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  1. -- Created by Nebula_Zorua --
  2. -- Edit by 1x1x1x1IAMbck --
  3. -- Sans Curse (A Curse of Light) --
  4. -- Custom Arcane Adventures Magic --
  5. -- Wielder: Everybody (Released) --
  6.  
  7.  
  8.  
  9. -- Discord: Nebula the Zorua#6969
  10. -- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
  11.  
  12. -- You can change the Magic Circle n stuff down under Customization, at MagicVariant --
  13.  
  14. --controls
  15.     local MovesGui=Instance.new("ScreenGui",game:service'Players'.LocalPlayer:FindFirstChildOfClass("PlayerGui"))
  16.     local Frm=Instance.new("Frame",MovesGui)Frm.BackgroundColor3=Color3.new()Frm.BorderSizePixel=0
  17.     Frm.BackgroundTransparency=.5 Frm.Size=UDim2.new(.3,0,.5,0)local Show=true Frm.Position=UDim2.new(.7,0,.5,0)
  18.     local normal=Instance.new("TextLabel",Frm)normal.Size=UDim2.new(1,0,1,0)normal.TextStrokeTransparency=0
  19.     normal.BackgroundTransparency=1 normal.TextColor3=Color3.new(1,1,1)
  20.     normal.TextXAlignment="Left"normal.TextYAlignment="Top"
  21.     normal.Text=[[
  22. -----------
  23. *Q   : Normal Gaster Blaster
  24. *E   : Double Gaster Blaster
  25. *R   : Big Gaster Blaster
  26. *X   : Transformation
  27. *T   : Teleport
  28. *F   : Stun Gaster Blaster
  29.  
  30. Created by Nebula_Zorua
  31. Edited by 1x1x1x1IAMbck
  32.  
  33. ]]
  34.  
  35. -- Name tag
  36. Player = game.Players.LocalPlayer
  37.     Character = Player.Character
  38.     local txt = Instance.new("BillboardGui", Character)
  39.     txt.Adornee = Character.Head
  40.     txt.Name = "_status"
  41.     txt.Size = UDim2.new(2, 0, 1.2, 0)
  42.     txt.StudsOffset = Vector3.new(-9, 8, 0)
  43.     local text = Instance.new("TextLabel", txt)
  44.     text.Size = UDim2.new(10, 0, 7, 0)
  45.     text.FontSize = "Size24"
  46.     text.TextScaled = true
  47.     text.TextTransparency = 0
  48.     text.BackgroundTransparency = 1
  49.     text.TextTransparency = 0
  50.     text.TextStrokeTransparency = 0
  51.     text.Font = "Antique"
  52.     text.TextStrokeColor3 = Color3.new(170,0,0)
  53.         text.Text = "UF!Sans"
  54.  
  55.  
  56.  
  57. -- Music
  58. hate = Instance.new("Sound",game.Workspace)
  59. hate.SoundId = "rbxassetid://879190382"hate.MaxDistance = 10000
  60. hate.Volume = 4
  61. hate:play() hate.Name = "New" hate.Looped = true
  62.  
  63.  
  64. --Hood--
  65. local Hood = Instance.new("Part", char)
  66. Hood.Name = "Hood"
  67. Hood.CanCollide = false
  68. Hood.BrickColor = BrickColor.new("Institutional white")
  69. Hood.Transparency = 0
  70. Hood.Material = "Plastic"
  71. Hood.Size = Vector3.new(1, 1, 2)
  72. Hood.TopSurface = Enum.SurfaceType.Smooth
  73. Hood.BottomSurface = Enum.SurfaceType.Smooth
  74.  
  75. local Weld = Instance.new("Weld", Hood)
  76. Weld.Part0 = tors
  77. Weld.Part1 = Hood
  78. Weld.C1 = CFrame.new(0, .4, -.9)
  79. Weld.C0 = CFrame.Angles(math.rad(-0),math.rad(0),math.rad(180))
  80.  
  81.  
  82. --teleport
  83. wait(1)
  84. player = game.Players.LocalPlayer
  85. torso = player.Character:WaitForChild("Torso")
  86. mouse = player:GetMouse()
  87.  
  88. mouse.KeyDown:connect(function(key)
  89.     if key == "t" then
  90.         dist = (torso.Position - mouse.Hit.p).magnitude
  91.         if dist <= 10000 then
  92.             torso.CFrame = CFrame.new(mouse.Hit.p) + Vector3.new(0,3,0)
  93.         end
  94.     end
  95. end)
  96.  
  97. --main
  98. wait(1)
  99. plr = game.Players.LocalPlayer
  100. char = plr.Character
  101. mouse = plr:GetMouse()
  102. whitecolor = Color3.new(1,1,1)
  103. epicmode = false
  104. normal = true
  105. for i,v in pairs(char:GetChildren()) do
  106.    if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  107.       v:Destroy()
  108.      end
  109. end
  110. local shirt = Instance.new("Shirt",char)
  111. shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1145883171"
  112. local pants = Instance.new("Pants",char)
  113. pants.PantsTemplate = "http://www.roblox.com/asset/?id=454688894"
  114. local bdycolors = char["Body Colors"]
  115. bdycolors.HeadColor3 = whitecolor
  116. bdycolors.LeftArmColor3 = whitecolor
  117. bdycolors.LeftLegColor3 = whitecolor
  118. bdycolors.RightArmColor3 = whitecolor
  119. bdycolors.RightLegColor3 = whitecolor
  120. bdycolors.TorsoColor3 = whitecolor
  121. for i,v in pairs(char:GetChildren()) do
  122.     if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  123.         v:Destroy()
  124.     end
  125. end
  126.  
  127.  
  128.  
  129. -- Chat
  130. local talksound = Instance.new("Sound",char.Torso)
  131. talksound.SoundId = "rbxassetid://928210219"
  132. talksound.Volume = 4
  133. local blastsound = Instance.new("Sound",char.Torso)
  134. blastsound.Name = "blast_sound"
  135. blastsound.SoundId = "rbxassetid://345052019"
  136. blastsound.Volume = 4
  137. function swait(num)
  138. if num==0 or num==nil then
  139. game:service'RunService'.Stepped:wait(0)
  140. else
  141. for i=0,num do
  142. game:service'RunService'.Stepped:wait(0)
  143. end
  144. end
  145. end
  146.  
  147. function chatfunc(text)
  148. local chat = coroutine.wrap(function()
  149. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  150. char:FindFirstChild("TalkingBillBoard"):Destroy()
  151. end
  152. local naeeym2 = Instance.new("BillboardGui",char)
  153. naeeym2.Size = UDim2.new(0,100,0,40)
  154. naeeym2.StudsOffset = Vector3.new(0,3,0)
  155. naeeym2.Adornee = char.Head
  156. naeeym2.Name = "TalkingBillBoard"
  157. local tecks2 = Instance.new("TextLabel",naeeym2)
  158. tecks2.BackgroundTransparency = 1
  159. tecks2.BorderSizePixel = 0
  160. tecks2.Text = ""
  161. tecks2.Font = "Fantasy"
  162. tecks2.TextSize = 50
  163. tecks2.TextStrokeTransparency = 0
  164. tecks2.TextColor3 = Color3.new(.6,0,0)
  165. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  166. tecks2.Size = UDim2.new(1,0,0.5,0)
  167. local tecks3 = Instance.new("TextLabel",naeeym2)
  168. tecks3.BackgroundTransparency = 1
  169. tecks3.BorderSizePixel = 0
  170. tecks3.Text = ""
  171. tecks3.Font = "Fantasy"
  172. tecks3.TextSize = 50
  173. tecks3.TextStrokeTransparency = 0
  174. tecks3.TextColor3 = Color3.new(1,1,1)
  175. tecks3.TextStrokeColor3 = Color3.new(200,0,0)
  176. tecks3.Size = UDim2.new(1,0,0.5,0)
  177. for i = 1,string.len(text),1 do
  178. tecks2.Text = string.sub(text,1,i)
  179. tecks3.Text = string.sub(text,1,i)
  180. talksound:Play()
  181. wait(0.01)
  182. end
  183. wait(2)
  184. for i = 1, 50 do
  185. swait()
  186. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  187. tecks2.Rotation = tecks2.Rotation - .8
  188. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  189. tecks2.TextTransparency = tecks2.TextTransparency + .04
  190. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  191. tecks3.Rotation = tecks2.Rotation + .8
  192. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  193. tecks3.TextTransparency = tecks2.TextTransparency + .04
  194. end
  195. naeeym2:Destroy()
  196. end)
  197. chat()
  198. end
  199. function onChatted(msg)
  200. chatfunc(msg)
  201. end
  202. plr.Chatted:connect(onChatted)
  203. chatfunc("Oh you killed my friends")
  204. wait(1)
  205. chatfunc("Who You did this....")
  206. wait(1.2)
  207. chatfunc("Maybe. is my friends....")
  208. wait(2)
  209. chatfunc("Brother killer!")
