Alliee

Allie Filter V2

Jan 3rd, 2025
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  1. #===============================================================================================================
  2. # NeverSink's Indepth Loot Filter - for Path of Exile
  3. #===============================================================================================================
  4. # VERSION: 0.2.1
  5. # AUTHOR: NeverSink
  6. #
  7. # This is a mini-filter designed for early PoE2 EA gameplay. I will eventually replace it with a full-fledged filter
  8. # With FilterBlade.xyz support. This filter focuses more on highlighting loot, rather than hiding
  9. #
  10. # TWITTER: @NeverSinkDev
  11. # DISCORD: https://discord.gg/mye6xhF
  12. # TWITCH: https://www.twitch.tv/neversink
  13. # PATREON: https://www.patreon.com/Neversink
  14.  
  15. #--------------------------
  16. # Overrides - Uniques, Valuables
  17. #--------------------------
  18.  
  19. Show
  20. Rarity Unique
  21. SetTextColor 175 96 37 255
  22. SetBorderColor 175 96 37 255
  23. SetBackgroundColor 53 13 13 255
  24. PlayAlertSound 3 300
  25. PlayEffect Brown
  26. MinimapIcon 1 Brown Star
  27. SetFontSize 40
  28.  
  29. ## Divine Orb Style
  30. Show
  31. Class "Currency"
  32. BaseType "Mirror" "Divine" "Perfect Jeweller's Orb"
  33. SetFontSize 45
  34. SetTextColor 255 0 0 255
  35. SetBorderColor 255 0 0 255
  36. SetBackgroundColor 255 255 255 255
  37. PlayAlertSound 6 300
  38. PlayEffect Red
  39. MinimapIcon 0 Red Star
  40.  
  41. Show
  42. BaseType == "Distilled Isolation" "Distilled Suffering"
  43. SetFontSize 45
  44. SetTextColor 255 0 0 255
  45. SetBorderColor 255 0 0 255
  46. SetBackgroundColor 255 255 255 255
  47. PlayAlertSound 6 300
  48. PlayEffect Red
  49. MinimapIcon 0 Red Star
  50.  
  51.  
  52. #--------------------------
  53. # Gold
  54. #--------------------------
  55.  
  56. Show
  57. AreaLevel >= 70
  58. StackSize >= 1000
  59. BaseType == "Gold"
  60. SetTextColor 255 255 255
  61. SetBorderColor 255 255 255
  62.  
  63. Hide
  64. BaseType == "Gold"
  65. StackSize <= 1000
  66.  
  67. #--------------------------
  68. # Uncut Gems
  69. #--------------------------
  70.  
  71. # Always make Spirit gems pop
  72. Hide
  73. BaseType "Uncut Spirit Gem"
  74. SetTextColor 20 240 240
  75. SetBorderColor 20 240 240
  76. PlayAlertSound 2 300
  77. PlayEffect Cyan
  78. MinimapIcon 1 Cyan Triangle
  79. SetFontSize 40
  80.  
  81. # Make support gems pop during campaign
  82. Show
  83. AreaLevel < 68
  84. BaseType "Uncut Support Gem"
  85. SetTextColor 20 240 240
  86. SetBorderColor 20 240 240
  87. PlayAlertSound 2 300
  88. PlayEffect Cyan
  89. MinimapIcon 1 Cyan Triangle
  90. SetFontSize 40
  91.  
  92. # Make skill gems pop during campaign
  93. Show
  94. AreaLevel < 65
  95. BaseType "Uncut Skill Gem"
  96. SetTextColor 20 240 240
  97. SetBorderColor 20 240 240
  98. PlayAlertSound 2 300
  99. PlayEffect Cyan
  100. MinimapIcon 1 Cyan Triangle
  101. SetFontSize 40
  102.  
