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  1. version:
  2. # This is the current version of Towny. Please do not edit.
  3. version: 0.93.0.0
  4. # This is for showing the changelog on updates. Please do not edit.
  5. last_run_version: 0.93.0.0
  6. # Minimum required version of CraftBukkit. Please do not edit.
  7. bukkit_version: '2918'
  8. # The language file you wish to use
  9. language: english.yml
  10.  
  11. ############################################################
  12. # +------------------------------------------------------+ #
  13. # | Permission nodes | #
  14. # +------------------------------------------------------+ #
  15. ############################################################
  16.  
  17. # Possible permission nodes
  18. #
  19. # for a full list of permission nodes visit:
  20. # http://palmergames.com/towny/towny-permission-nodes/
  21. permissions: ''
  22.  
  23. ############################################################
  24. # +------------------------------------------------------+ #
  25. # | Town and Nation levels | #
  26. # +------------------------------------------------------+ #
  27. ############################################################
  28.  
  29. levels:
  30. # default Town levels.
  31. town_level:
  32. - numResidents: 0
  33. namePostfix: ' Ruins'
  34. mayorPrefix: 'Spirit '
  35. namePrefix: ''
  36. mayorPostfix: ''
  37. townBlockLimit: 1
  38. upkeepModifier: 1.0
  39. townOutpostLimit: 0
  40. - numResidents: 1
  41. namePostfix: ' Hamlet'
  42. mayorPrefix: 'Mayor '
  43. namePrefix: ''
  44. mayorPostfix: ''
  45. townBlockLimit: 1
  46. upkeepModifier: 1.0
  47. townOutpostLimit: 0
  48. - numResidents: 5
  49. namePostfix: ' Hamlet'
  50. mayorPrefix: 'Mayor '
  51. namePrefix: ''
  52. mayorPostfix: ''
  53. townBlockLimit: 1
  54. upkeepModifier: 2.0
  55. townOutpostLimit: 0
  56. - numResidents: 10
  57. namePostfix: ' Settlement'
  58. mayorPrefix: 'Mayor '
  59. namePrefix: ''
  60. mayorPostfix: ''
  61. townBlockLimit: 1
  62. upkeepModifier: 3.0
  63. townOutpostLimit: 0
  64. - numResidents: 15
  65. namePostfix: ' Settlement'
  66. mayorPrefix: 'Mayor '
  67. namePrefix: ''
  68. mayorPostfix: ''
  69. townBlockLimit: 1
  70. upkeepModifier: 4.0
  71. townOutpostLimit: 0
  72. - numResidents: 20
  73. namePostfix: ' Village'
  74. mayorPrefix: 'Mayor '
  75. namePrefix: ''
  76. mayorPostfix: ''
  77. townBlockLimit: 1
  78. upkeepModifier: 5.0
  79. townOutpostLimit: 0
  80. - numResidents: 25
  81. namePostfix: ' Village'
  82. mayorPrefix: 'Mayor '
  83. namePrefix: ''
  84. mayorPostfix: ''
  85. townBlockLimit: 1
  86. upkeepModifier: 6.0
  87. townOutpostLimit: 0
  88. - numResidents: 30
  89. namePostfix: ' Town'
  90. mayorPrefix: 'Mayor '
  91. namePrefix: ''
  92. mayorPostfix: ''
  93. townBlockLimit: 1
  94. upkeepModifier: 7.0
  95. townOutpostLimit: 0
  96. - numResidents: 35
  97. namePostfix: ' Town'
  98. mayorPrefix: 'Mayor '
  99. namePrefix: ''
  100. mayorPostfix: ''
  101. townBlockLimit: 1
  102. upkeepModifier: 8.0
  103. townOutpostLimit: 0
  104. - numResidents: 40
  105. namePostfix: ' Town'
  106. mayorPrefix: 'Mayor '
  107. namePrefix: ''
  108. mayorPostfix: ''
  109. townBlockLimit: 1
  110. upkeepModifier: 9.0
  111. townOutpostLimit: 0
  112. - numResidents: 45
  113. namePostfix: ' Town'
  114. mayorPrefix: 'Mayor '
  115. namePrefix: ''
  116. mayorPostfix: ''
  117. townBlockLimit: 1
  118. upkeepModifier: 10.0
  119. townOutpostLimit: 0
  120. - numResidents: 50
  121. namePostfix: ' City'
  122. mayorPrefix: 'Mayor '
  123. namePrefix: ''
  124. mayorPostfix: ''
  125. townBlockLimit: 1
  126. upkeepModifier: 11.0
  127. townOutpostLimit: 0
  128. - numResidents: 55
  129. namePostfix: ' City'
  130. mayorPrefix: 'Mayor '
  131. namePrefix: ''
  132. mayorPostfix: ''
  133. townBlockLimit: 1
  134. upkeepModifier: 12.0
  135. townOutpostLimit: 0
  136. - numResidents: 60
  137. namePostfix: ' City'
  138. mayorPrefix: 'Mayor '
  139. namePrefix: ''
  140. mayorPostfix: ''
  141. townBlockLimit: 1
  142. upkeepModifier: 13.0
  143. townOutpostLimit: 0
  144. # default Nation levels.
