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Soristl

Lucky Fall

Sep 28th, 2020 (edited)
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  1. tfm.exec.disableAutoShaman(true)
  2. tfm.exec.disableAutoNewGame(true)
  3. tfm.exec.disableAutoScore (true)
  4. tfm.exec.disableAutoTimeLeft (true)
  5. tfm.exec.disablePhysicalConsumables (true)
  6. system.disableChatCommandDisplay (nil, true)
  7. lang = {}
  8. lang.br = {
  9.     text1 = "<p align='center'><font size='12px'><a href='event:help'>Ajuda",
  10.     text2 = "<p align='center'><font size='12px'><a href='event:credits'>Creditos",
  11.     text3 = "<p align='center'><font size='20px'><j>Lucky Fall<n><br></p><p align='left'><font size='12px'>Fall Lucky é um jogo onde você deve entrar em portas (No jogo representado pela madeira) você deve entrar na Madeira correta e tentar ser um dos primeiros a pegar o <j>queijo<n>.<br><br><font size='15px'>Comandos:<br><br><font size='12px'><j>!lang<n> <v>[BR/EN]<n> - Muda o idioma do seu jogo.",
  12.     text4 = "<p align='center'><font size='12px'><a href='event:close'>Fechar",
  13.     text5 = "<p align='center'><font size='20px'><j>Creditos<n><br></p><p align='left'><font size='12px'>Este jogo foi desenvolvido por Refletz#6472 (Soristl), baseado na ideia do modo de jogo que existe no Fall Guys, espero que gostem ^^.<br><br>Agradecimentos especiais:<br><br><j>Esh#0095<n> (<v>Design Popup e Texts<n>) | <j>Chisaky#0000<n> (<v>Tradução para En<n>).",
  14.     text6 = "<p align='center'><font size='20px'>O jogo começa em"
  15. }
  16. lang.en = {
  17.     text1 = "<p align='center'><font size='12px'><a href='event:help'>Help",
  18.     text2 = "<p align='center'><font size='12px'><a href='event:credits'>Credits",
  19.     text3 = "<p align='center'><font size='20px'><j>Lucky Fall<n><br></p><p align='left'><font size='12px'>Lucky Fall is a game that you must choose the right spot indicated by the wood arrow, once you chose the right one, you're fall to the next floor. You have to find all the corrects places to fall and reach the <j>cheese<n> as faster as you can.all.<br><br><font size='15px'>Commands:<br><br><font size='12px'><j>!lang<n> <v>[BR/EN]<n> - Change the language.",
  20.     text4 = "<p align='center'><font size='12px'><a href='event:close'>Close",
  21.     text5 = "<p align='center'><font size='20px'><j>Credits<n><br></p><p align='left'><font size='12px'>This game was developed by Refletz#6472(Soristl), based on Fall Guys game mode. I hope you guys enjoy it! ^^.<br><br> Acknowledgments:<br><br><j>Esh#0095<n> (<v>Pop-up design and texts<n>) | <j>Chisaky#0000<n> (<v>English translation<n>).",
  22.     text6 = "<p align='center'><font size='20px'>The game will start in"
  23. }
  24.  
  25. if tfm.get.room.community == "br" then
  26.     trad = lang.br
  27. else
  28.     trad = lang.en
  29. end
  30.  
