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  1.  
  2.  
  3. materialPath: c:\program files (x86)\steam\steamapps\1337_master\half-life 2 episode two\ep2\materials
  4. Loading C:\Users\Lauri\Documents\My Dropbox\Source SDK\voiceville.vmf
  5. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\1337_master\half-life 2 episode two\ep2\gameinfo.txt
  6. Patching WVT material: maps/voiceville/concrete/blendbunk_conc01_wvt_patch
  7. Patching WVT material: maps/voiceville/nature/blendgrassgravel003a_wvt_patch
  8. Patching WVT material: maps/voiceville/nature/blenddirtgrass008a_wvt_patch
  9. Patching WVT material: maps/voiceville/concrete/blendconcretedebris001a_wvt_patch
  10. fixing up env_cubemap materials on brush sides...
  11. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  12. Building Faces...done (0)
  13. Chop Details...done (0)
  14. Find Visible Detail Sides...done (0)
  15. Merging details...done (0)
  16. FixTjuncs...
  17. PruneNodes...
  18. WriteBSP...
  19. done (0)
  20. writing C:\Users\Lauri\Documents\My Dropbox\Source SDK\voiceville.prt...Building visibility clusters...
  21. done (0)
  22. Creating default LDR cubemaps for env_cubemap using skybox materials:
  23. skybox/sky_day01_01*.vmt
  24. ! Run buildcubemaps in the engine to get the correct cube maps.
  25. Creating default HDR cubemaps for env_cubemap using skybox materials:
  26. skybox/sky_day01_01*.vmt
  27. ! Run buildcubemaps in the engine to get the correct cube maps.
  28. Finding displacement neighbors...
  29. Finding lightmap sample positions...
  30. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  31. Building Physics collision data...
  32. done (0) (42017 bytes)
  33. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  34. Compacting texture/material tables...
  35. Reduced 258 texinfos to 116
  36. Reduced 37 texdatas to 24 (1359 bytes to 966)
  37. Writing C:\Users\Lauri\Documents\My Dropbox\Source SDK\voiceville.bsp
  38. 2 seconds elapsed
  39.  
  40.  
  41.  
  42. 4 threads
  43. reading c:\users\lauri\documents\my dropbox\source sdk\voiceville.bsp
  44. reading c:\users\lauri\documents\my dropbox\source sdk\voiceville.prt
  45. 151 portalclusters
  46. 368 numportals
  47. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 11 visible clusters (0.00%)
  48. Total clusters visible: 15260
  49. Average clusters visible: 101
  50. Building PAS...
  51. Average clusters audible: 150
  52. visdatasize:7064 compressed from 7248
  53. writing c:\users\lauri\documents\my dropbox\source sdk\voiceville.bsp
  54. 1 second elapsed
  55.  
  56.  
  57.  
  58. [Reading texlights from 'lights.rad']
  59. [48 texlights parsed from 'lights.rad']
  60.  
  61. Loading c:\users\lauri\documents\my dropbox\source sdk\voiceville.bsp
  62. 1055 faces
  63. 1887596 square feet [271813952.00 square inches]
  64. 0 Displacements
  65. 0 Square Feet [0.00 Square Inches]
  66. 1055 patches before subdivision
  67. 50813 patches after subdivision
  68. 21 direct lights
  69. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2416430, max 532
  70. transfer lists: 18.4 megs
  71. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(18996, 11462, 10110)
  72. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3101, 1345, 1034)
  73. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(524, 161, 109)
  74. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(93, 20, 12)
  75. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(17, 3, 1)
  76. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(3, 0, 0)
  77. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0)
  78. Build Patch/Sample Hash Table(s).....Done<0.0361 sec>
  79. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  80. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  81. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  82. Ready to Finish
  83.  
