dantarion

Dantarion

Dec 9th, 2009
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  1. ##########################################
  2. # OpenSA2 Version 1.0.3630.13851
  3. ##########################################
  4. ##########################################
  5. # W:\brawl_hax\brawl_dump\fighter\kirby\FitKirby.pac
  6. ##########################################
  7. Filename: W:\brawl_hax\brawl_dump\fighter\kirby\FitKirby.pac
  8. Moveset Total Size: 331626
  9. Data Size: 282356
  10. Offset Table Count: 11036
  11. Data Section Count: 37
  12. External Subroutine Count: 80
  13. Unknown1(Always 0?): 0
  14. Unknown2(Always 0?): 0
  15. Unknown3(Always 0?): 0
  16. ##########################################
  17. # Data Table
  18. ##########################################
  19. @044d68 data
  20. @043cb0 hitDataIceShot__17wnPopoIceShotNode
  21. @043b98 mapCollData__15wnKirbyNabeNode
  22. @044444 modelNodeConvertDataDonkeyToOriginal__17ftKirbyDonkeyNode
  23. @044350 modelNodeConvertDataDonkeyToReal__17ftKirbyDonkeyNode
  24. @04453c modelNodeConvertDataDonkey__17ftKirbyDonkeyNode
  25. @044250 modelNodeConvertDataFalcoToOriginal__16ftKirbyFalcoNode
  26. @044158 modelNodeConvertDataFalcoToReal__16ftKirbyFalcoNode
  27. @044348 modelNodeConvertDataFalco__16ftKirbyFalcoNode
  28. @044c64 modelNodeConvertDataGameWatchToOriginal__20ftKirbyGameWatchNode
  29. @044b70 modelNodeConvertDataGameWatchToReal__20ftKirbyGameWatchNode
  30. @044d60 modelNodeConvertDataGameWatch__20ftKirbyGameWatchNode
  31. @044848 modelNodeConvertDataPikminToOriginal__17ftKirbyPikminNode
  32. @044750 modelNodeConvertDataPikminToReal__17ftKirbyPikminNode
  33. @044958 modelNodeConvertDataPikmin__17ftKirbyPikminNode
  34. @044a54 modelNodeConvertDataPurinToOriginal__16ftKirbyPurinNode
  35. @044960 modelNodeConvertDataPurinToReal__16ftKirbyPurinNode
  36. @044b68 modelNodeConvertDataPurin__16ftKirbyPurinNode
  37. @044638 modelNodeConvertDataSnakeToOriginal__16ftKirbySnakeNode
  38. @044544 modelNodeConvertDataSnakeToReal__16ftKirbySnakeNode
  39. @044748 modelNodeConvertDataSnake__16ftKirbySnakeNode
  40. @043da8 paramDededeStarmissile__23wnDededeStarMissileNode
  41. @043ba8 paramFalconPunch__11ftKirbyNode
  42. @043bc0 paramGanonPunch__11ftKirbyNode
  43. @043cd0 paramIkeSpecialN__11ftKirbyNode
  44. @043b48 paramKirbyStarmissile__22wnKirbyStarMissileNode
  45. @043ce8 paramMarthSpecialN__11ftKirbyNode
  46. @043bd8 paramMetaknightSpecialN__11ftKirbyNode
  47. @043c88 paramPeachSpecialN__11ftKirbyNode
  48. @044108 paramPikminSpecialN__11ftKirbyNode
  49. @044110 paramPikminSpecialS__11ftKirbyNode
  50. @043ca0 paramPopoSpecialN__11ftKirbyNode
  51. @043d00 paramPurinSpecialN__11ftKirbyNode
  52. @043c28 paramSonicSpecialN__11ftKirbyNode
  53. @043dc0 pikminPullOutParam__11ftKirbyNode
  54. @044120 statusAnimCmdDisguiseList__11ftKirbyNode
  55. @044140 statusAnimCmdExitDisguiseList__11ftKirbyNode
  56. ##########################################
  57. # Special Offsets
  58. ##########################################
  59. 0@3D41C
  60. 1@41F4C
  61. 2@0
  62. 3@2E4
  63. 4@43AFC
  64. 5@5C8
  65. 6@399B4
  66. 7@16E8
  67. 8@4391C
  68. 9@3A494
  69. 10@3A74C
  70. 11@3AA04
  71. 12@3ED04
  72. 13@3F978
  73. 14@405EC
  74. 15@41260
  75. 16@43924
  76. 17@43978
  77. 18@43A3C
  78. 19@41FBC
  79. 20@44120
  80. 21@44140
  81. 22@42018
  82. 23@0
  83. 24@41FFC
  84. 25@4361C
  85. 26@0
  86. 27@0
  87. 28@1
  88. 29@35F
  89. 30@19C
  90. 31@2ABE8
  91. 32@2B118
  92. 33@2B448
  93. 34@2B990
  94. 35@2BE78
  95. 36@43BA8
  96. 37@2D0C0
  97. 38@43BD8
  98. 39@43C28
  99. 40@2DB28
  100. 41@2DCC8
  101. 42@2DEE8
  102. 43@2F1C0
  103. 44@2F790
  104. 45@2FB80
  105. 46@2E968
  106. 47@43C88
  107. 48@43CA0
  108. 49@2FEB0
  109. 50@30510
  110. 51@30588
  111. 52@30620
  112. 53@306B8
  113. 54@312C0
  114. 55@43CD0
  115. 56@43CE8
  116. 57@43D00
  117. 58@32148
  118. 59@32370
  119. 60@33678
  120. 61@44108
  121. 62@44110
  122. 63@43BC0
  123. 64@2D230
  124. 65@2D380
  125. 66@2D440
  126. 67@33F0C
  127. 68@33FCC
  128. 69@33DBC
  129. 70@34164
  130. 71@34244
  131. 72@0
  132. 73@4208C
  133. 74@42124
  134. 75@2
  135. 76@421D4
  136. 77@423C0
  137. 78@42540
  138. 79@42660
  139. 80@43624
  140. 81@4363C
  141. 82@43654
  142. 83@4366C
  143. 84@427BC
  144. 85@428B0
  145. 86@429A8
  146. 87@2EBC0
  147. 88@1
  148. 89@0
  149. 90@431E4
  150. 91@30520
  151. 92@42E58
  152. 93@43DC0
  153. 94@1E
  154. 95@4374C
  155. 96@3
  156. 97@2BEE0
  157. 98@12
  158. ##########################################
  159. # Special Attribute Offsets?
  160. ##########################################
  161. 0@2BFD0
  162. 1@120E8
  163. 2@6
  164. 3@2C020
  165. 4@7
  166. 5@2C100
  167. 6@2
  168. 7@437AC
  169. 8@9
  170. 9@43A9C
  171. 10@41F9C
  172. 11@43AF4
  173. 12@2BFF0
  174. 13@2C164
  175. 14@0
  176. 15@0
  177. 16@41FF0
  178. 17@0
  179. ##########################################
  180. # Misc Data
  181. ##########################################
  182. Ledgegrab Min Distance Below:8
  183. Ledgegrab Distance Window:16
  184. Distance window after minimum distance below edge?:15
  185. ##########################################
  186. # External Subroutines
  187. ##########################################
  188. @00e4b4 effectAnimCmd_BatSwing4Common
  189. @00e4f4 effectAnimCmd_HarisenSwing4HoldCommon
  190. @00e574 effectAnimCmd_LipStickSwing4HoldCommon
  191. @00f01c effectAnimCmd_ScopeAirFireCommon
  192. @00f004 effectAnimCmd_ScopeAirRapidCommon
  193. @00efec effectAnimCmd_ScopeAirStartCommon
  194. @00efcc effectAnimCmd_ScopeFireUpperCommon
  195. @00efb4 effectAnimCmd_ScopeRapidUpperCommon
  196. @00ef9c effectAnimCmd_ScopeStartUpperCommon
  197. @00e3f4 effectAnimCmd_SmashThrowBCommon
  198. @00e3dc effectAnimCmd_SmashThrowFCommon
  199. @00e40c effectAnimCmd_SmashThrowHiCommon
  200. @00e424 effectAnimCmd_SmashThrowLwCommon
  201. @00e534 effectAnimCmd_StarRodSwing4HoldCommon
  202. @00e484 effectAnimCmd_SwordSwing4HoldCommon
  203. @028bfc gameAnimCmd_BatSwing1Common
  204. @028c9c gameAnimCmd_BatSwing3Common
  205. @028d3c gameAnimCmd_BatSwing4Common
  206. @028d7c gameAnimCmd_BatSwingDashCommon
  207. @028db4 gameAnimCmd_BatSwingDashCommon2
  208. @025bcc gameAnimCmd_CaptureCutCommon
  209. @028e14 gameAnimCmd_HarisenSwing1Common
  210. @028eec gameAnimCmd_HarisenSwing3Common
  211. @028fd4 gameAnimCmd_HarisenSwing4Common
  212. @0290ac gameAnimCmd_HarisenSwingDashCommon
  213. @0290e4 gameAnimCmd_HarisenSwingDashCommon2
  214. @029414 gameAnimCmd_LipStickSwing1Common
  215. @0294b4 gameAnimCmd_LipStickSwing3Common
  216. @02957c gameAnimCmd_LipStickSwing4Common
  217. @029634 gameAnimCmd_LipStickSwingDashCommon
  218. @02966c gameAnimCmd_LipStickSwingDashCommon2
  219. @0296fc gameAnimCmd_ScrewCommon
  220. @029154 gameAnimCmd_StarRodSwing1Common
  221. @0291f4 gameAnimCmd_StarRodSwing3Common
  222. @0292bc gameAnimCmd_StarRodSwing4Common
  223. @029384 gameAnimCmd_StarRodSwingDashCommon
  224. @0293bc gameAnimCmd_StarRodSwingDashCommon2
  225. @0288ec gameAnimCmd_SwordSwing1Common
  226. @0289a4 gameAnimCmd_SwordSwing3Common
  227. @028a74 gameAnimCmd_SwordSwing4Common
  228. @028b64 gameAnimCmd_SwordSwingDashCommon
  229. @028b74 gameAnimCmd_SwordSwingDashCommon2
  230. @043908 statusAnimCmdGroup_CHK_AIR_ATTACK
  231. @0438f4 statusAnimCmdGroup_CHK_AIR_CLIFF
  232. @043904 statusAnimCmdGroup_CHK_AIR_ESCAPE
  233. @0438fc statusAnimCmdGroup_CHK_AIR_ITEM_THROW
  234. @043914 statusAnimCmdGroup_CHK_AIR_JUMP_AERIAL
  235. @0438f0 statusAnimCmdGroup_CHK_AIR_LANDING
  236. @043900 statusAnimCmdGroup_CHK_AIR_LASSO
  237. @0438f8 statusAnimCmdGroup_CHK_AIR_SPECIAL
  238. @04390c statusAnimCmdGroup_CHK_AIR_TREAD_JUMP
  239. @043910 statusAnimCmdGroup_CHK_AIR_WALL_JUMP
  240. @0438ec statusAnimCmdGroup_CHK_GROUND
  241. @0438dc statusAnimCmdGroup_CHK_GROUND_ATTACK
  242. @0438d8 statusAnimCmdGroup_CHK_GROUND_CATCH
  243. @0438e0 statusAnimCmdGroup_CHK_GROUND_ESCAPE
  244. @0438e4 statusAnimCmdGroup_CHK_GROUND_GUARD
  245. @0438d4 statusAnimCmdGroup_CHK_GROUND_ITEM
  246. @0438e8 statusAnimCmdGroup_CHK_GROUND_JUMP
  247. @0438d0 statusAnimCmdGroup_CHK_GROUND_SPECIAL
  248. @0438cc statusAnimCmdGroup_MAIN
  249. @043918 statusAnimCmdGroup_TEMPORARY
  250. @03ab80 statusAnimCmdPre_Bind
  251. @03ad20 statusAnimCmdPre_Bury
  252. @03ab74 statusAnimCmdPre_DamageSongStart
  253. @03aa80 statusAnimCmdPre_EscapeFb
  254. @03aa3c statusAnimCmdPre_Fall
  255. @03aa38 statusAnimCmdPre_Fly
  256. @03ac94 statusAnimCmdPre_ItemShoot
  257. @03ac84 statusAnimCmdPre_ItemSwingS4Start
  258. @03aa30 statusAnimCmdPre_Jump
  259. @03aa34 statusAnimCmdPre_JumpAerial
  260. @03aa5c statusAnimCmdPre_Landing
  261. @03aa14 statusAnimCmdPre_Run
  262. @03ae4c statusAnimCmdPre_SpecialN
  263. @0372f8 statusAnimCmdPre_SpecialNCommon
  264. @03abb8 statusAnimCmdPre_TreadJump
  265. @03aa04 statusAnimCmdPre_Wait
  266. @03aa08 statusAnimCmdPre_Walk
  267. @0393c8 statusAnimCmd_AIRChkLanding
  268. ##########################################
  269. # Actions
  270. ##########################################
  271. Action 0x116@347E4
  272. Bit Variable Clear - RA-Bit[0][16]
  273. Change Action(2) - ID=0x117, Requirement=Animation End
  274. Basic Variable Set - 0x1CE, RA-Basic[0][0]
  275. Basic Variable Set - 0x1D8, RA-Basic[0][1]
  276. Subroutine - Offset=@345BC
  277.  
  278. Action 0x117@354DC
  279. 05030000
  280. 05040000
  281. 0C010000
  282. Bit Variable Clear - RA-Bit[0][16]
  283. If - Requirement=On Ground
  284. Goto - Offset=@35474
  285. Else
  286. Goto - Offset=@354AC
  287. End If
  288.  
  289. Action 0x118@35714
  290. Change Action(2) - ID=0x129, Requirement=Animation End
  291. Bit Variable Clear - RA-Bit[0][16]
  292. Basic Variable Set - 0x1EE, RA-Basic[0][0]
  293. Basic Variable Set - 0x1F2, RA-Basic[0][1]
  294. Set Loop - Iterations=0xFFFFFFFF
  295. Subroutine - Offset=@35614
  296. If - Requirement=On Ground
  297. Edge Sticky - 0x1
  298. 09000100 - 0x0
  299. 04020100 - In Air
  300. Else
  301. Edge Sticky - 0x5
  302. 09000100 - 0x2
  303. 04020100 - On Ground
  304. End If
  305. Loop Rest
  306. Execute Loop
  307.  
  308. Action 0x119@359BC
  309. Bit Variable Clear - LA-Bit[0][65]
  310. Basic Variable Set - 0x1F6, LA-Basic[0][69]
  311. Basic Variable Set - 0x1FA, LA-Basic[0][70]
  312. Change Action(2) - ID=0x12C, Requirement=Animation End
  313. Generate Article/Prop - 0x3
  314. 10050200 - 0x3, False
  315. Set Loop - Iterations=0xFFFFFFFF
  316. If - Requirement=On Ground
  317. Set Air/Ground - 0x6
  318. 04020100 - In Air
  319. Else
  320. Set Air/Ground - 0xC
  321. 04020100 - On Ground
  322. End If
  323. Subroutine - Offset=@344C4
  324. Loop Rest
  325. Execute Loop
  326.  
  327. Action 0x11A@35FDC
  328. 0C060000
  329. 14050100 - False
  330. Change Action(2) - ID=0x12E, Requirement=Animation End
  331. If - Requirement=Facing Left
  332. Change Subaction - ID=0x1FD
  333. Else
  334. Change Subaction - ID=0x1FC
  335. End If
  336. 0D000200 - 0x9, @35F4C
  337. Set Loop - Iterations=0xFFFFFFFF
  338. If - Requirement=On Ground
  339. Set Air/Ground - 0x6
  340. Edge Sticky - 0x1
  341. 04020100 - In Air
  342. Else
  343. Set Air/Ground - 0xA
  344. Edge Sticky - 0x5
  345. 04020100 - On Ground
  346. End If
  347. Loop Rest
  348. Execute Loop
  349.  
  350. Action 0x11B@348EC
  351. Bit Variable Clear - RA-Bit[0][16]
  352. Basic Variable Set - IC-Basic[23808][192], RA-Basic[0][2]
  353. Bit Variable Clear - RA-Bit[0][17]
  354. Change Action(2) - ID=0x118, Requirement=Button Not Held, Variable=0x1
  355. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][17]
  356. 0D000200 - 0x9, @34844
  357. Basic Variable Set - 0x1CF, RA-Basic[0][0]
  358. Basic Variable Set - 0x1D9, RA-Basic[0][1]
  359. Subroutine - Offset=@345BC
  360.  
  361. Action 0x11C@3499C
  362. Bit Variable Clear - RA-Bit[0][16]
  363. Change Action(2) - ID=0x0, Requirement=Animation End
  364. Additional Requirement - Requirement=On Ground
  365. Change Action(2) - ID=0xE, Requirement=Animation End
  366. Additional Requirement - Requirement=In Air
  367. Basic Variable Set - 0x1D0, RA-Basic[0][0]
  368. Basic Variable Set - 0x1DA, RA-Basic[0][1]
  369. Subroutine - Offset=@345BC
  370.  
  371. Action 0x11D@34A14
  372. Bit Variable Clear - RA-Bit[0][16]
  373. Basic Variable Set - 0x1D1, RA-Basic[0][0]
  374. Basic Variable Set - 0x1DB, RA-Basic[0][1]
  375. Subroutine - Offset=@345BC
  376.  
  377. Action 0x11E@34A9C
  378. Bit Variable Clear - RA-Bit[0][16]
  379. Change Action(2) - ID=0x11B, Requirement=Animation End
  380. Additional Requirement - Requirement=On Ground
  381. Change Action(2) - ID=0x121, Requirement=Animation End
  382. Additional Requirement - Requirement=In Air
  383. Basic Variable Set - 0x1D2, RA-Basic[0][0]
  384. Basic Variable Set - 0x1DC, RA-Basic[0][1]
  385. Subroutine - Offset=@345BC
  386.  
  387. Action 0x11F@34C0C
  388. Change Action(2) - ID=0x121, Requirement=In Air
  389. Subroutine - Offset=@34764
  390. Subroutine - Offset=@34B54
  391. Change Action(2) - ID=0x124, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x1, Variable=IC-Basic[3840][160]
  392. Additional Requirement - Requirement=On Ground
  393. Change Action(2) - ID=0x11E, Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x4, Variable=IC-Basic[3072][45]
  394. Additional Requirement - Requirement=On Ground
  395. Change Subaction - ID=0x1E2
  396.  
  397. Action 0x120@34C9C
  398. Change Action(2) - ID=0x123, Requirement=On Ground
  399. Subroutine - Offset=@34764
  400. Change Action(2) - ID=0x125, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x1, Variable=IC-Basic[3840][160]
  401. Change Subaction - ID=0x1E2
  402.  
