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Toey8415

EdgeLord edit

Jul 27th, 2018
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  1. wait(0.2)
  2.  
  3.  
  4.  
  5. Player = game:GetService("Players").LocalPlayer
  6. PlayerGui = Player.PlayerGui
  7. Cam = workspace.CurrentCamera
  8. Backpack = Player.Backpack
  9. Character = Player.Character
  10. Humanoid = Character.Humanoid
  11. Mouse = Player:GetMouse()
  12. RootPart = Character["HumanoidRootPart"]
  13. Torso = Character["Torso"]
  14. Head = Character["Head"]
  15. RightArm = Character["Right Arm"]
  16. LeftArm = Character["Left Arm"]
  17. RightLeg = Character["Right Leg"]
  18. LeftLeg = Character["Left Leg"]
  19. RootJoint = RootPart["RootJoint"]
  20. Neck = Torso["Neck"]
  21. RightShoulder = Torso["Right Shoulder"]
  22. LeftShoulder = Torso["Left Shoulder"]
  23. RightHip = Torso["Right Hip"]
  24. LeftHip = Torso["Left Hip"]
  25. local sick = Instance.new("Sound",Character)
  26. sick.SoundId = "rbxassetid://652769726"
  27. sick.Looped = true
  28. sick.Pitch = 1
  29. sick.Volume = 4
  30. sick:Play()
  31.  
  32. IT = Instance.new
  33. CF = CFrame.new
  34. VT = Vector3.new
  35. RAD = math.rad
  36. C3 = Color3.new
  37. UD2 = UDim2.new
  38. BRICKC = BrickColor.new
  39. ANGLES = CFrame.Angles
  40. EULER = CFrame.fromEulerAnglesXYZ
  41. COS = math.cos
  42. ACOS = math.acos
  43. SIN = math.sin
  44. ASIN = math.asin
  45. ABS = math.abs
  46. MRANDOM = math.random
  47. FLOOR = math.floor
  48.  
  49. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  50. local NEWMESH = IT(MESH)
  51. if MESH == "SpecialMesh" then
  52. NEWMESH.MeshType = MESHTYPE
  53. if MESHID ~= "nil" and MESHID ~= "" then
  54. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  55. end
  56. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  57. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  58. end
  59. end
  60. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  61. NEWMESH.Scale = SCALE
  62. NEWMESH.Parent = PARENT
  63. return NEWMESH
  64. end
  65.  
  66. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  67. local NEWPART = IT("Part")
  68. NEWPART.formFactor = FORMFACTOR
  69. NEWPART.Reflectance = REFLECTANCE
  70. NEWPART.Transparency = TRANSPARENCY
  71. NEWPART.CanCollide = false
  72. NEWPART.Locked = true
  73. NEWPART.Anchored = true
  74. if ANCHOR == false then
  75. NEWPART.Anchored = false
  76. end
  77. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  78. NEWPART.Name = NAME
  79. NEWPART.Size = SIZE
  80. NEWPART.Position = Torso.Position
  81. NEWPART.Material = MATERIAL
  82. NEWPART:BreakJoints()
  83. NEWPART.Parent = PARENT
  84. return NEWPART
  85. end
  86.  
  87. --//=================================\\
  88. --|| CUSTOMIZATION
  89. --\\=================================//
  90.  
  91. Player_Size = 1 --Size of the player.
  92. Animation_Speed = 3
  93. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  94.  
  95. local Speed = 16
  96. local Effects2 = {}
  97.  
  98. --//=================================\\
  99. --|| END OF CUSTOMIZATION
  100. --\\=================================//
  101.  
  102. local function weldBetween(a, b)
  103. local weldd = Instance.new("ManualWeld")
  104. weldd.Part0 = a
  105. weldd.Part1 = b
  106. weldd.C0 = CFrame.new()
  107. weldd.C1 = b.CFrame:inverse() * a.CFrame
  108. weldd.Parent = a
  109. return weldd
  110. end
  111.  
  112. --//=================================\\
  113. --|| USEFUL VALUES
  114. --\\=================================//
  115.  
  116. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  117. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  118. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  119. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  120. local CHANGEDEFENSE = 0
  121. local CHANGEDAMAGE = 0
  122. local CHANGEMOVEMENT = 0
  123. local ANIM = "Idle"
  124. local ATTACK = false
  125. local EQUIPPED = false
  126. local HOLD = false
  127. local COMBO = 1
  128. local Rooted = false
  129. local SINE = 0
  130. local KEYHOLD = false
  131. local CHANGE = 2 / Animation_Speed
  132. local WALKINGANIM = false
  133. local WALK = 0
  134. local VALUE1 = false
  135. local VALUE2 = false
  136. local ROBLOXIDLEANIMATION = IT("Animation")
  137. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  138. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  139. --ROBLOXIDLEANIMATION.Parent = Humanoid
  140. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  141. WEAPONGUI.Name = "Weapon GUI"
  142. local Effects = IT("Folder", Character)
  143. Effects.Name = "Effects"
  144. local ANIMATOR = Humanoid.Animator
  145. local ANIMATE = Character.Animate
  146. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  147. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  148. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  149. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  150. local UNANCHOR = true
  151.  
  152. local SKILLTEXTCOLOR = C3(0,0,0)
  153.  