  84. Object names Objects/Maxobjs Memory / Maxmem Fullness
  85. ------------ --------------- --------------- --------
  86. models 31/1024 1488/49152 ( 3.0%)
  87. brushes 97/8192 1164/98304 ( 1.2%)
  88. brushsides 607/65536 4856/524288 ( 0.9%)
  89. planes 580/65536 11600/1310720 ( 0.9%)
  90. vertexes 1373/65536 16476/786432 ( 2.1%)
  91. nodes 612/65536 19584/2097152 ( 0.9%)
  92. texinfos 116/12288 8352/884736 ( 0.9%)
  93. texdata 24/2048 768/65536 ( 1.2%)
  94. dispinfos 0/0 0/0 ( 0.0%)
  95. disp_verts 0/0 0/0 ( 0.0%)
  96. disp_tris 0/0 0/0 ( 0.0%)
  97. disp_lmsamples 0/0 0/0 ( 0.0%)
  98. faces 1055/65536 59080/3670016 ( 1.6%)
  99. hdr faces 0/65536 0/3670016 ( 0.0%)
  100. origfaces 335/65536 18760/3670016 ( 0.5%)
  101. leaves 644/65536 20608/2097152 ( 1.0%)
  102. leaffaces 1155/65536 2310/131072 ( 1.8%)
  103. leafbrushes 327/65536 654/131072 ( 0.5%)
  104. areas 2/256 16/2048 ( 0.8%)
  105. surfedges 5984/512000 23936/2048000 ( 1.2%)
  106. edges 3199/256000 12796/1024000 ( 1.2%)
  107. LDR worldlights 21/8192 1848/720896 ( 0.3%)
  108. HDR worldlights 0/8192 0/720896 ( 0.0%)
  109. leafwaterdata 1/32768 12/393216 ( 0.0%)
  110. waterstrips 60/32768 600/327680 ( 0.2%)
  111. waterverts 0/65536 0/786432 ( 0.0%)
  112. waterindices 870/65536 1740/131072 ( 1.3%)
  113. cubemapsamples 2/1024 32/16384 ( 0.2%)
  114. overlays 0/512 0/180224 ( 0.0%)
  115. LDR lightdata [variable] 1749716/0 ( 0.0%)
  116. HDR lightdata [variable] 0/0 ( 0.0%)
  117. visdata [variable] 7064/16777216 ( 0.0%)
  118. entdata [variable] 112743/393216 (28.7%)
  119. LDR ambient table 644/65536 2576/262144 ( 1.0%)
  120. HDR ambient table 644/65536 2576/262144 ( 1.0%)
  121. LDR leaf ambient 1505/65536 42140/1835008 ( 2.3%)
  122. HDR leaf ambient 644/65536 18032/1835008 ( 1.0%)
  123. occluders 0/0 0/0 ( 0.0%)
  124. occluder polygons 0/0 0/0 ( 0.0%)
  125. occluder vert ind 0/0 0/0 ( 0.0%)
  126. detail props [variable] 1/12 ( 8.3%)
  127. static props [variable] 1/24938 ( 0.0%)
  128. pakfile [variable] 323211/0 ( 0.0%)
  129. physics [variable] 42017/4194304 ( 1.0%)
  130. physics terrain [variable] 2/1048576 ( 0.0%)
  131.  
  132. Level flags = 0
  133.  
  134. Total triangle count: 2538
  135. Writing c:\users\lauri\documents\my dropbox\source sdk\voiceville.bsp
  136. 25 seconds elapsed
  137.  
  138.  
  139.  
  140. materialPath: c:\program files (x86)\steam\steamapps\1337_master\half-life 2 episode two\ep2\materials
  141. Loading C:\Users\Lauri\Documents\My Dropbox\Source SDK\voiceville.vmf
  142. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\1337_master\half-life 2 episode two\ep2\gameinfo.txt
  143. fixing up env_cubemap materials on brush sides...
  144. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  145. Entity info_player_start (-628.24 -1341.54 -799.00) leaked!
  146. Processing areas...done (0)
  147. Building Faces...done (0)
  148. FixTjuncs...
  149. PruneNodes...
  150. WriteBSP...
  151. done (0)
  152. Creating default LDR cubemaps for env_cubemap using skybox materials:
  153. skybox/sky_day01_01*.vmt
  154. ! Run buildcubemaps in the engine to get the correct cube maps.
  155. Creating default HDR cubemaps for env_cubemap using skybox materials:
  156. skybox/sky_day01_01*.vmt
  157. ! Run buildcubemaps in the engine to get the correct cube maps.
  158. Finding displacement neighbors...
  159. Finding lightmap sample positions...
  160. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  161. Building Physics collision data...
  162. done (0) (575 bytes)
  163. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  164. Compacting texture/material tables...
  165. Reduced 3 texinfos to 3
  166. Reduced 1 texdatas to 1 (21 bytes to 21)
  167. Writing C:\Users\Lauri\Documents\My Dropbox\Source SDK\voiceville.bsp
  168. 0 seconds elapsed
  169.  
