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- tfm.exec.disableAutoShaman(true)
- tfm.exec.disableAutoNewGame(true)
- tfm.exec.disableAutoScore (true)
- tfm.exec.disableAutoTimeLeft (true)
- tfm.exec.disablePhysicalConsumables (true)
- system.disableChatCommandDisplay (nil, true)
- lang = {}
- lang.br = {
- text1 = "<p align='center'><font size='12px'><a href='event:help'>Ajuda",
- text2 = "<p align='center'><font size='12px'><a href='event:credits'>Creditos",
- text3 = "<p align='center'><font size='20px'><j>Lucky Fall<n><br></p><p align='left'><font size='12px'>Fall Lucky é um jogo onde você deve entrar em portas (No jogo representado pela madeira) você deve entrar na Madeira correta e tentar ser um dos primeiros a pegar o <j>queijo<n>.<br><br><font size='15px'>Comandos:<br><br><font size='12px'><j>!lang<n> <v>[BR/EN]<n> - Muda o idioma do seu jogo.",
- text4 = "<p align='center'><font size='12px'><a href='event:close'>Fechar",
- text5 = "<p align='center'><font size='20px'><j>Creditos<n><br></p><p align='left'><font size='12px'>Este jogo foi desenvolvido por Refletz#6472 (Soristl), baseado na ideia do modo de jogo que existe no Fall Guys, espero que gostem ^^.<br><br>Agradecimentos especiais:<br><br><j>Esh#0095<n> (<v>Design Popup e Texts<n>) | <j>Chisaky#0000<n> (<v>Tradução para En<n>).",
- text6 = "<p align='center'><font size='20px'>O jogo começa em"
- }
- lang.en = {
- text1 = "<p align='center'><font size='12px'><a href='event:help'>Help",
- text2 = "<p align='center'><font size='12px'><a href='event:credits'>Credits",
- text3 = "<p align='center'><font size='20px'><j>Lucky Fall<n><br></p><p align='left'><font size='12px'>Lucky Fall is a game that you must choose the right spot indicated by the wood arrow, once you chose the right one, you're fall to the next floor. You have to find all the corrects places to fall and reach the <j>cheese<n> as faster as you can.all.<br><br><font size='15px'>Commands:<br><br><font size='12px'><j>!lang<n> <v>[BR/EN]<n> - Change the language.",
- text4 = "<p align='center'><font size='12px'><a href='event:close'>Close",
- text5 = "<p align='center'><font size='20px'><j>Credits<n><br></p><p align='left'><font size='12px'>This game was developed by Refletz#6472(Soristl), based on Fall Guys game mode. I hope you guys enjoy it! ^^.<br><br> Acknowledgments:<br><br><j>Esh#0095<n> (<v>Pop-up design and texts<n>) | <j>Chisaky#0000<n> (<v>English translation<n>).",
- text6 = "<p align='center'><font size='20px'>The game will start in"
- }
- if tfm.get.room.community == "br" then
- trad = lang.br
- else
- trad = lang.en
- end
- function ui.addWindow(id, text, player, x, y, width, height, alpha, corners, closeButton, buttonText)
- id = tostring(id)
- ui.addTextArea(id.."000000000", "", player, x, y, width, height, 0x573926, 0x573926, alpha, true)
- ui.addTextArea(id.."0", "", player, x+1, y+1, width-2, height-2, 0x8a583c, 0x8a583c, alpha, true)
- ui.addTextArea(id.."00", "", player, x+3, y+3, width-6, height-6, 0x2b1f19, 0x2b1f19, alpha, true)