  403. Action 0x121@34CCC
  404. Subroutine - Offset=@34C9C
  405.  
  406. Action 0x122@34D5C
  407. Change Action(2) - ID=0x121, Requirement=In Air
  408. Subroutine - Offset=@34764
  409. Subroutine - Offset=@34B54
  410. Change Action(2) - ID=0x11B, Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x0, Variable=IC-Basic[3072][45]
  411. Additional Requirement - Requirement=On Ground
  412. Change Action(2) - ID=0x11B, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x0, Variable=0.00x
  413. Additional Requirement - Requirement=On Ground
  414.  
  415. Action 0x123@34DCC
  416. Change Action(2) - ID=0x121, Requirement=In Air
  417. Change Action(2) - ID=0x120, Requirement=Animation End
  418. Additional Requirement - Requirement=On Ground
  419. Change Subaction - ID=0x1E6
  420.  
  421. Action 0x124@34E14
  422. Change Action(2) - ID=0x123, Requirement=On Ground
  423. Subroutine - Offset=@34764
  424. Change Subaction - ID=0x1E7
  425.  
  426. Action 0x125@34E54
  427. Change Action(2) - ID=0x123, Requirement=On Ground
  428. Subroutine - Offset=@34764
  429. Change Subaction - ID=0x1E8
  430.  
  431. Action 0x126@34EE4
  432. Change Action - Unknown=0x27A2, ID=0x123, Requirement=On Ground
  433. Change Action - Unknown=0x27A3, ID=0x11D, Requirement=In Air
  434. 02080100 - 0x27A2
  435. 02080100 - 0x27A3
  436. Change Subaction - ID=0x1E2
  437. 07010000
  438. 08070000
  439. 09000100 - 0x2
  440. Edge Sticky - 0x5
  441. Synchronous Timer - Frames=10.00x
  442. ?Running? - 0x27A2
  443. ?Running? - 0x27A3
  444.  
  445. Action 0x127@34F7C
  446. Change Action(2) - ID=0x121, Requirement=In Air
  447. Change Action(2) - ID=0x11B, Requirement=Animation End
  448. Additional Requirement - Requirement=On Ground
  449. Change Subaction - ID=0x1E9
  450.  
  451. Action 0x128@34FDC
  452. Change Action(2) - ID=0x121, Requirement=In Air
  453. Change Action(2) - ID=0x11B, Requirement=Animation End
  454. Change Subaction - ID=0x1EA
  455. Set Air/Ground - 0x6
  456. Edge Sticky - 0x1
  457.  
  458. Action 0x129@35034
  459. Change Action(2) - ID=0x123, Requirement=On Ground
  460. Change Action(2) - ID=0x11D, Requirement=Animation End
  461. Change Subaction - ID=0x1EA
  462.  
  463. Action 0x12A@35094
  464. Bit Variable Clear - RA-Bit[0][16]
  465. Change Action(2) - ID=0x0, Requirement=Animation End
  466. Additional Requirement - Requirement=On Ground
  467. Change Action(2) - ID=0xE, Requirement=Animation End
  468. Additional Requirement - Requirement=In Air
  469. Subroutine - Offset=@345BC
  470.  
  471. Action 0x12B@3512C
  472. Bit Variable Clear - RA-Bit[0][16]
  473. Change Action(2) - ID=0x0, Requirement=Animation End
  474. Additional Requirement - Requirement=On Ground
  475. Change Action(2) - ID=0xE, Requirement=Animation End
  476. Additional Requirement - Requirement=In Air
  477. 07020000
  478. Basic Variable Set - 0x1EB, RA-Basic[0][0]
  479. Basic Variable Set - 0x1EB, RA-Basic[0][1]
  480. Subroutine - Offset=@345BC
  481.  
  482. Action 0x12C@35274
  483. Bit Variable Clear - RA-Bit[0][16]
  484. Change Action - Unknown=0x27A2, ID=0x0, Requirement=Animation End
  485. Change Action - Unknown=0x27A3, ID=0xE, Requirement=Animation End
  486. 07020000
  487. Set Loop - Iterations=0xFFFFFFFF
  488. If - Requirement=On Ground
  489. Set Air/Ground - 0x10
  490. Edge Sticky - 0x2
  491. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  492. Change Subaction - ID=0x1D7, Pass Frame?=True
  493. Else
  494. Change Subaction - ID=0x1D7
  495. Bit Variable Set - RA-Bit[0][16]
  496. End If
  497. ?Running? - 0x27A2
  498. 02080100 - 0x27A3
  499. 04020100 - In Air
  500. Else
  501. Set Air/Ground - 0x13
  502. Edge Sticky - 0x5
  503. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  504. Change Subaction - ID=0x1E1, Pass Frame?=True
  505. Else
  506. Change Subaction - ID=0x1E1
  507. Bit Variable Set - RA-Bit[0][16]
  508. End If
  509. 02080100 - 0x27A2
  510. ?Running? - 0x27A3
  511. 04020100 - On Ground
  512. End If
  513. Loop Rest
  514. Execute Loop
  515.  
  516. Action 0x12D@357F4
  517. Bit Variable Clear - RA-Bit[0][16]
  518. Basic Variable Set - 0x1EF, RA-Basic[0][0]
  519. Basic Variable Set - 0x1F3, RA-Basic[0][1]
  520. Change Action(2) - ID=0x12A, Requirement=Animation End
  521. Change Action(2) - ID=0x12B, Requirement=On Ground
  522. Subroutine - Offset=@35614
  523.  
  524. Action 0x12E@3586C
  525. Bit Variable Clear - RA-Bit[0][16]
  526. Basic Variable Set - 0x1F0, RA-Basic[0][0]
  527. Basic Variable Set - 0x1F4, RA-Basic[0][1]
  528. Change Action(2) - ID=0x12B, Requirement=On Ground
  529. Subroutine - Offset=@35614
  530.  
  531. Action 0x12F@358F4
  532. Change Action(2) - ID=0x0, Requirement=Animation End
  533. Additional Requirement - Requirement=On Ground
  534. Change Action(2) - ID=0x10, Requirement=In Air
  535. Bit Variable Clear - RA-Bit[0][16]
  536. Basic Variable Set - 0x1F1, RA-Basic[0][0]
  537. Basic Variable Set - 0x1F5, RA-Basic[0][1]
  538. Subroutine - Offset=@35614
  539.  
  540. Action 0x130@35C1C
  541. Basic Variable Set - 0x0, RA-Basic[0][1]
  542. Basic Variable Set - 0x0, RA-Basic[0][0]
  543. Basic Variable Set - 0x5, RA-Basic[0][2]
  544. Bit Variable Clear - LA-Bit[0][65]
  545. Basic Variable Set - 0x1F8, LA-Basic[0][69]
  546. Basic Variable Set - 0x1F9, LA-Basic[0][70]
  547. 0E050100 - 0x2
  548. 0D000200 - 0x9, @35ABC
  549. Change Action(2) - ID=0x12D, Requirement=Button Pressed, Variable=0x1
  550. Additional Requirement - Requirement=Compare, RA-Basic[0][1], 0x4, IC-Basic[23808][197]
  551. Change Action(2) - ID=0x12D, Requirement=Compare, Variable=RA-Basic[0][0], Comparison=0x4, Variable=IC-Basic[23808][196]
  552. Set Loop - Iterations=0xFFFFFFFF
  553. Bit Variable Clear - LA-Bit[0][65]
  554. If - Requirement=On Ground
  555. 09000100 - 0x0
  556. Edge Sticky - 0x1
  557. If - Requirement=Compare, Variable=RA-Basic[0][2], Comparison=0x3, Variable=0.00x
  558. Subroutine - Offset=@344C4
  559. End If
  560. Subroutine - Offset=@35B9C
  561. 04020100 - In Air
  562. Else
  563. 09000100 - 0x2
  564. Edge Sticky - 0x5
  565. If - Requirement=Compare, Variable=RA-Basic[0][2], Comparison=0x3, Variable=2.00x
  566. Subroutine - Offset=@344C4
  567. End If
  568. Subroutine - Offset=@35B9C
  569. 04020100 - On Ground
  570. End If
  571. Loop Rest
  572. Execute Loop
  573.  
  574. Action 0x131@35DFC
  575. Bit Variable Clear - LA-Bit[0][65]
  576. Basic Variable Set - 0x1F7, LA-Basic[0][69]
  577. Basic Variable Set - 0x1FB, LA-Basic[0][70]
  578. 10020100 - 0x3
  579. Visibility - True
  580. Change Action(2) - ID=0xE, Requirement=Animation End
  581. If - Requirement=In Air
  582. Set Air/Ground - 0x13
  583. End If
  584. Set Loop - Iterations=0xFFFFFFFF
  585. If - Requirement=On Ground
  586. 04020100 - In Air
  587. Else
  588. 09000100 - 0x2
  589. Edge Sticky - 0x5
  590. Set Air/Ground - 0x11
  591. 04020100 - On Ground
  592. End If
  593. Subroutine - Offset=@344C4
  594. Loop Rest
  595. Execute Loop
  596.  
  597. Action 0x132@36114
  598. 14050100 - False
  599. Bit Variable Clear - RA-Bit[0][16]
  600. Change Action(2) - ID=0x12F, Requirement=Bit is Set, Variable=RA-Bit[0][16]
  601. 0D000200 - 0x9, @36094
  602. Change Subaction - ID=0x1FE
  603. Set Loop - Iterations=0xFFFFFFFF
  604. If - Requirement=On Ground
  605. Edge Sticky - 0x1
  606. 04020100 - In Air
  607. Else
  608. Edge Sticky - 0x5
  609. 04020100 - On Ground
  610. End If
  611. Loop Rest
  612. Execute Loop
  613.  
  614. Action 0x133@36204
  615. 14050100 - False
  616. Bit Variable Clear - RA-Bit[0][16]
  617. Change Action(2) - ID=0x130, Requirement=Animation End
  618. 0D000200 - 0x9, @361B4
  619. Change Subaction - ID=0x1FF
  620. Edge Sticky - 0x0
  621.  
  622. Action 0x134@362AC
  623. 14050100 - False
  624. Bit Variable Clear - RA-Bit[0][16]
  625. Change Action(2) - ID=0x131, Requirement=Animation End
  626. 0D000200 - 0x9, @3625C
  627. Change Subaction - ID=0x200
  628. Edge Sticky - 0x0
  629.  
  630. Action 0x135@3638C
  631. 14050100 - False
  632. Bit Variable Clear - RA-Bit[0][16]
  633. Change Action(2) - ID=0x132, Requirement=Animation End
  634. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  635. 0D000200 - 0x9, @36304
  636. Change Subaction - ID=0x201
  637. Set Loop - Iterations=0xFFFFFFFF
  638. If - Requirement=On Ground
  639. Edge Sticky - 0x1
  640. 04020100 - In Air
  641. Else
  642. Edge Sticky - 0x6
  643. 04020100 - On Ground
  644. End If
  645. Loop Rest
  646. Execute Loop
  647.  
  648. Action 0x136@3656C
  649. 14050100 - False
  650. Bit Variable Clear - RA-Bit[0][26]
  651. Change Action(2) - ID=0x0, Requirement=Animation End
  652. Additional Requirement - Requirement=On Ground
  653. Change Action(2) - ID=0xE, Requirement=Animation End
  654. Additional Requirement - Requirement=In Air
  655. 0D000200 - 0x9, @36434
  656. If - Requirement=Facing Left
  657. Basic Variable Set - 0x203, RA-Basic[0][20]
  658. Basic Variable Set - 0x205, RA-Basic[0][21]
  659. Else
  660. Basic Variable Set - 0x202, RA-Basic[0][20]
  661. Basic Variable Set - 0x204, RA-Basic[0][21]
  662. End If
  663. Set Loop - Iterations=0xFFFFFFFF
  664. If - Requirement=On Ground
  665. Edge Sticky - 0x1
  666. If - Requirement=Bit is Set, Variable=RA-Bit[0][26]
  667. Change Subaction - ID=RA-Basic[0][20], Pass Frame?=True
  668. Else
  669. Change Subaction - ID=RA-Basic[0][20]
  670. Bit Variable Set - RA-Bit[0][26]
  671. End If
  672. 04020100 - In Air
  673. Else
  674. Edge Sticky - 0x5
  675. If - Requirement=Bit is Set, Variable=RA-Bit[0][26]
  676. Change Subaction - ID=RA-Basic[0][21], Pass Frame?=True
  677. Else
  678. Change Subaction - ID=RA-Basic[0][21]
  679. Bit Variable Set - RA-Bit[0][26]
  680. End If
  681. 04020100 - On Ground
  682. End If
  683. Loop Rest
  684. Execute Loop
  685.  
  686. Action 0x137@FFFFFFFF
  687.  
  688. Action 0x138@FFFFFFFF
  689.  
  690. Action 0x139@FFFFFFFF
  691.  
  692. Action 0x13A@FFFFFFFF
  693.  
  694. Action 0x13B@FFFFFFFF
  695.  
  696. Action 0x13C@FFFFFFFF
  697.  
  698. Action 0x13D@FFFFFFFF
  699.  
  700. Action 0x13E@FFFFFFFF
  701.  
  702. Action 0x13F@FFFFFFFF
  703.  
  704. Action 0x140@FFFFFFFF
  705.  
  706. Action 0x141@FFFFFFFF
  707.  
  708. Action 0x142@FFFFFFFF
  709.  
  710. Action 0x143@FFFFFFFF
  711.  
  712. Action 0x144@FFFFFFFF
  713.  
  714. Action 0x145@FFFFFFFF
  715.  
  716. Action 0x146@FFFFFFFF
  717.  
  718. Action 0x147@FFFFFFFF
  719.  
  720. Action 0x148@37FAC
  721. Bit Variable Clear - RA-Bit[0][16]
  722. Bit Variable Clear - RA-Bit[0][17]
  723. Bit Variable Clear - RA-Bit[0][18]
  724. Basic Variable Set - 0x0, RA-Basic[0][2]
  725. Change Action - Unknown=0x27A3, ID=0x0, Requirement=Animation End
  726. 02080100 - 0x27A3
  727. Change Action - Unknown=0x27A4, ID=0xE, Requirement=Animation End
  728. 02080100 - 0x27A4
  729. 0D000200 - 0x9, @37BC4
  730. Set Loop - Iterations=0xFFFFFFFF
  731. If - Requirement=On Ground
  732. Edge Sticky - 0x2
  733. Switch - 0x2710, RA-Basic[0][2]
  734. Case - 0x0
  735. Set Air/Ground - 0xF
  736. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  737. Change Subaction - ID=0x227, Pass Frame?=True
  738. Else
  739. Change Subaction - ID=0x227
  740. Bit Variable Set - RA-Bit[0][16]
  741. End If
  742. 04020100 - Animation End
  743. Case - 0x1
  744. Set Air/Ground - 0x6
  745. If - Requirement=Bit is Set, Variable=RA-Bit[0][17]
  746. Change Subaction - ID=0x228, Pass Frame?=True
  747. Else
  748. Change Subaction - ID=0x228
  749. Bit Variable Set - RA-Bit[0][17]
  750. End If
  751. 04020200 - Button Not Held, 0x1
  752. 04030400 - Compare, RA-Basic[0][1], 0x4, 1.00x
  753. 04030400 - Compare, RA-Basic[0][0], 0x4, IC-Basic[23808][228]
  754. Case - 0x2
  755. Set Air/Ground - 0x6
  756. If - Requirement=Bit is Set, Variable=RA-Bit[0][18]
  757. Change Subaction - ID=0x229, Pass Frame?=True
  758. Else
  759. Change Subaction - ID=0x229
  760. Bit Variable Set - RA-Bit[0][18]
  761. End If
  762. ?Running? - 0x27A3
  763. 02080100 - 0x27A4
  764. End Switch
  765. 04020100 - In Air
  766. Else
  767. Set Air/Ground - 0xA
  768. Edge Sticky - 0x5
  769. Switch - 0x2710, RA-Basic[0][2]
  770. Case - 0x0
  771. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  772. Change Subaction - ID=0x22A, Pass Frame?=True
  773. Else
  774. Change Subaction - ID=0x22A
  775. Bit Variable Set - RA-Bit[0][16]
  776. End If
  777. 04020100 - Animation End
  778. Case - 0x1
  779. If - Requirement=Bit is Set, Variable=RA-Bit[0][17]
  780. Change Subaction - ID=0x22B, Pass Frame?=True
  781. Else
  782. Change Subaction - ID=0x22B
  783. Bit Variable Set - RA-Bit[0][17]
  784. End If
  785. 04020200 - Button Not Held, 0x1
  786. 04030400 - Compare, RA-Basic[0][1], 0x4, 1.00x
  787. 04030400 - Compare, RA-Basic[0][0], 0x4, IC-Basic[23808][228]
  788. Case - 0x2
  789. If - Requirement=Bit is Set, Variable=RA-Bit[0][18]
  790. Change Subaction - ID=0x22C, Pass Frame?=True
  791. Else
  792. Change Subaction - ID=0x22C
  793. Bit Variable Set - RA-Bit[0][18]
  794. End If
  795. 02080100 - 0x27A3
  796. ?Running? - 0x27A4
  797. End Switch
  798. 04020100 - On Ground
  799. End If
  800. Loop Rest
  801. Switch - 0x2710, RA-Basic[0][2]
  802. Case - 0x0
  803. If - Requirement=Animation End
  804. Basic Variable Set - 0x1, RA-Basic[0][2]
  805. End If
  806. Case - 0x1
  807. If - Requirement=Button Not Held, Variable=0x1
  808. 000B0400 - Compare, RA-Basic[0][1], 0x4, 1.00x
  809. 000B0400 - Compare, RA-Basic[0][0], 0x4, IC-Basic[23808][228]
  810. Basic Variable Set - 0x2, RA-Basic[0][2]
  811. End If
  812. Case - 0x2
  813. End Switch
  814. Execute Loop
  815.  
  816. Action 0x149@38444
  817. Change Action(2) - ID=0x146, Requirement=Animation End
  818. Set Loop - Iterations=0xFFFFFFFF
  819. If - Requirement=On Ground
  820. Set Air/Ground - 0x6
  821. Edge Sticky - 0x2
  822. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  823. Change Subaction - ID=0x22D, Pass Frame?=True
  824. Else
  825. Change Subaction - ID=0x22D
  826. Bit Variable Set - RA-Bit[0][16]
  827. End If
  828. 04020100 - In Air
  829. Else
  830. Set Air/Ground - 0xA
  831. Edge Sticky - 0x5
  832. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  833. Change Subaction - ID=0x230, Pass Frame?=True
  834. Else
  835. Change Subaction - ID=0x230
  836. Bit Variable Set - RA-Bit[0][16]
  837. End If
  838. 04020100 - On Ground
  839. End If
  840. Loop Rest
  841. Execute Loop
  842.  
