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  1. // ACE Advanced Ballistics
  2. force force ace_advanced_ballistics_ammoTemperatureEnabled = true;
  3. force force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
  4. force force ace_advanced_ballistics_bulletTraceEnabled = true;
  5. force force ace_advanced_ballistics_enabled = true;
  6. force force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
  7. force force ace_advanced_ballistics_simulationInterval = 0.05;
  8.  
  9. // ACE Advanced Fatigue
  10. force force ace_advanced_fatigue_enabled = true;
  11. force force ace_advanced_fatigue_enableStaminaBar = true;
  12. force force ace_advanced_fatigue_loadFactor = 1;
  13. force force ace_advanced_fatigue_performanceFactor = 2;
  14. force force ace_advanced_fatigue_recoveryFactor = 3;
  15. force force ace_advanced_fatigue_swayFactor = 1;
  16. force force ace_advanced_fatigue_terrainGradientFactor = 1;
  17.  
  18. // ACE Advanced Throwing
  19. force force ace_advanced_throwing_enabled = true;
  20. force force ace_advanced_throwing_enablePickUp = true;
  21. force force ace_advanced_throwing_enablePickUpAttached = true;
  22. ace_advanced_throwing_showMouseControls = true;
  23. force force ace_advanced_throwing_showThrowArc = true;
  24.  
  25. // ACE Arsenal
  26. force force ace_arsenal_allowDefaultLoadouts = true;
  27. force force ace_arsenal_allowSharedLoadouts = true;
  28. ace_arsenal_camInverted = true;
  29. force force ace_arsenal_enableIdentityTabs = true;
  30. ace_arsenal_enableModIcons = true;
  31. ace_arsenal_EnableRPTLog = false;
  32. ace_arsenal_fontHeight = 4.5;
  33.  
  34. // ACE Captives
  35. force force ace_captives_allowHandcuffOwnSide = true;
  36. force force ace_captives_allowSurrender = true;
  37. force force ace_captives_requireSurrender = 1;
  38. force force ace_captives_requireSurrenderAi = false;
  39.  
  40. // ACE Common
  41. force force ace_common_allowFadeMusic = true;
  42. force force ace_common_checkPBOsAction = 0;
  43. force force ace_common_checkPBOsCheckAll = false;
  44. force force ace_common_checkPBOsWhitelist = "[]";
  45. ace_common_displayTextColor = [0,0,0,0.1];
  46. ace_common_displayTextFontColor = [1,1,1,1];
  47. ace_common_settingFeedbackIcons = 1;
  48. ace_common_settingProgressBarLocation = 0;
  49. force force ace_noradio_enabled = true;
  50. force force ace_parachute_hideAltimeter = true;
  51.  
  52. // ACE Cook off
  53. force force ace_cookoff_ammoCookoffDuration = 0.5;
  54. force force ace_cookoff_enable = true;
  55. force force ace_cookoff_enableAmmobox = true;
  56. force force ace_cookoff_enableAmmoCookoff = true;
  57. force force ace_cookoff_probabilityCoef = 0.1;
  58.  
  59. // ACE Explosives
  60. force force ace_explosives_explodeOnDefuse = true;
  61. force force ace_explosives_punishNonSpecialists = true;
  62. force force ace_explosives_requireSpecialist = false;
  63.  
  64. // ACE Fragmentation Simulation
  65. force force ace_frag_enabled = false;
  66. force force ace_frag_maxTrack = 10;
  67. force force ace_frag_maxTrackPerFrame = 10;
  68. force force ace_frag_reflectionsEnabled = true;
  69. force force ace_frag_spallEnabled = true;
  70.  
  71. // ACE Goggles
  72. force force ace_goggles_effects = 0;
  73. force force ace_goggles_showInThirdPerson = false;
  74.  
  75. // ACE Hearing
  76. force force ace_hearing_autoAddEarplugsToUnits = false;
  77. force force ace_hearing_disableEarRinging = true;
  78. force force ace_hearing_earplugsVolume = 0.5;
  79. force force ace_hearing_enableCombatDeafness = false;
  80. force force ace_hearing_enabledForZeusUnits = false;
  81. force force ace_hearing_unconsciousnessVolume = 0.4;
  82.  
  83. // ACE Interaction
  84. force force ace_interaction_disableNegativeRating = true;
  85. force force ace_interaction_enableMagazinePassing = true;
  86. force force ace_interaction_enableTeamManagement = true;
  87.  
  88. // ACE Interaction Menu
  89. ace_gestures_showOnInteractionMenu = 2;
  90. ace_interact_menu_actionOnKeyRelease = false;
  91. ace_interact_menu_addBuildingActions = false;
  92. ace_interact_menu_alwaysUseCursorInteraction = true;
  93. ace_interact_menu_alwaysUseCursorSelfInteraction = true;
  94. ace_interact_menu_colorShadowMax = [0,0,0,1];
  95. ace_interact_menu_colorShadowMin = [0,0,0,0.25];
  96. ace_interact_menu_colorTextMax = [1,1,1,1];
  97. ace_interact_menu_colorTextMin = [1,1,1,0.25];
  98. ace_interact_menu_cursorKeepCentered = false;
  99. ace_interact_menu_menuAnimationSpeed = 2;
  100. ace_interact_menu_menuBackground = 2;
  101. ace_interact_menu_selectorColor = [1,0,0];
  102. ace_interact_menu_shadowSetting = 2;
  103. ace_interact_menu_textSize = 4;
  104. ace_interact_menu_useListMenu = true;
  105.  
  106. // ACE Logistics
  107. force force ace_cargo_enable = true;
  108. force force ace_cargo_loadTimeCoefficient = 5;
  109. force force ace_cargo_paradropTimeCoefficent = 2.5;
  110. force force ace_rearm_level = 1;
  111. force force ace_rearm_supply = 0;
  112. force force ace_refuel_hoseLength = 20;
  113. force force ace_refuel_rate = 1;
  114. force force ace_repair_addSpareParts = true;
  115. force force ace_repair_autoShutOffEngineWhenStartingRepair = true;
  116. force force ace_repair_consumeItem_toolKit = 0;
  117. force force ace_repair_displayTextOnRepair = true;
  118. force force ace_repair_engineerSetting_fullRepair = 1;
  119. force force ace_repair_engineerSetting_repair = 1;
  120. force force ace_repair_engineerSetting_wheel = 0;
  121. force force ace_repair_fullRepairLocation = 3;
  122. force force ace_repair_repairDamageThreshold = 0.8;
  123. force force ace_repair_repairDamageThreshold_engineer = 0.8;
  124. force force ace_repair_wheelRepairRequiredItems = 0;
  125.  
