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  1. #===============================================================================================================
  2. # NeverSink's Indepth Loot Filter - for Path of Exile
  3. #===============================================================================================================
  4. # VERSION: 7.12
  5. # TYPE: 5-UBER-STRICT
  6. # STYLE: NORMAL
  7. # AUTHOR: NeverSink
  8. # BUILDNOTES: Filter generated with NeverSink's FilterpolishZ
  9. #
  10. #------------------------------------
  11. # LINKS TO LATEST VERSION AND FILTER EDITOR
  12. #------------------------------------
  13. #
  14. # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz
  15. # GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter
  16. # POE FORUM THREAD: https://goo.gl/oQn4EN
  17. #
  18. #------------------------------------
  19. # SUPPORT THE DEVELOPMENT:
  20. #------------------------------------
  21. #
  22. # SUPPORT ME ON PATREON: https://www.patreon.com/Neversink
  23. # SUPPORT THE FILTERBLADE TEAM: http://www.filterblade.xyz/About
  24. #
  25. #------------------------------------
  26. # INSTALLATION / UPDATE :
  27. #------------------------------------
  28. #
  29. # 0) It's recommended to check for updates once a month or at least before new leagues, to receive economy finetuning and new features!
  30. # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
  31. # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
  32. #
  33. #------------------------------------
  34. # CONTACT - if you want to get notifications about updates or just get in touch:
  35. #------------------------------------
  36. # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
  37. #
  38. # TWITTER: @NeverSinkGaming
  39. # REDDIT: NeverSinkDev
  40. # GITHUB: NeverSinkDev
  41. # EMAIL : NeverSinkGaming-at-gmail.com
  42.  
  43. #===============================================================================================================
  44. # [WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
  45. #===============================================================================================================
  46. #
  47. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
  48. # [[0200]] 6 LINKS
  49. # [[0300]] SHAPER ITEMS
  50. # [0301] Shaper Item Layers - Rare Exclusions
  51. # [0302] Shaper Item Layers - T1 - ECONOMY
  52. # [0303] Shaper Item Layers - T2 - ECONOMY
  53. # [0304] Shaper Item Layers - T1 - CLASS
  54. # [0305] Shaper Item Layers - T2 - CLASS
  55. # [0306] Shaper Item Layers - T3
  56. # [[0400]] ELDER ITEMS
  57. # [0401] Elder Item Layers - Special Items
  58. # [0402] Elder Item Layers - T1 - ECONOMY
  59. # [0403] Elder Item Layers - T2 - ECONOMY
  60. # [0404] Elder Item Layers - CLASS T1
  61. # [0405] Elder Item Layers - CLASS T2
  62. # [0406] Elder Item Layers - T3
  63. # [[0500]] Explicit Mod filtering - Rare
  64. # [0501] Skill Staves/Bows
  65. # [0502] Rare Item Permutations
  66. # [0503] Weapons-Physical (Key: IPD)
  67. # [0504] The Suffix Abomination
  68. # [0505] Casters
  69. # [0506] General Resist Gear
  70. # [0507] Boots/Gloves
  71. # [0508] Boots
  72. # [0509] Gloves
  73. # [0510] Helmets
  74. # [0511] Shields
  75. # [0512] Body
  76. # [0513] Quiver
  77. # [0514] Belts
  78. # [0515] Rings
  79. # [0516] Amulets
  80. # [0517] Jewels
  81. # [[0600]] 6Socketed and 5Linked Drops
  82. # [[0700]] Explicit Mod Highlight - Synthesis League Drops
  83. # [0701] Synthesis - Jewel Exceptions
  84. # [0702] Synthesis - Leveling Exceptions
  85. # [0703] Synthesis - Top ES Bases
  86. # [0704] Synthesis - 86 boots (onslaught)
  87. # [0705] Synthesis - Other Great Bases
  88. # [0706] Synthesis - High Rings and Amulets
  89. # [0707] Synthesis - ILVL 86/84 busines
  90. # [0708] Synthesis - IAS Bows
  91. # [0709] Synthesis - Small Items are more desirable
  92. # [0710] Synthesis - Fractured Remaining Items
  93. # [[0800]] Explicit Mod Highlight - League Drops
  94. # [0801] Betrayal
  95. # [0802] Crafting mods
  96. # [0803] Delve
  97. # [0804] Bestiary
  98. # [0805] Incursion
  99. # [0806] Enchanted Items
  100. # [[0900]] Explicit Mod Highlight - Magic
  101. # [[1000]] Recipes, Magic and Normal items (endgame!)
  102. # [1001] Overqualitied Items
  103. # [1002] Exclusive bases: Stygian Vise
  104. # [1003] Abyss Jewels (Rare and Magic)
  105. # [1004] Exclusive bases: Top Value
  106. # [1005] Exclusive bases: Trinkets
  107. # [1006] Exclusive bases: Others
  108. # [1007] Corrupted Amulets
  109. # [1008] Chancing items
  110. # [1009] FLASKS (Endgame rules)
  111. # [1010] Add your own crafting rules here
  112. # [1011] 86+ Endgame crafting rules
  113. # [1012] 83/84+ Endgame crafting rules
  114. # [1013] 60+ Crafting rules for 60++ trinkets
  115. # [1014] Remaining crafting rules - add your own bases here!
  116. # [1015] Chisel recipe items
  117. # [1016] Fishing Rod
  118. # [1017] SRS Crude Bow
  119. # [1018] Chromatic recipe items ("RGB Recipe")
  120. # [1019] Endgame-start 4-links
  121. # [1020] Animate Weapon script - deactivated by default
  122. # [1021] W-soc offhand weapons
  123. # [1022] Sacrificial Garb
  124. # [[1100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  125. # [[1200]] Currency - PART 1 - Stacked Common Currency
  126. # [[1300]] Currency - PART 1 - Common currency
  127. # [[1400]] OVERRIDE AREA 2 - Override the default rare rulesets here
  128. # [[1500]] RARE ITEMS - TRINKETS (ENDGAME)
  129. # [1501] Rare trinkets 86+
  130. # [1502] Rare trinkets 84+
  131. # [1503] Breach Rings
  132. # [1504] Rare trinkets "remaining"
  133. # [[1600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME)
  134. # [1601] Rare crafting bases 86+
  135. # [1602] Rare crafting bases 83+
  136. # [1603] T1 rare items
  137. # [1604] T2 rare items
  138. # [1605] Other Conditions
  139. # [1606] 1H Daggers
  140. # [1607] 1H Claws
  141. # [1608] 1H Wands
  142. # [1609] 1H Foils
  143. # [1610] 1H Swords
  144. # [1611] 1H Maces
  145. # [1612] 1H Axes
  146. # [1613] 1H Sceptres
  147. # [1614] 2H Staves
  148. # [1615] 2H Swords, Axes, Maces
  149. # [1616] 2H Bows
  150. # [1617] AR: Gloves, Boots, Helmets
  151. # [1618] AR: Body Armors
  152. # [1619] OH: Shields
  153. # [1620] OH: Quivers
  154. # [[1700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  155. # [[1800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  156. # [[1900]] Gems
  157. # [1901] Exceptional Gems
  158. # [1902] Special Gems
  159. # [1903] High Tier Gems
  160. # [1904] Quality Gems
  161. # [1905] Leveled Gems
  162. # [1906] Other gems
  163. # [[2000]] UTILITY FLASKS (Levelling Rules)
  164. # [[2100]] HIDE LAYER 3: Random Endgame Flasks
  165. # [[2200]] Maps, fragments and labyrinth items
  166. # [2201] Unique Maps
  167. # [2202] Labyrinth items, Offerings
  168. # [2203] Shaped and Elder Maps
  169. # [2204] Top tier maps (T15-16)
  170. # [2205] High tier maps(T11-14)
  171. # [2206] Mid tier maps (T6-10)
  172. # [2207] Low tier maps (T1-T5)
  173. # [2208] Sorted Map Fragments
  174. # [2209] Scarabs
  175. # [2210] Remaining Map Fragments
  176. # [[2300]] Currency - PART 2 - Rare currency
  177. # [2301] Regular Rare Currency
  178. # [2302] Harbinger Currency
  179. # [2303] Incursion Currency
  180. # [2304] Delve Currency - Resonators
  181. # [2305] Delve Currency - Fossil
  182. # [2306] Top Currency
  183. # [2307] Essence Tier List
  184. # [2308] Perandus
  185. # [2309] Legion
  186. # [2310] Incubator
  187. # [2311] Breach
  188. # [2312] Others
  189. # [2313] Prophecies
  190. # [[2400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  191. # [2401] Exceptions to prevent ident. mistakes
  192. # [2402] T1 - Top tier cards
  193. # [2403] T2 - Great cards
  194. # [2404] T3 - Decent cards
  195. # [2405] Special - Special Currency Cards
  196. # [2406] T5 - Format trash tier cards... before
  197. # [2407] T4 - ...showing the remaining cards
  198. # [[2500]] Currency - PART 4 - remaining items
  199. # [[2600]] Uniques!
  200. # [2601] Exceptions
  201. # [2602] Harbinger - Pieces
  202. # [2603] Tier 1 uniques
  203. # [2604] Tier 2 uniques
  204. # [2605] Multi-Unique bases.
  205. # [2606] Possibly expensive uniques / meta influenced
  206. # [2607] Special Unique Searches
  207. # [2608] Prophecy-Material Uniques
  208. # [2609] Random Uniques
  209. # [[2700]] Quest Items and Shaper Orbs
  210. # [[2800]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  211. # [[2900]] Leveling - Flasks
  212. # [2901] Hide outdated flasks
  213. # [2902] Hybrid flasks (normal)
  214. # [2903] Life Flasks - Normal (Kudos to Antnee)
  215. # [2904] Mana Flasks - Magic (Kudos to Antnee)
  216. # [2905] Show remaining flasks
  217. # [[3000]] Leveling - Merged Rules
  218. # [[3100]] Leveling - RGB Recipes
  219. # [[3200]] Leveling - RARES
  220. # [3201] Leveling rares - specific items
  221. # [3202] Leveling rares - Progression - First Levels
  222. # [3203] Leveling rares - Melee Weapons
  223. # [3204] Leveling rares - Ranged
  224. # [3205] Leveling rares - Caster
  225. # [3206] Leveling rares - remaining rules
  226. # [[3300]] Leveling - Useful items
  227. # [3301] Linked gear - 4links
  228. # [3302] Linked gear - Caster Weapon Configuration
  229. # [3303] Linked gear - 3links
  230. # [3304] Util end Act1
  231. # [3305] Act 2+3
  232. # [3306] Act 4+5+6
  233. # [3307] Optional Recipes
  234. # [3308] 20% quality items for those strange people who want them
  235. # [[3400]] Leveling - natural weapon progression
  236. # [3401] Quivers - Progression
  237. # [3402] Progression - Part 1 1-11
  238. # [3403] Progression - Part 2 11-26
  239. # [3404] Progression - Part 3 26-65
  240. # [[3500]] Leveling - misc normal items
  241. # [3501] Normal items - First 4-8 levels - useful items
  242. # [3502] Vendor Normal items - Until level 3 (Remaining)
  243. # [[3600]] Leveling - misc magic items
  244. # [3601] Vendor Magic items - until 3
  245. # [3602] Vendor Magic items - until 12
  246. # [3603] Vendor Magic items - Until 24
  247. # [3604] Vendor Magic items - Until 36
  248. # [[3700]] HIDE LAYER 5 - Remaining Items
  249. # [[3800]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening!
  250. # [[3900]] Special thanks to!
  251.  
  252. #===============================================================================================================
  253. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
  254. #===============================================================================================================
  255.  
  256. #===============================================================================================================
  257. # [[0200]] 6 LINKS
  258. #===============================================================================================================
  259.  
  260. Show
  261. Corrupted False
  262. LinkedSockets 6
  263. Rarity <= Rare
  264. Class "Body Armour"
  265. SetFontSize 45
  266. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  267. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  268. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  269. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  270. PlayEffect Red
  271. MinimapIcon 0 Red Star
  272.  
  273. Show
  274. LinkedSockets 6
  275. Rarity <= Rare
  276. SetFontSize 45
  277. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  278. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  279. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  280. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  281. PlayEffect Red
  282. MinimapIcon 0 Red Diamond
  283.  
  284. #===============================================================================================================
  285. # [[0300]] SHAPER ITEMS
  286. #===============================================================================================================
  287.  
  288. #------------------------------------
  289. # [0301] Shaper Item Layers - Rare Exclusions
  290. #------------------------------------
  291.  
  292. Show # $tier->t1ex $type->rare->shaper
  293. ShaperItem True
  294. ItemLevel >= 80
  295. Rarity <= Rare
  296. BaseType "Blue Pearl Amulet" "Bone Helmet" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots"
  297. SetFontSize 45
  298. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  299. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  300. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  301. PlayAlertSound 1 300
  302. PlayEffect Red
  303. MinimapIcon 0 Red Diamond
  304.  
  305. Show # $tier->t1ex $type->rare->shaper
  306. ShaperItem True
  307. Rarity <= Rare
  308. BaseType "Blue Pearl Amulet" "Bone Helmet" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots"
  309. SetFontSize 45
  310. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  311. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  312. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  313. PlayAlertSound 3 300 # DROPSOUND: Unique
  314. PlayEffect Yellow
  315. MinimapIcon 0 Yellow Diamond
  316.  
  317. #------------------------------------
  318. # [0302] Shaper Item Layers - T1 - ECONOMY
  319. #------------------------------------
  320.  
  321. Show # $tier->t1-1 $type->rare->shaper
  322. ShaperItem True
  323. ItemLevel >= 82
  324. Rarity <= Rare
  325. BaseType "Crystal Belt" "Curved Blade" "Fingerless Silk Gloves" "Grappler" "Horned Sceptre" "Opal Ring" "Piledriver" "Prismatic Ring" "Steel Ring"
  326. SetFontSize 45
  327. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  328. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  329. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  330. PlayAlertSound 1 300
  331. PlayEffect Red
  332. MinimapIcon 0 Red Diamond
  333.  
  334. Show # $tier->t1-2 $type->rare->shaper
  335. ShaperItem True
  336. ItemLevel >= 84
  337. Rarity <= Rare
  338. BaseType "Agate Amulet" "Amber Amulet" "Astral Plate" "Baroque Round Shield" "Champion Kite Shield" "Colossal Tower Shield" "Coral Amulet" "Coral Ring" "Coronal Maul" "Crystal Sceptre" "Diamond Ring" "Eclipse Staff" "Embroidered Gloves" "Exquisite Blade" "Hubris Circlet" "Jade Amulet" "Jewelled Foil" "Lapis Amulet" "Mesh Boots" "Moon Staff" "Oak Buckler" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Pecoraro" "Ruby Ring" "Sorcerer Gloves" "Titanium Spirit Shield" "Turquoise Amulet" "Two-Toned Boots"
  339. SetFontSize 45
  340. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  341. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  342. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  343. PlayAlertSound 1 300
  344. PlayEffect Red
  345. MinimapIcon 0 Red Diamond
  346.  
  347. Show # $tier->t1-3 $type->rare->shaper
  348. ShaperItem True
  349. ItemLevel >= 86
  350. Rarity <= Rare
  351. BaseType "Arcanist Gloves" "Archon Kite Shield" "Assassin Bow" "Bone Armour" "Bronze Tower Shield" "Callous Mask" "Carnal Armour" "Citrine Amulet" "Crusader Buckler" "Crystal Wand" "Demon Dagger" "Engraved Greatsword" "Fleshripper" "Gladiator Helmet" "Gold Amulet" "Golden Kris" "Grinning Fetish" "Imperial Bow" "Lion Pelt" "Maelström Staff" "Nightmare Bascinet" "Paua Amulet" "Platinum Kris" "Poignard" "Profane Wand" "Prophecy Wand" "Ritual Sceptre" "Riveted Gloves" "Sallet" "Sambar Sceptre" "Sorcerer Boots" "Spiraled Wand" "Steel Circlet" "Thicket Bow" "Topaz Ring" "Two-Stone Ring" "Vaal Hatchet" "Vaal Regalia" "Varnished Coat" "Void Sceptre"
  352. SetFontSize 45
  353. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  354. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  355. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  356. PlayAlertSound 1 300
  357. PlayEffect Red
  358. MinimapIcon 0 Red Diamond
  359.  
  360. #------------------------------------
  361. # [0303] Shaper Item Layers - T2 - ECONOMY
  362. #------------------------------------
  363.  
  364. Show # $tier->t2-1 $type->rare->shaper
  365. ShaperItem True
  366. ItemLevel >= 80
  367. Rarity <= Rare
  368. BaseType "Agate Amulet" "Amber Amulet" "Assassin Bow" "Battle Buckler" "Behemoth Mace" "Bone Armour" "Brass Spirit Shield" "Bronze Tower Shield" "Champion Kite Shield" "Citrine Amulet" "Clasped Mitts" "Conquest Chainmail" "Coral Amulet" "Coral Ring" "Coronal Maul" "Courtesan Sword" "Crystal Wand" "Curved Blade" "Despot Axe" "Diamond Ring" "Dragonscale Gauntlets" "Eclipse Staff" "Eelskin Tunic" "Elegant Round Shield" "Enameled Buckler" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Tower Shield" "Faun's Horn" "Fleshripper" "Gavel" "Gold Amulet" "Golden Kris" "Grappler" "Grinning Fetish" "Holy Chainmail" "Horned Sceptre" "Hubris Circlet" "Imperial Bow" "Jade Amulet" "Jewelled Foil" "Lapis Amulet" "Lion Pelt" "Lithe Blade" "Maraketh Bow" "Moon Staff" "Onyx Amulet" "Opal Sceptre" "Opal Wand" "Paua Amulet" "Pernarch" "Piledriver" "Pinnacle Tower Shield" "Prismatic Ring" "Raven Mask" "Ritual Sceptre" "Rock Breaker" "Ruby Ring" "Sage Wand" "Sapphire Ring" "Shadow Sceptre" "Skean" "Slink Gloves" "Sovereign Spiked Shield" "Spiny Round Shield" "Spiraled Wand" "Steel Gauntlets" "Sun Plate" "Thorium Spirit Shield" "Titanium Spirit Shield" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" "Two-Toned Boots" "Vaal Axe" "Vaal Buckler" "Vaal Gauntlets" "Variscite Blade" "Void Sceptre" "Widowsilk Robe"
  369. SetFontSize 45
  370. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  371. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  372. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  373. PlayAlertSound 3 300 # DROPSOUND: Unique
  374. PlayEffect Yellow
  375. MinimapIcon 0 Yellow Diamond
  376.  
  377. Show # $tier->t2-2 $type->rare->shaper
  378. ShaperItem True
  379. ItemLevel >= 85
  380. Rarity <= Rare
  381. BaseType "Abyssal Axe" "Abyssal Sceptre" "Ambush Mitts" "Ambusher" "Amethyst Ring" "Ancient Gauntlets" "Ancient Spirit Shield" "Angelic Kite Shield" "Antique Greaves" "Arcanist Gloves" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Astral Plate" "Barbed Club" "Battle Hammer" "Blood Raiment" "Bronze Plate" "Butcher Knife" "Cabalist Regalia" "Callous Mask" "Cardinal Round Shield" "Carnal Armour" "Carnal Boots" "Carnal Sceptre" "Chest Splitter" "Chiming Spirit Shield" "Colossal Tower Shield" "Colossus Mallet" "Conjurer Boots" "Conjurer's Vestment" "Corsair Sword" "Crimson Raiment" "Crusader Boots" "Crusader Buckler" "Crusader Chainmail" "Crystal Sceptre" "Decimation Bow" "Deerskin Boots" "Deicide Mask" "Demon Dagger" "Demon's Horn" "Desert Brigandine" "Dread Maul" "Elder Sword" "Embroidered Gloves" "Engraved Greatsword" "Engraved Hatchet" "Etched Kite Shield" "Eternal Burgonet" "Ezomyte Burgonet" "Ezomyte Dagger" "Ezomyte Spiked Shield" "Fancy Foil" "Fencer Helm" "Fiend Dagger" "Fire Arrow Quiver" "Fossilised Spirit Shield" "Fright Claw" "Frontier Leather" "Full Dragonscale" "General's Brigandine" "Girded Tower Shield" "Gladiator Helmet" "Gladiator Plate" "Gladius" "Gold Ring" "Graceful Sword" "Gutting Knife" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Headsman Axe" "Heathen Wand" "Heavy Belt" "Highborn Bow" "Hunter Hood" "Imbued Wand" "Imp Dagger" "Imperial Buckler" "Imperial Claw" "Imperial Maul" "Imperial Skean" "Infernal Axe" "Iron Ring" "Ironwood Buckler" "Ivory Spirit Shield" "Judgement Staff" "Labrys" "Lacewood Spirit Shield" "Lathi" "Lead Sceptre" "Leather Belt" "Maelström Staff" "Maple Round Shield" "Mesh Boots" "Midnight Blade" "Mirrored Spiked Shield" "Mosaic Kite Shield" "Murder Boots" "Nightmare Bascinet" "Noble Axe" "Noble Claw" "Nubuck Boots" "Nubuck Gloves" "Oak Buckler" "Ornate Mace" "Paua Ring" "Pecoraro" "Penetrating Arrow Quiver" "Petrified Club" "Pig-Faced Bascinet" "Platinum Kris" "Platinum Sceptre" "Poignard" "Polished Spiked Shield" "Prehistoric Claw" "Profane Wand" "Prophecy Wand" "Prophet Crown" "Quarterstaff" "Reaver Axe" "Reinforced Greaves" "Riveted Gloves" "Royal Burgonet" "Royal Sceptre" "Sadist Garb" "Saint's Hauberk" "Sallet" "Sambar Sceptre" "Samite Gloves" "Satin Gloves" "Satin Slippers" "Scholar Boots" "Serpent Wand" "Serpentine Staff" "Serpentscale Boots" "Serpentscale Gauntlets" "Serrated Arrow Quiver" "Serrated Foil" "Shagreen Tower Shield" "Sharkskin Gloves" "Sharktooth Arrow Quiver" "Slink Boots" "Solar Maul" "Sorcerer Boots" "Sorcerer Gloves" "Spike-Point Arrow Quiver" "Spine Bow" "Spiny Maul" "Stag Sceptre" "Stealth Gloves" "Steel Circlet" "Steelscale Boots" "Steelscale Gauntlets" "Talon Axe" "Teak Round Shield" "Tempered Foil" "Terror Claw" "Thicket Bow" "Tiger Hook" "Timber Axe" "Titan Gauntlets" "Titan Greaves" "Tomahawk" "Tornado Wand" "Trapper Boots" "Trisula" "Triumphant Lamellar" "Twin Claw" "Unset Ring" "Ursine Pelt" "Vaal Blade" "Vaal Claw" "Vaal Greatsword" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Rapier" "Vaal Regalia" "Vaal Sceptre" "Varnished Coat" "War Axe" "Wolf Pelt" "Woodful Staff" "Wrist Chopper" "Zealot Boots" "Zealot Gloves" "Zodiac Leather"
  382. SetFontSize 45
  383. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  384. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  385. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  386. PlayAlertSound 3 300 # DROPSOUND: Unique
  387. PlayEffect Yellow
  388. MinimapIcon 0 Yellow Diamond
  389.  
  390. #------------------------------------
  391. # [0304] Shaper Item Layers - T1 - CLASS
  392. #------------------------------------
  393.  
  394. Show # $tier->t1c $type->rare->shaper
  395. ShaperItem True
  396. ItemLevel >= 85
  397. Rarity <= Rare
  398. Class "Amulets"
  399. SetFontSize 45
  400. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  401. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  402. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  403. PlayAlertSound 1 300
  404. PlayEffect Red
  405. MinimapIcon 0 Red Diamond
  406.  
  407. #------------------------------------
  408. # [0305] Shaper Item Layers - T2 - CLASS
  409. #------------------------------------
  410.  
  411. Show # $tier->t2c $type->rare->shaper
  412. ShaperItem True
  413. ItemLevel >= 86
  414. Rarity <= Rare
  415. Class "Belts" "Boots" "Daggers" "Gloves" "Helmets" "Quivers" "Rings" "Sceptres"
  416. SetFontSize 45
  417. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  418. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  419. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  420. PlayAlertSound 3 300 # DROPSOUND: Unique
  421. PlayEffect Yellow
  422. MinimapIcon 0 Yellow Diamond
  423.  
  424. #------------------------------------
  425. # [0306] Shaper Item Layers - T3
  426. #------------------------------------
  427.  
  428. Show # $tier->rest-trinkets $type->rare->shaper
  429. ShaperItem True
  430. Rarity <= Rare
  431. Class "Amulet" "Belts" "Ring"
  432. SetFontSize 45
  433. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  434. SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring
  435. SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
  436.  
  437. Hide # %H4 $tier->rest $type->rare->shaper
  438. ShaperItem True
  439. Rarity <= Rare
  440. SetFontSize 45
  441. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  442. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  443. SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
  444.  
  445. #===============================================================================================================
  446. # [[0400]] ELDER ITEMS
  447. #===============================================================================================================
  448.  
  449. #------------------------------------
  450. # [0401] Elder Item Layers - Special Items
  451. #------------------------------------
  452.  
  453. Show # $tier->t1ex $type->rare->elder
  454. ElderItem True
  455. ItemLevel >= 80
  456. Rarity <= Rare
  457. BaseType "Blue Pearl Amulet" "Bone Helmet" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots"
  458. SetFontSize 45
  459. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  460. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  461. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  462. PlayAlertSound 1 300
  463. PlayEffect Red
  464. MinimapIcon 0 Red Diamond
  465.  
  466. Show # $tier->t1ex $type->rare->elder
  467. ElderItem True
  468. Rarity <= Rare
  469. BaseType "Blue Pearl Amulet" "Bone Helmet" "Crystal Belt" "Fingerless Silk Gloves" "Gripped Gloves" "Marble Amulet" "Opal Ring" "Spiked Gloves" "Steel Ring" "Stygian Vise" "Two-Toned Boots"
  470. SetFontSize 45
  471. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  472. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  473. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  474. PlayAlertSound 3 300 # DROPSOUND: Unique
  475. PlayEffect Yellow
  476. MinimapIcon 0 Yellow Diamond
  477.  
  478. #------------------------------------
  479. # [0402] Elder Item Layers - T1 - ECONOMY
  480. #------------------------------------
  481.  
  482. Show # $tier->t1-1 $type->rare->elder
  483. ElderItem True
  484. ItemLevel >= 82
  485. Rarity <= Rare
  486. BaseType "Astral Plate" "Bone Helmet" "Crystal Belt" "Despot Axe" "Exquisite Blade" "Fingerless Silk Gloves" "Fleshripper" "Glorious Plate" "Lithe Blade" "Royal Burgonet" "Silken Hood" "Spiked Gloves" "Sundering Axe" "Talon Axe" "Vaal Axe"
  487. SetFontSize 45
  488. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  489. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  490. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  491. PlayAlertSound 1 300
  492. PlayEffect Red
  493. MinimapIcon 0 Red Diamond
  494.  
  495. Show # $tier->t1-2 $type->rare->elder
  496. ElderItem True
  497. ItemLevel >= 84
  498. Rarity <= Rare
  499. BaseType "Arena Plate" "Battle Plate" "Bronze Plate" "Champion Kite Shield" "Citrine Amulet" "Desert Brigandine" "Eternal Burgonet" "Ezomyte Axe" "Ezomyte Burgonet" "Full Dragonscale" "Gladiator Plate" "Grinning Fetish" "Jewelled Foil" "Leather Belt" "Onyx Amulet" "Steelhead" "Triumphant Lamellar" "Vaal Blade" "Void Axe"
  500. SetFontSize 45
  501. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  502. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  503. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  504. PlayAlertSound 1 300
  505. PlayEffect Red
  506. MinimapIcon 0 Red Diamond
  507.  
  508. Show # $tier->t1-3 $type->rare->elder
  509. ElderItem True
  510. ItemLevel >= 86
  511. Rarity <= Rare
  512. BaseType "Agate Amulet" "Assassin's Garb" "Bone Circlet" "Colossal Tower Shield" "Copper Tower Shield" "Coral Amulet" "Coronal Maul" "Crusader Plate" "Dragon Mace" "Ezomyte Blade" "Footman Sword" "General's Brigandine" "Gladius" "Jade Amulet" "Lapis Amulet" "Lion Sword" "Opal Wand" "Reaver Axe" "Reflex Bow" "Sun Plate" "Turquoise Amulet" "Vaal Gauntlets" "Vaal Greatsword" "Vaal Spirit Shield"
  513. SetFontSize 45
  514. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  515. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  516. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  517. PlayAlertSound 1 300
  518. PlayEffect Red
  519. MinimapIcon 0 Red Diamond
  520.  
  521. #------------------------------------
  522. # [0403] Elder Item Layers - T2 - ECONOMY
  523. #------------------------------------
  524.  
  525. Show # $tier->t2-1 $type->rare->elder
  526. ElderItem True
  527. ItemLevel >= 80
  528. Rarity <= Rare
  529. BaseType "Agate Amulet" "Amber Amulet" "Ambusher" "Ancient Gauntlets" "Arena Plate" "Astral Plate" "Bone Helmet" "Bronze Plate" "Bronze Tower Shield" "Buckskin Tower Shield" "Citrine Amulet" "Copper Tower Shield" "Coral Amulet" "Coronal Maul" "Crystal Belt" "Desert Brigandine" "Despot Axe" "Diamond Ring" "Dragonscale Gauntlets" "Dream Mace" "Elegant Round Shield" "Embroidered Gloves" "Eternal Burgonet" "Eternal Sword" "Exquisite Blade" "Ezomyte Axe" "Ezomyte Burgonet" "Fingerless Silk Gloves" "Flaying Knife" "Fleshripper" "Footman Sword" "Full Dragonscale" "Gilded Sallet" "Glorious Plate" "Grove Bow" "Harmonic Spirit Shield" "Hubris Circlet" "Hunter Hood" "Imp Dagger" "Infernal Sword" "Jade Amulet" "Jewelled Foil" "Labrys" "Lapis Amulet" "Leather Belt" "Lion Sword" "Lithe Blade" "Lordly Plate" "Maraketh Bow" "Midnight Blade" "Nubuck Gloves" "Occultist's Vestment" "Onyx Amulet" "Opal Wand" "Paua Amulet" "Piledriver" "Pinnacle Tower Shield" "Poignard" "Praetor Crown" "Prophet Crown" "Quarterstaff" "Quilted Jacket" "Ranger Bow" "Reaver Axe" "Reaver Helmet" "Reflex Bow" "Reinforced Greaves" "Royal Burgonet" "Ruby Ring" "Saint's Hauberk" "Sapphire Ring" "Silken Hood" "Slink Gloves" "Sorcerer Gloves" "Spiked Gloves" "Stag Sceptre" "Steelscale Gauntlets" "Sundering Axe" "Talon Axe" "Tempered Foil" "Thicket Bow" "Tiger Hook" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring" "Two-Toned Boots" "Vaal Axe" "Vaal Greatsword" "Void Axe"
  530. SetFontSize 45
  531. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  532. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  533. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  534. PlayAlertSound 3 300 # DROPSOUND: Unique
  535. PlayEffect Yellow
  536. MinimapIcon 0 Yellow Diamond
  537.  
