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Oct 1st, 2016
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  3. ENTITYFX_START
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  10. ######################################################################################################################################################################################################################################################################################
  11. # #
  12. # CREATION THRESHOLDS --------------------------------------------------> EVOLUTION INFO ---------------------------> TRIGGERED AMBIENT EFFECTS -----> #
  13. # IGNORE ALWAYS SUN RAIN WIND TEMPERATURE TIME OF DAY TEMP EVO NIGHT_PROB TIME #
  14. # TAG PTFX_ASSET FX_NAME ROT THRESH THRESH THRESH MIN MAX MIN MAX RAIN WIND MAX_WIND_EVO MIN MAX MULT IS_TRIG MIN MAX #
  15. # #
  16. ######################################################################################################################################################################################################################################################################################
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  18. ENTITYFX_AMBIENT_PTFX_START
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  20. AMB_ABATTOIR_ACID_BATH core ent_amb_acid_bath 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  21. AMB_ABATTOIR_CARCASS_DRIP core ent_amb_abattoir_carcass 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  22. AMB_ABATTOIR_SAW_BLOOD core ent_amb_abattoir_saw_blood 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  23. AMB_BARREL_FIRE core ent_amb_barrel_fire 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  24. AMB_BEACH_CAMPFIRE core ent_amb_beach_campfire 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  25. AMB_BUBBLE_STREAM core ent_amb_bubble_stream 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  26. AMB_BUTTERFLYS core ent_amb_butterflys_swarm 0 0 0.5 -1.0 -1.0 -100 100 06 20 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  27. AMB_CANDLE_FLAME core ent_amb_candle_flame 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  28. AMB_CIG_SMOKE_LINGER core ent_amb_cig_smoke_linger 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  29. AMB_CH2_FARM_FIRE_DBLE core ent_ray_ch2_farm_fire_dble 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  30.  
  31. AMB_CH2_FARM_FIRE_U_L core ent_ray_ch2_farm_fire_u_l 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  32. AMB_CH2_FARM_FIRE_U_S core ent_ray_ch2_farm_fire_u_l 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  33. AMB_CH2_FARM_FIRE_L_L_L core ent_ray_ch2_farm_fire_l_l_l 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  34. AMB_CH2_FARM_RESI_DBLE core ent_ray_ch2_farm_resi_dble 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  35. AMB_CH2_FARM_SMOKE_DBLE core ent_ray_ch2_farm_smoke_dble 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  36. AMB_CLUCK_BATH_STEAM core ent_amb_cluckb_steam 1 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  37. AMB_COLD_AIR_FLOOR core ent_amb_cold_air_floor 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  38. AMB_COLD_AIR_VENT core ent_amb_cold_air_vent 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  39. AMB_COCKROACHES core ent_amb_cockroaches 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  40. AMB_DRAIN_WATER core ent_amb_drain_splash 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  41.  
  42. AMB_DRY_ICE_AREA core ent_amb_dry_ice_area 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  43. AMB_DRY_ICE_VENT core ent_amb_dry_ice_vent 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  44. AMB_DUST_DEVIL_RURAL_LRG core env_dust_devil_rural_lrg 0 1 0.7 0.0 -1.0 -100 100 0 0 0 1 10.0 0.0 0.0 1.0 0 0.0 0.0
  45. AMB_DUST_DEVIL_RURAL_SMA core env_dust_devil_rural_sma 0 1 0.7 0.0 -1.0 -100 100 0 0 0 1 10.0 0.0 0.0 1.0 0 0.0 0.0
  46. AMB_DUST_DEVIL_URBAN_LRG core env_dust_devil_urban_lrg 0 1 0.7 0.0 -1.0 -100 100 0 0 0 1 10.0 0.0 0.0 1.0 0 0.0 0.0
  47. AMB_DUST_DEVIL_URBAN_SMA core env_dust_devil_urban_sma 0 1 0.7 0.0 -1.0 -100 100 0 0 0 1 10.0 0.0 0.0 1.0 0 0.0 0.0
  48. AMB_DUST_MOTES core ent_amb_dust_motes 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  49. AMB_ELECTRIC_CRACKLE core ent_amb_elec_crackle 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  50. AMB_FALLING_LEAVES_L core ent_amb_falling_leaves_l 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  51. AMB_FALLING_LEAVES_M core ent_amb_falling_leaves_m 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
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  53. AMB_FALLING_LEAVES_PALM core ent_amb_falling_palm_leaves 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  54. AMB_FALLING_LEAVES_PINE core ent_amb_leaves_pine 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  55. AMB_FALLING_LEAVES_FICUS core ent_amb_leaves_ficus_g 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  56. AMB_FALLING_LEAVES_OAK core ent_amb_leaves_oak_g 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  57. AMB_FALLING_CHERRY_BLOSSOM core ent_amb_falling_cherry_bloss 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  58. AMB_FALLING_LEAVES_S core ent_amb_falling_leaves_s 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  59. AMB_FBI_FIRE_DRIP core ent_amb_fbi_fire_drip 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  60. AMB_FBI_FIRE_FOGBALL core ent_amb_fbi_fire_fogball 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  61. AMB_FBI_SMOKE_FOGBALL core ent_amb_fbi_smoke_fogball 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  62.  
  63. AMB_FBI_SMOKE_LINGER_LT core ent_amb_fbi_smoke_linger_lt 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  64. AMB_FBI_SMOKE_LINGER_HVY core ent_amb_fbi_smoke_linger_hvy 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  65. AMB_FBI_SMOKE_LAND_LT core ent_amb_fbi_smoke_land_lt 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  66. AMB_FBI_SMOKE_LAND_MED core ent_amb_fbi_smoke_land_med 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  67.  
  68. AMB_FBI_SMOKE_LAND_HVY core ent_amb_fbi_smoke_land_hvy 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  69. AMB_FBI_STAIR_SMOKE_GATHER core ent_amb_fbi_smoke_stair_gather 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  70. AMB_FBI_SMOKE_RAMP_LT core ent_amb_fbi_smoke_ramp_lt 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  71. AMB_FBI_SMOKE_RAMP_MED core ent_amb_fbi_smoke_ramp_med 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  72. AMB_FBI_SMOKE_RAMP_HVY core ent_amb_fbi_smoke_ramp_hvy 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  73. AMB_FBI_SMOKE_DOOR_LT core ent_amb_fbi_smoke_door_lt 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  74. AMB_FBI_SMOKE_DOOR_MED core ent_amb_fbi_smoke_door_med 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  75. AMB_FBI_SMOKE_DOOR_HVY core ent_amb_fbi_smoke_door_hvy 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  76. AMB_FBI_SMOKE_EDGE_LIP core ent_amb_fbi_smoke_edge_lip 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  77. AMB_FBI_ELEC_CRACKLE core ent_amb_fbi_live_wires 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  78.  
  79. AMB_FBI_FIRE_SMALL core ent_amb_fbi_fire_sm 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  80. AMB_FBI_FIRE_LARGE core ent_amb_fbi_fire_lg 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  81. AMB_FBI_FIRE_WALL_LARGE core ent_amb_fbi_fire_wall_lg 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  82. AMB_FBI_FIRE_WALL_SMALL core ent_amb_fbi_fire_wall_sm 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  83. AMB_FBI_FIRE_BEAM core ent_amb_fbi_fire_beam 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  84. AMB_FBI_FIRE_DOOR core ent_amb_fbi_fire_door 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  85. AMB_FBI_FIRE_DOUBLEDOOR core ent_amb_fbi_fire_dub_door 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  86. AMB_FBI_CINDER core ent_amb_fbi_cinder 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  87. AMB_FBI_SMOULDER_LARGE_3A core ent_amb_fbi_smoulder_lg 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  88. AMB_FBI_SMOULDER_SMALL_3A core ent_amb_fbi_smoulder_sm 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  89.  
