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Feb 23rd, 2016
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  1. version = 12;
  2. class Mission
  3. {
  4. addOns[]=
  5. {
  6. "exile_client","A3_Characters_F_INDEP","a3_characters_f","A3_Characters_F_Mark","A3_Static_F_Gamma","a3_static_f","A3_Static_F_Gamma_AA","aia_misc_e_config","aia_misc3_config","A3_Structures_F_Walls",
  7. "A3_Structures_F_Wrecks","A3_Structures_F_Bootcamp_VR_Helpers","CABuildings_Misc","A3_Structures_F_Research","A3_Structures_F_System","A3_Structures_F_Ind_Cargo","A3_Structures_F_Items_Vessels",
  8. "A3_Structures_F_Heli_Ind_Cargo","aia_ca_config","A3_Structures_F_Civ_Camping","A3_Structures_F_Ind_ConcreteMixingPlant","A3_Structures_F_Ind_Factory","A3_Structures_F_Civ_Accessories","A3_Structures_F_Items_Documents",
  9. "A3_Structures_F_EPB_Civ_Graffiti","A3_Structures_F_Bootcamp_Items_Electronics","A3_Structures_F_Heli_Items_Food","CAMisc","aia_misc_config","A3_Structures_F_EPB_Civ_Accessories","A3_Structures_F_Heli_Civ_Constructions",
  10. "A3_Structures_F_Heli_Ind_Machines","A3_Structures_F_EPA_Mil_Scrapyard","A3_Structures_F_Civ_Dead","A3_Structures_F_EPB_Civ_Dead","CABuildings","aia_buildings_config","A3_Structures_F_Training","A3_Structures_F_Mark_Training",
  11. "A3_Structures_F_EPC_Civ_Garbage","CAStructures_E_Misc_Misc_Interier","A3_Structures_F_Furniture","A3_Structures_F_EPA_Items_Tools","A3_Structures_F_EPA_Civ_Camping","A3_Structures_F_Items_Gadgets","A3_Structures_F_Items_Cans",
  12. "A3_Structures_F_Items_Electronics","A3_Structures_F_Heli_Items_Electronics","A3_Structures_F_Items_Stationery","A3_Structures_F_EPA_Items_Electronics","A3_Structures_F_Civ_InfoBoards","A3_Structures_F_EPC_Civ_InfoBoards",
  13. "A3_Structures_F_Heli_Furniture","A3_Structures_F_Ind_SolarPowerPlant","A3_Structures_F_Bootcamp_Civ_Camping","A3_Structures_F_Dominants_Hospital","A3_Structures_F_Ind_PowerLines","CAStructures_E_HouseA_A_Minaret_Porto",
  14. "A3_Structures_F_Civ_Lamps","A3_Structures_F_EPC_Civ_Accessories","A3_Structures_F_Mil_BagFence","cawater2_lhd","A3_Supplies_F_Heli_CargoNets","A3_Structures_F_EPB_Items_Vessels","aia_signs2_config","WarfareBuildings",
  15. "A3_Structures_F_Civ_Statues","A3_Structures_F_Ind_DieselPowerPlant","A3_Structures_F_Ind_Transmitter_Tower","A3_Structures_F_Civ_Constructions","A3_Structures_F_EPC_Dominants_GhostHotel","A3_Structures_F_Mil_Flags",
  16. "zakladna_dbe1","A3_Air_F_Gamma_Plane_Fighter_03","castructures_a_buildingwip","Farm_WTower","Vysilac_DBE1","CABuildings2_Misc_Cargo","Ind_Tank","aia_desert2_config","ori_taviana","ori_structures","CAMisc_E_WF","A3_Structures_F_Households_Slum",
  17. "A3_Structures_F_Mil_Cargo","A3_Structures_F_EPC_Items_Electronics","A3_Structures_F_Ind_FuelStation","A3_Structures_F_Ind_FuelStation_Small","A3_Structures_F_Civ_Garbage","A3_Structures_F_Ind_Pipes",
  18. "CUP_BaseConfigs","CUP_BaseData","CUP_Weapons_Ammunition","cup_weapons_backpacks","cup_weapons_scar","cup_weapons_awm","cup_weapons_ak","cup_weapons_pk","cup_weapons_m9","cup_weapons_xm8","cup_weapons_vss","cup_weapons_g36",
  19. "cup_weapons_dmr","cup_weapons_svd","cup_weapons_evo","cup_weapons_l85","cup_weapons_put","cup_weapons_revolver","cup_weapons_mk48","cup_weapons_mp5","cup_weapons_phantom","cup_weapons_m240","cup_weapons_m249",
  20. "cup_weapons_aa12","cup_weapons_as50","cup_weapons_bizon","cup_weapons_colt1911","cup_weapons_cz750","cup_weapons_cz805","cup_weapons_duty","cup_weapons_fnfal","cup_weapons_glock17","cup_weapons_ksvk","cup_weapons_l110",
  21. "cup_weapons_leeenfield","cup_weapons_m14","cup_weapons_m16","cup_weapons_m24","cup_weapons_m60e4","cup_weapons_m107","cup_weapons_makarov","cup_weapons_microuzi","cup_weapons_sa58","cup_weapons_saiga12k","cup_weapons_uk59",
  22. "cup_weapons_vss","cup_weapons_huntingrifle","cup_weapons_compact","cup_weapons_sa61","cup_weapons_pb_6p9","cup_weapons_m1014","cup_weapons_m110","cup_weapons_l7a2",
  23. "mas_veh_F_35C","mas_cars_hilux","mas_cars_lr","mas_hmmwv","mas_uh1y","mas_uh60m","cup_weapons_compatibility","mas_ural","asdg_jointrails"
  24. };
  25. addOnsAuto[] =
  26. {
  27. "exile_client","A3_Characters_F_INDEP","a3_characters_f","A3_Characters_F_Mark","A3_Static_F_Gamma","a3_static_f","A3_Static_F_Gamma_AA","aia_misc_e_config","aia_misc3_config","A3_Structures_F_Walls",
  28. "A3_Structures_F_Wrecks","A3_Structures_F_Bootcamp_VR_Helpers","CABuildings_Misc","A3_Structures_F_Research","A3_Structures_F_System","A3_Structures_F_Ind_Cargo","A3_Structures_F_Items_Vessels",
  29. "A3_Structures_F_Heli_Ind_Cargo","aia_ca_config","A3_Structures_F_Civ_Camping","A3_Structures_F_Ind_ConcreteMixingPlant","A3_Structures_F_Ind_Factory","A3_Structures_F_Civ_Accessories","A3_Structures_F_Items_Documents",
  30. "A3_Structures_F_EPB_Civ_Graffiti","A3_Structures_F_Bootcamp_Items_Electronics","A3_Structures_F_Heli_Items_Food","CAMisc","aia_misc_config","A3_Structures_F_EPB_Civ_Accessories","A3_Structures_F_Heli_Civ_Constructions",
  31. "A3_Structures_F_Heli_Ind_Machines","A3_Structures_F_EPA_Mil_Scrapyard","A3_Structures_F_Civ_Dead","A3_Structures_F_EPB_Civ_Dead","CABuildings","aia_buildings_config","A3_Structures_F_Training","A3_Structures_F_Mark_Training",
