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Mjjstral

scripts.ini

Nov 7th, 2017
156
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  1. ; ----------------AUDIO SCRIPT ACTIONS-------------------------------------------
  2. ScriptAction
  3. InternalName = "SUSPEND_BACKGROUND_SOUNDS";
  4. UIName = "Audio/All Sounds/Suspend all sounds.";
  5. HelpText="No Help."
  6. End
  7. ScriptAction
  8. InternalName = "RESUME_BACKGROUND_SOUNDS";
  9. UIName = "Audio/All Sounds/Resume all sounds.";
  10. HelpText="No Help."
  11. End
  12. ScriptAction
  13. InternalName = "AUDIO_SET_REVERB_ROOM_TYPE";
  14. UIName = "Audio/All Sounds/Set global reverb room type";
  15. HelpText="No Help."
  16. End
  17. ScriptAction
  18. InternalName = "AUDIO_REMOVE_REVERB";
  19. UIName = "Audio/All Sounds/Remove all reverb effects";
  20. HelpText="No Help."
  21. End
  22. ScriptAction
  23. InternalName = "AUDIO_SET_REVERB_SUPPRESSION_POLYGON";
  24. UIName = "Audio/All Sounds/Suppress reverb within an area";
  25. HelpText="No Help."
  26. End
  27. ScriptAction
  28. InternalName = "AUDIO_REMOVE_REVERB_SUPPRESSION_POLYGON";
  29. UIName = "Audio/All Sounds/Unsuppress reverb in an area";
  30. HelpText="No Help."
  31. End
  32. ScriptAction
  33. InternalName = "AUDIO_REMOVE_ALL_REVERB_SUPPRESSION_POLYGONS";
  34. UIName = "Audio/All Sounds/Unsuppress all reverb";
  35. HelpText="No Help."
  36. End
  37. ScriptAction
  38. InternalName = "PLAY_SOUND_EFFECT";
  39. UIName = "Audio/Sound Effect/Play 2D sound effect.";
  40. HelpText="No Help."
  41. End
  42. ScriptAction
  43. InternalName = "PLAY_SOUND_EFFECT_AT";
  44. UIName = "Audio/Sound Effect/Play sound effect at waypoint.";
  45. HelpText="No Help."
  46. End
  47. ScriptAction
  48. InternalName = "PLAY_SOUND_EFFECT_AT_TEAM";
  49. UIName = "Audio/Sound Effect/Play sound effect from team";
  50. HelpText="No Help."
  51. End
  52. ScriptAction
  53. InternalName = "SOUND_PLAY_NAMED";
  54. UIName = "Audio/Sound Effect/Play a sound as though coming from a specific unit.";
  55. HelpText="No Help."
  56. End
  57. ScriptAction
  58. InternalName = "SPEECH_PLAY";
  59. UIName = "Audio/Sound Effect/Play a speech file.";
  60. HelpText="No Help."
  61. End
  62. ScriptAction
  63. InternalName = "PLAY_SPEECH_AS_IF_IT_WAS_AN_EVA_EVENT";
  64. UIName = "Audio/Sound Effect/Play a speech file as if it were an EVA event.";
  65. HelpText="No Help."
  66. End
  67. ScriptAction
  68. InternalName = "PLAY_SPEECH_AS_IF_IT_WAS_AN_EVA_EVENT_WITH_SUBTITLE";
  69. UIName = "Audio/Sound Effect/Play a speech file as if it were an EVA event, and subtitle it.";
  70. HelpText="No Help."
  71. End
  72. ScriptAction
  73. InternalName = "PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT";
  74. UIName = "Audio/Sound Effect/Play a sound effect as if it were an EVA event.";
  75. HelpText="No Help."
  76. End
  77. ScriptAction
  78. InternalName = "PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT_WITH_SUBTITLE";
  79. UIName = "Audio/Sound Effect/Play a sound effect as if it were an EVA event, and subtitle it.";
  80. HelpText="No Help."
  81. End
  82. ScriptAction
  83. InternalName = "SOUND_AMBIENT_PAUSE";
  84. UIName = "Audio/Sound Effect/Suspend the ambient sounds.";
  85. HelpText="No Help."
  86. End
  87. ScriptAction
  88. InternalName = "SOUND_AMBIENT_RESUME";
  89. UIName = "Audio/Sound Effect/Resume the ambient sounds.";
  90. HelpText="No Help."
  91. End
  92. ScriptAction
  93. InternalName = "MUSIC_SET_TRACK";
  94. UIName = "Audio/Music/Play a music track.";
  95. HelpText="No Help."
  96. End
  97. ScriptAction
  98. InternalName = "AUDIO_PUSH_MUSIC";
  99. UIName = "Audio/Music/Push music track.";
  100. HelpText="Undone by Pop music track."
  101. End
  102. ScriptAction
  103. InternalName = "AUDIO_POP_MUSIC";
  104. UIName = "Audio/Music/Pop music track.";
  105. HelpText="No Help."
  106. End
  107. ScriptAction
  108. InternalName = "MUSIC_PLAY_TRACK_FINITE_TIMES";
  109. UIName = "Audio/Music/Play a music track a certain number of times.";
  110. HelpText="No Help."
  111. End
  112. ScriptAction
  113. InternalName = "MUSIC_PLAY_TRACK_FINITE_TIMES_AND_NOTIFY";
  114. UIName = "Audio/Music/Play a music track a certain number of times, then set a flag.";
  115. HelpText="No Help."
  116. End
  117. ScriptAction
  118. InternalName = "MUSIC_PLAY_TRACK_FINITE_TIMES_AS_SPECIAL_END_OF_LEVEL_MUSIC";
  119. UIName = "Audio/Music/Play SPECIAL END-OF-LEVEL music a certain number of times.";
  120. HelpText="Lib_End_Mission only"
  121. End
  122. ScriptAction
  123. InternalName = "MUSIC_PUSH_TRACK_FINITE_TIMES";
  124. UIName = "Audio/Music/Push music track and play it a certain number of times.";
  125. HelpText="No Help."
  126. End
  127. ScriptAction
  128. InternalName = "MUSIC_PUSH_TRACK_FINITE_TIMES_AND_NOTIFY";
  129. UIName = "Audio/Music/Push music track, play it a certain number of times, then set a flag.";
  130. HelpText="No Help."
  131. End
  132. ScriptAction
  133. InternalName = "MUSIC_TURN_OFF_MUSIC_SCRIPTING";
  134. UIName = "Audio/Music/Turn off music scripting.";
  135. HelpText="No Help."
  136. End
  137. ScriptAction
  138. InternalName = "MUSIC_RETURN_TO_MUSIC_SCRIPTING";
  139. UIName = "Audio/Music/Return to music scripting.";
  140. HelpText="No Help."
  141. End
  142. ScriptAction
  143. InternalName = "MUSIC_RESET_MUSIC_SCRIPTING_SYSTEM";
  144. UIName = "Audio/Music/Reset music scripting system.";
  145. HelpText="No Help."
  146. End
  147. ScriptAction
  148. InternalName = "MUSIC_SCRIPT_SET_TRACK";
  149. UIName = "UNUSED/Audio/Music Scripting Internal (music.scb only!)/Play a music track as part of the music scripting system. (OBSOLETE)";
  150. HelpText="This action should be used only in the global music scripting system. Music played by this script will be overridden by the normal script actions."
  151. End
  152. ScriptAction
  153. InternalName = "MUSIC_SCRIPT_PUSH_MUSIC";
  154. UIName = "UNUSED/Audio/Music Scripting Internal (music.scb only!)/Push music track as part of the music scripting system. (OBSOLETE)";
  155. HelpText="This action should be used only in the global music scripting system. Music played by this script will be overridden by the normal script actions."
  156. End
  157. ScriptAction
  158. InternalName = "MUSIC_SCRIPT_PLAY_TRACK_FINITE_TIMES";
  159. UIName = "UNUSED/Audio/Music Scripting Internal (music.scb only!)/Play a music track a certain number of times as part of the music scripting system. (OBSOLETE)";
  160. HelpText="This action should be used only in the global music scripting system. Music played by this script will be overridden by the normal script actions."
  161. End
  162. ScriptAction
  163. InternalName = "MUSIC_SCRIPT_PLAY_TRACK_FINITE_TIMES_AND_NOTIFY";
  164. UIName = "UNUSED/Audio/Music Scripting Internal (music.scb only!)/Play a music track a certain number of times as part of the music scripting system, then set a flag. (OBSOLETE)";
  165. HelpText="This action should be used only in the global music scripting system. Music played by this script will be overridden by the normal script actions."
  166. End
  167. ScriptAction
  168. InternalName = "MUSIC_SCRIPT_PUSH_TRACK_FINITE_TIMES";
  169. UIName = "UNUSED/Audio/Music Scripting Internal (music.scb only!)/Push music track as part of the music scripting system a certain number of times. (OBSOLETE)";
  170. HelpText="This action should be used only in the global music scripting system. Music played by this script will be overridden by the normal script actions."
  171. End
  172. ScriptAction
  173. InternalName = "MUSIC_SCRIPT_PUSH_TRACK_FINITE_TIMES_AND_NOTIFY";
  174. UIName = "UNUSED/Audio/Music Scripting Internal (music.scb only!)/Push music track as part of the music scripting system a certain number of times, then set a flag. (OBSOLETE)";
  175. HelpText="This action should be used only in the global music scripting system. Music played by this script will be overridden by the normal script actions."
  176. End
  177. ScriptAction
  178. InternalName = "MUSIC_SCRIPT_POP_MUSIC";
  179. UIName = "UNUSED/Audio/Music Scripting Internal (music.scb only!)/Pop music track as part of the music scripting system. (OBSOLETE)";
  180. HelpText="This action should be used only in the global music scripting system. Music played by this script will be overridden by the normal script actions."
  181. End
  182. ScriptAction
  183. InternalName = "MUSIC_SET_VOLUME";
  184. UIName = "Audio/Volume/Set the current music volume.";
  185. HelpText="No Help."
  186. End
  187. ScriptAction
  188. InternalName = "SOUND_DISABLE_TYPE";
  189. UIName = "Audio/Sound Events/Sound Events -- disable type.";
  190. HelpText="No Help."
  191. End
  192. ScriptAction
  193. InternalName = "SOUND_ENABLE_TYPE";
  194. UIName = "Audio/Sound Events/Sound Events -- enable type.";
  195. HelpText="No Help."
  196. End
  197. ScriptAction
  198. InternalName = "SOUND_REMOVE_TYPE";
  199. UIName = "Audio/Sound Events/Sound Events -- remove type.";
  200. HelpText="No Help."
  201. End
  202. ScriptAction
  203. InternalName = "SOUND_ENABLE_ALL";
  204. UIName = "Audio/Sound Events/Sound Events -- enable all.";
  205. End
  206. ScriptAction
  207. InternalName = "AUDIO_OVERRIDE_VOLUME_TYPE";
  208. UIName = "Audio/Sound Events/Sound Events -- override volume -- type.";
  209. HelpText="No Help."
  210. End
  211. ScriptAction
  212. InternalName = "AUDIO_RESTORE_VOLUME_TYPE";
  213. UIName = "Audio/Sound Events/Sound Events -- restore volume -- type.";
  214. HelpText="No Help."
  215. End
  216. ScriptAction
  217. InternalName = "AUDIO_RESTORE_VOLUME_ALL_TYPE";
  218. UIName = "Audio/Sound Events/Sound Events -- restore volume -- all.";
  219. End
  220. ScriptAction
  221. InternalName = "SOUND_SET_VOLUME";
  222. UIName = "Audio/Volume/Set the current sound volume.";
  223. HelpText="No Help."
  224. End
  225. ScriptAction
  226. InternalName = "SPEECH_SET_VOLUME";
  227. UIName = "Audio/Volume/Set the current speech volume.";
  228. HelpText="No Help."
  229. End
  230. ScriptAction
  231. InternalName = "AUDIO_FADE_VOLUME";
  232. UIName = "Audio/Volume/Fade all audio";
  233. HelpText="No Help."
  234. End
  235. ScriptAction
  236. InternalName = "AUDIO_MAKE_SOUND_IMMUNE_TO_FADE";
  237. UIName = "Audio/Volume/Make sound immune to fade";
  238. HelpText="No Help."
  239. End
  240. ScriptAction
  241. InternalName = "AUDIO_MAKE_SOUND_SUBJECT_TO_FADE";
  242. UIName = "Audio/Volume/Make sound subject to fade";
  243. HelpText="No Help."
  244. End
  245. ScriptAction
  246. InternalName = "AUDIO_MAKE_ALL_SOUNDS_SUBJECT_TO_FADE";
  247. UIName = "Audio/Volume/Make all sounds subject to fade";
  248. HelpText="No Help."
  249. End
  250. ScriptAction
  251. InternalName = "ENABLE_OBJECT_SOUND";
  252. UIName = "Audio/Sound Effect/Enable object's ambient sound";
  253. HelpText="No Help."
  254. End
  255. ScriptAction
  256. InternalName = "DISABLE_OBJECT_SOUND";
  257. UIName = "Audio/Sound Effect/Disable object's ambient sound";
  258. HelpText="No Help."
  259. End
  260.  
  261. ScriptAction
  262. InternalName = "ADD_TO_INTELL_DATABASE";
  263. UIName = "Player/Intelligence Database/Enable database entry.";
  264. HelpText = "No Help."
  265. End
  266.  
  267.  
  268.  
  269.  
  270.  
  271. ; ----------------AUDIO SCRIPT CONDITIONS-------------------------------------------
  272. ScriptCondition
  273. InternalName = "HAS_FINISHED_SPEECH";
  274. UIName = "Audio/Speech has completed playing.";
  275. HelpText = "No Help."
  276. End
  277. ScriptCondition
  278. InternalName = "HAS_FINISHED_AUDIO";
  279. UIName = "Audio/Sound has completed playing.";
  280. HelpText = "No Help."
  281. End
  282. ScriptCondition
  283. InternalName = "MUSIC_IS_PLAYING_FROM_SCRIPT";
  284. UIName = "Audio/Music/Playing Music is from Script";
  285. HelpText = "No Help."
  286. End
  287.  
  288.  
  289. ; ----------------BASE SCRIPT ACTIONS-------------------------------------------
  290. ScriptAction
  291. InternalName = "BUILD_BASE_CLOSEST";
  292. UIName = "UNUSED/Base/AI build base at closest available location.";
  293. HelpText="No Help."
  294. End
  295. ScriptAction
  296. InternalName = "BUILD_BASE_AT_LOCATION";
  297. UIName = "UNUSED/Base/AI build base at named location.";
  298. HelpText="No Help."
  299. End
  300. ScriptAction
  301. InternalName = "BUILD_BASE_BUILDING";
  302. UIName = "UNUSED/Base/AI build base building in first available slot in a named base.";
  303. HelpText="No Help."
  304. End
  305. ScriptAction
  306. InternalName = "BUILD_LIST_MOVE_TO_TOP";
  307. UIName = "Base/Move building to top of build list.";
  308. HelpText="No Help."
  309. End
  310. ScriptAction
  311. InternalName = "BUILD_LIST_ELIMINATE_FOOTPRINT";
  312. UIName = "Base/Eliminate building footprint.";
  313. HelpText="No Help."
  314. End
  315. ScriptAction
  316. InternalName = "BUILD_LIST_ELIMINATE_FOOTPRINT_ALL";
  317. UIName = "Base/Eliminate all building footprints.";
  318. HelpText="No Help."
  319. End
  320. ScriptAction
  321. InternalName = "BUILD_BASE_BUILDING_IN_SLOT";
  322. UIName = "UNUSED/Base/AI build base building in slot in a named base.";
  323. HelpText="No Help."
  324. End
  325. ScriptAction
  326. InternalName = "BUILD_ECONOMY_BUILDING_CLOSEST";
  327. UIName = "UNUSED/Base/AI build economy building at closest available location.";
  328. HelpText="No Help."
  329. End
  330. ScriptAction
  331. InternalName = "BUILD_ECONOMY_BUILDING_AT_LOCATION";
  332. UIName = "UNUSED/Base/AI build economy building at named location.";
  333. HelpText="No Help."
  334. End
  335. ScriptAction
  336. InternalName = "BUILD_BUILDING_ON_FOUNDATION";
  337. UIName = "UNUSED/Base/Build buildings on a specific foundation";
  338. HelpText="No Help."
  339. End
  340. ScriptAction
  341. InternalName = "SKIRMISH_BUILD_BUILDING";
  342. UIName = "UNUSED/Base/Build a building. (Skirmish)";
  343. HelpText="No Help."
  344. End
  345. ScriptAction
  346. InternalName = "AI_PLAYER_BUILD_SUPPLY_CENTER";
  347. UIName = "UNUSED/Base/Build structure near a supply source. (Skirmish)";
  348. HelpText="No Help."
  349. End
  350. ScriptAction
  351. InternalName = "SKIRMISH_BUILD_BASE_DEFENSE_FRONT";
  352. UIName = "UNUSED/Base/Build base defense on front perimeter. (Skirmish)";
  353. HelpText="No Help."
  354. End
  355. ScriptAction
  356. InternalName = "SKIRMISH_BUILD_BASE_DEFENSE_FLANK";
  357. UIName = "UNUSED/Base/Build base defense on flank perimeter. (Skirmish)";
  358. HelpText="No Help."
  359. End
  360. ScriptAction
  361. InternalName = "SKIRMISH_BUILD_STRUCTURE_FRONT";
  362. UIName = "UNUSED/Base/Build structure on front perimeter. (Skirmish)";
  363. HelpText="No Help."
  364. End
  365. ScriptAction
  366. InternalName = "SKIRMISH_BUILD_STRUCTURE_FLANK";
  367. UIName = "UNUSED/Base/Build structure on flank perimeter. (Skirmish)";
  368. HelpText="No Help."
  369. End
  370. ScriptAction
  371. InternalName = "UPGRADE_NEAREST_WALL";
  372. UIName = "UNUSED/Base/Give upgrade to nearest object in base and reference it.";
  373. HelpText="No Help."
  374. End
  375. ScriptAction
  376. InternalName = "SELL_BUILDING_ON_FOUNDATION";
  377. UIName = "UNUSED/Base/Sell building on named foundation.";
  378. HelpText="No Help."
  379. End
  380.  
  381.  
  382. ; ----------------BASE SCRIPT CONDITIONS-------------------------------------------
  383. ScriptCondition
  384. InternalName = "REGION_CAMPS_SHOULD_UNPACK";
  385. UIName = "Base/Should camps unpack for this region map?";
  386. HelpText = "No Help."
  387. End
  388. ScriptCondition
  389. InternalName = "OBJECT_OF_TYPE_OR_LIST_INSIDE_REFD_BASE";
  390. UIName = "Base/There is an object of given type (or list) inside the base.";
  391. HelpText = "No Help."
  392. End
  393.  
  394.  
  395.  
  396. ; ----------------CAMERA SCRIPT ACTIONS-------------------------------------------
  397. ScriptAction
  398. InternalName = "ZOOM_CAMERA";
  399. UIName = "Camera/Adjust/Change the camera zoom.";
  400. HelpText="No Help."
  401. End
  402. ScriptAction
  403. InternalName = "FOCAL_LENGTH_CAMERA";
  404. UIName = "Camera/Adjust/Change the camera's focal length (mm).";
  405. HelpText="Typical values range from 10mm (wide) to 400mm (extreme zoom). Normal camera is 25mm"
  406. End
  407. ScriptAction
  408. InternalName = "PITCH_CAMERA";
  409. UIName = "Camera/Adjust/Change the camera pitch.";
  410. HelpText="No Help."
  411. End
  412. ScriptAction
  413. InternalName = "ROLL_CAMERA";
  414. UIName = "Camera/Adjust/Change the camera roll.";
  415. HelpText="No Help."
  416. End
  417. ScriptAction
  418. InternalName = "SETUP_CAMERA";
  419. UIName = "Camera/Adjust/Set up the camera.";
  420. HelpText="No Help."
  421. End
  422. ScriptAction
  423. InternalName = "OVERSIZE_TERRAIN";
  424. UIName = "Camera/Detail and Performance/Oversize the terrain.";
  425. HelpText="No Help."
  426. End
  427. ScriptAction
  428. InternalName = "OPTIONS_SET_PARTICLE_CAP_MODE";
  429. UIName = "Camera/Detail and Performance/Enable or Disable Particle Cap.";
  430. HelpText="No Help."
  431. End
  432. ScriptAction
  433. InternalName = "SET_FPS_LIMIT";
  434. UIName = "Camera/Detail and Performance/Set max frames per second.";
  435. HelpText="No Help."
  436. End
  437. ScriptAction
  438. InternalName = "CAMERA_FADE_ADD";
  439. UIName = "Camera/Fade/Fade using an add blend to white.";
  440. HelpText="No Help."
  441. End
  442. ScriptAction
  443. InternalName = "CAMERA_FADE_SUBTRACT";
  444. UIName = "Camera/Fade/Fade using a subtractive blend to black.";
  445. HelpText="No Help."
  446. End
  447. ScriptAction
  448. InternalName = "CAMERA_FADE_MULTIPLY";
  449. UIName = "Camera/Fade/Fade using a multiply blend to black.";
  450. HelpText="No Help."
  451. End
  452. ScriptAction
  453. InternalName = "CAMERA_FADE_SATURATE";
  454. UIName = "Camera/Fade/Fade using a saturate blend.";
  455. HelpText="No Help."
  456. End
  457. ScriptAction
  458. InternalName = "CAMERA_TETHER_NAMED";
  459. UIName = "Camera/Follow/Begin tether camera to a specific unit.";
  460. HelpText="No Help."
  461. End
  462. ScriptAction
  463. InternalName = "CAMERA_STOP_TETHER_NAMED";
  464. UIName = "Camera/Follow/End tether to any units.";
  465. HelpText="No Help."
  466. End
  467. ScriptAction
  468. InternalName = "CAMERA_FOLLOW_NAMED";
  469. UIName = "Camera/Follow/Start following a specific unit.";
  470. HelpText="No Help."
  471. End
  472. ScriptAction
  473. InternalName = "CAMERA_STOP_FOLLOW";
  474. UIName = "Camera/Follow/Stop following any units.";
  475. HelpText="No Help."
  476. End
  477. ScriptAction
  478. InternalName = "CAMERA_BLOOM_EFFECT_BEGIN";
  479. UIName = "Camera/Lighting Effects/Begin Bloom lighting.";
  480. HelpText="No Help."
  481. End
  482. ScriptAction
  483. InternalName = "CAMERA_BLOOM_EFFECT_END";
  484. UIName = "Camera/Lighting Effects/End Bloom lighting.";
  485. HelpText="No Help."
  486. End
  487. ScriptAction
  488. InternalName = "MOVE_CAMERA_LOCATOR_ALONG_SPLINE_PATH";
  489. UIName = "Camera/Locator/Order camera's locator to follow to look at a point that follows a spline path.";
  490. HelpText="No Help."
  491. End
  492. ScriptAction
  493. InternalName = "LOCK_CAMERA";
  494. UIName = "Camera/Lock/Lock or unlock camera.";
  495. HelpText = "No Help."
  496. End
  497. ScriptAction
  498. InternalName = "LOCK_CAMERA_ZOOM";
  499. UIName = "Camera/Lock/Lock or unlock camera zoom.";
  500. HelpText = "No Help."
  501. End
  502. ScriptAction
  503. InternalName = "LOCK_CAMERA_ROTATION";
  504. UIName = "Camera/Lock/Lock or unlock camera rotation.";
  505. HelpText = "No Help."
  506. End
  507. ScriptAction
  508. InternalName = "LOCK_CAMERA_SCROLL";
  509. UIName = "Camera/Lock/Lock or unlock camera scroll.";
  510. HelpText = "No Help."
  511. End
  512. ScriptAction
  513. InternalName = "LOCK_CAMERA_RESET";
  514. UIName = "Camera/Lock/Lock or unlock camera reset.";
  515. HelpText = "No Help."
  516. End
  517. ScriptAction
  518. InternalName = "LOCK_CAMERA_ANGLE_AND_HEIGHT";
  519. UIName = "Camera/Lock/Lock or unlock camera height and angle.";
  520. HelpText = "No Help."
  521. End
  522. ScriptAction
  523. InternalName = "CAMERA_LETTERBOX_BEGIN";
  524. UIName = "Camera/Modes/Letterbox mode -- begin.";
  525. HelpText="No Help."
  526. End
  527. ScriptAction
  528. InternalName = "CAMERA_LETTERBOX_END";
  529. UIName = "Camera/Modes/Letterbox mode -- end.";
  530. HelpText="No Help."
  531. End
  532. ScriptAction
  533. InternalName = "HIDE_UI";
  534. UIName = "Camera/Modes/UI Hide";
  535. UIName2 = "Interface/UI Hide";
  536. HelpText="Like letterbox mode, but without the borders"
  537. End
  538. ScriptAction
  539. InternalName = "SHOW_UI";
  540. UIName = "Camera/Modes/UI Show";
  541. UIName2 = "Interface/UI Show";
  542. HelpText="No Help."
  543. End
  544. ScriptAction
  545. InternalName = "TOGGLE_AVI_CAPTURE";
  546. UIName = "Camera/Modes/Toggle AVI capture";
  547. UIName2 = "Interface/Toggle AVI capture";
  548. HelpText="No Help."
  549. End
  550. ScriptAction
  551. InternalName = "MOVE_CAMERA_TO";
  552. UIName = "Camera/Move/Move the camera to a location.";
  553. HelpText="No Help."
  554. End
  555. ScriptAction
  556. InternalName = "MOVE_CAMERA_TO_NAMED";
  557. UIName = "Camera/Move/Move the camera to the named unit.";
  558. HelpText="No Help."
  559. End
  560. ScriptAction
  561. InternalName = "CAMERA_RESTRICT_TO_AREA";
  562. UIName = "Camera/Move/Restrict camera movement to area.";
  563. HelpText="No Help."
  564. End
  565. ScriptAction
  566. InternalName = "CAMERA_REMOVE_AREA_RESTRICTION";
  567. UIName = "Camera/Move/Restrict camera movement to area -- REMOVE.";
  568. HelpText="No Help."
  569. End
  570. ScriptAction
  571. InternalName = "MOVE_CAMERA_ALONG_SPLINE_PATH";
  572. UIName = "Camera/Move/Move along a spline path.";
  573. HelpText="No Help."
  574. End
  575. ScriptAction
  576. InternalName = "RESET_CAMERA";
  577. UIName = "Camera/Move/Reset to the default view.";
  578. HelpText="No Help."
  579. End
  580. ScriptAction
  581. InternalName = "RESET_CAMERA_TUTORIAL_STATE";
  582. UIName = "Camera/Move/Reset camera tutorial state.";
  583. HelpText="Makes it so that script commands that try to detect camera rotation, etc can be accurate from this point."