  90. AMB_FBI_SMOULDER_LARGE_3B core ent_amb_fbi_smoulder_lg 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  91. AMB_FBI_SMOULDER_SMALL_3B core ent_amb_fbi_smoulder_sm 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  92. AMB_FBI_SMOKE_CREEP core ent_amb_fbi_smoke_creep 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  93. AMB_FBI_FALLING_DEBRIS core ent_amb_fbi_falling_debris 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  94. AMB_FBI_FIRE_SMOKE core ent_amb_fbi_door_smoke 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  95. AMB_FBI_SMALL_FLAMES core ent_amb_fbi_fire_sm 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  96. AMB_FBI_SPARK_LIVE_WIRES core ent_amb_fbi_live_wires 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  97. AMB_FBI_GROUND_DEBRIS core scr_fbi_ground_debris 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  98. AMB_FBI_FALLING_DUST core scr_fbi_falling_dust 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  99. AMB_FIRE_GASWORKS core ent_amb_fire_gaswork 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  100.  
  101. AMB_FIRE_RING core ent_amb_fire_ring 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  102. AMB_FLY_SWARM core ent_amb_fly_swarm 0 0 0.5 -1.0 -1.0 -100 100 06 20 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  103. AMB_FLY_ZAPPED core ent_amb_fly_zapped 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  104. AMB_FOUNDRY_ARC_FURNACE core ent_amb_foundry_arc_heat 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  105. AMB_OWENSHEPARD_FOGBALL core _fog_foundry 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  106. AMB_FOUNDRY_FOGBALL core ent_amb_foundry_fogball 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  107.  
  108. AMB_FOUNDRY_DUST core ent_amb_foundry_dust 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  109. AMB_FOUNDRY_MOLTEN_POUR core ent_amb_foundry_molten_pour 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  110. AMB_FOUNDRY_MOLTEN_STEAM core ent_amb_foundry_steam 1 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  111. AMB_FOUNDRY_MOLTEN_HAZE core ent_amb_foundry_heat_haze 1 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  112. AMB_FOUNTAIN_DOUBLE core ent_amb_fountain_double 1 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  113.  
  114. AMB_FOUNTAIN_MANSION2 core ent_amb_fountain_mansion2 1 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  115. AMB_FOUNTAIN_ARCADIUS core ent_amb_fountain_rodeo 1 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  116. AMB_FOUNTAIN_RODEO core ent_amb_fountain_rodeo 1 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  117. AMB_FOUNTAIN_POUR core ent_amb_fountain_pour 1 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  118. AMB_GENERATOR_SMOKE core ent_amb_generator_smoke 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  119. AMB_INSECT_SWARM core ent_amb_insect_swarm 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  120. AMB_INSECT_PLANE core ent_amb_insect_plane 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  121. AMB_INT_FIREPLACE core ent_amb_int_fireplace 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  122. AMB_INT_WATERFALL_RUNOFF core ent_amb_int_waterfall_runoff 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  123. AMB_INT_WATERFALL_SPLASH core ent_amb_int_waterfall_splash 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  124.  
  125. AMB_JACUZZI core ent_amb_jazuzzi 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  126. AMB_JOSH3_SMALL_HOUSE_FIRES scr_josh3 scr_josh3_fires 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  127. AMB_JOSH3_HOUSE_SMOKED scr_josh3 scr_josh3_house_smoked 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  128. AMB_MACHINE_EXHAUST_THICK core ent_amb_exhaust_thick 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  129. AMB_MACHINE_EXHAUST_THIN core ent_amb_exhaust_thin 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  130. AMB_MOTHS core ent_amb_moths_swarm 0 0 0.5 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  131. AMB_MOTHS_CUPBOARD core ent_amb_moths_cupboard 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  132. AMB_MOTHS_NIGHTTIME core ent_amb_moths_swarm 0 0 -1.0 -1.0 -1.0 -100 100 19 06 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  133. AMB_PAL_HELI_EXPLOSION core ent_ray_heli_aprtmnt_exp 1 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  134. AMB_PAL_HELI_SILT core ent_ray_heli_aprtmnt_silt 1 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  135.  
  136. AMB_PAL_HELI_S_FIRE core ent_ray_heli_aprtmnt_s_fire 1 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  137. AMB_PAL_HELI_SPARK_WIRES core ent_ray_heli_aprtmnt_sprk_wrs 1 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  138. AMB_PAL_HELI_WATER core ent_ray_heli_aprtmnt_water 1 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  139. AMB_RAY_FAM3_DUST_MOTES core ent_ray_fam3_dust_motes 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  140. AMB_RAY_FINALE1_FIRE core ent_ray_finale1_fire 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  141. AMB_RAY_FINALE1_PETROL core ent_ray_tanker_petrol_spray 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  142. AMB_RAY_FBI5A_LIGHT_DOOR core ent_amb_fbi_light_door 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  143. AMB_RAY_PALETO_GAS_PLUME core ent_ray_paleto_gas_plume_amb 1 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  144. AMB_RAY_PALETO_GAS_PLUME_L core ent_ray_paleto_gas_plume_amb_L 1 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  145. AMB_RAY_PALETO_GAS_FLAMES core ent_ray_paleto_gas_flames 1 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  146. AMB_RAY_PROLOGUE_ELEC_CRACKLE core ent_ray_prologue_elec_crackle 1 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  147.  
  148.  
  149. AMB_RAY_SHIPWRECK_BUBBLES core ent_ray_shipwreck_bubbles 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  150. AMB_RAY_SHIPWRECK_OIL core ent_ray_shipwreck_oil 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  151. AMB_RAY_SHIPWRECK_FIRE core ent_ray_ch2_farm_fire_u_l 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  152. AMB_RAY_FINALE_VAULT_HAZE core ent_ray_finale_vault_haze 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  153. AMB_RAY_FINALE_VAULT_SPARKS core ent_ray_finale_vault_sparks 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  154. AMB_PALETO_GAS_WINDOW_FIRE core ent_ray_paleto_gas_window_fire 1 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  155. AMB_PEEING core ent_amb_peeing 1 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  156. AMB_PRO_BDOOR_WATER_DRIP core ent_ray_pro1_water_drip 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  157. AMB_PROLOGUE_ELECTRICALS core ent_amb_pro_elec_fires 1 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  158. AMB_PROLOGUE_SPRINKLER_ON core scr_agency3b_sprinkler_on 1 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  159.  
  160. AMB_PROLOGUE_SPRINKLER_OFF core scr_agency3b_sprinkler_off 1 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  161. AMB_RIVER_MIST_GEN core ent_amb_river_mist_gen 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  162. AMB_RIVER_SPLASH_GEN core ent_amb_river_splash_gen 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  163. AMB_RIVER_FLOATING_DEBRIS core ent_amb_floating_debris 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  164. AMB_SEWER_DRIPS_LG core ent_amb_sewer_drips_lg 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  165. AMB_SEWER_DRIPS_MED core ent_amb_sewer_drips_med 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  166. AMB_SEWER_DRIPS_SM core ent_amb_sewer_drips_sm 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  167. AMB_SMOKE_CHICKEN core ent_amb_smoke_chicken 1 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  168. AMB_SMOKE_FACTORY core ent_amb_smoke_factory 1 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  169. AMB_SMOKE_FOUNDRY core ent_amb_smoke_foundry 1 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  170.  
  171. AMB_SMOKE_FACTORY_WHITE core ent_amb_smoke_factory_white 1 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  172. AMB_SMOKE_FOUNDRY_WHITE core ent_amb_smoke_foundry_white 1 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  173. AMB_SMOKE_GASWORKS core ent_amb_smoke_gaswork 1 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  174. AMB_SMOKE_GEN_FACTORY core ent_amb_smoke_general 1 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  175. AMB_SMOKE_SCRAPYARD core ent_amb_smoke_scrap 1 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  176. AMB_STEAM_DIRECTED core ent_amb_steam 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  177. AMB_SNOW_MIST_BASE core ent_amb_snow_mist_base 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  178. AMB_SNOW_MIST_UPPER core ent_amb_snow_mist_upper 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  179. AMB_SOL1_PLANE_WRECK core ent_amb_sol1_plane_wreck 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  180. AMB_SPARKING_WIRES core ent_amb_sparking_wires 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  181.  