  126. // ACE Magazine Repack
  127. force force ace_magazinerepack_timePerAmmo = 1.5;
  128. force force ace_magazinerepack_timePerBeltLink = 8;
  129. force force ace_magazinerepack_timePerMagazine = 3;
  130.  
  131. // ACE Map
  132. force force ace_map_BFT_Enabled = false;
  133. force force ace_map_BFT_HideAiGroups = false;
  134. force force ace_map_BFT_Interval = 5;
  135. force force ace_map_BFT_ShowPlayerNames = false;
  136. force force ace_map_DefaultChannel = 5;
  137. force force ace_map_mapGlow = true;
  138. force force ace_map_mapIllumination = true;
  139. force force ace_map_mapLimitZoom = false;
  140. force force ace_map_mapShake = true;
  141. force force ace_map_mapShowCursorCoordinates = false;
  142. force force ace_markers_moveRestriction = 0;
  143.  
  144. // ACE Map Gestures
  145. ace_map_gestures_defaultColor = [1,0.88,0,0.7];
  146. ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];
  147. force force ace_map_gestures_enabled = true;
  148. force force ace_map_gestures_interval = 0.03;
  149. force force ace_map_gestures_maxRange = 7;
  150. ace_map_gestures_nameTextColor = [1,1,1,1];
  151.  
  152. // ACE Map Tools
  153. force force ace_maptools_drawStraightLines = true;
  154. force force ace_maptools_rotateModifierKey = 1;
  155.  
  156. // ACE Medical
  157. force force ace_medical_ai_enabledFor = 2;
  158. force force ace_medical_AIDamageThreshold = 1;
  159. force force ace_medical_allowLitterCreation = true;
  160. force force ace_medical_allowUnconsciousAnimationOnTreatment = true;
  161. force force ace_medical_amountOfReviveLives = -1;
  162. force force ace_medical_bleedingCoefficient = 0.5;
  163. force force ace_medical_blood_enabledFor = 2;
  164. force force ace_medical_consumeItem_PAK = 1;
  165. force force ace_medical_consumeItem_SurgicalKit = 0;
  166. force force ace_medical_convertItems = 0;
  167. force force ace_medical_delayUnconCaptive = 1.5;
  168. force force ace_medical_enableAdvancedWounds = true;
  169. force force ace_medical_enableFor = 1;
  170. force force ace_medical_enableOverdosing = true;
  171. force force ace_medical_enableRevive = 0;
  172. force force ace_medical_enableScreams = true;
  173. force force ace_medical_enableUnconsciousnessAI = 2;
  174. force force ace_medical_enableVehicleCrashes = true;
  175. force force ace_medical_healHitPointAfterAdvBandage = true;
  176. force force ace_medical_increaseTrainingInLocations = true;
  177. force force ace_medical_keepLocalSettingsSynced = true;
  178. force force ace_medical_level = 2;
  179. force force ace_medical_litterCleanUpDelay = 300;
  180. force force ace_medical_litterSimulationDetail = 3;
  181. force force ace_medical_maxReviveTime = 300;
  182. force force ace_medical_medicSetting = 2;
  183. force force ace_medical_medicSetting_basicEpi = 1;
  184. force force ace_medical_medicSetting_PAK = 1;
  185. force force ace_medical_medicSetting_SurgicalKit = 1;
  186. force force ace_medical_menu_allow = 1;
  187. force force ace_medical_menu_maxRange = 3;
  188. force force ace_medical_menu_openAfterTreatment = true;
  189. force force ace_medical_menu_useMenu = 1;
  190. force force ace_medical_menuTypeStyle = 0;
  191. force force ace_medical_menuTypeStyleSelf = true;
  192. force force ace_medical_moveUnitsFromGroupOnUnconscious = false;
  193. force force ace_medical_painCoefficient = 1;
  194. force force ace_medical_painEffectType = 0;
  195. force force ace_medical_painIsOnlySuppressed = false;
  196. force force ace_medical_playerDamageThreshold = 4;
  197. force force ace_medical_preventInstaDeath = false;
  198. force force ace_medical_remoteControlledAI = true;
  199. force force ace_medical_useCondition_PAK = 1;
  200. force force ace_medical_useCondition_SurgicalKit = 0;
  201. force force ace_medical_useLocation_basicEpi = 0;
  202. force force ace_medical_useLocation_PAK = 3;
  203. force force ace_medical_useLocation_SurgicalKit = 0;
  204.  
  205. // ACE Mk6 Mortar
  206. force force ace_mk6mortar_airResistanceEnabled = false;
  207. force force ace_mk6mortar_allowCompass = true;
  208. force force ace_mk6mortar_allowComputerRangefinder = false;
  209. force force ace_mk6mortar_useAmmoHandling = false;
  210.  
  211. // ACE Name Tags
  212. ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];
  213. ace_nametags_nametagColorBlue = [0.67,0.67,1,1];
  214. ace_nametags_nametagColorGreen = [0.67,1,0.67,1];
  215. ace_nametags_nametagColorMain = [1,1,1,1];
  216. ace_nametags_nametagColorRed = [1,0.67,0.67,1];
  217. ace_nametags_nametagColorYellow = [1,1,0.4,1];
  218. force ace_nametags_playerNamesMaxAlpha = 0.8;
  219. force ace_nametags_playerNamesViewDistance = 10;
  220. force ace_nametags_showCursorTagForVehicles = false;
  221. ace_nametags_showNamesForAI = false;
  222. ace_nametags_showPlayerNames = 5;
  223. ace_nametags_showPlayerRanks = true;
  224. ace_nametags_showSoundWaves = 1;
  225. ace_nametags_showVehicleCrewInfo = true;
  226. ace_nametags_tagSize = 4;
  227.  