  843. Action 0x14A@386A4
  844. Change Action(2) - ID=0x147, Requirement=Compare, Variable=RA-Basic[0][0], Comparison=0x4, Variable=IC-Basic[23808][233]
  845. Change Action(2) - ID=0x147, Requirement=Button Not Held, Variable=0x1
  846. Additional Requirement - Requirement=Compare, RA-Basic[0][0], 0x4, IC-Basic[23808][232]
  847. 0D000200 - 0x9, @3855C
  848. Set Loop - Iterations=0xFFFFFFFF
  849. If - Requirement=On Ground
  850. Set Air/Ground - 0x6
  851. Edge Sticky - 0x2
  852. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  853. Change Subaction - ID=0x22E, Pass Frame?=True
  854. Else
  855. Change Subaction - ID=0x22E
  856. Bit Variable Set - RA-Bit[0][16]
  857. End If
  858. 04020100 - In Air
  859. Else
  860. Set Air/Ground - 0xA
  861. Edge Sticky - 0x5
  862. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  863. Change Subaction - ID=0x231, Pass Frame?=True
  864. Else
  865. Change Subaction - ID=0x231
  866. Bit Variable Set - RA-Bit[0][16]
  867. End If
  868. 04020100 - On Ground
  869. End If
  870. Loop Rest
  871. Execute Loop
  872.  
  873. Action 0x14B@3886C
  874. Change Action - Unknown=0x2712, ID=0xE, Requirement=Animation End
  875. Additional Requirement - Requirement=In Air
  876. Change Action - Unknown=0x2710, ID=0x0, Requirement=Animation End
  877. Additional Requirement - Requirement=On Ground
  878. Set Loop - Iterations=0xFFFFFFFF
  879. If - Requirement=On Ground
  880. Set Air/Ground - 0x6
  881. Edge Sticky - 0x2
  882. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  883. Change Subaction - ID=0x22F, Pass Frame?=True
  884. Else
  885. Change Subaction - ID=0x22F
  886. Bit Variable Set - RA-Bit[0][16]
  887. End If
  888. 04020100 - In Air
  889. Else
  890. Set Air/Ground - 0xA
  891. Edge Sticky - 0x5
  892. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  893. Change Subaction - ID=0x232, Pass Frame?=True
  894. Else
  895. Change Subaction - ID=0x232
  896. Bit Variable Set - RA-Bit[0][16]
  897. End If
  898. 04020100 - On Ground
  899. End If
  900. Loop Rest
  901. Execute Loop
  902.  
  903. Action 0x14C@38B64
  904. Change Action(2) - ID=0x14A, Requirement=Animation End
  905. Additional Requirement - Requirement=Compare, LA-Basic[0][64], 0x4, IC-Basic[23808][234]
  906. Change Action(2) - ID=0x149, Requirement=Animation End
  907. Set Loop - Iterations=0xFFFFFFFF
  908. If - Requirement=On Ground
  909. Set Air/Ground - 0x6
  910. Edge Sticky - 0x2
  911. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  912. Change Subaction - ID=0x233, Pass Frame?=True
  913. Else
  914. Change Subaction - ID=0x233
  915. Bit Variable Set - RA-Bit[0][16]
  916. End If
  917. 04020100 - In Air
  918. Else
  919. Set Air/Ground - 0x0
  920. Edge Sticky - 0x5
  921. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  922. Change Subaction - ID=0x237, Pass Frame?=True
  923. Else
  924. Change Subaction - ID=0x237
  925. Bit Variable Set - RA-Bit[0][16]
  926. End If
  927. 04020100 - On Ground
  928. End If
  929. Loop Rest
  930. Execute Loop
  931.  
  932. Action 0x14D@38E94
  933. Change Action(2) - ID=0x14A, Requirement=Button Pressed, Variable=0x1
  934. Change Action(2) - ID=0xE, Requirement=In Air
  935. Additional Requirement - Requirement=Button Pressed, 0x3
  936. Change Action(2) - ID=0xE, Requirement=In Air
  937. Additional Requirement - Requirement=Compare, LA-Basic[0][64], 0x4, IC-Basic[23808][234]
  938. Change Action(2) - ID=0x0, Requirement=On Ground
  939. Additional Requirement - Requirement=Button Pressed, 0x3
  940. Change Action(2) - ID=0x0, Requirement=On Ground
  941. Additional Requirement - Requirement=Compare, LA-Basic[0][64], 0x4, IC-Basic[23808][234]
  942. Change Action(2) - ID=0x1F, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=IC-Basic[3072][77]
  943. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][254]
  944. Additional Requirement - Requirement=On Ground
  945. Change Action(2) - ID=0x20, Requirement=Compare, Variable=IC-Basic[768][244], Comparison=0x4, Variable=IC-Basic[3072][77]
  946. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][254]
  947. Additional Requirement - Requirement=On Ground
  948. 0D000200 - 0x9, @38C6C
  949. Set Loop - Iterations=0xFFFFFFFF
  950. If - Requirement=On Ground
  951. Set Air/Ground - 0x6
  952. Edge Sticky - 0x2
  953. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  954. Change Subaction - ID=0x234, Pass Frame?=True
  955. Else
  956. Change Subaction - ID=0x234
  957. Bit Variable Set - RA-Bit[0][16]
  958. End If
  959. 04020100 - In Air
  960. Else
  961. Set Air/Ground - 0x0
  962. Edge Sticky - 0x5
  963. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  964. Change Subaction - ID=0x238, Pass Frame?=True
  965. Else
  966. Change Subaction - ID=0x238
  967. Bit Variable Set - RA-Bit[0][16]
  968. End If
  969. 04020100 - On Ground
  970. End If
  971. Loop Rest
  972. Execute Loop
  973.  
  974. Action 0x14E@3911C
  975. Change Action(2) - ID=0x0, Requirement=Animation End
  976. Additional Requirement - Requirement=On Ground
  977. Change Action(2) - ID=0xE, Requirement=Animation End
  978. Additional Requirement - Requirement=In Air
  979. Float Variable Set - IC-Basic[4096][31], RA-Float[0][4]
  980. If - Requirement=Compare, Variable=LA-Basic[0][64], Comparison=0x0, Variable=IC-Basic[23808][235]
  981. Basic Variable Set - 0x235, RA-Basic[0][1]
  982. Basic Variable Set - 0x239, RA-Basic[0][2]
  983. Else
  984. Basic Variable Set - 0x236, RA-Basic[0][1]
  985. Basic Variable Set - 0x23A, RA-Basic[0][2]
  986. End If
  987. Set Loop - Iterations=0xFFFFFFFF
  988. If - Requirement=On Ground
  989. Set Air/Ground - 0x6
  990. Edge Sticky - 0x2
  991. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  992. Change Subaction - ID=RA-Basic[0][1], Pass Frame?=True
  993. Else
  994. Change Subaction - ID=RA-Basic[0][1]
  995. Bit Variable Set - RA-Bit[0][16]
  996. End If
  997. 04020100 - In Air
  998. Else
  999. Set Air/Ground - 0x0
  1000. Edge Sticky - 0x5
  1001. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  1002. Change Subaction - ID=RA-Basic[0][2], Pass Frame?=True
  1003. Else
  1004. Change Subaction - ID=RA-Basic[0][2]
  1005. Bit Variable Set - RA-Bit[0][16]
  1006. End If
  1007. 04020100 - On Ground
  1008. End If
  1009. Loop Rest
  1010. Execute Loop
  1011.  
  1012. Action 0x14F@FFFFFFFF
  1013.  
  1014. Action 0x150@FFFFFFFF
  1015.  
  1016. Action 0x151@FFFFFFFF
  1017.  
  1018. Action 0x152@FFFFFFFF
  1019.  
  1020. Action 0x153@FFFFFFFF
  1021.  
  1022. Action 0x154@FFFFFFFF
  1023.  
  1024. Action 0x155@FFFFFFFF
  1025.  
  1026. Action 0x156@FFFFFFFF
  1027.  
  1028. Action 0x157@FFFFFFFF
  1029.  
  1030. Action 0x158@FFFFFFFF
  1031.  
  1032. Action 0x159@FFFFFFFF
  1033.  
  1034. Action 0x15A@FFFFFFFF
  1035.  
  1036. Action 0x15B@FFFFFFFF
  1037.  
  1038. Action 0x15C@FFFFFFFF
  1039.  
  1040. Action 0x15D@FFFFFFFF
  1041.  
  1042. Action 0x15E@FFFFFFFF
  1043.  
  1044. Action 0x15F@FFFFFFFF
  1045.  
  1046. Action 0x160@FFFFFFFF
  1047.  
  1048. Action 0x161@FFFFFFFF
  1049.  
  1050. Action 0x162@FFFFFFFF
  1051.  
  1052. Action 0x163@FFFFFFFF
  1053.  
  1054. Action 0x164@FFFFFFFF
  1055.  
  1056. Action 0x165@FFFFFFFF
  1057.  
  1058. Action 0x166@FFFFFFFF
  1059.  
  1060. Action 0x167@FFFFFFFF
  1061.  
  1062. Action 0x168@FFFFFFFF
  1063.  
  1064. Action 0x169@FFFFFFFF
  1065.  
  1066. Action 0x16A@FFFFFFFF
  1067.  
  1068. Action 0x16B@FFFFFFFF
  1069.  
  1070. Action 0x16C@FFFFFFFF
  1071.  
  1072. Action 0x16D@FFFFFFFF
  1073.  
  1074. Action 0x16E@FFFFFFFF
  1075.  
  1076. Action 0x16F@FFFFFFFF
  1077.  
  1078. Action 0x170@FFFFFFFF
  1079.  
  1080. Action 0x171@FFFFFFFF
  1081.  
  1082. Action 0x172@FFFFFFFF
  1083.  
  1084. Action 0x173@FFFFFFFF
  1085.  
  1086. Action 0x174@FFFFFFFF
  1087.  
  1088. Action 0x175@FFFFFFFF
  1089.  
  1090. Action 0x176@FFFFFFFF
  1091.  
  1092. Action 0x177@FFFFFFFF
  1093.  
  1094. Action 0x178@FFFFFFFF
  1095.  
  1096. Action 0x179@FFFFFFFF
  1097.  
  1098. Action 0x17A@FFFFFFFF
  1099.  
  1100. Action 0x17B@FFFFFFFF
  1101.  
  1102. Action 0x17C@FFFFFFFF
  1103.  
  1104. Action 0x17D@FFFFFFFF
  1105.  
  1106. Action 0x17E@FFFFFFFF
  1107.  
  1108. Action 0x17F@FFFFFFFF
  1109.  
  1110. Action 0x180@FFFFFFFF
  1111.  
  1112. Action 0x181@FFFFFFFF
  1113.  
  1114. Action 0x182@FFFFFFFF
  1115.  
  1116. Action 0x183@FFFFFFFF
  1117.  
  1118. Action 0x184@FFFFFFFF
  1119.  
  1120. Action 0x185@FFFFFFFF
  1121.  
  1122. Action 0x186@FFFFFFFF
  1123.  
  1124. Action 0x187@FFFFFFFF
  1125.  
  1126. Action 0x188@FFFFFFFF
  1127.  
  1128. Action 0x189@FFFFFFFF
  1129.  
  1130. Action 0x18A@FFFFFFFF
  1131.  
  1132. Action 0x18B@FFFFFFFF
  1133.  
  1134. Action 0x18C@FFFFFFFF
  1135.  
  1136. Action 0x18D@FFFFFFFF
  1137.  
  1138. Action 0x18E@FFFFFFFF
  1139.  
  1140. Action 0x18F@FFFFFFFF
  1141.  
  1142. Action 0x190@FFFFFFFF
  1143.  
  1144. Action 0x191@FFFFFFFF
  1145.  
  1146. Action 0x192@FFFFFFFF
  1147.  
  1148. Action 0x193@FFFFFFFF
  1149.  
  1150. Action 0x194@FFFFFFFF
  1151.  
  1152. Action 0x195@FFFFFFFF
  1153.  
  1154. Action 0x196@FFFFFFFF
  1155.  
  1156. Action 0x197@FFFFFFFF
  1157.  
  1158. Action 0x198@FFFFFFFF
  1159.  
  1160. Action 0x199@FFFFFFFF
  1161.  
  1162. Action 0x19A@FFFFFFFF
  1163.  
  1164. Action 0x19B@FFFFFFFF
  1165.  
  1166. Action 0x19C@FFFFFFFF
  1167.  
  1168. Action 0x19D@FFFFFFFF
  1169.  
  1170. Action 0x19E@FFFFFFFF
  1171.  
  1172. Action 0x19F@FFFFFFFF
  1173.  
  1174. Action 0x1A0@FFFFFFFF
  1175.  
  1176. Action 0x1A1@FFFFFFFF
  1177.  
  1178. Action 0x1A2@FFFFFFFF
  1179.  
  1180. Action 0x1A3@FFFFFFFF
  1181.  
  1182. Action 0x1A4@FFFFFFFF
  1183.  
  1184. Action 0x1A5@FFFFFFFF
  1185.  
  1186. Action 0x1A6@FFFFFFFF
  1187.  
  1188. Action 0x1A7@FFFFFFFF
  1189.  
  1190. Action 0x1A8@FFFFFFFF
  1191.  
  1192. Action 0x1A9@39404
  1193. If - Requirement=On Ground
  1194. Change Action(2) - ID=0xE, Requirement=In Air
  1195. Change Action - Unknown=0x2710, ID=0x0, Requirement=Animation End
  1196. Set Air/Ground - 0x6
  1197. Edge Sticky - 0x1
  1198. Change Subaction - ID=0x2DE
  1199. 04050100 - 0x18
  1200. Else
  1201. Subroutine - statusAnimCmd_AIRChkLandingOffset=@FFFFFFFF
  1202. Change Action - Unknown=0x2712, ID=0xE, Requirement=Animation End
  1203. Set Air/Ground - 0x0
  1204. Edge Sticky - 0x5
  1205. Change Subaction - ID=0x2DF
  1206. 04050100 - 0x18
  1207. End If
  1208.  
  1209. Action 0x1AA@FFFFFFFF
  1210.  
  1211. Action 0x1AB@FFFFFFFF
  1212.  
  1213. Action 0x1AC@FFFFFFFF
  1214.  
  1215. Action 0x1AD@FFFFFFFF
  1216.  
  1217. Action 0x1AE@FFFFFFFF
  1218.  
  1219. Action 0x1AF@FFFFFFFF
  1220.  
  1221. Action 0x1B0@FFFFFFFF
  1222.  
  1223. Action 0x1B1@FFFFFFFF
  1224.  
  1225. Action 0x1B2@FFFFFFFF
  1226.  
  1227. Action 0x1B3@FFFFFFFF
  1228.  
  1229. Action 0x1B4@FFFFFFFF
  1230.  
  1231. Action 0x1B5@FFFFFFFF
  1232.  
  1233. Action 0x1B6@FFFFFFFF
  1234.  
  1235. Action 0x1B7@FFFFFFFF
  1236.  
  1237. Action 0x1B8@FFFFFFFF
  1238.  
  1239. Action 0x1B9@FFFFFFFF
  1240.  
  1241. Action 0x1BA@FFFFFFFF
  1242.  
  1243. Action 0x1BB@FFFFFFFF
  1244.  
  1245. Action 0x1BC@FFFFFFFF
  1246.  
  1247. Action 0x1BD@FFFFFFFF
  1248.  
  1249. Action 0x1BE@FFFFFFFF
  1250.  
  1251. Action 0x1BF@FFFFFFFF
  1252.  
  1253. Action 0x1C0@37434
  1254. If - Requirement=On Ground
  1255. Edge Sticky - 0x2
  1256. Set Air/Ground - 0x6
  1257. Change Subaction - ID=0x316
  1258. 04020100 - In Air
  1259. Else
  1260. Edge Sticky - 0x5
  1261. Set Air/Ground - 0xA
  1262. Change Subaction - ID=0x319
  1263. 04020100 - On Ground
  1264. End If
  1265. Change Action(2) - ID=0x1BE, Requirement=Animation End
  1266. Additional Requirement - Requirement=Button Held, 0x1
  1267. Change Action(2) - ID=0x1BD, Requirement=Animation End
  1268. Set Loop - Iterations=0xFFFFFFFF
  1269. Loop Rest
  1270. If - Requirement=On Ground
  1271. Edge Sticky - 0x2
  1272. Set Air/Ground - 0x6
  1273. Change Subaction - ID=0x316, Pass Frame?=True
  1274. 04020100 - In Air
  1275. Else
  1276. Edge Sticky - 0x5
  1277. Set Air/Ground - 0xA
  1278. Change Subaction - ID=0x319, Pass Frame?=True
  1279. 04020100 - On Ground
  1280. End If
  1281. Execute Loop
  1282.  
  1283. Action 0x1C1@37614
  1284. Change Action(2) - ID=0x0, Requirement=Animation End
  1285. Additional Requirement - Requirement=On Ground
  1286. Change Action(2) - ID=0xE, Requirement=Animation End
  1287. Additional Requirement - Requirement=In Air
  1288. If - Requirement=On Ground
  1289. Edge Sticky - 0x2
  1290. Set Air/Ground - 0x6
  1291. Change Subaction - ID=0x317
  1292. 04020100 - In Air
  1293. Else
  1294. Edge Sticky - 0x5
  1295. Set Air/Ground - 0xA
  1296. Change Subaction - ID=0x31A
  1297. 04020100 - On Ground
  1298. End If
  1299. Set Loop - Iterations=0xFFFFFFFF
  1300. Loop Rest
  1301. If - Requirement=On Ground
  1302. Edge Sticky - 0x2
  1303. Set Air/Ground - 0x6
  1304. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  1305. Change Action(2) - ID=0x1BF, Requirement=0F
  1306. Else
  1307. Change Subaction - ID=0x317, Pass Frame?=True
  1308. End If
  1309. 04020100 - In Air
  1310. Else
  1311. Edge Sticky - 0x5
  1312. Set Air/Ground - 0xA
  1313. Change Subaction - ID=0x31A, Pass Frame?=True
  1314. 04020100 - On Ground
  1315. End If
  1316. Execute Loop
  1317.  
