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MjnMixael

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Nov 18th, 2012
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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.6.15
  6. Passed cmdline options:
  7. -spec_exp 5.5
  8. -ogl_spec 30
  9. -spec_static 0.4
  10. -spec_point 0.3
  11. -spec_tube 0.2
  12. -ambient_factor 100.5
  13. -missile_lighting
  14. -no_emissive_light
  15. -3dshockwave
  16. -soft_particles
  17. -post_process
  18. -bloom_intensity 42
  19. -fxaa
  20. -fxaa_preset 2
  21. -fb_explosions
  22. -dualscanlines
  23. -rearm_timer
  24. -targetinfo
  25. -3dwarp
  26. -ship_choice_3d
  27. -weapon_choice_3d
  28. -warp_flash
  29. -snd_preload
  30. -mod MediaVPs,fs2-single-missions
  31. -mipmap
  32. -disable_di_mouse
  33. -old_collision
  34. Building file index...
  35. Found root pack 'E:\FreeSpace2\MediaVPs\00Testing.vp' with a checksum of 0xb31e8dcc
  36. Found root pack 'E:\FreeSpace2\MediaVPs\MV_A-Glows.vp' with a checksum of 0x9e5e6a86
  37. Found root pack 'E:\FreeSpace2\MediaVPs\MV_Advanced.vp' with a checksum of 0xd7934b79
  38. Found root pack 'E:\FreeSpace2\MediaVPs\MV_Assets.vp' with a checksum of 0x5edd6c20
  39. Found root pack 'E:\FreeSpace2\MediaVPs\MV_CB_ANI_1.vp' with a checksum of 0xfd81749a
  40. Found root pack 'E:\FreeSpace2\MediaVPs\MV_CB_ANI_2.vp' with a checksum of 0xbed9b09e
  41. Found root pack 'E:\FreeSpace2\MediaVPs\MV_Effects.vp' with a checksum of 0x3e06f159
  42. Found root pack 'E:\FreeSpace2\MediaVPs\MV_Music.vp' with a checksum of 0x5118d025
  43. Found root pack 'E:\FreeSpace2\MediaVPs\MV_RadarIcons.vp' with a checksum of 0x8c887ae9
  44. Found root pack 'E:\FreeSpace2\MediaVPs\MV_Root.vp' with a checksum of 0xdd3c7a37
  45. Found root pack 'E:\FreeSpace2\MediaVPs\MV_SELECT_ANIMS.vp' with a checksum of 0xb281f23e
  46. Found root pack 'E:\FreeSpace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
  47. Found root pack 'E:\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c
  48. Found root pack 'E:\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  49. Found root pack 'E:\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
  50. Found root pack 'E:\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  51. Found root pack 'E:\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
  52. Found root pack 'E:\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
  53. Found root pack 'E:\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
  54. Found root pack 'E:\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
  55. Found root pack 'E:\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
  56. Searching root 'E:\FreeSpace2\MediaVPs\' ... 5 files
  57. Searching root pack 'E:\FreeSpace2\MediaVPs\00Testing.vp' ... 340 files
  58. Searching root pack 'E:\FreeSpace2\MediaVPs\MV_A-Glows.vp' ... 1735 files
  59. Searching root pack 'E:\FreeSpace2\MediaVPs\MV_Advanced.vp' ... 1600 files
  60. Searching root pack 'E:\FreeSpace2\MediaVPs\MV_Assets.vp' ... 1742 files
  61. Searching root pack 'E:\FreeSpace2\MediaVPs\MV_CB_ANI_1.vp' ... 32 files
  62. Searching root pack 'E:\FreeSpace2\MediaVPs\MV_CB_ANI_2.vp' ... 57 files
  63. Searching root pack 'E:\FreeSpace2\MediaVPs\MV_Effects.vp' ... 2043 files
  64. Searching root pack 'E:\FreeSpace2\MediaVPs\MV_Music.vp' ... 32 files
  65. Searching root pack 'E:\FreeSpace2\MediaVPs\MV_RadarIcons.vp' ... 24 files
  66. Searching root pack 'E:\FreeSpace2\MediaVPs\MV_Root.vp' ... 293 files
  67. Searching root pack 'E:\FreeSpace2\MediaVPs\MV_SELECT_ANIMS.vp' ... 5450 files
  68. Searching root 'E:\FreeSpace2\fs2-single-missions\' ... 47 files
  69. Searching root 'E:\FreeSpace2\' ... 51 files
  70. Searching root pack 'E:\FreeSpace2\FS2OGGcutscenepack.vp' ... 10 files
  71. Searching root pack 'E:\FreeSpace2\root_fs2.vp' ... 157 files
  72. Searching root pack 'E:\FreeSpace2\smarty_fs2.vp' ... 10 files
  73. Searching root pack 'E:\FreeSpace2\sparky_fs2.vp' ... 3027 files
  74. Searching root pack 'E:\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
  75. Searching root pack 'E:\FreeSpace2\stu_fs2.vp' ... 2355 files
  76. Searching root pack 'E:\FreeSpace2\tango1_fs2.vp' ... 32 files
  77. Searching root pack 'E:\FreeSpace2\tango2_fs2.vp' ... 15 files
  78. Searching root pack 'E:\FreeSpace2\tango3_fs2.vp' ... 10 files
  79. Searching root pack 'E:\FreeSpace2\warble_fs2.vp' ... 52 files
  80. Found 24 roots and 20456 files.
  81. Setting language to English
  82. TBM => Starting parse of 'mv_root-lcl.tbm' ...
  83. Initializing OpenAL...
  84. OpenAL Vendor : Creative Labs Inc.
  85. OpenAL Renderer : Software
  86. OpenAL Version : 1.1
  87.  
  88. Found extension "ALC_EXT_EFX".
  89.  
  90. Sample rate: 44100 (44100)
  91. EFX enabled: NO
  92. Playback device: Generic Software on Speakers (Realtek High Definition Audio)
  93. Capture device: Realtek Digital Input (Realtek
  94. ... OpenAL successfully initialized!
  95. Failed to init speech
  96. Initializing OpenGL graphics device at 1440x900 with 32-bit color...
  97. Initializing WGL...
  98. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  99. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  100. OpenGL Vendor : NVIDIA Corporation
  101. OpenGL Renderer : GeForce GTX 550 Ti/PCIe/SSE2
  102. OpenGL Version : 4.2.0
  103.  
  104. Using extension "GL_EXT_fog_coord".
  105. Using extension "GL_ARB_multitexture".
  106. Using extension "GL_ARB_texture_env_add".
  107. Using extension "GL_ARB_texture_compression".
  108. Using extension "GL_EXT_texture_compression_s3tc".
  109. Using extension "GL_EXT_texture_filter_anisotropic".
  110. Using extension "GL_ARB_texture_env_combine".
  111. Using extension "GL_EXT_compiled_vertex_array".
  112. Using extension "GL_EXT_draw_range_elements".
  113. Using extension "GL_ARB_texture_mirrored_repeat".
  114. Using extension "GL_ARB_texture_non_power_of_two".
  115. Using extension "GL_ARB_vertex_buffer_object".
  116. Using extension "GL_ARB_pixel_buffer_object".
  117. Using extension "GL_SGIS_generate_mipmap".
  118. Using extension "GL_EXT_framebuffer_object".
  119. Using extension "GL_ARB_texture_rectangle".
  120. Using extension "GL_EXT_bgra".
  121. Using extension "GL_ARB_texture_cube_map".
  122. Using extension "GL_EXT_texture_lod_bias".
  123. Using extension "GL_ARB_point_sprite".
  124. Using extension "GL_ARB_shading_language_100".
  125. Using extension "GL_ARB_shader_objects".
  126. Using extension "GL_ARB_vertex_shader".
  127. Using extension "GL_ARB_fragment_shader".
  128. Using extension "GL_NV_vertex_program3".
  129. Using extension "GL_ARB_texture_float".
  130. Using extension "GL_ARB_draw_elements_base_vertex".
  131. Found special extension function "wglSwapIntervalEXT".
  132.  
  133. Compiling new shader:
  134. Loading built-in default shader for: soft-v.sdr
  135. Loading built-in default shader for: soft-f.sdr
  136. Shader features:
  137. Depth-blended Particles
  138. Compiling new shader:
  139. Loading built-in default shader for: soft-v.sdr
  140. Loading built-in default shader for: soft-f.sdr
  141. Shader features:
  142. Distorted Particles
  143.  
  144. Compiling post-processing shader 1 ...
  145. Loading built-in default shader for: post-v.sdr
  146. Loading built-in default shader for: post-f.sdr
  147. Compiling post-processing shader 2 ...
  148. Loading built-in default shader for: post-v.sdr
  149. Loading built-in default shader for: blur-f.sdr
  150. Compiling post-processing shader 3 ...
  151. Loading built-in default shader for: post-v.sdr
  152. Loading built-in default shader for: blur-f.sdr
  153. Compiling post-processing shader 4 ...
  154. Loading built-in default shader for: post-v.sdr
  155. Loading built-in default shader for: brightpass-f.sdr
  156. Compiling post-processing shader 5 ...
  157. Loading built-in default shader for: fxaa-v.sdr
  158. Loading built-in default shader for: fxaa-f.sdr
  159. Compiling post-processing shader 6 ...
  160. Loading built-in default shader for: post-v.sdr
  161. Loading built-in default shader for: fxaapre-f.sdr
  162. Compiling post-processing shader 7 ...
  163. Loading built-in default shader for: post-v.sdr
  164. Loading built-in default shader for: ls-f.sdr
  165.  
  166. Max texture units: 4 (32)
  167. Max elements vertices: 1048576
  168. Max elements indices: 1048576
  169. Max texture size: 16384x16384
  170. Max render buffer size: 16384x16384
  171. Can use compressed textures: YES
  172. Texture compression available: YES
  173. Post-processing enabled: YES
  174. Using trilinear texture filter.
  175. OpenGL Shader Version: 4.20 NVIDIA via Cg compiler
  176. ... OpenGL init is complete!
  177. Size of bitmap info = 742 KB
  178. Size of bitmap extra info = 48 bytes
  179. ANI cursorweb with size 24x24 (25.0% wasted)
  180. GRAPHICS: Initializing default colors...
  181. Game Settings Table: Using Standard Loops For SEXP Arguments
  182. Game Settings Table: Using standard event chaining behavior
  183. Game Settings Table: External shaders are DISABLED
  184. SCRIPTING: Beginning initialization sequence...
  185. SCRIPTING: Beginning Lua initialization...
  186. LUA: Opening LUA state...
  187. LUA: Initializing base Lua libraries...
  188. LUA: Beginning ADE initialization
  189. ADE: Initializing enumeration constants...
  190. ADE: Assigning Lua session...
  191. SCRIPTING: Beginning main hook parse sequence....
  192. Wokka! Error opening file (scripting.tbl)!
  193. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  194. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  195. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  196. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  197. SCRIPTING: Inititialization complete.
  198. SCRIPTING: Splash screen overrides checked
  199. SCRIPTING: Splash hook has been run
  200. SCRIPTING: Splash screen conditional hook has been run
  201. Using high memory settings...
  202. Wokka! Error opening file (interface.tbl)!
  203. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  204. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  205. Windows reported 16 joysticks, we found 0
  206. Current soundtrack set to -1 in event_music_reset_choices
  207. TBM => Starting parse of 'mv_music-mus.tbm' ...
  208. TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
  209. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  210. Wokka! Error opening file (armor.tbl)!
