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- repeat wait() until game:IsLoaded()
- -- Making sure the game is Treasure Hunt Simulator
- if game.PlaceId ~= 1345139196 then
- game.Players.LocalPlayer:Kick("This script only works on Treasure Hunt Simulator!")
- end
- if getgenv().thunt_gui_executed then
- game.Players.LocalPlayer:Kick("GUI executed twice!")
- end
- -- Services
- local PhysicsService = game:GetService("PhysicsService")
- local RunService = game:GetService("RunService")
- local MarketplaceService = game:GetService("MarketplaceService")
- local ReplicatedStorage = game:GetService("ReplicatedStorage")
- local Players = game:GetService("Players")
- local VirtualUser = game:GetService("VirtualUser")
- local TeleportService = game:GetService("TeleportService")
- local HttpService = game:GetService("HttpService")
- -- Global Environment Variables
- getgenv().thunt_gui_executed = true
- getgenv().cheat_settings = {}
- getgenv().cheat_settings.autochest = false
- getgenv().cheat_settings.autosell = false
- getgenv().cheat_settings.autobuyshovels = false
- getgenv().cheat_settings.autobuybackpacks = false
- getgenv().cheat_settings.autobuypets = false
- getgenv().cheat_settings.autorebirth = false
- getgenv().cheat_settings.autobuycrates = false
- getgenv().cheat_settings.autoopencrates = false
- getgenv().cheat_settings.freegamepass = false
- getgenv().cheat_settings.gcollide = true
- getgenv().cheat_settings.autoinvisible = false
- getgenv().cheat_settings.walkspeed = false
- getgenv().cheat_settings.jumppower = false
- getgenv().cheat_settings.autoserverhop = false
- getgenv().cheat_settings.antiafk = true
- getgenv().cheat_settings.savesettings = false
- -- Predefining needed game data
- getgenv().thunt_data = {}
- getgenv().thunt_data.chests = ReplicatedStorage:WaitForChild("Chests")
- getgenv().thunt_data.crates = ReplicatedStorage:WaitForChild("Crates")
- getgenv().thunt_data.shovels = ReplicatedStorage:WaitForChild("Shovels")
- getgenv().thunt_data.backpacks = ReplicatedStorage:WaitForChild("Backpacks")
- getgenv().thunt_data.pets = ReplicatedStorage:WaitForChild("Pets")
- getgenv().thunt_data.gamepasses = ReplicatedStorage:WaitForChild("Gamepasses")
- getgenv().thunt_data.buy_item = ReplicatedStorage:WaitForChild("Events"):WaitForChild("Checkout")
- getgenv().thunt_data.buy_crate = ReplicatedStorage:WaitForChild("Events"):WaitForChild("BuyCrate")
- getgenv().thunt_data.open_crate = ReplicatedStorage:WaitForChild("Events"):WaitForChild("SendOpenCrate")
- getgenv().thunt_data.rebirth = ReplicatedStorage:WaitForChild("Events"):WaitForChild("Rebirth")
- getgenv().thunt_data.check_if_owned = ReplicatedStorage:WaitForChild("Events"):WaitForChild("CheckIfOwned")
- function thunt_data.getChestNames(with_health)
- local ret_val = {}
- for ind, val in pairs(getgenv().thunt_data.chests:GetChildren()) do
- if with_health then
- ret_val[ind] = val.Name.." ("..val:WaitForChild("Health").Value..")"