  31. function ui.addWindow(id, text, player, x, y, width, height, alpha, corners, closeButton, buttonText)
  32.     id = tostring(id)
  33.     ui.addTextArea(id.."000000000", "", player, x, y, width, height, 0x573926, 0x573926, alpha, true)
  34.     ui.addTextArea(id.."0", "", player, x+1, y+1, width-2, height-2, 0x8a583c, 0x8a583c, alpha, true)
  35.     ui.addTextArea(id.."00", "", player, x+3, y+3, width-6, height-6, 0x2b1f19, 0x2b1f19, alpha, true)
  36.     ui.addTextArea(id.."000", "", player, x+4, y+4, width-8, height-8, 0xc191c, 0xc191c, alpha, true)
  37.     ui.addTextArea(id.."0000", "", player, x+5, y+5, width-10, height-10, 0x2d5a61, 0x2d5a61, alpha, true)
  38.     ui.addTextArea(id.."00000", text, player, x+5, y+6, width-10, height-12, 0x142b2e, 0x142b2e, alpha, true)
  39.     local imageId = {}
  40.     if corners then
  41.         table.insert(imageId, tfm.exec.addImage("155cbe97a3f.png", "&1", x-7, (y+height)-22, player))
  42.         table.insert(imageId, tfm.exec.addImage("155cbe99c72.png", "&1", x-7, y-7, player))
  43.         table.insert(imageId, tfm.exec.addImage("155cbe9bc9b.png", "&1", (x+width)-20, (y+height)-22, player))
  44.         table.insert(imageId, tfm.exec.addImage("155cbea943a.png", "&1", (x+width)-20, y-7, player))
  45.     end
  46.     if closeButton then
  47.         ui.addTextArea(id.."000000", "", player, x+8, y+height-22, width-16, 13, 0x7a8d93, 0x7a8d93, alpha, true)
  48.         ui.addTextArea(id.."0000000", "", player, x+9, y+height-21, width-16, 13, 0xe1619, 0xe1619, alpha, true)
  49.         ui.addTextArea(id.."00000000", "", player, x+9, y+height-21, width-17, 12, 0x314e57, 0x314e57, alpha, true)
  50.         ui.addTextArea(id.."", buttonText, player, x+9, y+height-24, width-17, nil, 0x314e57, 0x314e57, 0, true)
  51.     end
  52.     return imageId
  53. end
  54.  
  55. local mapIndex = 1
  56.  
  57. function init()
  58.     mice = {}
  59.     for name, data in pairs(tfm.get.room.playerList) do
  60.         mice[name] = {v = name, tr = trad}
  61.         mice[#mice + 1] = mice[name]
  62.     end
  63.     tfm.exec.newGame('<C><P /><Z><S><S L="800" H="40" X="401" Y="380" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="24" o="6a7495" H="420" X="-13" Y="191" T="12" P="0,0,0.3,0.2,0,0,0,0" /><S L="855" o="6a7495" H="28" X="409" Y="-15" T="12" P="0,0,0.3,0.2,0,0,0,0" /><S P="0,0,0.3,0.2,0,0,0,0" L="24" o="6a7495" X="814" Y="191" T="12" H="420" /></S><D><DS Y="345" X="395" /></D><O /></Z></C>')
  64.     mode = "lobby"
  65.     time = os.time() + 15000
  66.     for player = 1, #mice do
  67.         ui.addWindow(1, mice[player].tr.text1, mice[player].v, 10, 30, 100, 30, 1, false, false)
  68.         ui.addWindow(2, mice[player].tr.text2, mice[player].v, 130, 30, 100, 30, 1, false, false)
  69.     end
  70.     positions = {"N/A", "N/A", "N/A"}
  71.     times = {"", "", ""}
  72.     tfm.exec.disableAfkDeath (true)
  73.     tfm.exec.disableMortCommand (true)
  74.     counter3 = 1
  75. end
  76.  
