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- --[[
- local savedCF = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- for i = 1,50 do
- game.ReplicatedStorage.remotes.changeStartValue:FireServer()
- for a,b in pairs(game.Workspace:GetChildren()) do
- if b:IsA("Folder") then
- for c,d in pairs(b:GetChildren()) do
- if d:FindFirstChild("enemyFolder") then
- for e,f in pairs(d.enemyFolder:GetChildren()) do
- if f:FindFirstChild("HumanoidRootPart") and f:FindFirstChild("Humanoid") and f.Name ~= "Ice Elemental" then
- if game.Players.LocalPlayer.Backpack:FindFirstChild("Battle Shout") then
- game.Players.LocalPlayer.Backpack["Battle Shout"].abilityEvent:FireServer()
- end
- if f.HumanoidRootPart.CFrame.y > -10 then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = f.HumanoidRootPart.CFrame
- f.HumanoidRootPart.CFrame = CFrame.new(0,-500,0)
- f.HumanoidRootPart.Anchored = false
- for i,v in pairs (f:children()) do
- pcall(function()
- v.Anchored = false
- v.CanCollide = false
- end)
- end
- end
- end
- end
- end
- end
- end
- end
- wait(0.4)
- end
- --]]
- local savedCF = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- for i = 1,350 do
- game.ReplicatedStorage.remotes.changeStartValue:FireServer()
- for a,b in pairs(game.Workspace:GetChildren()) do
- if b:IsA("Folder") then
- for c,d in pairs(b:GetChildren()) do
- if d:FindFirstChild("enemyFolder") then
- for e,f in pairs(d.enemyFolder:GetChildren()) do
- if f:FindFirstChild("HumanoidRootPart") and f:FindFirstChild("Humanoid") and f.Name ~= "Ice Elemental" then
- if f.HumanoidRootPart.CFrame.y > -10 then
- local bv = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.UpperTorso)
- bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- bv.Velocity = Vector3.new(0,0,0)
- game.Players.LocalPlayer.Character.UpperTorso.Anchored = false
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = f.Head.CFrame*CFrame.new(0,5,0)
- f.HumanoidRootPart.CFrame = CFrame.new(0,-500,0)
- f.HumanoidRootPart.Anchored = false
- for i,v in pairs (f:children()) do
- pcall(function()
- v.Anchored = false
- v.CanCollide = false
- end)
- end
- game.Players.LocalPlayer.Character.UpperTorso.Anchored = false
- end
- elseif f:FindFirstChild("HumanoidRootPart") and f:FindFirstChild("Humanoid") and f.Name == "Ice Elemental" then
- --local weld = game.Players.LocalPlayer.Character.RightLowerArm.RightElb
- game.Players.LocalPlayer.Character.UpperTorso.Anchored = false
- print'asd'
- game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = false
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = f.Head.CFrame*CFrame.new(0,10,0)
- f.Head.CanCollide = false
- game.Players.LocalPlayer.Character.UpperTorso.Anchored = false
- local bv = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.UpperTorso)
- bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- bv.Velocity = Vector3.new(0,0,0)
- end
- end
- end
- end
- end
- end
- wait(0.15)
- end
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