  170.  
  171.  
  172. 4 threads
  173. reading c:\users\lauri\documents\my dropbox\source sdk\voiceville.bsp
  174. reading c:\users\lauri\documents\my dropbox\source sdk\voiceville.prt
  175. LoadPortals: couldn't read c:\users\lauri\documents\my dropbox\source sdk\voiceville.prt
  176.  
  177.  
  178.  
  179. [Reading texlights from 'lights.rad']
  180. [48 texlights parsed from 'lights.rad']
  181.  
  182. Loading c:\users\lauri\documents\my dropbox\source sdk\voiceville.bsp
  183. No vis information, direct lighting only.
  184. 46 faces
  185. 21148 square feet [3045376.00 square inches]
  186. 0 Displacements
  187. 0 Square Feet [0.00 Square Inches]
  188. 0 direct lights
  189. 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0013 sec>
  190. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  191. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  192. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  193. Ready to Finish
  194.  
  195. Object names Objects/Maxobjs Memory / Maxmem Fullness
  196. ------------ --------------- --------------- --------
  197. models 1/1024 48/49152 ( 0.1%)
  198. brushes 1/8192 12/98304 ( 0.0%)
  199. brushsides 6/65536 48/524288 ( 0.0%)
  200. planes 30/65536 600/1310720 ( 0.0%)
  201. vertexes 53/65536 636/786432 ( 0.1%)
  202. nodes 41/65536 1312/2097152 ( 0.1%)
  203. texinfos 3/12288 216/884736 ( 0.0%)
  204. texdata 1/2048 32/65536 ( 0.0%)
  205. dispinfos 0/0 0/0 ( 0.0%)
  206. disp_verts 0/0 0/0 ( 0.0%)
  207. disp_tris 0/0 0/0 ( 0.0%)
  208. disp_lmsamples 0/0 0/0 ( 0.0%)
  209. faces 46/65536 2576/3670016 ( 0.1%)
  210. hdr faces 0/65536 0/3670016 ( 0.0%)
  211. origfaces 6/65536 336/3670016 ( 0.0%)
  212. leaves 43/65536 1376/2097152 ( 0.1%)
  213. leaffaces 46/65536 92/131072 ( 0.1%)
  214. leafbrushes 6/65536 12/131072 ( 0.0%)
  215. areas 2/256 16/2048 ( 0.8%)
  216. surfedges 216/512000 864/2048000 ( 0.0%)
  217. edges 109/256000 436/1024000 ( 0.0%)
  218. LDR worldlights 0/8192 0/720896 ( 0.0%)
  219. HDR worldlights 0/8192 0/720896 ( 0.0%)
  220. leafwaterdata 0/32768 0/393216 ( 0.0%)
  221. waterstrips 2/32768 20/327680 ( 0.0%)
  222. waterverts 0/65536 0/786432 ( 0.0%)
  223. waterindices 24/65536 48/131072 ( 0.0%)
  224. cubemapsamples 0/1024 0/16384 ( 0.0%)
  225. overlays 0/512 0/180224 ( 0.0%)
  226. LDR lightdata [variable] 55888/0 ( 0.0%)
  227. HDR lightdata [variable] 0/0 ( 0.0%)
  228. visdata [variable] 0/16777216 ( 0.0%)
  229. entdata [variable] 348/393216 ( 0.1%)
  230. LDR ambient table 43/65536 172/262144 ( 0.1%)
  231. HDR ambient table 43/65536 172/262144 ( 0.1%)
  232. LDR leaf ambient 36/65536 1008/1835008 ( 0.1%)
  233. HDR leaf ambient 43/65536 1204/1835008 ( 0.1%)
  234. occluders 0/0 0/0 ( 0.0%)
  235. occluder polygons 0/0 0/0 ( 0.0%)
  236. occluder vert ind 0/0 0/0 ( 0.0%)
  237. detail props [variable] 1/12 ( 8.3%)
  238. static props [variable] 1/12 ( 8.3%)
  239. pakfile [variable] 105671/0 ( 0.0%)
  240. physics [variable] 575/4194304 ( 0.0%)
  241. physics terrain [variable] 2/1048576 ( 0.0%)
  242.  
  243. Level flags = 0
  244.  
  245. Total triangle count: 100
  246. Writing c:\users\lauri\documents\my dropbox\source sdk\voiceville.bsp
  247. 1 second elapsed
  248.  
