ThatLazyBones

Guild Floors (3.0)

Nov 22nd, 2019
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  1. Customizable Guild Floor settings
  2. Different floors can have different settings
  3.  
  4. [Theme] – Choose/write your theme. Determines the minute details of a floor. Building materials can change to fit Theme, for example.
  5.  
  6. [Border] – Determines how the edge of the map works.
  7. [Fixed] – Has a hard end.
  8. [Looping] – There is no edge, getting to the south of the map sends you to the north of it.
  9. [Hybrid] – only one dimension loops (IE: south/north but not east/west).
  10.  
  11. [Border Wall] – Determines the edge of the map (if [Border] is [Fixed]/[Hybrid]).
  12. [Mist Wall] – Unpassable mist.
  13. [Featureless Wall] – Smooth solid black wall.
  14. [Invisible Wall] - Makes continuous flat planes with strong knockback wind.
  15.  
  16. [Atmosphere] – Determines breathability, doesn’t have to be visually accurate atmosphere.
  17. [Surface] – Breathable to all.
  18. [Underwater] – Breathable to those who can breathe Underwater indefinitely.
  19. [Vacuum] – Unbreathable. Requires to be a Construct, Undead, or be under certain Spells.
  20.  
  21. [Gravity] – Determines Martial Skill difficulty use and Jump height.
  22. [None] – There's no gravity. Infinite Jump.
  23. [Light] – Marital Skill execution is half as difficult and can Jump ten times higher.
  24. [Normal] – Gravity works the same.
  25. [Heavy] – Martial Skill execution is twice as difficult and can't Jump, White Boi.
  26.  
  27. [Gravity Direction] – Determines if gravity is dependent on one direction [Objective] or where your feet touch [Subjective].
  28.  
  29. [Lighting] – Determines visibility in floor.
  30. [Bright] - Visible to all. Can cause Blind.
  31. [Normal] - Visible to all.
  32. [Dim] - Visible to those that can see in Dim Light
  33. [Darkness] - Visible to those that can see in Complete Darkness
  34.  
  35. [Season] and [Day Time] can be skipped if it's an "interior" floor
  36. [Season] – Determines if Seasons are static [Set] or dynamic [Cycle] in a floor.
  37. [Set] Season: [Winter]/[Spring]/[Summer]/[Fall]
  38. or [Cycle] Speed: Choose how many days are in a season
  39.  
  40. [Day Time] – Determines if Days are static [Set] or dynamic [Cycle] in a floor.
  41. [Set] Day: [Dawn]/[Day]/[Dusk]/[Night]
  42. or [Cycle] Speed: Choose how many hours are in a day
  43. [Lighting] could determine how cloudy days get or how bright the moon illuminates, etc.
  44.  
  45. [Ecosystem] – Determines plant/fungal life presence.
  46. [Heavy] – Grown like in the wilds/country. Flora/Fungi can be cultivated, but require more maintenance.
  47. [Light] – Grown like in a city. Flora/Fungi can be grown in this floor for aesthetics.
  48. [None] – No Flora/Fungi can grow in this floor. No floor maintenance required.
  49. Specify the radio between Flora and Fungi. Outside Flora/Fungi/Fauna can be brought, but survivability of it depends on selected [Ecosystem].
  50.  
  51. [Karma] – Determines Perception for Guild NPCs while they're on this floor.
  52. [Good] - Anyone who isn't Good-Karma is detected easier.
  53. [Neutral] - Anyone who isn't Neutral-Karma is detected easier.
  54. [Evil] - Anyone who isn't Evil-Karma is detected easier.
  55.  
  56. [Energy] – Determines passive healing in your dimension.
  57. [Major Positive] – Living can rapidly Regenerate lost limbs, as such Constitution is considered 2x higher.
  58. Undead constantly take damage. Guild cannot create Undead NPCs.
  59. [Minor Positive] – Living slowly Regenerate broken limbs.
  60. [Minor Negative] – Undead slowly Regenerate broken limbs.
  61. [Major Negative] – Undead can rapidly Regenerate lost limbs, as such Constitution is considered 2x higher.
  62. Living constantly take damage. Guild cannot create Living NPCs.
  63.  
  64. [Magic] – Determines Mana cost of one chosen Spell School.
  65. (Abjuration/Conjuration/Divination/Enchantment/Evocation/Illusion/Transmutation/Necromancy)
  66. [No] – Impossible to cast.
  67. [Impeded] – Double the cost of mana.
  68. [Normal] – Mana costs the same.
  69. [Enhanced] – Halve the cost of mana.
  70. [Wild] – Random cost of mana.
  71.  
  72. [Passage of Time] – Determines DoT and Spell duration from outside.
  73. [Timeless] – All DoT and spells from outside stop functioning in a floor, they continue once leaving.
  74. [Halved] – All DoT and spells from outside last twice as long in a floor.
  75. [Normal] – All DoT and spells from outside function properly in a floor.
  76. [Double] – All DoT and spells from outside last half as much in a floor.
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