  584. End
  585. ScriptAction
  586. InternalName = "MOVE_CAMERA_TO_SELECTION";
  587. UIName = "Camera/Move/End movement at selected unit.";
  588. HelpText="No Help."
  589. End
  590. ScriptAction
  591. InternalName = "CAMERA_MOD_FREEZE_TIME";
  592. UIName = "Camera/Move/Freeze time during the camera movement.";
  593. HelpText="No Help."
  594. End
  595. ScriptAction
  596. InternalName = "CAMERA_MOD_SET_FINAL_ZOOM";
  597. UIName = "Camera/Move/Set Final zoom for camera movement.";
  598. HelpText="No Help."
  599. End
  600. ScriptAction
  601. InternalName = "CAMERA_MOD_SET_FINAL_PITCH";
  602. UIName = "Camera/Move/Set Final pitch for camera movement.";
  603. HelpText="No Help."
  604. End
  605. ScriptAction
  606. InternalName = "CAMERA_MOD_LOOK_TOWARD";
  607. UIName = "Camera/Move/Camera look toward point while moving.";
  608. HelpText="No Help."
  609. End
  610. ScriptAction
  611. InternalName = "CAMERA_MOVE_HOME";
  612. UIName = "Camera/Move/Move the camera to the home position.";
  613. HelpText="No Help."
  614. End
  615. ScriptAction
  616. InternalName = "MOVE_CAMERA_BY_ANIMATION";
  617. UIName = "Camera/Move/Move using camera animation.";
  618. HelpText="No Help."
  619. End
  620. ScriptAction
  621. InternalName = "ROTATE_CAMERA";
  622. UIName = "Camera/Rotate/Rotate around the current viewpoint.";
  623. HelpText="No Help."
  624. End
  625. ScriptAction
  626. InternalName = "ROTATE_CAMERA_TO_ANGLE";
  627. UIName = "Camera/Rotate/Rotate camera to a specific view angle.";
  628. HelpText="No Help."
  629. End
  630. ScriptAction
  631. InternalName = "ROTATE_CAMERA_LOCKED";
  632. UIName = "Camera/Rotate/Rotate the camera in place.";
  633. HelpText="No Help."
  634. End
  635. ScriptAction
  636. InternalName = "CAMERA_LOOK_TOWARD_OBJECT";
  637. UIName = "Camera/Rotate/Rotate toward unit.";
  638. HelpText="No Help."
  639. End
  640. ScriptAction
  641. InternalName = "CAMERA_LOOK_TOWARD_WAYPOINT";
  642. UIName = "Camera/Rotate/Rotate to look at a waypoint.";
  643. HelpText="No Help."
  644. End
  645. ScriptAction
  646. InternalName = "CAMERA_ADD_SHAKER_AT";
  647. UIName = "Camera/Shake/Add Camera Shaker Effect at Waypoint.";
  648. HelpText="No Help."
  649. End
  650. ScriptAction
  651. InternalName = "SCREEN_SHAKE";
  652. UIName = "Camera/Shake/Shake Screen.";
  653. HelpText="No Help."
  654. End
  655. ScriptAction
  656. InternalName = "TERRAIN_RENDER_DISABLE";
  657. UIName = "Camera/Terrain/Disable Terrain Render.";
  658. HelpText="No Help."
  659. End
  660.  
  661.  
  662. ; ----------------CAMERA SCRIPT CONDITIONS-------------------------------------------
  663. ScriptCondition
  664. InternalName = "CAMERA_MOVEMENT_FINISHED";
  665. UIName = "Camera/Camera movement finished.";
  666. HelpText = "No Help."
  667. End
  668. ScriptCondition
  669. InternalName = "CAMERA_HIT_SPECIFIC_SPLINE_WAYPOINT";
  670. UIName = "Camera/Camera following spline path hits specified waypoint.";
  671. HelpText = "No Help."
  672. End
  673. ScriptCondition
  674. InternalName = "CAMERA_ENTERED_AREA";
  675. UIName = "Camera/Camera entered trigger area.";
  676. HelpText = "No Help."
  677. End
  678. ScriptCondition
  679. InternalName = "CAMERA_SCROLL_DISTANCE";
  680. UIName = "Camera/Camera scroll distance.";
  681. HelpText = "No Help."
  682. End
  683. ScriptCondition
  684. InternalName = "CAMERA_ROTATE_DISTANCE";
  685. UIName = "Camera/Camera rotate distance.";
  686. HelpText = "No Help."
  687. End
  688. ScriptCondition
  689. InternalName = "CAMERA_ZOOM_DISTANCE";
  690. UIName = "Camera/Camera zoom distance.";
  691. HelpText = "No Help."
  692. End
  693. ScriptCondition
  694. InternalName = "CAMERA_RESET";
  695. UIName = "Camera/Camera reset.";
  696. HelpText = "No Help."
  697. End
  698.  
  699.  
  700. ; ----------------GAME TYPE SCRIPT CONDITIONS-------------------------------------------
  701. ScriptCondition
  702. InternalName = "COMPARE_NUM_PLAYERS_IN_GAME";
  703. UIName = "Game Type/Compares the number of players in game to a value.";
  704. HelpText = "Help? Ha!!!"
  705. End
  706. ScriptCondition
  707. InternalName = "IS_GAME_IN_SKIRMISH_OR_MULTIPLAYER";
  708. UIName = "Game Type/Is game in a skirmish or multiplayer game.";
  709. HelpText = "Help? Ha!!!"
  710. End
  711. ScriptCondition
  712. InternalName = "IS_GAME_MODE_ACTIVE";
  713. UIName = "Game Type/Is game mode active.";
  714. HelpText = "Help? Ha!!!"
  715. End
  716.  
  717.  
  718.  
  719. ; ----------------INTERFACE SCRIPT ACTIONS-------------------------------------------
  720. ScriptAction
  721. InternalName = "MOVIE_PLAY_FULLSCREEN";
  722. UIName = "Interface/Movie/Play a movie in fullscreen mode.";
  723. HelpText="No Help."
  724. End
  725. ScriptAction
  726. InternalName = "MOVIE_PLAY_RADAR";
  727. UIName = "Interface/Movie/Play a movie in the radar.";
  728. HelpText="No Help."
  729. End
  730. ScriptAction
  731. InternalName = "RADAR_CREATE_EVENT";
  732. UIName = "Interface/Radar/Create a radar event at a specified location.";
  733. HelpText="No Help."
  734. End
  735. ScriptAction
  736. InternalName = "OBJECT_CREATE_RADAR_EVENT";
  737. UIName = "Interface/Radar/Create a radar event at a Unit.";
  738. HelpText="No Help."
  739. End
  740. ScriptAction
  741. InternalName = "TEAM_CREATE_RADAR_EVENT";
  742. UIName = "Interface/Radar/Create a radar event at a Team.";
  743. HelpText="No Help."
  744. End
  745. ScriptAction
  746. InternalName = "DISABLE_INPUT";
  747. UIName = "Interface/Input/User input -- disable.";
  748. HelpText="No Help."
  749. End
  750. ScriptAction
  751. InternalName = "ENABLE_INPUT";
  752. UIName = "Interface/Input/User input -- enable.";
  753. HelpText="No Help."
  754. End
  755. ScriptAction
  756. InternalName = "SHOW_MILITARY_CAPTION";
  757. UIName = "Interface/Display Text/Show text message to user.";
  758. HelpText="No Help."
  759. End
  760. ScriptAction
  761. InternalName = "DISPLAY_COUNTER";
  762. UIName = "Interface/Counters and Timers/Specific counter -- display.";
  763. HelpText="No Help."
  764. End
  765. ScriptAction
  766. InternalName = "HIDE_COUNTER";
  767. UIName = "Interface/Counters and Timers/Specific counter -- hide.";
  768. HelpText="No Help."
  769. End
  770. ScriptAction
  771. InternalName = "DISPLAY_COUNTDOWN_TIMER";
  772. UIName = "Interface/Counters and Timers/Specific timer -- display.";
  773. HelpText="No Help."
  774. End
  775. ScriptAction
  776. InternalName = "HIDE_COUNTDOWN_TIMER";
  777. UIName = "Interface/Counters and Timers/Specific timer -- hide.";
  778. HelpText="No Help."
  779. End
  780. ScriptAction
  781. InternalName = "DISABLE_COUNTDOWN_TIMER_DISPLAY";
  782. UIName = "Interface/Counters and Timers/All timers -- hide.";
  783. HelpText="No Help."
  784. End
  785. ScriptAction
  786. InternalName = "ENABLE_COUNTDOWN_TIMER_DISPLAY";
  787. UIName = "Interface/Counters and Timers/All timers -- display.";
  788. HelpText="No Help."
  789. End
  790. ScriptAction
  791. InternalName = "SHOW_MISSION_OBJECTIVE";
  792. UIName = "Interface/Objectives/Show mission objective";
  793. HelpText = "Help? Ha!!!"
  794. End
  795. ScriptAction
  796. InternalName = "HIDE_MISSION_OBJECTIVE";
  797. UIName = "Interface/Objectives/Hide mission objective";
  798. HelpText = "Help? Ha!!!"
  799. End
  800. ScriptAction
  801. InternalName = "LINK_MISSION_OBJECTIVE_TO_OBJECT";
  802. UIName = "Interface/Objectives/Link mission objective to object";
  803. HelpText = "Help? Ha!!!"
  804. End
  805. ScriptAction
  806. InternalName = "LINK_MISSION_OBJECTIVE_TO_WAYPOINT";
  807. UIName = "Interface/Objectives/Link mission objective to waypoint";
  808. HelpText = "Help? Ha!!!"
  809. End
  810. ScriptAction
  811. InternalName = "LINK_MISSION_OBJECTIVE_TO_OBJECT_WITH_PRESENTATION_SETTINGS";
  812. UIName = "Interface/Objectives/Link mission objective to object using presentation settings";
  813. HelpText = "Help? Ha!!!"
  814. End
  815. ScriptAction
  816. InternalName = "LINK_MISSION_OBJECTIVE_TO_WAYPOINT_WITH_PRESENTATION_SETTINGS";
  817. UIName = "Interface/Objectives/Link mission objective to waypoint using presentation settings";
  818. HelpText = "Help? Ha!!!"
  819. End
  820. ScriptAction
  821. InternalName = "MARK_MISSION_OBJECTIVE_COMPLETED";
  822. UIName = "Interface/Objectives/Mark mission objective as completed";
  823. HelpText = "Help? Ha!!!"
  824. End
  825. ScriptAction
  826. InternalName = "MARK_MISSION_OBJECTIVE_NOT_COMPLETED";
  827. UIName = "Interface/Objectives/Mark mission objective as not completed";
  828. HelpText = "Help? Ha!!!"
  829. End
  830. ScriptAction
  831. InternalName = "SET_MISSION_OBJECTIVE_STATUS";
  832. UIName = "Interface/Objectives/Set mission objective status";
  833. HelpText = "Help? Ha!!!"
  834. End
  835. ScriptAction
  836. InternalName = "SATELLITE_VIEW_PRESENTATION_FOR_OBJECTIVE";
  837. UIName = "Interface/Objectives/Show satellite view presenation for specified objective";
  838. HelpText = "Help? Ha!!!"
  839. End
  840. ScriptAction
  841. InternalName = "SATELLITE_VIEW_PRESENTATION_FOR_ALL_OBJECTIVES";
  842. UIName = "Interface/Objectives/Show satellite view presentation for all active objectives";
  843. HelpText = "Help? Ha!!!"
  844. End
  845. ScriptAction
  846. InternalName = "EVA_SET_ENABLED_DISABLED";
  847. UIName = "Interface/Enable or Disable EVA.";
  848. HelpText="No Help."
  849. End
  850. ScriptAction
  851. InternalName = "OPTIONS_SET_OCCLUSION_MODE";
  852. UIName = "Interface/Enable or Disable Occlusion (Drawing Behind Buildings).";
  853. HelpText="No Help."
  854. End
  855. ScriptAction
  856. InternalName = "OPTIONS_SET_DRAWICON_UI_MODE";
  857. UIName = "Interface/Enable or Disable Draw-icon UI.";
  858. HelpText="No Help."
  859. End
  860. ScriptAction
  861. InternalName = "ENABLE_PLANNING_MODE";
  862. UIName = "Interface/Enable planning mode";
  863. HelpText="No Help."
  864. End
  865. ScriptAction
  866. InternalName = "DISABLE_PLANNING_MODE";
  867. UIName = "Interface/Disable planning mode";
  868. HelpText="No Help."
  869. End
  870.  
  871. ; ----------------LIVING WORLD SCRIPT ACTIONS-------------------------------------------
  872. ScriptAction
  873. InternalName = "LIVING_WORLD_DESPAWN_ARMY";
  874. UIName = "Living World/Despawn an army from the Living World.";
  875. HelpText="No Help."
  876. End
  877. ScriptAction
  878. InternalName = "LIVING_WORLD_EXIT_TO_REGION_VIEW";
  879. UIName = "Living World/Exit back into region view.";
  880. HelpText="No Help."
  881. End
  882. ScriptAction
  883. InternalName = "LIVING_WORLD_MOVE_ARMY_TO_POSITION";
  884. UIName = "Living World/Move army to a world position";
  885. HelpText="No Help."
  886. End
  887. ScriptAction
  888. InternalName = "LIVING_WORLD_MOVE_ARMY_TO_ZONE";
  889. UIName = "Living World/Move army to a named zone.";
  890. HelpText="No Help."
  891. End
  892. ScriptAction
  893. InternalName = "LIVING_WORLD_SPAWN_ARMY_AT_POSITION";
  894. UIName = "Living World/Spawn an army at world position.";
  895. HelpText="No Help."
  896. End
  897. ScriptAction
  898. InternalName = "LIVING_WORLD_SPAWN_ARMY_IN_ZONE";
  899. UIName = "Living World/Spawn an army in a named zone.";
  900. HelpText="No Help."
  901. End
  902.  
  903.  
  904. ; ----------------LIVING WORLD SCRIPT CONDITIONS-------------------------------------------
  905. ScriptCondition
  906. InternalName = "BANNER_PRESSED";
  907. UIName = "Living World/Banner pressed.";
  908. HelpText="No Help."
  909. End
  910. ScriptCondition
  911. InternalName = "ZONE_FOCUS_MORE_THAN";
  912. UIName = "Living World/Zone Focus Check.";
  913. HelpText="No Help."
  914. End
  915.  
  916.  
  917. ; ----------------MAP SCRIPT ACTIONS--------------------------------------------------------
  918. ScriptAction
  919. InternalName = "SET_INFANTRY_LIGHTING_OVERRIDE";
  920. UIName = "Map/Environment/Infantry Lighting - Set.";
  921. HelpText="No Help."
  922. End
  923. ScriptAction
  924. InternalName = "RESET_INFANTRY_LIGHTING_OVERRIDE";
  925. UIName = "Map/Environment/Infantry Lighting - Reset.";
  926. HelpText="No Help."
  927. End
  928. ScriptAction
  929. InternalName = "PLAYER_SET_RANKLEVELLIMIT";
  930. UIName = "Map/Gameplay/Set Rank Level Limit for current Map.";
  931. HelpText="No Help."
  932. End
  933. ScriptAction
  934. InternalName = "ENABLE_SCORING";
  935. UIName = "Map/Gameplay/Turn on scoring.";
  936. HelpText="No Help."
  937. End
  938. ScriptAction
  939. InternalName = "DISABLE_SCORING";
  940. UIName = "Map/Gameplay/Turn off scoring.";
  941. HelpText="No Help."
  942. End
  943. ScriptAction
  944. InternalName = "TECHTREE_MODIFY_BUILDABILITY_OBJECT";
  945. UIName = "Map/Gameplay/Adjust the tech tree for a specific object type.";
  946. HelpText="No Help."
  947. End
  948. ScriptAction
  949. InternalName = "WAREHOUSE_SET_VALUE";
  950. UIName = "Map/Gameplay/Supply Source -- set cash value.";
  951. HelpText="No Help."
  952. End
  953. ScriptAction
  954. InternalName = "CHOOSE_VICTIM_ALWAYS_USES_NORMAL";
  955. UIName = "Map/Gameplay/Force ChooseVictim to ignore game difficulty and always use Normal setting.";
  956. HelpText="No Help."
  957. End
  958. ScriptAction
  959. InternalName = "OBJECT_ALLOW_BONUSES";
  960. UIName = "Map/Gameplay/Adjust Object Bonuses based on difficulty.";
  961. HelpText="No Help."
  962. End
  963. ScriptAction
  964. InternalName = "MAP_EXIT";
  965. UIName = "Map/Modify/Exit Map"
  966. HelpText = "No Help."
  967. End
  968. ScriptAction
  969. InternalName = "WATER_CHANGE_HEIGHT";
  970. UIName = "Map/Modify/Adjust water height to a new level";
  971. HelpText="No Help."
  972. End
  973. ScriptAction
  974. InternalName = "WATER_CHANGE_HEIGHT_OVER_TIME ";
  975. UIName = "Map/Modify/Adjust water height to a new level with damage over time";
  976. HelpText="No Help."
  977. End
  978. ScriptAction
  979. InternalName = "MAP_SWITCH_BORDER";
  980. UIName = "Map/Modify/Change the active border of the map.";
  981. HelpText="No Help."
  982. End
  983. ScriptAction
  984. InternalName = "MAP_CHANGE_CLOUD_SPEED";
  985. UIName = "Map/Modify/Change the speed of the CloudEffect.";
  986. HelpText="No Help."
  987. End
  988. ScriptAction
  989. InternalName = "DELETE_ALL_UNMANNED";
  990. UIName = "Map/Modify/Delete all unmanned (sniped) vehicles.";
  991. HelpText="No Help."
  992. End
  993. ScriptAction
  994. InternalName = "SCRIPTING_OVERRIDE_HULK_LIFETIME ";
  995. UIName = "Map/Modify/Hulk set override lifetime.";
  996. HelpText="No Help."
  997. End
  998. ScriptAction
  999. InternalName = "MAP_REVEAL_AT_WAYPOINT";
  1000. UIName = "Map/Shroud or Reveal/Reveal map at waypoint -- fog.";
  1001. HelpText="No Help."
  1002. End
  1003. ScriptAction
  1004. InternalName = "MAP_REVEAL_IN_TRIGGER";
  1005. UIName = "Map/Shroud or Reveal/Reveal map in trigger -- fog.";
  1006. HelpText="No Help."
  1007. End
  1008. ScriptAction
  1009. InternalName = "MAP_SHROUD_AT_WAYPOINT";
  1010. UIName = "Map/Shroud or Reveal/Shroud map at waypoint -- add fog.";
  1011. HelpText="No Help."
  1012. End
  1013. ScriptAction
  1014. InternalName = "MAP_SHROUD_IN_TRIGGER";
  1015. UIName = "Map/Shroud or Reveal/Shroud map in trigger -- add fog.";
  1016. HelpText="No Help."
  1017. End
  1018. ScriptAction
  1019. InternalName = "MAP_REVEAL_ALL";
  1020. UIName = "Map/Shroud or Reveal/Reveal the entire map for Player.";
  1021. HelpText="No Help."
  1022. End
  1023. ScriptAction
  1024. InternalName = "MAP_REVEAL_ALL_PERM";
  1025. UIName = "Map/Shroud or Reveal/Reveal the entire map permanently for Player.";
  1026. HelpText="No Help."
  1027. End
  1028. ScriptAction
  1029. InternalName = "MAP_REVEAL_ALL_UNDO_PERM";
  1030. UIName = "Map/Shroud or Reveal/Un-Reveal the entire map permanently for Player.";
  1031. HelpText="No Help."
  1032. End
  1033. ScriptAction
  1034. InternalName = "MAP_SHROUD_ALL";
  1035. UIName = "Map/Shroud or Reveal/Shroud the entire map for Player.";
  1036. HelpText="No Help."
  1037. End
  1038. ScriptAction
  1039. InternalName = "MAP_SHROUD_SET_RESHROUD_TIME";
  1040. UIName = "Map/Shroud or Reveal/Set Re-Shroud time";
  1041. HelpText="No Help."
  1042. End
  1043. ScriptAction
  1044. InternalName = "DISABLE_BORDER_SHROUD";
  1045. UIName = "Map/Shroud or Reveal/Border Shroud is turned off.";
  1046. HelpText="No Help."
  1047. End
  1048. ScriptAction
  1049. InternalName = "ENABLE_BORDER_SHROUD";
  1050. UIName = "Map/Shroud or Reveal/Border Shroud is turned on.";
  1051. HelpText="No Help."
  1052. End
  1053. ScriptAction
  1054. InternalName = "MAP_REVEAL_PERMANENTLY_AT_WAYPOINT";
  1055. UIName = "Map/Shroud or Reveal/Reveal map at waypoint -- permanently.";
  1056. HelpText="No Help."
  1057. End
  1058. ScriptAction
  1059. InternalName = "MAP_UNDO_REVEAL_PERMANENTLY_AT_WAYPOINT";
  1060. UIName = "Map/Shroud or Reveal/Reveal map at waypoint -- undo permanently.";
  1061. HelpText="No Help."
  1062. End
  1063. ScriptAction
  1064. InternalName = "MAP_REVEAL_PERMANENTLY_IN_TRIGGER";
  1065. UIName = "Map/Shroud or Reveal/Reveal map in polytrigger -- permanently.";
  1066. HelpText="No Help."
  1067. End
  1068. ScriptAction
  1069. InternalName = "MAP_UNDO_REVEAL_PERMANENTLY_IN_TRIGGER";
  1070. UIName = "Map/Shroud or Reveal/Reveal map in polytrigger -- undo permanently.";
  1071. HelpText="No Help."
  1072. End
  1073. ScriptAction
  1074. InternalName = "SET_LOGIC_FOG_STATE";
  1075. UIName = "Map/Shroud or Reveal/Toggle Fog of War.";
  1076. HelpText="No Help."
  1077. End
  1078.  
