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- on first join:
- trigger:
- execute console command "/setprefix %player% &7[&aPlayer&7]&c"
- message "&a前にいる初期アイテムのNPCとダイヤを交換しよう"
- on damage:
- victim has feather of Feather Falling
- damage was caused by fall
- cancel event
- on sneak toggle:
- if {fall.%player%} is not set:
- set {fall.%player%} to 0
- {fall.%player%} is 0
- player has feather of Feather Falling
- block below location of player is air
- push player upwards at speed 0.5
- push player horizontally forwards at speed 0.7
- set {fall.%player%} to 1
- while block below location of player is air:
- wait 3 ticks
- set {fall.%player%} to 0
- on damage:
- chance of 10%:
- execute attacker command "/playsound random.successful_hit @p ~0 ~0 ~0 1 0"
- set damage to damage*2
- on spawn:
- entity is zombie
- chance of 20%:
- apply Strength to entity for 100 days
- apply Resistance to entity for 100 days
- equip entity with pumpkin
- stop
- chance of 10%:
- apply Invisibility to entity for 100 days
- apply Fire Resistance to entity for 100 days
- ignite entity for 100 days
- stop
- chance of 3%:
- spawn a giant at location of zombie
- cancel event
- stop
- on death of a giant:
- spawn 9 zombies at location of victim
- on level change:
- add 1 to {level.%player%}
- on rightclick with nether star:
- execute console command "/applyskill %player%"
- command /applyskill <player>:
- trigger:
- open chest with 1 row named "<green>ステータス振り" to arg
- wait 1 tick
- format slot 0 of arg with iron sword named "<pink>攻撃力" to close then run "upskill 攻撃力 %arg%"
- format slot 1 of arg with iron chestplate named "<aqua>防御力" to close then run "upskill 防御力 %arg%"
- format slot 2 of arg with blaze rod named "<purple>魔力" to close then run "upskill 魔力 %arg%"
- format slot 3 of arg with book named "<yellow>知力" to close then run "upskill 知力 %arg%"
- format slot 4 of arg with emerald named "<lime>運" to close then run "upskill 運 %arg%"
- format slot 7 of arg with {level.%arg%} of nether star named "<pink>残りポイント" to run ""
- format slot 8 of arg with barrier named "<magenta>キャンセル" to close
- command /upskill <string> <player>:
- trigger:
- {level.%arg 2%} > 0
- remove 1 from {level.%arg 2%}
- if arg 1 is "攻撃力":
- add 1 to {str.%arg 2%}
- if arg 1 is "防御力":
- add 1 to {def.%arg 2%}
- if arg 1 is "魔力":
- add 1 to {mag.%arg 2%}
- if arg 1 is "知力":
- add 1 to {int.%arg 2%}
- if arg 1 is "運":
- add 1 to {luk.%arg 2%}
- if {level.%arg 2%} > 1:
- wait 1 tick
- execute console command "applyskill %arg 2%"
- command /showskill:
- trigger:
- message "<gray>%player%のスキル"
- message "<pink>攻撃力:%{str.%player%}%"
- message "<aqua>防御力:%{def.%player%}%"
- message "<purple>魔力:%{mag.%player%}%"
- message "<yellow>知力:%{int.%player%}%"
- message "<lime>運:%{luk.%player%}%"
- command /report [<player>] [<text>]:
- trigger:
- if arg 1 is set:
- if arg 2 is set:
- loop all players:
- loop-player has permission "reports.see":
- send "&8[&c&lYou&f<ube&8] &c%arg 1% &8has been reported by &a%player% &8for: &4%arg 2%" to loop-player
- send "&8[&c&lYou&f<ube&8] &aThanks for reporting &c%arg 1%&a! Your report will be send to all Staff Members!"
- add 1 to {reports.%arg 1%}
- stop
- else:
- send "&8[&c&lYou&f<ube&8] &8Please give a reason why you whant to report &c%arg 1%&8!"
- else:
- send "&8[&c&lYou&f<ube&8] &8Please specify a player!"
- command /reports [<player>]:
- permission: reports.see
- permission message: &8[&c&lYou&f<ube&8] &cYou don't have perms to use this command!
- trigger:
- if arg 1 is set:
- send "&8[&c&lYou&f<ube&8] &8Reports of &a%arg 1%&8: &c%{reports.%arg 1%}%"
- if arg 1 is not set:
- send "&8[&c&lYou&f<ube&8] &8Please specify a player!"