  32. "A3_Structures_F_EPC_Civ_Garbage","CAStructures_E_Misc_Misc_Interier","A3_Structures_F_Furniture","A3_Structures_F_EPA_Items_Tools","A3_Structures_F_EPA_Civ_Camping","A3_Structures_F_Items_Gadgets","A3_Structures_F_Items_Cans",
  33. "A3_Structures_F_Items_Electronics","A3_Structures_F_Heli_Items_Electronics","A3_Structures_F_Items_Stationery","A3_Structures_F_EPA_Items_Electronics","A3_Structures_F_Civ_InfoBoards","A3_Structures_F_EPC_Civ_InfoBoards",
  34. "A3_Structures_F_Heli_Furniture","A3_Structures_F_Ind_SolarPowerPlant","A3_Structures_F_Bootcamp_Civ_Camping","A3_Structures_F_Dominants_Hospital","A3_Structures_F_Ind_PowerLines","CAStructures_E_HouseA_A_Minaret_Porto",
  35. "A3_Structures_F_Civ_Lamps","A3_Structures_F_EPC_Civ_Accessories","A3_Structures_F_Mil_BagFence","cawater2_lhd","A3_Supplies_F_Heli_CargoNets","A3_Structures_F_EPB_Items_Vessels","aia_signs2_config","WarfareBuildings",
  36. "A3_Structures_F_Civ_Statues","A3_Structures_F_Ind_DieselPowerPlant","A3_Structures_F_Ind_Transmitter_Tower","A3_Structures_F_Civ_Constructions","A3_Structures_F_EPC_Dominants_GhostHotel","A3_Structures_F_Mil_Flags",
  37. "zakladna_dbe1","A3_Air_F_Gamma_Plane_Fighter_03","castructures_a_buildingwip","Farm_WTower","Vysilac_DBE1","CABuildings2_Misc_Cargo","Ind_Tank","aia_desert2_config","ori_taviana","ori_structures","CAMisc_E_WF","A3_Structures_F_Households_Slum",
  38. "A3_Structures_F_Mil_Cargo","A3_Structures_F_EPC_Items_Electronics","A3_Structures_F_Ind_FuelStation","A3_Structures_F_Ind_FuelStation_Small","A3_Structures_F_Civ_Garbage","A3_Structures_F_Ind_Pipes",
  39. "CUP_BaseConfigs","CUP_BaseData","CUP_Weapons_Ammunition","cup_weapons_backpacks","cup_weapons_scar","cup_weapons_awm","cup_weapons_ak","cup_weapons_pk","cup_weapons_m9","cup_weapons_xm8","cup_weapons_vss","cup_weapons_g36",
  40. "cup_weapons_dmr","cup_weapons_svd","cup_weapons_evo","cup_weapons_l85","cup_weapons_put","cup_weapons_revolver","cup_weapons_mk48","cup_weapons_mp5","cup_weapons_phantom","cup_weapons_m240","cup_weapons_m249",
  41. "cup_weapons_aa12","cup_weapons_as50","cup_weapons_bizon","cup_weapons_colt1911","cup_weapons_cz750","cup_weapons_cz805","cup_weapons_duty","cup_weapons_fnfal","cup_weapons_glock17","cup_weapons_ksvk","cup_weapons_l110",
  42. "cup_weapons_leeenfield","cup_weapons_m14","cup_weapons_m16","cup_weapons_m24","cup_weapons_m60e4","cup_weapons_m107","cup_weapons_makarov","cup_weapons_microuzi","cup_weapons_sa58","cup_weapons_saiga12k","cup_weapons_uk59",
  43. "cup_weapons_vss","cup_weapons_huntingrifle","cup_weapons_compact","cup_weapons_sa61","cup_weapons_pb_6p9","cup_weapons_m1014","cup_weapons_m110","cup_weapons_l7a2",
  44. "mas_veh_F_35C","mas_cars_hilux","mas_cars_lr","mas_hmmwv","mas_uh1y","mas_uh60m","cup_weapons_compatibility","mas_ural","asdg_jointrails"
  45. };
  46. randomSeed = 8080942;
  47. class Intel
  48. {
  49. timeOfChanges = 1800;
  50. startWeather = 0;
  51. startWind = 0.1;
  52. startWaves = 0.1;
  53. forecastWeather = 0;
  54. forecastWind = 0;
  55. forecastWaves = 0;
  56. forecastLightnings = 0;
  57. year = 2039;
  58. month = 6;
  59. day = 24;
  60. hour = 12;
  61. minute = 0;
  62. startFogDecay = 0.013;
  63. forecastFogDecay = 0.013;
  64. };
  65. class Groups
  66. {
  67. items = 61;
  68. class Item0
  69. {
  70. side="EAST";
  71. class Vehicles
  72. {
  73. items=1;
  74. class Item0
  75. {
  76. position[]={23035.055,16.284775,19349.832};
  77. placement=2;
  78. azimut=280;
  79. special="NONE";
  80. id=93;
  81. side="EAST";
  82. vehicle="O_Soldier_SL_F";
  83. leader=1;
  84. lock="UNLOCKED";
  85. rank="COLONEL";
  86. skill=1;
  87. };
  88. };
  89. class Waypoints
  90. {
  91. items=1;
  92. class Item0
  93. {
  94. position[]={23035.309,16.284775,19348.01};
  95. type="SENTRY";
  96. combatMode="RED";
  97. combat="STEALTH";
  98. class Effects
  99. {
  100. };
  101. showWP="NEVER";
  102. };
  103. };
  104. };
  105. class Item1
  106. {
  107. side="CIV";
  108. class Vehicles
  109. {
  110. items=1;
  111. class Item0
  112. {
  113. position[]={22130.646,7.6578922,19855.67};
  114. azimut=131.25957;
  115. special="NONE";
  116. id=10;
  117. side="CIV";
  118. vehicle="C_man_1";
  119. leader=1;
  120. lock="UNLOCKED";
  121. rank="COLONEL";
  122. skill=1;
  123. };
  124. };
  125. };
  126. class Item2
  127. {
  128. side="EAST";
  129. class Vehicles
  130. {
  131. items=1;
  132. class Item0
  133. {
  134. position[]={23069.475,16.271852,19177.129};
  135. azimut=140;
  136. special="NONE";
  137. id=11;
  138. side="EAST";
  139. vehicle="O_Soldier_SL_F";
  140. leader=1;
  141. lock="UNLOCKED";
  142. rank="COLONEL";
  143. skill=1;
  144. description="na zadore";
  145. };
  146. };
  147. class Waypoints
  148. {
  149. items=1;
  150. class Item0
  151. {
  152. position[]={23068.881,16.271852,19175.895};
  153. type="CYCLE";
  154. combatMode="RED";
  155. combat="AWARE";
  156. class Effects
  157. {
  158. };
  159. showWP="NEVER";
  160. };
  161. };
  162. };
  163. class Item3
  164. {
  165. side="EAST";
  166. class Vehicles
  167. {
  168. items=1;
  169. class Item0
  170. {
  171. position[]={23138.191,16.256777,19393.635};
  172. azimut=90;
  173. special="NONE";
  174. id=12;
  175. side="EAST";