  211. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  212. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  213. TBM => Starting parse of 'mv_assets-aip.tbm' ...
  214. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  215. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  216. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
  217. BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
  218. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  219. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  220. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  221. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  222. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  223. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  224. TBM => Starting parse of 'mv_root-wep.tbm' ...
  225. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  226. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  227. TBM => Starting parse of 'NewCM-wep.tbm' ...
  228. TBM => Starting parse of 'mekhu-wep.tbm' ...
  229. TBM => Starting parse of 'fs2_primaries-wep.tbm' ...
  230. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  231. TBM => Starting parse of 'mv_root-shp.tbm' ...
  232. TBM => Starting parse of 'radar-shp.tbm' ...
  233. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  234. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  235. TBM => Starting parse of 'vasudans-shp.tbm' ...
  236. TBM => Starting parse of 'terrans-shp.tbm' ...
  237. TBM => Starting parse of 'shivans-shp.tbm' ...
  238. TBM => Starting parse of 'NewCM-shp.tbm' ...
  239. TBM => Starting parse of 'HTLHades-shp.tbm' ...
  240. TBM => Starting parse of 'mv_root-hdg.tbm' ...
  241. ANI support1 with size 108x24 (25.0% wasted)
  242. ANI damage1 with size 148x25 (21.9% wasted)
  243. ANI wingman1 with size 71x53 (17.2% wasted)
  244. ANI wingman2 with size 35x53 (17.2% wasted)
  245. ANI wingman3 with size 14x53 (17.2% wasted)
  246. ANI toggle1 with size 57x20 (37.5% wasted)
  247. ANI head1 with size 164x132 (48.4% wasted)
  248. ANI weapons1 with size 126x20 (37.5% wasted)
  249. ANI weapons1_b with size 150x20 (37.5% wasted)
  250. ANI objective1 with size 149x21 (34.4% wasted)
  251. ANI energy1 with size 12x41 (35.9% wasted)
  252. ANI targetview1 with size 137x156 (39.1% wasted)
  253. ANI targetview2 with size 4x96 (25.0% wasted)
  254. ANI targetview3 with size 7x20 (37.5% wasted)
  255. ANI 2_radar1 with size 209x170 (33.6% wasted)
  256. ANI 2_energy2 with size 86x96 (25.0% wasted)
  257. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  258. ANI targhit1 with size 31x21 (34.4% wasted)
  259. ANI 2_leftarc with size 103x252 (1.6% wasted)
  260. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  261. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  262. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  263. ANI netlag1 with size 29x30 (6.3% wasted)
  264. ANI 2_lead1 with size 26x26 (18.8% wasted)
  265. ANI 2_lock1 with size 56x53 (17.2% wasted)
  266. ANI 2_lockspin with size 100x100 (21.9% wasted)
  267. ANI time1 with size 47x23 (28.1% wasted)
  268. TBM => Starting parse of 'mv_effects-str.tbm' ...
  269. loading animated cursor "cursor"
  270. ANI cursor with size 24x24 (25.0% wasted)
  271. TABLES => Starting parse of 'mainhall.tbl.
  272. MediaVPs: Explosions script loaded!
  273. MediaVPs: Flaming debris script loaded!
  274. Ships.tbl is : VALID
  275. Weapons.tbl is : VALID
  276. cfile_init() took 921
  277. TrackIR Init Failed - 1
  278. Compiling video-processing shader ...
  279. Loading built-in default shader for: video-v.sdr
  280. Loading built-in default shader for: video-f.sdr
  281. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  282. ANI cursor.ani with size 24x24 (25.0% wasted)
  283. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  284. Someone passed an extension to bm_load for file 'hammer1.pcx'
  285. ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
  286. ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
  287. ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
  288. ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
  289. ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
  290. ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
  291. ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
  292. ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
  293. ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
  294. Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
  295. Techroom successfully initialized, now changing tab...
  296. Loading model 'fighter01.pof'
  297. Compiling new shader:
  298. Loading built-in default shader for: main-v.sdr
  299. Loading built-in default shader for: main-f.sdr
  300. Shader features:
  301. Lighting
  302. Diffuse Mapping
  303. Compiling new shader:
  304. Loading built-in default shader for: main-v.sdr
  305. Loading built-in default shader for: main-f.sdr
  306. Shader features:
  307. Lighting
  308. Fog Effect
  309. Diffuse Mapping
  310. Compiling new shader:
  311. Loading built-in default shader for: main-v.sdr
  312. Loading built-in default shader for: main-f.sdr
  313. Shader features:
  314. Lighting
  315. Diffuse Mapping
  316. Animated Effects
  317. Compiling new shader:
  318. Loading built-in default shader for: main-v.sdr
  319. Loading built-in default shader for: main-f.sdr
  320. Shader features:
  321. Lighting
  322. Fog Effect
  323. Diffuse Mapping
  324. Animated Effects
  325. Compiling new shader:
  326. Loading built-in default shader for: main-v.sdr
  327. Loading built-in default shader for: main-f.sdr
  328. Shader features:
  329. Lighting
  330. Diffuse Mapping
  331. Glow Mapping
  332. Specular Mapping
  333. Normal Mapping
  334. Environment Mapping
  335. Compiling new shader:
  336. Loading built-in default shader for: main-v.sdr
  337. Loading built-in default shader for: main-f.sdr
  338. Shader features:
  339. Lighting
  340. Fog Effect
  341. Diffuse Mapping
  342. Glow Mapping
  343. Specular Mapping
  344. Normal Mapping
  345. Environment Mapping
  346. Compiling new shader:
  347. Loading built-in default shader for: main-v.sdr
  348. Loading built-in default shader for: main-f.sdr
  349. Shader features:
  350. Lighting
  351. Diffuse Mapping
  352. Glow Mapping
  353. Specular Mapping
  354. Normal Mapping
  355. Environment Mapping
  356. Animated Effects
  357. Compiling new shader:
  358. Loading built-in default shader for: main-v.sdr
  359. Loading built-in default shader for: main-f.sdr
  360. Shader features:
  361. Lighting
  362. Fog Effect
  363. Diffuse Mapping
  364. Glow Mapping
  365. Specular Mapping
  366. Normal Mapping
  367. Environment Mapping
  368. Animated Effects
  369. Compiling new shader:
  370. Loading built-in default shader for: main-v.sdr
  371. Loading built-in default shader for: main-f.sdr
  372. Shader features:
  373. Lighting
  374. Diffuse Mapping
  375. Specular Mapping
  376. Environment Mapping
  377. Compiling new shader:
  378. Loading built-in default shader for: main-v.sdr
  379. Loading built-in default shader for: main-f.sdr
  380. Shader features:
  381. Lighting
  382. Fog Effect
  383. Diffuse Mapping
  384. Specular Mapping
  385. Environment Mapping
  386. Compiling new shader:
  387. Loading built-in default shader for: main-v.sdr
  388. Loading built-in default shader for: main-f.sdr
  389. Shader features:
  390. Lighting
  391. Diffuse Mapping
  392. Specular Mapping
  393. Environment Mapping
  394. Animated Effects
  395. Compiling new shader:
  396. Loading built-in default shader for: main-v.sdr
  397. Loading built-in default shader for: main-f.sdr
  398. Shader features:
  399. Lighting
  400. Fog Effect
  401. Diffuse Mapping
  402. Specular Mapping
  403. Environment Mapping
  404. Animated Effects
  405. IBX: Found a good IBX to read for 'fighter01.pof'.
  406. IBX-DEBUG => POF checksum: 0xc6f91c19, IBX checksum: 0xde0e1dd6 -- "fighter01.pof"
  407. Frame 0 too long!!: frametime = 0.738 (0.738)
  408. Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
  409. Freeing all existing models...
  410. Frame 0 too long!!: frametime = 0.894 (0.894)
  411. Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
  412. =================== STARTING LEVEL LOAD ==================
  413. ANI 2_Loading with size 824x43 (32.8% wasted)
  414. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  415. Starting model page in...
  416. Beginning level bitmap paging...
  417. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  418. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps.
  419. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  420. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  421. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  422. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  423. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  424. Loading warp model
  425. Loading model 'warp.pof'
  426. Compiling new shader:
  427. Loading built-in default shader for: main-v.sdr
  428. Loading built-in default shader for: main-f.sdr
  429. Shader features:
  430. Lighting
  431. Compiling new shader:
  432. Loading built-in default shader for: main-v.sdr
  433. Loading built-in default shader for: main-f.sdr
  434. Shader features:
  435. Lighting
  436. Fog Effect
  437. Compiling new shader:
  438. Loading built-in default shader for: main-v.sdr
  439. Loading built-in default shader for: main-f.sdr
  440. Shader features:
  441. Lighting
  442. Animated Effects
  443. Compiling new shader:
  444. Loading built-in default shader for: main-v.sdr
  445. Loading built-in default shader for: main-f.sdr
  446. Shader features:
  447. Lighting
  448. Fog Effect
  449. Animated Effects
  450. IBX: Found a good IBX to read for 'warp.pof'.
  451. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  452. 600
  453. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  454. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  455. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  456. SHOCKWAVE => Loading default shockwave model...
  457. Loading model 'shockwave.pof'
  458. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  459. Compiling new shader:
  460. Loading built-in default shader for: main-v.sdr
  461. Loading built-in default shader for: main-f.sdr
  462. Shader features:
  463. Lighting
  464. Diffuse Mapping
  465. Glow Mapping
  466. Compiling new shader:
  467. Loading built-in default shader for: main-v.sdr
  468. Loading built-in default shader for: main-f.sdr
  469. Shader features:
  470. Lighting
  471. Fog Effect
  472. Diffuse Mapping
  473. Glow Mapping
  474. Compiling new shader:
  475. Loading built-in default shader for: main-v.sdr
  476. Loading built-in default shader for: main-f.sdr
  477. Shader features:
  478. Lighting
  479. Diffuse Mapping
  480. Glow Mapping
  481. Animated Effects
  482. Compiling new shader:
  483. Loading built-in default shader for: main-v.sdr
  484. Loading built-in default shader for: main-f.sdr
  485. Shader features:
  486. Lighting
  487. Fog Effect
  488. Diffuse Mapping
  489. Glow Mapping
  490. Animated Effects
  491. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  492. IBX: Found a good IBX to read for 'shockwave.pof'.
  493. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
  494. SHOCKWAVE => Default model load: SUCCEEDED!!
  495. SHOCKWAVE => Loading default shockwave animation...
  496. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  497. SHOCKWAVE => Default animation load: SUCCEEDED!!
