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- local function Blood15(cid)
- if isPlayer(cid) == TRUE then
- doPlayerAddHealth(cid,HP)
- doPlayerAddMana(cid,mmana)
- doSendMagicEffect(getCreaturePosition(cid), 51)
- end
- end
- local function Blood14(cid)
- if isPlayer(cid) == TRUE then
- doPlayerAddHealth(cid,HP)
- doPlayerAddMana(cid,mmana)
- doSendMagicEffect(getCreaturePosition(cid), 51)
- addEvent(Blood15, 1 * 2000, cid)
- end
- end
- local function Blood13(cid)
- if isPlayer(cid) == TRUE then
- doPlayerAddHealth(cid,HP)
- doPlayerAddMana(cid,mmana)
- doSendMagicEffect(getCreaturePosition(cid), 51)
- addEvent(Blood14, 1 * 2000, cid)
- end
- end
- local function Blood12(cid)
- if isPlayer(cid) == TRUE then
- doPlayerAddHealth(cid,HP)
- doPlayerAddMana(cid,mmana)
- doSendMagicEffect(getCreaturePosition(cid), 51)
- addEvent(Blood13, 1 * 2000, cid)
- end
- end
- local function Blood11(cid)
- if isPlayer(cid) == TRUE then
- doPlayerAddHealth(cid,HP)
- doPlayerAddMana(cid,mmana)
- doSendMagicEffect(getCreaturePosition(cid), 51)
- addEvent(Blood12, 1 * 2000, cid)
- end
- end
- local function Blood10(cid)
- if isPlayer(cid) == TRUE then
- doPlayerAddHealth(cid,HP)
- doPlayerAddMana(cid,mmana)
- doSendMagicEffect(getCreaturePosition(cid), 51)
- addEvent(Blood11, 1 * 2000, cid)
- end
- end
- local function Blood9(cid)
- if isPlayer(cid) == TRUE then
- doPlayerAddHealth(cid,HP)
- doPlayerAddMana(cid,mmana)
- doSendMagicEffect(getCreaturePosition(cid), 51)
- addEvent(Blood10, 1 * 2000, cid)
- end
- end
- local function Blood8(cid)
- if isPlayer(cid) == TRUE then
- doPlayerAddHealth(cid,HP)
- doPlayerAddMana(cid,mmana)
- doSendMagicEffect(getCreaturePosition(cid), 51)
- addEvent(Blood9, 1 * 2000, cid)
- end
- end
- local function Blood7(cid)
- if isPlayer(cid) == TRUE then
- doPlayerAddHealth(cid,HP)
- doPlayerAddMana(cid,mmana)
- doSendMagicEffect(getCreaturePosition(cid), 51)
- addEvent(Blood8, 1 * 2000, cid)
- end
- end
- local function Blood6(cid)
- if isPlayer(cid) == TRUE then
- doPlayerAddHealth(cid,HP)
- doPlayerAddMana(cid,mmana)
- doSendMagicEffect(getCreaturePosition(cid), 51)
- addEvent(Blood7, 1 * 2000, cid)
- end
- end
- local function Blood5(cid)
- if isPlayer(cid) == TRUE then
- doPlayerAddHealth(cid,HP)
- doPlayerAddMana(cid,mmana)
- doSendMagicEffect(getCreaturePosition(cid), 51)
- addEvent(Blood6, 1 * 2000, cid)
- end
- end
- local function Blood4(cid)
- if isPlayer(cid) == TRUE then
- doPlayerAddHealth(cid,HP)
- doPlayerAddMana(cid,mmana)
- doSendMagicEffect(getCreaturePosition(cid), 51)
- addEvent(Blood5, 1 * 2000, cid)
- end
- end
- local function Blood3(cid)
- if isPlayer(cid) == TRUE then
- doPlayerAddHealth(cid,HP)
- doPlayerAddMana(cid,mmana)
- doSendMagicEffect(getCreaturePosition(cid), 51)
- addEvent(Blood4, 1 * 2000, cid)
- end
- end
- local function Blood2(cid)
- if isPlayer(cid) == TRUE then
- doPlayerAddHealth(cid,HP)
- doPlayerAddMana(cid,mmana)
- doSendMagicEffect(getCreaturePosition(cid), 51)
- addEvent(Blood3, 1 * 2000, cid)
- end
- end
- local function Blood1(cid)
- if isPlayer(cid) == TRUE then
- doSendMagicEffect(getCreaturePosition(cid), 51)
- addEvent(Blood2, 1 * 2000, cid)
- end
- end
