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  1.  
  2. ** Executing...
  3. ** Command: "c:\program files (x86)\steam\steamapps\marcus123474\sourcesdk\bin\orangebox\bin\vbsp.exe"
  4. ** Parameters: -game "c:\program files (x86)\steam\steamapps\marcus123474\half-life 2 episode two\ep2" "C:\Users\Marcus123474\Desktop\Maps\GM_Freecity_Plaza\maps\Map.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jul 7 2010)
  7. 4 threads
  8. materialPath: c:\program files (x86)\steam\steamapps\marcus123474\half-life 2 episode two\ep2\materials
  9. Loading C:\Users\Marcus123474\Desktop\Maps\GM_Freecity_Plaza\maps\Map.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\marcus123474\half-life 2 episode two\ep2\gameinfo.txt
  12. Patching WVT material: maps/map/nature/blendgrassdirt03_wvt_patch
  13. fixing up env_cubemap materials on brush sides...
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  15. **** leaked ****
  16. Entity light (480.00 4784.00 2172.00) leaked!
  17.  
  18. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-871.5 5120.0 1056.0)
  19. Leaf 0 contents: CONTENTS_SOLID
  20. Leaf 1 contents:
  21. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  22. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  23. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  24. Candidate brush IDs:
  25.  
  26.  
  27. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-359.5 5120.0 1056.0)
  28. Leaf 0 contents: CONTENTS_SOLID
  29. Leaf 1 contents:
  30. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  31. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  32. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  33. Candidate brush IDs:
  34.  
  35.  
  36. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0 5120.0 504.0)
  37. Leaf 0 contents: CONTENTS_SOLID
  38. Leaf 1 contents:
  39. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  40. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  41. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  42. Candidate brush IDs:
  43.  
  44.  
  45. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-860.0 5120.0 1536.0)
  46. Leaf 0 contents: CONTENTS_SOLID
  47. Leaf 1 contents:
  48. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  49. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  50. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  51. Candidate brush IDs:
  52.  
  53.  
  54. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-348.0 5120.0 1536.0)
  55. Leaf 0 contents: CONTENTS_SOLID
  56. Leaf 1 contents:
  57. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  58. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  59. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  60. Candidate brush IDs:
  61.  
  62.  
  63. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-871.5 5120.0 2016.0)
  64. Leaf 0 contents: CONTENTS_SOLID
  65. Leaf 1 contents:
  66. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  67. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  68. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  69. Candidate brush IDs:
  70.  
  71.  
  72. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-359.5 5120.0 2016.0)
  73. Leaf 0 contents: CONTENTS_SOLID
  74. Leaf 1 contents:
  75. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  76. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  77. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  78. Candidate brush IDs:
  79.  
  80.  
  81. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0 5120.0 2360.0)
  82. Leaf 0 contents: CONTENTS_SOLID
  83. Leaf 1 contents:
  84. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  85. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  86. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  87. Candidate brush IDs:
  88.  
  89. *** Suppressing further FindPortalSide errors.... ***
  90. Processing areas...done (0)
  91. Building Faces...done (0)
  92. Chop Details...done (0)
  93. Find Visible Detail Sides...
  94. Merged 474 detail faces...done (0)
  95. Merging details...done (0)
  96. FixTjuncs...
  97. PruneNodes...
  98. WriteBSP...
  99. done (0)
  100. Creating default LDR cubemaps for env_cubemap using skybox materials:
  101. skybox/sky_ep02_03_hdr*.vmt
  102. ! Run buildcubemaps in the engine to get the correct cube maps.
  103. Creating default HDR cubemaps for env_cubemap using skybox materials:
  104. skybox/sky_ep02_03_hdr*.vmt
  105. ! Run buildcubemaps in the engine to get the correct cube maps.
  106. Finding displacement neighbors...
  107. Finding lightmap sample positions...
  108. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  109. Building Physics collision data...
  110. done (0) (216881 bytes)
  111. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  112. Water found with no water_lod_control entity, creating a default one.
  113. Compacting texture/material tables...
  114. Reduced 635 texinfos to 300
  115. Reduced 68 texdatas to 51 (2345 bytes to 1773)
  116. Writing C:\Users\Marcus123474\Desktop\Maps\GM_Freecity_Plaza\maps\Map.bsp
  117. 5 seconds elapsed
  118.  
  119. ** Executing...
  120. ** Command: "c:\program files (x86)\steam\steamapps\marcus123474\sourcesdk\bin\orangebox\bin\vvis.exe"
  121. ** Parameters: -game "c:\program files (x86)\steam\steamapps\marcus123474\half-life 2 episode two\ep2" "C:\Users\Marcus123474\Desktop\Maps\GM_Freecity_Plaza\maps\Map"
  122.  
  123. Valve Software - vvis.exe (Jul 7 2010)
  124. 4 threads
  125. reading c:\users\marcus123474\desktop\maps\gm_freecity_plaza\maps\Map.bsp
  126. reading c:\users\marcus123474\desktop\maps\gm_freecity_plaza\maps\Map.prt
  127. LoadPortals: couldn't read c:\users\marcus123474\desktop\maps\gm_freecity_plaza\maps\Map.prt
  128.  
  129.  
  130. ** Executing...
  131. ** Command: "c:\program files (x86)\steam\steamapps\marcus123474\sourcesdk\bin\orangebox\bin\vrad.exe"
  132. ** Parameters: -game "c:\program files (x86)\steam\steamapps\marcus123474\half-life 2 episode two\ep2" "C:\Users\Marcus123474\Desktop\Maps\GM_Freecity_Plaza\maps\Map"
  133.  