  176. vehicle="O_Soldier_AR_F";
  177. leader=1;
  178. lock="UNLOCKED";
  179. rank="COLONEL";
  180. skill=1;
  181. description="na zadore";
  182. };
  183. };
  184. class Waypoints
  185. {
  186. items=1;
  187. class Item0
  188. {
  189. position[]={23138.201,16.256777,19391.447};
  190. type="CYCLE";
  191. combatMode="RED";
  192. combat="AWARE";
  193. class Effects
  194. {
  195. };
  196. showWP="NEVER";
  197. };
  198. };
  199. };
  200. class Item4
  201. {
  202. side="EAST";
  203. class Vehicles
  204. {
  205. items=1;
  206. class Item0
  207. {
  208. position[]={22816.883,16.207289,20193.377};
  209. azimut=15;
  210. special="NONE";
  211. id=13;
  212. side="EAST";
  213. vehicle="O_soldier_M_F";
  214. leader=1;
  215. lock="UNLOCKED";
  216. rank="COLONEL";
  217. skill=1;
  218. description="na zadore";
  219. };
  220. };
  221. class Waypoints
  222. {
  223. items=1;
  224. class Item0
  225. {
  226. position[]={22817.34,16.207289,20193};
  227. type="CYCLE";
  228. combatMode="RED";
  229. combat="AWARE";
  230. class Effects
  231. {
  232. };
  233. showWP="NEVER";
  234. };
  235. };
  236. };
  237. class Item5
  238. {
  239. side="EAST";
  240. class Vehicles
  241. {
  242. items=1;
  243. class Item0
  244. {
  245. position[]={22424.869,16.264851,20250.041};
  246. azimut=335;
  247. special="NONE";
  248. id=14;
  249. side="EAST";
  250. vehicle="O_Soldier_AR_F";
  251. leader=1;
  252. lock="UNLOCKED";
  253. rank="COLONEL";
  254. skill=1;
  255. description="na zadore";
  256. };
  257. };
  258. class Waypoints
  259. {
  260. items=1;
  261. class Item0
  262. {
  263. position[]={22424.35,16.264851,20249.625};
  264. type="CYCLE";
  265. combatMode="RED";
  266. combat="AWARE";
  267. class Effects
  268. {
  269. };
  270. showWP="NEVER";
  271. };
  272. };
  273. };
  274. class Item6
  275. {
  276. side="EAST";
  277. class Vehicles
  278. {
  279. items=1;
  280. class Item0
  281. {
  282. position[]={23035.455,16.284775,19373.059};
  283. placement=2;
  284. azimut=280;
  285. special="NONE";
  286. id=15;
  287. side="EAST";
  288. vehicle="O_Soldier_AR_F";
  289. leader=1;
  290. lock="UNLOCKED";
  291. rank="COLONEL";
  292. skill=1;
  293. };
  294. };
  295. class Waypoints
  296. {
  297. items=1;
  298. class Item0
  299. {
  300. position[]={23036.004,16.284775,19371.111};
  301. type="SENTRY";
  302. combatMode="RED";
  303. combat="STEALTH";
  304. class Effects
  305. {
  306. };
  307. showWP="NEVER";
  308. };
  309. };
  310. };
  311. class Item7
  312. {
  313. side="EAST";
  314. class Vehicles
  315. {
  316. items=1;
  317. class Item0
  318. {
  319. position[]={23035.793,16.284767,19399.111};
  320. placement=2;
  321. azimut=265;
  322. special="NONE";
  323. id=16;
  324. side="EAST";
  325. vehicle="O_Soldier_AR_F";
  326. leader=1;
  327. lock="UNLOCKED";
  328. rank="COLONEL";
  329. skill=1;
  330. };
  331. };
  332. class Waypoints
  333. {
  334. items=1;
  335. class Item0
  336. {
  337. position[]={23036.424,16.284767,19397.574};
  338. type="SENTRY";
  339. combatMode="RED";
  340. combat="STEALTH";
  341. class Effects
  342. {
  343. };
  344. showWP="NEVER";
  345. };
  346. };
  347. };
  348. class Item8
  349. {
  350. side="EAST";
  351. class Vehicles
  352. {
  353. items=1;
  354. class Item0
  355. {
  356. position[]={22563.867,16.26581,20274.58};
  357. special="NONE";
  358. id=17;
  359. side="EAST";
  360. vehicle="O_soldier_M_F";
  361. leader=1;
  362. lock="UNLOCKED";
  363. rank="COLONEL";
  364. skill=1;
  365. description="na zadore";
  366. };
  367. };
  368. class Waypoints
  369. {
  370. items=1;
  371. class Item0
  372. {
  373. position[]={22564.457,16.26581,20274.631};
  374. type="CYCLE";
  375. combatMode="RED";
  376. combat="AWARE";
  377. class Effects
  378. {
  379. };
  380. showWP="NEVER";
  381. };
  382. };
  383. };
  384. class Item9
  385. {
  386. side="EAST";
  387. class Vehicles
  388. {
  389. items=1;
  390. class Item0
  391. {
  392. position[]={23027.262,16.261002,19953.234};
  393. azimut=50;
  394. special="NONE";
  395. id=18;
  396. side="EAST";
  397. vehicle="O_Soldier_AR_F";
  398. leader=1;
  399. lock="UNLOCKED";
  400. rank="COLONEL";
  401. skill=1;
  402. description="na zadore";
  403. };
  404. };
  405. class Waypoints
  406. {
  407. items=1;
  408. class Item0
  409. {
  410. position[]={23027.537,16.261002,19952.688};
  411. type="CYCLE";
  412. combatMode="RED";
  413. combat="AWARE";
  414. class Effects
  415. {
  416. };
  417. showWP="NEVER";
  418. };
  419. };
  420. };
  421. class Item10
  422. {
  423. side="EAST";
  424. class Vehicles
  425. {
  426. items=1;
  427. class Item0
  428. {
  429. position[]={22456.602,6.2847137,19418.314};
  430. placement=5;
  431. azimut=180;
  432. special="NONE";
  433. id=19;
  434. side="EAST";
  435. vehicle="O_Soldier_AR_F";
  436. leader=1;
  437. lock="UNLOCKED";
  438. rank="COLONEL";
  439. skill=1;
  440. };
  441. };
  442. class Waypoints
  443. {
  444. items=1;
  445. class Item0
  446. {
  447. position[]={22455.932,6.2847137,19410.299};
  448. type="CYCLE";
  449. combatMode="RED";
  450. combat="AWARE";
  451. class Effects
  452. {
  453. };