- command /resetreports [<player>]:
- permission: reports.see
- permission message: &8[&c&lYou&f<ube&8] &cYou don't have perms to use this command!
- trigger:
- if arg 1 is set:
- set {reports.%arg 1%} to 0
- send "&8[&c&lYou&f<ube&8] &aReports of &b%arg 1% &ahas been reset! &8(&c0&8)"
- if arg 1 is not set:
- send "&8[&c&lYou&f<ube&8] &8Please specify a player!"
- # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
- # ____ _ _ _ #
- # | _ \ ___ _ _| |__ | | ___ | |_ _ _ __ ___ _ __ #
- # | | | |/ _ \| | | | '_ \| |/ _ \_ | | | | | '_ ` _ \| '_ \ #
- # | |_| | (_) | |_| | |_) | | __/ |_| | |_| | | | | | | |_) | #
- # |____/ \___/ \__,_|_.__/|_|\___|\___/ \__,_|_| |_| |_| .__/ #
- # |_| #
- # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
- # # # #
- # # DEVELOPER: SEFYY # #
- # # TWITTER: @5EFYY # #
- # # VERSION: 1.2 # #
- # # # #
- # # # # # # # # # # # # # # # #
- options:
- Prefix: &8&l&bDoubleJump&8&l|
- DoubleJumpPerm: DoubleJump.Can
- DoubleJumpCmdPerm: DoubleJump.Cmd
- PermMsg: &cYou don't have permission.
- DoubleJumpSound: ENDERDRAGON_WINGS #List http://bit.ly/29m29Q7
- DoubleJumpParticle: CLOUD #List http://bit.ly/2ghzq1s
- DoubleJumpParticleLevel: 10
- # # # # # # # # # # # # # # # # # # # # # # # #
- # ____ _ _____ _ _ _ #
- # | _ \ ___ _ __ | |_ | ____|__| (_) |_ #
- # | | | |/ _ \| '_ \| __| | _| / _` | | __| #
- # | |_| | (_) | | | | |_ | |__| (_| | | |_ #
- # |____/ \___/|_| |_|\__| |_____\__,_|_|\__| #
- # #
- # # # # # # # # # # # # # # # # # # # # # # # #
- DJversion: 1.2
- Developer: SEFYY
- on flight toggle:
- player's gamemode is not creative:
- cancel event
- wait a tick
- set player's flight state to false
- push player upwards at speed 0.8
- push player forwards at speed 0.8
- show {@DoubleJumpParticleLevel} "{@DoubleJumpParticle}" particles at location of player for player offset by 0.4, 0.5, 0.4
- loop 3 times:
- play "{@DoubleJumpSound}" to player at volume 0.99
- on jump:
- player's gamemode is not creative:
- player has permission "{@DoubleJumpPerm}":
- {DoubleJump%player's uuid%} is not set:
- block below player is not air or water:
- set player's flight state to true
- on damage:
- damage cause is fall:
- {DoubleJump%victim's uuid%} is not set:
- cancel event
- command /doublejump <text=help>:
- aliases: dj
- permission: {@DoubleJumpCmdPerm}
- permission message: {@PermMsg}
- trigger:
- if arg-1 is "help":
- send "&b&m | | "
- send "&3 /dj true &7- &3DoubleJump Enable"
- send "&3 /dj false &7- &3DoubleJump Disable"
- send "&3 /dj help &7- &3View DoubleJump Help"
- send "&b&m | | "
- stop
- if arg-1 is "false":
- {DoubleJump%player's uuid%} is not set:
- set {DoubleJump%player's uuid%} to 1
- send "{@Prefix} &3DoubleJump is disabled"
- stop
- if arg-1 is "true":
- {DoubleJump%player's uuid%} is set:
- delete {DoubleJump%player's uuid%}
- send "{@Prefix} &3DoubleJump is enabled"
- stop
- else:
- send "&b&m | | "
- send "&3 /dj true &7- &3DoubleJump Enable"
- send "&3 /dj false &7- &3DoubleJump Disable"
- send "&3 /dj help &7- &3View DoubleJump Help"
- send "&b&m | | "
- #Hey guys! Someone asked me to make a Rank Skript. And here we are, this skript is going to just be for prefix, i whil make for this scirpt and serie bc it is much work! Permisisons etc are not in this skript!!
- # Link will be down i description!!
- options:
- p: &8[&C&lYou&f<ube&8] #The Prefix
- command /rank [<text>] [<offline player>] [<text>]: #the command
- permission: rank.admin
- permission message: {@p} &cNo permissions!