- local function Blod15(cid)
- if isPlayer(cid) == TRUE then
- doPlayerAddHealth(cid,Kaz)
- doPlayerAddMana(cid,kmana)
- doSendMagicEffect(getCreaturePosition(cid), 51)
- end
- end
- local function Blod14(cid)
- if isPlayer(cid) == TRUE then
- doPlayerAddHealth(cid,Kaz)
- doPlayerAddMana(cid,kmana)
- doSendMagicEffect(getCreaturePosition(cid), 51)
- addEvent(Blod15, 1 * 2000, cid)
- end
- end
- local function Blod13(cid)
- if isPlayer(cid) == TRUE then
- doPlayerAddHealth(cid,Kaz)
- doPlayerAddMana(cid,kmana)
- doSendMagicEffect(getCreaturePosition(cid), 51)
- addEvent(Blod14, 1 * 2000, cid)
- end
- end
- local function Blod12(cid)
- if isPlayer(cid) == TRUE then
- doPlayerAddHealth(cid,Kaz)
- doPlayerAddMana(cid,kmana)
- doSendMagicEffect(getCreaturePosition(cid), 51)
- addEvent(Blod13, 1 * 2000, cid)
- end
- end
- local function Blod11(cid)
- if isPlayer(cid) == TRUE then
- doPlayerAddHealth(cid,Kaz)
- doPlayerAddMana(cid,kmana)
- doSendMagicEffect(getCreaturePosition(cid), 51)
- addEvent(Blod12, 1 * 2000, cid)
- end
- end
- local function Blod10(cid)
- if isPlayer(cid) == TRUE then
- doPlayerAddHealth(cid,Kaz)
- doPlayerAddMana(cid,kmana)
- doSendMagicEffect(getCreaturePosition(cid), 51)
- addEvent(Blod11, 1 * 2000, cid)
- end
- end
- local function Blod9(cid)
- if isPlayer(cid) == TRUE then
- doPlayerAddHealth(cid,Kaz)
- doPlayerAddMana(cid,kmana)
- doSendMagicEffect(getCreaturePosition(cid), 51)
- addEvent(Blod10, 1 * 2000, cid)
- end
- end
- local function Blod8(cid)
- if isPlayer(cid) == TRUE then
- doPlayerAddHealth(cid,Kaz)
- doPlayerAddMana(cid,kmana)
- doSendMagicEffect(getCreaturePosition(cid), 51)
- addEvent(Blod9, 1 * 2000, cid)
- end
- end
- local function Blod7(cid)
- if isPlayer(cid) == TRUE then
- doPlayerAddHealth(cid,Kaz)
- doPlayerAddMana(cid,kmana)
- doSendMagicEffect(getCreaturePosition(cid), 51)
- addEvent(Blod8, 1 * 2000, cid)
- end
- end
- local function Blod6(cid)
- if isPlayer(cid) == TRUE then
- doPlayerAddHealth(cid,Kaz)
- doPlayerAddMana(cid,kmana)
- doSendMagicEffect(getCreaturePosition(cid), 51)
- addEvent(Blod7, 1 * 2000, cid)
- end
- end
- local function Blod5(cid)
- if isPlayer(cid) == TRUE then
- doPlayerAddHealth(cid,Kaz)
- doPlayerAddMana(cid,kmana)
- doSendMagicEffect(getCreaturePosition(cid), 51)
- addEvent(Blod6, 1 * 2000, cid)
- end
- end
- local function Blod4(cid)
- if isPlayer(cid) == TRUE then
- doPlayerAddHealth(cid,Kaz)
- doPlayerAddMana(cid,kmana)
- doSendMagicEffect(getCreaturePosition(cid), 51)
- addEvent(Blod5, 1 * 2000, cid)
- end
- end
- local function Blod3(cid)
- if isPlayer(cid) == TRUE then
- doPlayerAddHealth(cid,Kaz)
- doPlayerAddMana(cid,kmana)
- doSendMagicEffect(getCreaturePosition(cid), 51)
- addEvent(Blod4, 1 * 2000, cid)
- end
- end
- local function Blod2(cid)
- if isPlayer(cid) == TRUE then
- doPlayerAddHealth(cid,Kaz)
- doPlayerAddMana(cid,kmana)
- doSendMagicEffect(getCreaturePosition(cid), 51)
- addEvent(Blod3, 1 * 2000, cid)
- end
- end
- local function Blod1(cid)
- if isPlayer(cid) == TRUE then
- doSendMagicEffect(getCreaturePosition(cid), 51)
- addEvent(Blod2, 1 * 2000, cid)
- end
- end
- local function Bld15(cid)
- if isPlayer(cid) == TRUE then
- doPlayerAddHealth(cid,Haz)