  228. // ACE Nightvision
  229. force force ace_nightvision_aimDownSightsBlur = 0;
  230. force force ace_nightvision_disableNVGsWithSights = false;
  231. force force ace_nightvision_effectScaling = 0.241968;
  232. force force ace_nightvision_fogScaling = 0.6;
  233. force force ace_nightvision_noiseScaling = 0.36365;
  234. force force ace_nightvision_shutterEffects = true;
  235.  
  236. // ACE Overheating
  237. force force ace_overheating_displayTextOnJam = true;
  238. force force ace_overheating_enabled = true;
  239. force force ace_overheating_overheatingDispersion = true;
  240. force force ace_overheating_showParticleEffects = true;
  241. force force ace_overheating_showParticleEffectsForEveryone = true;
  242. force force ace_overheating_unJamFailChance = 0.1;
  243. force force ace_overheating_unJamOnreload = false;
  244.  
  245. // ACE Pointing
  246. force force ace_finger_enabled = true;
  247. force force ace_finger_indicatorColor = [1,0.207899,0.21,0.833681];
  248. force force ace_finger_indicatorForSelf = true;
  249. force force ace_finger_maxRange = 6;
  250.  
  251. // ACE Pylons
  252. force force ace_pylons_enabledForZeus = true;
  253. force force ace_pylons_enabledFromAmmoTrucks = true;
  254. force force ace_pylons_rearmNewPylons = false;
  255. force force ace_pylons_requireEngineer = false;
  256. force force ace_pylons_requireToolkit = false;
  257. force force ace_pylons_searchDistance = 25;
  258. force force ace_pylons_timePerPylon = 5;
  259.  
  260. // ACE Quick Mount
  261. force force ace_quickmount_distance = 3;
  262. force force ace_quickmount_enabled = true;
  263. force force ace_quickmount_enableMenu = 3;
  264. force force ace_quickmount_priority = 0;
  265. force force ace_quickmount_speed = 18;
  266.  
  267. // ACE Respawn
  268. force force ace_respawn_removeDeadBodiesDisconnected = true;
  269. force force ace_respawn_savePreDeathGear = true;
  270.  
  271. // ACE Scopes
  272. force force ace_scopes_correctZeroing = true;
  273. force force ace_scopes_deduceBarometricPressureFromTerrainAltitude = true;
  274. force force ace_scopes_defaultZeroRange = 100;
  275. force force ace_scopes_enabled = true;
  276. force force ace_scopes_forceUseOfAdjustmentTurrets = true;
  277. force force ace_scopes_overwriteZeroRange = true;
  278. force force ace_scopes_simplifiedZeroing = false;
  279. force force ace_scopes_useLegacyUI = false;
  280. force force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
  281. force force ace_scopes_zeroReferenceHumidity = 0;
  282. force force ace_scopes_zeroReferenceTemperature = 15;
  283.  
  284. // ACE Spectator
  285. force force ace_spectator_enableAI = false;
  286. force force ace_spectator_restrictModes = 0;
  287. force force ace_spectator_restrictVisions = 0;
  288.  
  289. // ACE Switch Units
  290. force ace_switchunits_enableSafeZone = true;
  291. force ace_switchunits_enableSwitchUnits = false;
  292. force ace_switchunits_safeZoneRadius = 100;
  293. force ace_switchunits_switchToCivilian = false;
  294. force ace_switchunits_switchToEast = false;
  295. force ace_switchunits_switchToIndependent = false;
  296. force ace_switchunits_switchToWest = false;
  297.  
  298. // ACE Tagging
  299. force force ace_tagging_quickTag = 1;
  300.  
  301. // ACE Uncategorized
  302. force ace_fastroping_requireRopeItems = false;
  303. force force ace_gforces_enabledFor = 1;
  304. force force ace_hitreactions_minDamageToTrigger = 0.1;
  305. force force ace_inventory_inventoryDisplaySize = 2;
  306. force force ace_laser_dispersionCount = 2;
  307. force force ace_microdagr_mapDataAvailable = 2;
  308. force ace_microdagr_waypointPrecision = 3;
  309. force force ace_optionsmenu_showNewsOnMainMenu = false;
  310. force force ace_overpressure_distanceCoefficient = 1;
  311.  
  312. // ACE User Interface
  313. force force ace_ui_allowSelectiveUI = true;
  314. force force ace_ui_ammoCount = false;
  315. force force ace_ui_ammoType = true;
  316. force force ace_ui_commandMenu = true;
  317. force force ace_ui_firingMode = true;
  318. force force ace_ui_groupBar = true;
  319. force force ace_ui_gunnerAmmoCount = true;
  320. force force ace_ui_gunnerAmmoType = true;
  321. force force ace_ui_gunnerFiringMode = true;
  322. force force ace_ui_gunnerLaunchableCount = true;
  323. force force ace_ui_gunnerLaunchableName = true;
  324. force force ace_ui_gunnerMagCount = true;
  325. force force ace_ui_gunnerWeaponLowerInfoBackground = true;
  326. force force ace_ui_gunnerWeaponName = true;
  327. force force ace_ui_gunnerWeaponNameBackground = true;
  328. force force ace_ui_gunnerZeroing = true;
  329. force force ace_ui_magCount = false;
  330. force force ace_ui_soldierVehicleWeaponInfo = true;
  331. force force ace_ui_staminaBar = true;
  332. force force ace_ui_stance = true;
  333. force force ace_ui_throwableCount = true;
  334. force force ace_ui_throwableName = true;
  335. force force ace_ui_vehicleAltitude = true;
  336. force force ace_ui_vehicleCompass = true;
  337. force force ace_ui_vehicleDamage = true;
  338. force force ace_ui_vehicleFuelBar = true;
  339. force force ace_ui_vehicleInfoBackground = true;
  340. force force ace_ui_vehicleName = true;
  341. force force ace_ui_vehicleNameBackground = true;
  342. force force ace_ui_vehicleRadar = true;
  343. force force ace_ui_vehicleSpeed = true;
  344. force force ace_ui_weaponLowerInfoBackground = true;
  345. force force ace_ui_weaponName = true;
  346. force force ace_ui_weaponNameBackground = true;
  347. force force ace_ui_zeroing = true;
  348.  
