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- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\marcus123474\sourcesdk\bin\orangebox\bin\vbsp.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\marcus123474\half-life 2 episode two\ep2" "C:\Users\Marcus123474\Desktop\Maps\GM_Freecity_Plaza\maps\Map.vmf"
- Valve Software - vbsp.exe (Jul 7 2010)
- 4 threads
- materialPath: c:\program files (x86)\steam\steamapps\marcus123474\half-life 2 episode two\ep2\materials
- Loading C:\Users\Marcus123474\Desktop\Maps\GM_Freecity_Plaza\maps\Map.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\marcus123474\half-life 2 episode two\ep2\gameinfo.txt
- Patching WVT material: maps/map/nature/blendgrassdirt03_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- **** leaked ****
- Entity light (480.00 4784.00 2172.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-871.5 5120.0 1056.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-359.5 5120.0 1056.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0 5120.0 504.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-860.0 5120.0 1536.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-348.0 5120.0 1536.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-871.5 5120.0 2016.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-359.5 5120.0 2016.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0 5120.0 2360.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 474 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_ep02_03_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_ep02_03_hdr*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (216881 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 635 texinfos to 300
- Reduced 68 texdatas to 51 (2345 bytes to 1773)
- Writing C:\Users\Marcus123474\Desktop\Maps\GM_Freecity_Plaza\maps\Map.bsp
- 5 seconds elapsed
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\marcus123474\sourcesdk\bin\orangebox\bin\vvis.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\marcus123474\half-life 2 episode two\ep2" "C:\Users\Marcus123474\Desktop\Maps\GM_Freecity_Plaza\maps\Map"
- Valve Software - vvis.exe (Jul 7 2010)
- 4 threads
- reading c:\users\marcus123474\desktop\maps\gm_freecity_plaza\maps\Map.bsp
- reading c:\users\marcus123474\desktop\maps\gm_freecity_plaza\maps\Map.prt
- LoadPortals: couldn't read c:\users\marcus123474\desktop\maps\gm_freecity_plaza\maps\Map.prt
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\marcus123474\sourcesdk\bin\orangebox\bin\vrad.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\marcus123474\half-life 2 episode two\ep2" "C:\Users\Marcus123474\Desktop\Maps\GM_Freecity_Plaza\maps\Map"
- Valve Software - vrad.exe SSE (Jul 7 2010)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading c:\users\marcus123474\desktop\maps\gm_freecity_plaza\maps\Map.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (1.02 seconds)
- 3220 faces
- 1286683 square feet [185282432.00 square inches]
- 17 Displacements
- 83932 Square Feet [12086246.00 Square Inches]
- sun extent from map=0.087156
- 81 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (30)
- Build Patch/Sample Hash Table(s).....Done<0.0495 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 19 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (12)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 14/1024 672/49152 ( 1.4%)
- brushes 641/8192 7692/98304 ( 7.8%)
- brushsides 4433/65536 35464/524288 ( 6.8%)
- planes 1826/65536 36520/1310720 ( 2.8%)
- vertexes 4988/65536 59856/786432 ( 7.6%)
- nodes 1487/65536 47584/2097152 ( 2.3%)
- texinfos 300/12288 21600/884736 ( 2.4%)
- texdata 51/2048 1632/65536 ( 2.5%)
- dispinfos 17/0 2992/0 ( 0.0%)
- disp_verts 1585/0 31700/0 ( 0.0%)
- disp_tris 2560/0 5120/0 ( 0.0%)
- disp_lmsamples 179724/0 179724/0 ( 0.0%)
- faces 3220/65536 180320/3670016 ( 4.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1391/65536 77896/3670016 ( 2.1%)
- leaves 1502/65536 48064/2097152 ( 2.3%)
- leaffaces 3755/65536 7510/131072 ( 5.7%)
- leafbrushes 1264/65536 2528/131072 ( 1.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 20635/512000 82540/2048000 ( 4.0%)
- edges 11899/256000 47596/1024000 ( 4.6%)
- LDR worldlights 81/8192 7128/720896 ( 1.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 3/32768 36/393216 ( 0.0%)
- waterstrips 231/32768 2310/327680 ( 0.7%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 3510/65536 7020/131072 ( 5.4%)
- cubemapsamples 2/1024 32/16384 ( 0.2%)
- overlays 13/512 4576/180224 ( 2.5%)
- LDR lightdata [variable] 9117240/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 63423/393216 (16.1%)
- LDR ambient table 1502/65536 6008/262144 ( 2.3%)
- HDR ambient table 1502/65536 6008/262144 ( 2.3%)
- LDR leaf ambient 11696/65536 327488/1835008 (17.8%)
- HDR leaf ambient 1502/65536 42056/1835008 ( 2.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/41536 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/12052 ( 0.0%)
- pakfile [variable] 324402/0 ( 0.0%)
- physics [variable] 216881/4194304 ( 5.2%)
- physics terrain [variable] 5752/1048576 ( 0.5%)
- Level flags = 0
- Total triangle count: 8696
- Writing c:\users\marcus123474\desktop\maps\gm_freecity_plaza\maps\Map.bsp
- 46 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Marcus123474\Desktop\Maps\GM_Freecity_Plaza\maps\Map.bsp" "c:\program files (x86)\steam\steamapps\marcus123474\half-life 2 episode two\ep2\maps\Map.bsp"
- ** Executing...
- ** Command: c:\program files (x86)\steam\steam.exe
- ** Parameters: -applaunch 420 -game "c:\program files (x86)\steam\steamapps\marcus123474\half-life 2 episode two\ep2" +map "Map"
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