  1318. Action 0x1C2@37824
  1319. Bit Variable Set - RA-Bit[0][17]
  1320. Change Action(2) - ID=0x0, Requirement=Animation End
  1321. Additional Requirement - Requirement=On Ground
  1322. Change Action(2) - ID=0xE, Requirement=Animation End
  1323. Additional Requirement - Requirement=In Air
  1324. If - Requirement=On Ground
  1325. Edge Sticky - 0x2
  1326. Set Air/Ground - 0x6
  1327. Change Subaction - ID=0x318
  1328. 04020100 - In Air
  1329. Else
  1330. Edge Sticky - 0x5
  1331. Set Air/Ground - 0xA
  1332. Change Subaction - ID=0x31B
  1333. 04020100 - On Ground
  1334. End If
  1335. Set Loop - Iterations=0xFFFFFFFF
  1336. Loop Rest
  1337. If - Requirement=On Ground
  1338. Edge Sticky - 0x2
  1339. Set Air/Ground - 0x6
  1340. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  1341. Change Action(2) - ID=0x1BF, Requirement=0F
  1342. Else
  1343. Change Subaction - ID=0x318, Pass Frame?=True
  1344. End If
  1345. 04020100 - In Air
  1346. Else
  1347. Edge Sticky - 0x5
  1348. Set Air/Ground - 0xA
  1349. Change Subaction - ID=0x31B, Pass Frame?=True
  1350. 04020100 - On Ground
  1351. End If
  1352. Execute Loop
  1353.  
  1354. Action 0x1C3@3796C
  1355. Change Action(2) - ID=0x0, Requirement=Animation End
  1356. Additional Requirement - Requirement=On Ground
  1357. Change Action(2) - ID=0xE, Requirement=In Air
  1358. Change Subaction - ID=0x31C
  1359.  
  1360. ##########################################
  1361. # Hidden Actions?
  1362. ##########################################
  1363. Action 0x116@FFFFFFFF
  1364.  
  1365. Action 0x117@FFFFFFFF
  1366.  
  1367. Action 0x118@FFFFFFFF
  1368.  
  1369. Action 0x119@FFFFFFFF
  1370.  
  1371. Action 0x11A@FFFFFFFF
  1372.  
  1373. Action 0x11B@FFFFFFFF
  1374.  
  1375. Action 0x11C@FFFFFFFF
  1376.  
  1377. Action 0x11D@FFFFFFFF
  1378.  
  1379. Action 0x11E@FFFFFFFF
  1380.  
  1381. Action 0x11F@FFFFFFFF
  1382.  
  1383. Action 0x120@FFFFFFFF
  1384.  
  1385. Action 0x121@FFFFFFFF
  1386.  
  1387. Action 0x122@FFFFFFFF
  1388.  
  1389. Action 0x123@FFFFFFFF
  1390.  
  1391. Action 0x124@FFFFFFFF
  1392.  
  1393. Action 0x125@FFFFFFFF
  1394.  
  1395. Action 0x126@FFFFFFFF
  1396.  
  1397. Action 0x127@FFFFFFFF
  1398.  
  1399. Action 0x128@FFFFFFFF
  1400.  
  1401. Action 0x129@FFFFFFFF
  1402.  
  1403. Action 0x12A@FFFFFFFF
  1404.  
  1405. Action 0x12B@FFFFFFFF
  1406.  
  1407. Action 0x12C@FFFFFFFF
  1408.  
  1409. Action 0x12D@FFFFFFFF
  1410.  
  1411. Action 0x12E@FFFFFFFF
  1412.  
  1413. Action 0x12F@FFFFFFFF
  1414.  
  1415. Action 0x130@FFFFFFFF
  1416.  
  1417. Action 0x131@FFFFFFFF
  1418.  
  1419. Action 0x132@3619C
  1420. Subroutine - Offset=@35EEC
  1421.  
  1422. Action 0x133@36244
  1423. Subroutine - Offset=@35EEC
  1424.  
  1425. Action 0x134@362EC
  1426. Subroutine - Offset=@35EEC
  1427.  
  1428. Action 0x135@3641C
  1429. Subroutine - Offset=@35EEC
  1430.  
  1431. Action 0x136@36694
  1432. 0C070000
  1433.  
  1434. Action 0x137@FFFFFFFF
  1435.  
  1436. Action 0x138@FFFFFFFF
  1437.  
  1438. Action 0x139@FFFFFFFF
  1439.  
  1440. Action 0x13A@FFFFFFFF
  1441.  
  1442. Action 0x13B@FFFFFFFF
  1443.  
  1444. Action 0x13C@FFFFFFFF
  1445.  
  1446. Action 0x13D@FFFFFFFF
  1447.  
  1448. Action 0x13E@FFFFFFFF
  1449.  
  1450. Action 0x13F@FFFFFFFF
  1451.  
  1452. Action 0x140@FFFFFFFF
  1453.  
  1454. Action 0x141@FFFFFFFF
  1455.  
  1456. Action 0x142@FFFFFFFF
  1457.  
  1458. Action 0x143@FFFFFFFF
  1459.  
  1460. Action 0x144@FFFFFFFF
  1461.  
  1462. Action 0x145@FFFFFFFF
  1463.  
  1464. Action 0x146@FFFFFFFF
  1465.  
  1466. Action 0x147@FFFFFFFF
  1467.  
  1468. Action 0x148@FFFFFFFF
  1469.  
  1470. Action 0x149@398A4
  1471. 10040200 - 0xA, 0xFFFFFFFF
  1472. 10110100 - 0xA
  1473.  
  1474. Action 0x14A@398D4
  1475. 10040200 - 0xA, 0xFFFFFFFF
  1476. 10110100 - 0xA
  1477.  
  1478. Action 0x14B@39904
  1479. 10040200 - 0xA, 0xFFFFFFFF
  1480. 10110100 - 0xA
  1481.  
  1482. Action 0x14C@FFFFFFFF
  1483.  
  1484. Action 0x14D@FFFFFFFF
  1485.  
  1486. Action 0x14E@39254
  1487. Basic Variable Set - 0x0, LA-Basic[0][64]
  1488.  
  1489. Action 0x14F@FFFFFFFF
  1490.  
  1491. Action 0x150@FFFFFFFF
  1492.  
  1493. Action 0x151@FFFFFFFF
  1494.  
  1495. Action 0x152@FFFFFFFF
  1496.  
  1497. Action 0x153@FFFFFFFF
  1498.  
  1499. Action 0x154@FFFFFFFF
  1500.  
  1501. Action 0x155@FFFFFFFF
  1502.  
  1503. Action 0x156@FFFFFFFF
  1504.  
  1505. Action 0x157@FFFFFFFF
  1506.  
  1507. Action 0x158@FFFFFFFF
  1508.  
  1509. Action 0x159@FFFFFFFF
  1510.  
  1511. Action 0x15A@FFFFFFFF
  1512.  
  1513. Action 0x15B@FFFFFFFF
  1514.  
  1515. Action 0x15C@FFFFFFFF
  1516.  
  1517. Action 0x15D@FFFFFFFF
  1518.  
  1519. Action 0x15E@FFFFFFFF
  1520.  
  1521. Action 0x15F@FFFFFFFF
  1522.  
  1523. Action 0x160@FFFFFFFF
  1524.  
  1525. Action 0x161@FFFFFFFF
  1526.  
  1527. Action 0x162@FFFFFFFF
  1528.  
  1529. Action 0x163@FFFFFFFF
  1530.  
  1531. Action 0x164@FFFFFFFF
  1532.  
  1533. Action 0x165@FFFFFFFF
  1534.  
  1535. Action 0x166@FFFFFFFF
  1536.  
  1537. Action 0x167@FFFFFFFF
  1538.  
  1539. Action 0x168@FFFFFFFF
  1540.  
  1541. Action 0x169@FFFFFFFF
  1542.  
  1543. Action 0x16A@FFFFFFFF
  1544.  
  1545. Action 0x16B@FFFFFFFF
  1546.  
  1547. Action 0x16C@FFFFFFFF
  1548.  
  1549. Action 0x16D@FFFFFFFF
  1550.  
  1551. Action 0x16E@FFFFFFFF
  1552.  
  1553. Action 0x16F@FFFFFFFF
  1554.  
  1555. Action 0x170@FFFFFFFF
  1556.  
  1557. Action 0x171@FFFFFFFF
  1558.  
  1559. Action 0x172@FFFFFFFF
  1560.  
  1561. Action 0x173@FFFFFFFF
  1562.  
  1563. Action 0x174@FFFFFFFF
  1564.  
  1565. Action 0x175@FFFFFFFF
  1566.  
  1567. Action 0x176@FFFFFFFF
  1568.  
  1569. Action 0x177@FFFFFFFF
  1570.  
  1571. Action 0x178@FFFFFFFF
  1572.  
  1573. Action 0x179@FFFFFFFF
  1574.  
  1575. Action 0x17A@FFFFFFFF
  1576.  
  1577. Action 0x17B@FFFFFFFF
  1578.  
  1579. Action 0x17C@FFFFFFFF
  1580.  
  1581. Action 0x17D@FFFFFFFF
  1582.  
  1583. Action 0x17E@FFFFFFFF
  1584.  
  1585. Action 0x17F@FFFFFFFF
  1586.  
  1587. Action 0x180@FFFFFFFF
  1588.  
  1589. Action 0x181@FFFFFFFF
  1590.  
  1591. Action 0x182@FFFFFFFF
  1592.  
  1593. Action 0x183@FFFFFFFF
  1594.  
  1595. Action 0x184@FFFFFFFF
  1596.  
  1597. Action 0x185@FFFFFFFF
  1598.  
  1599. Action 0x186@FFFFFFFF
  1600.  
  1601. Action 0x187@FFFFFFFF
  1602.  
  1603. Action 0x188@FFFFFFFF
  1604.  
  1605. Action 0x189@FFFFFFFF
  1606.  
  1607. Action 0x18A@FFFFFFFF
  1608.  
  1609. Action 0x18B@FFFFFFFF
  1610.  
  1611. Action 0x18C@FFFFFFFF
  1612.  
  1613. Action 0x18D@FFFFFFFF
  1614.  
  1615. Action 0x18E@FFFFFFFF
  1616.  
  1617. Action 0x18F@FFFFFFFF
  1618.  
  1619. Action 0x190@FFFFFFFF
  1620.  
  1621. Action 0x191@FFFFFFFF
  1622.  
  1623. Action 0x192@FFFFFFFF
  1624.  
  1625. Action 0x193@FFFFFFFF
  1626.  
  1627. Action 0x194@FFFFFFFF
  1628.  
  1629. Action 0x195@FFFFFFFF
  1630.  
  1631. Action 0x196@FFFFFFFF
  1632.  
  1633. Action 0x197@FFFFFFFF
  1634.  
  1635. Action 0x198@FFFFFFFF
  1636.  
  1637. Action 0x199@FFFFFFFF
  1638.  
  1639. Action 0x19A@FFFFFFFF
  1640.  
  1641. Action 0x19B@FFFFFFFF
  1642.  
  1643. Action 0x19C@FFFFFFFF
  1644.  
  1645. Action 0x19D@FFFFFFFF
  1646.  
  1647. Action 0x19E@FFFFFFFF
  1648.  
  1649. Action 0x19F@FFFFFFFF
  1650.  
  1651. Action 0x1A0@FFFFFFFF
  1652.  
  1653. Action 0x1A1@FFFFFFFF
  1654.  
  1655. Action 0x1A2@FFFFFFFF
  1656.  
  1657. Action 0x1A3@FFFFFFFF
  1658.  
  1659. Action 0x1A4@FFFFFFFF
  1660.  
  1661. Action 0x1A5@FFFFFFFF
  1662.  
  1663. Action 0x1A6@FFFFFFFF
  1664.  
  1665. Action 0x1A7@FFFFFFFF
  1666.  
  1667. Action 0x1A8@FFFFFFFF
  1668.  
  1669. Action 0x1A9@3948C
  1670. Remove Article - 0xD
  1671.  
  1672. Action 0x1AA@FFFFFFFF
  1673.  
  1674. Action 0x1AB@FFFFFFFF
  1675.  
  1676. Action 0x1AC@FFFFFFFF
  1677.  
  1678. Action 0x1AD@FFFFFFFF
  1679.  
  1680. Action 0x1AE@FFFFFFFF
  1681.  
  1682. Action 0x1AF@FFFFFFFF
  1683.  
  1684. Action 0x1B0@FFFFFFFF
  1685.  
  1686. Action 0x1B1@FFFFFFFF
  1687.  
  1688. Action 0x1B2@FFFFFFFF
  1689.  
  1690. Action 0x1B3@FFFFFFFF
  1691.  
  1692. Action 0x1B4@FFFFFFFF
  1693.  
  1694. Action 0x1B5@FFFFFFFF
  1695.  
  1696. Action 0x1B6@FFFFFFFF
  1697.  
  1698. Action 0x1B7@FFFFFFFF
  1699.  
  1700. Action 0x1B8@FFFFFFFF
  1701.  
  1702. Action 0x1B9@FFFFFFFF
  1703.  
  1704. Action 0x1BA@FFFFFFFF
  1705.  
  1706. Action 0x1BB@FFFFFFFF
  1707.  
  1708. Action 0x1BC@FFFFFFFF
  1709.  
  1710. Action 0x1BD@FFFFFFFF
  1711.  
  1712. Action 0x1BE@FFFFFFFF
  1713.  
  1714. Action 0x1BF@FFFFFFFF
  1715.  
  1716. Action 0x1C0@39984
  1717. If - Requirement=Compare, Variable=IC-Basic[19968][33], Comparison=0x3, Variable=445.00x
  1718. 000B0400 - Compare, IC-Basic[19968][33], 0x3, 446.00x
  1719. 000B0400 - Compare, IC-Basic[19968][33], 0x3, 447.00x
  1720. Remove Article - 0xD
  1721. End If
  1722.  
  1723. Action 0x1C1@39984
  1724. If - Requirement=Compare, Variable=IC-Basic[19968][33], Comparison=0x3, Variable=445.00x
  1725. 000B0400 - Compare, IC-Basic[19968][33], 0x3, 446.00x
  1726. 000B0400 - Compare, IC-Basic[19968][33], 0x3, 447.00x
  1727. Remove Article - 0xD
  1728. End If
  1729.  
  1730. Action 0x1C2@39984
  1731. If - Requirement=Compare, Variable=IC-Basic[19968][33], Comparison=0x3, Variable=445.00x
  1732. 000B0400 - Compare, IC-Basic[19968][33], 0x3, 446.00x
  1733. 000B0400 - Compare, IC-Basic[19968][33], 0x3, 447.00x
  1734. Remove Article - 0xD
  1735. End If
  1736.  
  1737. Action 0x1C3@39984
  1738. If - Requirement=Compare, Variable=IC-Basic[19968][33], Comparison=0x3, Variable=445.00x
  1739. 000B0400 - Compare, IC-Basic[19968][33], 0x3, 446.00x
  1740. 000B0400 - Compare, IC-Basic[19968][33], 0x3, 447.00x
  1741. Remove Article - 0xD
  1742. End If
  1743.  
  1744. ##########################################
  1745. # Subaction 0
  1746. ##########################################
  1747. Name: Wait1
  1748. In Transition Time: 6
  1749. No Out Transition: False
  1750. Loop: False
  1751. Moves Character: False
  1752. Unknown 1: False
  1753. Unknown 2: False
  1754. Unknown 3: False
  1755. Transition Out From Start: False
  1756. Unknown 4: False
  1757.  
  1758. Subaction Main 0x0@22800
  1759. Asynchronous Timer - Frames=1.00x
  1760.  
  1761. Subaction GFX 0x0@FFFFFFFF
  1762.  
  1763. Subaction SFX 0x0@FFFFFFFF
  1764.  
  1765. Subaction Other 0x0@FFFFFFFF
  1766.  
  1767. ##########################################
  1768. # Subaction 1
  1769. ##########################################
  1770. Name: Wait2
  1771. In Transition Time: 0
  1772. No Out Transition: False
  1773. Loop: False
  1774. Moves Character: False
  1775. Unknown 1: False
  1776. Unknown 2: False
  1777. Unknown 3: False
  1778. Transition Out From Start: False
  1779. Unknown 4: False
  1780.  
  1781. Subaction Main 0x1@FFFFFFFF
  1782.  
  1783. Subaction GFX 0x1@FFFFFFFF
  1784.  
  1785. Subaction SFX 0x1@FFFFFFFF
  1786.  
  1787. Subaction Other 0x1@FFFFFFFF
  1788.  
  1789. ##########################################
  1790. # Subaction 2
  1791. ##########################################
  1792. Name: Wait3
  1793. In Transition Time: 0
  1794. No Out Transition: False
  1795. Loop: False
  1796. Moves Character: False
  1797. Unknown 1: False
  1798. Unknown 2: False
  1799. Unknown 3: False
  1800. Transition Out From Start: False
  1801. Unknown 4: False
  1802.  
  1803. Subaction Main 0x2@FFFFFFFF
  1804.  
  1805. Subaction GFX 0x2@FFFFFFFF
  1806.  
  1807. Subaction SFX 0x2@FFFFFFFF
  1808.  
  1809. Subaction Other 0x2@FFFFFFFF
  1810.  
  1811. ##########################################
  1812. # Subaction 3
  1813. ##########################################
  1814. Name: >#�
  1815. =���?s33=I��?�33=�a=#�
  1816. ?�|�A�
  1817. In Transition Time: 0
  1818. No Out Transition: False
  1819. Loop: False
  1820. Moves Character: False
  1821. Unknown 1: False
  1822. Unknown 2: False
  1823. Unknown 3: False
  1824. Transition Out From Start: False
  1825. Unknown 4: False
  1826.  
  1827. Subaction Main 0x3@FFFFFFFF
  1828.  
  1829. Subaction GFX 0x3@FFFFFFFF
  1830.  
  1831. Subaction SFX 0x3@FFFFFFFF
  1832.  
  1833. Subaction Other 0x3@FFFFFFFF
  1834.  
  1835. ##########################################
  1836. # Subaction 4
  1837. ##########################################
  1838. Name: >#�
  1839. =���?s33=I��?�33=�a=#�
  1840. ?�|�A�
  1841. In Transition Time: 0
  1842. No Out Transition: False
  1843. Loop: False
  1844. Moves Character: False
  1845. Unknown 1: False
  1846. Unknown 2: False
  1847. Unknown 3: False
  1848. Transition Out From Start: False
  1849. Unknown 4: False
  1850.  
  1851. Subaction Main 0x4@FFFFFFFF
  1852.  
  1853. Subaction GFX 0x4@FFFFFFFF
  1854.  
  1855. Subaction SFX 0x4@FFFFFFFF
  1856.  
  1857. Subaction Other 0x4@FFFFFFFF
  1858.  
  1859. ##########################################
  1860. # Subaction 5
  1861. ##########################################
  1862. Name: WaitItem
  1863. In Transition Time: 6
  1864. No Out Transition: False
  1865. Loop: True
  1866. Moves Character: False
  1867. Unknown 1: False
  1868. Unknown 2: False
  1869. Unknown 3: False
  1870. Transition Out From Start: False
  1871. Unknown 4: False
  1872.  
  1873. Subaction Main 0x5@FFFFFFFF
  1874.  
