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Aug 18th, 2017
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  1. WARRANT:
  2. THE WANING: SP: 4, PF: 2
  3. ASCENDING: SP: 10, PF: 8
  4. PRIZE OF WAR: SP: 6 PF: 8
  5. HALO ARTEFACTS: SP: 4, PF: 10
  6. PIRATES: SP: 4, PF: 10
  7. INFAMOUS: SP: 6, PF: 12
  8. TOTAL: SP: 37, PF: 50
  9.  
  10. SHIP
  11. HULL TYPE: AVENGER CLASS GRAND CRUISER <NAME REQUIRED>
  12. SPEED: 4
  13. DETECTION: +20
  14. ARMOR: 22
  15. MANOEUVRABILITY: +3
  16. HULL INTEGRITY: 93
  17. TURRET RATING 5
  18. SP: 70
  19. SPACE: 0/90
  20. POWER: 0/96
  21. WEAPON LOCATION: PORT: 3, STARBOARD: 3
  22. CURRENT SP: 1
  23. CREW: 100/100
  24. MORALE: 106/106
  25. ODDITY: RESOLUTE
  26. HISTORY: TURBULENT PAST
  27.  
  28. ESSENTIAL COMPONENTS:
  29. PLASMA DRIVE: GOOD QUALITY SATURINE-PATTERN CLASS 5 DRIVE: 96 POWER, 17 SPACE
  30. WARP ENGINES: GOOD QUALITY MARKOV 2 WARP ENGINE: 12 POWER, 12 SPACE 1 SP, REDUCE TRAVEL TIME BY 1d10 DAYS, MAY BE FURTHER MODIFIED BY A NAV. (WARP) TEST
  31. GELLAR FIELD: BELECANE-PATTERN 90.r GELLAR FIELD: 1 POWER.
  32. VOID SHIELDS: TRIPLE VOID SHIELD ARRAY: 9 POWER 3 SPACE
  33. SHIPS BRIDGE: FLEET FLAG BRIDGE: 4 POWER, 4 SPACE, 1 SP. ANY COMMAND TESTS GAIN +10, NAV TESTS WITHIN 30VUs GAIN +5
  34. LIFE SUSTAINERS: CLEMENCY-PATTERN LIFE SUSTAINER: 4 POWER, 4 SPACE
  35. CREW QUARTERS: CLAN-KIN QUARTERS: 2 POWER, 5 SPACE, 1 SP. COMMAND TESTS TO DEFEND AGAINST BOARDERS GAIN +5. REDUCES ALL MORALE LOSS BY 1 TO A MIN OF 1.
  36. AUGUR ARRAYS: X-470 ULTIMO ARRAY: 6 POWER 0 SPACE, +15 TO DETECT VESSELS SILENT RUNNING WHILE ACTIVE AUGURY. ANY VESSEL FIRING AT US GAIN +5.
  37.  
  38. WEAPONS:
  39. HECUTOR-PATTERN PLASMA BROADSIDE: 12 POWER, 5 SPACE, 2 SP, STR 5 1d10+2 CRIT 4 RANGE 22 - PORT - WHEN ROLLING 1 OR 2 ON CRITICAL HIT, AFFECTS 2 COMPONENTS
  40. HECUTOR-PATTERN PLASMA BROADSIDE: 12 POWER, 5 SPACE, 2 SP, STR 5 1d10+2 CRIT 4 RANGE 22 - STARBOARD
  41. GODSBANE LANCE BATTERY: 13 POWER, 6 SPACE, 3 SP, STR 2 1d10+2 CRIT 3 RANGE 11 - PORT - AT RANGES OF 20+ VU, DAMAGE DIMINISHED TO 1d10
  42. GODSBANE LANCE BATTERY: 13 POWER, 6 SPACE, 3 SP, STR 2 1d10+2 CRIT 3 RANGE 11 - STARBOARD
  43. LATHE-PATTERN LANDING BAY: 1 POWER 5 SPACE, 2 SP, STR 2 - PORT - IF THIS COMPONENT LOSES POWER, IT BECOMES DEPRESSURIZED
  44. LATHE-PATTERN LANDING BAY: 1 POWER 5 SPACE, 2 SP, STR 2 - STARBOARD
  45.  
  46. ADDITIONAL COMPONENTS:
  47. FLAK BATTERIES: -10 TO DETECTION WHEN IN USE
  48. SHADOWBLIND BAYS: 3 POWER 4 SPACE, TRYING TO LOCATE THESE BAYS REQUIRES A -40 SCRUTINY TESt
  49. EMPYREAN MANTLE: 5 POWER 0 SPACE, WHEN TRAVELLING IN SILENT RUNNING ALL TESTS TO DETECT THIS VESSEL HAVE THEIR DIFFICULTY INCREASED BY 2 STEPS
  50. OBSERVATION DOME: 0 POWER 1 SPACE, INCREASE MORALE BY 1
  51. VAUNTED CEILING: 0 POWER 4 SPACE INCREASE MORALE PERMANENTLY BY 5
  52. GOOD QUALITY XENOS HABITATS: 1 POWER 0 SPACE +10 BONUS TO FEL TESTS MADE TO XENOS ABOARD THIS VESSEL. DECREASE MORALE BY 2.
  53. ARMORED PLATING: 0 POWER, 2 SPACE, INCREASE ARMOR BY 1, PENALTY TO MANOEUVRABILITY BY -2.
  54. 2x TURBO-WEAPON BATTERIES
  55.  
  56. XENOSTECH COMPONENTS:
  57. MICRO LASER DEFENSE GRID: 2 POWER 0 SPACE
  58.  
  59. FINAL NOTES OF SHIT USED OFTEN:
  60. COMMAND TESTS MADE ABOARD THE BRIDGE: +10.
  61. COMMAND TESTS MADE TO REPEL BOARDERS: +5.
  62. +10 TO ALL REPAIR TESTS
  63. +20 TO INTERACTION TESTS WITH <GROUP>, -20 TO INTERACTION TESTS WITH <GROUP>
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