  538. Show # $tier->t2-2 $type->rare->elder
  539. ElderItem True
  540. ItemLevel >= 85
  541. Rarity <= Rare
  542. BaseType "Abyssal Axe" "Alder Spiked Shield" "Ambush Mitts" "Amethyst Ring" "Antique Greaves" "Arcanist Gloves" "Arcanist Slippers" "Archon Kite Shield" "Assassin's Boots" "Assassin's Garb" "Aventail Helmet" "Battle Lamellar" "Battle Plate" "Behemoth Mace" "Bone Circlet" "Carnal Mitts" "Carnal Sceptre" "Champion Kite Shield" "Close Helmet" "Colossal Tower Shield" "Colosseum Plate" "Commander's Brigandine" "Compound Bow" "Conjurer's Vestment" "Conquest Chainmail" "Coral Ring" "Crested Tower Shield" "Crimson Raiment" "Crusader Chainmail" "Crusader Plate" "Crystal Sceptre" "Cutlass" "Decimation Bow" "Destroyer Regalia" "Devout Chainmail" "Dragon Mace" "Dragonscale Doublet" "Dragoon Sword" "Ebony Tower Shield" "Eclipse Staff" "Elder Sword" "Elegant Ringmail" "Engraved Hatchet" "Engraved Wand" "Etched Kite Shield" "Exquisite Leather" "Eye Gouger" "Ezomyte Blade" "Ezomyte Staff" "Ezomyte Tower Shield" "Festival Mask" "Field Lamellar" "Foul Staff" "Frontier Leather" "Full Wyrmscale" "Gavel" "Gemini Claw" "General's Brigandine" "Girded Tower Shield" "Gladiator Helmet" "Gladiator Plate" "Gladius" "Gold Amulet" "Gold Ring" "Golden Plate" "Goliath Gauntlets" "Goliath Greaves" "Gouger" "Grinning Fetish" "Gut Ripper" "Harpy Rapier" "Headsman Axe" "Heavy Belt" "Hellion's Paw" "Highland Blade" "Hydrascale Gauntlets" "Imperial Claw" "Infernal Axe" "Iron Ring" "Ivory Bow" "Ivory Spirit Shield" "Judgement Staff" "Lead Sceptre" "Legion Hammer" "Lion Pelt" "Lunaris Circlet" "Maelström Staff" "Magistrate Crown" "Mahogany Tower Shield" "Majestic Plate" "Mesh Gloves" "Mind Cage" "Moon Staff" "Moonstone Ring" "Mosaic Kite Shield" "Murder Boots" "Murder Mitts" "Nightmare Bascinet" "Nightmare Mace" "Noble Tricorne" "Oak Buckler" "Ornate Ringmail" "Pecoraro" "Pig-Faced Bascinet" "Plague Mask" "Platinum Sceptre" "Profane Wand" "Reinforced Tower Shield" "Riveted Gloves" "Royal Axe" "Royal Sceptre" "Runic Hatchet" "Rustic Sash" "Sadist Garb" "Saintly Chainmail" "Samite Helmet" "Samite Slippers" "Satin Gloves" "Scholar Boots" "Secutor Helm" "Sekhem" "Serpent Wand" "Shackled Boots" "Shadow Sceptre" "Shagreen Boots" "Sharkskin Gloves" "Siege Axe" "Siege Helmet" "Sinner Tricorne" "Skean" "Slink Boots" "Soldier Gloves" "Sorcerer Boots" "Sovereign Spiked Shield" "Spectral Sword" "Spidersilk Robe" "Spine Bow" "Spiny Maul" "Spiraled Foil" "Stealth Gloves" "Steel Circlet" "Steel Gauntlets" "Steel Kite Shield" "Steelhead" "Sun Plate" "Supreme Spiked Shield" "Terror Maul" "Thorium Spirit Shield" "Thresher Claw" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Trapper Mitts" "Trisula" "Triumphant Lamellar" "Twin Claw" "Unset Ring" "Vaal Blade" "Vaal Gauntlets" "Vaal Greaves" "Vaal Hatchet" "Vaal Mask" "Vaal Rapier" "Vaal Spirit Shield" "Vile Staff" "Void Sceptre" "Walnut Spirit Shield" "Wolf Pelt" "Wyrmscale Gauntlets" "Zealot Gloves" "Zealot Helmet" "Zodiac Leather"
  543. SetFontSize 45
  544. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  545. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  546. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  547. PlayAlertSound 3 300 # DROPSOUND: Unique
  548. PlayEffect Yellow
  549. MinimapIcon 0 Yellow Diamond
  550.  
  551. #------------------------------------
  552. # [0404] Elder Item Layers - CLASS T1
  553. #------------------------------------
  554.  
  555. # Currently no generic rules.
  556.  
  557. #------------------------------------
  558. # [0405] Elder Item Layers - CLASS T2
  559. #------------------------------------
  560.  
  561. Show # $tier->t2c $type->rare->elder
  562. ElderItem True
  563. ItemLevel >= 86
  564. Rarity <= Rare
  565. Class "Amulet" "Belts" "Boots" "Gloves" "Helmets" "Quiver" "Ring"
  566. SetFontSize 45
  567. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  568. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  569. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  570. PlayAlertSound 3 300 # DROPSOUND: Unique
  571. PlayEffect Yellow
  572. MinimapIcon 0 Yellow Diamond
  573.  
  574. #------------------------------------
  575. # [0406] Elder Item Layers - T3
  576. #------------------------------------
  577.  
  578. Show # $tier->rest-trinkets $type->rare->elder
  579. ElderItem True
  580. Rarity <= Rare
  581. Class "Amulet" "Belts" "Ring"
  582. SetFontSize 45
  583. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  584. SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring
  585. SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
  586.  
  587. Hide # %H4 $tier->rest $type->rare->elder
  588. ElderItem True
  589. Rarity <= Rare
  590. SetFontSize 45
  591. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  592. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  593. SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
  594.  
  595. #===============================================================================================================
  596. # [[0500]] Explicit Mod filtering - Rare
  597. #===============================================================================================================
  598.  
  599. #------------------------------------
  600. # [0501] Skill Staves/Bows
  601. #------------------------------------
  602.  
  603. Show # $type->expl->rare
  604. Corrupted False
  605. Identified True
  606. Class "Bow" "Staves"
  607. HasExplicitMod "Anarchist's" "Lava Caller's" "Sharpshooter's" "Tempest King's" "Winterbringer's"
  608. HasExplicitMod "Paragon's"
  609. SetFontSize 45
  610. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  611. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  612. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  613. PlayAlertSound 3 300 # DROPSOUND: Unique
  614. PlayEffect Blue
  615. MinimapIcon 0 Blue Diamond
  616.  
  617. #------------------------------------
  618. # [0502] Rare Item Permutations
  619. #------------------------------------
  620.  
  621. Show # $type->expl->rare
  622. Identified True
  623. DropLevel > 50
  624. Rarity Rare
  625. Class "Bows" "Wands"
  626. HasExplicitMod "Bloodthirsty" "Cruel" "Merciless" "Tyrannical"
  627. HasExplicitMod "Annealed" "Flaring" "Razor-sharp" "Tempered"
  628. HasExplicitMod "of Ease" "of Mastery" "of Renown"
  629. SetFontSize 45
  630. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  631. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  632. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  633. PlayAlertSound 3 300 # DROPSOUND: Unique
  634. PlayEffect Blue
  635. MinimapIcon 0 Blue Diamond
  636.  
  637. Show # $type->expl->rare
  638. Corrupted False
  639. Identified True
  640. DropLevel > 50
  641. Rarity Rare
  642. Class "Bows" "Wands"
  643. HasExplicitMod "Merciless" "Tyrannical"
  644. HasExplicitMod "of Incision" "of Renown"
  645. SetFontSize 45
  646. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  647. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  648. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  649. PlayAlertSound 3 300 # DROPSOUND: Unique
  650. PlayEffect Blue
  651. MinimapIcon 0 Blue Diamond
  652.  
  653. #------------------------------------
  654. # [0503] Weapons-Physical (Key: IPD)
  655. #------------------------------------
  656.  
  657. Show # $type->expl->rare
  658. Identified True
  659. DropLevel > 50
  660. Rarity Rare
  661. HasExplicitMod "Bloodthirsty" "Cruel" "Merciless" "Tyrannical"
  662. HasExplicitMod "Annealed" "Flaring" "Razor-sharp" "Tempered"
  663. HasExplicitMod "Champion's" "Conqueror's" "Dictator's" "Emperor's" "of Acclaim" "of Celebration" "of Destruction" "of Fame" "of Incision" "of Infamy" "of Penetrating" "of Renown" "of the Assassin"
  664. SetFontSize 45
  665. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  666. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  667. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  668. PlayAlertSound 3 300 # DROPSOUND: Unique
  669. PlayEffect Blue
  670. MinimapIcon 0 Blue Diamond
  671.  
  672. Show # $type->expl->rare
  673. Identified True
  674. DropLevel > 50
  675. Rarity Rare
  676. HasExplicitMod "Cruel" "Merciless" "Tyrannical"
  677. HasExplicitMod "Conqueror's" "Dictator's" "Emperor's" "Flaring" "Razor-sharp" "Tempered"
  678. SetFontSize 45
  679. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  680. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  681. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  682. PlayAlertSound 3 300 # DROPSOUND: Unique
  683. PlayEffect Blue
  684. MinimapIcon 0 Blue Diamond
  685.  
  686. Show # $type->expl->rare
  687. Corrupted False
  688. Identified True
  689. DropLevel > 50
  690. Rarity Rare
  691. HasExplicitMod "Merciless" "Tyrannical"
  692. HasExplicitMod "of Celebration" "of Infamy"
  693. SetFontSize 45
  694. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  695. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  696. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  697. PlayAlertSound 3 300 # DROPSOUND: Unique
  698. PlayEffect Blue
  699. MinimapIcon 0 Blue Diamond
  700.  
  701. #------------------------------------
  702. # [0504] The Suffix Abomination
  703. #------------------------------------
  704.  
  705. Show # $type->expl->rare
  706. Corrupted False
  707. Identified True
  708. DropLevel > 50
  709. Rarity Rare
  710. Class "Bows" "Claws" "Daggers" "One Hand Swords" "Thrusting One Hand Swords" "Wands"
  711. HasExplicitMod "of Incision" "of Penetrating"
  712. HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
  713. HasExplicitMod "of Celebration" "of Infamy"
  714. HasExplicitMod "Annealed" "Arcing" "Blasting" "Bloodthirsty" "Carbonising" "Champion's" "Conqueror's" "Cremating" "Cruel" "Crystalising" "Dictator's" "Discharging" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Frozen" "Glaciated" "Heart-Stopping" "Incinerating" "Merciless" "Polar" "Razor-sharp" "Scorching" "Shocking" "Tempered" "Tyrannical"
  715. SetFontSize 45
  716. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  717. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  718. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  719. PlayAlertSound 3 300 # DROPSOUND: Unique
  720. PlayEffect Blue
  721. MinimapIcon 0 Blue Diamond
  722.  
  723. #------------------------------------
  724. # [0505] Casters
  725. #------------------------------------
  726.  
  727. Show # $type->expl->rare
  728. Corrupted False
  729. Identified True
  730. Rarity Rare
  731. Class "Daggers" "Sceptres"
  732. HasExplicitMod "of Celebration" "of Fame" "of Infamy"
  733. HasExplicitMod "of Arcing" "of Ashes" "of Calamity" "of Discharge" "of Finesse" "of Floe" "of Glaciation" "of Immolation" "of Prestidigitation" "of Ruin" "of Sortilege" "of Unmaking"
  734. HasExplicitMod "Cryomancer's" "Esh's" "Glyphic" "Ionising" "Pyroclastic" "Runic" "Tul's" "Xoph's"
  735. SetFontSize 45
  736. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  737. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  738. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  739. PlayAlertSound 3 300 # DROPSOUND: Unique
  740. PlayEffect Blue
  741. MinimapIcon 0 Blue Diamond
  742.  
  743. Show # $type->expl->rare
  744. Corrupted False
  745. Identified True
  746. Rarity Rare
  747. Class "Daggers" "Sceptres" "Wands"
  748. HasExplicitMod "Carbonising" "Glyphic" "Pyroclastic" "Runic" "Xoph's"
  749. HasExplicitMod "Archmage's" "Lich's" "of Ashes" "of Combusting" "of Conflagrating" "of Immolation"
  750. SetFontSize 45
  751. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  752. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  753. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  754. PlayAlertSound 3 300 # DROPSOUND: Unique
  755. PlayEffect Blue
  756. MinimapIcon 0 Blue Diamond
  757.  
  758. Show # $type->expl->rare
  759. Corrupted False
  760. Identified True
  761. Rarity Rare
  762. Class "Daggers" "Sceptres" "Wands"
  763. HasExplicitMod "Esh's" "Glyphic" "Heart-Stopping" "Ionising" "Runic"
  764. HasExplicitMod "Archmage's" "Lich's" "of Arcing" "of Discharge"
  765. SetFontSize 45
  766. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  767. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  768. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  769. PlayAlertSound 3 300 # DROPSOUND: Unique
  770. PlayEffect Blue
  771. MinimapIcon 0 Blue Diamond
  772.  
  773. Show # $type->expl->rare
  774. Corrupted False
  775. Identified True
  776. Rarity Rare
  777. Class "Daggers" "Sceptres" "Wands"
  778. HasExplicitMod "Cryomancer's" "Crystalising" "Glyphic" "Runic" "Tul's"
  779. HasExplicitMod "Archmage's" "Lich's" "of Floe" "of Glaciation"
  780. SetFontSize 45
  781. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  782. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  783. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  784. PlayAlertSound 3 300 # DROPSOUND: Unique
  785. PlayEffect Blue
  786. MinimapIcon 0 Blue Diamond
  787.  
  788. #------------------------------------
  789. # [0506] General Resist Gear
  790. #------------------------------------
  791.  
  792. Show # $type->expl->rare
  793. Corrupted False
  794. Identified True
  795. Rarity Rare
  796. HasExplicitMod "of Haast" "of the Ice"
  797. HasExplicitMod "of the Magma" "of Tzteosh"
  798. HasExplicitMod "of Ephij" "of the Lightning"
  799. SetFontSize 45
  800. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  801. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  802. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  803. PlayAlertSound 3 300 # DROPSOUND: Unique
  804. PlayEffect Blue
  805. MinimapIcon 0 Blue Diamond
  806.  
  807. #------------------------------------
  808. # [0507] Boots/Gloves
  809. #------------------------------------
  810.  
  811. Show # $type->expl->rare
  812. Identified True
  813. Rarity Rare
  814. Class "Boots" "Gloves"
  815. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  816. HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh"
  817. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  818. HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile"
  819. SetFontSize 45
  820. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  821. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  822. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  823. PlayAlertSound 3 300 # DROPSOUND: Unique
  824. PlayEffect Blue
  825. MinimapIcon 0 Blue Diamond
  826.  
  827. Show # $type->expl->rare
  828. Identified True
  829. Rarity Rare
  830. Class "Boots" "Gloves"
  831. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  832. HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh"
  833. HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Titan" "of the Virtuoso" "of the Wind"
  834. HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile"
  835. SetFontSize 45
  836. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  837. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  838. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  839. PlayAlertSound 3 300 # DROPSOUND: Unique
  840. PlayEffect Blue
  841. MinimapIcon 0 Blue Diamond
  842.  
  843. Show # $type->expl->rare
  844. Identified True
  845. Rarity Rare
  846. Class "Boots" "Gloves"
  847. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  848. HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Titan" "of the Virtuoso" "of the Wind"
  849. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  850. HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile"
  851. SetFontSize 45
  852. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  853. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  854. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  855. PlayAlertSound 3 300 # DROPSOUND: Unique
  856. PlayEffect Blue
  857. MinimapIcon 0 Blue Diamond
  858.  
  859. Show # $type->expl->rare
  860. Identified True
  861. Rarity Rare
  862. Class "Boots" "Gloves"
  863. HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Titan" "of the Virtuoso" "of the Wind"
  864. HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh"
  865. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  866. HasExplicitMod "Athlete's" "Cheetah's" "Dauntless" "Gazelle's" "Hellion's" "Indomitable" "Rotund" "Unassailable" "Virile"
  867. SetFontSize 45
  868. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  869. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  870. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  871. PlayAlertSound 3 300 # DROPSOUND: Unique
  872. PlayEffect Blue
  873. MinimapIcon 0 Blue Diamond
  874.  
  875. #------------------------------------
  876. # [0508] Boots
  877. #------------------------------------
  878.  
  879. Show # $type->expl->rare
  880. Identified True
  881. Rarity Rare
  882. Class "Boots"
  883. HasExplicitMod "Athlete's" "Virile"
  884. HasExplicitMod "Cheetah's" "Hellion's"
  885. HasExplicitMod "Fawn's" "of Ephij" "of Haast" "of the Blur" "of the Genius" "of the Gods" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "Prior's" "Urchin"
  886. SetFontSize 45
  887. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  888. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  889. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  890. PlayAlertSound 3 300 # DROPSOUND: Unique
  891. PlayEffect Blue
  892. MinimapIcon 0 Blue Diamond
  893.  
  894. Show # $type->expl->rare
  895. Identified True
  896. DropLevel > 50
  897. Rarity Rare
  898. Class "Boots"
  899. HasExplicitMod "Cheetah's" "Hellion's"
  900. HasExplicitMod "Dauntless" "Indomitable" "Unassailable"
  901. HasExplicitMod "Pulsing" "Radiating" "Seething"
  902. SetFontSize 45
  903. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  904. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  905. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  906. PlayAlertSound 3 300 # DROPSOUND: Unique
  907. PlayEffect Blue
  908. MinimapIcon 0 Blue Diamond
  909.  
  910. #------------------------------------
  911. # [0509] Gloves
  912. #------------------------------------
  913.  
  914. Show # $type->expl->rare
  915. Identified True
  916. DropLevel > 50
  917. Rarity Rare
  918. Class "Gloves"
  919. HasExplicitMod "Indomitable" "Unassailable"
  920. HasExplicitMod "Pulsing" "Seething"
  921. SetFontSize 45
  922. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  923. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  924. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  925. PlayAlertSound 3 300 # DROPSOUND: Unique
  926. PlayEffect Blue
  927. MinimapIcon 0 Blue Diamond
  928.  
  929. Show # $type->expl->rare
  930. Identified True
  931. Rarity Rare
  932. Class "Gloves"
  933. HasExplicitMod "Honed" "Polished"
  934. HasExplicitMod "of Mastery" "of Renown"
  935. HasExplicitMod "of Lioneye" "of the Assassin" "of the Ranger"
  936. HasExplicitMod "Athlete's" "Dauntless" "Djinn's" "Fawn's" "Indomitable" "of Ephij" "of Haast" "of the Blur" "of the Furnace" "of the Genius" "of the Gods" "of the Ice" "of the Jaguar" "of the Kiln" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Savant" "of the Tempest" "of the Thunderhead" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Walrus" "of the Wind" "of the Yeti" "of Tzteosh" "Prior's" "Pulsing" "Radiating" "Rotund" "Seething" "Seraphim's" "Unassailable" "Urchin" "Virile"
  937. SetFontSize 45
  938. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  939. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  940. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  941. PlayAlertSound 3 300 # DROPSOUND: Unique
  942. PlayEffect Blue
  943. MinimapIcon 0 Blue Diamond
  944.  
  945. Show # $type->expl->rare
  946. Identified True
  947. DropLevel > 50
  948. Rarity Rare
  949. Class "Gloves"
  950. HasExplicitMod "Honed"
  951. HasExplicitMod "of Renown"
  952. HasExplicitMod "of Lioneye" "of the Assassin"
  953. SetFontSize 45
  954. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  955. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  956. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  957. PlayAlertSound 3 300 # DROPSOUND: Unique
  958. PlayEffect Blue
  959. MinimapIcon 0 Blue Diamond
  960.  
  961. #------------------------------------
  962. # [0510] Helmets
  963. #------------------------------------
  964.  
  965. Show # $type->expl->rare
  966. Identified True
  967. Rarity Rare
  968. Class "Helmets"
  969. HasExplicitMod "Athlete's" "Fecund"
  970. HasExplicitMod "Abbot's" "Fawn's" "Nautilus's" "Prior's" "Ram's" "Urchin"
  971. HasExplicitMod "Necromancer's" "of Ephij" "of Haast" "of Lioneye" "of the Assassin" "of the Blur" "of the Genius" "of the Gods" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Savant" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh"
  972. SetFontSize 45
  973. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  974. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  975. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  976. PlayAlertSound 3 300 # DROPSOUND: Unique
  977. PlayEffect Blue
  978. MinimapIcon 0 Blue Diamond
  979.  
  980. Show # $type->expl->rare
  981. Identified True
  982. DropLevel > 50
  983. Rarity Rare
  984. Class "Helmets"
  985. HasExplicitMod "Dauntless" "Indomitable" "Unassailable"
  986. HasExplicitMod "Blazing" "Seething"
  987. HasExplicitMod "Abbot's" "Necromancer's" "of Ephij" "of Haast" "of Lioneye" "of the Assassin" "of the Blur" "of the Genius" "of the Gods" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Savant" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "Seraphim's"
  988. SetFontSize 45
  989. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  990. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  991. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  992. PlayAlertSound 3 300 # DROPSOUND: Unique
  993. PlayEffect Blue
  994. MinimapIcon 0 Blue Diamond
  995.  
  996. #------------------------------------
  997. # [0511] Shields
  998. #------------------------------------
  999.  
  1000. Show # $type->expl->rare
  1001. Identified True
  1002. DropLevel > 50
  1003. Rarity Rare
  1004. Class "Shields"
  1005. HasExplicitMod "Indomitable" "Unassailable" "Unfaltering"
  1006. HasExplicitMod "Blazing" "Incandescent" "Scintillating"
  1007. SetFontSize 45
  1008. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1009. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1010. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1011. PlayAlertSound 3 300 # DROPSOUND: Unique
  1012. PlayEffect Blue
  1013. MinimapIcon 0 Blue Diamond
  1014.  
  1015. Show # $type->expl->rare
  1016. Identified True
  1017. Rarity Rare
  1018. Class "Shields"
  1019. HasExplicitMod "Cryomancer's" "Crystalline" "Esh's" "Glyphic" "Incanter's" "Ionising" "Magmatic" "Pyroclastic" "Runic" "Smiting" "Tul's" "Xoph's"
  1020. HasExplicitMod "of Calamity" "of Ruin" "of Unmaking"
  1021. HasExplicitMod "Blazing" "Expertise" "Fecund" "Incandescent" "Indomitable" "of the Rainbow" "of the Span" "of Variegation" "Rapturous" "Scintillating" "Unassailable" "Unfaltering" "Vigorous"
  1022. SetFontSize 45
  1023. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1024. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1025. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1026. PlayAlertSound 3 300 # DROPSOUND: Unique
  1027. PlayEffect Blue
  1028. MinimapIcon 0 Blue Diamond
  1029.  
  1030. Show # $type->expl->rare
  1031. Identified True
  1032. Rarity Rare
  1033. Class "Shields"
  1034. HasExplicitMod "Blazing" "Fecund" "Incandescent" "Indomitable" "Rapturous" "Scintillating" "Unassailable" "Unfaltering" "Vigorous"
  1035. HasExplicitMod "Cryomancer's" "Crystalline" "Esh's" "Glyphic" "Incanter's" "Ionising" "Magmatic" "Pyroclastic" "Runic" "Smiting" "Tul's" "Xoph's"
  1036. HasExplicitMod "Abbot's" "Necromancer's" "of Blocking" "of Ephij" "of Haast" "of Lioneye" "of the Assassin" "of the Blur" "of the Genius" "of the Gods" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Rainbow" "of the Savant" "of the Span" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Variegation" "Seraphim's"
  1037. SetFontSize 45
  1038. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1039. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1040. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1041. PlayAlertSound 3 300 # DROPSOUND: Unique
  1042. PlayEffect Blue
  1043. MinimapIcon 0 Blue Diamond
  1044.  
  1045. Show # $type->expl->rare
  1046. Identified True
  1047. Rarity Rare
  1048. Class "Shields"
  1049. HasExplicitMod "Blazing" "Cryomancer's" "Crystalline" "Esh's" "Fecund" "Glyphic" "Incandescent" "Incanter's" "Indomitable" "Ionising" "Magmatic" "Pyroclastic" "Rapturous" "Runic" "Scintillating" "Smiting" "Tul's" "Unassailable" "Unfaltering" "Vigorous" "Xoph's"
  1050. HasExplicitMod "of Blocking" "of Ruin" "of the Span" "of Unmaking"
  1051. HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh"
  1052. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  1053. SetFontSize 45
  1054. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1055. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1056. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1057. PlayAlertSound 3 300 # DROPSOUND: Unique
  1058. PlayEffect Blue
  1059. MinimapIcon 0 Blue Diamond
  1060.  
  1061. Show # $type->expl->rare
  1062. Identified True
  1063. Rarity Rare
  1064. Class "Shields"
  1065. HasExplicitMod "Blazing" "Cryomancer's" "Crystalline" "Esh's" "Fecund" "Glyphic" "Incandescent" "Incanter's" "Indomitable" "Ionising" "Magmatic" "Pyroclastic" "Rapturous" "Runic" "Scintillating" "Smiting" "Tul's" "Unassailable" "Unfaltering" "Vigorous" "Xoph's"
  1066. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  1067. HasExplicitMod "of Blocking" "of Ruin" "of the Span" "of Unmaking"
  1068. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  1069. SetFontSize 45
  1070. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1071. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1072. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1073. PlayAlertSound 3 300 # DROPSOUND: Unique
  1074. PlayEffect Blue
  1075. MinimapIcon 0 Blue Diamond
  1076.  
  1077. Show # $type->expl->rare
  1078. Identified True
  1079. Rarity Rare
  1080. Class "Shields"
  1081. HasExplicitMod "Blazing" "Cryomancer's" "Crystalline" "Esh's" "Fecund" "Glyphic" "Incandescent" "Incanter's" "Indomitable" "Ionising" "Magmatic" "Pyroclastic" "Rapturous" "Runic" "Scintillating" "Smiting" "Tul's" "Unassailable" "Unfaltering" "Vigorous" "Xoph's"
  1082. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  1083. HasExplicitMod "of the Furnace" "of the Magma" "of the Volcano" "of Tzteosh"
  1084. HasExplicitMod "Expertise" "of Blocking" "of Ruin" "of the Span" "of Unmaking"
  1085. SetFontSize 45
  1086. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1087. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1088. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1089. PlayAlertSound 3 300 # DROPSOUND: Unique
  1090. PlayEffect Blue
  1091. MinimapIcon 0 Blue Diamond
  1092.  
  1093. #------------------------------------
  1094. # [0512] Body
  1095. #------------------------------------
  1096.  
  1097. Show # $type->expl->rare
  1098. Identified True
  1099. DropLevel > 55
  1100. Rarity Rare
  1101. Class "Body Armour"
  1102. HasExplicitMod "Incandescent" "Resplendent"
  1103. HasExplicitMod "Unassailable" "Unfaltering"
  1104. SetFontSize 45
  1105. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1106. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1107. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1108. PlayAlertSound 3 300 # DROPSOUND: Unique
  1109. PlayEffect Blue
  1110. MinimapIcon 0 Blue Diamond
  1111.  
  1112. Show # $type->expl->rare
  1113. Identified True
  1114. DropLevel > 55
  1115. Rarity Rare
  1116. Class "Body Armour"
  1117. HasExplicitMod "Incandescent" "Resplendent" "Scintillating"
  1118. HasExplicitMod "Indomitable" "Unassailable" "Unfaltering"
  1119. HasExplicitMod "Abbot's" "Djinn's" "Exarch's" "of the Genius" "of the Virtuoso" "Seraphim's"
  1120. SetFontSize 45
  1121. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1122. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1123. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1124. PlayAlertSound 3 300 # DROPSOUND: Unique
  1125. PlayEffect Blue
  1126. MinimapIcon 0 Blue Diamond
  1127.  
  1128. Show # $type->expl->rare
  1129. Identified True
  1130. DropLevel > 50
  1131. Rarity Rare
  1132. Class "Body Armour"
  1133. HasExplicitMod "Prime" "Rapturous"
  1134. HasExplicitMod "Abbot's" "Crocodile's" "Exarch's" "Ibex's" "Nautilus's" "Ram's"
  1135. HasExplicitMod "of Ephij" "of Exuberance" "of Fog" "of Haast" "of Numbing" "of the Blur" "of the Genius" "of the Gods" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh"
  1136. SetFontSize 45
  1137. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1138. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1139. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1140. PlayAlertSound 3 300 # DROPSOUND: Unique
  1141. PlayEffect Blue
  1142. MinimapIcon 0 Blue Diamond
  1143.  
  1144. #------------------------------------
  1145. # [0513] Quiver
  1146. #------------------------------------
  1147.  
  1148. Show # $type->expl->rare
  1149. Identified True
  1150. Rarity Rare
  1151. Class "Quivers"
  1152. HasExplicitMod "Athlete's" "Fecund"
  1153. HasExplicitMod "Devastating" "Empowering" "Overpowering" "Unleashed"
  1154. HasExplicitMod "Honed" "of Ease" "of Ephij" "of Haast" "of Incision" "of Penetrating" "of Rending" "of the Assassin" "of the Gale" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Volcano" "of Tzteosh"
  1155. HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
  1156. SetFontSize 45
  1157. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1158. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1159. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1160. PlayAlertSound 3 300 # DROPSOUND: Unique
  1161. PlayEffect Blue
  1162. MinimapIcon 0 Blue Diamond
  1163.  
  1164. #------------------------------------
  1165. # [0514] Belts
  1166. #------------------------------------
  1167.  
  1168. Show # $type->expl->rare
  1169. Identified True
  1170. Rarity Rare
  1171. Class "Belts"
  1172. HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan"
  1173. HasExplicitMod "Athlete" "Fecund" "Virile"
  1174. HasExplicitMod "Carapaced" "Devastating" "Empowering" "Encased" "Enveloped" "Overpowering" "Unleashed"
  1175. HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Volcano" "of Tzteosh"
  1176. SetFontSize 45
  1177. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1178. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1179. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1180. PlayAlertSound 3 300 # DROPSOUND: Unique
  1181. PlayEffect Blue
  1182. MinimapIcon 0 Blue Diamond
  1183.  
  1184. Show # $type->expl->rare
  1185. Identified True
  1186. Rarity Rare
  1187. Class "Belts"
  1188. HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Refilling" "of the Gods" "of the Godslayer" "of the Ice" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Titan" "of the Volcano" "of Tzteosh"
  1189. HasExplicitMod "of Savouring"
  1190. HasExplicitMod "of Sipping"
  1191. HasExplicitMod "Athlete" "Devastating" "Empowering" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile"
  1192. SetFontSize 45
  1193. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1194. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1195. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1196. PlayAlertSound 3 300 # DROPSOUND: Unique
  1197. PlayEffect Blue
  1198. MinimapIcon 0 Blue Diamond
  1199.  
  1200. Show # $type->expl->rare
  1201. Identified True
  1202. Rarity Rare
  1203. Class "Belts"
  1204. HasExplicitMod "Athlete" "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile"
  1205. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
  1206. HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh"
  1207. HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan"
  1208. SetFontSize 45
  1209. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1210. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1211. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1212. PlayAlertSound 3 300 # DROPSOUND: Unique
  1213. PlayEffect Blue
  1214. MinimapIcon 0 Blue Diamond
  1215.  
  1216. Show # $type->expl->rare
  1217. Identified True
  1218. Rarity Rare
  1219. Class "Belts"
  1220. HasExplicitMod "Athlete" "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile"
  1221. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
  1222. HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan"
  1223. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
  1224. SetFontSize 45
  1225. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1226. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1227. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1228. PlayAlertSound 3 300 # DROPSOUND: Unique
  1229. PlayEffect Blue
  1230. MinimapIcon 0 Blue Diamond
  1231.  
  1232. Show # $type->expl->rare
  1233. Identified True
  1234. Rarity Rare
  1235. Class "Belts"
  1236. HasExplicitMod "Athlete" "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering" "Resplendent" "Unleashed" "Virile"
  1237. HasExplicitMod "of Overflowing" "of Refilling" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of the Leviathan" "of the Titan"
  1238. HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh"
  1239. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
  1240. SetFontSize 45
  1241. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1242. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1243. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1244. PlayAlertSound 3 300 # DROPSOUND: Unique
  1245. PlayEffect Blue
  1246. MinimapIcon 0 Blue Diamond
  1247.  
  1248. #------------------------------------
  1249. # [0515] Rings
  1250. #------------------------------------
  1251.  
