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- ; ----------------AUDIO SCRIPT ACTIONS-------------------------------------------
- ScriptAction
- InternalName = "SUSPEND_BACKGROUND_SOUNDS";
- UIName = "Audio/All Sounds/Suspend all sounds.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "RESUME_BACKGROUND_SOUNDS";
- UIName = "Audio/All Sounds/Resume all sounds.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "AUDIO_SET_REVERB_ROOM_TYPE";
- UIName = "Audio/All Sounds/Set global reverb room type";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "AUDIO_REMOVE_REVERB";
- UIName = "Audio/All Sounds/Remove all reverb effects";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "AUDIO_SET_REVERB_SUPPRESSION_POLYGON";
- UIName = "Audio/All Sounds/Suppress reverb within an area";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "AUDIO_REMOVE_REVERB_SUPPRESSION_POLYGON";
- UIName = "Audio/All Sounds/Unsuppress reverb in an area";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "AUDIO_REMOVE_ALL_REVERB_SUPPRESSION_POLYGONS";
- UIName = "Audio/All Sounds/Unsuppress all reverb";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "PLAY_SOUND_EFFECT";
- UIName = "Audio/Sound Effect/Play 2D sound effect.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "PLAY_SOUND_EFFECT_AT";
- UIName = "Audio/Sound Effect/Play sound effect at waypoint.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "PLAY_SOUND_EFFECT_AT_TEAM";
- UIName = "Audio/Sound Effect/Play sound effect from team";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SOUND_PLAY_NAMED";
- UIName = "Audio/Sound Effect/Play a sound as though coming from a specific unit.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SPEECH_PLAY";
- UIName = "Audio/Sound Effect/Play a speech file.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "PLAY_SPEECH_AS_IF_IT_WAS_AN_EVA_EVENT";
- UIName = "Audio/Sound Effect/Play a speech file as if it were an EVA event.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "PLAY_SPEECH_AS_IF_IT_WAS_AN_EVA_EVENT_WITH_SUBTITLE";
- UIName = "Audio/Sound Effect/Play a speech file as if it were an EVA event, and subtitle it.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT";
- UIName = "Audio/Sound Effect/Play a sound effect as if it were an EVA event.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT_WITH_SUBTITLE";
- UIName = "Audio/Sound Effect/Play a sound effect as if it were an EVA event, and subtitle it.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SOUND_AMBIENT_PAUSE";
- UIName = "Audio/Sound Effect/Suspend the ambient sounds.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SOUND_AMBIENT_RESUME";
- UIName = "Audio/Sound Effect/Resume the ambient sounds.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "MUSIC_SET_TRACK";
- UIName = "Audio/Music/Play a music track.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "AUDIO_PUSH_MUSIC";
- UIName = "Audio/Music/Push music track.";
- HelpText="Undone by Pop music track."
- End
- ScriptAction
- InternalName = "AUDIO_POP_MUSIC";
- UIName = "Audio/Music/Pop music track.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "MUSIC_PLAY_TRACK_FINITE_TIMES";
- UIName = "Audio/Music/Play a music track a certain number of times.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "MUSIC_PLAY_TRACK_FINITE_TIMES_AND_NOTIFY";
- UIName = "Audio/Music/Play a music track a certain number of times, then set a flag.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "MUSIC_PLAY_TRACK_FINITE_TIMES_AS_SPECIAL_END_OF_LEVEL_MUSIC";
- UIName = "Audio/Music/Play SPECIAL END-OF-LEVEL music a certain number of times.";
- HelpText="Lib_End_Mission only"
- End
- ScriptAction
- InternalName = "MUSIC_PUSH_TRACK_FINITE_TIMES";
- UIName = "Audio/Music/Push music track and play it a certain number of times.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "MUSIC_PUSH_TRACK_FINITE_TIMES_AND_NOTIFY";
- UIName = "Audio/Music/Push music track, play it a certain number of times, then set a flag.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "MUSIC_TURN_OFF_MUSIC_SCRIPTING";
- UIName = "Audio/Music/Turn off music scripting.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "MUSIC_RETURN_TO_MUSIC_SCRIPTING";
- UIName = "Audio/Music/Return to music scripting.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "MUSIC_RESET_MUSIC_SCRIPTING_SYSTEM";
- UIName = "Audio/Music/Reset music scripting system.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "MUSIC_SCRIPT_SET_TRACK";
- UIName = "UNUSED/Audio/Music Scripting Internal (music.scb only!)/Play a music track as part of the music scripting system. (OBSOLETE)";
- HelpText="This action should be used only in the global music scripting system. Music played by this script will be overridden by the normal script actions."
- End
- ScriptAction
- InternalName = "MUSIC_SCRIPT_PUSH_MUSIC";
- UIName = "UNUSED/Audio/Music Scripting Internal (music.scb only!)/Push music track as part of the music scripting system. (OBSOLETE)";
- HelpText="This action should be used only in the global music scripting system. Music played by this script will be overridden by the normal script actions."
- End
- ScriptAction
- InternalName = "MUSIC_SCRIPT_PLAY_TRACK_FINITE_TIMES";
- UIName = "UNUSED/Audio/Music Scripting Internal (music.scb only!)/Play a music track a certain number of times as part of the music scripting system. (OBSOLETE)";
- HelpText="This action should be used only in the global music scripting system. Music played by this script will be overridden by the normal script actions."
- End
- ScriptAction
- InternalName = "MUSIC_SCRIPT_PLAY_TRACK_FINITE_TIMES_AND_NOTIFY";
- UIName = "UNUSED/Audio/Music Scripting Internal (music.scb only!)/Play a music track a certain number of times as part of the music scripting system, then set a flag. (OBSOLETE)";
- HelpText="This action should be used only in the global music scripting system. Music played by this script will be overridden by the normal script actions."
- End
- ScriptAction
- InternalName = "MUSIC_SCRIPT_PUSH_TRACK_FINITE_TIMES";
- UIName = "UNUSED/Audio/Music Scripting Internal (music.scb only!)/Push music track as part of the music scripting system a certain number of times. (OBSOLETE)";
- HelpText="This action should be used only in the global music scripting system. Music played by this script will be overridden by the normal script actions."
- End
- ScriptAction
- InternalName = "MUSIC_SCRIPT_PUSH_TRACK_FINITE_TIMES_AND_NOTIFY";
- UIName = "UNUSED/Audio/Music Scripting Internal (music.scb only!)/Push music track as part of the music scripting system a certain number of times, then set a flag. (OBSOLETE)";
- HelpText="This action should be used only in the global music scripting system. Music played by this script will be overridden by the normal script actions."
- End
- ScriptAction
- InternalName = "MUSIC_SCRIPT_POP_MUSIC";
- UIName = "UNUSED/Audio/Music Scripting Internal (music.scb only!)/Pop music track as part of the music scripting system. (OBSOLETE)";
- HelpText="This action should be used only in the global music scripting system. Music played by this script will be overridden by the normal script actions."
- End
- ScriptAction
- InternalName = "MUSIC_SET_VOLUME";
- UIName = "Audio/Volume/Set the current music volume.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SOUND_DISABLE_TYPE";
- UIName = "Audio/Sound Events/Sound Events -- disable type.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SOUND_ENABLE_TYPE";
- UIName = "Audio/Sound Events/Sound Events -- enable type.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SOUND_REMOVE_TYPE";
- UIName = "Audio/Sound Events/Sound Events -- remove type.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SOUND_ENABLE_ALL";
- UIName = "Audio/Sound Events/Sound Events -- enable all.";
- End
- ScriptAction
- InternalName = "AUDIO_OVERRIDE_VOLUME_TYPE";
- UIName = "Audio/Sound Events/Sound Events -- override volume -- type.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "AUDIO_RESTORE_VOLUME_TYPE";
- UIName = "Audio/Sound Events/Sound Events -- restore volume -- type.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "AUDIO_RESTORE_VOLUME_ALL_TYPE";
- UIName = "Audio/Sound Events/Sound Events -- restore volume -- all.";
- End
- ScriptAction
- InternalName = "SOUND_SET_VOLUME";
- UIName = "Audio/Volume/Set the current sound volume.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SPEECH_SET_VOLUME";
- UIName = "Audio/Volume/Set the current speech volume.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "AUDIO_FADE_VOLUME";
- UIName = "Audio/Volume/Fade all audio";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "AUDIO_MAKE_SOUND_IMMUNE_TO_FADE";
- UIName = "Audio/Volume/Make sound immune to fade";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "AUDIO_MAKE_SOUND_SUBJECT_TO_FADE";
- UIName = "Audio/Volume/Make sound subject to fade";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "AUDIO_MAKE_ALL_SOUNDS_SUBJECT_TO_FADE";
- UIName = "Audio/Volume/Make all sounds subject to fade";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "ENABLE_OBJECT_SOUND";
- UIName = "Audio/Sound Effect/Enable object's ambient sound";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "DISABLE_OBJECT_SOUND";
- UIName = "Audio/Sound Effect/Disable object's ambient sound";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "ADD_TO_INTELL_DATABASE";
- UIName = "Player/Intelligence Database/Enable database entry.";
- HelpText = "No Help."
- End
- ; ----------------AUDIO SCRIPT CONDITIONS-------------------------------------------
- ScriptCondition
- InternalName = "HAS_FINISHED_SPEECH";
- UIName = "Audio/Speech has completed playing.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "HAS_FINISHED_AUDIO";
- UIName = "Audio/Sound has completed playing.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "MUSIC_IS_PLAYING_FROM_SCRIPT";
- UIName = "Audio/Music/Playing Music is from Script";
- HelpText = "No Help."
- End
- ; ----------------BASE SCRIPT ACTIONS-------------------------------------------
- ScriptAction
- InternalName = "BUILD_BASE_CLOSEST";
- UIName = "UNUSED/Base/AI build base at closest available location.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "BUILD_BASE_AT_LOCATION";
- UIName = "UNUSED/Base/AI build base at named location.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "BUILD_BASE_BUILDING";
- UIName = "UNUSED/Base/AI build base building in first available slot in a named base.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "BUILD_LIST_MOVE_TO_TOP";
- UIName = "Base/Move building to top of build list.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "BUILD_LIST_ELIMINATE_FOOTPRINT";
- UIName = "Base/Eliminate building footprint.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "BUILD_LIST_ELIMINATE_FOOTPRINT_ALL";
- UIName = "Base/Eliminate all building footprints.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "BUILD_BASE_BUILDING_IN_SLOT";
- UIName = "UNUSED/Base/AI build base building in slot in a named base.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "BUILD_ECONOMY_BUILDING_CLOSEST";
- UIName = "UNUSED/Base/AI build economy building at closest available location.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "BUILD_ECONOMY_BUILDING_AT_LOCATION";
- UIName = "UNUSED/Base/AI build economy building at named location.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "BUILD_BUILDING_ON_FOUNDATION";
- UIName = "UNUSED/Base/Build buildings on a specific foundation";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SKIRMISH_BUILD_BUILDING";
- UIName = "UNUSED/Base/Build a building. (Skirmish)";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "AI_PLAYER_BUILD_SUPPLY_CENTER";
- UIName = "UNUSED/Base/Build structure near a supply source. (Skirmish)";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SKIRMISH_BUILD_BASE_DEFENSE_FRONT";
- UIName = "UNUSED/Base/Build base defense on front perimeter. (Skirmish)";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SKIRMISH_BUILD_BASE_DEFENSE_FLANK";
- UIName = "UNUSED/Base/Build base defense on flank perimeter. (Skirmish)";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SKIRMISH_BUILD_STRUCTURE_FRONT";
- UIName = "UNUSED/Base/Build structure on front perimeter. (Skirmish)";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SKIRMISH_BUILD_STRUCTURE_FLANK";
- UIName = "UNUSED/Base/Build structure on flank perimeter. (Skirmish)";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "UPGRADE_NEAREST_WALL";
- UIName = "UNUSED/Base/Give upgrade to nearest object in base and reference it.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SELL_BUILDING_ON_FOUNDATION";
- UIName = "UNUSED/Base/Sell building on named foundation.";
- HelpText="No Help."
- End
- ; ----------------BASE SCRIPT CONDITIONS-------------------------------------------
- ScriptCondition
- InternalName = "REGION_CAMPS_SHOULD_UNPACK";
- UIName = "Base/Should camps unpack for this region map?";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "OBJECT_OF_TYPE_OR_LIST_INSIDE_REFD_BASE";
- UIName = "Base/There is an object of given type (or list) inside the base.";
- HelpText = "No Help."
- End
- ; ----------------CAMERA SCRIPT ACTIONS-------------------------------------------
- ScriptAction
- InternalName = "ZOOM_CAMERA";
- UIName = "Camera/Adjust/Change the camera zoom.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "FOCAL_LENGTH_CAMERA";
- UIName = "Camera/Adjust/Change the camera's focal length (mm).";
- HelpText="Typical values range from 10mm (wide) to 400mm (extreme zoom). Normal camera is 25mm"
- End
- ScriptAction
- InternalName = "PITCH_CAMERA";
- UIName = "Camera/Adjust/Change the camera pitch.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "ROLL_CAMERA";
- UIName = "Camera/Adjust/Change the camera roll.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SETUP_CAMERA";
- UIName = "Camera/Adjust/Set up the camera.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "OVERSIZE_TERRAIN";
- UIName = "Camera/Detail and Performance/Oversize the terrain.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "OPTIONS_SET_PARTICLE_CAP_MODE";
- UIName = "Camera/Detail and Performance/Enable or Disable Particle Cap.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SET_FPS_LIMIT";
- UIName = "Camera/Detail and Performance/Set max frames per second.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "CAMERA_FADE_ADD";
- UIName = "Camera/Fade/Fade using an add blend to white.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "CAMERA_FADE_SUBTRACT";
- UIName = "Camera/Fade/Fade using a subtractive blend to black.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "CAMERA_FADE_MULTIPLY";
- UIName = "Camera/Fade/Fade using a multiply blend to black.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "CAMERA_FADE_SATURATE";
- UIName = "Camera/Fade/Fade using a saturate blend.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "CAMERA_TETHER_NAMED";
- UIName = "Camera/Follow/Begin tether camera to a specific unit.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "CAMERA_STOP_TETHER_NAMED";
- UIName = "Camera/Follow/End tether to any units.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "CAMERA_FOLLOW_NAMED";
- UIName = "Camera/Follow/Start following a specific unit.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "CAMERA_STOP_FOLLOW";
- UIName = "Camera/Follow/Stop following any units.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "CAMERA_BLOOM_EFFECT_BEGIN";
- UIName = "Camera/Lighting Effects/Begin Bloom lighting.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "CAMERA_BLOOM_EFFECT_END";
- UIName = "Camera/Lighting Effects/End Bloom lighting.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "MOVE_CAMERA_LOCATOR_ALONG_SPLINE_PATH";
- UIName = "Camera/Locator/Order camera's locator to follow to look at a point that follows a spline path.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "LOCK_CAMERA";
- UIName = "Camera/Lock/Lock or unlock camera.";
- HelpText = "No Help."