  349. // ACE Vehicle Lock
  350. force force ace_vehiclelock_defaultLockpickStrength = 10;
  351. force force ace_vehiclelock_lockVehicleInventory = false;
  352. force force ace_vehiclelock_vehicleStartingLockState = -1;
  353.  
  354. // ACE View Distance Limiter
  355. force force ace_viewdistance_enabled = true;
  356. force ace_viewdistance_limitViewDistance = 10000;
  357. ace_viewdistance_objectViewDistanceCoeff = 6;
  358. ace_viewdistance_viewDistanceAirVehicle = 14;
  359. ace_viewdistance_viewDistanceLandVehicle = 14;
  360. ace_viewdistance_viewDistanceOnFoot = 14;
  361.  
  362. // ACE Weapons
  363. force force ace_common_persistentLaserEnabled = true;
  364. force force ace_laserpointer_enabled = true;
  365. force force ace_reload_displayText = true;
  366. force force ace_weaponselect_displayText = true;
  367.  
  368. // ACE Weather
  369. force force ace_weather_enabled = true;
  370. force force ace_weather_updateInterval = 60;
  371. force force ace_weather_windSimulation = true;
  372.  
  373. // ACE Wind Deflection
  374. force force ace_winddeflection_enabled = true;
  375. force force ace_winddeflection_simulationInterval = 0.05;
  376. force force ace_winddeflection_vehicleEnabled = true;
  377.  
  378. // ACE Zeus
  379. force force ace_zeus_autoAddObjects = true;
  380. force force ace_zeus_canCreateZeus = 0;
  381. force force ace_zeus_radioOrdnance = false;
  382. force force ace_zeus_remoteWind = false;
  383. force force ace_zeus_revealMines = 0;
  384. force force ace_zeus_zeusAscension = false;
  385. force force ace_zeus_zeusBird = false;
  386.  
  387. // ACEX Field Rations
  388. force acex_field_rations_affectAdvancedFatigue = true;
  389. force acex_field_rations_enabled = false;
  390. force acex_field_rations_hudShowLevel = 0;
  391. force acex_field_rations_hudTransparency = -1;
  392. force acex_field_rations_hudType = 1;
  393. force acex_field_rations_hungerSatiated = 1;
  394. force acex_field_rations_thirstQuenched = 1;
  395. force acex_field_rations_timeWithoutFood = 2;
  396. force acex_field_rations_timeWithoutWater = 2;
  397.  
  398. // ACEX Fortify
  399. force force acex_fortify_settingHint = 1;
  400.  
  401. // ACEX Headless
  402. force force acex_headless_delay = 2;
  403. force force acex_headless_enabled = true;
  404. force force acex_headless_endMission = 0;
  405. force force acex_headless_log = false;
  406. force force acex_headless_transferLoadout = 1;
  407.  
  408. // ACEX Sitting
  409. force force acex_sitting_enable = true;
  410.  
  411. // ACEX View Restriction
  412. force force acex_viewrestriction_mode = 0;
  413. force force acex_viewrestriction_modeSelectiveAir = 0;
  414. force force acex_viewrestriction_modeSelectiveFoot = 0;
  415. force force acex_viewrestriction_modeSelectiveLand = 0;
  416. force force acex_viewrestriction_modeSelectiveSea = 0;
  417. acex_viewrestriction_preserveView = false;
  418.  
  419. // ACEX Volume
  420. acex_volume_enabled = true;
  421. acex_volume_fadeDelay = 1;
  422. acex_volume_lowerInVehicles = true;
  423. acex_volume_reduction = 5;
  424. acex_volume_remindIfLowered = false;
  425. acex_volume_showNotification = true;
  426.  
  427. // Achilles - Available Factions
  428. Achilles_var_BLU_C_AF = true;
  429. Achilles_var_BLU_C_D = true;
  430. Achilles_var_BLU_C_R = true;
  431. Achilles_var_BLU_C_W = true;
  432. Achilles_var_BLU_CTRG_F = true;
  433. Achilles_var_BLU_F = true;
  434. Achilles_var_BLU_F_A = true;
  435. Achilles_var_BLU_F_D = true;
  436. Achilles_var_BLU_F_WD = true;
  437. Achilles_var_BLU_G_F = true;
  438. Achilles_var_BLU_GEN_F = true;
  439. Achilles_var_BLU_T_F = true;
  440. Achilles_var_BLU_W_F = true;
  441. Achilles_var_CIV_F = true;
  442. Achilles_var_CIV_F_AFRICA = true;
  443. Achilles_var_CIV_F_ASIA = true;
  444. Achilles_var_CIV_F_EUROPE = true;
  445. Achilles_var_CIV_F_TANOA = true;
  446. Achilles_var_CIV_IDAP_F = true;
