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[OUAT | EMMA SWAN]: Reign Swan

Aug 27th, 2019
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  1. > Character Template
  2.  
  3.  
  4. Personal
  5.  
  6. **Full Name:** Reign Swan
  7. **Alias or Nickname:** Wren, Birdie, Ray
  8. **Canon Parent:** Emma Swan
  9. **Gender:** Female
  10. **Sexuality:** Straight
  11. **Age:** 18 years old
  12. **Species:** Mortal
  13. **Birthplace:** Unknown
  14. **Current Residence:** Storybrooke
  15.  
  16. ↠Other↞
  17.  
  18. **Abilities:**
  19.  
  20. M A G I C
  21. The user has access to magic, the use of rituals, symbols, actions, gestures, language, etc., to exploit supernatural forces to varying degrees, with only their skill, personal power-level, imagination/knowledge, and/or morality to define the borders. Given the flexibility of magic, its users have essentially limitless possibilities for what they can accomplish.
  22.  
  23. As the product of True Love, Reign is born and possesses powerful white | light magic and therefore her abilities are more enhanced than that of other sorcerers and beholders of Magic;
  24.  
  25. NOTE: This doesn’t mean Reign can use her abilities for darker purposes; Dark Magic. It simply means that with all her being, she is of Light and White Magic.
  26.  
  27. >Spell-Casting<
  28. The user can cast spells, which is a procedure for producing specific magical effects. This is often a series of words that take effect when spoken, though others are able to cast spells merely by thinking, with gestures, with magical objects or through a ritual of some sort.
  29.  
  30. A few spells of which Reign is skilled at are;
  31. —Transformation: Reign can turn any object and/or person into certain materials, such as wood or stone.
  32. —Weakened Sleeping Curse: Reign can put anyone to sleep with a wave of her hand.
  33. —Accelerating healing factor: Reign can heal any cuts or wounds.
  34. —Enchanting: Like many dark sorceresses, Reign can enchant objects.
  35. —Paraylizing: Reign has the ability to freeze any moving thing.
  36. —Tracking Spell: Reign can track and locate anyone anywhere, and by touching an object, she is able to see glimpses of it’s past and history, therefore allowing her to locate it’s owner even without her personally knowing them.
  37. -Revealing: With a wave of Reign’s hand she can reveal any thing that has been hidden by magic.
  38. —Portal creation: Reign has the power to open and close portals. With these portals, she is able to transport anyone anywhere.
  39. -Protection Spell
  40.  
  41. W E A K N E S S
  42. May need to perform certain actions/fulfill conditions to use magic, ranging from specific words/songs, inscription/incantation, certain hand/body moves, materials that may be consumed or even extensive rituals.
  43. Incorrect pronunciation and word choice of a spell may have negative effects (such as the spell being thrown back at the user, or producing a different effect than expected).
  44. May need to use special artifacts such as spell books, herbs, and talismans.
  45. May be limited on how many spells they can cast.
  46. May require concentration to work.
  47. Certain spells may only work for as long as the caster is alive.
  48. Certain spells may be limited to a specific group of spell casters.
  49. Certain spells may have negative effect to nature and require a balance to the universe. For instance, if one person is brought back to life, another will die in the process.
  50. More powerful spells may require more magical power (e.g, mana) and training to work.
  51. Untrained novices can easily misuse a spell creating unpredictable results.
  52. Some spells may taint the user's soul and turn them down the path of evil/good, and therefore are best left unknown.
  53. Some spells may simply need to be spoken in reverse to be negated.
  54. Overuse may lead to physical and/or mental damage, temporary/permanent lose of magic or death.
  55. Useless against people with Spell Negation and Spell Immunity.
  56.  
  57. >Elemental Manipulation<
  58. User can create, shape and manipulate the basic elements of nature, the rudimentary, simplest or essential parts/principles of which nature consists. The four principal, basic elements and their states are:
  59.  
  60. Solid (Earth Manipulation)
  61. Liquid (Water Manipulation)
  62. Gas (Air Manipulation)
  63. Plasma (Fire Manipulation)
  64.  
  65. Reign is more skilled at Fire Manipulation, as most Sorcerers are.
  66.  