  1252. Show # $type->expl->rare
  1253. Identified True
  1254. Rarity Rare
  1255. Class "Rings"
  1256. HasExplicitMod "Resplendent" "Robust" "Rotund" "Virile"
  1257. HasExplicitMod "Empowering" "Flawless" "Overpowering" "Unleashed"
  1258. HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Entombing" "Gleaming" "Heart-Stopping" "Polar"
  1259. HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Ice" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Meteor" "of the Polar Bear" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Variegation" "of Voltage"
  1260. SetFontSize 45
  1261. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1262. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1263. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1264. PlayAlertSound 3 300 # DROPSOUND: Unique
  1265. PlayEffect Blue
  1266. MinimapIcon 0 Blue Diamond
  1267.  
  1268. Show # $type->expl->rare
  1269. Identified True
  1270. Rarity Rare
  1271. Class "Rings"
  1272. HasExplicitMod "Resplendent" "Robust" "Rotund" "Virile"
  1273. HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Empowering" "Entombing" "Flawless" "Gleaming" "Heart-Stopping" "of Flames" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Jaguar" "of the Leviathan" "of the Meteor" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind" "of Variegation" "of Voltage" "Overpowering" "Polar" "Unleashed"
  1274. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
  1275. HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh"
  1276. SetFontSize 45
  1277. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1278. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1279. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1280. PlayAlertSound 3 300 # DROPSOUND: Unique
  1281. PlayEffect Blue
  1282. MinimapIcon 0 Blue Diamond
  1283.  
  1284. Show # $type->expl->rare
  1285. Identified True
  1286. Rarity Rare
  1287. Class "Rings"
  1288. HasExplicitMod "Resplendent" "Robust" "Rotund" "Virile"
  1289. HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Empowering" "Entombing" "Flawless" "Gleaming" "Heart-Stopping" "of Flames" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Jaguar" "of the Leviathan" "of the Meteor" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind" "of Variegation" "of Voltage" "Overpowering" "Polar" "Unleashed"
  1290. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
  1291. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
  1292. SetFontSize 45
  1293. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1294. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1295. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1296. PlayAlertSound 3 300 # DROPSOUND: Unique
  1297. PlayEffect Blue
  1298. MinimapIcon 0 Blue Diamond
  1299.  
  1300. Show # $type->expl->rare
  1301. Identified True
  1302. Rarity Rare
  1303. Class "Rings"
  1304. HasExplicitMod "Resplendent" "Robust" "Rotund" "Virile"
  1305. HasExplicitMod "Annealed" "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Empowering" "Entombing" "Flawless" "Gleaming" "Heart-Stopping" "of Flames" "of Nirvana" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Blur" "of the Comet" "of the Genius" "of the Gods" "of the Jaguar" "of the Leviathan" "of the Meteor" "of the Rainbow" "of the Ranger" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind" "of Variegation" "of Voltage" "Overpowering" "Polar" "Unleashed"
  1306. HasExplicitMod "of the Magma" "of the Volcano" "of Tzteosh"
  1307. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
  1308. SetFontSize 45
  1309. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1310. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1311. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1312. PlayAlertSound 3 300 # DROPSOUND: Unique
  1313. PlayEffect Blue
  1314. MinimapIcon 0 Blue Diamond
  1315.  
  1316. #------------------------------------
  1317. # [0516] Amulets
  1318. #------------------------------------
  1319.  
  1320. Show # $type->expl->rare
  1321. Identified True
  1322. Rarity Rare
  1323. Class "Amulets"
  1324. HasExplicitMod "Indomitable" "Unassailable"
  1325. HasExplicitMod "Dazzling" "Resplendent"
  1326. HasExplicitMod "of the Rainbow" "of the Span"
  1327. HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "Heart-Stopping" "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Haast" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Assassin" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Ice" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Multiverse" "of the Polar Bear" "of the Ranger" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Wizard's"
  1328. SetFontSize 45
  1329. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1330. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1331. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1332. PlayAlertSound 3 300 # DROPSOUND: Unique
  1333. PlayEffect Blue
  1334. MinimapIcon 0 Blue Diamond
  1335.  
  1336. Show # $type->expl->rare
  1337. Identified True
  1338. Rarity Rare
  1339. Class "Amulets"
  1340. HasExplicitMod "Athlete's" "Dazzling" "Resplendent" "Rotund" "Virile"
  1341. HasExplicitMod "of the Rainbow" "of the Span"
  1342. HasExplicitMod "of Ephij" "of Haast" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Ranger" "of the Volcano" "of Tzteosh"
  1343. HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "Heart-Stopping" "of Destruction" "of Discharge" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Multiverse" "of the Savant" "of the Titan" "of the Universe" "of the Virtuoso" "of the Wind" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Wizard's"
  1344. SetFontSize 45
  1345. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1346. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1347. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1348. PlayAlertSound 3 300 # DROPSOUND: Unique
  1349. PlayEffect Blue
  1350. MinimapIcon 0 Blue Diamond
  1351.  
  1352. Show # $type->expl->rare
  1353. Identified True
  1354. Rarity Rare
  1355. Class "Amulets"
  1356. HasExplicitMod "Athlete's" "Dazzling" "Resplendent" "Rotund" "Virile"
  1357. HasExplicitMod "of the Galaxy" "of the Infinite" "of the Multiverse" "of the Universe"
  1358. HasExplicitMod "of the Blur" "of the Genius" "of the Gods" "of the Jaguar" "of the Leviathan" "of the Savant" "of the Titan" "of the Virtuoso" "of the Wind"
  1359. HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Devastating" "Discharging" "Electrocuting" "Entombing" "Flaring" "Heart-Stopping" "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Ferocity" "of Flames" "of Floe" "of Fury" "of Haast" "of Immolation" "of Incision" "of Nimbleness" "of Penetrating" "of Rime" "of Rupturing" "of the Assassin" "of the Ice" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Polar Bear" "of the Rainbow" "of the Ranger" "of the Span" "of the Volcano" "of Tzteosh" "of Voltage" "Overpowering" "Polar" "Razor-sharp" "Tempered" "Thaumaturgist's" "Unleashed" "Wizard's"
  1360. SetFontSize 45
  1361. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1362. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1363. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1364. PlayAlertSound 3 300 # DROPSOUND: Unique
  1365. PlayEffect Blue
  1366. MinimapIcon 0 Blue Diamond
  1367.  
  1368. Show # $type->expl->rare
  1369. Identified True
  1370. Rarity Rare
  1371. Class "Amulets"
  1372. HasExplicitMod "Devastating" "Overpowering" "Unleashed"
  1373. HasExplicitMod "Blasting" "Carbonising" "Cremating" "Crystalising" "Discharging" "Electrocuting" "Entombing" "Flaring" "Heart-Stopping" "of the Assassin" "of the Ranger" "Polar" "Razor-sharp" "Tempered"
  1374. HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
  1375. HasExplicitMod "Athlete's" "Dazzling" "of Discharge" "of Ephij" "of Flames" "of Floe" "of Haast" "of Immolation" "of Incision" "of Penetrating" "of Rime" "of Rupturing" "of the Blur" "of the Galaxy" "of the Genius" "of the Gods" "of the Ice" "of the Infinite" "of the Jaguar" "of the Leviathan" "of the Lightning" "of the Maelstrom" "of the Magma" "of the Multiverse" "of the Polar Bear" "of the Rainbow" "of the Savant" "of the Span" "of the Titan" "of the Universe" "of the Virtuoso" "of the Volcano" "of the Wind" "of Tzteosh" "of Voltage" "Resplendent" "Rotund" "Virile"
  1376. SetFontSize 45
  1377. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1378. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1379. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1380. PlayAlertSound 3 300 # DROPSOUND: Unique
  1381. PlayEffect Blue
  1382. MinimapIcon 0 Blue Diamond
  1383.  
  1384. Show # $type->expl->rare
  1385. Identified True
  1386. Rarity Rare
  1387. Class "Amulets"
  1388. HasExplicitMod "of Expertise" "of Nimbleness"
  1389. HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
  1390. HasExplicitMod "Thaumaturgist's" "Wizard's"
  1391. SetFontSize 45
  1392. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1393. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1394. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1395. PlayAlertSound 3 300 # DROPSOUND: Unique
  1396. PlayEffect Blue
  1397. MinimapIcon 0 Blue Diamond
  1398.  
  1399. #------------------------------------
  1400. # [0517] Jewels
  1401. #------------------------------------
  1402.  
  1403. Show # $type->expl->rare
  1404. Corrupted False
  1405. Identified True
  1406. Rarity <= Rare
  1407. Class "Jewel"
  1408. HasExplicitMod "Shimmering" "Vivid"
  1409. SetFontSize 45
  1410. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1411. PlayEffect Blue Temp
  1412. MinimapIcon 2 Blue Diamond
  1413.  
  1414. #===============================================================================================================
  1415. # [[0600]] 6Socketed and 5Linked Drops
  1416. #===============================================================================================================
  1417.  
  1418. Show # %D5
  1419. LinkedSockets 5
  1420. Sockets 6
  1421. Rarity <= Rare
  1422. SetFontSize 45
  1423. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1424. SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
  1425. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1426. PlayEffect Blue
  1427. MinimapIcon 2 Blue Diamond
  1428.  
  1429. #Show # %D4 %REMS3
  1430. # LinkedSockets 5
  1431. # ItemLevel >= 65
  1432. # Rarity < Unique
  1433. # Class "Body Armours"
  1434. # SetFontSize 45
  1435. # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1436.  
  1437. #Show # %D2
  1438. # LinkedSockets 5
  1439. # ItemLevel >= 65
  1440. # Rarity < Unique
  1441. # SetFontSize 45
  1442. # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1443. # PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1444. # PlayEffect White
  1445. # MinimapIcon 2 White Circle
  1446.  
  1447. Show # %D5 $lvl
  1448. LinkedSockets 5
  1449. ItemLevel < 65
  1450. Rarity < Unique
  1451. SetFontSize 45
  1452. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1453. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  1454. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1455. PlayEffect White
  1456. MinimapIcon 2 White Circle
  1457.  
  1458. Show # %D5
  1459. Sockets 6
  1460. ItemLevel >= 86
  1461. Rarity <= Rare
  1462. BaseType "Assassin's Garb" "Astral Plate" "Glorious Plate" "Vaal Regalia" "Zodiac Leather"
  1463. SetFontSize 45
  1464. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  1465. SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
  1466. SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
  1467. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1468. PlayEffect White
  1469. MinimapIcon 2 White Circle
  1470.  
  1471. Show # %D5
  1472. Sockets 6
  1473. ItemLevel >= 85
  1474. Rarity <= Rare
  1475. BaseType "Coronal Maul" "Exquisite Blade" "Harbinger Bow" "Vaal Axe"
  1476. SetFontSize 45
  1477. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  1478. SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
  1479. SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
  1480. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1481. PlayEffect White
  1482. MinimapIcon 2 White Circle
  1483.  
  1484. Show
  1485. Sockets 6
  1486. Rarity <= Rare
  1487. SetFontSize 45
  1488. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  1489. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  1490. SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
  1491. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1492. PlayEffect White
  1493. MinimapIcon 2 White Circle
  1494.  
  1495. #===============================================================================================================
  1496. # [[0700]] Explicit Mod Highlight - Synthesis League Drops
  1497. #===============================================================================================================
  1498.  
  1499. #------------------------------------
  1500. # [0701] Synthesis - Jewel Exceptions
  1501. #------------------------------------
  1502.  
  1503. Show # $type->expl->league
  1504. FracturedItem True
  1505. Rarity <= Rare
  1506. Class "Jewel"
  1507. SetFontSize 45
  1508. SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight
  1509. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1510. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1511. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1512. PlayEffect Yellow
  1513. MinimapIcon 2 Yellow Hexagon
  1514.  
  1515. #------------------------------------
  1516. # [0702] Synthesis - Leveling Exceptions
  1517. #------------------------------------
  1518.  
  1519. Show # $type->expl->league
  1520. FracturedItem True
  1521. ItemLevel < 65
  1522. Rarity <= Rare
  1523. SetFontSize 45
  1524. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1525. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1526. PlayEffect White
  1527. MinimapIcon 2 White Hexagon
  1528.  
  1529. #------------------------------------
  1530. # [0703] Synthesis - Top ES Bases
  1531. #------------------------------------
  1532.  
  1533. Show # $type->expl->league
  1534. FracturedItem True
  1535. ItemLevel >= 86
  1536. Rarity <= Rare
  1537. BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia"
  1538. SetFontSize 45
  1539. SetTextColor 240 0 0 255 # TEXTCOLOR: Synthesis LVL 3 highlight
  1540. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1541. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1542. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1543. PlayEffect Red
  1544. MinimapIcon 2 Red Hexagon
  1545.  
  1546. Show # $type->expl->league
  1547. FracturedItem True
  1548. ItemLevel >= 84
  1549. Rarity <= Rare
  1550. BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia"
  1551. SetFontSize 45
  1552. SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight
  1553. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1554. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1555. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1556. PlayEffect Yellow
  1557. MinimapIcon 2 Yellow Hexagon
  1558.  
  1559. Show # $type->expl->league
  1560. FracturedItem True
  1561. Rarity <= Rare
  1562. BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia"
  1563. SetFontSize 45
  1564. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1565. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1566. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1567. PlayEffect White
  1568. MinimapIcon 2 White Hexagon
  1569.  
  1570. #------------------------------------
  1571. # [0704] Synthesis - 86 boots (onslaught)
  1572. #------------------------------------
  1573.  
  1574. Show # $type->expl->league
  1575. FracturedItem True
  1576. ItemLevel >= 86
  1577. Rarity <= Rare
  1578. Class "Boots"
  1579. SetFontSize 45
  1580. SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight
  1581. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1582. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1583. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1584. PlayEffect Yellow
  1585. MinimapIcon 2 Yellow Hexagon
  1586.  
  1587. #------------------------------------
  1588. # [0705] Synthesis - Other Great Bases
  1589. #------------------------------------
  1590.  
  1591. Show # $type->expl->league
  1592. FracturedItem True
  1593. ItemLevel >= 86
  1594. Rarity <= Rare
  1595. BaseType "Ambusher" "Carnal Armour" "Colossal Tower Shield" "Corsair Sword" "Deicide Mask" "Eternal Burgonet" "Fancy Foil" "Glorious Plate" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Skean" "Jewelled Foil" "Lion Pelt" "Nightmare Mace" "Opal Sceptre" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Serrated Foil" "Siege Axe" "Slink Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Titan Gauntlets" "Vaal Axe" "Vaal Hatchet" "Vaal Regalia" "Zodiac Leather"
  1596. SetFontSize 45
  1597. SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight
  1598. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1599. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1600. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1601. PlayEffect White
  1602. MinimapIcon 2 White Hexagon
  1603.  
  1604. Show # $type->expl->league
  1605. FracturedItem True
  1606. ItemLevel >= 84
  1607. Rarity <= Rare
  1608. BaseType "Ambusher" "Carnal Armour" "Colossal Tower Shield" "Corsair Sword" "Deicide Mask" "Eternal Burgonet" "Fancy Foil" "Glorious Plate" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Skean" "Jewelled Foil" "Lion Pelt" "Nightmare Mace" "Opal Sceptre" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Serrated Foil" "Siege Axe" "Slink Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Titan Gauntlets" "Vaal Axe" "Vaal Hatchet" "Vaal Regalia" "Zodiac Leather"
  1609. SetFontSize 45
  1610. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1611. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1612. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1613. PlayEffect White
  1614. MinimapIcon 2 White Hexagon
  1615.  
  1616. Show # $type->expl->league
  1617. FracturedItem True
  1618. Rarity <= Rare
  1619. BaseType "Ambusher" "Carnal Armour" "Colossal Tower Shield" "Corsair Sword" "Deicide Mask" "Eternal Burgonet" "Fancy Foil" "Glorious Plate" "Imbued Wand" "Imperial Bow" "Imperial Buckler" "Imperial Claw" "Imperial Skean" "Jewelled Foil" "Lion Pelt" "Nightmare Mace" "Opal Sceptre" "Royal Burgonet" "Sadist Garb" "Saintly Chainmail" "Serrated Foil" "Siege Axe" "Slink Gloves" "Spiraled Foil" "Supreme Spiked Shield" "Titan Gauntlets" "Vaal Axe" "Vaal Hatchet" "Vaal Regalia" "Zodiac Leather"
  1620. SetFontSize 45
  1621. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1622. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1623. PlayEffect White
  1624. MinimapIcon 2 White Hexagon
  1625.  
  1626. #------------------------------------
  1627. # [0706] Synthesis - High Rings and Amulets
  1628. #------------------------------------
  1629.  
  1630. Show # $type->expl->league
  1631. FracturedItem True
  1632. ItemLevel >= 86
  1633. Rarity <= Rare
  1634. Class "Amulets" "Rings"
  1635. SetFontSize 45
  1636. SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight
  1637. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1638. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1639. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1640. PlayEffect Yellow
  1641. MinimapIcon 2 Yellow Hexagon
  1642.  
  1643. Show # $type->expl->league
  1644. FracturedItem True
  1645. ItemLevel >= 82
  1646. Rarity <= Rare
  1647. Class "Amulets" "Rings"
  1648. SetFontSize 45
  1649. SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight
  1650. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1651. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1652. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1653. PlayEffect White
  1654. MinimapIcon 2 White Hexagon
  1655.  
  1656. #------------------------------------
  1657. # [0707] Synthesis - ILVL 86/84 busines
  1658. #------------------------------------
  1659.  
  1660. Show # $type->expl->league
  1661. FracturedItem True
  1662. ItemLevel >= 86
  1663. Rarity <= Rare
  1664. SetFontSize 45
  1665. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1666. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1667. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1668. PlayEffect White
  1669. MinimapIcon 2 White Hexagon
  1670.  
  1671. #------------------------------------
  1672. # [0708] Synthesis - IAS Bows
  1673. #------------------------------------
  1674.  
  1675. Show # $type->expl->league
  1676. FracturedItem True
  1677. ItemLevel >= 84
  1678. Rarity <= Rare
  1679. BaseType "Grove Bow" "Short Bow" "Thicket Bow"
  1680. SetFontSize 45
  1681. SetTextColor 250 120 0 255 # TEXTCOLOR: Synthesis LVL 2 highlight
  1682. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1683. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1684. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1685. PlayEffect Yellow
  1686. MinimapIcon 2 Yellow Hexagon
  1687.  
  1688. Show # $type->expl->league
  1689. FracturedItem True
  1690. ItemLevel >= 75
  1691. Rarity <= Rare
  1692. BaseType "Grove Bow" "Short Bow" "Thicket Bow"
  1693. SetFontSize 45
  1694. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1695. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1696. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1697. PlayEffect White
  1698. MinimapIcon 2 White Hexagon
  1699.  
  1700. #------------------------------------
  1701. # [0709] Synthesis - Small Items are more desirable
  1702. #------------------------------------
  1703.  
  1704. Show # $type->expl->league
  1705. FracturedItem True
  1706. ItemLevel >= 84
  1707. DropLevel >= 55
  1708. Rarity <= Rare
  1709. Class "Body Armours" "Bows" "Shields"
  1710. SetFontSize 45
  1711. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1712. SetBackgroundColor 0 0 0 255
  1713. PlayEffect White Temp
  1714. MinimapIcon 2 White Hexagon
  1715.  
  1716. Show # $type->expl->league
  1717. FracturedItem True
  1718. Width <= 1
  1719. Height <= 4
  1720. Rarity <= Rare
  1721. SetFontSize 45
  1722. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1723. SetBackgroundColor 0 0 0 255
  1724. PlayEffect White Temp
  1725. MinimapIcon 2 White Hexagon
  1726.  
  1727. Show # $type->expl->league
  1728. FracturedItem True
  1729. Width <= 2
  1730. Height <= 2
  1731. Rarity <= Rare
  1732. SetFontSize 45
  1733. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1734. SetBackgroundColor 0 0 0 255
  1735. PlayEffect White Temp
  1736. MinimapIcon 2 White Hexagon
  1737.  
  1738. #------------------------------------
  1739. # [0710] Synthesis - Fractured Remaining Items
  1740. #------------------------------------
  1741.  
  1742. Show # $type->expl->league
  1743. FracturedItem True
  1744. Rarity <= Rare
  1745. SetFontSize 40
  1746. SetBorderColor 0 240 190 100
  1747. SetBackgroundColor 0 0 0 255
  1748. PlayEffect White Temp
  1749. MinimapIcon 2 White Hexagon
  1750.  
  1751. Show # $type->expl->league
  1752. SynthesisedItem True
  1753. Rarity <= Rare
  1754. SetFontSize 45
  1755. SetTextColor 0 240 190 240
  1756. SetBorderColor 0 240 190 100
  1757. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1758. PlayEffect White
  1759. MinimapIcon 2 White Hexagon
  1760.  
  1761. #===============================================================================================================
  1762. # [[0800]] Explicit Mod Highlight - League Drops
  1763. #===============================================================================================================
  1764.  
  1765. #------------------------------------
  1766. # [0801] Betrayal
  1767. #------------------------------------
  1768.  
  1769. Show # $type->expl->league
  1770. Identified True
  1771. HasExplicitMod "Veil"
  1772. SetFontSize 45
  1773. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1774. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1775. PlayEffect White Temp
  1776. MinimapIcon 2 White Hexagon
  1777.  
  1778. #------------------------------------
  1779. # [0802] Crafting mods
  1780. #------------------------------------
  1781.  
  1782. #Show # %D3 $type->expl->league
  1783. # Identified True
  1784. # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft"
  1785. # SetFontSize 40
  1786. # SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1787. # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1788.  
  1789. #------------------------------------
  1790. # [0803] Delve
  1791. #------------------------------------
  1792.  
  1793. Show # $type->expl->league
  1794. Identified True
  1795. HasExplicitMod "of the Underground" "Subterranean"
  1796. SetFontSize 45
  1797. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1798. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1799. PlayAlertSound 3 300 # DROPSOUND: Unique
  1800. PlayEffect Blue
  1801. MinimapIcon 2 Blue Hexagon
  1802.  
  1803. #------------------------------------
  1804. # [0804] Bestiary
  1805. #------------------------------------
  1806.  
  1807. Show # $type->expl->league
  1808. Identified True
  1809. HasExplicitMod "of Craiceann" "of Farrul" "of Fenumus" "of Saqawal"
  1810. SetFontSize 45
  1811. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1812. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1813. PlayAlertSound 3 300 # DROPSOUND: Unique
  1814. PlayEffect Blue
  1815. MinimapIcon 2 Blue Hexagon
  1816.  
  1817. #------------------------------------
  1818. # [0805] Incursion
  1819. #------------------------------------
  1820.  
  1821. Show # $type->expl->league
  1822. Identified True
  1823. Rarity Rare
  1824. HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec"
  1825. SetFontSize 45
  1826. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1827. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1828. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1829. PlayAlertSound 3 300 # DROPSOUND: Unique
  1830. PlayEffect Blue
  1831. MinimapIcon 2 Blue Hexagon
  1832.  
  1833. Show # $type->expl->league
  1834. Identified True
  1835. Rarity Magic
  1836. HasExplicitMod "Citaqualotl" "Guatelitzi" "Matatl" "Puhuarte" "Tacati" "Topotante" "Xopec"
  1837. SetFontSize 45
  1838. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1839. PlayAlertSound 3 300 # DROPSOUND: Unique
  1840. PlayEffect Blue
  1841. MinimapIcon 2 Blue Hexagon
  1842.  
  1843. Show # $type->expl->league
  1844. Identified True
  1845. HasExplicitMod "Betrayer's" "Brinerot" "Deceiver's" "Mutewind" "Redblade" "Turncoat's"
  1846. SetFontSize 40
  1847. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1848. PlayAlertSound 3 300 # DROPSOUND: Unique
  1849. PlayEffect Blue Temp
  1850.  
  1851. #------------------------------------
  1852. # [0806] Enchanted Items
  1853. #------------------------------------
  1854.  
  1855. Show # $type->expl->league
  1856. AnyEnchantment True
  1857. SetFontSize 45
  1858. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1859. PlayAlertSound 3 300 # DROPSOUND: Unique
  1860. PlayEffect Blue
  1861. MinimapIcon 2 Blue Hexagon
  1862.  
  1863. #===============================================================================================================
  1864. # [[0900]] Explicit Mod Highlight - Magic
  1865. #===============================================================================================================
  1866.  
  1867. Show # $type->expl->magic
  1868. Corrupted False
  1869. Identified True
  1870. DropLevel > 55
  1871. Rarity Magic
  1872. HasExplicitMod "Merciless"
  1873. SetFontSize 45
  1874. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1875. PlayAlertSound 3 300 # DROPSOUND: Unique
  1876. PlayEffect Blue
  1877. MinimapIcon 2 Blue Diamond
  1878.  
  1879. Show # $type->expl->magic
  1880. Corrupted False
  1881. Identified True
  1882. DropLevel > 55
  1883. Rarity Magic
  1884. Class "Bow" "Claw" "Dagger" "One Hand" "Wand"
  1885. HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Dictator's" "Electrocuting" "Emperor's" "Entombing" "Flaring" "Heart-Stopping" "Merciless" "Tempered" "Tyrannical"
  1886. HasExplicitMod "of Celebration" "of Destruction" "of Ferocity" "of Incision" "of Penetrating" "of Rending"
  1887. SetFontSize 45
  1888. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1889. PlayAlertSound 3 300 # DROPSOUND: Unique
  1890. PlayEffect Blue
  1891. MinimapIcon 2 Blue Diamond
  1892.  
  1893. Show # $type->expl->magic
  1894. Corrupted False
  1895. Identified True
  1896. Rarity Magic
  1897. Class "Dagger" "Sceptre"
  1898. HasExplicitMod "Esh's" "Runic" "Xoph's"
  1899. SetFontSize 45
  1900. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1901. PlayAlertSound 3 300 # DROPSOUND: Unique
  1902. PlayEffect Blue
  1903. MinimapIcon 2 Blue Diamond
  1904.  
  1905. Show # $type->expl->magic
  1906. Corrupted False
  1907. Identified True
  1908. Rarity Magic
  1909. Class "Dagger" "Sceptre" "Wand"
  1910. HasExplicitMod "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Esh's" "Glyphic" "Heart-Stopping" "Lich's" "Runic" "Tul's" "Xoph's"
  1911. HasExplicitMod "of Arcing" "of Ashes" "of Celebration" "of Destruction" "of Finesse" "of Glaciation" "of Ruin" "of Sortilege" "of Unmaking"
  1912. SetFontSize 45
  1913. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1914. PlayAlertSound 3 300 # DROPSOUND: Unique
  1915. PlayEffect Blue
  1916. MinimapIcon 2 Blue Diamond
  1917.  
  1918. Show # $type->expl->magic
  1919. Corrupted False
  1920. Identified True
  1921. DropLevel > 55
  1922. Rarity Magic
  1923. HasExplicitMod "Necromancer's"
  1924. SetFontSize 45
  1925. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1926. PlayAlertSound 3 300 # DROPSOUND: Unique
  1927. PlayEffect Blue
  1928. MinimapIcon 2 Blue Diamond
  1929.  
  1930. Show # $type->expl->magic
  1931. Corrupted False
  1932. Identified True
  1933. DropLevel > 50
  1934. Rarity Magic
  1935. Class "Boots"
  1936. HasExplicitMod "Cheetah's" "Hellion's" "Seething" "Unassailable"
  1937. HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh"
  1938. SetFontSize 45
  1939. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1940. PlayAlertSound 3 300 # DROPSOUND: Unique
  1941. PlayEffect Blue
  1942. MinimapIcon 2 Blue Diamond
  1943.  
  1944. Show # $type->expl->magic
  1945. Corrupted False
  1946. Identified True
  1947. DropLevel > 60
  1948. Rarity Magic
  1949. Class "Body Armour"
  1950. HasExplicitMod "Prime" "Resplendent" "Unassailable" "Unfaltering"
  1951. HasExplicitMod "of Ephij" "of Haast" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh"
  1952. SetFontSize 45
  1953. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1954. PlayAlertSound 3 300 # DROPSOUND: Unique
  1955. PlayEffect Blue
  1956. MinimapIcon 2 Blue Diamond
  1957.  
  1958. Show # $type->expl->magic
  1959. Corrupted False
  1960. Identified True
  1961. DropLevel > 50
  1962. Rarity Magic
  1963. Class "Gloves"
  1964. HasExplicitMod "Athlete's" "Seething" "Unassailable"
  1965. HasExplicitMod "of Ephij" "of Grandmastery" "of Haast" "of Lioneye" "of the Assassin" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh"
  1966. SetFontSize 45
  1967. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1968. PlayAlertSound 3 300 # DROPSOUND: Unique
  1969. PlayEffect Blue
  1970. MinimapIcon 2 Blue Diamond
  1971.  
  1972. Show # $type->expl->magic
  1973. Corrupted False
  1974. Identified True
  1975. DropLevel > 50
  1976. Rarity Magic
  1977. Class "Shield"
  1978. HasExplicitMod "Esh's" "Incandescent" "Runic" "Tul's" "Unfaltering" "Vigorous" "Xoph's"
  1979. HasExplicitMod "of Ephij" "of Expertise" "of Haast" "of the Span" "of Tzteosh" "of Unmaking"
  1980. SetFontSize 45
  1981. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1982. PlayAlertSound 3 300 # DROPSOUND: Unique
  1983. PlayEffect Blue
  1984. MinimapIcon 2 Blue Diamond
  1985.  
  1986. Show # $type->expl->magic
  1987. Corrupted False
  1988. Identified True
  1989. Rarity Magic
  1990. Class "Quiver"
  1991. BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
  1992. HasExplicitMod "Devastating" "Fecund" "Overpowering"
  1993. HasExplicitMod "of Destruction" "of Ease" "of Rending"
  1994. SetFontSize 45
  1995. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1996. PlayAlertSound 3 300 # DROPSOUND: Unique
  1997. PlayEffect Blue
  1998. MinimapIcon 2 Blue Diamond
  1999.  
  2000. Show # $type->expl->magic
  2001. Corrupted False
  2002. Identified True
  2003. DropLevel > 50
  2004. Rarity Magic
  2005. Class "Helmets"
  2006. HasExplicitMod "Blazing" "Fecund" "Unassailable"
  2007. HasExplicitMod "of Ephij" "of Haast" "of Lioneye" "of the Ice" "of the Lightning" "of the Magma" "of Tzteosh"
  2008. SetFontSize 45
  2009. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2010. PlayAlertSound 3 300 # DROPSOUND: Unique
  2011. PlayEffect Blue
  2012. MinimapIcon 2 Blue Diamond
  2013.  
  2014. Show # $type->expl->magic
  2015. Corrupted False
  2016. Identified True
  2017. Rarity Magic
  2018. Class "Amulet"
  2019. HasExplicitMod "Athlete's" "Carbonising" "Cremating" "Crystalising" "Dazzling" "Devastating" "Electrocuting" "Entombing" "Flaring" "Heart-Stopping" "Unassailable" "Virile" "Wizard's"
  2020. HasExplicitMod "of Destruction" "of Discharge" "of Ephij" "of Expertise" "of Floe" "of Haast" "of Immolation" "of Incision" "of Nirvana" "of Skill" "of Talent" "of the Assassin" "of the Genius" "of the Gods" "of the Multiverse" "of the Rainbow" "of the Wind" "of Tzteosh"
  2021. SetFontSize 45
  2022. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2023. PlayAlertSound 3 300 # DROPSOUND: Unique
  2024. PlayEffect Blue
  2025. MinimapIcon 2 Blue Diamond
  2026.  
  2027. Show # $type->expl->magic
  2028. Corrupted False
  2029. Identified True
  2030. Rarity Magic
  2031. Class "Rings"
  2032. HasExplicitMod "Annealed" "Carbonising" "Cremating" "Crystalising" "Electrocuting" "Entombing" "Flawless" "Heart-Stopping" "Overpowering" "Resplendent" "Rotund" "Virile"
  2033. HasExplicitMod "of Ephij" "of Flames" "of Haast" "of Rime" "of Skill" "of Talent" "of the Assassin" "of the Comet" "of the Genius" "of the Gods" "of the Rainbow" "of the Wind" "of Tzteosh" "of Voltage"
  2034. SetFontSize 45
  2035. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2036. PlayAlertSound 3 300 # DROPSOUND: Unique
  2037. PlayEffect Blue
  2038. MinimapIcon 2 Blue Diamond
  2039.  
