = ListSF::LoadFiles
- QuestsFileName = quests.xml has includes
- AttachedQuestsFileName = quest_extensions/packs.xml
- InflictorMessage = Include
- AttachedQuestsFileName = quest_extensions/battles.xml
- InflictorMessage = Include
- AttachedQuestsFileName = quest_extensions/eclipse.xml
- InflictorMessage = Include
- AttachedQuestsFileName = quest_extensions/forge_quests.xml
- InflictorMessage = Include
- AttachedQuestsFileName = quest_extensions/raid_quests.xml
- InflictorMessage = Include
- AttachedQuestsFileName = quest_extensions/update_quests.xml
- InflictorMessage = Include
- [BundleRef]: check file hash for bundle 'Asian' - hash='DDCDF65C869CF6004A6059AE12AE4C52', computedHash='DDCDF65C869CF6004A6059AE12AE4C52'
- [Store_Android] Init
- UnityIAP Version: 1.20.0
- LNM::CancelNotification: id=1
- LNM::CreateNotification: id=1 title=Shadow Fight 2 message=你的敵人 在等著你! delay=172800
- Using configuration builder objects
- QuestAction HideMapButton started
- QuestAction HideMapButton completed
- EndedQuest: promo_MapButtonRemover_RepeatPayment
- GameUtils::StartGame QUEST_EVENT_START_APPLICATION quests run.
- ListSF::Login: started
- ListSF::Login: GameCenterController.SignIn
- QuestAction HideMapButton started
- QuestAction HideMapButton completed
- EndedQuest: promo_MapButtonRemover_StarterPack
- [Store] OnInitialized
- Already recorded transaction GPA.3389-6039-3462-08480
- Already recorded transaction GPA.3367-9930-8936-22995
- UnityIAP: Promo interface is available for 13 items
- QuestAction HideMapButton started
- QuestAction HideMapButton completed
- EndedQuest: promo_MapButtonRemover_IncreasePayment
- GameCenterAuthenticator::AuthenticateRoutine: starting...
- [GameCenter_Android]: SignIn
- Starting Auth with token client.
- TIME from GameStart: 13.530991 TIME from last tick: 7.146313
- QuestAction HideMapButton started
- QuestAction HideMapButton completed
- EndedQuest: promo_MapButtonRemover_FirstPayment
- !!! [Play Games Plugin DLL] 02/06/19 19:55:05 +03:00 WARNING: Creating new PlayGamesPlatform
- UnityEngine.Logger:Log(LogType, Object)
- GooglePlayGames.OurUtils.PlayGamesHelperObject:Update()
- [Play Games Plugin DLL] 02/06/19 19:55:05 +03:00 DEBUG: Activating PlayGamesPlatform.
- [Play Games Plugin DLL] 02/06/19 19:55:05 +03:00 DEBUG: PlayGamesPlatform activated: GooglePlayGames.PlayGamesPlatform
- [Play Games Plugin DLL] 02/06/19 19:55:05 +03:00 DEBUG: Creating platform-specific Play Games client.