- End
- ScriptAction
- InternalName = "LOCK_CAMERA_ZOOM";
- UIName = "Camera/Lock/Lock or unlock camera zoom.";
- HelpText = "No Help."
- End
- ScriptAction
- InternalName = "LOCK_CAMERA_ROTATION";
- UIName = "Camera/Lock/Lock or unlock camera rotation.";
- HelpText = "No Help."
- End
- ScriptAction
- InternalName = "LOCK_CAMERA_SCROLL";
- UIName = "Camera/Lock/Lock or unlock camera scroll.";
- HelpText = "No Help."
- End
- ScriptAction
- InternalName = "LOCK_CAMERA_RESET";
- UIName = "Camera/Lock/Lock or unlock camera reset.";
- HelpText = "No Help."
- End
- ScriptAction
- InternalName = "LOCK_CAMERA_ANGLE_AND_HEIGHT";
- UIName = "Camera/Lock/Lock or unlock camera height and angle.";
- HelpText = "No Help."
- End
- ScriptAction
- InternalName = "CAMERA_LETTERBOX_BEGIN";
- UIName = "Camera/Modes/Letterbox mode -- begin.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "CAMERA_LETTERBOX_END";
- UIName = "Camera/Modes/Letterbox mode -- end.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "HIDE_UI";
- UIName = "Camera/Modes/UI Hide";
- UIName2 = "Interface/UI Hide";
- HelpText="Like letterbox mode, but without the borders"
- End
- ScriptAction
- InternalName = "SHOW_UI";
- UIName = "Camera/Modes/UI Show";
- UIName2 = "Interface/UI Show";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TOGGLE_AVI_CAPTURE";
- UIName = "Camera/Modes/Toggle AVI capture";
- UIName2 = "Interface/Toggle AVI capture";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "MOVE_CAMERA_TO";
- UIName = "Camera/Move/Move the camera to a location.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "MOVE_CAMERA_TO_NAMED";
- UIName = "Camera/Move/Move the camera to the named unit.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "CAMERA_RESTRICT_TO_AREA";
- UIName = "Camera/Move/Restrict camera movement to area.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "CAMERA_REMOVE_AREA_RESTRICTION";
- UIName = "Camera/Move/Restrict camera movement to area -- REMOVE.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "MOVE_CAMERA_ALONG_SPLINE_PATH";
- UIName = "Camera/Move/Move along a spline path.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "RESET_CAMERA";
- UIName = "Camera/Move/Reset to the default view.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "RESET_CAMERA_TUTORIAL_STATE";
- UIName = "Camera/Move/Reset camera tutorial state.";
- HelpText="Makes it so that script commands that try to detect camera rotation, etc can be accurate from this point."
- End
- ScriptAction
- InternalName = "MOVE_CAMERA_TO_SELECTION";
- UIName = "Camera/Move/End movement at selected unit.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "CAMERA_MOD_FREEZE_TIME";
- UIName = "Camera/Move/Freeze time during the camera movement.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "CAMERA_MOD_SET_FINAL_ZOOM";
- UIName = "Camera/Move/Set Final zoom for camera movement.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "CAMERA_MOD_SET_FINAL_PITCH";
- UIName = "Camera/Move/Set Final pitch for camera movement.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "CAMERA_MOD_LOOK_TOWARD";
- UIName = "Camera/Move/Camera look toward point while moving.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "CAMERA_MOVE_HOME";
- UIName = "Camera/Move/Move the camera to the home position.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "MOVE_CAMERA_BY_ANIMATION";
- UIName = "Camera/Move/Move using camera animation.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "ROTATE_CAMERA";
- UIName = "Camera/Rotate/Rotate around the current viewpoint.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "ROTATE_CAMERA_TO_ANGLE";
- UIName = "Camera/Rotate/Rotate camera to a specific view angle.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "ROTATE_CAMERA_LOCKED";
- UIName = "Camera/Rotate/Rotate the camera in place.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "CAMERA_LOOK_TOWARD_OBJECT";
- UIName = "Camera/Rotate/Rotate toward unit.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "CAMERA_LOOK_TOWARD_WAYPOINT";
- UIName = "Camera/Rotate/Rotate to look at a waypoint.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "CAMERA_ADD_SHAKER_AT";
- UIName = "Camera/Shake/Add Camera Shaker Effect at Waypoint.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SCREEN_SHAKE";
- UIName = "Camera/Shake/Shake Screen.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TERRAIN_RENDER_DISABLE";
- UIName = "Camera/Terrain/Disable Terrain Render.";
- HelpText="No Help."
- End
- ; ----------------CAMERA SCRIPT CONDITIONS-------------------------------------------
- ScriptCondition
- InternalName = "CAMERA_MOVEMENT_FINISHED";
- UIName = "Camera/Camera movement finished.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "CAMERA_HIT_SPECIFIC_SPLINE_WAYPOINT";
- UIName = "Camera/Camera following spline path hits specified waypoint.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "CAMERA_ENTERED_AREA";
- UIName = "Camera/Camera entered trigger area.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "CAMERA_SCROLL_DISTANCE";
- UIName = "Camera/Camera scroll distance.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "CAMERA_ROTATE_DISTANCE";
- UIName = "Camera/Camera rotate distance.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "CAMERA_ZOOM_DISTANCE";
- UIName = "Camera/Camera zoom distance.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "CAMERA_RESET";
- UIName = "Camera/Camera reset.";
- HelpText = "No Help."
- End
- ; ----------------GAME TYPE SCRIPT CONDITIONS-------------------------------------------
- ScriptCondition
- InternalName = "COMPARE_NUM_PLAYERS_IN_GAME";
- UIName = "Game Type/Compares the number of players in game to a value.";
- HelpText = "Help? Ha!!!"
- End
- ScriptCondition
- InternalName = "IS_GAME_IN_SKIRMISH_OR_MULTIPLAYER";
- UIName = "Game Type/Is game in a skirmish or multiplayer game.";
- HelpText = "Help? Ha!!!"
- End
- ScriptCondition
- InternalName = "IS_GAME_MODE_ACTIVE";
- UIName = "Game Type/Is game mode active.";
- HelpText = "Help? Ha!!!"
- End
- ; ----------------INTERFACE SCRIPT ACTIONS-------------------------------------------
- ScriptAction
- InternalName = "MOVIE_PLAY_FULLSCREEN";
- UIName = "Interface/Movie/Play a movie in fullscreen mode.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "MOVIE_PLAY_RADAR";
- UIName = "Interface/Movie/Play a movie in the radar.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "RADAR_CREATE_EVENT";
- UIName = "Interface/Radar/Create a radar event at a specified location.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "OBJECT_CREATE_RADAR_EVENT";
- UIName = "Interface/Radar/Create a radar event at a Unit.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_CREATE_RADAR_EVENT";
- UIName = "Interface/Radar/Create a radar event at a Team.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "DISABLE_INPUT";
- UIName = "Interface/Input/User input -- disable.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "ENABLE_INPUT";
- UIName = "Interface/Input/User input -- enable.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SHOW_MILITARY_CAPTION";
- UIName = "Interface/Display Text/Show text message to user.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "DISPLAY_COUNTER";
- UIName = "Interface/Counters and Timers/Specific counter -- display.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "HIDE_COUNTER";
- UIName = "Interface/Counters and Timers/Specific counter -- hide.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "DISPLAY_COUNTDOWN_TIMER";
- UIName = "Interface/Counters and Timers/Specific timer -- display.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "HIDE_COUNTDOWN_TIMER";
- UIName = "Interface/Counters and Timers/Specific timer -- hide.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "DISABLE_COUNTDOWN_TIMER_DISPLAY";
- UIName = "Interface/Counters and Timers/All timers -- hide.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "ENABLE_COUNTDOWN_TIMER_DISPLAY";
- UIName = "Interface/Counters and Timers/All timers -- display.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SHOW_MISSION_OBJECTIVE";
- UIName = "Interface/Objectives/Show mission objective";
- HelpText = "Help? Ha!!!"
- End
- ScriptAction
- InternalName = "HIDE_MISSION_OBJECTIVE";
- UIName = "Interface/Objectives/Hide mission objective";
- HelpText = "Help? Ha!!!"
- End
- ScriptAction
- InternalName = "LINK_MISSION_OBJECTIVE_TO_OBJECT";
- UIName = "Interface/Objectives/Link mission objective to object";
- HelpText = "Help? Ha!!!"
- End
- ScriptAction
- InternalName = "LINK_MISSION_OBJECTIVE_TO_WAYPOINT";
- UIName = "Interface/Objectives/Link mission objective to waypoint";
- HelpText = "Help? Ha!!!"
- End
- ScriptAction
- InternalName = "LINK_MISSION_OBJECTIVE_TO_OBJECT_WITH_PRESENTATION_SETTINGS";
- UIName = "Interface/Objectives/Link mission objective to object using presentation settings";
- HelpText = "Help? Ha!!!"
- End
- ScriptAction
- InternalName = "LINK_MISSION_OBJECTIVE_TO_WAYPOINT_WITH_PRESENTATION_SETTINGS";
- UIName = "Interface/Objectives/Link mission objective to waypoint using presentation settings";
- HelpText = "Help? Ha!!!"
- End
- ScriptAction
- InternalName = "MARK_MISSION_OBJECTIVE_COMPLETED";
- UIName = "Interface/Objectives/Mark mission objective as completed";
- HelpText = "Help? Ha!!!"
- End
- ScriptAction
- InternalName = "MARK_MISSION_OBJECTIVE_NOT_COMPLETED";
- UIName = "Interface/Objectives/Mark mission objective as not completed";
- HelpText = "Help? Ha!!!"
- End
- ScriptAction
- InternalName = "SET_MISSION_OBJECTIVE_STATUS";
- UIName = "Interface/Objectives/Set mission objective status";
- HelpText = "Help? Ha!!!"
- End
- ScriptAction
- InternalName = "SATELLITE_VIEW_PRESENTATION_FOR_OBJECTIVE";
- UIName = "Interface/Objectives/Show satellite view presenation for specified objective";
- HelpText = "Help? Ha!!!"
- End
- ScriptAction
- InternalName = "SATELLITE_VIEW_PRESENTATION_FOR_ALL_OBJECTIVES";
- UIName = "Interface/Objectives/Show satellite view presentation for all active objectives";
- HelpText = "Help? Ha!!!"
- End
- ScriptAction
- InternalName = "EVA_SET_ENABLED_DISABLED";
- UIName = "Interface/Enable or Disable EVA.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "OPTIONS_SET_OCCLUSION_MODE";
- UIName = "Interface/Enable or Disable Occlusion (Drawing Behind Buildings).";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "OPTIONS_SET_DRAWICON_UI_MODE";
- UIName = "Interface/Enable or Disable Draw-icon UI.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "ENABLE_PLANNING_MODE";
- UIName = "Interface/Enable planning mode";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "DISABLE_PLANNING_MODE";
- UIName = "Interface/Disable planning mode";
- HelpText="No Help."
- End
- ; ----------------LIVING WORLD SCRIPT ACTIONS-------------------------------------------
- ScriptAction
- InternalName = "LIVING_WORLD_DESPAWN_ARMY";
- UIName = "Living World/Despawn an army from the Living World.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "LIVING_WORLD_EXIT_TO_REGION_VIEW";
- UIName = "Living World/Exit back into region view.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "LIVING_WORLD_MOVE_ARMY_TO_POSITION";
- UIName = "Living World/Move army to a world position";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "LIVING_WORLD_MOVE_ARMY_TO_ZONE";
- UIName = "Living World/Move army to a named zone.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "LIVING_WORLD_SPAWN_ARMY_AT_POSITION";
- UIName = "Living World/Spawn an army at world position.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "LIVING_WORLD_SPAWN_ARMY_IN_ZONE";
- UIName = "Living World/Spawn an army in a named zone.";
- HelpText="No Help."
- End
- ; ----------------LIVING WORLD SCRIPT CONDITIONS-------------------------------------------
- ScriptCondition
- InternalName = "BANNER_PRESSED";
- UIName = "Living World/Banner pressed.";
- HelpText="No Help."
- End
- ScriptCondition
- InternalName = "ZONE_FOCUS_MORE_THAN";
- UIName = "Living World/Zone Focus Check.";
- HelpText="No Help."
- End
- ; ----------------MAP SCRIPT ACTIONS--------------------------------------------------------
- ScriptAction
- InternalName = "SET_INFANTRY_LIGHTING_OVERRIDE";
- UIName = "Map/Environment/Infantry Lighting - Set.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "RESET_INFANTRY_LIGHTING_OVERRIDE";
- UIName = "Map/Environment/Infantry Lighting - Reset.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "PLAYER_SET_RANKLEVELLIMIT";
- UIName = "Map/Gameplay/Set Rank Level Limit for current Map.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "ENABLE_SCORING";
- UIName = "Map/Gameplay/Turn on scoring.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "DISABLE_SCORING";
- UIName = "Map/Gameplay/Turn off scoring.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TECHTREE_MODIFY_BUILDABILITY_OBJECT";
- UIName = "Map/Gameplay/Adjust the tech tree for a specific object type.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "WAREHOUSE_SET_VALUE";
- UIName = "Map/Gameplay/Supply Source -- set cash value.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "CHOOSE_VICTIM_ALWAYS_USES_NORMAL";
- UIName = "Map/Gameplay/Force ChooseVictim to ignore game difficulty and always use Normal setting.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "OBJECT_ALLOW_BONUSES";
- UIName = "Map/Gameplay/Adjust Object Bonuses based on difficulty.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "MAP_EXIT";
- UIName = "Map/Modify/Exit Map"
- HelpText = "No Help."