  145. nation_level:
  146. - kingPostfix: ''
  147. capitalPostfix: ''
  148. upkeepModifier: 2.0
  149. kingPrefix: 'Leader '
  150. capitalPrefix: ''
  151. numResidents: 0
  152. nationBonusOutpostLimit: 1
  153. namePostfix: ' (Nation)'
  154. townBlockLimitBonus: 0
  155. namePrefix: 'Land of '
  156. nationZonesSize: 1
  157. nationTownUpkeepModifier: 1.0
  158. - kingPostfix: ''
  159. capitalPostfix: ''
  160. upkeepModifier: 3.0
  161. kingPrefix: 'Leader '
  162. capitalPrefix: ''
  163. numResidents: 1
  164. nationBonusOutpostLimit: 1
  165. namePostfix: ' (Nation)'
  166. townBlockLimitBonus: 0
  167. namePrefix: 'Land of '
  168. nationZonesSize: 1
  169. nationTownUpkeepModifier: 1.0
  170. - kingPostfix: ''
  171. capitalPostfix: ''
  172. upkeepModifier: 4.0
  173. kingPrefix: 'Leader '
  174. capitalPrefix: ''
  175. numResidents: 10
  176. nationBonusOutpostLimit: 1
  177. namePostfix: ' (Nation)'
  178. townBlockLimitBonus: 5
  179. namePrefix: 'Land of '
  180. nationZonesSize: 1
  181. nationTownUpkeepModifier: 2.0
  182. - kingPostfix: ''
  183. capitalPostfix: ''
  184. upkeepModifier: 5.0
  185. kingPrefix: 'Leader '
  186. capitalPrefix: ''
  187. numResidents: 20
  188. nationBonusOutpostLimit: 1
  189. namePostfix: ' (Nation)'
  190. townBlockLimitBonus: 10
  191. namePrefix: 'Land of '
  192. nationZonesSize: 1
  193. nationTownUpkeepModifier: 2.0
  194. - kingPostfix: ''
  195. capitalPostfix: ''
  196. upkeepModifier: 6.0
  197. kingPrefix: 'Leader '
  198. capitalPrefix: ''
  199. numResidents: 30
  200. nationBonusOutpostLimit: 1
  201. namePostfix: ' (Nation)'
  202. townBlockLimitBonus: 15
  203. namePrefix: 'Land of '
  204. nationZonesSize: 1
  205. nationTownUpkeepModifier: 3.0
  206. - kingPostfix: ''
  207. capitalPostfix: ''
  208. upkeepModifier: 7.0
  209. kingPrefix: 'Leader '
  210. capitalPrefix: ''
  211. numResidents: 40
  212. nationBonusOutpostLimit: 1
  213. namePostfix: ' (Nation)'
  214. townBlockLimitBonus: 20
  215. namePrefix: 'Land of '
  216. nationZonesSize: 1
  217. nationTownUpkeepModifier: 3.0
  218. - kingPostfix: ''
  219. capitalPostfix: ''
  220. upkeepModifier: 8.0
  221. kingPrefix: 'Leader '
  222. capitalPrefix: ''
  223. numResidents: 50
  224. nationBonusOutpostLimit: 1
  225. namePostfix: ' (Nation)'
  226. townBlockLimitBonus: 25
  227. namePrefix: 'Land of '
  228. nationZonesSize: 1
  229. nationTownUpkeepModifier: 4.0
  230. - kingPostfix: ''
  231. capitalPostfix: ''
  232. upkeepModifier: 9.0
  233. kingPrefix: 'Leader '
  234. capitalPrefix: ''
  235. numResidents: 60
  236. nationBonusOutpostLimit: 1
  237. namePostfix: ' (Nation)'
  238. townBlockLimitBonus: 30
  239. namePrefix: 'Land of '
  240. nationZonesSize: 1
  241. nationTownUpkeepModifier: 4.0
  242. - kingPostfix: ''
  243. capitalPostfix: ''
  244. upkeepModifier: 10.0
  245. kingPrefix: 'Leader '
  246. capitalPrefix: ''
  247. numResidents: 70
  248. nationBonusOutpostLimit: 1
  249. namePostfix: ' (Nation)'
  250. townBlockLimitBonus: 30
  251. namePrefix: 'Land of '
  252. nationZonesSize: 1
  253. nationTownUpkeepModifier: 5.0
  254. - kingPostfix: ''
  255. capitalPostfix: ''
  256. upkeepModifier: 11.0
  257. kingPrefix: 'Leader '
  258. capitalPrefix: ''
  259. numResidents: 80
  260. nationBonusOutpostLimit: 1
  261. namePostfix: ' (Nation)'
  262. townBlockLimitBonus: 30
  263. namePrefix: 'Land of '
  264. nationZonesSize: 1
  265. nationTownUpkeepModifier: 5.0
  266. - kingPostfix: ''
  267. capitalPostfix: ''
  268. upkeepModifier: 12.0
  269. kingPrefix: 'Leader '
  270. capitalPrefix: ''
  271. numResidents: 90
  272. nationBonusOutpostLimit: 1
  273. namePostfix: ' (Nation)'
  274. townBlockLimitBonus: 30
  275. namePrefix: 'Land of '
  276. nationZonesSize: 1
  277. nationTownUpkeepModifier: 6.0
  278. - kingPostfix: ''
  279. capitalPostfix: ''
  280. upkeepModifier: 13.0
  281. kingPrefix: 'Leader '
  282. capitalPrefix: ''
  283. numResidents: 100
  284. nationBonusOutpostLimit: 1
  285. namePostfix: ' (Nation)'
  286. townBlockLimitBonus: 30
  287. namePrefix: 'Land of '
  288. nationZonesSize: 1
  289. nationTownUpkeepModifier: 6.0
  290.  
  291. ############################################################
  292. # +------------------------------------------------------+ #
  293. # | Town Claim/new defaults | #
  294. # +------------------------------------------------------+ #
  295. ############################################################
  296.  
  297. town:
  298. # Default public status of the town (used for /town spawn)
  299. default_public: 'true'
  300. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  301. default_open: 'false'
  302. # Default tax settings for new towns.
  303. default_taxes:
  304. # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  305. tax: '0.0'
  306. # Default amount of shop tax of a new town.
  307. shop_tax: '0.0'
  308. # Default amount of embassy tax of a new town.
  309. embassy_tax: '0.0'
  310. # Default amount for town's plottax costs.
  311. plot_tax: '0.0'
  312. # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  313. taxpercentage: 'false'
  314. # A required minimum tax amount for the default_tax, will not change any towns which already have a tax set.
  315. # Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
  316. minimumtax: '0.0'
  317. # Limits the maximum amount of bonus blocks a town can buy.
  318. max_purchased_blocks: '30'
  319. # maximum number of plots any single resident can own
  320. max_plots_per_resident: '10'
  321. # maximum number used in /town claim/unclaim # commands.
  322. # set to 0 to disable limiting of claim radius value check.
  323. # keep in mind that the default value of 4 is a radius,
  324. # and it will allow claiming 9x9 (80 plots) at once.
  325. max_claim_radius_value: '1'
  326. # Maximum number of towns allowed on the server.
  327. town_limit: '3000'
  328.  
  329. # Minimum number of plots any towns plot must be from the next town's own plots.
  330. # This will prevent town encasement to a certain degree.
  331. min_plot_distance_from_town_plot: '5'
  332.  
  333. # Minimum number of plots any towns home plot must be from the next town.