  498. MISSION LOAD: 'Colossus'
  499. Starting mission message count : 205
  500. Ending mission message count : 205
  501. Current soundtrack set to -1 in event_music_reset_choices
  502. Current soundtrack set to -1 in event_music_set_soundtrack
  503. Loading model 'fighter2t-01.pof'
  504. Compiling new shader:
  505. Loading built-in default shader for: main-v.sdr
  506. Loading built-in default shader for: main-f.sdr
  507. Shader features:
  508. Lighting
  509. Diffuse Mapping
  510. Glow Mapping
  511. Specular Mapping
  512. Environment Mapping
  513. Compiling new shader:
  514. Loading built-in default shader for: main-v.sdr
  515. Loading built-in default shader for: main-f.sdr
  516. Shader features:
  517. Lighting
  518. Fog Effect
  519. Diffuse Mapping
  520. Glow Mapping
  521. Specular Mapping
  522. Environment Mapping
  523. Compiling new shader:
  524. Loading built-in default shader for: main-v.sdr
  525. Loading built-in default shader for: main-f.sdr
  526. Shader features:
  527. Lighting
  528. Diffuse Mapping
  529. Glow Mapping
  530. Specular Mapping
  531. Environment Mapping
  532. Animated Effects
  533. Compiling new shader:
  534. Loading built-in default shader for: main-v.sdr
  535. Loading built-in default shader for: main-f.sdr
  536. Shader features:
  537. Lighting
  538. Fog Effect
  539. Diffuse Mapping
  540. Glow Mapping
  541. Specular Mapping
  542. Environment Mapping
  543. Animated Effects
  544. IBX: Found a good IBX to read for 'fighter2t-01.pof'.
  545. IBX-DEBUG => POF checksum: 0xfef8a1b1, IBX checksum: 0xf64d5ef0 -- "fighter2t-01.pof"
  546. Loading model 'Colossus.pof'
  547. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship Colossus.pof
  548. IBX: Found a good IBX to read for 'Colossus.pof'.
  549. IBX-DEBUG => POF checksum: 0xe71af2b9, IBX checksum: 0xf3f60407 -- "Colossus.pof"
  550. Submodel 'turret10b' is detail level 1 of 'turret10a'
  551. Submodel 'turret10b-arm' is detail level 1 of 'turret10a-arm'
  552. Submodel 'turret09b' is detail level 1 of 'turret09a'
  553. Submodel 'turret09b-arm' is detail level 1 of 'turret09a-arm'
  554. Submodel 'turret08b' is detail level 1 of 'turret08a'
  555. Submodel 'turret08b-arm' is detail level 1 of 'turret08a-arm'
  556. Submodel 'turret02b' is detail level 1 of 'turret02a'
  557. Submodel 'turret02b-arm' is detail level 1 of 'turret02a-arm'
  558. Submodel 'turret01b' is detail level 1 of 'turret01a'
  559. Submodel 'turret01b-arm' is detail level 1 of 'turret01a-arm'
  560. Submodel 'turret03b' is detail level 1 of 'turret03a'
  561. Submodel 'turret03b-arm' is detail level 1 of 'turret03a-arm'
  562. Submodel 'turret04b' is detail level 1 of 'turret04a'
  563. Submodel 'turret04b-arm' is detail level 1 of 'turret04a-arm'
  564. Submodel 'turret05b' is detail level 1 of 'turret05a'
  565. Submodel 'turret05b-arm' is detail level 1 of 'turret05a-arm'
  566. Submodel 'turret06b' is detail level 1 of 'turret06a'
  567. Submodel 'turret06b-arm' is detail level 1 of 'turret06a-arm'
  568. Submodel 'turret07b' is detail level 1 of 'turret07a'
  569. Submodel 'turret07b-arm' is detail level 1 of 'turret07a-arm'
  570. Allocating space for at least 80 new ship subsystems ... a total of 200 is now available (80 in-use).
  571. Loading model 'capital2V-01.pof'
  572. Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship capital2V-01.pof
  573. Potential problem found: Unrecognized subsystem type 'fighterbay02', believed to be in ship capital2V-01.pof
  574. Potential problem found: Unrecognized subsystem type 'reactor', believed to be in ship capital2V-01.pof
  575. Potential problem found: Unrecognized subsystem type 'bridge', believed to be in ship capital2V-01.pof
  576. IBX: Found a good IBX to read for 'capital2V-01.pof'.
  577. IBX-DEBUG => POF checksum: 0xe958dd8e, IBX checksum: 0xe7ebc929 -- "capital2V-01.pof"
  578. Loading model 'Sobek.pof'
  579. Found live debris model for 'turret01'
  580. Found live debris model for 'turret02'
  581. Found live debris model for 'turret03'
  582. Found live debris model for 'turret05'
  583. IBX: Found a good IBX to read for 'Sobek.pof'.
  584. IBX-DEBUG => POF checksum: 0x5b0f7b85, IBX checksum: 0x5170bf67 -- "Sobek.pof"
  585. Loading model 'HTL-Mentu.pof'
  586. Compiling new shader:
  587. Loading built-in default shader for: main-v.sdr
  588. Loading built-in default shader for: main-f.sdr
  589. Shader features:
  590. Lighting
  591. Diffuse Mapping
  592. Specular Mapping
  593. Normal Mapping
  594. Environment Mapping
  595. Compiling new shader:
  596. Loading built-in default shader for: main-v.sdr
  597. Loading built-in default shader for: main-f.sdr
  598. Shader features:
  599. Lighting
  600. Fog Effect
  601. Diffuse Mapping
  602. Specular Mapping
  603. Normal Mapping
  604. Environment Mapping
  605. Compiling new shader:
  606. Loading built-in default shader for: main-v.sdr
  607. Loading built-in default shader for: main-f.sdr
  608. Shader features:
  609. Lighting
  610. Diffuse Mapping
  611. Specular Mapping
  612. Normal Mapping
  613. Environment Mapping
  614. Animated Effects
  615. Compiling new shader:
  616. Loading built-in default shader for: main-v.sdr
  617. Loading built-in default shader for: main-f.sdr
  618. Shader features:
  619. Lighting
  620. Fog Effect
  621. Diffuse Mapping
  622. Specular Mapping
  623. Normal Mapping
  624. Environment Mapping
  625. Animated Effects
  626. IBX: Found a good IBX to read for 'HTL-Mentu.pof'.
  627. IBX-DEBUG => POF checksum: 0xb51be805, IBX checksum: 0xf5218755 -- "HTL-Mentu.pof"
  628. Loading model 'capital2t-01.pof'
  629. Compiling new shader:
  630. Loading built-in default shader for: main-v.sdr
  631. Loading built-in default shader for: main-f.sdr
  632. Shader features:
  633. Lighting
  634. Diffuse Mapping
  635. Normal Mapping
  636. Compiling new shader:
  637. Loading built-in default shader for: main-v.sdr
  638. Loading built-in default shader for: main-f.sdr
  639. Shader features:
  640. Lighting
  641. Fog Effect
  642. Diffuse Mapping
  643. Normal Mapping
  644. Compiling new shader:
  645. Loading built-in default shader for: main-v.sdr
  646. Loading built-in default shader for: main-f.sdr
  647. Shader features:
  648. Lighting
  649. Diffuse Mapping
  650. Normal Mapping
  651. Animated Effects
  652. Compiling new shader:
  653. Loading built-in default shader for: main-v.sdr
  654. Loading built-in default shader for: main-f.sdr
  655. Shader features:
  656. Lighting
  657. Fog Effect
  658. Diffuse Mapping
  659. Normal Mapping
  660. Animated Effects
  661. Unknown special object type $path45 while reading model capital2t-01.pof
  662. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship capital2t-01.pof
  663. IBX: Found a good IBX to read for 'capital2t-01.pof'.
  664. IBX-DEBUG => POF checksum: 0x64a47ffe, IBX checksum: 0x72babe24 -- "capital2t-01.pof"
  665. Loading model 'corvette2t-01.pof'
  666. IBX: Found a good IBX to read for 'corvette2t-01.pof'.
  667. IBX-DEBUG => POF checksum: 0x3aaebe96, IBX checksum: 0xef205014 -- "corvette2t-01.pof"
  668. Loading model 'cruiser2t-01.pof'
  669. IBX: Found a good IBX to read for 'cruiser2t-01.pof'.
  670. IBX-DEBUG => POF checksum: 0xb6b2d965, IBX checksum: 0x8b764fcf -- "cruiser2t-01.pof"
  671. Loading model 'capital2s-01.pof'
  672. BMPMAN: Found EFF (htlravana-glow.eff) with 63 frames at 26 fps.
  673. BMPMAN: Found EFF (capital04-03-glow.eff) with 37 frames at 20 fps.
  674. BMPMAN: Found EFF (supertile1-glow.eff) with 40 frames at 10 fps.
  675. BMPMAN: Found EFF (scap02-glow.eff) with 21 frames at 20 fps.
  676. Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship capital2s-01.pof
  677. Potential problem found: Unrecognized subsystem type 'fighterbay02', believed to be in ship capital2s-01.pof
  678. IBX: Found a good IBX to read for 'capital2s-01.pof'.
  679. IBX-DEBUG => POF checksum: 0xb93e46fe, IBX checksum: 0xde07f881 -- "capital2s-01.pof"
  680. Loading model 'corvette2s-01.pof'
  681. BMPMAN: Found EFF (corvstile3-glow.eff) with 37 frames at 15 fps.
  682. Unknown special object type $path17 while reading model corvette2s-01.pof
  683. Unknown special object type $path25 while reading model corvette2s-01.pof
  684. Unknown special object type $path15 while reading model corvette2s-01.pof
  685. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship corvette2s-01.pof
  686. Potential problem found: Unrecognized subsystem type 'reactor', believed to be in ship corvette2s-01.pof