- End
- ScriptAction
- InternalName = "WATER_CHANGE_HEIGHT";
- UIName = "Map/Modify/Adjust water height to a new level";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "WATER_CHANGE_HEIGHT_OVER_TIME ";
- UIName = "Map/Modify/Adjust water height to a new level with damage over time";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "MAP_SWITCH_BORDER";
- UIName = "Map/Modify/Change the active border of the map.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "MAP_CHANGE_CLOUD_SPEED";
- UIName = "Map/Modify/Change the speed of the CloudEffect.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "DELETE_ALL_UNMANNED";
- UIName = "Map/Modify/Delete all unmanned (sniped) vehicles.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SCRIPTING_OVERRIDE_HULK_LIFETIME ";
- UIName = "Map/Modify/Hulk set override lifetime.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "MAP_REVEAL_AT_WAYPOINT";
- UIName = "Map/Shroud or Reveal/Reveal map at waypoint -- fog.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "MAP_REVEAL_IN_TRIGGER";
- UIName = "Map/Shroud or Reveal/Reveal map in trigger -- fog.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "MAP_SHROUD_AT_WAYPOINT";
- UIName = "Map/Shroud or Reveal/Shroud map at waypoint -- add fog.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "MAP_SHROUD_IN_TRIGGER";
- UIName = "Map/Shroud or Reveal/Shroud map in trigger -- add fog.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "MAP_REVEAL_ALL";
- UIName = "Map/Shroud or Reveal/Reveal the entire map for Player.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "MAP_REVEAL_ALL_PERM";
- UIName = "Map/Shroud or Reveal/Reveal the entire map permanently for Player.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "MAP_REVEAL_ALL_UNDO_PERM";
- UIName = "Map/Shroud or Reveal/Un-Reveal the entire map permanently for Player.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "MAP_SHROUD_ALL";
- UIName = "Map/Shroud or Reveal/Shroud the entire map for Player.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "MAP_SHROUD_SET_RESHROUD_TIME";
- UIName = "Map/Shroud or Reveal/Set Re-Shroud time";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "DISABLE_BORDER_SHROUD";
- UIName = "Map/Shroud or Reveal/Border Shroud is turned off.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "ENABLE_BORDER_SHROUD";
- UIName = "Map/Shroud or Reveal/Border Shroud is turned on.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "MAP_REVEAL_PERMANENTLY_AT_WAYPOINT";
- UIName = "Map/Shroud or Reveal/Reveal map at waypoint -- permanently.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "MAP_UNDO_REVEAL_PERMANENTLY_AT_WAYPOINT";
- UIName = "Map/Shroud or Reveal/Reveal map at waypoint -- undo permanently.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "MAP_REVEAL_PERMANENTLY_IN_TRIGGER";
- UIName = "Map/Shroud or Reveal/Reveal map in polytrigger -- permanently.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "MAP_UNDO_REVEAL_PERMANENTLY_IN_TRIGGER";
- UIName = "Map/Shroud or Reveal/Reveal map in polytrigger -- undo permanently.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SET_LOGIC_FOG_STATE";
- UIName = "Map/Shroud or Reveal/Toggle Fog of War.";
- HelpText="No Help."
- End
- ; ----------------WIN & LOSS SCRIPT ACTIONS--------------------------------------------------
- ScriptAction
- InternalName = "VICTORY_SCREEN";
- UIName = "Win & Loss/Show Victory Screen";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "VICTORY";
- UIName = "Win & Loss/Announce victory.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "QUICKVICTORY";
- UIName = "Win & Loss/Announce quick win";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "OPTIONAL_VICTORY";
- UIName = "Win & Loss/End the mission in victory if the user chooses to";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "DEFEAT";
- UIName = "Win & Loss/Announce defeat.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "LOCALDEFEAT";
- UIName = "Win & Loss/Announce local defeat.";
- HelpText="No Help."
- End
- ; ----------------WIN & LOSS SCRIPT CONDITIONS------------------------------------------------
- ScriptCondition
- InternalName = "MULTIPLAYER_ALLIED_VICTORY";
- UIName = "Win & Loss/Multiplayer allied victory.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "MULTIPLAYER_ALLIED_DEFEAT";
- UIName = "Win & Loss/Multiplayer allied defeat.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "MULTIPLAYER_PLAYER_DEFEAT";
- UIName = "Win & Loss/Multiplayer local player defeat check.";
- HelpText = "No Help."
- End
- ; ----------------PLAYER SCRIPT ACTIONS----------------------------------------------
- ScriptAction
- InternalName = "PLAYER_AI_CHANGEBASEBUILDER";
- UIName = "Player/AI/Turn on or off AI Base Builder.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "PLAYER_AI_CHANGEUNITBUILDER";
- UIName = "Player/AI/Turn on or off AI Unit Builder.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "PLAYER_AI_CHANGETEAMBUILDER";
- UIName = "Player/AI/Turn on or off AI Party Builder.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "PLAYER_AI_CHANGEECONOMYBUILDER";
- UIName = "Player/AI/Turn on or off AI Economy Builder.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "PLAYER_AI_CHANGEWALLBUILDER";
- UIName = "Player/AI/Turn on or off AI Wall Builder.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "PLAYER_AI_CHANGEUNITUPGRADER";
- UIName = "Player/AI/Turn on or off AI Unit Upgrader.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "PLAYER_AI_CHANGESCIENCEUPGRADER";
- UIName = "Player/AI/Turn on or off AI Science Upgrader.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "PLAYER_AI_CHANGETACTICAL";
- UIName = "Player/AI/Turn on or off Tactical AI.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "UNIT_AI_TRANSFER_ALL";
- UIName = "Player/AI/Transfer control of all player's Units to or from Skirmish AI.";
- HelpText = "Ensure you have needed components of Skirmish AI turned on.";
- End
- ScriptAction
- InternalName = "PLAYER_RELATES_PLAYER";
- UIName = "Player/Allegiance/Change how Player relates to another player.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "PLAYER_SET_OVERRIDE_RELATION_TO_TEAM";
- UIName = "Player/Allegiance/Override Player's relationship to another team.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "PLAYER_ASSIMILATE_WITH_ARMY_BY_NAME";
- UIName = "UNUSED/Player/Assimilate/Assimilate player into an army by name";
- HelpText = "No Help."
- End
- ScriptAction
- InternalName = "CAN_BUILD_AT_BASE";
- UIName = "Player/Build/Permissions/Can Player build buildings at the specified base.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "ALLOW_DISALLOW_ONE_BUILDING";
- UIName = "Player/Build/Allow or Disallow one building of a specific type";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "ALLOW_DISALLOW_ALL_BUILDINGS";
- UIName = "Player/Build/Allow or Disallow all buildings";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SET_BASE_CONSTRUCTION_SPEED";
- UIName = "Player/Build/Set the delay between building AI teams.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "PLAYER_DISABLE_BASE_CONSTRUCTION";
- UIName = "Player/Build/Permissions/Player cannot build buildings.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "PLAYER_DISABLE_UNIT_CONSTRUCTION";
- UIName = "Player/Build/Permissions/Player cannot build units.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "PLAYER_ENABLE_BASE_CONSTRUCTION";
- UIName = "Player/Build/Permissions/Player can build buildings.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "PLAYER_ENABLE_UNIT_CONSTRUCTION";
- UIName = "Player/Build/Permissions/Player can build units.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TOGGLE_AUTO_BUILD";
- UIName = "Player/Build/Turn on or off a player's auto building of units.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "PLAYER_DISABLE_FACTORIES";
- UIName = "Player/Build/Player cannot build from a specific building.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "PLAYER_ENABLE_FACTORIES";
- UIName = "Player/Build/Player can build from a specific building.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "OVERRIDE_PLAYER_COMMAND_POINTS";
- UIName = "Player/Command Points/ Override player command points.";
- HelpText = "No Help."
- End
- ScriptAction
- InternalName = "SET_HERO_EXPERIENCE_SHARING";
- UIName = "Player/Experience/Set whether heroes share experience with other heroes.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "PLAYER_ADD_RANKLEVEL";
- UIName = "Player/Experience/Add or Subtract Rank Levels.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "PLAYER_SET_RANKLEVEL";
- UIName = "Player/Experience/Set Rank Level.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "PLAYER_AFFECT_RECEIVING_EXPERIENCE";
- UIName = "Player/Experience/Change the modifier to Experience that Player receives.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "PLAYER_EXIT_ALL_BUILDINGS";
- UIName = "Player/Garrison/All of Player's units leave their garrisons.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "PLAYER_HUNT";
- UIName = "Player/Hunt/All of Player's units hunt.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "PLAYER_SET_MONEY";
- UIName = "Player/Money/Set Player's money.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "PLAYER_GIVE_MONEY";
- UIName = "Player/Money/Increase or Decrease Player's money.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "PLAYER_SELL_EVERYTHING";
- UIName = "Player/Remove, Sell, or Transfer All/Player sells everything.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "PLAYER_KILL";
- UIName = "Player/Remove, Sell, or Transfer All/Kill Player.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "PLAYER_TRANSFER_OWNERSHIP_PLAYER";
- UIName = "Player/Remove, Sell, or Transfer All/Transfer assets from one player to another player.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "PLAYER_EXCLUDE_FROM_SCORE_SCREEN";
- UIName = "Player/Scoring/Exclude this player from the score screen.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SELECT_OBJECT";
- UIName = "Player/Select/Player selects object.";
- HelpText = "No Help."
- End
- ScriptAction
- InternalName = "DESELECT";
- UIName = "Player/Select/Deselects everything.";
- HelpText = "No Help."
- End
- ScriptAction
- InternalName = "FIRE_SPECIAL_POWER_ON_NEAREST_OBJECTTYPE";
- UIName = "Player/Special Power/Special power -- fire on nearest object type to team.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "FIRE_SPECIAL_POWER_ON_NEAREST_OBJECTTYPE_BY_PLAYER";
- UIName = "Player/Special Power/Special power -- fire on nearest object type to team owned by player.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "FIRE_SPECIAL_POWER_ON_TEAM";
- UIName = "Player/Special Power/Special power -- fire on team.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "PLAYER_SPECIAL_POWER_AVAILABILITY"
- UIName = "Player/Special Power/Set special power availability."
- HelpText="NoHelp."
- End
- ScriptAction
- InternalName = "AI_PLAYER_BUILD_UPGRADE";
- UIName = "Player/Upgrades and Sciences/AI Player build an Upgrade.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "GIVE_PLAYER_UPGRADE";
- UIName = "Player/Upgrades and Sciences/Give Player an Upgrade.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "PLAYER_GRANT_SCIENCE";
- UIName = "Player/Upgrades and Sciences/Grant a Science to a given Player (ignoring prerequisites).";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "PLAYER_PURCHASE_SCIENCE";
- UIName = "Player/Upgrades and Sciences/Player attempts to purchase a Science.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "PLAYER_SCIENCE_AVAILABILITY";
- UIName = "Player/Upgrades and Sciences/Set science availability.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "PLAYER_SELECT_SKILLSET";
- UIName = "Player/Upgrades and Sciences/Set the skillset for an AI Player.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "PLAYER_SET_MAX_SPELLPOINTS";
- UIName = "Player/Upgrades and Sciences/Set Max Spell Purchase Points.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "PLAYER_UNIT_TYPE_SPECIAL_POWER_IGNORE_REQUIREMENTS"
- UIName = "Player/Special Power/Player unit special power ignores requirements.";
- HelpText="No Help."
