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- struct Vertex3D { Half3 Position; Short3 Normal; UShort2 Texcoord; };
- struct Vertex2D { Half3 Position; UByte2 Texcoord; };
- struct VertexFull3D { Float3 Position; Float3 Normal; Float2 Texcoord; };
- struct VertexFull2D { Float3 Position; Float2 Texcoord; };
- struct VertexSkinned3D : Vertex3D { UByte4 Indices; UByte4 Weights; };
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