  182. AMB_SPARKING_WIRES_SMALL core ent_amb_sparking_wires 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  183. AMB_SPRINKLER_CITY_1AM-5AM core ent_amb_sprinkler_city 0 0 -1.0 -1.0 -1.0 -100 100 01 05 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  184. AMB_SPRINKLER_CITY_2PM-4PM core ent_amb_sprinkler_city 0 0 -1.0 -1.0 -1.0 -100 100 14 16 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  185. AMB_SPRINKLER_CITY_7AM-11AM core ent_amb_sprinkler_city_sml 0 0 -1.0 -1.0 -1.0 -100 100 00 24 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  186. AMB_SPRINKLER_CROP core ent_amb_sprinkler_crop 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  187. AMB_SPRINKLER_GOLF core ent_amb_sprinkler_golf 0 0 -1.0 -1.0 -1.0 -100 100 19 06 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  188. AMB_STEAM_PIPE_HVY core ent_amb_steam_pipe_hvy 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  189. AMB_SPRINKLER_INT_ON core scr_agency3b_sprinkler_on 0 0 -1.0 -1.0 -1.0 -100 100 19 06 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  190. AMB_SPRINKLER_INT_OFF core Scr_agency3b_sprinkler_off 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  191. AMB_STEAM_PIPE_LGT core ent_amb_steam_pipe_lgt 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  192.  
  193. AMB_STEAM_VENT_PRISON core ent_amb_steam_prison 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  194. AMB_STEAM_VENT_OPEN_HVY core ent_amb_steam_vent_open_hvy 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  195. AMB_STEAM_VENT_OPEN_LGT core ent_amb_steam_vent_open_lgt 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  196. AMB_STEAM_VENT_ROUND core ent_amb_steam_vent_round 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  197. AMB_STEAM_VENT_RND_HVY core ent_amb_steam_vent_rnd_hvy 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  198. AMB_STONER_DUST_DROP core ent_amb_stoner_dust_drop 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  199. AMB_STONER_FALLING_DEBRIS core ent_amb_stoner_falling_debris 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  200. AMB_STONER_RUBBLE_DROP core ent_amb_stoner_rubble_drop 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  201. AMB_STONER_VENT_SMOKE core ent_amb_stoner_vent_smoke 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  202. AMB_TNL_BUBBLES_LGE core ent_amb_tnl_bubbles_lge 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  203.  
  204. AMB_TNL_BUBBLES_SML core ent_amb_tnl_bubbles_sml 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  205. AMB_TORCH_FIRE core ent_amb_torch_fire 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  206. AMB_TORCH_FIRE_NIGHT core ent_amb_torch_fire 0 0 -1.0 -1.0 -1.0 -100 100 20 05 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  207. AMB_TRAIN_WATER_WASH core ent_ray_train_water_wash 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  208. AMB_TREV1_METH_FIRES core ent_ray_meth_fires 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  209. AMB_TREV1_TRAILER_SPLASH_F core ent_amb_trev1_trailer_sp_f 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  210. AMB_TREV1_TRAILER_SPLASH_S core ent_amb_trev1_trailer_sp_s 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  211. AMB_TAP_DRIP core ent_amb_tap_drip 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  212. AMB_TROPICAL_FISH_YELLOW core ent_amb_trop_fish_swarm_col 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  213. AMB_TROPICAL_FISH_GOLD core ent_amb_trop_fish_swarm_lil 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  214.  
  215. AMB_TROPICAL_FISH_BLUE core ent_amb_trop_fish_swarm_lil 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  216. AMB_TROPICAL_FISH_STRIP core ent_amb_trop_fish_swarm_angel 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  217. AMB_VENT_HAZE_LG core ent_amb_vent_haze_lg 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  218. AMB_VENT_HAZE_SM core ent_amb_vent_haze_sm 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  219. AMB_WATER_DRIPS_LG core ent_amb_water_drips_lg 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  220. AMB_WATER_DRIPS_MED core ent_amb_water_drips_med 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  221. AMB_WATER_DRIPS_SM core ent_amb_water_drips_sm 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  222. AMB_WATERFALL_TOP core ent_amb_waterfall_runoff 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  223. AMB_WATERFALL_PNT_SPLASH core ent_amb_waterfall_splash_p 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  224. AMB_WATERFALL_BASE core ent_amb_waterfall_splash 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  225.  
  226. AMB_WATERFALL_POOL core ent_amb_waterfall_pool 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  227. AMB_WATER_ROOF_DRIPS core ent_amb_water_roof_drips 0 0 -1.0 0.5 -1.0 -100 100 00 24 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  228. AMB_WATER_ROOF_DRIPS_SHORT core ent_amb_water_roof_drips_thin 0 0 -1.0 0.5 -1.0 -100 100 00 24 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  229. AMB_WATER_ROOF_POUR_SHORT core ent_amb_water_roof_pour 0 0 -1.0 0.5 -1.0 -100 100 00 24 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  230. AMB_WATER_ROOF_POUR_LONG core ent_amb_water_roof_pour_long 0 0 -1.0 0.5 -1.0 -100 100 00 24 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  231. AMB_WIND_DUST core ent_amb_wind_litter_dust 0 1 -1.0 0.0 -1.0 -100 100 0 0 0 1 10.0 0.0 0.0 1.0 0 0.0 0.0
  232. AMB_WIND_DUST_DIRECTED core ent_amb_wind_litter_dust_dir 0 1 -1.0 0.0 -1.0 -100 100 0 0 0 1 10.0 0.0 0.0 1.0 0 0.0 0.0
  233. AMB_WIND_DUST_SWIRL core ent_amb_wind_litter_dust_swirl 0 1 -1.0 0.0 -1.0 -100 100 0 0 0 1 10.0 0.0 0.0 1.0 0 0.0 0.0
  234. AMB_WIND_HAY core ent_amb_wind_hay 0 1 -1.0 0.0 -1.0 -100 100 0 0 0 1 10.0 0.0 0.0 1.0 0 0.0 0.0
  235. AMB_WIND_HAY_DIRECTED core ent_amb_wind_hay_dir 0 1 -1.0 0.0 -1.0 -100 100 0 0 0 1 10.0 0.0 0.0 1.0 0 0.0 0.0
  236.  
  237. AMB_WIND_GRASS core ent_amb_wind_grass 0 1 -1.0 0.0 -1.0 -100 100 0 0 0 1 10.0 0.0 0.0 1.0 0 0.0 0.0
  238. AMB_WIND_GRASS_DIRECTED core ent_amb_wind_grass_dir 0 1 -1.0 0.0 -1.0 -100 100 0 0 0 1 10.0 0.0 0.0 1.0 0 0.0 0.0
  239. AMB_WIND_LEAVES core ent_amb_wind_leaves 0 1 -1.0 0.0 -1.0 -100 100 0 0 0 1 10.0 0.0 0.0 1.0 0 0.0 0.0
  240. AMB_WIND_LEAVES_DIRECTED core ent_amb_wind_leaves_dir 0 1 -1.0 0.0 -1.0 -100 100 0 0 0 1 10.0 0.0 0.0 1.0 0 0.0 0.0
  241. AMB_WIND_LEAVES_SWIRL core ent_amb_wind_leaves_swirl 0 1 -1.0 0.0 -1.0 -100 100 0 0 0 1 10.0 0.0 0.0 1.0 0 0.0 0.0
  242. AMB_WIND_LEAVES_TREE_TOP core ent_amb_wind_tree_leaves 0 1 -1.0 0.0 -1.0 -100 100 0 0 0 1 10.0 0.0 0.0 1.0 0 0.0 0.0
  243. AMB_WIND_LITTER core ent_amb_wind_litter 0 1 -1.0 0.0 -1.0 -100 100 0 0 0 1 10.0 0.0 0.0 1.0 0 0.0 0.0
  244. AMB_WIND_LITTER_DIRECTED core ent_amb_wind_litter_dir 0 1 -1.0 0.0 -1.0 -100 100 0 0 0 1 10.0 0.0 0.0 1.0 0 0.0 0.0
  245. AMB_WIND_LITTER_SWIRL core ent_amb_wind_litter_swirl 0 1 -1.0 0.0 -1.0 -100 100 0 0 0 1 10.0 0.0 0.0 1.0 0 0.0 0.0
  246. AMB_WIND_LITTER_RANDOM core ent_amb_wind_rand_litter 0 1 -1.0 0.0 -1.0 -100 100 0 0 0 1 10.0 0.0 0.0 1.0 0 0.0 0.0
  247.  