  454. showWP="NEVER";
  455. };
  456. };
  457. };
  458. class Item11
  459. {
  460. side="EAST";
  461. class Vehicles
  462. {
  463. items=1;
  464. class Item0
  465. {
  466. position[]={22480.467,6.2847137,19417.648};
  467. placement=5;
  468. azimut=180;
  469. special="NONE";
  470. id=20;
  471. side="EAST";
  472. vehicle="O_Soldier_AR_F";
  473. leader=1;
  474. lock="UNLOCKED";
  475. rank="COLONEL";
  476. skill=1;
  477. };
  478. };
  479. class Waypoints
  480. {
  481. items=1;
  482. class Item0
  483. {
  484. position[]={22486.775,6.2847137,19410.533};
  485. type="CYCLE";
  486. combatMode="RED";
  487. combat="AWARE";
  488. class Effects
  489. {
  490. };
  491. showWP="NEVER";
  492. };
  493. };
  494. };
  495. class Item12
  496. {
  497. side="EAST";
  498. class Vehicles
  499. {
  500. items=1;
  501. class Item0
  502. {
  503. position[]={22214.371,6.2847137,19549.723};
  504. placement=5;
  505. azimut=85;
  506. special="NONE";
  507. id=21;
  508. side="EAST";
  509. vehicle="O_Soldier_AR_F";
  510. leader=1;
  511. lock="UNLOCKED";
  512. rank="COLONEL";
  513. skill=1;
  514. };
  515. };
  516. class Waypoints
  517. {
  518. items=1;
  519. class Item0
  520. {
  521. position[]={22228.414,6.2847137,19547.695};
  522. type="CYCLE";
  523. combatMode="RED";
  524. combat="STEALTH";
  525. class Effects
  526. {
  527. };
  528. showWP="NEVER";
  529. };
  530. };
  531. };
  532. class Item13
  533. {
  534. side="EAST";
  535. class Vehicles
  536. {
  537. items=1;
  538. class Item0
  539. {
  540. position[]={22541.111,6.2847137,19721.674};
  541. placement=5;
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  2186. };
  2187. };
  2188. class Waypoints
  2189. {
  2190. items=1;
  2191. class Item0
  2192. {
  2193. position[]={22523.111,6.2847137,19637.131};
  2194. type="CYCLE";
  2195. combatMode="RED";
  2196. combat="STEALTH";
  2197. class Effects
  2198. {
  2199. };
  2200. showWP="NEVER";
  2201. };
  2202. };
  2203. };
  2204. class Item59
  2205. {
  2206. side="EAST";
  2207. class Vehicles
  2208. {
  2209. items=1;
  2210. class Item0
  2211. {
  2212. position[]={22257.465,6.2847137,19682.615};
  2213. placement=5;
  2214. azimut=90;
  2215. special="NONE";
  2216. id=68;
  2217. side="EAST";
  2218. vehicle="O_Soldier_AR_F";
  2219. leader=1;
  2220. lock="UNLOCKED";
  2221. rank="COLONEL";
  2222. skill=1;
  2223. };
  2224. };
  2225. class Waypoints
  2226. {
  2227. items=1;
  2228. class Item0
  2229. {
  2230. position[]={22271.508,6.2847137,19680.588};
  2231. type="CYCLE";
  2232. combatMode="RED";
  2233. combat="STEALTH";
  2234. class Effects
  2235. {
  2236. };
  2237. showWP="NEVER";
  2238. };
  2239. };
  2240. };
  2241. class Item60
  2242. {
  2243. side = "GUER";
  2244. class Vehicles
  2245. {
  2246. items = 60;
  2247. class Item0
  2248. {
  2249. position[] = {13237.2,20.6604,11705.3};
  2250. special = "NONE";
  2251. id = 0;
  2252. side = "GUER";
  2253. vehicle = "Exile_Unit_GhostPlayer";
  2254. player = "PLAY CDG";
  2255. leader = 1;
  2256. skill = 0.6;
  2257. };
  2258. class Item1
  2259. {
  2260. position[] = {13234.7,19.5785,11705.5};
  2261. special = "NONE";
  2262. id = 1;
  2263. side = "GUER";
  2264. vehicle = "Exile_Unit_GhostPlayer";
  2265. player = "PLAY CDG";
  2266. skill = 0.6;
  2267. };
  2268. class Item2
  2269. {
  2270. position[] = {13232.7,18.7068,11705.6};
  2271. special = "NONE";
  2272. id = 2;
  2273. side = "GUER";
  2274. vehicle = "Exile_Unit_GhostPlayer";
  2275. player = "PLAY CDG";
  2276. skill = 0.6;
  2277. };
  2278. class Item3
  2279. {
  2280. position[] = {13230.8,17.9842,11705.5};
  2281. special = "NONE";
  2282. id = 3;
  2283. side = "GUER";
  2284. vehicle = "Exile_Unit_GhostPlayer";
  2285. player = "PLAY CDG";
  2286. skill = 0.6;
  2287. };
  2288. class Item4
  2289. {
  2290. position[] = {13228.8,17.412,11705.3};
  2291. special = "NONE";
  2292. id = 4;
  2293. side = "GUER";
  2294. vehicle = "Exile_Unit_GhostPlayer";
  2295. player = "PLAY CDG";
  2296. skill = 0.6;
  2297. };
  2298. class Item5
  2299. {
  2300. position[] = {13226.9,16.9565,11705.5};
  2301. special = "NONE";
  2302. id = 5;
  2303. side = "GUER";
  2304. vehicle = "Exile_Unit_GhostPlayer";
  2305. player = "PLAY CDG";
  2306. skill = 0.6;
  2307. };
  2308. class Item6
  2309. {
  2310. position[] = {13225.3,16.5386,11705};
  2311. special = "NONE";
  2312. id = 6;
  2313. side = "GUER";
  2314. vehicle = "Exile_Unit_GhostPlayer";
  2315. player = "PLAY CDG";
  2316. skill = 0.6;
  2317. };
  2318. class Item7
  2319. {
  2320. position[] = {13223.5,16.1391,11705.5};
  2321. special = "NONE";
  2322. id = 7;
  2323. side = "GUER";
  2324. vehicle = "Exile_Unit_GhostPlayer";
  2325. player = "PLAY CDG";
  2326. skill = 0.6;
  2327. };
  2328. class Item8
  2329. {
  2330. position[] = {13221.4,15.754,11705.3};
  2331. special = "NONE";
  2332. id = 8;
  2333. side = "GUER";
  2334. vehicle = "Exile_Unit_GhostPlayer";
  2335. player = "PLAY CDG";
  2336. skill = 0.6;
  2337. };
  2338. class Item9
  2339. {
  2340. position[] = {13219.7,15.484,11705.4};
  2341. special = "NONE";
  2342. id = 9;
  2343. side = "GUER";
  2344. vehicle = "Exile_Unit_GhostPlayer";