  77. mapsSettings = {
  78.         [1] = {
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X="42" /><S X="285" L="80" H="11" c="2" Y="3500" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S P="0,0,0.3,0.2,0,0,0,0" L="80" X="527" c="2" Y="3500" T="0" H="11" /><S H="11" L="80" X="770" c="2" Y="3500" T="0" P="0,0,0.3,0.2,0,0,0,0" /></S><D><DS Y="53" X="400" /><F Y="3989" X="383" /><F Y="3989" X="420" /><F Y="4007" X="385" /><F Y="4008" X="419" /></D><O /></Z></C>',
  80.             x1ory2 = {42, 285, 527, 770},
  81.             y1orx2 = {200, 500, 800, 1100, 1400, 1700, 2000, 2300, 2600, 2900, 3200, 3500},
  82.             IDInit = {2, 6, 10, 14, 18, 22, 26, 30, 34, 38, 42, 46},
  83.             IDEnd = {5, 9, 13, 17, 21, 25, 29, 33, 37, 41, 45, 49},
  84.             map = 1,
  85.             IDMaxNumber = 49,
  86.             xx = 370,
  87.             yy = 100,
  88.             author = "Refletz#6472"
  89.         },
  90.     [2] = {    
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/><F Y="436" X="4019" /><F Y="455" X="4018" /><F Y="459" X="4017" /><F Y="474" X="4017" /><F Y="507" X="4015" /><F Y="517" X="4015" /><F Y="555" X="4012" /><F Y="537" X="4014" /><F Y="499" X="4014" /><F Y="478" X="4014" /><DS Y="548" X="37" /></D><O /></Z></C>',
  92.             x1ory2 = {41, 201, 361, 522},
  93.             y1orx2 = {410, 710, 1010, 1310, 1610, 1910, 2210, 2510, 2810, 3110, 3410, 3710},
  94.             IDInit = {2, 6, 10, 14, 18, 22, 26, 30, 34, 38, 42, 46},
  95.             IDEnd = {5, 9, 13, 17, 21, 25, 29, 33, 37, 41, 45, 49},
  96.             map = 2,
  97.             IDMaxNumber = 49,
  98.             xx = 10,
  99.             yy = 350,
  100.             author = "Refletz#6472"
  101.         },
  102.     [3] = {
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Y="19" X="21" /><F Y="19" X="61" /><F Y="19" X="103" /><F Y="19" X="143" /><F Y="19" X="183" /><F Y="19" X="223" /><F Y="19" X="263" /><F Y="19" X="303" /><F Y="19" X="343" /><F Y="19" X="383" /><F Y="19" X="421" /><F Y="19" X="461" /><F Y="19" X="501" /><F Y="19" X="541" /><F Y="19" X="581" /><F Y="19" X="621" /><F Y="19" X="661" /><F Y="19" X="701" /><F Y="19" X="741" /><F Y="19" X="781" /><F Y="14" X="111" /><F Y="12" X="23" /><F Y="14" X="209" /><F Y="12" X="161" /><F Y="12" X="301" /><F Y="12" X="67" /><F Y="12" X="253" /><F Y="12" X="345" /><F Y="12" X="381" /><F Y="12" X="423" /><F Y="12" X="463" /><F Y="12" X="503" /><F Y="12" X="547" /><F Y="12" X="591" /><F Y="12" X="631" /><F Y="12" X="671" /><F Y="14" X="703" /><F Y="12" X="743" /><F Y="14" X="781" /></D><O /></Z></C>',
  104.         x1ory2 = {40, 280, 520, 760},
  105.         y1orx2 = {450, 900, 1350, 1800, 2250, 2700, 3150, 3600, 4050, 4500},
  106.         IDInit = {2, 6, 10, 14, 18, 22, 26, 30, 34, 38},
  107.         IDEnd = {5, 9, 13, 17, 21, 25, 29, 33, 37, 41},
  108.         map = 3,
  109.         IDMaxNumber = 49,
  110.         xx = 370,
  111.         yy = 4700,
  112.         author = "Qscvbnkop#0000"
  113.     }, 
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H="11" /><S H="11" L="80" X="285" c="2" Y="3500" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S P="0,0,0.3,0.2,0,0,0,0" L="80" H="11" c="2" Y="3500" T="0" X="527" /><S X="770" L="80" H="11" c="2" Y="3500" T="0" P="0,0,0.3,0.2,0,0,0,0" /></S><D><DS Y="53" X="400" /><F Y="3989" X="383" /><F Y="3989" X="420" /><F Y="4007" X="385" /><F Y="4008" X="419" /></D><O /></Z></C>',
  116.         x1ory2 = {42, 285, 527, 770},
  117.         y1orx2 = {200, 500, 800, 1100, 1400, 1700, 2000, 2300, 2600, 2900, 3200, 3500},
  118.         IDInit = {2, 6, 10, 14, 18, 22, 26, 30, 34, 38, 42, 46},
  119.         IDEnd = {5, 9, 13, 17, 21, 25, 29, 33, 37, 41, 45, 49},
  120.         map = 1,
  121.         IDMaxNumber = 49,
  122.         xx = 370,
  123.         yy = 100,
  124.         author = "Qscvbnkop#0000"
  125.     }
  126. }
  127.  