  2040. Show # $type->expl->magic
  2041. Corrupted False
  2042. Identified True
  2043. Rarity Magic
  2044. Class "Belts"
  2045. HasExplicitMod "Dazzling" "Devastating" "Enveloped" "Fecund" "Overpowering"
  2046. HasExplicitMod "of Ephij" "of Haast" "of Overflowing" "of Savouring" "of Sipping" "of the Gods" "of the Godslayer" "of Tzteosh"
  2047. SetFontSize 45
  2048. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2049. PlayAlertSound 3 300 # DROPSOUND: Unique
  2050. PlayEffect Blue
  2051. MinimapIcon 2 Blue Diamond
  2052.  
  2053. #===============================================================================================================
  2054. # [[1000]] Recipes, Magic and Normal items (endgame!)
  2055. #===============================================================================================================
  2056.  
  2057. #------------------------------------
  2058. # [1001] Overqualitied Items
  2059. #------------------------------------
  2060.  
  2061. Hide # %H4 $x->overquality
  2062. Corrupted False
  2063. Quality >= 29
  2064. ItemLevel >= 75
  2065. DropLevel >= 50
  2066. Rarity <= Rare
  2067. SetFontSize 45
  2068. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2069.  
  2070. #------------------------------------
  2071. # [1002] Exclusive bases: Stygian Vise
  2072. #------------------------------------
  2073.  
  2074. Show # $x->abyss->stygian
  2075. ItemLevel >= 86
  2076. Rarity <= Rare
  2077. BaseType "Stygian Vise"
  2078. SetFontSize 45
  2079. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  2080. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  2081. SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1
  2082. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2083. PlayEffect Blue
  2084. MinimapIcon 0 Blue Diamond
  2085.  
  2086. Show # $size->tiny $x->abyss->stygian
  2087. ItemLevel >= 75
  2088. Rarity <= Rare
  2089. BaseType "Stygian Vise"
  2090. SetFontSize 45
  2091. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2092. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2093. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2094. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2095. PlayEffect Blue Temp
  2096. MinimapIcon 2 Blue Diamond
  2097.  
  2098. Show # %H5 $x->abyss->stygian
  2099. Rarity <= Rare
  2100. BaseType "Stygian Vise"
  2101. SetFontSize 45
  2102. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2103. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2104. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2105. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2106. PlayEffect Blue Temp
  2107. MinimapIcon 2 Blue Diamond
  2108.  
  2109. #------------------------------------
  2110. # [1003] Abyss Jewels (Rare and Magic)
  2111. #------------------------------------
  2112.  
  2113. Show # $x->abyss->jewel
  2114. ItemLevel >= 82
  2115. Rarity Rare
  2116. Class "Abyss Jewel"
  2117. SetFontSize 45
  2118. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
  2119. SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
  2120. SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
  2121. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2122. PlayEffect Blue
  2123. MinimapIcon 0 Blue Diamond
  2124.  
  2125. Show # $x->abyss->jewel
  2126. ItemLevel >= 82
  2127. Rarity <= Magic
  2128. Class "Abyss Jewel"
  2129. SetFontSize 45
  2130. SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic
  2131. SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
  2132. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic
  2133. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2134. PlayEffect Blue
  2135. MinimapIcon 0 Blue Diamond
  2136.  
  2137. Show # $x->abyss->jewel
  2138. Rarity Rare
  2139. Class "Abyss Jewel"
  2140. SetFontSize 45
  2141. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
  2142. SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
  2143. SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
  2144. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2145. PlayEffect Blue Temp
  2146. MinimapIcon 2 Blue Diamond
  2147.  
  2148. Hide # %H4 $x->abyss->jewel
  2149. Rarity <= Magic
  2150. Class "Abyss Jewel"
  2151. SetFontSize 45
  2152. SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic
  2153. SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel
  2154. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic
  2155.  
  2156. Show
  2157. Rarity Rare
  2158. Class Jewel
  2159. SetFontSize 45
  2160. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
  2161. SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
  2162. SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
  2163. MinimapIcon 2 Blue Diamond
  2164.  
  2165. #------------------------------------
  2166. # [1004] Exclusive bases: Top Value
  2167. #------------------------------------
  2168. # These bases are valuable crafting due to their rarity and strong implicit.
  2169.  
  2170. Show # $x->atlas->t1
  2171. ItemLevel >= 86
  2172. Rarity <= Rare
  2173. BaseType "Opal Ring" "Steel Ring"
  2174. SetFontSize 45
  2175. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas Base
  2176. SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
  2177. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  2178. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  2179. PlayEffect Blue
  2180. MinimapIcon 0 Red Diamond
  2181.  
  2182. Show # $x->atlas->t1
  2183. Rarity <= Rare
  2184. BaseType "Opal Ring" "Steel Ring"
  2185. SetFontSize 45
  2186. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  2187. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  2188. SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1
  2189. PlayAlertSound 3 300 # DROPSOUND: Unique
  2190. PlayEffect Yellow
  2191. MinimapIcon 0 Yellow Diamond
  2192.  
  2193. #------------------------------------
  2194. # [1005] Exclusive bases: Trinkets
  2195. #------------------------------------
  2196. # These bases are valuable crafting due to their rarity and strong implicit.
  2197.  
  2198. Show # $x->atlas->t2
  2199. ItemLevel >= 86
  2200. Rarity < Rare
  2201. BaseType "Blue Pearl Amulet" "Crystal Belt" "Marble Amulet" "Vanguard Belt"
  2202. SetFontSize 45
  2203. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  2204. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  2205. SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1
  2206. PlayAlertSound 3 300 # DROPSOUND: Unique
  2207. PlayEffect Blue
  2208. MinimapIcon 0 Yellow Diamond
  2209.  
  2210. Show # $x->atlas->t2
  2211. ItemLevel >= 84
  2212. Rarity Rare
  2213. BaseType "Blue Pearl Amulet" "Crystal Belt" "Marble Amulet" "Vanguard Belt"
  2214. SetFontSize 45
  2215. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2216. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2217. SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1
  2218. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2219. PlayEffect Blue
  2220. MinimapIcon 2 White Diamond
  2221.  
  2222. Show # %D5 $x->atlas->t2
  2223. ItemLevel >= 75
  2224. Rarity Rare
  2225. BaseType "Blue Pearl Amulet" "Crystal Belt" "Marble Amulet" "Vanguard Belt"
  2226. SetFontSize 45
  2227. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2228. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2229. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2230. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2231. PlayEffect White Temp
  2232. MinimapIcon 2 White Diamond
  2233.  
  2234. Show # %D5 $x->atlas->t2
  2235. Rarity Rare
  2236. BaseType "Blue Pearl Amulet" "Crystal Belt" "Marble Amulet" "Vanguard Belt"
  2237. SetFontSize 45
  2238. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2239. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2240. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2241. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2242. PlayEffect White Temp
  2243. MinimapIcon 2 White Diamond
  2244.  
  2245. Show # %D5 $x->atlas->t2
  2246. Rarity <= Magic
  2247. BaseType "Blue Pearl Amulet" "Crystal Belt" "Marble Amulet" "Vanguard Belt"
  2248. SetFontSize 45
  2249. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2250.  
  2251. Show # $x->talismans
  2252. Rarity < Unique
  2253. Class Amulets
  2254. BaseType "Talisman"
  2255. SetFontSize 45
  2256. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2257. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2258.  
  2259. #------------------------------------
  2260. # [1006] Exclusive bases: Others
  2261. #------------------------------------
  2262. # These bases are valuable crafting due to their rarity and strong implicit.
  2263.  
  2264. Show # $x->atlas->t2
  2265. ItemLevel >= 86
  2266. Rarity < Rare
  2267. BaseType "Bone Helmet" "Fingerless Silk Gloves" "Gripped Gloves" "Spiked Gloves" "Two-Toned Boots"
  2268. SetFontSize 45
  2269. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas Base
  2270. SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
  2271. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2272. PlayEffect Blue
  2273. MinimapIcon 2 Blue Diamond
  2274.  
  2275. Show # %D5 $x->atlas->t2
  2276. ItemLevel >= 84
  2277. Rarity Rare
  2278. BaseType "Bone Helmet" "Fingerless Silk Gloves" "Gripped Gloves" "Spiked Gloves" "Two-Toned Boots"
  2279. SetFontSize 45
  2280. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas Base
  2281. SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
  2282. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2283. PlayEffect Blue Temp
  2284. MinimapIcon 2 Blue Diamond
  2285.  
  2286. #Show # %D4 $x->atlas->t2
  2287. # ItemLevel >= 75
  2288. # Rarity Rare
  2289. # BaseType "Bone Helmet" "Fingerless Silk Gloves" "Gripped Gloves" "Spiked Gloves" "Two-Toned Boots"
  2290. # SetFontSize 45
  2291. # SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  2292. # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2293. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2294.  
  2295. #Show # %D4 $x->atlas->t2
  2296. # Rarity Rare
  2297. # BaseType "Bone Helmet" "Fingerless Silk Gloves" "Gripped Gloves" "Spiked Gloves" "Two-Toned Boots"
  2298. # SetFontSize 45
  2299. # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2300. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2301.  
  2302. #Show # %D2 %C1 $x->atlas->t2
  2303. # Rarity <= Magic
  2304. # BaseType "Bone Helmet" "Fingerless Silk Gloves" "Gripped Gloves" "Spiked Gloves" "Two-Toned Boots"
  2305. # SetFontSize 45
  2306. # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2307.  
  2308. #------------------------------------
  2309. # [1007] Corrupted Amulets
  2310. #------------------------------------
  2311. # _Corrupted amulets for rare lab shrines (to turn them rare)
  2312.  
  2313. #Show
  2314. # Corrupted True
  2315. # Rarity Normal
  2316. # Class Amulet Belt
  2317. # SetFontSize 36
  2318. # SetBorderColor 255 125 0 255 # BORDERCOLOR: Crafting: T0
  2319.  
  2320. #------------------------------------
  2321. # [1008] Chancing items
  2322. #------------------------------------
  2323.  
  2324. #Show # %D2 %C1 $tier->hh $type->chancing
  2325. # Corrupted False
  2326. # Rarity Normal
  2327. # BaseType "Leather Belt"
  2328. # SetFontSize 36
  2329. # SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  2330. # SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  2331.  
  2332. #Show # %D2 %C1 $tier->t2 $type->chancing
  2333. # Corrupted False
  2334. # Rarity Normal
  2335. # BaseType "Full Wyrmscale" "Glorious Plate" "Granite Flask" "Sadist Garb" "Sapphire Flask" "Varnished Coat"
  2336. # SetFontSize 36
  2337. # SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  2338. # SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  2339.  
  2340. #------------------------------------
  2341. # [1009] FLASKS (Endgame rules)
  2342. #------------------------------------
  2343.  
  2344. #Show # %D3
  2345. # Quality 20
  2346. # ItemLevel > 65
  2347. # Rarity <= Magic
  2348. # BaseType "Flask"
  2349. # SetFontSize 40
  2350. # SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  2351. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2352.  
  2353. #Show # %D1
  2354. # Quality >= 15
  2355. # ItemLevel > 65
  2356. # Rarity <= Magic
  2357. # BaseType "Flask"
  2358. # SetFontSize 36
  2359. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2360. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2361.  
  2362. #Show # %D1
  2363. # Quality >= 1
  2364. # ItemLevel > 65
  2365. # Rarity <= Magic
  2366. # BaseType "Flask"
  2367. # SetFontSize 36
  2368. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2369. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2370.  
  2371. #Show # %D1
  2372. # ItemLevel <= 74
  2373. # ItemLevel >= 66
  2374. # Rarity <= Magic
  2375. # Class "Life Flasks"
  2376. # BaseType "Divine" "Eternal"
  2377. # SetFontSize 36
  2378. # SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  2379.  
  2380. #Show # %D1
  2381. # ItemLevel <= 74
  2382. # ItemLevel >= 66
  2383. # Rarity <= Magic
  2384. # Class "Mana Flasks"
  2385. # BaseType "Divine" "Eternal"
  2386. # SetFontSize 36
  2387. # SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  2388.  
  2389. #Show # %D2
  2390. # ItemLevel > 65
  2391. # Rarity <= Magic
  2392. # Class "Utility Flasks"
  2393. # SetFontSize 36
  2394. # SetBorderColor 50 200 125 # BORDERCOLOR: Flask
  2395. # SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
  2396.  
  2397. #------------------------------------
  2398. # [1010] Add your own crafting rules here
  2399. #------------------------------------
  2400. # Please use ItemLevel >= 65if you DON'T want your rules to affect Leveling progression.
  2401. # Example: To highlight all white "Vaal Claw" and "Gemini Claw" in the endgame, uncomment the following section (remove the '#')
  2402.  
  2403. #Show
  2404. # ItemLevel >= 65
  2405. # Rarity Normal
  2406. # BaseType "Gemini Claw" "Vaal Claw"
  2407. # SetFontSize 40
  2408. # SetBorderColor 0 255 255 255
  2409.  
  2410. #------------------------------------
  2411. # [1011] 86+ Endgame crafting rules
  2412. #------------------------------------
  2413.  
  2414. #Show # %D3
  2415. # ItemLevel >= 86
  2416. # Rarity < Rare
  2417. # BaseType "Colossal Tower Shield" "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" "Vaal Regalia"
  2418. # SetFontSize 40
  2419. # SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
  2420. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2421.  
  2422. #Show # %D2
  2423. # ItemLevel >= 86
  2424. # Rarity < Rare
  2425. # BaseType "Agate Amulet" "Amber Amulet" "Ambusher" "Assassin's Garb" "Astral Plate" "Citrine Amulet" "Coral Ring" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Fossilised Spirit Shield" "Gemini Claw" "Gold Ring" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Jade Amulet" "Jewelled Foil" "Kris" "Lapis Amulet" "Leather Belt" "Moonstone Ring" "Pinnacle Tower Shield" "Prismatic" "Profane Wand" "Royal Burgonet" "Ruby Ring" "Rustic Sash" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Sapphire Ring" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spiraled Foil" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Turquoise Amulet" "Unset Ring" "Vaal Axe" "Void Sceptre"
  2426. # SetFontSize 36
  2427. # SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
  2428. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2429.  
  2430. #------------------------------------
  2431. # [1012] 83/84+ Endgame crafting rules
  2432. #------------------------------------
  2433. # These entries are non-exclusive bases that are popular for crafting
  2434.  
  2435. #Show # %D2
  2436. # ItemLevel >= 84
  2437. # Rarity < Rare
  2438. # BaseType "Diamond Ring" "Eternal Burgonet" "Onyx Amulet" "Two-Stone"
  2439. # SetFontSize 36
  2440. # SetBorderColor 200 200 0 190 # BORDERCOLOR: Aspect: 83plus T2
  2441. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2442.  
  2443. #Show # %D2
  2444. # ItemLevel >= 84
  2445. # Rarity < Rare
  2446. # BaseType "Hubris Circlet" "Lion Pelt" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Titan Gauntlets" "Titan Greaves"
  2447. # SetFontSize 36
  2448. # SetBorderColor 200 200 0 190 # BORDERCOLOR: Aspect: 83plus T2
  2449. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2450.  
  2451. #Show # %D2
  2452. # ItemLevel >= 84
  2453. # Rarity < Rare
  2454. # Class Amulet Belts Rings
  2455. # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Prismatic" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise" "Unset"
  2456. # SetBorderColor 200 200 0 190 # BORDERCOLOR: Aspect: 83plus T2
  2457. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2458.  
  2459. #Show # %D1
  2460. # ItemLevel >= 83
  2461. # Rarity < Rare
  2462. # BaseType "Ambusher" "Coronal Maul" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Gemini Claw" "Harbinger Bow" "Harpy Rapier" "Jewelled Foil" "Siege Axe" "Skean" "Spiraled Foil" "Vaal Axe"
  2463. # SetBorderColor 200 200 0 190 # BORDERCOLOR: Aspect: 83plus T2
  2464. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2465.  
  2466. #Show # %D1
  2467. # ItemLevel >= 84
  2468. # Rarity < Rare
  2469. # BaseType "Assassin's Garb" "Astral Plate" "Imbued Wand" "Kris" "Pinnacle Tower Shield" "Prismatic" "Profane Wand" "Sambar Sceptre" "Void Sceptre"
  2470. # SetBorderColor 200 200 0 190 # BORDERCOLOR: Aspect: 83plus T2
  2471. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2472.  
  2473. #Show # %D1
  2474. # ItemLevel >= 84
  2475. # Rarity < Rare
  2476. # BaseType "Fossilised Spirit Shield" "Harmonic Spirit Shield" "Saintly Chainmail" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia"
  2477. # SetBorderColor 200 200 0 190 # BORDERCOLOR: Aspect: 83plus T2
  2478. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2479.  
  2480. #------------------------------------
  2481. # [1013] 60+ Crafting rules for 60++ trinkets
  2482. #------------------------------------
  2483. # This section handles the crafting bases for the entry level endgame
  2484.  
  2485. Hide # %H2
  2486. Rarity <= Magic
  2487. Class Jewel
  2488. SetFontSize 40
  2489. SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic
  2490. SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel
  2491. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic
  2492.  
  2493. #Show # %D1
  2494. # ItemLevel >= 75
  2495. # Rarity Normal
  2496. # Class Amulet Belts Rings
  2497. # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone"
  2498. # SetFontSize 36
  2499. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  2500. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2501. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2502.  
  2503. #Show # %D0
  2504. # ItemLevel >= 75
  2505. # Rarity Normal
  2506. # Class Amulet Belts Rings
  2507. # BaseType "Agate" "Amber" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise"
  2508. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  2509. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2510. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2511.  
  2512. #Show # %D0
  2513. # ItemLevel >= 65
  2514. # ItemLevel <= 74
  2515. # Rarity Normal
  2516. # Class Amulet Belts Rings
  2517. # BaseType "Diamond" "Onyx" "Prismatic" "Two-Stone"
  2518. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  2519. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2520. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2521.  
  2522. #Show # %D0
  2523. # ItemLevel >= 65
  2524. # ItemLevel <= 74
  2525. # Rarity Normal
  2526. # Class Amulet Belts Rings
  2527. # BaseType "Agate" "Amber" "Chain Belt" "Citrine" "Coral Ring" "Gold" "Heavy Belt" "Jade" "Lapis" "Leather" "Moonstone" "Ruby" "Rustic Sash" "Sapphire" "Topaz" "Turquoise"
  2528. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  2529. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2530. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2531.  
  2532. #Show # %D0
  2533. # ItemLevel >= 65
  2534. # Rarity Magic
  2535. # Class Amulets Belts Rings
  2536. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2537. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2538.  
  2539. #------------------------------------
  2540. # [1014] Remaining crafting rules - add your own bases here!
  2541. #------------------------------------
  2542. # This section handles additional crafting bases.
  2543.  
  2544. #Show
  2545. # Rarity < Rare
  2546. # BaseType "Harbinger Bow" "Hubris Circlet" "Vaal Regalia"
  2547. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2548.  
  2549. #------------------------------------
  2550. # [1015] Chisel recipe items
  2551. #------------------------------------
  2552. # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
  2553.  
  2554. #Show # %D1
  2555. # Quality 20
  2556. # Rarity < Unique
  2557. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2558. # SetFontSize 36
  2559. # SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  2560. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2561.  
  2562. #Show # %D1
  2563. # Corrupted False
  2564. # Quality > 17
  2565. # Rarity Magic
  2566. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2567. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2568. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2569.  
  2570. #Show # %D1
  2571. # Corrupted False
  2572. # Quality > 14
  2573. # Rarity Normal
  2574. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2575. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2576. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2577.  
  2578. #Show # %D1
  2579. # Corrupted False
  2580. # Quality > 11
  2581. # Rarity Magic
  2582. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2583. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2584. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2585.  
  2586. #Show # %D1
  2587. # Corrupted False
  2588. # Rarity Normal
  2589. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2590. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2591. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2592.  
  2593. #------------------------------------
  2594. # [1016] Fishing Rod
  2595. #------------------------------------
  2596.  
  2597. # Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets.
  2598.  
  2599. Show
  2600. Class "Fishing Rod"
  2601. SetFontSize 45
  2602. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  2603. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  2604. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  2605. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  2606. PlayEffect Red
  2607. MinimapIcon 0 Red Star
  2608.  
  2609. #------------------------------------
  2610. # [1017] SRS Crude Bow
  2611. #------------------------------------
  2612. # Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post level 49
  2613.  
  2614. #Show # %D2 $x
  2615. # ItemLevel >= 50
  2616. # Rarity <= Rare
  2617. # BaseType "Crude Bow"
  2618. # SetFontSize 40
  2619. # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2620. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2621.  
  2622. #------------------------------------
  2623. # [1018] Chromatic recipe items ("RGB Recipe")
  2624. #------------------------------------
  2625. # These items have a RGB link and sell for a chromatic orb each.
  2626.  
  2627. Hide # %H2 $size->small
  2628. Width <= 2
  2629. Height <= 2
  2630. ItemLevel >= 65
  2631. Rarity < Rare
  2632. SocketGroup RGB
  2633. SetFontSize 36
  2634. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2635. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2636.  
  2637. Hide # %H2 $size->small
  2638. Width <= 1
  2639. Height <= 4
  2640. ItemLevel >= 65
  2641. Rarity < Rare
  2642. SocketGroup RGB
  2643. SetFontSize 36
  2644. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2645. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2646.  
  2647. Hide # %H1 $size->large
  2648. Width >= 2
  2649. Height >= 4
  2650. ItemLevel >= 65
  2651. Rarity < Rare
  2652. SocketGroup RGB
  2653. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2654. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2655.  
  2656. Hide # %H1
  2657. ItemLevel >= 65
  2658. Rarity < Rare
  2659. SocketGroup RGB
  2660. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2661. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2662.  
  2663. #------------------------------------
  2664. # [1019] Endgame-start 4-links
  2665. #------------------------------------
  2666.  
  2667. #Show # %D0
  2668. # LinkedSockets >= 4
  2669. # ItemLevel < 72
  2670. # DropLevel >= 65
  2671. # Rarity < Rare
  2672. # Class "Body Armour" "Boots" "Gloves" "Helmets"
  2673. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2674. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2675.  
  2676. #------------------------------------
  2677. # [1020] Animate Weapon script - deactivated by default
  2678. #------------------------------------
  2679. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  2680.  
  2681. #Show # $x->aw
  2682. # Rarity Normal
  2683. # Class "Claws" "Daggers" "One Hand" "Sceptres" "Staves" "Thrusting" "Two Hand"
  2684. # SetFontSize 20
  2685. # SetTextColor 150 0 0 255
  2686. # SetBorderColor 150 0 0 255
  2687. # SetBackgroundColor 0 0 0 255
  2688.  
  2689. #Show # $x->aw ranged
  2690. # Rarity Normal
  2691. # Class "Bows" "Wands"
  2692. # SetFontSize 20
  2693. # SetTextColor 150 0 0 255
  2694. # SetBorderColor 150 0 0 255
  2695. # SetBackgroundColor 0 0 0 255
  2696.  
  2697. #Show # $x->aw identified
  2698. # Identified True
  2699. # Rarity Magic
  2700. # Class "Claws" "Daggers" "One Hand" "Sceptres" "Staves" "Thrusting" "Two Hand"
  2701. # SetFontSize 20
  2702. # SetTextColor 150 0 0 255
  2703. # SetBorderColor 150 0 0 255
  2704. # SetBackgroundColor 0 0 0 255
  2705.  
  2706. #Show # $x->aw identified, ranged
  2707. # Identified True
  2708. # Rarity Magic
  2709. # Class "Bows" "Wands"
  2710. # SetFontSize 20
  2711. # SetTextColor 150 0 0 255
  2712. # SetBorderColor 150 0 0 255
  2713. # SetBackgroundColor 0 0 0 255
  2714.  
  2715. #------------------------------------
  2716. # [1021] W-soc offhand weapons
  2717. #------------------------------------
  2718. # Useful for gem Leveling.
  2719.  
  2720. Show # %D5
  2721. Sockets >= 3
  2722. Rarity <= Rare
  2723. SocketGroup WWW
  2724. Class Claws Daggers Hand One Sceptre Shields Thrusting Wands
  2725. SetFontSize 40
  2726. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2727.  
  2728. #Show # %D0
  2729. # Sockets >= 3
  2730. # Rarity < Rare
  2731. # SocketGroup W
  2732. # Class Claws Daggers Hand One Sceptre Shields Thrusting Wands
  2733. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2734. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2735.  
  2736. #------------------------------------
  2737. # [1022] Sacrificial Garb
  2738. #------------------------------------
  2739. # Generally not useful, but very specific drop-location, some people still might want to see it
  2740.  
  2741. #Show # %D4 $x->sacgarn
  2742. # Rarity <= Rare
  2743. # BaseType "Sacrificial Garb"
  2744. # SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2745. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2746.  
  2747. #===============================================================================================================
  2748. # [[1100]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  2749. #===============================================================================================================
  2750.  
  2751. Hide # minimize junk instead of hiding (if "show")
  2752. ItemLevel >= 65
  2753. Rarity < Rare
  2754. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Sceptre" "Shields" "Staves" "Two Hand" "Wand"
  2755. SetFontSize 18
  2756. SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
  2757. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2758.  
  2759. #===============================================================================================================
  2760. # [[1200]] Currency - PART 1 - Stacked Common Currency
  2761. #===============================================================================================================
  2762.  
  2763. Show
  2764. StackSize >= 3
  2765. Class Currency
  2766. BaseType "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Chance" "Silver Coin"
  2767. SetFontSize 45
  2768. SetTextColor 255 77 0
  2769. SetBorderColor 192 89 44 255
  2770. SetBackgroundColor 57 43 6 255
  2771.  
  2772. Show
  2773. StackSize >= 1
  2774. Class Currency
  2775. BaseType "Orb of Alteration"
  2776. SetFontSize 45
  2777. SetTextColor 255 77 0
  2778. SetBorderColor 192 89 44 255
  2779. SetBackgroundColor 57 43 6 255
  2780.  
  2781. Show
  2782. StackSize >= 3
  2783. Class Currency
  2784. BaseType "Blacksmith's Whetstone" "Orb of Augmentation" "Orb of Transmutation" "Orb of Alteration"
  2785. SetFontSize 45
  2786. SetTextColor 255 77 0
  2787. SetBorderColor 192 89 44 255
  2788. SetBackgroundColor 57 43 6 255
  2789.  
  2790. Show
  2791. StackSize >= 6
  2792. Class Currency
  2793. BaseType "Armourer's Scrap" "Portal Scroll" "Scroll of Wisdom"
  2794. SetFontSize 45
  2795. SetTextColor 255 77 0
  2796. SetBorderColor 192 89 44 255
  2797. SetBackgroundColor 57 43 6 255
  2798.  
  2799. #===============================================================================================================
  2800. # [[1300]] Currency - PART 1 - Common currency
  2801. #===============================================================================================================
  2802. # We'll keep this section up here to boost the performance.
  2803.  
  2804. Show # %H5 %C5 $tier->t31 $type->currency
  2805. Class Currency
  2806. BaseType "Silver Coin"
  2807. SetFontSize 45
  2808. SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin
  2809. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2810. SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
  2811.  
  2812. Hide # %H4 %C4 $tier->t32 $type->currency
  2813. Class Currency
  2814. BaseType "Chromatic Orb" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Alteration" "Orb of Chance"
  2815. SetFontSize 45
  2816. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2817. SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2
  2818. SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
  2819.  
  2820. Hide # %H3 %C3 $tier->t33 $type->currency
  2821. Class Currency
  2822. BaseType "Alchemy Shard" "Blacksmith's Whetstone" "Orb of Augmentation" "Orb of Transmutation"
  2823. SetFontSize 45
  2824. SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic
  2825. SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation
  2826. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2827.  
  2828. Hide # %H2 %C2 $tier->t41 $type->currency
  2829. Class Currency
  2830. BaseType "Alteration Shard" "Armourer's Scrap" "Transmutation Shard"
  2831. SetFontSize 40
  2832. SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2
  2833. SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment
  2834. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2835.  
  2836. Hide # %RF1 %H2 %C2 $tier->t42 $type->currency
  2837. Class Currency
  2838. BaseType "Portal Scroll"
  2839. SetFontSize 36
  2840. SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2
  2841. SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal
  2842. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2843.  
  2844. Hide # %RF1 %H2 %C2 $tier->t43 $type->currency
  2845. Class Currency
  2846. BaseType "Scroll of Wisdom"
  2847. SetFontSize 36
  2848. SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2
  2849. SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom
  2850. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2851.  
  2852. #===============================================================================================================
  2853. # [[1400]] OVERRIDE AREA 2 - Override the default rare rulesets here
  2854. #===============================================================================================================
  2855.  
  2856. # Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove
  2857. # The #'s in front of the next lines to enable it and show the items with a Cyan border.
  2858.  
  2859. #Show
  2860. # Quality 20
  2861. # ItemLevel >= 60
  2862. # Rarity Rare
  2863. # Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Sceptre" "Shields" "Staves" "Two Hand" "Wand"
  2864. # SetFontSize 42
  2865. # SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1
  2866. # SetBackgroundColor 0 0 0 255
  2867.  
  2868. #===============================================================================================================
  2869. # [[1500]] RARE ITEMS - TRINKETS (ENDGAME)
  2870. #===============================================================================================================
  2871.  
  2872. #------------------------------------
  2873. # [1501] Rare trinkets 86+
  2874. #------------------------------------
  2875.  
  2876. Show # %D5
  2877. ItemLevel >= 86
  2878. Rarity Rare
  2879. BaseType "Diamond Ring" "Onyx Amulet" "Two-Stone Ring"
  2880. SetFontSize 45
  2881. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2882. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  2883. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2884.  
  2885. #Show # %D4
  2886. # ItemLevel >= 86
  2887. # Rarity Rare
  2888. # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Coral Ring" "Gold Ring" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Moonstone Ring" "Prismatic" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" "Turquoise Amulet" "Unset Ring"
  2889. # SetFontSize 45
  2890. # SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2891. # SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  2892. # SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2893.  
  2894. #------------------------------------
  2895. # [1502] Rare trinkets 84+
  2896. #------------------------------------
  2897.  
  2898. Show # %D5
  2899. ItemLevel >= 84
  2900. Rarity Rare
  2901. BaseType "Diamond Ring" "Onyx Amulet" "Two-Stone Ring"
  2902. SetFontSize 45
  2903. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2904. SetBorderColor 255 255 0 255 # BORDERCOLOR: Aspect: High Ring T2
  2905. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2906.  
  2907. #Show # %D4
  2908. # ItemLevel >= 84
  2909. # Rarity Rare
  2910. # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Coral Ring" "Gold Ring" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Moonstone Ring" "Prismatic" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring" "Turquoise Amulet" "Unset Ring"
  2911. # SetFontSize 45
  2912. # SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2913. # SetBorderColor 255 255 0 255 # BORDERCOLOR: Aspect: High Ring T2
  2914. # SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2915.  
  2916. #------------------------------------
  2917. # [1503] Breach Rings
  2918. #------------------------------------
  2919.  
  2920. Hide # %H3 %C1
  2921. ItemLevel >= 75
  2922. Rarity <= Rare
  2923. Class Rings
  2924. BaseType "Breach"
  2925. SetFontSize 36
  2926. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  2927. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  2928. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  2929.  
  2930. Hide # %H3 %C1
  2931. Rarity <= Rare
  2932. Class Rings
  2933. BaseType "Breach"
  2934. SetFontSize 36
  2935. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  2936. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  2937.  
  2938. #------------------------------------
  2939. # [1504] Rare trinkets "remaining"
  2940. #------------------------------------
  2941.  