- doPlayerAddMana(cid,hmana)
- doSendMagicEffect(getCreaturePosition(cid), 51)
- end
- end
- local function Bld14(cid)
- if isPlayer(cid) == TRUE then
- doPlayerAddHealth(cid,Haz)
- doPlayerAddMana(cid,hmana)
- doSendMagicEffect(getCreaturePosition(cid), 51)
- addEvent(Blod15, 1 * 2000, cid)
- end
- end
- local function Bld13(cid)
- if isPlayer(cid) == TRUE then
- doPlayerAddHealth(cid,Haz)
- doPlayerAddMana(cid,hmana)
- doSendMagicEffect(getCreaturePosition(cid), 51)
- addEvent(Bld14, 1 * 2000, cid)
- end
- end
- local function Bld12(cid)
- if isPlayer(cid) == TRUE then
- doPlayerAddHealth(cid,Haz)
- doPlayerAddMana(cid,hmana)
- doSendMagicEffect(getCreaturePosition(cid), 51)
- addEvent(Bld13, 1 * 2000, cid)
- end
- end
- local function Bld11(cid)
- if isPlayer(cid) == TRUE then
- doPlayerAddHealth(cid,Haz)
- doPlayerAddMana(cid,hmana)
- doSendMagicEffect(getCreaturePosition(cid), 51)
- addEvent(Bld12, 1 * 2000, cid)
- end
- end
- local function Bld10(cid)
- if isPlayer(cid) == TRUE then
- doPlayerAddHealth(cid,Haz)
- doPlayerAddMana(cid,hmana)
- doSendMagicEffect(getCreaturePosition(cid), 51)
- addEvent(Bld11, 1 * 2000, cid)
- end
- end
- local function Bld9(cid)
- if isPlayer(cid) == TRUE then
- doPlayerAddHealth(cid,Haz)
- doPlayerAddMana(cid,hmana)
- doSendMagicEffect(getCreaturePosition(cid), 51)
- addEvent(Bld10, 1 * 2000, cid)
- end
- end
- local function Bld8(cid)
- if isPlayer(cid) == TRUE then
- doPlayerAddHealth(cid,Haz)
- doPlayerAddMana(cid,hmana)
- doSendMagicEffect(getCreaturePosition(cid), 51)
- addEvent(Bld9, 1 * 2000, cid)
- end
- end
- local function Bld7(cid)
- if isPlayer(cid) == TRUE then
- doPlayerAddHealth(cid,Haz)
- doPlayerAddMana(cid,hmana)
- doSendMagicEffect(getCreaturePosition(cid), 51)
- addEvent(Bld8, 1 * 2000, cid)
- end
- end
- local function Bld6(cid)
- if isPlayer(cid) == TRUE then
- doPlayerAddHealth(cid,Haz)
- doPlayerAddMana(cid,hmana)
- doSendMagicEffect(getCreaturePosition(cid), 51)
- addEvent(Bld7, 1 * 2000, cid)
- end
- end
- local function Bld5(cid)
- if isPlayer(cid) == TRUE then
- doPlayerAddHealth(cid,Haz)
- doPlayerAddMana(cid,hmana)
- doSendMagicEffect(getCreaturePosition(cid), 51)
- addEvent(Bld6, 1 * 2000, cid)
- end
- end
- local function Bld4(cid)
- if isPlayer(cid) == TRUE then
- doPlayerAddHealth(cid,Haz)
- doPlayerAddMana(cid,hmana)
- doSendMagicEffect(getCreaturePosition(cid), 51)
- addEvent(Bld5, 1 * 2000, cid)
- end
- end
- local function Bld3(cid)
- if isPlayer(cid) == TRUE then
- doPlayerAddHealth(cid,Haz)
- doPlayerAddMana(cid,hmana)
- doSendMagicEffect(getCreaturePosition(cid), 51)
- addEvent(Bld4, 1 * 2000, cid)
- end
- end
- local function Bld2(cid)
- if isPlayer(cid) == TRUE then
- doPlayerAddHealth(cid,Haz)
- doPlayerAddMana(cid,hmana)
- doSendMagicEffect(getCreaturePosition(cid), 51)
- addEvent(Bld3, 1 * 2000, cid)
- end
- end
- local function Bld1(cid)
- if isPlayer(cid) == TRUE then
- doSendMagicEffect(getCreaturePosition(cid), 51)
- addEvent(Bld2, 1 * 2000, cid)
- end
- end
- local Speed = createConditionObject(CONDITION_HASTE)
- setConditionParam(Speed, CONDITION_PARAM_TICKS, 30000)
- setConditionFormula(Speed, 0, 4000, 0, 4000)
