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  1. Running on 64 bit Windows 10.0.22631.0 with 65262 MB RAM
  2. Game Version: v1.19.8 (Stable)
  3. 9/29/2024 1:20:01 PM: Critical error occurred in the following mod: [email protected]
  4. Loaded Mods: [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected]
  5. System.IndexOutOfRangeException: Index was outside the bounds of the array.
  6. at Vintagestory.Client.NoObf.TextureAtlasManager.GetOrInsertTexture(AssetLocation path, Int32& textureSubId, TextureAtlasPosition& texPos, CreateTextureDelegate onCreate, Single alphaTest)
  7. at Vintagestory.API.Common.EntityAgent.<>c__DisplayClass79_0.<addGearToShape>b__0(String texcode, AssetLocation tloc) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 872
  8. at Vintagestory.API.Common.Shape.StepParentShape(ShapeElement parentElem, ShapeElement[] elements, Shape childShape, String childLocationForLogging, String parentLocationForLogging, ILogger logger, Action`2 onTexture) in VintagestoryApi\Common\Model\Shape\Shape.cs:line 262
  9. at Vintagestory.API.Common.Shape.StepParentShape(Shape childShape, String childLocationForLogging, String parentLocationForLogging, ILogger logger, Action`2 onTexture) in VintagestoryApi\Common\Model\Shape\Shape.cs:line 180
  10. at Vintagestory.API.Common.EntityAgent.addGearToShape(ItemSlot slot, Shape entityShape, String shapePathForLogging) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 863
  11. at VsVillage.EntityVillager.OnTesselation(Shape& entityShape, String shapePathForLogging) in E:\Workspace\vintage_story_mods\vsvillage\src\Entity\EntityVillager.cs:line 128
  12. at Vintagestory.GameContent.EntityShapeRenderer.TesselateShape(Action`1 onMeshDataReady, String[] overrideSelectiveElements) in VSEssentials\EntityRenderer\EntityShapeRenderer.cs:line 247
  13. at Vintagestory.GameContent.EntityShapeRenderer.TesselateShape() in VSEssentials\EntityRenderer\EntityShapeRenderer.cs:line 210
  14. at Vintagestory.GameContent.EntityShapeRenderer.BeforeRender(Single dt) in VSEssentials\EntityRenderer\EntityShapeRenderer.cs:line 381
  15. at Vintagestory.Client.NoObf.SystemRenderEntities.OnBeforeRender(Single dt) in VintagestoryLib\Client\Systems\Render\RenderEntities.cs:line 69
  16. at Vintagestory.API.Client.DummyRenderer.OnRenderFrame(Single deltaTime, EnumRenderStage stage) in VintagestoryApi\Client\API\IClientEventAPI.cs:line 83
  17. at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 200
  18. at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 806
  19. at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 858
  20. at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 730
  21. at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 163
  22. at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
  23. at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
  24. at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
  25. at OpenTK.Windowing.Desktop.GameWindow.Run()
  26. at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
  27. at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
  28. at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
  29.  
  30. Event Log entries for Vintagestory.exe, the latest 3
  31. ==================================
  32. { TimeGenerated = 9/29/2024 1:15:14 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.19.8.0, time stamp: 0x661e0000
  33. Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
  34. Exception code: 0x40000015
  35. Fault offset: 0x00000000000df046
  36. Faulting process id: 0x0x4814
  37. Faulting application start time: 0x0x1db12abe5ede3fe
  38. Faulting application path: D:\Games\Vintagestory\Vintagestory.exe
  39. Faulting module path: D:\Games\Vintagestory\Lib\openal32.dll
  40. Report Id: a8640bbe-b874-45c4-a693-0add234192fc
  41. Faulting package full name:
  42. Faulting package-relative application ID: }
  43. --------------
  44. { TimeGenerated = 9/28/2024 8:56:44 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.19.8.0, time stamp: 0x661e0000
  45. Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
  46. Exception code: 0x40000015
  47. Fault offset: 0x00000000000df046
  48. Faulting process id: 0x0x3d68
  49. Faulting application start time: 0x0x1db1223466dc232
  50. Faulting application path: D:\Games\Vintagestory\Vintagestory.exe
  51. Faulting module path: D:\Games\Vintagestory\Lib\openal32.dll
  52. Report Id: 60d9385c-4848-4289-90c3-31c81db7b567
  53. Faulting package full name:
  54. Faulting package-relative application ID: }
  55. --------------
  56. { TimeGenerated = 9/28/2024 8:54:26 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.19.8.0, time stamp: 0x661e0000
  57. Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
  58. Exception code: 0x40000015
  59. Fault offset: 0x00000000000df046
  60. Faulting process id: 0x0x2be0
  61. Faulting application start time: 0x0x1db1222e5f42151
  62. Faulting application path: D:\Games\Vintagestory\Vintagestory.exe
  63. Faulting module path: D:\Games\Vintagestory\Lib\openal32.dll
  64. Report Id: c10c08ad-4eb5-45b7-b3fa-6dc9516c90ad
  65. Faulting package full name:
  66. Faulting package-relative application ID: }
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