  334. # This will prevent someone founding a town right on your doorstep
  335. min_distance_from_town_homeblock: '10'
  336.  
  337. # Minimum number of plots an outpost must be from any other town's plots.
  338. # Useful when min_plot_distance_from_town_plot is set to near-zero to allow towns to have claims
  339. # near to each other, but want to keep outposts away from towns.
  340. min_distance_for_outpost_from_plot: '10'
  341.  
  342. # Maximum distance between homeblocks.
  343. # This will force players to build close together.
  344. max_distance_between_homeblocks: '0'
  345.  
  346. # The maximum townblocks available to a town is (numResidents * ratio).
  347. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  348. town_block_ratio: '5'
  349. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  350. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  351. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  352. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  353. town_block_size: '16'
  354.  
  355.  
  356. ############################################################
  357. # +------------------------------------------------------+ #
  358. # | Default new world settings | #
  359. # +------------------------------------------------------+ #
  360. ############################################################
  361.  
  362. # These flags are only used at the initial setup of a new world.
  363.  
  364. # Once Towny is running each world can be altered from within game
  365. # using '/townyworld toggle'
  366.  
  367. new_world_settings:
  368. # Default for new worlds to have towny enabled.
  369. using_towny: 'false'
  370.  
  371. pvp:
  372. # Set if PVP is enabled in this world
  373. world_pvp: 'true'
  374. # force_pvp_on is a global flag and overrides any towns flag setting
  375. force_pvp_on: 'false'
  376.  
  377. mobs:
  378. # world_monsters_on is a global flag setting per world.
  379. world_monsters_on: 'true'
  380. # force_town_monsters_on is a global flag and overrides any towns flag setting
  381. force_town_monsters_on: 'false'
  382.  
  383. explosions:
  384. # Allow explosions in this world
  385. world_explosions_enabled: 'true'
  386. # force_explosions_on is a global flag and overrides any towns flag setting
  387. force_explosions_on: 'false'
  388.  
  389. fire:
  390. # Allow fire to be lit and spread in this world.
  391. world_firespread_enabled: 'false'
  392. # force_fire_on is a global flag and overrides any towns flag setting
  393. force_fire_on: 'false'
  394.  
  395. # Prevent Endermen from picking up and placing blocks.
  396. enderman_protect: 'true'
  397. # Disable players trampling crops
  398. disable_player_crop_trampling: 'true'
  399. # Disable creatures trampling crops
  400. disable_creature_crop_trampling: 'true'
  401.  
  402. # World management settings to deal with un/claiming plots
  403. plot_management:
  404.  
  405. block_delete:
  406. enabled: 'true'
  407. # These items will be deleted upon a plot being unclaimed
  408. unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  409.  
  410. mayor_plotblock_delete:
  411. enabled: 'true'
  412. # These items will be deleted upon a mayor using /plot clear
  413. # To disable deleting replace the current entries with NONE.
  414. mayor_plot_delete: WALL_SIGN,SIGN_POST
  415.  
  416. revert_on_unclaim:
  417. # *** WARNING***
  418. # If this is enabled any town plots which become unclaimed will
  419. # slowly be reverted to a snapshot taken before the plot was claimed.
  420. #
  421. # Regeneration will only work if the plot was
  422. # claimed under version 0.76.2, or
  423. # later with this feature enabled
  424. # Unlike the rest of this config section, the speed setting is not
  425. # set per-world. What you set for speed will be used in all worlds.
  426. #
  427. # If you allow players to break/build in the wild the snapshot will
  428. # include any changes made before the plot was claimed.
  429. enabled: 'true'
  430. speed: 1s
  431. # These block types will NOT be regenerated
  432. block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  433.  
  434. wild_revert_on_mob_explosion:
  435. # Enabling this will slowly regenerate holes created in the
  436. # wilderness by monsters exploding.
  437. enabled: 'true'
  438. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  439. delay: 60s
  440.  
  441.  
  442. ############################################################
  443. # +------------------------------------------------------+ #
  444. # | Global town settings | #
  445. # +------------------------------------------------------+ #
  446. ############################################################
  447.  
  448. global_town_settings:
  449. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  450. friendly_fire: 'false'
  451. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  452. health_regen:
  453. speed: 15s
  454. enable: 'true'
  455. # Allow towns to claim outposts (a townblock not connected to town).
  456. allow_outposts: 'true'
  457. # When set to true outposts can be limited by the townOutpostLimit value of the Town Levels and
  458. # the nationBonusOutpostLimit value in the Nation Levels. In this way nations can be made to be
  459. # the only way of receiving outposts, or as an incentive to receive more outposts. Towns which are
  460. # larger can have more outposts.
  461. # When activated, this setting will not cause towns who already have higher than their limit
  462. # to lose outposts. They will not be able to start new outposts until they have unclaimed outposts
  463. # to become under their limit. Likewise, towns that join a nation and receive bonus outposts will
  464. # be over their limit if they leave the nation.
  465. limit_outposts_using_town_and_nation_levels: 'true'
  466. # When limit_outposts_using_town_and_nation_levels is also true, towns which are over their outpost
  467. # limit will not be able to use their /town outpost teleports for the outpost #'s higher than their limit,
  468. # until they have dropped below their limit.
  469. # eg: If their limit is 3 then they cannot use /t outpost 4
  470. over_outpost_limits_stops_teleports: 'false'
  471. # Allow the use of /town spawn
  472. # Valid values are: true, false, war, peace
  473. # When war or peace is set, it is only possible to teleport to the town,
  474. # when there is a war or peace.
  475. allow_town_spawn: 'true'
  476. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  477. # Valid values are: true, false, war, peace
  478. # When war or peace is set, it is only possible to teleport to the town,
  479. # when there is a war or peace.
  480. allow_town_spawn_travel: 'false'
  481. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  482. # Valid values are: true, false, war, peace
  483. # When war or peace is set, it is only possible to teleport to the town,
  484. # when there is a war or peace.
  485. allow_town_spawn_travel_nation: 'false'
  486. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  487. # Valid values are: true, false, war, peace
  488. # When war or peace is set, it is only possible to teleport to the town,
  489. # when there is a war or peace.
  490. allow_town_spawn_travel_ally: 'false'
  491. # When set to true both nation and ally spawn travel will also require the target town to have their status set to public.