  1875. Subaction GFX 0x5@FFFFFFFF
  1876.  
  1877. Subaction SFX 0x5@FFFFFFFF
  1878.  
  1879. Subaction Other 0x5@FFFFFFFF
  1880.  
  1881. ##########################################
  1882. # Subaction 6
  1883. ##########################################
  1884. Name: ItemHandPickUp
  1885. In Transition Time: 0
  1886. No Out Transition: False
  1887. Loop: True
  1888. Moves Character: False
  1889. Unknown 1: False
  1890. Unknown 2: False
  1891. Unknown 3: False
  1892. Transition Out From Start: False
  1893. Unknown 4: False
  1894.  
  1895. Subaction Main 0x6@FFFFFFFF
  1896.  
  1897. Subaction GFX 0x6@FFFFFFFF
  1898.  
  1899. Subaction SFX 0x6@FFFFFFFF
  1900.  
  1901. Subaction Other 0x6@FFFFFFFF
  1902.  
  1903. ##########################################
  1904. # Subaction 7
  1905. ##########################################
  1906. Name: ItemHandHave
  1907. In Transition Time: 0
  1908. No Out Transition: False
  1909. Loop: True
  1910. Moves Character: False
  1911. Unknown 1: False
  1912. Unknown 2: False
  1913. Unknown 3: False
  1914. Transition Out From Start: False
  1915. Unknown 4: False
  1916.  
  1917. Subaction Main 0x7@FFFFFFFF
  1918.  
  1919. Subaction GFX 0x7@FFFFFFFF
  1920.  
  1921. Subaction SFX 0x7@FFFFFFFF
  1922.  
  1923. Subaction Other 0x7@FFFFFFFF
  1924.  
  1925. ##########################################
  1926. # Subaction 8
  1927. ##########################################
  1928. Name: ItemHandGrip
  1929. In Transition Time: 0
  1930. No Out Transition: False
  1931. Loop: True
  1932. Moves Character: False
  1933. Unknown 1: False
  1934. Unknown 2: False
  1935. Unknown 3: False
  1936. Transition Out From Start: False
  1937. Unknown 4: False
  1938.  
  1939. Subaction Main 0x8@FFFFFFFF
  1940.  
  1941. Subaction GFX 0x8@FFFFFFFF
  1942.  
  1943. Subaction SFX 0x8@FFFFFFFF
  1944.  
  1945. Subaction Other 0x8@FFFFFFFF
  1946.  
  1947. ##########################################
  1948. # Subaction 9
  1949. ##########################################
  1950. Name: ItemHandSmash
  1951. In Transition Time: 0
  1952. No Out Transition: False
  1953. Loop: True
  1954. Moves Character: False
  1955. Unknown 1: False
  1956. Unknown 2: False
  1957. Unknown 3: False
  1958. Transition Out From Start: False
  1959. Unknown 4: False
  1960.  
  1961. Subaction Main 0x9@FFFFFFFF
  1962.  
  1963. Subaction GFX 0x9@FFFFFFFF
  1964.  
  1965. Subaction SFX 0x9@FFFFFFFF
  1966.  
  1967. Subaction Other 0x9@FFFFFFFF
  1968.  
  1969. ##########################################
  1970. # Subaction 10
  1971. ##########################################
  1972. Name: WalkSlow
  1973. In Transition Time: 6
  1974. No Out Transition: False
  1975. Loop: True
  1976. Moves Character: True
  1977. Unknown 1: False
  1978. Unknown 2: False
  1979. Unknown 3: False
  1980. Transition Out From Start: False
  1981. Unknown 4: False
  1982.  
  1983. Subaction Main 0xA@FFFFFFFF
  1984.  
  1985. Subaction GFX 0xA@9B48
  1986. Asynchronous Timer - Frames=20.00x
  1987. Generic Graphic Effect - 0x0, 0x1BE, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  1988. Asynchronous Timer - Frames=40.00x
  1989. Generic Graphic Effect - 0x0, 0x1C7, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  1990. 01000000
  1991. 01020000
  1992. Goto - Offset=@9B48
  1993.  
  1994. Subaction SFX 0xA@1AFB8
  1995. Asynchronous Timer - Frames=20.00x
  1996. Sound Effect(2) - ID=0xC39
  1997. Synchronous Timer - Frames=17.00x
  1998. Sound Effect(2) - ID=0xC37
  1999. 01000000
  2000. 01020000
  2001. Goto - Offset=@1AFB8
  2002.  
  2003. Subaction Other 0xA@FFFFFFFF
  2004.  
  2005. ##########################################
  2006. # Subaction 11
  2007. ##########################################
  2008. Name: WalkMiddle
  2009. In Transition Time: 6
  2010. No Out Transition: False
  2011. Loop: True
  2012. Moves Character: True
  2013. Unknown 1: False
  2014. Unknown 2: False
  2015. Unknown 3: False
  2016. Transition Out From Start: False
  2017. Unknown 4: False
  2018.  
  2019. Subaction Main 0xB@FFFFFFFF
  2020.  
  2021. Subaction GFX 0xB@9CA0
  2022. Asynchronous Timer - Frames=8.00x
  2023. Generic Graphic Effect - 0x0, 0x1BE, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  2024. Asynchronous Timer - Frames=32.00x
  2025. Generic Graphic Effect - 0x0, 0x1C7, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  2026. 01000000
  2027. 01020000
  2028. Goto - Offset=@9CA0
  2029.  
  2030. Subaction SFX 0xB@1B020
  2031. Asynchronous Timer - Frames=8.00x
  2032. Sound Effect(2) - ID=0xC38
  2033. Synchronous Timer - Frames=23.00x
  2034. Sound Effect(2) - ID=0xC36
  2035. 01000000
  2036. 01020000
  2037. Goto - Offset=@1B020
  2038.  
  2039. Subaction Other 0xB@2548
  2040. Asynchronous Timer - Frames=10.00x
  2041. Rumble - 0x14, 0x0
  2042. Asynchronous Timer - Frames=30.00x
  2043. Rumble - 0x14, 0x0
  2044. 01000000
  2045. 01020000
  2046. Goto - Offset=@2548
  2047.  
  2048. ##########################################
  2049. # Subaction 12
  2050. ##########################################
  2051. Name: WalkFast
  2052. In Transition Time: 6
  2053. No Out Transition: False
  2054. Loop: True
  2055. Moves Character: True
  2056. Unknown 1: False
  2057. Unknown 2: False
  2058. Unknown 3: False
  2059. Transition Out From Start: False
  2060. Unknown 4: False
  2061.  
  2062. Subaction Main 0xC@FFFFFFFF
  2063.  
  2064. Subaction GFX 0xC@9DF8
  2065. Asynchronous Timer - Frames=8.00x
  2066. Generic Graphic Effect - 0x0, 0x1BE, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  2067. Asynchronous Timer - Frames=24.00x
  2068. Generic Graphic Effect - 0x0, 0x1C7, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  2069. 01000000
  2070. 01020000
  2071. Goto - Offset=@9DF8
  2072.  
  2073. Subaction SFX 0xC@1B088
  2074. Asynchronous Timer - Frames=6.00x
  2075. Sound Effect(2) - ID=0xC38
  2076. Synchronous Timer - Frames=14.00x
  2077. Sound Effect(2) - ID=0xC36
  2078. 01000000
  2079. 01020000
  2080. Goto - Offset=@1B088
  2081.  
  2082. Subaction Other 0xC@25C0
  2083. Asynchronous Timer - Frames=6.00x
  2084. Rumble - 0x14, 0x0
  2085. Asynchronous Timer - Frames=21.00x
  2086. Rumble - 0x14, 0x0
  2087. 01000000
  2088. 01020000
  2089. Goto - Offset=@25C0
  2090.  
  2091. ##########################################
  2092. # Subaction 13
  2093. ##########################################
  2094. Name: WalkBrake
  2095. In Transition Time: 3
  2096. No Out Transition: False
  2097. Loop: False
  2098. Moves Character: False
  2099. Unknown 1: False
  2100. Unknown 2: False
  2101. Unknown 3: False
  2102. Transition Out From Start: False
  2103. Unknown 4: False
  2104.  
  2105. Subaction Main 0xD@FFFFFFFF
  2106.  
  2107. Subaction GFX 0xD@FFFFFFFF
  2108.  
  2109. Subaction SFX 0xD@FFFFFFFF
  2110.  
  2111. Subaction Other 0xD@FFFFFFFF
  2112.  
  2113. ##########################################
  2114. # Subaction 14
  2115. ##########################################
  2116. Name: Dash
  2117. In Transition Time: 0
  2118. No Out Transition: False
  2119. Loop: False
  2120. Moves Character: False
  2121. Unknown 1: False
  2122. Unknown 2: False
  2123. Unknown 3: False
  2124. Transition Out From Start: False
  2125. Unknown 4: False
  2126.  
  2127. Subaction Main 0xE@22898
  2128. Asynchronous Timer - Frames=12.00x
  2129. ?Running? - 0x2719
  2130.  
  2131. Subaction GFX 0xE@9F90
  2132. Asynchronous Timer - Frames=4.00x
  2133. Generic Graphic Effect - 0xA, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  2134.  
  2135. Subaction SFX 0xE@1B1B8
  2136. Asynchronous Timer - Frames=5.00x
  2137. Sound Effect - ID=0xC05
  2138. Synchronous Timer - Frames=13.00x
  2139. Sound Effect(2) - ID=0xC38
  2140. Synchronous Timer - Frames=4.00x
  2141. Sound Effect(2) - ID=0xC36
  2142.  
  2143. Subaction Other 0xE@26E0
  2144. 18010200 - 0x1, 0x2
  2145. Rumble - 0x15, 0x0
  2146. Asynchronous Timer - Frames=3.00x
  2147. 18010300 - 0x1, 0x4, True
  2148. Asynchronous Timer - Frames=18.00x
  2149. 18010200 - 0x0, 0x4
  2150.  
  2151. ##########################################
  2152. # Subaction 15
  2153. ##########################################
  2154. Name: Run
  2155. In Transition Time: 0
  2156. No Out Transition: False
  2157. Loop: True
  2158. Moves Character: True
  2159. Unknown 1: False
  2160. Unknown 2: False
  2161. Unknown 3: False
  2162. Transition Out From Start: False
  2163. Unknown 4: False
  2164.  
  2165. Subaction Main 0xF@FFFFFFFF
  2166.  
  2167. Subaction GFX 0xF@A0C0
  2168. Asynchronous Timer - Frames=8.00x
  2169. Generic Graphic Effect - 0x1A, 0x190, 1.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  2170. Asynchronous Timer - Frames=18.00x
  2171. Generic Graphic Effect - 0x1A, 0x190, -1.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  2172. 01000000
  2173. 01020000
  2174. Goto - Offset=@A0C0
  2175.  
  2176. Subaction SFX 0xF@1B218
  2177. Asynchronous Timer - Frames=5.00x
  2178. Sound Effect(2) - ID=0xC38
  2179. Synchronous Timer - Frames=10.00x
  2180. Sound Effect(2) - ID=0xC36
  2181. 01000000
  2182. 01020000
  2183. Goto - Offset=@1B218
  2184.  
  2185. Subaction Other 0xF@2768
  2186. 18010300 - 0x1, 0x4, True
  2187. Asynchronous Timer - Frames=5.00x
  2188. Rumble - 0x14, 0x0
  2189. Asynchronous Timer - Frames=15.00x
  2190. Rumble - 0x14, 0x0
  2191. 01000000
  2192. 01020000
  2193. Goto - Offset=@2768
  2194.  
  2195. ##########################################
  2196. # Subaction 16
  2197. ##########################################
  2198. Name: RunBrake
  2199. In Transition Time: 0
  2200. No Out Transition: False
  2201. Loop: False
  2202. Moves Character: False
  2203. Unknown 1: False
  2204. Unknown 2: False
  2205. Unknown 3: False
  2206. Transition Out From Start: False
  2207. Unknown 4: False
  2208.  
  2209. Subaction Main 0x10@228D8
  2210. Asynchronous Timer - Frames=12.00x
  2211. Bit Variable Set - RA-Bit[0][16]
  2212. Bit Variable Clear - RA-Bit[0][18]
  2213. Asynchronous Timer - Frames=14.00x
  2214. Allow Interrupt
  2215.  
  2216. Subaction GFX 0x10@A190
  2217. Set Loop - Iterations=0x2
  2218. Generic Graphic Effect - 0x1C, 0x190, 8.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  2219. Synchronous Timer - Frames=8.00x
  2220. Execute Loop
  2221.  
  2222. Subaction SFX 0x10@1B278
  2223. Asynchronous Timer - Frames=5.00x
  2224. Sound Effect - ID=0xBD2
  2225. Synchronous Timer - Frames=5.00x
  2226. Sound Effect - ID=0xC06
  2227.  
  2228. Subaction Other 0x10@27E0
  2229. 18010300 - 0x1, 0x4, True
  2230. Asynchronous Timer - Frames=18.00x
  2231. 18010200 - 0x0, 0x3
  2232.  
  2233. ##########################################
  2234. # Subaction 17
  2235. ##########################################
  2236. Name: Turn
  2237. In Transition Time: 0
  2238. No Out Transition: True
  2239. Loop: False
  2240. Moves Character: False
  2241. Unknown 1: False
  2242. Unknown 2: False
  2243. Unknown 3: False
  2244. Transition Out From Start: False
  2245. Unknown 4: False
  2246.  
  2247. Subaction Main 0x11@FFFFFFFF
  2248.  
  2249. Subaction GFX 0x11@FFFFFFFF
  2250.  
  2251. Subaction SFX 0x11@1B0F0
  2252. Asynchronous Timer - Frames=5.00x
  2253. Sound Effect(2) - ID=0xC38
  2254. Synchronous Timer - Frames=5.00x
  2255. Sound Effect(2) - ID=0xC36
  2256.  
  2257. Subaction Other 0x11@FFFFFFFF
  2258.  
  2259. ##########################################
  2260. # Subaction 18
  2261. ##########################################
  2262. Name: TurnRun
  2263. In Transition Time: 0
  2264. No Out Transition: True
  2265. Loop: False
  2266. Moves Character: False
  2267. Unknown 1: False
  2268. Unknown 2: False
  2269. Unknown 3: False
  2270. Transition Out From Start: False
  2271. Unknown 4: False
  2272.  
  2273. Subaction Main 0x12@22860
  2274. Asynchronous Timer - Frames=12.00x
  2275. Bit Variable Set - RA-Bit[0][16]
  2276.  
  2277. Subaction GFX 0x12@9ED8
  2278. Set Loop - Iterations=0x2
  2279. Synchronous Timer - Frames=5.00x
  2280. Generic Graphic Effect - 0x1C, 0x190, -5.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  2281. Execute Loop
  2282.  
  2283. Subaction SFX 0x12@1B148
  2284. Asynchronous Timer - Frames=1.00x
  2285. Sound Effect - ID=0xBD2
  2286. Synchronous Timer - Frames=19.00x
  2287. Sound Effect(2) - ID=0xC38
  2288. Synchronous Timer - Frames=6.00x
  2289. Sound Effect(2) - ID=0xC36
  2290.  
  2291. Subaction Other 0x12@2628
  2292. 18010300 - 0x1, 0x4, True
  2293.  
  2294. ##########################################
  2295. # Subaction 19
  2296. ##########################################
  2297. Name: TurnRunBrake
  2298. In Transition Time: 0
  2299. No Out Transition: False
  2300. Loop: False
  2301. Moves Character: False
  2302. Unknown 1: False
  2303. Unknown 2: False
  2304. Unknown 3: False
  2305. Transition Out From Start: False
  2306. Unknown 4: False
  2307.  
  2308. Subaction Main 0x13@22878
  2309. Allow Interrupt
  2310.  
  2311. Subaction GFX 0x13@FFFFFFFF
  2312.  
  2313. Subaction SFX 0x13@FFFFFFFF
  2314.  
  2315. Subaction Other 0x13@2668
  2316. 18010300 - 0x1, 0x4, True
  2317. Asynchronous Timer - Frames=4.00x
  2318. 18010200 - 0x0, 0x6
  2319.  
  2320. ##########################################
  2321. # Subaction 20
  2322. ##########################################
  2323. Name: JumpSquat
  2324. In Transition Time: 0
  2325. No Out Transition: False
  2326. Loop: False
  2327. Moves Character: False
  2328. Unknown 1: False
  2329. Unknown 2: False
  2330. Unknown 3: False
  2331. Transition Out From Start: False
  2332. Unknown 4: False
  2333.  
  2334. Subaction Main 0x14@FFFFFFFF
  2335.  
  2336. Subaction GFX 0x14@FFFFFFFF
  2337.  
  2338. Subaction SFX 0x14@FFFFFFFF
  2339.  
  2340. Subaction Other 0x14@FFFFFFFF
  2341.  
  2342. ##########################################
  2343. # Subaction 21
  2344. ##########################################
  2345. Name: JumpF
  2346. In Transition Time: 0
  2347. No Out Transition: False
  2348. Loop: False
  2349. Moves Character: False
  2350. Unknown 1: False
  2351. Unknown 2: False
  2352. Unknown 3: False
  2353. Transition Out From Start: False
  2354. Unknown 4: False
  2355.  
  2356. Subaction Main 0x15@FFFFFFFF
  2357.  
  2358. Subaction GFX 0x15@A210
  2359. External Graphic Effect - File#=0x1B, Bone=0x190, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=False
  2360.  
  2361. Subaction SFX 0x15@1B2B8
  2362. Asynchronous Timer - Frames=4.00x
  2363. Sound Effect - ID=0xC0E
  2364.  
  2365. Subaction Other 0x15@FFFFFFFF
  2366.  
  2367. ##########################################
  2368. # Subaction 22
  2369. ##########################################
  2370. Name: JumpF
  2371. In Transition Time: 0
  2372. No Out Transition: False
  2373. Loop: False
  2374. Moves Character: False
  2375. Unknown 1: False
  2376. Unknown 2: False
  2377. Unknown 3: False
  2378. Transition Out From Start: False
  2379. Unknown 4: False
  2380.  
  2381. Subaction Main 0x16@FFFFFFFF
  2382.  
  2383. Subaction GFX 0x16@A228
  2384. Goto - Offset=@A210
  2385.  
  2386. Subaction SFX 0x16@1B2E0
  2387. Asynchronous Timer - Frames=4.00x
  2388. Sound Effect - ID=0xBD6
  2389.  
  2390. Subaction Other 0x16@FFFFFFFF
  2391.  
  2392. ##########################################
  2393. # Subaction 23
  2394. ##########################################
  2395. Name: JumpB
  2396. In Transition Time: 0
  2397. No Out Transition: False
  2398. Loop: False
  2399. Moves Character: False
  2400. Unknown 1: False
  2401. Unknown 2: False
  2402. Unknown 3: False
  2403. Transition Out From Start: False
  2404. Unknown 4: False
  2405.  