  154. local naeeym2 = Instance.new("BillboardGui",Character)
  155. naeeym2.AlwaysOnTop = true
  156. naeeym2.Size = UDim2.new(5,35,2,35)
  157. naeeym2.StudsOffset = Vector3.new(0,2,0)
  158. naeeym2.Adornee = Character.Head
  159. naeeym2.Name = "Name"
  160. naeeym2.PlayerToHideFrom = Player
  161. local tecks2 = Instance.new("TextLabel",naeeym2)
  162. tecks2.BackgroundTransparency = 1
  163. tecks2.TextScaled = true
  164. tecks2.BorderSizePixel = 0
  165. tecks2.Text = Player.Name..", The Ultimate Edgelord"
  166. tecks2.Font = "Antique"
  167. tecks2.TextSize = 30
  168. tecks2.TextStrokeTransparency = 0
  169. tecks2.TextColor3 = Color3.new(0,0,0)
  170. tecks2.TextStrokeColor3 = Color3.new(0.2,0.2,0.2)
  171. tecks2.Size = UDim2.new(1,0,0.5,0)
  172. tecks2.Parent = naeeym2
  173.  
  174. --//=================================\\
  175. --\\=================================//
  176.  
  177.  
  178. --//=================================\\
  179. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  180. --\\=================================//
  181.  
  182. ArtificialHB = Instance.new("BindableEvent", script)
  183. ArtificialHB.Name = "ArtificialHB"
  184.  
  185. script:WaitForChild("ArtificialHB")
  186.  
  187. frame = Frame_Speed
  188. tf = 0
  189. allowframeloss = false
  190. tossremainder = false
  191. lastframe = tick()
  192. script.ArtificialHB:Fire()
  193.  
  194. game:GetService("RunService").Heartbeat:connect(function(s, p)
  195. tf = tf + s
  196. if tf >= frame then
  197. if allowframeloss then
  198. script.ArtificialHB:Fire()
  199. lastframe = tick()
  200. else
  201. for i = 1, math.floor(tf / frame) do
  202. script.ArtificialHB:Fire()
  203. end
  204. lastframe = tick()
  205. end
  206. if tossremainder then
  207. tf = 0
  208. else
  209. tf = tf - frame * math.floor(tf / frame)
  210. end
  211. end
  212. end)
  213.  
  214. --//=================================\\
  215. --\\=================================//
  216.  
  217.  
  218.  
  219.  
  220.  
  221. --//=================================\\
  222. --|| SOME FUNCTIONS
  223. --\\=================================//
  224.  
  225. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  226. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  227. end
  228.  
  229. function PositiveAngle(NUMBER)
  230. if NUMBER >= 0 then
  231. NUMBER = 0
  232. end
  233. return NUMBER
  234. end
  235.  
  236. function NegativeAngle(NUMBER)
  237. if NUMBER <= 0 then
  238. NUMBER = 0
  239. end
  240. return NUMBER
  241. end
  242.  
  243. function Swait(NUMBER)
  244. if NUMBER == 0 or NUMBER == nil then
  245. ArtificialHB.Event:wait()
  246. else
  247. for i = 1, NUMBER do
  248. ArtificialHB.Event:wait()
  249. end
  250. end
  251. end
  252.  
  253. function QuaternionFromCFrame(cf)
  254. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  255. local trace = m00 + m11 + m22
  256. if trace > 0 then
  257. local s = math.sqrt(1 + trace)
  258. local recip = 0.5 / s
  259. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  260. else
  261. local i = 0
  262. if m11 > m00 then
  263. i = 1
  264. end
  265. if m22 > (i == 0 and m00 or m11) then
  266. i = 2
  267. end
  268. if i == 0 then
  269. local s = math.sqrt(m00 - m11 - m22 + 1)
  270. local recip = 0.5 / s
  271. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  272. elseif i == 1 then
  273. local s = math.sqrt(m11 - m22 - m00 + 1)
  274. local recip = 0.5 / s
  275. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  276. elseif i == 2 then
  277. local s = math.sqrt(m22 - m00 - m11 + 1)
  278. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  279. end
  280. end
  281. end
  282.  
  283. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  284. local xs, ys, zs = x + x, y + y, z + z
  285. local wx, wy, wz = w * xs, w * ys, w * zs
  286. local xx = x * xs
  287. local xy = x * ys
  288. local xz = x * zs
  289. local yy = y * ys
  290. local yz = y * zs
  291. local zz = z * zs
  292. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  293. end
  294.  
  295. function QuaternionSlerp(a, b, t)
  296. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  297. local startInterp, finishInterp;
  298. if cosTheta >= 0.0001 then
  299. if (1 - cosTheta) > 0.0001 then
  300. local theta = ACOS(cosTheta)
  301. local invSinTheta = 1 / SIN(theta)
  302. startInterp = SIN((1 - t) * theta) * invSinTheta
  303. finishInterp = SIN(t * theta) * invSinTheta
  304. else
  305. startInterp = 1 - t
  306. finishInterp = t
  307. end
  308. else
  309. if (1 + cosTheta) > 0.0001 then
  310. local theta = ACOS(-cosTheta)
  311. local invSinTheta = 1 / SIN(theta)
  312. startInterp = SIN((t - 1) * theta) * invSinTheta
  313. finishInterp = SIN(t * theta) * invSinTheta
  314. else
  315. startInterp = t - 1
  316. finishInterp = t
  317. end
  318. end
  319. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  320. end
  321.  
  322. function Clerp(a, b, t)
  323. local qa = {QuaternionFromCFrame(a)}
  324. local qb = {QuaternionFromCFrame(b)}
  325. local ax, ay, az = a.x, a.y, a.z
  326. local bx, by, bz = b.x, b.y, b.z
  327. local _t = 1 - t
  328. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  329. end
  330.  