- End
- ; ----------------PLAYER SCRIPT CONDITIONS-------------------------------------------
- ScriptCondition
- InternalName = "PLAYER_HAS_COMPARISON_UNIT_TYPE_IN_TRIGGER_AREA";
- UIName = "Player/Area/Player has (comparison) unit type in an area.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "PLAYER_HAS_COMPARISON_UNIT_TYPE_IN_TRIGGER_AREA_COMPLETELY_BUILT";
- UIName = "Player/Area/Player has (comparison) completly built unit types in an area.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "PLAYER_HAS_COMPARISON_UNIT_TYPE_IN_TRIGGER_AREA_WITH_UPGRADE";
- UIName = "Player/Area/Player has (comparison) unit type in an area with a specified upgrade.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "PLAYER_HAS_COMPARISON_UNIT_KIND_IN_TRIGGER_AREA";
- UIName = "Player/Area/Player has (comparison) kind of unit or structure in an area.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "SKIRMISH_VALUE_IN_AREA";
- UIName = "Player/Area/Player has (comparison) threat level in area.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "SKIRMISH_PLAYER_HAS_UNITS_IN_AREA";
- UIName = "Player/Area/Player has units in an area";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "SKIRMISH_PLAYER_IS_OUTSIDE_AREA";
- UIName = "Player/Area/Player doesn't have units in an area.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "PLAYER_DESTROYED_N_BUILDINGS_PLAYER";
- UIName = "Player/Attacked or Destroyed/Player destroyed N or more of an opponent's buildings.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "PLAYER_HAS_KILLED_KINDOF_UNITS";
- UIName = "Player/Attacked or Destroyed/Player destroyed N or more of units of kindof.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "PLAYER_HAS_KILLED_TYPE_UNITS";
- UIName = "Player/Attacked or Destroyed/Player destroyed N or more of units of type.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "SKIRMISH_PLAYER_HAS_BEEN_ATTACKED_BY_PLAYER";
- UIName = "Player/Attacked or Destroyed/Player has been attacked by Player.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "NAMED_BASE_UNPACKABLE_FOR_PLAYER";
- UIName = "Player/Base/Player is allowed to unpack a base.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "CAN_BUILD_OBJECTTYPE_AT_BASE";
- UIName = "Player/Base/Can build a particular type of structure at base.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "HAS_COMMAND_POINTS_TO_BUILD_TEAM";
- UIName = "Player/CommandPoints/Player has enough command points to build a team. (May be broken. -JB)";
- HelpText = "This probably won't work. -JB"
- End
- ScriptCondition
- InternalName = "HAS_COMMAND_POINTS_TO_BUILD_UNIT";
- UIName = "Player/CommandPoints/Player has enough command points to build a unit.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "HAS_EVA_EVENT_PLAYED_IN_LAST_N_SECONDS";
- UIName = "Player/Eva/Has EVA event played recently.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "IS_NUM_OF_UNITS_BELONGING_TO_PLAYER_NEAR_EVA_EVENT_LAST_PLAYED_LOCATION_COMPARISON_INT";
- UIName = "Player/Eva/Is number of units belonging to player near EVA event's last played location greater than, less than, or equal to a fixed value.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "PLAYER_COMPARE_RANK";
- UIName = "Player/Experience/Player rank level compared to a value.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "PLAYER_HAS_OBJECT_OF_VETERANCY";
- UIName = "Player/Experience/Player has object of rank level compared to a value.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "SKIRMISH_PLAYER_FACTION";
- UIName = "Player/Faction and Start Position/Player is faction.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "START_POSITION_IS";
- UIName = "Player/Faction and Start Position/Start Position.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "BUILDING_ENTERED_BY_PLAYER";
- UIName = "Player/Garrisoned/Player has garrisoned a specific building.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "SKIRMISH_PLAYER_HAS_COMPARISON_GARRISONED";
- UIName = "Player/Garrisoned/Player has (comparison) garrisoned buildings.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "PLAYER_ISSUED_FORMATION_ORDER";
- UIName = "Player/Information Gathering/Player has issued a formation order.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "ANY_UNITS_USING_BLOODTHIRSTY";
- UIName = "Player/Information Gathering/Does Player have Units that are bloodthirsty.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "UNIT_IN_ALT_FORMATION";
- UIName = "Player/Information Gathering/Does Player have Units that are in alternate formation.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "UNIT_HAS_TOGGLED_WEAPON";
- UIName = "Player/Information Gathering/Does Player have Units that have Toggled Weapon set.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "UNIT_USING_AUTOPICKUP";
- UIName = "Player/Information Gathering/Does Player have Units that have triggered auto pickup.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "ANY_HERO_REACHED_RANK";
- UIName = "Player/Information Gathering/Num heroes reached level during game.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "PLAYER_HAS_NUM_UNITS_WITH_UPGRADE";
- UIName = "Player/Information Gathering/Num units has specified upgrade.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "NUM_UNITS_LEVELED_UP";
- UIName = "Player/Information Gathering/Num units leveled up during game.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "PLAYER_HAS_NUM_UNITS_LOADED_WITH_OBJECT";
- UIName = "Player/Information Gathering/Num units of type loaded on transport.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "PLAYER_LOST_OBJECT_TYPE";
- UIName = "Player/Owns/Player has lost an object of type.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "BUILT_BY_PLAYER";
- UIName = "Player/Owns/Player has built an object type.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "PLAYER_HAS_NUMBER_OBJECTS_WITH_MODELCONDITION";
- UIName = "Player/Owns/Player has (comparison) objects with a model condition.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "PLAYER_HAS_NUMBER_UNITS_DISTANCE_FROM_OBJECT";
- UIName = "Player/Owns/Player has (comparison) units more than x distance from object.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "PLAYER_HAS_CREDITS";
- UIName = "Player/Owns/Player has (comparison) number of credits.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "NAMED_OWNED_BY_PLAYER";
- UIName = "Player/Owns/Player owns Unit.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "TEAM_OWNED_BY_PLAYER";
- UIName = "Player/Owns/Player owns Team.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "PLAYER_HAS_OBJECT_COMPARISON";
- UIName = "Player/Owns/Player has (comparison) unit type.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "SKIRMISH_TECH_BUILDING_WITHIN_DISTANCE";
- UIName = "Player/Owns/Player owns a tech building within specified distance of an area. (Skirmish)";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "PLAYER_HAS_N_OR_FEWER_BASES";
- UIName = "Player/Owns/Player currently controls N or fewer bases.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "PLAYER_POWER_COMPARE_PERCENT";
- UIName = "Player/Power/Player has (comparison) percent power supply to consumption.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "PLAYER_EXCESS_POWER_COMPARE_VALUE";
- UIName = "Player/Power/Player has (comparison) kilowatts excess power supply.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "PLAYER_TRIGGERED_SPECIAL_POWER_FROM_NAMED";
- UIName = "Player/Special Power/Player start using a special power from a specific unit.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "SKIRMISH_FIRE_SPECIAL_POWER_ON_TEAM";
- UIName = "Player/Special Power/Player can perform special power on team location.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "TEAM_DISCOVERED";
- UIName = "Player/Sighted/Player has sighted Team.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "NAMED_DISCOVERED";
- UIName = "Player/Sighted/Player has sighted Unit.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "SKIRMISH_PLAYER_HAS_DISCOVERED_PLAYER";
- UIName = "Player/Sighted/Player has sighted another player.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "SKIRMISH_SUPPLIES_VALUE_WITHIN_DISTANCE";
- UIName = "Player/Supply Source (Skirmish)/Supplies are within specified distance.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "SUPPLY_SOURCE_SAFE";
- UIName = "Player/Supply Source (Skirmish)/Supply source is safe.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "SUPPLY_SOURCE_ATTACKED";
- UIName = "Player/Supply Source (Skirmish)/Supply source is attacked.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "PLAYER_ACQUIRED_SCIENCE";
- UIName = "Player/Upgrades and Sciences/Player acquired a Science.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "PLAYER_CAN_PURCHASE_SCIENCE";
- UIName = "Player/Upgrades and Sciences/Player can purchase a particular Science (has all prereqs & points).";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "PLAYER_HAS_SCIENCEPURCHASEPOINTS";
- UIName = "Player/Upgrades and Sciences/Player has a certain number of Science Purchase Points available.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "PLAYER_HAS_REACHED_LEVEL_CAP";
- UIName = "Player/Upgrades and Sciences/Player has reached his level cap (cannot gain more purchase points)";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "PLAYER_BUILT_UPGRADE";
- UIName = "Player/Upgrades and Sciences/Player built an Upgrade.";
- HelpText = "No Help."
- End
- ; ----------------SCRIPTING SCRIPT ACTIONS-------------------------------------------
- ScriptAction
- InternalName = "NAMED_APPLY_ATTACK_PRIORITY_SET";
- UIName = "Scripting/Attack Priority Set/Apply attack priority set to Unit.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_APPLY_ATTACK_PRIORITY_SET";
- UIName = "Scripting/Attack Priority Set/Apply attack priority set to Team.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SET_ATTACK_PRIORITY_THING";
- UIName = "Scripting/Attack Priority Set/Modify a set's priority for a single unit type.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SET_ATTACK_PRIORITY_KIND_OF";
- UIName = "Scripting/Attack Priority Set/Modify a set's priorities for all of a kind.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SET_DEFAULT_ATTACK_PRIORITY";
- UIName = "Scripting/Attack Priority Set/Specify the set's default priority.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SET_COUNTER";
- UIName = "Scripting/Counters/Set counter to a value.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SET_COUNTER_IN_SECONDS";
- UIName = "Scripting/Counters/Set counter to a time in seconds.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SET_COUNTER_TO_COUNTER";
- UIName = "Scripting/Counters/Set counter to another counter.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SET_PLAYER_MONEY_TO_COUNTER";
- UIName = "Scripting/Counters/Store amount of players money to a counter.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SET_UNIT_EXPERIENCE_TO_COUNTER";
- UIName = "Scripting/Counters/Store amount of a units experience to a counter.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SET_UNIT_HEALTH_PERCENTAGE_TO_COUNTER";
- UIName = "Scripting/Counters/Store a units health as percentage to a counter.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SET_UNIT_UNREST_PERCENTAGE_TO_COUNTER";
- UIName = "Scripting/Counters/Store a unit's unrest as percentage to a counter.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SET_PLAYER_COMMAND_POINTS_USED_TO_COUNTER";
- UIName = "Scripting/Counters/Store amount of command points used by the player to a counter.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SET_PLAYER_COMMAND_POINTS_AVAILABLE_TO_COUNTER";
- UIName = "Scripting/Counters/Store amount of command points available to the player to a counter.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SET_PLAYER_COMMAND_POINTS_TOTAL_TO_COUNTER";
- UIName = "Scripting/Counters/Store amount of command point total of a player to a counter.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SET_COMMAND_POINTS_TO_BUILD_TEAM_TO_COUNTER";
- UIName = "Scripting/Counters/Store amount of command points required to build a team to a counter.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SET_PLAYER_KILLS_OF_TYPE_TO_COUNTER";
- UIName = "Scripting/Counters/Store amount of player kills of a object type to a counter.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SET_PLAYER_KILLS_OF_KINDOF_TO_COUNTER";
- UIName = "Scripting/Counters/Store amount of player kills of a kindof to a counter.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SET_PLAYER_OWNERSHIP_OF_TYPE_COUNTER";
- UIName = "Scripting/Counters/Store amount of object type owned by player to a counter.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SET_PLAYER_OWNERSHIP_OF_TYPE_COUNTER_INCLUDE_DEAD";
- UIName = "Scripting/Counters/Store amount of object type (including dead ones) owned by player to a counter.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SET_COUNTER_TO_NUMBER_OBJECTS_PLAYER_OWNES_WITH_MODELCONDITION";
- UIName = "Scripting/Counters/Set counter to number of objects owned by player with a model condition.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SET_COUNTER_TO_NUMBER_OBJECTS_PLAYER_OWNS_WITH_KINDOF";
- UIName = "Scripting/Counters/Set counter to number of objects owned by player with kindof.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SET_RANDOM_COUNTER";
- UIName = "Scripting/Counters/Set a random counter.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SET_COUNTER_TO_CLIENT_RANDOM_VALUE";
- UIName = "Scripting/Counters/Set a counter to a random CLIENT-SIDE value.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SET_RANDOM_COUNTER_IN_SECONDS";
- UIName = "Scripting/Counters/Set a random counter in seconds.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "COUNTER_MATH_COUNTER";
- UIName = "Scripting/Counters/Counter do math operation with another Counter.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "COUNTER_MATH_VALUE";
- UIName = "Scripting/Counters/Counter do math operation with value.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "INCREMENT_COUNTER";
- UIName = "Scripting/Counters/Increment counter.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "DECREMENT_COUNTER";
- UIName = "Scripting/Counters/Decrement counter.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SET_COUNTER_TO_UNIT_THREAT";
- UIName = "Scripting/Counters/Set counter to single unit threat.";
- HelpText="Do not use with threatfinders."
- End
- ScriptAction
- InternalName = "SET_COUNTER_TO_TEAM_THREAT";
- UIName = "Scripting/Counters/Set counter to team threat.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SET_COUNTER_TO_THREAT_FINDER_THREAT";
- UIName = "Scripting/Counters/Set counter to threat at a threatfinder.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NO_OP";
- UIName = "Scripting/Debug/Null operation.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName=DEBUG_MESSAGE_BOX
- UIName = "Scripting/Debug/Display message and pause";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "DEBUG_STRING";
- UIName = "Scripting/Debug/Display string";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "DEBUG_CRASH_BOX";
- UIName = "Scripting/Debug/Display a crash box (debug and internal builds only).";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SET_FLAG";
- UIName = "Scripting/Flags/Set flag to value.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SET_FLAG_TO_FLAG";
- UIName = "Scripting/Flags/Set flag to another flag.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "ENABLE_HOUSE_COLOR";
- UIName = "Scripting/House Color/Enables or disables the house color for all units";
- HelpText = "No Help."
- End
- ScriptAction
- InternalName = "IDLE_ALL_UNITS";
- UIName = "Scripting/Idle or Restart/Idle all units for all players.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "OBJECTLIST_ADDOBJECTTYPE";
- UIName = "Scripting/Object List/Add Object Type.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "OBJECTLIST_REMOVEOBJECTTYPE";
- UIName = "Scripting/Object List/Remove Object Type.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SET_UNIT_REFERENCE";
- UIName = "Scripting/Reference/Set reference to a unit.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SET_TEAM_REFERENCE";
- UIName = "Scripting/Reference/Set reference to a team.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SET_UNIT_REFERENCE_TO_REFERENCE";
- UIName = "Scripting/Reference/Set reference to another unit reference.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SET_TEAM_REFERENCE_TO_REFERNECE";
- UIName = "Scripting/Reference/Set reference to another team reference.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "FIND_HOME_BASE_OF_PLAYER";
- UIName = "Scripting/Reference/Set reference to home base of player.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SET_REF_TO_NEREST_TEAM_OF_TYPE_OWNED_BY_PLAYER";
- UIName = "Scripting/Reference/Set reference to object type of player nearest team.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SET_REF_TO_NEREST_TEAM_OF_UNNAMED_TYPE_OWNED_BY_PLAYER";
- UIName = "Scripting/Reference/Set reference to unnamed object type of player nearest team.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "ENABLE_SCRIPT";
- UIName = "Scripting/Script/Enable Script.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "DISABLE_SCRIPT";
- UIName = "Scripting/Script/Disable script.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "CALL_SUBROUTINE";
- UIName = "Scripting/Script/Run subroutine script.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "FREEZE_TIME";
- UIName = "Scripting/Time/Freeze time.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "UNFREEZE_TIME";
- UIName = "Scripting/Time/Unfreeze time.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SET_TIMER";
- UIName = "Scripting/Timer/Frame countdown timer -- set.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SET_RANDOM_TIMER";
- UIName = "Scripting/Timer/Frame countdown timer -- set random.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SET_METAGAME_TURN_TIMER";
- UIName = "Scripting/Timer/Metagame turn countdown timer -- set.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "STOP_TIMER";
- UIName = "Scripting/Timer/Timer -- stop.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "RESTART_TIMER";
- UIName = "Scripting/Timer/Timer -- restart stopped.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SET_MILLISECOND_TIMER";
- UIName = "Scripting/Timer/Seconds countdown timer -- set.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SET_RANDOM_MSEC_TIMER";
- UIName = "Scripting/Timer/Seconds countdown timer -- set random.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "ADD_TO_MSEC_TIMER";
- UIName = "Scripting/Timer/Seconds countdown timer -- add seconds.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SUB_FROM_MSEC_TIMER";
- UIName = "Scripting/Timer/Seconds countdown timer -- subtract seconds.";
- HelpText="No Help."
- End
- ; ----------------SCRIPTING SCRIPT CONDITIONS-------------------------------------------
- ScriptCondition
- InternalName = "DISTANCE_BETWEEN_OBJ";
- UIName = "Scripting/Compare distance between 2 objects.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "DISTANCE_BETWEEN_TEAM";
- UIName = "Scripting/Compare distance between 2 teams.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "COUNTER_SECONDS";
- UIName = "Scripting/Counter compared to time in seconds.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "COUNTER_COUNTER";
- UIName = "Scripting/Counter compared to another Counter.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "COUNTER";
- UIName = "Scripting/Counter compared to a value.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "FLAG";
- UIName = "Scripting/Flag compared to a value.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "COMPARISON_TREES_IN_TRIGGER_AREA";
- UIName = "Scripting/There are (comparison) trees in an area.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "TIMER_EXPIRED";
- UIName = "Scripting/Timer expired.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "CONDITION_TRUE";
- UIName = "Scripting/True.";
- HelpText = "No Help."