  2406. Subaction Main 0x17@FFFFFFFF
  2407.  
  2408. Subaction GFX 0x17@A240
  2409. Goto - Offset=@A210
  2410.  
  2411. Subaction SFX 0x17@1B308
  2412. Asynchronous Timer - Frames=4.00x
  2413. Sound Effect - ID=0xC0E
  2414.  
  2415. Subaction Other 0x17@FFFFFFFF
  2416.  
  2417. ##########################################
  2418. # Subaction 24
  2419. ##########################################
  2420. Name: JumpB
  2421. In Transition Time: 0
  2422. No Out Transition: False
  2423. Loop: False
  2424. Moves Character: False
  2425. Unknown 1: False
  2426. Unknown 2: False
  2427. Unknown 3: False
  2428. Transition Out From Start: False
  2429. Unknown 4: False
  2430.  
  2431. Subaction Main 0x18@FFFFFFFF
  2432.  
  2433. Subaction GFX 0x18@A258
  2434. Goto - Offset=@A240
  2435.  
  2436. Subaction SFX 0x18@1B330
  2437. Asynchronous Timer - Frames=4.00x
  2438. Sound Effect - ID=0xBD6
  2439.  
  2440. Subaction Other 0x18@FFFFFFFF
  2441.  
  2442. ##########################################
  2443. # Subaction 25
  2444. ##########################################
  2445. Name: >#�
  2446. =���?s33=I��?�33=�a=#�
  2447. ?�|�A�
  2448. In Transition Time: 0
  2449. No Out Transition: False
  2450. Loop: False
  2451. Moves Character: False
  2452. Unknown 1: False
  2453. Unknown 2: False
  2454. Unknown 3: False
  2455. Transition Out From Start: False
  2456. Unknown 4: False
  2457.  
  2458. Subaction Main 0x19@FFFFFFFF
  2459.  
  2460. Subaction GFX 0x19@FFFFFFFF
  2461.  
  2462. Subaction SFX 0x19@FFFFFFFF
  2463.  
  2464. Subaction Other 0x19@FFFFFFFF
  2465.  
  2466. ##########################################
  2467. # Subaction 26
  2468. ##########################################
  2469. Name: >#�
  2470. =���?s33=I��?�33=�a=#�
  2471. ?�|�A�
  2472. In Transition Time: 0
  2473. No Out Transition: False
  2474. Loop: False
  2475. Moves Character: False
  2476. Unknown 1: False
  2477. Unknown 2: False
  2478. Unknown 3: False
  2479. Transition Out From Start: False
  2480. Unknown 4: False
  2481.  
  2482. Subaction Main 0x1A@FFFFFFFF
  2483.  
  2484. Subaction GFX 0x1A@FFFFFFFF
  2485.  
  2486. Subaction SFX 0x1A@FFFFFFFF
  2487.  
  2488. Subaction Other 0x1A@FFFFFFFF
  2489.  
  2490. ##########################################
  2491. # Subaction 27
  2492. ##########################################
  2493. Name: JumpAerialF
  2494. In Transition Time: 0
  2495. No Out Transition: False
  2496. Loop: False
  2497. Moves Character: False
  2498. Unknown 1: False
  2499. Unknown 2: False
  2500. Unknown 3: False
  2501. Transition Out From Start: False
  2502. Unknown 4: False
  2503.  
  2504. Subaction Main 0x1B@22958
  2505. Asynchronous Timer - Frames=24.00x
  2506. Bit Variable Set - RA-Bit[0][17]
  2507. Asynchronous Timer - Frames=39.00x
  2508. ?Model? - 0x1, 0x0
  2509.  
  2510. Subaction GFX 0x1B@FFFFFFFF
  2511.  
  2512. Subaction SFX 0x1B@1B358
  2513. Asynchronous Timer - Frames=4.00x
  2514. Sound Effect - ID=0xC0F
  2515.  
  2516. Subaction Other 0x1B@FFFFFFFF
  2517.  
  2518. ##########################################
  2519. # Subaction 28
  2520. ##########################################
  2521. Name: JumpAerialF2
  2522. In Transition Time: 0
  2523. No Out Transition: False
  2524. Loop: False
  2525. Moves Character: False
  2526. Unknown 1: False
  2527. Unknown 2: False
  2528. Unknown 3: False
  2529. Transition Out From Start: False
  2530. Unknown 4: False
  2531.  
  2532. Subaction Main 0x1C@229A8
  2533. Asynchronous Timer - Frames=24.00x
  2534. Bit Variable Set - RA-Bit[0][17]
  2535. Asynchronous Timer - Frames=39.00x
  2536. ?Model? - 0x1, 0x0
  2537.  
  2538. Subaction GFX 0x1C@FFFFFFFF
  2539.  
  2540. Subaction SFX 0x1C@1B380
  2541. Asynchronous Timer - Frames=4.00x
  2542. Sound Effect - ID=0xBCC
  2543.  
  2544. Subaction Other 0x1C@FFFFFFFF
  2545.  
  2546. ##########################################
  2547. # Subaction 29
  2548. ##########################################
  2549. Name: JumpAerialF3
  2550. In Transition Time: 0
  2551. No Out Transition: False
  2552. Loop: False
  2553. Moves Character: False
  2554. Unknown 1: False
  2555. Unknown 2: False
  2556. Unknown 3: False
  2557. Transition Out From Start: False
  2558. Unknown 4: False
  2559.  
  2560. Subaction Main 0x1D@229F8
  2561. Asynchronous Timer - Frames=24.00x
  2562. Bit Variable Set - RA-Bit[0][17]
  2563. Asynchronous Timer - Frames=39.00x
  2564. ?Model? - 0x1, 0x0
  2565.  
  2566. Subaction GFX 0x1D@FFFFFFFF
  2567.  
  2568. Subaction SFX 0x1D@1B3A8
  2569. Asynchronous Timer - Frames=4.00x
  2570. Sound Effect - ID=0xBCD
  2571.  
  2572. Subaction Other 0x1D@FFFFFFFF
  2573.  
  2574. ##########################################
  2575. # Subaction 30
  2576. ##########################################
  2577. Name: JumpAerialF4
  2578. In Transition Time: 0
  2579. No Out Transition: False
  2580. Loop: False
  2581. Moves Character: False
  2582. Unknown 1: False
  2583. Unknown 2: False
  2584. Unknown 3: False
  2585. Transition Out From Start: False
  2586. Unknown 4: False
  2587.  
  2588. Subaction Main 0x1E@22A48
  2589. Asynchronous Timer - Frames=24.00x
  2590. Bit Variable Set - RA-Bit[0][17]
  2591. Asynchronous Timer - Frames=39.00x
  2592. ?Model? - 0x1, 0x0
  2593.  
  2594. Subaction GFX 0x1E@FFFFFFFF
  2595.  
  2596. Subaction SFX 0x1E@1B3D0
  2597. Asynchronous Timer - Frames=4.00x
  2598. Sound Effect - ID=0xBCE
  2599.  
  2600. Subaction Other 0x1E@FFFFFFFF
  2601.  
  2602. ##########################################
  2603. # Subaction 31
  2604. ##########################################
  2605. Name: JumpAerialF5
  2606. In Transition Time: 0
  2607. No Out Transition: False
  2608. Loop: False
  2609. Moves Character: False
  2610. Unknown 1: False
  2611. Unknown 2: False
  2612. Unknown 3: False
  2613. Transition Out From Start: False
  2614. Unknown 4: False
  2615.  
  2616. Subaction Main 0x1F@22A98
  2617. Asynchronous Timer - Frames=24.00x
  2618. Bit Variable Set - RA-Bit[0][17]
  2619. Asynchronous Timer - Frames=39.00x
  2620. ?Model? - 0x1, 0x0
  2621.  
  2622. Subaction GFX 0x1F@FFFFFFFF
  2623.  
  2624. Subaction SFX 0x1F@1B3F8
  2625. Asynchronous Timer - Frames=4.00x
  2626. Sound Effect - ID=0xBCF
  2627.  
  2628. Subaction Other 0x1F@FFFFFFFF
  2629.  
  2630. ##########################################
  2631. # Subaction 32
  2632. ##########################################
  2633. Name: Fall
  2634. In Transition Time: 0
  2635. No Out Transition: False
  2636. Loop: True
  2637. Moves Character: False
  2638. Unknown 1: False
  2639. Unknown 2: False
  2640. Unknown 3: False
  2641. Transition Out From Start: False
  2642. Unknown 4: False
  2643.  
  2644. Subaction Main 0x20@FFFFFFFF
  2645.  
  2646. Subaction GFX 0x20@FFFFFFFF
  2647.  
  2648. Subaction SFX 0x20@FFFFFFFF
  2649.  
  2650. Subaction Other 0x20@FFFFFFFF
  2651.  
  2652. ##########################################
  2653. # Subaction 33
  2654. ##########################################
  2655. Name: FallF
  2656. In Transition Time: 0
  2657. No Out Transition: False
  2658. Loop: True
  2659. Moves Character: False
  2660. Unknown 1: False
  2661. Unknown 2: False
  2662. Unknown 3: False
  2663. Transition Out From Start: False
  2664. Unknown 4: False
  2665.  
  2666. Subaction Main 0x21@FFFFFFFF
  2667.  
  2668. Subaction GFX 0x21@FFFFFFFF
  2669.  
  2670. Subaction SFX 0x21@FFFFFFFF
  2671.  
  2672. Subaction Other 0x21@FFFFFFFF
  2673.  
  2674. ##########################################
  2675. # Subaction 34
  2676. ##########################################
  2677. Name: FallB
  2678. In Transition Time: 0
  2679. No Out Transition: False
  2680. Loop: True
  2681. Moves Character: False
  2682. Unknown 1: False
  2683. Unknown 2: False
  2684. Unknown 3: False
  2685. Transition Out From Start: False
  2686. Unknown 4: False
  2687.  
  2688. Subaction Main 0x22@FFFFFFFF
  2689.  
  2690. Subaction GFX 0x22@FFFFFFFF
  2691.  
  2692. Subaction SFX 0x22@FFFFFFFF
  2693.  
  2694. Subaction Other 0x22@FFFFFFFF
  2695.  
  2696. ##########################################
  2697. # Subaction 35
  2698. ##########################################
  2699. Name: FallAerial
  2700. In Transition Time: 0
  2701. No Out Transition: False
  2702. Loop: True
  2703. Moves Character: False
  2704. Unknown 1: False
  2705. Unknown 2: False
  2706. Unknown 3: False
  2707. Transition Out From Start: False
  2708. Unknown 4: False
  2709.  
  2710. Subaction Main 0x23@FFFFFFFF
  2711.  
  2712. Subaction GFX 0x23@FFFFFFFF
  2713.  
  2714. Subaction SFX 0x23@FFFFFFFF
  2715.  
  2716. Subaction Other 0x23@FFFFFFFF
  2717.  
  2718. ##########################################
  2719. # Subaction 36
  2720. ##########################################
  2721. Name: FallAerialF
  2722. In Transition Time: 0
  2723. No Out Transition: False
  2724. Loop: True
  2725. Moves Character: False
  2726. Unknown 1: False
  2727. Unknown 2: False
  2728. Unknown 3: False
  2729. Transition Out From Start: False
  2730. Unknown 4: False
  2731.  
  2732. Subaction Main 0x24@FFFFFFFF
  2733.  
  2734. Subaction GFX 0x24@FFFFFFFF
  2735.  
  2736. Subaction SFX 0x24@FFFFFFFF
  2737.  
  2738. Subaction Other 0x24@FFFFFFFF
  2739.  
  2740. ##########################################
  2741. # Subaction 37
  2742. ##########################################
  2743. Name: FallAerialB
  2744. In Transition Time: 0
  2745. No Out Transition: False
  2746. Loop: True
  2747. Moves Character: False
  2748. Unknown 1: False
  2749. Unknown 2: False
  2750. Unknown 3: False
  2751. Transition Out From Start: False
  2752. Unknown 4: False
  2753.  
  2754. Subaction Main 0x25@FFFFFFFF
  2755.  
  2756. Subaction GFX 0x25@FFFFFFFF
  2757.  
  2758. Subaction SFX 0x25@FFFFFFFF
  2759.  
  2760. Subaction Other 0x25@FFFFFFFF
  2761.  
  2762. ##########################################
  2763. # Subaction 38
  2764. ##########################################
  2765. Name: FallSpecial
  2766. In Transition Time: 0
  2767. No Out Transition: False
  2768. Loop: True
  2769. Moves Character: False
  2770. Unknown 1: False
  2771. Unknown 2: False
  2772. Unknown 3: False
  2773. Transition Out From Start: False
  2774. Unknown 4: False
  2775.  
  2776. Subaction Main 0x26@FFFFFFFF
  2777.  
  2778. Subaction GFX 0x26@FFFFFFFF
  2779.  
  2780. Subaction SFX 0x26@FFFFFFFF
  2781.  
  2782. Subaction Other 0x26@FFFFFFFF
  2783.  
  2784. ##########################################
  2785. # Subaction 39
  2786. ##########################################
  2787. Name: FallSpecialF
  2788. In Transition Time: 0
  2789. No Out Transition: False
  2790. Loop: True
  2791. Moves Character: False
  2792. Unknown 1: False
  2793. Unknown 2: False
  2794. Unknown 3: False
  2795. Transition Out From Start: False
  2796. Unknown 4: False
  2797.  
  2798. Subaction Main 0x27@FFFFFFFF
  2799.  
  2800. Subaction GFX 0x27@FFFFFFFF
  2801.  
  2802. Subaction SFX 0x27@FFFFFFFF
  2803.  
  2804. Subaction Other 0x27@FFFFFFFF
  2805.  
  2806. ##########################################
  2807. # Subaction 40
  2808. ##########################################
  2809. Name: FallSpecialB
  2810. In Transition Time: 0
  2811. No Out Transition: False
  2812. Loop: True
  2813. Moves Character: False
  2814. Unknown 1: False
  2815. Unknown 2: False
  2816. Unknown 3: False
  2817. Transition Out From Start: False
  2818. Unknown 4: False
  2819.  
  2820. Subaction Main 0x28@FFFFFFFF
  2821.  
  2822. Subaction GFX 0x28@FFFFFFFF
  2823.  
  2824. Subaction SFX 0x28@FFFFFFFF
  2825.  
  2826. Subaction Other 0x28@FFFFFFFF
  2827.  
  2828. ##########################################
  2829. # Subaction 41
  2830. ##########################################
  2831. Name: DamageFall
  2832. In Transition Time: 0
  2833. No Out Transition: False
  2834. Loop: True
  2835. Moves Character: False
  2836. Unknown 1: False
  2837. Unknown 2: False
  2838. Unknown 3: False
  2839. Transition Out From Start: False
  2840. Unknown 4: False
  2841.  
  2842. Subaction Main 0x29@FFFFFFFF
  2843.  
  2844. Subaction GFX 0x29@FFFFFFFF
  2845.  
  2846. Subaction SFX 0x29@FFFFFFFF
  2847.  
  2848. Subaction Other 0x29@FFFFFFFF
  2849.  
  2850. ##########################################
  2851. # Subaction 42
  2852. ##########################################
  2853. Name: Squat
  2854. In Transition Time: 0
  2855. No Out Transition: False
  2856. Loop: False
  2857. Moves Character: False
  2858. Unknown 1: False
  2859. Unknown 2: False
  2860. Unknown 3: False
  2861. Transition Out From Start: False
  2862. Unknown 4: False
  2863.  
  2864. Subaction Main 0x2A@FFFFFFFF
  2865.  
  2866. Subaction GFX 0x2A@FFFFFFFF
  2867.  
  2868. Subaction SFX 0x2A@1B4A8
  2869. Asynchronous Timer - Frames=4.00x
  2870. Sound Effect - ID=0xBD0
  2871.  
  2872. Subaction Other 0x2A@28F0
  2873. 18010200 - 0x1, 0x3
  2874.  
  2875. ##########################################
  2876. # Subaction 43
  2877. ##########################################
  2878. Name: SquatWait
  2879. In Transition Time: 6
  2880. No Out Transition: False
  2881. Loop: False
  2882. Moves Character: False
  2883. Unknown 1: False
  2884. Unknown 2: False
  2885. Unknown 3: False
  2886. Transition Out From Start: False
  2887. Unknown 4: False
  2888.  
  2889. Subaction Main 0x2B@FFFFFFFF
  2890.  
  2891. Subaction GFX 0x2B@FFFFFFFF
  2892.  
  2893. Subaction SFX 0x2B@FFFFFFFF
  2894.  
  2895. Subaction Other 0x2B@2918
  2896. 18010300 - 0x1, 0x6, True
  2897.  
  2898. ##########################################
  2899. # Subaction 44
  2900. ##########################################
  2901. Name: SquatWait2
  2902. In Transition Time: 0
  2903. No Out Transition: False
  2904. Loop: False
  2905. Moves Character: False
  2906. Unknown 1: False
  2907. Unknown 2: False
  2908. Unknown 3: False
  2909. Transition Out From Start: False
  2910. Unknown 4: False
  2911.  
  2912. Subaction Main 0x2C@FFFFFFFF
  2913.  
  2914. Subaction GFX 0x2C@FFFFFFFF
  2915.  
  2916. Subaction SFX 0x2C@FFFFFFFF
  2917.  
  2918. Subaction Other 0x2C@2940
  2919. 18010300 - 0x1, 0x6, True
  2920.  
  2921. ##########################################
  2922. # Subaction 45
  2923. ##########################################
  2924. Name: SquatWaitItem
  2925. In Transition Time: 6
  2926. No Out Transition: False
  2927. Loop: True
  2928. Moves Character: False
  2929. Unknown 1: False
  2930. Unknown 2: False
  2931. Unknown 3: False
  2932. Transition Out From Start: False
  2933. Unknown 4: False
  2934.  
  2935. Subaction Main 0x2D@FFFFFFFF
  2936.  
  2937. Subaction GFX 0x2D@FFFFFFFF
  2938.  
  2939. Subaction SFX 0x2D@FFFFFFFF
  2940.  
  2941. Subaction Other 0x2D@2968
  2942. 18010300 - 0x1, 0x6, True
  2943.  
  2944. ##########################################
  2945. # Subaction 46
  2946. ##########################################
  2947. Name: >#�
  2948. =���?s33=I��?�33=�a=#�
  2949. ?�|�A�
  2950. In Transition Time: 0
  2951. No Out Transition: False
  2952. Loop: False
  2953. Moves Character: False
  2954. Unknown 1: False
  2955. Unknown 2: False
  2956. Unknown 3: False
  2957. Transition Out From Start: False
  2958. Unknown 4: False
  2959.  