  210. wait(0.5)
  211. char.Humanoid.Name = "Sans"
  212. local music = Instance.new("Sound",char.Torso)
  213. music.SoundId = "rbxassetid://0"
  214. music.Volume = 4
  215. music.Looped = true
  216. music:Play()
  217. LeyeColor = BrickColor.new("Really red")
  218. local eyemodel = Instance.new("Model",char)
  219. eyemodel.Name = "Eyes"
  220. local reye = Instance.new("Part",eyemodel)
  221. reye.Name = "BurningEff"
  222. reye.Color = Color3.new(1,1,1)
  223. reye.Material = "Neon"
  224. reye.Transparency = 1
  225. local reyemesh = Instance.new("SpecialMesh",reye)
  226. reyemesh.MeshType = "Sphere"
  227. reye.Size = Vector3.new(0.12, 0.37, 0.27)
  228. local reyeweld = Instance.new("Weld",reye)
  229. reyeweld.Part0 = reye
  230. reyeweld.Part1 = char.Head
  231. reyeweld.C0 = CFrame.new(-0.551300049, -0.19681406, -0.198293686, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  232. local leye = Instance.new("Part",eyemodel)
  233. leye.Name = "LeftEye"
  234. leye.BrickColor = LeyeColor
  235. leye.Material = "Neon"
  236. leye.Size = Vector3.new(0.2,0.2,0.2)
  237. local leyemesh = Instance.new("SpecialMesh",leye)
  238. leyemesh.MeshType = "Sphere"
  239. leyemesh.Scale = Vector3.new(0.7,1.1,0.7)
  240. local leyeweld = Instance.new("Weld",leye)
  241. leyeweld.Part0 = leye
  242. leyeweld.Part1 = char.Head
  243. leyeweld.C0 = CFrame.new(-0.109999999, -0.25, 0.550000012, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  244. local leyeclone = leye:Clone()
  245. leyeclone.Transparency = 1
  246. leyeclone.Name = "RightEye"
  247. leyeclone.Parent = eyemodel
  248. for i,v in pairs(leyeclone:GetChildren()) do
  249.     if v.ClassName == "Weld" then
  250.         v:Destroy()
  251.     end
  252. end
  253. local leyeweld2 = Instance.new("Weld",leyeclone)
  254. leyeweld2.Part0 = leyeclone
  255. leyeweld2.Part1 = char.Head
  256. leyeweld2.C0 = CFrame.new(0.0864697844, -0.25, 0.550000012, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  257. local fire = Instance.new("Fire",reye)
  258. fire.Heat = 25000
  259. fire.Color = leye.BrickColor.Color
  260. fire.Size = 2
  261. -- welds xd
  262. local rhandclone = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
  263. local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  264. rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
  265. rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
  266. rhandweld.C0 = CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
  267. local lhandclone = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
  268. local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  269. lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
  270. lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
  271. lhandweld.C0 = CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
  272. for i = 0,1 ,0.03 do
  273.     lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.925931931, -0.0977840424, 0.974765539, 0.886040092, -0.463608712, -1.69641942e-06, 0.405292064, 0.774584651, 0.485548228, -0.225103036, -0.430215806, 0.87421),i)
  274.     rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.881086826, -0.201818228, 0.747067213, 0.882895231, 0.4695701, 1.00883415e-06, -0.397803098, 0.747956276, 0.531332433, 0.249497056, -0.469111204, 0.847163498),i)
  275.     game:GetService("RunService").RenderStepped:wait()
  276. end
  277. local slapsound = Instance.new("Sound",char.Torso)
  278. slapsound.SoundId = "rbxassetid://511340819"
  279. slapsound.Volume = 4
  280. -- Funcs
  281. function Blast(AAA)
  282.     if AAA == "f" then
  283.         local chatmath = math.random(1,3)
  284.         if chatmath == 1 then
  285.             chatfunc("Gaster Blaster!")
  286.         end
  287.         if chatmath == 2 then
  288.             chatfunc("This is what you get for killing everybody.")
  289.         end
  290.         if chatmath == 3 then
  291.             chatfunc("Look, I gave up trying to go back a long time ago.")
  292.         end
  293.         local gasterblaster = Instance.new("Part",char.Torso)
  294.         gasterblaster.Size = Vector3.new(7, 16, 4)
  295.         gasterblaster.CanCollide = false
  296.         local gasterblastermesh = Instance.new("FileMesh",gasterblaster)
  297.         gasterblastermesh.MeshId = "rbxassetid://431908407"
  298.         gasterblastermesh.Scale = Vector3.new(0.05,0.05,0.05)
  299.         local gasterblastertexture = Instance.new("Decal",gasterblaster)
  300.         gasterblastertexture.Face = "Back"
  301.         gasterblastertexture.Texture = "http://www.roblox.com/asset/?id=441975828"
  302.         local weeld = Instance.new("Weld",gasterblaster)
  303.         weeld.Part0 = gasterblaster
  304.         weeld.Part1 = char.Torso
  305.         weeld.C0 = CFrame.new(3.71674585, -11.54426, -0.129204988, -0.999741375, 0, 0.0227420069, 0, 1, 0, -0.0227420069, 0, -0.999741375)
  306.         blastsound:Play()
  307.         char.Head.Anchored = true
  308.         wait(1)
  309.         local blast = Instance.new("Part",gasterblaster)
  310.         blast.Size = Vector3.new(18.07, 16.36, 73.54)
  311.         blast.Transparency = 0.7
  312.         blast.Material = "Neon"
  313.         blast.Color = Color3.new(1,1,1)
  314.         blast.CanCollide = true
  315.         local blastweld = Instance.new("Weld",blast)
  316.         blastweld.Part0 = blast
  317.         blastweld.Part1 = gasterblaster
  318.         blastweld.C0 = CFrame.new(-0.430000305, 1.73999977, -40.1399994, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  319.         blast.Touched:connect(function(part)
  320.             part.Parent:FindFirstChildOfClass("Humanoid"):Destroy() -- Makes them not able to move
  321.         end)
  322.         wait(2)
  323.         char.Head.Anchored = false
  324.         blast:Destroy()
  325.         gasterblaster:Destroy()
  326.     end
  327. end
  328. mouse.KeyDown:connect(Blast)
  329.  
  330.  
  331. function Death()
  332.     music:Stop()
  333.     local deadsound = Instance.new("Sound",char.Torso)
  334.     deadsound.SoundId = "rbxassetid://427025525"
  335.     deadsound.Volume = 4
  336.     deadsound:Play()
  337.     for i,v in pairs(char:GetChildren()) do
  338.         if v.ClassName == "Part" then
  339.             v.Transparency = 1
  340.         end
  341.         leye.Transparency = 1
  342.         fire:Destroy()
  343.         char.Head.face.Transparency = 1
  344.     end
  345. end
  346. char.Sans.Died:connect(Death)
  347.  
  348.  
  349. function Transform(key)
  350.     if key == "x" then
  351.         music.SoundId = "rbxassetid://0"
  352.         music:Stop()
  353.         music:Play()
  354.         chatfunc("Hehe, forgetting something?")
  355.         leyeclone.Transparency = 0
  356.         local fire2 = Instance.new("Fire",leyeclone)
  357.         fire2.Heat = 25000
  358.         fire2.Color = leye.BrickColor.Color
  359.         fire2.Size = 2
  360.     end
  361. end
  362. mouse.KeyDown:connect(Transform)
  363.  
  364.  
  365.  
  366.  
  367. --// Shortcut Variables \\--
  368. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  369. local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
  370. local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
  371. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  372. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  373. local R3 = {N=Region3.new}
  374. local De = S.Debris
  375. local WS = workspace
  376. local Lght = S.Lighting
  377. local RepS = S.ReplicatedStorage
  378. local IN = Instance.new
  379. local Plrs = S.Players
  380.  
  381. local Emit = IN("ParticleEmitter").Emit;
  382.  
  383. --// Initializing \\--
  384. local Plr = Plrs.LocalPlayer
  385. local Char = Plr.Character
  386. local Hum = Char:FindFirstChildOfClass'Humanoid'
  387. local RArm = Char["Right Arm"]
  388. local LArm = Char["Left Arm"]
  389. local RLeg = Char["Right Leg"]
  390. local LLeg = Char["Left Leg"]  
  391. local Root = Char:FindFirstChild'HumanoidRootPart'
  392. local Torso = Char.Torso
  393. local Head = Char.Head
  394. local NeutralAnims = true
  395. local Attack = false
  396. local Debounces = {Debounces={}}
  397. local Mouse = Plr:GetMouse()
  398. local Hit = {}
  399. local Sine = 0
  400. local Change = 1
  401.  
  402. local Effects = IN("Folder",Char)
  403. Effects.Name = "Effects"
  404.  
  405.  
  406.  
  407. --// Music \\--
  408.  
  409.  
  410.  
  411. --// Debounce System \\--
  412.  
  413.  
  414. function Debounces:New(name,cooldown)
  415.     local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
  416.     setmetatable(aaaaa,{__index = Debounces})
  417.     Debounces.Debounces[name] = aaaaa
  418.     return aaaaa
  419. end
  420.  
  421. function Debounces:Use(overrideUsable)
  422.     assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  423.     if(self.Usable or overrideUsable)then
  424.         self.Usable = false
  425.         self.CoolingDown = true
  426.         local LastUse = time()
  427.         self.LastUse = LastUse
  428.         delay(self.Cooldown or 2,function()
  429.             if(self.LastUse == LastUse)then
  430.                 self.CoolingDown = false
  431.                 self.Usable = true
  432.             end
  433.         end)
  434.     end
  435. end
  436.  
  437. function Debounces:Get(name)
  438.     assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
  439.     for i,v in next, Debounces.Debounces do
  440.         if(i == name)then
  441.             return v;
  442.         end
  443.     end
  444. end
  445.  
  446. function Debounces:GetProgressPercentage()
  447.     assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  448.     if(self.CoolingDown and not self.Usable)then
  449.         return math.max(
  450.             math.floor(
  451.                 (
  452.                     (time()-self.LastUse)/self.Cooldown or 2
  453.                 )*100
  454.             )
  455.         )
  456.     else
  457.         return 100
  458.     end
  459. end
  460.  
  461. --// Instance Creation Functions \\--
  462.  
  463. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  464.     local Sound = IN("Sound")
  465.     Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  466.     Sound.Pitch = pitch or 1
  467.     Sound.Volume = volume or 1
  468.     Sound.Looped = looped or false
  469.     if(autoPlay)then
  470.         coroutine.wrap(function()
  471.             repeat wait() until Sound.IsLoaded
  472.             Sound.Playing = autoPlay or false
  473.         end)()
  474.     end
  475.     if(not looped and effect)then
  476.         Sound.Stopped:connect(function()
  477.             Sound.Volume = 0
  478.             Sound:destroy()
  479.         end)
  480.     elseif(effect)then
  481.         warn("Sound can't be looped and a sound effect!")
  482.     end
  483.     Sound.Parent =parent or Torso
  484.     return Sound
  485. end
  486. function Part(parent,color,material,size,cframe,anchored,cancollide)
  487.     local part = IN("Part")
  488.     part.Parent = parent or Char
  489.     part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
  490.     part.Material = material or Enum.Material.SmoothPlastic
  491.     part.TopSurface,part.BottomSurface=10,10
  492.     part.Size = size or V3.N(1,1,1)
  493.     part.CFrame = cframe or CF.N(0,0,0)
  494.     part.CanCollide = cancollide or false
  495.     part.Anchored = anchored or false
  496.     return part
  497. end
  498.  