  103. # Gems up to level 18 in maps don't get a special highlight
  104. Hide
  105. ItemLevel <= 19
  106. AreaLevel > 68
  107. BaseType "Uncut Skill Gem"
  108. SetTextColor 20 240 240
  109. SetBorderColor 20 240 240
  110. SetFontSize 35
  111.  
  112. Hide
  113. ItemLevel <= 19
  114. AreaLevel > 68
  115. BaseType "Uncut Spirit Gem"
  116. SetTextColor 20 240 240
  117. SetBorderColor 20 240 240
  118. SetFontSize 35
  119.  
  120. Show
  121. BaseType "Uncut Support Gem"
  122. SetTextColor 20 240 240
  123. SetBorderColor 20 240 240
  124. SetFontSize 35
  125.  
  126. # Level 19 gems and up in maps get a special highlight
  127. Show
  128. BaseType "Uncut Skill Gem"
  129. SetTextColor 20 240 240
  130. SetBorderColor 20 240 240
  131. PlayAlertSound 2 300
  132. PlayEffect Cyan
  133. MinimapIcon 1 Cyan Triangle
  134. SetFontSize 40
  135.  
  136. #--------------------------
  137. # Socketables and Special Character Equipment
  138. #--------------------------
  139.  
  140. # Special A Tier - League specific socketables and jewels
  141. Show
  142. BaseType "Soul Core" "Timeless"
  143. SetTextColor 0 240 190
  144. SetBorderColor 0 240 190
  145. SetFontSize 45
  146. MinimapIcon 0 Cyan Diamond
  147. PlayAlertSound 2 300
  148. PlayEffect Cyan
  149.  
  150. # Special Highlight - Breach Rings
  151. Hide
  152. Rarity Rare
  153. BaseType == "Breach Ring"
  154. SetTextColor 0 240 190
  155. SetBorderColor 0 240 190
  156. SetFontSize 40
  157. MinimapIcon 1 Cyan Diamond
  158. PlayEffect Cyan
  159. PlayAlertSound 2 300
  160.  
  161. Hide
  162. Rarity <= Magic
  163. BaseType == "Breach Ring"
  164. SetTextColor 0 240 190
  165. SetFontSize 35
  166. MinimapIcon 2 Cyan Diamond
  167. PlayEffect Cyan Temp
  168.  
  169.  
  170.  
  171. # Special A Tier - Sanctum Relics
  172. Show
  173. BaseType == "Urn Relic" "Seal Relic"
  174. SetTextColor 0 240 190
  175. SetBorderColor 0 240 190
  176. SetFontSize 40
  177. MinimapIcon 1 Cyan Diamond
  178. PlayAlertSound 2 300
  179. PlayEffect Cyan
  180.  
  181. Hide
  182. Class == "Relics"
  183. BaseType == "Amphora Relic" "Vase Relic" "Coffer Relic" "Tapestry Relic" "Incense Relic"
  184. Rarity <= Magic
  185. SetFontSize 18
  186. SetTextColor 0 0 0 0
  187. SetBorderColor 0 0 0 0
  188. SetBackgroundColor 0 0 0 0
  189. DisableDropSound True
  190.  
  191. # Special A Tier - Rare Jewels
  192. Show
  193. Class "Jewel"
  194. Rarity <= Rare
  195. SetTextColor 0 240 190
  196. SetBorderColor 0 240 190
  197. SetFontSize 40
  198. MinimapIcon 1 Cyan Diamond
  199. PlayEffect Cyan
  200. PlayAlertSound 2 300
  201.  
  202. # Special B Tier - Any Runes and Charms
  203. Hide
  204. BaseType "Rune"
  205. SetTextColor 0 240 190
  206. PlayEffect Cyan Temp
  207.  
  208. #--------------------------
  209. # Scroll of Wisdom High Level Hiding
  210. #--------------------------
  211.  
  212. Hide
  213. BaseType "Scroll of Wisdom"
  214. AreaLevel >= 65
  215. Rarity <= Magic
  216.  