  67. W E A K N E S S
  68. User may be unable creating elements, being limited to manipulating already existing one.
  69. User may be limited to specific elements.
  70. Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
  71. User may be limited to specific types of elements.
  72. User may only be able to manipulate for a certain period of time.
  73. User may only be able to manipulate what they touch.
  74. User may be limited on the amount of elements that can control.
  75. Over-stepping her limits can cause her to either have bloody noises, fainting, falling into a deep slumber, or death.
  76. Depending on each of the elements she uses, it affects her physically.
  77. Nature will fight back if she consumes too much of the element and over-uses it.
  78.  
  79. >Teleportation<
  80. Reign can transport herself and others from one place to another in an instant usually in a cloud of white smoke. In addition to the white smoke, she is also able to teleport without it.
  81.  
  82. W E A K N E S S
  83. Reign can only travel to places she’s seen and been to before.
  84. She can only bring up to 3 people with her.
  85. Teleporting requires a fairly huge amount of strength and power to do, especially with the range of travel being much more further.
  86. She can teleport whenever and wherever with a cool-down of 1 minute.
  87.  
  88. >Conjuring|Apporation<
  89. Reign can conjure anything she wants out of thin air.
  90.  
  91. W E A K N E S S
  92. Magic Negation/Magic Destruction
  93. May take time to cast proper spells.
  94. May require spell ingredients/maintain focus to cast spells.
  95. May require markings or a magic circle for the conjuring and depending on the size, the bigger the summon.
  96. This requires nearly all her strength to do, depending on the item.
  97. She can’t summon OP things.
  98.  
  99. >Telekineses<
  100. User can influence/manipulate/move objects/matter with their mind. Telekinesis is one of the basis of many superpowers that are based on "controlling/manipulating", and may evolve to the point that a Telekinetic can control anything at a subatomic, particle and universal level. She can exert more extreme and precise amounts of force on targets that cannot normally be perceived (such as organs) and can can even defy extreme forces already exerted on a target (such as the force propelling a bullet). Therefore, users of telekinesis have demonstrating being able to stop bullets. Advanced users are able to generate more force that basic users, enough to suspend the movements of targets, immobilize them or even control their motor skills to some extent. They are able to torture others by causing internal damage, usually by crushing organs or breaking bones, which often results in the receiver convulsing and coughing up blood. A user can specifically target other parts of the body, such as the neck, allowing the user to restrict air and blood flow, and to squeeze or even break the neck of a victim. Their more extreme precision allow them to not inflict lethal or truly debilitating damage, unless they want to.
  101.  
  102. W E A K N E S S
  103. Telekinesis Immunity
  104. Psychic Energy Absorption can negate this power.
  105. May only be capable of moving objects they could physically move.
  106. May be unable or only able to move certain objects.
  107. May be able to move only the objects that they can physically perceive.
  108. Psychic strength may be proportional to user's capacity, meaning an opponent with greater physical strength than the user's mental strength may break free, or even be immune to the ability altogether.
  109. May be weakened or nullified by stress, fear, distractions, disbelief, lack of confidence, morale and willpower, etc.
  110. May be linked to or unwittingly triggered by by emotions, thoughts, dreams, causing the user to be unable to control or possibly even access their ability.
  111. May require intense amounts of concentration, focus and mental effort to use properly.
  112.  
  113. MAGIC WEAKNESSES
  114. •Anti-Magic
  115. •Unfamiliarity with the rules of magic may cause unintended effects.
  116. •May need proper training to be able to achieve their fullest potential.
  117. •Like metahumans, they still have the same exact limitations as regular humans unless they have specific immunities/resistances, or even immunity/resistance spells.
  118. •Over-Use of Abilities can cause unconsciousness, bleeding from the nose, or even death.
  119. •There are always loopholes to every spell, despite her being specific about it. Find the loophole, you’re able to use it against her.
  120. •If energy is drained, she can’t cast any spells.
  121. •There is always a price. Always.
  122. •Always make sure you know what the price is, it will come back to haunt you.
  123. -It will be paid, one way or another.
  124. -The price can range from something as insignificant as the magical energy required to activate your magic, a part of your sanity, or even something devastating, like your own life, or worse.
  125. •The insignificance of magical energy may vary based on its source and availability.