  128. function eventTextAreaCallback(tI, name, c)
  129.     if c == "help" then
  130.         ui.addWindow(3, mice[name].tr.text3, name, 120, 80, 600, 300, 1, false, true, mice[name].tr.text4)
  131.     elseif c == "credits" then
  132.         ui.addWindow(3, mice[name].tr.text5, name, 120, 80, 600, 300, 1, false, true, mice[name].tr.text4)
  133.     elseif c == "close" then
  134.         closeWindow(3, name)
  135.     end
  136. end
  137.  
  138. function eventChatCommand(name, message)
  139.     if message:sub(1,4)=="lang" then
  140.         v = string.lower(message:sub(6,7))
  141.         if lang[v] then
  142.             if v == "en" then
  143.                 mice[name].tr = lang.en
  144.                 updateTexts(name)
  145.             elseif v == "br" then
  146.                 mice[name].tr = lang.br
  147.                 updateTexts(name)
  148.             end
  149.         end
  150.     end
  151. end
  152.  
  153. function updateTexts(player)
  154.     ui.addWindow(1, mice[player].tr.text1, player, 10, 30, 100, 30, 1, false, false)
  155.     ui.addWindow(2, mice[player].tr.text2, player, 130, 30, 100, 30, 1, false, false)
  156. end
  157.  
  158. function eventLoop(current, remaining)
  159.     if mode == "lobby" then
  160.         local x = math.ceil((time - os.time())/1000)
  161.         local c = string.format("%d", x)
  162.         for players = 1, #mice do
  163.             ui.addTextArea(5, mice[players].tr.text6.." "..c.."s", mice[players].v, 200, 200, 400, 400, 0x161616, 0x161616, 0, false)
  164.         end
  165.         if x == 0 then
  166.             ui.removeTextArea(5)
  167.             chooseMap()
  168.             closeWindow(1, nil)
  169.             closeWindow(2, nil)
  170.             mode = "start"
  171.             time = os.time() + 10000
  172.             spawnBarrier()
  173.             spawnGroundWoodPart2()
  174.             for name, data in pairs(tfm.get.room.playerList) do
  175.                 tfm.exec.setPlayerNightMode(true, name)
  176.             end
  177.             tfm.exec.chatMessage ("Map created by "..mapsSettings[arg].author, nil)
  178.         end    
  179.     elseif mode == "start" then
  180.         local x1 = math.ceil((time - os.time())/1000)
  181.         local c = string.format("%d", x1)
  182.         ui.addTextArea(6, "<p align='center'><font size='25px'>"..c.."", nil, mapsSettings[arg].xx, mapsSettings[arg].yy, 60, 40, 0xc191c, 0x573926, 1, false)
  183.         if x1 == 0 then
  184.             ui.removeTextArea(6)
  185.             for players = 1, #mice do
  186.                 ui.addWindow(1, mice[players].tr.text1, mice[players].v, 10, 30, 100, 30, 1, false, false)
  187.                 ui.addWindow(2, mice[players].tr.text2, mice[players].v, 130, 30, 100, 30, 1, false, false)
  188.             end
  189.             tfm.exec.removePhysicObject(1)
  190.             mode = "wait2"
  191.             time = os.time() + 90000
  192.             tfm.exec.setGameTime (90, true)
  193.         end
  194.     elseif mode == "wait2" then
  195.         tfm.exec.disableAfkDeath (false)
  196.         tfm.exec.disableMortCommand (false)
  197.         local x2 = math.ceil((time - os.time())/1000)
  198.         local c = string.format("%d", x2)
  199.         if x2 == 0 then
  200.             ui.addWindow(7, "<p align='center'><font size='20px'>Classification", nil, 120, 80, 600, 300, 1, false, false)
  201.             ui.addTextArea(8, "<font size='15px'><j>1 - "..positions[1].." ("..times[1]..")<n><br><n2>2 - "..positions[2].." ("..times[2]..")<n><br><ce>3 - "..positions[3].." ("..times[3]..")<n>", nil, 350, 150, 300, 100, 0x161616, 0x161616, 0, true)
  202.             time = os.time() + 5000
  203.             mode = "end"
  204.         end
  205.     elseif mode == "end" then
  206.         local x3 = math.ceil((time - os.time())/1000)
  207.         local c = string.format("%d", x3)
  208.         if x3 == 0 then
  209.             closeWindow(7, nil)
  210.             ui.removeTextArea(8)
  211.             for name, data in pairs(tfm.get.room.playerList) do
  212.                 tfm.exec.setPlayerNightMode(false, name)
  213.             end
  214.             clearGrounds()
  215.             init()
  216.         end
  217.     end
  218. end
  219.  