  447. Achilles_var_IND_BlackOrder_F = true;
  448. Achilles_var_IND_BlackOrder_MP_F = true;
  449. Achilles_var_IND_BlackOrder_SCI_F = true;
  450. Achilles_var_IND_C_F = true;
  451. Achilles_var_IND_E_F = true;
  452. Achilles_var_IND_F = true;
  453. Achilles_var_IND_G_F = true;
  454. Achilles_var_IND_L_F = true;
  455. Achilles_var_Interactive_F = true;
  456. Achilles_var_OPF_BlackOrder_F = true;
  457. Achilles_var_OPF_BlackOrder_MP_F = true;
  458. Achilles_var_OPF_BlackOrder_SCI_F = true;
  459. Achilles_var_OPF_F = true;
  460. Achilles_var_OPF_G_F = true;
  461. Achilles_var_OPF_R_F = true;
  462. Achilles_var_OPF_T_F = true;
  463. Achilles_var_OPF_V_F = true;
  464. Achilles_var_RavTac = true;
  465. Achilles_var_rhs_faction_insurgents = true;
  466. Achilles_var_rhs_faction_msv = true;
  467. Achilles_var_rhs_faction_rva = true;
  468. Achilles_var_rhs_faction_socom = true;
  469. Achilles_var_rhs_faction_tv = true;
  470. Achilles_var_rhs_faction_usaf = true;
  471. Achilles_var_rhs_faction_usarmy = true;
  472. Achilles_var_rhs_faction_usarmy_d = true;
  473. Achilles_var_rhs_faction_usarmy_wd = true;
  474. Achilles_var_rhs_faction_usmc = true;
  475. Achilles_var_rhs_faction_usmc_d = true;
  476. Achilles_var_rhs_faction_usmc_wd = true;
  477. Achilles_var_rhs_faction_usn = true;
  478. Achilles_var_rhs_faction_vdv = true;
  479. Achilles_var_rhs_faction_vdv_45 = true;
  480. Achilles_var_rhs_faction_vmf = true;
  481. Achilles_var_rhs_faction_vpvo = true;
  482. Achilles_var_rhs_faction_vv = true;
  483. Achilles_var_rhs_faction_vvs = true;
  484. Achilles_var_rhs_faction_vvs_c = true;
  485. Achilles_var_rhsgref_faction_cdf_air = true;
  486. Achilles_var_rhsgref_faction_cdf_air_b = true;
  487. Achilles_var_rhsgref_faction_cdf_ground = true;
  488. Achilles_var_rhsgref_faction_cdf_ground_b = true;
  489. Achilles_var_rhsgref_faction_cdf_ng = true;
  490. Achilles_var_rhsgref_faction_cdf_ng_b = true;
  491. Achilles_var_rhsgref_faction_chdkz = true;
  492. Achilles_var_rhsgref_faction_chdkz_g = true;
  493. Achilles_var_rhsgref_faction_hidf = true;
  494. Achilles_var_rhsgref_faction_nationalist = true;
  495. Achilles_var_rhsgref_faction_tla = true;
  496. Achilles_var_rhsgref_faction_un = true;
  497. Achilles_var_rhssaf_faction_airforce = true;
  498. Achilles_var_rhssaf_faction_airforce_opfor = true;
  499. Achilles_var_rhssaf_faction_army = true;
  500. Achilles_var_rhssaf_faction_army_opfor = true;
  501. Achilles_var_rhssaf_faction_un = true;
  502. Achilles_var_Ryanzombiesfaction = true;
  503. Achilles_var_Ryanzombiesfactionmodule = true;
  504. Achilles_var_Ryanzombiesfactionopfor = true;
  505. Achilles_var_UK3CB_ANA_B = true;
  506. Achilles_var_UK3CB_ANP_B = true;
  507. Achilles_var_UK3CB_CCM_B = true;
  508. Achilles_var_UK3CB_CCM_I = true;
  509. Achilles_var_UK3CB_CCM_O = true;
  510. Achilles_var_UK3CB_CHC_B = true;
  511. Achilles_var_UK3CB_CHC_C = true;
  512. Achilles_var_UK3CB_CHC_I = true;
  513. Achilles_var_UK3CB_CHC_O = true;
  514. Achilles_var_UK3CB_CPD_B = true;
  515. Achilles_var_UK3CB_CPD_I = true;
  516. Achilles_var_UK3CB_CPD_O = true;
  517. Achilles_var_UK3CB_CW_SOV_O_EARLY = true;
  518. Achilles_var_UK3CB_CW_SOV_O_LATE = true;
  519. Achilles_var_UK3CB_CW_US_B_EARLY = true;
  520. Achilles_var_UK3CB_CW_US_B_LATE = true;
  521. Achilles_var_UK3CB_TKA_B = true;
  522. Achilles_var_UK3CB_TKA_I = true;
  523. Achilles_var_UK3CB_TKA_O = true;
  524. Achilles_var_UK3CB_TKC_B = true;
  525. Achilles_var_UK3CB_TKC_C = true;
  526. Achilles_var_UK3CB_TKC_I = true;
  527. Achilles_var_UK3CB_TKC_O = true;
  528. Achilles_var_UK3CB_TKM_B = true;
  529. Achilles_var_UK3CB_TKM_I = true;
  530. Achilles_var_UK3CB_TKM_O = true;
  531. Achilles_var_UK3CB_TKP_B = true;
  532. Achilles_var_UK3CB_TKP_I = true;
  533. Achilles_var_UK3CB_TKP_O = true;
  534. Achilles_var_UK3CB_UN_B = true;
  535. Achilles_var_UK3CB_UN_I = true;
  536. Achilles_var_Virtual_F = true;
  537.  
