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- #pragma once
- #include <iostream>
- #include <SFML/Graphics.hpp>
- class Cards{
- public:
- const float CARDS_WIDTH = 61.6, CARDS_HEIGHT = 81;
- int card_value = 0;
- int card_id = 0;
- int screenPosition = 0;
- sf::Sprite spr;
- public:
- Cards(sf::Texture&, int cardsPosition, int currentPlayer);
- ~Cards();
- // # Draw Object
- sf::Sprite Draw();
- };
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