  331. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  332. local frame = IT("Frame")
  333. frame.BackgroundTransparency = TRANSPARENCY
  334. frame.BorderSizePixel = BORDERSIZEPIXEL
  335. frame.Position = POSITION
  336. frame.Size = SIZE
  337. frame.BackgroundColor3 = COLOR
  338. frame.BorderColor3 = BORDERCOLOR
  339. frame.Name = NAME
  340. frame.Parent = PARENT
  341. return frame
  342. end
  343.  
  344. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  345. local label = IT("TextLabel")
  346. label.BackgroundTransparency = 1
  347. label.Size = UD2(1, 0, 1, 0)
  348. label.Position = UD2(0, 0, 0, 0)
  349. label.TextColor3 = TEXTCOLOR
  350. label.TextStrokeTransparency = STROKETRANSPARENCY
  351. label.TextTransparency = TRANSPARENCY
  352. label.FontSize = TEXTFONTSIZE
  353. label.Font = TEXTFONT
  354. label.BorderSizePixel = BORDERSIZEPIXEL
  355. label.TextScaled = false
  356. label.Text = TEXT
  357. label.Name = NAME
  358. label.Parent = PARENT
  359. return label
  360. end
  361.  
  362. function NoOutlines(PART)
  363. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  364. end
  365.  
  366.  
  367. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  368. local NEWWELD = IT(TYPE)
  369. NEWWELD.Part0 = PART0
  370. NEWWELD.Part1 = PART1
  371. NEWWELD.C0 = C0
  372. NEWWELD.C1 = C1
  373. NEWWELD.Parent = PARENT
  374. return NEWWELD
  375. end
  376.  
  377. local S = IT("Sound")
  378.  
  379. function CreateSound(ID, PARENT, VOLUME, PITCH)
  380. local NEWSOUND = nil
  381. coroutine.resume(coroutine.create(function()
  382. NEWSOUND = S:Clone()
  383. NEWSOUND.Parent = PARENT
  384. NEWSOUND.Volume = VOLUME
  385. NEWSOUND.Pitch = PITCH
  386. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  387. Swait()
  388. NEWSOUND:play()
  389. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  390. end))
  391. return NEWSOUND
  392. end
  393.  
  394. function CFrameFromTopBack(at, top, back)
  395. local right = top:Cross(back)
  396. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  397. end
  398.  
  399. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  400. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  401. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  402. wave.CFrame = CFRAME
  403. coroutine.resume(coroutine.create(function(PART)
  404. for i = 1, WAIT do
  405. Swait()
  406. mesh.Scale = mesh.Scale + GROW
  407. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  408. if DOESROT == true then
  409. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  410. end
  411. wave.Transparency = wave.Transparency + (0.5/WAIT)
  412. if wave.Transparency > 0.99 then
  413. wave:remove()
  414. end
  415. end
  416. end))
  417. end
  418.  
  419. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  420. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  421. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0))
  422. wave.CFrame = CFRAME
  423. coroutine.resume(coroutine.create(function(PART)
  424. for i = 1, WAIT do
  425. Swait()
  426. mesh.Scale = mesh.Scale + GROW
  427. if DOESROT == true then
  428. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  429. end
  430. wave.Transparency = wave.Transparency + (0.5/WAIT)
  431. if wave.Transparency > 0.99 then
  432. wave:remove()
  433. end
  434. end
  435. end))
  436. end
  437.  
  438. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  439. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  440. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  441. wave.CFrame = CFRAME
  442. coroutine.resume(coroutine.create(function(PART)
  443. for i = 1, WAIT do
  444. Swait()
  445. mesh.Scale = mesh.Scale + GROW
  446. wave.Transparency = wave.Transparency + (1/WAIT)
  447. if wave.Transparency > 0.99 then
  448. wave:remove()
  449. end
  450. end
  451. end))
  452. end
  453.  
  454. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  455. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  456. local mesh = nil
  457. if KIND == "Base" then
  458. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  459. elseif KIND == "Thin" then
  460. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  461. elseif KIND == "Round" then
  462. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  463. end
  464. wave.CFrame = CFRAME
  465. coroutine.resume(coroutine.create(function(PART)
  466. for i = 1, WAIT do
  467. Swait()
  468. mesh.Scale = mesh.Scale + GROW/10
  469. wave.Transparency = wave.Transparency + (0.5/WAIT)
  470. if wave.Transparency > 0.99 then
  471. wave:remove()
  472. end
  473. end
  474. end))
  475. end
  476.  
  477. function MakeForm(PART,TYPE)
  478. if TYPE == "Cyl" then
  479. local MSH = IT("CylinderMesh",PART)
  480. elseif TYPE == "Ball" then
  481. local MSH = IT("SpecialMesh",PART)
  482. MSH.MeshType = "Sphere"
  483. elseif TYPE == "Wedge" then
  484. local MSH = IT("SpecialMesh",PART)
  485. MSH.MeshType = "Wedge"
  486. end
  487. end
  488.  
