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  1. Initialize engine version: 2018.3.8f1 (fc0fe30d6d91)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.0]
  5. Renderer: NVIDIA GeForce GTX 870M (ID=0x1199)
  6. Vendor:
  7. VRAM: 3029 MB
  8. Driver: 25.21.14.2531
  9. Begin MonoManager ReloadAssembly
  10. - Completed reload, in 0.349 seconds
  11. Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found
  12. <RI> Initializing input.
  13.  
  14. <RI> Input initialized.
  15.  
  16. <RI> Initialized touch support.
  17.  
  18. The referenced script on this Behaviour (Game Object 'Graphics warmup') is missing!
  19.  
  20. (Filename: Line: 294)
  21.  
  22. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  23. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  24. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  25. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  26. UnloadTime: 9.628600 ms
  27. Fallback handler could not load library E:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000002540D6E83B0.dll
  28. Fallback handler could not load library E:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-00000254AD59C910.dll
  29. Fallback handler could not load library E:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-00000254644F9CA0.dll
  30. Searching for compatible XInput library...
  31. Found Xinput1_4.dll.
  32. Facepunch.Steamworks Unity: WindowsPlayer
  33. Facepunch.Steamworks Os: Windows
  34. Facepunch.Steamworks Arch: x64
  35. Steam Initialized: Nadragh / 76561197985739182
  36.  
  37. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  38.  
  39. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  40.  
  41. (Filename: Line: 540)
  42.  
  43. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  44.  
  45. (Filename: Line: 540)
  46.  
  47. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  48.  
  49. (Filename: Line: 540)
  50.  
  51. 3
  52.  
  53. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  54.  
  55. game version: Beta 0.7.0b
  56.  
  57. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  58.  
  59. Input Mode : Mouse & Keyboard
  60.  
  61. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  62.  
  63. FakeResolution
  64.  
  65. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  66.  
  67. ScreenMode MaximizedWindow
  68.  
  69. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  70.  
  71. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  72.  
  73. (Filename: Line: 195)
  74.  
  75. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  76.  
  77. (Filename: Line: 195)
  78.  
  79. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  80.  
  81. (Filename: Line: 195)
  82.  
  83. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  84.  
  85. (Filename: Line: 195)
  86.  
  87. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  88.  
  89. (Filename: Line: 294)
  90.  
  91. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  92.  
  93. (Filename: Line: 294)
  94.  
  95. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  96. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  97.  
  98. (Filename: Line: 2001)
  99.  
  100. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  101.  
  102. (Filename: Line: 294)
  103.  
  104. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  105. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  106.  
  107. (Filename: Line: 2001)
  108.  
  109. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  110.  
  111. (Filename: Line: 294)
  112.  
  113. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  114. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  115.  
  116. (Filename: Line: 2001)
  117.  
  118. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  119.  
  120. (Filename: Line: 294)
  121.  
  122. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  123. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  124.  
  125. (Filename: Line: 2001)
  126.  
  127. Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
  128. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  129.  
  130. (Filename: Line: 540)
  131.  
  132. FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds
  133.  
  134. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  135.  
  136. Setting up 4 worker threads for Enlighten.
  137. Thread -> id: 5bb8 -> priority: 1
  138. Thread -> id: 468 -> priority: 1
  139. Thread -> id: 3ac4 -> priority: 1
  140. Thread -> id: 22c -> priority: 1
  141. MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead
  142.  
  143. (Filename: Line: 275)
  144.  
  145. Game Log in Success!
  146.  
  147. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  148.  
  149. UnloadTime: 4.179100 ms
  150.  
  151. Unloading 132 unused Assets to reduce memory usage. Loaded Objects now: 240119.
  152. Total: 434.086200 ms (FindLiveObjects: 17.328400 ms CreateObjectMapping: 15.368800 ms MarkObjects: 399.755600 ms DeleteObjects: 1.633000 ms)
  153.  
  154. Failed to authenticate with GameSparks
  155.  
  156. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  157.  
  158. Error Registering Player
  159.  
  160. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  161.  
  162. I have roles: subscriber|alpha_backer|beta_backer
  163.  
  164. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
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