- else
- ret_val[ind] = val.Name
- end
- end
- return ret_val
- end
- function thunt_data.getCrateNames()
- local ret_val = {}
- for ind, val in pairs(getgenv().thunt_data.crates:GetChildren()) do
- ret_val[ind] = val.Name
- end
- return ret_val
- end
- -- Predefining player data
- getgenv().player_data = {}
- -- Cheat needed variables
- getgenv().cheat_vars = {}
- getgenv().cheat_vars.walkspeed = 16
- getgenv().cheat_vars.jumppower = 50
- getgenv().cheat_vars.servermin = 6
- getgenv().cheat_vars.servermax= 14
- getgenv().cheat_vars.chosen_autobuycrate = {}
- getgenv().cheat_vars.chosen_autoopencrates = {}
- local crates_arr = getgenv().thunt_data.getCrateNames()
- for i,v in pairs(crates_arr) do
- getgenv().cheat_vars.chosen_autobuycrate[v] = false
- getgenv().cheat_vars.chosen_autoopencrates[v] = false
- end
- getgenv().cheat_vars.chosen_autofarm = {}
- local chests_arr = getgenv().thunt_data.getChestNames(true)
- for i,v in pairs(chests_arr) do
- getgenv().cheat_vars.chosen_autofarm[v] = false
- end
- sandblocks = workspace:WaitForChild("SandBlocks")
- -- Utility functions
- -- Data related functions
- local function saveData()
- if getgenv().player_data["player"] == nil then
- return false
- end
- local table =
- {
- cheat_var = getgenv().cheat_vars,
- cheat_setting = getgenv().cheat_settings
- }
- local json = HttpService:JSONEncode(table)
- makefolder("THUNT_GUI")
- writefile("THUNT_GUI\\data_"..getgenv().player_data["player"].Name.."v1.txt", json)
- return true
- end
- local function loadData()
- if getgenv().player_data["player"] == nil then
- return false
- end
- if(not isfile("THUNT_GUI\\data_"..getgenv().player_data["player"].Name.."v1.txt")) then
- return nil
- end
- local file_content = readfile("THUNT_GUI\\data_"..getgenv().player_data["player"].Name.."v1.txt")
- local table = HttpService:JSONDecode(file_content)
- if table.cheat_setting.savesettings == true then
- getgenv().cheat_vars = table.cheat_var
- getgenv().cheat_settings = table.cheat_setting
- end
- return true
- end
- local function removeData()
- if getgenv().player_data["player"] == nil then
- return false
- end
- if isfile("THUNT_GUI\\data_"..getgenv().player_data["player"].Name.."v1.txt") then
- delfile("THUNT_GUI\\data_"..getgenv().player_data["player"].Name.."v1.txt")
- end
- end
- -- Other functions
- local function spawnThread(task, ...)
- local cor = coroutine.create(task)
- local success, message = coroutine.resume(cor, ...)
- return cor, success, message
- end
- local function updatePlayerData()
- getgenv().player_data["player"] = Players.LocalPlayer
- getgenv().player_data["character"] = getgenv().player_data["player"].Character or getgenv().player_data["player"].CharacterAdded:Wait()
- getgenv().player_data["humanoid"] = getgenv().player_data["character"]:WaitForChild("Humanoid")
- getgenv().player_data["root"] = getgenv().player_data["character"]:WaitForChild("HumanoidRootPart")
- getgenv().player_data["tool"] = nil
- for ind, val in pairs(getgenv().player_data["player"]:WaitForChild("Backpack"):GetChildren()) do
- if val:IsA("Tool") then
- getgenv().player_data["tool"] = val
- break
- end
- end
- if getgenv().player_data["tool"] == nil then
- for ind, val in pairs(getgenv().player_data["character"]:GetChildren()) do
- if val:IsA("Tool") then
- getgenv().player_data["tool"] = val
- break
- end
- end
- end
- getgenv().player_data["coins"] = getgenv().player_data["player"]:WaitForChild("leaderstats"):WaitForChild("Coins")
- end
- local function createInstance(inst, args)
- local instance = Instance.new(inst)
- -- Instance properties
- for key, value in pairs(args) do
- instance[key] = value
- end
- return instance
- end
- local function strToVec2(str, char)
- local temp = string.split(str, char)