  489. function SpawnKnife(SIZE,ISGRABBED,LIMB,ROT,ROT2,DOESDODAMAGE,DAMAGE)
  490. SIZE = SIZE / 2
  491. local WELD = nil
  492. local KNIFEMODEL = IT("Model",Effects)
  493. KNIFEMODEL.Name = "Knife"
  494. local HandlePart = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Handle", VT(0.2,1.5,0.2)*SIZE,false)
  495. MakeForm(HandlePart,"Cyl")
  496. if ISGRABBED == true then
  497. WELD = CreateWeldOrSnapOrMotor("Weld", HandlePart, LIMB, HandlePart, CF(0, -1, 0) * ANGLES(RAD(ROT), RAD(ROT2), RAD(0)), CF(0, 0, 0))
  498. end
  499. local BladePart = CreatePart(3, KNIFEMODEL, "Neon", 0,1, "Really red", "BladeHolder", VT(0.2,2.8+(3.25/1.5),0.2)*SIZE,false)
  500. BladePart.CFrame = HandlePart.CFrame*CF(0,-2.8*SIZE,-0.05*SIZE)
  501. weldBetween(HandlePart,BladePart)
  502. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,2.8,1)*SIZE,false)
  503. MakeForm(Part,"Wedge")
  504. Part.CFrame = BladePart.CFrame*CF(0,-1.475*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  505. weldBetween(BladePart,Part)
  506. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,0.5)*SIZE,false)
  507. MakeForm(Part,"Wedge")
  508. Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,1.2*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  509. weldBetween(BladePart,Part)
  510. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,1)*SIZE,false)
  511. Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  512. weldBetween(BladePart,Part)
  513. local A = IT("Attachment",BladePart)
  514. A.Position = VT(0,BladePart.Size.Y/2,0)
  515. local B = IT("Attachment",BladePart)
  516. B.Position = VT(0,-BladePart.Size.Y/2,0)
  517. local Trail = IT("Trail",BladePart)
  518. Trail.Attachment0 = A
  519. Trail.Attachment1 = B
  520. Trail.Lifetime = 0.2
  521. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  522. Trail.Transparency = NumberSequence.new(0, 1)
  523. for _, c in pairs(KNIFEMODEL:GetChildren()) do
  524. if c.ClassName == "Part" then
  525. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  526. end
  527. end
  528. if DOESDODAMAGE == true then
  529. local HIT = false
  530. BladePart.CanCollide = true
  531. local TOUCHED = BladePart.Touched:Connect(function(hit)
  532. if HIT == false then
  533. if hit ~= nil then
  534. if hit.Parent ~= nil then
  535. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
  536. HIT = true
  537. ApplyDamage(hit.Parent:FindFirstChildOfClass("Humanoid"),DAMAGE,2,2)
  538. wait(0.1)
  539. HIT = false
  540. end
  541. end
  542. end
  543. end
  544. end)
  545. end
  546. return KNIFEMODEL,WELD,BladePart
  547. end
  548.  
  549. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  550. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  551. if HITFLOOR ~= nil then
  552. if HITFLOOR.Parent ~= Effects and HITFLOOR.Parent ~= Character then
  553. if HITFLOOR.Name == "BloodPuddle" then
  554. local DIST = (Position - HITFLOOR.Position).Magnitude
  555. if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  556. HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  557. end
  558. else
  559. if HITFLOOR.Anchored == true then
  560. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2))
  561. BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))
  562. MakeForm(BLOOD,"Cyl")
  563. coroutine.resume(coroutine.create(function()
  564. Swait(75)
  565. while true do
  566. Swait()
  567. BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  568. if BLOOD.Size.Z < 0.051 then
  569. BLOOD:remove()
  570. break
  571. end
  572. end
  573. end))
  574. end
  575. end
  576. end
  577. end
  578. end
  579.  
  580. function SprayBlood(POSITION,DIRECTION,BloodSize,DoesTable,Table)
  581. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
  582. BLOOD.CFrame = CF(POSITION)
  583. MakeForm(BLOOD,"Ball")
  584. local bv = Instance.new("BodyVelocity",BLOOD)
  585. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  586. bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3),MRANDOM(-3,3)/30,MRANDOM(-3,3))).lookVector*65
  587. bv.Name = "MOVE"
  588. Debris:AddItem(bv,0.05)
  589. coroutine.resume(coroutine.create(function()
  590. local HASTOUCHEDGROUND = false
  591. local HIT = BLOOD.Touched:Connect(function(hit)
  592. if hit.Anchored == true then
  593. HASTOUCHEDGROUND = true
  594. if DoesTable == true then
  595. AddChildrenToTable(BLOOD.Position,workspace,15,Table)
  596. end
  597. PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  598. end
  599. end)
  600. for i = 1, 75 do
  601. Swait()
  602. if i > 5 then
  603. BLOOD.CanCollide = true
  604. end
  605. if HASTOUCHEDGROUND == true then
  606. break
  607. end
  608. end
  609. BLOOD:remove()
  610. end))
  611. end
  612.  
  613. function CheckTableForString(Table, String)
  614. for i, v in pairs(Table) do
  615. if string.find(string.lower(String), string.lower(v)) then
  616. return true
  617. end
  618. end
  619. return false
  620. end
  621.  
  622. function CheckIntangible(Hit)
  623. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  624. if Hit and Hit.Parent then
  625. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  626. return true
  627. end
  628. end
  629. return false
  630. end
  631.  
  632. Debris = game:GetService("Debris")
  633.  
  634. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  635. local Direction = CFrame.new(StartPos, Vec).lookVector
  636. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  637. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  638. if RayHit and CheckIntangible(RayHit) then
  639. if DelayIfHit then
  640. wait()
  641. end
  642. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  643. end
  644. return RayHit, RayPos, RayNormal
  645. end
  646.  
  647. function turnto(position)
  648. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  649. end
  650.  
  651. --//=================================\\
  652. --|| WEAPON CREATION
  653. --\\=================================//
  654.  
  655. Humanoid.Died:connect(function()
  656. ATTACK = true
  657. end)
  658.  
  659. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  660. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  661. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  662. --local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  663. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  664.  