  2345. player = "PLAY CDG";
  2346. skill = 0.6;
  2347. };
  2348. class Item10
  2349. {
  2350. position[] = {13237.4,20.351,11702.8};
  2351. special = "NONE";
  2352. id = 10;
  2353. side = "GUER";
  2354. vehicle = "Exile_Unit_GhostPlayer";
  2355. player = "PLAY CDG";
  2356. skill = 0.6;
  2357. };
  2358. class Item11
  2359. {
  2360. position[] = {13235.4,19.4819,11703.1};
  2361. special = "NONE";
  2362. id = 11;
  2363. side = "GUER";
  2364. vehicle = "Exile_Unit_GhostPlayer";
  2365. player = "PLAY CDG";
  2366. skill = 0.6;
  2367. };
  2368. class Item12
  2369. {
  2370. position[] = {13233.3,18.6751,11702.9};
  2371. special = "NONE";
  2372. id = 12;
  2373. side = "GUER";
  2374. vehicle = "Exile_Unit_GhostPlayer";
  2375. player = "PLAY CDG";
  2376. skill = 0.6;
  2377. };
  2378. class Item13
  2379. {
  2380. position[] = {13231.2,18.034,11703.2};
  2381. special = "NONE";
  2382. id = 13;
  2383. side = "GUER";
  2384. vehicle = "Exile_Unit_GhostPlayer";
  2385. player = "PLAY CDG";
  2386. skill = 0.6;
  2387. };
  2388. class Item14
  2389. {
  2390. position[] = {13229.3,17.4507,11703.1};
  2391. special = "NONE";
  2392. id = 14;
  2393. side = "GUER";
  2394. vehicle = "Exile_Unit_GhostPlayer";
  2395. player = "PLAY CDG";
  2396. skill = 0.6;
  2397. };
  2398. class Item15
  2399. {
  2400. position[] = {13227.6,17.0448,11703};
  2401. special = "NONE";
  2402. id = 15;
  2403. side = "GUER";
  2404. vehicle = "Exile_Unit_GhostPlayer";
  2405. player = "PLAY CDG";
  2406. skill = 0.6;
  2407. };
  2408. class Item16
  2409. {
  2410. position[] = {13225.4,16.5472,11703.1};
  2411. special = "NONE";
  2412. id = 16;
  2413. side = "GUER";
  2414. vehicle = "Exile_Unit_GhostPlayer";
  2415. player = "PLAY CDG";
  2416. skill = 0.6;
  2417. };
  2418. class Item17
  2419. {
  2420. position[] = {13223.6,16.1577,11703.1};
  2421. special = "NONE";
  2422. id = 17;
  2423. side = "GUER";
  2424. vehicle = "Exile_Unit_GhostPlayer";
  2425. player = "PLAY CDG";
  2426. skill = 0.6;
  2427. };
  2428. class Item18
  2429. {
  2430. position[] = {13221.9,15.8202,11703.2};
  2431. special = "NONE";
  2432. id = 18;
  2433. side = "GUER";
  2434. vehicle = "Exile_Unit_GhostPlayer";
  2435. player = "PLAY CDG";
  2436. skill = 0.6;
  2437. };
  2438. class Item19
  2439. {
  2440. position[] = {13219.5,15.4603,11703.2};
  2441. special = "NONE";
  2442. id = 19;
  2443. side = "GUER";
  2444. vehicle = "Exile_Unit_GhostPlayer";
  2445. player = "PLAY CDG";
  2446. skill = 0.6;
  2447. };
  2448. class Item20
  2449. {
  2450. position[] = {13237.7,20.1227,11700.9};
  2451. special = "NONE";
  2452. id = 20;
  2453. side = "GUER";
  2454. vehicle = "Exile_Unit_GhostPlayer";
  2455. player = "PLAY CDG";
  2456. skill = 0.6;
  2457. };
  2458. class Item21
  2459. {
  2460. position[] = {13235.2,19.2437,11701};
  2461. special = "NONE";
  2462. id = 21;
  2463. side = "GUER";
  2464. vehicle = "Exile_Unit_GhostPlayer";
  2465. player = "PLAY CDG";
  2466. skill = 0.6;
  2467. };
  2468. class Item22
  2469. {
  2470. position[] = {13233,18.5339,11701};
  2471. special = "NONE";
  2472. id = 22;
  2473. side = "GUER";
  2474. vehicle = "Exile_Unit_GhostPlayer";
  2475. player = "PLAY CDG";
  2476. skill = 0.6;
  2477. };
  2478. class Item23
  2479. {
  2480. position[] = {13230.8,17.8125,11701.1};
  2481. special = "NONE";
  2482. id = 23;
  2483. side = "GUER";
  2484. vehicle = "Exile_Unit_GhostPlayer";
  2485. player = "PLAY CDG";
  2486. skill = 0.6;
  2487. };
  2488. class Item24
  2489. {
  2490. position[] = {13229.1,17.3493,11701};
  2491. special = "NONE";
  2492. id = 24;
  2493. side = "GUER";
  2494. vehicle = "Exile_Unit_GhostPlayer";
  2495. player = "PLAY CDG";
  2496. skill = 0.6;
  2497. };
  2498. class Item25
  2499. {
  2500. position[] = {13227.4,16.9689,11701.1};
  2501. special = "NONE";
  2502. id = 25;
  2503. side = "GUER";
  2504. vehicle = "Exile_Unit_GhostPlayer";
  2505. player = "PLAY CDG";
  2506. skill = 0.6;
  2507. };
  2508. class Item26
  2509. {
  2510. position[] = {13225.3,16.5174,11701.2};
  2511. special = "NONE";
  2512. id = 26;
  2513. side = "GUER";
  2514. vehicle = "Exile_Unit_GhostPlayer";
  2515. player = "PLAY CDG";
  2516. skill = 0.6;
  2517. };
  2518. class Item27
  2519. {
  2520. position[] = {13223.4,16.1155,11701.3};
  2521. special = "NONE";
  2522. id = 27;
  2523. side = "GUER";
  2524. vehicle = "Exile_Unit_GhostPlayer";
  2525. player = "PLAY CDG";
  2526. skill = 0.6;
  2527. };
  2528. class Item28
  2529. {
  2530. position[] = {13221.5,15.7518,11701.2};
  2531. special = "NONE";
  2532. id = 28;
  2533. side = "GUER";
  2534. vehicle = "Exile_Unit_GhostPlayer";
  2535. player = "PLAY CDG";
  2536. skill = 0.6;
  2537. };
  2538. class Item29
  2539. {
  2540. position[] = {13219.3,15.3845,11701.3};
  2541. special = "NONE";
  2542. id = 29;
  2543. side = "GUER";
  2544. vehicle = "Exile_Unit_GhostPlayer";
  2545. player = "PLAY CDG";
  2546. skill = 0.6;
  2547. };
  2548. class Item30
  2549. {
  2550. position[] = {13237.9,19.7959,11699.1};
  2551. special = "NONE";
  2552. id = 30;
  2553. side = "GUER";
  2554. vehicle = "Exile_Unit_GhostPlayer";