- return {temp[1], temp[2]}
- end
- -- Cheat functions
- updatePlayerData()
- local function goInvisible()
- local clone = getgenv().player_data["character"]:WaitForChild("LowerTorso"):WaitForChild("Root"):Clone()
- local before_tp = getgenv().player_data["root"].CFrame
- getgenv().player_data["root"].Anchored = true
- getgenv().player_data["root"].CFrame = CFrame.new(-102, 10, -416)
- getgenv().player_data["root"].Anchored = false
- local part = createInstance("Part",
- {
- Anchored = true,
- CFrame = CFrame.new(-102, 10, -416),
- Size = Vector3.new(5, 5, 5),
- CanTouch = true,
- CanCollide = false,
- Parent = workspace
- })
- part.Touched:Connect(function()
- game.Players.LocalPlayer.Character.LowerTorso.Root:Destroy()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = before_tp
- part:Destroy()
- end)
- end
- local function serverHop(min_players, max_players)
- local servers = HttpService:JSONDecode(game:HttpGet("https://games.roblox.com/v1/games/"..game.PlaceId.."/servers/Public?sortOrder=Asc&limit=100"))
- local teleported = false
- local cursor = ""
- while not teleported do
- if servers.nextPageCursor ~= nil then
- for i,v in pairs(servers.data) do
- if v.playing < min_players then
- continue
- end
- if v.playing > max_players then
- continue
- end
- teleported = true
- TeleportService:TeleportToPlaceInstance(game.PlaceId, v.id)
- break
- end
- if not teleported then
- cursor = servers.nextPageCursor
- servers = HttpService:JSONDecode(game:HttpGet("https://games.roblox.com/v1/games/"..game.PlaceId.."/servers/Public?sortOrder=Asc&limit=100&cursor="..cursor))
- end
- else
- wait(10)
- servers = HttpService:JSONDecode(game:HttpGet("https://games.roblox.com/v1/games/"..game.PlaceId.."/servers/Public?sortOrder=Asc&limit=100&cursor="..cursor))
- end
- wait(1)
- end
- end
- local function teleportTo(cframe)
- getgenv().player_data["root"].CFrame = cframe
- end
- local function setWalkSpeed(number)
- getgenv().player_data["humanoid"].WalkSpeed = number
- end
- local function setJumpPower(number)
- getgenv().player_data["humanoid"].JumpPower = number
- end
- local function platformStand()
- local args =
- {
- Anchored = true,
- Parent = workspace,
- CFrame = getgenv().player_data["root"].CFrame - Vector3.new(0, 3.6, 0)
- }
- local part = createInstance("Part", args)
- -- Removing part
- part.TouchEnded:Connect(function(tpart)
- if tpart.Parent == getgenv().player_data["character"] then
- part:Destroy()
- end
- end)
- end
- local function findChest(filters)
- for ind1, part1 in pairs(sandblocks:GetChildren()) do
- if part1:FindFirstChild("Chest") then
- local chest_type = part1:FindFirstChild("Mat")
- if chest_type == nil then
- continue
- end
- for i,v in pairs(filters) do
- if v == chest_type.Value or v:match(chest_type.Value) then
- return part1
- end
- end
- end
- end
- return nil
- end
- local function getFirstBlock()
- local children = sandblocks:GetChildren()
- for i,v in pairs(children) do
- if v:FindFirstChild("Rock") == nil and v:FindFirstChild("Chest") == nil then
- return v
- end
- end
- return nil
- end
- local function digBlock(block)
- while getgenv().player_data["tool"] == nil do
- updatePlayerData()
- wait()
- end
- while(getgenv().player_data["tool"].Parent ~= getgenv().player_data["character"] and getgenv().player_data["tool"].Parent ~= getgenv().player_data["player"]:WaitForChild("Backpack")) do
- updatePlayerData()
- wait()
- end
- getgenv().player_data["humanoid"]:EquipTool(getgenv().player_data["tool"])
- getgenv().player_data["tool"]:FindFirstChild("RemoteClick"):FireServer(block)
- end
- local function checkMaxBackpack()
- local amount = getgenv().player_data["player"]:WaitForChild("PlayerGui"):WaitForChild("Gui"):WaitForChild("Buttons"):WaitForChild("Sand"):WaitForChild("Amount")