  2942. Hide # %H3
  2943. ItemLevel >= 75
  2944. Rarity Rare
  2945. Class Amulets Belts Rings
  2946. BaseType "Amethyst Ring" "Chain Belt" "Cloth Belt" "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" "Studded Belt"
  2947. SetFontSize 40
  2948. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2949. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  2950. SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2
  2951.  
  2952. Hide # %H3
  2953. ItemLevel >= 65
  2954. Rarity Rare
  2955. Class Amulets Belts Rings
  2956. BaseType "Amethyst Ring" "Chain Belt" "Cloth Belt" "Coral Amulet" "Gold Amulet" "Gold Ring" "Iron Ring" "Paua Amulet" "Paua Ring" "Studded Belt"
  2957. SetFontSize 40
  2958. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2959. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  2960. SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2
  2961.  
  2962. #Show # %D4
  2963. # ItemLevel >= 75
  2964. # Rarity Rare
  2965. # Class Amulets Belts Rings
  2966. # SetFontSize 45
  2967. # SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2968. # SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  2969. # SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2970.  
  2971. #Show # %D4
  2972. # ItemLevel >= 65
  2973. # Rarity Rare
  2974. # Class Amulets Belts Rings
  2975. # SetFontSize 45
  2976. # SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2977. # SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  2978. # SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2979.  
  2980. #===============================================================================================================
  2981. # [[1600]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME)
  2982. #===============================================================================================================
  2983.  
  2984. #------------------------------------
  2985. # [1601] Rare crafting bases 86+
  2986. #------------------------------------
  2987.  
  2988. #Show # %D4
  2989. # ItemLevel >= 86
  2990. # Rarity Rare
  2991. # BaseType "Colossal Tower Shield" "Diamond Ring" "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Onyx Amulet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Two-Stone Ring" "Vaal Regalia"
  2992. # SetFontSize 45
  2993. # SetTextColor 255 125 0 # TEXTCOLOR: Rare 86
  2994. # SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
  2995. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2996.  
  2997. #Show # %D3
  2998. # ItemLevel >= 86
  2999. # Rarity Rare
  3000. # BaseType "Agate Amulet" "Amber Amulet" "Ambusher" "Assassin's Garb" "Astral Plate" "Citrine Amulet" "Coral Ring" "Coronal Maul" "Deicide Mask" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Fossilised Spirit Shield" "Gemini Claw" "Gold Ring" "Harbinger Bow" "Harmonic Spirit Shield" "Harpy Rapier" "Heavy Belt" "Imbued Wand" "Jade Amulet" "Jewelled Foil" "Kris" "Lapis Amulet" "Leather Belt" "Moonstone Ring" "Pinnacle Tower Shield" "Prismatic" "Profane Wand" "Royal Burgonet" "Ruby Ring" "Rustic Sash" "Sadist Garb" "Saintly Chainmail" "Sambar Sceptre" "Sapphire Ring" "Siege Axe" "Skean" "Slink Boots" "Slink Gloves" "Spiraled Foil" "Titan Gauntlets" "Titan Greaves" "Topaz Ring" "Turquoise Amulet" "Unset Ring" "Vaal Axe" "Void Sceptre"
  3001. # SetFontSize 45
  3002. # SetTextColor 255 125 0 # TEXTCOLOR: Rare 86
  3003. # SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
  3004. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3005.  
  3006. #------------------------------------
  3007. # [1602] Rare crafting bases 83+
  3008. #------------------------------------
  3009.  
  3010. #Show # %D3
  3011. # ItemLevel >= 84
  3012. # Rarity Rare
  3013. # BaseType "Eternal Burgonet" "Hubris Circlet" "Lion Pelt" "Royal Burgonet" "Slink Boots" "Slink Gloves" "Titan Gauntlets" "Titan Greaves"
  3014. # SetFontSize 45
  3015. # SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  3016. # SetBorderColor 220 220 0 255 # BORDERCOLOR: Aspect: 84
  3017. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3018.  
  3019. #Show # %D3
  3020. # ItemLevel >= 84
  3021. # Rarity Rare
  3022. # BaseType "Fossilised Spirit Shield" "Harmonic Spirit Shield" "Saintly Chainmail" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Vaal Regalia"
  3023. # SetFontSize 40
  3024. # SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  3025. # SetBorderColor 220 220 0 255 # BORDERCOLOR: Aspect: 84
  3026. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3027.  
  3028. #Show # %D2
  3029. # ItemLevel >= 84
  3030. # Rarity Rare
  3031. # BaseType "Assassin's Garb" "Astral Plate" "Imbued Wand" "Kris" "Pinnacle Tower Shield" "Prismatic" "Profane Wand" "Sambar Sceptre" "Void Sceptre"
  3032. # SetFontSize 40
  3033. # SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  3034. # SetBorderColor 220 220 0 255 # BORDERCOLOR: Aspect: 84
  3035. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3036.  
  3037. #Show # %D2
  3038. # ItemLevel >= 83
  3039. # Rarity Rare
  3040. # BaseType "Ambusher" "Coronal Maul" "Demon Dagger" "Exquisite Blade" "Fleshripper" "Gemini Claw" "Harbinger Bow" "Imperial Claw" "Jewelled Foil" "Siege Axe" "Skean" "Spiraled Foil" "Vaal Axe"
  3041. # SetFontSize 40
  3042. # SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  3043. # SetBorderColor 220 220 0 255 # BORDERCOLOR: Aspect: 84
  3044. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3045.  
  3046. #------------------------------------
  3047. # [1603] T1 rare items
  3048. #------------------------------------
  3049.  
  3050. #Show # %D4
  3051. # ItemLevel >= 75
  3052. # Rarity Rare
  3053. # BaseType "Corsair Sword" "Imbued Wand" "Jewelled Foil" "Vaal Axe"
  3054. # SetFontSize 40
  3055. # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3056. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3057. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3058.  
  3059. #Show # %D4 %UP
  3060. # ItemLevel >= 65
  3061. # Rarity Rare
  3062. # BaseType "Corsair Sword" "Imbued Wand" "Jewelled Foil" "Vaal Axe"
  3063. # SetFontSize 40
  3064. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3065. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3066. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3067.  
  3068. #Show # %D4
  3069. # ItemLevel >= 75
  3070. # Rarity Rare
  3071. # BaseType "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Mind Cage" "Murder Boots" "Murder Mitts" "Royal Burgonet" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Greaves" "Vaal Regalia"
  3072. # SetFontSize 40
  3073. # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3074. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3075. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3076.  
  3077. #Show # %D4 %UP
  3078. # ItemLevel >= 65
  3079. # Rarity Rare
  3080. # BaseType "Dragonscale Boots" "Eternal Burgonet" "Fossilised Spirit Shield" "Hubris Circlet" "Imperial Buckler" "Lion Pelt" "Mind Cage" "Murder Boots" "Murder Mitts" "Royal Burgonet" "Sinner Tricorne" "Slink Boots" "Slink Gloves" "Sorcerer Boots" "Sorcerer Gloves" "Stealth Boots" "Titan Gauntlets" "Titan Greaves" "Titanium Spirit Shield" "Vaal Greaves" "Vaal Regalia"
  3081. # SetFontSize 40
  3082. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3083. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3084. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  3085.  
  3086. #------------------------------------
  3087. # [1604] T2 rare items
  3088. #------------------------------------
  3089.  
  3090. #Show # %D3 $size->small
  3091. # ItemLevel >= 75
  3092. # Rarity Rare
  3093. # BaseType "Ambusher" "Demon Dagger" "Dragoon Sword" "Fancy Foil" "Gemini Claw" "Imperial Claw" "Kris" "Opal Wand" "Platinum Kris" "Profane Wand" "Siege Axe" "Skean" "Spiraled Foil" "Terror Claw" "Tornado Wand"
  3094. # SetFontSize 40
  3095. # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3096. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3097. # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3098.  
  3099. #Show # %D3 %UP $size->small
  3100. # ItemLevel >= 65
  3101. # Rarity Rare
  3102. # BaseType "Ambusher" "Demon Dagger" "Dragoon Sword" "Fancy Foil" "Gemini Claw" "Imperial Claw" "Kris" "Opal Wand" "Platinum Kris" "Profane Wand" "Siege Axe" "Skean" "Spiraled Foil" "Terror Claw" "Tornado Wand"
  3103. # SetFontSize 40
  3104. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3105. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3106. # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3107.  
  3108. #Show # %D3
  3109. # ItemLevel >= 75
  3110. # Rarity Rare
  3111. # BaseType "Behemoth Mace" "Eternal Sword" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Judgement Staff" "Opal Sceptre" "Runic Hatchet" "Sambar Sceptre" "Vaal Hatchet" "Vaal Sceptre" "Void Sceptre"
  3112. # SetFontSize 40
  3113. # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3114. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3115. # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3116.  
  3117. #Show # %D3 %UP
  3118. # ItemLevel >= 65
  3119. # Rarity Rare
  3120. # BaseType "Behemoth Mace" "Eternal Sword" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Judgement Staff" "Opal Sceptre" "Runic Hatchet" "Sambar Sceptre" "Vaal Hatchet" "Vaal Sceptre" "Void Sceptre"
  3121. # SetFontSize 40
  3122. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3123. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3124. # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3125.  
  3126. #Show # %D3 $size->small
  3127. # ItemLevel >= 75
  3128. # Rarity Rare
  3129. # BaseType "Ancient Gauntlets" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Assassin's Mitts" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Deicide Mask" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Greaves" "Harmonic Spirit Shield" "Nightmare Bascinet" "Praetor Crown" "Shagreen Boots" "Supreme Spiked Shield" "Vaal Gauntlets" "Vaal Mask" "Vaal Spirit Shield"
  3130. # SetFontSize 40
  3131. # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3132. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3133. # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3134.  
  3135. #Show # %D3 %UP $size->small
  3136. # ItemLevel >= 65
  3137. # Rarity Rare
  3138. # BaseType "Ancient Gauntlets" "Ancient Greaves" "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Assassin's Mitts" "Crusader Boots" "Crusader Buckler" "Crusader Gloves" "Deicide Mask" "Dragonscale Gauntlets" "Ezomyte Burgonet" "Goliath Greaves" "Harmonic Spirit Shield" "Nightmare Bascinet" "Praetor Crown" "Shagreen Boots" "Supreme Spiked Shield" "Vaal Gauntlets" "Vaal Mask" "Vaal Spirit Shield"
  3139. # SetFontSize 40
  3140. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3141. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3142. # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3143.  
  3144. #Show # %D3
  3145. # ItemLevel >= 75
  3146. # Rarity Rare
  3147. # BaseType "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Colossal Tower Shield" "Elegant Round Shield" "Glorious Plate" "Mosaic Kite Shield" "Penetrating Arrow Quiver" "Pinnacle Tower Shield" "Spike-Point Arrow Quiver"
  3148. # SetFontSize 40
  3149. # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3150. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3151. # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3152.  
  3153. #Show # %D3 %UP
  3154. # ItemLevel >= 65
  3155. # Rarity Rare
  3156. # BaseType "Archon Kite Shield" "Assassin's Garb" "Astral Plate" "Broadhead Arrow Quiver" "Cardinal Round Shield" "Colossal Tower Shield" "Elegant Round Shield" "Glorious Plate" "Mosaic Kite Shield" "Penetrating Arrow Quiver" "Pinnacle Tower Shield" "Spike-Point Arrow Quiver"
  3157. # SetFontSize 40
  3158. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3159. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3160. # SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  3161.  
  3162. #------------------------------------
  3163. # [1605] Other Conditions
  3164. #------------------------------------
  3165.  
  3166. #Show # %D3 $size->small
  3167. # Width <= 2
  3168. # Height <= 2
  3169. # ItemLevel >= 75
  3170. # Rarity Rare
  3171. # SocketGroup RGB
  3172. # SetFontSize 36
  3173. # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3174. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3175. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3176.  
  3177. #Show # %D3 %UP $size->small
  3178. # Width <= 2
  3179. # Height <= 2
  3180. # ItemLevel >= 65
  3181. # Rarity Rare
  3182. # SocketGroup RGB
  3183. # SetFontSize 36
  3184. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3185. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3186. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3187.  
  3188. #Show # %D3 $size->small
  3189. # Width <= 1
  3190. # Height <= 4
  3191. # ItemLevel >= 75
  3192. # Rarity Rare
  3193. # SocketGroup RGB
  3194. # SetFontSize 36
  3195. # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3196. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3197. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3198.  
  3199. #Show # %D3 %UP $size->small
  3200. # Width <= 1
  3201. # Height <= 4
  3202. # ItemLevel >= 65
  3203. # Rarity Rare
  3204. # SocketGroup RGB
  3205. # SetFontSize 36
  3206. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3207. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  3208. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3209.  
  3210. #Show # %D1
  3211. # ItemLevel >= 75
  3212. # Rarity Rare
  3213. # SocketGroup RGB
  3214. # SetTextColor 255 190 0 255 # TEXTCOLOR: T2 Rare
  3215. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3216. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3217.  
  3218. #Show # %D1 %UP
  3219. # ItemLevel >= 65
  3220. # Rarity Rare
  3221. # SocketGroup RGB
  3222. # SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  3223. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3224. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  3225.  
  3226. #------------------------------------
  3227. # [1606] 1H Daggers
  3228. #------------------------------------
  3229.  
  3230. #Show # %D2 $size->small
  3231. # ItemLevel >= 75
  3232. # DropLevel >= 56
  3233. # Rarity Rare
  3234. # Class Daggers
  3235. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3236. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3237. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3238.  
  3239. #Show # %D2 %UP $size->small
  3240. # ItemLevel >= 65
  3241. # DropLevel >= 56
  3242. # Rarity Rare
  3243. # Class Daggers
  3244. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3245. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3246. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3247.  
  3248. #Show # %D1 $size->small
  3249. # ItemLevel >= 75
  3250. # Rarity Rare
  3251. # Class Daggers
  3252. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3253. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3254. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3255.  
  3256. #Show # %D1 %UP $size->small
  3257. # ItemLevel >= 65
  3258. # Rarity Rare
  3259. # Class Daggers
  3260. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3261. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3262. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3263.  
  3264. #------------------------------------
  3265. # [1607] 1H Claws
  3266. #------------------------------------
  3267.  
  3268. #Show # %D2 $size->small
  3269. # ItemLevel >= 75
  3270. # DropLevel >= 55
  3271. # Rarity Rare
  3272. # Class Claws
  3273. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3274. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3275. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3276.  
  3277. #Show # %D2 %UP $size->small
  3278. # ItemLevel >= 65
  3279. # DropLevel >= 55
  3280. # Rarity Rare
  3281. # Class Claws
  3282. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3283. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3284. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3285.  
  3286. #Show # %D1 $size->small
  3287. # ItemLevel >= 75
  3288. # Rarity Rare
  3289. # Class Claws
  3290. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3291. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3292. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3293.  
  3294. #Show # %D1 %UP $size->small
  3295. # ItemLevel >= 65
  3296. # Rarity Rare
  3297. # Class Claws
  3298. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3299. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3300. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3301.  
  3302. #------------------------------------
  3303. # [1608] 1H Wands
  3304. #------------------------------------
  3305.  
  3306. #Show # %D2 $size->small
  3307. # ItemLevel >= 75
  3308. # DropLevel >= 59
  3309. # Rarity Rare
  3310. # Class Wands
  3311. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3312. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3313. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3314.  
  3315. #Show # %D2 %UP $size->small
  3316. # ItemLevel >= 65
  3317. # DropLevel >= 59
  3318. # Rarity Rare
  3319. # Class Wands
  3320. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3321. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3322. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3323.  
  3324. #Show # %D1 $size->small
  3325. # ItemLevel >= 75
  3326. # Rarity Rare
  3327. # Class Wands
  3328. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3329. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3330. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3331.  
  3332. #Show # %D1 %UP $size->small
  3333. # ItemLevel >= 65
  3334. # Rarity Rare
  3335. # Class Wands
  3336. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3337. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3338. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3339.  
  3340. #------------------------------------
  3341. # [1609] 1H Foils
  3342. #------------------------------------
  3343.  
  3344. #Show # %D2 $size->small
  3345. # Height 4
  3346. # ItemLevel >= 75
  3347. # DropLevel >= 58
  3348. # Rarity Rare
  3349. # Class "One Hand Swords"
  3350. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3351. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3352. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3353.  
  3354. #Show # %D2 %UP $size->small
  3355. # Height 4
  3356. # ItemLevel >= 65
  3357. # DropLevel >= 58
  3358. # Rarity Rare
  3359. # Class "One Hand Swords"
  3360. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3361. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3362. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3363.  
  3364. #Show # %D1 $size->small
  3365. # Height 4
  3366. # ItemLevel >= 75
  3367. # Rarity Rare
  3368. # Class "One Hand Swords"
  3369. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3370. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3371. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3372.  
  3373. #Show # %D1 %UP $size->small
  3374. # Height 4
  3375. # ItemLevel >= 65
  3376. # Rarity Rare
  3377. # Class "One Hand Swords"
  3378. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3379. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3380. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3381.  
  3382. #------------------------------------
  3383. # [1610] 1H Swords
  3384. #------------------------------------
  3385.  
  3386. #Show # %D2
  3387. # Height < 4
  3388. # ItemLevel >= 75
  3389. # DropLevel >= 56
  3390. # Rarity Rare
  3391. # Class "One Hand Swords"
  3392. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3393. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3394. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3395.  
  3396. #Show # %D2 %UP
  3397. # Height < 4
  3398. # ItemLevel >= 65
  3399. # DropLevel >= 56
  3400. # Rarity Rare
  3401. # Class "One Hand Swords"
  3402. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3403. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3404. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3405.  
  3406. #Show # %D1
  3407. # Height < 4
  3408. # ItemLevel >= 75
  3409. # Rarity Rare
  3410. # Class "One Hand Swords"
  3411. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3412. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3413. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3414.  
  3415. #Show # %D1 %UP
  3416. # Height < 4
  3417. # ItemLevel >= 65
  3418. # Rarity Rare
  3419. # Class "One Hand Swords"
  3420. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3421. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3422. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3423.  
  3424. #------------------------------------
  3425. # [1611] 1H Maces
  3426. #------------------------------------
  3427.  
  3428. #Show # %D2
  3429. # ItemLevel >= 75
  3430. # DropLevel >= 62
  3431. # Rarity Rare
  3432. # Class "One Hand Maces"
  3433. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3434. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3435. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3436.  
  3437. #Show # %D2 %UP
  3438. # ItemLevel >= 65
  3439. # DropLevel >= 62
  3440. # Rarity Rare
  3441. # Class "One Hand Maces"
  3442. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3443. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3444. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3445.  
  3446. #Show # %D1
  3447. # ItemLevel >= 75
  3448. # Rarity Rare
  3449. # Class "One Hand Maces"
  3450. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3451. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3452. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3453.  
  3454. #Show # %D1 %UP
  3455. # ItemLevel >= 65
  3456. # Rarity Rare
  3457. # Class "One Hand Maces"
  3458. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3459. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3460. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3461.  
  3462. #------------------------------------
  3463. # [1612] 1H Axes
  3464. #------------------------------------
  3465.  
  3466. #Show # %D2
  3467. # ItemLevel >= 75
  3468. # DropLevel >= 57
  3469. # Rarity Rare
  3470. # Class "One Hand Axes"
  3471. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3472. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3473. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3474.  
  3475. #Show # %D2 %UP
  3476. # ItemLevel >= 65
  3477. # DropLevel >= 57
  3478. # Rarity Rare
  3479. # Class "One Hand Axes"
  3480. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3481. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3482. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3483.  
  3484. #Show # %D1
  3485. # ItemLevel >= 75
  3486. # Rarity Rare
  3487. # Class "One Hand Axes"
  3488. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3489. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3490. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3491.  
  3492. #Show # %D1 %UP
  3493. # ItemLevel >= 65
  3494. # Rarity Rare
  3495. # Class "One Hand Axes"
  3496. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3497. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3498. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3499.  
  3500. #------------------------------------
  3501. # [1613] 1H Sceptres
  3502. #------------------------------------
  3503.  
  3504. #Show # %D2
  3505. # ItemLevel >= 75
  3506. # DropLevel >= 55
  3507. # Rarity Rare
  3508. # Class "Sceptres"
  3509. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3510. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3511. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3512.  
  3513. #Show # %D2 %UP
  3514. # ItemLevel >= 65
  3515. # DropLevel >= 55
  3516. # Rarity Rare
  3517. # Class "Sceptres"
  3518. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3519. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3520. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3521.  
  3522. #Show # %D1
  3523. # ItemLevel >= 75
  3524. # Rarity Rare
  3525. # Class "Sceptres"
  3526. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3527. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3528. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3529.  
  3530. #Show # %D1 %UP
  3531. # ItemLevel >= 65
  3532. # Rarity Rare
  3533. # Class "Sceptres"
  3534. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3535. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3536. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3537.  
  3538. #------------------------------------
  3539. # [1614] 2H Staves
  3540. #------------------------------------
  3541.  
  3542. #Show # %D2
  3543. # ItemLevel >= 75
  3544. # DropLevel >= 68
  3545. # Rarity Rare
  3546. # Class "Staves"
  3547. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3548. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3549. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3550.  
  3551. #Show # %D2 %UP
  3552. # ItemLevel >= 65
  3553. # DropLevel >= 68
  3554. # Rarity Rare
  3555. # Class "Staves"
  3556. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3557. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3558. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3559.  
  3560. #Show # %D1
  3561. # ItemLevel >= 75
  3562. # Rarity Rare
  3563. # Class "Staves"
  3564. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3565. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3566. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3567.  
  3568. #Show # %D1 %UP
  3569. # ItemLevel >= 65
  3570. # Rarity Rare
  3571. # Class "Staves"
  3572. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3573. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3574. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3575.  
  3576. #------------------------------------
  3577. # [1615] 2H Swords, Axes, Maces
  3578. #------------------------------------
  3579.  
  3580. #Show # %D2
  3581. # ItemLevel >= 75
  3582. # DropLevel >= 63
  3583. # Rarity Rare
  3584. # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords"
  3585. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3586. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3587. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3588.  
  3589. #Show # %D2 %UP
  3590. # ItemLevel >= 65
  3591. # DropLevel >= 63
  3592. # Rarity Rare
  3593. # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords"
  3594. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3595. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3596. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3597.  
  3598. #Show # %D1
  3599. # ItemLevel >= 75
  3600. # Rarity Rare
  3601. # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords"
  3602. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3603. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3604. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3605.  
  3606. #Show # %D1 %UP
  3607. # ItemLevel >= 65
  3608. # Rarity Rare
  3609. # Class "Two Hand Axes" "Two Hand Maces" "Two Hand Swords"
  3610. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3611. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3612. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3613.  
  3614. #------------------------------------
  3615. # [1616] 2H Bows
  3616. #------------------------------------
  3617.  
  3618. #Show # %D2
  3619. # ItemLevel >= 75
  3620. # DropLevel >= 57
  3621. # Rarity Rare
  3622. # Class "Bows"
  3623. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3624. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3625. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3626.  
  3627. #Show # %D2 %UP
  3628. # ItemLevel >= 65
  3629. # DropLevel >= 57
  3630. # Rarity Rare
  3631. # Class "Bows"
  3632. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3633. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3634. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3635.  
  3636. #Show # %D1
  3637. # ItemLevel >= 75
  3638. # Rarity Rare
  3639. # Class "Bows"
  3640. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3641. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3642. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3643.  
  3644. #Show # %D1 %UP
  3645. # ItemLevel >= 65
  3646. # Rarity Rare
  3647. # Class "Bows"
  3648. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3649. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3650. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3651.  
  3652. #------------------------------------
  3653. # [1617] AR: Gloves, Boots, Helmets
  3654. #------------------------------------
  3655.  
  3656. #Show # %D2 %UP $size->small
  3657. # LinkedSockets 4
  3658. # ItemLevel >= 65
  3659. # Rarity Rare
  3660. # Class "Boots" "Gloves" "Helmets"
  3661. # SetFontSize 40
  3662. # SetTextColor 220 220 119 200
  3663. # SetBorderColor 0 140 240 219 # BORDERCOLOR: Rare 4L Experimental
  3664. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3665.  
  3666. #Show # %D2 $size->small
  3667. # ItemLevel >= 75
  3668. # DropLevel >= 20
  3669. # Rarity Rare
  3670. # Class "Boots" "Gloves" "Helmets"
  3671. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3672. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3673. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3674.  
  3675. #Show # %D2 %UP $size->small
  3676. # ItemLevel >= 65
  3677. # DropLevel >= 20
  3678. # Rarity Rare
  3679. # Class "Boots" "Gloves" "Helmets"
  3680. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3681. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3682. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3683.  
  3684. #Show # %D1 $size->small
  3685. # ItemLevel >= 75
  3686. # Rarity Rare
  3687. # Class "Boots" "Gloves" "Helmets"
  3688. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3689. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3690. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3691.  
  3692. #Show # %D1 %UP $size->small
  3693. # ItemLevel >= 65
  3694. # Rarity Rare
  3695. # Class "Boots" "Gloves" "Helmets"
  3696. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3697. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3698. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3699.  
  3700. #------------------------------------
  3701. # [1618] AR: Body Armors
  3702. #------------------------------------
  3703.  
  3704. #Show # %D2
  3705. # ItemLevel >= 75
  3706. # DropLevel >= 55
  3707. # Rarity Rare
  3708. # Class "Body Armour"
  3709. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3710. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3711. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3712.  
  3713. #Show # %D2 %UP
  3714. # ItemLevel >= 65
  3715. # DropLevel >= 55
  3716. # Rarity Rare
  3717. # Class "Body Armour"
  3718. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3719. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3720. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3721.  
  3722. #Show # %D1
  3723. # ItemLevel >= 75
  3724. # Rarity Rare
  3725. # Class "Body Armour"
  3726. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3727. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3728. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3729.  
  3730. #Show # %D1 %UP
  3731. # ItemLevel >= 65
  3732. # Rarity Rare
  3733. # Class "Body Armour"
  3734. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3735. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3736. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3737.  
  3738. #------------------------------------
  3739. # [1619] OH: Shields
  3740. #------------------------------------
  3741.  
  3742. #Show # %D2 $size->small
  3743. # Width <= 2
  3744. # Height <= 2
  3745. # ItemLevel >= 75
  3746. # DropLevel >= 58
  3747. # Rarity Rare
  3748. # Class "Shields"
  3749. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3750. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3751. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3752.  
  3753. #Show # %D2 %UP $size->small
  3754. # Width <= 2
  3755. # Height <= 2
  3756. # ItemLevel >= 65
  3757. # DropLevel >= 58
  3758. # Rarity Rare
  3759. # Class "Shields"
  3760. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3761. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3762. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3763.  
  3764. #Show # %D1 $size->small
  3765. # Width <= 2
  3766. # Height <= 2
  3767. # ItemLevel >= 75
  3768. # Rarity Rare
  3769. # Class "Shields"
  3770. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3771. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3772. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3773.  
  3774. #Show # %D1 %UP $size->small
  3775. # Width <= 2
  3776. # Height <= 2
  3777. # ItemLevel >= 65
  3778. # Rarity Rare
  3779. # Class "Shields"
  3780. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3781. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3782. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3783.  
  3784. #Show # %D2
  3785. # ItemLevel >= 75
  3786. # DropLevel > 62
  3787. # Rarity Rare
  3788. # Class "Shields"
  3789. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3790. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3791. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3792.  
  3793. #Show # %D2 %UP
  3794. # ItemLevel >= 65
  3795. # DropLevel > 62
  3796. # Rarity Rare
  3797. # Class "Shields"
  3798. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3799. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3800. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3801.  
  3802. #Show # %D1
  3803. # ItemLevel >= 75
  3804. # Rarity Rare
  3805. # Class "Shields"
  3806. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3807. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3808. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3809.  
  3810. #Show # %D1 %UP
  3811. # ItemLevel >= 65
  3812. # Rarity Rare
  3813. # Class "Shields"
  3814. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3815. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3816. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3817.  
  3818. #------------------------------------
  3819. # [1620] OH: Quivers
  3820. #------------------------------------
  3821.  
  3822. #Show # %D2
  3823. # ItemLevel >= 75
  3824. # Rarity Rare
  3825. # Class "Quivers"
  3826. # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
  3827. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3828. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3829. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3830.  
  3831. #Show # %D2 %UP
  3832. # ItemLevel >= 65
  3833. # Rarity Rare
  3834. # Class "Quivers"
  3835. # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
  3836. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3837. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3838. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3839.  
  3840. #Show # %D1
  3841. # ItemLevel >= 75
  3842. # Rarity Rare
  3843. # Class "Quivers"
  3844. # SetTextColor 255 190 0 255 # TEXTCOLOR: T3 Rare
  3845. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3846. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3847.  
  3848. #Show # %D1 %UP
  3849. # ItemLevel >= 65
  3850. # Rarity Rare
  3851. # Class "Quivers"
  3852. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3853. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3854. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3855.  
  3856. #===============================================================================================================
  3857. # [[1700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  3858. #===============================================================================================================
  3859. #Hide
  3860.  
  3861. Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
  3862. Width <= 1
  3863. Height <= 4
  3864. ItemLevel >= 75
  3865. Rarity Rare
  3866. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Sceptre" "Shields" "Staves" "Two Hand" "Wand"
  3867. SetFontSize 24
  3868. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  3869. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3870. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  3871.  
  3872. Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
  3873. Width <= 1
  3874. Height <= 4
  3875. ItemLevel >= 65
  3876. Rarity Rare
  3877. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Sceptre" "Shields" "Staves" "Two Hand" "Wand"
  3878. SetFontSize 24
  3879. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3880. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  3881.  
  3882. Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
  3883. Width <= 2
  3884. Height <= 2
  3885. ItemLevel >= 75
  3886. Rarity Rare
  3887. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Sceptre" "Shields" "Staves" "Two Hand" "Wand"
  3888. SetFontSize 24
  3889. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  3890. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3891. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  3892.  
  3893. Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
  3894. Width <= 2
  3895. Height <= 2
  3896. ItemLevel >= 65
  3897. Rarity Rare
  3898. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Sceptre" "Shields" "Staves" "Two Hand" "Wand"
  3899. SetFontSize 24
  3900. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3901. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  3902.  
  3903. Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
  3904. ItemLevel >= 75
  3905. Rarity Rare
  3906. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Sceptre" "Shields" "Staves" "Two Hand" "Wand"
  3907. SetFontSize 24
  3908. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  3909. SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
  3910. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  3911.  
  3912. Hide # $size->small hide remaining rare endgame items (note: on the regular version this line never happens)
  3913. ItemLevel >= 65
  3914. Rarity Rare
  3915. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Quivers" "Rings" "Sceptre" "Shields" "Staves" "Two Hand" "Wand"
  3916. SetFontSize 24
  3917. SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
  3918. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  3919.  
  3920. #===============================================================================================================
  3921. # [[1800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  3922. #===============================================================================================================
  3923.  
  3924. Show # $lvl->14
  3925. BaseType "Glacier" "Burial Chambers" "City Square"
  3926. Class Maps
  3927. SetFontSize 45
  3928. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  3929. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3930. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  3931. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  3932. PlayEffect Yellow
  3933. MinimapIcon 1 Red Square
  3934.  
  3935. #===============================================================================================================
  3936. # [[1900]] Gems
  3937. #===============================================================================================================
  3938.  
  3939. #------------------------------------
  3940. # [1901] Exceptional Gems
  3941. #------------------------------------
  3942.  
  3943. Show
  3944. GemLevel > 20
  3945. Class Gems
  3946. BaseType "Vaal"
  3947. SetFontSize 45
  3948. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  3949. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  3950. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  3951. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  3952. PlayEffect Red
  3953. MinimapIcon 0 Red Star
  3954.  
  3955. Show
  3956. Quality > 20
  3957. GemLevel > 20
  3958. Class Gems
  3959. SetFontSize 45
  3960. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  3961. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  3962. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  3963. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  3964. PlayEffect Red
  3965. MinimapIcon 0 Red Star
  3966.  
  3967. #------------------------------------
  3968. # [1902] Special Gems
  3969. #------------------------------------
  3970.  