  2960. Subaction Main 0x2E@FFFFFFFF
  2961.  
  2962. Subaction GFX 0x2E@FFFFFFFF
  2963.  
  2964. Subaction SFX 0x2E@FFFFFFFF
  2965.  
  2966. Subaction Other 0x2E@FFFFFFFF
  2967.  
  2968. ##########################################
  2969. # Subaction 47
  2970. ##########################################
  2971. Name: >#�
  2972. =���?s33=I��?�33=�a=#�
  2973. ?�|�A�
  2974. In Transition Time: 0
  2975. No Out Transition: False
  2976. Loop: False
  2977. Moves Character: False
  2978. Unknown 1: False
  2979. Unknown 2: False
  2980. Unknown 3: False
  2981. Transition Out From Start: False
  2982. Unknown 4: False
  2983.  
  2984. Subaction Main 0x2F@FFFFFFFF
  2985.  
  2986. Subaction GFX 0x2F@FFFFFFFF
  2987.  
  2988. Subaction SFX 0x2F@FFFFFFFF
  2989.  
  2990. Subaction Other 0x2F@FFFFFFFF
  2991.  
  2992. ##########################################
  2993. # Subaction 48
  2994. ##########################################
  2995. Name: SquatRv
  2996. In Transition Time: 0
  2997. No Out Transition: False
  2998. Loop: False
  2999. Moves Character: False
  3000. Unknown 1: False
  3001. Unknown 2: False
  3002. Unknown 3: False
  3003. Transition Out From Start: False
  3004. Unknown 4: False
  3005.  
  3006. Subaction Main 0x30@FFFFFFFF
  3007.  
  3008. Subaction GFX 0x30@FFFFFFFF
  3009.  
  3010. Subaction SFX 0x30@1B4E8
  3011. Asynchronous Timer - Frames=4.00x
  3012. Sound Effect - ID=0xBD1
  3013.  
  3014. Subaction Other 0x30@2998
  3015. 18000100 - 0x1
  3016. Asynchronous Timer - Frames=1.00x
  3017. 18010200 - 0x0, 0x2
  3018.  
  3019. ##########################################
  3020. # Subaction 49
  3021. ##########################################
  3022. Name: LandingLight
  3023. In Transition Time: 0
  3024. No Out Transition: False
  3025. Loop: False
  3026. Moves Character: False
  3027. Unknown 1: False
  3028. Unknown 2: False
  3029. Unknown 3: False
  3030. Transition Out From Start: False
  3031. Unknown 4: False
  3032.  
  3033. Subaction Main 0x31@FFFFFFFF
  3034.  
  3035. Subaction GFX 0x31@A418
  3036. Generic Graphic Effect(2) - 0x8, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  3037.  
  3038. Subaction SFX 0x31@1B510
  3039. Asynchronous Timer - Frames=1.00x
  3040. Other Sound Effect - ID=0xC10
  3041.  
  3042. Subaction Other 0x31@29C8
  3043. Rumble - 0x16, 0x0
  3044.  
  3045. ##########################################
  3046. # Subaction 50
  3047. ##########################################
  3048. Name: LandingHeavy
  3049. In Transition Time: 0
  3050. No Out Transition: False
  3051. Loop: False
  3052. Moves Character: False
  3053. Unknown 1: False
  3054. Unknown 2: False
  3055. Unknown 3: False
  3056. Transition Out From Start: False
  3057. Unknown 4: False
  3058.  
  3059. Subaction Main 0x32@FFFFFFFF
  3060.  
  3061. Subaction GFX 0x32@A528
  3062. Generic Graphic Effect(2) - 0x7, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  3063. 11001000 - 0x6000D, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  3064.  
  3065. Subaction SFX 0x32@1B538
  3066. Asynchronous Timer - Frames=3.00x
  3067. Other Sound Effect - ID=0xC11
  3068.  
  3069. Subaction Other 0x32@2A20
  3070. 18010300 - 0x1, 0x6, True
  3071. Asynchronous Timer - Frames=5.00x
  3072. Rumble - 0x17, 0x0
  3073. Asynchronous Timer - Frames=16.00x
  3074. 18010200 - 0x0, 0xA
  3075.  
  3076. ##########################################
  3077. # Subaction 51
  3078. ##########################################
  3079. Name: LandingFallSpecial
  3080. In Transition Time: 0
  3081. No Out Transition: False
  3082. Loop: False
  3083. Moves Character: False
  3084. Unknown 1: False
  3085. Unknown 2: False
  3086. Unknown 3: False
  3087. Transition Out From Start: False
  3088. Unknown 4: False
  3089.  
  3090. Subaction Main 0x33@FFFFFFFF
  3091.  
  3092. Subaction GFX 0x33@A640
  3093. Generic Graphic Effect(2) - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  3094. 11001000 - 0x6000D, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  3095.  
  3096. Subaction SFX 0x33@1B560
  3097. Asynchronous Timer - Frames=3.00x
  3098. Other Sound Effect - ID=0xC11
  3099.  
  3100. Subaction Other 0x33@2A80
  3101. 18000100 - 0x1
  3102. Rumble - 0x17, 0x0
  3103. Asynchronous Timer - Frames=20.00x
  3104. 18010200 - 0x0, 0x6
  3105.  
  3106. ##########################################
  3107. # Subaction 52
  3108. ##########################################
  3109. Name: StepJump
  3110. In Transition Time: 0
  3111. No Out Transition: False
  3112. Loop: False
  3113. Moves Character: False
  3114. Unknown 1: False
  3115. Unknown 2: False
  3116. Unknown 3: False
  3117. Transition Out From Start: False
  3118. Unknown 4: False
  3119.  
  3120. Subaction Main 0x34@FFFFFFFF
  3121.  
  3122. Subaction GFX 0x34@FFFFFFFF
  3123.  
  3124. Subaction SFX 0x34@FFFFFFFF
  3125.  
  3126. Subaction Other 0x34@2880
  3127. Rumble - 0x11, 0x0
  3128.  
  3129. ##########################################
  3130. # Subaction 53
  3131. ##########################################
  3132. Name: StepPose
  3133. In Transition Time: 0
  3134. No Out Transition: False
  3135. Loop: False
  3136. Moves Character: False
  3137. Unknown 1: False
  3138. Unknown 2: False
  3139. Unknown 3: False
  3140. Transition Out From Start: False
  3141. Unknown 4: False
  3142.  
  3143. Subaction Main 0x35@FFFFFFFF
  3144.  
  3145. Subaction GFX 0x35@A338
  3146. 11001000 - 0x31, 0x190, 0.00x, 5.00x, 7.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  3147.  
  3148. Subaction SFX 0x35@1B440
  3149. Sound Effect - ID=0xAE
  3150.  
  3151. Subaction Other 0x35@28A0
  3152. Rumble - 0x11, 0x0
  3153.  
  3154. ##########################################
  3155. # Subaction 54
  3156. ##########################################
  3157. Name: StepBack
  3158. In Transition Time: 0
  3159. No Out Transition: False
  3160. Loop: False
  3161. Moves Character: False
  3162. Unknown 1: False
  3163. Unknown 2: False
  3164. Unknown 3: False
  3165. Transition Out From Start: False
  3166. Unknown 4: False
  3167.  
  3168. Subaction Main 0x36@FFFFFFFF
  3169.  
  3170. Subaction GFX 0x36@FFFFFFFF
  3171.  
  3172. Subaction SFX 0x36@1B460
  3173. Asynchronous Timer - Frames=1.00x
  3174. Sound Effect - ID=0xBD1
  3175.  
  3176. Subaction Other 0x36@FFFFFFFF
  3177.  
  3178. ##########################################
  3179. # Subaction 55
  3180. ##########################################
  3181. Name: StepAirPose
  3182. In Transition Time: 0
  3183. No Out Transition: False
  3184. Loop: False
  3185. Moves Character: False
  3186. Unknown 1: False
  3187. Unknown 2: False
  3188. Unknown 3: False
  3189. Transition Out From Start: False
  3190. Unknown 4: False
  3191.  
  3192. Subaction Main 0x37@FFFFFFFF
  3193.  
  3194. Subaction GFX 0x37@A358
  3195. Goto - Offset=@A338
  3196.  
  3197. Subaction SFX 0x37@1B480
  3198. Sound Effect - ID=0xAE
  3199.  
  3200. Subaction Other 0x37@28C8
  3201. Rumble - 0x11, 0x0
  3202.  
  3203. ##########################################
  3204. # Subaction 56
  3205. ##########################################
  3206. Name: StepFall
  3207. In Transition Time: 0
  3208. No Out Transition: False
  3209. Loop: True
  3210. Moves Character: False
  3211. Unknown 1: False
  3212. Unknown 2: False
  3213. Unknown 3: False
  3214. Transition Out From Start: False
  3215. Unknown 4: False
  3216.  
  3217. Subaction Main 0x38@FFFFFFFF
  3218.  
  3219. Subaction GFX 0x38@FFFFFFFF
  3220.  
  3221. Subaction SFX 0x38@FFFFFFFF
  3222.  
  3223. Subaction Other 0x38@FFFFFFFF
  3224.  
  3225. ##########################################
  3226. # Subaction 57
  3227. ##########################################
  3228. Name: >#�
  3229. =���?s33=I��?�33=�a=#�
  3230. ?�|�A�
  3231. In Transition Time: 0
  3232. No Out Transition: False
  3233. Loop: False
  3234. Moves Character: False
  3235. Unknown 1: False
  3236. Unknown 2: False
  3237. Unknown 3: False
  3238. Transition Out From Start: False
  3239. Unknown 4: False
  3240.  
  3241. Subaction Main 0x39@FFFFFFFF
  3242.  
  3243. Subaction GFX 0x39@FFFFFFFF
  3244.  
  3245. Subaction SFX 0x39@FFFFFFFF
  3246.  
  3247. Subaction Other 0x39@FFFFFFFF
  3248.  
  3249. ##########################################
  3250. # Subaction 58
  3251. ##########################################
  3252. Name: >#�
  3253. =���?s33=I��?�33=�a=#�
  3254. ?�|�A�
  3255. In Transition Time: 0
  3256. No Out Transition: False
  3257. Loop: False
  3258. Moves Character: False
  3259. Unknown 1: False
  3260. Unknown 2: False
  3261. Unknown 3: False
  3262. Transition Out From Start: False
  3263. Unknown 4: False
  3264.  
  3265. Subaction Main 0x3A@FFFFFFFF
  3266.  
  3267. Subaction GFX 0x3A@FFFFFFFF
  3268.  
  3269. Subaction SFX 0x3A@FFFFFFFF
  3270.  
  3271. Subaction Other 0x3A@FFFFFFFF
  3272.  
  3273. ##########################################
  3274. # Subaction 59
  3275. ##########################################
  3276. Name: >#�
  3277. =���?s33=I��?�33=�a=#�
  3278. ?�|�A�
  3279. In Transition Time: 0
  3280. No Out Transition: False
  3281. Loop: False
  3282. Moves Character: False
  3283. Unknown 1: False
  3284. Unknown 2: False
  3285. Unknown 3: False
  3286. Transition Out From Start: False
  3287. Unknown 4: False
  3288.  
  3289. Subaction Main 0x3B@FFFFFFFF
  3290.  
  3291. Subaction GFX 0x3B@FFFFFFFF
  3292.  
  3293. Subaction SFX 0x3B@FFFFFFFF
  3294.  
  3295. Subaction Other 0x3B@FFFFFFFF
  3296.  
  3297. ##########################################
  3298. # Subaction 60
  3299. ##########################################
  3300. Name: >#�
  3301. =���?s33=I��?�33=�a=#�
  3302. ?�|�A�
  3303. In Transition Time: 0
  3304. No Out Transition: False
  3305. Loop: False
  3306. Moves Character: False
  3307. Unknown 1: False
  3308. Unknown 2: False
  3309. Unknown 3: False
  3310. Transition Out From Start: False
  3311. Unknown 4: False
  3312.  
  3313. Subaction Main 0x3C@FFFFFFFF
  3314.  
  3315. Subaction GFX 0x3C@FFFFFFFF
  3316.  
  3317. Subaction SFX 0x3C@FFFFFFFF
  3318.  
  3319. Subaction Other 0x3C@FFFFFFFF
  3320.  
  3321. ##########################################
  3322. # Subaction 61
  3323. ##########################################
  3324. Name: >#�
  3325. =���?s33=I��?�33=�a=#�
  3326. ?�|�A�
  3327. In Transition Time: 0
  3328. No Out Transition: False
  3329. Loop: False
  3330. Moves Character: False
  3331. Unknown 1: False
  3332. Unknown 2: False
  3333. Unknown 3: False
  3334. Transition Out From Start: False
  3335. Unknown 4: False
  3336.  
  3337. Subaction Main 0x3D@FFFFFFFF
  3338.  
  3339. Subaction GFX 0x3D@FFFFFFFF
  3340.  
  3341. Subaction SFX 0x3D@FFFFFFFF
  3342.  
  3343. Subaction Other 0x3D@FFFFFFFF
  3344.  
  3345. ##########################################
  3346. # Subaction 62
  3347. ##########################################
  3348. Name: >#�
  3349. =���?s33=I��?�33=�a=#�
  3350. ?�|�A�
  3351. In Transition Time: 0
  3352. No Out Transition: False
  3353. Loop: False
  3354. Moves Character: False
  3355. Unknown 1: False
  3356. Unknown 2: False
  3357. Unknown 3: False
  3358. Transition Out From Start: False
  3359. Unknown 4: False
  3360.  
  3361. Subaction Main 0x3E@FFFFFFFF
  3362.  
  3363. Subaction GFX 0x3E@FFFFFFFF
  3364.  
  3365. Subaction SFX 0x3E@FFFFFFFF
  3366.  
  3367. Subaction Other 0x3E@FFFFFFFF
  3368.  
  3369. ##########################################
  3370. # Subaction 63
  3371. ##########################################
  3372. Name: GuardOn
  3373. In Transition Time: 0
  3374. No Out Transition: False
  3375. Loop: False
  3376. Moves Character: False
  3377. Unknown 1: False
  3378. Unknown 2: False
  3379. Unknown 3: False
  3380. Transition Out From Start: False
  3381. Unknown 4: False
  3382.  
  3383. Subaction Main 0x3F@FFFFFFFF
  3384.  
  3385. Subaction GFX 0x3F@FFFFFFFF
  3386.  
  3387. Subaction SFX 0x3F@1B588
  3388. Asynchronous Timer - Frames=1.00x
  3389. Sound Effect - ID=0x64
  3390.  
  3391. Subaction Other 0x3F@FFFFFFFF
  3392.  
  3393. ##########################################
  3394. # Subaction 64
  3395. ##########################################
  3396. Name: Guard
  3397. In Transition Time: 0
  3398. No Out Transition: False
  3399. Loop: False
  3400. Moves Character: False
  3401. Unknown 1: False
  3402. Unknown 2: False
  3403. Unknown 3: False
  3404. Transition Out From Start: False
  3405. Unknown 4: False
  3406.  
  3407. Subaction Main 0x40@FFFFFFFF
  3408.  
  3409. Subaction GFX 0x40@FFFFFFFF
  3410.  
  3411. Subaction SFX 0x40@FFFFFFFF
  3412.  
  3413. Subaction Other 0x40@FFFFFFFF
  3414.  
  3415. ##########################################
  3416. # Subaction 65
  3417. ##########################################
  3418. Name: GuardOff
  3419. In Transition Time: 0
  3420. No Out Transition: False
  3421. Loop: False
  3422. Moves Character: False
  3423. Unknown 1: False
  3424. Unknown 2: False
  3425. Unknown 3: False
  3426. Transition Out From Start: False
  3427. Unknown 4: False
  3428.  
  3429. Subaction Main 0x41@FFFFFFFF
  3430.  
  3431. Subaction GFX 0x41@FFFFFFFF
  3432.  
  3433. Subaction SFX 0x41@1B5B8
  3434. Asynchronous Timer - Frames=1.00x
  3435. Sound Effect - ID=0x63
  3436.  
  3437. Subaction Other 0x41@FFFFFFFF
  3438.  
  3439. ##########################################
  3440. # Subaction 66
  3441. ##########################################
  3442. Name: GuardDamage
  3443. In Transition Time: 0
  3444. No Out Transition: False
  3445. Loop: False
  3446. Moves Character: False
  3447. Unknown 1: False
  3448. Unknown 2: False
  3449. Unknown 3: False
  3450. Transition Out From Start: False
  3451. Unknown 4: False
  3452.  
  3453. Subaction Main 0x42@FFFFFFFF
  3454.  
  3455. Subaction GFX 0x42@FFFFFFFF
  3456.  
  3457. Subaction SFX 0x42@1B5E0
  3458. Asynchronous Timer - Frames=0.00x
  3459. Sound Effect - ID=0xC1
  3460.  
  3461. Subaction Other 0x42@FFFFFFFF
  3462.  
  3463. ##########################################
  3464. # Subaction 67
  3465. ##########################################
  3466. Name: EscapeN
  3467. In Transition Time: 0
  3468. No Out Transition: False
  3469. Loop: False
  3470. Moves Character: False
  3471. Unknown 1: False
  3472. Unknown 2: False
  3473. Unknown 3: False
  3474. Transition Out From Start: False
  3475. Unknown 4: False
  3476.  
  3477. Subaction Main 0x43@22B90
  3478. Asynchronous Timer - Frames=1.00x
  3479. Body Collision - State=0x2
  3480. Asynchronous Timer - Frames=20.00x
  3481. Body Collision - State=0x0
  3482. Asynchronous Timer - Frames=25.00x
  3483. Allow Interrupt
  3484.  
  3485. Subaction GFX 0x43@A6F8
  3486. Generic Graphic Effect - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  3487.  
  3488. Subaction SFX 0x43@1B618
  3489. Asynchronous Timer - Frames=1.00x
  3490. Sound Effect - ID=0xC05
  3491. Synchronous Timer - Frames=29.00x
  3492. Sound Effect - ID=0xC10
  3493.  
  3494. Subaction Other 0x43@FFFFFFFF
  3495.  
  3496. ##########################################
  3497. # Subaction 68
  3498. ##########################################
  3499. Name: EscapeF
  3500. In Transition Time: 0
  3501. No Out Transition: True
  3502. Loop: False
  3503. Moves Character: True
  3504. Unknown 1: False
  3505. Unknown 2: False
  3506. Unknown 3: False
  3507. Transition Out From Start: False
  3508. Unknown 4: False
  3509.  
  3510. Subaction Main 0x44@22BF0
  3511. Asynchronous Timer - Frames=3.00x
  3512. Body Collision - State=0x2
  3513. Asynchronous Timer - Frames=20.00x
  3514. Body Collision - State=0x0
  3515. Reverse Direction
  3516. Asynchronous Timer - Frames=31.00x
  3517. Allow Interrupt
  3518.  