- local backpack_status = strToVec2(amount.Text, " / ")
- return backpack_status[1] == backpack_status[2]
- end
- local function sell()
- while checkMaxBackpack() do
- teleportTo(CFrame.new(2201.05762, 9.94674683, -254.006104))
- wait()
- end
- end
- local function sellReturn()
- local cframe = getgenv().player_data["root"].CFrame
- sell()
- getgenv().player_data["root"].CFrame = cframe
- end
- local function checkIfItemOwned(item_name)
- getgenv().thunt_data.check_if_owned:InvokeServer(item_name)
- end
- local function buyItem(item_name)
- local args =
- {
- [1] = item_name
- }
- getgenv().thunt_data.buy_item:FireServer(unpack(args))
- end
- local function buyCrate(crate_name, target_name,quantity)
- local args =
- {
- [1] = getgenv().thunt_data.crates[crate_name],
- [2] = target_name,
- [3] = quantity
- }
- getgenv().thunt_data.buy_crate:FireServer(unpack(args))
- end
- local function openCrate(crate_name)
- local args =
- {
- [1] = getgenv().thunt_data.crates[crate_name]
- }
- getgenv().thunt_data.open_crate:FireServer(unpack(args))
- end
- local function rebirth()
- getgenv().thunt_data.rebirth:FireServer()
- end
- local function getCurrentItem(item_type)
- if string.lower(item_type) == "shovels" then
- return getgenv().player_data["tool"].Name
- elseif string.lower(item_type) == "backpacks" then
- local backpack
- for i,v in pairs(getgenv().player_data["character"]:GetChildren()) do
- if v:IsA("Model") then
- return v.Name
- end
- end
- elseif string.lower(item_type) == "pets" then
- local pet_holder = getgenv().player_data["character"]:WaitForChild("PetHolder")
- local children = pet_holder:GetChildren()
- if #children == 0 then
- return "None"
- end
- return children[1].Name
- end
- end
- local function getNextBestItem(item_type, max_price)
- local current_item_name = getCurrentItem(item_type)
- if current_item_name == nil then
- return nil
- end
- local current_item
- local min_price
- if current_item_name ~= "None" then
- current_item = getgenv().thunt_data[item_type][current_item_name]
- if current_item == nil then
- return nil
- end
- min_price = current_item:WaitForChild("Price").Value
- else
- min_price = 0
- end
- local next_best_item
- for i, item in pairs(getgenv().thunt_data[item_type]:GetChildren()) do
- if item_type == "shovels" then
- local item_tool = item:WaitForChild(item.Name)
- local item_configuration = item_tool:WaitForChild("Configurations")
- local item_type = item_configuration:WaitForChild("ToolType")
- if item_type.Value == "Bomb" then
- continue
- end
- end
- local item_price = item:WaitForChild("Price").Value
- if item_price <= min_price then
- continue
- elseif item_price > max_price then
- continue
- end
- next_best_item = item
- min_price = item_price
- end
- return next_best_item
- end
- local function buyNextBestItem(item_type)
- local item = getNextBestItem(item_type, getgenv().player_data["coins"].Value)
- if item == nil then
- return
- end
- buyItem(item.Name)
- end
- local function buyEverything()
- if getgenv().cheat_settings.autorebirth then
- rebirth()
- end
- if getgenv().cheat_settings.autobuyshovels then
- buyNextBestItem("shovels")
- end
- if getgenv().cheat_settings.autobuybackpacks then
- buyNextBestItem("backpacks")
- end
- if getgenv().cheat_settings.autobuypets then
- buyNextBestItem("pets")
- end
- updatePlayerData()
- end
- -- Free gamepasses
- local oldFunction
- oldFunction = hookmetamethod(game, "__namecall", newcclosure(function(Self, ...)
- if not checkcaller() then
- if Self == MarketplaceService then
- local method = getnamecallmethod()
- if method == "UserOwnsGamePassAsync" then
- if getgenv().cheat_settings.freegamepass then
- return true
- else
- return oldFunction(Self, ...)
- end
- end
- end
- end
- return oldFunction(Self, ...)