  2555. player = "PLAY CDG";
  2556. skill = 0.6;
  2557. };
  2558. class Item31
  2559. {
  2560. position[] = {13235.1,18.9726,11698.9};
  2561. special = "NONE";
  2562. id = 31;
  2563. side = "GUER";
  2564. vehicle = "Exile_Unit_GhostPlayer";
  2565. player = "PLAY CDG";
  2566. skill = 0.6;
  2567. };
  2568. class Item32
  2569. {
  2570. position[] = {13232.8,18.2659,11699};
  2571. special = "NONE";
  2572. id = 32;
  2573. side = "GUER";
  2574. vehicle = "Exile_Unit_GhostPlayer";
  2575. player = "PLAY CDG";
  2576. skill = 0.6;
  2577. };
  2578. class Item33
  2579. {
  2580. position[] = {13230.5,17.5997,11699.1};
  2581. special = "NONE";
  2582. id = 33;
  2583. side = "GUER";
  2584. vehicle = "Exile_Unit_GhostPlayer";
  2585. player = "PLAY CDG";
  2586. skill = 0.6;
  2587. };
  2588. class Item34
  2589. {
  2590. position[] = {13228.8,17.2531,11699};
  2591. special = "NONE";
  2592. id = 34;
  2593. side = "GUER";
  2594. vehicle = "Exile_Unit_GhostPlayer";
  2595. player = "PLAY CDG";
  2596. skill = 0.6;
  2597. };
  2598. class Item35
  2599. {
  2600. position[] = {13227.3,16.9247,11698.9};
  2601. special = "NONE";
  2602. id = 35;
  2603. side = "GUER";
  2604. vehicle = "Exile_Unit_GhostPlayer";
  2605. player = "PLAY CDG";
  2606. skill = 0.6;
  2607. };
  2608. class Item36
  2609. {
  2610. position[] = {13225.1,16.4482,11698.9};
  2611. special = "NONE";
  2612. id = 36;
  2613. side = "GUER";
  2614. vehicle = "Exile_Unit_GhostPlayer";
  2615. player = "PLAY CDG";
  2616. skill = 0.6;
  2617. };
  2618. class Item37
  2619. {
  2620. position[] = {13223.2,16.0434,11699.1};
  2621. special = "NONE";
  2622. id = 37;
  2623. side = "GUER";
  2624. vehicle = "Exile_Unit_GhostPlayer";
  2625. player = "PLAY CDG";
  2626. skill = 0.6;
  2627. };
  2628. class Item38
  2629. {
  2630. position[] = {13221.8,15.7562,11699};
  2631. special = "NONE";
  2632. id = 38;
  2633. side = "GUER";
  2634. vehicle = "Exile_Unit_GhostPlayer";
  2635. player = "PLAY CDG";
  2636. skill = 0.6;
  2637. };
  2638. class Item39
  2639. {
  2640. position[] = {13219.4,15.3508,11699.2};
  2641. special = "NONE";
  2642. id = 39;
  2643. side = "GUER";
  2644. vehicle = "Exile_Unit_GhostPlayer";
  2645. player = "PLAY CDG";
  2646. skill = 0.6;
  2647. };
  2648. class Item40
  2649. {
  2650. position[] = {13237.9,19.4544,11696.9};
  2651. special = "NONE";
  2652. id = 40;
  2653. side = "GUER";
  2654. vehicle = "Exile_Unit_GhostPlayer";
  2655. player = "PLAY CDG";
  2656. skill = 0.6;
  2657. };
  2658. class Item41
  2659. {
  2660. position[] = {13236.3,19.0657,11697};
  2661. special = "NONE";
  2662. id = 41;
  2663. side = "GUER";
  2664. vehicle = "Exile_Unit_GhostPlayer";
  2665. player = "PLAY CDG";
  2666. skill = 0.6;
  2667. };
  2668. class Item42
  2669. {
  2670. position[] = {13234.5,18.4984,11697.1};
  2671. special = "NONE";
  2672. id = 42;
  2673. side = "GUER";
  2674. vehicle = "Exile_Unit_GhostPlayer";
  2675. player = "PLAY CDG";
  2676. skill = 0.6;
  2677. };
  2678. class Item43
  2679. {
  2680. position[] = {13232.3,17.8958,11697.1};
  2681. special = "NONE";
  2682. id = 43;
  2683. side = "GUER";
  2684. vehicle = "Exile_Unit_GhostPlayer";
  2685. player = "PLAY CDG";
  2686. skill = 0.6;
  2687. };
  2688. class Item44
  2689. {
  2690. position[] = {13230.1,17.4994,11697.1};
  2691. special = "NONE";
  2692. id = 44;
  2693. side = "GUER";
  2694. vehicle = "Exile_Unit_GhostPlayer";
  2695. player = "PLAY CDG";
  2696. skill = 0.6;
  2697. };
  2698. class Item45
  2699. {
  2700. position[] = {13227.7,16.9878,11697.2};
  2701. special = "NONE";
  2702. id = 45;
  2703. side = "GUER";
  2704. vehicle = "Exile_Unit_GhostPlayer";
  2705. player = "PLAY CDG";
  2706. skill = 0.6;
  2707. };
  2708. class Item46
  2709. {
  2710. position[] = {13225.6,16.549,11697.3};
  2711. special = "NONE";
  2712. id = 46;
  2713. side = "GUER";
  2714. vehicle = "Exile_Unit_GhostPlayer";
  2715. player = "PLAY CDG";
  2716. skill = 0.6;
  2717. };
  2718. class Item47
  2719. {
  2720. position[] = {13224.1,16.1861,11697.2};
  2721. special = "NONE";
  2722. id = 47;
  2723. side = "GUER";
  2724. vehicle = "Exile_Unit_GhostPlayer";
  2725. player = "PLAY CDG";
  2726. skill = 0.6;
  2727. };
  2728. class Item48
  2729. {
  2730. position[] = {13221.9,15.7045,11697.1};
  2731. special = "NONE";
  2732. id = 48;
  2733. side = "GUER";
  2734. vehicle = "Exile_Unit_GhostPlayer";
  2735. player = "PLAY CDG";
  2736. skill = 0.6;
  2737. };
  2738. class Item49
  2739. {
  2740. position[] = {13220,15.3857,11697.3};
  2741. special = "NONE";
  2742. id = 49;
  2743. side = "GUER";
  2744. vehicle = "Exile_Unit_GhostPlayer";
  2745. player = "PLAY CDG";
  2746. skill = 0.6;
  2747. };
  2748. class Item50
  2749. {
  2750. position[] = {13237.9,19.1099,11694.8};
  2751. special = "NONE";
  2752. id = 50;
  2753. side = "GUER";
  2754. vehicle = "Exile_Unit_GhostPlayer";
  2755. player = "PLAY CDG";
  2756. skill = 0.6;
  2757. };
  2758. class Item51
  2759. {
  2760. position[] = {13236.6,18.8243,11694.8};
  2761. special = "NONE";
  2762. id = 51;
  2763. side = "GUER";
  2764. vehicle = "Exile_Unit_GhostPlayer";
  2765. player = "PLAY CDG";