  217. #--------------------------
  218. # Socketables and Special Character Equipment
  219. #--------------------------
  220.  
  221. # Currency Tier A: Gemcutter, Annullment
  222. Show
  223. Class "Currency"
  224. BaseType "Orb of Annulment" "Orb of Chance" "Greater Jeweller's Orb" "Distilled Fear" "Distilled Despair"
  225. SetTextColor 255 255 255 255
  226. SetBorderColor 255 255 255 255
  227. SetBackgroundColor 240 90 35
  228. PlayAlertSound 1 300
  229. PlayEffect White
  230. MinimapIcon 1 Yellow Circle
  231. SetFontSize 45
  232.  
  233. # Currency Tier B: Exalt
  234. Show
  235. Class "Currency"
  236. BaseType "Exotic Coinage" "Exalted Orb"
  237. SetTextColor 255 207 92
  238. SetBorderColor 255 207 92
  239. SetBackgroundColor 76 51 12
  240. PlayAlertSound 2 300
  241. PlayEffect Yellow
  242. MinimapIcon 1 Yellow Circle
  243. SetFontSize 45
  244.  
  245. Show
  246. BaseType "Gold Key" "Silver Key" "Bronze Key"
  247. SetTextColor 255 207 132
  248. SetBorderColor 255 207 132
  249. SetBackgroundColor 76 51 12
  250. PlayAlertSound 2 300
  251. PlayEffect White
  252. MinimapIcon 2 White Circle
  253. SetFontSize 40
  254.  
  255. # Currency Tier B: Regal, Vaal ...
  256. Show
  257. Class "Currency"
  258. BaseType "Gemcutter's Prism" "Vaal Orb" "Chaos Orb" "Lesser Jeweller's Orb" "Regal Orb" "Artificer's Orb" "Glassblower's Bauble" "Orb of Alchemy"
  259. SetTextColor 255 207 132
  260. SetBorderColor 255 207 132
  261. SetBackgroundColor 76 51 12
  262. PlayAlertSound 2 300
  263. PlayEffect White
  264. MinimapIcon 2 White Circle
  265. SetFontSize 40
  266.  
  267. Show
  268. Class "Currency"
  269. BaseType "Simulacrum Splinter" "Breach Splinter" " Artifact"
  270. SetTextColor 255 207 132
  271. SetBorderColor 255 207 132
  272. SetBackgroundColor 76 51 12
  273. PlayAlertSound 2 100
  274. PlayEffect White Temp
  275. MinimapIcon 1 White Kite
  276. SetFontSize 35
  277.  
  278. Show
  279. Class "Omen"
  280. BaseType "Omen of"
  281. SetTextColor 255 207 132
  282. SetBorderColor 255 207 132
  283. SetBackgroundColor 76 51 12
  284. PlayAlertSound 2 300
  285. PlayEffect White
  286. MinimapIcon 2 White Circle
  287. SetFontSize 40
  288.  
  289. Show
  290. Class "Currency"
  291. BaseType "Distilled" "Catalyst" "Essence of"
  292. SetTextColor 255 207 132
  293. SetBorderColor 255 207 132
  294. SetBackgroundColor 76 51 12
  295. PlayAlertSound 2 300
  296. PlayEffect White
  297. MinimapIcon 2 White Circle
  298. SetFontSize 40
  299.  
  300. # Currency Tier C: Vaal, Chaos, Exalt, Exotic
  301. Hide
  302. AreaLevel >= 70
  303. Class "Currency"
  304. BaseType "Arcanist's Etcher" "Armourer's Scrap" "Blacksmith's Whetstone" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" "Chance Shard"
  305. SetTextColor 220 190 132
  306. SetFontSize 35
  307.  
  308. # Currency Tier C: Vaal, Chaos, Exalt, Exotic
  309. Show
  310. Class "Currency"
  311. BaseType "Arcanist's Etcher" "Armourer's Scrap" "Blacksmith's Whetstone" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" "Chance Shard"
  312. SetTextColor 220 190 132
  313. MinimapIcon 2 Grey Circle
  314. SetFontSize 35
  315.  