  3971. Show
  3972. GemLevel >= 2
  3973. Class Gems
  3974. BaseType "Empower" "Enhance" "Enlighten"
  3975. SetFontSize 45
  3976. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  3977. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  3978. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  3979. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  3980. PlayEffect Red
  3981. MinimapIcon 0 Red Star
  3982.  
  3983. Show
  3984. Corrupted False
  3985. Quality >= 15
  3986. Class Gems
  3987. BaseType "Empower" "Enlighten"
  3988. SetFontSize 45
  3989. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  3990. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  3991. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  3992. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  3993. PlayEffect Red
  3994. MinimapIcon 0 Red Triangle
  3995.  
  3996. Show
  3997. Class Gems
  3998. BaseType "Empower" "Enlighten" "Item Quantity" "Portal" "Vaal Breach" "Vaal Grace" "Vaal Haste"
  3999. SetFontSize 45
  4000. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4001. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  4002. PlayAlertSound 3 300 # DROPSOUND: Unique
  4003. PlayEffect White
  4004. MinimapIcon 2 Yellow Triangle
  4005.  
  4006. #------------------------------------
  4007. # [1903] High Tier Gems
  4008. #------------------------------------
  4009.  
  4010. Show
  4011. GemLevel >= 20
  4012. Class Gems
  4013. SetFontSize 45
  4014. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4015. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  4016. SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
  4017. PlayAlertSound 3 300 # DROPSOUND: Unique
  4018. PlayEffect Yellow
  4019. MinimapIcon 0 Yellow Triangle
  4020.  
  4021. Show
  4022. Quality >= 20
  4023. Class Gems
  4024. SetFontSize 45
  4025. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4026. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  4027. SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
  4028. PlayAlertSound 3 300 # DROPSOUND: Unique
  4029. PlayEffect Yellow
  4030. MinimapIcon 0 Yellow Triangle
  4031.  
  4032. #Show # %D4
  4033. # GemLevel >= 6
  4034. # Class Gems
  4035. # BaseType "Blood and Sand" "Brand Recall" "Flesh and Stone"
  4036. # SetFontSize 45
  4037. # SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4038. # SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  4039. # SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
  4040. # PlayAlertSound 3 300 # DROPSOUND: Unique
  4041. # PlayEffect Yellow
  4042. # MinimapIcon 0 Yellow Triangle
  4043.  
  4044. #------------------------------------
  4045. # [1904] Quality Gems
  4046. #------------------------------------
  4047.  
  4048. Show
  4049. Quality >= 14
  4050. Class Gems
  4051. SetFontSize 45
  4052. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4053. SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2
  4054. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4055. PlayEffect White Temp
  4056. MinimapIcon 2 White Triangle
  4057.  
  4058. #Show # %D4 %C3
  4059. # Quality >= 1
  4060. # Class Gems
  4061. # SetFontSize 40
  4062. # SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3
  4063.  
  4064. #------------------------------------
  4065. # [1905] Leveled Gems
  4066. #------------------------------------
  4067.  
  4068. #Show # %D4
  4069. # GemLevel >= 5
  4070. # Class Gems
  4071. # BaseType "Blood and Sand" "Brand Recall" "Flesh and Stone"
  4072. # SetFontSize 40
  4073. # SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4074. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4075.  
  4076. #Show # %D4
  4077. # GemLevel >= 18
  4078. # Class Gems
  4079. # SetFontSize 40
  4080. # SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4081. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4082.  
  4083. #Show # %D3
  4084. # GemLevel >= 10
  4085. # Class Gems
  4086. # SetFontSize 40
  4087. # SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  4088. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4089.  
  4090. #------------------------------------
  4091. # [1906] Other gems
  4092. #------------------------------------
  4093.  
  4094. #Show # %D4
  4095. # Class Gems
  4096. # BaseType "Enhance" "Vaal"
  4097. # SetFontSize 40
  4098. # SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3
  4099.  
  4100. Hide # %H2
  4101. Class Gems
  4102. SetFontSize 36
  4103. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4104.  
  4105. #===============================================================================================================
  4106. # [[2000]] UTILITY FLASKS (Levelling Rules)
  4107. #===============================================================================================================
  4108.  
  4109. Show # %REMS1 $lvl
  4110. Quality >= 1
  4111. ItemLevel <= 65
  4112. Rarity <= Magic
  4113. BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quicksilver Flask" "Ruby Flask" "Sapphire Flask" "Silver Flask" "Stibnite Flask" "Topaz Flask"
  4114. SetFontSize 45
  4115. SetBorderColor 50 200 125 # BORDERCOLOR: Flask
  4116. SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
  4117.  
  4118. Show # %REMS1 $lvl
  4119. ItemLevel <= 65
  4120. Rarity <= Magic
  4121. BaseType "Basalt Flask" "Bismuth Flask" "Diamond Flask" "Granite Flask" "Jade Flask" "Quicksilver Flask" "Ruby Flask" "Sapphire Flask" "Silver Flask" "Stibnite Flask" "Topaz Flask"
  4122. SetFontSize 45
  4123. SetBorderColor 50 200 125 # BORDERCOLOR: Flask
  4124. SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
  4125.  
  4126. #===============================================================================================================
  4127. # [[2100]] HIDE LAYER 3: Random Endgame Flasks
  4128. #===============================================================================================================
  4129.  
  4130. Hide
  4131. ItemLevel >= 69
  4132. Rarity <= Magic
  4133. BaseType Flask
  4134. SetFontSize 18
  4135. SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3
  4136. SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5
  4137.  
  4138. #===============================================================================================================
  4139. # [[2200]] Maps, fragments and labyrinth items
  4140. #===============================================================================================================
  4141.  
  4142. #------------------------------------
  4143. # [2201] Unique Maps
  4144. #------------------------------------
  4145.  
  4146. Show # $tier->t1 $type->unique->maps
  4147. Rarity Unique
  4148. Class Maps
  4149. BaseType "Chateau Map" "Maze Map" "Museum Map"
  4150. SetFontSize 45
  4151. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  4152. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  4153. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4154. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4155. PlayEffect Red
  4156. MinimapIcon 0 Red Star
  4157.  
  4158. Show # $tier->t2 $type->unique->maps
  4159. Rarity Unique
  4160. Class Maps
  4161. BaseType "Harbinger Map" "Moon Temple Map"
  4162. SetFontSize 45
  4163. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4164. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4165. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  4166. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  4167. PlayEffect Yellow
  4168. MinimapIcon 0 Yellow Star
  4169.  
  4170. Show # $tier->rest $type->unique->maps
  4171. Rarity Unique
  4172. Class Maps
  4173. SetFontSize 45
  4174. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  4175. SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
  4176. PlayAlertSound 3 300 # DROPSOUND: Unique
  4177. PlayEffect Brown
  4178. MinimapIcon 2 Brown Star
  4179.  
  4180. #------------------------------------
  4181. # [2202] Labyrinth items, Offerings
  4182. #------------------------------------
  4183.  
  4184. Show # $x
  4185. BaseType "Offering to the Goddess"
  4186. SetFontSize 45
  4187. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4188. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4189. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4190. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4191. PlayEffect Yellow
  4192. MinimapIcon 0 Yellow Square
  4193.  
  4194. Show
  4195. Class "Labyrinth"
  4196. SetFontSize 45
  4197. SetTextColor 74 230 58 # TEXTCOLOR: Quest
  4198. SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
  4199. PlayEffect Green
  4200. MinimapIcon 1 Green Hexagon
  4201.  
  4202. #------------------------------------
  4203. # [2203] Shaped and Elder Maps
  4204. #------------------------------------
  4205.  
  4206. Show
  4207. ElderMap True
  4208. Class Maps
  4209. SetFontSize 45
  4210. SetTextColor 100 0 122 255 # TEXTCOLOR: High Map
  4211. SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map
  4212. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4213. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4214. PlayEffect Red
  4215. MinimapIcon 0 Red Square
  4216.  
  4217. Show
  4218. ShapedMap True
  4219. MapTier >= 15
  4220. Class Maps
  4221. SetFontSize 45
  4222. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4223. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4224. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4225. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4226. PlayEffect Red
  4227. MinimapIcon 0 Red Square
  4228.  
  4229. Show
  4230. ShapedMap True
  4231. MapTier >= 11
  4232. Class Maps
  4233. SetFontSize 45
  4234. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4235. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4236. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  4237. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4238. PlayEffect Yellow
  4239. MinimapIcon 0 Red Square
  4240.  
  4241. Show
  4242. ShapedMap True
  4243. Class Maps
  4244. SetFontSize 45
  4245. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4246. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4247. PlayEffect White
  4248. MinimapIcon 2 Yellow Square
  4249.  
  4250. #------------------------------------
  4251. # [2204] Top tier maps (T15-16)
  4252. #------------------------------------
  4253.  
  4254. Show # $lvl->11
  4255. MapTier >= 16
  4256. Class Maps
  4257. SetFontSize 45
  4258. SetTextColor 100 0 122 255 # TEXTCOLOR: High Map
  4259. SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map
  4260. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4261. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4262. PlayEffect Red
  4263. MinimapIcon 0 Red Square
  4264.  
  4265. Show # $lvl->15
  4266. MapTier >= 15
  4267. Class Maps
  4268. SetFontSize 45
  4269. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4270. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4271. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4272. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4273. PlayEffect Red
  4274. MinimapIcon 0 Red Square
  4275.  
  4276. #------------------------------------
  4277. # [2205] High tier maps(T11-14)
  4278. #------------------------------------
  4279.  
  4280. Show # $lvl->14
  4281. MapTier >= 14
  4282. Class Maps
  4283. SetFontSize 45
  4284. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4285. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4286. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  4287. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4288. PlayEffect Yellow
  4289. MinimapIcon 1 Red Square
  4290.  
  4291. Show # $lvl->13
  4292. MapTier >= 13
  4293. Class Maps
  4294. SetFontSize 45
  4295. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4296. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4297. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  4298. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4299. PlayEffect Yellow
  4300. MinimapIcon 1 Red Square
  4301.  
  4302. Show # $lvl->12
  4303. MapTier >= 12
  4304. Class Maps
  4305. SetFontSize 45
  4306. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4307. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4308. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  4309. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4310. PlayEffect Yellow
  4311. MinimapIcon 1 Red Square
  4312.  
  4313. Show # $lvl->11
  4314. MapTier >= 11
  4315. Class Maps
  4316. SetFontSize 45
  4317. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4318. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4319. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  4320. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4321. PlayEffect Yellow
  4322. MinimapIcon 1 Red Square
  4323.  
  4324. #------------------------------------
  4325. # [2206] Mid tier maps (T6-10)
  4326. #------------------------------------
  4327.  
  4328. Show # $lvl->10
  4329. Identified True
  4330. Class Maps
  4331. HasExplicitMod "Vaal"
  4332. SetFontSize 45
  4333. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  4334. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4335. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4336. PlayEffect White
  4337. MinimapIcon 2 Yellow Square
  4338.  
  4339. Show # $lvl->10
  4340. MapTier >= 10
  4341. Class Maps
  4342. SetFontSize 45
  4343. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4344. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4345. PlayEffect White
  4346. MinimapIcon 2 Yellow Square
  4347.  
  4348. #------------------------------------
  4349. # T9 - Maps
  4350. #------------------------------------
  4351.  
  4352. Show # $lvl->9
  4353. MapTier >= 9
  4354. ItemLevel < 86
  4355. Class Maps
  4356. SetFontSize 45
  4357. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4358. DisableDropSound True
  4359. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4360. PlayEffect White
  4361. MinimapIcon 2 Yellow Square
  4362.  
  4363. Hide # %H4 %C4
  4364. MapTier >= 9
  4365. Class Maps
  4366. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4367. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4368. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4369. DisableDropSound True
  4370.  
  4371. #------------------------------------
  4372. # T8 - Maps
  4373. #------------------------------------
  4374.  
  4375. Show # $lvl->8
  4376. MapTier >= 8
  4377. ItemLevel < 85
  4378. Class Maps
  4379. SetFontSize 45
  4380. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4381. DisableDropSound True
  4382. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4383. PlayEffect White
  4384. MinimapIcon 2 Yellow Square
  4385.  
  4386. Hide # %H4 %C4
  4387. MapTier >= 8
  4388. Class Maps
  4389. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4390. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4391. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4392. DisableDropSound True
  4393.  
  4394. #------------------------------------
  4395. # T7 - Maps
  4396. #------------------------------------
  4397.  
  4398. Show # $lvl->7
  4399. MapTier >= 7
  4400. ItemLevel < 84
  4401. Class Maps
  4402. SetFontSize 45
  4403. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4404. DisableDropSound True
  4405. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4406. PlayEffect White
  4407. MinimapIcon 2 Yellow Square
  4408.  
  4409. Hide # %H4 %C4
  4410. MapTier >= 7
  4411. Class Maps
  4412. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4413. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4414. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4415. DisableDropSound True
  4416.  
  4417. #------------------------------------
  4418. # T6 - Maps
  4419. #------------------------------------
  4420.  
  4421. Show # $lvl->6
  4422. MapTier >= 6
  4423. ItemLevel < 83
  4424. Class Maps
  4425. SetFontSize 45
  4426. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4427. DisableDropSound True
  4428. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4429. PlayEffect White
  4430. MinimapIcon 2 Yellow Square
  4431.  
  4432. Hide # %H4 %C4
  4433. MapTier >= 6
  4434. Class Maps
  4435. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4436. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4437. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4438. DisableDropSound True
  4439.  
  4440. #------------------------------------
  4441. # [2207] Low tier maps (T1-T5)
  4442. #------------------------------------
  4443.  
  4444. Show # $lvl->5
  4445. MapTier >= 5
  4446. ItemLevel < 82
  4447. Class Maps
  4448. SetFontSize 45
  4449. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4450. DisableDropSound True
  4451. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4452. PlayEffect White Temp
  4453. MinimapIcon 2 White Square
  4454.  
  4455. Hide # %H3 %C4
  4456. MapTier >= 5
  4457. Class Maps
  4458. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4459. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4460. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4461. DisableDropSound True
  4462.  
  4463. #------------------------------------
  4464. # T4 - Maps
  4465. #------------------------------------
  4466.  
  4467. Show # $lvl->4
  4468. MapTier >= 4
  4469. ItemLevel < 81
  4470. Class Maps
  4471. SetFontSize 45
  4472. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4473. DisableDropSound True
  4474. PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
  4475. PlayEffect White Temp
  4476. MinimapIcon 2 White Square
  4477.  
  4478. Hide # %H3 %C4
  4479. MapTier >= 4
  4480. Class Maps
  4481. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4482. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4483. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4484. DisableDropSound True
  4485.  
  4486. #------------------------------------
  4487. # T3 - Maps
  4488. #------------------------------------
  4489.  
  4490. Show # $lvl->3
  4491. MapTier >= 3
  4492. ItemLevel < 80
  4493. Class Maps
  4494. SetFontSize 45
  4495. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4496. DisableDropSound True
  4497. PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
  4498. PlayEffect White Temp
  4499. MinimapIcon 2 White Square
  4500.  
  4501. Hide # %H3 %C4
  4502. MapTier >= 3
  4503. Class Maps
  4504. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4505. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4506. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4507. DisableDropSound True
  4508.  
  4509. #------------------------------------
  4510. # T2 - Maps
  4511. #------------------------------------
  4512.  
  4513. Show # $lvl->2
  4514. MapTier >= 2
  4515. ItemLevel < 79
  4516. Class Maps
  4517. SetFontSize 45
  4518. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4519. DisableDropSound True
  4520. PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
  4521. PlayEffect White Temp
  4522. MinimapIcon 2 White Square
  4523.  
  4524. Hide # %H3 %C4
  4525. MapTier >= 2
  4526. Class Maps
  4527. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4528. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4529. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4530. DisableDropSound True
  4531.  
  4532. #------------------------------------
  4533. # T1 - Maps
  4534. #------------------------------------
  4535.  
  4536. Show # $lvl->1
  4537. MapTier <= 1
  4538. ItemLevel < 78
  4539. Class Maps
  4540. SetFontSize 45
  4541. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4542. DisableDropSound True
  4543. PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
  4544. PlayEffect White Temp
  4545. MinimapIcon 2 White Square
  4546.  
  4547. Hide # %H3 %C4
  4548. MapTier <= 1
  4549. Class Maps
  4550. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4551. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4552. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4553. DisableDropSound True
  4554.  
  4555. # This should never happen. If you find pink maps, you probably deleted/commented sections above
  4556. # or should update the filter. Alternatively use www.filterblade.xyz
  4557.  
  4558. Show # safetyline / missing map
  4559. Class Maps
  4560. SetFontSize 45
  4561. SetTextColor 255 0 255 255 # TEXTCOLOR: Error
  4562. SetBorderColor 255 0 255 255 # BORDERCOLOR: Error
  4563. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4564.  
  4565. #------------------------------------
  4566. # [2208] Sorted Map Fragments
  4567. #------------------------------------
  4568.  
  4569. Show # $x
  4570. Class "Misc Map Items"
  4571. BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key"
  4572. SetFontSize 45
  4573. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  4574. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  4575. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4576. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4577. PlayEffect Red
  4578. MinimapIcon 0 Red Star
  4579.  
  4580. Show # $x
  4581. Class "Misc Map Items"
  4582. SetFontSize 45
  4583. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4584. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4585. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4586. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4587. PlayEffect Blue
  4588. MinimapIcon 0 Blue Triangle
  4589.  
  4590. Show
  4591. Class "Map Fragments"
  4592. BaseType "Mortal Hope" "Mortal Ignorance" "Timeless Maraketh Emblem"
  4593. SetFontSize 45
  4594. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4595. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4596. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4597. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4598. PlayEffect Red
  4599. MinimapIcon 0 Red Triangle
  4600.  
  4601. Show
  4602. Class "Map Fragments"
  4603. BaseType "Breachstone" "Eber's Key" "Fragment of the Chimera" "Fragment of the Hydra" "Fragment of the Minotaur" "Fragment of the Phoenix" "Inya's Key" "Mortal" "Sacrifice at Midnight" "Timeless Eternal Emblem" "Timeless Karui Emblem" "Timeless Templar Emblem" "Timeless Vaal Emblem" "Volkuur's Key" "Yriel's Key"
  4604. SetFontSize 45
  4605. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4606. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4607. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4608. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4609. PlayEffect Yellow
  4610. MinimapIcon 2 Yellow Triangle
  4611.  
  4612. Show
  4613. Class "Map Fragments"
  4614. BaseType "Divine Vessel"
  4615. SetFontSize 45
  4616. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4617. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4618. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4619. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4620. PlayEffect White
  4621. MinimapIcon 2 White Triangle
  4622.  
  4623. #------------------------------------
  4624. # [2209] Scarabs
  4625. #------------------------------------
  4626.  
  4627. Show
  4628. Class "Map Fragments"
  4629. BaseType "Gilded"
  4630. SetFontSize 45
  4631. SetTextColor 255 255 255 255
  4632. SetBorderColor 255 255 255 255
  4633. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4634. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4635. PlayEffect Yellow
  4636. MinimapIcon 0 Yellow Hexagon
  4637.  
  4638. Show
  4639. Class "Map Fragments"
  4640. BaseType "Polished"
  4641. SetFontSize 45
  4642. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4643. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4644. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4645. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4646. PlayEffect Yellow
  4647. MinimapIcon 1 Yellow Hexagon
  4648.  
  4649. Show
  4650. Class "Map Fragments"
  4651. BaseType "Rusted"
  4652. SetFontSize 45
  4653. SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment
  4654. SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment
  4655. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4656. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4657. PlayEffect Yellow
  4658. MinimapIcon 2 Yellow Hexagon
  4659.  
  4660. #------------------------------------
  4661. # [2210] Remaining Map Fragments
  4662. #------------------------------------
  4663.  
  4664. Show
  4665. Class "Map Fragments"
  4666. SetFontSize 45
  4667. SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment
  4668. SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment
  4669. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4670. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4671. PlayEffect White
  4672. MinimapIcon 2 White Triangle
  4673.  
  4674. Show
  4675. Class "Pantheon Soul"
  4676. SetFontSize 45
  4677. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4678. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4679. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4680. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4681. PlayEffect White
  4682. MinimapIcon 2 White Triangle
  4683.  
  4684. #===============================================================================================================
  4685. # [[2300]] Currency - PART 2 - Rare currency
  4686. #===============================================================================================================
  4687.  
  4688. #------------------------------------
  4689. # [2301] Regular Rare Currency
  4690. #------------------------------------
  4691.  
  4692. Show # $tier->t21 $type->currency
  4693. Class Currency
  4694. BaseType "Journeyman Cartographer's Sextant" "Master Cartographer's Sextant"
  4695. SetFontSize 45
  4696. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4697. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4698. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  4699. DisableDropSound True
  4700. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4701. PlayEffect Yellow
  4702. MinimapIcon 1 Yellow Circle
  4703.  
  4704. Show # $tier->t22 $type->currency
  4705. Class Currency
  4706. BaseType "Apprentice Cartographer's Sextant" "Chaos Orb" "Engineer's Orb" "Gemcutter's Prism" "Orb of Regret" "Regal Orb" "Stacked Deck" "Vaal Orb"
  4707. SetFontSize 45
  4708. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4709. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4710. SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3
  4711. DisableDropSound True
  4712. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4713. PlayEffect White
  4714. MinimapIcon 2 White Circle
  4715.  
  4716. Hide # $tier->t23 $type->currency
  4717. Class Currency
  4718. BaseType "Blessed Orb"
  4719. SetFontSize 45
  4720. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4721. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4722. SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
  4723. DisableDropSound True
  4724. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4725. PlayEffect White
  4726. MinimapIcon 2 White Circle
  4727.  
  4728. Show # $tier->t23 $type->currency
  4729. Class Currency
  4730. BaseType "Bestiary Orb" "Cartographer's Chisel" "Orb of Alchemy" "Orb of Binding" "Orb of Fusing" "Orb of Horizons" "Orb of Scouring"
  4731. SetFontSize 45
  4732. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4733. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4734. SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
  4735. DisableDropSound True
  4736. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4737. PlayEffect White
  4738. MinimapIcon 2 White Circle
  4739.  
  4740. #------------------------------------
  4741. # [2302] Harbinger Currency
  4742. #------------------------------------
  4743.  
  4744. Show # $tier->t1 $type->currency->harbinger
  4745. Class Currency
  4746. BaseType "Ancient Shard" "Annulment Shard" "Exalted Shard" "Harbinger's Shard"
  4747. SetFontSize 45
  4748. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4749. SetBorderColor 40 220 255 255 # BORDERCOLOR: Harbinger Currency
  4750. SetBackgroundColor 80 95 210 255 # BACKGROUND: Shard T1
  4751. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4752. PlayEffect White
  4753. MinimapIcon 2 White Circle
  4754.  
  4755. Hide # %H4 %C4 $type->currency->harbinger $tier->t2
  4756. Class Currency
  4757. BaseType "Binding Shard" "Chaos Shard" "Engineer's Shard" "Horizon Shard" "Regal Shard"
  4758. SetFontSize 40
  4759. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4760. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4761. SetBackgroundColor 135 140 100 255 # BACKGROUND: Shard T2
  4762.  
  4763. #------------------------------------
  4764. # [2303] Incursion Currency
  4765. #------------------------------------
  4766.  
  4767. Show # $type->currency->incursion $tier->t1
  4768. Class Currency
  4769. BaseType "Vial of Awakening" "Vial of Sacrifice" "Vial of the Ghost"
  4770. SetFontSize 45
  4771. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  4772. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  4773. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4774. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4775. PlayEffect Red
  4776. MinimapIcon 0 Red Star
  4777.  
  4778. Show # $type->currency->incursion $tier->t2
  4779. Class Currency
  4780. BaseType "Vial of Consequence" "Vial of Dominance" "Vial of Fate" "Vial of Summoning" "Vial of the Ritual" "Vial of Transcendence"
  4781. SetFontSize 45
  4782. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4783. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4784. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4785. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4786. PlayEffect White
  4787. MinimapIcon 2 White Triangle
  4788.  
  4789. #------------------------------------
  4790. # [2304] Delve Currency - Resonators
  4791. #------------------------------------
  4792.  
  4793. Show # $type->currency->resonator $tier->t1
  4794. Class "Delve Socketable Currency"
  4795. BaseType "Prime Alchemical Resonator" "Prime Chaotic Resonator"
  4796. SetFontSize 45
  4797. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  4798. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  4799. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  4800. DisableDropSound True
  4801. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4802. PlayEffect Red
  4803. MinimapIcon 0 Red Circle
  4804.  
  4805. Show # $type->currency->resonator $tier->t2
  4806. Class "Delve Socketable Currency"
  4807. BaseType "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator"
  4808. SetFontSize 45
  4809. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4810. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4811. SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
  4812. DisableDropSound True
  4813. PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
  4814. PlayEffect White
  4815. MinimapIcon 2 White Diamond
  4816.  
  4817. Show # $type->currency->resonator $tier->t3
  4818. Class "Delve Socketable Currency"
  4819. BaseType "Potent Alchemical Resonator" "Powerful Alchemical Resonator" "Primitive Alchemical Resonator"
  4820. SetFontSize 45
  4821. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4822. SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2
  4823. SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
  4824. DisableDropSound True
  4825. PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
  4826. PlayEffect White
  4827. MinimapIcon 2 White Diamond
  4828.  
  4829. #------------------------------------
  4830. # [2305] Delve Currency - Fossil
  4831. #------------------------------------
  4832.  
  4833. Show # $tier->t1 $type->currency->fossil
  4834. Class Currency
  4835. BaseType "Bloodstained Fossil" "Faceted Fossil" "Fractured Fossil" "Hollow Fossil"
  4836. SetFontSize 45
  4837. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  4838. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  4839. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4840. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4841. PlayEffect Red
  4842. MinimapIcon 0 Red Star
  4843.  
  4844. Show # $tier->t2 $type->currency->fossil
  4845. Class Currency
  4846. BaseType "Glyphic Fossil" "Serrated Fossil"
  4847. SetFontSize 45
  4848. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  4849. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  4850. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  4851. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4852. PlayEffect Red
  4853. MinimapIcon 0 Red Circle
  4854.  
  4855. Show # $tier->t4 $type->currency->fossil
  4856. Class Currency
  4857. BaseType "Frigid Fossil" "Scorched Fossil"
  4858. SetFontSize 45
  4859. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4860. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4861. SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
  4862. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4863. PlayEffect White
  4864. MinimapIcon 2 White Circle
  4865.  
  4866. Show # $tier->rest $type->currency->fossil
  4867. Class Currency
  4868. BaseType "Fossil"
  4869. SetFontSize 45
  4870. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4871. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4872. SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3
  4873. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4874. PlayEffect Yellow
  4875. MinimapIcon 1 Yellow Circle
  4876.  
  4877. #------------------------------------
  4878. # [2306] Top Currency
  4879. #------------------------------------
  4880.  
  4881. Show # $tier->t11 $type->currency
  4882. Class Currency
  4883. BaseType "Albino Rhoa Feather" "Eternal Orb" "Exalted Orb" "Mirror of Kalandra" "Mirror Shard"
  4884. SetFontSize 45
  4885. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  4886. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  4887. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4888. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4889. PlayEffect Red
  4890. MinimapIcon 0 Red Star
  4891.  
  4892. Show # $tier->t12 $type->currency
  4893. Class Currency
  4894. BaseType "Ancient Orb" "Divine Orb" "Harbinger's Orb" "Orb of Annulment"
  4895. SetFontSize 45
  4896. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  4897. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  4898. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  4899. DisableDropSound True
  4900. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4901. PlayEffect Red
  4902. MinimapIcon 0 Red Circle
  4903.  
  4904. #------------------------------------
  4905. # [2307] Essence Tier List
  4906. #------------------------------------
  4907.  
  4908. Show
  4909. Class Currency
  4910. BaseType "Deafening Essence of" "Essence of Delirium" "Essence of Horror" "Essence of Hysteria" "Essence of Insanity" "Remnant of Corruption" "Shrieking Essence of"
  4911. SetFontSize 45
  4912. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4913. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4914. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4915. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4916. PlayEffect Yellow
  4917. MinimapIcon 0 Yellow Circle
  4918.  
  4919. Show
  4920. Class Currency
  4921. BaseType "Screaming Essence of"
  4922. SetFontSize 45
  4923. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4924. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4925. SetBackgroundColor 15 180 200 255 # BACKGROUND: Ess T2
  4926. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4927. PlayEffect White
  4928. MinimapIcon 2 White Circle
  4929.  
  4930. Show
  4931. Class Currency
  4932. BaseType "Wailing Essence of"
  4933. SetFontSize 40
  4934. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4935. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4936. SetBackgroundColor 30 159 200 255 # BACKGROUND: Ess T3
  4937. PlayEffect White Temp
  4938. MinimapIcon 2 White Circle
  4939.  
  4940. Hide # %H4 %C4
  4941. Class Currency
  4942. BaseType "Weeping Essence of"
  4943. SetFontSize 40
  4944. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4945. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4946. SetBackgroundColor 30 159 200 225 # BACKGROUND: Ess T4
  4947.  
  4948. Hide # %H4 %C4
  4949. Class Currency
  4950. BaseType "Muttering Essence of"
  4951. SetFontSize 40
  4952. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4953. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4954. SetBackgroundColor 30 159 200 200 # BACKGROUND: Ess T5
  4955.  
  4956. Hide # %H4 %C4
  4957. Class Currency
  4958. BaseType "Whispering Essence of"
  4959. SetFontSize 40
  4960. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4961. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4962. SetBackgroundColor 30 159 200 175 # BACKGROUND: Ess T6
  4963.  
  4964. #------------------------------------
  4965. # [2308] Perandus
  4966. #------------------------------------
  4967.  
  4968. Show # $x
  4969. StackSize >= 15
  4970. Class Currency
  4971. BaseType "Perandus Coin"
  4972. SetFontSize 45
  4973. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
  4974. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  4975. PlayEffect White Temp
  4976.  
  4977. Hide # %H4 %C4 $x
  4978. StackSize < 4
  4979. Class Currency
  4980. BaseType "Perandus Coin"
  4981. SetFontSize 36
  4982. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
  4983. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  4984.  
  4985. Show # $x
  4986. Class Currency
  4987. BaseType "Perandus Coin"
  4988. SetFontSize 40
  4989. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
  4990. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  4991.  
  4992. #------------------------------------
  4993. # [2309] Legion
  4994. #------------------------------------
  4995.  
  4996. Show # $tier->t1 $type->currency->legionsplinters
  4997. Class Currency
  4998. BaseType "Timeless Maraketh Splinter" "Timeless Vaal Splinter" "Timeless Templar Splinter"
  4999. SetFontSize 45
  5000. SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
  5001. SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula
  5002. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  5003. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5004. PlayEffect White
  5005. MinimapIcon 1 Yellow Diamond
  5006.  
  5007. Hide # %HS5 %C4 $tier->t2 $type->currency->legionsplinters
  5008. Class Currency
  5009. BaseType "Timeless Karui Splinter" "Timeless Eternal Empire Splinter"
  5010. SetFontSize 45
  5011. SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
  5012. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  5013. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  5014. PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
  5015. MinimapIcon 2 White Diamond
  5016.  
  5017. #------------------------------------
  5018. # [2310] Incubator
  5019. #------------------------------------
  5020.  
  5021. Show # $tier->t1 $type->currency->incubators
  5022. Class Incubator
  5023. BaseType "Geomancer's Incubator" "Time-Lost Incubator"
  5024. SetFontSize 45
  5025. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  5026. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  5027. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5028. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5029. PlayEffect Red
  5030. MinimapIcon 0 Red Star
  5031.  
  5032. Show # $tier->t2 $type->currency->incubators
  5033. Class Incubator
  5034. BaseType "Eldritch Incubator" "Thaumaturge's Incubator"
  5035. SetFontSize 45
  5036. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5037. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5038. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  5039. DisableDropSound True
  5040. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5041. PlayEffect Yellow
  5042. MinimapIcon 1 Yellow Circle
  5043.  