  1079.  
  1080. ; ----------------WIN & LOSS SCRIPT ACTIONS--------------------------------------------------
  1081. ScriptAction
  1082. InternalName = "VICTORY_SCREEN";
  1083. UIName = "Win & Loss/Show Victory Screen";
  1084. HelpText="No Help."
  1085. End
  1086. ScriptAction
  1087. InternalName = "VICTORY";
  1088. UIName = "Win & Loss/Announce victory.";
  1089. HelpText="No Help."
  1090. End
  1091. ScriptAction
  1092. InternalName = "QUICKVICTORY";
  1093. UIName = "Win & Loss/Announce quick win";
  1094. HelpText="No Help."
  1095. End
  1096. ScriptAction
  1097. InternalName = "OPTIONAL_VICTORY";
  1098. UIName = "Win & Loss/End the mission in victory if the user chooses to";
  1099. HelpText="No Help."
  1100. End
  1101. ScriptAction
  1102. InternalName = "DEFEAT";
  1103. UIName = "Win & Loss/Announce defeat.";
  1104. HelpText="No Help."
  1105. End
  1106. ScriptAction
  1107. InternalName = "LOCALDEFEAT";
  1108. UIName = "Win & Loss/Announce local defeat.";
  1109. HelpText="No Help."
  1110. End
  1111.  
  1112.  
  1113. ; ----------------WIN & LOSS SCRIPT CONDITIONS------------------------------------------------
  1114. ScriptCondition
  1115. InternalName = "MULTIPLAYER_ALLIED_VICTORY";
  1116. UIName = "Win & Loss/Multiplayer allied victory.";
  1117. HelpText = "No Help."
  1118. End
  1119. ScriptCondition
  1120. InternalName = "MULTIPLAYER_ALLIED_DEFEAT";
  1121. UIName = "Win & Loss/Multiplayer allied defeat.";
  1122. HelpText = "No Help."
  1123. End
  1124. ScriptCondition
  1125. InternalName = "MULTIPLAYER_PLAYER_DEFEAT";
  1126. UIName = "Win & Loss/Multiplayer local player defeat check.";
  1127. HelpText = "No Help."
  1128. End
  1129.  
  1130.  
  1131. ; ----------------PLAYER SCRIPT ACTIONS----------------------------------------------
  1132. ScriptAction
  1133. InternalName = "PLAYER_AI_CHANGEBASEBUILDER";
  1134. UIName = "Player/AI/Turn on or off AI Base Builder.";
  1135. HelpText="No Help."
  1136. End
  1137. ScriptAction
  1138. InternalName = "PLAYER_AI_CHANGEUNITBUILDER";
  1139. UIName = "Player/AI/Turn on or off AI Unit Builder.";
  1140. HelpText="No Help."
  1141. End
  1142. ScriptAction
  1143. InternalName = "PLAYER_AI_CHANGETEAMBUILDER";
  1144. UIName = "Player/AI/Turn on or off AI Party Builder.";
  1145. HelpText="No Help."
  1146. End
  1147. ScriptAction
  1148. InternalName = "PLAYER_AI_CHANGEECONOMYBUILDER";
  1149. UIName = "Player/AI/Turn on or off AI Economy Builder.";
  1150. HelpText="No Help."
  1151. End
  1152. ScriptAction
  1153. InternalName = "PLAYER_AI_CHANGEWALLBUILDER";
  1154. UIName = "Player/AI/Turn on or off AI Wall Builder.";
  1155. HelpText="No Help."
  1156. End
  1157. ScriptAction
  1158. InternalName = "PLAYER_AI_CHANGEUNITUPGRADER";
  1159. UIName = "Player/AI/Turn on or off AI Unit Upgrader.";
  1160. HelpText="No Help."
  1161. End
  1162. ScriptAction
  1163. InternalName = "PLAYER_AI_CHANGESCIENCEUPGRADER";
  1164. UIName = "Player/AI/Turn on or off AI Science Upgrader.";
  1165. HelpText="No Help."
  1166. End
  1167. ScriptAction
  1168. InternalName = "PLAYER_AI_CHANGETACTICAL";
  1169. UIName = "Player/AI/Turn on or off Tactical AI.";
  1170. HelpText="No Help."
  1171. End
  1172. ScriptAction
  1173. InternalName = "UNIT_AI_TRANSFER_ALL";
  1174. UIName = "Player/AI/Transfer control of all player's Units to or from Skirmish AI.";
  1175. HelpText = "Ensure you have needed components of Skirmish AI turned on.";
  1176. End
  1177. ScriptAction
  1178. InternalName = "PLAYER_RELATES_PLAYER";
  1179. UIName = "Player/Allegiance/Change how Player relates to another player.";
  1180. HelpText="No Help."
  1181. End
  1182. ScriptAction
  1183. InternalName = "PLAYER_SET_OVERRIDE_RELATION_TO_TEAM";
  1184. UIName = "Player/Allegiance/Override Player's relationship to another team.";
  1185. HelpText="No Help."
  1186. End
  1187. ScriptAction
  1188. InternalName = "PLAYER_ASSIMILATE_WITH_ARMY_BY_NAME";
  1189. UIName = "UNUSED/Player/Assimilate/Assimilate player into an army by name";
  1190. HelpText = "No Help."
  1191. End
  1192. ScriptAction
  1193. InternalName = "CAN_BUILD_AT_BASE";
  1194. UIName = "Player/Build/Permissions/Can Player build buildings at the specified base.";
  1195. HelpText="No Help."
  1196. End
  1197. ScriptAction
  1198. InternalName = "ALLOW_DISALLOW_ONE_BUILDING";
  1199. UIName = "Player/Build/Allow or Disallow one building of a specific type";
  1200. HelpText="No Help."
  1201. End
  1202. ScriptAction
  1203. InternalName = "ALLOW_DISALLOW_ALL_BUILDINGS";
  1204. UIName = "Player/Build/Allow or Disallow all buildings";
  1205. HelpText="No Help."
  1206. End
  1207. ScriptAction
  1208. InternalName = "SET_BASE_CONSTRUCTION_SPEED";
  1209. UIName = "Player/Build/Set the delay between building AI teams.";
  1210. HelpText="No Help."
  1211. End
  1212. ScriptAction
  1213. InternalName = "PLAYER_DISABLE_BASE_CONSTRUCTION";
  1214. UIName = "Player/Build/Permissions/Player cannot build buildings.";
  1215. HelpText="No Help."
  1216. End
  1217. ScriptAction
  1218. InternalName = "PLAYER_DISABLE_UNIT_CONSTRUCTION";
  1219. UIName = "Player/Build/Permissions/Player cannot build units.";
  1220. HelpText="No Help."
  1221. End
  1222. ScriptAction
  1223. InternalName = "PLAYER_ENABLE_BASE_CONSTRUCTION";
  1224. UIName = "Player/Build/Permissions/Player can build buildings.";
  1225. HelpText="No Help."
  1226. End
  1227. ScriptAction
  1228. InternalName = "PLAYER_ENABLE_UNIT_CONSTRUCTION";
  1229. UIName = "Player/Build/Permissions/Player can build units.";
  1230. HelpText="No Help."
  1231. End
  1232. ScriptAction
  1233. InternalName = "TOGGLE_AUTO_BUILD";
  1234. UIName = "Player/Build/Turn on or off a player's auto building of units.";
  1235. HelpText="No Help."
  1236. End
  1237. ScriptAction
  1238. InternalName = "PLAYER_DISABLE_FACTORIES";
  1239. UIName = "Player/Build/Player cannot build from a specific building.";
  1240. HelpText="No Help."
  1241. End
  1242. ScriptAction
  1243. InternalName = "PLAYER_ENABLE_FACTORIES";
  1244. UIName = "Player/Build/Player can build from a specific building.";
  1245. HelpText="No Help."
  1246. End
  1247. ScriptAction
  1248. InternalName = "OVERRIDE_PLAYER_COMMAND_POINTS";
  1249. UIName = "Player/Command Points/ Override player command points.";
  1250. HelpText = "No Help."
  1251. End
  1252. ScriptAction
  1253. InternalName = "SET_HERO_EXPERIENCE_SHARING";
  1254. UIName = "Player/Experience/Set whether heroes share experience with other heroes.";
  1255. HelpText="No Help."
  1256. End
  1257. ScriptAction
  1258. InternalName = "PLAYER_ADD_RANKLEVEL";
  1259. UIName = "Player/Experience/Add or Subtract Rank Levels.";
  1260. HelpText="No Help."
  1261. End
  1262. ScriptAction
  1263. InternalName = "PLAYER_SET_RANKLEVEL";
  1264. UIName = "Player/Experience/Set Rank Level.";
  1265. HelpText="No Help."
  1266. End
  1267. ScriptAction
  1268. InternalName = "PLAYER_AFFECT_RECEIVING_EXPERIENCE";
  1269. UIName = "Player/Experience/Change the modifier to Experience that Player receives.";
  1270. HelpText="No Help."
  1271. End
  1272. ScriptAction
  1273. InternalName = "PLAYER_EXIT_ALL_BUILDINGS";
  1274. UIName = "Player/Garrison/All of Player's units leave their garrisons.";
  1275. HelpText="No Help."
  1276. End
  1277. ScriptAction
  1278. InternalName = "PLAYER_HUNT";
  1279. UIName = "Player/Hunt/All of Player's units hunt.";
  1280. HelpText="No Help."
  1281. End
  1282. ScriptAction
  1283. InternalName = "PLAYER_SET_MONEY";
  1284. UIName = "Player/Money/Set Player's money.";
  1285. HelpText="No Help."
  1286. End
  1287. ScriptAction
  1288. InternalName = "PLAYER_GIVE_MONEY";
  1289. UIName = "Player/Money/Increase or Decrease Player's money.";
  1290. HelpText="No Help."
  1291. End
  1292. ScriptAction
  1293. InternalName = "PLAYER_SELL_EVERYTHING";
  1294. UIName = "Player/Remove, Sell, or Transfer All/Player sells everything.";
  1295. HelpText="No Help."
  1296. End
  1297. ScriptAction
  1298. InternalName = "PLAYER_KILL";
  1299. UIName = "Player/Remove, Sell, or Transfer All/Kill Player.";
  1300. HelpText="No Help."
  1301. End
  1302. ScriptAction
  1303. InternalName = "PLAYER_TRANSFER_OWNERSHIP_PLAYER";
  1304. UIName = "Player/Remove, Sell, or Transfer All/Transfer assets from one player to another player.";
  1305. HelpText="No Help."
  1306. End
  1307. ScriptAction
  1308. InternalName = "PLAYER_EXCLUDE_FROM_SCORE_SCREEN";
  1309. UIName = "Player/Scoring/Exclude this player from the score screen.";
  1310. HelpText="No Help."
  1311. End
  1312. ScriptAction
  1313. InternalName = "SELECT_OBJECT";
  1314. UIName = "Player/Select/Player selects object.";
  1315. HelpText = "No Help."
  1316. End
  1317. ScriptAction
  1318. InternalName = "DESELECT";
  1319. UIName = "Player/Select/Deselects everything.";
  1320. HelpText = "No Help."
  1321. End
  1322. ScriptAction
  1323. InternalName = "FIRE_SPECIAL_POWER_ON_NEAREST_OBJECTTYPE";
  1324. UIName = "Player/Special Power/Special power -- fire on nearest object type to team.";
  1325. HelpText="No Help."
  1326. End
  1327. ScriptAction
  1328. InternalName = "FIRE_SPECIAL_POWER_ON_NEAREST_OBJECTTYPE_BY_PLAYER";
  1329. UIName = "Player/Special Power/Special power -- fire on nearest object type to team owned by player.";
  1330. HelpText="No Help."
  1331. End
  1332. ScriptAction
  1333. InternalName = "FIRE_SPECIAL_POWER_ON_TEAM";
  1334. UIName = "Player/Special Power/Special power -- fire on team.";
  1335. HelpText="No Help."
  1336. End
  1337. ScriptAction
  1338. InternalName = "PLAYER_SPECIAL_POWER_AVAILABILITY"
  1339. UIName = "Player/Special Power/Set special power availability."
  1340. HelpText="NoHelp."
  1341. End
  1342. ScriptAction
  1343. InternalName = "AI_PLAYER_BUILD_UPGRADE";
  1344. UIName = "Player/Upgrades and Sciences/AI Player build an Upgrade.";
  1345. HelpText="No Help."
  1346. End
  1347. ScriptAction
  1348. InternalName = "GIVE_PLAYER_UPGRADE";
  1349. UIName = "Player/Upgrades and Sciences/Give Player an Upgrade.";
  1350. HelpText="No Help."
  1351. End
  1352. ScriptAction
  1353. InternalName = "PLAYER_GRANT_SCIENCE";
  1354. UIName = "Player/Upgrades and Sciences/Grant a Science to a given Player (ignoring prerequisites).";
  1355. HelpText="No Help."
  1356. End
  1357. ScriptAction
  1358. InternalName = "PLAYER_PURCHASE_SCIENCE";
  1359. UIName = "Player/Upgrades and Sciences/Player attempts to purchase a Science.";
  1360. HelpText="No Help."
  1361. End
  1362. ScriptAction
  1363. InternalName = "PLAYER_SCIENCE_AVAILABILITY";
  1364. UIName = "Player/Upgrades and Sciences/Set science availability.";
  1365. HelpText="No Help."
  1366. End
  1367. ScriptAction
  1368. InternalName = "PLAYER_SELECT_SKILLSET";
  1369. UIName = "Player/Upgrades and Sciences/Set the skillset for an AI Player.";
  1370. HelpText="No Help."
  1371. End
  1372.  
  1373. ScriptAction
  1374. InternalName = "PLAYER_SET_MAX_SPELLPOINTS";
  1375. UIName = "Player/Upgrades and Sciences/Set Max Spell Purchase Points.";
  1376. HelpText="No Help."
  1377. End
  1378.  
  1379. ScriptAction
  1380. InternalName = "PLAYER_UNIT_TYPE_SPECIAL_POWER_IGNORE_REQUIREMENTS"
  1381. UIName = "Player/Special Power/Player unit special power ignores requirements.";
  1382. HelpText="No Help."
  1383. End
  1384.  
  1385. ; ----------------PLAYER SCRIPT CONDITIONS-------------------------------------------
  1386. ScriptCondition
  1387. InternalName = "PLAYER_HAS_COMPARISON_UNIT_TYPE_IN_TRIGGER_AREA";
  1388. UIName = "Player/Area/Player has (comparison) unit type in an area.";
  1389. HelpText = "No Help."
  1390. End
  1391. ScriptCondition
  1392. InternalName = "PLAYER_HAS_COMPARISON_UNIT_TYPE_IN_TRIGGER_AREA_COMPLETELY_BUILT";
  1393. UIName = "Player/Area/Player has (comparison) completly built unit types in an area.";
  1394. HelpText = "No Help."
  1395. End
  1396. ScriptCondition
  1397. InternalName = "PLAYER_HAS_COMPARISON_UNIT_TYPE_IN_TRIGGER_AREA_WITH_UPGRADE";
  1398. UIName = "Player/Area/Player has (comparison) unit type in an area with a specified upgrade.";
  1399. HelpText = "No Help."
  1400. End
  1401. ScriptCondition
  1402. InternalName = "PLAYER_HAS_COMPARISON_UNIT_KIND_IN_TRIGGER_AREA";
  1403. UIName = "Player/Area/Player has (comparison) kind of unit or structure in an area.";
  1404. HelpText = "No Help."
  1405. End
  1406. ScriptCondition
  1407. InternalName = "SKIRMISH_VALUE_IN_AREA";
  1408. UIName = "Player/Area/Player has (comparison) threat level in area.";
  1409. HelpText = "No Help."
  1410. End
  1411. ScriptCondition
  1412. InternalName = "SKIRMISH_PLAYER_HAS_UNITS_IN_AREA";
  1413. UIName = "Player/Area/Player has units in an area";
  1414. HelpText = "No Help."
  1415. End
  1416. ScriptCondition
  1417. InternalName = "SKIRMISH_PLAYER_IS_OUTSIDE_AREA";
  1418. UIName = "Player/Area/Player doesn't have units in an area.";
  1419. HelpText = "No Help."
  1420. End
  1421. ScriptCondition
  1422. InternalName = "PLAYER_DESTROYED_N_BUILDINGS_PLAYER";
  1423. UIName = "Player/Attacked or Destroyed/Player destroyed N or more of an opponent's buildings.";
  1424. HelpText = "No Help."
  1425. End
  1426. ScriptCondition
  1427. InternalName = "PLAYER_HAS_KILLED_KINDOF_UNITS";
  1428. UIName = "Player/Attacked or Destroyed/Player destroyed N or more of units of kindof.";
  1429. HelpText = "No Help."
  1430. End
  1431. ScriptCondition
  1432. InternalName = "PLAYER_HAS_KILLED_TYPE_UNITS";
  1433. UIName = "Player/Attacked or Destroyed/Player destroyed N or more of units of type.";
  1434. HelpText = "No Help."
  1435. End
  1436. ScriptCondition
  1437. InternalName = "SKIRMISH_PLAYER_HAS_BEEN_ATTACKED_BY_PLAYER";
  1438. UIName = "Player/Attacked or Destroyed/Player has been attacked by Player.";
  1439. HelpText = "No Help."
  1440. End
  1441. ScriptCondition
  1442. InternalName = "NAMED_BASE_UNPACKABLE_FOR_PLAYER";
  1443. UIName = "Player/Base/Player is allowed to unpack a base.";
  1444. HelpText = "No Help."
  1445. End
  1446. ScriptCondition
  1447. InternalName = "CAN_BUILD_OBJECTTYPE_AT_BASE";
  1448. UIName = "Player/Base/Can build a particular type of structure at base.";
  1449. HelpText = "No Help."
  1450. End
  1451. ScriptCondition
  1452. InternalName = "HAS_COMMAND_POINTS_TO_BUILD_TEAM";
  1453. UIName = "Player/CommandPoints/Player has enough command points to build a team. (May be broken. -JB)";
  1454. HelpText = "This probably won't work. -JB"
  1455. End
  1456. ScriptCondition
  1457. InternalName = "HAS_COMMAND_POINTS_TO_BUILD_UNIT";
  1458. UIName = "Player/CommandPoints/Player has enough command points to build a unit.";
  1459. HelpText = "No Help."
  1460. End
  1461. ScriptCondition
  1462. InternalName = "HAS_EVA_EVENT_PLAYED_IN_LAST_N_SECONDS";
  1463. UIName = "Player/Eva/Has EVA event played recently.";
  1464. HelpText = "No Help."
  1465. End
  1466. ScriptCondition
  1467. InternalName = "IS_NUM_OF_UNITS_BELONGING_TO_PLAYER_NEAR_EVA_EVENT_LAST_PLAYED_LOCATION_COMPARISON_INT";
  1468. UIName = "Player/Eva/Is number of units belonging to player near EVA event's last played location greater than, less than, or equal to a fixed value.";