  2766. skill = 0.6;
  2767. };
  2768. class Item52
  2769. {
  2770. position[] = {13234.6,18.2603,11695};
  2771. special = "NONE";
  2772. id = 52;
  2773. side = "GUER";
  2774. vehicle = "Exile_Unit_GhostPlayer";
  2775. player = "PLAY CDG";
  2776. skill = 0.6;
  2777. };
  2778. class Item53
  2779. {
  2780. position[] = {13232.5,17.8963,11695.1};
  2781. special = "NONE";
  2782. id = 53;
  2783. side = "GUER";
  2784. vehicle = "Exile_Unit_GhostPlayer";
  2785. player = "PLAY CDG";
  2786. skill = 0.6;
  2787. };
  2788. class Item54
  2789. {
  2790. position[] = {13230.5,17.54,11695};
  2791. special = "NONE";
  2792. id = 54;
  2793. side = "GUER";
  2794. vehicle = "Exile_Unit_GhostPlayer";
  2795. player = "PLAY CDG";
  2796. skill = 0.6;
  2797. };
  2798. class Item55
  2799. {
  2800. position[] = {13227.8,16.9824,11695.1};
  2801. special = "NONE";
  2802. id = 55;
  2803. side = "GUER";
  2804. vehicle = "Exile_Unit_GhostPlayer";
  2805. player = "PLAY CDG";
  2806. skill = 0.6;
  2807. };
  2808. class Item56
  2809. {
  2810. position[] = {13225.9,16.5588,11695.3};
  2811. special = "NONE";
  2812. id = 56;
  2813. side = "GUER";
  2814. vehicle = "Exile_Unit_GhostPlayer";
  2815. player = "PLAY CDG";
  2816. skill = 0.6;
  2817. };
  2818. class Item57
  2819. {
  2820. position[] = {13223.7,16.0262,11695.3};
  2821. special = "NONE";
  2822. id = 57;
  2823. side = "GUER";
  2824. vehicle = "Exile_Unit_GhostPlayer";
  2825. player = "PLAY CDG";
  2826. skill = 0.6;
  2827. };
  2828. class Item58
  2829. {
  2830. position[] = {13221.8,15.6321,11695.3};
  2831. special = "NONE";
  2832. id = 58;
  2833. side = "GUER";
  2834. vehicle = "Exile_Unit_GhostPlayer";
  2835. player = "PLAY CDG";
  2836. skill = 0.6;
  2837. };
  2838. class Item59
  2839. {
  2840. position[] = {13219.2,15.1866,11695.6};
  2841. special = "NONE";
  2842. id = 59;
  2843. side = "GUER";
  2844. vehicle = "Exile_Unit_GhostPlayer";
  2845. player = "PLAY CDG";
  2846. skill = 0.6;
  2847. };
  2848. };
  2849. };
  2850. };
  2851. class Markers
  2852. {
  2853. items = 28;
  2854. class Item0
  2855. {
  2856. position[]={17229,0,7259};
  2857. name="SpawnByelov";
  2858. text="Byelov";
  2859. type="ExileSpawnZone";
  2860. };
  2861. class Item1
  2862. {
  2863. position[]={9426.7539,127.57753,19336.086};
  2864. name="SpawnKameni";
  2865. text="Kameni";
  2866. type="ExileSpawnZone";
  2867. };
  2868. class Item2
  2869. {
  2870. position[]={9325.3584,6.1726074,14041.37};
  2871. name="SpawnApshironks";
  2872. text="Apshironks";
  2873. type="ExileSpawnZone";
  2874. };
  2875. class Item3
  2876. {
  2877. position[]={3640.7959,36.086853,7496.9639};
  2878. name="SpawnMitrovice";
  2879. text="Mitrovice";
  2880. type="ExileSpawnZone";
  2881. };
  2882. class Item4
  2883. {
  2884. position[]={15269,0,16144};
  2885. name="SpawnSevastopol";
  2886. text="Sevastopol";
  2887. type="ExileSpawnZone";
  2888. };
  2889. class Item5
  2890. {
  2891. position[] = {10341,0,1341};
  2892. name = "SpawnMarina";
  2893. text = "Marina";
  2894. type = "ExileSpawnZone";
  2895. };
  2896. class Item6
  2897. {
  2898. position[] = {10605,0,6545};
  2899. name = "SpawnKomarovo";
  2900. text = "Komarovo";
  2901. type = "ExileSpawnZone";
  2902. };
  2903. class Item7
  2904. {
  2905. position[] = {12639,0,11910};
  2906. name = "SpawnEtanovsk";
  2907. text = "Etanovsk";
  2908. type = "ExileSpawnZone";
  2909. };
  2910. class Item8
  2911. {
  2912. position[] = {15301,0,9262};
  2913. name = "TraderCityMarker";
  2914. text = "Trader City";
  2915. markerType = "ELLIPSE";
  2916. type = "ExileTraderZone";
  2917. colorName = "ColorBlue";
  2918. fillName = "SolidBorder";
  2919. a = 100;
  2920. b = 100;
  2921. drawBorder = 1;
  2922. };
  2923. class Item9
  2924. {
  2925. position[]={15301,0,9262};
  2926. name="trader_01";
  2927. text="Trader City";
  2928. type="mil_dot";
  2929. colorName="ColorBlack";
  2930. a=1;
  2931. b=1;
  2932. };
  2933. class Item10
  2934. {
  2935. position[] = {11700,0,15206};
  2936. name = "TraderZoneLypestok";
  2937. text = "Trader City";
  2938. markerType = "ELLIPSE";
  2939. type = "ExileTraderZone";
  2940. colorName = "ColorBlue";
  2941. fillName = "SolidBorder";
  2942. a = 100;
  2943. b = 100;
  2944. drawBorder = 1;
  2945. };
  2946. class Item11
  2947. {
  2948. position[]={11700,0,15206};
  2949. name="trader_02";
  2950. text="Trader City";
  2951. type="mil_dot";
  2952. colorName="ColorBlack";
  2953. a=1;
  2954. b=1;
  2955. };
  2956. class Item12
  2957. {
  2958. position[] = {5548,0,8763};
  2959. name = "TraderZoneBilgrad";
  2960. text = "Trader City";
  2961. markerType = "ELLIPSE";
  2962. type = "ExileTraderZone";
  2963. colorName = "ColorBlue";
  2964. fillName = "SolidBorder";
  2965. a = 100;
  2966. b = 100;
  2967. drawBorder = 1;
  2968. };
  2969. class Item13
  2970. {
  2971. position[]={5548,0,8763};
  2972. name="trader_03";
  2973. text="Trader City";
  2974. type="mil_dot";
  2975. colorName="ColorBlack";
  2976. a=1;
  2977. b=1;
  2978. };
  2979. class Item14
  2980. {
  2981. position[] = {7371,0,4305};
  2982. name = "TraderZoneBranibor";
  2983. text = "Trader City";