  492. is_nation_ally_spawning_requiring_public_status: 'false'
  493. # If non zero it delays any spawn request by x seconds.
  494. teleport_warmup_time: '10'
  495. # Respawn the player at his town spawn point when he/she dies
  496. town_respawn: 'true'
  497. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  498. town_respawn_same_world_only: 'false'
  499. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  500. # Allowed options: unclaimed,enemy,neutral
  501. prevent_town_spawn_in: enemy
  502. # Enables the [~Home] message.
  503. # If false it will make it harder for enemies to find the home block during a war
  504. show_town_notifications: 'true'
  505. # The required number of residents in a town to join a nation
  506. # If the number is 0, towns will not require a certain amount of residents to join a nation
  507. required_number_residents_join_nation: '5'
  508. # The required number of residents in a town to create a nation
  509. # If the number is 0, towns will not require a certain amount of residents to create a nation
  510. required_number_residents_create_nation: '10'
  511. # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  512. refund_disband_low_residents: 'false'
  513. # The maximum number of townblocks a town can be away from a nation capital,
  514. # Automatically precludes towns from one world joining a nation in another world.
  515. # If the number is 0, towns will not a proximity to a nation.
  516. nation_requires_proximity: '0.0'
  517. # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
  518. farm_plot_allow_blocks: LONG_GRASS,DOUBLE_PLANT,YELLOW_FLOWER,RED_ROSE,PUMPKIN_STEM,MELON_STEM,BEETROOT_BLOCK,CARROT,POTATO,CROPS,MELON_BLOCK,PUMPKIN,BEETROOT_BLOCK,CHORUS_PLANT,CHORUS_FLOWER,OAK_SAPLING,SPRUCE_SAPLING,BIRCH_SAPLING,JUNGLE_SAPLING,ACACIA_SAPLING,DARK_OAK_SAPLING,OAK_WOOD,SPRUCE_WOOD,BIRCH_WOOD,JUNGLE_WOOD,ACACIA_WOOD,DARK_OAK_WOOD,OAK_LEAVES,SPRUCE_LEAVES,BIRCH_LEAVES,JUNGLE_LEAVES,ACACIA_LEAVES,DARK_OAK_LEAVES
  519. # List of animals which can be kiled on farm plots by town residents.
  520. farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
  521. # The maximum number of residents that can be joined to a town. Setting to 0 disables this feature.
  522. max_residents_per_town: '0'
  523. # If Towny should show players the townboard when they login
  524. display_board_onlogin: 'true'
  525. # If set to true, Towny will prevent a town from toggling PVP while an outsider is within the town's boundaries.
  526. # When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online.
  527. outsiders_prevent_pvp_toggle: 'true'
  528. # If set to true, when a world has forcepvp set to true, homeblocks of towns will not be affected and have PVP set to off.
  529. homeblocks_prevent_forcepvp: 'false'
  530. # The amount of residents a town needs to claim an outpost,
  531. # Setting this value to 0, means a town can claim outposts no matter how many residents
  532. minimum_amount_of_residents_in_town_for_outpost: '15'
  533. # If People should keep their experience on death in a town
  534. # Is not guaranteed to work with other keep experience plugins!
  535. keep_inventory_on_death_in_town: 'false'
  536. # Maximum amount that a town can set their plot, embassy, shop, etc plots' prices to.
  537. # Setting this higher can be dangerous if you use Towny in a mysql database. Large numbers can become shortened to scientific notation.
  538. maximum_plot_price_cost: '20.0'
  539.  
  540.  
  541. ############################################################
  542. # +------------------------------------------------------+ #
  543. # | Global nation settings | #
  544. # +------------------------------------------------------+ #
  545. ############################################################
  546.  
  547. global_nation_settings:
  548.  
  549. # Nation Zones are a special type of wilderness surrounding Capitals of Nations or Nation Capitals and their Towns.
  550. # When it is enabled players who are members of the nation can use the wilderness surrounding the town like normal.
  551. # Players who are not part of that nation will find themselves unable to break/build/switch/itemuse in this part of the wilderness.
  552. # The amount of townblocks used for the zone is determined by the size of the nation and configured in the nation levels.
  553. # Because these zones are still wilderness anyone can claim these townblocks.
  554. # It is recommended that whatever size you choose, these numbers should be less than the min_plot_distance_from_town_plot otherwise
  555. # someone might not be able to build/destroy in the wilderness outside their town.
  556. nationzone:
  557.  
  558. # Nation zone feature is disabled by default. This is because it can cause a higher server load for servers with a large player count.
  559. enable: 'true'
  560.  
  561. # When set to true, only the capital town of a nation will be surrounded by a nation zone type of wilderness.
  562. only_capitals: 'false'
  563.  
  564. # Amount of buffer added to nation zone width surrounding capitals only. Creates a larger buffer around nation capitals.
  565. capital_bonus_size: '5'
  566.  
  567. # When set to true, nation zones are disabled during the the Towny war types.
  568. war_disables: 'true'
  569. # If Towny should show players the nationboard when they login.
  570. display_board_onlogin: 'true'
  571. # If enabled, only allow the nation spawn to be set in the capital city.
  572. capital_spawn: 'true'
  573. # Allow the use of /nation spawn
  574. # Valid values are: true, false, war, peace
  575. # When war or peace is set, it is only possible to teleport to the nation,
  576. # when there is a war or peace.
  577. allow_nation_spawn: 'true'
  578. # Allow regular residents to use /nation spawn [nation] (TP to other nations if they are public).
  579. # Valid values are: true, false, war, peace
  580. # When war or peace is set, it is only possible to teleport to the nation,
  581. # when there is a war or peace.
  582. allow_nation_spawn_travel: 'false'
  583. # Allow regular residents to use /nation spawn [nation] to other nations allied with your nation.
  584. # Valid values are: true, false, war, peace
  585. # When war or peace is set, it is only possible to teleport to the nations,
  586. # when there is a war or peace.
  587. allow_nation_spawn_travel_ally: 'false'
  588. default:
  589. # If set to true, any newly made nation will have their spawn set to public.
  590. public: 'false'
  591.  
  592.  
  593. ############################################################
  594. # +------------------------------------------------------+ #
  595. # | Plugin interfacing | #
  596. # +------------------------------------------------------+ #
  597. ############################################################
  598.  