  665. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Blade Dance", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 1")
  666. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Reaper Dash", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 2")
  667. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Blossoming Blood", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 3")
  668. --local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Blood Ram", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 4")
  669. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Suffering Prison", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 5")
  670.  
  671. --//=================================\\
  672. --|| DAMAGE FUNCTIONS
  673. --\\=================================//
  674.  
  675. function StatLabel(CFRAME, TEXT, COLOR)
  676. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  677. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  678. local BODYGYRO = IT("BodyGyro", STATPART)
  679. game:GetService("Debris"):AddItem(STATPART ,5)
  680. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  681. BILLBOARDGUI.Adornee = STATPART
  682. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  683. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  684. BILLBOARDGUI.AlwaysOnTop = false
  685. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  686. TEXTLABEL.BackgroundTransparency = 1
  687. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  688. TEXTLABEL.Text = TEXT
  689. TEXTLABEL.Font = "Fantasy"
  690. TEXTLABEL.FontSize="Size42"
  691. TEXTLABEL.TextColor3 = COLOR
  692. TEXTLABEL.TextStrokeTransparency = 0
  693. TEXTLABEL.TextScaled = true
  694. TEXTLABEL.TextWrapped = true
  695. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  696. for i = 1, 50 do
  697. Swait()
  698. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  699. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  700. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  701. end
  702. THEPART.Parent = nil
  703. end),STATPART, TEXTLABEL)
  704. end
  705.  
  706. --//=================================\\
  707. --|| DAMAGING
  708. --\\=================================//
  709.  
  710. function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier)
  711. local defence = Instance.new("BoolValue",Humanoid.Parent)
  712. defence.Name = ("HitBy"..Player.Name)
  713. game:GetService("Debris"):AddItem(defence, 0.001)
  714. if Humanoid.Health ~= 0 then
  715. local CritChance = MRANDOM(1,100)
  716. if CritChance < CritRate + 1 then
  717. Damage = Damage*CritMultiplier
  718. end
  719. if Damage > Humanoid.Health then
  720. Damage = math.ceil(Humanoid.Health)
  721. if Damage == 0 then
  722. Damage = 0.1
  723. end
  724. end
  725. Humanoid.Health = Humanoid.Health - Damage
  726. if Humanoid.Parent:FindFirstChild("Head") then
  727. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], Humanoid.Parent.Head, 5, 1)
  728. if CritChance < CritRate + 1 then
  729. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0))
  730. else
  731. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, SKILLTEXTCOLOR)
  732. end
  733. end
  734. end
  735. end
  736.  
  737. function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping)
  738. local dmg = math.random(min,max)
  739. for i,v in ipairs(workspace:GetChildren()) do
  740. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  741. local body = v:GetChildren()
  742. for part = 1, #body do
  743. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  744. if(body[part].Position - position).Magnitude < radius then
  745. if v.ClassName == "Model" then
  746. if v:FindFirstChildOfClass("Humanoid") then
  747. if CanBeDodgedByJumping == true then
  748. if body[part].Position.Y < position.Y+5 then
  749. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  750. end
  751. else
  752. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  753. end
  754. local bv = Instance.new("BodyVelocity")
  755. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  756. bv.velocity = RootPart.CFrame.lookVector*maxstrength
  757. bv.Parent = body[part]
  758. Debris:AddItem(bv,0.2)
  759. end
  760. end
  761. end
  762. end
  763. end
  764. end
  765. if v:FindFirstChild("HitBy"..Player.Name) then
  766. v:FindFirstChild("HitBy"..Player.Name):remove()
  767. end
  768. end
  769. end
  770.  
  771. --//=================================\\
  772. --|| ATTACK FUNCTIONS AND STUFF
  773. --\\=================================//
  774.  
  775. function Stab()
  776. ATTACK = true
  777. Rooted = false
  778. local KNIFE,WELD,BLADE = SpawnKnife(1,true,RightArm,0,90,true,5)
  779. CreateSound("92597369", BLADE, 5, 2)
  780. for i=0, 0.3, 0.1 / Animation_Speed do
  781. Swait()
  782. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  783. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
  784. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  785. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  786. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  787. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  788. end
  789. KNIFE:remove()
  790. ATTACK = false
  791. Rooted = false
  792. end
  793.  
  794. function BladeDance()
  795. ATTACK = true
  796. Rooted = false
  797. for i=0, 1, 0.1 / Animation_Speed do
  798. Swait()
  799. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  800. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  801. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  802. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  803. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  804. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  805. end
  806. Rooted = true
  807. local I = 0
  808. local KNIFE1,WELD1,BLADE1 = SpawnKnife(MRANDOM(8,25)/10,true,RightArm,90,0,true,10)
  809. local KNIFE2,WELD2,BLADE2 = SpawnKnife(MRANDOM(8,25)/10,true,LeftArm,-90,180,true,10)
  810. for i=0, 1.5, 0.1 / Animation_Speed do
  811. Swait()
  812. I = I + 1
  813. CreateSound("92597369", BLADE1, 5, 1.5)
  814. CreateSound("92597369", BLADE2, 5, 1.5)
  815. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3)
  816. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(I*30)), 2 / Animation_Speed)
  817. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  818. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  819. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  820. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  821. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  822. end
  823. for i=0, 0.3, 0.1 / Animation_Speed do
  824. Swait()
  825. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed)
  826. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed)
  827. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  828. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  829. RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  830. LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  831. end
  832. KNIFE1:remove()
  833. KNIFE2:remove()
  834. ATTACK = false
  835. Rooted = false
  836. end
  837.  