  5044. Show # $tier->rest $type->currency->incubators
  5045. Class Incubator
  5046. SetFontSize 45
  5047. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5048. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5049. SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3
  5050. DisableDropSound True
  5051. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5052. PlayEffect White
  5053. MinimapIcon 2 White Circle
  5054.  
  5055. #------------------------------------
  5056. # [2311] Breach
  5057. #------------------------------------
  5058.  
  5059. Show # $tier->t1 $type->currency->blessings
  5060. Class Currency
  5061. BaseType "Blessing of Chayula"
  5062. SetFontSize 45
  5063. SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing
  5064. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  5065. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5066. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5067. PlayEffect Red
  5068. MinimapIcon 0 Red Star
  5069.  
  5070. Show # $tier->t2 $type->currency->blessings
  5071. Class Currency
  5072. BaseType "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol" "Blessing of Xoph"
  5073. SetFontSize 45
  5074. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5075. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5076. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  5077. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5078. PlayEffect Yellow
  5079. MinimapIcon 0 Yellow Circle
  5080.  
  5081. Show # $tier->t1 $type->currency->splinters
  5082. Class Currency
  5083. BaseType "Splinter of Chayula"
  5084. SetFontSize 45
  5085. SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
  5086. SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula
  5087. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  5088. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5089. PlayEffect White
  5090. MinimapIcon 1 Yellow Diamond
  5091.  
  5092. Show # %HS5 %C4 $tier->t2 $type->currency->splinters
  5093. Class Currency
  5094. BaseType "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol" "Splinter of Xoph"
  5095. SetFontSize 45
  5096. SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
  5097. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  5098. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  5099. PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
  5100. MinimapIcon 2 White Diamond
  5101.  
  5102. #------------------------------------
  5103. # [2312] Others
  5104. #------------------------------------
  5105.  
  5106. Show
  5107. Class Currency
  5108. BaseType "Cartographer's Seal" "Imprint" "Unshaping Orb" "Vial of"
  5109. SetFontSize 45
  5110. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5111. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5112. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  5113. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5114. PlayEffect White
  5115. MinimapIcon 2 White Circle
  5116.  
  5117. #------------------------------------
  5118. # [2313] Prophecies
  5119. #------------------------------------
  5120.  
  5121. Show # $tier->t1 $type->currency->prophecy
  5122. Class Currency
  5123. BaseType "Prophecy"
  5124. Prophecy "Fated Connections" "Monstrous Treasure" "The Queen's Sacrifice" "Trash to Treasure"
  5125. SetFontSize 45
  5126. SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing
  5127. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  5128. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5129. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5130. PlayEffect Red
  5131. MinimapIcon 0 Red Star
  5132.  
  5133. Show # $tier->t2 $type->currency->prophecy
  5134. Class Currency
  5135. BaseType "Prophecy"
  5136. Prophecy "A Vision of Ice and Fire" "Cleanser of Sins" "Darktongue's Shriek" "The Feral Lord V" "The Jeweller's Touch" "The King's Path" "The Plaguemaw V" "The Unbreathing Queen V" "Twice Enchanted" "Unbearable Whispers V" "Vaal Winds" "Wind and Thunder"
  5137. SetFontSize 45
  5138. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  5139. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  5140. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  5141. DisableDropSound True
  5142. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5143. PlayEffect Red
  5144. MinimapIcon 0 Red Circle
  5145.  
  5146. Show # $tier->rest $type->currency->prophecy
  5147. Class Currency
  5148. BaseType "Prophecy"
  5149. SetFontSize 45
  5150. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5151. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5152. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  5153. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5154. PlayEffect White
  5155. MinimapIcon 2 White Circle
  5156.  
  5157. #===============================================================================================================
  5158. # [[2400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  5159. #===============================================================================================================
  5160.  
  5161. #------------------------------------
  5162. # [2401] Exceptions to prevent ident. mistakes
  5163. #------------------------------------
  5164.  
  5165. Show # $tier->ex $type->divination
  5166. Class "Divination"
  5167. BaseType "The Wolf's Shadow"
  5168. SetFontSize 45
  5169. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5170. SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
  5171. SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
  5172. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5173.  
  5174. Show # $tier->ex $type->divination
  5175. Class "Divination"
  5176. BaseType "The Master Artisan"
  5177. SetFontSize 45
  5178. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5179. SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
  5180. SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
  5181. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5182.  
  5183. #------------------------------------
  5184. # [2402] T1 - Top tier cards
  5185. #------------------------------------
  5186.  
  5187. Show # $tier->t1 $type->divination
  5188. Class "Divination"
  5189. BaseType "Abandoned Wealth" "Alluring Bounty" "Beauty Through Death" "Burning Blood" "House of Mirrors" "Hunter's Reward" "Immortal Resolve" "Pride Before the Fall" "Pride of the First Ones" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Enlightened" "The Fiend" "The Immortal" "The Iron Bard" "The King's Heart" "The Last One Standing" "The Life Thief" "The Nurse" "The Samurai's Eye" "The Spark and the Flame" "The Undisputed" "The Wolven King's Bite" "The World Eater" "Wealth and Power"
  5190. SetFontSize 45
  5191. SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1
  5192. SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1
  5193. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5194. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5195. PlayEffect Red
  5196. MinimapIcon 0 Red Star
  5197.  
  5198. #------------------------------------
  5199. # [2403] T2 - Great cards
  5200. #------------------------------------
  5201.  
  5202. Show # $tier->t2 $type->divination
  5203. Class "Divination"
  5204. BaseType "Chaotic Disposition" "Last Hope" "Seven Years Bad Luck" "The Cartographer" "The Gladiator" "The Mayor" "The Queen" "The Risk" "The Sacrifice" "The Saint's Treasure" "The Void"
  5205. SetFontSize 45
  5206. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5207. SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
  5208. SetBackgroundColor 100 250 250 245 # BACKGROUND: Divi T2
  5209. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5210. PlayEffect Red
  5211. MinimapIcon 0 Red Triangle
  5212.  
  5213. #------------------------------------
  5214. # [2404] T3 - Decent cards
  5215. #------------------------------------
  5216.  
  5217. Show # $tier->t3 $type->divination
  5218. Class "Divination"
  5219. BaseType "Boon of the First Ones" "Bowyer's Dream" "Buried Treasure" "Dark Dreams" "Earth Drinker" "Emperor of Purity" "Heterochromia" "Humility" "Left to Fate" "Mawr Blaidd" "Monochrome" "Sambodhi's Vow" "The Artist" "The Beast" "The Breach" "The Brittle Emperor" "The Celestial Stone" "The Chains that Bind" "The Dapper Prodigy" "The Dark Mage" "The Deep Ones" "The Dreamer" "The Endless Darkness" "The Ethereal" "The Hale Heart" "The Hoarder" "The Hunger" "The Jeweller's Boon" "The Journey" "The Landing" "The Master" "The Offering" "The Polymath" "The Porcupine" "The Professor" "The Scavenger" "The Seeker" "The Sephirot" "The Soul" "The Standoff" "The Throne" "The Undaunted" "The Valkyrie" "The Vast" "The Warlord" "The Wind" "The Wolf" "Vanity"
  5220. SetFontSize 45
  5221. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5222. SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1
  5223. SetBackgroundColor 50 220 240 235 # BACKGROUND: Divi T3
  5224. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5225. PlayEffect Yellow
  5226. MinimapIcon 2 Yellow Triangle
  5227.  
  5228. #------------------------------------
  5229. # [2405] Special - Special Currency Cards
  5230. #------------------------------------
  5231.  
  5232. Show # %HS5 %C5 $tier->t4c $type->divination
  5233. Class "Divination"
  5234. BaseType "Boon of Justice" "Coveted Possession" "Demigod's Wager" "Emperor's Luck" "Harmony of Souls" "Her Mask" "Loyalty" "Lucky Connections" "Lucky Deck" "No Traces" "The Cacophony" "The Catalyst" "The Fool" "The Gemcutter" "The Innocent" "The Inventor" "The Puzzle" "The Scholar" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token"
  5235. SetFontSize 45
  5236. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5237. SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
  5238. SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
  5239. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5240. PlayEffect White
  5241. MinimapIcon 2 White Triangle
  5242.  
  5243. Hide # %H4 %C5 $tier->t5c $type->divination
  5244. Class "Divination"
  5245. BaseType "Rain of Chaos"
  5246. SetFontSize 45
  5247. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5248. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5249. SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5
  5250.  
  5251. #------------------------------------
  5252. # [2406] T5 - Format trash tier cards... before
  5253. #------------------------------------
  5254.  
  5255. Hide # %H3 %C3 $tier->t5 $type->divination
  5256. Class "Divination"
  5257. BaseType "A Mother's Parting Gift" "Anarchy's Price" "Birth of the Three" "Call to the First Ones" "Cartographer's Delight" "Dark Temptation" "Death" "Dying Anguish" "Grave Knowledge" "Lantador's Lost Love" "Light and Truth" "Might is Right" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Army of Blood" "The Blazing Fire" "The Calling" "The Carrion Crow" "The Cataclysm" "The Coming Storm" "The Doppelganger" "The Drunken Aristocrat" "The Endurance" "The Fathomless Depths" "The Feast" "The Flora's Gift" "The Hermit" "The Incantation" "The Inoculated" "The King's Blade" "The Lich" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Oath" "The Opulent" "The Pack Leader" "The Pact" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Summoner" "The Sun" "The Surgeon" "The Twins" "The Visionary" "The Warden" "The Watcher" "The Witch" "Thirst for Knowledge" "Thunderous Skies" "Tranquillity" "Turn the Other Cheek" "Volatile Power"
  5258. SetFontSize 36
  5259. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5260. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5261. SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5
  5262.  
  5263. #------------------------------------
  5264. # [2407] T4 - ...showing the remaining cards
  5265. #------------------------------------
  5266.  
  5267. Show # %HS4 %C5 $tier->rest $type->divination
  5268. Class "Divination"
  5269. SetFontSize 45
  5270. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5271. SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
  5272. SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
  5273.  
  5274. #===============================================================================================================
  5275. # [[2500]] Currency - PART 4 - remaining items
  5276. #===============================================================================================================
  5277.  
  5278. Hide # %H2
  5279. Class Currency
  5280. BaseType "Scroll Fragment"
  5281. SetFontSize 28
  5282. SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3
  5283. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5284.  
  5285. Hide # %H3
  5286. Class Currency
  5287. SetFontSize 36
  5288. SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic
  5289. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5290.  
  5291. #===============================================================================================================
  5292. # [[2600]] Uniques!
  5293. #===============================================================================================================
  5294.  
  5295. #------------------------------------
  5296. # [2601] Exceptions
  5297. #------------------------------------
  5298.  
  5299. Show # $type->uniques $tier->ex
  5300. Rarity Unique
  5301. SocketGroup WWWWWW
  5302. BaseType "Simple Robe"
  5303. SetFontSize 45
  5304. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5305. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5306. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  5307. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5308. PlayEffect Red
  5309. MinimapIcon 0 Red Star
  5310.  
  5311. Show # $tier->ex->6l $type->uniques
  5312. LinkedSockets 6
  5313. Rarity Unique
  5314. SetFontSize 45
  5315. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5316. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  5317. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5318. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5319. PlayEffect Red
  5320. MinimapIcon 0 Red Star
  5321.  
  5322. #------------------------------------
  5323. # [2602] Harbinger - Pieces
  5324. #------------------------------------
  5325.  
  5326. Show # $tier->ex->harbinger $type->uniques $league->harbinger
  5327. Class Piece
  5328. SetFontSize 45
  5329. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  5330. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  5331. SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Piece
  5332. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5333. PlayEffect Blue
  5334. MinimapIcon 0 Blue Star
  5335.  
  5336. #------------------------------------
  5337. # [2603] Tier 1 uniques
  5338. #------------------------------------
  5339.  
  5340. Show # $tier->t1 $type->uniques
  5341. Rarity Unique
  5342. BaseType "Ambush Mitts" "Callous Mask" "Carnal Boots" "Coronal Leather" "Crusader Boots" "Ezomyte Tower Shield" "Full Dragonscale" "Full Wyrmscale" "Gemstone Sword" "Glorious Plate" "Greatwolf Talisman" "Hydrascale Gauntlets" "Imperial Maul" "Jewelled Foil" "Jingling Spirit Shield" "Legion Gloves" "Nubuck Boots" "Ornate Quiver" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Riveted Gloves" "Royal Axe" "Ruby Amulet" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Silk Gloves" "Sorcerer Boots" "Timeless Jewel" "Vaal Blade" "Vaal Rapier" "Varnished Coat" "Void Axe" "Wereclaw Talisman" "Zodiac Leather"
  5343. SetFontSize 45
  5344. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5345. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  5346. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5347. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5348. PlayEffect Red
  5349. MinimapIcon 0 Red Star
  5350.  
  5351. #------------------------------------
  5352. # [2604] Tier 2 uniques
  5353. #------------------------------------
  5354.  
  5355. Show # $tier->t2 $type->uniques
  5356. Rarity Unique
  5357. BaseType "Arcanist Gloves" "Assassin's Boots" "Blood Sceptre" "Carnal Sceptre" "Champion Kite Shield" "Ezomyte Burgonet" "Gladiator Plate" "Karui Maul" "Midnight Blade" "Occultist's Vestment" "Polished Spiked Shield" "Rawhide Tower Shield" "Sacrificial Garb" "Serpentscale Gauntlets" "Steel Ring" "Steelwood Bow" "Vaal Spirit Shield" "Wyrmscale Doublet"
  5358. SetFontSize 45
  5359. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5360. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5361. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  5362. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5363. PlayEffect Yellow
  5364. MinimapIcon 0 Yellow Star
  5365.  
  5366. Show # $tier->ex->5l $type->uniques
  5367. LinkedSockets 5
  5368. Rarity Unique
  5369. SetFontSize 45
  5370. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5371. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5372. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  5373. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5374. PlayEffect Yellow
  5375. MinimapIcon 0 Yellow Star
  5376.  
  5377. #------------------------------------
  5378. # [2605] Multi-Unique bases.
  5379. #------------------------------------
  5380. # These bases have multiple uniques. One of the uniques, is a high value one
  5381. # While others are cheap. We give them a high quality display, while making a normal unique
  5382. # Sound to prevent false excitement.
  5383.  
  5384. Show # $tier->multileague $type->uniques
  5385. Rarity Unique
  5386. BaseType "Agate Amulet" "Amber Amulet" "Hubris Circlet" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Rustic Sash" "Silver Flask" "Topaz Ring" "Two-Stone Ring" "Unset Ring" "Vaal Axe"
  5387. SetFontSize 45
  5388. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5389. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5390. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  5391. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5392. PlayEffect Blue
  5393. MinimapIcon 0 Blue Star
  5394.  
  5395. Show # $tier->multispecial $type->uniques
  5396. Rarity Unique
  5397. BaseType "Blood Raiment" "Ebony Tower Shield" "Fiend Dagger" "Gold Amulet" "Gold Ring" "Granite Flask" "Harlequin Mask" "Heavy Belt" "Imperial Bow" "Imperial Skean" "Iron Ring" "Nightmare Bascinet" "Onyx Amulet" "Prismatic Ring" "Prophet Crown" "Sadist Garb" "Stibnite Flask" "Studded Belt"
  5398. SetFontSize 45
  5399. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5400. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5401. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  5402. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5403. PlayEffect Blue
  5404. MinimapIcon 0 Blue Star
  5405.  
  5406. #------------------------------------
  5407. # [2606] Possibly expensive uniques / meta influenced
  5408. #------------------------------------
  5409.  
  5410. Show # $tier->metainfluenced $type->uniques
  5411. Rarity Unique
  5412. BaseType "Assassin Bow" "Bronzescale Boots" "Deerskin Gloves" "Ezomyte Blade" "Holy Chainmail" "Judgement Staff" "Opal Wand" "Soldier Helmet" "Sulphur Flask" "Timeworn Claw" "Titanium Spirit Shield" "War Hammer"
  5413. SetFontSize 45
  5414. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5415. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  5416. SetBackgroundColor 50 10 80 255 # BACKGROUND: Changed Uniques
  5417. PlayAlertSound 3 300 # DROPSOUND: Unique
  5418. PlayEffect Brown
  5419. MinimapIcon 2 Brown Star
  5420.  
  5421. #------------------------------------
  5422. # [2607] Special Unique Searches
  5423. #------------------------------------
  5424.  
  5425. #Show # $type->uniques
  5426. # ItemLevel >= 85
  5427. # Rarity Unique
  5428. # Class "Rings"
  5429. # SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5430. # SetBorderColor 255 0 0
  5431. # SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
  5432. # PlayAlertSound 3 300 # DROPSOUND: Unique
  5433. # PlayEffect Brown
  5434. # MinimapIcon 2 Brown Star
  5435.  
  5436. Show # $tier->ex->loreweave $type->uniques $x
  5437. Rarity Unique
  5438. Class "Rings"
  5439. SetFontSize 45
  5440. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5441. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  5442. SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
  5443. PlayAlertSound 3 300 # DROPSOUND: Unique
  5444. PlayEffect Brown
  5445. MinimapIcon 2 Brown Star
  5446.  
  5447. #------------------------------------
  5448. # [2608] Prophecy-Material Uniques
  5449. #------------------------------------
  5450.  
  5451. #Show # %D4 $tier->prophecy $type->uniques
  5452. # Rarity Unique
  5453. # BaseType "Brass Maul" "Clasped Boots" "Cleaver" "Coral Ring" "Crude Bow" "Crusader Plate" "Crystal Wand" "Death Bow" "Fire Arrow Quiver" "Gavel" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Golden Buckler" "Great Crown" "Great Mallet" "Iron Circlet" "Iron Hat" "Iron Mask" "Ironscale Boots" "Jade Hatchet" "Jagged Maul" "Latticed Ringmail" "Leather Hood" "Long Bow" "Moonstone Ring" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Rusted Sword" "Scholar Boots" "Serrated Arrow Quiver" "Sharktooth Arrow Quiver" "Skinning Knife" "Sledgehammer" "Spiraled Wand" "Strapped Leather" "Tarnished Spirit Shield" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter"
  5454. # SetFontSize 45
  5455. # SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5456. # SetBorderColor 100 37 255 200 # BORDERCOLOR: Prophecy Unique
  5457. # SetBackgroundColor 31 9 46 255 # BACKGROUND: Prophecy
  5458. # PlayAlertSound 3 300 # DROPSOUND: Unique
  5459. # PlayEffect Brown
  5460. # MinimapIcon 2 Brown Star
  5461.  
  5462. #------------------------------------
  5463. # [2609] Random Uniques
  5464. #------------------------------------
  5465.  
  5466. Show # %H5 %C4 $tier->hideable $type->uniques
  5467. Rarity Unique
  5468. BaseType "Ambusher" "Antique Rapier" "Astral Plate" "Auric Mace" "Aventail Helmet" "Awl" "Baroque Round Shield" "Basket Rapier" "Bastard Sword" "Bismuth Flask" "Bone Armour" "Bone Circlet" "Boot Blade" "Boot Knife" "Branded Kite Shield" "Brass Spirit Shield" "Broadhead Arrow Quiver" "Bronze Gauntlets" "Bronze Sceptre" "Bronzescale Gauntlets" "Buckskin Tunic" "Burnished Spiked Shield" "Chain Gloves" "Chiming Spirit Shield" "Close Helmet" "Coiled Staff" "Colossal Tower Shield" "Compound Spiked Shield" "Conjurer Boots" "Conquest Chainmail" "Copper Plate" "Corrugated Buckler" "Crusader Chainmail" "Crystal Belt" "Crystal Sceptre" "Cutthroat's Garb" "Decimation Bow" "Decorative Axe" "Deerskin Boots" "Demon Dagger" "Demon's Horn" "Desert Brigandine" "Destroyer Regalia" "Diamond Flask" "Dragonscale Boots" "Dragonscale Gauntlets" "Dread Maul" "Dream Mace" "Driftwood Wand" "Dusk Blade" "Elder Sword" "Elegant Foil" "Embroidered Gloves" "Engraved Wand" "Estoc" "Ezomyte Axe" "Festival Mask" "Flaying Knife" "Fright Claw" "Full Scale Armour" "Gladius" "Goat's Horn" "Golden Mask" "Goliath Gauntlets" "Great Helmet" "Greater Mana Flask" "Grinning Fetish" "Gut Ripper" "Hallowed Hybrid Flask" "Harmonic Spirit Shield" "Headsman Axe" "Highland Blade" "Imbued Wand" "Infernal Axe" "Iron Gauntlets" "Iron Sceptre" "Ivory Spirit Shield" "Jagged Foil" "Karui Chopper" "Karui Sceptre" "Lacquered Helmet" "Laminated Kite Shield" "Large Hybrid Flask" "Lathi" "Legion Boots" "Long Staff" "Lunaris Circlet" "Marble Amulet" "Mesh Boots" "Military Staff" "Mosaic Kite Shield" "Murder Mitts" "Nailed Fist" "Opal Sceptre" "Ornate Mace" "Ornate Ringmail" "Pine Buckler" "Plague Mask" "Plated Greaves" "Platinum Kris" "Platinum Sceptre" "Poleaxe" "Primordial Staff" "Quartz Wand" "Quicksilver Flask" "Recurve Bow" "Reinforced Tower Shield" "Riveted Boots" "Rock Breaker" "Rotted Round Shield" "Royal Skean" "Sabre" "Sage's Robe" "Saintly Chainmail" "Samite Gloves" "Samite Helmet" "Satin Gloves" "Scholar's Robe" "Secutor Helm" "Sentinel Jacket" "Serpentine Staff" "Shadow Axe" "Shagreen Boots" "Sharkskin Boots" "Short Bow" "Silk Slippers" "Slaughter Knife" "Solaris Circlet" "Soldier Boots" "Spidersilk Robe" "Spiked Club" "Spike-Point Arrow Quiver" "Steel Gauntlets" "Stiletto" "Strapped Boots" "Studded Round Shield" "Sundering Axe" "Supreme Spiked Shield" "Terror Maul" "Thresher Claw" "Throat Stabber" "Tiger Sword" "Tomahawk" "Tribal Circlet" "Tricorne" "Turquoise Amulet" "Twilight Blade" "Ursine Pelt" "Vaal Buckler" "Vaal Claw" "Vaal Hatchet" "Vanguard Belt" "Vile Staff" "Visored Sallet" "War Sword" "Whalebone Rapier" "Wool Gloves" "Wool Shoes" "Wrapped Mitts" "Wyrmscale Gauntlets" "Zealot Helmet"
  5469. SetFontSize 45
  5470. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5471. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  5472. SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
  5473. PlayAlertSound 3 300 # DROPSOUND: Unique
  5474. PlayEffect Brown
  5475. MinimapIcon 2 Brown Star
  5476.  
  5477. Show # $tier->rest $type->uniques
  5478. Rarity Unique
  5479. SetFontSize 45
  5480. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5481. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  5482. SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
  5483. PlayAlertSound 3 300 # DROPSOUND: Unique
  5484. PlayEffect Brown
  5485. MinimapIcon 2 Brown Star
  5486.  
  5487. #===============================================================================================================
  5488. # [[2700]] Quest Items and Shaper Orbs
  5489. #===============================================================================================================
  5490.  
  5491. Show
  5492. Class "Incursion Item"
  5493. SetFontSize 45
  5494. SetTextColor 74 230 58 255 # TEXTCOLOR: Quest
  5495. SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
  5496. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5497. PlayEffect Green
  5498. MinimapIcon 1 Green Hexagon
  5499.  
  5500. Show
  5501. Class Quest
  5502. BaseType "Elder's Orb" "Shaper's Orb"
  5503. SetFontSize 45
  5504. SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
  5505. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5506. PlayEffect Green
  5507. MinimapIcon 1 Green Hexagon
  5508.  
  5509. Show
  5510. Class Quest
  5511. SetFontSize 45
  5512. SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
  5513. PlayEffect Green
  5514. MinimapIcon 1 Green Hexagon
  5515.  
  5516. #===============================================================================================================
  5517. # [[2800]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  5518. #===============================================================================================================
  5519.  
  5520. #===============================================================================================================
  5521. # [[2900]] Leveling - Flasks
  5522. #===============================================================================================================
  5523.  
  5524. #------------------------------------
  5525. # [2901] Hide outdated flasks
  5526. #------------------------------------
  5527.  
  5528. Hide # lvl
  5529. Quality 0
  5530. ItemLevel >= 35
  5531. Class "Life Flask" "Mana Flask"
  5532. BaseType Grand Greater Large Medium Small
  5533. SetFontSize 20
  5534. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5535.  
  5536. Hide # lvl
  5537. Quality 0
  5538. ItemLevel >= 53
  5539. Class "Life Flask" "Mana Flask"
  5540. BaseType Colossal Giant Sacred
  5541. SetFontSize 20
  5542. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5543.  
  5544. Hide # lvl
  5545. Quality 0
  5546. ItemLevel >= 67
  5547. Class "Life Flask" "Mana Flask"
  5548. BaseType Divine Eternal Hallowed Sanctified
  5549. SetFontSize 20
  5550. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5551.  
  5552. #------------------------------------
  5553. # [2902] Hybrid flasks (normal)
  5554. #------------------------------------
  5555.  
  5556. #Show # %D2
  5557. # ItemLevel <= 15
  5558. # Class "Hybrid Flask"
  5559. # BaseType "Small"
  5560. # SetFontSize 40
  5561. # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  5562. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5563.  
  5564. #Show # %D2
  5565. # ItemLevel <= 25
  5566. # Class "Hybrid Flask"
  5567. # BaseType "Medium"
  5568. # SetFontSize 40
  5569. # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  5570. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5571.  
  5572. #Show # %D2
  5573. # ItemLevel <= 35
  5574. # Class "Hybrid Flask"
  5575. # BaseType "Large"
  5576. # SetFontSize 40
  5577. # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  5578. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5579.  
  5580. #Show # %D2
  5581. # ItemLevel <= 45
  5582. # Class "Hybrid Flask"
  5583. # BaseType "Colossal"
  5584. # SetFontSize 40
  5585. # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  5586. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5587.  
  5588. #Show # %D2
  5589. # ItemLevel <= 55
  5590. # Class "Hybrid Flask"
  5591. # BaseType "Sacred"
  5592. # SetFontSize 40
  5593. # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  5594. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5595.  
  5596. #Show # %D2
  5597. # ItemLevel <= 67
  5598. # Class "Hybrid Flask"
  5599. # BaseType "Hallowed"
  5600. # SetFontSize 40
  5601. # SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  5602. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5603.  
  5604. #------------------------------------
  5605. # [2903] Life Flasks - Normal (Kudos to Antnee)
  5606. #------------------------------------
  5607.  
  5608. Show # %D5
  5609. ItemLevel <= 5
  5610. Class "Life Flasks"
  5611. BaseType "Small"
  5612. SetFontSize 45
  5613. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5614. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5615.  
  5616. Show # %D5
  5617. ItemLevel <= 9
  5618. ItemLevel >= 3
  5619. Class "Life Flasks"
  5620. BaseType "Medium"
  5621. SetFontSize 45
  5622. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5623. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5624.  
  5625. Show # %D5
  5626. ItemLevel <= 13
  5627. ItemLevel >= 5
  5628. Class "Life Flasks"
  5629. BaseType "Large"
  5630. SetFontSize 45
  5631. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5632. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5633.  
  5634. Show # %D5
  5635. ItemLevel <= 19
  5636. ItemLevel >= 12
  5637. Class "Life Flasks"
  5638. BaseType "Greater"
  5639. SetFontSize 45
  5640. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5641. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5642.  
  5643. Show # %D5
  5644. ItemLevel <= 24
  5645. ItemLevel >= 18
  5646. Class "Life Flasks"
  5647. BaseType "Grand"
  5648. SetFontSize 45
  5649. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5650. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5651.  
  5652. Show # %D5
  5653. ItemLevel <= 30
  5654. ItemLevel >= 24
  5655. Class "Life Flasks"
  5656. BaseType "Giant"
  5657. SetFontSize 45
  5658. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5659. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5660.  
  5661. Show # %D5
  5662. ItemLevel <= 37
  5663. ItemLevel >= 30
  5664. Class "Life Flasks"
  5665. BaseType "Colossal"
  5666. SetFontSize 45
  5667. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5668. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5669.  
  5670. Show # %D5
  5671. ItemLevel <= 42
  5672. ItemLevel >= 36
  5673. Class "Life Flasks"
  5674. BaseType "Sacred"
  5675. SetFontSize 45
  5676. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5677. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5678.  
  5679. Show # %D5
  5680. ItemLevel <= 48
  5681. ItemLevel >= 42
  5682. Class "Life Flasks"
  5683. BaseType "Hallowed"
  5684. SetFontSize 45
  5685. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5686. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5687.  
  5688. Show # %D5
  5689. ItemLevel <= 55
  5690. ItemLevel >= 48
  5691. Class "Life Flasks"
  5692. BaseType "Sanctified"
  5693. SetFontSize 45
  5694. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5695. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5696.  
  5697. Show # %D5
  5698. ItemLevel <= 67
  5699. ItemLevel >= 60
  5700. Class "Life Flasks"
  5701. BaseType "Divine"
  5702. SetFontSize 45
  5703. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5704. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5705.  
  5706. Show # %D5
  5707. ItemLevel <= 70
  5708. ItemLevel >= 65
  5709. Class "Life Flasks"
  5710. BaseType "Eternal"
  5711. SetFontSize 45
  5712. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5713. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5714.  
  5715. #------------------------------------
  5716. # [2904] Mana Flasks - Magic (Kudos to Antnee)
  5717. #------------------------------------
  5718.  
  5719. Show # %D5
  5720. ItemLevel <= 5
  5721. Class "Mana Flasks"
  5722. BaseType "Small"
  5723. SetFontSize 45
  5724. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5725. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5726.  
  5727. Show # %D5
  5728. ItemLevel <= 8
  5729. ItemLevel >= 3
  5730. Class "Mana Flasks"
  5731. BaseType "Medium"
  5732. SetFontSize 45
  5733. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5734. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5735.  
  5736. Show # %D5
  5737. ItemLevel <= 12
  5738. ItemLevel >= 5
  5739. Class "Mana Flasks"
  5740. BaseType "Large"
  5741. SetFontSize 45
  5742. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5743. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5744.  
  5745. Show # %D5
  5746. ItemLevel <= 18
  5747. ItemLevel >= 12
  5748. Class "Mana Flasks"
  5749. BaseType "Greater"
  5750. SetFontSize 45
  5751. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5752. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5753.  
  5754. Show # %D5
  5755. ItemLevel <= 24
  5756. ItemLevel >= 18
  5757. Class "Mana Flasks"
  5758. BaseType "Grand"
  5759. SetFontSize 45
  5760. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5761. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5762.  
  5763. Show # %D5
  5764. ItemLevel <= 30
  5765. ItemLevel >= 24
  5766. Class "Mana Flasks"
  5767. BaseType "Giant"
  5768. SetFontSize 45
  5769. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5770. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5771.  
  5772. Show # %D5
  5773. ItemLevel <= 37
  5774. ItemLevel >= 30
  5775. Class "Mana Flasks"
  5776. BaseType "Colossal"
  5777. SetFontSize 45
  5778. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5779. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5780.  
  5781. Show # %D5
  5782. ItemLevel <= 42
  5783. ItemLevel >= 36
  5784. Class "Mana Flasks"
  5785. BaseType "Sacred"
  5786. SetFontSize 45
  5787. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5788. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5789.  
  5790. Show # %D5
  5791. ItemLevel <= 48
  5792. ItemLevel >= 42
  5793. Class "Mana Flasks"
  5794. BaseType "Hallowed"
  5795. SetFontSize 45
  5796. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5797. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5798.  
  5799. Show # %D5
  5800. ItemLevel <= 55
  5801. ItemLevel >= 48
  5802. Class "Mana Flasks"
  5803. BaseType "Sanctified"
  5804. SetFontSize 45
  5805. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5806. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5807.  