  316. Hide
  317. Class "Currency"
  318. BaseType "Scroll of Wisdom" "Shard"
  319.  
  320. # Unknown currency
  321. Show
  322. Class "Currency"
  323. SetTextColor 255 207 132
  324. SetBorderColor 255 207 132
  325. SetBackgroundColor 76 51 12
  326. PlayAlertSound 2 300
  327. PlayEffect Pink
  328. MinimapIcon 1 White Circle
  329.  
  330. Show
  331. Class "Pinnacle Keys"
  332. SetTextColor 255 207 255
  333. SetBorderColor 255 207 255
  334. SetBackgroundColor 65 20 80
  335. PlayAlertSound 2 300
  336. PlayEffect White
  337. MinimapIcon 1 Yellow Square
  338. SetFontSize 40
  339.  
  340. Show
  341. BaseType "Simulacrum" " Tablet" "Breachstone" "Cowardly Fate" "Deadly Fate" "Victorious Fate" "Expedition Logbook" "Test of"
  342. SetTextColor 255 207 255
  343. SetBorderColor 255 207 255
  344. SetBackgroundColor 65 20 80
  345. PlayAlertSound 2 300
  346. PlayEffect Purple
  347. MinimapIcon 1 Purple Square
  348. SetFontSize 45
  349.  
  350. Show
  351. BaseType "Barya" "Ultimatum"
  352. SetTextColor 255 207 255
  353. SetBorderColor 255 207 255
  354. SetBackgroundColor 65 20 80
  355. PlayAlertSound 2 300
  356. PlayEffect Grey
  357. MinimapIcon 1 Grey Square
  358. SetFontSize 40
  359.  
  360. #--------------------------
  361. # Waystones
  362. #--------------------------
  363.  
  364. Show
  365. WaystoneTier > 13
  366. AreaLevel > 77
  367. BaseType "Waystone"
  368. Rarity <= Rare
  369. SetTextColor 255 255 255
  370. SetBorderColor 255 255 255
  371. SetFontSize 35
  372.  
  373. Hide
  374. WaystoneTier < 5
  375. AreaLevel > 74
  376. BaseType "Waystone"
  377. Rarity <= Rare
  378. SetTextColor 255 255 255
  379. SetBorderColor 255 255 255
  380. SetFontSize 35
  381.  
  382. Hide
  383. BaseType "Waystone"
  384.  
  385. #--------------------------
  386. # Value Rares
  387. #--------------------------
  388.  
  389. Show
  390. Class "Rings" "Amulets" "Belts"
  391. Rarity Rare
  392. SetFontSize 40
  393. SetTextColor 233 206 75
  394. SetBorderColor 233 206 75
  395. PlayEffect Yellow
  396. MinimapIcon 1 Yellow Diamond
  397.  
  398. #--------------------------
  399. # Rings, Amulets, Belts
  400. #--------------------------
  401.  
  402. Hide
  403. Rarity Normal
  404. AreaLevel > 10
  405. Class "Rings" "Amulets" "Belts"
  406. SetFontSize 40
  407.  
  408. Hide
  409. Class "Rings" "Amulets" "Belts"
  410. AreaLevel > 30
  411. Rarity Magic
  412. SetFontSize 40
  413.  
  414. #--------------------------
  415. # Salvagable Items
  416. #--------------------------
  417.  
  418. Hide
  419. Sockets > 0
  420. Rarity Normal
  421. SetBorderColor 200 200 200
  422. SetFontSize 35
  423.  
  424. Hide
  425. Quality > 1
  426. Rarity Normal
  427. SetBorderColor 200 200 200
  428. SetFontSize 35
  429.  
  430. Hide
  431. Sockets > 0
  432. Rarity Magic
  433. SetBorderColor 0 0 200
  434. SetFontSize 35
  435.  