  838. function AddChildrenToTable(FROM,PARENT,DIST,TABLE)
  839. for _, c in pairs(PARENT:GetChildren()) do
  840. if c.ClassName == "Model" then
  841. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  842. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  843. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  844. if (TORSO.Position - FROM).Magnitude < DIST then
  845. table.insert(TABLE,c)
  846. end
  847. AddChildrenToTable(FROM,c,DIST,TABLE)
  848. elseif c.ClassName == "Folder" then
  849. AddChildrenToTable(FROM,c,DIST,TABLE)
  850. end
  851. end
  852. end
  853. end
  854.  
  855. function ReaperDash()
  856. ATTACK = true
  857. Rooted = false
  858. local KNIFE,WELD,BLADE = SpawnKnife(2,true,RightArm,90,0,false,15)
  859. for i=0, 1, 0.1 / Animation_Speed do
  860. Swait()
  861. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(90), RAD(-25), RAD(0)), 2 / Animation_Speed)
  862. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  863. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  864. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  865. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  866. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  867. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  868. end
  869. CreateSound("92597369", BLADE, 10, 0.7)
  870. local HITBODIES = {}
  871. local HASHITBODY = false
  872. Rooted = true
  873. BLADE.CanCollide = true
  874. local TOUCHED = BLADE.Touched:Connect(function(hit)
  875. if hit ~= nil then
  876. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  877. local HITBOD = hit.Parent
  878. if HITBOD:FindFirstChild("IsHitBy"..Player.Name) == nil then
  879. local E = IT("Beam",HITBOD)
  880. E.Name = ("IsHitBy"..Player.Name)
  881. Debris:AddItem(E,1)
  882. table.insert(HITBODIES,HITBOD)
  883. HASHITBODY = true
  884. end
  885. end
  886. end
  887. end)
  888. for i=0, 0.8, 0.1 / Animation_Speed do
  889. Swait()
  890. if HASHITBODY == true then
  891. break
  892. end
  893. CreateWave(VT(0,0,0),15,BLADE.CFrame*CF(0,-BLADE.Size.Y/1.8,0),true,2,"Really red",VT(0.6,0.1,0.6))
  894. RootPart.CFrame = RootPart.CFrame*CF(0,0,-1)
  895. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 2 / Animation_Speed)
  896. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  897. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
  898. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  899. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  900. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  901. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  902. end
  903. if HASHITBODY == true then
  904. AddChildrenToTable(Torso.Position,workspace,10,HITBODIES)
  905. BLADE.CanCollide = false
  906. CreateSound("511715134", BLADE, 10, 1)
  907. for i=0, 1.5, 0.1 / Animation_Speed do
  908. Swait()
  909. for e=1,#HITBODIES do
  910. if HITBODIES[e]~=nil then
  911. local BOD = HITBODIES[e]
  912. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  913. if TORS then
  914. TORS.Anchored = true
  915. Slice("Round",0.5,15,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  916. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], TORS, 5, 1)
  917. end
  918. end
  919. end
  920. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 2 / Animation_Speed)
  921. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, MRANDOM(-15,15)/15, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  922. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
  923. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  924. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  925. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  926. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  927. end
  928. TOUCHED:disconnect()
  929. for e=1,#HITBODIES do
  930. if HITBODIES[e]~=nil then
  931. local BOD = HITBODIES[e]
  932. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  933. if TORS then
  934. TORS.Anchored = false
  935. local HUM = BOD:FindFirstChildOfClass("Humanoid")
  936. if HUM then
  937. ApplyDamage(HUM,25,2,1.3)
  938. end
  939. end
  940. end
  941. end
  942. for i=0, 0.3, 0.1 / Animation_Speed do
  943. Swait()
  944. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed)
  945. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed)
  946. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  947. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  948. RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  949. LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  950. end
  951. HITBODIES = {}
  952. end
  953. KNIFE:remove()
  954. ATTACK = false
  955. Rooted = false
  956. end
  957.  
  958. function BlossomingBlood()
  959. ATTACK = true
  960. Rooted = true
  961. local HITBODIES = {}
  962. local KNIFE,WELD,BLADE = SpawnKnife(4,true,RightArm,90,0,false,15)
  963. for i=0, 1, 0.1 / Animation_Speed do
  964. Swait()
  965. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  966. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  967. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  968. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  969. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  970. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  971. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  972. end
  973. for i = 1, 150 do
  974. Swait()
  975. if MRANDOM(1,3) == 1 then
  976. MagicSphere(VT(1,1,1),15,BLADE.CFrame*CF(0,-BLADE.Size.Y/2,0),"Really red",VT(1,1,1))
  977. MagicSphere(VT(1,1,1),15,CF(BLADE.CFrame*CF(MRANDOM(-25,25),-BLADE.Size.Y/2,MRANDOM(-25,25)).p,BLADE.Position),"Really red",VT(1,0,0))
  978. end
  979. SprayBlood(BLADE.CFrame*CF(0,-BLADE.Size.Y,0).p,BLADE.CFrame*CF(MRANDOM(-15,15),-BLADE.Size.Y*2,MRANDOM(-15,15)).p,25,true,HITBODIES)
  980. end
  981. for i = 1, 25 do
  982. AddChildrenToTable(Torso.Position,workspace,20,HITBODIES)
  983. end
  984. if #HITBODIES ~= 0 then
  985. for i=0, 0.1, 0.1 / Animation_Speed do
  986. Swait()
  987. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  988. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed)
  989. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed)
  990. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  991. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  992. RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  993. LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  994. end
  995. coroutine.resume(coroutine.create(function()
  996. for e=1,#HITBODIES do
  997. Swait()
  998. if HITBODIES[e]~=nil then
  999. local BOD = HITBODIES[e]
  1000. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1001. if TORS then
  1002. Slice("Thin",0.5,35,CF(TORS.Position,Torso.Position)*ANGLES(RAD(0),RAD(-90),RAD(0)),"Really red",VT(0.01,0,0.01))
  1003. local HUM = BOD:FindFirstChildOfClass("Humanoid")
  1004. if HUM then
  1005. ApplyDamage(HUM,3,2,1.3)
  1006. end
  1007. end
  1008. end
  1009. end
  1010. HITBODIES = {}
  1011. end))
  1012. for i=0, 0.6, 0.1 / Animation_Speed do
  1013. Swait()
  1014. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1015. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  1016. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1017. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-42)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1018. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1019. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1020. end
  1021. end
  1022. KNIFE:remove()
  1023. ATTACK = false
  1024. Rooted = false
  1025. end
  1026.  