  248. AMB_WIND_SAND_DUNE core env_wind_sand_dune 0 1 -1.0 0.0 -1.0 -100 100 0 0 0 1 10.0 0.0 0.0 1.0 0 0.0 0.0
  249. AMB_WATERFALL_SPLASH_SML core ent_amb_wfall_splash_sml 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  250. AMB_WATERFALL_SPLASH_MED core ent_amb_wfall_splash_med 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  251. AMB_WATERFALL_SPLASH_LRG core ent_amb_wfall_splash_lg 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  252. AMB_RAPID_AREA_SPRAY core ent_amb_rapid_area_spray 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  253. AMB_RAPID_DIR_SPRAY core ent_amb_rapid_dir_spray 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  254. AMB_RAPID_DIR_SPLASH core ent_amb_rapid_dir_splash 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  255. AMB_RAPID_DIR_SPLASH_WIDE core ent_amb_rapid_dir_splash_wide 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  256. AMB_RAPID_AREA_SPRAY_HVY core ent_amb_rapid_area_spray_hvy 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  257. AMB_RAPID_ROCK_DRIPS core ent_amb_rapid_rock_drips 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  258.  
  259. AMB_RAPID_DIR_SPLASH_LIGHT core ent_amb_rapid_dir_splash_light 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  260. AMB_STONER_WOODCHIP_DROP core ent_amb_stoner_woodchip_drop 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  261. AMB_STONER_WOODCHIP_FALLING core ent_amb_stoner_falling_wchips 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  262. AMB_PAL_HELI_SQ_FIRE core ent_ray_heli_aprtmnt_s_fire_sq 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  263. AMB_PAL_HELI_L_FIRE core ent_ray_heli_aprtmnt_l_fire 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  264. AMB_PAL_HELI_H_FIRE core ent_ray_heli_aprtmnt_h_fire 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  265. AMB_PAL_HELI_EMBERS core ent_ray_heli_aprtmnt_embers 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  266. AMB_INT_FIREPLACE_SML core ent_amb_int_fireplace_sml 0 0 -1.0 -1.0 -1.0 -100 100 21 08 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  267. AMB_WATER_DRIPS_DAM core ent_amb_water_drips_dam_med 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  268. AMB_WATER_SPLASHES core ent_amb_water_splash_wide 0 1 -1.0 -1.0 -1.0 -100 100 0 0 0 0 10.0 0.0 0.0 1.0 0 0.0 0.0
  269.  
  270. #COUNT=221
  271.  
  272.  
  273. ENTITYFX_AMBIENT_PTFX_END
  274.  
  275.  
  276. #################################################################################################
  277. # TAG PTFX_ASSET FX_NAME #
  278. # #
  279. #################################################################################################
  280.  
  281. FRAGMENTFX_BREAK_PTFX_START
  282.  
  283. BRK_BANKNOTES core ent_brk_banknotes
  284. BRK_BLOOD core ent_brk_blood
  285. BRK_CACTUS core ent_brk_cactus
  286. BRK_CHAMPAGNE_CASE core ent_brk_champagne_case
  287. BRK_COINS core ent_brk_coins
  288. BRK_CONCRETE core ent_brk_concrete
  289. BRK_LAMPPOST_BASE core ent_brk_lamppost_base
  290. BRK_LAMPOST_CONCRETE core ent_brk_concrete
  291. BRK_METAL_FRAG core ent_brk_metal_frag
  292. BRK_SPARKING_WIRES core ent_brk_sparking_wires
  293. BRK_SHOT_STEAM core ent_brk_steam_burst
  294.  
  295. BRK_GATE_SMOKE core ent_brk_gate_smoke
  296. BRK_STONE core ent_brk_concrete
  297. BRK_TREE_LEAVES core ent_brk_tree_leaves
  298. BRK_TREE_TRUNK_BARK core ent_brk_tree_trunk_bark
  299. BRK_UPROOTED core ent_brk_uprooted
  300. BRK_WOOD_PLANKS core ent_brk_wood_planks
  301. BRK_WOOD_SPLINTER core ent_brk_wood_splinter
  302.  
  303.  
  304. #COUNT=17
  305. FRAGMENTFX_BREAK_PTFX_END
  306.  
  307.  
  308. #############################################################################################################################
  309. # #
  310. # TAG PTFX_ASSET FX_NAME COLL_PT IMPETUS_THRESH #
  311. # MIN MAX #
  312. # #
  313. #############################################################################################################################
  314.  
  315. ENTITYFX_COLLISION_PTFX_START
  316.  
  317. COL_BUSH_LEAVES core ent_col_bush_leaves 0 1800 7000
  318. COL_ELECTRICAL core ent_col_electrical 0 1800 7000
  319. COL_FALLING_SNOW core ent_col_falling_snow 0 1800 7000
  320. COL_GEN_TREE_DUST core ent_col_gen_tree_dust 0 15000 30000
  321. COL_LEAVES core ent_col_tree_leaves 0 1800 7000
  322. COL_ORANGES core ent_col_tree_oranges 0 1800 7000
  323. COL_PALM_LEAVES core ent_col_palm_leaves 0 15000 30000
  324. COL_ROCKS core ent_col_rocks 0 1800 7000
  325. COL_UPROOTED core ent_brk_uprooted 0 1800 7000
  326.  
  327. #COUNT=9
  328. ENTITYFX_COLLISION_PTFX_END
  329.  
  330.  
  331. #############################################################################################################################
  332. # #
  333. # TAG PTFX_ASSET FX_NAME NO_TRIGGER_EXP_RANGE #
  334. # #
  335. #############################################################################################################################
  336.  
  337. FRAGMENTFX_DESTROY_PTFX_START
  338.  
  339. DST_BOX_NOODLE core ent_dst_box_noodle 4.0
  340. DST_BREAD core ent_dst_bread 3.0
  341. DST_CACTUS core ent_brk_cactus 0.0
  342. DST_CERAMICS core ent_dst_ceramics 5.0
  343. DST_CIG_PACKETS core ent_dst_cig_packets 4.0
  344. DST_CHICK_CARCASS core ent_dst_chick_carcass 4.0
  345. DST_CONCRETE core ent_dst_concrete 0.0
  346. DST_CONCRETE_LARGE core ent_dst_concrete_large 0.0
  347. DST_CRISP_BAGS core ent_dst_crispbags 5.0
  348. DST_DONUTS core ent_dst_donuts 3.0
  349.  
  350. DST_DUST core ent_dst_dust 0.0
  351. DST_EGG_MULCH core ent_dst_egg_mulch 3.0
  352. DST_ELECTRIC_CRACKLE core ent_dst_elec_crackle 1.0
  353. DST_ELECTRICAL core ent_dst_electrical 1.0
  354. DST_FOAM_EXTINGUISHER core exp_extinguisher 2.0
  355. DST_GEN_CARDBOARD core ent_dst_gen_cardboard 4.0
  356. DST_GEN_CHOC core ent_dst_gen_choc 4.0
  357. DST_GEN_FOOD core ent_dst_gen_food 4.0
  358. DST_GEN_GOBSTOP core ent_dst_gen_gobstop 6.0
  359. DST_INFLATE_BALL core ent_dst_inflate_ball 2.0
  360.  
