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- Initialize engine version: 2018.3.8f1 (fc0fe30d6d91)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: NVIDIA GeForce GTX 870M (ID=0x1199)
- Vendor:
- VRAM: 3029 MB
- Driver: 25.21.14.2531
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.349 seconds
- Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- The referenced script on this Behaviour (Game Object 'Graphics warmup') is missing!
- (Filename: Line: 294)
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- UnloadTime: 9.628600 ms
- Fallback handler could not load library E:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000002540D6E83B0.dll
- Fallback handler could not load library E:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-00000254AD59C910.dll
- Fallback handler could not load library E:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-00000254644F9CA0.dll
- Searching for compatible XInput library...
- Found Xinput1_4.dll.
- Facepunch.Steamworks Unity: WindowsPlayer
- Facepunch.Steamworks Os: Windows
- Facepunch.Steamworks Arch: x64
- Steam Initialized: Nadragh / 76561197985739182
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 540)
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 540)
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 540)
- 3
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- game version: Beta 0.7.0b
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Input Mode : Mouse & Keyboard
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- FakeResolution
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ScreenMode MaximizedWindow
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
- (Filename: Line: 195)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 294)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- The referenced script on this Behaviour (Game Object 'Rock') is missing!
- (Filename: Line: 294)
- A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2001)
- Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 540)
- FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 5bb8 -> priority: 1
- Thread -> id: 468 -> priority: 1
- Thread -> id: 3ac4 -> priority: 1
- Thread -> id: 22c -> priority: 1
- MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead
- (Filename: Line: 275)
- Game Log in Success!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- UnloadTime: 4.179100 ms
- Unloading 132 unused Assets to reduce memory usage. Loaded Objects now: 240119.
- Total: 434.086200 ms (FindLiveObjects: 17.328400 ms CreateObjectMapping: 15.368800 ms MarkObjects: 399.755600 ms DeleteObjects: 1.633000 ms)
- Failed to authenticate with GameSparks
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Error Registering Player
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- I have roles: subscriber|alpha_backer|beta_backer
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
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