  1027. function SufferingPrison()
  1028. ATTACK = true
  1029. Rooted = true
  1030. local INNERKNIFES = {}
  1031. local OUTERKNIFES = {}
  1032. for i=0, 2, 0.1 / Animation_Speed do
  1033. Swait()
  1034. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1035. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1036. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1037. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1038. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1039. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1040. end
  1041. local RELEASE = false
  1042. local LOOP = 0
  1043. for i = 1, 25 do
  1044. local PART = CreatePart(3, Effects, "Glass", 0, 1, "Maroon", "Hold", VT(0,0,0),false)
  1045. local KNIFE,WELD,BLADE = SpawnKnife(2,true,PART,0,0,true,75)
  1046. table.insert(INNERKNIFES,{KNIFE,BLADE,PART})
  1047. end
  1048. for i = 1, 25 do
  1049. local PART = CreatePart(3, Effects, "Glass", 0, 1, "Maroon", "Hold", VT(0,0,0),false)
  1050. local KNIFE,WELD,BLADE = SpawnKnife(3,true,PART,0,0,true,75)
  1051. table.insert(OUTERKNIFES,{KNIFE,BLADE,PART})
  1052. end
  1053. CreateSound("1368605755", Torso, 10, 1)
  1054. coroutine.resume(coroutine.create(function()
  1055. repeat
  1056. for e=1,#INNERKNIFES do
  1057. if INNERKNIFES[e]~=nil then
  1058. local STUFF = INNERKNIFES[e]
  1059. local KNIFE = STUFF[1]
  1060. local PART = STUFF[3]
  1061. PART.Velocity = VT(0,0,0)
  1062. PART.CFrame = CF(RootPart.Position,RootPart.Position+VT(0,0,1))*ANGLES(RAD(0),RAD(5+(e*(360/#INNERKNIFES)+LOOP)),RAD(0))*CF(0,0,-10)*ANGLES(RAD(-90),RAD(90),RAD(0))
  1063. end
  1064. end
  1065. for q=1,#OUTERKNIFES do
  1066. if OUTERKNIFES[q]~=nil then
  1067. local STUFF = OUTERKNIFES[q]
  1068. local KNIFE = STUFF[1]
  1069. local PART = STUFF[3]
  1070. PART.Velocity = VT(0,0,0)
  1071. PART.CFrame = CF(RootPart.Position,RootPart.Position+VT(0,0,1))*ANGLES(RAD(0),RAD(q*(360/#OUTERKNIFES)+LOOP),RAD(0))*CF(0,0,-25)*ANGLES(RAD(-90),RAD(90),RAD(0))
  1072. end
  1073. end
  1074. Swait()
  1075. LOOP = LOOP + 1
  1076. if LOOP == 360 then
  1077. LOOP = 0
  1078. end
  1079. until RELEASE == true
  1080. end))
  1081. for i=0, 2, 0.1 / Animation_Speed do
  1082. Swait()
  1083. Slice("Round",0.5,15,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  1084. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1085. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1086. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1087. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1088. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1089. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1090. end
  1091. CreateSound("1368637781", Torso, 10, 1)
  1092. RELEASE = true
  1093. MagicSphere(VT(5,5,5),35,Torso.CFrame,C3(1,0,0),VT(1,1,1))
  1094. CreateRing(VT(0,0,0),false,0,45,CF(Torso.Position)*ANGLES(RAD(90),RAD(0),RAD(0)),C3(1,0,0),VT(0.5,0.5,0))
  1095. for e=1,#INNERKNIFES do
  1096. if INNERKNIFES[e]~=nil then
  1097. local STUFF = INNERKNIFES[e]
  1098. local KNIFE = STUFF[1]
  1099. local BLADE = STUFF[2]
  1100. local PART = STUFF[3]
  1101. BLADE.CanCollide = false
  1102. PART.Velocity = VT(0,0,0)
  1103. local bv = Instance.new("BodyVelocity")
  1104. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1105. bv.velocity = CF(PART.CFrame.p,PART.CFrame*CF(0,-1,0).p).lookVector*400
  1106. bv.Parent = PART
  1107. Debris:AddItem(KNIFE,1)
  1108. end
  1109. end
  1110. for q=1,#OUTERKNIFES do
  1111. if OUTERKNIFES[q]~=nil then
  1112. local STUFF = OUTERKNIFES[q]
  1113. local KNIFE = STUFF[1]
  1114. local BLADE = STUFF[2]
  1115. local PART = STUFF[3]
  1116. BLADE.CanCollide = false
  1117. PART.Velocity = VT(0,0,0)
  1118. local bv = Instance.new("BodyVelocity")
  1119. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1120. bv.velocity = CF(PART.CFrame.p,PART.CFrame*CF(0,-1,0).p).lookVector*200
  1121. bv.Parent = PART
  1122. Debris:AddItem(KNIFE,1)
  1123. end
  1124. end
  1125. ATTACK = false
  1126. Rooted = false
  1127. end
  1128.  