- end))
- -- Autochest
- local function autoChest(chests)
- local block = findChest(chests) or getFirstBlock()
- if block == nil then
- return
- end
- local hp = block.Health.Value
- local retries = 0
- while getgenv().cheat_settings.autochest and block ~= nil do
- if block.Parent ~= sandblocks then
- break
- end
- if getgenv().cheat_settings.autosell then
- if checkMaxBackpack() then
- sellReturn()
- buyEverything()
- end
- end
- getgenv().cheat_settings.gcollide = false
- teleportTo(block.CFrame + Vector3.new(0, block.Size.Y, 0))
- digBlock(block)
- wait(getgenv().player_data["tool"]:WaitForChild("Configurations"):WaitForChild("AttackLength").Value)
- if block.Health.Value >= hp then
- retries = retries + 1
- else
- retries = 0
- end
- if retries >= 3 then
- block.Parent = nil
- break
- end
- hp = block.Health.Value
- end
- end
- -- Cheat event functions
- -- Auto character update
- getgenv().player_data["player"].CharacterAdded:Connect(function(char)
- updatePlayerData()
- if getgenv().cheat_settings.autoinvisible then
- goInvisible()
- end
- end)
- -- Anti afk
- getgenv().player_data["player"].Idled:Connect(function()
- if getgenv().cheat_settings.antiafk == true then
- VirtualUser:Button2Down(Vector2.new(0,0), workspace.CurrentCamera.CFrame)
- wait(1)
- VirtualUser:Button2Up(Vector2.new(0,0), workspace.CurrentCamera.CFrame)
- end
- end)
- -- Noclip
- RunService.Stepped:Connect(function()
- getgenv().player_data["character"].HumanoidRootPart.CanCollide = getgenv().cheat_settings.gcollide
- getgenv().player_data["character"].Head.CanCollide = getgenv().cheat_settings.gcollide
- getgenv().player_data["character"].UpperTorso.CanCollide = getgenv().cheat_settings.gcollide
- getgenv().player_data["character"].LowerTorso.CanCollide = getgenv().cheat_settings.gcollide
- getgenv().player_data["character"].LeftUpperArm.CanCollide = getgenv().cheat_settings.gcollide
- getgenv().player_data["character"].LeftLowerArm.CanCollide = getgenv().cheat_settings.gcollide
- getgenv().player_data["character"].LeftHand.CanCollide = getgenv().cheat_settings.gcollide
- getgenv().player_data["character"].RightUpperArm.CanCollide = getgenv().cheat_settings.gcollide
- getgenv().player_data["character"].RightLowerArm.CanCollide = getgenv().cheat_settings.gcollide
- getgenv().player_data["character"].RightHand.CanCollide = getgenv().cheat_settings.gcollide
- end)
- -- Jumpspeed and walkspeed
- RunService.Stepped:Connect(function()
- if getgenv().cheat_settings.walkspeed then
- setWalkSpeed(getgenv().cheat_vars["walkspeed"])
- end
- if getgenv().cheat_settings.jumppower then
- setJumpPower(getgenv().cheat_vars["jumppower"])
- end
- end)
- while loadData() == false do
- wait(1)
- end
- -- GUI
- local KavoLibrary = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
- local window = KavoLibrary.CreateLib("Treasure Hunt", "Midnight")
- -- Main tab
- local main_tab = window:NewTab("Main")
- local autofarm_section = main_tab:NewSection("Main")
- autofarm_section:NewLabel("Autofarm Chests")
- autofarm_section:NewToggle("On/Off", "Teleports around the map collecting chests", function(state)
- getgenv().cheat_settings.autochest = state
- end)
- local text = "Chests: "
- for k,v in pairs(getgenv().cheat_vars.chosen_autofarm) do
- if v == true then
- text = text..k..", "
- end
- end
- local label = autofarm_section:NewLabel(text)
- autofarm_section:NewDropdown("Chests", "Which chests to autofarm", chests_arr, function(currentOption)
- getgenv().cheat_vars.chosen_autofarm[currentOption] = not(getgenv().cheat_vars.chosen_autofarm[currentOption])
- local new_text = "Chests: "
- for k,v in pairs(getgenv().cheat_vars.chosen_autofarm) do
- if v == true then
- new_text = new_text..k..", "
- end
- end
- label:UpdateLabel(new_text)
- end)
- autofarm_section:NewToggle("Auto rebirth", "Automatically rebirths when possible.", function(state)
- getgenv().cheat_settings.autorebirth = state
- end)
- autofarm_section:NewToggle("Auto sell", "Automatically sells when your backpack is full", function(state)