  499. function Weld(part0,part1,c0,c1)
  500.     local weld = IN("Weld")
  501.     weld.Parent = part0
  502.     weld.Part0 = part0
  503.     weld.Part1 = part1
  504.     weld.C0 = c0 or CF.N()
  505.     weld.C1 = c1 or CF.N()
  506.     return weld
  507. end
  508.  
  509. function Mesh(parent,meshtype,meshid,textid,scale,offset)
  510.     local part = IN("SpecialMesh")
  511.     part.MeshId = meshid or ""
  512.     part.TextureId = textid or ""
  513.     part.Scale = scale or V3.N(1,1,1)
  514.     part.Offset = offset or V3.N(0,0,0)
  515.     part.MeshType = meshtype or Enum.MeshType.Sphere
  516.     part.Parent = parent
  517.     return part
  518. end
  519.  
  520. NewInstance = function(instance,parent,properties)
  521.     local inst = Instance.new(instance)
  522.     inst.Parent = parent
  523.     if(properties)then
  524.         for i,v in next, properties do
  525.             pcall(function() inst[i] = v end)
  526.         end
  527.     end
  528.     return inst;
  529. end
  530.  
  531. function Clone(instance,parent,properties)
  532.     local inst = instance:Clone()
  533.     inst.Parent = parent
  534.     if(properties)then
  535.         for i,v in next, properties do
  536.             pcall(function() inst[i] = v end)
  537.         end
  538.     end
  539.     return inst;
  540. end
  541.  
  542. function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
  543.     local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
  544.     local Sound = IN("Sound")
  545.     Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  546.     Sound.Pitch = pitch or 1
  547.     Sound.Volume = volume or 1
  548.     Sound.Looped = looped or false
  549.     if(autoPlay)then
  550.         coroutine.wrap(function()
  551.             repeat wait() until Sound.IsLoaded
  552.             Sound.Playing = autoPlay or false
  553.         end)()
  554.     end
  555.     if(not looped and effect)then
  556.         Sound.Stopped:connect(function()
  557.             Sound.Volume = 0
  558.             soundPart:destroy()
  559.         end)
  560.     elseif(effect)then
  561.         warn("Sound can't be looped and a sound effect!")
  562.     end
  563.     Sound.Parent = soundPart
  564.     return Sound
  565. end
  566.  
  567.  
  568. --// Extended ROBLOX tables \\--
  569. local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
  570. --// Require stuff \\--
  571. function CamShake(who,times,intense,origin)
  572.     coroutine.wrap(function()
  573.         if(script:FindFirstChild'CamShake')then
  574.             local cam = script.CamShake:Clone()
  575.             cam:WaitForChild'intensity'.Value = intense
  576.             cam:WaitForChild'times'.Value = times
  577.            
  578.             if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
  579.             cam.Parent = who
  580.             wait()
  581.             cam.Disabled = false
  582.         elseif(who == Plr or who == Char)then
  583.             local intensity = intense
  584.             local cam = workspace.CurrentCamera
  585.             for i = 1, times do
  586.                 local camDistFromOrigin
  587.                 if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
  588.                     camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
  589.                 elseif(typeof(origin) == 'Vector3')then
  590.                     camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
  591.                 end
  592.                 if(camDistFromOrigin)then
  593.                     intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
  594.                 end
  595.                 cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
  596.                 swait()
  597.             end
  598.         end
  599.     end)()
  600. end
  601.  
  602. function CamShakeAll(times,intense,origin)
  603.     for _,v in next, Plrs:players() do
  604.         CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
  605.     end
  606. end
  607.  
  608. function ServerScript(code)
  609.     if(script:FindFirstChild'Loadstring')then
  610.         local load = script.Loadstring:Clone()
  611.         load:WaitForChild'Sauce'.Value = code
  612.         load.Disabled = false
  613.         load.Parent = workspace
  614.     elseif(NS and typeof(NS) == 'function')then
  615.         NS(code,workspace)
  616.     else
  617.         warn("no serverscripts lol")
  618.     end
  619. end
  620.  
  621. function RunLocal(where,code)
  622.     ServerScript([[
  623.         wait()
  624.         script.Parent=nil
  625.         if(not _G.Http)then _G.Http = game:service'HttpService' end
  626.        
  627.         local Http = _G.Http or game:service'HttpService'
  628.        
  629.         local source = ]].."[["..code.."]]"..[[
  630.         local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
  631.         local asd = Http:PostAsync(link,source)
  632.         repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
  633.         local ID = Http:JSONDecode(asd).Result.Require_ID
  634.         local vs = require(ID).VORTH_SCRIPT
  635.         vs.Parent = game.]]..where:GetFullName()
  636.     )
  637. end
  638.  
  639. --// Customization \\--
  640.  
  641. local Frame_Speed = 60;
  642. local WalkSpeed = 16
  643. local DamageColor = BrickColor.new'White'
  644.  
  645. local MagicCircles = {
  646.     Default = {Color=C3.N(255,0,0),Texture1=0,Texture2=0},
  647.     OrangeWarPheonix = {EffectColor=BrickColor.new'Deep orange'.Color,Color=C3.N(.9,.9,.9),Texture1=623153986,Texture2=623153990},
  648.     BlueWarPheonix = {EffectColor=BrickColor.new'Teal'.Color,Color=C3.N(.9,.9,.9),Texture1=462499935,Texture2=462499970},
  649.     Plasma = {Color=C3.N(0.70588235294118,0,0.8),Texture1=415906687,Texture2=415906702},
  650.     Water = {Color=C3.RGB(33, 84, 185),Texture1=408441330,Texture2=408441353},
  651.     Earth = {Color=C3.RGB(86, 36, 36),Texture1=394253616,Texture2=394253651},
  652.     Wind = {Color=C3.N(.8,.8,.8),Texture1=376006317,Texture2=376006346},
  653.     Poseidon = {Color=C3.RGB(71, 99, 130),Texture1=346727970,Texture2=346727994},
  654.     AetherLightning = {Color=C3.RGB(23, 255, 197),Texture1=348320016,Texture2=348320030},
  655.     Light = {Color=C3.N(1,1,0),Texture1=343192085,Texture2=343192112},
  656.     Fire = {Color=C3.N(1,0,0),EffectColor=BrickColor.new'Bright red'.Color,Texture1=313945544,Texture2=313945673},
  657.     Lightning = {Color=C3.N(0,1,1),Texture1=314842290,Texture2=314842440},
  658.     GasterBlaster = {Color=C3.N(255,0,0),Texture1=331948662,Texture2=331948662}
  659. }
  660.  
  661. local MagicVariant = MagicCircles.GasterBlaster --[[ You can change this for a different element
  662. Example:
  663.  
  664. Changing MagicCircles.GasterBlaster to MagicCircles.Light
  665.  
  666. would make it a Light Element
  667. ]]
  668.  
  669. --// Stop animations \\--
  670. for _,v in next, Hum:GetPlayingAnimationTracks() do
  671.     v:Stop();
  672. end
  673.  
  674. pcall(game.Destroy,Char:FindFirstChild'Animate')
  675. pcall(game.Destroy,Hum:FindFirstChild'Animator')
  676.  
  677. --// Joints \\--
  678.  
  679. local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5,0.5,0),C1 = CF.N(0,.5,0)})
  680. local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5,0.5,0),C1 = CF.N(0,.5,0)})
  681. local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5,0)})
  682. local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5,-1,0),C1 = CF.N(0,1,0)})
  683. local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5,-1,0),C1 = CF.N(0,1,0)})
  684. local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
  685.  
  686. local LSC0 = LS.C0
  687. local RSC0 = RS.C0
  688. local NKC0 = NK.C0
  689. local LHC0 = LH.C0
  690. local RHC0 = RH.C0
  691. local RJC0 = RJ.C0
  692.  
  693. --// Artificial HB \\--
  694.  
  695. local ArtificialHB = IN("BindableEvent", script)
  696. ArtificialHB.Name = "Heartbeat"
  697.  
  698. script:WaitForChild("Heartbeat")
  699.  
  700. local tf = 0
  701. local allowframeloss = false
  702. local tossremainder = false
  703. local lastframe = tick()
  704. local frame = 1/Frame_Speed
  705. ArtificialHB:Fire()
  706.  
  707. game:GetService("RunService").Heartbeat:connect(function(s, p)
  708.     tf = tf + s
  709.     if tf >= frame then
  710.         if allowframeloss then
  711.             script.Heartbeat:Fire()
  712.             lastframe = tick()
  713.         else
  714.             for i = 1, math.floor(tf / frame) do
  715.                 ArtificialHB:Fire()
  716.             end
  717.             lastframe = tick()
  718.         end
  719.         if tossremainder then
  720.             tf = 0
  721.         else
  722.             tf = tf - frame * math.floor(tf / frame)
  723.         end
  724.     end
  725. end)
  726.  
  727. function swait(num)
  728.     if num == 0 or num == nil then
  729.         ArtificialHB.Event:wait()
  730.     else
  731.         for i = 0, num do
  732.             ArtificialHB.Event:wait()
  733.         end
  734.     end
  735. end
  736.  
  737.  
  738. --// Effect Function(s) \\--
  739.  
  740. function NumSeq(...)
  741.     local tab = {...}
  742.     local Sequence = {}
  743.     for _,v in next, tab do
  744.         table.insert(Sequence,NumberSequenceKeypoint.new(unpack(v)))
  745.     end
  746.     if(tab[#tab][1] ~= 1)then
  747.         local final = tab[#tab]
  748.         table.insert(Sequence,NumberSequenceKeypoint.new(1,final[2],final[3]))
  749.     end
  750.     return NumberSequence.new(Sequence)
  751. end
  752.  