- End
- ; ----------------TEAM SCRIPT ACTIONS-------------------------------------------
- ScriptAction
- InternalName = "TEAM_HUNT";
- UIName = "Team -- Action/Attack or Hunt/Hunt (choose enemy target, move towards it, and attack when within range).";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_HARVEST";
- UIName = "Team -- Action/Attack or Hunt/Harvest around waypoint.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_ATTACK_TEAM";
- UIName = "Team -- Action/Attack or Hunt/Team attacks Team.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_ATTACK_NAMED";
- UIName = "Team -- Action/Attack or Hunt/Team attacks a specific unit.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_CAPTURE_NEAREST_UNOWNED_FACTION_UNIT";
- UIName = "Team -- Action/Capture-Recruit/Capture unowned faction unit -- nearest.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_RECRUIT_UNITS";
- UIName = "Team -- Action/Capture-Recruit/Team recruits from same player and nearby allied AI teams.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_RECRUIT_UNITS_FROM_TEAM";
- UIName = "Team -- Action/Capture-Recruit/Team recruits from another specific team.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "RECRUIT_COMBO_UNITS_FROM_TEAM";
- UIName = "Team -- Action/Capture-Recruit/Team recruits combo units from another specific team.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_HUNT_WITH_COMMAND_BUTTON";
- UIName = "Team -- Action/CommandButton/Hunt using commandbutton ability.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_USE_COMMANDBUTTON_ABILITY ";
- UIName = "Team -- Action/CommandButton/Use commandbutton ability.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_USE_COMMANDBUTTON_ABILITY_ON_NAMED ";
- UIName = "Team -- Action/CommandButton/Use commandbutton ability on a specific unit.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_USE_COMMANDBUTTON_ABILITY_AT_WAYPOINT ";
- UIName = "Team -- Action/CommandButton/Use commandbutton ability at a waypoint.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_ALL_USE_COMMANDBUTTON_ON_NEAREST_ENEMY_UNIT";
- UIName = "Team -- Action/CommandButton/Use command ability -- all -- nearest enemy unit";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_ALL_USE_COMMANDBUTTON_ON_NEAREST_GARRISONED_BUILDING";
- UIName = "Team -- Action/CommandButton/Use command ability -- all -- nearest enemy garrisoned building.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_ALL_USE_COMMANDBUTTON_ON_NEAREST_KINDOF";
- UIName = "Team -- Action/CommandButton/Use command ability -- all -- nearest enemy object with kind of.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_ALL_USE_COMMANDBUTTON_ON_NEAREST_ENEMY_BUILDING";
- UIName = "Team -- Action/CommandButton/Use command ability -- all -- nearest enemy building.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_ALL_USE_COMMANDBUTTON_ON_NEAREST_ENEMY_BUILDING_CLASS";
- UIName = "Team -- Action/CommandButton/Use command ability -- all -- nearest enemy building kindof.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_ALL_USE_COMMANDBUTTON_ON_NEAREST_OBJECTTYPE";
- UIName = "Team -- Action/CommandButton/Use command ability -- all -- nearest object type.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_PARTIAL_USE_COMMANDBUTTON";
- UIName = "Team -- Action/CommandButton/Use command ability -- partial -- self.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_SET_AUTO_ABILITY";
- UIName = "Team -- Action/CommandButton/Team set auto abilty to on or off.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_GIVE_EXPERIENCE_LEVEL";
- UIName = "Team -- Action/Experience/Gives the team an experience level.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_GIVE_EXPERIENCE_POINTS";
- UIName = "Team -- Action/Experience/Gives the team experience points.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_SET_EXPERIENCE_POINTS";
- UIName = "Team -- Action/Experience/Sets the team's experience points.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_GAIN_LEVEL";
- UIName = "Team -- Action/Experience/Team levels up with visual FX";
- HelpText = "No Help."
- End
- ScriptAction
- InternalName = "TEAM_GARRISON_SPECIFIC_BUILDING";
- UIName = "Team -- Action/Garrison/Garrison a specific building with Team.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_GARRISON_SPECIFIC_BUILDING_INSTANTLY";
- UIName = "Team -- Action/Garrison/Garrison a specific building instantly with Team.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_GARRISON_TEAM_INSTANTLY";
- UIName = "Team -- Action/Garrison/Garrison a team instantly with Team.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_GARRISON_NEAREST_BUILDING";
- UIName = "Team -- Action/Garrison/Garrison a nearby building with Team.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_EXIT_ALL_BUILDINGS";
- UIName = "Team -- Action/Garrison/Exit all buildings Team is in.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_GUARD";
- UIName = "Team -- Action/Guard/Guard -- current location.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_GUARD_POSITION";
- UIName = "Team -- Action/Guard/Guard -- location.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_GUARD_OBJECT";
- UIName = "Team -- Action/Guard/Guard -- specific unit.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_GUARD_TEAM";
- UIName = "Team -- Action/Guard/Guard -- specific team.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_GUARD_AREA";
- UIName = "Team -- Action/Guard/Guard -- area.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_GUARD_AREA_FROM_POSITION";
- UIName = "Team -- Action/Guard/Guard -- area, from location.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_GUARD_NEAREST_KINDOF";
- UIName = "Team -- Action/Guard/Guard -- nearest kindof.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_GUARD_IN_TUNNEL_NETWORK";
- UIName = "Team -- Action/Guard/Guard -- from inside tunnel network.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_GUARD_SUPPLY_CENTER";
- UIName = "Team -- Action/Guard/Guard a supply source.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "MOVE_TEAM_TO";
- UIName = "Team -- Action/Move/Move to a location.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "MOVE_TEAM_HOME";
- UIName = "Team -- Action/Move/Move back to home base.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_FOLLOW_WAYPOINTS";
- UIName = "Team -- Action/Move/Follow a waypoint path.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_FOLLOW_WAYPOINTS_EXACT";
- UIName = "Team -- Action/Move/Follow a waypoint path -- exactly.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_WANDER_IN_PLACE";
- UIName = "Team -- Action/Move/Wander around current location.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_WANDER";
- UIName = "Team -- Action/Move/Follow a waypoint path -- wander.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_PANIC";
- UIName = "Team -- Action/Move/Follow a waypoint path -- panic.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SKIRMISH_FOLLOW_APPROACH_PATH";
- UIName = "Team -- Action/Move/Skirmish approach path -- follow. (Skirmish)";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SKIRMISH_MOVE_TO_APPROACH_PATH";
- UIName = "Team -- Action/Move/Skirmish approach path -- move towards. (Skirmish)";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_MOVE_TO_NEAREST_OBJECT_OF_TYPE";
- UIName = "Team -- Action/Move/Move towards the nearest object of type.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_MOVE_TO_NEAREST_OBJECT_OF_TYPE_OWNED_BY_PLAYER";
- UIName = "Team -- Action/Move/Move towards the nearest object of type owned by player.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_MOVE_TO_NEAREST_OBJECT_OF_KINDOF";
- UIName = "Team -- Action/Move/Move towards the nearest object of kindof.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_MOVE_TO_NEAREST_OBJECT_OF_KINDOF_OWNED_BY_PLAYER";
- UIName = "Team -- Action/Move/Move towards the nearest object of kindof owned by a player.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_FACE_NAMED";
- UIName = "Team -- Action/Move/Face another unit.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_FACE_WAYPOINT";
- UIName = "Team -- Action/Move/Face a waypoint.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_TELEPORT_TO_WAYPOINT";
- UIName = "Team -- Action/Move/Teleport to waypoint.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "ATTACK_MOVE_TEAM_TO";
- UIName = "Team -- Action/AttackMove/Move to a location.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "ATTACK_MOVE_TEAM_TO_NAMED_OBJECT";
- UIName = "Team -- Action/AttackMove/Attack Move to a named object.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_ATTACK_MOVE_FOLLOW_WAYPOINTS";
- UIName = "Team -- Action/AttackMove/Follow a waypoint path.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_ATTACK_MOVE_TOWARDS_NEAREST_OBJECT_TYPE";
- UIName = "Team -- Action/AttackMove/Move team towards the nearest object of a specific type";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "ATTACK_MOVE_TEAM_TO_NEAREST_OBJECT_OF_TYPE_OF_PLAYER";
- UIName = "Team -- Action/AttackMove/Move team towards the nearest object of a specific type owned by a player";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_REPAIR_NEREST";
- UIName = "Team -- Action/Repair/Repair nearest building that needs it.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_REPAIR_WEAKEST_MEMBER_OF_TEAM";
- UIName = "Team -- Action/Repair/Repair weakest member of team.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "DEPLOY_SIEGE_ON_WAYPOINT";
- UIName = "Team -- Action/Siege/Team attempts to deploy near waypoint within a radius.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "DEPLOY_SIEGE_NEAR_TEAM";
- UIName = "Team -- Action/Siege/Team attempts to deploy near team within a radius.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_STOP";
- UIName = "Team -- Action/Stop/Team stops.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_STOP_AND_DISBAND";
- UIName = "Team -- Action/Stop/Team stops, then disbands.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_LOAD_TRANSPORTS";
- UIName = "Team -- Action/Transport/Transport -- automatically load.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_ENTER_NAMED";
- UIName = "Team -- Action/Transport/Transport -- load team into specific.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_EXIT_ALL";
- UIName = "Team -- Action/Transport/Transport -- unload team from all.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_GIVE_NEAREST_TEAM_UPGRADE";
- UIName = "Team -- Action/Upgrades/Team will give nearest team upgrade (Giving Team must have upgrade)";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_GIVE_TEAM_UPGRADE";
- UIName = "Team -- Action/Upgrades/Team will give team upgrade (Giving Team must have upgrade)";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_UPGRADE";
- UIName = "Team -- Action/Upgrades/Give Team the specified upgrade";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_TOGGLE_CLOSE_RANGE_WEAPON";
- UIName = "Team -- Action/Weaponset/Team wields close range weapons.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_AI_TRANSFER";
- UIName = "Team -- Other/AI/Transfer control of Team to or from Skirmish AI.";
- HelpText = "Ensure you have needed components of Skirmish AI turned on.";
- End
- ScriptAction
- InternalName = "TEAM_TRANSFER_TO_PLAYER";
- UIName = "Team -- Other/Allegiance/Transfer control of Team to Player.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_SET_OVERRIDE_RELATION_TO_TEAM";
- UIName = "Team -- Other/Allegiance/Override Team's relationship to a Team.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_REMOVE_OVERRIDE_RELATION_TO_TEAM";
- UIName = "Team -- Other/Allegiance/Remove an override to Team's relationship to a Team.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_REMOVE_ALL_OVERRIDE_RELATIONS";
- UIName = "Team -- Other/Allegiance/Remove all overrides to Team's relationship to Teams and Players.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_SET_OVERRIDE_RELATION_TO_PLAYER";
- UIName = "Team -- Other/Allegiance/Override Team's relationship to a Player.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_ASSIMILATE_WITH_FIRST_WALK_ON_ARMY";
- UIName = "Team -- Other/Army/Assimilate team into first walk on army";
- HelpText = "Resistance is futile! ARRG!"
- End
- ScriptAction
- InternalName = "TEAM_ASSIMILATE_WITH_ARMY_BY_NAME";
- UIName = "UNUSED/Team -- Other/Army/Assimilate team into an army by name";
- HelpText = "No Help."
- End
- ScriptAction
- InternalName = "DAMAGE_MEMBERS_OF_TEAM";
- UIName = "Team -- Other/Damage or Remove/Damage the members of Team.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_DELETE";
- UIName = "Team -- Other/Damage or Remove/Delete Team.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_DELETE_LIVING";
- UIName = "Team -- Other/Damage or Remove/Delete Team, but ignore dead guys.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_KILL";
- UIName = "Team -- Other/Damage or Remove/Kill an entire team.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_FLASH";
- UIName = "Team -- Other/Flash/Flash Team for a specified amount of time.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_FLASH_WHITE";
- UIName = "Team -- Other/Flash/Flash Team white for a specified amount of time.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_SET_HEALTH";
- UIName = "Team -- Other/Health/Set health of team (in percentage).";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "REMOVE_REINFORCEMENT_ARMY";
- UIName = "UNUSED/Team -- Other/Reinforcements/Remove reinforcement army by name.";
- HelpText = "No Help."
- End
- ScriptAction
- InternalName = "CALL_IN_REINFORCEMENTS_WITHOUT_MOVIE";
- UIName = "UNUSED/Team -- Other/Reinforcements/Call in reinforcements without movie.";
- HelpText = "No Help."
- End
- ScriptAction
- InternalName = "TEAM_EXECUTE_SEQUENTIAL_SCRIPT";
- UIName = "Team -- Other/SequentialScript/Execute script sequentially -- start.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_EXECUTE_SEQUENTIAL_SCRIPT_LOOPING";
- UIName = "Team -- Other/SequentialScript/Execute script sequentially -- looping.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_STOP_SEQUENTIAL_SCRIPT";
- UIName = "Team -- Other/SequentialScript/Execute script sequentially -- stop.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_GUARD_FOR_FRAMECOUNT";
- UIName = "Team -- Other/SequentialScript/Guard -- number of frames.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_IDLE_FOR_FRAMECOUNT";
- UIName = "Team -- Other/SequentialScript/Idle for some number of frames.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_GUARD_FOR_SECONDS";
- UIName = "Team -- Other/SequentialScript/Guard -- number of seconds.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_IDLE_FOR_SECONDS";
- UIName = "Team -- Other/SequentialScript/Idle for some number of seconds.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SKIRMISH_WAIT_FOR_COMMANDBUTTON_AVAILABLE_ALL";
- UIName = "Team -- Other/SequentialScript/Delay a sequential script until the specified command ability is ready - all.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SKIRMISH_WAIT_FOR_COMMANDBUTTON_AVAILABLE_PARTIAL";
- UIName = "Team -- Other/SequentialScript/Delay a sequential script until the specified command ability is ready - partial.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_WAIT_FOR_NOT_CONTAINED_ALL";
- UIName = "Team -- Other/SequentialScript/Delay a sequential script until the team is no longer contained - all";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_STAND_GROUND";
- UIName = "Team -- Other/Settings/Team set stand ground status on-off.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_SET_ATTITUDE";
- UIName = "Team -- Other/Settings/Set the general attitude of Team.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_SET_SLEEP_STATUS";
- UIName = "Team -- Other/Settings/Set the Sleep status of Team.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SET_STOPPING_DISTANCE";
- UIName = "Team -- Other/Settings/Set stopping distance for each unit's current locomotor.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_SET_MODELCONDITION";
- UIName = "Team -- Other/Settings/Change Custom Model Condition flag - all.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_SET_MODELCONDITION_FOR_DURATION";
- UIName = "Team -- Other/Settings/Set a model condition flag on a team (and horde members) for duration. % specifies # of members in team that get this.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_CLEAR_MODELCONDITION";
- UIName = "Team -- Other/Settings/Clear model condition flag on a team.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_SET_FLAME_STATUS";
- UIName = "Team -- Other/Settings/Ignite or quench aflame status - all.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_ENABLE_HOUSE_COLOR";
- UIName = "Team -- Other/Settings/Enables or disables the house color";
- HelpText = "No Help."