  361. DST_INFLATE_BALL_CLR core ent_dst_inflate_ball_clr 2.0
  362. DST_INFLATE_LILO core ent_dst_inflate_lilo 2.0
  363. DST_INFLATE_RING core ent_dst_inflate_ring 2.0
  364. DST_GEN_LIQUID_BURST core ent_dst_gen_liquid_burst 5.0
  365. DST_GEN_PAPER core ent_dst_gen_paper 5.0
  366. DST_GEN_PLASTIC_CONT core ent_dst_gen_plastic_cont 5.0
  367. DST_GEN_WATER_SPRAY core ent_dst_gen_water_spray 5.0
  368. DST_GLASS_BOTTLES core ent_dst_glass_bottles 5.0
  369. DST_GLASS_BULB core ent_dst_glass_bulb 5.0
  370. DST_HOBO_TROLLEY core ent_dst_hobo_trolley 3.0
  371.  
  372. DST_LAMPOST_CONCRETE core ent_brk_concrete 0.0
  373. DST_LITTER core ent_dst_litter 0.0
  374. DST_MAIL core ent_dst_mail 3.0
  375. DST_METAL_CANISTER core ent_dst_metal_frag 0.0
  376. DST_METAL_FRAG core ent_dst_metal_frag 0.0
  377. DST_NEWSPAPER core ent_dst_newspaper 5.0
  378. DST_OFFICE_PAPER core ent_dst_office_paper 5.0
  379. DST_PAINT_CANS core ent_dst_paint_cans 5.0
  380. DST_PINEAPPLE core ent_dst_pineapple 4.0
  381. DST_PLANT_LEAVES core ent_dst_plant_leaves 0.0
  382.  
  383. DST_PUMPKIN core ent_dst_pumpkin 0.0
  384. DST_RUBBISH core ent_dst_rubbish 0.0
  385. DST_ROCKS core ent_dst_rocks 0.0
  386. DST_ROCKS_SMALL core ent_dst_rocks_small 0.0
  387. DST_SHOP_CERAMICS core ent_dst_ceramics 2.0
  388. DST_SHOP_FOAM_EXTING core exp_extinguisher 0.0
  389. DST_SHOP_GLASS_BOTTLES core ent_dst_glass_bottles 4.0
  390. DST_SHOP_PLASTIC_CONT core ent_dst_gen_plastic_cont 4.0
  391. DST_SNOW_ON_TOMBS core ent_dst_snow_tombs 0.0
  392. DST_SPARKING_WIRES core ent_brk_sparking_wires 0.0
  393.  
  394. DST_SWEET_BOXES core ent_dst_sweet_boxes 4.0
  395. DST_UPHOLSTREY core ent_dst_upholstery 5.0
  396. DST_UPROOTED core ent_brk_uprooted 4.0
  397. DST_WET_SAND core ent_dst_wet_sand 0.0
  398. DST_WOOD_CHUNKY core ent_dst_wood_chunky 0.0
  399. DST_WOOD_STRUCTURES core ent_dst_wood_planks 0.0
  400. DST_WOOD_SPLINTER core ent_dst_wood_splinter 0.0
  401. DST_POLYSTYRENE core ent_dst_polystyrene 0.0
  402.  
  403. #COUNT=58
  404. FRAGMENTFX_DESTROY_PTFX_END
  405.  
  406.  
  407. #############################################################################################################################
  408. # #
  409. # TAG PTFX_ASSET FX_NAME COLL_PT #
  410. # #
  411. #############################################################################################################################
  412.  
  413. ENTITYFX_SHOT_PTFX_START
  414.  
  415. SHT_BEER_CONTAINERS core ent_sht_beer_containers 1
  416. SHT_BLOOD core ent_sht_blood 1
  417. SHT_BUSH_FOLIAGE core ent_sht_bush_foliage 1
  418. SHT_CACTUS core ent_sht_cactus 1
  419. SHT_CARDBOARD core ent_sht_cardboard 1
  420. SHT_DUST core ent_sht_dust 1
  421. SHT_ELECTRICAL_BOX core ent_sht_electrical_box 1
  422. SHT_ELECTRICAL_FIRE core ent_dst_elec_fire 1
  423. SHT_FEATHERS core ent_sht_feathers 1
  424. SHT_FIRE_EXTINGUISHER core ent_sht_extinguisher 1
  425.  
  426. SHT_FLAME core ent_sht_flame 1
  427. SHT_GLOOPY_LIQUID core ent_sht_gloopy_liquid 1
  428. SHT_MOLTEN_LIQUID core ent_sht_molten_liquid 1
  429. SHT_OIL core ent_sht_oil 1
  430. SHT_PAINT_CANS core ent_sht_paint_cans 1
  431. SHT_PAPER_BAILS core ent_sht_paper_bails 1
  432. SHT_PETROL core ent_sht_petrol 1
  433. SHT_PETROL_FIRE core ent_sht_petrol_fire 1
  434. SHT_RUBBISH_BAGS core ent_sht_rubbish 1
  435. SHT_SHOP_BEER_CONT core ent_sht_beer_containers 1
  436.  
  437. SHT_SPARKING_WIRES core ent_brk_lamppost_base 1
  438. SHT_STEAM core ent_sht_steam 1
  439. SHT_TELEGRAPH_POLE core ent_sht_telegraph_pole 1
  440. SHT_WATER core ent_sht_water 1
  441. SHT_WATER_EXTINGUISHER core ent_sht_extinguisher_water 1
  442. SHT_WATER_TOWER core ent_sht_water_tower 1
  443. SHT_BEER_BARREL core ent_sht_beer_barrel 1
  444.  
  445.  
  446. #COUNT=27
  447. ENTITYFX_SHOT_PTFX_END
  448.  
  449.  
  450. #################################################################################################
  451. # #
  452. # TAG PTFX_ASSET FX_NAME #
  453. # #
  454. #################################################################################################
  455.  
  456. ENTITYFX_ANIM_PTFX_START
  457.  
  458. ANM_CIG_SMOKE_CAR core ent_anim_cig_smoke_car
  459. ANM_CIG_EXHALE_MTH_CAR core ent_anim_cig_exhale_mth_car
  460. ANM_CIG_EXHALE_NSE_CAR core ent_anim_cig_exhale_nse_car
  461. ANM_CIG_EXHALE_MTH core ent_anim_cig_exhale_mth
  462. ANM_CIG_EXHALE_NSE core ent_anim_cig_exhale_nse
  463. ANM_CIG_SMOKE core ent_anim_cig_smoke
  464. ANM_ANIMAL_GRAZE core ent_anim_animal_graze
  465. ANM_BUM_WASH_MIST core ent_anim_bm_water_mist
  466. ANM_BUM_WASH_SCOOP core ent_anim_bm_water_scp
  467.  
  468. ANM_BBQ core ent_anim_bbq
  469. ANM_BLOWN_RADIATOR core ent_anim_blown_radiator
  470. ANM_FISH_BREATH_BUBBLES core ent_anim_fish_breath_bubbles
  471. ANM_FISH_FLEE_BUBBLES core ent_anim_fish_flee_bubbles
  472. ANM_HEN_FLEE core ent_anim_hen_flee
  473. ANM_LITTER_SWEEPING core ent_anim_street_sweep
  474. ANM_DUSTY_HANDS core ent_anim_dusty_hands
  475. ANM_GARDNER_PLANT core ent_anim_gardener_plant
  476. ANM_LEAF_BLOWER core ent_anim_leaf_blower
  477. ANM_PNEUMATIC_DRILL core ent_anim_pneumatic_drill
  478.  
  479. ANM_SML_ANIMAL_GRAZE core ent_anim_animal_graze
  480. ANM_WELDER core ent_anim_welder
  481. ANM_PAPARAZZI_FLASH core ent_anim_paparazzi_flash
  482.  
  483. ANM_SNOT_BLOW core ent_anim_snot_blow
  484.  
  485. #COUNT=23
  486. ENTITYFX_ANIM_PTFX_END
  487.  
  488.  
  489. #################################################################################################
  490. # #
  491. # TAG PTFX_ASSET FX_NAME #
  492. # #
  493. #################################################################################################
  494.  
  495. ENTITYFX_RAYFIRE_PTFX_START
  496.  