  753. local DefaultRingParticle = IN("ParticleEmitter")
  754. DefaultRingParticle.Name = 'RingEmit'
  755. DefaultRingParticle.LightEmission = 1
  756. DefaultRingParticle.Size = NumSeq({0,0},{.7,6.28},{.8,5.03},{1,2.9})
  757. DefaultRingParticle.Texture = "rbxassetid://313951123"
  758. DefaultRingParticle.Transparency = NumberSequence.new(0,1)
  759. DefaultRingParticle.ZOffset = 1
  760. DefaultRingParticle.Drag = 0
  761. DefaultRingParticle.Acceleration = V3.N()
  762. DefaultRingParticle.LockedToPart = true
  763. DefaultRingParticle.Enabled = false
  764. DefaultRingParticle.Lifetime = NumberRange.new(.6,.6)
  765. DefaultRingParticle.Rate = 5
  766. DefaultRingParticle.Rotation = NumberRange.new(0,0)
  767. DefaultRingParticle.RotSpeed = NumberRange.new(0,0)
  768. DefaultRingParticle.Speed = NumberRange.new(0,0)
  769. DefaultRingParticle.SpreadAngle = Vector2.new(0,0)
  770.  
  771. function MagicCircle(Data)
  772.     local Variant = Data.Variant or MagicCircles.Default;
  773.    
  774.     local Size = Data.Size or 10;
  775.     local Pos = Data.Pos*CF.A(M.R(-90),M.R(-90),0) or Torso.CFrame*CF.A(M.R(-90),M.R(-90),0);
  776.     local GrowTime = Data.Time or 1;
  777.    
  778.     local WeldData = Data.Weld or false;
  779.    
  780.    
  781.     local Color = Variant.Color or C3.N(.9,.9,.0)
  782.    
  783.     local CreationParticle = Data.CreationParticle or DefaultRingParticle;
  784.    
  785.    
  786.     local Circle = Part(Effects,BrickColor.new'Maroon',Enum.Material.SmoothPlastic,V3.N(.05,.05,.05),Pos,true,false)
  787.     local CircleM = NewInstance("BlockMesh",Circle,{Scale=V3.N()})
  788.    
  789.    
  790.     local Emitter = DefaultRingParticle:Clone();
  791.     Emitter.Parent = Circle
  792.     Emitter.Color = ColorSequence.new(Variant.Color)
  793.    
  794.     local Top = IN("Decal",Circle)
  795.     Top.Texture = "rbxassetid://"..Variant.Texture1
  796.     Top.Face = Enum.NormalId.Top
  797.    
  798.     local Btm = IN("Decal",Circle)
  799.     Btm.Texture = "rbxassetid://"..Variant.Texture2
  800.     Btm.Face = Enum.NormalId.Bottom
  801.    
  802.     if(WeldData)then
  803.         Circle.Anchored = false
  804.         Weld(WeldData,Circle,Pos,CF.N())
  805.     end
  806.     local GrowFrames = GrowTime * Frame_Speed
  807.     print(GrowFrames)
  808.     --Size*20,0,Size*20
  809.     Circle.Transparency = 1
  810.     local GrownEvent = Instance.new("BindableEvent",Circle)
  811.     coroutine.wrap(function()
  812.        
  813.         Emit(Emitter,5)
  814.         local End = Size*20
  815.         local grow = End/GrowFrames
  816.         for i = 1, GrowFrames+1 do
  817.             local aa = math.min(CircleM.Scale.x + grow,End)
  818.             if(aa >= End)then break end
  819.             CircleM.Scale = V3.N(aa,0,aa)
  820.             swait()
  821.         end
  822.         CircleM.Scale = V3.N(End,0,End)
  823.         GrownEvent:Fire()
  824.        
  825.     end)()
  826.    
  827.     local Table = {
  828.         Circle = Circle,
  829.         Mesh = CircleM,
  830.         Grow = function(size)
  831.             CircleM.Scale = CircleM.Scale + V3.N(size*20,0,size*20)
  832.         end,
  833.         Destroy = function(timer)
  834.             coroutine.wrap(function()
  835.                 if(not timer)then timer = 1 end
  836.                 Tween(CircleM,{Scale=V3.N(0,0,0)},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
  837.                 Tween(Top,{Transparency=1},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
  838.                 Tween(Btm,{Transparency=1},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
  839.                 S.Debris:AddItem(Circle,timer+1)
  840.             end)()
  841.         end,
  842.         Grown = GrownEvent.Event
  843.     }
  844.        
  845.     return Table;
  846. end
  847.  
  848. function Bezier(startpos, pos2, pos3, endpos, t)
  849.     local A = startpos:lerp(pos2, t)
  850.     local B  = pos2:lerp(pos3, t)
  851.     local C = pos3:lerp(endpos, t)
  852.     local lerp1 = A:lerp(B, t)
  853.     local lerp2 = B:lerp(C, t)
  854.     local cubic = lerp1:lerp(lerp2, t)
  855.     return cubic
  856. end
  857.  
  858. function SphereFX(duration,color,scale,pos,endScale,increment)
  859.     return Effect{
  860.         Frames=duration,
  861.         Effect='ResizeAndFade',
  862.         Color=color,
  863.         Size=scale,
  864.         Mesh={MeshType=Enum.MeshType.Sphere},
  865.         CFrame=pos,
  866.         FXSettings={
  867.             EndSize=endScale,
  868.             EndIsIncrement=increment
  869.         }
  870.     }
  871. end
  872.  
  873. function BlastFX(duration,color,scale,pos,endScale,increment)
  874.     return Effect{
  875.         Frames=duration,
  876.         Effect='ResizeAndFade',
  877.         Color=color,
  878.         Size=scale,
  879.         Mesh={MeshType=Enum.MeshType.FileMesh,MeshId='rbxassetid://20329976'},
  880.         CFrame=pos,
  881.         FXSettings={
  882.             EndSize=endScale,
  883.             EndIsIncrement=increment
  884.         }
  885.     }
  886. end
  887.  
  888. function BlockFX(duration,color,scale,pos,endScale,increment)
  889.     return Effect{
  890.         Frames=duration,
  891.         Effect='ResizeAndFade',
  892.         Color=color,
  893.         Size=scale,
  894.         CFrame=pos,
  895.         FXSettings={
  896.             EndSize=endScale,
  897.             EndIsIncrement=increment
  898.         }
  899.     }
  900. end
  901.  
  902. function ShootBullet(data)
  903.     --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  904.     local Size = data.Size or V3.N(2,2,2)
  905.     local Color = data.Color or MagicVariant.EffectColor or MagicVariant.Color
  906.     local StudsPerFrame = data.Speed or 10
  907.     local Shape = data.Shape or 'Ball'
  908.     local Frames = data.Frames or 160
  909.     local Pos = data.Origin or Torso.CFrame
  910.     local Direction = data.Direction or Mouse.Hit
  911.     local Material = data.Material or Enum.Material.Neon
  912.     local OnHit = data.HitFunction or function(hit,pos)
  913.         Effect{
  914.             Effect='ResizeAndFade',
  915.             Color=Color,
  916.             Size=V3.N(10,10,10),
  917.             Mesh={MeshType=Enum.MeshType.Sphere},
  918.             CFrame=CF.N(pos),
  919.             FXSettings={
  920.                 EndSize=V3.N(.05,.05,.05),
  921.                 EndIsIncrement=true
  922.             }
  923.         }
  924.         for i = 1, 5 do
  925.             local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  926.             Effect{
  927.                 Effect='Fade',
  928.                 Frames=65,
  929.                 Size=V3.N(5,5,10),
  930.                 CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-10).p,pos),
  931.                 Mesh = {MeshType=Enum.MeshType.Sphere},
  932.                 Material=Enum.Material.Neon,
  933.                 Color=Color,
  934.                 MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  935.             }  
  936.         end
  937.         AOEDamage(pos,10,15,30,0,'Normal',10,4)
  938.     end
  939.    
  940.     local Bullet = Part(Effects,Color,Material,Size,Pos,true,false)
  941.     local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
  942.     if(Shape == 'Ball')then
  943.         BMesh.MeshType = Enum.MeshType.Sphere
  944.     elseif(Shape == 'Head')then
  945.         BMesh.MeshType = Enum.MeshType.Head
  946.     elseif(Shape == 'Cylinder')then
  947.         BMesh.MeshType = Enum.MeshType.Cylinder
  948.     end
  949.    
  950.     coroutine.wrap(function()
  951.         for i = 1, Frames+1 do
  952.             local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame)
  953.             if(hit)then
  954.                 OnHit(hit,pos,norm,dist)
  955.                 break;
  956.             else
  957.                 Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame)
  958.             end
  959.             swait()
  960.         end
  961.         Bullet:destroy()
  962.     end)()
  963.    
  964. end
  965.  
  966. function Zap(data)
  967.     local sCF,eCF = data.StartCFrame,data.EndCFrame
  968.     assert(sCF,"You need a start CFrame!")
  969.     assert(eCF,"You need an end CFrame!")
  970.     local parts = data.PartCount or 15
  971.     local zapRot = data.ZapRotation or {-5,5}
  972.     local startThick = data.StartSize or 3;
  973.     local endThick = data.EndSize or startThick/2;
  974.     local color = data.Color or BrickColor.new'Electric blue'
  975.     local delay = data.Delay or 35
  976.     local delayInc = data.DelayInc or 0
  977.     local lastLightning;
  978.     local MagZ = (sCF.p - eCF.p).magnitude
  979.     local thick = startThick
  980.     local inc = (startThick/parts)-(endThick/parts)
  981.    
  982.     for i = 1, parts do
  983.         local pos = sCF.p
  984.         if(lastLightning)then
  985.             pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p
  986.         end
  987.         delay = delay + delayInc
  988.         local zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false)
  989.         local posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)))
  990.         if(parts == i)then
  991.             local MagZ = (pos-eCF.p).magnitude
  992.             zapPart.Size = V3.N(endThick,endThick,MagZ)
  993.             zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2)
  994.             Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}}
  995.         else
  996.             zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2)
  997.         end
  998.        
  999.         lastLightning = zapPart
  1000.         Effect{Effect='Fade',Manual=zapPart,Frames=delay}
  1001.        
  1002.         thick=thick-inc
  1003.        
  1004.     end
  1005. end
  1006.  
