Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Thread 2 "tfs" received signal SIGSEGV, Segmentation fault.
- [Switching to Thread 0x7ffff5c006c0 (LWP 1274946)]
- 0x000055555580bd58 in Tile::hasProperty(ITEMPROPERTY) const ()
- (gdb) bt
- #0 0x000055555580bd58 in Tile::hasProperty(ITEMPROPERTY) const ()
- #1 0x00005555555df5b3 in AreaCombat::getList(Position const&, Position const&, std::forward_list<Tile*, std::allocator<Tile*> >&) const ()
- #2 0x00005555555dc12f in Combat::getCombatArea(Position const&, Position const&, AreaCombat const*, std::forward_list<Tile*, std::allocator<Tile*> >&) ()
- #3 0x00005555555ddb09 in Combat::CombatFunc(Creature*, Position const&, AreaCombat const*, CombatParams const&, void (*)(Creature*, Creature*, CombatParams const&, CombatDamage*), CombatDamage*) ()
- #4 0x00005555555de388 in Combat::doCombatHealth(Creature*, Position const&, AreaCombat const*, CombatDamage&, CombatParams const&) ()
- #5 0x00005555555de160 in Combat::doCombat(Creature*, Position const&) const ()
- #6 0x0000555555800167 in CombatSpell::castSpell(Creature*) ()
- #7 0x000055555580035e in CombatSpell::castSpell(Creature*, Creature*) ()
- #8 0x0000555555754caf in Monster::doAttacking(unsigned int) ()
- #9 0x000055555561a663 in Creature::onAttacking(unsigned int) ()
- #10 0x000055555564ac05 in Game::checkCreatures(unsigned long) ()
- #11 0x00005555556703ec in void std::__invoke_impl<void, void (Game::*&)(unsigned long), Game*&, unsigned long&>(std::__invoke_memfun_deref, void (Game::*&)(unsigned long), Game*&, unsigned long&) ()
- #12 0x000055555566ec8f in std::__invoke_result<void (Game::*&)(unsigned long), Game*&, unsigned long&>::type std::__invoke<void (Game::*&)(unsigned long), Game*&, unsigned long&>(void (Game::*&)(unsigned long), Game*&, unsigned long&) ()
- #13 0x000055555566d1fa in void std::_Bind<void (Game::*(Game*, unsigned long))(u--Type <RET> for more, q to quit, c to --Type <RET> for more, q to quit, c to continue without paging--
- #26 0x00007ffff74eabb4 in std::execute_native_thread_routine (__p=0x55555594e970)
- at ../../../../../src/libstdc++-v3/src/c++11/thread.cc:104
- #27 0x00007ffff709ca94 in start_thread (arg=<optimized out>) at ./nptl/pthread_create.c:447
- #28 0x00007ffff7129c3c in clone3 () at ../sysdeps/unix/sysv/linux/x86_64/clone3.S:78
- (gdb) bt
- #0 0x000055555580bd58 in Tile::hasProperty(ITEMPROPERTY) const ()
- #1 0x00005555555df5b3 in AreaCombat::getList(Position const&, Position const&, std::forward_list<Tile*, std::allocator<Tile*> >&) const ()
- #2 0x00005555555dc12f in Combat::getCombatArea(Position const&, Position const&, AreaCombat const*, std::forward_list<Tile*, std::allocator<Tile*> >&) ()
- #3 0x00005555555ddb09 in Combat::CombatFunc(Creature*, Position const&, AreaCombat const*, CombatParams const&, void (*)(Creature*, Creature*, CombatParams const&, CombatDamage*), CombatDamage*) ()
- #4 0x00005555555de388 in Combat::doCombatHealth(Creature*, Position const&, AreaCombat const*, CombatDamage&, CombatParams const&) ()
- #5 0x00005555555de160 in Combat::doCombat(Creature*, Position const&) const ()
- #6 0x0000555555800167 in CombatSpell::castSpell(Creature*) ()
- #7 0x000055555580035e in CombatSpell::castSpell(Creature*, Creature*) ()
- #8 0x0000555555754caf in Monster::doAttacking(unsigned int) ()
- #9 0x000055555561a663 in Creature::onAttacking(unsigned int) ()
- #10 0x000055555564ac05 in Game::checkCreatures(unsigned long) ()
- #11 0x00005555556703ec in void std::__invoke_impl<void, void (Game::*&)(unsigned long), Game*&, unsigned long&>(std::__invoke_memfun_deref, void (Game::*&)(unsigned long), Game*&, unsigned long&) ()
- #12 0x000055555566ec8f in std::__invoke_result<void (Game::*&)(unsigned long), Game*&, unsigned long&>::type std::__invoke<void (Game::*&)(unsigned long), Game*&, unsigned long&>(void (Game::*&)(unsigned long), Game*&, unsigned long&) ()
- #13 0x000055555566d1fa in void std::_Bind<void (Game::*(Game*, unsigned long))(unsigned long)>::__call<void, , 0ul, 1ul>(std::tuple<>&&, std::_Index_tuple<0ul, 1ul>) ()
- #14 0x0000555555669e53 in void std::_Bind<void (Game::*(Game*, unsigned long))(unsigned long)>::operator()<, void>() ()
- #15 0x00005555556652bc in void std::__invoke_impl<void, std::_Bind<void (Game::*(Game*, unsigned long))(unsigned long)>&>(std::__invoke_other, std::_Bind<void (Game::*(Game*, unsigned long))(unsigned long)>&) ()
- #16 0x000055555565f186 in std::enable_if<std::is_void<void>::value, void>::type std::__invoke_r<void, std::_Bind<void (Game::*(Game*, unsigned long))(unsigned long)>&>(std::_Bind<void (Game::*(Game*, unsigned long))(unsigned long)>&) ()