  687. IBX: Found a good IBX to read for 'corvette2s-01.pof'.
  688. IBX-DEBUG => POF checksum: 0xe86c38c5, IBX checksum: 0x83e4343a -- "corvette2s-01.pof"
  689. Loading model 'Rakshasa.pof'
  690. Potential problem found: Unrecognized subsystem type 'reactor', believed to be in ship Rakshasa.pof
  691. IBX: Found a good IBX to read for 'Rakshasa.pof'.
  692. IBX-DEBUG => POF checksum: 0x93232af3, IBX checksum: 0x15826657 -- "Rakshasa.pof"
  693. Loading model 'capital02.pof'
  694. Potential problem found: Unrecognized subsystem type 'reactor 4', believed to be in ship capital02.pof
  695. Potential problem found: Unrecognized subsystem type 'reactor 5', believed to be in ship capital02.pof
  696. Potential problem found: Unrecognized subsystem type 'reactor 3', believed to be in ship capital02.pof
  697. Potential problem found: Unrecognized subsystem type 'reactor 2', believed to be in ship capital02.pof
  698. Potential problem found: Unrecognized subsystem type 'reactor 1', believed to be in ship capital02.pof
  699. Potential problem found: Unrecognized subsystem type 'fighterbay 1', believed to be in ship capital02.pof
  700. Potential problem found: Unrecognized subsystem type 'fighterbay 2', believed to be in ship capital02.pof
  701. Unknown special object type $baddaboom01-01 while reading model capital02.pof
  702. Unknown special object type $baddaboom02-01 while reading model capital02.pof
  703. IBX: Found a good IBX to read for 'capital02.pof'.
  704. IBX-DEBUG => POF checksum: 0xd50a4925, IBX checksum: 0xb8859552 -- "capital02.pof"
  705. Loading model 'Hades.pof'
  706. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship Hades.pof
  707. IBX: Found a good IBX to read for 'Hades.pof'.
  708. IBX-DEBUG => POF checksum: 0x61568641, IBX checksum: 0xdc00192b -- "Hades.pof"
  709. Submodel 'turret01b' is detail level 1 of 'turret01a'
  710. Submodel 'turret02b' is detail level 1 of 'turret02a'
  711. Submodel 'turret03b' is detail level 1 of 'turret03a'
  712. Submodel 'turret04b' is detail level 1 of 'turret04a'
  713. Submodel 'turret05b' is detail level 1 of 'turret05a'
  714. Submodel 'turret06b' is detail level 1 of 'turret06a'
  715. Submodel 'turret07b' is detail level 1 of 'turret07a'
  716. Loading model 'capital04.pof'
  717. BMPMAN: Found EFF (capital04-02-glow.eff) with 37 frames at 15 fps.
  718. Potential problem found: Unrecognized subsystem type 'fighterbay 1', believed to be in ship capital04.pof
  719. Potential problem found: Unrecognized subsystem type 'fighterbay 2', believed to be in ship capital04.pof
  720. IBX: Found a good IBX to read for 'capital04.pof'.
  721. IBX-DEBUG => POF checksum: 0xdd0af35a, IBX checksum: 0xd5bbc0c7 -- "capital04.pof"
  722. Submodel 'capital04b' is detail level 1 of 'capital04a'
  723. Submodel 'capital04c' is detail level 2 of 'capital04a'
  724. Submodel 'capital04d' is detail level 3 of 'capital04a'
  725. Submodel 'turret03b-base' is detail level 1 of 'turret03a-base'
  726. Submodel 'turret07b-base' is detail level 1 of 'turret07a-base'
  727. Loading model 'cruiser03.pof'
  728. IBX: Found a good IBX to read for 'cruiser03.pof'.
  729. IBX-DEBUG => POF checksum: 0xf9cc8638, IBX checksum: 0x54166f9f -- "cruiser03.pof"
  730. Loading model 'cruiser03x.pof'
  731. IBX: Found a good IBX to read for 'cruiser03x.pof'.
  732. IBX-DEBUG => POF checksum: 0x80451365, IBX checksum: 0x73747fea -- "cruiser03x.pof"
  733. Loading model 'capital01.pof'
  734. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship capital01.pof
  735. IBX: Found a good IBX to read for 'capital01.pof'.
  736. IBX-DEBUG => POF checksum: 0xe7f08675, IBX checksum: 0x7dc1ec68 -- "capital01.pof"
  737. Submodel 'turret01b' is detail level 1 of 'turret01a'
  738. Submodel 'turret01c' is detail level 2 of 'turret01a'
  739. Submodel 'turret02b' is detail level 1 of 'turret02a'
  740. Submodel 'turret02c' is detail level 2 of 'turret02a'
  741. Submodel 'turret03b' is detail level 1 of 'turret03a'
  742. Submodel 'turret03c' is detail level 2 of 'turret03a'
  743. Submodel 'turret04b' is detail level 1 of 'turret04a'
  744. Submodel 'turret04c' is detail level 2 of 'turret04a'
  745. Submodel 'turret05b' is detail level 1 of 'turret05a'
  746. Submodel 'turret05c' is detail level 2 of 'turret05a'
  747. Loading model 'cruiser01.pof'
  748. IBX: Found a good IBX to read for 'cruiser01.pof'.
  749. IBX-DEBUG => POF checksum: 0x13dc2d00, IBX checksum: 0x2dbed800 -- "cruiser01.pof"
  750. Submodel 'cruiser01b-hull' is detail level 1 of 'cruiser01a-hull'
  751. Submodel 'cruiser01c-hull' is detail level 2 of 'cruiser01a-hull'
  752. Submodel 'cruiser01d-hull' is detail level 3 of 'cruiser01a-hull'
  753. Submodel 'turret09b-01-main' is detail level 1 of 'turret09a-01-main'
  754. Submodel 'turret09c-01-main' is detail level 2 of 'turret09a-01-main'
  755. Submodel 'turret09d-01-main' is detail level 3 of 'turret09a-01-main'
  756. Submodel 'turret09b-02-sub' is detail level 1 of 'turret09a-02-sub'
  757. Submodel 'turret09c-02-sub' is detail level 2 of 'turret09a-02-sub'
  758. Submodel 'radar01b-dish' is detail level 1 of 'radar01a-dish'
  759. Submodel 'radar01c-dish' is detail level 2 of 'radar01a-dish'
  760. Submodel 'radar01d-dish' is detail level 3 of 'radar01a-dish'
  761. Loading model 'cruiser01x.pof'
  762. IBX: Found a good IBX to read for 'cruiser01x.pof'.
  763. IBX-DEBUG => POF checksum: 0xd2d59346, IBX checksum: 0x152fa60b -- "cruiser01x.pof"
  764. Submodel 'radar01d-dish' is detail level 3 of 'radar01a-dish'
  765. Submodel 'radar01c-dish' is detail level 2 of 'radar01a-dish'
  766. Submodel 'radar01b-dish' is detail level 1 of 'radar01a-dish'
  767. Submodel 'turret09d-01-main' is detail level 3 of 'turret09a-01-main'
  768. Submodel 'turret09c-01-main' is detail level 2 of 'turret09a-01-main'
  769. Submodel 'turret09b-01-main' is detail level 1 of 'turret09a-01-main'
  770. Submodel 'turret09c-02-sub' is detail level 2 of 'turret09a-02-sub'
  771. Submodel 'turret09b-02-sub' is detail level 1 of 'turret09a-02-sub'
  772. Loading model 'corvette2r-01.pof'
  773. Unknown special object type $path29 while reading model corvette2r-01.pof
  774. IBX: Found a good IBX to read for 'corvette2r-01.pof'.
  775. IBX-DEBUG => POF checksum: 0x7420b86f, IBX checksum: 0x4dc3a564 -- "corvette2r-01.pof"
  776. Submodel 'turret21b' is detail level 1 of 'turret21a'
  777. Submodel 'turret22b' is detail level 1 of 'turret22a'
  778. Loading model 'Typhon.pof'
  779. Potential problem found: Unrecognized subsystem type 'fighterbay 1', believed to be in ship Typhon.pof
  780. Potential problem found: Unrecognized subsystem type 'fighterbay 2', believed to be in ship Typhon.pof
  781. IBX: Found a good IBX to read for 'Typhon.pof'.
  782. IBX-DEBUG => POF checksum: 0x7267def1, IBX checksum: 0x23a1f7ed -- "Typhon.pof"
  783. Loading model 'cruiser02.pof'
  784. IBX: Found a good IBX to read for 'cruiser02.pof'.
  785. IBX-DEBUG => POF checksum: 0xa3d48e96, IBX checksum: 0x5c49d25f -- "cruiser02.pof"
  786. Submodel 'turret02b' is detail level 1 of 'turret02a'
  787. Submodel 'turret01b' is detail level 1 of 'turret01a'
  788. OpenGL: Created 512x512 FBO!
  789. ANI debris01 with size 51x38 (40.6% wasted)
  790. ANI debris02 with size 26x19 (40.6% wasted)
  791. ANI debris04 with size 36x27 (15.6% wasted)
  792. =================== STARTING LEVEL DATA LOAD ==================
  793. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  794. Loading model 'support2t-01.pof'
  795. IBX: Found a good IBX to read for 'support2t-01.pof'.
  796. IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof"
  797. Submodel 'bodyb' is detail level 1 of 'bodya'
  798. Submodel 'bodyc' is detail level 2 of 'bodya'
  799. Submodel 'bodyd' is detail level 3 of 'bodya'
  800. Loading model 'support2v-01.pof'
  801. IBX: Found a good IBX to read for 'support2v-01.pof'.
  802. IBX-DEBUG => POF checksum: 0xbca18023, IBX checksum: 0x16765db6 -- "support2v-01.pof"
  803. Submodel 'hercb' is detail level 1 of 'herca'
  804. Submodel 'hercc' is detail level 2 of 'herca'
  805. Submodel 'hercd' is detail level 3 of 'herca'
  806. Allocating space for at least 526 new ship subsystems ... a total of 800 is now available (85 in-use).
  807. About to page in ships!
  808. ANI shieldft-01 with size 112x93 (27.3% wasted)
  809. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  810. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