  1129. --//=================================\\
  1130. --|| ASSIGN THINGS TO KEYS
  1131. --\\=================================//
  1132.  
  1133. function MouseDown(Mouse)
  1134. if ATTACK == false then
  1135. Stab()
  1136. end
  1137. end
  1138.  
  1139. function MouseUp(Mouse)
  1140. HOLD = false
  1141. end
  1142.  
  1143. function KeyDown(Key)
  1144. KEYHOLD = true
  1145. if Key == "z" and ATTACK == false then
  1146. BladeDance()
  1147. end
  1148.  
  1149. if Key == "b" and ATTACK == false then
  1150. ReaperDash()
  1151. end
  1152.  
  1153. if Key == "c" and ATTACK == false then
  1154. BlossomingBlood()
  1155. end
  1156.  
  1157. if Key == "x" and ATTACK == false then
  1158. SufferingPrison()
  1159. end
  1160. end
  1161.  
  1162. function KeyUp(Key)
  1163. KEYHOLD = false
  1164. end
  1165.  
  1166. Mouse.Button1Down:connect(function(NEWKEY)
  1167. MouseDown(NEWKEY)
  1168. end)
  1169. Mouse.Button1Up:connect(function(NEWKEY)
  1170. MouseUp(NEWKEY)
  1171. end)
  1172. Mouse.KeyDown:connect(function(NEWKEY)
  1173. KeyDown(NEWKEY)
  1174. end)
  1175. Mouse.KeyUp:connect(function(NEWKEY)
  1176. KeyUp(NEWKEY)
  1177. end)
  1178.  
  1179. --//=================================\\
  1180. --\\=================================//
  1181.  
  1182.  
  1183. function unanchor()
  1184. if UNANCHOR == true then
  1185. g = Character:GetChildren()
  1186. for i = 1, #g do
  1187. if g[i].ClassName == "Part" then
  1188. g[i].Anchored = false
  1189. end
  1190. end
  1191. end
  1192. end
  1193.  
  1194. --//=================================\\
  1195. --|| WRAP THE WHOLE SCRIPT UP
  1196. --\\=================================//
  1197.  
  1198. Humanoid.Changed:connect(function(Jump)
  1199. if Jump == "Jump" and (Disable_Jump == true) then
  1200. Humanoid.Jump = false
  1201. end
  1202. end)
  1203.  
  1204. while true do
  1205. Swait()
  1206. ANIMATE.Parent = nil
  1207. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1208. IDLEANIMATION:Play()
  1209. SINE = SINE + CHANGE
  1210. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1211. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1212. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1213. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1214. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1215. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1216. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1217. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1218. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1219. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1220. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1221. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1222. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1223. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1224. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1225. end
  1226. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1227. ANIM = "Jump"
  1228. if ATTACK == false then
  1229. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1230. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1231. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1232. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1233. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1234. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1235. end
  1236. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1237. ANIM = "Fall"
  1238. if ATTACK == false then
  1239. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1240. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1241. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1242. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1243. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1244. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1245. end
  1246. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1247. ANIM = "Idle"
  1248. if ATTACK == false then
  1249. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1250. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1251. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1252. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1253. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1254. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1255. end
  1256. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1257. ANIM = "Walk"
  1258. WALK = WALK + 1 / Animation_Speed
  1259. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1260. WALK = 0
  1261. if WALKINGANIM == true then
  1262. WALKINGANIM = false
  1263. elseif WALKINGANIM == false then
  1264. WALKINGANIM = true
  1265. end
  1266. end
  1267. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1268. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1269. if ATTACK == false then
  1270. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1271. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1272. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1273. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1274. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1275. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1276. end
  1277. end
  1278. if HITFLOOR ~= nil then
  1279. if MRANDOM(1,2) == 1 then
  1280. local HITFLOOR,HITPOS,NORMAL = Raycast(LeftLeg.Position, (CF(LeftLeg.Position, LeftLeg.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1281. Slice("Round",0.1,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Really black",VT(0.001,0,0.001))
  1282. Slice("Round",0.1,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really black",VT(0,0,0))
  1283. local HITFLOOR,HITPOS,NORMAL = Raycast(RightLeg.Position, (CF(RightLeg.Position, RightLeg.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1284. Slice("Round",0.1,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Really black",VT(0.001,0,0.001))
  1285. Slice("Round",0.1,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really black",VT(0,0,0))
  1286. end
  1287. end
  1288. unanchor()
  1289. Humanoid.MaxHealth = "inf"
  1290. Humanoid.Health = "inf"
  1291. if Rooted == false then
  1292. Disable_Jump = false
  1293. Humanoid.WalkSpeed = Speed
  1294. elseif Rooted == true then
  1295. Disable_Jump = true
  1296. Humanoid.WalkSpeed = 0
  1297. end
  1298. sick.Parent = Character
  1299. local MATHS = {"0","1"}
  1300. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1301. Humanoid.PlatformStand = false
  1302. end
  1303.  
  1304. --//=================================\\
  1305. --\\=================================//
  1306.  
  1307.  
  1308.  
  1309.  
  1310.  
  1311. --//====================================================\\--
  1312. --|| END OF SCRIPT
  1313. --\\====================================================//--
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