  538. // Achilles - Available Modules
  539. Achilles_var_Achilles_ACE_Heal_Module = true;
  540. Achilles_var_Achilles_ACE_Injury_Module = true;
  541. Achilles_var_Achilles_AddECM_Module = true;
  542. Achilles_var_Achilles_Animation_Module = true;
  543. Achilles_var_Achilles_Attach_To_Module = true;
  544. Achilles_var_Achilles_Bind_Variable_Module = true;
  545. Achilles_var_Achilles_Buildings_Destroy_Module = true;
  546. Achilles_var_Achilles_Buildings_LockDoors_Module = true;
  547. Achilles_var_Achilles_Buildings_ToggleLight_Module = true;
  548. Achilles_var_Achilles_CAS_Module = true;
  549. Achilles_var_Achilles_Change_Ability_Module = true;
  550. Achilles_var_Achilles_Change_Altitude_Module = true;
  551. Achilles_var_Achilles_Chatter_Module = true;
  552. Achilles_var_Achilles_Create_Universal_Target_Module = true;
  553. Achilles_var_Achilles_DevTools_FunctionViewer = true;
  554. Achilles_var_Achilles_DevTools_ShowInAnimViewer = true;
  555. Achilles_var_Achilles_DevTools_ShowInConfig = true;
  556. Achilles_var_Achilles_Earthquake_Module = true;
  557. Achilles_var_Achilles_Hide_Objects_Module = true;
  558. Achilles_var_Achilles_IED_Module = true;
  559. Achilles_var_Achilles_Make_Invincible_Module = true;
  560. Achilles_var_Achilles_Module_Arsenal_AddFull = true;
  561. Achilles_var_Achilles_Module_Arsenal_CopyToClipboard = true;
  562. Achilles_var_Achilles_Module_Arsenal_CreateCustom = true;
  563. Achilles_var_Achilles_Module_Arsenal_Paste = true;
  564. Achilles_var_Achilles_Module_Arsenal_Remove = true;
  565. Achilles_var_Achilles_Module_Change_Side_Relations = true;
  566. Achilles_var_Achilles_Module_Equipment_Attach_Dettach_Effect = true;
  567. Achilles_var_Achilles_Module_FireSupport_CASBomb = true;
  568. Achilles_var_Achilles_Module_FireSupport_CASGun = true;
  569. Achilles_var_Achilles_Module_FireSupport_CASGunMissile = true;
  570. Achilles_var_Achilles_Module_FireSupport_CASMissile = true;
  571. Achilles_var_Achilles_Module_Manage_Advanced_Compositions = true;
  572. Achilles_var_Achilles_Module_Player_Set_Frequencies = true;
  573. Achilles_var_Achilles_Module_Rotation = true;
  574. Achilles_var_Achilles_Module_Spawn_Advanced_Composition = true;
  575. Achilles_var_Achilles_Module_Spawn_Carrier = true;
  576. Achilles_var_Achilles_Module_Spawn_Destroyer = true;
  577. Achilles_var_Achilles_Module_Spawn_Effects = true;
  578. Achilles_var_Achilles_Module_Spawn_Explosives = true;
  579. Achilles_var_Achilles_Module_Spawn_Intel = true;
  580. Achilles_var_Achilles_Module_Supply_Drop = true;
  581. Achilles_var_Achilles_Module_Zeus_AssignZeus = true;
  582. Achilles_var_Achilles_Module_Zeus_SwitchUnit = true;
  583. Achilles_var_Achilles_Nuke_Module = true;
  584. Achilles_var_Achilles_Set_Date_Module = true;
  585. Achilles_var_Achilles_Set_Height_Module = true;
  586. Achilles_var_Achilles_Set_Weather_Module = true;
  587. Achilles_var_Achilles_Sit_On_Chair_Module = true;
  588. Achilles_var_Achilles_SuicideBomber_Module = true;
  589. Achilles_var_Achilles_Suppressive_Fire_Module = true;
  590. Achilles_var_Achilles_Toggle_Simulation_Module = true;
  591. Achilles_var_Achilles_Transfer_Ownership_Module = true;
  592. Achilles_var_Ares_Artillery_Fire_Mission_Module = true;
  593. Achilles_var_Ares_Module_Bahaviour_Garrison_Nearest = true;
  594. Achilles_var_Ares_Module_Bahaviour_SurrenderUnit = true;
  595. Achilles_var_Ares_Module_Bahaviour_UnGarrison = true;
  596. Achilles_var_Ares_Module_Behaviour_Patrol = true;
  597. Achilles_var_Ares_Module_Behaviour_Search_Nearby_And_Garrison = true;
  598. Achilles_var_Ares_Module_Behaviour_Search_Nearby_Building = true;
  599. Achilles_var_Ares_Module_Dev_Tools_Create_Mission_SQF = true;
  600. Achilles_var_Ares_Module_Dev_Tools_Execute_Code = true;
  601. Achilles_var_Ares_Module_Equipment_Flashlight_IR_ON_OFF = true;
  602. Achilles_var_Ares_Module_Equipment_NVD_TACLIGHT_IR = true;
  603. Achilles_var_Ares_Module_Equipment_Turret_Optics = true;
  604. Achilles_var_Ares_Module_Player_Change_Player_Side = true;
  605. Achilles_var_Ares_Module_Player_Create_Teleporter = true;
  606. Achilles_var_Ares_Module_Player_Teleport = true;
  607. Achilles_var_Ares_Module_Reinforcements_Create_Lz = true;
  608. Achilles_var_Ares_Module_Reinforcements_Create_Rp = true;
  609. Achilles_var_Ares_Module_Reinforcements_Spawn_Units = true;
  610. Achilles_var_Ares_Module_Spawn_Submarine = true;
  611. Achilles_var_Ares_Module_Spawn_Trawler = true;
  612. Achilles_var_Ares_Module_Zeus_Add_Remove_Editable_Objects = true;
  613. Achilles_var_Ares_Module_Zeus_Hint = true;
  614. Achilles_var_Ares_Module_Zeus_Switch_Side = true;
  615. Achilles_var_Ares_Module_Zeus_Visibility = true;
  616. Achilles_var_ModulePunishment_F = true;
  617.  
  618. // Achilles - Curator Vision Modes
  619. achilles_curator_vision_blackhot = true;
  620. achilles_curator_vision_blackhotgreencold = false;
  621. achilles_curator_vision_blackhotredcold = false;
  622. achilles_curator_vision_greenhotcold = false;
  623. achilles_curator_vision_nvg = true;
  624. achilles_curator_vision_redgreen = false;
  625. achilles_curator_vision_redhot = false;
  626. achilles_curator_vision_whitehot = true;
  627. achilles_curator_vision_whitehotredcold = false;
  628.  
  629. // Achilles - Debug
  630. Achilles_Debug_Output_Enabled = false;
  631.  
  632. // Achilles - Module Defaults
  633. Achilles_var_setRadioFrequenciesLR_Default = "50";
  634. Achilles_var_setRadioFrequenciesSR_Default = "150";
  635.  
  636. // Achilles - User Interface
  637. Achilles_var_iconSelection = "Achilles_var_iconSelection_Ares";
  638. Achilles_var_moduleTreeCollapse = false;
  639. Achilles_var_moduleTreeDLC = false;
  640. Achilles_var_moduleTreeHelmet = false;
  641. Achilles_var_moduleTreeSearchPatch = true;
  642.  