  5808. Show # %D5
  5809. ItemLevel <= 67
  5810. ItemLevel >= 60
  5811. Class "Mana Flasks"
  5812. BaseType "Divine"
  5813. SetFontSize 45
  5814. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5815. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5816.  
  5817. Show # %D5
  5818. ItemLevel <= 70
  5819. ItemLevel >= 65
  5820. Class "Mana Flasks"
  5821. BaseType "Eternal"
  5822. SetFontSize 45
  5823. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5824. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5825.  
  5826. #------------------------------------
  5827. # [2905] Show remaining flasks
  5828. #------------------------------------
  5829.  
  5830. #Show # %D4
  5831. # Quality 20
  5832. # ItemLevel <= 65
  5833. # Rarity <= Magic
  5834. # BaseType "Flask"
  5835. # SetFontSize 40
  5836. # SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  5837. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  5838.  
  5839. #Show # %D3
  5840. # Quality >= 15
  5841. # ItemLevel <= 65
  5842. # Rarity <= Magic
  5843. # BaseType "Flask"
  5844. # SetFontSize 40
  5845. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5846. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  5847.  
  5848. #Show # %D2
  5849. # Quality > 1
  5850. # ItemLevel <= 65
  5851. # Rarity <= Magic
  5852. # BaseType "Flask"
  5853. # SetFontSize 36
  5854. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5855. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  5856.  
  5857. #Show # %D3
  5858. # ItemLevel <= 65
  5859. # Rarity <= Magic
  5860. # Class "Utility Flasks"
  5861. # SetFontSize 36
  5862. # SetBorderColor 50 200 125 # BORDERCOLOR: Flask
  5863. # SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
  5864.  
  5865. #Show # %D1
  5866. # Rarity <= Magic
  5867. # BaseType Flask
  5868. # SetFontSize 36
  5869. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5870.  
  5871. #===============================================================================================================
  5872. # [[3000]] Leveling - Merged Rules
  5873. #===============================================================================================================
  5874.  
  5875. Show # %REMS1 %D5
  5876. LinkedSockets 4
  5877. Rarity <= Normal
  5878. SocketGroup RGB
  5879. Class "Body Armour" "Boots" "Gloves" "Helmets"
  5880. SetFontSize 45
  5881. SetTextColor 255 255 255 255
  5882. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  5883. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  5884.  
  5885. Show # %REMS1 %D5 %RVR
  5886. LinkedSockets 4
  5887. Rarity <= Magic
  5888. SocketGroup RGB
  5889. Class "Body Armour" "Boots" "Gloves" "Helmets"
  5890. SetFontSize 45
  5891. SetTextColor 25 95 235 255
  5892. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  5893. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  5894.  
  5895. Show # %REMS1 %D5
  5896. LinkedSockets 4
  5897. Rarity Rare
  5898. SocketGroup RGB
  5899. Class "Body Armour" "Boots" "Gloves" "Helmets"
  5900. SetFontSize 45
  5901. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  5902. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  5903.  
  5904. #===============================================================================================================
  5905. # [[3100]] Leveling - RGB Recipes
  5906. #===============================================================================================================
  5907.  
  5908. #Show # %D3
  5909. # Width <= 2
  5910. # Height <= 2
  5911. # SocketGroup RGB
  5912. # SetFontSize 45
  5913. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5914. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  5915.  
  5916. #Show # %D3
  5917. # Width <= 1
  5918. # Height <= 4
  5919. # SocketGroup RGB
  5920. # SetFontSize 45
  5921. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5922. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  5923.  
  5924. #Show # %D2
  5925. # Width >= 2
  5926. # Height >= 4
  5927. # SocketGroup RGB
  5928. # SetFontSize 36
  5929. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5930. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  5931.  
  5932. #Show # %D2
  5933. # Height <= 3
  5934. # SocketGroup RGB
  5935. # SetFontSize 36
  5936. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5937. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  5938.  
  5939. #===============================================================================================================
  5940. # [[3200]] Leveling - RARES
  5941. #===============================================================================================================
  5942.  
  5943. #------------------------------------
  5944. # [3201] Leveling rares - specific items
  5945. #------------------------------------
  5946.  
  5947. #Show # %REMS1 %D4
  5948. # LinkedSockets >= 4
  5949. # Rarity Rare
  5950. # SetFontSize 45
  5951. # SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  5952. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  5953.  
  5954. #Show # %REMS1 %D4
  5955. # Rarity Rare
  5956. # Class "Amulets" "Belts" "Rings"
  5957. # SetFontSize 45
  5958. # SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5959. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5960. # SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  5961.  
  5962. #Show # %D4
  5963. # ItemLevel < 30
  5964. # Rarity Rare
  5965. # Class "Boots"
  5966. # SetFontSize 45
  5967. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5968. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  5969.  
  5970. #------------------------------------
  5971. # [3202] Leveling rares - Progression - First Levels
  5972. #------------------------------------
  5973.  
  5974. #Show # %D4
  5975. # Rarity Rare
  5976. # Class "Body" "Boots" "Gloves" "Helmets" "Shields"
  5977. # SetFontSize 45
  5978. # SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5979. # SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  5980.  
  5981. #------------------------------------
  5982. # [3203] Leveling rares - Melee Weapons
  5983. #------------------------------------
  5984.  
  5985. #Show # %D3
  5986. # ItemLevel <= 12
  5987. # Rarity Rare
  5988. # Class "Claws" "One Hand" "Two"
  5989. # SetFontSize 45
  5990. # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  5991. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5992.  
  5993. #Show # %D3
  5994. # ItemLevel < 15
  5995. # DropLevel > 5
  5996. # Rarity Rare
  5997. # Class "Claws" "One Hand" "Two"
  5998. # SetFontSize 45
  5999. # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6000. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6001.  
  6002. #Show # %D3
  6003. # ItemLevel < 20
  6004. # DropLevel > 10
  6005. # Rarity Rare
  6006. # Class "Claws" "One Hand" "Two"
  6007. # SetFontSize 40
  6008. # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6009. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6010.  
  6011. #Show # %D3
  6012. # ItemLevel < 25
  6013. # DropLevel > 15
  6014. # Rarity Rare
  6015. # Class "Claws" "One Hand" "Two"
  6016. # SetFontSize 40
  6017. # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6018. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6019.  
  6020. #Show # %D3
  6021. # ItemLevel < 30
  6022. # DropLevel > 20
  6023. # Rarity Rare
  6024. # Class "Claws" "One Hand" "Two"
  6025. # SetFontSize 40
  6026. # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6027. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6028.  
  6029. #Show # %D3
  6030. # ItemLevel < 35
  6031. # DropLevel > 25
  6032. # Rarity Rare
  6033. # Class "Claws" "One Hand" "Two"
  6034. # SetFontSize 40
  6035. # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6036. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6037.  
  6038. #Show # %D3
  6039. # ItemLevel < 40
  6040. # DropLevel > 30
  6041. # Rarity Rare
  6042. # Class "Claws" "One Hand" "Two"
  6043. # SetFontSize 40
  6044. # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6045. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6046.  
  6047. #Show # %D3
  6048. # ItemLevel < 45
  6049. # DropLevel > 35
  6050. # Rarity Rare
  6051. # Class "Claws" "One Hand" "Two"
  6052. # SetFontSize 40
  6053. # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6054. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6055.  
  6056. #Show # %D3
  6057. # ItemLevel < 50
  6058. # DropLevel > 40
  6059. # Rarity Rare
  6060. # Class "Claws" "One Hand" "Two"
  6061. # SetFontSize 40
  6062. # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6063. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6064.  
  6065. #Show # %D3
  6066. # ItemLevel < 55
  6067. # DropLevel > 45
  6068. # Rarity Rare
  6069. # Class "Claws" "One Hand" "Two"
  6070. # SetFontSize 40
  6071. # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6072. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6073.  
  6074. #Show # %D3
  6075. # ItemLevel < 60
  6076. # DropLevel > 50
  6077. # Rarity Rare
  6078. # Class "Claws" "One Hand" "Two"
  6079. # SetFontSize 40
  6080. # SetBorderColor 150 50 50 # BORDERCOLOR: Melee Leveling
  6081. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6082.  
  6083. #------------------------------------
  6084. # [3204] Leveling rares - Ranged
  6085. #------------------------------------
  6086.  
  6087. #Show # %D3
  6088. # ItemLevel <= 12
  6089. # Rarity Rare
  6090. # Class "Bows"
  6091. # SetFontSize 45
  6092. # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6093. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6094.  
  6095. #Show # %D3
  6096. # ItemLevel < 15
  6097. # DropLevel > 5
  6098. # Rarity Rare
  6099. # Class "Bows"
  6100. # SetFontSize 45
  6101. # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6102. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6103.  
  6104. #Show # %D3
  6105. # ItemLevel < 20
  6106. # DropLevel > 10
  6107. # Rarity Rare
  6108. # Class "Bows"
  6109. # SetFontSize 40
  6110. # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6111. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6112.  
  6113. #Show # %D3
  6114. # ItemLevel < 25
  6115. # DropLevel > 15
  6116. # Rarity Rare
  6117. # Class "Bows"
  6118. # SetFontSize 40
  6119. # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6120. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6121.  
  6122. #Show # %D3
  6123. # ItemLevel < 30
  6124. # DropLevel > 20
  6125. # Rarity Rare
  6126. # Class "Bows"
  6127. # SetFontSize 40
  6128. # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6129. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6130.  
  6131. #Show # %D3
  6132. # ItemLevel < 35
  6133. # DropLevel > 25
  6134. # Rarity Rare
  6135. # Class "Bows"
  6136. # SetFontSize 40
  6137. # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6138. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6139.  
  6140. #Show # %D3
  6141. # ItemLevel < 40
  6142. # DropLevel > 30
  6143. # Rarity Rare
  6144. # Class "Bows"
  6145. # SetFontSize 40
  6146. # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6147. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6148.  
  6149. #Show # %D3
  6150. # ItemLevel < 45
  6151. # DropLevel > 35
  6152. # Rarity Rare
  6153. # Class "Bows"
  6154. # SetFontSize 40
  6155. # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6156. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6157.  
  6158. #Show # %D3
  6159. # ItemLevel < 50
  6160. # DropLevel > 40
  6161. # Rarity Rare
  6162. # Class "Bows"
  6163. # SetFontSize 40
  6164. # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6165. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6166.  
  6167. #Show # %D3
  6168. # ItemLevel < 55
  6169. # DropLevel > 45
  6170. # Rarity Rare
  6171. # Class "Bows"
  6172. # SetFontSize 40
  6173. # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6174. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6175.  
  6176. #Show # %D3
  6177. # ItemLevel < 60
  6178. # DropLevel > 50
  6179. # Rarity Rare
  6180. # Class "Bows"
  6181. # SetFontSize 40
  6182. # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6183. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6184.  
  6185. #Show # %D3
  6186. # Rarity Rare
  6187. # Class "Quivers"
  6188. # SetFontSize 40
  6189. # SetBorderColor 50 150 150 # BORDERCOLOR: Bow Leveling
  6190. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6191.  
  6192. #------------------------------------
  6193. # [3205] Leveling rares - Caster
  6194. #------------------------------------
  6195.  
  6196. #Show # %D4
  6197. # ItemLevel <= 15
  6198. # Rarity Rare
  6199. # Class "Daggers" "Sceptres" "Wands"
  6200. # SetFontSize 45
  6201. # SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1
  6202. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6203.  
  6204. #Show # %D3
  6205. # Rarity Rare
  6206. # Class "Daggers" "Sceptres" "Wands"
  6207. # SetFontSize 40
  6208. # SetBorderColor 50 50 150 # BORDERCOLOR: Neutral T1
  6209. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6210.  
  6211. #------------------------------------
  6212. # [3206] Leveling rares - remaining rules
  6213. #------------------------------------
  6214.  
  6215. #Show # %D2
  6216. # Width <= 1
  6217. # Height <= 3
  6218. # Rarity Rare
  6219. # SetFontSize 36
  6220. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  6221. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  6222.  
  6223. #Show # %D2
  6224. # Width <= 2
  6225. # Height <= 2
  6226. # Rarity Rare
  6227. # SetFontSize 36
  6228. # SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  6229. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  6230.  
  6231. #Show # %D1
  6232. # Rarity Rare
  6233. # SetFontSize 36
  6234. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6235. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  6236.  
  6237. #===============================================================================================================
  6238. # [[3300]] Leveling - Useful items
  6239. #===============================================================================================================
  6240.  
  6241. #------------------------------------
  6242. # [3301] Linked gear - 4links
  6243. #------------------------------------
  6244.  
  6245. #Show # %D3 %REMS1
  6246. # LinkedSockets >= 4
  6247. # Rarity <= Normal
  6248. # SetFontSize 45
  6249. # SetTextColor 255 255 255 255
  6250. # SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  6251. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6252.  
  6253. #Show # %D3 %REMS1 %RVR
  6254. # LinkedSockets >= 4
  6255. # Rarity <= Magic
  6256. # SetFontSize 45
  6257. # SetTextColor 25 95 235 255
  6258. # SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  6259. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6260.  
  6261. #------------------------------------
  6262. # [3302] Linked gear - Caster Weapon Configuration
  6263. #------------------------------------
  6264.  
  6265. #Show # %D2
  6266. # LinkedSockets 3
  6267. # ItemLevel <= 24
  6268. # Rarity <= Magic
  6269. # SocketGroup BB
  6270. # Class "Daggers" "Sceptres" "Wands"
  6271. # SetFontSize 40
  6272. # SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link
  6273. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6274.  
  6275. #------------------------------------
  6276. # [3303] Linked gear - 3links
  6277. #------------------------------------
  6278.  
  6279. #Show # %D3
  6280. # LinkedSockets >= 3
  6281. # ItemLevel <= 12
  6282. # Rarity <= Normal
  6283. # SetFontSize 40
  6284. # SetTextColor 255 255 255 255
  6285. # SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link
  6286. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6287.  
  6288. #Show # %D3 %RVR
  6289. # LinkedSockets >= 3
  6290. # ItemLevel <= 12
  6291. # Rarity <= Magic
  6292. # SetFontSize 40
  6293. # SetTextColor 25 95 235 255
  6294. # SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link
  6295. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6296.  
  6297. #Show # %D2
  6298. # LinkedSockets >= 3
  6299. # ItemLevel <= 24
  6300. # Rarity <= Magic
  6301. # Class "Body Armour" "Boots" "Gloves" "Helmets" "Shields"
  6302. # SetFontSize 36
  6303. # SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link
  6304. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6305.  
  6306. #------------------------------------
  6307. # [3304] Util end Act1
  6308. #------------------------------------
  6309.  
  6310. # Certain trinkets in act 1 provide quite a definitive advantage.
  6311.  
  6312. #Show # %D4
  6313. # ItemLevel <= 14
  6314. # Rarity <= Normal
  6315. # BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring"
  6316. # SetFontSize 45
  6317. # SetTextColor 255 255 255 255
  6318. # SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  6319. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6320.  
  6321. #Show # %D4 %RVR
  6322. # ItemLevel <= 14
  6323. # Rarity <= Magic
  6324. # BaseType "Coral Ring" "Iron Ring" "Leather Belt" "Ruby Ring" "Rustic Sash" "Sapphire Ring" "Topaz Ring"
  6325. # SetFontSize 45
  6326. # SetTextColor 25 95 235 255
  6327. # SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  6328. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6329.  
  6330. # Getting access to movementspeed boots early on is very useful/important
  6331.  
  6332. #Show # %D2
  6333. # ItemLevel <= 14
  6334. # Rarity Magic
  6335. # Class "Boots"
  6336. # SetFontSize 45
  6337. # SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight
  6338. # SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  6339. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6340.  
  6341. # Other Magic trinkets
  6342.  
  6343. #Show # %D2
  6344. # ItemLevel <= 8
  6345. # Rarity <= Magic
  6346. # Class "Amulets" "Belts" "Rings"
  6347. # SetFontSize 40
  6348. # SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  6349. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6350.  
  6351. #Show # %D1
  6352. # ItemLevel <= 14
  6353. # Rarity <= Magic
  6354. # Class "Amulets" "Belts" "Rings"
  6355. # SetFontSize 36
  6356. # SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  6357. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6358.  
  6359. # Caster weapons can provide quick upgrades
  6360.  
  6361. #Show # %D2
  6362. # ItemLevel <= 14
  6363. # Rarity Magic
  6364. # Class "Daggers" "Sceptres" "Wands"
  6365. # SetFontSize 36
  6366. # SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight
  6367. # SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
  6368. # SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6369.  
  6370. #------------------------------------
  6371. # [3305] Act 2+3
  6372. #------------------------------------
  6373.  
  6374. # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses
  6375.  
  6376. #Show # %D1
  6377. # ItemLevel <= 24
  6378. # Rarity Magic
  6379. # Class "Boots"
  6380. # SetFontSize 36
  6381. # SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight
  6382. # SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  6383.  
  6384. # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts.
  6385.  
  6386. #Show # %D2
  6387. # ItemLevel <= 36
  6388. # Rarity <= Magic
  6389. # BaseType "Agate Amulet" "Amber Amulet" "Citrine Amulet" "Heavy Belt" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Onyx Amulet" "Rustic Sash" "Topaz Ring" "Turquoise Amulet" "Two-Stone Ring"
  6390. # SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
  6391. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6392.  
  6393. #------------------------------------
  6394. # [3306] Act 4+5+6
  6395. #------------------------------------
  6396. # Act 4-6 have a highly varying damage composition
  6397. # However several of the strongest elemental attacks are fire-typed
  6398.  
  6399. #Show # %D2
  6400. # ItemLevel <= 50
  6401. # ItemLevel >= 36
  6402. # Rarity <= Magic
  6403. # BaseType "Onyx Amulet" "Ruby Ring" "Two-Stone Ring"
  6404. # SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
  6405. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6406.  
  6407. #------------------------------------
  6408. # [3307] Optional Recipes
  6409. #------------------------------------
  6410.  
  6411. #Show # summoner recipe shield
  6412. # ItemLevel < 40
  6413. # BaseType "Bone Spirit Shield"
  6414. # SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  6415.  
  6416. #------------------------------------
  6417. # [3308] 20% quality items for those strange people who want them
  6418. #------------------------------------
  6419.  
  6420. #Show # quality, lvl, nonmf
  6421. # Quality 20
  6422. # ItemLevel <= 60
  6423. # Rarity <= Magic
  6424. # Class "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Gloves" "Helmets" "One Hand" "Sceptre" "Shields" "Staves" "Two Hand" "Wand"
  6425. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  6426. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  6427.  
  6428. #===============================================================================================================
  6429. # [[3400]] Leveling - natural weapon progression
  6430. #===============================================================================================================
  6431.  
  6432. #------------------------------------
  6433. # [3401] Quivers - Progression
  6434. #------------------------------------
  6435.  
  6436. # Quivers - early gear acquisition
  6437.  
  6438. #Show # %D2
  6439. # ItemLevel <= 8
  6440. # Rarity <= Magic
  6441. # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
  6442. # SetFontSize 36
  6443. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6444.  
  6445. # Quivers - possible upgrades
  6446.  
  6447. #Show # %D1
  6448. # ItemLevel <= 24
  6449. # Rarity <= Magic
  6450. # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
  6451. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6452. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6453.  
  6454. # Quivers - first appearance of broadhead arrow quivers
  6455.  
  6456. #Show # %D2
  6457. # ItemLevel < 35
  6458. # Rarity <= Magic
  6459. # BaseType "Broadhead Arrow Quiver"
  6460. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6461. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6462.  
  6463. #Show # %D1
  6464. # ItemLevel <= 48
  6465. # Rarity <= Magic
  6466. # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
  6467. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6468. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6469.  
  6470. #------------------------------------
  6471. # [3402] Progression - Part 1 1-11
  6472. #------------------------------------
  6473.  
  6474. #Show # %D2
  6475. # ItemLevel <= 9
  6476. # DropLevel >= 5
  6477. # Rarity <= Magic
  6478. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6479. # SetFontSize 36
  6480. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6481.  
  6482. #Show # %D2
  6483. # ItemLevel <= 11
  6484. # DropLevel >= 8
  6485. # Rarity <= Magic
  6486. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6487. # SetFontSize 36
  6488. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6489.  
  6490. #------------------------------------
  6491. # [3403] Progression - Part 2 11-26
  6492. #------------------------------------
  6493.  
  6494. #Show # %D2
  6495. # ItemLevel <= 14
  6496. # DropLevel >= 11
  6497. # Rarity <= Magic
  6498. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6499. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6500.  
  6501. #Show # %D2
  6502. # ItemLevel <= 16
  6503. # DropLevel >= 13
  6504. # Rarity <= Magic
  6505. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6506. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6507.  
  6508. #Show # %D2
  6509. # ItemLevel <= 18
  6510. # DropLevel >= 16
  6511. # Rarity <= Magic
  6512. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6513. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6514.  
  6515. #Show # %D2
  6516. # ItemLevel <= 20
  6517. # DropLevel >= 18
  6518. # Rarity <= Magic
  6519. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6520. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6521.  
  6522. #Show # %D2
  6523. # ItemLevel <= 22
  6524. # DropLevel >= 20
  6525. # Rarity <= Magic
  6526. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6527. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6528.  
  6529. #Show # %D2
  6530. # ItemLevel <= 24
  6531. # DropLevel >= 22
  6532. # Rarity <= Magic
  6533. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6534. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6535.  
  6536. #------------------------------------
  6537. # [3404] Progression - Part 3 26-65
  6538. #------------------------------------
  6539.  
  6540. #Show # %D2
  6541. # ItemLevel <= 26
  6542. # DropLevel >= 24
  6543. # Rarity Normal
  6544. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6545. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6546. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6547. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6548.  
  6549. #Show # %D2
  6550. # ItemLevel <= 28
  6551. # DropLevel >= 26
  6552. # Rarity Normal
  6553. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6554. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6555. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6556. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6557.  
  6558. #Show # %D2
  6559. # ItemLevel <= 30
  6560. # DropLevel >= 28
  6561. # Rarity Normal
  6562. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6563. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6564. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6565. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6566.  
  6567. #Show # %D2
  6568. # ItemLevel <= 32
  6569. # DropLevel >= 30
  6570. # Rarity Normal
  6571. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6572. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6573. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6574. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6575.  
  6576. #Show # %D2
  6577. # ItemLevel <= 34
  6578. # DropLevel >= 32
  6579. # Rarity Normal
  6580. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6581. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6582. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6583. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6584.  
  6585. #Show # %D2
  6586. # ItemLevel <= 36
  6587. # DropLevel >= 34
  6588. # Rarity Normal
  6589. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6590. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6591. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6592. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6593.  
  6594. #Show # %D2
  6595. # ItemLevel <= 40
  6596. # DropLevel >= 38
  6597. # Rarity Normal
  6598. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6599. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6600. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6601. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6602.  
  6603. #Show # %D2
  6604. # ItemLevel <= 42
  6605. # DropLevel >= 40
  6606. # Rarity Normal
  6607. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6608. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6609. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6610. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6611.  
  6612. #Show # %D2
  6613. # ItemLevel <= 44
  6614. # DropLevel >= 42
  6615. # Rarity Normal
  6616. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6617. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6618. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6619. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6620.  
  6621. #Show # %D2
  6622. # ItemLevel <= 46
  6623. # DropLevel >= 44
  6624. # Rarity Normal
  6625. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6626. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6627. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6628. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6629.  
  6630. #Show # %D2
  6631. # ItemLevel <= 48
  6632. # DropLevel >= 46
  6633. # Rarity Normal
  6634. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6635. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6636. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6637. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6638.  
  6639. #Show # %D2
  6640. # ItemLevel <= 50
  6641. # DropLevel >= 48
  6642. # Rarity Normal
  6643. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6644. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6645. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6646. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6647.  
  6648. #Show # %D2
  6649. # ItemLevel <= 52
  6650. # DropLevel >= 50
  6651. # Rarity Normal
  6652. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6653. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6654. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6655. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6656.  
  6657. #Show # %D2
  6658. # ItemLevel <= 54
  6659. # DropLevel >= 52
  6660. # Rarity Normal
  6661. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6662. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6663. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6664. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6665.  
  6666. #Show # %D2
  6667. # ItemLevel <= 56
  6668. # DropLevel >= 54
  6669. # Rarity Normal
  6670. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6671. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6672. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6673. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6674.  
  6675. #Show # %D2
  6676. # ItemLevel <= 58
  6677. # DropLevel >= 56
  6678. # Rarity Normal
  6679. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6680. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6681. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6682. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6683.  
  6684. #Show # %D2
  6685. # ItemLevel <= 60
  6686. # DropLevel >= 58
  6687. # Rarity Normal
  6688. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6689. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6690. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6691. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6692.  
  6693. #Show # %D2
  6694. # ItemLevel <= 62
  6695. # DropLevel >= 60
  6696. # Rarity Normal
  6697. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6698. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6699. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6700. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6701.  
  6702. #Show # %D2
  6703. # ItemLevel <= 64
  6704. # DropLevel >= 62
  6705. # Rarity Normal
  6706. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6707. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6708. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6709. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6710.  
  6711. #Show # %D2
  6712. # ItemLevel <= 66
  6713. # DropLevel >= 64
  6714. # Rarity Normal
  6715. # Class "Bows" "Claws" "Daggers" "One Hand" "Two Hand"
  6716. # SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6717. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6718. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6719.  
  6720. #===============================================================================================================
  6721. # [[3500]] Leveling - misc normal items
  6722. #===============================================================================================================
  6723.  
  6724. #------------------------------------
  6725. # [3501] Normal items - First 4-8 levels - useful items
  6726. #------------------------------------
  6727.  
  6728. #Show # %D2
  6729. # Width <= 1
  6730. # Height <= 4
  6731. # ItemLevel <= 4
  6732. # Rarity Normal
  6733. # SetFontSize 36
  6734. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6735. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6736.  
  6737. #Show # %D2
  6738. # Width <= 2
  6739. # Height <= 2
  6740. # ItemLevel <= 4
  6741. # Rarity Normal
  6742. # SetFontSize 36
  6743. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6744. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6745.  
  6746. # 3-Socketed normal items are highlighted to provide players with a few options for
  6747. # Gem socketing, in case the other options don't work out.
  6748.  
  6749. #Show # %D2
  6750. # Sockets >= 3
  6751. # ItemLevel <= 8
  6752. # Class "Body Armour" "Boots" "Gloves" "Helmets" "Shields"
  6753. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6754. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6755.  
  6756. #------------------------------------
  6757. # [3502] Vendor Normal items - Until level 3 (Remaining)
  6758. #------------------------------------
  6759.  
  6760. #Show # %D2
  6761. # ItemLevel <= 3
  6762. # Rarity Normal
  6763. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6764. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6765.  
  6766. #Show # %D0
  6767. # ItemLevel <= 5
  6768. # Rarity Normal
  6769. # Class "Body Armours"
  6770. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6771. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6772.  
  6773. #===============================================================================================================
  6774. # [[3600]] Leveling - misc magic items
  6775. #===============================================================================================================
  6776.  
  6777. #------------------------------------
  6778. # [3601] Vendor Magic items - until 3
  6779. #------------------------------------
  6780.  
  6781. #Show # %D2
  6782. # ItemLevel <= 3
  6783. # Rarity Magic
  6784. # SetFontSize 40
  6785. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6786.  
  6787. #------------------------------------
  6788. # [3602] Vendor Magic items - until 12
  6789. #------------------------------------
  6790.  
  6791. #Show # %D2
  6792. # Width <= 1
  6793. # Height <= 4
  6794. # ItemLevel <= 12
  6795. # Rarity Magic
  6796. # SetFontSize 36
  6797. # SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
  6798.  
  6799. #Show # %D2
  6800. # Width <= 2
  6801. # Height <= 2
  6802. # ItemLevel <= 12
  6803. # Rarity Magic
  6804. # SetFontSize 36
  6805. # SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
  6806.  
  6807. #Show # %D1
  6808. # ItemLevel <= 12
  6809. # Rarity Magic
  6810. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6811. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6812.  
  6813. #------------------------------------
  6814. # [3603] Vendor Magic items - Until 24
  6815. #------------------------------------
  6816.  
  6817. #Show # %D1
  6818. # Width <= 1
  6819. # Height <= 4
  6820. # ItemLevel <= 24
  6821. # Rarity Magic
  6822. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6823. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6824.  
  6825. #Show # %D1
  6826. # Width <= 2
  6827. # Height <= 2
  6828. # ItemLevel <= 24
  6829. # Rarity Magic
  6830. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6831. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6832.  
  6833. #------------------------------------
  6834. # [3604] Vendor Magic items - Until 36
  6835. #------------------------------------
  6836.  
  6837. #Show # %D3
  6838. # ItemLevel <= 24
  6839. # Rarity Magic
  6840. # Class Amulets Belts Rings
  6841. # SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
  6842. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6843.  
  6844. #Show # %D2
  6845. # ItemLevel <= 32
  6846. # Rarity Magic
  6847. # Class Amulets Belts Rings
  6848. # SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
  6849. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6850.  
  6851. # Later on keep them shown, but really small
  6852.  
  6853. #===============================================================================================================
  6854. # [[3700]] HIDE LAYER 5 - Remaining Items
  6855. #===============================================================================================================
  6856.  
  6857. Hide # minimize junk instead of hiding (if "show")
  6858. Class "Amulets" "Belts" "Body Armour" "Boots" "Bows" "Claws" "Daggers" "Flask" "Gloves" "Helmets" "Jewel" "One Hand" "Quivers" "Rings" "Sceptre" "Shields" "Staves" "Two Hand" "Wand"
  6859. SetFontSize 18
  6860. SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3
  6861. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  6862.  
  6863. #===============================================================================================================
  6864. # [[3800]] CATCHALL - if you see pink items - update or revert your changes! This should not be happening!
  6865. #===============================================================================================================
  6866.  
  6867. Show # safetyline!
  6868. SetFontSize 45
  6869. SetTextColor 255 0 255 255 # TEXTCOLOR: Error
  6870. SetBorderColor 255 0 255 255 # BORDERCOLOR: Error
  6871.  
  6872. #===============================================================================================================
  6873. # [[3900]] Special thanks to!
  6874. #===============================================================================================================
  6875. #
  6876. # SPECIAL THANKS:
  6877. # Tobnac & Haggis - I'd need to a document to list everything they've done. Building www.FilterBlade.xyz together is just a single example.
  6878. #
  6879. # PATREON ( https://www.patreon.com/Neversink ):
  6880. # Mike E., Justin F., Henry G., Aaron, Greg D., Reilly M., Jon P., Ryndaar, Matt O., Dmitry R, "Megatron", "The One Guy What's His Name Again?"
  6881. # You guys are awesome, thanks!
  6882. #
  6883. # COMMUNITY & FRIENDS:
  6884. # C4pture, MrPing, Mighty, Antnee, Ghudda, Malchron, ZiggyD, Zizaran, Helmannn, StarRune, TheZensei, Eruyome!
  6885. #
  6886. # Special thanks to the supporters, stream-viewers and my guild :)
  6887. # Everyone who provided feedback on my thread/github and on reddit.
  6888. #
  6889. # GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan
  6890. #
  6891. # Script by NeverSinkher is just a single example.
  6892. #
  6893. # PATREON ( https://www.patreon.com/Neversink ):
  6894. # Mike E., Justin F., Henry G., Aaron, Greg D., Reilly M., Jon P., Ryndaar, Matt O., Dmitry R, "Megatron", "The One Guy What's His Name Again?"
  6895. # You guys are awesome, thanks!
  6896. #
  6897. # COMMUNITY & FRIENDS:
  6898. # C4pture, MrPing, Mighty, Antnee, Ghudda, Malchron, ZiggyD, Zizaran, Helmannn, StarRune, TheZensei, Eruyome!
  6899. #
  6900. # Special thanks to the supporters, stream-viewers and my guild :)
  6901. # Everyone who provided feedback on my thread/github and on reddit.
  6902. #
  6903. # GRINDING GEAR GAMES with a special thanks to: Bex, Chris, Jonathan
  6904. #
  6905. # Script by NeverSink7
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