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AGP- Ghostnids

Nov 26th, 2022
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  1. Our progress was surprisingly good, possibly because we were lent extra motivation by what sounded like every ghost-nid on the ship baying for our blood, but it wasn't enough to keep us ahead of the entirety of the swarm: the first pack of ghost-nids clawed its way out of an oversized air vent behind us as we exited a short in-bay lift.
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  3. Luckily that first pack hadn't included any ghostly termaguants or higher forms: it was just a bunch of hormagaunts and rippers, though they were significantly more solid than any we'd encountered during the previous weeks. Solidity aside, we knew how to deal with a bunch of melee hostiles coming up a cover-less corridor. Nubby began picking off the lead bugs with pulse fire, while Twitch dug through his detonators, and the rest of us kept moving. As the bulk of the pack passed a pair of yellow X-marks on the corridor wall behind us, Twitch found the right detonator, and set off two of the frag-mines he'd lined the corridor with. Doc and Aimy paused for a second to help Nubby mop up the stragglers, and then everyone returned to their positions and our flight continued without the Pallet ever losing any speed. As the last of us left the corridor, Twitch armed the rest of the mines, and a minute later we heard them start going off.
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  5. Variations of that little scuffle were repeated a dozen times as we escorted the Daemonthrope towards the checkpoint at the start of the tilt-corridor. The ghost-nids were harder to kill than any we'd encountered during the previous weeks, they took just as much killing as real tyranids despite the way they poofed into smoke when they finally died. On the bright side, the bugs' new solidity seemed to have robbed them of their ability to move through walls, though they made up for it with a freakish ability to home in on us. Wave after wave of the bugs came up behind our little convoy, as well as through the vents on the walls and ceilings, and eventually from ahead of us as our course turned back towards the ghost-nid territory.
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  7. The continuous attacks slowed us down a little, but didn't pose a serious threat: they were just Gaunts and Rippers after all, and we were bloody Imperial Guardsmen. Mowing down endless waves of under-armed xenos with superior firepower is what the Emperor made us for. Between Twitch's mines, the early warnings and target marking from Spot the Wonder Drone, and giant pile of pulse-ammo we'd brought along, we dropped most of the nids the second we saw them.
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