- ui.addTextArea(id.."000", "", player, x+4, y+4, width-8, height-8, 0xc191c, 0xc191c, alpha, true)
- ui.addTextArea(id.."0000", "", player, x+5, y+5, width-10, height-10, 0x2d5a61, 0x2d5a61, alpha, true)
- ui.addTextArea(id.."00000", text, player, x+5, y+6, width-10, height-12, 0x142b2e, 0x142b2e, alpha, true)
- local imageId = {}
- if corners then
- table.insert(imageId, tfm.exec.addImage("155cbe97a3f.png", "&1", x-7, (y+height)-22, player))
- table.insert(imageId, tfm.exec.addImage("155cbe99c72.png", "&1", x-7, y-7, player))
- table.insert(imageId, tfm.exec.addImage("155cbe9bc9b.png", "&1", (x+width)-20, (y+height)-22, player))
- table.insert(imageId, tfm.exec.addImage("155cbea943a.png", "&1", (x+width)-20, y-7, player))
- end
- if closeButton then
- ui.addTextArea(id.."000000", "", player, x+8, y+height-22, width-16, 13, 0x7a8d93, 0x7a8d93, alpha, true)
- ui.addTextArea(id.."0000000", "", player, x+9, y+height-21, width-16, 13, 0xe1619, 0xe1619, alpha, true)
- ui.addTextArea(id.."00000000", "", player, x+9, y+height-21, width-17, 12, 0x314e57, 0x314e57, alpha, true)
- ui.addTextArea(id.."", buttonText, player, x+9, y+height-24, width-17, nil, 0x314e57, 0x314e57, 0, true)
- end
- return imageId
- end
- local mapIndex = 1
- function init()
- mice = {}
- for name, data in pairs(tfm.get.room.playerList) do
- mice[name] = {v = name, tr = trad}
- mice[#mice + 1] = mice[name]
- end
- tfm.exec.newGame('<C><P /><Z><S><S L="800" H="40" X="401" Y="380" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="24" o="6a7495" H="420" X="-13" Y="191" T="12" P="0,0,0.3,0.2,0,0,0,0" /><S L="855" o="6a7495" H="28" X="409" Y="-15" T="12" P="0,0,0.3,0.2,0,0,0,0" /><S P="0,0,0.3,0.2,0,0,0,0" L="24" o="6a7495" X="814" Y="191" T="12" H="420" /></S><D><DS Y="345" X="395" /></D><O /></Z></C>')
- mode = "lobby"
- time = os.time() + 15000
- for player = 1, #mice do
- ui.addWindow(1, mice[player].tr.text1, mice[player].v, 10, 30, 100, 30, 1, false, false)
- ui.addWindow(2, mice[player].tr.text2, mice[player].v, 130, 30, 100, 30, 1, false, false)
- end
- positions = {"N/A", "N/A", "N/A"}
- times = {"", "", ""}
- tfm.exec.disableAfkDeath (true)
- tfm.exec.disableMortCommand (true)
- counter3 = 1
- end
- mapsSettings = {
- [1] = {
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i="0,0,1640e7d5b26.png" L="80" o="324650" X="123" H="12" Y="1700" T="12" P="0,0,0.3,0.2,0,0,0,0" /><S P="0,0,0.3,0.2,0,0,0,0" Y="1700" L="80" o="324650" H="12" i="0,0,1640e7d5b26.png" T="12" X="203" /><S i="0,0,1640e7d5b26.png" L="80" o="324650" H="12" X="367" Y="1700" T="12" P="0,0,0.3,0.2,0,0,0,0" /><S P="0,0,0.3,0.2,0,0,0,0" Y="1700" L="80" o="324650" X="446" i="0,0,1640e7d5b26.png" T="12" H="12" /><S i="0,0,1640e7d5b26.png" L="80" o="324650" X="608" H="12" Y="1700" T="12" P="0,0,0.3,0.2,0,0,0,0" /><S P="0,0,0.3,0.2,0,0,0,0" Y="1700" L="80" o="324650" H="12" i="0,0,1640e7d5b26.png" T="12" X="688" /><S i="0,0,1640e7d5b26.png" L="80" o="324650" H="12" X="123" Y="2000" T="12" P="0,0,0.3,0.2,0,0,0,0" /><S P="0,0,0.3,0.2,0,0,0,0" Y="2000" L="80" o="324650" X="203" i="0,0,1640e7d5b26.png" T="12" H="12" /><S i="0,0,1640e7d5b26.png" L="80" o="324650" X="367" H="12" Y="2000" T="12" P="0,0,0.3,0.2,0,0,0,0" /><S P="0,0,0.3,0.2,0,0,0,0" Y="2000" L="80" o="324650" H="12" i="0,0,1640e7d5b26.png" 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- x1ory2 = {42, 285, 527, 770},