- End
- ScriptAction
- InternalName = "TEAM_AFFECT_OBJECT_PANEL_FLAGS";
- UIName = "Team -- Other/Settings/Change Object flags - all.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_SET_AI_RECRUITABLE_FLAG";
- UIName = "Team -- Other/Settings/Change status of AI Recruitable flag for team members.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_INCREASE_PRIORITY";
- UIName = "Team -- Other/Spawn, Build, or Merge/Change priority by Success Priority Increase amount.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_INCREASE_PRIORITY_BY_VALUE";
- UIName = "Team -- Other/Spawn, Build, or Merge/Increase priority by specific amount.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_DECREASE_PRIORITY";
- UIName = "Team -- Other/Spawn, Build, or Merge/Change priority by Failure Priority Decrease amount.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_DECREASE_PRIORITY_BY_VALUE";
- UIName = "Team -- Other/Spawn, Build, or Merge/Decrease priority by specific amount.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "RECRUIT_TEAM";
- UIName = "Team -- Other/Spawn, Build, or Merge/Recruit Team.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "RECRUIT_TEAM_AT_TEAM";
- UIName = "Team -- Other/Spawn, Build, or Merge/Recruit Team at location of another team.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "CREATE_REINFORCEMENT_TEAM";
- UIName = "Team -- Other/Spawn, Build, or Merge/Spawn a reinforcement team.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "CREATE_REINFORCEMENT_TEAM_AT_UNIT_POSITION";
- UIName = "Team -- Other/Spawn, Build, or Merge/Spawn a reinforcement team at unit position.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "BUILD_TEAM";
- UIName = "Team -- Other/Spawn, Build, or Merge/Start building Team.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_MERGE_INTO_TEAM";
- UIName = "Team -- Other/Spawn, Build, or Merge/Merge Team into another team.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_SET_STATE";
- UIName = "Team -- Other/State/Team state - set state.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_SET_CUSTOM_STATE";
- UIName = "Team -- Other/State/Team state - set custom states.";
- HelpText="No Help."
- End
- ; ----------------TEAM SCRIPT CONDITIONS-------------------------------------------
- ScriptCondition
- InternalName = "TEAM_INSIDE_AREA_PARTIALLY";
- UIName = "Team/Area or Path/Team has units in an area.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "TEAM_INSIDE_AREA_ENTIRELY";
- UIName = "Team/Area or Path/Team completely inside an area.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "TEAM_OUTSIDE_AREA_ENTIRELY";
- UIName = "Team/Area or Path/Team is completely outside an area.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "TEAM_REACHED_WAYPOINTS_END";
- UIName = "Team/Area or Path/Team has reached the end of a specific waypoint path. (Unreliable)";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "TEAM_ENTERED_AREA_ENTIRELY";
- UIName = "Team/Area or Path/Team entirely enters an area.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "TEAM_ENTERED_AREA_PARTIALLY";
- UIName = "Team/Area or Path/One unit enters an area.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "TEAM_EXITED_AREA_ENTIRELY";
- UIName = "Team/Area or Path/Team entirely exits an area.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "TEAM_EXITED_AREA_PARTIALLY";
- UIName = "Team/Area or Path/One unit exits an area.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "TEAM_ATTACKED_BY_PLAYER";
- UIName = "Team/Attacked, Destroyed, or Exists/Team has been attacked by Player.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "TEAM_DESTROYED";
- UIName = "Team/Attacked, Destroyed, or Exists/Team is destroyed.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "TEAM_HAS_FEWER_THAN_X_UNITS_WITH_KINDOF";
- UIName = "Team/Attacked, Destroyed, or Exists/Team has fewer than X units left of KindOf.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "TEAM_HAS_UNITS";
- UIName = "Team/Attacked, Destroyed, or Exists/Team has units.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "TEAM_ATTACKED_BY_OBJECTTYPE";
- UIName = "Team/Attacked, Destroyed, or Exists/Team is attacked by a specific unit type.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "TEAM_CREATED";
- UIName = "Team/Attacked, Destroyed, or Exists/Team has been created.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "TEAM_ENTERED_NEAREST_BASE_ENTIRELY";
- UIName = "Team/Base/Team entered (Player's) nearest base, entirely.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "TEAM_ENTERED_NEAREST_BASE_PARTIALLY";
- UIName = "Team/Base/Team entered (Player's) nearest base, partially.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "TEAM_ENTERED_REFD_BASE_ENTIRELY";
- UIName = "Team/Base/Team entered a base, entirely.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "TEAM_ENTERED_REFD_BASE_PARTIALLY";
- UIName = "Team/Base/Team entered a base, partially.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "TEAM_EXITED_NEAREST_BASE_ENTIRELY";
- UIName = "Team/Base/Team exited (Player's) nearest base, entirely.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "TEAM_EXITED_NEAREST_BASE_PARTIALLY";
- UIName = "Team/Base/Team exited (Player's) nearest base, partially.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "TEAM_EXITED_REFD_BASE_ENTIRELY";
- UIName = "Team/Base/Team exited a base, entirely.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "TEAM_EXITED_REFD_BASE_PARTIALLY";
- UIName = "Team/Base/Team exited a base, partially.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "SKIRMISH_COMMAND_BUTTON_READY_ALL";
- UIName = "Team/CommandButton/Ability is ready - all.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "SKIRMISH_COMMAND_BUTTON_READY_PARTIAL";
- UIName = "Team/CommandButton/Ability is ready - partial";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "EVAL_TEAM_HEALTH";
- UIName = "Team/Health/Team health level compared to a value.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "TEAM_ALL_HAS_OBJECT_STATUS";
- UIName = "Team/Object Status/Team has object status - all.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "TEAM_SOME_HAVE_OBJECT_STATUS";
- UIName = "Team/Object Status/Team has object status - partial.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "ENEMY_SIGHTED_BY_TEAM";
- UIName = "Team/Sighted/Team has sighted a(n) friendly|neutral|enemy unit belonging to Player.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "TEAM_STATE_IS";
- UIName = "Team/State/Team state is.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "TEAM_STATE_IS_NOT";
- UIName = "Team/State/Team state is not.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "TEAM_HAS_CUSTOM_STATE";
- UIName = "Team/State/Team has custom state.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "TEAM_IS_ATTACKED_AND_CANNOT_RETALIATE_ANY";
- UIName = "Team/When Attacked/Evaluate if any member of a team is being attacked but cannot retaliate";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "TEAM_IS_ATTACKED_AND_CANNOT_RETALIATE_ALL";
- UIName = "Team/When Attacked/Evaluate if all members of a team being attacked cannot retaliate";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "TEAM_THREAT_LEVEL";
- UIName = "Team/Evaluates the threat level for a team."
- HelpText = "No Help"
- End
- ScriptCondition
- InternalName = "TEAM_IS_LED_BY_UNIT";
- UIName = "Team/Is Team affected by leadership ability from unit.";
- HelpText="No Help."
- End
- ScriptCondition
- InternalName = "TEAM_CAN_PATH_INTO_PLAYERS_NEAREST_BASE";
- UIName = "Team/Team can path into (Player's) nearest base or is already inside it.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "TEAM_CAN_PATH_TO_OBJECT";
- UIName = "Team/Team can path to object.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "TEAM_CAN_PATH_TO_WAYPOINT";
- UIName = "Team/Team can path to waypoint.";
- HelpText = "Help? Ha!!!"
- End
- ; ----------------UNIT SCRIPT ACTIONS---------------------------------------------
- ScriptAction
- InternalName = "NAMED_ATTACK_NAMED";
- UIName = "Unit (includes Structures) -- Action/Attack or Hunt/Unit attacks a specific unit.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NAMED_ATTACK_AREA";
- UIName = "Unit (includes Structures) -- Action/Attack or Hunt/Unit attacks an area.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NAMED_ATTACK_AREA_FOR_SECONDS";
- UIName = "Unit (includes Structures) -- Action/Attack or Hunt/Unit attacks an area for a given number of seconds.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NAMED_HUNT";
- UIName = "Unit (includes Structures) -- Action/Attack or Hunt/Hunt (choose enemy target, move towards it, and attack when within range).";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NAMED_ATTACK_TEAM";
- UIName = "Unit (includes Structures) -- Action/Attack or Hunt/Unit attacks Team.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NAMED_USE_COMMANDBUTTON_ABILITY ";
- UIName = "Unit (includes Structures) -- Action/CommandButton/Use commandbutton ability.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NAMED_USE_COMMANDBUTTON_ABILITY_ON_NAMED ";
- UIName = "Unit (includes Structures) -- Action/CommandButton/Use commandbutton ability on a specific Unit.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NAMED_USE_COMMANDBUTTON_ABILITY_AT_WAYPOINT ";
- UIName = "Unit (includes Structures) -- Action/CommandButton/Use commandbutton ability at a waypoint.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NAMED_USE_COMMANDBUTTON_ON_NEAREST_ENEMY_UNIT";
- UIName = "Unit (includes Structures) -- Action/CommandButton/Use commandbutton ability at nearest enemy unit";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NAMED_USE_COMMANDBUTTON_ON_NEAREST_GARRISONED_BUILDING";
- UIName = "Unit (includes Structures) -- Action/CommandButton/Use commandbutton ability at nearest enemy garrisoned building.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NAMED_USE_COMMANDBUTTON_ON_NEAREST_KINDOF";
- UIName = "Unit (includes Structures) -- Action/CommandButton/Use commandbutton ability at nearest enemy object with kind of.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NAMED_USE_COMMANDBUTTON_ON_NEAREST_ENEMY_BUILDING";
- UIName = "Unit (includes Structures) -- Action/CommandButton/Use commandbutton ability at nearest enemy building.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NAMED_USE_COMMANDBUTTON_ON_NEAREST_ENEMY_BUILDING_CLASS";
- UIName = "Unit (includes Structures) -- Action/CommandButton/Use commandbutton ability at nearest enemy building kindof.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NAMED_USE_COMMANDBUTTON_ON_NEAREST_OBJECTTYPE";
- UIName = "Unit (includes Structures) -- Action/CommandButton/Use commandbutton ability at nearest object type.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NAMED_BUILD_STRUCTURE_AT_WAYPOINT";
- UIName = "Unit (includes Structures) -- Action/CommandButton/Build thing at waypoint.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NAME_SET_AUTO_ABILITY";
- UIName = "Unit (includes Structures) -- Action/CommandButton/Team set CommandButton auto ability to on or off.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "UNIT_GIVE_EXPERIENCE_LEVEL";
- UIName = "Unit (includes Structures) -- Action/Experience/Gives a unit an experience level.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "UNIT_GIVE_EXPERIENCE_POINTS";
- UIName = "Unit (includes Structures) -- Action/Experience/Gives the unit experience points.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "UNIT_SET_EXPERIENCE_POINTS";
- UIName = "Unit (includes Structures) -- Action/Experience/Sets the unit's experience points.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "UNIT_SET_MAX_LEVEL";
- UIName = "Unit (includes Structures) -- Action/Experience/Sets the unit's maximum level.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "UNIT_GAIN_LEVEL";
- UIName = "Unit (includes Structures) -- Action/Experience/Unit levels up with visual FX.";
- HelpText = "No Help."
- End
- ScriptAction
- InternalName = "EXIT_SPECIFIC_BUILDING";
- UIName = "Unit (includes Structures) -- Action/Garrison/Empty a specific building.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NAMED_GARRISON_SPECIFIC_BUILDING";
- UIName = "Unit (includes Structures) -- Action/Garrison/Garrison a specific building with a specific unit.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NAMED_GARRISON_SPECIFIC_BUILDING_INSTANTLY";
- UIName = "Unit (includes Structures) -- Action/Garrison/Garrison a specific building instantly with a specific unit.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NAMED_GARRISON_NEAREST_BUILDING";
- UIName = "Unit (includes Structures) -- Action/Garrison/Garrison a nearby building with a specific unit.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NAMED_EXIT_BUILDING";
- UIName = "Unit (includes Structures) -- Action/Garrison/Exit the building the unit is in.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NAMED_GUARD";
- UIName = "Unit (includes Structures) -- Action/Guard/Unit guards.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "UNIT_GUARD_NEAREST_KINDOF";
- UIName = "Unit (includes Structures) -- Action/Guard/Unit guards nearest kindof.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "UNIT_GUARD_POSITION";
- UIName = "Unit (includes Structures) -- Action/Guard/Guard -- location.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "UNIT_GUARD_OBJECT";
- UIName = "Unit (includes Structures) -- Action/Guard/Guard -- specific unit.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "UNIT_GUARD_AREA";
- UIName = "Unit (includes Structures) -- Action/Guard/Guard -- area.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "UNIT_GUARD_AREA_FROM_POSITION";
- UIName = "Unit (includes Structures) -- Action/Guard/Guard -- area, from location.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "UNIT_IDLE_FOR_FRAMECOUNT";
- UIName = "Unit (includes Structures) -- Action/Idle/Unit idles for some number of frames.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "UNIT_IDLE_FOR_SECONDS";
- UIName = "Unit (includes Structures) -- Action/Idle/Unit idles for some number of seconds.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "MOVE_NAMED_UNIT_TO";
- UIName = "Unit (includes Structures) -- Action/Move/Unit move to a location.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NAMED_FOLLOW_WAYPOINTS";
- UIName = "Unit (includes Structures) -- Action/Move/Unit follow a waypoint path.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NAMED_FOLLOW_WAYPOINTS_EXACT";
- UIName = "Unit (includes Structures) -- Action/Move/Unit follow a waypoint path -- exactly.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NAMED_FACE_NAMED";
- UIName = "Unit (includes Structures) -- Action/Move/Face another unit.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NAMED_FACE_WAYPOINT";
- UIName = "Unit (includes Structures) -- Action/Move/Face a waypoint.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "UNIT_TELEPORT_TO_WAYPOINT";
- UIName = "Unit (includes Structures) -- Action/Move/Teleport unit to waypoint.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "ATTACK_MOVE_NAMED_UNIT_TO";
- UIName = "Unit (includes Structures) -- Action/AttackMove/Unit move to a location.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "UNIT_ATTACK_MOVE_TOWARDS_NEAREST_OBJECT_TYPE";
- UIName = "Unit (includes Structures) -- Action/AttackMove/Move unit towards the nearest object of a specific type";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NAMED_ATTACK_FOLLOW_WAYPOINTS";
- UIName = "Unit (includes Structures) -- Action/AttackMove/Unit follow a waypoint path.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "DEPLOY_SIEGE_ON_NAMED_WALL";
- UIName = "Unit (includes Structures) -- Action/Siege/Deploy the siege tower to the named wall.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "RETRACT_SIEGE_FROM_WALL";
- UIName = "Unit (includes Structures) -- Action/Siege/Retract the siege tower from that wall it's attached to.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "DEPLOY_NAMED_SIEGE_ON_WAYPOINT";
- UIName = "Unit (includes Structures) -- Action/Siege/Unit attempts to deploy near waypoint within a radius.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NAMED_STOP";
- UIName = "Unit (includes Structures) -- Action/Stop/Unit stops.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NAMED_ENTER_NAMED";
- UIName = "Unit (includes Structures) -- Action/Transport/Transport -- load unit into specific.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NAMED_EXIT_ALL";
- UIName = "Unit (includes Structures) -- Action/Transport/Transport -- unload units from specific.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NAMED_RECEIVE_UPGRADE";
- UIName = "Unit (includes Structures) -- Action/Upgrades/Give named the specified upgrade";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NAMED_REMOVE_UPGRADE";
- UIName = "Unit (includes Structures) -- Action/Upgrades/Remove the specified upgrade from named";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "UNIT_AI_TRANSFER";
- UIName = "Unit (includes Structures) -- Other/AI/Transfer control of Unit to or from Skirmish AI.";
- HelpText = "Ensure you have needed components of Skirmish AI turned on.";
- End
- ScriptAction
- InternalName = "NAMED_TRANSFER_OWNERSHIP_PLAYER";
- UIName = "Unit (includes Structures) -- Other/Allegiance/Transfer a specific unit to the control of Player.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "UNIT_SET_TEAM";
- UIName = "Unit (includes Structures) -- Other/Allegiance/Force unit to join team.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "UNIT_ASSIMILATE_WITH_FIRST_WALK_ON_ARMY";
- UIName = "Unit (includes Structures) -- Other/Army/Assimilate unit into first walk on army";
- HelpText = "Resistance is futile! ARRG!"