- getgenv().cheat_settings.autosell = state
- end)
- autofarm_section:NewToggle("Auto buy shovels", "Buys the best available shovel when you get enough money.", function(state)
- getgenv().cheat_settings.autobuyshovels = state
- end)
- autofarm_section:NewToggle("Auto buy backpacks", "Buys the best available backpack when you get enough money.", function(state)
- getgenv().cheat_settings.autobuybackpacks = state
- end)
- autofarm_section:NewToggle("Auto buy pets", "Buys the best available pet when you get enough money.", function(state)
- getgenv().cheat_settings.autobuypets = state
- end)
- autofarm_section:NewLabel("Auto server hop")
- autofarm_section:NewToggle("Auto server hop", "Will server hop if there's too many or too few players.", function(state)
- getgenv().cheat_settings.autoserverhop = state
- end)
- autofarm_section:NewSlider("Minimum Players: ", "", 14, 1, function(val)
- getgenv().cheat_vars.servermin = val - 1
- end)
- autofarm_section:NewSlider("Maximum Players: ", "", 14, 1, function(val)
- getgenv().cheat_vars.servermax = val + 1
- end)
- autofarm_section:NewLabel("Auto buy crates")
- local crate_text = "Crates: "
- for k,v in pairs(getgenv().cheat_vars.chosen_autobuycrate) do
- if v == true then
- crate_text = crate_text..k..", "
- end
- end
- local autocrates_label = autofarm_section:NewLabel(crate_text)
- autofarm_section:NewToggle("Auto buy crates", "Buys the chosen crates pet you have enough money.", function(state)
- getgenv().cheat_settings.autobuycrates = state
- end)
- autofarm_section:NewDropdown("Choose crates", "Which crates to buy", crates_arr, function(current_option)
- getgenv().cheat_vars.chosen_autobuycrate[current_option] = not(getgenv().cheat_vars.chosen_autobuycrate[current_option])
- local new_text = "Crates: "
- for k,v in pairs(getgenv().cheat_vars.chosen_autobuycrate) do
- if v == true then
- new_text = new_text..k..", "
- end
- end
- autocrates_label:UpdateLabel(new_text)
- end)
- autofarm_section:NewLabel("Auto open crates")
- local autocrate_text = "Crates: "
- for k,v in pairs(getgenv().cheat_vars.chosen_autoopencrates) do
- if v == true then
- autocrate_text = autocrate_text..k..", "
- end
- end
- local autocrates_label = autofarm_section:NewLabel(crate_text)
- autofarm_section:NewToggle("Auto open crates", "Opens selected crates.", function(state)
- getgenv().cheat_settings.autoopencrates = state
- end)
- autofarm_section:NewDropdown("Choose crates", "Which crates to open", crates_arr, function(current_option)
- getgenv().cheat_vars.chosen_autoopencrates[current_option] = not(getgenv().cheat_vars.chosen_autoopencrates[current_option])
- local new_text = "Crates: "
- for k,v in pairs(getgenv().cheat_vars.chosen_autoopencrates) do
- if v == true then
- new_text = new_text..k..", "
- end
- end
- autocrates_label:UpdateLabel(new_text)
- end)
- -- Misc tab
- local misc_tab = window:NewTab("Misc")
- local gamepass_section = misc_tab:NewSection("Free gamepasses | NOT WORKING")
- gamepass_section:NewToggle("On/Off", "Unlocks all the gamepasses that are possible to unlock.", function(state)
- getgenv().cheat_settings.freegamepass = state
- end)
- local crates_section = misc_tab:NewSection("Crates")
- local chosen_crate = "Tier1"
- local chosen_player = getgenv().player_data["player"].Name
- local chosen_quantity = 1
- crates_section:NewDropdown("Choose crate", "Which crate to buy", crates_arr, function(current_option)
- chosen_crate = current_option
- end)
- local player_list = Players:GetPlayers()
- for i,v in pairs(player_list) do
- player_list[i] = v.Name
- end
- local player_dropdown = crates_section:NewDropdown(chosen_player, "Choose player", player_list, function(current_option)
- chosen_player = current_option
- end)
- crates_section:NewButton("Refresh", "Refresh player list", function()
- player_list = Players:GetPlayers()
- for i,v in pairs(player_list) do
- player_list[i] = v.Name
- end
- player_dropdown:Refresh(player_list)
- end)
- crates_section:NewSlider("Quantity", "", 100, 1, function(val)