  599. plugin:
  600.  
  601. # Valid load and save types are: flatfile, mysql, sqlite, h2.
  602. database:
  603. database_load: flatfile
  604. database_save: flatfile
  605.  
  606. # SQL database connection details (IF set to use SQL).
  607. sql:
  608. hostname: localhost
  609. port: '3306'
  610. dbname: towny
  611. table_prefix: towny_
  612. username: root
  613. password: ''
  614. ssl: 'false'
  615.  
  616. # Flatfile backup settings.
  617. daily_backups: 'true'
  618. backups_are_deleted_after: 90d
  619.  
  620. # Valid entries are: zip, none.
  621. flatfile_backup: zip
  622.  
  623. interfacing:
  624.  
  625. tekkit:
  626. # Add any fake players for client/server mods (aka Tekkit) here
  627. fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  628.  
  629. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  630. using_essentials: 'true'
  631.  
  632. # This enables/disables all the economy functions of Towny.
  633. # This will first attempt to use Vault to bridge your economy plugin with Towny.
  634. # If Vault is not present it will attempt to find the old iConomy 5.01 plugin.
  635. # If neither Vault or iConomy 5.01 are present it will not be possible to create towns or do any operations that require money.
  636. using_economy: 'true'
  637.  
  638. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  639. # False to disable permission checks and rely on Towny settings.
  640. using_permissions: 'true'
  641.  
  642. day_timer:
  643. # The number of hours in each "day".
  644. # You can configure for 10 hour days. Default is 24 hours.
  645. day_interval: 1d
  646. # The time each "day", when taxes will be collected.
  647. # MUST be less than day_interval. Default is 12h (midday).
  648. new_day_time: 12h
  649.  
  650. # Lots of messages to tell you what's going on in the server with time taken for events.
  651. debug_mode: 'false'
  652.  
  653. # Info tool for server admins to use to query in game blocks and entities.
  654. info_tool: CLAY_BRICK
  655.  
  656. # Spams the player named in dev_name with all messages related to towny.
  657. dev_mode:
  658. enable: 'false'
  659. dev_name: ElgarL
  660.  
  661. # Record all messages to the towny.log
  662. logging: 'true'
  663. # If true this will cause the log to be wiped at every startup.
  664. reset_log_on_boot: 'true'
  665.  
  666.  
  667. ############################################################
  668. # +------------------------------------------------------+ #
  669. # | Filters colour and chat | #
  670. # +------------------------------------------------------+ #
  671. ############################################################
  672.  
  673. filters_colour_chat:
  674. # This is the name given to any NPC assigned mayor.
  675. npc_prefix: NPC
  676. # Regex fields used in validating inputs.
  677. regex:
  678. name_filter_regex: '[ /]'
  679. name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  680. string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
  681. name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  682.  
  683. modify_chat:
  684. # Maximum length of Town and Nation names.
  685. max_name_length: '15'
  686. # Maximum length of titles and surnames.
  687. max_title_length: '10'
  688.  
  689.  
  690. ############################################################
  691. # +------------------------------------------------------+ #
  692. # | block/item/mob protection | #
  693. # +------------------------------------------------------+ #
  694. ############################################################
  695.  
  696. protection:
  697.  
  698. # Items that can be blocked within towns via town/plot flags
  699. # 259 - flint and steel
  700. # 325 - bucket
  701. # 326 - water bucket
  702. # 327 - lava bucket
  703. # 351 - bone/bonemeal
  704. # 359 - shears
  705. # 368 - ender pearl
  706. # 374 - glass bottle
  707. # 385 - fire charge
  708. item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND,SKULL_ITEM,BOAT_BIRCH,BOAT_ACACIA,BOAT_DARK_OAK,BOAT_JUNGLE,BOAT,BOAT_SPRUCE,END_CRYSTAL,POWERED_MINECART,COMMAND_MINECART,EXPLOSIVE_MINECART,HOPPER_MINECART
  709.  
  710. # Items which can be blocked or enabled via town/plot flags
  711. # 25 - noteblock
  712. # 54 - chest ...etc
  713. switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,SPRUCE_FENCE_GATE,BIRCH_FENCE_GATE,JUNGLE_FENCE_GATE,DARK_OAK_FENCE_GATE,ACACIA_FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX
  714.  
  715. # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.html
  716. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  717. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker
  718. # Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear
  719.  
  720. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  721. town_mob_removal_entities: Monster,Guardian,Flying,Slime,Shulker
  722.  
  723. # Prevent the spawning of villager babies in towns.
  724. town_prevent_villager_breeding: 'false'
  725. # Disable creatures triggering stone pressure plates
  726. disable_creature_pressureplate_stone: 'true'
  727.  
  728. # Globally remove living entities in all worlds that have their flag set.
  729. world_mob_removal_entities: Monster,Guardian,Flying,Slime
  730.  
  731. # Prevent the spawning of villager babies in the world.
  732. world_prevent_villager_breeding: 'false'
  733.  
  734. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  735. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  736. # NEVER set below 1.
  737. mob_removal_speed: 5s
  738.  
  739. # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/package-summary.html
  740. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  741. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  742.  
  743. # Protect living entities within a town's boundaries from being killed by players.
  744. mob_types: Animals,NPC,Snowman,ArmorStand
  745.  
  746. # permitted Potion Types https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionType.html
  747. # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  748. # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  749. # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  750.  
  751. # When preventing PVP prevent the use of these potions.
  752. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  753.  
  754. # Prevent fly and double block jump cheats.
  755. cheat_protection: 'false'
  756.  
  757. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  758. regen_delay: 0s
  759.  
  760.  
  761. ############################################################
  762. # +------------------------------------------------------+ #
  763. # | Wilderness settings | #
  764. # +------------------------------------------------------+ #
  765. ############################################################
  766.  
  767. # These Settings defaults only. They are copied to each worlds data files upon first detection
  768. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  769.  
  770. unclaimed:
  771. unclaimed_zone_build: 'false'
  772. unclaimed_zone_destroy: 'false'
  773. unclaimed_zone_item_use: 'false'
  774. unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE,LOG_2,VINE,NETHER_WARTS,COCOA
  775. unclaimed_zone_switch: 'false'
  776.  
  777.  