  249.  
  250.  
  251. materialPath: c:\program files (x86)\steam\steamapps\1337_master\half-life 2 episode two\ep2\materials
  252. Loading C:\Users\Lauri\Documents\My Dropbox\Source SDK\voiceville.vmf
  253. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\1337_master\half-life 2 episode two\ep2\gameinfo.txt
  254. Patching WVT material: maps/voiceville/nature/blendgrassgravel003a_wvt_patch
  255. Patching WVT material: maps/voiceville/concrete/blendconcretedebris001a_wvt_patch
  256. Patching WVT material: maps/voiceville/nature/blenddirtgrass008a_wvt_patch
  257. Patching WVT material: maps/voiceville/concrete/blendbunk_conc01_wvt_patch
  258. fixing up env_cubemap materials on brush sides...
  259. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  260. Building Faces...done (0)
  261. Chop Details...done (0)
  262. Find Visible Detail Sides...done (0)
  263. Merging details...done (0)
  264. FixTjuncs...
  265. PruneNodes...
  266. WriteBSP...
  267. done (0)
  268. writing C:\Users\Lauri\Documents\My Dropbox\Source SDK\voiceville.prt...Building visibility clusters...
  269. done (0)
  270. Creating default LDR cubemaps for env_cubemap using skybox materials:
  271. skybox/sky_day01_01*.vmt
  272. ! Run buildcubemaps in the engine to get the correct cube maps.
  273. Creating default HDR cubemaps for env_cubemap using skybox materials:
  274. skybox/sky_day01_01*.vmt
  275. ! Run buildcubemaps in the engine to get the correct cube maps.
  276. Finding displacement neighbors...
  277. Finding lightmap sample positions...
  278. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  279. Building Physics collision data...
  280. done (0) (42017 bytes)
  281. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  282. Compacting texture/material tables...
  283. Reduced 259 texinfos to 116
  284. Reduced 38 texdatas to 24 (1418 bytes to 969)
  285. Writing C:\Users\Lauri\Documents\My Dropbox\Source SDK\voiceville.bsp
  286. 2 seconds elapsed
  287.  
  288.  
  289.  
  290. 4 threads
  291. reading c:\users\lauri\documents\my dropbox\source sdk\voiceville.bsp
  292. reading c:\users\lauri\documents\my dropbox\source sdk\voiceville.prt
  293. 151 portalclusters
  294. 367 numportals
  295. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 11 visible clusters (0.00%)
  296. Total clusters visible: 15248
  297. Average clusters visible: 100
  298. Building PAS...
  299. Average clusters audible: 150
  300. visdatasize:7065 compressed from 7248
  301. writing c:\users\lauri\documents\my dropbox\source sdk\voiceville.bsp
  302. 1 second elapsed
  303.  
  304.  
  305.  
  306. [Reading texlights from 'lights.rad']
  307. [48 texlights parsed from 'lights.rad']
  308.  
  309. Loading c:\users\lauri\documents\my dropbox\source sdk\voiceville.bsp
  310. 1055 faces
  311. 1887596 square feet [271813952.00 square inches]
  312. 0 Displacements
  313. 0 Square Feet [0.00 Square Inches]
  314. 1055 patches before subdivision
  315. 51127 patches after subdivision
  316. 21 direct lights
  317. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2453378, max 533
  318. transfer lists: 18.7 megs
  319. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(19255, 11677, 10331)
  320. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3152, 1374, 1057)
  321. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(532, 164, 111)
  322. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(94, 21, 12)
  323. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(17, 3, 1)
  324. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(3, 0, 0)
  325. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0)
  326. Build Patch/Sample Hash Table(s).....Done<0.0381 sec>
  327. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  328. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  329. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  330. Ready to Finish
  331.  