  436. Hide
  437. Quality > 1
  438. Rarity Magic
  439. SetBorderColor 0 0 200
  440. SetFontSize 35
  441.  
  442. #--------------------------
  443. # Random Rares
  444. #--------------------------
  445.  
  446. ## Uncomment this rule to hide low level rares in high level zones
  447.  
  448. Hide
  449. # Rarity Rare
  450. # DropLevel < 50
  451. # AreaLevel > 72
  452. # SetFontSize 35
  453.  
  454. Show
  455. Rarity Rare
  456. SetFontSize 35
  457.  
  458. #--------------------------
  459. # Hide Rules (only high level), super light edition
  460. #--------------------------
  461.  
  462. Hide
  463. Quality = 0
  464. AreaLevel > 70
  465. Rarity <= Magic
  466. Class "Flasks"
  467.  
  468. Show
  469. AreaLevel >= 78
  470. Rarity <= Magic
  471. DropLevel < 70
  472. Class "Body Armours" "Helmets" "Boots" "Gloves" "Foci" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows"
  473.  
  474. Show
  475. AreaLevel > 75
  476. Rarity <= Magic
  477. DropLevel < 64
  478. Class "Body Armours" "Helmets" "Boots" "Gloves" "Foci" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows"
  479.  
  480. Hide
  481. AreaLevel > 73
  482. Rarity <= Magic
  483. DropLevel < 60
  484. Class "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "One Hand Maces" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows"
  485.  
  486. Hide
  487. AreaLevel > 72
  488. Rarity <= Magic
  489. DropLevel < 55
  490. Class "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "One Hand Maces" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows"
  491.  
  492. # Quivers have some relevant bases at 50+ so we treat them different
  493. Hide
  494. AreaLevel > 74
  495. Rarity <= Magic
  496. DropLevel < 50
  497. Class "Quivers"
  498.  
  499. Hide
  500. AreaLevel > 70
  501. Rarity <= Normal
  502. DropLevel < 50
  503. Class "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "Quivers" "One Hand Maces" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows"
  504.  
  505. #--------------------------
  506. # OPTIONAL RULES
  507. #--------------------------
  508. # TO ENABLE RULES, REMOVE THE # AT THE START OF THE LINE
  509.  
  510. ### OPTIONAL RULE: Hide random bases
  511. # REMOVE THE BASES YOU --DO-- WANT TO SEE BEFORE SETTING TO HIDE
  512.  
  513.  
  514. Hide
  515. Rarity <= Magic
  516. Class "Flask" "Body" "Helmet" "Boots" "Gloves" "Shields" "Quiver" "Mace" "Staff" "Quarter" "Bow" "Crossbow" "Wand" "Sceptre" "Focus" "Charms"
  517. AreaLevel >= 65
  518.  
  519. Hide
  520. Rarity = Rare
  521. Class "Mace" "Shields"
  522. AreaLevel >= 65
  523.  
  524. Hide
  525. Rarity = Magic
  526. Class "Charms"
  527.  
  528. ### OPTIONAL RULE: REDUCES BACKGROUND ON LOW LEVEL BASES
  529.  
  530. # Show
  531. # Rarity <= Magic
  532. # Class "Flask" "Body" "Helmet" "Boots" "Gloves" "Shields" "Quiver" "Mace" "Staff" "Quarter" "Bow" "Crossbow" "Wand" "Sceptre"
  533. # AreaLevel >= 65
  534. # DropLevel <= 50
  535. # SetBackgroundColor 0 0 0 125
  536.  
  537. #--------------------------
  538. # Meta
  539. #--------------------------
  540.  
  541. # If this thing crashes, time to update your filter!
  542. # This is here to prevent people to use this filter for AGES. Expert items will get removed eventually
  543. # Get a new filter from www.filterblade.xyz
  544.  
  545. Show
  546. BaseType == "Expert Laced Boots"
  547.  
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