  778. ############################################################
  779. # +------------------------------------------------------+ #
  780. # | Town Notifications | #
  781. # +------------------------------------------------------+ #
  782. ############################################################
  783.  
  784. # This is the format for the notifications sent as players move between plots.
  785. # Empty a particular format for it to be ignored.
  786.  
  787. # Example:
  788. # [notification.format]
  789. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  790. # ... [notification.plot.format]
  791. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  792. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  793.  
  794. notification:
  795. format: '&6 ~ %s'
  796. splitter: '&7 - '
  797. area_wilderness: '&2%s'
  798. area_wilderness_pvp: '%s'
  799. area_town: '&6%s'
  800. area_town_pvp: '%s'
  801. owner: '&a%s'
  802. no_owner: '&a%s'
  803. plot:
  804. splitter: ' '
  805. format: '%s'
  806. homeblock: '&b[Home]'
  807. outpostblock: '&b[Outpost]'
  808. forsale: '&e[For Sale: %s]'
  809. type: '&6[%s]'
  810. # If set to true MC's Title and Subtitle feature will be used when crossing into a town.
  811. # Could be seen as intrusive/distracting, so false by default.
  812. using_titles: 'false'
  813.  
  814. # Requires the above using_titles to be set to true.
  815. # Title and Subtitle shown when entering a town or the wilderness. By default 1st line is blank, the 2nd line shows {townname} or {wilderness}.
  816. # You may use colour codes &f, &c and so on.
  817. titles:
  818. # Entering Town Upper Title Line
  819. town_title: ''
  820. # Entering Town Lower Subtitle line.
  821. town_subtitle: '&b{townname}'
  822. # Entering Wilderness Upper Title Line
  823. wilderness_title: ''
  824. # Entering Wilderness Lower Subtitle line.
  825. wilderness_subtitle: '&2{wilderness}'
  826. # If the notification.owner option should show name or {title} name.
  827. # Titles are the ones granted by nation kings.
  828. owner_shows_nation_title: 'false'
  829.  
  830.  
  831.  
  832. ############################################################
  833. # +------------------------------------------------------+ #
  834. # | Default Town/Plot flags | #
  835. # +------------------------------------------------------+ #
  836. ############################################################
  837.  
  838.  
  839. default_perm_flags:
  840.  
  841. # Default permission flags for residents plots within a town
  842. #
  843. # Can allies/friends/outsiders perform certain actions in the town
  844. #
  845. # build - place blocks and other items
  846. # destroy - break blocks and other items
  847. # itemuse - use items such as furnaces (as defined in item_use_ids)
  848. # switch - trigger or activate switches (as defined in switch_ids)
  849. resident:
  850. friend:
  851. build: 'true'
  852. destroy: 'true'
  853. item_use: 'true'
  854. switch: 'true'
  855. ally:
  856. build: 'false'
  857. destroy: 'false'
  858. item_use: 'false'
  859. switch: 'false'
  860. outsider:
  861. build: 'false'
  862. destroy: 'false'
  863. item_use: 'false'
  864. switch: 'false'
  865.  
  866. # Default permission flags for towns
  867. # These are copied into the town data file at creation
  868. #
  869. # Can allies/outsiders/residents perform certain actions in the town
  870. #
  871. # build - place blocks and other items
  872. # destroy - break blocks and other items
  873. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  874. # switch - trigger or activate switches (as defined in switch_ids)
  875. town:
  876. default:
  877. pvp: 'false'
  878. fire: 'false'
  879. explosion: 'false'
  880. mobs: 'false'
  881. resident:
  882. build: 'false'
  883. destroy: 'false'
  884. item_use: 'true'
  885. switch: 'true'
  886. ally:
  887. build: 'false'
  888. destroy: 'false'
  889. item_use: 'false'
  890. switch: 'true'
  891. outsider:
  892. build: 'false'
  893. destroy: 'false'
  894. item_use: 'false'
  895. switch: 'false'
  896.  
  897.  
  898. ############################################################
  899. # +------------------------------------------------------+ #
  900. # | Towny Invite System | #
  901. # +------------------------------------------------------+ #
  902. ############################################################
  903.  
  904. invite_system:
  905. # Command used to accept towny invites)
  906. #e.g Player join town invite.
  907. accept_command: accept
  908. # Command used to deny towny invites
  909. #e.g Player join town invite.
  910. deny_command: deny
  911. # Command used to confirm some towny actions/tasks)
  912. #e.g Purging database or removing a large amount of townblocks
  913. confirm_command: confirm
  914. # Command used to cancel some towny actions/tasks
  915. #e.g Purging database or removing a large amount of townblocks
  916. cancel_command: cancel
  917. # When set for more than 0m, the amount of time (in minutes) which must have passed between
  918. # a player's first log in and when they can be invited to a town.
  919. cooldowntime: 1m
  920. # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  921. maximum_invites_sent:
  922. # How many invites a town can send out to players, to join the town.
  923. town_toplayer: '35'
  924. # How many invites a nation can send out to towns, to join the nation.
  925. nation_totown: '35'
  926. # How many requests a nation can send out to other nations, to ally with the nation.
  927. # Only used when war.disallow_one_way_alliance is set to true.
  928. nation_tonation: '35'
  929. # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  930. maximum_invites_received:
  931. # How many invites can one player have from towns.
  932. player: '10'
  933. # How many invites can one town have from nations.
  934. town: '10'
  935. # How many requests can one nation have from other nations for an alliance.
  936. nation: '10'
  937.  
  938.  
  939. ############################################################
  940. # +------------------------------------------------------+ #
  941. # | Resident settings | #
  942. # +------------------------------------------------------+ #
  943. ############################################################
  944.  
  945. resident_settings:
  946. # player is flagged as inactive after 1 hour (default)
  947. inactive_after_time: 1h
  948. # if enabled old residents will be kicked and deleted from a town
  949. # after Two months (default) of not logging in
  950. delete_old_residents:
  951. enable: 'true'
  952. deleted_after_time: 21d
  953. delete_economy_account: 'false'
  954. # The name of the town a resident will automatically join when he first registers.
  955. default_town_name: ''
  956. # If true, players can only use beds in plots they personally own.
  957. deny_bed_use: 'false'
  958. # If true, players who join the server for the first time will cause the msg_registration message in the language files to be shown server-wide.
  959. is_showing_welcome_message: 'true'
  960.  
  961.  
