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World Primer spread-player command description

Aug 14th, 2019
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  1. /worldprimer spread-player [options] <playername1 playername2 ...>
  2.  
  3. The command has two location search/selection modes: grid, and random.
  4. If the grid option is given with the grid size, then the grid mode is used.
  5. Otherwise the randomized location mode is used.
  6.  
  7. Options:
  8. --find-surface=<true | false> - If true, then the y-position is set to the top solid block on the found x/z position.
  9. --grid=<integer> - If given, then an outwards spriraling grid search pattern is used instead of randomized locations.
  10. --max-radius=<integer> - The maximum distance from [0, 0] (per axis, not the absolute distance).
  11. --min-separation=<integer> - The minimum distance to previous player spread positions and any currently online players in the same dimension.
  12. --new - If given, then if the command is run again for a player who was spread previously, then a new location is generated, instead of teleporting them back to the original spread location.
  13. --y=<integer> - If given, then this fixed y height is used.
  14. --y-offset=<integer> - If given, and --find-surface=true, then this offset value will be added to the surface y position. This allows the position to be offset a certain distance under ground for example.
  15. --y-max=<integer> - Limits the (possibly offset) y position from the --find-surface=true case.
  16. --y-min=<integer> - Limits the (possibly offset) y position from the --find-surface=true case.
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