  220. function eventNewPlayer(player)
  221.     mice[player] = {v = player, tr = trad}
  222.     mice[#mice + 1] = mice[player]
  223.     ui.addWindow(1, mice[player].tr.text1, player, 10, 30, 100, 30, 1, false, false)
  224.     ui.addWindow(2, mice[player].tr.text2, player, 130, 30, 100, 30, 1, false, false)
  225.     if mode == "lobby" then
  226.         tfm.exec.respawnPlayer(player)
  227.     end
  228. end
  229.  
  230. function eventPlayerLeft(player)
  231.     if mode == "wait2" then
  232.         LivePlayersOnGame()
  233.     end
  234. end
  235.  
  236. function closeWindow(id, player)
  237.     var = id
  238.     for text = 1, 10 do
  239.         ui.removeTextArea(var, player)
  240.         var = var.."0"
  241.     end
  242. end
  243.  
  244. function generateValuesOfMiceCollision()
  245.     var = math.random(1, 3)
  246.     if var == 1 then
  247.         MiceCollision1 = {true, false, false, false}
  248.     elseif var == 2 then
  249.         MiceCollision1 = {true, true, false, false}
  250.     elseif var == 3 then
  251.         MiceCollision1 = {true, true, true, false}
  252.     end
  253. end
  254.  
  255. function spawnGroundWoodPart1(xory, IDInit, IDEnd, callFunction)
  256.     generateValuesOfMiceCollision()
  257.     if mapsSettings[arg].map == 1 then
  258.         callFunction(xory, IDInit, IDEnd)
  259.     elseif mapsSettings[arg].map == 2 then
  260.         callFunction(xory, IDInit, IDEnd)
  261.     elseif mapsSettings[arg].map == 3 then
  262.         callFunction(xory, IDInit, IDEnd)
  263.     end
  264. end
  265.  
  266. function spawnGroundWoodPart2()
  267.     if mapsSettings[arg].map == 1 then
  268.         for general = 1, 12 do
  269.             spawnGroundWoodPart1(mapsSettings[arg].y1orx2[general], mapsSettings[arg].IDInit[general], mapsSettings[arg].IDEnd[general], toVerticalMaps)
  270.         end
  271.     elseif mapsSettings[arg].map == 2 then
  272.         for general = 1, 12 do
  273.             spawnGroundWoodPart1(mapsSettings[arg].y1orx2[general], mapsSettings[arg].IDInit[general], mapsSettings[arg].IDEnd[general], toHorizontalMaps)
  274.         end
  275.     elseif mapsSettings[arg].map == 3 then
  276.         for general = 1, 10 do
  277.             spawnGroundWoodPart1(mapsSettings[arg].y1orx2[general], mapsSettings[arg].IDInit[general], mapsSettings[arg].IDEnd[general], toVerticalMaps)
  278.         end
  279.     end
  280. end
  281.  
  282. function eventPlayerGetCheese(player)
  283.     tfm.exec.playerVictory (player)
  284.     if positions[1] == "N/A" then
  285.         positions[1] = player
  286.     else
  287.         if positions[2] == "N/A" then
  288.             positions[2] = player
  289.         else
  290.             if positions[3] == "N/A" then
  291.                 positions[3] = player
  292.                 time = os.time() + 10000
  293.             end
  294.         end
  295.     end
  296. end
  297.  