  962. ############################################################
  963. # +------------------------------------------------------+ #
  964. # | Economy settings | #
  965. # +------------------------------------------------------+ #
  966. ############################################################
  967.  
  968. economy:
  969. # By default it is set to true.
  970. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  971. use_async: 'true'
  972. # Prefix to apply to all town economy accounts.
  973. town_prefix: town-
  974. # Prefix to apply to all nation economy accounts.
  975. nation_prefix: nation-
  976. # The cost of renaming a town.
  977. town_rename_cost: '30'
  978. # The cost of renaming a nation.
  979. nation_rename_cost: '30'
  980.  
  981. spawn_travel:
  982. # Cost to use /town spawn
  983. price_town_spawn_travel: '0.0'
  984. # Cost to use '/town spawn [town]' to another town in your nation.
  985. price_town_nation_spawn_travel: '0.0'
  986. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  987. price_town_ally_spawn_travel: '0.0'
  988. # Cost to use /town spawn [town]
  989. # This is paid to the town you goto.
  990. price_town_public_spawn_travel: '0.0'
  991. # When set to true, any cost paid by a player to use any variant of '/town spawn' will be paid to the town bank.
  992. # When false the amount will be paid to the server account whose name is set in the closed economy setting below..
  993. town_spawn_cost_paid_to_town: 'true'
  994.  
  995. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  996. price_nation_neutrality: '5.0'
  997.  
  998. new_expand:
  999. # How much it costs to start a nation.
  1000. price_new_nation: '350.0'
  1001. # How much it costs to start a town.
  1002. price_new_town: '80.0'
  1003. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  1004. price_outpost: '200.0'
  1005. # The price for a town to expand one townblock.
  1006. price_claim_townblock: '1.0'
  1007. # How much it costs a player to buy extra blocks.
  1008. price_purchased_bonus_townblock: '5.0'
  1009. # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  1010. price_purchased_bonus_townblock_increase: '1.0'
  1011.  
  1012. death:
  1013. # Either fixed or percentage.
  1014. # For percentage 1.0 would be 100%. 0.01 would be 1%.
  1015. price_death_type: fixed
  1016. # A maximum amount paid out by a resident from their personal holdings for percentage deaths.
  1017. # Set to 0 to have no cap.
  1018. percentage_cap: '0.0'
  1019. # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  1020. price_death_pvp_only: 'true'
  1021.  
  1022. price_death: '0.0'
  1023.  
  1024. price_death_town: '0.0'
  1025.  
  1026. price_death_nation: '0.0'
  1027.  
  1028. banks:
  1029. # Maximum amount of money allowed in town bank
  1030. # Use 0 for no limit
  1031. town_bank_cap: '0.0'
  1032. # Set to true to allow withdrawls from town banks
  1033. town_allow_withdrawls: 'false'
  1034. # Maximum amount of money allowed in nation bank
  1035. # Use 0 for no limit
  1036. nation_bank_cap: '0.0'
  1037. # Set to true to allow withdrawls from nation banks
  1038. nation_allow_withdrawls: 'false'
  1039. # When set to true, players can only use their town withdraw/deposit commands while inside of their own town.
  1040. # Likewise, nation banks can only be withdrawn/deposited to while in the capital city.
  1041. disallow_bank_actions_outside_town: 'false'
  1042. closed_economy:
  1043. # The name of the account that all money that normally disappears goes into.
  1044. server_account: towny-server
  1045. # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  1046. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  1047. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  1048. enabled: 'false'
  1049.  
  1050. daily_taxes:
  1051. # Enables taxes to be collected daily by town/nation
  1052. # If a town can't pay it's tax then it is kicked from the nation.
  1053. # if a resident can't pay his plot tax he loses his plot.
  1054. # if a resident can't pay his town tax then he is kicked from the town.
  1055. # if a town or nation fails to pay it's upkeep it is deleted.
  1056. enabled: 'true'
  1057. # Maximum tax amount allowed when using flat taxes
  1058. max_tax_amount: '5.0'
  1059. # maximum tax percentage allowed when taxing by percentages
  1060. max_tax_percent: '0'
  1061. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  1062. # all of it's member town are kicked and the Nation is removed.
  1063. price_nation_upkeep: '5.0'
  1064. # The server's daily charge on each town. If a town fails to pay this upkeep
  1065. # all of it's residents are kicked and the town is removed.
  1066. price_town_upkeep: '2.0'
  1067. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  1068. # calculated by (number of claimed plots X price_town_upkeep).
  1069. town_plotbased_upkeep: 'false'
  1070. # If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers.
  1071. town_plotbased_upkeep_affected_by_town_level_modifier: 'false'
  1072. # If enabled and you set a negative upkeep for the town
  1073. # any funds the town gains via upkeep at a new day
  1074. # will be shared out between the plot owners.
  1075. use_plot_payments: 'false'
  1076.  
  1077.  
  1078. ############################################################
  1079. # +------------------------------------------------------+ #
  1080. # | Jail Plot settings | #
  1081. # +------------------------------------------------------+ #
  1082. ############################################################
  1083.  
  1084. jail:
  1085. #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  1086. #Requires town_respawn to be true in order to work.
  1087. is_jailing_attacking_enemies: 'false'
  1088. #If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists.
  1089. #Requires town_respawn to be true in order to work.
  1090. is_jailing_attacking_outlaws: 'false'
  1091. #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  1092. jail_allows_ender_pearls: 'false'
  1093. #If false jailed players can use /town leave, and escape a jail.
  1094. jail_denies_town_leave: 'false'
  1095.  
  1096. bail:
  1097. #If true players can pay a bail amount to be unjailed.
  1098. is_allowing_bail: 'true'
  1099. #Amount that bail costs.
  1100. bail_amount: '10'
  1101.  
  1102.  
  1103. ############################################################
  1104. # +------------------------------------------------------+ #
  1105. # | Bank Plot settings | #
  1106. # +------------------------------------------------------+ #
  1107. ############################################################
  1108. # Bank plots may be used by other economy plugins using the Towny API.
  1109.  
  1110. bank:
  1111. # If true players will only be able to use /t deposit, /t withdraw, /n deposit & /n withdraw while inside bank plots belonging to the town or nation capital respectively.
  1112. # Home plots will also allow deposit and withdraw commands.