  497. # RAYFIRE VFX [ARMENIAN2 - SCAFFOLDING COLLAPSE]
  498. RAY_SCAF_DUST_CLOUDS des_scaffolding ent_ray_scaf_dust_clouds
  499. RAY_SCAF_EXPLOSION des_scaffolding ent_ray_scaf_explosion
  500. RAY_SCAF_FIRE_TRAILS des_scaffolding ent_ray_scaf_fire_trails
  501. RAY_SCAF_SPARK_BURSTS des_scaffolding ent_ray_scaf_spark_bursts
  502. RAY_SCAF_WOOD_FRAGS des_scaffolding ent_ray_scaf_wood_frags
  503. RAY_SCAF_DUST_MOTES des_scaffolding ent_ray_fam3_dust_motes
  504.  
  505.  
  506. # RAYFIRE VFX [ARMENIAN3 - CAR SHOWROOM WINDOW]
  507. RAY_ARM3_WINDOW_BREAK des_car_show_room ent_ray_arm3_window_break
  508. RAY_ARM3_WOOD_SPLINTER des_car_show_room ent_ray_arm3_wood_splinter
  509. RAY_ARM3_PAPER des_car_show_room ent_ray_arm3_paper
  510. RAY_ARM3_SPARKING_WIRES des_car_show_room ent_ray_arm3_sparking_wires
  511.  
  512.  
  513. # RAYFIRE VFX [CHINESE2 - FARMHOUSE BLAZE]
  514. RAY_CH2_FARM_CS_LIGHT des_farmhouse ent_ray_ch2_farm_cs_lights
  515. RAY_CH2_FARM_DUST_TERRAIN des_farmhouse ent_ray_ch2_farm_dust_terrain
  516. RAY_CH2_FARM_EXP_WINDOW des_farmhouse ent_ray_ch2_farm_exp
  517. RAY_CH2_FARM_EXP_PORCH_WINDOW des_farmhouse ent_ray_ch2_farm_exp_porch_window
  518.  
  519. RAY_CH2_FARM_FIRE_DBLE des_farmhouse ent_ray_ch2_farm_fire_dble
  520. RAY_CH2_FARM_FIRE_U_L des_farmhouse ent_ray_ch2_farm_fire_u_l
  521. RAY_CH2_FARM_FIRE_L_L_L des_farmhouse ent_ray_ch2_farm_fire_l_l_l
  522. RAY_CH2_FARM_FIRE_LIGHT des_farmhouse ent_ray_ch2_farm_fire_light
  523. RAY_CH2_FARM_RESI_DBLE des_farmhouse ent_ray_ch2_farm_resi_dble
  524.  
  525. RAY_CH2_FARM_SMOKE_DBLE des_farmhouse ent_ray_ch2_farm_smoke_dble
  526.  
  527. # RAYFIRE VFX [EXILE1 - BI PLANE CRASH]
  528. RAY_EX1_PLANE_SPARK_L des_bi_plane ent_ray_ex1_plane_spark_L
  529. RAY_EX1_PLANE_BREAK_L des_bi_plane ent_ray_ex1_plane_break_L
  530. RAY_EX1_PLANE_SPARK_R des_bi_plane ent_ray_ex1_plane_spark_R
  531. RAY_EX1_PLANE_BREAK_R des_bi_plane ent_ray_ex1_plane_break_R
  532.  
  533.  
  534. # RAYFIRE VFX [FAMILY2 - TV SMASH]
  535. RAY_FAM2_TV_SPARKS des_tv_smash ent_ray_fam2_tv_smash
  536.  
  537. # RAYFIRE VFX [FAMILY3 - STILTHOUSE COLLAPSE]
  538. RAY_FAM3_CONCRETE_FRAGS des_stilthouse ent_ray_fam3_concrete_frags
  539. RAY_FAM3_CREAKING_DUST des_stilthouse ent_ray_fam3_creaking_dust
  540. RAY_FAM3_DECK_FRACTURE des_stilthouse ent_ray_fam3_deck_fracture
  541. RAY_FAM3_TERRAIN_DUST des_stilthouse ent_ray_fam3_terrain_dust
  542. RAY_FAM3_WALL_GLASS des_stilthouse ent_ray_fam3_wall_glass
  543. RAY_FAM3_WINDOWS des_stilthouse ent_ray_fam3_windows
  544. RAY_FAM3_WOOD_FRAGS des_stilthouse ent_ray_fam3_wood_frags
  545. RAY_FAM3_DUST_CLOUD des_stilthouse ent_ray_fam3_dust_cloud
  546. RAY_FAM3_DUST_CLOUD_LINGER des_stilthouse ent_ray_fam3_dust_linger
  547. RAY_FAM3_FALLING_LEAVES des_stilthouse ent_ray_fam3_falling_leaves
  548. RAY_FAM3_DUST_TRAILS des_stilthouse ent_ray_fam3_dust_trails
  549.  
  550.  
  551. # RAYFIRE VFX [FAMILY4 - FRUIT BOWL]
  552. RAY_FAM4_FRUIT_BOWL des_fruit_bowl ent_ray_fam4_fruit_bowl
  553.  
  554.  
  555. # RAYFIRE VFX [FBI2 - WINDOW SMASH]
  556. RAY_FBI2_WINDOW_BREAK des_fib_glass ent_ray_fbi2_window_break
  557. RAY_FBI2_GLASS_DROP des_fib_glass ent_ray_fbi2_glass_drop
  558.  
  559.  
  560. # RAYFIRE VFX [FBI4 - TRUCK SLIDE VS WALL]
  561. RAY_FBI4_TRUCK_SLAM des_smash2 ent_ray_fbi4_truck_slam
  562. RAY_FBI4_WALL_DEBRIS des_smash2 ent_ray_fbi4_wall_debris
  563. RAY_FBI4_WALL_DUST des_smash2 ent_ray_fbi4_wall_dust
  564. RAY_FBI4_WALL_DUST_MOTE des_smash2 ent_ray_fbi4_wall_dust_mote
  565. RAY_FBI4_SPARKS_POINT des_smash2 ent_ray_fbi4_sparks_point
  566. RAY_FBI4_SPARKS_LINE des_smash2 ent_ray_fbi4_sparks_line
  567. RAY_FBI4_TERRAIN_DUST des_smash2 ent_ray_fbi4_terrain_dust
  568.  
  569.  
  570. # RAYFIRE VFX [Finale1 - KILL TREVOR]
  571. RAY_FINALE1_LIQUID_NITRO des_finale ent_ray_finale1_liquid_nitro
  572. RAY_FINALE1_LIQUID_PETROL des_finale ent_ray_finale1_liquid_petrol
  573.  
  574.  
  575. # RAYFIRE VFX [Finale1 - KILL TREVOR]
  576. RAY_FINALE1_EXPLOSION des_tanker_crash ent_ray_tanker_exp
  577. RAY_FINALE1_EXPLOSION_TRAILS des_tanker_crash ent_ray_tanker_exp_sp
  578. RAY_FINALE1_PETROL_SPRAY des_tanker_crash ent_ray_tanker_petrol_spray
  579.  
  580.  
  581. # RAYFIRE VFX [PROLOGUE - BANK VAULT DOOR]
  582. RAY_PRO1_BOLT_SPARKS des_vaultdoor ent_ray_pro1_bolt_sparks
  583. RAY_PRO1_CEILING_DEBRIS des_vaultdoor ent_ray_pro1_ceiling_debris
  584. RAY_PRO1_CONCRETE_IMPACTS des_vaultdoor ent_ray_pro1_concrete_impacts
  585. RAY_PRO1_FLOOR_SPARKS des_vaultdoor ent_ray_pro1_floor_sparks
  586. RAY_PRO1_FLOATING_CASH des_vaultdoor ent_ray_pro1_floating_cash
  587. RAY_PRO1_LIGHT_GLASS des_vaultdoor ent_ray_pro1_light_glass
  588. RAY_PRO1_SPARKING_WIRES des_vaultdoor ent_ray_pro1_sparking_wires
  589. RAY_PRO1_SPRINKLER_BURST des_vaultdoor ent_ray_pro1_sprinkler_burst
  590. RAY_PRO1_RESIDUAL_SMOKE des_vaultdoor ent_ray_pro1_residual_smoke
  591. RAY_PRO1_VAULT_EXPLOSION des_vaultdoor ent_ray_pro1_vault_exp2
  592. RAY_PRO1_WALL_SMASHED des_vaultdoor ent_ray_pro1_wall_smashed
  593. RAY_PRO1_DOOR_STEAM des_vaultdoor ent_ray_pro_door_steam
  594. RAY_PRO1_WATER_DRIP des_vaultdoor ent_ray_pro1_water_drip
  595.  