  811. BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
  812. BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
  813. ANI Kayser_Particle with size 80x80 (37.5% wasted)
  814. ANI Lamprey_Particle with size 92x86 (32.8% wasted)
  815. BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps.
  816. BMPMAN: Found EFF (particle_red.eff) with 11 frames at 22 fps.
  817. BMPMAN: Found EFF (SbeamAglow.eff) with 24 frames at 60 fps.
  818. BMPMAN: Found EFF (SbeamAC.eff) with 30 frames at 40 fps.
  819. BMPMAN: Found EFF (SbeamAF.eff) with 25 frames at 30 fps.
  820. BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
  821. BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
  822. BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
  823. BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
  824. BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 60 fps.
  825. BMPMAN: Found EFF (GreenBeam2Glow.eff) with 30 frames at 60 fps.
  826. BMPMAN: Found EFF (particle_yellow.eff) with 11 frames at 22 fps.
  827. BMPMAN: Found EFF (beamglow6.eff) with 60 frames at 26 fps.
  828. Loading model 'Blip.pof'
  829. IBX: Found a good IBX to read for 'Blip.pof'.
  830. IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof"
  831. Submodel 'blipb' is detail level 1 of 'blipa'
  832. Submodel 'blipc' is detail level 2 of 'blipa'
  833. Submodel 'blipd' is detail level 3 of 'blipa'
  834. Loading model 'rockeye.pof'
  835. IBX: Found a good IBX to read for 'rockeye.pof'.
  836. IBX-DEBUG => POF checksum: 0x4d87a860, IBX checksum: 0xef94b81e -- "rockeye.pof"
  837. Loading model 'Tempest.pof'
  838. IBX: Found a good IBX to read for 'Tempest.pof'.
  839. IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof"
  840. Loading model 'NewHornet.pof'
  841. IBX: Found a good IBX to read for 'NewHornet.pof'.
  842. IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof"
  843. Loading model 'bombardier.pof'
  844. IBX: Found a good IBX to read for 'bombardier.pof'.
  845. IBX-DEBUG => POF checksum: 0x4181e059, IBX checksum: 0xd8629386 -- "bombardier.pof"
  846. Loading model 'crossbow.pof'
  847. No subsystems found for model "crossbow.pof".
  848. IBX: Found a good IBX to read for 'crossbow.pof'.
  849. IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
  850. Loading model 'trebuchet.pof'
  851. IBX: Found a good IBX to read for 'trebuchet.pof'.
  852. IBX-DEBUG => POF checksum: 0x436327ba, IBX checksum: 0xf7664532 -- "trebuchet.pof"
  853. Loading model 'tag-a.pof'
  854. IBX: Found a good IBX to read for 'tag-a.pof'.
  855. IBX-DEBUG => POF checksum: 0x405ce81e, IBX checksum: 0x9839dc21 -- "tag-a.pof"
  856. Loading model 'tag-b.pof'
  857. IBX: Found a good IBX to read for 'tag-b.pof'.
  858. IBX-DEBUG => POF checksum: 0x0096f4df, IBX checksum: 0xee96bb27 -- "tag-b.pof"
  859. Loading model 'piranha.pof'
  860. IBX: Found a good IBX to read for 'piranha.pof'.
  861. IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0xf272dc8a -- "piranha.pof"
  862. Loading model 'stilettoII.pof'
  863. IBX: Found a good IBX to read for 'stilettoII.pof'.
  864. IBX-DEBUG => POF checksum: 0xc03ac47f, IBX checksum: 0x21dd34b9 -- "stilettoII.pof"
  865. Loading model 'infyrno.pof'
  866. IBX: Found a good IBX to read for 'infyrno.pof'.
  867. IBX-DEBUG => POF checksum: 0x9979da66, IBX checksum: 0x66cab9a1 -- "infyrno.pof"
  868. BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 10 fps.
  869. Loading model 'belial.pof'
  870. IBX: Found a good IBX to read for 'belial.pof'.
  871. IBX-DEBUG => POF checksum: 0x4ddb3dec, IBX checksum: 0x3994e5c5 -- "belial.pof"
  872. BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 10 fps.
  873. Loading model 'helios.pof'
  874. IBX: Found a good IBX to read for 'helios.pof'.
  875. IBX-DEBUG => POF checksum: 0xc75db1da, IBX checksum: 0x60bd5c91 -- "helios.pof"
  876. Loading model 'EMPulse2.pof'
  877. IBX: Found a good IBX to read for 'EMPulse2.pof'.
  878. IBX-DEBUG => POF checksum: 0x9be783df, IBX checksum: 0x6b3340ef -- "EMPulse2.pof"
  879. Loading model 'cmeasure01.pof'
  880. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  881. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
  882. Loading model 'ShivanCluster.pof'
  883. BMPMAN: Found EFF (smissile1-glow.eff) with 20 frames at 20 fps.
  884. IBX: Found a good IBX to read for 'ShivanCluster.pof'.
  885. IBX-DEBUG => POF checksum: 0x4b5c01e9, IBX checksum: 0x8369b9d8 -- "ShivanCluster.pof"
  886. Loading model 'MX-50.pof'
  887. IBX: Found a good IBX to read for 'MX-50.pof'.
  888. IBX-DEBUG => POF checksum: 0x25d2520e, IBX checksum: 0xc624dc0f -- "MX-50.pof"
  889. Loading model 'harbinger.pof'
  890. IBX: Found a good IBX to read for 'harbinger.pof'.
  891. IBX-DEBUG => POF checksum: 0x18046fab, IBX checksum: 0xdfae2af9 -- "harbinger.pof"
  892. Loading model 'Interceptor.pof'
  893. IBX: Found a good IBX to read for 'Interceptor.pof'.
  894. IBX-DEBUG => POF checksum: 0x74aa90ad, IBX checksum: 0xfdd1d169 -- "Interceptor.pof"
  895. Loading model 'S_Rockeye.pof'
  896. IBX: Found a good IBX to read for 'S_Rockeye.pof'.
  897. IBX-DEBUG => POF checksum: 0x4a2c27f4, IBX checksum: 0x2098b367 -- "S_Rockeye.pof"
  898. Loading model 'hornet.pof'
  899. IBX: Found a good IBX to read for 'hornet.pof'.
  900. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
  901. Loading model 'S_Hornet.pof'
  902. IBX: Found a good IBX to read for 'S_Hornet.pof'.
  903. IBX-DEBUG => POF checksum: 0xb2f69e71, IBX checksum: 0x2b3de38f -- "S_Hornet.pof"
  904. Loading model 'S_Harpoon.pof'
  905. IBX: Found a good IBX to read for 'S_Harpoon.pof'.
  906. IBX-DEBUG => POF checksum: 0x76d846b5, IBX checksum: 0xf7e6e8a2 -- "S_Harpoon.pof"
  907. Loading model 'debris01.pof'
  908. IBX: Found a good IBX to read for 'debris01.pof'.
  909. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  910. Loading model 'debris02.pof'
  911. IBX: Found a good IBX to read for 'debris02.pof'.
  912. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  913. BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
  914. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  915. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  916. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  917. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
  918. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  919. Paging in mission messages
  920. Stopping model page in...
  921. ANI Lamprey_Impact.ani with size 80x80 (37.5% wasted)
  922. ANI support1.ani with size 108x24 (25.0% wasted)
  923. ANI damage1.ani with size 148x25 (21.9% wasted)
  924. ANI wingman1.ani with size 71x53 (17.2% wasted)
  925. ANI wingman2.ani with size 35x53 (17.2% wasted)
  926. ANI wingman3.ani with size 14x53 (17.2% wasted)
  927. ANI toggle1.ani with size 57x20 (37.5% wasted)
  928. ANI head1.ani with size 164x132 (48.4% wasted)
  929. ANI weapons1.ani with size 126x20 (37.5% wasted)
  930. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  931. ANI objective1.ani with size 149x21 (34.4% wasted)
  932. ANI energy1.ani with size 12x41 (35.9% wasted)
  933. ANI targetview1.ani with size 137x156 (39.1% wasted)
  934. ANI targetview2.ani with size 4x96 (25.0% wasted)
  935. ANI targetview3.ani with size 7x20 (37.5% wasted)
  936. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  937. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  938. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  939. ANI targhit1.ani with size 31x21 (34.4% wasted)
  940. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  941. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  942. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  943. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  944. ANI netlag1.ani with size 29x30 (6.3% wasted)
  945. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  946. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  947. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  948. ANI time1.ani with size 47x23 (28.1% wasted)
  949. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  950. ANI debris01.ani with size 51x38 (40.6% wasted)
  951. ANI debris02.ani with size 26x19 (40.6% wasted)
  952. ANI debris04.ani with size 36x27 (15.6% wasted)
  953. ANI shieldft-01.ani with size 112x93 (27.3% wasted)
  954. ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
  955. ANI Lamprey_Particle.ani with size 92x86 (32.8% wasted)
  956. User bitmap 'TMP512x512+8'
  957. User bitmap 'TMP512x512+8'
  958. User bitmap 'TMP256x256+8'
  959. Bmpman: 2732/4750 bitmap slots in use.
  960. Ending level bitmap paging...
  961. =================== ENDING LOAD ================
  962. Real count = 798, Estimated count = 425
  963. ================================================
  964. SCRIPTING: Starting flashy deaths script loading
  965.  
  966. Class: gtf ulysses
  967. DRM: 0.25
  968. DE: 3
  969. DM: 1
  970.  
  971. Class: gtf hercules
  972. DRM: 0.25
  973. DE: 3
  974. DM: 1
  975.  
  976. Class: gtf hercules mark ii
  977. DRM: 0.25
  978. DE: 3
  979. DM: 1
  980.  
  981. Class: gtf ares
  982. DRM: 0.25
  983. DE: 3
  984. DM: 1
  985.  
  986. Class: gtf erinyes
  987. DRM: 0.25
  988. DE: 3
  989. DM: 1
  990.  
  991. Class: gtf loki
  992. DRM: 0.25
  993. DE: 3
  994. DM: 1
  995.  
  996. Class: gtf pegasus
  997. DRM: 0.25
  998. DE: 3
  999. DM: 1
  1000.  
  1001. Class: gtf perseus
  1002. DRM: 0.25
  1003. DE: 3
  1004. DM: 1
  1005.  
  1006. Class: gtf myrmidon
  1007. DRM: 0.25
  1008. DE: 3
  1009. DM: 1
  1010.  
  1011. Class: sf mara (terrans)
  1012. DRM: 0.25
  1013. DE: 3
  1014. DM: 1
  1015.  
  1016. Class: gtb artemis
  1017. DRM: 0.25
  1018. DE: 3
  1019. DM: 1
  1020.  
  1021. Class: gtb artemis d.h.
  1022. DRM: 0.25
  1023. DE: 3
  1024. DM: 1
  1025.  
  1026. Class: gtb medusa
  1027. DRM: 0.25
  1028. DE: 3
  1029. DM: 1
  1030.  
  1031. Class: gtb ursa
  1032. DRM: 0.25
  1033. DE: 3
  1034. DM: 1
  1035.  
  1036. Class: gtb zeus
  1037. DRM: 0.25
  1038. DE: 3
  1039. DM: 1
  1040.  
  1041. Class: gtb boanerges
  1042. DRM: 0.25
  1043. DE: 3
  1044. DM: 1
  1045.  
  1046. Class: gtdr amazon
  1047. DRM: 0.25
  1048. DE: 3
  1049. DM: 1
  1050.  
  1051. Class: gtdr amazon advanced
  1052. DRM: 0.25
  1053. DE: 3
  1054. DM: 1
  1055. FRM: 1
  1056. FE: 6
  1057. BE: 0.45
  1058. BEDu: 5000
  1059. BEDM: 2.5
  1060.  
  1061. Class: gts hygeia
  1062. DRM: 0.25
  1063. DE: 3
  1064. DM: 1
  1065. FRM: 1
  1066. FE: 6
  1067.  
  1068. Class: gtfr triton
  1069. DRM: 0.25
  1070. DE: 3
  1071. DM: 1
  1072. FRM: 1
  1073. FE: 6
  1074. BE: 0.45
  1075. BEDu: 5000
  1076. BEDM: 2.5
  1077.  
  1078. Class: tc-tri
  1079. DRM: 0.25
  1080. DE: 3
  1081. DM: 1
  1082. FRM: 1
  1083. FE: 6
  1084. BE: 0.4
  1085. BEDu: 4000
  1086. BEDM: 2.5
  1087.  
  1088. Class: gtfr poseidon
  1089. DRM: 0.25
  1090. DE: 3
  1091. DM: 1
  1092. FRM: 1
  1093. FE: 6
  1094.  
  1095. Class: tc 2
  1096. DRM: 0.25
  1097. DE: 3
  1098. DM: 1
  1099.  
  1100. Class: tsc 2
  1101. DRM: 0.25
  1102. DE: 3
  1103. DM: 1
  1104.  
  1105. Class: tac 1
  1106. DRM: 0.25
  1107. DE: 3
  1108. DM: 1
  1109.  
  1110. Class: ttc 1
  1111. DRM: 0.25
  1112. DE: 3
  1113. DM: 1
  1114.  
  1115. Class: gtc fenris
  1116. DRM: 0.25
  1117. DE: 3
  1118. DM: 1
  1119. FRM: 2
  1120. FE: 6
  1121. BE: 0.6
  1122. BEDu: 8000
  1123. BEDM: 2.5
  1124.  
  1125. Class: gtm hippocrates
  1126. DRM: 0.25
  1127. DE: 3
  1128. DM: 1
  1129. FRM: 1
  1130. FE: 6
  1131. BE: 0.6
  1132. BEDu: 8000
  1133. BEDM: 2.5
  1134.  
  1135. Class: gtc leviathan
  1136. DRM: 0.25
  1137. DE: 3
  1138. DM: 1
  1139. FRM: 2
  1140. FE: 6
  1141. BE: 0.6
  1142. BEDu: 8000
  1143. BEDM: 2.5
  1144.  
  1145. Class: gtsc faustus
  1146. DRM: 0.25
  1147. DE: 3
  1148. DM: 1
  1149. FRM: 1
  1150. FE: 6
  1151. BE: 0.6
  1152. BEDu: 8000
  1153. BEDM: 2.5
  1154.  
  1155. Class: gtg zephyrus
  1156. DRM: 0.25
  1157. DE: 3
  1158. DM: 1
  1159. FRM: 1
  1160. FE: 6
  1161. BE: 0.55
  1162. BEDu: 7000
  1163. BEDM: 2.5
  1164.  
  1165. Class: gta charybdis
  1166. DRM: 0.25
  1167. DE: 3
  1168. DM: 1
  1169. FRM: 1
  1170. FE: 6
  1171. BE: 0.5
  1172. BEDu: 6000
  1173. BEDM: 2.5
  1174.  