  1113. is_banking_limited_to_bank_plots: 'true'
  1114.  
  1115.  
  1116. ############################################################
  1117. # +------------------------------------------------------+ #
  1118. # | War settings | #
  1119. # +------------------------------------------------------+ #
  1120. ############################################################
  1121.  
  1122. war:
  1123. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  1124. nation_can_be_neutral: 'true'
  1125. #By setting this to true, nations will receive a prompt for alliances and alliances will show on both nations.
  1126. disallow_one_way_alliance: 'true'
  1127.  
  1128.  
  1129. ############################################################
  1130. # +------------------------------------------------------+ #
  1131. # | Economy Transfers During War settings | #
  1132. # +------------------------------------------------------+ #
  1133. ############################################################
  1134.  
  1135. economy:
  1136. enemy:
  1137. # Amount charged to place a warflag (payed to server).
  1138. place_flag: '2'
  1139. # Amount payed from the flagbearer to the defender after defending the area.
  1140. defended_attack: '0'
  1141. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  1142. # and the attacker can't pay, the attack is canceled.
  1143. townblock_won: '0'
  1144. # Same as townblock_won but for the special case of winning the homeblock.
  1145. homeblock_won: '0'
  1146.  
  1147.  
  1148. ############################################################
  1149. # +------------------------------------------------------+ #
  1150. # | War Event settings | #
  1151. # +------------------------------------------------------+ #
  1152. ############################################################
  1153.  
  1154. # This is started with /townyadmnin toggle war
  1155.  
  1156. # In peace time War spoils are accumulated from towns and nations being
  1157. # deleted with any money left in the bank.
  1158. #
  1159. # These funds are increased during a war event upon a player death.
  1160. # An additional bonus to the war chest is set in base_spoils.
  1161. #
  1162. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  1163. # The war is won when the only nations left in the battle are allies, or only a single nation.
  1164. #
  1165. # The winning nations share half of the war spoils.
  1166. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  1167.  
  1168. event:
  1169. warning_delay: '300'
  1170. #If false all towns not in nations can be attacked during a war event.
  1171. towns_are_neutral: 'true'
  1172. enemy:
  1173. # If true, enemy's can only attack the edge plots of a town in war.
  1174. only_attack_borders: 'true'
  1175. plots:
  1176. # If true, nation members and allies can regen health on plots during war.
  1177. healable: 'true'
  1178. # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  1179. firework_on_attacked: 'true'
  1180.  
  1181. # If true and the monarch/king dies the nation is removed from the war.
  1182. remove_on_monarch_death: 'false'
  1183. # If enabled players will be able to break/place any blocks in enemy plots during a war.
  1184. # This setting SHOULD NOT BE USED unless you want the most chaotic war possible.
  1185. # The editable_materials list in the Warzone Block Permission section should be used instead.
  1186. allow_block_griefing: 'false'
  1187.  
  1188. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  1189. block_hp:
  1190. town_block_hp: '60'
  1191. home_block_hp: '180'
  1192.  
  1193. eco:
  1194. # This amount is new money injected into the economy with a war event.
  1195. base_spoils: '200.0'
  1196. # This amount is taken from the losing town for each plot lost.
  1197. wartime_town_block_loss_price: '2.0'
  1198. # This amount is taken from the player if they die during the event
  1199. price_death_wartime: '1.0'
  1200. # If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
  1201. # and the losing town gains a negative (-1) bonus townblock.
  1202. costs_townblocks: 'false'
  1203.  
  1204. points:
  1205. points_townblock: '2'
  1206. points_town: '10'
  1207. points_nation: '100'
  1208. points_kill: '1'
  1209.  
  1210. # The minimum height at which a player must stand to count as an attacker.
  1211. min_height: '40'
  1212.  
  1213. ############################################################
  1214. # +------------------------------------------------------+ #
  1215. # | Flag war settings | #
  1216. # | | #
  1217. # | Separate from Event War | #
  1218. # | Unsupported / Buggy | #
  1219. # +------------------------------------------------------+ #
  1220. ############################################################
  1221.  
  1222. enemy:
  1223. # If false, players won't be able to place war flags, effectively disabling warzones.
  1224. allow_attacks: 'true'
  1225. # If true, enemy's can only attack the edge plots of a town with war flags.
  1226. only_attack_borders: 'true'
  1227. # This many people must be online in target town in order to place a war flag in their domain.
  1228. min_players_online_in_town: '2'
  1229. # This many people must be online in target nation in order to place a war flag in their domain.
  1230. min_players_online_in_nation: '4'
  1231. max_active_flags_per_player: '1'
  1232. flag:
  1233. waiting_time: 2m
  1234. # This is the block a player must place to trigger the attack event.
  1235. base_block: fence
  1236. # This is the block a player must place to trigger the attack event.
  1237. light_block: torch
  1238. beacon:
  1239. # Must be smaller than half the size of town_block_size.
  1240. radius: '3'
  1241. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  1242. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  1243. height_above_flag:
  1244. min: '5'
  1245. max: '64'
  1246. draw: 'true'
  1247. wireframe_block: glowstone
  1248. ############################################################
  1249. # +------------------------------------------------------+ #
  1250. # | Warzone Block Permissions | #
  1251. # | | #
  1252. # | Used in Flag & Event Wars | #
  1253. # +------------------------------------------------------+ #
  1254. ############################################################
  1255.  
  1256. warzone:
  1257. # List of materaials that can be modified in a warzone.
  1258. # '*' = Allow all materials.
  1259. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  1260. # Eg: '*,-chest,-furnace'
  1261. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  1262. item_use: 'true'
  1263. switch: 'true'
  1264. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  1265. fire: 'true'
  1266. explosions: 'true'
  1267. explosions_break_blocks: 'true'
  1268. # Only under affect when explosions_break_blocks is true.
  1269. explosions_regen_blocks: 'true'
  1270. # A list of blocks that will not be exploded, mostly because they won't regenerate properly.
  1271. # These blocks will also protect the block below them, so that blocks like doors do not dupe themselves.
  1272. # Only under affect when explosions_break_blocks is true.
  1273. explosions_ignore_list: WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,IRON_DOOR,CHEST,TRAPPED_CHEST,FURNACE,BURNING_FURNACE,DROPPER,DISPENSER,HOPPER,ENDER_CHEST,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,NOTE_BLOCK,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON
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