  596.  
  597. # RAYFIRE VFX [PROLOGUE - BLAST DOOR]
  598. RAY_PRO_DOOR_CEILING_DEBRIS des_prologue_door ent_ray_pro_door_ceiling_debris
  599. RAY_PRO_DOOR_FIREBALL_LIGHT des_prologue_door ent_ray_pro_door_fireball_light
  600. RAY_PRO_DOOR_LIGHT_GLASS des_prologue_door ent_ray_pro_door_light_glass
  601. RAY_PRO_DOOR_SPARKS des_prologue_door ent_ray_pro_door_sparks
  602. RAY_PRO_DOOR_SPRINKLER des_prologue_door ent_ray_pro_door_sprinkler
  603. RAY_PRO_DOOR_STEAM des_prologue_door ent_ray_pro_door_steam
  604. ##RAY_PRO_DOOR_EMBERS des_prologue_door ent_ray_pro_door_embers
  605.  
  606.  
  607. # RAYFIRE VFX [PROLOGUE - TREE CRASH]
  608. RAY_PRO_TREE_CRASH des_pro_tree_crash ent_ray_pro_tree_crash
  609. RAY_PRO_TREE_CRASH_SNOW des_pro_tree_crash ent_ray_pro_tree_crash_snow
  610. RAY_PRO_TREE_CRASH_SNOW_SLUSH des_pro_tree_crash ent_ray_pro_tree_crash_snow_slush
  611.  
  612. # RAYFIRE VFX [RC:NIGEL2 - HOSPITAL DOORS]
  613. RAY_HOSPITAL_GLASS des_hospitaldoors ent_ray_hospital_glass
  614.  
  615.  
  616. # RAYFIRE VFX [THE AGENCY HEIST - CEILING COLLAPSE]
  617. RAY_FBI5A_CEILING_CABLE_BREAK des_fib_ceiling ent_ray_fbi5a_ceiling_cable
  618. RAY_FBI5A_CEILING_DEBRIS des_fib_ceiling ent_ray_fbi5a_ceiling_debris
  619. RAY_FBI5A_CEILING_IMPACTS des_fib_ceiling ent_ray_fbi5a_ceiling_impacts
  620. RAY_FBI5A_CEILING_SPRINKLER des_fib_ceiling ent_ray_fbi5a_ceiling_sprinkler
  621. RAY_FBI5A_CEILING_WIRES des_fib_ceiling ent_ray_fbi5a_sparking_wires
  622.  
  623.  
  624. # RAYFIRE VFX [THE AGENCY HEIST - DOOR EXPLOSION]
  625. RAY_FBI5A_DOOR_EXP des_fib_door ent_ray_fbi_door_exp
  626.  
  627.  
  628. # RAYFIRE VFX [THE AGENCY HEIST - RAMP FLOOR COLLAPSE]
  629. RAY_FBI5A_RAMP_DUST_IMP des_fib_floor ent_ray_fbi5a_ramp_dust_impact
  630. RAY_FBI5A_RAMP_EXPLOSION des_fib_floor ent_ray_fbi5a_ramp_explosion
  631. RAY_FBI5A_RAMP_FRAGS des_fib_floor ent_ray_fbi5a_ramp_fragment
  632. RAY_FBI5A_RAMP_METAL_IMP des_fib_floor ent_ray_fbi5a_ramp_metal_imp
  633.  
  634.  
  635. # RAYFIRE VFX [THE AGENCY HEIST - STAIRWELL COLLAPSE]
  636. RAY_FBI5A_STAIRS_DUST_FILL des_fibstairs ent_ray_fbi5a_stairs_dust_fill
  637. RAY_FBI5A_STAIRS_FRAGS des_fibstairs ent_ray_fbi5a_stairs_fragment
  638. RAY_FBI5A_STAIRS_SILT_FALL des_fibstairs ent_ray_fbi5a_stairs_silt_fall
  639.  
  640.  
  641. # RAYFIRE VFX [THE BIG JOB3B - DRILLING START]
  642. RAY_BIG_DRILL_START des_bigjobdrill ent_ray_big_drill_start
  643. RAY_BIG_DRILL_LOOP des_bigjobdrill ent_ray_big_drill_loop
  644. RAY_BIG_DRILL_START_SPARKS des_bigjobdrill ent_ray_big_drill_start_sparks
  645.  
  646.  
  647. # RAYFIRE VFX [THE BIG JOB3B - DRILLING BREAK THROUGH]
  648. RAY_BIG_DRILL_CLOUD des_bigjobdrill ent_ray_big_drill_cloud
  649. RAY_BIG_DRILL_IBT des_bigjobdrill ent_ray_big_drill_ibt
  650. RAY_BIG_DRILL_TRAIL des_bigjobdrill ent_ray_big_drill_trail
  651. RAY_BIG_DRILL_SPARKS des_bigjobdrill ent_ray_big_drill_sparks
  652. RAY_BIG_DRILL_GROUND_DUST des_bigjobdrill ent_ray_big_drill_ground_dust
  653.  
  654.  
  655.  
  656. # RAYFIRE VFX [THE PALETO SCORE - PETROL STATION EXPLOSION]
  657. RAY_PALETO_GAS_DUST_TERRAIN des_gas_station ent_ray_paleto_gas_dust_terrain
  658. RAY_PALETO_GAS_EXPLOSION des_gas_station ent_ray_paleto_gas_explosion
  659. RAY_PALETO_GAS_FLAMES des_gas_station ent_ray_paleto_gas_flames
  660. RAY_PALETO_GAS_PLUME des_gas_station ent_ray_paleto_gas_plume
  661. RAY_PALETO_GAS_PLUME_L des_gas_station ent_ray_paleto_gas_plume_L
  662. RAY_PALETO_GAS_EXP_TILES des_gas_station ent_ray_paleto_gas_exp_tiles
  663. RAY_PALETO_GAS_WINDOW_BREAK des_gas_station ent_ray_paleto_gas_window_break
  664. RAY_PALETO_GAS_WINDOW_FIRE des_gas_station ent_ray_paleto_gas_window_fire
  665. RAY_PALETO_GAS_DEBRIS_TRAILS des_gas_station ent_ray_paleto_gas_debris_trails
  666.  
  667.  
  668. # RAYFIRE VFX [THE PALETO SCORE - HELICOPTER VS APARTMENT BLOCK]
  669. RAY_HELI_APRTMNT_EXP des_apartment_block ent_ray_heli_aprtmnt_exp
  670. RAY_HELI_APRTMNT_SILT des_apartment_block ent_ray_heli_aprtmnt_silt
  671. RAY_HELI_APRTMNT_SPRK_WRS des_apartment_block ent_ray_heli_aprtmnt_sprk_wrs
  672. RAY_HELI_APRTMNT_WATER des_apartment_block ent_ray_heli_aprtmnt_water
  673. RAY_HELI_APRTMNT_TRAIL des_apartment_block ent_ray_heli_aprtmnt_trail
  674. RAY_HELI_APRTMNT_S_FIRE des_apartment_block ent_ray_heli_aprtmnt_s_fire
  675.  
  676.  
  677. # RAYFIRE VFX [TREVOR1 - METH TRAILER]
  678. RAY_METH_TRAILER_EXP des_methtrailer ent_ray_meth_explosion
  679. RAY_METH_TRAILER_FIRES des_methtrailer ent_ray_meth_fires
  680. RAY_METH_DUST_TERRAIN des_methtrailer ent_ray_meth_dust_terrain
  681.  
  682.  