- y1orx2 = {200, 500, 800, 1100, 1400, 1700, 2000, 2300, 2600, 2900, 3200, 3500},
- IDInit = {2, 6, 10, 14, 18, 22, 26, 30, 34, 38, 42, 46},
- IDEnd = {5, 9, 13, 17, 21, 25, 29, 33, 37, 41, 45, 49},
- map = 1,
- IDMaxNumber = 49,
- xx = 370,
- yy = 100,
- author = "Refletz#6472"
- },
- [2] = {
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- y1orx2 = {450, 900, 1350, 1800, 2250, 2700, 3150, 3600, 4050, 4500},
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H="11" /><S H="11" L="80" X="285" c="2" Y="3500" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S P="0,0,0.3,0.2,0,0,0,0" L="80" H="11" c="2" Y="3500" T="0" X="527" /><S X="770" L="80" H="11" c="2" Y="3500" T="0" P="0,0,0.3,0.2,0,0,0,0" /></S><D><DS Y="53" X="400" /><F Y="3989" X="383" /><F Y="3989" X="420" /><F Y="4007" X="385" /><F Y="4008" X="419" /></D><O /></Z></C>',
- x1ory2 = {42, 285, 527, 770},
- y1orx2 = {200, 500, 800, 1100, 1400, 1700, 2000, 2300, 2600, 2900, 3200, 3500},
- IDInit = {2, 6, 10, 14, 18, 22, 26, 30, 34, 38, 42, 46},
- IDEnd = {5, 9, 13, 17, 21, 25, 29, 33, 37, 41, 45, 49},
- map = 1,
- IDMaxNumber = 49,
- xx = 370,
- yy = 100,
- author = "Qscvbnkop#0000"
- }
- }
- function eventTextAreaCallback(tI, name, c)
- if c == "help" then
- ui.addWindow(3, mice[name].tr.text3, name, 120, 80, 600, 300, 1, false, true, mice[name].tr.text4)
- elseif c == "credits" then
- ui.addWindow(3, mice[name].tr.text5, name, 120, 80, 600, 300, 1, false, true, mice[name].tr.text4)
- elseif c == "close" then
- closeWindow(3, name)
- end
- end
- function eventChatCommand(name, message)
- if message:sub(1,4)=="lang" then
- v = string.lower(message:sub(6,7))
- if lang[v] then
- if v == "en" then
- mice[name].tr = lang.en
- updateTexts(name)
- elseif v == "br" then
- mice[name].tr = lang.br
- updateTexts(name)
- end
- end
- end
- end
- function updateTexts(player)
- ui.addWindow(1, mice[player].tr.text1, player, 10, 30, 100, 30, 1, false, false)
- ui.addWindow(2, mice[player].tr.text2, player, 130, 30, 100, 30, 1, false, false)
- end
- function eventLoop(current, remaining)
- if mode == "lobby" then
- local x = math.ceil((time - os.time())/1000)
- local c = string.format("%d", x)
- for players = 1, #mice do
- ui.addTextArea(5, mice[players].tr.text6.." "..c.."s", mice[players].v, 200, 200, 400, 400, 0x161616, 0x161616, 0, false)
- end
- if x == 0 then
- ui.removeTextArea(5)
- chooseMap()
- closeWindow(1, nil)
- closeWindow(2, nil)
- mode = "start"
- time = os.time() + 10000
- spawnBarrier()
- spawnGroundWoodPart2()
- for name, data in pairs(tfm.get.room.playerList) do
- tfm.exec.setPlayerNightMode(true, name)
- end
- tfm.exec.chatMessage ("Map created by "..mapsSettings[arg].author, nil)
- end
- elseif mode == "start" then
- local x1 = math.ceil((time - os.time())/1000)
