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- Customizable Guild Floor settings
- Different floors can have different settings
- [Theme] – Choose/write your theme. Determines the minute details of a floor. Building materials can change to fit Theme, for example.
- [Border] – Determines how the edge of the map works.
- [Fixed] – Has a hard end.
- [Looping] – There is no edge, getting to the south of the map sends you to the north of it.
- [Hybrid] – only one dimension loops (IE: south/north but not east/west).
- [Border Wall] – Determines the edge of the map (if [Border] is [Fixed]/[Hybrid]).
- [Mist Wall] – Unpassable mist.
- [Featureless Wall] – Smooth solid black wall.
- [Invisible Wall] - Makes continuous flat planes with strong knockback wind.
- [Atmosphere] – Determines breathability, doesn’t have to be visually accurate atmosphere.
- [Surface] – Breathable to all.
- [Underwater] – Breathable to those who can breathe Underwater indefinitely.
- [Vacuum] – Unbreathable. Requires to be a Construct, Undead, or be under certain Spells.
- [Gravity] – Determines Martial Skill difficulty use and Jump height.
- [None] – There's no gravity. Infinite Jump.
- [Light] – Marital Skill execution is half as difficult and can Jump ten times higher.
- [Normal] – Gravity works the same.
- [Heavy] – Martial Skill execution is twice as difficult and can't Jump, White Boi.
- [Gravity Direction] – Determines if gravity is dependent on one direction [Objective] or where your feet touch [Subjective].
- [Lighting] – Determines visibility in floor.
- [Bright] - Visible to all. Can cause Blind.
- [Normal] - Visible to all.
- [Dim] - Visible to those that can see in Dim Light
- [Darkness] - Visible to those that can see in Complete Darkness
- [Season] and [Day Time] can be skipped if it's an "interior" floor
- [Season] – Determines if Seasons are static [Set] or dynamic [Cycle] in a floor.
- [Set] Season: [Winter]/[Spring]/[Summer]/[Fall]
- or [Cycle] Speed: Choose how many days are in a season
- [Day Time] – Determines if Days are static [Set] or dynamic [Cycle] in a floor.
- [Set] Day: [Dawn]/[Day]/[Dusk]/[Night]
- or [Cycle] Speed: Choose how many hours are in a day
- [Lighting] could determine how cloudy days get or how bright the moon illuminates, etc.
- [Ecosystem] – Determines plant/fungal life presence.
- [Heavy] – Grown like in the wilds/country. Flora/Fungi can be cultivated, but require more maintenance.
- [Light] – Grown like in a city. Flora/Fungi can be grown in this floor for aesthetics.
- [None] – No Flora/Fungi can grow in this floor. No floor maintenance required.
- Specify the radio between Flora and Fungi. Outside Flora/Fungi/Fauna can be brought, but survivability of it depends on selected [Ecosystem].
- [Karma] – Determines Perception for Guild NPCs while they're on this floor.
- [Good] - Anyone who isn't Good-Karma is detected easier.
- [Neutral] - Anyone who isn't Neutral-Karma is detected easier.
- [Evil] - Anyone who isn't Evil-Karma is detected easier.
- [Energy] – Determines passive healing in your dimension.
- [Major Positive] – Living can rapidly Regenerate lost limbs, as such Constitution is considered 2x higher.
- Undead constantly take damage. Guild cannot create Undead NPCs.
- [Minor Positive] – Living slowly Regenerate broken limbs.
- [Minor Negative] – Undead slowly Regenerate broken limbs.
- [Major Negative] – Undead can rapidly Regenerate lost limbs, as such Constitution is considered 2x higher.
- Living constantly take damage. Guild cannot create Living NPCs.
- [Magic] – Determines Mana cost of one chosen Spell School.
- (Abjuration/Conjuration/Divination/Enchantment/Evocation/Illusion/Transmutation/Necromancy)
- [No] – Impossible to cast.
- [Impeded] – Double the cost of mana.
- [Normal] – Mana costs the same.
- [Enhanced] – Halve the cost of mana.
- [Wild] – Random cost of mana.
- [Passage of Time] – Determines DoT and Spell duration from outside.
- [Timeless] – All DoT and spells from outside stop functioning in a floor, they continue once leaving.
- [Halved] – All DoT and spells from outside last twice as long in a floor.
- [Normal] – All DoT and spells from outside function properly in a floor.
- [Double] – All DoT and spells from outside last half as much in a floor.
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