  298. function LivePlayersOnGame()
  299.     counter = 0
  300.     for name, data in pairs(tfm.get.room.playerList) do
  301.         t = tfm.get.room.playerList[name].isDead
  302.         if t == false then
  303.             counter = counter + 1
  304.         end
  305.     end
  306.     if counter == 0 then
  307.         time = os.time() + 3000
  308.     end
  309. end
  310.  
  311. function eventPlayerDied(player)
  312.     if mode == "wait2" then
  313.         LivePlayersOnGame()
  314.     end
  315. end
  316.  
  317. function eventPlayerWon ( jogador, tempo, tempoRespawn )
  318.     LivePlayersOnGame()
  319.     var7 = string.sub(tempo, 1, string.len(tempo) / 2)
  320.     var8 = string.sub(tempo, (string.len(tempo) / 2) + 1)
  321.     var9 = var7.."."..var8.."s"
  322.     for i = 1, 3 do
  323.         if counter3 == i then
  324.             times[i] = var9
  325.         end
  326.     end
  327.     counter3 = counter3 + 1
  328. end
  329.  
  330. function chooseMap()
  331.     if mapIndex >= 1 and mapIndex < #mapsSettings then
  332.         mapIndex = mapIndex + 1
  333.     else
  334.         mapIndex = 1
  335.     end
  336.     arg = mapIndex
  337.     tfm.exec.newGame(mapsSettings[mapIndex].xml)
  338. end
  339.  
  340. function clearGrounds()
  341.     for i = mapsSettings[arg].IDInit[1], mapsSettings[arg].IDMaxNumber do
  342.         tfm.exec.removePhysicObject(i)
  343.     end
  344. end
  345.  
  346. function toVerticalMaps(y, IDInit, IDEnd)
  347.     cont = 1
  348.     var2 = math.random(#MiceCollision1)
  349.     for h = IDInit, IDEnd do
  350.         tfm.exec.addPhysicObject(h, mapsSettings[arg].x1ory2[cont], y, {
  351.             type = 0,
  352.             width = 80,
  353.             height = 11,
  354.             friction = 0.3,
  355.             restitution = 0.2,
  356.             miceCollision = MiceCollision1[var2],
  357.             groundCollision = false
  358.         })
  359.         cont = cont + 1
  360.         table.remove(MiceCollision1, var2)
  361.     end
  362. end
  363.  
  364. function toHorizontalMaps(x, IDInit, IDEnd)
  365.     cont = 1
  366.     var2 = math.random(#MiceCollision1)
  367.     for h = IDInit, IDEnd do
  368.         tfm.exec.addPhysicObject(h, x, mapsSettings[arg].x1ory2[cont], {
  369.             type = 0,
  370.             width = 80,
  371.             height = 11,
  372.             friction = 0.3,
  373.             angle = 90,
  374.             restitution = 0.2,
  375.             miceCollision = MiceCollision1[var2],
  376.             groundCollision = false
  377.         })
  378.         cont = cont + 1
  379.         table.remove(MiceCollision1, var2)  
  380.     end
  381. end
  382.  
  383. function barrierToMaps(x, y, w, h, angle)
  384.     tfm.exec.addPhysicObject(1, x, y, {
  385.         type = 0,
  386.         width = w,
  387.         height = h,
  388.         angle = angle,
  389.         friction = 0.3,
  390.         restitution = 0.2,
  391.         miceCollision = true,
  392.         groundCollision = false
  393.     })
  394. end
  395.  
  396. function spawnBarrier()
  397.     if arg == 1 then
  398.         barrierToMaps(405, 80, 808, 20, 0)
  399.     elseif arg == 2 then
  400.        barrierToMaps(69, 259, 808, 20, 90)
  401.     elseif arg == 3 then
  402.        barrierToMaps(400, 4800, 800, 20, 0)
  403.     elseif arg == 4 then
  404.        barrierToMaps(405, 80, 808, 20, 0)
  405.     end
  406. end
  407.  
  408. init()
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