- End
- ScriptAction
- InternalName = "UNIT_ASSIMILATE_WITH_ARMY_BY_NAME";
- UIName = "UNUSED/Unit (includes Structures) -- Other/Army/Assimilate unit into an army by name";
- HelpText = "No Help."
- End
- ScriptAction
- InternalName = "NAMED_DAMAGE";
- UIName = "Unit (includes Structures) -- Other/Damage or Remove/Deal damage to a specific unit.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "KILL_HORDE_MEMBERS";
- UIName = "Unit (includes Structures) -- Other/Damage or Remove/Kill off a percentage of the Horde";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NAMED_DELETE";
- UIName = "Unit (includes Structures) -- Other/Damage or Remove/Delete a specific unit.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NAMED_SHOCK";
- UIName = "Unit (includes Structures) -- Other/Damage or Remove/Shock a specific unit.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NAMED_KILL";
- UIName = "Unit (includes Structures) -- Other/Damage or Remove/Kill a specific unit.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "UNIT_DESTROY_ALL_CONTAINED";
- UIName = "Unit (includes Structures) -- Other/Damage or Remove/Kill all units contained within a specific transport or structure.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NAMED_FLASH";
- UIName = "Unit (includes Structures) -- Other/Flash or Color/Flash a specific unit for a specified amount of time.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NAMED_CUSTOM_COLOR";
- UIName = "Unit (includes Structures) -- Other/Flash or Color/Set a specific unit to use a special indicator color.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NAMED_FLASH_WHITE";
- UIName = "Unit (includes Structures) -- Other/Flash or Color/Flash a specific unit white for a specified amount of time.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "UNIT_EXECUTE_SEQUENTIAL_SCRIPT";
- UIName = "Unit (includes Structures) -- Other/SequentialScript/Set a specific unit to execute a script sequentially.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "UNIT_EXECUTE_SEQUENTIAL_SCRIPT_LOOPING";
- UIName = "Unit (includes Structures) -- Other/SequentialScript/Set a specific unit to execute a looping sequential script.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "UNIT_STOP_SEQUENTIAL_SCRIPT";
- UIName = "Unit (includes Structures) -- Other/SequentialScript/Set a specific unit to stop executing a sequential script.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "UNIT_GUARD_FOR_FRAMECOUNT";
- UIName = "Unit (includes Structures) -- Other/SequentialScript/Set to guard for some number of frames.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "UNIT_GUARD_FOR_SECONDS";
- UIName = "Unit (includes Structures) -- Other/SequentialScript/Set to guard for some number of seconds.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "UNIT_STAND_GROUND";
- UIName = "Unit (includes Structures) -- Other/Settings/Unit set stand ground status on-off.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NAMED_SET_ATTITUDE";
- UIName = "Unit (includes Structures) -- Other/Settings/Set the general attitude of a specific unit.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NAMED_SET_SLEEP_STATUS";
- UIName = "Unit (includes Structures) -- Other/Settings/Set the sleep status of a specific unit.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NAMED_SET_CAMERA_FADING";
- UIName = "Unit (includes Structures) -- Other/Settings/Camera fading -- enable or disable.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NAMED_SET_STEALTH_ENABLED";
- UIName = "Unit (includes Structures) -- Other/Settings/Stealth -- enable or disable.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NAMED_SET_STRICT_CONTROL_ENABLED";
- UIName = "Unit (includes Structures) -- Other/Settings/Strict control -- enable or disable.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NAMED_SET_HELD";
- UIName = "Unit (includes Structures) -- Other/Settings/Set unit to be held in place, ignoring Physics, Locomotors, etc.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NAMED_SET_STOPPING_DISTANCE";
- UIName = "Unit (includes Structures) -- Other/Settings/Set stopping distance for current locomotor.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NAMED_SET_TOPPLE_DIRECTION";
- UIName = "Unit (includes Structures) -- Other/Settings/Set topple direction.";
- HelpText="Topples towards the specified coordinate."
- End
- ScriptAction
- InternalName = "UNIT_AFFECT_OBJECT_PANEL_FLAGS";
- UIName = "Unit (includes Structures) -- Other/Settings/Change Object flags.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "UNIT_SET_MODELCONDITION";
- UIName = "Unit (includes Structures) -- Other/Settings/Change Custom Model Condition flag.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "UNIT_SET_MODELCONDITION_FOR_DURATION";
- UIName = "Unit (includes Structures) -- Other/Settings/Set a model condition flag on a unit for duration. % specifies # of members in horde that get this.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "UNIT_CLEAR_MODELCONDITION";
- UIName = "Unit (includes Structures) -- Other/Settings/Clear model condition flag on a unit.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "UNIT_SET_FLAME_STATUS";
- UIName = "Unit (includes Structures) -- Other/Settings/Ignite or quench aflame status.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "UNIT_ENABLE_HOUSE_COLOR";
- UIName = "Unit (includes Structures) -- Other/Settings/Enables or disables the house color";
- HelpText = "No Help."
- End
- ScriptAction
- InternalName = "CREATE_OBJECT";
- UIName = "Unit (includes Structures) -- Other/Spawn/Spawn unit.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "CREATE_NAMED_ON_TEAM_AT_WAYPOINT";
- UIName = "Unit (includes Structures) -- Other/Spawn/Spawn -- named unit on Team at a waypoint.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "CREATE_NAMED_STRIKE_FORCE_ON_TEAM_AT_WAYPOINT";
- UIName = "Unit (includes Structures) -- Other/Spawn/Spawn -- named strike force on Team at a waypoint.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "CREATE_NAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION";
- UIName = "Unit (includes Structures) -- Other/Spawn/Spawn -- named unit on Team at a waypoint with specified orientation.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "CREATE_UNNAMED_ON_TEAM_AT_WAYPOINT";
- UIName = "Unit (includes Structures) -- Other/Spawn/Spawn -- unnamed unit on Team at a waypoint.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "CREATE_UNNAMED_ON_TEAM_AT_WAYPOINT_WITH_ORIENTATION";
- UIName = "Unit (includes Structures) -- Other/Spawn/Spawn -- unnamed unit on Team at a waypoint with specified orientation.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "CREATE_NAMED_ON_TEAM_AT_OBJECTTYPE";
- UIName = "Unit (includes Structures) -- Other/Spawn/Spawn -- named unit on Team at an object type.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "CREATE_NAMED_ON_TEAM_AT_OBJECTTYPE_WITH_ORIENTATION";
- UIName = "Unit (includes Structures) -- Other/Spawn/Spawn -- named unit on Team at an object type with specified orientation.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "UNIT_SPAWN_NAMED_LOCATION_ORIENTATION";
- UIName = "Unit (includes Structures) -- Other/Spawn/Spawn -- named unit on Team at a position with an orientation.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "CREATE_DELAYED_CARRYOVER_UNIT_AT_WAYPOINT"
- UIName = "Unit (includes Structures) -- Other/Spawn/Spawn -- delayed-carryover unit at waypoint";
- HelpText = "For Campaign Maps"
- End
- ScriptAction
- InternalName = "CREATE_UNIT_REVIVAL_ENTRY_FROM_DELAYED_CARRYOVER_HERO"
- UIName = "Unit (includes Structures) -- Other/Spawn/Create unit-revival entry from delayed carryover unit";
- HelpText = "For Campaign Maps"
- End
- ScriptAction
- InternalName = "CREATE_UNIT_REVIVAL_ENTRY"
- UIName = "Unit (includes Structures) -- Other/Spawn/Create unit-revival entry";
- HelpText = "No Help."
- End
- ScriptAction
- InternalName = "CREATE_UNIT_REVIVAL_ENTRY_AT_LEVEL"
- UIName = "Unit (includes Structures) -- Other/Spawn/Create unit-revival entry at level";
- HelpText = "No Help."
- End
- ScriptAction
- InternalName = "NAMED_TOGGLE_CLOSE_RANGE_WEAPON";
- UIName = "Unit (includes Structures) -- Other/Weaponset/Unit sets its close range weapon.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NAMED_SET_SPECIAL_WEAPONSET";
- UIName = "Unit (includes Structures) -- Other/Weaponset/Set unit special weapon set upgrade.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "UNIT_CONTEXT_SENSITIVE_ATTACK";
- UIName = "Unit (includes Structures) -- Action/Context-Sensitive Attacks/Set unit to context-sensitive attack an object.";
- HelpText="No Help."
- End
- ; ----------------UNIT SCRIPT CONDITIONS---------------------------------------------
- ScriptCondition
- InternalName = "NAMED_INSIDE_AREA";
- UIName = "Unit (includes Structures)/Area or Path/Unit entered area.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "NAMED_INSIDE_AREA";
- UIName = "Unit (includes Structures)/Area or Path/Unit inside an area.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "NAMED_OUTSIDE_AREA";
- UIName = "Unit (includes Structures)/Area or Path/Unit outside an area.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "NAMED_REACHED_WAYPOINTS_END";
- UIName = "Unit (includes Structures)/Area or Path/Unit has reached the end of a specific waypoint path. (Unreliable)";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "NAMED_ENTERED_AREA";
- UIName = "Unit (includes Structures)/Area or Path/Unit enters an area.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "NAMED_EXITED_AREA";
- UIName = "Unit (includes Structures)/Area or Path/Unit exits an area.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "UNIT_COMPARE_RANK";
- UIName = "Unit (includes Structures)/Attacked, Destroyed, or Exists/Unit rank level compared to a value.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "UNIT_HEALTH";
- UIName = "Unit (includes Structures)/Attacked, Destroyed, or Exists/Unit health % compared to a value.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "NAMED_DESTROYED";
- UIName = "Unit (includes Structures)/Attacked, Destroyed, or Exists/Unit is destroyed.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "NAMED_DYING";
- UIName = "Unit (includes Structures)/Attacked, Destroyed, or Exists/Unit is dying. (Cinematic)";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "NAMED_TOTALLY_DEAD";
- UIName = "Unit (includes Structures)/Attacked, Destroyed, or Exists/Unit is finished dying. (Cinematic)";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "NAMED_NOT_DESTROYED";
- UIName = "Unit (includes Structures)/Attacked, Destroyed, or Exists/Unit exists and is alive.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "NAMED_ATTACKED_BY_OBJECTTYPE";
- UIName = "Unit (includes Structures)/Attacked, Destroyed, or Exists/Unit is attacked by a specific unit type.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "NAMED_DESTROYED_BY_OBJECTTYPE";
- UIName = "Unit (includes Structures)/Attacked, Destroyed, or Exists/Unit is destroyed by a specific unit type.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "NAMED_CREATED";
- UIName = "Unit (includes Structures)/Attacked, Destroyed, or Exists/Unit has been created.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "NAMED_ATTACKED_BY_PLAYER";
- UIName = "Unit (includes Structures)/Attacked, Destroyed, or Exists/Unit has been attacked by Player.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "NAMED_ENTERED_NEAREST_BASE";
- UIName = "Unit (includes Structures)/Base/Unit entered (Player's) nearest base.";
- HelpText = "Help? Ha!!!"
- End
- ScriptCondition
- InternalName = "NAMED_EXITED_NEAREST_BASE";
- UIName = "Unit (includes Structures)/Base/Unit exited (Player's) nearest base.";
- HelpText = "Help? Ha!!!"
- End
- ScriptCondition
- InternalName = "NAMED_ENTERED_REFD_BASE";
- UIName = "Unit (includes Structures)/Base/Unit entered a base.";
- HelpText = "Help? Ha!!!"
- End
- ScriptCondition
- InternalName = "NAMED_EXITED_REFD_BASE";
- UIName = "Unit (includes Structures)/Base/Unit exited a base.";
- HelpText = "Help? Ha!!!"
- End
- ScriptCondition
- InternalName = "UNIT_IS_ATTACKED_AND_CANNOT_RETALIATE";
- UIName = "Unit (includes Structures)/Evaluate if a named unit is being attacked but cannot retaliate";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "UNIT_THREAT_LEVEL";
- UIName = "Unit (includes Structures)/Evaluates the threat level for a unit."
- HelpText = "No Help"
- End
- ScriptCondition
- InternalName = "UNIT_HAS_PASSENGER";
- UIName = "Unit (includes Structures)/Evaluates if unit is currently holding passengers."
- HelpText = "No Help"
- End
- ScriptCondition
- InternalName = "UNIT_HAS_GAINED_LEVEL";
- UIName = "Unit (includes Structures)/Experience/Unit has gained experience level.";
- HelpText="No Help."
- End
- ScriptCondition
- InternalName = "UNIT_IS_AT_LEVEL";
- UIName = "Unit (includes Structures)/Experience/Unit is at experience level.";
- HelpText="No Help."
- End
- ScriptCondition
- InternalName = "NAMED_RANK_LEVEL";
- UIName = "Unit (includes Structures)/Experience/Unit is rank level or above.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "NAMED_BUILDING_IS_EMPTY";
- UIName = "Unit (includes Structures)/Garrisoned/A specific building is empty.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "UNIT_HAS_OBJECT_STATUS";
- UIName = "Unit (includes Structures)/Object Status/Unit has object status.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "UNIT_USING_STANCE";
- UIName = "Unit (includes Structures)/Stance/Unit is using stance.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "NAMED_SELECTED";
- UIName = "Unit (includes Structures)/Selected/Unit is currently selected.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "TYPE_SELECTED";
- UIName = "Unit (includes Structures)/Selected/Unit Type is currently selected.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "ENEMY_SIGHTED";
- UIName = "Unit (includes Structures)/Sighted/Unit has sighted a(n) friendly|neutral|enemy unit belonging to Player.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "TYPE_SIGHTED";
- UIName = "Unit (includes Structures)/Sighted/Unit has sighted a type of unit belonging to Player.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "UNIT_HAS_NUM_SKILL_POINTS";
- UIName = "Unit (includes Structures)/Skill Points/Unit has (comparison) number of skill points.";
- HelpText="No Help."