  683. # RAYFIRE VFX [DOCK HEIST A B - SHIPWRECK]
  684. RAY_SHIPWRECK_EXP des_shipwreck ent_ray_shipwreck_exp
  685. RAY_SHIPWRECK_EXP_UW des_shipwreck ent_ray_shipwreck_exp_underwater
  686. RAY_SHIPWRECK_EXP_WINDOW des_shipwreck ent_ray_shipwreck_exp_window
  687. RAY_SHIPWRECK_SMOKE_PLUME des_shipwreck ent_ray_shipwreck_smoke_plume
  688. RAY_SHIPWRECK_FIRE_WINDOW des_shipwreck ent_ray_shipwreck_fire_window
  689. RAY_SHIPWRECK_PIPE_IMPACTS des_shipwreck ent_ray_shipwreck_pipe_impacts
  690. RAY_SHIPWRECK_SPARKS des_shipwreck ent_ray_shipwreck_sparks
  691. RAY_SHIPWRECK_SPLASH des_shipwreck ent_ray_shipwreck_splash_L
  692. RAY_SHIPWRECK_SPLASH_S des_shipwreck ent_ray_shipwreck_splash_S
  693. RAY_SHIPWRECK_TRAILS des_shipwreck ent_ray_shipwreck_container_trail
  694. RAY_SHIPWRECK_WATER_CHURN des_shipwreck ent_ray_shipwreck_water_churn
  695. RAY_SHIPWRECK_WOOD_DEBRIS des_shipwreck ent_ray_shipwreck_wood_debris
  696.  
  697.  
  698. # RAYFIRE VFX [EXILE3:DERAILED - TRAIN CRASH]
  699. RAY_TRAIN_DEBRIS des_train_crash ent_ray_train_debris
  700. RAY_TRAIN_DEBRIS2 des_train_crash ent_ray_train_debris2
  701. RAY_TRAIN_DUST des_train_crash scr_trev1_crash_dust
  702. RAY_TRAIN_IMPACT des_train_crash ent_ray_train_impact
  703. RAY_TRAIN_SPARKS des_train_crash ent_ray_train_sparks
  704. RAY_TRAIN_GLASS des_train_crash ent_ray_train_glass
  705. RAY_TRAIN_SPARKS_TRAIL des_train_crash ent_ray_train_sparks_trails
  706. RAY_TRAIN_SMOKE des_train_crash ent_ray_train_smoke
  707. RAY_TRAIN_GROUND_DUST des_train_crash ent_ray_meth_dust_settle
  708. RAY_TRAIN_SPLASH des_train_crash ent_ray_train_splash
  709. RAY_TRAIN_DUST_SILT des_train_crash ent_ray_train_dust_silt
  710. RAY_TRAIN_WATER_WASH des_train_crash ent_ray_train_water_wash
  711. RAY_TRAIN_DEBRIS_SPLASH des_train_crash ent_ray_train_debris_water_splash
  712.  
  713.  
  714. # RAYFIRE VFX [FAMILY3 - FRENCH DOORS]
  715. RAY_FAM3_GLASS_BREAK des_french_doors ent_ray_fam3_glass_break
  716.  
  717.  
  718. # RAYFIRE VFX [TREVOR3 - FRIENDS REUNITED]
  719. RAY_TRAILERPARK_EXP_L des_trailerpark ent_ray_trailerpark_explosion_L
  720. RAY_TRAILERPARK_WINDOW des_trailerpark ent_ray_trailerpark_window
  721. RAY_TRAILERPARK_FIRE des_trailerpark ent_ray_trailerpark_fires
  722. RAY_TRAILERPARK_DUST des_trailerpark ent_ray_trailerpark_dust_terrain
  723.  
  724. #COUNT=153
  725.  
  726. ENTITYFX_RAYFIRE_PTFX_END
  727.  
  728.  
  729. #####################################################################################################################
  730. # #
  731. # TAG PTFX_ASSET FX_NAME SPEED_UP_THRESH #
  732. # MIN MAX #
  733. #####################################################################################################################
  734.  
  735. ENTITYFX_INWATER_PTFX_START
  736.  
  737. WTR_ROCKS_RND_SPLASH core wtr_rocks_rnd_splash 0.5 3.0
  738. WTR_ROCKS_WALL_SPLASH core wtr_rocks_wall_splash 0.5 3.0
  739. WTR_SEA_POLE_SPLASH core wtr_sea_pole_splash 0.5 3.0
  740.  
  741.  
  742. #COUNT=3
  743. ENTITYFX_INWATER_PTFX_END
  744.  
  745.  
  746. #####################################################################################################################################################################################
  747. # <-------------------- PROBE -------------------> #
  748. # TAG DECALID SIZEMIN SIZEMAX LIFEMIN LIFEMAX FADEIN COL_TINT ALPHA GROWTH NUM <-- DIRECTION --> RADIUS DIST #
  749. # R G B MIN MAX TIM MIN MAX X Y Z MIN MAX #
  750. #####################################################################################################################################################################################
  751.  
  752. FRAGMENTFX_BREAK_DECAL_START
  753.  
  754. #DB_TEST 9999 0.5 1.0 10.0 20.0 1.0 255 255 255 0.5 1.0 0.0 1.0 1.0 1 0.0 0.0 -1.0 0.5 2.0 5.0
  755.  
  756. #COUNT=0
  757. FRAGMENTFX_BREAK_DECAL_END
  758.  
  759.  
  760. #############################################################################################################################################################################################################
  761. # <-------------------- PROBE -------------------> #
  762. # TAG DECALID SIZEMIN SIZEMAX LIFEMIN LIFEMAX FADEIN COL_TINT ALPHA GROWTH NUM <-- DIRECTION --> RADIUS DIST COLL_PT IMPULSE_THRESH #
  763. # R G B MIN MAX TIM MIN MAX X Y Z MIN MAX MIN MAX #
  764. #############################################################################################################################################################################################################
  765.  
  766. ENTITYFX_COLLISION_DECAL_START
  767.  
  768. #DC_TEST 9999 0.5 1.0 10.0 20.0 1.0 255 255 255 0.5 1.0 0.0 1.0 1.0 1 0.0 0.0 1.0 0.5 2.0 5.0 0 1800 7000
  769.  
  770. #COUNT=0
  771. ENTITYFX_COLLISION_DECAL_END
  772.  
  773.  
  774. #####################################################################################################################################################################################
  775. # <-------------------- PROBE -------------------> #
  776. # TAG DECALID SIZEMIN SIZEMAX LIFEMIN LIFEMAX FADEIN COL_TINT ALPHA GROWTH NUM <-- DIRECTION --> RADIUS DIST #
  777. # R G B MIN MAX TIM MIN MAX X Y Z MIN MAX #
  778. #####################################################################################################################################################################################
  779.  
  780. FRAGMENTFX_DESTROY_DECAL_START
  781.  
  782. #DD_TEST 9999 0.5 1.0 10.0 20.0 1.0 255 255 255 0.5 1.0 0.0 1.0 1.0 1 0.0 0.0 -1.0 0.5 2.0 5.0
  783.  
  784. #COUNT=0
  785. FRAGMENTFX_DESTROY_DECAL_END
  786.  
  787.  
  788. #############################################################################################################################################################################################
  789. # <-------------------- PROBE -------------------> #
  790. # TAG DECALID SIZEMIN SIZEMAX LIFEMIN LIFEMAX FADEIN COL_TINT ALPHA GROWTH NUM <-- DIRECTION --> RADIUS DIST COLL_PT #
  791. # R G B MIN MAX TIM MIN MAX X Y Z MIN MAX #
  792. #############################################################################################################################################################################################
  793.  
  794. ENTITYFX_SHOT_DECAL_START
  795.  
  796. #DS_TEST 9999 0.5 1.0 10.0 20.0 1.0 255 255 255 0.5 1.0 0.0 1.0 1.0 1 0.0 0.0 -1.0 0.5 2.0 5.0 0
  797.  
  798. #COUNT=0
  799. ENTITYFX_SHOT_DECAL_END
  800.  
  801.  
  802. ENTITYFX_END
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