  643. // ACRE2
  644. force force acre_sys_core_automaticAntennaDirection = false;
  645. acre_sys_core_defaultRadioVolume = 0.8;
  646. force force acre_sys_core_fullDuplex = false;
  647. force force acre_sys_core_ignoreAntennaDirection = true;
  648. force force acre_sys_core_interference = false;
  649. force force acre_sys_core_postmixGlobalVolume = 1.04485;
  650. force force acre_sys_core_premixGlobalVolume = 1.04485;
  651. force force acre_sys_core_revealToAI = 1;
  652. force force acre_sys_core_spectatorVolume = 1;
  653. force force acre_sys_core_terrainLoss = 1;
  654. force force acre_sys_core_ts3ChannelName = "ACRE";
  655. force force acre_sys_core_ts3ChannelPassword = "123";
  656. force force acre_sys_core_ts3ChannelSwitch = true;
  657. force force acre_sys_core_unmuteClients = false;
  658. force force acre_sys_signal_signalModel = 2;
  659.  
  660. // ACRE2 UI
  661. acre_sys_list_CycleRadiosColor = [0.66,0.05,1,1];
  662. acre_sys_list_DefaultPTTColor = [1,0.8,0,1];
  663. acre_sys_list_HintBackgroundColor = [0,0,0,0.8];
  664. acre_sys_list_HintTextFont = "RobotoCondensed";
  665. acre_sys_list_LanguageColor = [1,0.29,0.16,1];
  666. acre_sys_list_PTT1Color = [1,0.8,0,1];
  667. acre_sys_list_PTT2Color = [1,0.8,0,1];
  668. acre_sys_list_PTT3Color = [1,0.8,0,1];
  669. acre_sys_list_SwitchChannelColor = [0.66,0.05,1,1];
  670. acre_sys_list_ToggleHeadsetColor = [0.66,0.05,1,1];
  671.  
  672. // ACRE2 Zeus
  673. force acre_sys_zeus_zeusCanSpectate = true;
  674. acre_sys_zeus_zeusCommunicateViaCamera = true;
  675. force acre_sys_zeus_zeusDefaultVoiceSource = false;
  676.  
  677. // ADV - ACE CPR
  678. force force adv_aceCPR_addTime = 40;
  679. force force adv_aceCPR_AED_stationType = """Land_Defibrillator_F""";
  680. force force adv_aceCPR_chance_0 = 15;
  681. force force adv_aceCPR_chance_1 = 30;
  682. force force adv_aceCPR_chance_2 = 70;
  683. force force adv_aceCPR_chance_aed = 80;
  684. force force adv_aceCPR_enable = true;
  685. force force adv_aceCPR_maxTime = 1200;
  686. force force adv_aceCPR_useLocation_AED = 0;
  687.  
  688. // AIME Ammo Type Menu
  689. force force UPSL_aime_change_ammo_setting_ammo_class = true;
  690. force force UPSL_aime_change_ammo_setting_vehicle_ammo_class = true;
  691.  
  692. // AIME General
  693. force force UPSL_aime_setting_hide = false;
  694.  
  695. // AIME GPS and UAV Terminal
  696. force force UPSL_aime_uav_terminal_setting_gps_action = true;
  697. force force UPSL_aime_uav_terminal_setting_term_action = true;
  698. force force UPSL_aime_uav_terminal_setting_uav_action = true;
  699.  
  700. // AIME Group Management
  701. force force UPSL_aime_group_setting_drop_leader_action = true;
  702.  
  703. // AIME Inventory
  704. force force UPSL_aime_inventory_setting_assemble_action = true;
  705. force force UPSL_aime_inventory_setting_backpack_action = true;
  706. force force UPSL_aime_inventory_setting_holder_action = true;
  707. force force UPSL_aime_inventory_setting_open_action = true;
  708.  
  709. // AIME Vehicle Controls
  710. force force UPSL_aime_vehicle_controls_setting_arty_computer_action = false;
  711. force force UPSL_aime_vehicle_controls_setting_collision_action = true;
  712. force force UPSL_aime_vehicle_controls_setting_engine_action = true;
  713. force force UPSL_aime_vehicle_controls_setting_flaps_action = true;
  714. force force UPSL_aime_vehicle_controls_setting_gear_action = true;
  715. force force UPSL_aime_vehicle_controls_setting_hover_action = true;
  716. force force UPSL_aime_vehicle_controls_setting_lights_action = true;
  717. force force UPSL_aime_vehicle_controls_setting_manual_action = true;
  718. force force UPSL_aime_vehicle_controls_setting_user_actions = true;
  719.  
  720. // AIME Vehicle Seats
  721. force force UPSL_aime_vehicle_seats_setting_change_action = false;
  722. force force UPSL_aime_vehicle_seats_setting_force_eject = false;
  723. force force UPSL_aime_vehicle_seats_setting_getin_action = false;
  724. force force UPSL_aime_vehicle_seats_setting_getout_action = false;
  725. force force UPSL_aime_vehicle_seats_setting_turnout_action = false;
  726.  
  727. // CBA UI
  728. cba_ui_notifyLifetime = 4;
  729. cba_ui_StorePasswords = 1;
  730.  
  731. // CBA Weapons
  732. force cba_disposable_dropUsedLauncher = 2;
  733. force cba_disposable_replaceDisposableLauncher = true;
  734. cba_events_repetitionMode = 2;
  735. cba_optics_usePipOptics = true;
  736.  
  737. // Diwako's ACE Ragdolling
  738. force force diwako_ragdoll_ai = true;
  739. force force diwako_ragdoll_ragdolling = true;
  740. force force diwako_ragdoll_server_only = false;
  741.  
  742. // DUI - Squad Radar - Indicators
  743. diwako_dui_indicators_fov_scale = true;
  744. diwako_dui_indicators_icon_buddy = true;
  745. diwako_dui_indicators_icon_leader = true;
  746. diwako_dui_indicators_icon_medic = true;
  747. force force diwako_dui_indicators_range = 20;
  748. diwako_dui_indicators_range_scale = true;
  749. force force diwako_dui_indicators_show = true;
  750. diwako_dui_indicators_size = 1;
  751. diwako_dui_indicators_style = "standard";
  752. diwako_dui_indicators_useACENametagsRange = true;
  753.  