  332. Object names Objects/Maxobjs Memory / Maxmem Fullness
  333. ------------ --------------- --------------- --------
  334. models 31/1024 1488/49152 ( 3.0%)
  335. brushes 97/8192 1164/98304 ( 1.2%)
  336. brushsides 607/65536 4856/524288 ( 0.9%)
  337. planes 580/65536 11600/1310720 ( 0.9%)
  338. vertexes 1374/65536 16488/786432 ( 2.1%)
  339. nodes 610/65536 19520/2097152 ( 0.9%)
  340. texinfos 116/12288 8352/884736 ( 0.9%)
  341. texdata 24/2048 768/65536 ( 1.2%)
  342. dispinfos 0/0 0/0 ( 0.0%)
  343. disp_verts 0/0 0/0 ( 0.0%)
  344. disp_tris 0/0 0/0 ( 0.0%)
  345. disp_lmsamples 0/0 0/0 ( 0.0%)
  346. faces 1055/65536 59080/3670016 ( 1.6%)
  347. hdr faces 0/65536 0/3670016 ( 0.0%)
  348. origfaces 335/65536 18760/3670016 ( 0.5%)
  349. leaves 642/65536 20544/2097152 ( 1.0%)
  350. leaffaces 1155/65536 2310/131072 ( 1.8%)
  351. leafbrushes 325/65536 650/131072 ( 0.5%)
  352. areas 2/256 16/2048 ( 0.8%)
  353. surfedges 5986/512000 23944/2048000 ( 1.2%)
  354. edges 3200/256000 12800/1024000 ( 1.3%)
  355. LDR worldlights 21/8192 1848/720896 ( 0.3%)
  356. HDR worldlights 0/8192 0/720896 ( 0.0%)
  357. leafwaterdata 1/32768 12/393216 ( 0.0%)
  358. waterstrips 62/32768 620/327680 ( 0.2%)
  359. waterverts 0/65536 0/786432 ( 0.0%)
  360. waterindices 894/65536 1788/131072 ( 1.4%)
  361. cubemapsamples 2/1024 32/16384 ( 0.2%)
  362. overlays 0/512 0/180224 ( 0.0%)
  363. LDR lightdata [variable] 1750088/0 ( 0.0%)
  364. HDR lightdata [variable] 0/0 ( 0.0%)
  365. visdata [variable] 7065/16777216 ( 0.0%)
  366. entdata [variable] 107241/393216 (27.3%)
  367. LDR ambient table 642/65536 2568/262144 ( 1.0%)
  368. HDR ambient table 642/65536 2568/262144 ( 1.0%)
  369. LDR leaf ambient 1515/65536 42420/1835008 ( 2.3%)
  370. HDR leaf ambient 642/65536 17976/1835008 ( 1.0%)
  371. occluders 0/0 0/0 ( 0.0%)
  372. occluder polygons 0/0 0/0 ( 0.0%)
  373. occluder vert ind 0/0 0/0 ( 0.0%)
  374. detail props [variable] 1/12 ( 8.3%)
  375. static props [variable] 1/24938 ( 0.0%)
  376. pakfile [variable] 323610/0 ( 0.0%)
  377. physics [variable] 42017/4194304 ( 1.0%)
  378. physics terrain [variable] 2/1048576 ( 0.0%)
  379.  
  380. Level flags = 0
  381.  
  382. Total triangle count: 2540
  383. Writing c:\users\lauri\documents\my dropbox\source sdk\voiceville.bsp
  384. 24 seconds elapsed
  385.  
  386.  
  387.  
  388. materialPath: c:\program files (x86)\steam\steamapps\1337_master\half-life 2 episode two\ep2\materials
  389. Loading C:\Users\Lauri\Documents\My Dropbox\Source SDK\voiceville.vmf
  390. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\1337_master\half-life 2 episode two\ep2\gameinfo.txt
  391. Patching WVT material: maps/voiceville/nature/blendgrassgravel003a_wvt_patch
  392. Patching WVT material: maps/voiceville/concrete/blendconcretedebris001a_wvt_patch
  393. Patching WVT material: maps/voiceville/nature/blenddirtgrass008a_wvt_patch
  394. Patching WVT material: maps/voiceville/concrete/blendbunk_conc01_wvt_patch
  395. fixing up env_cubemap materials on brush sides...
  396. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  397. Building Faces...done (0)
  398. Chop Details...done (0)
  399. Find Visible Detail Sides...done (0)
  400. Merging details...done (0)
  401. FixTjuncs...
  402. PruneNodes...
  403. WriteBSP...
  404. done (0)
  405. writing C:\Users\Lauri\Documents\My Dropbox\Source SDK\voiceville.prt...Building visibility clusters...
  406. done (0)
  407. Creating default LDR cubemaps for env_cubemap using skybox materials:
  408. skybox/sky_day01_01*.vmt
  409. ! Run buildcubemaps in the engine to get the correct cube maps.