  1469. HelpText = "No Help."
  1470. End
  1471. ScriptCondition
  1472. InternalName = "PLAYER_COMPARE_RANK";
  1473. UIName = "Player/Experience/Player rank level compared to a value.";
  1474. HelpText = "No Help."
  1475. End
  1476. ScriptCondition
  1477. InternalName = "PLAYER_HAS_OBJECT_OF_VETERANCY";
  1478. UIName = "Player/Experience/Player has object of rank level compared to a value.";
  1479. HelpText = "No Help."
  1480. End
  1481. ScriptCondition
  1482. InternalName = "SKIRMISH_PLAYER_FACTION";
  1483. UIName = "Player/Faction and Start Position/Player is faction.";
  1484. HelpText = "No Help."
  1485. End
  1486. ScriptCondition
  1487. InternalName = "START_POSITION_IS";
  1488. UIName = "Player/Faction and Start Position/Start Position.";
  1489. HelpText = "No Help."
  1490. End
  1491. ScriptCondition
  1492. InternalName = "BUILDING_ENTERED_BY_PLAYER";
  1493. UIName = "Player/Garrisoned/Player has garrisoned a specific building.";
  1494. HelpText = "No Help."
  1495. End
  1496. ScriptCondition
  1497. InternalName = "SKIRMISH_PLAYER_HAS_COMPARISON_GARRISONED";
  1498. UIName = "Player/Garrisoned/Player has (comparison) garrisoned buildings.";
  1499. HelpText = "No Help."
  1500. End
  1501. ScriptCondition
  1502. InternalName = "PLAYER_ISSUED_FORMATION_ORDER";
  1503. UIName = "Player/Information Gathering/Player has issued a formation order.";
  1504. HelpText = "No Help."
  1505. End
  1506. ScriptCondition
  1507. InternalName = "ANY_UNITS_USING_BLOODTHIRSTY";
  1508. UIName = "Player/Information Gathering/Does Player have Units that are bloodthirsty.";
  1509. HelpText = "No Help."
  1510. End
  1511. ScriptCondition
  1512. InternalName = "UNIT_IN_ALT_FORMATION";
  1513. UIName = "Player/Information Gathering/Does Player have Units that are in alternate formation.";
  1514. HelpText = "No Help."
  1515. End
  1516. ScriptCondition
  1517. InternalName = "UNIT_HAS_TOGGLED_WEAPON";
  1518. UIName = "Player/Information Gathering/Does Player have Units that have Toggled Weapon set.";
  1519. HelpText = "No Help."
  1520. End
  1521. ScriptCondition
  1522. InternalName = "UNIT_USING_AUTOPICKUP";
  1523. UIName = "Player/Information Gathering/Does Player have Units that have triggered auto pickup.";
  1524. HelpText = "No Help."
  1525. End
  1526. ScriptCondition
  1527. InternalName = "ANY_HERO_REACHED_RANK";
  1528. UIName = "Player/Information Gathering/Num heroes reached level during game.";
  1529. HelpText = "No Help."
  1530. End
  1531. ScriptCondition
  1532. InternalName = "PLAYER_HAS_NUM_UNITS_WITH_UPGRADE";
  1533. UIName = "Player/Information Gathering/Num units has specified upgrade.";
  1534. HelpText = "No Help."
  1535. End
  1536. ScriptCondition
  1537. InternalName = "NUM_UNITS_LEVELED_UP";
  1538. UIName = "Player/Information Gathering/Num units leveled up during game.";
  1539. HelpText = "No Help."
  1540. End
  1541. ScriptCondition
  1542. InternalName = "PLAYER_HAS_NUM_UNITS_LOADED_WITH_OBJECT";
  1543. UIName = "Player/Information Gathering/Num units of type loaded on transport.";
  1544. HelpText = "No Help."
  1545. End
  1546. ScriptCondition
  1547. InternalName = "PLAYER_LOST_OBJECT_TYPE";
  1548. UIName = "Player/Owns/Player has lost an object of type.";
  1549. HelpText = "No Help."
  1550. End
  1551. ScriptCondition
  1552. InternalName = "BUILT_BY_PLAYER";
  1553. UIName = "Player/Owns/Player has built an object type.";
  1554. HelpText = "No Help."
  1555. End
  1556. ScriptCondition
  1557. InternalName = "PLAYER_HAS_NUMBER_OBJECTS_WITH_MODELCONDITION";
  1558. UIName = "Player/Owns/Player has (comparison) objects with a model condition.";
  1559. HelpText = "No Help."
  1560. End
  1561. ScriptCondition
  1562. InternalName = "PLAYER_HAS_NUMBER_UNITS_DISTANCE_FROM_OBJECT";
  1563. UIName = "Player/Owns/Player has (comparison) units more than x distance from object.";
  1564. HelpText = "No Help."
  1565. End
  1566. ScriptCondition
  1567. InternalName = "PLAYER_HAS_CREDITS";
  1568. UIName = "Player/Owns/Player has (comparison) number of credits.";
  1569. HelpText = "No Help."
  1570. End
  1571. ScriptCondition
  1572. InternalName = "NAMED_OWNED_BY_PLAYER";
  1573. UIName = "Player/Owns/Player owns Unit.";
  1574. HelpText = "No Help."
  1575. End
  1576. ScriptCondition
  1577. InternalName = "TEAM_OWNED_BY_PLAYER";
  1578. UIName = "Player/Owns/Player owns Team.";
  1579. HelpText = "No Help."
  1580. End
  1581. ScriptCondition
  1582. InternalName = "PLAYER_HAS_OBJECT_COMPARISON";
  1583. UIName = "Player/Owns/Player has (comparison) unit type.";
  1584. HelpText = "No Help."
  1585. End
  1586. ScriptCondition
  1587. InternalName = "SKIRMISH_TECH_BUILDING_WITHIN_DISTANCE";
  1588. UIName = "Player/Owns/Player owns a tech building within specified distance of an area. (Skirmish)";
  1589. HelpText = "No Help."
  1590. End
  1591. ScriptCondition
  1592. InternalName = "PLAYER_HAS_N_OR_FEWER_BASES";
  1593. UIName = "Player/Owns/Player currently controls N or fewer bases.";
  1594. HelpText = "No Help."
  1595. End
  1596. ScriptCondition
  1597. InternalName = "PLAYER_POWER_COMPARE_PERCENT";
  1598. UIName = "Player/Power/Player has (comparison) percent power supply to consumption.";
  1599. HelpText = "No Help."
  1600. End
  1601. ScriptCondition
  1602. InternalName = "PLAYER_EXCESS_POWER_COMPARE_VALUE";
  1603. UIName = "Player/Power/Player has (comparison) kilowatts excess power supply.";
  1604. HelpText = "No Help."
  1605. End
  1606. ScriptCondition
  1607. InternalName = "PLAYER_TRIGGERED_SPECIAL_POWER_FROM_NAMED";
  1608. UIName = "Player/Special Power/Player start using a special power from a specific unit.";
  1609. HelpText = "No Help."
  1610. End
  1611. ScriptCondition
  1612. InternalName = "SKIRMISH_FIRE_SPECIAL_POWER_ON_TEAM";
  1613. UIName = "Player/Special Power/Player can perform special power on team location.";
  1614. HelpText = "No Help."
  1615. End
  1616. ScriptCondition
  1617. InternalName = "TEAM_DISCOVERED";
  1618. UIName = "Player/Sighted/Player has sighted Team.";
  1619. HelpText = "No Help."
  1620. End
  1621. ScriptCondition
  1622. InternalName = "NAMED_DISCOVERED";
  1623. UIName = "Player/Sighted/Player has sighted Unit.";
  1624. HelpText = "No Help."
  1625. End
  1626. ScriptCondition
  1627. InternalName = "SKIRMISH_PLAYER_HAS_DISCOVERED_PLAYER";
  1628. UIName = "Player/Sighted/Player has sighted another player.";
  1629. HelpText = "No Help."
  1630. End
  1631. ScriptCondition
  1632. InternalName = "SKIRMISH_SUPPLIES_VALUE_WITHIN_DISTANCE";
  1633. UIName = "Player/Supply Source (Skirmish)/Supplies are within specified distance.";
  1634. HelpText = "No Help."
  1635. End
  1636. ScriptCondition
  1637. InternalName = "SUPPLY_SOURCE_SAFE";
  1638. UIName = "Player/Supply Source (Skirmish)/Supply source is safe.";
  1639. HelpText = "No Help."
  1640. End
  1641. ScriptCondition
  1642. InternalName = "SUPPLY_SOURCE_ATTACKED";
  1643. UIName = "Player/Supply Source (Skirmish)/Supply source is attacked.";
  1644. HelpText = "No Help."
  1645. End
  1646. ScriptCondition
  1647. InternalName = "PLAYER_ACQUIRED_SCIENCE";
  1648. UIName = "Player/Upgrades and Sciences/Player acquired a Science.";
  1649. HelpText = "No Help."
  1650. End
  1651. ScriptCondition
  1652. InternalName = "PLAYER_CAN_PURCHASE_SCIENCE";
  1653. UIName = "Player/Upgrades and Sciences/Player can purchase a particular Science (has all prereqs & points).";
  1654. HelpText = "No Help."
  1655. End
  1656. ScriptCondition
  1657. InternalName = "PLAYER_HAS_SCIENCEPURCHASEPOINTS";
  1658. UIName = "Player/Upgrades and Sciences/Player has a certain number of Science Purchase Points available.";
  1659. HelpText = "No Help."
  1660. End
  1661. ScriptCondition
  1662. InternalName = "PLAYER_HAS_REACHED_LEVEL_CAP";
  1663. UIName = "Player/Upgrades and Sciences/Player has reached his level cap (cannot gain more purchase points)";
  1664. HelpText = "No Help."
  1665. End
  1666. ScriptCondition
  1667. InternalName = "PLAYER_BUILT_UPGRADE";
  1668. UIName = "Player/Upgrades and Sciences/Player built an Upgrade.";
  1669. HelpText = "No Help."
  1670. End
  1671.  
  1672.  
  1673. ; ----------------SCRIPTING SCRIPT ACTIONS-------------------------------------------
  1674. ScriptAction
  1675. InternalName = "NAMED_APPLY_ATTACK_PRIORITY_SET";
  1676. UIName = "Scripting/Attack Priority Set/Apply attack priority set to Unit.";
  1677. HelpText="No Help."
  1678. End
  1679. ScriptAction
  1680. InternalName = "TEAM_APPLY_ATTACK_PRIORITY_SET";
  1681. UIName = "Scripting/Attack Priority Set/Apply attack priority set to Team.";
  1682. HelpText="No Help."
  1683. End
  1684. ScriptAction
  1685. InternalName = "SET_ATTACK_PRIORITY_THING";
  1686. UIName = "Scripting/Attack Priority Set/Modify a set's priority for a single unit type.";
  1687. HelpText="No Help."
  1688. End
  1689. ScriptAction
  1690. InternalName = "SET_ATTACK_PRIORITY_KIND_OF";
  1691. UIName = "Scripting/Attack Priority Set/Modify a set's priorities for all of a kind.";
  1692. HelpText="No Help."
  1693. End
  1694. ScriptAction
  1695. InternalName = "SET_DEFAULT_ATTACK_PRIORITY";
  1696. UIName = "Scripting/Attack Priority Set/Specify the set's default priority.";
  1697. HelpText="No Help."
  1698. End
  1699. ScriptAction
  1700. InternalName = "SET_COUNTER";
  1701. UIName = "Scripting/Counters/Set counter to a value.";
  1702. HelpText="No Help."
  1703. End
  1704. ScriptAction
  1705. InternalName = "SET_COUNTER_IN_SECONDS";
  1706. UIName = "Scripting/Counters/Set counter to a time in seconds.";
  1707. HelpText="No Help."
  1708. End
  1709. ScriptAction
  1710. InternalName = "SET_COUNTER_TO_COUNTER";
  1711. UIName = "Scripting/Counters/Set counter to another counter.";
  1712. HelpText="No Help."
  1713. End
  1714. ScriptAction
  1715. InternalName = "SET_PLAYER_MONEY_TO_COUNTER";
  1716. UIName = "Scripting/Counters/Store amount of players money to a counter.";
  1717. HelpText="No Help."
  1718. End
  1719. ScriptAction
  1720. InternalName = "SET_UNIT_EXPERIENCE_TO_COUNTER";
  1721. UIName = "Scripting/Counters/Store amount of a units experience to a counter.";
  1722. HelpText="No Help."
  1723. End
  1724. ScriptAction
  1725. InternalName = "SET_UNIT_HEALTH_PERCENTAGE_TO_COUNTER";
  1726. UIName = "Scripting/Counters/Store a units health as percentage to a counter.";
  1727. HelpText="No Help."
  1728. End
  1729. ScriptAction
  1730. InternalName = "SET_UNIT_UNREST_PERCENTAGE_TO_COUNTER";
  1731. UIName = "Scripting/Counters/Store a unit's unrest as percentage to a counter.";
  1732. HelpText="No Help."
  1733. End
  1734. ScriptAction
  1735. InternalName = "SET_PLAYER_COMMAND_POINTS_USED_TO_COUNTER";
  1736. UIName = "Scripting/Counters/Store amount of command points used by the player to a counter.";
  1737. HelpText="No Help."
  1738. End
  1739. ScriptAction
  1740. InternalName = "SET_PLAYER_COMMAND_POINTS_AVAILABLE_TO_COUNTER";
  1741. UIName = "Scripting/Counters/Store amount of command points available to the player to a counter.";
  1742. HelpText="No Help."
  1743. End
  1744. ScriptAction
  1745. InternalName = "SET_PLAYER_COMMAND_POINTS_TOTAL_TO_COUNTER";
  1746. UIName = "Scripting/Counters/Store amount of command point total of a player to a counter.";
  1747. HelpText="No Help."
  1748. End
  1749. ScriptAction
  1750. InternalName = "SET_COMMAND_POINTS_TO_BUILD_TEAM_TO_COUNTER";
  1751. UIName = "Scripting/Counters/Store amount of command points required to build a team to a counter.";
  1752. HelpText="No Help."
  1753. End
  1754. ScriptAction
  1755. InternalName = "SET_PLAYER_KILLS_OF_TYPE_TO_COUNTER";
  1756. UIName = "Scripting/Counters/Store amount of player kills of a object type to a counter.";
  1757. HelpText="No Help."
  1758. End
  1759. ScriptAction
  1760. InternalName = "SET_PLAYER_KILLS_OF_KINDOF_TO_COUNTER";
  1761. UIName = "Scripting/Counters/Store amount of player kills of a kindof to a counter.";
  1762. HelpText="No Help."
  1763. End
  1764. ScriptAction
  1765. InternalName = "SET_PLAYER_OWNERSHIP_OF_TYPE_COUNTER";
  1766. UIName = "Scripting/Counters/Store amount of object type owned by player to a counter.";
  1767. HelpText="No Help."
  1768. End
  1769. ScriptAction
  1770. InternalName = "SET_PLAYER_OWNERSHIP_OF_TYPE_COUNTER_INCLUDE_DEAD";
  1771. UIName = "Scripting/Counters/Store amount of object type (including dead ones) owned by player to a counter.";
  1772. HelpText="No Help."
  1773. End
  1774. ScriptAction
  1775. InternalName = "SET_COUNTER_TO_NUMBER_OBJECTS_PLAYER_OWNES_WITH_MODELCONDITION";
  1776. UIName = "Scripting/Counters/Set counter to number of objects owned by player with a model condition.";
  1777. HelpText="No Help."
  1778. End
  1779. ScriptAction
  1780. InternalName = "SET_COUNTER_TO_NUMBER_OBJECTS_PLAYER_OWNS_WITH_KINDOF";
  1781. UIName = "Scripting/Counters/Set counter to number of objects owned by player with kindof.";
  1782. HelpText="No Help."
  1783. End
  1784. ScriptAction
  1785. InternalName = "SET_RANDOM_COUNTER";
  1786. UIName = "Scripting/Counters/Set a random counter.";
  1787. HelpText="No Help."
  1788. End
  1789. ScriptAction
  1790. InternalName = "SET_COUNTER_TO_CLIENT_RANDOM_VALUE";
  1791. UIName = "Scripting/Counters/Set a counter to a random CLIENT-SIDE value.";
  1792. HelpText="No Help."
  1793. End
  1794. ScriptAction
  1795. InternalName = "SET_RANDOM_COUNTER_IN_SECONDS";
  1796. UIName = "Scripting/Counters/Set a random counter in seconds.";
  1797. HelpText="No Help."
  1798. End
  1799. ScriptAction
  1800. InternalName = "COUNTER_MATH_COUNTER";
  1801. UIName = "Scripting/Counters/Counter do math operation with another Counter.";
  1802. HelpText="No Help."
  1803. End
  1804. ScriptAction
  1805. InternalName = "COUNTER_MATH_VALUE";
  1806. UIName = "Scripting/Counters/Counter do math operation with value.";
  1807. HelpText="No Help."
  1808. End
  1809. ScriptAction
  1810. InternalName = "INCREMENT_COUNTER";
  1811. UIName = "Scripting/Counters/Increment counter.";
  1812. HelpText="No Help."
  1813. End
  1814. ScriptAction
  1815. InternalName = "DECREMENT_COUNTER";
  1816. UIName = "Scripting/Counters/Decrement counter.";
  1817. HelpText="No Help."
  1818. End
  1819. ScriptAction
  1820. InternalName = "SET_COUNTER_TO_UNIT_THREAT";
  1821. UIName = "Scripting/Counters/Set counter to single unit threat.";
  1822. HelpText="Do not use with threatfinders."
  1823. End
  1824. ScriptAction
  1825. InternalName = "SET_COUNTER_TO_TEAM_THREAT";
  1826. UIName = "Scripting/Counters/Set counter to team threat.";
  1827. HelpText="No Help."
  1828. End
  1829. ScriptAction
  1830. InternalName = "SET_COUNTER_TO_THREAT_FINDER_THREAT";
  1831. UIName = "Scripting/Counters/Set counter to threat at a threatfinder.";
  1832. HelpText="No Help."
  1833. End
  1834. ScriptAction
  1835. InternalName = "NO_OP";
  1836. UIName = "Scripting/Debug/Null operation.";
  1837. HelpText="No Help."
  1838. End
  1839. ScriptAction
  1840. InternalName=DEBUG_MESSAGE_BOX
  1841. UIName = "Scripting/Debug/Display message and pause";
  1842. HelpText="No Help."
  1843. End
  1844. ScriptAction
  1845. InternalName = "DEBUG_STRING";
  1846. UIName = "Scripting/Debug/Display string";
  1847. HelpText="No Help."
  1848. End
  1849. ScriptAction
  1850. InternalName = "DEBUG_CRASH_BOX";
  1851. UIName = "Scripting/Debug/Display a crash box (debug and internal builds only).";
  1852. HelpText="No Help."
  1853. End
  1854. ScriptAction
  1855. InternalName = "SET_FLAG";
  1856. UIName = "Scripting/Flags/Set flag to value.";
  1857. HelpText="No Help."
  1858. End
  1859. ScriptAction
  1860. InternalName = "SET_FLAG_TO_FLAG";
  1861. UIName = "Scripting/Flags/Set flag to another flag.";
  1862. HelpText="No Help."
  1863. End
  1864. ScriptAction
  1865. InternalName = "ENABLE_HOUSE_COLOR";
  1866. UIName = "Scripting/House Color/Enables or disables the house color for all units";
  1867. HelpText = "No Help."
  1868. End
  1869. ScriptAction
  1870. InternalName = "IDLE_ALL_UNITS";
  1871. UIName = "Scripting/Idle or Restart/Idle all units for all players.";
  1872. HelpText="No Help."
  1873. End
  1874. ScriptAction
  1875. InternalName = "OBJECTLIST_ADDOBJECTTYPE";
  1876. UIName = "Scripting/Object List/Add Object Type.";
  1877. HelpText="No Help."
  1878. End
  1879. ScriptAction
  1880. InternalName = "OBJECTLIST_REMOVEOBJECTTYPE";
  1881. UIName = "Scripting/Object List/Remove Object Type.";
  1882. HelpText="No Help."
  1883. End
  1884. ScriptAction
  1885. InternalName = "SET_UNIT_REFERENCE";
  1886. UIName = "Scripting/Reference/Set reference to a unit.";
  1887. HelpText="No Help."
  1888. End
  1889. ScriptAction
  1890. InternalName = "SET_TEAM_REFERENCE";
  1891. UIName = "Scripting/Reference/Set reference to a team.";
  1892. HelpText="No Help."
  1893. End
  1894. ScriptAction
  1895. InternalName = "SET_UNIT_REFERENCE_TO_REFERENCE";
  1896. UIName = "Scripting/Reference/Set reference to another unit reference.";
  1897. HelpText="No Help."
  1898. End
  1899. ScriptAction
  1900. InternalName = "SET_TEAM_REFERENCE_TO_REFERNECE";
  1901. UIName = "Scripting/Reference/Set reference to another team reference.";
  1902. HelpText="No Help."
  1903. End
  1904. ScriptAction
  1905. InternalName = "FIND_HOME_BASE_OF_PLAYER";
  1906. UIName = "Scripting/Reference/Set reference to home base of player.";
  1907. HelpText="No Help."
  1908. End
  1909. ScriptAction
  1910. InternalName = "SET_REF_TO_NEREST_TEAM_OF_TYPE_OWNED_BY_PLAYER";
  1911. UIName = "Scripting/Reference/Set reference to object type of player nearest team.";
  1912. HelpText="No Help."
  1913. End
  1914. ScriptAction
  1915. InternalName = "SET_REF_TO_NEREST_TEAM_OF_UNNAMED_TYPE_OWNED_BY_PLAYER";
  1916. UIName = "Scripting/Reference/Set reference to unnamed object type of player nearest team.";
  1917. HelpText="No Help."
  1918. End
  1919. ScriptAction
  1920. InternalName = "ENABLE_SCRIPT";
  1921. UIName = "Scripting/Script/Enable Script.";
  1922. HelpText="No Help."
  1923. End
  1924. ScriptAction
  1925. InternalName = "DISABLE_SCRIPT";
  1926. UIName = "Scripting/Script/Disable script.";
  1927. HelpText="No Help."
  1928. End
  1929. ScriptAction
  1930. InternalName = "CALL_SUBROUTINE";
  1931. UIName = "Scripting/Script/Run subroutine script.";
  1932. HelpText="No Help."
  1933. End
  1934. ScriptAction
  1935. InternalName = "FREEZE_TIME";
  1936. UIName = "Scripting/Time/Freeze time.";
  1937. HelpText="No Help."
  1938. End
  1939. ScriptAction
  1940. InternalName = "UNFREEZE_TIME";
  1941. UIName = "Scripting/Time/Unfreeze time.";
  1942. HelpText="No Help."
  1943. End
  1944. ScriptAction
  1945. InternalName = "SET_TIMER";
  1946. UIName = "Scripting/Timer/Frame countdown timer -- set.";
  1947. HelpText="No Help."
  1948. End
  1949. ScriptAction
  1950. InternalName = "SET_RANDOM_TIMER";
  1951. UIName = "Scripting/Timer/Frame countdown timer -- set random.";
  1952. HelpText="No Help."
  1953. End
  1954. ScriptAction
  1955. InternalName = "SET_METAGAME_TURN_TIMER";
  1956. UIName = "Scripting/Timer/Metagame turn countdown timer -- set.";
  1957. HelpText="No Help."
  1958. End
  1959. ScriptAction
  1960. InternalName = "STOP_TIMER";
  1961. UIName = "Scripting/Timer/Timer -- stop.";
  1962. HelpText="No Help."
  1963. End
  1964. ScriptAction
  1965. InternalName = "RESTART_TIMER";
  1966. UIName = "Scripting/Timer/Timer -- restart stopped.";
  1967. HelpText="No Help."
  1968. End
  1969. ScriptAction
  1970. InternalName = "SET_MILLISECOND_TIMER";
  1971. UIName = "Scripting/Timer/Seconds countdown timer -- set.";
  1972. HelpText="No Help."
  1973. End
  1974. ScriptAction
  1975. InternalName = "SET_RANDOM_MSEC_TIMER";
  1976. UIName = "Scripting/Timer/Seconds countdown timer -- set random.";
  1977. HelpText="No Help."
  1978. End
  1979. ScriptAction
  1980. InternalName = "ADD_TO_MSEC_TIMER";
  1981. UIName = "Scripting/Timer/Seconds countdown timer -- add seconds.";
  1982. HelpText="No Help."
  1983. End
  1984. ScriptAction
  1985. InternalName = "SUB_FROM_MSEC_TIMER";
  1986. UIName = "Scripting/Timer/Seconds countdown timer -- subtract seconds.";
  1987. HelpText="No Help."
  1988. End
  1989.  
  1990.  
  1991. ; ----------------SCRIPTING SCRIPT CONDITIONS-------------------------------------------
  1992. ScriptCondition
  1993. InternalName = "DISTANCE_BETWEEN_OBJ";
  1994. UIName = "Scripting/Compare distance between 2 objects.";
  1995. HelpText = "No Help."
  1996. End
  1997. ScriptCondition
  1998. InternalName = "DISTANCE_BETWEEN_TEAM";
  1999. UIName = "Scripting/Compare distance between 2 teams.";
  2000. HelpText = "No Help."
  2001. End
  2002. ScriptCondition
  2003. InternalName = "COUNTER_SECONDS";
  2004. UIName = "Scripting/Counter compared to time in seconds.";
  2005. HelpText = "No Help."
  2006. End
  2007. ScriptCondition
  2008. InternalName = "COUNTER_COUNTER";
  2009. UIName = "Scripting/Counter compared to another Counter.";
  2010. HelpText = "No Help."
  2011. End
  2012. ScriptCondition
  2013. InternalName = "COUNTER";
  2014. UIName = "Scripting/Counter compared to a value.";
  2015. HelpText = "No Help."
  2016. End
  2017. ScriptCondition
  2018. InternalName = "FLAG";
  2019. UIName = "Scripting/Flag compared to a value.";
  2020. HelpText = "No Help."
  2021. End
  2022. ScriptCondition
  2023. InternalName = "COMPARISON_TREES_IN_TRIGGER_AREA";
  2024. UIName = "Scripting/There are (comparison) trees in an area.";
  2025. HelpText = "No Help."
  2026. End
  2027. ScriptCondition
  2028. InternalName = "TIMER_EXPIRED";
  2029. UIName = "Scripting/Timer expired.";
  2030. HelpText = "No Help."
  2031. End
  2032. ScriptCondition
  2033. InternalName = "CONDITION_TRUE";
  2034. UIName = "Scripting/True.";
  2035. HelpText = "No Help."
  2036. End
  2037.  
  2038.  