- function onUse(cid, item, frompos, item2, topos)
- chronos = { lookType = 251,lookHead = getCreatureOutfit(cid).lookHead, lookBody = getCreatureOutfit(cid).lookBody, lookLegs = getCreatureOutfit(cid).lookLegs, lookFeet = getCreatureOutfit(cid).lookFeet, lookAddons = getCreatureOutfit(cid).lookAddons }
- hazus = { lookType = 194,lookHead = getCreatureOutfit(cid).lookHead, lookBody = getCreatureOutfit(cid).lookBody, lookLegs = getCreatureOutfit(cid).lookLegs, lookFeet = getCreatureOutfit(cid).lookFeet, lookAddons = getCreatureOutfit(cid).lookAddons }
- kazard = { lookType = 262,lookHead = getCreatureOutfit(cid).lookHead, lookBody = getCreatureOutfit(cid).lookBody, lookLegs = getCreatureOutfit(cid).lookLegs, lookFeet = getCreatureOutfit(cid).lookFeet, lookAddons = getCreatureOutfit(cid).lookAddons }
- Blood = math.random(1,3)
- level = getPlayerLevel(cid)
- skill = getPlayerSkill(cid,0)
- magic = getPlayerMagLevel(cid)
- Kaz = ((10*getPlayerMaxHealth(cid)/100)+(skill*3)+(magic*2)+(level*3))
- kmana = ((10*getPlayerMaxMana(cid)/100)+(magic*6)+(level*3))
- Haz = ((10*getPlayerMaxHealth(cid)/100)+(skill*2)+(magic*2)+(level*1))
- hmana = ((10*getPlayerMaxMana(cid)/100)+(magic*4)+(level*3))
- HP = ((10*getPlayerMaxHealth(cid)/100)+(skill*4)+(magic*5)+(level*5))
- mmana = ((10*getPlayerMaxMana(cid)/100)+(magic*7)+(level*4))
- if getPlayerSoul(cid) <= 49 then
- doPlayerSendTextMessage(cid,20,'Voce não tem Souls suficiente.')
- elseif (exhaust(cid, 30000, 30) > 0) then
- if Blood == 1 then
- doPlayerAddHealth(cid,15*getPlayerMaxHealth(cid)/100)
- doPlayerAddMana(cid,15*getPlayerMaxHealth(cid)/100)
- doSetCreatureOutfit(cid, chronos, 30000)
- doSendMagicEffect(getCreaturePosition(cid), 12)
- doPlayerSendTextMessage(cid,20,"você usou concentrated demoniac blood e se transformou em um Chronos. (Revitalization Ativado)")
- doPlayerSay(cid, "Grr! Chronos back!", TALKTYPE_ORANGE_1)
- addEvent(Blood1, 1*2000,cid)
- doPlayerAddSoul(cid,-50)
- doRemoveItem(item.uid,1)
- elseif Blood == 2 then
- doPlayerAddHealth(cid,10*getPlayerMaxHealth(cid)/100)
- doPlayerAddMana(cid,10*getPlayerMaxHealth(cid)/100)
- doSetCreatureOutfit(cid, kazard, 30000)
- doSendMagicEffect(getCreaturePosition(cid), 12)
- doPlayerSay(cid, "Nhe hehe!", TALKTYPE_ORANGE_1)
- doTargetCombatCondition(0, cid, Speed, 51)
- doPlayerSendTextMessage(cid,20,"Você usou um concentrated demoniac blood e se transformou em um Kazard. (Full Haste Ativado)")
- addEvent(Blod1, 1*2000,cid)
- doPlayerAddSoul(cid,-50)
- doRemoveItem(item.uid,1)
- elseif Blood == 3 then
- doPlayerAddHealth(cid,10*getPlayerMaxHealth(cid)/100)
- doPlayerAddMana(cid,10*getPlayerMaxHealth(cid)/100)
- doSetCreatureOutfit(cid, hazus, 30000)
- doSendMagicEffect(getCreaturePosition(cid), 12)
- doPlayerSendTextMessage(cid,20,'Você usou um concentrated demoniac blood e se transformou em um Hazus. (Reflect Ativado)')
- doPlayerSay(cid, "My hands are burning!", TALKTYPE_ORANGE_1)
- addEvent(Bld1, 1*2000,cid)
- doPlayerAddSoul(cid,-50)
- doRemoveItem(item.uid,1)
- end
- else
- doPlayerSendTextMessage(cid,20,"Você não pode ativar um blood of gods enquanto estiver em efeito de outro.")
- end
- end
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