Ember

ththththth

May 19th, 2014
343
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C++ 0.47 KB | None | 0 0
  1. // Describe a buffer for holding shader constants
  2. D3D11_BUFFER_DESC bufferDesc;
  3. ZeroMemory(&bufferDesc, sizeof(bufferDesc));
  4. bufferDesc.Usage = D3D11_USAGE_DEFAULT;
  5. bufferDesc.ByteWidth = sizeof(Buffer);
  6. bufferDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
  7. bufferDesc.CPUAccessFlags = 0;
  8. bufferDesc.MiscFlags = 0;
  9. bufferDesc.StructureByteStride = 0;
  10.  
  11. // Create the buffer and return
  12. return !FAILED(Window::Singleton->Device->CreateBuffer(&bufferDesc, nullptr, &mBuffer));
Advertisement
Add Comment
Please, Sign In to add comment