  2039. ; ----------------TEAM SCRIPT ACTIONS-------------------------------------------
  2040. ScriptAction
  2041. InternalName = "TEAM_HUNT";
  2042. UIName = "Team -- Action/Attack or Hunt/Hunt (choose enemy target, move towards it, and attack when within range).";
  2043. HelpText="No Help."
  2044. End
  2045. ScriptAction
  2046. InternalName = "TEAM_HARVEST";
  2047. UIName = "Team -- Action/Attack or Hunt/Harvest around waypoint.";
  2048. HelpText="No Help."
  2049. End
  2050. ScriptAction
  2051. InternalName = "TEAM_ATTACK_TEAM";
  2052. UIName = "Team -- Action/Attack or Hunt/Team attacks Team.";
  2053. HelpText="No Help."
  2054. End
  2055. ScriptAction
  2056. InternalName = "TEAM_ATTACK_NAMED";
  2057. UIName = "Team -- Action/Attack or Hunt/Team attacks a specific unit.";
  2058. HelpText="No Help."
  2059. End
  2060. ScriptAction
  2061. InternalName = "TEAM_CAPTURE_NEAREST_UNOWNED_FACTION_UNIT";
  2062. UIName = "Team -- Action/Capture-Recruit/Capture unowned faction unit -- nearest.";
  2063. HelpText="No Help."
  2064. End
  2065. ScriptAction
  2066. InternalName = "TEAM_RECRUIT_UNITS";
  2067. UIName = "Team -- Action/Capture-Recruit/Team recruits from same player and nearby allied AI teams.";
  2068. HelpText="No Help."
  2069. End
  2070. ScriptAction
  2071. InternalName = "TEAM_RECRUIT_UNITS_FROM_TEAM";
  2072. UIName = "Team -- Action/Capture-Recruit/Team recruits from another specific team.";
  2073. HelpText="No Help."
  2074. End
  2075. ScriptAction
  2076. InternalName = "RECRUIT_COMBO_UNITS_FROM_TEAM";
  2077. UIName = "Team -- Action/Capture-Recruit/Team recruits combo units from another specific team.";
  2078. HelpText="No Help."
  2079. End
  2080. ScriptAction
  2081. InternalName = "TEAM_HUNT_WITH_COMMAND_BUTTON";
  2082. UIName = "Team -- Action/CommandButton/Hunt using commandbutton ability.";
  2083. HelpText="No Help."
  2084. End
  2085. ScriptAction
  2086. InternalName = "TEAM_USE_COMMANDBUTTON_ABILITY ";
  2087. UIName = "Team -- Action/CommandButton/Use commandbutton ability.";
  2088. HelpText="No Help."
  2089. End
  2090. ScriptAction
  2091. InternalName = "TEAM_USE_COMMANDBUTTON_ABILITY_ON_NAMED ";
  2092. UIName = "Team -- Action/CommandButton/Use commandbutton ability on a specific unit.";
  2093. HelpText="No Help."
  2094. End
  2095. ScriptAction
  2096. InternalName = "TEAM_USE_COMMANDBUTTON_ABILITY_AT_WAYPOINT ";
  2097. UIName = "Team -- Action/CommandButton/Use commandbutton ability at a waypoint.";
  2098. HelpText="No Help."
  2099. End
  2100. ScriptAction
  2101. InternalName = "TEAM_ALL_USE_COMMANDBUTTON_ON_NEAREST_ENEMY_UNIT";
  2102. UIName = "Team -- Action/CommandButton/Use command ability -- all -- nearest enemy unit";
  2103. HelpText="No Help."
  2104. End
  2105. ScriptAction
  2106. InternalName = "TEAM_ALL_USE_COMMANDBUTTON_ON_NEAREST_GARRISONED_BUILDING";
  2107. UIName = "Team -- Action/CommandButton/Use command ability -- all -- nearest enemy garrisoned building.";
  2108. HelpText="No Help."
  2109. End
  2110. ScriptAction
  2111. InternalName = "TEAM_ALL_USE_COMMANDBUTTON_ON_NEAREST_KINDOF";
  2112. UIName = "Team -- Action/CommandButton/Use command ability -- all -- nearest enemy object with kind of.";
  2113. HelpText="No Help."
  2114. End
  2115. ScriptAction
  2116. InternalName = "TEAM_ALL_USE_COMMANDBUTTON_ON_NEAREST_ENEMY_BUILDING";
  2117. UIName = "Team -- Action/CommandButton/Use command ability -- all -- nearest enemy building.";
  2118. HelpText="No Help."
  2119. End
  2120. ScriptAction
  2121. InternalName = "TEAM_ALL_USE_COMMANDBUTTON_ON_NEAREST_ENEMY_BUILDING_CLASS";
  2122. UIName = "Team -- Action/CommandButton/Use command ability -- all -- nearest enemy building kindof.";
  2123. HelpText="No Help."
  2124. End
  2125. ScriptAction
  2126. InternalName = "TEAM_ALL_USE_COMMANDBUTTON_ON_NEAREST_OBJECTTYPE";
  2127. UIName = "Team -- Action/CommandButton/Use command ability -- all -- nearest object type.";
  2128. HelpText="No Help."
  2129. End
  2130. ScriptAction
  2131. InternalName = "TEAM_PARTIAL_USE_COMMANDBUTTON";
  2132. UIName = "Team -- Action/CommandButton/Use command ability -- partial -- self.";
  2133. HelpText="No Help."
  2134. End
  2135. ScriptAction
  2136. InternalName = "TEAM_SET_AUTO_ABILITY";
  2137. UIName = "Team -- Action/CommandButton/Team set auto abilty to on or off.";
  2138. HelpText="No Help."
  2139. End
  2140. ScriptAction
  2141. InternalName = "TEAM_GIVE_EXPERIENCE_LEVEL";
  2142. UIName = "Team -- Action/Experience/Gives the team an experience level.";
  2143. HelpText="No Help."
  2144. End
  2145. ScriptAction
  2146. InternalName = "TEAM_GIVE_EXPERIENCE_POINTS";
  2147. UIName = "Team -- Action/Experience/Gives the team experience points.";
  2148. HelpText="No Help."
  2149. End
  2150. ScriptAction
  2151. InternalName = "TEAM_SET_EXPERIENCE_POINTS";
  2152. UIName = "Team -- Action/Experience/Sets the team's experience points.";
  2153. HelpText="No Help."
  2154. End
  2155. ScriptAction
  2156. InternalName = "TEAM_GAIN_LEVEL";
  2157. UIName = "Team -- Action/Experience/Team levels up with visual FX";
  2158. HelpText = "No Help."
  2159. End
  2160. ScriptAction
  2161. InternalName = "TEAM_GARRISON_SPECIFIC_BUILDING";
  2162. UIName = "Team -- Action/Garrison/Garrison a specific building with Team.";
  2163. HelpText="No Help."
  2164. End
  2165. ScriptAction
  2166. InternalName = "TEAM_GARRISON_SPECIFIC_BUILDING_INSTANTLY";
  2167. UIName = "Team -- Action/Garrison/Garrison a specific building instantly with Team.";
  2168. HelpText="No Help."
  2169. End
  2170. ScriptAction
  2171. InternalName = "TEAM_GARRISON_TEAM_INSTANTLY";
  2172. UIName = "Team -- Action/Garrison/Garrison a team instantly with Team.";
  2173. HelpText="No Help."
  2174. End
  2175. ScriptAction
  2176. InternalName = "TEAM_GARRISON_NEAREST_BUILDING";
  2177. UIName = "Team -- Action/Garrison/Garrison a nearby building with Team.";
  2178. HelpText="No Help."
  2179. End
  2180. ScriptAction
  2181. InternalName = "TEAM_EXIT_ALL_BUILDINGS";
  2182. UIName = "Team -- Action/Garrison/Exit all buildings Team is in.";
  2183. HelpText="No Help."
  2184. End
  2185. ScriptAction
  2186. InternalName = "TEAM_GUARD";
  2187. UIName = "Team -- Action/Guard/Guard -- current location.";
  2188. HelpText="No Help."
  2189. End
  2190. ScriptAction
  2191. InternalName = "TEAM_GUARD_POSITION";
  2192. UIName = "Team -- Action/Guard/Guard -- location.";
  2193. HelpText="No Help."
  2194. End
  2195. ScriptAction
  2196. InternalName = "TEAM_GUARD_OBJECT";
  2197. UIName = "Team -- Action/Guard/Guard -- specific unit.";
  2198. HelpText="No Help."
  2199. End
  2200. ScriptAction
  2201. InternalName = "TEAM_GUARD_TEAM";
  2202. UIName = "Team -- Action/Guard/Guard -- specific team.";
  2203. HelpText="No Help."
  2204. End
  2205. ScriptAction
  2206. InternalName = "TEAM_GUARD_AREA";
  2207. UIName = "Team -- Action/Guard/Guard -- area.";
  2208. HelpText="No Help."
  2209. End
  2210. ScriptAction
  2211. InternalName = "TEAM_GUARD_AREA_FROM_POSITION";
  2212. UIName = "Team -- Action/Guard/Guard -- area, from location.";
  2213. HelpText="No Help."
  2214. End
  2215. ScriptAction
  2216. InternalName = "TEAM_GUARD_NEAREST_KINDOF";
  2217. UIName = "Team -- Action/Guard/Guard -- nearest kindof.";
  2218. HelpText="No Help."
  2219. End
  2220. ScriptAction
  2221. InternalName = "TEAM_GUARD_IN_TUNNEL_NETWORK";
  2222. UIName = "Team -- Action/Guard/Guard -- from inside tunnel network.";
  2223. HelpText="No Help."
  2224. End
  2225. ScriptAction
  2226. InternalName = "TEAM_GUARD_SUPPLY_CENTER";
  2227. UIName = "Team -- Action/Guard/Guard a supply source.";
  2228. HelpText="No Help."
  2229. End
  2230. ScriptAction
  2231. InternalName = "MOVE_TEAM_TO";
  2232. UIName = "Team -- Action/Move/Move to a location.";
  2233. HelpText="No Help."
  2234. End
  2235. ScriptAction
  2236. InternalName = "MOVE_TEAM_HOME";
  2237. UIName = "Team -- Action/Move/Move back to home base.";
  2238. HelpText="No Help."
  2239. End
  2240. ScriptAction
  2241. InternalName = "TEAM_FOLLOW_WAYPOINTS";
  2242. UIName = "Team -- Action/Move/Follow a waypoint path.";
  2243. HelpText="No Help."
  2244. End
  2245. ScriptAction
  2246. InternalName = "TEAM_FOLLOW_WAYPOINTS_EXACT";
  2247. UIName = "Team -- Action/Move/Follow a waypoint path -- exactly.";
  2248. HelpText="No Help."
  2249. End
  2250. ScriptAction
  2251. InternalName = "TEAM_WANDER_IN_PLACE";
  2252. UIName = "Team -- Action/Move/Wander around current location.";
  2253. HelpText="No Help."
  2254. End
  2255. ScriptAction
  2256. InternalName = "TEAM_WANDER";
  2257. UIName = "Team -- Action/Move/Follow a waypoint path -- wander.";
  2258. HelpText="No Help."
  2259. End
  2260. ScriptAction
  2261. InternalName = "TEAM_PANIC";
  2262. UIName = "Team -- Action/Move/Follow a waypoint path -- panic.";
  2263. HelpText="No Help."
  2264. End
  2265. ScriptAction
  2266. InternalName = "SKIRMISH_FOLLOW_APPROACH_PATH";
  2267. UIName = "Team -- Action/Move/Skirmish approach path -- follow. (Skirmish)";
  2268. HelpText="No Help."
  2269. End
  2270. ScriptAction
  2271. InternalName = "SKIRMISH_MOVE_TO_APPROACH_PATH";
  2272. UIName = "Team -- Action/Move/Skirmish approach path -- move towards. (Skirmish)";
  2273. HelpText="No Help."
  2274. End
  2275. ScriptAction
  2276. InternalName = "TEAM_MOVE_TO_NEAREST_OBJECT_OF_TYPE";
  2277. UIName = "Team -- Action/Move/Move towards the nearest object of type.";
  2278. HelpText="No Help."
  2279. End
  2280. ScriptAction
  2281. InternalName = "TEAM_MOVE_TO_NEAREST_OBJECT_OF_TYPE_OWNED_BY_PLAYER";
  2282. UIName = "Team -- Action/Move/Move towards the nearest object of type owned by player.";
  2283. HelpText="No Help."
  2284. End
  2285. ScriptAction
  2286. InternalName = "TEAM_MOVE_TO_NEAREST_OBJECT_OF_KINDOF";
  2287. UIName = "Team -- Action/Move/Move towards the nearest object of kindof.";
  2288. HelpText="No Help."
  2289. End
  2290. ScriptAction
  2291. InternalName = "TEAM_MOVE_TO_NEAREST_OBJECT_OF_KINDOF_OWNED_BY_PLAYER";
  2292. UIName = "Team -- Action/Move/Move towards the nearest object of kindof owned by a player.";
  2293. HelpText="No Help."
  2294. End
  2295. ScriptAction
  2296. InternalName = "TEAM_FACE_NAMED";
  2297. UIName = "Team -- Action/Move/Face another unit.";
  2298. HelpText="No Help."
  2299. End
  2300. ScriptAction
  2301. InternalName = "TEAM_FACE_WAYPOINT";
  2302. UIName = "Team -- Action/Move/Face a waypoint.";
  2303. HelpText="No Help."
  2304. End
  2305. ScriptAction
  2306. InternalName = "TEAM_TELEPORT_TO_WAYPOINT";
  2307. UIName = "Team -- Action/Move/Teleport to waypoint.";
  2308. HelpText="No Help."
  2309. End
  2310. ScriptAction
  2311. InternalName = "ATTACK_MOVE_TEAM_TO";
  2312. UIName = "Team -- Action/AttackMove/Move to a location.";
  2313. HelpText="No Help."
  2314. End
  2315. ScriptAction
  2316. InternalName = "ATTACK_MOVE_TEAM_TO_NAMED_OBJECT";
  2317. UIName = "Team -- Action/AttackMove/Attack Move to a named object.";
  2318. HelpText="No Help."
  2319. End
  2320. ScriptAction
  2321. InternalName = "TEAM_ATTACK_MOVE_FOLLOW_WAYPOINTS";
  2322. UIName = "Team -- Action/AttackMove/Follow a waypoint path.";
  2323. HelpText="No Help."
  2324. End
  2325. ScriptAction
  2326. InternalName = "TEAM_ATTACK_MOVE_TOWARDS_NEAREST_OBJECT_TYPE";
  2327. UIName = "Team -- Action/AttackMove/Move team towards the nearest object of a specific type";
  2328. HelpText="No Help."
  2329. End
  2330. ScriptAction
  2331. InternalName = "ATTACK_MOVE_TEAM_TO_NEAREST_OBJECT_OF_TYPE_OF_PLAYER";
  2332. UIName = "Team -- Action/AttackMove/Move team towards the nearest object of a specific type owned by a player";
  2333. HelpText="No Help."
  2334. End
  2335. ScriptAction
  2336. InternalName = "TEAM_REPAIR_NEREST";
  2337. UIName = "Team -- Action/Repair/Repair nearest building that needs it.";
  2338. HelpText="No Help."
  2339. End
  2340. ScriptAction
  2341. InternalName = "TEAM_REPAIR_WEAKEST_MEMBER_OF_TEAM";
  2342. UIName = "Team -- Action/Repair/Repair weakest member of team.";
  2343. HelpText="No Help."
  2344. End
  2345. ScriptAction
  2346. InternalName = "DEPLOY_SIEGE_ON_WAYPOINT";
  2347. UIName = "Team -- Action/Siege/Team attempts to deploy near waypoint within a radius.";
  2348. HelpText="No Help."
  2349. End
  2350. ScriptAction
  2351. InternalName = "DEPLOY_SIEGE_NEAR_TEAM";
  2352. UIName = "Team -- Action/Siege/Team attempts to deploy near team within a radius.";
  2353. HelpText="No Help."
  2354. End
  2355. ScriptAction
  2356. InternalName = "TEAM_STOP";
  2357. UIName = "Team -- Action/Stop/Team stops.";
  2358. HelpText="No Help."
  2359. End
  2360. ScriptAction
  2361. InternalName = "TEAM_STOP_AND_DISBAND";
  2362. UIName = "Team -- Action/Stop/Team stops, then disbands.";
  2363. HelpText="No Help."
  2364. End
  2365. ScriptAction
  2366. InternalName = "TEAM_LOAD_TRANSPORTS";
  2367. UIName = "Team -- Action/Transport/Transport -- automatically load.";
  2368. HelpText="No Help."
  2369. End
  2370. ScriptAction
  2371. InternalName = "TEAM_ENTER_NAMED";
  2372. UIName = "Team -- Action/Transport/Transport -- load team into specific.";
  2373. HelpText="No Help."
  2374. End
  2375. ScriptAction
  2376. InternalName = "TEAM_EXIT_ALL";
  2377. UIName = "Team -- Action/Transport/Transport -- unload team from all.";
  2378. HelpText="No Help."
  2379. End
  2380. ScriptAction
  2381. InternalName = "TEAM_GIVE_NEAREST_TEAM_UPGRADE";
  2382. UIName = "Team -- Action/Upgrades/Team will give nearest team upgrade (Giving Team must have upgrade)";
  2383. HelpText="No Help."
  2384. End
  2385. ScriptAction
  2386. InternalName = "TEAM_GIVE_TEAM_UPGRADE";
  2387. UIName = "Team -- Action/Upgrades/Team will give team upgrade (Giving Team must have upgrade)";
  2388. HelpText="No Help."
  2389. End
  2390. ScriptAction
  2391. InternalName = "TEAM_UPGRADE";
  2392. UIName = "Team -- Action/Upgrades/Give Team the specified upgrade";
  2393. HelpText="No Help."
  2394. End
  2395. ScriptAction
  2396. InternalName = "TEAM_TOGGLE_CLOSE_RANGE_WEAPON";
  2397. UIName = "Team -- Action/Weaponset/Team wields close range weapons.";
  2398. HelpText="No Help."
  2399. End
  2400.  
  2401. ScriptAction
  2402. InternalName = "TEAM_AI_TRANSFER";
  2403. UIName = "Team -- Other/AI/Transfer control of Team to or from Skirmish AI.";
  2404. HelpText = "Ensure you have needed components of Skirmish AI turned on.";
  2405. End
  2406.  
  2407. ScriptAction
  2408. InternalName = "TEAM_TRANSFER_TO_PLAYER";
  2409. UIName = "Team -- Other/Allegiance/Transfer control of Team to Player.";
  2410. HelpText="No Help."
  2411. End
  2412. ScriptAction
  2413. InternalName = "TEAM_SET_OVERRIDE_RELATION_TO_TEAM";
  2414. UIName = "Team -- Other/Allegiance/Override Team's relationship to a Team.";
  2415. HelpText="No Help."
  2416. End
  2417. ScriptAction
  2418. InternalName = "TEAM_REMOVE_OVERRIDE_RELATION_TO_TEAM";
  2419. UIName = "Team -- Other/Allegiance/Remove an override to Team's relationship to a Team.";
  2420. HelpText="No Help."
  2421. End
  2422. ScriptAction
  2423. InternalName = "TEAM_REMOVE_ALL_OVERRIDE_RELATIONS";
  2424. UIName = "Team -- Other/Allegiance/Remove all overrides to Team's relationship to Teams and Players.";
  2425. HelpText="No Help."
  2426. End
  2427. ScriptAction
  2428. InternalName = "TEAM_SET_OVERRIDE_RELATION_TO_PLAYER";
  2429. UIName = "Team -- Other/Allegiance/Override Team's relationship to a Player.";
  2430. HelpText="No Help."
  2431. End
  2432. ScriptAction
  2433. InternalName = "TEAM_ASSIMILATE_WITH_FIRST_WALK_ON_ARMY";
  2434. UIName = "Team -- Other/Army/Assimilate team into first walk on army";
  2435. HelpText = "Resistance is futile! ARRG!"
  2436. End
  2437. ScriptAction
  2438. InternalName = "TEAM_ASSIMILATE_WITH_ARMY_BY_NAME";
  2439. UIName = "UNUSED/Team -- Other/Army/Assimilate team into an army by name";
  2440. HelpText = "No Help."
  2441. End
  2442. ScriptAction
  2443. InternalName = "DAMAGE_MEMBERS_OF_TEAM";
  2444. UIName = "Team -- Other/Damage or Remove/Damage the members of Team.";
  2445. HelpText="No Help."
  2446. End
  2447. ScriptAction
  2448. InternalName = "TEAM_DELETE";
  2449. UIName = "Team -- Other/Damage or Remove/Delete Team.";
  2450. HelpText="No Help."
  2451. End
  2452. ScriptAction
  2453. InternalName = "TEAM_DELETE_LIVING";
  2454. UIName = "Team -- Other/Damage or Remove/Delete Team, but ignore dead guys.";
  2455. HelpText="No Help."
  2456. End
  2457. ScriptAction
  2458. InternalName = "TEAM_KILL";
  2459. UIName = "Team -- Other/Damage or Remove/Kill an entire team.";
  2460. HelpText="No Help."
  2461. End
  2462. ScriptAction
  2463. InternalName = "TEAM_FLASH";
  2464. UIName = "Team -- Other/Flash/Flash Team for a specified amount of time.";
  2465. HelpText="No Help."
  2466. End
  2467. ScriptAction
  2468. InternalName = "TEAM_FLASH_WHITE";
  2469. UIName = "Team -- Other/Flash/Flash Team white for a specified amount of time.";
  2470. HelpText="No Help."
  2471. End
  2472. ScriptAction
  2473. InternalName = "TEAM_SET_HEALTH";
  2474. UIName = "Team -- Other/Health/Set health of team (in percentage).";
  2475. HelpText="No Help."
  2476. End
  2477. ScriptAction
  2478. InternalName = "REMOVE_REINFORCEMENT_ARMY";
  2479. UIName = "UNUSED/Team -- Other/Reinforcements/Remove reinforcement army by name.";
  2480. HelpText = "No Help."
  2481. End
  2482. ScriptAction
  2483. InternalName = "CALL_IN_REINFORCEMENTS_WITHOUT_MOVIE";
  2484. UIName = "UNUSED/Team -- Other/Reinforcements/Call in reinforcements without movie.";
  2485. HelpText = "No Help."
  2486. End
  2487. ScriptAction
  2488. InternalName = "TEAM_EXECUTE_SEQUENTIAL_SCRIPT";
  2489. UIName = "Team -- Other/SequentialScript/Execute script sequentially -- start.";
  2490. HelpText="No Help."
  2491. End
  2492. ScriptAction
  2493. InternalName = "TEAM_EXECUTE_SEQUENTIAL_SCRIPT_LOOPING";
  2494. UIName = "Team -- Other/SequentialScript/Execute script sequentially -- looping.";
  2495. HelpText="No Help."
  2496. End
  2497. ScriptAction
  2498. InternalName = "TEAM_STOP_SEQUENTIAL_SCRIPT";
  2499. UIName = "Team -- Other/SequentialScript/Execute script sequentially -- stop.";
  2500. HelpText="No Help."
  2501. End
  2502. ScriptAction
  2503. InternalName = "TEAM_GUARD_FOR_FRAMECOUNT";
  2504. UIName = "Team -- Other/SequentialScript/Guard -- number of frames.";
  2505. HelpText="No Help."
  2506. End
  2507. ScriptAction
  2508. InternalName = "TEAM_IDLE_FOR_FRAMECOUNT";
  2509. UIName = "Team -- Other/SequentialScript/Idle for some number of frames.";
  2510. HelpText="No Help."
  2511. End
  2512. ScriptAction
  2513. InternalName = "TEAM_GUARD_FOR_SECONDS";
  2514. UIName = "Team -- Other/SequentialScript/Guard -- number of seconds.";
  2515. HelpText="No Help."
  2516. End
  2517. ScriptAction
  2518. InternalName = "TEAM_IDLE_FOR_SECONDS";
  2519. UIName = "Team -- Other/SequentialScript/Idle for some number of seconds.";
  2520. HelpText="No Help."
  2521. End
  2522. ScriptAction
  2523. InternalName = "SKIRMISH_WAIT_FOR_COMMANDBUTTON_AVAILABLE_ALL";
  2524. UIName = "Team -- Other/SequentialScript/Delay a sequential script until the specified command ability is ready - all.";
  2525. HelpText="No Help."
  2526. End
  2527. ScriptAction
  2528. InternalName = "SKIRMISH_WAIT_FOR_COMMANDBUTTON_AVAILABLE_PARTIAL";
  2529. UIName = "Team -- Other/SequentialScript/Delay a sequential script until the specified command ability is ready - partial.";
  2530. HelpText="No Help."
  2531. End
  2532. ScriptAction
  2533. InternalName = "TEAM_WAIT_FOR_NOT_CONTAINED_ALL";
  2534. UIName = "Team -- Other/SequentialScript/Delay a sequential script until the team is no longer contained - all";
  2535. HelpText="No Help."
  2536. End
  2537. ScriptAction
  2538. InternalName = "TEAM_STAND_GROUND";
  2539. UIName = "Team -- Other/Settings/Team set stand ground status on-off.";
  2540. HelpText="No Help."
  2541. End
  2542. ScriptAction
  2543. InternalName = "TEAM_SET_ATTITUDE";
  2544. UIName = "Team -- Other/Settings/Set the general attitude of Team.";
  2545. HelpText="No Help."
  2546. End
  2547. ScriptAction
  2548. InternalName = "TEAM_SET_SLEEP_STATUS";
  2549. UIName = "Team -- Other/Settings/Set the Sleep status of Team.";
  2550. HelpText="No Help."
  2551. End
  2552. ScriptAction
  2553. InternalName = "SET_STOPPING_DISTANCE";
  2554. UIName = "Team -- Other/Settings/Set stopping distance for each unit's current locomotor.";
  2555. HelpText="No Help."
  2556. End
  2557. ScriptAction
  2558. InternalName = "TEAM_SET_MODELCONDITION";
  2559. UIName = "Team -- Other/Settings/Change Custom Model Condition flag - all.";
  2560. HelpText="No Help."
  2561. End
  2562. ScriptAction
  2563. InternalName = "TEAM_SET_MODELCONDITION_FOR_DURATION";
  2564. UIName = "Team -- Other/Settings/Set a model condition flag on a team (and horde members) for duration. % specifies # of members in team that get this.";