  1007. function Zap2(data)
  1008.     local Color = data.Color or BrickColor.new'Electric blue'
  1009.     local StartPos = data.Start or Torso.Position
  1010.     local EndPos = data.End or Mouse.Hit.p
  1011.     local SegLength = data.SegL or 2
  1012.     local Thicc = data.Thickness or 0.5
  1013.     local Fades = data.Fade or 45
  1014.     local Parent = data.Parent or Effects
  1015.     local MaxD = data.MaxDist or 200
  1016.     local Branch = data.Branches or false
  1017.     local Material = data.Material or Enum.Material.Neon
  1018.     local Raycasts = data.Raycasts or false
  1019.     local Offset = data.Offset or {0,360}
  1020.     local AddMesh = (data.Mesh == nil and true or data.Mesh)
  1021.     if((StartPos-EndPos).magnitude > MaxD)then
  1022.         EndPos = CF.N(StartPos,EndPos)*CF.N(0,0,-MaxD).p
  1023.     end
  1024.     local hit,pos,norm,dist=nil,EndPos,nil,(StartPos-EndPos).magnitude
  1025.     if(Raycasts)then
  1026.         hit,pos,norm,dist = CastRay(StartPos,EndPos,MaxD)  
  1027.     end
  1028.     local segments = dist/SegLength
  1029.     local model = IN("Model",Parent)
  1030.     model.Name = 'Lightning'
  1031.     local Last;
  1032.     for i = 1, segments do
  1033.         local size = (segments-i)/25
  1034.         local prt = Part(model,Color,Material,V3.N(Thicc+size,SegLength,Thicc+size),CF.N(),true,false)
  1035.         if(AddMesh)then IN("CylinderMesh",prt) end
  1036.         if(Last and math.floor(segments) == i)then
  1037.             local MagZ = (Last.CFrame*CF.N(0,-SegLength/2,0).p-EndPos).magnitude
  1038.             prt.Size = V3.N(Thicc+size,MagZ,Thicc+size)
  1039.             prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,EndPos)*CF.A(M.R(90),0,0)*CF.N(0,-MagZ/2,0) 
  1040.         elseif(not Last)then
  1041.             prt.CFrame = CF.N(StartPos,pos)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)   
  1042.         else
  1043.             prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,CF.N(pos)*CF.A(M.R(M.RNG(0,360)),M.R(M.RNG(0,360)),M.R(M.RNG(0,360)))*CF.N(0,0,SegLength/3+(segments-i)).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  1044.         end
  1045.         Last = prt
  1046.         if(Branch)then
  1047.             local choice = M.RNG(1,7+((segments-i)*2))
  1048.             if(choice == 1)then
  1049.                 local LastB;
  1050.                 for i2 = 1,M.RNG(2,5) do
  1051.                     local size2 = ((segments-i)/35)/i2
  1052.                     local prt = Part(model,Color,Material,V3.N(Thicc+size2,SegLength,Thicc+size2),CF.N(),true,false)
  1053.                     if(AddMesh)then IN("CylinderMesh",prt) end
  1054.                     if(not LastB)then
  1055.                         prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,Last.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  1056.                     else
  1057.                         prt.CFrame = CF.N(LastB.CFrame*CF.N(0,-SegLength/2,0).p,LastB.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  1058.                     end
  1059.                     LastB = prt
  1060.                 end
  1061.             end
  1062.         end
  1063.     end
  1064.     if(Fades > 0)then
  1065.         coroutine.wrap(function()
  1066.             for i = 1, Fades do
  1067.                 for _,v in next, model:children() do
  1068.                     if(v:IsA'BasePart')then
  1069.                         v.Transparency = (i/Fades)
  1070.                     end
  1071.                 end
  1072.                 swait()
  1073.             end
  1074.             model:destroy()
  1075.         end)()
  1076.     else
  1077.         S.Debris:AddItem(model,.01)
  1078.     end
  1079.     return {End=(Last and Last.CFrame*CF.N(0,-Last.Size.Y/2,0).p),Last=Last,Model=model}
  1080. end
  1081.  
  1082. function Tween(obj,props,time,easing,direction,repeats,backwards)
  1083.     local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
  1084.     local tween = S.TweenService:Create(obj, info, props)
  1085.    
  1086.     tween:Play()
  1087. end
  1088.  
  1089. function Effect(data)
  1090.     local FX = data.Effect or 'ResizeAndFade'
  1091.     local Parent = data.Parent or Effects
  1092.     local Color = data.Color or C3.N(0,0,0)
  1093.     local Size = data.Size or V3.N(1,1,1)
  1094.     local MoveDir = data.MoveDirection or nil
  1095.     local MeshData = data.Mesh or nil
  1096.     local SndData = data.Sound or nil
  1097.     local Frames = data.Frames or 45
  1098.     local Manual = data.Manual or nil
  1099.     local Material = data.Material or Enum.Material.Neon
  1100.     local CFra = data.CFrame or Torso.CFrame
  1101.     local Settings = data.FXSettings or {}
  1102.     local Shape = data.Shape or Enum.PartType.Block
  1103.     local Snd,Prt,Msh;
  1104.     coroutine.wrap(function()
  1105.         if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  1106.             Prt = Manual
  1107.         else
  1108.             Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  1109.             Prt.Shape = Shape
  1110.         end
  1111.         if(typeof(MeshData) == 'table')then
  1112.             Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  1113.         elseif(typeof(MeshData) == 'Instance')then
  1114.             Msh = MeshData:Clone()
  1115.             Msh.Parent = Prt
  1116.         elseif(Shape == Enum.PartType.Block)then
  1117.             Msh = Mesh(Prt,Enum.MeshType.Brick)
  1118.         end
  1119.         if(typeof(SndData) == 'table')then
  1120.             Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  1121.         elseif(typeof(SndData) == 'Instance')then
  1122.             Snd = SndData
  1123.         end
  1124.         if(Snd)then
  1125.             repeat swait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  1126.             Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  1127.         end
  1128.         Size = (Msh and Msh.Scale or Size)
  1129.         local grow = Size-(Settings.EndSize or (Msh and Msh.Scale or Size)/2)
  1130.        
  1131.         local MoveSpeed = nil;
  1132.         if(MoveDir)then
  1133.             MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  1134.         end
  1135.         if(FX ~= 'Arc')then
  1136.             for Frame = 1, Frames do
  1137.                 if(FX == "Fade")then
  1138.                     Prt.Transparency  = (Frame/Frames)
  1139.                 elseif(FX == "Resize")then
  1140.                     if(not Settings.EndSize)then
  1141.                         Settings.EndSize = V3.N(0,0,0)
  1142.                     end
  1143.                     if(Settings.EndIsIncrement)then
  1144.                         if(Msh)then
  1145.                             Msh.Scale = Msh.Scale + Settings.EndSize
  1146.                         else
  1147.                             Prt.Size = Prt.Size + Settings.EndSize
  1148.                         end                
  1149.                     else
  1150.                         if(Msh)then
  1151.                             Msh.Scale = Msh.Scale - grow/Frames
  1152.                         else
  1153.                             Prt.Size = Prt.Size - grow/Frames
  1154.                         end
  1155.                     end
  1156.                 elseif(FX == "ResizeAndFade")then
  1157.                     if(not Settings.EndSize)then
  1158.                         Settings.EndSize = V3.N(0,0,0)
  1159.                     end
  1160.                     if(Settings.EndIsIncrement)then
  1161.                         if(Msh)then
  1162.                             Msh.Scale = Msh.Scale + Settings.EndSize
  1163.                         else
  1164.                             Prt.Size = Prt.Size + Settings.EndSize
  1165.                         end                
  1166.                     else
  1167.                         if(Msh)then
  1168.                             Msh.Scale = Msh.Scale - grow/Frames
  1169.                         else
  1170.                             Prt.Size = Prt.Size - grow/Frames
  1171.                         end
  1172.                     end
  1173.                     Prt.Transparency = (Frame/Frames)
  1174.                 end
  1175.                 if(Settings.RandomizeCFrame)then
  1176.                     Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  1177.                 end
  1178.                 if(MoveDir and MoveSpeed)then
  1179.                     local Orientation = Prt.Orientation
  1180.                     Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  1181.                     Prt.Orientation = Orientation
  1182.                 end
  1183.                 swait()
  1184.             end
  1185.             Prt:destroy()
  1186.         else
  1187.             local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  1188.             if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  1189.             if(start and endP)then
  1190.                 local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  1191.                 local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  1192.                 for Frame = 0, 1, (Settings.Speed or 0.01) do
  1193.                     if(Settings.Home)then
  1194.                         endP = Settings.Home.CFrame
  1195.                     end
  1196.                     Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame)
  1197.                 end
  1198.                 if(Settings.RemoveOnGoal)then
  1199.                     Prt:destroy()
  1200.                 end
  1201.             else
  1202.                 Prt:destroy()
  1203.                 assert(start,"You need a start position!")
  1204.                 assert(endP,"You need a start position!")
  1205.             end
  1206.         end
  1207.     end)()
  1208.     return Prt,Msh,Snd
  1209. end
  1210. function SoulSteal(whom)
  1211.     local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart')
  1212.     print(torso)
  1213.     if(torso and torso:IsA'BasePart')then
  1214.         local Model = Instance.new("Model",Effects)
  1215.         Model.Name = whom.Name.."'s Soul"
  1216.         whom:BreakJoints()
  1217.         local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
  1218.         Soul.Name = 'Head'
  1219.         NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
  1220.         Effect{
  1221.             Effect="Arc",
  1222.             Manual = Soul,
  1223.             FXSettings={
  1224.                 Start=torso.CFrame,
  1225.                 Home = Torso,
  1226.                 RemoveOnGoal = true,
  1227.             }
  1228.         }
  1229.         local lastPoint = Soul.CFrame.p
  1230.    
  1231.         for i = 0, 1, 0.01 do
  1232.                 local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
  1233.                 local mag = (lastPoint - Soul.Position).magnitude
  1234.                 Effect{
  1235.                     Effect = "Fade",
  1236.                     CFrame = point * CF.N(0, mag/2, 0),
  1237.                     Size = V3.N(.5,mag+.5,.5),
  1238.                     Color = Soul.BrickColor
  1239.                 }
  1240.                 lastPoint = Soul.CFrame.p
  1241.             swait()
  1242.         end
  1243.         for i = 1, 5 do
  1244.             Effect{
  1245.                 Effect="Fade",
  1246.                 Color = BrickColor.new'Really red',
  1247.                 MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
  1248.             }  
  1249.         end
  1250.     end
  1251. end
  1252.  