- local c = string.format("%d", x1)
- ui.addTextArea(6, "<p align='center'><font size='25px'>"..c.."", nil, mapsSettings[arg].xx, mapsSettings[arg].yy, 60, 40, 0xc191c, 0x573926, 1, false)
- if x1 == 0 then
- ui.removeTextArea(6)
- for players = 1, #mice do
- ui.addWindow(1, mice[players].tr.text1, mice[players].v, 10, 30, 100, 30, 1, false, false)
- ui.addWindow(2, mice[players].tr.text2, mice[players].v, 130, 30, 100, 30, 1, false, false)
- end
- tfm.exec.removePhysicObject(1)
- mode = "wait2"
- time = os.time() + 90000
- tfm.exec.setGameTime (90, true)
- end
- elseif mode == "wait2" then
- tfm.exec.disableAfkDeath (false)
- tfm.exec.disableMortCommand (false)
- local x2 = math.ceil((time - os.time())/1000)
- local c = string.format("%d", x2)
- if x2 == 0 then
- ui.addWindow(7, "<p align='center'><font size='20px'>Classification", nil, 120, 80, 600, 300, 1, false, false)
- ui.addTextArea(8, "<font size='15px'><j>1 - "..positions[1].." ("..times[1]..")<n><br><n2>2 - "..positions[2].." ("..times[2]..")<n><br><ce>3 - "..positions[3].." ("..times[3]..")<n>", nil, 350, 150, 300, 100, 0x161616, 0x161616, 0, true)
- time = os.time() + 5000
- mode = "end"
- end
- elseif mode == "end" then
- local x3 = math.ceil((time - os.time())/1000)
- local c = string.format("%d", x3)
- if x3 == 0 then
- closeWindow(7, nil)
- ui.removeTextArea(8)
- for name, data in pairs(tfm.get.room.playerList) do
- tfm.exec.setPlayerNightMode(false, name)
- end
- clearGrounds()
- init()
- end
- end
- end
- function eventNewPlayer(player)
- mice[player] = {v = player, tr = trad}
- mice[#mice + 1] = mice[player]
- ui.addWindow(1, mice[player].tr.text1, player, 10, 30, 100, 30, 1, false, false)
- ui.addWindow(2, mice[player].tr.text2, player, 130, 30, 100, 30, 1, false, false)
- if mode == "lobby" then
- tfm.exec.respawnPlayer(player)
- end
- end
- function eventPlayerLeft(player)
- if mode == "wait2" then
- LivePlayersOnGame()
- end
- end
- function closeWindow(id, player)
- var = id
- for text = 1, 10 do
- ui.removeTextArea(var, player)
- var = var.."0"
- end
- end
- function generateValuesOfMiceCollision()
- var = math.random(1, 3)
- if var == 1 then
- MiceCollision1 = {true, false, false, false}
- elseif var == 2 then
- MiceCollision1 = {true, true, false, false}
- elseif var == 3 then
- MiceCollision1 = {true, true, true, false}
- end
- end
- function spawnGroundWoodPart1(xory, IDInit, IDEnd, callFunction)
- generateValuesOfMiceCollision()
- if mapsSettings[arg].map == 1 then
- callFunction(xory, IDInit, IDEnd)
- elseif mapsSettings[arg].map == 2 then
- callFunction(xory, IDInit, IDEnd)
- elseif mapsSettings[arg].map == 3 then
- callFunction(xory, IDInit, IDEnd)
- end
- end
- function spawnGroundWoodPart2()
- if mapsSettings[arg].map == 1 then
- for general = 1, 12 do
- spawnGroundWoodPart1(mapsSettings[arg].y1orx2[general], mapsSettings[arg].IDInit[general], mapsSettings[arg].IDEnd[general], toVerticalMaps)
- end
- elseif mapsSettings[arg].map == 2 then
- for general = 1, 12 do