  2565. HelpText="No Help."
  2566. End
  2567. ScriptAction
  2568. InternalName = "TEAM_CLEAR_MODELCONDITION";
  2569. UIName = "Team -- Other/Settings/Clear model condition flag on a team.";
  2570. HelpText="No Help."
  2571. End
  2572. ScriptAction
  2573. InternalName = "TEAM_SET_FLAME_STATUS";
  2574. UIName = "Team -- Other/Settings/Ignite or quench aflame status - all.";
  2575. HelpText="No Help."
  2576. End
  2577. ScriptAction
  2578. InternalName = "TEAM_ENABLE_HOUSE_COLOR";
  2579. UIName = "Team -- Other/Settings/Enables or disables the house color";
  2580. HelpText = "No Help."
  2581. End
  2582. ScriptAction
  2583. InternalName = "TEAM_AFFECT_OBJECT_PANEL_FLAGS";
  2584. UIName = "Team -- Other/Settings/Change Object flags - all.";
  2585. HelpText="No Help."
  2586. End
  2587. ScriptAction
  2588. InternalName = "TEAM_SET_AI_RECRUITABLE_FLAG";
  2589. UIName = "Team -- Other/Settings/Change status of AI Recruitable flag for team members.";
  2590. HelpText="No Help."
  2591. End
  2592. ScriptAction
  2593. InternalName = "TEAM_INCREASE_PRIORITY";
  2594. UIName = "Team -- Other/Spawn, Build, or Merge/Change priority by Success Priority Increase amount.";
  2595. HelpText="No Help."
  2596. End
  2597. ScriptAction
  2598. InternalName = "TEAM_INCREASE_PRIORITY_BY_VALUE";
  2599. UIName = "Team -- Other/Spawn, Build, or Merge/Increase priority by specific amount.";
  2600. HelpText="No Help."
  2601. End
  2602. ScriptAction
  2603. InternalName = "TEAM_DECREASE_PRIORITY";
  2604. UIName = "Team -- Other/Spawn, Build, or Merge/Change priority by Failure Priority Decrease amount.";
  2605. HelpText="No Help."
  2606. End
  2607. ScriptAction
  2608. InternalName = "TEAM_DECREASE_PRIORITY_BY_VALUE";
  2609. UIName = "Team -- Other/Spawn, Build, or Merge/Decrease priority by specific amount.";
  2610. HelpText="No Help."
  2611. End
  2612. ScriptAction
  2613. InternalName = "RECRUIT_TEAM";
  2614. UIName = "Team -- Other/Spawn, Build, or Merge/Recruit Team.";
  2615. HelpText="No Help."
  2616. End
  2617. ScriptAction
  2618. InternalName = "RECRUIT_TEAM_AT_TEAM";
  2619. UIName = "Team -- Other/Spawn, Build, or Merge/Recruit Team at location of another team.";
  2620. HelpText="No Help."
  2621. End
  2622. ScriptAction
  2623. InternalName = "CREATE_REINFORCEMENT_TEAM";
  2624. UIName = "Team -- Other/Spawn, Build, or Merge/Spawn a reinforcement team.";
  2625. HelpText="No Help."
  2626. End
  2627. ScriptAction
  2628. InternalName = "CREATE_REINFORCEMENT_TEAM_AT_UNIT_POSITION";
  2629. UIName = "Team -- Other/Spawn, Build, or Merge/Spawn a reinforcement team at unit position.";
  2630. HelpText="No Help."
  2631. End
  2632. ScriptAction
  2633. InternalName = "BUILD_TEAM";
  2634. UIName = "Team -- Other/Spawn, Build, or Merge/Start building Team.";
  2635. HelpText="No Help."
  2636. End
  2637. ScriptAction
  2638. InternalName = "TEAM_MERGE_INTO_TEAM";
  2639. UIName = "Team -- Other/Spawn, Build, or Merge/Merge Team into another team.";
  2640. HelpText="No Help."
  2641. End
  2642. ScriptAction
  2643. InternalName = "TEAM_SET_STATE";
  2644. UIName = "Team -- Other/State/Team state - set state.";
  2645. HelpText="No Help."
  2646. End
  2647. ScriptAction
  2648. InternalName = "TEAM_SET_CUSTOM_STATE";
  2649. UIName = "Team -- Other/State/Team state - set custom states.";
  2650. HelpText="No Help."
  2651. End
  2652.  
  2653.  
  2654. ; ----------------TEAM SCRIPT CONDITIONS-------------------------------------------
  2655. ScriptCondition
  2656. InternalName = "TEAM_INSIDE_AREA_PARTIALLY";
  2657. UIName = "Team/Area or Path/Team has units in an area.";
  2658. HelpText = "No Help."
  2659. End
  2660. ScriptCondition
  2661. InternalName = "TEAM_INSIDE_AREA_ENTIRELY";
  2662. UIName = "Team/Area or Path/Team completely inside an area.";
  2663. HelpText = "No Help."
  2664. End
  2665. ScriptCondition
  2666. InternalName = "TEAM_OUTSIDE_AREA_ENTIRELY";
  2667. UIName = "Team/Area or Path/Team is completely outside an area.";
  2668. HelpText = "No Help."
  2669. End
  2670. ScriptCondition
  2671. InternalName = "TEAM_REACHED_WAYPOINTS_END";
  2672. UIName = "Team/Area or Path/Team has reached the end of a specific waypoint path. (Unreliable)";
  2673. HelpText = "No Help."
  2674. End
  2675. ScriptCondition
  2676. InternalName = "TEAM_ENTERED_AREA_ENTIRELY";
  2677. UIName = "Team/Area or Path/Team entirely enters an area.";
  2678. HelpText = "No Help."
  2679. End
  2680. ScriptCondition
  2681. InternalName = "TEAM_ENTERED_AREA_PARTIALLY";
  2682. UIName = "Team/Area or Path/One unit enters an area.";
  2683. HelpText = "No Help."
  2684. End
  2685. ScriptCondition
  2686. InternalName = "TEAM_EXITED_AREA_ENTIRELY";
  2687. UIName = "Team/Area or Path/Team entirely exits an area.";
  2688. HelpText = "No Help."
  2689. End
  2690. ScriptCondition
  2691. InternalName = "TEAM_EXITED_AREA_PARTIALLY";
  2692. UIName = "Team/Area or Path/One unit exits an area.";
  2693. HelpText = "No Help."
  2694. End
  2695. ScriptCondition
  2696. InternalName = "TEAM_ATTACKED_BY_PLAYER";
  2697. UIName = "Team/Attacked, Destroyed, or Exists/Team has been attacked by Player.";
  2698. HelpText = "No Help."
  2699. End
  2700. ScriptCondition
  2701. InternalName = "TEAM_DESTROYED";
  2702. UIName = "Team/Attacked, Destroyed, or Exists/Team is destroyed.";
  2703. HelpText = "No Help."
  2704. End
  2705. ScriptCondition
  2706. InternalName = "TEAM_HAS_FEWER_THAN_X_UNITS_WITH_KINDOF";
  2707. UIName = "Team/Attacked, Destroyed, or Exists/Team has fewer than X units left of KindOf.";
  2708. HelpText = "No Help."
  2709. End
  2710. ScriptCondition
  2711. InternalName = "TEAM_HAS_UNITS";
  2712. UIName = "Team/Attacked, Destroyed, or Exists/Team has units.";
  2713. HelpText = "No Help."
  2714. End
  2715. ScriptCondition
  2716. InternalName = "TEAM_ATTACKED_BY_OBJECTTYPE";
  2717. UIName = "Team/Attacked, Destroyed, or Exists/Team is attacked by a specific unit type.";
  2718. HelpText = "No Help."
  2719. End
  2720. ScriptCondition
  2721. InternalName = "TEAM_CREATED";
  2722. UIName = "Team/Attacked, Destroyed, or Exists/Team has been created.";
  2723. HelpText = "No Help."
  2724. End
  2725. ScriptCondition
  2726. InternalName = "TEAM_ENTERED_NEAREST_BASE_ENTIRELY";
  2727. UIName = "Team/Base/Team entered (Player's) nearest base, entirely.";
  2728. HelpText = "No Help."
  2729. End
  2730. ScriptCondition
  2731. InternalName = "TEAM_ENTERED_NEAREST_BASE_PARTIALLY";
  2732. UIName = "Team/Base/Team entered (Player's) nearest base, partially.";
  2733. HelpText = "No Help."
  2734. End
  2735. ScriptCondition
  2736. InternalName = "TEAM_ENTERED_REFD_BASE_ENTIRELY";
  2737. UIName = "Team/Base/Team entered a base, entirely.";
  2738. HelpText = "No Help."
  2739. End
  2740. ScriptCondition
  2741. InternalName = "TEAM_ENTERED_REFD_BASE_PARTIALLY";
  2742. UIName = "Team/Base/Team entered a base, partially.";
  2743. HelpText = "No Help."
  2744. End
  2745. ScriptCondition
  2746. InternalName = "TEAM_EXITED_NEAREST_BASE_ENTIRELY";
  2747. UIName = "Team/Base/Team exited (Player's) nearest base, entirely.";
  2748. HelpText = "No Help."
  2749. End
  2750. ScriptCondition
  2751. InternalName = "TEAM_EXITED_NEAREST_BASE_PARTIALLY";
  2752. UIName = "Team/Base/Team exited (Player's) nearest base, partially.";
  2753. HelpText = "No Help."
  2754. End
  2755. ScriptCondition
  2756. InternalName = "TEAM_EXITED_REFD_BASE_ENTIRELY";
  2757. UIName = "Team/Base/Team exited a base, entirely.";
  2758. HelpText = "No Help."
  2759. End
  2760. ScriptCondition
  2761. InternalName = "TEAM_EXITED_REFD_BASE_PARTIALLY";
  2762. UIName = "Team/Base/Team exited a base, partially.";
  2763. HelpText = "No Help."
  2764. End
  2765. ScriptCondition
  2766. InternalName = "SKIRMISH_COMMAND_BUTTON_READY_ALL";
  2767. UIName = "Team/CommandButton/Ability is ready - all.";
  2768. HelpText = "No Help."
  2769. End
  2770. ScriptCondition
  2771. InternalName = "SKIRMISH_COMMAND_BUTTON_READY_PARTIAL";
  2772. UIName = "Team/CommandButton/Ability is ready - partial";
  2773. HelpText = "No Help."
  2774. End
  2775. ScriptCondition
  2776. InternalName = "EVAL_TEAM_HEALTH";
  2777. UIName = "Team/Health/Team health level compared to a value.";
  2778. HelpText = "No Help."
  2779. End
  2780. ScriptCondition
  2781. InternalName = "TEAM_ALL_HAS_OBJECT_STATUS";
  2782. UIName = "Team/Object Status/Team has object status - all.";
  2783. HelpText = "No Help."
  2784. End
  2785. ScriptCondition
  2786. InternalName = "TEAM_SOME_HAVE_OBJECT_STATUS";
  2787. UIName = "Team/Object Status/Team has object status - partial.";
  2788. HelpText = "No Help."
  2789. End
  2790. ScriptCondition
  2791. InternalName = "ENEMY_SIGHTED_BY_TEAM";
  2792. UIName = "Team/Sighted/Team has sighted a(n) friendly|neutral|enemy unit belonging to Player.";
  2793. HelpText = "No Help."
  2794. End
  2795. ScriptCondition
  2796. InternalName = "TEAM_STATE_IS";
  2797. UIName = "Team/State/Team state is.";
  2798. HelpText = "No Help."
  2799. End
  2800. ScriptCondition
  2801. InternalName = "TEAM_STATE_IS_NOT";
  2802. UIName = "Team/State/Team state is not.";
  2803. HelpText = "No Help."
  2804. End
  2805. ScriptCondition
  2806. InternalName = "TEAM_HAS_CUSTOM_STATE";
  2807. UIName = "Team/State/Team has custom state.";
  2808. HelpText = "No Help."
  2809. End
  2810. ScriptCondition
  2811. InternalName = "TEAM_IS_ATTACKED_AND_CANNOT_RETALIATE_ANY";
  2812. UIName = "Team/When Attacked/Evaluate if any member of a team is being attacked but cannot retaliate";
  2813. HelpText = "No Help."
  2814. End
  2815. ScriptCondition
  2816. InternalName = "TEAM_IS_ATTACKED_AND_CANNOT_RETALIATE_ALL";
  2817. UIName = "Team/When Attacked/Evaluate if all members of a team being attacked cannot retaliate";
  2818. HelpText = "No Help."
  2819. End
  2820. ScriptCondition
  2821. InternalName = "TEAM_THREAT_LEVEL";
  2822. UIName = "Team/Evaluates the threat level for a team."
  2823. HelpText = "No Help"
  2824. End
  2825. ScriptCondition
  2826. InternalName = "TEAM_IS_LED_BY_UNIT";
  2827. UIName = "Team/Is Team affected by leadership ability from unit.";
  2828. HelpText="No Help."
  2829. End
  2830. ScriptCondition
  2831. InternalName = "TEAM_CAN_PATH_INTO_PLAYERS_NEAREST_BASE";
  2832. UIName = "Team/Team can path into (Player's) nearest base or is already inside it.";
  2833. HelpText = "No Help."
  2834. End
  2835. ScriptCondition
  2836. InternalName = "TEAM_CAN_PATH_TO_OBJECT";
  2837. UIName = "Team/Team can path to object.";
  2838. HelpText = "No Help."
  2839. End
  2840. ScriptCondition
  2841. InternalName = "TEAM_CAN_PATH_TO_WAYPOINT";
  2842. UIName = "Team/Team can path to waypoint.";
  2843. HelpText = "Help? Ha!!!"
  2844. End
  2845.  
  2846.  
  2847. ; ----------------UNIT SCRIPT ACTIONS---------------------------------------------
  2848. ScriptAction
  2849. InternalName = "NAMED_ATTACK_NAMED";
  2850. UIName = "Unit (includes Structures) -- Action/Attack or Hunt/Unit attacks a specific unit.";
  2851. HelpText="No Help."
  2852. End
  2853. ScriptAction
  2854. InternalName = "NAMED_ATTACK_AREA";
  2855. UIName = "Unit (includes Structures) -- Action/Attack or Hunt/Unit attacks an area.";
  2856. HelpText="No Help."
  2857. End
  2858. ScriptAction
  2859. InternalName = "NAMED_ATTACK_AREA_FOR_SECONDS";
  2860. UIName = "Unit (includes Structures) -- Action/Attack or Hunt/Unit attacks an area for a given number of seconds.";
  2861. HelpText="No Help."
  2862. End
  2863. ScriptAction
  2864. InternalName = "NAMED_HUNT";
  2865. UIName = "Unit (includes Structures) -- Action/Attack or Hunt/Hunt (choose enemy target, move towards it, and attack when within range).";
  2866. HelpText="No Help."
  2867. End
  2868. ScriptAction
  2869. InternalName = "NAMED_ATTACK_TEAM";
  2870. UIName = "Unit (includes Structures) -- Action/Attack or Hunt/Unit attacks Team.";
  2871. HelpText="No Help."
  2872. End
  2873. ScriptAction
  2874. InternalName = "NAMED_USE_COMMANDBUTTON_ABILITY ";
  2875. UIName = "Unit (includes Structures) -- Action/CommandButton/Use commandbutton ability.";
  2876. HelpText="No Help."
  2877. End
  2878. ScriptAction
  2879. InternalName = "NAMED_USE_COMMANDBUTTON_ABILITY_ON_NAMED ";
  2880. UIName = "Unit (includes Structures) -- Action/CommandButton/Use commandbutton ability on a specific Unit.";
  2881. HelpText="No Help."
  2882. End
  2883. ScriptAction
  2884. InternalName = "NAMED_USE_COMMANDBUTTON_ABILITY_AT_WAYPOINT ";
  2885. UIName = "Unit (includes Structures) -- Action/CommandButton/Use commandbutton ability at a waypoint.";
  2886. HelpText="No Help."
  2887. End
  2888. ScriptAction
  2889. InternalName = "NAMED_USE_COMMANDBUTTON_ON_NEAREST_ENEMY_UNIT";
  2890. UIName = "Unit (includes Structures) -- Action/CommandButton/Use commandbutton ability at nearest enemy unit";
  2891. HelpText="No Help."
  2892. End
  2893. ScriptAction
  2894. InternalName = "NAMED_USE_COMMANDBUTTON_ON_NEAREST_GARRISONED_BUILDING";
  2895. UIName = "Unit (includes Structures) -- Action/CommandButton/Use commandbutton ability at nearest enemy garrisoned building.";
  2896. HelpText="No Help."
  2897. End
  2898. ScriptAction
  2899. InternalName = "NAMED_USE_COMMANDBUTTON_ON_NEAREST_KINDOF";
  2900. UIName = "Unit (includes Structures) -- Action/CommandButton/Use commandbutton ability at nearest enemy object with kind of.";
  2901. HelpText="No Help."
  2902. End
  2903. ScriptAction
  2904. InternalName = "NAMED_USE_COMMANDBUTTON_ON_NEAREST_ENEMY_BUILDING";
  2905. UIName = "Unit (includes Structures) -- Action/CommandButton/Use commandbutton ability at nearest enemy building.";
  2906. HelpText="No Help."
  2907. End
  2908. ScriptAction
  2909. InternalName = "NAMED_USE_COMMANDBUTTON_ON_NEAREST_ENEMY_BUILDING_CLASS";
  2910. UIName = "Unit (includes Structures) -- Action/CommandButton/Use commandbutton ability at nearest enemy building kindof.";
  2911. HelpText="No Help."
  2912. End
  2913. ScriptAction
  2914. InternalName = "NAMED_USE_COMMANDBUTTON_ON_NEAREST_OBJECTTYPE";
  2915. UIName = "Unit (includes Structures) -- Action/CommandButton/Use commandbutton ability at nearest object type.";
  2916. HelpText="No Help."
  2917. End
  2918. ScriptAction
  2919. InternalName = "NAMED_BUILD_STRUCTURE_AT_WAYPOINT";
  2920. UIName = "Unit (includes Structures) -- Action/CommandButton/Build thing at waypoint.";
  2921. HelpText="No Help."
  2922. End
  2923. ScriptAction
  2924. InternalName = "NAME_SET_AUTO_ABILITY";
  2925. UIName = "Unit (includes Structures) -- Action/CommandButton/Team set CommandButton auto ability to on or off.";
  2926. HelpText="No Help."
  2927. End
  2928. ScriptAction
  2929. InternalName = "UNIT_GIVE_EXPERIENCE_LEVEL";
  2930. UIName = "Unit (includes Structures) -- Action/Experience/Gives a unit an experience level.";
  2931. HelpText="No Help."
  2932. End
  2933. ScriptAction
  2934. InternalName = "UNIT_GIVE_EXPERIENCE_POINTS";
  2935. UIName = "Unit (includes Structures) -- Action/Experience/Gives the unit experience points.";
  2936. HelpText="No Help."
  2937. End
  2938. ScriptAction
  2939. InternalName = "UNIT_SET_EXPERIENCE_POINTS";
  2940. UIName = "Unit (includes Structures) -- Action/Experience/Sets the unit's experience points.";
  2941. HelpText="No Help."
  2942. End
  2943. ScriptAction
  2944. InternalName = "UNIT_SET_MAX_LEVEL";
  2945. UIName = "Unit (includes Structures) -- Action/Experience/Sets the unit's maximum level.";
  2946. HelpText="No Help."
  2947. End
  2948. ScriptAction
  2949. InternalName = "UNIT_GAIN_LEVEL";
  2950. UIName = "Unit (includes Structures) -- Action/Experience/Unit levels up with visual FX.";
  2951. HelpText = "No Help."
  2952. End
  2953. ScriptAction
  2954. InternalName = "EXIT_SPECIFIC_BUILDING";
  2955. UIName = "Unit (includes Structures) -- Action/Garrison/Empty a specific building.";
  2956. HelpText="No Help."
  2957. End
  2958. ScriptAction
  2959. InternalName = "NAMED_GARRISON_SPECIFIC_BUILDING";
  2960. UIName = "Unit (includes Structures) -- Action/Garrison/Garrison a specific building with a specific unit.";
  2961. HelpText="No Help."
  2962. End
  2963. ScriptAction
  2964. InternalName = "NAMED_GARRISON_SPECIFIC_BUILDING_INSTANTLY";
  2965. UIName = "Unit (includes Structures) -- Action/Garrison/Garrison a specific building instantly with a specific unit.";
