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- var waves : Wave[];
- private var waveNum : int;
- private var enemyNum : int;
- private static var spawn : boolean;
- function Start()
- {
- waveNum = 0;
- enemyNum = 0;
- spawn = false;
- var pos = transform.position;
- var rot = transform.rotation;
- for (var wave in waves) {
- for (var enemy in wave.enemies) {
- // wait until ok to spawn next enemy:
- while (!spawn) {
- yield;
- }
- Instantiate(wave[waveNum].enemies[enemyNum], pos, rot);
- spawn = false;
- }
- }
- }
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