duck

duck

Jan 6th, 2011
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  1.  
  2. var waves : Wave[];
  3. private var waveNum : int;
  4. private var enemyNum : int;
  5. private static var spawn : boolean;
  6.  
  7. function Start()
  8. {
  9. waveNum = 0;
  10. enemyNum = 0;
  11. spawn = false;
  12. var pos = transform.position;
  13. var rot = transform.rotation;
  14.  
  15. for (var wave in waves) {
  16. for (var enemy in wave.enemies) {
  17.  
  18. // wait until ok to spawn next enemy:
  19. while (!spawn) {
  20. yield;
  21. }
  22. Instantiate(wave[waveNum].enemies[enemyNum], pos, rot);
  23. spawn = false;
  24. }
  25. }
  26. }
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