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- Blizz, Defender of the Ice Barrier
- Aqua-Type/WATER/Level 1/ATK 500/DEF 300 (Tuner)
- If this card is sent to the GY: You can add 1 "Ice Barrier" card from your Deck to your hand. You can only use this effect of "Blizz, Defender of the Ice Barrier" once per turn.
- Caravan of the Ice Barrier
- Sea-Serpent-Type/WATER/Level 1/ATK 500/DEF 200 (Tuner)
- You can target 3 "Ice Barrier" monsters in your GY; shuffle them into the Deck, and if you do, draw 2 cards. You can only use this effect of "Caravan of the Ice Barrier" once per turn.
- Secret Guards of the Ice Barrier
- Aqua-Type/WATER/Level 2/ATK 100/DEF 1600
- "Ice Barrier" monsters you control cannot be targeted by your opponent's card effects. While you control another "Ice Barrier" monster, your opponent cannot target this card for attacks.
- Geomancer of the Ice Barrier
- Spellcaster-Type/WATER/Level 3/ATK 800/DEF 1200 (Tuner)
- If you control another "Ice Barrier" monster: You can discard 1 card and declare 1 Attribute; until the end of your opponent's next turn, all face-up monsters your opponent controls with the declared Attribute cannot activate their effects. You can only use this effect of "Geomancer of the Ice Barrier" once per turn.
- Shock Troops of the Ice Barrier
- Spellcaster-Type/WATER/Level 3/ATK 1500/DEF 800
- If you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon "Shock Troops of the Ice Barrier" once per turn this way. During your Main Phase: You can destroy 1 WATER monster on the field or in your hand, and if you do, add 1 "Ice Barrier" monster from your Deck to your hand. You can only use this effect of "Shock Troop of the Ice Barrier" once per turn.
- Samurai of the Ice Barrier
- Warrior-Type/WATER/Level 4/ATK 1800/DEF 1500
- If this face-up Attack Position card is changed to face-up Defense Position: Destroy it, and if you do, draw 1 card for each "Ice Barrier" monster you control + 1.
- Prior instead locks you into Ice Barriers for the turn?
- Cryomancer and Dewdark seem fine, restriction for latter maybe being just needing to control another ice barrier monster
- Defender overlaps with Cryomancer, maybe offer some diversity
- Warlock restriction only to opponent
- Ice Barrier that revives itself if you control no monsters and only have ice barrier monsters in grave
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