- End
- ScriptCondition
- InternalName = "IS_UNIT_WEBBED";
- UIName = "Unit (includes Structures)/Status/Check unit Webbed Status.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "SKIRMISH_UNOWNED_FACTION_UNIT_EXISTS";
- UIName = "Unit (includes Structures)/Unowned/There are (comparison) unowned faction units.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "UNIT_CAN_PATH_TO_OBJECT";
- UIName = "Unit (includes Structures)/Unit can path to object.";
- HelpText = "Help? Ha!!!"
- End
- ScriptCondition
- InternalName = "UNIT_CAN_PATH_TO_WAYPOINT";
- UIName = "Unit (includes Structures)/Unit can path to waypoint.";
- HelpText = "Help? Ha!!!"
- End
- ScriptCondition
- InternalName = "UNIT_CAN_PATH_INTO_PLAYERS_NEAREST_BASE";
- UIName = "Unit (includes Structures)/Unit can path into (Player's) nearest base or is already inside it.";
- HelpText = "Help? Ha!!!"
- End
- ScriptCondition
- InternalName = "GATE_IS_OPEN";
- UIName = "Unit (includes Structures)/Check if a gate is open. (False, if not a gate, or closed)";
- HelpText = "Help? Ha!!!"
- End
- ScriptCondition
- InternalName = "IS_SEIGE_ATTACHED_TO_WALL";
- UIName = "Unit (includes Structures)/Check if Siege Unit is attached to wall.";
- HelpText = "Help? Ha!!!"
- End
- ScriptCondition
- InternalName = "HAS_DELAYED_CARRYOVER_UNIT_OF_TYPE"
- UIName = "Unit (includes Structures)/Attacked, Destroyed, or Exists/Check if there is a delayed carryover unit of type"
- HelpText = "For Campaign Maps"
- End
- ; ----------------UNUSED SCRIPT CONDITIONS AND ACTIONS---------------------------------------------
- ScriptCondition
- InternalName = "CONDITION_FALSE";
- UIName = "Scripting/False.";
- UIName2 = "UNUSED/FALSE/Just Plain False.";
- HelpText = "No Help."
- End
- ScriptAction
- InternalName = "SET_TREE_SWAY";
- UIName = "UNUSED/Map/Environment/Set wind sway amount and direction.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "CAMERA_MOD_FREEZE_ANGLE";
- UIName = "UNUSED/Camera/Move/Freeze camera angle during the camera movement.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SET_VISUAL_SPEED_MULTIPLIER";
- UIName = "UNUSED/Multimedia/Modify visual game time.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "CAMERA_MOD_SET_FINAL_SPEED_MULTIPLIER";
- UIName = "UNUSED/Camera/Modify/Final visual game time for camera movement.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "CAMERA_MOD_SET_ROLLING_AVERAGE";
- UIName = "UNUSED/Camera/Move/Number of frames to average movements.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "CAMERA_MOD_FINAL_LOOK_TOWARD";
- UIName = "UNUSED/Camera/Move/Final camera look toward point.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "PLAYER_ADD_SKILLPOINTS";
- UIName = "UNUSED/Player/Experience/Add or Subtract Skill Points.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NAMED_SET_REPULSOR";
- UIName = "UNUSED/Unit/Internal/Repulsor/Set the REPULSOR flag of a specific unit.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_SET_REPULSOR";
- UIName = "UNUSED/Team/Internal/Repulsor/Set the REPULSOR flag of Team.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "DISPLAY_TEXT";
- UIName = "UNUSED/User/String/Display a string.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "DISPLAY_CINEMATIC_TEXT";
- UIName = "UNUSED/User/String/Display a cinematic string.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "RESUME_SUPPLY_TRUCKING";
- UIName = "UNUSED/Scripting/Idle or Restart/All idle Supply Trucks attempt to resume supply routes.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_AVAILABLE_FOR_RECRUITMENT";
- UIName = "UNUSED/Team/Set whether members of Team can be recruited into another team.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_COLLECT_NEARBY_FOR_TEAM";
- UIName = "UNUSED/Team/Set to collect nearby units.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "PLAYER_GARRISON_ALL_BUILDINGS";
- UIName = "UNUSED/Player/Garrison/Garrison as many buildings as player has units for.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_SET_STEALTH_ENABLED";
- UIName = "UNUSED/Status/Stealth set enabled or disabled.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_SET_STEALTH_ENABLED";
- UIName = "UNUSED/Status/Strict control set enabled or disabled.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "CAMERA_SET_AUDIBLE_DISTANCE";
- UIName = "UNUSED/Camera/Sounds/Set the audible distance for camera-up shots.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NAMED_STOP_SPECIAL_POWER_COUNTDOWN";
- UIName = "Unit (includes Structures) -- Action/Special Power/Countdown timer -- pause.";
- UIName2 = "UNUSED/Special Power/Countdown timer -- pause.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NAMED_START_SPECIAL_POWER_COUNTDOWN";
- UIName = "Unit (includes Structures) -- Action/Special Power/Countdown timer -- resume.";
- UIName2 = "UNUSED/Special Power/Countdown timer -- resume.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NAMED_SET_SPECIAL_POWER_COUNTDOWN";
- UIName = "Unit (includes Structures) -- Action/Special Power/Countdown timer -- set.";
- UIName2 = "UNUSED/Special Power/Countdown timer -- set.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "PLAYER_SET_SPECIAL_POWER_COUNTDOWN";
- UIName = "Player/Special Power/Special power -- set countdown timer.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NAMED_ADD_SPECIAL_POWER_COUNTDOWN";
- UIName = "UNUSED/Unit/Special Power/Countdown timer -- add seconds.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "PLAYER_FIRE_SPECIAL_POWER_AT_WAYPOINT";
- UIName = "Player/Special Power/Special power -- fire at waypoint.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SKIRMISH_FIRE_SPECIAL_POWER_AT_MOST_COST";
- UIName = "Player/Special Power/Special power -- fire at enemy's highest cost area.";
- UIName2 = "UNUSED/Special Power/Special power -- fire at enemy's highest cost area.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "PLAYER_REPAIR_NAMED_STRUCTURE";
- UIName = "UNUSED/Player/Repair named bridge or structure.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NAMED_FIRE_SPECIAL_POWER_AT_WAYPOINT";
- UIName = "Unit (includes Structures) -- Action/Special Power/Special Power -- fire at location.";
- UIName2 = "UNUSED/Special Power/Special Power -- fire at location.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NAMED_FIRE_SPECIAL_POWER_AT_NAMED";
- UIName = "UNUSED/Unit/Special Power/Special Power -- fire at unit.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "CAMERA_SET_DEFAULT";
- UIName = "UNUSED/Camera/Set default camera.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "NAMED_FIRE_WEAPON_FOLLOWING_WAYPOINT_PATH";
- UIName = "UNUSED/Unit/Fire waypoint-weapon following waypoint path.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_REMOVE_OVERRIDE_RELATION_TO_PLAYER";
- UIName = "UNUSED/Team/Remove an override to Team's relationship to another player.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_ATTACK_AREA";
- UIName = "UNUSED/Team/Team attacks an area.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "PLAYER_REMOVE_OVERRIDE_RELATION_TO_TEAM";
- UIName = "UNUSED/Player/Remove an override to Player's relationship to another team.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "OBJECT_FORCE_SELECT";
- UIName = "UNUSED/Scripting/Select the first object type on Team.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SET_CAVE_INDEX";
- UIName = "UNUSED/Unit/Set Cave connectivity index.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SOUND_REMOVE_ALL_DISABLED";
- UIName = "UNUSED/Audio/Sound Events/Sound Events -- remove all disabled. (OBSOLETE)";
- End
- ScriptAction
- InternalName = "UNIT_MOVE_TOWARDS_NEAREST_OBJECT_TYPE";
- UIName = "UNUSED/Unit/Move/Move unit towards the nearest object of a specific type in trigger area.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_MOVE_TOWARDS_NEAREST_OBJECT_TYPE";
- UIName = "UNUSED/Unit/Move/Move unit towards the nearest object of a specific type in trigger area.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SKIRMISH_ATTACK_NEAREST_GROUP_WITH_VALUE";
- UIName = "UNUSED/Skirmish/Team/Attack nearest group matching value comparison.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SKIRMISH_PERFORM_COMMANDBUTTON_ON_MOST_VALUABLE_OBJECT";
- UIName = "UNUSED/Skirmish/Team/Perform command ability on most valuable object.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_SPIN_FOR_FRAMECOUNT";
- UIName = "UNUSED/Team/SequentialScript/Set to continue current action for some number of frames.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_SPIN_FOR_SECONDS";
- UIName = "UNUSED/Team/SequentialScript/Set to continue current action for some number of seconds.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_ALL_USE_COMMANDBUTTON_ON_NAMED";
- UIName = "UNUSED/Team -- Action/CommandButton/Use command ability -- all -- named enemy (duplicate script!)";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "PLAYER_CREATE_TEAM_FROM_CAPTURED_UNITS";
- UIName = "UNUSED/Player/Create team from all captured units.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "TEAM_WAIT_FOR_NOT_CONTAINED_PARTIAL";
- UIName = "UNUSED/Team/SequentialScript/Delay a sequential script until the team is no longer contained - partial";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "CAMERA_ENABLE_SLAVE_MODE";
- UIName = "UNUSED/Camera/3DSMax/Enable 3DSMax Camera Animation Playback mode.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "CAMERA_DISABLE_SLAVE_MODE";
- UIName = "UNUSED/Camera/3DSMax/Disable 3DSMax Camera Animation Playback mode.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "SET_CAMPAIGN_FLAG"
- UIName = "Campaign/Set or clear a campaign flag.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "REGISTER_OBJECT_VS_OBJECT_KILL_RECORDING";
- UIName = "Scripting/Data Tracking/Record object vs. object kills";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "STORE_OBJECT_KILL_COUNT_TO_COUNTER";
- UIName = "Scripting/Data Tracking/Store object vs. object kills to counter";
- HelpText="No Help."
- End
- ScriptCondition
- InternalName = "PLAYER_ALL_DESTROYED";
- UIName = "UNUSED/Player/Destroyed/All units and buildings destroyed.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "PLAYER_ALL_BUILDFACILITIES_DESTROYED";
- UIName = "UNUSED/Player/Destroyed/All factories destroyed.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "BRIDGE_BROKEN";
- UIName = "UNUSED/Bridge/Bridge is broken.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "BRIDGE_REPAIRED";
- UIName = "UNUSED/Bridge/Bridge is repaired.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "MISSION_ATTEMPTS";
- UIName = "UNUSED/Player/Player has attempted the mission a number of times.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "PLAYER_HAS_N_OR_FEWER_BUILDINGS";
- UIName = "UNUSED/Player/Owns/Player currently owns N or fewer buildings.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "PLAYER_HAS_N_OR_FEWER_FACTION_BUILDINGS";
- UIName = "UNUSED/Player/Owns/Player currently owns N or fewer faction buildings.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "PLAYER_HAS_POWER";
- UIName = "Player/Power/Player's base currently has power.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "PLAYER_HAS_NO_POWER";
- UIName = "Player/Power/Player's base currently has no power.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "HAS_FINISHED_VIDEO";
- UIName = "Interface/Movie/Movie in the radar has completed playing.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "PLAYER_TRIGGERED_SPECIAL_POWER";
- UIName = "Player/Special Power/Player starts using a special power.";
- UIName2 = "UNUSED/Special Power/Player starts using a special power.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "PLAYER_TRIGGERED_SPECIAL_POWER_IN_AREA";
- UIName = "Player/Special Power/Player starts using a special power in trigger area.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "PLAYER_MIDWAY_SPECIAL_POWER";
- UIName = "UNUSED/Player/Special Power/Player is midway through using a special power.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "PLAYER_MIDWAY_SPECIAL_POWER_FROM_NAMED";
- UIName = "UNUSED/Player/Special Power/Player is midway through using a special power from a named unit.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "PLAYER_COMPLETED_SPECIAL_POWER";
- UIName = "Player/Special Power/Player completed using a special power.";
- UIName = "UNUSED/Special Power/Player completed using a special power.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "PLAYER_COMPLETED_SPECIAL_POWER_FROM_NAMED";
- UIName = "UNUSED/Player/Special Power/Player completed using a special power from a named unit.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "PLAYER_BUILT_UPGRADE_FROM_NAMED";
- UIName = "UNUSED/Player/Player built an Upgrade from a named unit.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "UNIT_EMPTIED";
- UIName = "UNUSED/Broken/Unit/Transport Unit has emptied its contents.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "SKIRMISH_SPECIAL_POWER_READY";
- UIName = "Player/Special Power/Player's special power is ready to fire.";
- UIName2 = "UNUSED/Special Power/Player's special power is ready to fire.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "SKIRMISH_PLAYER_HAS_PREREQUISITE_TO_BUILD";
- UIName = "UNUSED/Skirmish/ Player has prerequisites to build an object type.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "SKIRMISH_PLAYER_HAS_COMPARISON_CAPTURED_UNITS";
- UIName = "UNUSED/Skirmish/Player has captured units -- comparison";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "SKIRMISH_NAMED_AREA_EXIST";
- UIName = "UNUSED/Skirmish/Area exists.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "MUSIC_TRACK_HAS_COMPLETED";
- UIName = "UNUSED/Multimedia/Finished/Music track has completed some number of times.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "PLAYER_ALL_DESTROYED";
- UIName = "Player/Attacked or Destroyed/All units and buildings destroyed.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "PLAYER_ALL_BUILDFACILITIES_DESTROYED";
- UIName = "Player/Attacked or Destroyed/All factories destroyed.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "UNIT_TEST_OBJECT_PANEL_FLAGS";
- UIName = "Unit (includes Structures)/Settings/Test object flags.";
- HelpText = "No Help."
- End
- ScriptCondition
- InternalName = "TEST_CAMPAIGN_FLAG"
- UIName = "Campaign/Test a campaign flag.";
- HelpText="No Help."
- End
- ScriptCondition
- InternalName = "UNIT_HAS_UPGRADE"
- UIName = "Unit (includes Structures)/Upgrades/Unit has upgrade.";
- HelpText="No Help."
- End
- ScriptCondition
- InternalName = "UNIT_SET_STANCE"
- UIName = "Unit (includes Structures)/Stances/Set unit stance.";
- HelpText="No Help."
- End
- ScriptAction
- InternalName = "UNIT_KILL_ALL_IN_AREA";
- UIName = "Unit (includes Structures) -- Other/Damage or Remove/Kill all units belonging to the specified player in the specified area.";
- HelpText="No Help."
- End
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