- [Play Games Plugin DLL] 02/06/19 19:55:05 +03:00 DEBUG: Creating Android IPlayGamesClient Client
- ---- [0] -- 105
- QuestAction SetVariable started
- QuestAction SetVariable completed
- QuestAction SetVariable started
- QuestAction SetVariable completed
- QuestAction SetVariable started
- QuestAction SetVariable completed
- QuestAction SetVariable started
- QuestAction SetVariable completed
- EndedQuest: VariablesReset
- QuestAction AttachQuestFile started
- AttachedQuestsFileName = quest_extensions/tutorial_quests.xml
- InflictorMessage = QuestActionAttachFile::RunAction
- QuestAction::GetActionType: Unknown quest type: ClickHint
- UnityEngine.Debug:LogWarningFormat(String, Object[])
- Nekki.SF2.Core.Quests.QuestAction:GetActionType(String)
- Nekki.SF2.Core.Quests.QuestAction:AddAction(XmlNode, QuestActionsSequence, Action`1)
- Nekki.SF2.Core.Quests.Actions.QuestActionCondition:Parse(XmlNode)
- Nekki.SF2.Core.Quests.QuestAction:AddAction(XmlNode, QuestActionsSequence, Action`1)
- Nekki.SF2.Core.Quests.Actions.QuestActionCondition:Parse(XmlNode)
- Nekki.SF2.Core.Quests.QuestStage:AddActions(String, XmlNode, QuestActionsSequence, Int32)
- Nekki.SF2.Core.Quests.QuestStage:ParseActions(XmlNode, QuestActionsSequence, QuestStage)
- Nekki.SF2.Core.Quests.QuestStage:.ctor(XmlNode, String)
- Nekki.SF2.Core.API.ListSF:ParseQuests(String, String)
- Nekki.SF2.Core.Quests.Actions.QuestActionAttachFile:RunAction(QuestParameters)
- Nekki.SF2.Core.Quests.QuestsManager:RunActions()
- Nekki.SF2.Core.Quests.QuestsManager:Update()
- QuestAction::GetClassActionByType: - unprocessed type: QUEST_ACTION_NONE
- UnityEngine.Logger:Log(LogType, Object)
- Nekki.SF2.Core.Quests.QuestAction:GetClassActionByType(QuestActionType)
- Nekki.SF2.Core.Quests.QuestAction:AddAction(XmlNode, QuestActionsSequence, Action`1)
- Nekki.SF2.Core.Quests.Actions.QuestActionCondition:Parse(XmlNode)
- Nekki.SF2.Core.Quests.QuestAction:AddAction(XmlNode, QuestActionsSequence, Action`1)
- Nekki.SF2.Core.Quests.Actions.QuestActionCondition:Parse(XmlNode)
- Nekki.SF2.Core.Quests.QuestStage:AddActions(String, XmlNode, QuestActionsSequence, Int32)
- Nekki.SF2.Core.Quests.QuestStage:ParseActions(XmlNode, QuestActionsSequence, QuestStage)
- Nekki.SF2.Core.Quests.QuestStage:.ctor(XmlNode, String)
- Nekki.SF2.Core.API.ListSF:ParseQuests(String, String)
- Nekki.SF2.Core.Quests.Actions.QuestActionAttachFile:RunAction(QuestParameters)
- Nekki.SF2.Core.Quests.QuestsManager:RunActions()
- Nekki.SF2.Core.Quests.QuestsManager:Update()
- QuestAction::GetActionType: Unknown quest type: SceneMenuScroll
- UnityEngine.Debug:LogWarningFormat(String, Object[])
- Nekki.SF2.Core.Quests.QuestAction:GetActionType(String)
- Nekki.SF2.Core.Quests.QuestAction:AddAction(XmlNode, QuestActionsSequence, Action`1)
- Nekki.SF2.Core.Quests.Actions.QuestActionCondition:Parse(XmlNode)
- Nekki.SF2.Core.Quests.QuestAction:AddAction(XmlNode, QuestActionsSequence, Action`1)
- Nekki.SF2.Core.Quests.Actions.QuestActionCondition:Parse(XmlNode)
- Nekki.SF2.Core.Quests.QuestStage:AddActions(String, XmlNode, QuestActionsSequence, Int32)
- Nekki.SF2.Core.Quests.QuestStage:ParseActions(XmlNode, QuestActionsSequence, QuestStage)
- Nekki.SF2.Core.Quests.QuestStage:.ctor(XmlNode, String)
- Nekki.SF2.Core.API.ListSF:ParseQuests(String, String)
- Nekki.SF2.Core.Quests.Actions.QuestActionAttachFile:RunAction(QuestParameters)
- Nekki.SF2.Core.Quests.QuestsManager:RunActions()
- Nekki.SF2.Core.Quests.QuestsManager:Update()