  2966. HelpText="No Help."
  2967. End
  2968. ScriptAction
  2969. InternalName = "NAMED_GARRISON_NEAREST_BUILDING";
  2970. UIName = "Unit (includes Structures) -- Action/Garrison/Garrison a nearby building with a specific unit.";
  2971. HelpText="No Help."
  2972. End
  2973. ScriptAction
  2974. InternalName = "NAMED_EXIT_BUILDING";
  2975. UIName = "Unit (includes Structures) -- Action/Garrison/Exit the building the unit is in.";
  2976. HelpText="No Help."
  2977. End
  2978. ScriptAction
  2979. InternalName = "NAMED_GUARD";
  2980. UIName = "Unit (includes Structures) -- Action/Guard/Unit guards.";
  2981. HelpText="No Help."
  2982. End
  2983. ScriptAction
  2984. InternalName = "UNIT_GUARD_NEAREST_KINDOF";
  2985. UIName = "Unit (includes Structures) -- Action/Guard/Unit guards nearest kindof.";
  2986. HelpText="No Help."
  2987. End
  2988. ScriptAction
  2989. InternalName = "UNIT_GUARD_POSITION";
  2990. UIName = "Unit (includes Structures) -- Action/Guard/Guard -- location.";
  2991. HelpText="No Help."
  2992. End
  2993. ScriptAction
  2994. InternalName = "UNIT_GUARD_OBJECT";
  2995. UIName = "Unit (includes Structures) -- Action/Guard/Guard -- specific unit.";
  2996. HelpText="No Help."
  2997. End
  2998. ScriptAction
  2999. InternalName = "UNIT_GUARD_AREA";
  3000. UIName = "Unit (includes Structures) -- Action/Guard/Guard -- area.";
  3001. HelpText="No Help."
  3002. End
  3003. ScriptAction
  3004. InternalName = "UNIT_GUARD_AREA_FROM_POSITION";
  3005. UIName = "Unit (includes Structures) -- Action/Guard/Guard -- area, from location.";
  3006. HelpText="No Help."
  3007. End
  3008. ScriptAction
  3009. InternalName = "UNIT_IDLE_FOR_FRAMECOUNT";
  3010. UIName = "Unit (includes Structures) -- Action/Idle/Unit idles for some number of frames.";
  3011. HelpText="No Help."
  3012. End
  3013. ScriptAction
  3014. InternalName = "UNIT_IDLE_FOR_SECONDS";
  3015. UIName = "Unit (includes Structures) -- Action/Idle/Unit idles for some number of seconds.";
  3016. HelpText="No Help."
  3017. End
  3018. ScriptAction
  3019. InternalName = "MOVE_NAMED_UNIT_TO";
  3020. UIName = "Unit (includes Structures) -- Action/Move/Unit move to a location.";
  3021. HelpText="No Help."
  3022. End
  3023. ScriptAction
  3024. InternalName = "NAMED_FOLLOW_WAYPOINTS";
  3025. UIName = "Unit (includes Structures) -- Action/Move/Unit follow a waypoint path.";
  3026. HelpText="No Help."
  3027. End
  3028. ScriptAction
  3029. InternalName = "NAMED_FOLLOW_WAYPOINTS_EXACT";
  3030. UIName = "Unit (includes Structures) -- Action/Move/Unit follow a waypoint path -- exactly.";
  3031. HelpText="No Help."
  3032. End
  3033. ScriptAction
  3034. InternalName = "NAMED_FACE_NAMED";
  3035. UIName = "Unit (includes Structures) -- Action/Move/Face another unit.";
  3036. HelpText="No Help."
  3037. End
  3038. ScriptAction
  3039. InternalName = "NAMED_FACE_WAYPOINT";
  3040. UIName = "Unit (includes Structures) -- Action/Move/Face a waypoint.";
  3041. HelpText="No Help."
  3042. End
  3043. ScriptAction
  3044. InternalName = "UNIT_TELEPORT_TO_WAYPOINT";
  3045. UIName = "Unit (includes Structures) -- Action/Move/Teleport unit to waypoint.";
  3046. HelpText="No Help."
  3047. End
  3048. ScriptAction
  3049. InternalName = "ATTACK_MOVE_NAMED_UNIT_TO";
  3050. UIName = "Unit (includes Structures) -- Action/AttackMove/Unit move to a location.";
  3051. HelpText="No Help."
  3052. End
  3053. ScriptAction
  3054. InternalName = "UNIT_ATTACK_MOVE_TOWARDS_NEAREST_OBJECT_TYPE";
  3055. UIName = "Unit (includes Structures) -- Action/AttackMove/Move unit towards the nearest object of a specific type";
  3056. HelpText="No Help."
  3057. End
  3058. ScriptAction
  3059. InternalName = "NAMED_ATTACK_FOLLOW_WAYPOINTS";
  3060. UIName = "Unit (includes Structures) -- Action/AttackMove/Unit follow a waypoint path.";
  3061. HelpText="No Help."
  3062. End
  3063. ScriptAction
  3064. InternalName = "DEPLOY_SIEGE_ON_NAMED_WALL";
  3065. UIName = "Unit (includes Structures) -- Action/Siege/Deploy the siege tower to the named wall.";
  3066. HelpText="No Help."
  3067. End
  3068. ScriptAction
  3069. InternalName = "RETRACT_SIEGE_FROM_WALL";
  3070. UIName = "Unit (includes Structures) -- Action/Siege/Retract the siege tower from that wall it's attached to.";
  3071. HelpText="No Help."
  3072. End
  3073. ScriptAction
  3074. InternalName = "DEPLOY_NAMED_SIEGE_ON_WAYPOINT";
  3075. UIName = "Unit (includes Structures) -- Action/Siege/Unit attempts to deploy near waypoint within a radius.";
  3076. HelpText="No Help."
  3077. End
  3078. ScriptAction
  3079. InternalName = "NAMED_STOP";
  3080. UIName = "Unit (includes Structures) -- Action/Stop/Unit stops.";
  3081. HelpText="No Help."
  3082. End
  3083. ScriptAction
  3084. InternalName = "NAMED_ENTER_NAMED";
  3085. UIName = "Unit (includes Structures) -- Action/Transport/Transport -- load unit into specific.";
  3086. HelpText="No Help."
  3087. End
  3088. ScriptAction
  3089. InternalName = "NAMED_EXIT_ALL";
  3090. UIName = "Unit (includes Structures) -- Action/Transport/Transport -- unload units from specific.";
  3091. HelpText="No Help."
  3092. End
  3093. ScriptAction
  3094. InternalName = "NAMED_RECEIVE_UPGRADE";
  3095. UIName = "Unit (includes Structures) -- Action/Upgrades/Give named the specified upgrade";
  3096. HelpText="No Help."
  3097. End
  3098. ScriptAction
  3099. InternalName = "NAMED_REMOVE_UPGRADE";
  3100. UIName = "Unit (includes Structures) -- Action/Upgrades/Remove the specified upgrade from named";
  3101. HelpText="No Help."
  3102. End
  3103. ScriptAction
  3104. InternalName = "UNIT_AI_TRANSFER";
  3105. UIName = "Unit (includes Structures) -- Other/AI/Transfer control of Unit to or from Skirmish AI.";
  3106. HelpText = "Ensure you have needed components of Skirmish AI turned on.";
  3107. End
  3108. ScriptAction
  3109. InternalName = "NAMED_TRANSFER_OWNERSHIP_PLAYER";
  3110. UIName = "Unit (includes Structures) -- Other/Allegiance/Transfer a specific unit to the control of Player.";
  3111. HelpText="No Help."
  3112. End
  3113. ScriptAction
  3114. InternalName = "UNIT_SET_TEAM";
  3115. UIName = "Unit (includes Structures) -- Other/Allegiance/Force unit to join team.";
  3116. HelpText="No Help."
  3117. End
  3118. ScriptAction
  3119. InternalName = "UNIT_ASSIMILATE_WITH_FIRST_WALK_ON_ARMY";
  3120. UIName = "Unit (includes Structures) -- Other/Army/Assimilate unit into first walk on army";
  3121. HelpText = "Resistance is futile! ARRG!"
  3122. End
  3123. ScriptAction
  3124. InternalName = "UNIT_ASSIMILATE_WITH_ARMY_BY_NAME";
  3125. UIName = "UNUSED/Unit (includes Structures) -- Other/Army/Assimilate unit into an army by name";
  3126. HelpText = "No Help."
  3127. End
  3128. ScriptAction
  3129. InternalName = "NAMED_DAMAGE";
  3130. UIName = "Unit (includes Structures) -- Other/Damage or Remove/Deal damage to a specific unit.";
  3131. HelpText="No Help."
  3132. End
  3133. ScriptAction
  3134. InternalName = "KILL_HORDE_MEMBERS";
  3135. UIName = "Unit (includes Structures) -- Other/Damage or Remove/Kill off a percentage of the Horde";
  3136. HelpText="No Help."
  3137. End
  3138. ScriptAction
  3139. InternalName = "NAMED_DELETE";
  3140. UIName = "Unit (includes Structures) -- Other/Damage or Remove/Delete a specific unit.";
  3141. HelpText="No Help."
  3142. End
  3143. ScriptAction
  3144. InternalName = "NAMED_SHOCK";
  3145. UIName = "Unit (includes Structures) -- Other/Damage or Remove/Shock a specific unit.";
  3146. HelpText="No Help."
  3147. End
  3148. ScriptAction
  3149. InternalName = "NAMED_KILL";
  3150. UIName = "Unit (includes Structures) -- Other/Damage or Remove/Kill a specific unit.";
  3151. HelpText="No Help."
  3152. End
  3153. ScriptAction
  3154. InternalName = "UNIT_DESTROY_ALL_CONTAINED";
  3155. UIName = "Unit (includes Structures) -- Other/Damage or Remove/Kill all units contained within a specific transport or structure.";
  3156. HelpText="No Help."
  3157. End
  3158. ScriptAction
  3159. InternalName = "NAMED_FLASH";
  3160. UIName = "Unit (includes Structures) -- Other/Flash or Color/Flash a specific unit for a specified amount of time.";
  3161. HelpText="No Help."
  3162. End
  3163. ScriptAction
  3164. InternalName = "NAMED_CUSTOM_COLOR";
  3165. UIName = "Unit (includes Structures) -- Other/Flash or Color/Set a specific unit to use a special indicator color.";
  3166. HelpText="No Help."
  3167. End
  3168. ScriptAction
  3169. InternalName = "NAMED_FLASH_WHITE";
  3170. UIName = "Unit (includes Structures) -- Other/Flash or Color/Flash a specific unit white for a specified amount of time.";
  3171. HelpText="No Help."
  3172. End
  3173. ScriptAction
  3174. InternalName = "UNIT_EXECUTE_SEQUENTIAL_SCRIPT";
  3175. UIName = "Unit (includes Structures) -- Other/SequentialScript/Set a specific unit to execute a script sequentially.";
  3176. HelpText="No Help."
  3177. End
  3178. ScriptAction
  3179. InternalName = "UNIT_EXECUTE_SEQUENTIAL_SCRIPT_LOOPING";
  3180. UIName = "Unit (includes Structures) -- Other/SequentialScript/Set a specific unit to execute a looping sequential script.";
  3181. HelpText="No Help."
  3182. End
  3183. ScriptAction
  3184. InternalName = "UNIT_STOP_SEQUENTIAL_SCRIPT";
  3185. UIName = "Unit (includes Structures) -- Other/SequentialScript/Set a specific unit to stop executing a sequential script.";
  3186. HelpText="No Help."
  3187. End
  3188. ScriptAction
  3189. InternalName = "UNIT_GUARD_FOR_FRAMECOUNT";
  3190. UIName = "Unit (includes Structures) -- Other/SequentialScript/Set to guard for some number of frames.";
  3191. HelpText="No Help."
  3192. End
  3193. ScriptAction
  3194. InternalName = "UNIT_GUARD_FOR_SECONDS";
  3195. UIName = "Unit (includes Structures) -- Other/SequentialScript/Set to guard for some number of seconds.";
  3196. HelpText="No Help."
  3197. End
  3198. ScriptAction
  3199. InternalName = "UNIT_STAND_GROUND";
  3200. UIName = "Unit (includes Structures) -- Other/Settings/Unit set stand ground status on-off.";
  3201. HelpText="No Help."
  3202. End
  3203. ScriptAction
  3204. InternalName = "NAMED_SET_ATTITUDE";
  3205. UIName = "Unit (includes Structures) -- Other/Settings/Set the general attitude of a specific unit.";
  3206. HelpText="No Help."
  3207. End
  3208. ScriptAction
  3209. InternalName = "NAMED_SET_SLEEP_STATUS";
  3210. UIName = "Unit (includes Structures) -- Other/Settings/Set the sleep status of a specific unit.";
  3211. HelpText="No Help."
  3212. End
  3213. ScriptAction
  3214. InternalName = "NAMED_SET_CAMERA_FADING";
  3215. UIName = "Unit (includes Structures) -- Other/Settings/Camera fading -- enable or disable.";
  3216. HelpText="No Help."
  3217. End
  3218. ScriptAction
  3219. InternalName = "NAMED_SET_STEALTH_ENABLED";
  3220. UIName = "Unit (includes Structures) -- Other/Settings/Stealth -- enable or disable.";
  3221. HelpText="No Help."
  3222. End
  3223. ScriptAction
  3224. InternalName = "NAMED_SET_STRICT_CONTROL_ENABLED";
  3225. UIName = "Unit (includes Structures) -- Other/Settings/Strict control -- enable or disable.";
  3226. HelpText="No Help."
  3227. End
  3228. ScriptAction
  3229. InternalName = "NAMED_SET_HELD";
  3230. UIName = "Unit (includes Structures) -- Other/Settings/Set unit to be held in place, ignoring Physics, Locomotors, etc.";
  3231. HelpText="No Help."
  3232. End
  3233. ScriptAction
  3234. InternalName = "NAMED_SET_STOPPING_DISTANCE";
  3235. UIName = "Unit (includes Structures) -- Other/Settings/Set stopping distance for current locomotor.";
  3236. HelpText="No Help."
  3237. End
  3238. ScriptAction
  3239. InternalName = "NAMED_SET_TOPPLE_DIRECTION";
  3240. UIName = "Unit (includes Structures) -- Other/Settings/Set topple direction.";
  3241. HelpText="Topples towards the specified coordinate."
  3242. End
  3243. ScriptAction
  3244. InternalName = "UNIT_AFFECT_OBJECT_PANEL_FLAGS";
  3245. UIName = "Unit (includes Structures) -- Other/Settings/Change Object flags.";
  3246. HelpText="No Help."
  3247. End
  3248. ScriptAction
  3249. InternalName = "UNIT_SET_MODELCONDITION";
  3250. UIName = "Unit (includes Structures) -- Other/Settings/Change Custom Model Condition flag.";
  3251. HelpText="No Help."
  3252. End
  3253. ScriptAction
  3254. InternalName = "UNIT_SET_MODELCONDITION_FOR_DURATION";
  3255. UIName = "Unit (includes Structures) -- Other/Settings/Set a model condition flag on a unit for duration. % specifies # of members in horde that get this.";
  3256. HelpText="No Help."
  3257. End
  3258. ScriptAction
  3259. InternalName = "UNIT_CLEAR_MODELCONDITION";
  3260. UIName = "Unit (includes Structures) -- Other/Settings/Clear model condition flag on a unit.";
  3261. HelpText="No Help."
  3262. End
  3263. ScriptAction
  3264. InternalName = "UNIT_SET_FLAME_STATUS";
  3265. UIName = "Unit (includes Structures) -- Other/Settings/Ignite or quench aflame status.";
  3266. HelpText="No Help."
  3267. End
  3268. ScriptAction
  3269. InternalName = "UNIT_ENABLE_HOUSE_COLOR";
  3270. UIName = "Unit (includes Structures) -- Other/Settings/Enables or disables the house color";
  3271. HelpText = "No Help."
  3272. End
  3273. ScriptAction
  3274. InternalName = "CREATE_OBJECT";
  3275. UIName = "Unit (includes Structures) -- Other/Spawn/Spawn unit.";
  3276. HelpText="No Help."
  3277. End
  3278. ScriptAction
  3279. InternalName = "CREATE_NAMED_ON_TEAM_AT_WAYPOINT";
  3280. UIName = "Unit (includes Structures) -- Other/Spawn/Spawn -- named unit on Team at a waypoint.";
  3281. HelpText="No Help."
  3282. End
  3283. ScriptAction
  3284. InternalName = "CREATE_NAMED_STRIKE_FORCE_ON_TEAM_AT_WAYPOINT";
  3285. UIName = "Unit (includes Structures) -- Other/Spawn/Spawn -- named strike force on Team at a waypoint.";
  3286. HelpText="No Help."
  3287. End
  3288. ScriptAction
  3289. InternalName = "CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION";
  3290. UIName = "Unit (includes Structures) -- Other/Spawn/Spawn -- named unit on Team at a waypoint with specified orientation.";
  3291. HelpText="No Help."
  3292. End
  3293. ScriptAction
  3294. InternalName = "CREATE_UNNAMED_ON_TEAM_AT_WAYPOINT";
  3295. UIName = "Unit (includes Structures) -- Other/Spawn/Spawn -- unnamed unit on Team at a waypoint.";
  3296. HelpText="No Help."
  3297. End
  3298. ScriptAction
  3299. InternalName = "CREATE_UNNAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION";
  3300. UIName = "Unit (includes Structures) -- Other/Spawn/Spawn -- unnamed unit on Team at a waypoint with specified orientation.";
  3301. HelpText="No Help."
  3302. End
  3303. ScriptAction
  3304. InternalName = "CREATE_NAMED_ON_TEAM_AT_OBJECTTYPE";
  3305. UIName = "Unit (includes Structures) -- Other/Spawn/Spawn -- named unit on Team at an object type.";
  3306. HelpText="No Help."
  3307. End
  3308. ScriptAction
  3309. InternalName = "CREATE_NAMED_ON_TEAM_AT_OBJECTTYPE_WITH_ORIENTATION";
  3310. UIName = "Unit (includes Structures) -- Other/Spawn/Spawn -- named unit on Team at an object type with specified orientation.";
  3311. HelpText="No Help."
  3312. End
  3313. ScriptAction
  3314. InternalName = "UNIT_SPAWN_NAMED_LOCATION_ORIENTATION";
  3315. UIName = "Unit (includes Structures) -- Other/Spawn/Spawn -- named unit on Team at a position with an orientation.";
  3316. HelpText="No Help."
  3317. End
  3318. ScriptAction
  3319. InternalName = "CREATE_DELAYED_CARRYOVER_UNIT_AT_WAYPOINT"
  3320. UIName = "Unit (includes Structures) -- Other/Spawn/Spawn -- delayed-carryover unit at waypoint";
  3321. HelpText = "For Campaign Maps"
  3322. End
  3323. ScriptAction
  3324. InternalName = "CREATE_UNIT_REVIVAL_ENTRY_FROM_DELAYED_CARRYOVER_HERO"
  3325. UIName = "Unit (includes Structures) -- Other/Spawn/Create unit-revival entry from delayed carryover unit";
  3326. HelpText = "For Campaign Maps"
  3327. End
  3328. ScriptAction
  3329. InternalName = "CREATE_UNIT_REVIVAL_ENTRY"
  3330. UIName = "Unit (includes Structures) -- Other/Spawn/Create unit-revival entry";
  3331. HelpText = "No Help."
  3332. End
  3333. ScriptAction
  3334. InternalName = "CREATE_UNIT_REVIVAL_ENTRY_AT_LEVEL"
  3335. UIName = "Unit (includes Structures) -- Other/Spawn/Create unit-revival entry at level";
  3336. HelpText = "No Help."
  3337. End
  3338. ScriptAction
  3339. InternalName = "NAMED_TOGGLE_CLOSE_RANGE_WEAPON";
  3340. UIName = "Unit (includes Structures) -- Other/Weaponset/Unit sets its close range weapon.";
  3341. HelpText="No Help."
  3342. End
  3343. ScriptAction
  3344. InternalName = "NAMED_SET_SPECIAL_WEAPONSET";
  3345. UIName = "Unit (includes Structures) -- Other/Weaponset/Set unit special weapon set upgrade.";
  3346. HelpText="No Help."
  3347. End
  3348. ScriptAction
  3349. InternalName = "UNIT_CONTEXT_SENSITIVE_ATTACK";
  3350. UIName = "Unit (includes Structures) -- Action/Context-Sensitive Attacks/Set unit to context-sensitive attack an object.";
  3351. HelpText="No Help."
  3352. End
  3353.  
  3354. ; ----------------UNIT SCRIPT CONDITIONS---------------------------------------------
  3355. ScriptCondition
  3356. InternalName = "NAMED_INSIDE_AREA";
  3357. UIName = "Unit (includes Structures)/Area or Path/Unit entered area.";
  3358. HelpText = "No Help."
  3359. End
  3360. ScriptCondition
  3361. InternalName = "NAMED_INSIDE_AREA";
  3362. UIName = "Unit (includes Structures)/Area or Path/Unit inside an area.";
  3363. HelpText = "No Help."
  3364. End
  3365. ScriptCondition
  3366. InternalName = "NAMED_OUTSIDE_AREA";
  3367. UIName = "Unit (includes Structures)/Area or Path/Unit outside an area.";
  3368. HelpText = "No Help."
  3369. End
  3370. ScriptCondition
  3371. InternalName = "NAMED_REACHED_WAYPOINTS_END";
  3372. UIName = "Unit (includes Structures)/Area or Path/Unit has reached the end of a specific waypoint path. (Unreliable)";
  3373. HelpText = "No Help."
  3374. End
  3375. ScriptCondition
  3376. InternalName = "NAMED_ENTERED_AREA";
  3377. UIName = "Unit (includes Structures)/Area or Path/Unit enters an area.";
  3378. HelpText = "No Help."
  3379. End
  3380. ScriptCondition
  3381. InternalName = "NAMED_EXITED_AREA";
  3382. UIName = "Unit (includes Structures)/Area or Path/Unit exits an area.";
  3383. HelpText = "No Help."
  3384. End
  3385. ScriptCondition
  3386. InternalName = "UNIT_COMPARE_RANK";
  3387. UIName = "Unit (includes Structures)/Attacked, Destroyed, or Exists/Unit rank level compared to a value.";
  3388. HelpText = "No Help."
  3389. End
  3390. ScriptCondition
  3391. InternalName = "UNIT_HEALTH";
  3392. UIName = "Unit (includes Structures)/Attacked, Destroyed, or Exists/Unit health % compared to a value.";
  3393. HelpText = "No Help."
  3394. End
  3395. ScriptCondition
  3396. InternalName = "NAMED_DESTROYED";
  3397. UIName = "Unit (includes Structures)/Attacked, Destroyed, or Exists/Unit is destroyed.";
  3398. HelpText = "No Help."
  3399. End
  3400. ScriptCondition
  3401. InternalName = "NAMED_DYING";
  3402. UIName = "Unit (includes Structures)/Attacked, Destroyed, or Exists/Unit is dying. (Cinematic)";
  3403. HelpText = "No Help."
  3404. End
  3405. ScriptCondition
  3406. InternalName = "NAMED_TOTALLY_DEAD";
  3407. UIName = "Unit (includes Structures)/Attacked, Destroyed, or Exists/Unit is finished dying. (Cinematic)";
  3408. HelpText = "No Help."
  3409. End
  3410. ScriptCondition
  3411. InternalName = "NAMED_NOT_DESTROYED";
  3412. UIName = "Unit (includes Structures)/Attacked, Destroyed, or Exists/Unit exists and is alive.";
  3413. HelpText = "No Help."
  3414. End
  3415. ScriptCondition
  3416. InternalName = "NAMED_ATTACKED_BY_OBJECTTYPE";
  3417. UIName = "Unit (includes Structures)/Attacked, Destroyed, or Exists/Unit is attacked by a specific unit type.";
  3418. HelpText = "No Help."
  3419. End
  3420. ScriptCondition
  3421. InternalName = "NAMED_DESTROYED_BY_OBJECTTYPE";
  3422. UIName = "Unit (includes Structures)/Attacked, Destroyed, or Exists/Unit is destroyed by a specific unit type.";
  3423. HelpText = "No Help."
  3424. End
  3425. ScriptCondition
  3426. InternalName = "NAMED_CREATED";
  3427. UIName = "Unit (includes Structures)/Attacked, Destroyed, or Exists/Unit has been created.";
  3428. HelpText = "No Help."
  3429. End
  3430. ScriptCondition
  3431. InternalName = "NAMED_ATTACKED_BY_PLAYER";
  3432. UIName = "Unit (includes Structures)/Attacked, Destroyed, or Exists/Unit has been attacked by Player.";
  3433. HelpText = "No Help."
  3434. End
  3435. ScriptCondition
  3436. InternalName = "NAMED_ENTERED_NEAREST_BASE";
  3437. UIName = "Unit (includes Structures)/Base/Unit entered (Player's) nearest base.";
  3438. HelpText = "Help? Ha!!!"
  3439. End
  3440. ScriptCondition
  3441. InternalName = "NAMED_EXITED_NEAREST_BASE";
  3442. UIName = "Unit (includes Structures)/Base/Unit exited (Player's) nearest base.";
  3443. HelpText = "Help? Ha!!!"
  3444. End
  3445. ScriptCondition
  3446. InternalName = "NAMED_ENTERED_REFD_BASE";
  3447. UIName = "Unit (includes Structures)/Base/Unit entered a base.";
  3448. HelpText = "Help? Ha!!!"
  3449. End
  3450. ScriptCondition
  3451. InternalName = "NAMED_EXITED_REFD_BASE";
  3452. UIName = "Unit (includes Structures)/Base/Unit exited a base.";
  3453. HelpText = "Help? Ha!!!"
  3454. End
  3455. ScriptCondition
  3456. InternalName = "UNIT_IS_ATTACKED_AND_CANNOT_RETALIATE";
  3457. UIName = "Unit (includes Structures)/Evaluate if a named unit is being attacked but cannot retaliate";
  3458. HelpText = "No Help."
  3459. End
  3460. ScriptCondition
  3461. InternalName = "UNIT_THREAT_LEVEL";
  3462. UIName = "Unit (includes Structures)/Evaluates the threat level for a unit."
  3463. HelpText = "No Help"
  3464. End
  3465. ScriptCondition
  3466. InternalName = "UNIT_HAS_PASSENGER";
  3467. UIName = "Unit (includes Structures)/Evaluates if unit is currently holding passengers."
  3468. HelpText = "No Help"
  3469. End
  3470. ScriptCondition
  3471. InternalName = "UNIT_HAS_GAINED_LEVEL";
  3472. UIName = "Unit (includes Structures)/Experience/Unit has gained experience level.";
  3473. HelpText="No Help."
  3474. End
  3475. ScriptCondition
  3476. InternalName = "UNIT_IS_AT_LEVEL";
  3477. UIName = "Unit (includes Structures)/Experience/Unit is at experience level.";
  3478. HelpText="No Help."
  3479. End
  3480. ScriptCondition
  3481. InternalName = "NAMED_RANK_LEVEL";
  3482. UIName = "Unit (includes Structures)/Experience/Unit is rank level or above.";
  3483. HelpText = "No Help."
  3484. End
  3485. ScriptCondition
  3486. InternalName = "NAMED_BUILDING_IS_EMPTY";
  3487. UIName = "Unit (includes Structures)/Garrisoned/A specific building is empty.";
  3488. HelpText = "No Help."
  3489. End
  3490. ScriptCondition
  3491. InternalName = "UNIT_HAS_OBJECT_STATUS";
  3492. UIName = "Unit (includes Structures)/Object Status/Unit has object status.";
  3493. HelpText = "No Help."
  3494. End
  3495. ScriptCondition
  3496. InternalName = "UNIT_USING_STANCE";
  3497. UIName = "Unit (includes Structures)/Stance/Unit is using stance.";
  3498. HelpText = "No Help."
  3499. End
  3500. ScriptCondition
  3501. InternalName = "NAMED_SELECTED";
  3502. UIName = "Unit (includes Structures)/Selected/Unit is currently selected.";
  3503. HelpText = "No Help."
  3504. End
  3505.  
