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- WARRANT:
- THE WANING: SP: 4, PF: 2
- ASCENDING: SP: 10, PF: 8
- PRIZE OF WAR: SP: 6 PF: 8
- HALO ARTEFACTS: SP: 4, PF: 10
- PIRATES: SP: 4, PF: 10
- INFAMOUS: SP: 6, PF: 12
- TOTAL: SP: 37, PF: 50
- SHIP
- HULL TYPE: AVENGER CLASS GRAND CRUISER <NAME REQUIRED>
- SPEED: 4
- DETECTION: +20
- ARMOR: 22
- MANOEUVRABILITY: +3
- HULL INTEGRITY: 93
- TURRET RATING 5
- SP: 70
- SPACE: 0/90
- POWER: 0/96
- WEAPON LOCATION: PORT: 3, STARBOARD: 3
- CURRENT SP: 1
- CREW: 100/100
- MORALE: 106/106
- ODDITY: RESOLUTE
- HISTORY: TURBULENT PAST
- ESSENTIAL COMPONENTS:
- PLASMA DRIVE: GOOD QUALITY SATURINE-PATTERN CLASS 5 DRIVE: 96 POWER, 17 SPACE
- WARP ENGINES: GOOD QUALITY MARKOV 2 WARP ENGINE: 12 POWER, 12 SPACE 1 SP, REDUCE TRAVEL TIME BY 1d10 DAYS, MAY BE FURTHER MODIFIED BY A NAV. (WARP) TEST
- GELLAR FIELD: BELECANE-PATTERN 90.r GELLAR FIELD: 1 POWER.
- VOID SHIELDS: TRIPLE VOID SHIELD ARRAY: 9 POWER 3 SPACE
- SHIPS BRIDGE: FLEET FLAG BRIDGE: 4 POWER, 4 SPACE, 1 SP. ANY COMMAND TESTS GAIN +10, NAV TESTS WITHIN 30VUs GAIN +5
- LIFE SUSTAINERS: CLEMENCY-PATTERN LIFE SUSTAINER: 4 POWER, 4 SPACE
- CREW QUARTERS: CLAN-KIN QUARTERS: 2 POWER, 5 SPACE, 1 SP. COMMAND TESTS TO DEFEND AGAINST BOARDERS GAIN +5. REDUCES ALL MORALE LOSS BY 1 TO A MIN OF 1.
- AUGUR ARRAYS: X-470 ULTIMO ARRAY: 6 POWER 0 SPACE, +15 TO DETECT VESSELS SILENT RUNNING WHILE ACTIVE AUGURY. ANY VESSEL FIRING AT US GAIN +5.
- WEAPONS:
- HECUTOR-PATTERN PLASMA BROADSIDE: 12 POWER, 5 SPACE, 2 SP, STR 5 1d10+2 CRIT 4 RANGE 22 - PORT - WHEN ROLLING 1 OR 2 ON CRITICAL HIT, AFFECTS 2 COMPONENTS
- HECUTOR-PATTERN PLASMA BROADSIDE: 12 POWER, 5 SPACE, 2 SP, STR 5 1d10+2 CRIT 4 RANGE 22 - STARBOARD
- GODSBANE LANCE BATTERY: 13 POWER, 6 SPACE, 3 SP, STR 2 1d10+2 CRIT 3 RANGE 11 - PORT - AT RANGES OF 20+ VU, DAMAGE DIMINISHED TO 1d10
- GODSBANE LANCE BATTERY: 13 POWER, 6 SPACE, 3 SP, STR 2 1d10+2 CRIT 3 RANGE 11 - STARBOARD
- LATHE-PATTERN LANDING BAY: 1 POWER 5 SPACE, 2 SP, STR 2 - PORT - IF THIS COMPONENT LOSES POWER, IT BECOMES DEPRESSURIZED
- LATHE-PATTERN LANDING BAY: 1 POWER 5 SPACE, 2 SP, STR 2 - STARBOARD
- ADDITIONAL COMPONENTS:
- FLAK BATTERIES: -10 TO DETECTION WHEN IN USE
- SHADOWBLIND BAYS: 3 POWER 4 SPACE, TRYING TO LOCATE THESE BAYS REQUIRES A -40 SCRUTINY TESt
- EMPYREAN MANTLE: 5 POWER 0 SPACE, WHEN TRAVELLING IN SILENT RUNNING ALL TESTS TO DETECT THIS VESSEL HAVE THEIR DIFFICULTY INCREASED BY 2 STEPS
- OBSERVATION DOME: 0 POWER 1 SPACE, INCREASE MORALE BY 1
- VAUNTED CEILING: 0 POWER 4 SPACE INCREASE MORALE PERMANENTLY BY 5
- GOOD QUALITY XENOS HABITATS: 1 POWER 0 SPACE +10 BONUS TO FEL TESTS MADE TO XENOS ABOARD THIS VESSEL. DECREASE MORALE BY 2.
- ARMORED PLATING: 0 POWER, 2 SPACE, INCREASE ARMOR BY 1, PENALTY TO MANOEUVRABILITY BY -2.
- 2x TURBO-WEAPON BATTERIES
- XENOSTECH COMPONENTS:
- MICRO LASER DEFENSE GRID: 2 POWER 0 SPACE
- FINAL NOTES OF SHIT USED OFTEN:
- COMMAND TESTS MADE ABOARD THE BRIDGE: +10.
- COMMAND TESTS MADE TO REPEL BOARDERS: +5.
- +10 TO ALL REPAIR TESTS
- +20 TO INTERACTION TESTS WITH <GROUP>, -20 TO INTERACTION TESTS WITH <GROUP>
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