- chosen_quantity = val
- end)
- crates_section:NewButton("Buy", "Buy Crates", function()
- buyCrate(chosen_crate, chosen_player, chosen_quantity)
- end)
- -- Local Player Tab
- local localplayer_tab = window:NewTab("Local Player")
- local walkspeed_section = localplayer_tab:NewSection("Walk speed")
- walkspeed_section:NewToggle("On/Off", "Walk speed cheat.", function(state)
- getgenv().cheat_settings.walkspeed = state
- end)
- walkspeed_section:NewSlider("Walk speed", "", 500, 16, function(val)
- getgenv().cheat_vars.walkspeed = val
- end)
- local jumppower_section = localplayer_tab:NewSection("Jump power")
- jumppower_section:NewToggle("On/Off", "Jump power cheat.", function(state)
- getgenv().cheat_settings.jumppower = state
- end)
- jumppower_section:NewSlider("Jump Power", "", 500, 16, function(val)
- getgenv().cheat_vars.jumppower = val
- end)
- local other_section = localplayer_tab:NewSection("Other")
- other_section:NewButton("Kill player", "Kills the player", function()
- getgenv().player_data["humanoid"].Health = 0
- end)
- other_section:NewToggle("Auto Invisible", "Makes you automatically go invisible", function(state)
- getgenv().cheat_settings.autoinvisible = state
- if getgenv().cheat_settings.autoinvisible then
- pcall(function()
- goInvisible()
- end)
- end
- end)
- other_section:NewToggle("Noclip", "Noclip", function(state)
- getgenv().cheat_settings.gcollide = not state
- end)
- local antiafk
- antiafk = other_section:NewButton("Anti afk (on)", "Anti afk", function()
- getgenv().cheat_settings.antiafk = not getgenv().cheat_settings.antiafk
- if getgenv().cheat_settings.antiafk then
- antiafk:UpdateButton("Anti afk (on)")
- else
- antiafk:UpdateButton("Anti afk (off)")
- end
- end)
- other_section:NewToggle("Save settings", "Save settings", function(state)
- getgenv().cheat_settings.savesettings = state
- saveData()
- end)
- -- Cheat logic
- -- Saving data
- spawnThread(function()
- while wait(15) do
- if getgenv().cheat_settings.savesettings then
- saveData()
- end
- end
- end)
- -- Auto chest
- spawnThread(function()
- while wait() do
- while getgenv().cheat_settings.autochest do
- if getgenv().player_data["character"] == nil or getgenv().player_data["tool"] == nil then
- updatePlayerData()
- end
- local arr = {}
- for k,v in pairs(getgenv().cheat_vars.chosen_autofarm) do
- if v == true then
- table.insert(arr, k)
- end
- end
- autoChest(arr)
- buyEverything()
- wait()
- end
- end
- end)
- -- Auto rebirth
- spawnThread(function()
- while wait() do
- while getgenv().cheat_settings.autorebirth do
- rebirth()
- wait(5)
- end
- end
- end)
- -- Auto buy crates
- spawnThread(function()
- while wait() do
- while getgenv().cheat_settings.autobuycrates do
- for k,v in pairs(getgenv().cheat_vars.chosen_autobuycrate) do
- if v == true then
- buyCrate(k, getgenv().player_data["player"].Name, 1)
- end
- end
- wait(0.5)
- end
- end
- end)
- -- Auto open crates
- spawnThread(function()
- while wait() do
- while getgenv().cheat_settings.autoopencrates do
- for k,v in pairs(getgenv().cheat_vars.chosen_autoopencrates) do
- if v == true then
- openCrate(k)
- end
- end
- wait()
- end
- end
- end)
- -- Auto server hop
- local can_teleport = true
- spawnThread(function()
- while wait() do
- while getgenv().cheat_settings.autoserverhop do
- if can_teleport == true then
- if #Players:GetPlayers() < getgenv().cheat_vars.servermin then
- serverHop(getgenv().cheat_vars.servermin, getgenv().cheat_vars.servermax)
- end
- if #Players:GetPlayers() > getgenv().cheat_vars.servermax then
- serverHop(getgenv().cheat_vars.servermin, getgenv().cheat_vars.servermax)
- end
- end
- wait(15)
- end
- end
- end)
- getgenv().player_data["player"].OnTeleport:Connect(function(state)
- if state == Enum.TeleportState.Started then
- syn.queue_on_teleport(game:HttpGet("https://raw.githubusercontent.com/glof2/thuntgui/main/GUI.lua"))
- can_teleport = false
- end
- if state == Enum.TeleportState.Failed then
- can_teleport = true
- end
- end)
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