- QuestAction::GetClassActionByType: - unprocessed type: QUEST_ACTION_NONE
- UnityEngine.Logger:Log(LogType, Object)
- Nekki.SF2.Core.Quests.QuestAction:GetClassActionByType(QuestActionType)
- Nekki.SF2.Core.Quests.QuestAction:AddAction(XmlNode, QuestActionsSequence, Action`1)
- Nekki.SF2.Core.Quests.Actions.QuestActionCondition:Parse(XmlNode)
- Nekki.SF2.Core.Quests.QuestAction:AddAction(XmlNode, QuestActionsSequence, Action`1)
- Nekki.SF2.Core.Quests.Actions.QuestActionCondition:Parse(XmlNode)
- Nekki.SF2.Core.Quests.QuestStage:AddActions(String, XmlNode, QuestActionsSequence, Int32)
- Nekki.SF2.Core.Quests.QuestStage:ParseActions(XmlNode, QuestActionsSequence, QuestStage)
- Nekki.SF2.Core.Quests.QuestStage:.ctor(XmlNode, String)
- Nekki.SF2.Core.API.ListSF:ParseQuests(String, String)
- Nekki.SF2.Core.Quests.Actions.QuestActionAttachFile:RunAction(QuestParameters)
- Nekki.SF2.Core.Quests.QuestsManager:RunActions()
- Nekki.SF2.Core.Quests.QuestsManager:Update()
- QuestAction AttachQuestFile completed
- EndedQuest: AttachTutorialQuests
- [Play Games Plugin DLL] 02/06/19 19:55:06 +03:00 DEBUG: Starting Auth Transition. Op: SIGN_IN status: VALID
- [Play Games Plugin DLL] 02/06/19 19:55:06 +03:00 DEBUG: Entering internal callback for PlayerManager#InternalFetchSelfCallback
- [Play Games Plugin DLL] 02/06/19 19:55:06 +03:00 DEBUG: Populating User
- [Play Games Plugin DLL] 02/06/19 19:55:06 +03:00 DEBUG: Found User: [Player: 'PerilousVent1' (id a_6141702137921450260)]
- [Play Games Plugin DLL] 02/06/19 19:55:06 +03:00 DEBUG: Maybe finish for User
- [Play Games Plugin DLL] 02/06/19 19:55:06 +03:00 DEBUG: Auth not finished. User=[Player: 'PerilousVent1' (id a_6141702137921450260)] achievements=
- [Play Games Plugin DLL] 02/06/19 19:55:06 +03:00 DEBUG: Entering internal callback for AchievementManager#InternalFetchAllCallback
- [Play Games Plugin DLL] 02/06/19 19:55:06 +03:00 DEBUG: Populating Achievements, status = VALID
- [Play Games Plugin DLL] 02/06/19 19:55:06 +03:00 DEBUG: Found 128 Achievements
- [Play Games Plugin DLL] 02/06/19 19:55:06 +03:00 DEBUG: Maybe finish for Achievements
- [Play Games Plugin DLL] 02/06/19 19:55:06 +03:00 DEBUG: Auth finished. Proceeding.
- [Play Games Plugin DLL] 02/06/19 19:55:06 +03:00 DEBUG: Invoking Callbacks: System.Action`2[System.Boolean,System.String]
- [GameCenter_Android]: CB_Authenticate, authed = True
- GameCenterAuthenticater::OnAuthenticate: isAuth = True
- [InternetUtils]: internet.AVAILABLE
- ListSF::ServerAPIAuthorize
- [InternetUtils]: internet.AVAILABLE
- [Play Games Plugin DLL] 02/06/19 19:55:06 +03:00 DEBUG: Invoking user callback on game thread
- [GameCenter_Android]: CB_LoadAchievements
- TIME from GameStart: 14.476805 TIME from last tick: 0.944573
- GeneralConfig::ParseXML: _DocConfig parsing...
- Login sequence: NetworkController.OnLoadConfig
- SystemProperties::CurrentPlatformType = F2P
- AppId = com.nekki.shadowfight
- UnityEngine.Debug.isDebugBuild = False
- Login sequence: NetworkController.LoadLogin()
- rand=1236320488
- action=user
- account=esqwawer@gmail.com
- build_version=2.0.0
- data_version=2.0.0.0
- type=and_phone
- publisher=and
- os=Android OS 8.0.0 / API-26
- paid=0
- imei=e9d6493ccfe12aa6f4d3166ff51478db
- token=e9d6493ccfe12aa6f4d3166ff51478db
- uniqueID=and_98862750373735524f
- device_id=a98e55cb-98e8-4058-a9e7-12efae69d96f
- dev=samsung SM-G930F
- corecount=8
- ram=3704619008
- display_width=1536
- display_height=864
- bonus=39
- level=1
- exp=0
- money=1000
- high_score=0
- location_id=ZONE_1
- LoginResponse
- Result ok!