  126. •Magic is balance, meaning the benefits it provides may result in consequences to offset it.
  127. •Magic may be needed to defeat magic.
  128. •Stronger magics will overcome weaker ones.
  129. •Magic Resistance may foil your plans.
  130. •Magic Immunity is a problem.
  131. •Magic Negation is an even bigger problem.
  132. •Magic often drains a person's stamina or mana.
  133. •Naturally, stronger magic puts a much greater strain.
  134. •Magic is unpredictable, if one gets too creative or is interrupted in a crucial moment. Results range from amusing to annoying, but correctable, to destructive to lethal, to catastrophic to apocalyptic.
  135. •Without the knowledge or proper skill, the intended use of a spell can create unpredictable or potentially dangerous results.
  136. •There may be some side effects to using a certain type magic or spells.
  137. •Society with knowledge about magic is likely to have rules/laws about its use, and areas of magic that are forbidden.
  138. •In some societies, magic may be limited to a specific class or status.
  139. •User may be unable to use spells that are beyond their imagination.
  140. •Using magic may take concentration, focus and mental strength.
  141. •May react disastrously with Science Manipulation.
  142. •May disrupt/cancel out technology.
  143. •May need to perform certain actions/fulfill conditions to use magic, ranging from specific words/songs, certain hand/body moves, materials that may be consumed or even extensive rituals.
  144.  
  145.  
  146. // P H O T O K I N E S I S
  147. As opposed to dark ones, Reign represents Light, hence the reason why Reign’s manipulation of Light is far more advanced and powerful than simply just manipulating Light.
  148.  
  149. The user can create, shape and manipulate visible light, commonly referred to as light, is electromagnetic radiation that is visible to the human eye, and is responsible for the sense of sight.
  150.  
  151. Primary properties of visible light are intensity, propagation direction, frequency or wavelength spectrum, and polarization, while its speed in a vacuum (299,792,458 meters per second/186,000 MPS) is one of the fundamental constants of nature. Visible light, as with all types of electromagnetic radiation (EMR), is experimentally found to always move at this speed in a vacuum.
  152.  
  153. In common with all types of EMR, visible light is emitted and absorbed in tiny "packets" called photons and exhibits properties of both waves and particles. This property is referred to as the wave–particle duality. The study of light, known as optics, is an important research area in modern physics.
  154.  
  155. W E A K N E S S
  156. Photokinetic Immunity
  157. May be unable to create light, being limited to manipulating only from already existing sources.
  158. Distance, energy mass, precision, etc. depend upon the knowledge, skill, and strength of the user, and their power's natural limits.
  159. No matter how powerful the light is it will pass through anything completely transparent.
  160. May be overwhelmed by Darkness Manipulation.
  161. Since light is a constant existing element, the user will have to keep any light constructs in check to keep them from going on forever.
  162. Weak against Light Boundary/Light Absorption.
  163.  
  164. **Traits/Skills:**
  165. > Advanced Horse-Back Riding Skills.
  166. > Advanced in Potion Making.
  167. > Ripping out someone’s heart.
  168. > Impeccable Liar.
  169. > Extremely Strong Will | Indomitable Will;
  170. Due to how Reign’s mother was both the Saviour and was the first Dark One, Reign gained an excessively strong will, making her mind not be easily tampered with.
  171. > Expert in Spell Casting.
  172. > Expert in rituals.
  173. > Excellent Knowledge in Witchcraft and Sorcery.
  174. > Can tell when others are lying.
  175. > Skilled Swords-woman.
  176. > Expert in Markswoman.
  177. > Detective Skills.
  178.  
  179. **Strengths:**
  180. > Her Magic.
  181. > Her Emotions.
  182. > Light Magic.
  183.  
  184. **Weaknesses:**
  185. > True Love.
  186. > Her Family.
  187. > Her Emotions.
  188. > Her heart being ripped out.
  189. > Pure Gemstones;
  190. a.) Rubies.
  191. b.) Sapphire.
  192. c.) Opals.
  193. > Leaving Storybrooke can dampen her abilities.
  194.  
  195.  
  196. **Background:**
  197. Find ICLY.
  198. Not much is known about Reign herself personally.
  199.  
  200. ⇛Reference Photo(s)⇚
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