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Feb 22nd, 2020
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  1. Version: 115191, IsPerforceBuild: false, BuildConfiguration: Shipping, NetMode: Standalone
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  3. Assertion failed: [File:C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')
  4.  
  5. FactoryGame_Win64_Shipping!FWindowsErrorOutputDevice::Serialize() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsErrorOutputDevice.cpp:74]
  6. FactoryGame_Win64_Shipping!FOutputDevice::LogfImpl() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\Core\Private\Misc\OutputDevice.cpp:71]
  7. FactoryGame_Win64_Shipping!AssertFailedImplV() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:101]
  8. FactoryGame_Win64_Shipping!FDebug::AssertFailed() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:449]
  9. FactoryGame_Win64_Shipping!TerminateOnDeviceRemoved() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp:198]
  10. FactoryGame_Win64_Shipping!VerifyD3D11Result() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp:247]
  11. FactoryGame_Win64_Shipping!FD3D11EventQuery::WaitForCompletion() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Query.cpp:322]
  12. FactoryGame_Win64_Shipping!FD3D11DynamicRHI::RHIEndDrawingViewport() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:679]
  13. FactoryGame_Win64_Shipping!FRHICommandListExecutor::ExecuteInner_DoExecute() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:325]
  14. FactoryGame_Win64_Shipping!FRHICommandListExecutor::ExecuteInner() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:592]
  15. FactoryGame_Win64_Shipping!FRHICommandList::EndDrawingViewport() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:1528]
  16. FactoryGame_Win64_Shipping!FSlateRHIRenderer::DrawWindow_RenderThread() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\SlateRHIRenderer\Private\SlateRHIRenderer.cpp:987]
  17. FactoryGame_Win64_Shipping!TGraphTask<TEnqueueUniqueRenderCommandType<`FSlateRHIRenderer::DrawWindows_Private'::`29'::SlateDrawWindowsCommandName,<lambda_9d39daa70e25cc78dedfedce390351b4> > >::ExecuteTask() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:857]
  18. FactoryGame_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:581]
  19. FactoryGame_Win64_Shipping!RenderingThreadMain() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:333]
  20. FactoryGame_Win64_Shipping!FRenderingThread::Run() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:464]
  21. FactoryGame_Win64_Shipping!FRunnableThreadWin::Run() [C:\Jenkins\ws\SB-200218111104-4e7\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:96]
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