  1175. Class: gtd orion
  1176. DRM: 0.25
  1177. DE: 3
  1178. DM: 1
  1179. FRM: 2
  1180. FE: 6
  1181. BE: 0.7
  1182. BEDu: 10000
  1183. BEDM: 2.5
  1184.  
  1185. Class: gtd hecate
  1186. DRM: 0.25
  1187. DE: 3
  1188. DM: 1
  1189. FRM: 2
  1190. FE: 6
  1191. BE: 0.7
  1192. BEDu: 10000
  1193. BEDM: 2.5
  1194.  
  1195. Class: gtd orion#2 (bastion)
  1196. DRM: 0.25
  1197. DE: 3
  1198. DM: 1
  1199. FRM: 2
  1200. FE: 6
  1201. BE: 0.7
  1202. BEDu: 10000
  1203. BEDM: 2.5
  1204.  
  1205. Class: gtd hades
  1206. DRM: 0.25
  1207. DE: 3
  1208. DM: 1
  1209. FRM: 2
  1210. FE: 6
  1211. BE: 0.7
  1212. BEDu: 10000
  1213. BEDM: 2.5
  1214.  
  1215. Class: gti arcadia
  1216. DRM: 0.25
  1217. DE: 3
  1218. DM: 1
  1219. FRM: 2
  1220. FE: 6
  1221. BE: 0.7
  1222. BEDu: 10000
  1223. BEDM: 2.5
  1224.  
  1225. Class: gtva colossus
  1226. DRM: 0.25
  1227. DE: 3
  1228. DM: 1
  1229. FRM: 5
  1230. FE: 6
  1231. BE: 0.75
  1232. BEDu: 11000
  1233. BEDM: 2.5
  1234.  
  1235. Class: gtcv deimos
  1236. DRM: 0.25
  1237. DE: 3
  1238. DM: 1
  1239. FRM: 2
  1240. FE: 6
  1241. BE: 0.65
  1242. BEDu: 9000
  1243. BEDM: 2.5
  1244.  
  1245. Class: gtc aeolus
  1246. DRM: 0.25
  1247. DE: 3
  1248. DM: 1
  1249. FRM: 2
  1250. FE: 6
  1251. BE: 0.6
  1252. BEDu: 8000
  1253. BEDM: 2.5
  1254.  
  1255. Class: ntf iceni
  1256. DRM: 0.25
  1257. DE: 3
  1258. DM: 1
  1259. FRM: 2
  1260. FE: 6
  1261. BE: 0.65
  1262. BEDu: 9000
  1263. BEDM: 2.5
  1264.  
  1265. Class: ntf boadicea
  1266. DRM: 0.25
  1267. DE: 3
  1268. DM: 1
  1269. FRM: 2
  1270. FE: 6
  1271. BE: 0.6
  1272. BEDu: 8000
  1273. BEDM: 2.5
  1274.  
  1275. Class: gtt elysium
  1276. DRM: 0.25
  1277. DE: 3
  1278. DM: 1
  1279.  
  1280. Class: gtt argo
  1281. DRM: 0.25
  1282. DE: 3
  1283. DM: 1
  1284. FRM: 1
  1285. FE: 6
  1286. BE: 0.4
  1287. BEDu: 4000
  1288. BEDM: 2.5
  1289.  
  1290. Class: gti ganymede
  1291. DRM: 0.25
  1292. DE: 3
  1293. DM: 1
  1294. FRM: 2
  1295. FE: 6
  1296. BE: 0.7
  1297. BEDu: 10000
  1298. BEDM: 2.5
  1299.  
  1300. Class: knossos
  1301. DRM: 0.25
  1302. DE: 3
  1303. DM: 1
  1304. FRM: 5
  1305. FE: 6
  1306. BE: 0.8
  1307. BEDu: 12000
  1308. BEDM: 2.5
  1309.  
  1310. Class: gtsg watchdog
  1311. DRM: 0.25
  1312. DE: 3
  1313. DM: 1
  1314.  
  1315. Class: gtsg cerberus
  1316. DRM: 0.25
  1317. DE: 3
  1318. DM: 1
  1319.  
  1320. Class: gtsg alastor
  1321. DRM: 0.25
  1322. DE: 3
  1323. DM: 1
  1324.  
  1325. Class: gtep hermes
  1326. DRM: 0.25
  1327. DE: 3
  1328. DM: 1
  1329.  
  1330. Class: tc-meson bomb
  1331. FRM: 4
  1332. FE: 6
  1333. BE: 0.8
  1334. BEDu: 10000
  1335. BEDM: 10
  1336.  
  1337. Class: gtsg mjolnir
  1338. DRM: 0.25
  1339. DE: 3
  1340. DM: 1
  1341. FRM: 2
  1342. FE: 6
  1343. BE: 0.6
  1344. BEDu: 8000
  1345. BEDM: 2.5
  1346.  
  1347. Class: gtsg mjolnir#home
  1348. DRM: 0.25
  1349. DE: 3
  1350. DM: 1
  1351. FRM: 2
  1352. FE: 6
  1353. BE: 0.6
  1354. BEDu: 8000
  1355. BEDM: 2.5
  1356.  
  1357. Class: gvf seth
  1358. DRM: 0.25
  1359. DE: 3
  1360. DM: 1
  1361.  
  1362. Class: gvf horus
  1363. DRM: 0.25
  1364. DE: 3
  1365. DM: 1
  1366.  
  1367. Class: gvf thoth
  1368. DRM: 0.25
  1369. DE: 3
  1370. DM: 1
  1371.  
  1372. Class: gvf serapis
  1373. DRM: 0.25
  1374. DE: 3
  1375. DM: 1
  1376.  
  1377. Class: gvf tauret
  1378. DRM: 0.25
  1379. DE: 3
  1380. DM: 1
  1381.  
  1382. Class: gvb sekhmet
  1383. DRM: 0.25
  1384. DE: 3
  1385. DM: 1
  1386.  
  1387. Class: gvb osiris
  1388. DRM: 0.25
  1389. DE: 3
  1390. DM: 1
  1391.  
  1392. Class: gvb bakha
  1393. DRM: 0.25
  1394. DE: 3
  1395. DM: 1
  1396.  
  1397. Class: gvf ptah
  1398. DRM: 0.25
  1399. DE: 3
  1400. DM: 1
  1401.  
  1402. Class: gvs nephthys
  1403. DRM: 0.25
  1404. DE: 3
  1405. DM: 1
  1406. FRM: 1
  1407. FE: 6
  1408.  
  1409. Class: gvt isis
  1410. DRM: 0.25
  1411. DE: 3
  1412. DM: 1
  1413.  
  1414. Class: pvfr ma'at
  1415. DRM: 0.25
  1416. DE: 3
  1417. DM: 1
  1418. FRM: 1
  1419. FE: 6
  1420.  
  1421. Class: gvfr bes
  1422. DRM: 0.25
  1423. DE: 3
  1424. DM: 1
  1425. FRM: 1
  1426. FE: 6
  1427.  
  1428. Class: vac 5
  1429. DRM: 0.25
  1430. DE: 3
  1431. DM: 1
  1432.  
  1433. Class: vac 4
  1434. DRM: 0.25
  1435. DE: 3
  1436. DM: 1
  1437.  
  1438. Class: gvfr satis
  1439. DRM: 0.25
  1440. DE: 3
  1441. DM: 1
  1442. FRM: 1
  1443. FE: 6
  1444. BE: 0.45
  1445. BEDu: 5000
  1446. BEDM: 2.5
  1447.  
  1448. Class: gvg anuket
  1449. DRM: 0.25
  1450. DE: 3
  1451. DM: 1
  1452. FRM: 1
  1453. FE: 6
  1454. BE: 0.55
  1455. BEDu: 7000
  1456. BEDM: 2.5
  1457.  
  1458. Class: gvc aten
  1459. DRM: 0.25
  1460. DE: 3
  1461. DM: 1
  1462. FRM: 2
  1463. FE: 6
  1464. BE: 0.6
  1465. BEDu: 8000
  1466. BEDM: 2.5
  1467.  
  1468. Class: gvc mentu
  1469. DRM: 0.25
  1470. DE: 3
  1471. DM: 1
  1472. FRM: 2
  1473. FE: 6
  1474. BE: 0.6
  1475. BEDu: 8000
  1476. BEDM: 2.5
  1477.  
  1478. Class: gvcv sobek
  1479. DRM: 0.25
  1480. DE: 3
  1481. DM: 1
  1482. FRM: 2
  1483. FE: 6
  1484. BE: 0.65
  1485. BEDu: 9000
  1486. BEDM: 2.5
  1487.  
  1488. Class: gvd typhon
  1489. DRM: 0.25
  1490. DE: 3
  1491. DM: 1
  1492. FRM: 2
  1493. FE: 6
  1494. BE: 0.7
  1495. BEDu: 10000
  1496. BEDM: 2.5
  1497.  
  1498. Class: gvsg ankh
  1499. DRM: 0.25
  1500. DE: 3
  1501. DM: 1
  1502.  
  1503. Class: gvsg edjo
  1504. DRM: 0.25
  1505. DE: 3
  1506. DM: 1
  1507.  
  1508. Class: gvep ra
  1509. DRM: 0.25
  1510. DE: 3
  1511. DM: 1
  1512.  
  1513. Class: gva setekh
  1514. DRM: 0.25
  1515. DE: 3
  1516. DM: 1
  1517. FRM: 1
  1518. FE: 6
  1519. BE: 0.5
  1520. BEDu: 6000
  1521. BEDM: 2.5
  1522.  
  1523. Class: gvd hatshepsut
  1524. DRM: 0.25
  1525. DE: 3
  1526. DM: 1
  1527. FRM: 2
  1528. FE: 6
  1529. BE: 0.7
  1530. BEDu: 10000
  1531. BEDM: 2.5
  1532.  
  1533. Class: sf dragon
  1534. DRM: 0.25
  1535. DE: 3
  1536. DM: 1
  1537.  
  1538. Class: sf basilisk
  1539. DRM: 0.25
  1540. DE: 3
  1541. DM: 1
  1542.  
  1543. Class: sf manticore
  1544. DRM: 0.25
  1545. DE: 3
  1546. DM: 1
  1547.  
  1548. Class: sf aeshma
  1549. DRM: 0.25
  1550. DE: 3
  1551. DM: 1
  1552.  
  1553. Class: sf mara
  1554. DRM: 0.25
  1555. DE: 3
  1556. DM: 1
  1557.  
  1558. Class: sf astaroth
  1559. DRM: 0.25
  1560. DE: 3
  1561. DM: 1
  1562.  
  1563. Class: sb nephilim
  1564. DRM: 0.25
  1565. DE: 3
  1566. DM: 1
  1567.  
  1568. Class: sb taurvi
  1569. DRM: 0.25
  1570. DE: 3
  1571. DM: 1
  1572.  
  1573. Class: sb nahema
  1574. DRM: 0.25
  1575. DE: 3
  1576. DM: 1
  1577.  
  1578. Class: sb seraphim
  1579. DRM: 0.25
  1580. DE: 3
  1581. DM: 1
  1582.  
  1583. Class: st azrael
  1584. DRM: 0.25
  1585. DE: 3
  1586. DM: 1
  1587.  
  1588. Class: sfr dis
  1589. DRM: 0.25
  1590. DE: 3
  1591. DM: 1
  1592. FRM: 1
  1593. FE: 6
  1594. BE: 0.45
  1595. BEDu: 5000
  1596. BEDM: 2.5
  1597.  