  754. // DUI - Squad Radar - Main
  755. diwako_dui_ace_hide_interaction = true;
  756. diwako_dui_colors = "ace";
  757. diwako_dui_font = "RobotoCondensedBold";
  758. diwako_dui_icon_style = "standard";
  759. diwako_dui_main_hide_ui_by_default = false;
  760. diwako_dui_main_squadBlue = [0,0,1,1];
  761. diwako_dui_main_squadGreen = [0,1,0,1];
  762. diwako_dui_main_squadMain = [1,1,1,1];
  763. diwako_dui_main_squadRed = [1,0,0,1];
  764. diwako_dui_main_squadYellow = [1,1,0,1];
  765.  
  766. // DUI - Squad Radar - Radar
  767. diwako_dui_compass_hide_alone_group = false;
  768. diwako_dui_compass_hide_blip_alone_group = false;
  769. diwako_dui_compass_icon_scale = 1;
  770. diwako_dui_compass_opacity = 0.800653;
  771. diwako_dui_compass_style = ["\z\diwako_dui\addons\radar\UI\compass_styles\standard\compass_limited.paa","\z\diwako_dui\addons\radar\UI\compass_styles\standard\compass.paa"];
  772. diwako_dui_compassRange = 35;
  773. diwako_dui_compassRefreshrate = 0;
  774. diwako_dui_dir_showMildot = false;
  775. diwako_dui_dir_size = 1.25;
  776. diwako_dui_distanceWarning = 3;
  777. diwako_dui_enable_compass = true;
  778. diwako_dui_enable_compass_dir = 2;
  779. diwako_dui_enable_occlusion = true;
  780. diwako_dui_enable_occlusion_cone = 360;
  781. diwako_dui_hudScaling = 1;
  782. diwako_dui_namelist = true;
  783. diwako_dui_namelist_bg = 0;
  784. diwako_dui_namelist_only_buddy_icon = false;
  785. diwako_dui_namelist_size = 0.9;
  786. diwako_dui_namelist_text_shadow = 1;
  787. diwako_dui_namelist_width = 150;
  788. diwako_dui_radar_ace_finger = true;
  789. diwako_dui_radar_group_by_vehicle = false;
  790. diwako_dui_radar_leadingZeroes = true;
  791. diwako_dui_radar_namelist_hideWhenLeader = false;
  792. diwako_dui_radar_namelist_vertical_spacing = 1;
  793. diwako_dui_radar_occlusion_fade_time = 10;
  794. diwako_dui_radar_pointer_color = [1,0.5,0,1];
  795. diwako_dui_radar_pointer_style = "standard";
  796. force diwako_dui_radar_sortType = "none";
  797. force diwako_dui_radar_sqlFirst = false;
  798. diwako_dui_radar_trackingColor = [0.93,0.26,0.93,1];
  799. diwako_dui_reset_ui_pos = false;
  800. diwako_dui_use_layout_editor = false;
  801.  
  802. // dzn Artillery Illumination
  803. force force dzn_Flares_H_Color = [1,1,0.5];
  804. force force dzn_Flares_H_Deviation = 25;
  805. force force dzn_Flares_H_Enabled = true;
  806. force force dzn_Flares_H_Intensity = 2;
  807. force force dzn_Flares_H_ListSetting = "StaticCannon, rhs_2s3tank_base";
  808. force force dzn_Flares_H_Range = 450;
  809. force force dzn_Flares_M_Color = [1,1,0.5];
  810. force force dzn_Flares_M_Deviation = 25;
  811. force force dzn_Flares_M_Enabled = true;
  812. force force dzn_Flares_M_Intensity = 2;
  813. force force dzn_Flares_M_ListSetting = "StaticMortar, Mortar_01_base_F, CUP_B_M1129_MC_MK19_Desert, CUP_B_M1129_MC_MK19_Woodland";
  814. force force dzn_Flares_M_Range = 400;
  815.  
  816. // GRAD Trenches
  817. force force grad_trenches_functions_allowBigEnvelope = true;
  818. force force grad_trenches_functions_allowCamouflage = true;
  819. force force grad_trenches_functions_allowDigging = true;
  820. grad_trenches_functions_allowGiantEnvelope = true;
  821. force force grad_trenches_functions_allowShortEnvelope = true;
  822. force force grad_trenches_functions_allowSmallEnvelope = true;
  823. force force grad_trenches_functions_allowVehicleEnvelope = true;
  824. force force grad_trenches_functions_bigEnvelopeDigTime = 65;
  825. force force grad_trenches_functions_buildFatigueFactor = 0;
  826. force force grad_trenches_functions_camouflageRequireEntrenchmentTool = false;
  827. force force grad_trenches_functions_enableAutomaticFilePath = true;
  828. grad_trenches_functions_giantEnvelopeDigTime = 90;
  829. force force grad_trenches_functions_shortEnvelopeDigTime = 40;
  830. force force grad_trenches_functions_smallEnvelopeDigTime = 50;
  831. force force grad_trenches_functions_stopBuildingAtFatigueMax = false;
  832. force force grad_trenches_functions_vehicleEnvelopeDigTime = 160;
  833.  
  834. // LAxemann's Suppress
  835. force force L_Suppress_buildup = 0.8;
  836. force force L_Suppress_enabled = true;
  837. force force L_Suppress_flyByEffects = true;
  838. force force L_Suppress_flyByIntensity = 1;
  839. force force L_Suppress_halting = true;
  840. force force L_Suppress_intensity = 0.75;
  841. force force L_Suppress_playerSwabEnabled = true;
  842. force force L_Suppress_recovery = 2.5;
  843.  
  844. // VET_Unflipping
  845. force force vet_unflipping_require_serviceVehicle = false;
  846. force force vet_unflipping_require_toolkit = false;
  847. force force vet_unflipping_time = 5;
  848. force force vet_unflipping_unit_man_limit = 7;
  849. force force vet_unflipping_unit_mass_limit = 3000;
  850. force force vet_unflipping_vehicle_mass_limit = 100000;
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