  410. Creating default HDR cubemaps for env_cubemap using skybox materials:
  411. skybox/sky_day01_01*.vmt
  412. ! Run buildcubemaps in the engine to get the correct cube maps.
  413. Finding displacement neighbors...
  414. Finding lightmap sample positions...
  415. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  416. Building Physics collision data...
  417. done (0) (41466 bytes)
  418. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  419. Compacting texture/material tables...
  420. Reduced 254 texinfos to 113
  421. Reduced 38 texdatas to 24 (1418 bytes to 969)
  422. Writing C:\Users\Lauri\Documents\My Dropbox\Source SDK\voiceville.bsp
  423. 2 seconds elapsed
  424.  
  425.  
  426.  
  427. 4 threads
  428. reading c:\users\lauri\documents\my dropbox\source sdk\voiceville.bsp
  429. reading c:\users\lauri\documents\my dropbox\source sdk\voiceville.prt
  430. 151 portalclusters
  431. 367 numportals
  432. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 11 visible clusters (0.00%)
  433. Total clusters visible: 15248
  434. Average clusters visible: 100
  435. Building PAS...
  436. Average clusters audible: 150
  437. visdatasize:7065 compressed from 7248
  438. writing c:\users\lauri\documents\my dropbox\source sdk\voiceville.bsp
  439. 1 second elapsed
  440.  
  441.  
  442.  
  443. [Reading texlights from 'lights.rad']
  444. [48 texlights parsed from 'lights.rad']
  445.  
  446. Loading c:\users\lauri\documents\my dropbox\source sdk\voiceville.bsp
  447. 1049 faces
  448. 1887567 square feet [271809728.00 square inches]
  449. 0 Displacements
  450. 0 Square Feet [0.00 Square Inches]
  451. 1049 patches before subdivision
  452. 51121 patches after subdivision
  453. 21 direct lights
  454. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2452732, max 533
  455. transfer lists: 18.7 megs
  456. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(19113, 11614, 10272)
  457. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3140, 1370, 1054)
  458. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(530, 164, 111)
  459. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(94, 21, 12)
  460. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(17, 3, 1)
  461. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(3, 0, 0)
  462. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0)
  463. Build Patch/Sample Hash Table(s).....Done<0.0349 sec>
  464. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  465. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  466. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  467. Ready to Finish
  468.  
  469. Object names Objects/Maxobjs Memory / Maxmem Fullness
  470. ------------ --------------- --------------- --------
  471. models 30/1024 1440/49152 ( 2.9%)
  472. brushes 96/8192 1152/98304 ( 1.2%)
  473. brushsides 601/65536 4808/524288 ( 0.9%)
  474. planes 564/65536 11280/1310720 ( 0.9%)
  475. vertexes 1366/65536 16392/786432 ( 2.1%)
  476. nodes 604/65536 19328/2097152 ( 0.9%)
  477. texinfos 113/12288 8136/884736 ( 0.9%)
  478. texdata 24/2048 768/65536 ( 1.2%)
  479. dispinfos 0/0 0/0 ( 0.0%)
  480. disp_verts 0/0 0/0 ( 0.0%)
  481. disp_tris 0/0 0/0 ( 0.0%)
  482. disp_lmsamples 0/0 0/0 ( 0.0%)
  483. faces 1049/65536 58744/3670016 ( 1.6%)
  484. hdr faces 0/65536 0/3670016 ( 0.0%)
  485. origfaces 329/65536 18424/3670016 ( 0.5%)
  486. leaves 635/65536 20320/2097152 ( 1.0%)
  487. leaffaces 1149/65536 2298/131072 ( 1.8%)
  488. leafbrushes 324/65536 648/131072 ( 0.5%)
  489. areas 2/256 16/2048 ( 0.8%)
  490. surfedges 5938/512000 23752/2048000 ( 1.2%)
  491. edges 3176/256000 12704/1024000 ( 1.2%)
  492. LDR worldlights 21/8192 1848/720896 ( 0.3%)
  493. HDR worldlights 0/8192 0/720896 ( 0.0%)
  494. leafwaterdata 1/32768 12/393216 ( 0.0%)
  495. waterstrips 62/32768 620/327680 ( 0.2%)
  496. waterverts 0/65536 0/786432 ( 0.0%)
  497. waterindices 894/65536 1788/131072 ( 1.4%)
  498. cubemapsamples 2/1024 32/16384 ( 0.2%)
  499. overlays 0/512 0/180224 ( 0.0%)
  500. LDR lightdata [variable] 1750088/0 ( 0.0%)
  501. HDR lightdata [variable] 0/0 ( 0.0%)
  502. visdata [variable] 7065/16777216 ( 0.0%)
  503. entdata [variable] 106356/393216 (27.0%)
  504. LDR ambient table 635/65536 2540/262144 ( 1.0%)
  505. HDR ambient table 635/65536 2540/262144 ( 1.0%)
  506. LDR leaf ambient 1509/65536 42252/1835008 ( 2.3%)
  507. HDR leaf ambient 635/65536 17780/1835008 ( 1.0%)
  508. occluders 0/0 0/0 ( 0.0%)
  509. occluder polygons 0/0 0/0 ( 0.0%)
  510. occluder vert ind 0/0 0/0 ( 0.0%)
  511. detail props [variable] 1/12 ( 8.3%)
  512. static props [variable] 1/24938 ( 0.0%)
  513. pakfile [variable] 323610/0 ( 0.0%)
  514. physics [variable] 41466/4194304 ( 1.0%)
  515. physics terrain [variable] 2/1048576 ( 0.0%)
  516.  