  1598. Class: sac 3
  1599. DRM: 0.25
  1600. DE: 3
  1601. DM: 1
  1602. FRM: 1
  1603. FE: 6
  1604. BE: 0.4
  1605. BEDu: 4000
  1606. BEDM: 2.5
  1607.  
  1608. Class: sfr mephisto
  1609. DRM: 0.25
  1610. DE: 3
  1611. DM: 1
  1612. FRM: 1
  1613. FE: 6
  1614.  
  1615. Class: sc 5
  1616. DRM: 0.25
  1617. DE: 3
  1618. DM: 1
  1619.  
  1620. Class: sfr asmodeus
  1621. DRM: 0.25
  1622. DE: 3
  1623. DM: 1
  1624. FRM: 1
  1625. FE: 6
  1626. BE: 0.45
  1627. BEDu: 5000
  1628. BEDM: 2.5
  1629.  
  1630. Class: sac 2
  1631. DRM: 0.25
  1632. DE: 3
  1633. DM: 1
  1634.  
  1635. Class: sc lilith
  1636. DRM: 0.25
  1637. DE: 3
  1638. DM: 1
  1639. FRM: 2
  1640. FE: 6
  1641. BE: 0.6
  1642. BEDu: 8000
  1643. BEDM: 2.5
  1644.  
  1645. Class: sc rakshasa
  1646. DRM: 0.25
  1647. DE: 3
  1648. DM: 1
  1649. FRM: 2
  1650. FE: 6
  1651. BE: 0.6
  1652. BEDu: 8000
  1653. BEDM: 2.5
  1654.  
  1655. Class: sd demon
  1656. DRM: 0.25
  1657. DE: 3
  1658. DM: 1
  1659. FRM: 2
  1660. FE: 6
  1661. BE: 0.7
  1662. BEDu: 10000
  1663. BEDM: 2.5
  1664.  
  1665. Class: sd ravana
  1666. DRM: 0.25
  1667. DE: 3
  1668. DM: 1
  1669. FRM: 2
  1670. FE: 6
  1671. BE: 0.7
  1672. BEDu: 10000
  1673. BEDM: 2.5
  1674.  
  1675. Class: sd lucifer
  1676. DRM: 0.25
  1677. DE: 3
  1678. DM: 1
  1679. FRM: 2
  1680. FE: 6
  1681. BE: 0.7
  1682. BEDu: 10000
  1683. BEDM: 2.5
  1684.  
  1685. Class: ssg trident
  1686. DRM: 0.25
  1687. DE: 3
  1688. DM: 1
  1689.  
  1690. Class: ssg belial
  1691. DRM: 0.25
  1692. DE: 3
  1693. DM: 1
  1694.  
  1695. Class: ssg rahu
  1696. DRM: 0.25
  1697. DE: 3
  1698. DM: 1
  1699. FRM: 1
  1700. FE: 6
  1701. BE: 0.55
  1702. BEDu: 7000
  1703. BEDM: 2.5
  1704.  
  1705. Class: scv moloch
  1706. DRM: 0.25
  1707. DE: 3
  1708. DM: 1
  1709. FRM: 2
  1710. FE: 6
  1711. BE: 0.65
  1712. BEDu: 9000
  1713. BEDM: 2.5
  1714.  
  1715. Class: sj sathanas
  1716. DRM: 0.25
  1717. DE: 3
  1718. DM: 1
  1719. FRM: 5
  1720. FE: 6
  1721. BE: 0.75
  1722. BEDu: 11000
  1723. BEDM: 2.5
  1724.  
  1725. Class: shivan comm node
  1726. DRM: 0.25
  1727. DE: 3
  1728. DM: 1
  1729. FRM: 1
  1730. FE: 6
  1731. BE: 0.65
  1732. BEDu: 9000
  1733. BEDM: 2.5
  1734.  
  1735. Class: sred
  1736. BEI: 0.2
  1737. BEDu: 200
  1738. BEDi: 100
  1739.  
  1740. Class: lred
  1741. BEI: 0.2
  1742. BEDu: 600
  1743. BEDi: 300
  1744.  
  1745. Class: bfred
  1746. BEI: 0.2
  1747. BEDu: 2100
  1748. BEDi: 1050
  1749.  
  1750. Class: terslash
  1751. BEI: 0.2
  1752. BEDu: 350
  1753. BEDi: 175
  1754.  
  1755. Class: lterslash
  1756. BEI: 0.2
  1757. BEDu: 150
  1758. BEDi: 75
  1759.  
  1760. Class: bfgreen
  1761. BEI: 0.2
  1762. BEDu: 1900
  1763. BEDi: 950
  1764.  
  1765. Class: lrbgreen
  1766. BEI: 0.2
  1767. BEDu: 1900
  1768. BEDi: 950
  1769.  
  1770. Class: bgreen
  1771. BEI: 0.2
  1772. BEDu: 1200
  1773. BEDi: 650
  1774.  
  1775. Class: sgreen
  1776. BEI: 0.2
  1777. BEDu: 210
  1778. BEDi: 105
  1779.  
  1780. Class: svas
  1781. BEI: 0.2
  1782. BEDu: 350
  1783. BEDi: 175
  1784.  
  1785. Class: bvas
  1786. BEI: 0.2
  1787. BEDu: 1100
  1788. BEDi: 550
  1789.  
  1790. Class: vslash
  1791. BEI: 0.2
  1792. BEDu: 750
  1793. BEDi: 375
  1794.  
  1795. Class: green beam
  1796. BEI: 0.2
  1797. BEDu: 200
  1798. BEDi: 100
  1799.  
  1800. Class: mjolnirbeam
  1801. BEI: 0.2
  1802. BEDu: 750
  1803. BEDi: 375
  1804.  
  1805. Class: mjolnirbeam#home
  1806. BEI: 0.2
  1807. BEDu: 400
  1808. BEDi: 200
  1809.  
  1810. Class: cyclops
  1811. FR: 100
  1812. FE: 6
  1813. BEI: 0.6
  1814. BEDu: 2000
  1815. BEDi: 1000
  1816.  
  1817. Class: cyclops#short
  1818. FR: 100
  1819. FE: 6
  1820. BEI: 0.6
  1821. BEDu: 2000
  1822. BEDi: 1000
  1823.  
  1824. Class: rebel bomb
  1825. FR: 100
  1826. FE: 6
  1827. BEI: 0.6
  1828. BEDu: 400
  1829. BEDi: 200
  1830.  
  1831. Class: helios
  1832. FR: 100
  1833. FE: 6
  1834. BEI: 0.6
  1835. BEDu: 6800
  1836. BEDi: 3400
  1837.  
  1838. Class: unknown bomb
  1839. FR: 100
  1840. FE: 6
  1841. BEI: 0.6
  1842. BEDu: 1500
  1843. BEDi: 750
  1844.  
  1845. Class: unknown megabomb
  1846. FR: 100
  1847. FE: 6
  1848. BEI: 0.6
  1849. BEDu: 3200
  1850. BEDi: 1600
  1851.  
  1852. Class: shivan bomb
  1853. FR: 100
  1854. FE: 6
  1855. BEI: 0.6
  1856. BEDu: 2000
  1857. BEDi: 1000
  1858.  
  1859. Class: shivan bomb#short
  1860. FR: 100
  1861. FE: 6
  1862. BEI: 0.6
  1863. BEDu: 2000
  1864. BEDi: 1000
  1865.  
  1866. Class: shivan weak bomb
  1867. FR: 100
  1868. FE: 6
  1869. BEI: 0.6
  1870. BEDu: 400
  1871. BEDi: 200
  1872.  
  1873. Class: shivan megabomb
  1874. FR: 100
  1875. FE: 6
  1876. BEI: 0.6
  1877. BEDu: 6800
  1878. BEDi: 3400
  1879.  
  1880. Class: fusion mortar
  1881. FR: 20
  1882. FE: 6
  1883. BEI: 0.2
  1884. BEDu: 80
  1885. BEDi: 40
  1886.  
  1887. Class: vasudan flux cannon
  1888. FR: 20
  1889. FE: 6
  1890. BEI: 0.4
  1891. BEDu: 500
  1892. BEDi: 250
  1893. MediaVPs: Flaming debris script ACTIVE!
  1894. Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
  1895. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
  1896. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  1897. ANI iconwing01 with size 32x28 (12.5% wasted)
  1898. Loading model 'fighter01.pof'
  1899. IBX: Found a good IBX to read for 'fighter01.pof'.
  1900. IBX-DEBUG => POF checksum: 0xc6f91c19, IBX checksum: 0xde0e1dd6 -- "fighter01.pof"
  1901. Loading model 'fighter06.pof'
  1902. IBX: Found a good IBX to read for 'fighter06.pof'.
  1903. IBX-DEBUG => POF checksum: 0x75c0997f, IBX checksum: 0xcfc0724e -- "fighter06.pof"
  1904. Loading model 'fighter2t-02.pof'
  1905. IBX: Found a good IBX to read for 'fighter2t-02.pof'.
  1906. IBX-DEBUG => POF checksum: 0xb0d6f2dc, IBX checksum: 0xf1d6ccc4 -- "fighter2t-02.pof"
  1907. Loading model 'bonus2t-02.pof'
  1908. IBX: Found a good IBX to read for 'bonus2t-02.pof'.
  1909. IBX-DEBUG => POF checksum: 0xf059a804, IBX checksum: 0xb4b2424f -- "bonus2t-02.pof"
  1910. Loading model 'fighter2t-04.pof'
  1911. IBX: Found a good IBX to read for 'fighter2t-04.pof'.
  1912. IBX-DEBUG => POF checksum: 0xde3631dc, IBX checksum: 0x8a2a4bdd -- "fighter2t-04.pof"
  1913. Loading model 'fighter13.pof'
  1914. IBX: Found a good IBX to read for 'fighter13.pof'.
  1915. IBX-DEBUG => POF checksum: 0x1da6e9d2, IBX checksum: 0x57f5d2bd -- "fighter13.pof"
  1916. Loading model 'fighter2t-03.pof'
  1917. IBX: Found a good IBX to read for 'fighter2t-03.pof'.
  1918. IBX-DEBUG => POF checksum: 0x23600360, IBX checksum: 0x18b36b49 -- "fighter2t-03.pof"
  1919. Loading model 'fighter2t-05.pof'
  1920. IBX: Found a good IBX to read for 'fighter2t-05.pof'.
  1921. IBX-DEBUG => POF checksum: 0xbfb37609, IBX checksum: 0x207ec69a -- "fighter2t-05.pof"
  1922. Loading model 'artemis.pof'
  1923. IBX: Found a good IBX to read for 'artemis.pof'.
  1924. IBX-DEBUG => POF checksum: 0x5ea11a0a, IBX checksum: 0x11f2f1fc -- "artemis.pof"
  1925. Loading model 'artemisDH.pof'
  1926. IBX: Found a good IBX to read for 'artemisDH.pof'.
  1927. IBX-DEBUG => POF checksum: 0x43cc9916, IBX checksum: 0x5fdeac0e -- "artemisDH.pof"
  1928. Loading model 'Medusa.pof'
  1929. Potential problem found: Unrecognized subsystem type 'Flapbtmport', believed to be in ship Medusa.pof
  1930. Potential problem found: Unrecognized subsystem type 'Flapbtmstarboard', believed to be in ship Medusa.pof
  1931. Potential problem found: Unrecognized subsystem type 'Flaptopport', believed to be in ship Medusa.pof
  1932. Potential problem found: Unrecognized subsystem type 'Flaptopstarboard', believed to be in ship Medusa.pof
  1933. IBX: Found a good IBX to read for 'Medusa.pof'.
  1934. IBX-DEBUG => POF checksum: 0xeb4de0fa, IBX checksum: 0x60f284b6 -- "Medusa.pof"
  1935. BMPMAN: Found EFF (thruster01.eff) with 30 frames at 15 fps.
  1936. BMPMAN: Found EFF (thruster01a.eff) with 30 frames at 15 fps.
  1937. Loading model 'bomber05.pof'
  1938. IBX: Found a good IBX to read for 'bomber05.pof'.
  1939. IBX-DEBUG => POF checksum: 0x0f57d32e, IBX checksum: 0xf0b1dcfd -- "bomber05.pof"
  1940. Loading model 'bomber09.pof'
  1941. IBX: Found a good IBX to read for 'bomber09.pof'.
  1942. IBX-DEBUG => POF checksum: 0x727fa730, IBX checksum: 0x166b26bf -- "bomber09.pof"
  1943. Loading model 'Boanerges.pof'
  1944. IBX: Found a good IBX to read for 'Boanerges.pof'.
  1945. IBX-DEBUG => POF checksum: 0x935f7ef0, IBX checksum: 0x886bc6c6 -- "Boanerges.pof"
  1946. Loading model 'wep_subach_tech.pof'
  1947. Model wep_subach_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1948. IBX: Found a good IBX to read for 'wep_subach_tech.pof'.