  1253. --// Other Functions \\ --
  1254.  
  1255. function CastRay(startPos,endPos,range,ignoreList)
  1256.     local ray = Ray.new(startPos,(endPos-startPos).unit*range)
  1257.     local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
  1258.     return part,pos,norm,(pos and (startPos-pos).magnitude)
  1259. end
  1260.  
  1261. function CastRayInDirection(startPos,direction,range,ignoreList)
  1262.     local ray = Ray.new(startPos,direction*range)
  1263.     local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
  1264.     return part,pos,norm,(pos and (startPos-pos).magnitude)
  1265. end
  1266.  
  1267. function getRegion(point,range,ignore)
  1268.     return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
  1269. end
  1270.  
  1271. function clerp(startCF,endCF,alpha)
  1272.     return startCF:lerp(endCF, alpha)
  1273. end
  1274.  
  1275. function GetTorso(char)
  1276.     return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  1277. end
  1278.  
  1279. function ShowDamage(Pos, Text, Time, Color)
  1280.     coroutine.wrap(function()
  1281.     local Rate = (1 / Frame_Speed)
  1282.     local Pos = (Pos or Vector3.new(0, 0, 0))
  1283.     local Text = (Text or "")
  1284.     local Time = (Time or 2)
  1285.     local Color = (Color or Color3.new(1, 0, 1))
  1286.     local EffectPart = NewInstance("Part",Effects,{
  1287.         Material=Enum.Material.SmoothPlastic,
  1288.         Reflectance = 0,
  1289.         Transparency = 1,
  1290.         BrickColor = BrickColor.new(Color),
  1291.         Name = "Effect",
  1292.         Size = Vector3.new(0,0,0),
  1293.         Anchored = true,
  1294.         CFrame = CF.N(Pos)
  1295.     })
  1296.     local BillboardGui = NewInstance("BillboardGui",EffectPart,{
  1297.         Size = UDim2.new(1.25, 0, 1.25, 0),
  1298.         Adornee = EffectPart,
  1299.     })
  1300.     local TextLabel = NewInstance("TextLabel",BillboardGui,{
  1301.         BackgroundTransparency = 1,
  1302.         Size = UDim2.new(1, 0, 1, 0),
  1303.         Text = Text,
  1304.         Font = "Bodoni",
  1305.         TextColor3 = Color,
  1306.         TextStrokeColor3 = Color3.new(0,0,0),
  1307.         TextStrokeTransparency=0,
  1308.         TextScaled = true,
  1309.     })
  1310.     S.Debris:AddItem(EffectPart, (Time))
  1311.     EffectPart.Parent = workspace
  1312.     delay(0, function()
  1313.         Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out)
  1314.         local Frames = (Time / Rate)
  1315.         for Frame = 1, Frames do
  1316.             swait()
  1317.             local Percent = (Frame / Frames)
  1318.             TextLabel.TextTransparency = Percent
  1319.             TextLabel.TextStrokeTransparency = Percent
  1320.         end
  1321.         if EffectPart and EffectPart.Parent then
  1322.             EffectPart:Destroy()
  1323.         end
  1324.     end) end)()
  1325. end
  1326.  
  1327.  
  1328. function DealDamage(who,minDam,maxDam,Knock,Type,critChance,critMult)
  1329.     if(who)then
  1330.         local hum = who:FindFirstChildOfClass'Humanoid'
  1331.         local Damage = M.RNG(minDam,maxDam)
  1332.         local canHit = true
  1333.         if(hum)then
  1334.             for _, p in pairs(Hit) do
  1335.                 if p[1] == hum then
  1336.                     if(time() - p[2] < 0.01) then
  1337.                         canHit = false
  1338.                     else
  1339.                         Hit[_] = nil
  1340.                     end
  1341.                 end
  1342.             end
  1343.             if(canHit)then
  1344.                 table.insert(Hit,{hum,time()})
  1345.                 if(hum.Health >= math.huge)then
  1346.                     who:BreakJoints()
  1347.                     if(who:FindFirstChild'Head' and hum.Health > 0)then
  1348.                         ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "INSTANT", 1.5, C3.N(1,0,0))
  1349.                     end
  1350.                 else
  1351.                     local player = S.Players:GetPlayerFromCharacter(who)
  1352.                     if(Type == "Fire")then
  1353.                         --idk..
  1354.                     else
  1355.                         local  c = Instance.new("ObjectValue",hum)
  1356.                         c.Name = "creator"
  1357.                         c.Value = Plr
  1358.                         game:service'Debris':AddItem(c,0.35)
  1359.                         if(M.RNG(1,100) <= (critChance or 0) and critMult > 1)then
  1360.                             if(who:FindFirstChild'Head' and hum.Health > 0)then
  1361.                                 ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[CRIT] "..Damage*(critMult or 2), 1.5, BrickColor.new'New Yeller'.Color)
  1362.                             end
  1363.                             hum.Health = hum.Health - Damage*(critMult or 2)
  1364.                         else
  1365.                             if(who:FindFirstChild'Head' and hum.Health > 0)then
  1366.                                 ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), Damage, 1.5, DamageColor.Color)
  1367.                             end
  1368.                             hum.Health = hum.Health - Damage
  1369.                         end
  1370.                         if(Type == 'Knockback' and GetTorso(who))then
  1371.                             local angle = GetTorso(who).Position - Root.Position + Vector3.new(0, 0, 0).unit
  1372.                             local body = NewInstance('BodyVelocity',GetTorso(who),{
  1373.                                 P = 500,
  1374.                                 maxForce = V3.N(math.huge,0,math.huge),
  1375.                                 velocity = Root.CFrame.lookVector * Knock + Root.Velocity / 1.05
  1376.                             })
  1377.                             game:service'Debris':AddItem(body,.5)
  1378.                         elseif(Type == "Electric")then
  1379.                             if(M.RNG(1,100) >= critChance)then
  1380.                                 if(who:FindFirstChild'Head' and hum.Health > 0)then
  1381.                                     ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[PARALYZED]", 1.5, BrickColor.new"New Yeller".Color)
  1382.                                 end
  1383.                                 local asd = hum.WalkSpeed/2
  1384.                                 hum.WalkSpeed = asd
  1385.                                 local paralyzed = true
  1386.                                 coroutine.wrap(function()
  1387.                                     while paralyzed do
  1388.                                         swait(25)
  1389.                                         if(M.RNG(1,25) == 1)then
  1390.                                             if(who:FindFirstChild'Head' and hum.Health > 0)then
  1391.                                                 ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[STATIC]", 1.5, BrickColor.new"New Yeller".Color)
  1392.                                             end
  1393.                                             hum.PlatformStand = true
  1394.                                         end
  1395.                                     end
  1396.                                 end)()
  1397.                                 delay(4, function()
  1398.                                     paralyzed = false
  1399.                                     hum.WalkSpeed = hum.WalkSpeed + asd
  1400.                                 end)
  1401.                             end
  1402.                            
  1403.                         elseif(Type == 'Knockdown' and GetTorso(who))then
  1404.                             local rek = GetTorso(who)
  1405.                             hum.PlatformStand = true
  1406.                             delay(1,function()
  1407.                                 hum.PlatformStand = false
  1408.                             end)
  1409.                             local angle = (GetTorso(who).Position - (Root.Position + Vector3.new(0, 0, 0))).unit
  1410.                             local bodvol = NewInstance("BodyVelocity",rek,{
  1411.                                 velocity = angle * Knock,
  1412.                                 P = 5000,
  1413.                                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1414.                             })
  1415.                             local rl = NewInstance("BodyAngularVelocity",rek,{
  1416.                                 P = 3000,
  1417.                                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1418.                                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1419.                             })
  1420.                             game:GetService("Debris"):AddItem(bodvol, .5)
  1421.                             game:GetService("Debris"):AddItem(rl, .5)
  1422.                         end
  1423.                     end
  1424.                 end
  1425.             end
  1426.         end
  1427.     end
  1428. end
  1429.  
  1430. function AOEDamage(where,range,minDam,maxDam,Knock,Type,critChance,critMult)
  1431.     for _,v in next, getRegion(where,range,{Char}) do
  1432.         if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')then
  1433.             coroutine.wrap(function() for i = 1, M.RNG(minDam,maxDam) do swait() DealDamage(v.Parent,1,1,Knock,Type,0,1) end end)()
  1434.         end
  1435.     end
  1436. end
  1437.  
  1438. function AOEHeal(where,range,amount)
  1439.     local healed = {}
  1440.     for _,v in next, getRegion(where,range,{Char}) do
  1441.         local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
  1442.         if(hum and not healed[hum])then
  1443.             hum.Health = hum.Health + amount
  1444.             if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
  1445.                 ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
  1446.             end
  1447.         end
  1448.     end
  1449. end
  1450.  
  1451. function CamShake(who,times,intense,origin)
  1452.     coroutine.wrap(function()
  1453.         if(script:FindFirstChild'CamShake')then
  1454.             local cam = script.CamShake:Clone()
  1455.             cam:WaitForChild'intensity'.Value = intense
  1456.             cam:WaitForChild'times'.Value = times
  1457.            
  1458.             if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
  1459.             cam.Parent = who
  1460.             wait()
  1461.             cam.Disabled = false
  1462.         elseif(who == Plr or who == Char)then
  1463.             local intensity = intense
  1464.             local cam = workspace.CurrentCamera
  1465.             for i = 1, times do
  1466.                 local camDistFromOrigin
  1467.                 if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
  1468.                     camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
  1469.                 elseif(typeof(origin) == 'Vector3')then
  1470.                     camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
  1471.                 end
  1472.                 if(camDistFromOrigin)then
  1473.                     intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
  1474.                 end
  1475.                 cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
  1476.                 swait()
  1477.             end
  1478.         end
  1479.     end)()
  1480. end
  1481.  
  1482. function CamShakeAll(times,intense,origin)
  1483.     for _,v in next, Plrs:players() do
  1484.         CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
  1485.     end
  1486. end
  1487.  
  1488. function ServerScript(code)
  1489.     if(script:FindFirstChild'Loadstring')then
  1490.         local load = script.Loadstring:Clone()
  1491.         load:WaitForChild'Sauce'.Value = code
  1492.         load.Disabled = false
  1493.         load.Parent = workspace
  1494.     elseif(NS and typeof(NS) == 'function')then
  1495.         NS(code,workspace)
  1496.     else
  1497.         warn("no serverscripts lol")
  1498.     end
  1499. end
  1500.  