  517. Level flags = 0
  518.  
  519. Total triangle count: 2528
  520. Writing c:\users\lauri\documents\my dropbox\source sdk\voiceville.bsp
  521. 24 seconds elapsed
  522.  
  523.  
  524.  
  525. materialPath: c:\program files (x86)\steam\steamapps\1337_master\half-life 2 episode two\ep2\materials
  526. Loading C:\Users\Lauri\Documents\My Dropbox\Source SDK\voiceville.vmf
  527. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\1337_master\half-life 2 episode two\ep2\gameinfo.txt
  528. Patching WVT material: maps/voiceville/nature/blendgrassgravel003a_wvt_patch
  529. Patching WVT material: maps/voiceville/concrete/blendconcretedebris001a_wvt_patch
  530. Patching WVT material: maps/voiceville/nature/blenddirtgrass008a_wvt_patch
  531. Patching WVT material: maps/voiceville/concrete/blendbunk_conc01_wvt_patch
  532. fixing up env_cubemap materials on brush sides...
  533. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  534. Building Faces...done (0)
  535. Chop Details...done (0)
  536. Find Visible Detail Sides...done (0)
  537. Merging details...done (0)
  538. FixTjuncs...
  539. PruneNodes...
  540. WriteBSP...
  541. done (0)
  542. writing C:\Users\Lauri\Documents\My Dropbox\Source SDK\voiceville.prt...Building visibility clusters...
  543. done (0)
  544. Creating default LDR cubemaps for env_cubemap using skybox materials:
  545. skybox/sky_day01_01*.vmt
  546. ! Run buildcubemaps in the engine to get the correct cube maps.
  547. Creating default HDR cubemaps for env_cubemap using skybox materials:
  548. skybox/sky_day01_01*.vmt
  549. ! Run buildcubemaps in the engine to get the correct cube maps.
  550. Finding displacement neighbors...
  551. Finding lightmap sample positions...
  552. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  553. Building Physics collision data...
  554. done (0) (40682 bytes)
  555. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  556. Compacting texture/material tables...
  557. Reduced 248 texinfos to 113
  558. Reduced 38 texdatas to 24 (1418 bytes to 969)
  559. Writing C:\Users\Lauri\Documents\My Dropbox\Source SDK\voiceville.bsp
  560. 2 seconds elapsed
  561.  
  562.  
  563.  
  564. 4 threads
  565. reading c:\users\lauri\documents\my dropbox\source sdk\voiceville.bsp
  566. reading c:\users\lauri\documents\my dropbox\source sdk\voiceville.prt
  567. 151 portalclusters
  568. 367 numportals
  569. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 11 visible clusters (0.00%)
  570. Total clusters visible: 15248
  571. Average clusters visible: 100
  572. Building PAS...
  573. Average clusters audible: 150
  574. visdatasize:7065 compressed from 7248
  575. writing c:\users\lauri\documents\my dropbox\source sdk\voiceville.bsp
  576. 1 second elapsed
  577.  
  578.  
  579.  
  580. [Reading texlights from 'lights.rad']
  581. [48 texlights parsed from 'lights.rad']
  582.  