- spawnGroundWoodPart1(mapsSettings[arg].y1orx2[general], mapsSettings[arg].IDInit[general], mapsSettings[arg].IDEnd[general], toHorizontalMaps)
- end
- elseif mapsSettings[arg].map == 3 then
- for general = 1, 10 do
- spawnGroundWoodPart1(mapsSettings[arg].y1orx2[general], mapsSettings[arg].IDInit[general], mapsSettings[arg].IDEnd[general], toVerticalMaps)
- end
- end
- end
- function eventPlayerGetCheese(player)
- tfm.exec.playerVictory (player)
- if positions[1] == "N/A" then
- positions[1] = player
- else
- if positions[2] == "N/A" then
- positions[2] = player
- else
- if positions[3] == "N/A" then
- positions[3] = player
- time = os.time() + 10000
- end
- end
- end
- end
- function LivePlayersOnGame()
- counter = 0
- for name, data in pairs(tfm.get.room.playerList) do
- t = tfm.get.room.playerList[name].isDead
- if t == false then
- counter = counter + 1
- end
- end
- if counter == 0 then
- time = os.time() + 3000
- end
- end
- function eventPlayerDied(player)
- if mode == "wait2" then
- LivePlayersOnGame()
- end
- end
- function eventPlayerWon ( jogador, tempo, tempoRespawn )
- LivePlayersOnGame()
- var7 = string.sub(tempo, 1, string.len(tempo) / 2)
- var8 = string.sub(tempo, (string.len(tempo) / 2) + 1)
- var9 = var7.."."..var8.."s"
- for i = 1, 3 do
- if counter3 == i then
- times[i] = var9
- end
- end
- counter3 = counter3 + 1
- end
- function chooseMap()
- if mapIndex >= 1 and mapIndex < #mapsSettings then
- mapIndex = mapIndex + 1
- else
- mapIndex = 1
- end
- arg = mapIndex
- tfm.exec.newGame(mapsSettings[mapIndex].xml)
- end
- function clearGrounds()
- for i = mapsSettings[arg].IDInit[1], mapsSettings[arg].IDMaxNumber do
- tfm.exec.removePhysicObject(i)
- end
- end
- function toVerticalMaps(y, IDInit, IDEnd)
- cont = 1
- var2 = math.random(#MiceCollision1)
- for h = IDInit, IDEnd do
- tfm.exec.addPhysicObject(h, mapsSettings[arg].x1ory2[cont], y, {
- type = 0,
- width = 80,
- height = 11,
- friction = 0.3,
- restitution = 0.2,
- miceCollision = MiceCollision1[var2],
- groundCollision = false
- })
- cont = cont + 1
- table.remove(MiceCollision1, var2)
- end
- end
- function toHorizontalMaps(x, IDInit, IDEnd)
- cont = 1
- var2 = math.random(#MiceCollision1)
- for h = IDInit, IDEnd do
- tfm.exec.addPhysicObject(h, x, mapsSettings[arg].x1ory2[cont], {
- type = 0,
- width = 80,
- height = 11,
- friction = 0.3,
- angle = 90,
- restitution = 0.2,
- miceCollision = MiceCollision1[var2],
- groundCollision = false
- })
- cont = cont + 1
- table.remove(MiceCollision1, var2)
- end
- end
- function barrierToMaps(x, y, w, h, angle)
- tfm.exec.addPhysicObject(1, x, y, {
- type = 0,
- width = w,
- height = h,
- angle = angle,
- friction = 0.3,
- restitution = 0.2,
- miceCollision = true,
- groundCollision = false
- })
- end
- function spawnBarrier()
- if arg == 1 then
- barrierToMaps(405, 80, 808, 20, 0)
- elseif arg == 2 then
- barrierToMaps(69, 259, 808, 20, 90)
- elseif arg == 3 then
- barrierToMaps(400, 4800, 800, 20, 0)
- elseif arg == 4 then
- barrierToMaps(405, 80, 808, 20, 0)
- end
- end
- init()
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