- {"data":"user","value":{"need_update":false,"timestamp":1549472105,"data":{"date":"2019-02-06 19:55:05.000000","timezone_type":3,"timezone":"Europe\/Moscow"},"utc_offset":10800,"is_new":0,"spendertypeid":5,"total_payment_sum":818,"payment_count":41,"gives":[],"should_log":0,"should_log_pay":1,"last_login":{"data":"update","value":{"level":"52","money":"14201555.00","bonus":"94111","high_score":"0","exp":"88000000"}},"session":{"data":"error","value":"No current_time"},"counter_video":10,"login_frequency":3600,"user_id":"145093135","config_url":"http:\/\/assets.nekkimobile.ru\/shadowfight\/data\/config_shadowfight.xml"}}
- [InternetUtils]: internet.AVAILABLE
- rand=119325127
- action=dump_restore
- first_launch=0
- user_id=145093135
- account=esqwawer@gmail.com
- level=1
- build_version=2.0.0
- data_version=2.0.0.0
- type=and_phone
- publisher=and
- os=Android OS 8.0.0 / API-26
- paid=0
- imei=e9d6493ccfe12aa6f4d3166ff51478db
- token=e9d6493ccfe12aa6f4d3166ff51478db
- uniqueID=and_98862750373735524f
- device_id=a98e55cb-98e8-4058-a9e7-12efae69d96f
- Login sequence: NetworkController.LoginComplete
- GameUtils::StartSession there are no QUEST_EVENT_SESSION quests!
- TIME from GameStart: 15.484371 TIME from last tick: 1.006083
- DumpResponse
- Result ok!
- {"data":"dump_restore","value":{"url":0,"restore":0,"ctime":0}}
- [GameCenter_Android]: autosave disabled to level 3
- rand=956671148
- action=dump_save
- md5=3D3AC6D9D8C9CD6C6916009B13B7676F
- user_id=145093135
- account=esqwawer@gmail.com
- level=1
- build_version=2.0.0
- data_version=2.0.0.0
- type=and_phone
- publisher=and
- os=Android OS 8.0.0 / API-26
- paid=0
- imei=e9d6493ccfe12aa6f4d3166ff51478db
- token=e9d6493ccfe12aa6f4d3166ff51478db
- uniqueID=and_98862750373735524f
- device_id=a98e55cb-98e8-4058-a9e7-12efae69d96f
- DumpActionComplete
- Send request https://shadowfight-dumps.nekkimobile.ru/put.new.php
- DumpResponse
- Result ok!
- Null
- QuestAction UpgradesCleanup started
- QuestAction UpgradesCleanup completed
- EndedQuest: UpgradesCleanup
- ListSF::ResetAscensionIfNeed: QuestManager contains = 1 QUEST_EVENT_RESET_ASCENSION quests
- GameUtils::StartSession QUEST_EVENT_SESSION quests run.
- QuestAction Activate started
- QuestAction Activate completed
- EndedQuest: UpdateStart
- QuestAction ResumeQuests started
- QuestAction Fight started
- ConditionExtension::setValue - empty string
- <color=green>GoToModule</color> ModuleDojo
- Module::GoToModule, CallChangeTab, false
- QuestAction Fight completed
- QuestAction ResumeQuests completed
- QuestAction SetVariable started
- QuestAction SetVariable completed
- QuestAction Activate started
- QuestAction Activate completed
- EndedQuest: ScriptsResumeOnStart
- QuestAction ChangeScene started
- <color=green>GoToModule</color> ModuleDojo
- Module::GoToModule: true
- Location:dojo
- QuestAction ChangeScene completed
- QuestAction Dialog started
- TIME from GameStart: 16.597562 TIME from last tick: 1.11178
- TIME from GameStart: 17.607022 TIME from last tick: 1.007831
- TIME from GameStart: 18.609925 TIME from last tick: 1.001348
- TIME from GameStart: 19.618041 TIME from last tick: 1.00586
- TIME from GameStart: 20.625078 TIME from last tick: 1.003656
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