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- I have this idea for a SandWing who fought in the war.
- A quiet, awkward, meek dragon. They fought on Burn's side, right beside a good friend who wanted to be honored and treated them like few would.
- They were pale-skinned, almost white.
- Others would mock them for having "ice blood" in their veins.
- (Whether she did have ice blood... eh, I don't think it really matters. Maybe, maybe not. It's not like it was that strong.)
- But yeah, this dragon fought in the war, made new friends, slowly came out of their shell.
- And became a sort of emotional center for their small band of friends.
- Giving a lot to them, the dragons would acknowledge them as a person and not a source of mockery.
- And their best friend didn't like that they gave so much of themselves for others.
- She wanted them to live their life FOR themself.
- She wanted the meek dragon to live life and be friends with them because... they liked them and vice-versa.
- She didn't want her best friend to be so tied up in what others wanted.
- And have no life of their own.
- The meek dragon didn't listen to their best friend though.
- Because what else did they have other than them.
- And, as the war grew on, she grew more steel.
- They fought and trained hard to protect their friends, injuring and killing a few enemy soldiers to keep them from killing their friends.
- And they did the same for them!
- Because the meek dragon did a lot for the group of friends.
- And encouraged them that they'd live peacefully.
- After the war was over.
- (Whether they'd drift away after the war... I don't think the meek dragon ever considered that.)
- But, as the war went on, more and more of the meek dragon's friends got cut down.
- Because they couldn't be everywhere.
- They couldn't protect everyone.
- They were just grunt soldiers, caught up in the vanguard of the fighting.
- No honors for them.
- Something happened at the end though, one battle between the IceWings and the SandWings.
- The meek dragon's best friend had fought for 16-18 years by now and gotten no distinguishing service in that time.
- She wanted to take down an IceWing general.
- So she and the meek dragon rode to find the IceWing general.
- And the general was guarded by his guards.
- And the duo fought them off as best as they could until it was just the general and one last.
- One for each of them.
- And, this was after a relatively long battle.
- So they were both tired.
- And the meek dragon was never the most strongest or enduring of SandWings.
- So when the best friend took down the general, pinned him to the ground and was about to stab down the finishing blow with a spear...
- The meek friend was pinned down too.
- And facing the exact same situation.
- So the best friend had to choose between her last chance at military honor... or a close friend.
- She made her choice.
- She lunged at her friend's attacker and plunged the spear deep into their chest.
- Picked her friend up from the ground...
- Asked them if she was alright...
- ... when a sharpened IceWing spear erupted out her chest from behind.
- The general hadn't died.
- The meek friend, caught between a scream and a howl as their best friend fell, picked up the spear that they stabbed into their attacker and drove the spearpoint through the general's brain, finishing that one off.
- The battle was coming to a close when the two of them laid on the battlefield, the best friend bleeding out and the meek dragon trying so hard to stop the bleeding, oh god, the bleeding...
- And they looked at each other.
- And the best friend just breathed her last words as she cupped her meek friend's cheek.
- "No honors for... u-us..."
- And she died.
- And the meek dragon... vanished.
- From Burn's soldier count.
- And that best friend's corpse was unaccounted for.
- By, in the area where that battle took place, it's said there's a dune where a ghostly dragon appears by night to haunt the land that spilled so much blood in the sands.
- Ghost-pale and a howling fright to behold if you intrude on the sands of that certain dune.
- By day, you can even catch glimpses of them and, if any are ever so brave to approach them, you can give them alcohol or drug-leaf for a beautiful song.
- They're a PTSD-ridden former soldier who saw friends clubbed to death without a word, others hold entrails in their guts while they clung to life and their best friend dead because they were too weak to help themself.
- They need something to drown out the guilt and grief and taste of memories.
- And they started calling them the Ghost of Deserter's Dune.
- Because it's a dune where two SandWings fled like cowards after the battle was done.
- But the Ghost would say it's a place of mourning. It's a graveyard of honoring the dead. Because who sings for the common soldiers?
- If Burn's camp would not give them the honors they deserved, the Ghost would give them the highest of honors.
- The acknowledgment that their best friend did what a good soldier did: protect her dragons, fight for her kingdom, give her life for someone weaker than her.
- And fuck any army that would tell them otherwise.
- The Ghost is basically my spin on a supernatural legend in WoF: instead of a supernatural ghost that haunts a land, it's, instead, a mundane PTSD-ridden drug-using, former soldier who gorged in grief and drowns in tears nowadays honoring the poor souls lost in war.
- The Ghost is a contrast to Sotol.
- Another way of grieving for your losses post-war.
- Reckoning with the costs of war when the vultures peck at corpses.
- And it's a terrible way of coping... but in the Ghost's mind, it's all their fault. They should've been better, faster, stronger.
- They failed them.
- Ghost's a condemnation of this dehumanization, this idea that you shouldn't care for the individual soldiers because more soldiers will replace them.
- They mattered.
- Their friends mattered. Their best friend most of all to them.
- And they're here to haunt the Kingdom of Sand with their story.
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