  2984. markerType = "ELLIPSE";
  2985. type = "ExileTraderZone";
  2986. colorName = "ColorBlue";
  2987. fillName = "SolidBorder";
  2988. a = 100;
  2989. b = 100;
  2990. drawBorder = 1;
  2991. };
  2992. class Item15
  2993. {
  2994. position[]={7371,0,4305};
  2995. name="trader_04";
  2996. text="Trader City";
  2997. type="mil_dot";
  2998. colorName="ColorBlack";
  2999. a=1;
  3000. b=1;
  3001. };
  3002. class Item16
  3003. {
  3004. position[] = {6818,0,8536};
  3005. name = "TraderZoneKraznomensk";
  3006. text = "Air Trader";
  3007. markerType = "ELLIPSE";
  3008. type = "ExileTraderZone";
  3009. colorName = "ColorBlue";
  3010. fillName = "SolidBorder";
  3011. a = 50;
  3012. b = 50;
  3013. drawBorder = 1;
  3014. };
  3015. class Item17
  3016. {
  3017. position[]={6818,0,8536};
  3018. name="trader_05";
  3019. text="Air Trader";
  3020. type="mil_dot";
  3021. colorName="ColorBlack";
  3022. a=1;
  3023. b=1;
  3024. };
  3025. class Item18
  3026. {
  3027. position[] = {16516,0,10168};
  3028. name = "TraderZoneDubovo";
  3029. text = "Air Trader";
  3030. markerType = "ELLIPSE";
  3031. type = "ExileTraderZone";
  3032. colorName = "ColorBlue";
  3033. fillName = "SolidBorder";
  3034. a = 50;
  3035. b = 50;
  3036. drawBorder = 1;
  3037. };
  3038. class Item19
  3039. {
  3040. position[]={16516,0,10168};
  3041. name="trader_06";
  3042. text="Air Trader";
  3043. type="mil_dot";
  3044. colorName="ColorBlack";
  3045. a=1;
  3046. b=1;
  3047. };
  3048. class Item20
  3049. {
  3050. position[] = {10427,0,5803};
  3051. name = "TraderZoneDubovo";
  3052. text = "Boat Trader";
  3053. markerType = "ELLIPSE";
  3054. type = "ExileTraderZone";
  3055. colorName = "ColorBlue";
  3056. fillName = "SolidBorder";
  3057. a = 50;
  3058. b = 50;
  3059. drawBorder = 1;
  3060. };
  3061. class Item21
  3062. {
  3063. position[]={10427,0,5803};
  3064. name="trader_07";
  3065. text="Boat Trader";
  3066. type="mil_dot";
  3067. colorName="ColorBlack";
  3068. a=1;
  3069. b=1;
  3070. };
  3071. class Item22
  3072. {
  3073. position[] = {17295,0,12894};
  3074. name = "TraderZoneDubovo";
  3075. text = "Boat Trader";
  3076. markerType = "ELLIPSE";
  3077. type = "ExileTraderZone";
  3078. colorName = "ColorBlue";
  3079. fillName = "SolidBorder";
  3080. a = 50;
  3081. b = 50;
  3082. drawBorder = 1;
  3083. };
  3084. class Item23
  3085. {
  3086. position[]={17295,0,12894};
  3087. name="trader_08";
  3088. text="Boat Trader";
  3089. type="mil_dot";
  3090. colorName="ColorBlack";
  3091. a=1;
  3092. b=1;
  3093. };
  3094. class Item24
  3095. {
  3096. position[]={2674,0,17228};
  3097. name="SpawnBoleslava";
  3098. text="Boleslava";
  3099. type="ExileSpawnZone";
  3100. };
  3101. class Item25
  3102. {
  3103. position[]={12431.3,0,13387.7};
  3104. name="BlackMarketTrader";
  3105. text="Bandit Trader";
  3106. type="mil_dot";
  3107. colorName="ColorBlack";
  3108. a=1;
  3109. b=1;
  3110. };
  3111. class Item26
  3112. {
  3113. position[]={7657.51,0,7394.34};
  3114. name="BlackMarketTrader";
  3115. text="Bandit Trader";
  3116. type="mil_dot";
  3117. colorName="ColorBlack";
  3118. a=1;
  3119. b=1;
  3120. };
  3121. class Item27
  3122. {
  3123. position[]={3778.75,0,18139.4};
  3124. name="BlackMarketTrader";
  3125. text="Bandit Trader";
  3126. type="mil_dot";
  3127. colorName="ColorBlack";
  3128. a=1;
  3129. b=1;
  3130. };
  3131. };
  3132. };
  3133. class Intro
  3134. {
  3135. addOns[] = {"ori_taviana"};
  3136. addOnsAuto[] = {"ori_taviana"};
  3137. randomSeed = 3611332;
  3138. class Intel
  3139. {
  3140. timeOfChanges = 1800;
  3141. startWeather = 0.3;
  3142. startWind = 0.1;
  3143. startWaves = 0.1;
  3144. forecastWeather = 0.3;
  3145. forecastWind = 0.1;
  3146. forecastWaves = 0.1;
  3147. forecastLightnings = 0.1;
  3148. year = 2035;
  3149. month = 6;
  3150. day = 24;
  3151. hour = 12;
  3152. minute = 0;
  3153. startFogDecay = 0.013;
  3154. forecastFogDecay = 0.013;
  3155. };
  3156. };
  3157. class OutroWin
  3158. {
  3159. addOns[] = {"ori_taviana"};
  3160. addOnsAuto[] = {"ori_taviana"};
  3161. randomSeed = 15572598;
  3162. class Intel
  3163. {
  3164. timeOfChanges = 1800;
  3165. startWeather = 0.3;
  3166. startWind = 0.1;
  3167. startWaves = 0.1;
  3168. forecastWeather = 0.3;
  3169. forecastWind = 0.1;
  3170. forecastWaves = 0.1;
  3171. forecastLightnings = 0.1;
  3172. year = 2035;
  3173. month = 6;
  3174. day = 24;
  3175. hour = 12;
  3176. minute = 0;
  3177. startFogDecay = 0.013;
  3178. forecastFogDecay = 0.013;
  3179. };
  3180. };
  3181. class OutroLoose
  3182. {
  3183. addOns[] = {"ori_taviana"};
  3184. addOnsAuto[] = {"ori_taviana"};
  3185. randomSeed = 13194853;
  3186. class Intel
  3187. {
  3188. timeOfChanges = 1800;
  3189. startWeather = 0.3;
  3190. startWind = 0.1;
  3191. startWaves = 0.1;
  3192. forecastWeather = 0.3;
  3193. forecastWind = 0.1;
  3194. forecastWaves = 0.1;
  3195. forecastLightnings = 0.1;
  3196. year = 2035;
  3197. month = 6;
  3198. day = 24;
  3199. hour = 12;
  3200. minute = 0;
  3201. startFogDecay = 0.013;
  3202. forecastFogDecay = 0.013;
  3203. };
  3204. };
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