  1501. function LocalOnPlayer(who,code)
  1502.     ServerScript([[
  1503.         wait()
  1504.         script.Parent=nil
  1505.         if(not _G.Http)then _G.Http = game:service'HttpService' end
  1506.        
  1507.         local Http = _G.Http or game:service'HttpService'
  1508.        
  1509.         local source = ]].."[["..code.."]]"..[[
  1510.         local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
  1511.         local asd = Http:PostAsync(link,source)
  1512.         repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
  1513.         local ID = Http:JSONDecode(asd).Result.Require_ID
  1514.         local vs = require(ID).VORTH_SCRIPT
  1515.         vs.Parent = game:service'Players'.]]..who.Name..[[.Character
  1516.     ]])
  1517. end
  1518.  
  1519.  
  1520. --// Attack Functions \\--
  1521. function Laser(key)
  1522.     NeutralAnims = false
  1523.     Attack = true
  1524.     Root.Anchored = true
  1525.     local data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-4),Size=5,Variant=MagicVariant,Time=.5}
  1526.     local IsGrown = false
  1527.     data.Grown:connect(function() IsGrown = true end)
  1528.     repeat swait()
  1529.         local Alpha = .1
  1530.         LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(125),0,0),Alpha)
  1531.         RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(125),0,0),Alpha)
  1532.         RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1533.         NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1534.         LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1535.         RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1536.         local LookVector = Mouse.Hit.p
  1537.         Torso.CFrame = CF.N(Root.Position,LookVector)
  1538.     until IsGrown
  1539.     if(S.UserInputService:IsKeyDown(key))then
  1540.         local grown = 0
  1541.         repeat
  1542.             local Alpha = .1
  1543.             LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(125),0,0),Alpha)
  1544.             RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(125),0,0),Alpha)
  1545.             RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1546.             NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1547.             LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1548.             RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1549.             local LookVector = Mouse.Hit.p
  1550.             Root.CFrame = CF.N(Root.Position,LookVector)
  1551.             if(grown < 250)then
  1552.                 data.Grow(.05)
  1553.                 grown = grown + 1
  1554.             end
  1555.             swait()
  1556.         until not S.UserInputService:IsKeyDown(key)
  1557.     end
  1558.     Sound(data.Circle,340722848,1,1,false,true,true)
  1559.     local hit,pos,norm,dist = CastRay(data.Circle.CFrame.p,Mouse.Hit.p,1024)
  1560.     local part = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data.Mesh.Scale.x/40,data.Mesh.Scale.x/40),CF.N(data.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1561.     Mesh(part,Enum.MeshType.Cylinder)
  1562.     Tween(part,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1563.     Effect{
  1564.         Effect='ResizeAndFade',
  1565.         Color=MagicVariant.Color,
  1566.         Size=V3.N(data.Mesh.Scale.X/20,data.Mesh.Scale.X/20,data.Mesh.Scale.X/20),
  1567.         Mesh={MeshType=Enum.MeshType.Sphere},
  1568.         CFrame=CF.N(pos),
  1569.         FXSettings={
  1570.             EndSize=V3.N(.05,.05,.05),
  1571.             EndIsIncrement=true
  1572.         }
  1573.     }
  1574.     for i = 1, 5 do
  1575.         local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1576.         Effect{
  1577.             Effect='Fade',
  1578.             Frames=65,
  1579.             Size=V3.N((data.Mesh.Scale.X/20)/2,(data.Mesh.Scale.X/20)/2,data.Mesh.Scale.X/20),
  1580.             CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data.Mesh.Scale.X/20)).p,pos),
  1581.             Mesh = {MeshType=Enum.MeshType.Sphere},
  1582.             Material=Enum.Material.Neon,
  1583.             Color=MagicVariant.Color,
  1584.             MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  1585.         }  
  1586.     end
  1587.     AOEDamage(pos,data.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
  1588.     coroutine.wrap(function()
  1589.         local frame = (1/30)
  1590.         for i = 1, 30 do
  1591.             part.Transparency = (i/30)
  1592.             swait()
  1593.         end
  1594.         part:destroy()
  1595.     end)()
  1596.     Attack = false
  1597.     NeutralAnims = true
  1598.     Root.Anchored = false
  1599.     data.Destroy()
  1600. end
  1601.  
  1602. function Balls(key)
  1603.     NeutralAnims = false
  1604.     Attack = true
  1605.     Root.Anchored = true
  1606.     local data = MagicCircle{Weld=Torso,Pos=CF.N(0,2,-1),Size=5,Variant=MagicVariant,Time=.5}
  1607.     local IsGrown = false
  1608.     data.Grown:connect(function() IsGrown = true end)
  1609.     repeat swait()
  1610.         local Alpha = .1
  1611.         local idk = M.R(25)
  1612.         LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1613.         RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1614.         RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1615.         NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1616.         LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1617.         RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1618.         local LookVector = Mouse.Hit.p
  1619.         Torso.CFrame = CF.N(Root.Position,LookVector)
  1620.     until IsGrown
  1621.     local projectiles = 5
  1622.     if(S.UserInputService:IsKeyDown(key))then
  1623.         local grown = 0
  1624.         repeat
  1625.             local Alpha = .1
  1626.             local idk = M.R(25)
  1627.             LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1628.             RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1629.             RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1630.             NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1631.             LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1632.             RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1633.             local LookVector = Mouse.Hit.p
  1634.             Root.CFrame = CF.N(Root.Position,LookVector)
  1635.             if(grown < 250)then
  1636.                 data.Grow(.05)
  1637.                 grown = grown + 1
  1638.                 projectiles = projectiles + .05
  1639.             end
  1640.             swait()
  1641.         until not S.UserInputService:IsKeyDown(key)
  1642.     end
  1643.     for i = 1, math.floor(projectiles) do
  1644.         data.Grow(-math.floor(projectiles)/20)
  1645.         local LookVector = Mouse.Hit.p
  1646.         Root.CFrame = CF.N(Root.Position,LookVector)
  1647.         ShootBullet{Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  1648.         swait(1)
  1649.     end
  1650.    
  1651.     Attack = false
  1652.     NeutralAnims = true
  1653.     Root.Anchored = false
  1654.     data.Destroy()
  1655. end
  1656.  
  1657. function DLaser(key)
  1658.     NeutralAnims = false
  1659.     Attack = true
  1660.     Root.Anchored = true
  1661.     local data1 = MagicCircle{Weld=Torso,Pos=CF.N(-5,5,2),Size=5,Variant=MagicVariant,Time=.5}
  1662.     local data2 = MagicCircle{Weld=Torso,Pos=CF.N(5,5,2),Size=5,Variant=MagicVariant,Time=.5}
  1663.     local IsGrown = false
  1664.     data1.Grown:connect(function() IsGrown = true end)
  1665.     repeat swait()
  1666.         local Alpha = .1
  1667.         local idk = M.R(25)
  1668.         LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1669.         RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1670.         RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1671.         NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1672.         LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1673.         RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1674.         local LookVector = Mouse.Hit.p
  1675.         Torso.CFrame = CF.N(Root.Position,LookVector)
  1676.     until IsGrown
  1677.     if(S.UserInputService:IsKeyDown(key))then
  1678.         local grown = 0
  1679.         repeat
  1680.             local Alpha = .1
  1681.             local idk = M.R(25)
  1682.             LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1683.             RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1684.             RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1685.             NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1686.             LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1687.             RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1688.             local LookVector = Mouse.Hit.p
  1689.             Root.CFrame = CF.N(Root.Position,LookVector)
  1690.             if(grown < 250)then
  1691.                 data1.Grow(.05)
  1692.                 data2.Grow(.05)
  1693.                 grown = grown + 1
  1694.             end
  1695.             swait()
  1696.         until not S.UserInputService:IsKeyDown(key)
  1697.     end
  1698.     Sound(data1.Circle,340722848,1,1,false,true,true)
  1699.     Sound(data2.Circle,340722848,1,1,false,true,true)
  1700.     local hit,pos,norm,dist = CastRay(data1.Circle.CFrame.p,Mouse.Hit.p,1024)
  1701.     local part1 = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data1.Mesh.Scale.x/40,data1.Mesh.Scale.x/40),CF.N(data1.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1702.     Mesh(part1,Enum.MeshType.Cylinder)
  1703.    
  1704.    
  1705.     local part2 = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data2.Mesh.Scale.x/40,data2.Mesh.Scale.x/40),CF.N(data2.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1706.     Mesh(part2,Enum.MeshType.Cylinder)
  1707.     Tween(part1,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1708.     Tween(part2,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1709.     Effect{
  1710.         Effect='ResizeAndFade',
  1711.         Color=MagicVariant.Color,
  1712.         Size=V3.N(data1.Mesh.Scale.X/20,data1.Mesh.Scale.X/20,data1.Mesh.Scale.X/20),
  1713.         Mesh={MeshType=Enum.MeshType.Sphere},
  1714.         CFrame=CF.N(pos),
  1715.         FXSettings={
  1716.             EndSize=V3.N(.05,.05,.05),
  1717.             EndIsIncrement=true
  1718.         }
  1719.     }
  1720.     for i = 1, 5 do
  1721.         local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1722.         Effect{
  1723.             Effect='Fade',
  1724.             Frames=65,
  1725.             Size=V3.N((data1.Mesh.Scale.X/20)/2,(data1.Mesh.Scale.X/20)/2,data1.Mesh.Scale.X/20),
  1726.             CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data1.Mesh.Scale.X/20)).p,pos),
  1727.             Mesh = {MeshType=Enum.MeshType.Sphere},
  1728.             Material=Enum.Material.Neon,
  1729.             Color=MagicVariant.Color,
  1730.             MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  1731.         }  
  1732.     end
  1733.     AOEDamage(pos,data1.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
  1734.     AOEDamage(pos,data2.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
  1735.     coroutine.wrap(function()
  1736.         local frame = (1/30)
  1737.         for i = 1, 30 do
  1738.             part1.Transparency = (i/30)
  1739.             part2.Transparency = (i/30)
  1740.             swait()
  1741.         end
  1742.         part1:destroy()
  1743.         part2:destroy()
  1744.     end)()
  1745.     Attack = false
  1746.     NeutralAnims = true
  1747.     Root.Anchored = false
  1748.     data1.Destroy()
  1749.     data2.Destroy()
  1750. end
  1751.  