- trigger:
- if arg 1 is not set:
- send "&c-----------------------------------------------------"
- send "&4/rank set <player> <rank> &8:: &7Set a player's rank"
- send "&4/rank list &8:: &7Shows yo the list of all groups"
- send "&4/rank reset <player> &8:: &7Resets the rank of a player to &7&lMember"
- send "&4/rank info &8:: &7Shows some info about this skript"
- send "&4/rank prefix <player> <prefix> &8:: &7Give someone a custom prefix"
- send "&c-----------------------------------------------------"
- if arg 1 is "set":
- if arg 2 is set:
- if arg 3 is "owner":
- set {rank.%arg 2%} to "&4&lOwner"
- broadcast "{@p} &6%arg 2% &eis our NEW &4&lOwner"
- if arg 3 is "co-owner":
- set {rank.%arg 2%} to "&9&lCo-Owner"
- broadcast "&6%arg 2%&e is our NEW &9&lCo-Owner"
- if arg 3 is "sr-admin":
- set {rank.%arg 2%} to "&c&lSr. Admin"
- broadcast "{@p} &6%Arg 2% &eis our NEW &c&lSr. Admin"
- if arg 3 is "admin":
- set {rank.%arg 2%} to "&c&lAdmin"
- broadcast "{@p} &6%arg 2% &eis a NEW &c&lAdmin"
- if arg 3 is "sr-mod":
- set {rank.%arg 2%} to "&a&lSr. Mod"
- broadcast "{@p} &6%arg 2% &eis our NEW &a&lSr. Mod"
- if arg 3 is "mod":
- set {rank.%arg 2%} to "&a&lMod"
- broadcast "{@p} &6%arg 2% &eis a NEW &a&lMod"
- if arg 3 is "helper":
- set {rank.%arg 2%} to "&2&lHelper"
- broadcast "{@p} &6%arg 2% &eis a NEW &2&lHelper"
- if arg 3 is "h-builder":
- set {rank.%arg 2%} to "&1&lH-Builder"
- broadcast "{@p} &6%arg 2% &eis our NEW &1&lHead-Builder"
- if arg 3 is "builder":
- set {rank.%arg 2%} to "&1&lBuilder"
- broadcast "{@p} &6%arg 2% &eis a NEW &1&lBuilder"
- if arg 3 is "member":
- set {rank.%arg 2%} to "&7&lMember"
- if arg 1 is "list":
- send "&c--------------------------------------------"
- send "&4&lOwner &7==> &fGroup Name: &8owner"
- send "&9&lCo-Owner &7==> &fGroup Name: &8co-owner"
- send "&c&lSr. Admin &7==> &fGrou Name: &8sr-admin"
- send "&c&lAdmin &7==> &fGroup Name: &8admin"
- send "&a&lSr. Mod &7==> &fGroup Name: &8sr-mod"
- send "&a&lMod &7==> &fGroup Name: &8mod"
- send "&2&lHelper &7==> &fGroup Name: &8helper"
- send "&1&lH-Builder &7==> &fGrop Name: &8h-builder"
- send "&1&lBuilder &7==> &fGroup name: &8builder"
- send "&7&lMember &7==> &fGroup Name: &8member"
- send "&c--------------------------------------------"
- if arg 1 is "info":
- send "&c--------------------------------------------"
- send "&4Skript made by &ccarloverhamme"
- send "&4Version &c1.0"
- send "&c--------------------------------------------"
- if arg 1 is "reset":
- if arg 2 is set:
- set {rank.%arg 2%} to "&7&lMember"
- send "{@p} &cThe rank of &4%arg 2% &chas been reset to &7&lMember"
- send "{@p} &cYour rank has been reset to &7&lMember &cby &4%player%" to arg 2
- else:
- send "{@p} &8Please specify a player!"
- if arg 1 is "prefix":
- if arg 2 is set:
- if arg 3 is set:
- set {rank.%arg 2%} to "%coloured arg 3%"
- send "{@p} &cPrefix of &4%arg 2% &chas been set to: %coloured arg-3%"
- send "{@p} &cYour prefix is now changed by &4%player%&c. Prefix is now %coloured arg-3%" to arg 2
- else:
- send "{@p} &8Please give avalid prefix!"
- else:
- send "{@p} &8Please specify a player!" #all in 1 command
- on chat: # chat format
- cancel event
- broadcast "%{rank.%player%}% &7%player% &8>> &f%message%"
- on first join: # and for first join
- set {rank.%player%} to "&7&lMember"
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