  3506. ScriptCondition
  3507. InternalName = "TYPE_SELECTED";
  3508. UIName = "Unit (includes Structures)/Selected/Unit Type is currently selected.";
  3509. HelpText = "No Help."
  3510. End
  3511. ScriptCondition
  3512. InternalName = "ENEMY_SIGHTED";
  3513. UIName = "Unit (includes Structures)/Sighted/Unit has sighted a(n) friendly|neutral|enemy unit belonging to Player.";
  3514. HelpText = "No Help."
  3515. End
  3516. ScriptCondition
  3517. InternalName = "TYPE_SIGHTED";
  3518. UIName = "Unit (includes Structures)/Sighted/Unit has sighted a type of unit belonging to Player.";
  3519. HelpText = "No Help."
  3520. End
  3521. ScriptCondition
  3522. InternalName = "UNIT_HAS_NUM_SKILL_POINTS";
  3523. UIName = "Unit (includes Structures)/Skill Points/Unit has (comparison) number of skill points.";
  3524. HelpText="No Help."
  3525. End
  3526. ScriptCondition
  3527. InternalName = "IS_UNIT_WEBBED";
  3528. UIName = "Unit (includes Structures)/Status/Check unit Webbed Status.";
  3529. HelpText = "No Help."
  3530. End
  3531. ScriptCondition
  3532. InternalName = "SKIRMISH_UNOWNED_FACTION_UNIT_EXISTS";
  3533. UIName = "Unit (includes Structures)/Unowned/There are (comparison) unowned faction units.";
  3534. HelpText = "No Help."
  3535. End
  3536. ScriptCondition
  3537. InternalName = "UNIT_CAN_PATH_TO_OBJECT";
  3538. UIName = "Unit (includes Structures)/Unit can path to object.";
  3539. HelpText = "Help? Ha!!!"
  3540. End
  3541. ScriptCondition
  3542. InternalName = "UNIT_CAN_PATH_TO_WAYPOINT";
  3543. UIName = "Unit (includes Structures)/Unit can path to waypoint.";
  3544. HelpText = "Help? Ha!!!"
  3545. End
  3546. ScriptCondition
  3547. InternalName = "UNIT_CAN_PATH_INTO_PLAYERS_NEAREST_BASE";
  3548. UIName = "Unit (includes Structures)/Unit can path into (Player's) nearest base or is already inside it.";
  3549. HelpText = "Help? Ha!!!"
  3550. End
  3551. ScriptCondition
  3552. InternalName = "GATE_IS_OPEN";
  3553. UIName = "Unit (includes Structures)/Check if a gate is open. (False, if not a gate, or closed)";
  3554. HelpText = "Help? Ha!!!"
  3555. End
  3556. ScriptCondition
  3557. InternalName = "IS_SEIGE_ATTACHED_TO_WALL";
  3558. UIName = "Unit (includes Structures)/Check if Siege Unit is attached to wall.";
  3559. HelpText = "Help? Ha!!!"
  3560. End
  3561. ScriptCondition
  3562. InternalName = "HAS_DELAYED_CARRYOVER_UNIT_OF_TYPE"
  3563. UIName = "Unit (includes Structures)/Attacked, Destroyed, or Exists/Check if there is a delayed carryover unit of type"
  3564. HelpText = "For Campaign Maps"
  3565. End
  3566.  
  3567.  
  3568.  
  3569. ; ----------------UNUSED SCRIPT CONDITIONS AND ACTIONS---------------------------------------------
  3570. ScriptCondition
  3571. InternalName = "CONDITION_FALSE";
  3572. UIName = "Scripting/False.";
  3573. UIName2 = "UNUSED/FALSE/Just Plain False.";
  3574. HelpText = "No Help."
  3575. End
  3576. ScriptAction
  3577. InternalName = "SET_TREE_SWAY";
  3578. UIName = "UNUSED/Map/Environment/Set wind sway amount and direction.";
  3579. HelpText="No Help."
  3580. End
  3581. ScriptAction
  3582. InternalName = "CAMERA_MOD_FREEZE_ANGLE";
  3583. UIName = "UNUSED/Camera/Move/Freeze camera angle during the camera movement.";
  3584. HelpText="No Help."
  3585. End
  3586. ScriptAction
  3587. InternalName = "SET_VISUAL_SPEED_MULTIPLIER";
  3588. UIName = "UNUSED/Multimedia/Modify visual game time.";
  3589. HelpText="No Help."
  3590. End
  3591. ScriptAction
  3592. InternalName = "CAMERA_MOD_SET_FINAL_SPEED_MULTIPLIER";
  3593. UIName = "UNUSED/Camera/Modify/Final visual game time for camera movement.";
  3594. HelpText="No Help."
  3595. End
  3596. ScriptAction
  3597. InternalName = "CAMERA_MOD_SET_ROLLING_AVERAGE";
  3598. UIName = "UNUSED/Camera/Move/Number of frames to average movements.";
  3599. HelpText="No Help."
  3600. End
  3601. ScriptAction
  3602. InternalName = "CAMERA_MOD_FINAL_LOOK_TOWARD";
  3603. UIName = "UNUSED/Camera/Move/Final camera look toward point.";
  3604. HelpText="No Help."
  3605. End
  3606. ScriptAction
  3607. InternalName = "PLAYER_ADD_SKILLPOINTS";
  3608. UIName = "UNUSED/Player/Experience/Add or Subtract Skill Points.";
  3609. HelpText="No Help."
  3610. End
  3611. ScriptAction
  3612. InternalName = "NAMED_SET_REPULSOR";
  3613. UIName = "UNUSED/Unit/Internal/Repulsor/Set the REPULSOR flag of a specific unit.";
  3614. HelpText="No Help."
  3615. End
  3616. ScriptAction
  3617. InternalName = "TEAM_SET_REPULSOR";
  3618. UIName = "UNUSED/Team/Internal/Repulsor/Set the REPULSOR flag of Team.";
  3619. HelpText="No Help."
  3620. End
  3621. ScriptAction
  3622. InternalName = "DISPLAY_TEXT";
  3623. UIName = "UNUSED/User/String/Display a string.";
  3624. HelpText="No Help."
  3625. End
  3626. ScriptAction
  3627. InternalName = "DISPLAY_CINEMATIC_TEXT";
  3628. UIName = "UNUSED/User/String/Display a cinematic string.";
  3629. HelpText="No Help."
  3630. End
  3631. ScriptAction
  3632. InternalName = "RESUME_SUPPLY_TRUCKING";
  3633. UIName = "UNUSED/Scripting/Idle or Restart/All idle Supply Trucks attempt to resume supply routes.";
  3634. HelpText="No Help."
  3635. End
  3636. ScriptAction
  3637. InternalName = "TEAM_AVAILABLE_FOR_RECRUITMENT";
  3638. UIName = "UNUSED/Team/Set whether members of Team can be recruited into another team.";
  3639. HelpText="No Help."
  3640. End
  3641. ScriptAction
  3642. InternalName = "TEAM_COLLECT_NEARBY_FOR_TEAM";
  3643. UIName = "UNUSED/Team/Set to collect nearby units.";
  3644. HelpText="No Help."
  3645. End
  3646. ScriptAction
  3647. InternalName = "PLAYER_GARRISON_ALL_BUILDINGS";
  3648. UIName = "UNUSED/Player/Garrison/Garrison as many buildings as player has units for.";
  3649. HelpText="No Help."
  3650. End
  3651. ScriptAction
  3652. InternalName = "TEAM_SET_STEALTH_ENABLED";
  3653. UIName = "UNUSED/Status/Stealth set enabled or disabled.";
  3654. HelpText="No Help."
  3655. End
  3656. ScriptAction
  3657. InternalName = "TEAM_SET_STEALTH_ENABLED";
  3658. UIName = "UNUSED/Status/Strict control set enabled or disabled.";
  3659. HelpText="No Help."
  3660. End
  3661. ScriptAction
  3662. InternalName = "CAMERA_SET_AUDIBLE_DISTANCE";
  3663. UIName = "UNUSED/Camera/Sounds/Set the audible distance for camera-up shots.";
  3664. HelpText="No Help."
  3665. End
  3666. ScriptAction
  3667. InternalName = "NAMED_STOP_SPECIAL_POWER_COUNTDOWN";
  3668. UIName = "Unit (includes Structures) -- Action/Special Power/Countdown timer -- pause.";
  3669. UIName2 = "UNUSED/Special Power/Countdown timer -- pause.";
  3670. HelpText="No Help."
  3671. End
  3672. ScriptAction
  3673. InternalName = "NAMED_START_SPECIAL_POWER_COUNTDOWN";
  3674. UIName = "Unit (includes Structures) -- Action/Special Power/Countdown timer -- resume.";
  3675. UIName2 = "UNUSED/Special Power/Countdown timer -- resume.";
  3676. HelpText="No Help."
  3677. End
  3678. ScriptAction
  3679. InternalName = "NAMED_SET_SPECIAL_POWER_COUNTDOWN";
  3680. UIName = "Unit (includes Structures) -- Action/Special Power/Countdown timer -- set.";
  3681. UIName2 = "UNUSED/Special Power/Countdown timer -- set.";
  3682. HelpText="No Help."
  3683. End
  3684. ScriptAction
  3685. InternalName = "PLAYER_SET_SPECIAL_POWER_COUNTDOWN";
  3686. UIName = "Player/Special Power/Special power -- set countdown timer.";
  3687. HelpText="No Help."
  3688. End
  3689. ScriptAction
  3690. InternalName = "NAMED_ADD_SPECIAL_POWER_COUNTDOWN";
  3691. UIName = "UNUSED/Unit/Special Power/Countdown timer -- add seconds.";
  3692. HelpText="No Help."
  3693. End
  3694. ScriptAction
  3695. InternalName = "PLAYER_FIRE_SPECIAL_POWER_AT_WAYPOINT";
  3696. UIName = "Player/Special Power/Special power -- fire at waypoint.";
  3697. HelpText="No Help."
  3698. End
  3699. ScriptAction
  3700. InternalName = "SKIRMISH_FIRE_SPECIAL_POWER_AT_MOST_COST";
  3701. UIName = "Player/Special Power/Special power -- fire at enemy's highest cost area.";
  3702. UIName2 = "UNUSED/Special Power/Special power -- fire at enemy's highest cost area.";
  3703. HelpText="No Help."
  3704. End
  3705. ScriptAction
  3706. InternalName = "PLAYER_REPAIR_NAMED_STRUCTURE";
  3707. UIName = "UNUSED/Player/Repair named bridge or structure.";
  3708. HelpText="No Help."
  3709. End
  3710. ScriptAction
  3711. InternalName = "NAMED_FIRE_SPECIAL_POWER_AT_WAYPOINT";
  3712. UIName = "Unit (includes Structures) -- Action/Special Power/Special Power -- fire at location.";
  3713. UIName2 = "UNUSED/Special Power/Special Power -- fire at location.";
  3714. HelpText="No Help."
  3715. End
  3716. ScriptAction
  3717. InternalName = "NAMED_FIRE_SPECIAL_POWER_AT_NAMED";
  3718. UIName = "UNUSED/Unit/Special Power/Special Power -- fire at unit.";
  3719. HelpText="No Help."
  3720. End
  3721. ScriptAction
  3722. InternalName = "CAMERA_SET_DEFAULT";
  3723. UIName = "UNUSED/Camera/Set default camera.";
  3724. HelpText="No Help."
  3725. End
  3726. ScriptAction
  3727. InternalName = "NAMED_FIRE_WEAPON_FOLLOWING_WAYPOINT_PATH";
  3728. UIName = "UNUSED/Unit/Fire waypoint-weapon following waypoint path.";
  3729. HelpText="No Help."
  3730. End
  3731. ScriptAction
  3732. InternalName = "TEAM_REMOVE_OVERRIDE_RELATION_TO_PLAYER";
  3733. UIName = "UNUSED/Team/Remove an override to Team's relationship to another player.";
  3734. HelpText="No Help."
  3735. End
  3736. ScriptAction
  3737. InternalName = "TEAM_ATTACK_AREA";
  3738. UIName = "UNUSED/Team/Team attacks an area.";
  3739. HelpText="No Help."
  3740. End
  3741. ScriptAction
  3742. InternalName = "PLAYER_REMOVE_OVERRIDE_RELATION_TO_TEAM";
  3743. UIName = "UNUSED/Player/Remove an override to Player's relationship to another team.";
  3744. HelpText="No Help."
  3745. End
  3746. ScriptAction
  3747. InternalName = "OBJECT_FORCE_SELECT";
  3748. UIName = "UNUSED/Scripting/Select the first object type on Team.";
  3749. HelpText="No Help."
  3750. End
  3751. ScriptAction
  3752. InternalName = "SET_CAVE_INDEX";
  3753. UIName = "UNUSED/Unit/Set Cave connectivity index.";
  3754. HelpText="No Help."
  3755. End
  3756. ScriptAction
  3757. InternalName = "SOUND_REMOVE_ALL_DISABLED";
  3758. UIName = "UNUSED/Audio/Sound Events/Sound Events -- remove all disabled. (OBSOLETE)";
  3759. End
  3760. ScriptAction
  3761. InternalName = "UNIT_MOVE_TOWARDS_NEAREST_OBJECT_TYPE";
  3762. UIName = "UNUSED/Unit/Move/Move unit towards the nearest object of a specific type in trigger area.";
  3763. HelpText="No Help."
  3764. End
  3765. ScriptAction
  3766. InternalName = "TEAM_MOVE_TOWARDS_NEAREST_OBJECT_TYPE";
  3767. UIName = "UNUSED/Unit/Move/Move unit towards the nearest object of a specific type in trigger area.";
  3768. HelpText="No Help."
  3769. End
  3770. ScriptAction
  3771. InternalName = "SKIRMISH_ATTACK_NEAREST_GROUP_WITH_VALUE";
  3772. UIName = "UNUSED/Skirmish/Team/Attack nearest group matching value comparison.";
  3773. HelpText="No Help."
  3774. End
  3775. ScriptAction
  3776. InternalName = "SKIRMISH_PERFORM_COMMANDBUTTON_ON_MOST_VALUABLE_OBJECT";
  3777. UIName = "UNUSED/Skirmish/Team/Perform command ability on most valuable object.";
  3778. HelpText="No Help."
  3779. End
  3780. ScriptAction
  3781. InternalName = "TEAM_SPIN_FOR_FRAMECOUNT";
  3782. UIName = "UNUSED/Team/SequentialScript/Set to continue current action for some number of frames.";
  3783. HelpText="No Help."
  3784. End
  3785. ScriptAction
  3786. InternalName = "TEAM_SPIN_FOR_SECONDS";
  3787. UIName = "UNUSED/Team/SequentialScript/Set to continue current action for some number of seconds.";
  3788. HelpText="No Help."
  3789. End
  3790. ScriptAction
  3791. InternalName = "TEAM_ALL_USE_COMMANDBUTTON_ON_NAMED";
  3792. UIName = "UNUSED/Team -- Action/CommandButton/Use command ability -- all -- named enemy (duplicate script!)";
  3793. HelpText="No Help."
  3794. End
  3795. ScriptAction
  3796. InternalName = "PLAYER_CREATE_TEAM_FROM_CAPTURED_UNITS";
  3797. UIName = "UNUSED/Player/Create team from all captured units.";
  3798. HelpText="No Help."
  3799. End
  3800. ScriptAction
  3801. InternalName = "TEAM_WAIT_FOR_NOT_CONTAINED_PARTIAL";
  3802. UIName = "UNUSED/Team/SequentialScript/Delay a sequential script until the team is no longer contained - partial";
  3803. HelpText="No Help."
  3804. End
  3805. ScriptAction
  3806. InternalName = "CAMERA_ENABLE_SLAVE_MODE";
  3807. UIName = "UNUSED/Camera/3DSMax/Enable 3DSMax Camera Animation Playback mode.";
  3808. HelpText="No Help."
  3809. End
  3810. ScriptAction
  3811. InternalName = "CAMERA_DISABLE_SLAVE_MODE";
  3812. UIName = "UNUSED/Camera/3DSMax/Disable 3DSMax Camera Animation Playback mode.";
  3813. HelpText="No Help."
  3814. End
  3815. ScriptAction
  3816. InternalName = "SET_CAMPAIGN_FLAG"
  3817. UIName = "Campaign/Set or clear a campaign flag.";
  3818. HelpText="No Help."
  3819. End
  3820. ScriptAction
  3821. InternalName = "REGISTER_OBJECT_VS_OBJECT_KILL_RECORDING";
  3822. UIName = "Scripting/Data Tracking/Record object vs. object kills";
  3823. HelpText="No Help."
  3824. End
  3825. ScriptAction
  3826. InternalName = "STORE_OBJECT_KILL_COUNT_TO_COUNTER";
  3827. UIName = "Scripting/Data Tracking/Store object vs. object kills to counter";
  3828. HelpText="No Help."
  3829. End
  3830. ScriptCondition
  3831. InternalName = "PLAYER_ALL_DESTROYED";
  3832. UIName = "UNUSED/Player/Destroyed/All units and buildings destroyed.";
  3833. HelpText = "No Help."
  3834. End
  3835. ScriptCondition
  3836. InternalName = "PLAYER_ALL_BUILDFACILITIES_DESTROYED";
  3837. UIName = "UNUSED/Player/Destroyed/All factories destroyed.";
  3838. HelpText = "No Help."
  3839. End
  3840. ScriptCondition
  3841. InternalName = "BRIDGE_BROKEN";
  3842. UIName = "UNUSED/Bridge/Bridge is broken.";
  3843. HelpText = "No Help."
  3844. End
  3845. ScriptCondition
  3846. InternalName = "BRIDGE_REPAIRED";
  3847. UIName = "UNUSED/Bridge/Bridge is repaired.";
  3848. HelpText = "No Help."
  3849. End
  3850. ScriptCondition
  3851. InternalName = "MISSION_ATTEMPTS";
  3852. UIName = "UNUSED/Player/Player has attempted the mission a number of times.";
  3853. HelpText = "No Help."
  3854. End
  3855. ScriptCondition
  3856. InternalName = "PLAYER_HAS_N_OR_FEWER_BUILDINGS";
  3857. UIName = "UNUSED/Player/Owns/Player currently owns N or fewer buildings.";
  3858. HelpText = "No Help."
  3859. End
  3860. ScriptCondition
  3861. InternalName = "PLAYER_HAS_N_OR_FEWER_FACTION_BUILDINGS";
  3862. UIName = "UNUSED/Player/Owns/Player currently owns N or fewer faction buildings.";
  3863. HelpText = "No Help."
  3864. End
  3865. ScriptCondition
  3866. InternalName = "PLAYER_HAS_POWER";
  3867. UIName = "Player/Power/Player's base currently has power.";
  3868. HelpText = "No Help."
  3869. End
  3870. ScriptCondition
  3871. InternalName = "PLAYER_HAS_NO_POWER";
  3872. UIName = "Player/Power/Player's base currently has no power.";
  3873. HelpText = "No Help."
  3874. End
  3875. ScriptCondition
  3876. InternalName = "HAS_FINISHED_VIDEO";
  3877. UIName = "Interface/Movie/Movie in the radar has completed playing.";
  3878. HelpText = "No Help."
  3879. End
  3880. ScriptCondition
  3881. InternalName = "PLAYER_TRIGGERED_SPECIAL_POWER";
  3882. UIName = "Player/Special Power/Player starts using a special power.";
  3883. UIName2 = "UNUSED/Special Power/Player starts using a special power.";
  3884. HelpText = "No Help."
  3885. End
  3886. ScriptCondition
  3887. InternalName = "PLAYER_TRIGGERED_SPECIAL_POWER_IN_AREA";
  3888. UIName = "Player/Special Power/Player starts using a special power in trigger area.";
  3889. HelpText = "No Help."
  3890. End
  3891. ScriptCondition
  3892. InternalName = "PLAYER_MIDWAY_SPECIAL_POWER";
  3893. UIName = "UNUSED/Player/Special Power/Player is midway through using a special power.";
  3894. HelpText = "No Help."
  3895. End
  3896. ScriptCondition
  3897. InternalName = "PLAYER_MIDWAY_SPECIAL_POWER_FROM_NAMED";
  3898. UIName = "UNUSED/Player/Special Power/Player is midway through using a special power from a named unit.";
  3899. HelpText = "No Help."
  3900. End
  3901. ScriptCondition
  3902. InternalName = "PLAYER_COMPLETED_SPECIAL_POWER";
  3903. UIName = "Player/Special Power/Player completed using a special power.";
  3904. UIName = "UNUSED/Special Power/Player completed using a special power.";
  3905. HelpText = "No Help."
  3906. End
  3907. ScriptCondition
  3908. InternalName = "PLAYER_COMPLETED_SPECIAL_POWER_FROM_NAMED";
  3909. UIName = "UNUSED/Player/Special Power/Player completed using a special power from a named unit.";
  3910. HelpText = "No Help."
  3911. End
  3912. ScriptCondition
  3913. InternalName = "PLAYER_BUILT_UPGRADE_FROM_NAMED";
  3914. UIName = "UNUSED/Player/Player built an Upgrade from a named unit.";
  3915. HelpText = "No Help."
  3916. End
  3917. ScriptCondition
  3918. InternalName = "UNIT_EMPTIED";
  3919. UIName = "UNUSED/Broken/Unit/Transport Unit has emptied its contents.";
  3920. HelpText = "No Help."
  3921. End
  3922. ScriptCondition
  3923. InternalName = "SKIRMISH_SPECIAL_POWER_READY";
  3924. UIName = "Player/Special Power/Player's special power is ready to fire.";
  3925. UIName2 = "UNUSED/Special Power/Player's special power is ready to fire.";
  3926. HelpText = "No Help."
  3927. End
  3928. ScriptCondition
  3929. InternalName = "SKIRMISH_PLAYER_HAS_PREREQUISITE_TO_BUILD";
  3930. UIName = "UNUSED/Skirmish/ Player has prerequisites to build an object type.";
  3931. HelpText = "No Help."
  3932. End
  3933. ScriptCondition
  3934. InternalName = "SKIRMISH_PLAYER_HAS_COMPARISON_CAPTURED_UNITS";
  3935. UIName = "UNUSED/Skirmish/Player has captured units -- comparison";
  3936. HelpText = "No Help."
  3937. End
  3938. ScriptCondition
  3939. InternalName = "SKIRMISH_NAMED_AREA_EXIST";
  3940. UIName = "UNUSED/Skirmish/Area exists.";
  3941. HelpText = "No Help."
  3942. End
  3943. ScriptCondition
  3944. InternalName = "MUSIC_TRACK_HAS_COMPLETED";
  3945. UIName = "UNUSED/Multimedia/Finished/Music track has completed some number of times.";
  3946. HelpText = "No Help."
  3947. End
  3948. ScriptCondition
  3949. InternalName = "PLAYER_ALL_DESTROYED";
  3950. UIName = "Player/Attacked or Destroyed/All units and buildings destroyed.";
  3951. HelpText = "No Help."
  3952. End
  3953. ScriptCondition
  3954. InternalName = "PLAYER_ALL_BUILDFACILITIES_DESTROYED";
  3955. UIName = "Player/Attacked or Destroyed/All factories destroyed.";
  3956. HelpText = "No Help."
  3957. End
  3958.  
  3959. ScriptCondition
  3960. InternalName = "UNIT_TEST_OBJECT_PANEL_FLAGS";
  3961. UIName = "Unit (includes Structures)/Settings/Test object flags.";
  3962. HelpText = "No Help."
  3963. End
  3964. ScriptCondition
  3965. InternalName = "TEST_CAMPAIGN_FLAG"
  3966. UIName = "Campaign/Test a campaign flag.";
  3967. HelpText="No Help."
  3968. End
  3969. ScriptCondition
  3970. InternalName = "UNIT_HAS_UPGRADE"
  3971. UIName = "Unit (includes Structures)/Upgrades/Unit has upgrade.";
  3972. HelpText="No Help."
  3973. End
  3974. ScriptCondition
  3975. InternalName = "UNIT_SET_STANCE"
  3976. UIName = "Unit (includes Structures)/Stances/Set unit stance.";
  3977. HelpText="No Help."
  3978. End
  3979. ScriptAction
  3980. InternalName = "UNIT_KILL_ALL_IN_AREA";
  3981. UIName = "Unit (includes Structures) -- Other/Damage or Remove/Kill all units belonging to the specified player in the specified area.";
  3982. HelpText="No Help."
  3983. End
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