  583. Loading c:\users\lauri\documents\my dropbox\source sdk\voiceville.bsp
  584. 1049 faces
  585. 1887567 square feet [271809728.00 square inches]
  586. 0 Displacements
  587. 0 Square Feet [0.00 Square Inches]
  588. 1049 patches before subdivision
  589. 51121 patches after subdivision
  590. 21 direct lights
  591. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2452732, max 533
  592. transfer lists: 18.7 megs
  593. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(19113, 11614, 10272)
  594. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3140, 1370, 1054)
  595. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(530, 164, 111)
  596. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(94, 21, 12)
  597. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(17, 3, 1)
  598. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(3, 0, 0)
  599. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1, 0, 0)
  600. Build Patch/Sample Hash Table(s).....Done<0.0384 sec>
  601. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  602. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  603. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  604. Ready to Finish
  605.  
  606. Object names Objects/Maxobjs Memory / Maxmem Fullness
  607. ------------ --------------- --------------- --------
  608. models 30/1024 1440/49152 ( 2.9%)
  609. brushes 95/8192 1140/98304 ( 1.2%)
  610. brushsides 595/65536 4760/524288 ( 0.9%)
  611. planes 554/65536 11080/1310720 ( 0.8%)
  612. vertexes 1366/65536 16392/786432 ( 2.1%)
  613. nodes 604/65536 19328/2097152 ( 0.9%)
  614. texinfos 113/12288 8136/884736 ( 0.9%)
  615. texdata 24/2048 768/65536 ( 1.2%)
  616. dispinfos 0/0 0/0 ( 0.0%)
  617. disp_verts 0/0 0/0 ( 0.0%)
  618. disp_tris 0/0 0/0 ( 0.0%)
  619. disp_lmsamples 0/0 0/0 ( 0.0%)
  620. faces 1049/65536 58744/3670016 ( 1.6%)
  621. hdr faces 0/65536 0/3670016 ( 0.0%)
  622. origfaces 329/65536 18424/3670016 ( 0.5%)
  623. leaves 635/65536 20320/2097152 ( 1.0%)
  624. leaffaces 1149/65536 2298/131072 ( 1.8%)
  625. leafbrushes 321/65536 642/131072 ( 0.5%)
  626. areas 2/256 16/2048 ( 0.8%)
  627. surfedges 5938/512000 23752/2048000 ( 1.2%)
  628. edges 3176/256000 12704/1024000 ( 1.2%)
  629. LDR worldlights 21/8192 1848/720896 ( 0.3%)
  630. HDR worldlights 0/8192 0/720896 ( 0.0%)
  631. leafwaterdata 1/32768 12/393216 ( 0.0%)
  632. waterstrips 62/32768 620/327680 ( 0.2%)
  633. waterverts 0/65536 0/786432 ( 0.0%)
  634. waterindices 894/65536 1788/131072 ( 1.4%)
  635. cubemapsamples 2/1024 32/16384 ( 0.2%)
  636. overlays 0/512 0/180224 ( 0.0%)
  637. LDR lightdata [variable] 1750088/0 ( 0.0%)
  638. HDR lightdata [variable] 0/0 ( 0.0%)
  639. visdata [variable] 7065/16777216 ( 0.0%)
  640. entdata [variable] 105664/393216 (26.9%)
  641. LDR ambient table 635/65536 2540/262144 ( 1.0%)
  642. HDR ambient table 635/65536 2540/262144 ( 1.0%)
  643. LDR leaf ambient 1508/65536 42224/1835008 ( 2.3%)
  644. HDR leaf ambient 635/65536 17780/1835008 ( 1.0%)
  645. occluders 0/0 0/0 ( 0.0%)
  646. occluder polygons 0/0 0/0 ( 0.0%)
  647. occluder vert ind 0/0 0/0 ( 0.0%)
  648. detail props [variable] 1/12 ( 8.3%)
  649. static props [variable] 1/24742 ( 0.0%)
  650. pakfile [variable] 323610/0 ( 0.0%)
  651. physics [variable] 40682/4194304 ( 1.0%)
  652. physics terrain [variable] 2/1048576 ( 0.0%)
  653.  
  654. Level flags = 0
  655.  
  656. Total triangle count: 2528
  657. Writing c:\users\lauri\documents\my dropbox\source sdk\voiceville.bsp
  658. 25 seconds elapsed
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