  134. Valve Software - vrad.exe SSE (Jul 7 2010)
  135.  
  136. Valve Radiosity Simulator
  137. 4 threads
  138. [Reading texlights from 'lights.rad']
  139. [48 texlights parsed from 'lights.rad']
  140.  
  141. Loading c:\users\marcus123474\desktop\maps\gm_freecity_plaza\maps\Map.bsp
  142. No vis information, direct lighting only.
  143. Setting up ray-trace acceleration structure... Done (1.02 seconds)
  144. 3220 faces
  145. 1286683 square feet [185282432.00 square inches]
  146. 17 Displacements
  147. 83932 Square Feet [12086246.00 Square Inches]
  148. sun extent from map=0.087156
  149. 81 direct lights
  150. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (30)
  151. Build Patch/Sample Hash Table(s).....Done<0.0495 sec>
  152. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
  153. FinalLightFace Done
  154. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  155. 0 of 19 (0% of) surface lights went in leaf ambient cubes.
  156. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (12)
  157. Writing leaf ambient...done
  158. Ready to Finish
  159.  
  160. Object names Objects/Maxobjs Memory / Maxmem Fullness
  161. ------------ --------------- --------------- --------
  162. models 14/1024 672/49152 ( 1.4%)
  163. brushes 641/8192 7692/98304 ( 7.8%)
  164. brushsides 4433/65536 35464/524288 ( 6.8%)
  165. planes 1826/65536 36520/1310720 ( 2.8%)
  166. vertexes 4988/65536 59856/786432 ( 7.6%)
  167. nodes 1487/65536 47584/2097152 ( 2.3%)
  168. texinfos 300/12288 21600/884736 ( 2.4%)
  169. texdata 51/2048 1632/65536 ( 2.5%)
  170. dispinfos 17/0 2992/0 ( 0.0%)
  171. disp_verts 1585/0 31700/0 ( 0.0%)
  172. disp_tris 2560/0 5120/0 ( 0.0%)
  173. disp_lmsamples 179724/0 179724/0 ( 0.0%)
  174. faces 3220/65536 180320/3670016 ( 4.9%)
  175. hdr faces 0/65536 0/3670016 ( 0.0%)
  176. origfaces 1391/65536 77896/3670016 ( 2.1%)
  177. leaves 1502/65536 48064/2097152 ( 2.3%)
  178. leaffaces 3755/65536 7510/131072 ( 5.7%)
  179. leafbrushes 1264/65536 2528/131072 ( 1.9%)
  180. areas 2/256 16/2048 ( 0.8%)
  181. surfedges 20635/512000 82540/2048000 ( 4.0%)
  182. edges 11899/256000 47596/1024000 ( 4.6%)
  183. LDR worldlights 81/8192 7128/720896 ( 1.0%)
  184. HDR worldlights 0/8192 0/720896 ( 0.0%)
  185. leafwaterdata 3/32768 36/393216 ( 0.0%)
  186. waterstrips 231/32768 2310/327680 ( 0.7%)
  187. waterverts 0/65536 0/786432 ( 0.0%)
  188. waterindices 3510/65536 7020/131072 ( 5.4%)
  189. cubemapsamples 2/1024 32/16384 ( 0.2%)
  190. overlays 13/512 4576/180224 ( 2.5%)
  191. LDR lightdata [variable] 9117240/0 ( 0.0%)
  192. HDR lightdata [variable] 0/0 ( 0.0%)
  193. visdata [variable] 0/16777216 ( 0.0%)
  194. entdata [variable] 63423/393216 (16.1%)
  195. LDR ambient table 1502/65536 6008/262144 ( 2.3%)
  196. HDR ambient table 1502/65536 6008/262144 ( 2.3%)
  197. LDR leaf ambient 11696/65536 327488/1835008 (17.8%)
  198. HDR leaf ambient 1502/65536 42056/1835008 ( 2.3%)
  199. occluders 0/0 0/0 ( 0.0%)
  200. occluder polygons 0/0 0/0 ( 0.0%)
  201. occluder vert ind 0/0 0/0 ( 0.0%)
  202. detail props [variable] 1/41536 ( 0.0%)
  203. dtl prp lght [variable] 1/4 (25.0%)
  204. HDR dtl prp lght [variable] 1/4 (25.0%)
  205. static props [variable] 1/12052 ( 0.0%)
  206. pakfile [variable] 324402/0 ( 0.0%)
  207. physics [variable] 216881/4194304 ( 5.2%)
  208. physics terrain [variable] 5752/1048576 ( 0.5%)
  209.  
  210. Level flags = 0
  211.  
  212. Total triangle count: 8696
  213. Writing c:\users\marcus123474\desktop\maps\gm_freecity_plaza\maps\Map.bsp
  214. 46 seconds elapsed
  215.  
  216. ** Executing...
  217. ** Command: Copy File
  218. ** Parameters: "C:\Users\Marcus123474\Desktop\Maps\GM_Freecity_Plaza\maps\Map.bsp" "c:\program files (x86)\steam\steamapps\marcus123474\half-life 2 episode two\ep2\maps\Map.bsp"
  219.  
  220.  
  221. ** Executing...
  222. ** Command: c:\program files (x86)\steam\steam.exe
  223. ** Parameters: -applaunch 420 -game "c:\program files (x86)\steam\steamapps\marcus123474\half-life 2 episode two\ep2" +map "Map"
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