  1752.  
  1753. function BLaser(key)
  1754.     NeutralAnims = false
  1755.     Attack = true
  1756.     Root.Anchored = true
  1757.     local data = MagicCircle{Weld=Torso,Pos=CF.N(0,10,10),Size=15,Variant=MagicVariant,Time=.75}
  1758.     local IsGrown = false
  1759.     data.Grown:connect(function() IsGrown = true end)
  1760.     repeat swait()
  1761.         local Alpha = .1
  1762.         local idk = M.R(25)
  1763.         LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1764.         RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1765.         RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1766.         NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1767.         LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1768.         RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1769.         local LookVector = Mouse.Hit.p
  1770.         Torso.CFrame = CF.N(Root.Position,LookVector)
  1771.     until IsGrown
  1772.     if(S.UserInputService:IsKeyDown(key))then
  1773.         local grown = 0
  1774.         repeat
  1775.             local Alpha = .1
  1776.             local idk = M.R(25)
  1777.             LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1778.             RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1779.             RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1780.             NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1781.             LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1782.             RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1783.             local LookVector = Mouse.Hit.p
  1784.             Root.CFrame = CF.N(Root.Position,LookVector)
  1785.             swait()
  1786.         until not S.UserInputService:IsKeyDown(key)
  1787.     end
  1788.    
  1789.     local hit,pos,norm,dist = CastRay(data.Circle.CFrame.p,Mouse.Hit.p,1024)
  1790.     local part = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data.Mesh.Scale.x/40,data.Mesh.Scale.x/40),CF.N(data.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1791.     Mesh(part,Enum.MeshType.Cylinder)
  1792.     Tween(part,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1793.     local aa = data.Circle:Clone();
  1794.     aa.Parent = Effects
  1795.     aa.Anchored = true
  1796.     local blast = Sound(aa,334702766,1,5,false,true,true)
  1797.     data.Circle:destroy()
  1798.     if(not blast.IsLoaded)then repeat swait() until blast.IsLoaded end
  1799.     Effect{
  1800.         Effect='ResizeAndFade',
  1801.         Color=MagicVariant.Color,
  1802.         Size=V3.N(data.Mesh.Scale.X/20,data.Mesh.Scale.X/20,data.Mesh.Scale.X/20),
  1803.         Mesh={MeshType=Enum.MeshType.Sphere},
  1804.         CFrame=CF.N(pos),
  1805.         Sound=blast,
  1806.         FXSettings={
  1807.             EndSize=V3.N(.05,.05,.05),
  1808.             EndIsIncrement=true
  1809.         }
  1810.     }
  1811.     for i = 1, 5 do
  1812.         local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1813.         Effect{
  1814.             Effect='Fade',
  1815.             Frames=65,
  1816.             Sound=blast,
  1817.             Size=V3.N((data.Mesh.Scale.X/20)/2,(data.Mesh.Scale.X/20)/2,data.Mesh.Scale.X/20),
  1818.             CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data.Mesh.Scale.X/20)).p,pos),
  1819.             Mesh = {MeshType=Enum.MeshType.Sphere},
  1820.             Material=Enum.Material.Neon,
  1821.             Color=MagicVariant.Color,
  1822.             MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  1823.         }  
  1824.     end
  1825.     AOEDamage(pos,data.Mesh.Scale.X/20,45,75,0,'Normal',10,4)
  1826.     coroutine.wrap(function()
  1827.         for i = 1, (blast.TimeLength*Frame_Speed) do
  1828.             part.Transparency = (i/(blast.TimeLength*Frame_Speed))
  1829.             for _,v in next, aa:children() do if v:IsA'Decal' then v.Transparency = (i/(blast.TimeLength*Frame_Speed)) end end
  1830.             swait()
  1831.         end
  1832.         aa:destroy()
  1833.         part:destroy()
  1834.     end)()
  1835.    
  1836.     Attack = false
  1837.     NeutralAnims = true
  1838.     Root.Anchored = false
  1839.     Root.Velocity = Mouse.Hit.lookVector*-125
  1840. end
  1841.  
  1842. function Skill1()
  1843.     Laser(Enum.KeyCode.Q)
  1844. end
  1845.  
  1846. function Skill2()
  1847.     DLaser(Enum.KeyCode.Z)
  1848. end
  1849.  
  1850. function Skill3()
  1851.     BLaser(Enum.KeyCode.X)
  1852. end
  1853.  
  1854. --// Wrap it all up \\--
  1855.  
  1856. Mouse.KeyDown:connect(function(k)
  1857.     if(Attack)then return end
  1858.     if(k == 'q')then Skill1() end
  1859.     if(k == 'e')then Skill2() end
  1860.     if(k == 'r')then Skill3() end
  1861. end)
  1862.  
  1863. Plr.Chatted:connect(function(m)
  1864.    
  1865.     if(m:sub(1,3) == '/e ')then
  1866.         local msg = m:sub(4)
  1867.         --emote commands (gotta do)
  1868.     end
  1869. end)
  1870. while true do
  1871.     swait()
  1872.     Sine = Sine + Change
  1873.  
  1874.     local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4)), Char)
  1875.    
  1876.     local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
  1877.     local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and (Hum.WalkSpeed > 24 and "Run" or "Walk") or hitfloor and "Idle")
  1878.     if(not Effects or not Effects.Parent)then
  1879.         Effects = IN("Model",Char)
  1880.         Effects.Name = "Effects"
  1881.     end                                                                                                                                                                                                                                                                                                                                                                                                            
  1882.     if(State == 'Run')then
  1883.         local wsVal = 20 / (Hum.WalkSpeed/16)
  1884.         local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
  1885.         Change = 3
  1886.         RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.2*M.C(Sine/wsVal),0+.4*M.C(Sine/wsVal))*CF.A(M.R(15+25*M.C(Sine/wsVal))+-M.S(Sine/wsVal),0,0),Alpha)
  1887.         LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.2*M.C(Sine/wsVal),0-.4*M.C(Sine/wsVal))*CF.A(M.R(15-25*M.C(Sine/wsVal))+M.S(Sine/wsVal),0,0),Alpha)   
  1888.     elseif(State == 'Walk')then
  1889.         local wsVal = 20 / (Hum.WalkSpeed/16)
  1890.         local Alpha = math.min(.3 * (Hum.WalkSpeed/8),1)
  1891.         Change = 3
  1892.         RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.5*M.C(Sine/wsVal)/2,0+.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15-2*M.C(Sine/wsVal))+-M.S(Sine/wsVal)/2.5,0,0),Alpha)
  1893.         LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.5*M.C(Sine/wsVal)/2,0-.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15+2*M.C(Sine/wsVal))+M.S(Sine/wsVal)/2.5,0,0),Alpha)
  1894.     else
  1895.         RH.C1 = RH.C1:lerp(CF.N(0,1,0),.2)
  1896.         LH.C1 = LH.C1:lerp(CF.N(0,1,0),.2)
  1897.     end
  1898.  
  1899.     Hum.WalkSpeed = WalkSpeed
  1900.    
  1901.     if(NeutralAnims)then   
  1902.         if(State == 'Idle')then
  1903.             local Alpha = .1
  1904.             Change = .75
  1905.             RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0+.2*M.C(Sine/12),.2*M.C(Sine/6),0)*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha)
  1906.             NK.C0 = NK.C0:lerp(NKC0*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha)
  1907.             LS.C0 = LS.C0:lerp(LSC0*CF.N(.25,0,0)*CF.A(M.R(-45),0,M.R(45+5*M.C(Sine/12))),Alpha)
  1908.             RS.C0 = RS.C0:lerp(RSC0*CF.N(-.25,0,0)*CF.A(M.R(-45),0,M.R(-45-5*M.C(Sine/12))),Alpha)
  1909.             LH.C0 = LH.C0:lerp(LHC0*CF.N(0-.2*M.C(Sine/12),-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(10),0),Alpha)
  1910.             RH.C0 = RH.C0:lerp(RHC0*CF.N(0-.2*M.C(Sine/12),-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(-10),0),Alpha)
  1911.             -- idle
  1912.         elseif(State == 'Run')then
  1913.             local wsVal = 20 / (Hum.WalkSpeed/16)
  1914.             local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
  1915.             RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-15+2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
  1916.             NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1917.             LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,0-.3*M.S(Sine/wsVal))*CF.A(M.R(0+45*M.S(Sine/wsVal)),0,M.R(-5)),Alpha)
  1918.             RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,0+.3*M.S(Sine/wsVal))*CF.A(M.R(0-45*M.S(Sine/wsVal)),0,M.R(5)),Alpha)
  1919.             LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1920.             RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1921.         elseif(State == 'Walk')then
  1922.             local wsVal = 20 / (Hum.WalkSpeed/16)
  1923.             local Alpha = math.min(.3 * (Hum.WalkSpeed/16),1)
  1924.             RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-5-2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
  1925.             NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1926.             LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,-.22*M.C(Sine/wsVal))*CF.A(M.R(37*M.C(Sine/wsVal)),0,M.R(-5)),Alpha)
  1927.             RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,.22*M.C(Sine/wsVal))*CF.A(M.R(-37*M.C(Sine/wsVal)),0,M.R(5)),Alpha)
  1928.             LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1929.             RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1930.         elseif(State == 'Jump')then
  1931.             local Alpha = .1
  1932.             local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
  1933.             LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)),Alpha)
  1934.             RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)),Alpha)
  1935.             RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1936.             NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1937.             LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1938.             RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1939.         elseif(State == 'Fall')then
  1940.             local Alpha = .1
  1941.             local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
  1942.             LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1943.             RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1944.             RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1945.             NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1946.             LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1947.             RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1948.         elseif(State == 'Paralyzed')then
  1949.             -- paralyzed
  1950.         elseif(State == 'Sit')then
  1951.             -- sit
  1952.         end
  1953.     end
  1954.    
  1955. end
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