  1949. IBX-DEBUG => POF checksum: 0x1a6b868a, IBX checksum: 0xa188cbb2 -- "wep_subach_tech.pof"
  1950. Loading model 'wep_mekhu_tech.pof'
  1951. Model wep_mekhu_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1952. IBX: Found a good IBX to read for 'wep_mekhu_tech.pof'.
  1953. IBX-DEBUG => POF checksum: 0x8b35029a, IBX checksum: 0x6e9491fe -- "wep_mekhu_tech.pof"
  1954. Loading model 'wep_akheton_tech.pof'
  1955. Model wep_akheton_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1956. IBX: Found a good IBX to read for 'wep_akheton_tech.pof'.
  1957. IBX-DEBUG => POF checksum: 0x58101411, IBX checksum: 0xfac60aee -- "wep_akheton_tech.pof"
  1958. Loading model 'wep_morningstar_tech.pof'
  1959. Model wep_morningstar_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1960. IBX: Found a good IBX to read for 'wep_morningstar_tech.pof'.
  1961. IBX-DEBUG => POF checksum: 0x59bdb80f, IBX checksum: 0x0d8b8d08 -- "wep_morningstar_tech.pof"
  1962. Loading model 'wep_promr_tech.pof'
  1963. Model wep_promr_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1964. IBX: Found a good IBX to read for 'wep_promr_tech.pof'.
  1965. IBX-DEBUG => POF checksum: 0x3c7696da, IBX checksum: 0xa9fd9e89 -- "wep_promr_tech.pof"
  1966. Loading model 'wep_proms_tech.pof'
  1967. Model wep_proms_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1968. IBX: Found a good IBX to read for 'wep_proms_tech.pof'.
  1969. IBX-DEBUG => POF checksum: 0xad855045, IBX checksum: 0xcba02eb9 -- "wep_proms_tech.pof"
  1970. Loading model 'wep_maxim_tech.pof'
  1971. Model wep_maxim_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1972. IBX: Found a good IBX to read for 'wep_maxim_tech.pof'.
  1973. IBX-DEBUG => POF checksum: 0x5e3fcd02, IBX checksum: 0x59e01829 -- "wep_maxim_tech.pof"
  1974. Loading model 'wep_kayser_tech.pof'
  1975. Model wep_kayser_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1976. IBX: Found a good IBX to read for 'wep_kayser_tech.pof'.
  1977. IBX-DEBUG => POF checksum: 0xbd1b1042, IBX checksum: 0x6ac8fd62 -- "wep_kayser_tech.pof"
  1978. Loading model 'wep_circe_tech.pof'
  1979. Model wep_circe_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1980. IBX: Found a good IBX to read for 'wep_circe_tech.pof'.
  1981. IBX-DEBUG => POF checksum: 0x78d651c3, IBX checksum: 0xda6f3060 -- "wep_circe_tech.pof"
  1982. Loading model 'wep_lamprey_tech.pof'
  1983. Model wep_lamprey_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1984. IBX: Found a good IBX to read for 'wep_lamprey_tech.pof'.
  1985. IBX-DEBUG => POF checksum: 0xc7418cfc, IBX checksum: 0x04ac4c75 -- "wep_lamprey_tech.pof"
  1986. Loading model 'rockeye-tech.pof'
  1987. IBX: Found a good IBX to read for 'rockeye-tech.pof'.
  1988. IBX-DEBUG => POF checksum: 0xe822c506, IBX checksum: 0x7d9a5d65 -- "rockeye-tech.pof"
  1989. Loading model 'tempest_tech.pof'
  1990. IBX: Found a good IBX to read for 'tempest_tech.pof'.
  1991. IBX-DEBUG => POF checksum: 0x457ab425, IBX checksum: 0xc444d920 -- "tempest_tech.pof"
  1992. Loading model 'newhornet_tech.pof'
  1993. IBX: Found a good IBX to read for 'newhornet_tech.pof'.
  1994. IBX-DEBUG => POF checksum: 0xe97f1fa7, IBX checksum: 0xb0958a83 -- "newhornet_tech.pof"
  1995. Loading model 'bombardier-tech.pof'
  1996. IBX: Found a good IBX to read for 'bombardier-tech.pof'.
  1997. IBX-DEBUG => POF checksum: 0x593be7dd, IBX checksum: 0x1a18f76f -- "bombardier-tech.pof"
  1998. Loading model 'crossbow_tech.pof'
  1999. IBX: Found a good IBX to read for 'crossbow_tech.pof'.
  2000. IBX-DEBUG => POF checksum: 0x3c2d3c20, IBX checksum: 0xe793cd75 -- "crossbow_tech.pof"
  2001. Loading model 'trebuchet-tech.pof'
  2002. IBX: Found a good IBX to read for 'trebuchet-tech.pof'.
  2003. IBX-DEBUG => POF checksum: 0xd9ed9573, IBX checksum: 0x52b38f4d -- "trebuchet-tech.pof"
  2004. Loading model 'tag-a-tech.pof'
  2005. IBX: Found a good IBX to read for 'tag-a-tech.pof'.
  2006. IBX-DEBUG => POF checksum: 0x07b6d2bd, IBX checksum: 0x14d85598 -- "tag-a-tech.pof"
  2007. Loading model 'tag-b-tech.pof'
  2008. IBX: Found a good IBX to read for 'tag-b-tech.pof'.
  2009. IBX-DEBUG => POF checksum: 0x21e85a10, IBX checksum: 0x13e47908 -- "tag-b-tech.pof"
  2010. Loading model 'piranha_tech.pof'
  2011. IBX: Found a good IBX to read for 'piranha_tech.pof'.
  2012. IBX-DEBUG => POF checksum: 0x9c4bc405, IBX checksum: 0x0c2e55a4 -- "piranha_tech.pof"
  2013. Loading model 'stilettoII_tech.pof'
  2014. IBX: Found a good IBX to read for 'stilettoII_tech.pof'.
  2015. IBX-DEBUG => POF checksum: 0xf50214c4, IBX checksum: 0xc31b26fb -- "stilettoII_tech.pof"
  2016. Loading model 'infyrno-tech.pof'
  2017. IBX: Found a good IBX to read for 'infyrno-tech.pof'.
  2018. IBX-DEBUG => POF checksum: 0x1c58c406, IBX checksum: 0x1017d2b0 -- "infyrno-tech.pof"
  2019. Loading model 'belial-tech.pof'
  2020. IBX: Found a good IBX to read for 'belial-tech.pof'.
  2021. IBX-DEBUG => POF checksum: 0x2173cb18, IBX checksum: 0x2e11559b -- "belial-tech.pof"
  2022. Loading model 'helios_tech.pof'
  2023. IBX: Found a good IBX to read for 'helios_tech.pof'.
  2024. IBX-DEBUG => POF checksum: 0x551ec88b, IBX checksum: 0x8b95c0de -- "helios_tech.pof"
  2025. Loading model 'empulse2_tech.pof'
  2026. IBX: Found a good IBX to read for 'empulse2_tech.pof'.
  2027. IBX-DEBUG => POF checksum: 0x55e483b3, IBX checksum: 0xd4e0b3b7 -- "empulse2_tech.pof"
  2028. ANI iconT-super with size 200x67 (47.7% wasted)
  2029. ANI fadeiconT-super with size 200x67 (47.7% wasted)
  2030. ANI fadeiconT-super.ani with size 200x67 (47.7% wasted)
  2031. Frame 0 too long!!: frametime = 61.706 (61.706)
  2032. ANI iconT-super.ani with size 200x67 (47.7% wasted)
  2033. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
  2034. Entering game at time = 91.445
  2035. WARNING: "For ship 'GVC Mentu', detail level mismatch. Table has 4, POF has 3." at ship.cpp:8709
  2036. Compiling new shader:
  2037. Loading built-in default shader for: main-v.sdr
  2038. Loading built-in default shader for: main-f.sdr
  2039. Shader features:
  2040. Diffuse Mapping
  2041. Frame 731 too long!!: frametime = 7.332 (7.332)
  2042. Compiling new shader:
  2043. Loading built-in default shader for: main-v.sdr
  2044. Loading built-in default shader for: main-f.sdr
  2045. Shader features:
  2046. Diffuse Mapping
  2047. Glow Mapping
  2048. 971 frames executed in 30.051 seconds, 32.312 frames per second.
  2049. Killing beam at initial fire because of illegal targeting!!!
  2050. Killing beam at initial fire because of illegal targeting!!!
  2051. Got event GS_EVENT_PAUSE_GAME (6) in state GS_STATE_GAME_PLAY (2)
  2052. Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_GAME_PAUSED (3)
  2053. Killing beam at initial fire because of illegal targeting!!!
  2054. Killing beam at initial fire because of illegal targeting!!!
  2055. Killing beam at initial fire because of illegal targeting!!!
  2056. Killing beam at initial fire because of illegal targeting!!!
  2057. Got event GS_EVENT_MISSION_LOG_SCROLLBACK (22) in state GS_STATE_GAME_PLAY (2)
  2058. Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_MISSION_LOG_SCROLLBACK (17)
  2059. Got event GS_EVENT_HOTKEY_SCREEN (29) in state GS_STATE_GAME_PLAY (2)
  2060. Got event GS_EVENT_OPTIONS_MENU (8) in state GS_STATE_HOTKEY_SCREEN (23)
  2061. Frame 2092 too long!!: frametime = 0.750 (0.750)
  2062. Frame 2092 too long!!: frametime = 0.536 (0.536)
  2063. Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_OPTIONS_MENU (5)
  2064. Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_HOTKEY_SCREEN (23)
  2065. Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2)
  2066. Unloading in mission messages
  2067. Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
  2068. Freeing all existing models...
  2069. ... Log closed, Sun Nov 18 20:16:38 2012
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