- #17 0x00005555556593d5 in std::_Function_handler<void (), std::_Bind<void (Game::*(Game*, unsigned long))(unsigned long)> >::_M_invoke(std::_Any_data const&) ()
- #18 0x0000555555809f30 in std::function<void ()>::operator()() const ()
- #19 0x0000555555809ab8 in Task::operator()() ()
- #20 0x0000555555809c2e in Dispatcher::threadMain() ()
- #21 0x00005555557889a6 in void std::__invoke_impl<void, void (Dispatcher::*)(), Dispatcher*>(std::__invoke_memfun_deref, void (Dispatcher::*&&)(), Dispatcher*&&) ()
- #22 0x0000555555788724 in std::__invoke_result<void (Dispatcher::*)(), Dispatcher*>::type std::__invoke<void (Dispatcher::*)(), Dispatcher*>(void (Dispatcher::*&&)(), Dispatcher*&&) ()
- #23 0x00005555557884bd in void std::thread::_Invoker<std::tuple<void (Dispatcher::*)(), Dispatcher*> >::_M_invoke<0ul, 1ul>(std::_Index_tuple<0ul, 1ul>) ()
- #24 0x000055555578824e in std::thread::_Invoker<std::tuple<void (Dispatcher::*)(), Dispatcher*> >::operator()() ()
- #25 0x0000555555787f4a in std::thread::_State_impl<std::thread::_Invoker<std::tuple<void (Dispatcher::*)(), Dispatcher*> > >::_M_run() ()
- #26 0x00007ffff74eabb4 in std::execute_native_thread_routine (__p=0x55555594e970) at ../../../../../src/libstdc++-v3/src/c++11/thread.cc:104
- #27 0x00007ffff709ca94 in start_thread (arg=<optimized out>) at ./nptl/pthread_create.c:447
- #28 0x00007ffff7129c3c in clone3 () at ../sysdeps/unix/sysv/linux/x86_64/clone3.S:78
- ubuntu@ns31116696:~$ screen -r graj
- #0 0x000055555580bd58 in Tile::hasProperty(ITEMPROPERTY) const ()
- No symbol table info available.
- #1 0x00005555555df5b3 in AreaCombat::getList(Position const&, Position const&, std::forward_list<Tile*, std::allocator<Tile*> >&) const ()
- No symbol table info available.
- #2 0x00005555555dc12f in Combat::getCombatArea(Position const&, Position const&, AreaCombat const*, std::forward_list<Tile*, std::allocator<Tile*> >&) ()
- No symbol table info available.
- #3 0x00005555555ddb09 in Combat::CombatFunc(Creature*, Position const&, AreaCombat const*, CombatParams const&, void (*)(Creature*, Creature*, CombatParams const&, CombatDamage*), CombatDamage*) ()
- No symbol table info available.
- #4 0x00005555555de388 in Combat::doCombatHealth(Creature*, Position const&, AreaCombat const*, CombatDamage&, CombatParams const&) ()
- No symbol table info available.
- #5 0x00005555555de160 in Combat::doCombat(Creature*, Position const&) const ()
- No symbol table info available.
- #6 0x0000555555800167 in CombatSpell::castSpell(Creature*) ()
- No symbol table info available.
- #7 0x000055555580035e in CombatSpell::castSpell(Creature*, Creature*) ()
- No symbol table info available.
- #8 0x0000555555754caf in Monster::doAttacking(unsigned int) ()
- No symbol table info available.
- #9 0x000055555561a663 in Creature::onAttacking(unsigned int) ()
- No symbol table info available.
- #10 0x000055555564ac05 in Game::checkCreatures(unsigned long) ()
- No symbol table info available.
- #11 0x00005555556703ec in void std::__invoke_impl<void, void (Game::*&)(unsigned long), Game*&, unsigned long&>(std::__invoke_memfun_deref, void (Game::*&)(unsigned long), Game*&, unsigned long&) ()
- No symbol table info available.
- #12 0x000055555566ec8f in std::__invoke_result<void (Game::*&)(unsigned long), Game*&, unsigned long&>::type std::__invoke<void (Game::*&)(unsigned long), Game*&, unsigned long&>(void (Game::*&)(unsigned long), Game*&, unsigned long&) ()
- No symbol table info available.
- #13 0x000055555566d1fa in void std::_Bind<void (Game::*(Game*, unsigned long))(unsigned long)>::__call<void, , 0ul, 1ul>(std::tuple<>&&, std::_Index_tuple<0ul, 1ul>) ()
- No symbol table info available.
- #14 0x0000555555669e53 in void std::_Bind<void (Game::*(Game*, unsigned long))(unsigned long)>::operator()<, void>() ()
- No symbol table info available.
- #15 0x00005555556652bc in void std::__invoke_impl<void, std::_Bind<void (Game::*(Game*, unsigned long))(unsigned long)>&>(std::__invoke_other, std::_Bind<void (Game::*(Game*, unsigned long))(unsigned long)>&) ()
- No symbol table info available.
- #16 0x000055555565f186 in std::enable_if<std::is_void<void>::value, void>::type std::__invoke_r<void, std::_Bind<void (Game::*(Game*, unsigned long))(unsigned long)>&>(std::_Bind<void (Game::*(Game*, unsigned long))(unsigned long)>&) ()
- No symbol table info available.
- #17 0x00005555556593d5 in std::_Function_handler<void (), std::_Bind<void (Game::*(Game*, unsigned long))(unsigned long)> >::_M_invoke(std::_Any_data const&) ()
- No symbol table info available.
- --Type <RET> for more, q to quit, c to continue without paging--
Advertisement
Add Comment
Please, Sign In to add comment