  3519. Subaction GFX 0x44@A810
  3520. 11001000 - 0x10, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  3521. Asynchronous Timer - Frames=4.00x
  3522. Generic Graphic Effect - 0xA, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  3523.  
  3524. Subaction SFX 0x44@1B680
  3525. Asynchronous Timer - Frames=4.00x
  3526. Sound Effect - ID=0xC05
  3527. Synchronous Timer - Frames=8.00x
  3528. Sound Effect - ID=0xC38
  3529. Synchronous Timer - Frames=8.00x
  3530. Sound Effect - ID=0xC36
  3531. Synchronous Timer - Frames=15.00x
  3532. Sound Effect - ID=0xC10
  3533.  
  3534. Subaction Other 0x44@FFFFFFFF
  3535.  
  3536. ##########################################
  3537. # Subaction 69
  3538. ##########################################
  3539. Name: EscapeB
  3540. In Transition Time: 0
  3541. No Out Transition: False
  3542. Loop: False
  3543. Moves Character: True
  3544. Unknown 1: False
  3545. Unknown 2: False
  3546. Unknown 3: False
  3547. Transition Out From Start: False
  3548. Unknown 4: False
  3549.  
  3550. Subaction Main 0x45@22C58
  3551. Asynchronous Timer - Frames=3.00x
  3552. Body Collision - State=0x2
  3553. Asynchronous Timer - Frames=20.00x
  3554. Body Collision - State=0x0
  3555. Asynchronous Timer - Frames=31.00x
  3556. Allow Interrupt
  3557.  
  3558. Subaction GFX 0x45@A938
  3559. 11001000 - 0x10, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  3560. Asynchronous Timer - Frames=4.00x
  3561. Generic Graphic Effect - 0xA, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  3562.  
  3563. Subaction SFX 0x45@1B708
  3564. Asynchronous Timer - Frames=4.00x
  3565. Sound Effect - ID=0xC05
  3566. Synchronous Timer - Frames=8.00x
  3567. Sound Effect - ID=0xC38
  3568. Synchronous Timer - Frames=8.00x
  3569. Sound Effect - ID=0xC36
  3570. Synchronous Timer - Frames=15.00x
  3571. Sound Effect - ID=0xC10
  3572.  
  3573. Subaction Other 0x45@FFFFFFFF
  3574.  
  3575. ##########################################
  3576. # Subaction 70
  3577. ##########################################
  3578. Name: EscapeAir
  3579. In Transition Time: 0
  3580. No Out Transition: False
  3581. Loop: False
  3582. Moves Character: False
  3583. Unknown 1: False
  3584. Unknown 2: False
  3585. Unknown 3: False
  3586. Transition Out From Start: False
  3587. Unknown 4: False
  3588.  
  3589. Subaction Main 0x46@22CB8
  3590. Asynchronous Timer - Frames=3.00x
  3591. Body Collision - State=0x2
  3592. Asynchronous Timer - Frames=29.00x
  3593. Body Collision - State=0x0
  3594. Set Air/Ground - 0x0
  3595.  
  3596. Subaction GFX 0x46@FFFFFFFF
  3597.  
  3598. Subaction SFX 0x46@1B760
  3599. Asynchronous Timer - Frames=1.00x
  3600. Sound Effect - ID=0xC05
  3601.  
  3602. Subaction Other 0x46@FFFFFFFF
  3603.  
  3604. ##########################################
  3605. # Subaction 71
  3606. ##########################################
  3607. Name: Rebound
  3608. In Transition Time: 0
  3609. No Out Transition: False
  3610. Loop: False
  3611. Moves Character: False
  3612. Unknown 1: False
  3613. Unknown 2: False
  3614. Unknown 3: False
  3615. Transition Out From Start: False
  3616. Unknown 4: False
  3617.  
  3618. Subaction Main 0x47@FFFFFFFF
  3619.  
  3620. Subaction GFX 0x47@FFFFFFFF
  3621.  
  3622. Subaction SFX 0x47@FFFFFFFF
  3623.  
  3624. Subaction Other 0x47@FFFFFFFF
  3625.  
  3626. ##########################################
  3627. # Subaction 72
  3628. ##########################################
  3629. Name: Attack11
  3630. In Transition Time: 0
  3631. No Out Transition: False
  3632. Loop: False
  3633. Moves Character: False
  3634. Unknown 1: False
  3635. Unknown 2: False
  3636. Unknown 3: False
  3637. Transition Out From Start: False
  3638. Unknown 4: False
  3639.  
  3640. Subaction Main 0x48@22E90
  3641. Asynchronous Timer - Frames=2.00x
  3642. Special Offensive Collision - 0x1B60000, 0x2, 0x169, 0x1E, 0x8, 3.30x, -3.50x, 0.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x39030200, 0x0, 0x4FFFC3
  3643. Special Offensive Collision - 0x1B60001, 0x2, 0x169, 0x1E, 0x8, 3.30x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x39030200, 0x0, 0x4FFFC3
  3644. Special Offensive Collision - 0x1B60002, 0x2, 0x169, 0x1E, 0x8, 3.30x, 3.50x, 0.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x39030200, 0x0, 0x4FFFC3
  3645. Synchronous Timer - Frames=1.00x
  3646. Terminate Collisions
  3647. Asynchronous Timer - Frames=3.00x
  3648. Bit Variable Set - RA-Bit[0][16]
  3649. Asynchronous Timer - Frames=5.00x
  3650. Bit Variable Set - RA-Bit[0][22]
  3651. Asynchronous Timer - Frames=15.00x
  3652. Allow Interrupt
  3653.  
  3654. Subaction GFX 0x48@FFFFFFFF
  3655.  
  3656. Subaction SFX 0x48@1B790
  3657. Asynchronous Timer - Frames=2.00x
  3658. Sound Effect - ID=0x35
  3659.  
  3660. Subaction Other 0x48@2B08
  3661. Asynchronous Timer - Frames=3.00x
  3662. Rumble - 0x0, 0x0
  3663.  
  3664. ##########################################
  3665. # Subaction 73
  3666. ##########################################
  3667. Name: Attack12
  3668. In Transition Time: 0
  3669. No Out Transition: False
  3670. Loop: False
  3671. Moves Character: False
  3672. Unknown 1: False
  3673. Unknown 2: False
  3674. Unknown 3: False
  3675. Transition Out From Start: False
  3676. Unknown 4: False
  3677.  
  3678. Subaction Main 0x49@230A0
  3679. Asynchronous Timer - Frames=2.00x
  3680. Special Offensive Collision - 0x1AF0000, 0x3, 0x46, 0x1E, 0x8, 3.30x, -3.50x, 0.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x39030200, 0x0, 0x4FFFC3
  3681. Special Offensive Collision - 0x1AF0001, 0x3, 0x46, 0x1E, 0x8, 3.30x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x39030200, 0x0, 0x4FFFC3
  3682. Special Offensive Collision - 0x1AF0002, 0x3, 0x46, 0x1E, 0x8, 3.30x, 3.50x, 0.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x39030200, 0x0, 0x4FFFC3
  3683. Synchronous Timer - Frames=2.00x
  3684. Terminate Collisions
  3685. Asynchronous Timer - Frames=6.00x
  3686. Bit Variable Set - RA-Bit[0][20]
  3687. Bit Variable Set - RA-Bit[0][16]
  3688. Asynchronous Timer - Frames=9.00x
  3689. Bit Variable Set - RA-Bit[0][22]
  3690. Asynchronous Timer - Frames=15.00x
  3691. Allow Interrupt
  3692.  
  3693. Subaction GFX 0x49@FFFFFFFF
  3694.  
  3695. Subaction SFX 0x49@1B7B8
  3696. Asynchronous Timer - Frames=2.00x
  3697. Sound Effect - ID=0x35
  3698.  
  3699. Subaction Other 0x49@2B38
  3700. Asynchronous Timer - Frames=2.00x
  3701. Rumble - 0x10, 0x0
  3702.  
  3703. ##########################################
  3704. # Subaction 74
  3705. ##########################################
  3706. Name: >#�
  3707. =���?s33=I��?�33=�a=#�
  3708. ?�|�A�
  3709. In Transition Time: 0
  3710. No Out Transition: False
  3711. Loop: False
  3712. Moves Character: False
  3713. Unknown 1: False
  3714. Unknown 2: False
  3715. Unknown 3: False
  3716. Transition Out From Start: False
  3717. Unknown 4: False
  3718.  
  3719. Subaction Main 0x4A@FFFFFFFF
  3720.  
  3721. Subaction GFX 0x4A@FFFFFFFF
  3722.  
  3723. Subaction SFX 0x4A@FFFFFFFF
  3724.  
  3725. Subaction Other 0x4A@FFFFFFFF
  3726.  
  3727. ##########################################
  3728. # Subaction 75
  3729. ##########################################
  3730. Name: Attack100Start
  3731. In Transition Time: 0
  3732. No Out Transition: False
  3733. Loop: False
  3734. Moves Character: False
  3735. Unknown 1: False
  3736. Unknown 2: False
  3737. Unknown 3: False
  3738. Transition Out From Start: False
  3739. Unknown 4: False
  3740.  
  3741. Subaction Main 0x4B@FFFFFFFF
  3742.  
  3743. Subaction GFX 0x4B@FFFFFFFF
  3744.  
  3745. Subaction SFX 0x4B@1B7D8
  3746. Sound Effect - ID=0x4AD
  3747.  
  3748. Subaction Other 0x4B@FFFFFFFF
  3749.  
  3750. ##########################################
  3751. # Subaction 76
  3752. ##########################################
  3753. Name: Attack100
  3754. In Transition Time: 0
  3755. No Out Transition: False
  3756. Loop: True
  3757. Moves Character: False
  3758. Unknown 1: False
  3759. Unknown 2: False
  3760. Unknown 3: False
  3761. Transition Out From Start: False
  3762. Unknown 4: False
  3763.  
  3764. Subaction Main 0x4C@23368
  3765. Set Loop - Iterations=0xFFFFFFFF
  3766. Subroutine - Offset=@232C0
  3767. Asynchronous Timer - Frames=4.00x
  3768. Subroutine - Offset=@232C0
  3769. Bit Variable Set - RA-Bit[0][25]
  3770. Asynchronous Timer - Frames=8.00x
  3771. Subroutine - Offset=@232C0
  3772. Asynchronous Timer - Frames=12.00x
  3773. Subroutine - Offset=@232C0
  3774. Bit Variable Set - RA-Bit[0][25]
  3775. Asynchronous Timer - Frames=16.00x
  3776. Subroutine - Offset=@232C0
  3777. Bit Variable Set - RA-Bit[0][25]
  3778. 01000000
  3779. 00030000
  3780. Execute Loop
  3781.  
  3782. Subaction GFX 0x4C@ADB8
  3783. Set Loop - Iterations=0xFFFFFFFF
  3784. Synchronous Timer - Frames=1.00x
  3785. 11001000 - 0x60001, 0x1AF, 3.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  3786. Generic Graphic Effect - 0x1A, 0x190, 4.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 10.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
  3787. Synchronous Timer - Frames=4.00x
  3788. 11001000 - 0x60001, 0x1AF, 3.00x, 0.00x, 0.00x, -12.50x, 10.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  3789. Synchronous Timer - Frames=4.00x
  3790. 11001000 - 0x60001, 0x1AF, 3.00x, 0.00x, 0.00x, 10.00x, -10.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  3791. Generic Graphic Effect - 0x1A, 0x190, 4.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 10.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
  3792. Synchronous Timer - Frames=4.00x
  3793. 11001000 - 0x60001, 0x1AF, 3.00x, 0.00x, 0.00x, -10.00x, 10.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  3794. Synchronous Timer - Frames=4.00x
  3795. 11001000 - 0x60001, 0x1AF, 3.00x, 0.00x, 0.00x, 12.50x, -10.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  3796. Generic Graphic Effect - 0x1A, 0x190, 4.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 10.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
  3797. Synchronous Timer - Frames=3.00x
  3798. Execute Loop
  3799.  
  3800. Subaction SFX 0x4C@1B840
  3801. Asynchronous Timer - Frames=0.00x
  3802. Sound Effect - ID=0x35
  3803. Synchronous Timer - Frames=4.00x
  3804. Sound Effect - ID=0x35
  3805. Synchronous Timer - Frames=4.00x
  3806. Sound Effect - ID=0x35
  3807. Synchronous Timer - Frames=4.00x
  3808. Sound Effect - ID=0x35
  3809. Synchronous Timer - Frames=4.00x
  3810. Sound Effect - ID=0x35
  3811. 01000000
  3812. 01020000
  3813. Goto - Offset=@1B840
  3814.  
  3815. Subaction Other 0x4C@2BD0
  3816. Rumble - 0x0, 0x0
  3817. Asynchronous Timer - Frames=5.00x
  3818. Rumble - 0x0, 0x0
  3819. Asynchronous Timer - Frames=10.00x
  3820. Rumble - 0x0, 0x0
  3821. Asynchronous Timer - Frames=13.00x
  3822. Rumble - 0x0, 0x0
  3823. Asynchronous Timer - Frames=17.00x
  3824. Rumble - 0x0, 0x0
  3825. 01000000
  3826. 00030000
  3827. Goto - Offset=@2BD0
  3828.  
  3829. ##########################################
  3830. # Subaction 77
  3831. ##########################################
  3832. Name: AttackEnd
  3833. In Transition Time: 0
  3834. No Out Transition: False
  3835. Loop: False
  3836. Moves Character: False
  3837. Unknown 1: False
  3838. Unknown 2: False
  3839. Unknown 3: False
  3840. Transition Out From Start: False
  3841. Unknown 4: False
  3842.  
  3843. Subaction Main 0x4D@FFFFFFFF
  3844.  
  3845. Subaction GFX 0x4D@FFFFFFFF
  3846.  
  3847. Subaction SFX 0x4D@FFFFFFFF
  3848.  
  3849. Subaction Other 0x4D@FFFFFFFF
  3850.  
  3851. ##########################################
  3852. # Subaction 78
  3853. ##########################################
  3854. Name: AttackDash
  3855. In Transition Time: 0
  3856. No Out Transition: False
  3857. Loop: False
  3858. Moves Character: True
  3859. Unknown 1: False
  3860. Unknown 2: False
  3861. Unknown 3: False
  3862. Transition Out From Start: False
  3863. Unknown 4: False
  3864.  
  3865. Subaction Main 0x4E@23780
  3866. Asynchronous Timer - Frames=11.00x
  3867. Subroutine - Offset=@235A0
  3868. Asynchronous Timer - Frames=14.00x
  3869. Subroutine - Offset=@235A0
  3870. Asynchronous Timer - Frames=18.00x
  3871. Subroutine - Offset=@235A0
  3872. Asynchronous Timer - Frames=23.00x
  3873. Subroutine - Offset=@235A0
  3874. Asynchronous Timer - Frames=29.00x
  3875. Subroutine - Offset=@235A0
  3876. Asynchronous Timer - Frames=34.00x
  3877. Terminate Collisions
  3878. Offensive Collision - Bone/ID=0x1900000, Damage=0x4, Trajectory=0x41, Base Knockback=0x46, Knockback Growth=0x5A, Size=5.00x, Z Offset=0.00x, Y Offset=7.00x, X Offset=10.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x33430480
  3879. Offensive Collision - Bone/ID=0x1900001, Damage=0x4, Trajectory=0x41, Base Knockback=0x46, Knockback Growth=0x5A, Size=5.00x, Z Offset=0.00x, Y Offset=7.00x, X Offset=-10.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x33430480
  3880. Offensive Collision - Bone/ID=0x1900002, Damage=0x4, Trajectory=0x41, Base Knockback=0x280064, Knockback Growth=0x46, Size=8.00x, Z Offset=0.00x, Y Offset=7.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x33430480
  3881. Synchronous Timer - Frames=3.00x
  3882. Terminate Collisions
  3883. Asynchronous Timer - Frames=49.00x
  3884. Allow Interrupt
  3885.  
  3886. Subaction GFX 0x4E@AF58
  3887. Asynchronous Timer - Frames=8.00x
  3888. Generic Graphic Effect(2) - 0x21, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  3889. Asynchronous Timer - Frames=12.00x
  3890. 11001000 - 0xE, 0x190, 8.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  3891.  
  3892. Subaction SFX 0x4E@1B928
  3893. Asynchronous Timer - Frames=11.00x
  3894. Low Voice Clip
  3895. Sound Effect - ID=0x36
  3896. Synchronous Timer - Frames=3.00x
  3897. Sound Effect - ID=0x36
  3898. Synchronous Timer - Frames=4.00x
  3899. Sound Effect - ID=0x36
  3900. Synchronous Timer - Frames=5.00x
  3901. Sound Effect - ID=0x36
  3902. Synchronous Timer - Frames=6.00x
  3903. Sound Effect - ID=0x36
  3904. Synchronous Timer - Frames=5.00x
  3905. Sound Effect - ID=0x36
  3906. Synchronous Timer - Frames=18.00x
  3907. Other Sound Effect - ID=0xC10
  3908.  
  3909. Subaction Other 0x4E@2C88
  3910. 18010300 - 0x1, 0x4, True
  3911. Asynchronous Timer - Frames=3.00x
  3912. 070B0200 - 0x2, 0x1E
  3913. Asynchronous Timer - Frames=35.00x
  3914. 18010200 - 0x0, 0xF
  3915.  
  3916. ##########################################
  3917. # Subaction 79
  3918. ##########################################
  3919. Name: AttackS3Hi
  3920. In Transition Time: 0
  3921. No Out Transition: False
  3922. Loop: False
  3923. Moves Character: False
  3924. Unknown 1: False
  3925. Unknown 2: False
  3926. Unknown 3: False
  3927. Transition Out From Start: False
  3928. Unknown 4: False
  3929.  
  3930. Subaction Main 0x4F@239C0
  3931. Goto - Offset=@23970
  3932.  
  3933. Subaction GFX 0x4F@FFFFFFFF
  3934.  
  3935. Subaction SFX 0x4F@1B9B8
  3936. Asynchronous Timer - Frames=4.00x
  3937. Low Voice Clip
  3938. Sound Effect - ID=0x37
  3939.  
  3940. Subaction Other 0x4F@2CD0
  3941. Asynchronous Timer - Frames=3.00x
  3942. Rumble - 0x11, 0x0
  3943.  
  3944. ##########################################
  3945. # Subaction 80
  3946. ##########################################
  3947. Name: AttackS3S
  3948. In Transition Time: 0
  3949. No Out Transition: False
  3950. Loop: False
  3951. Moves Character: False
  3952. Unknown 1: False
  3953. Unknown 2: False
  3954. Unknown 3: False
  3955. Transition Out From Start: False
  3956. Unknown 4: False
  3957.  
  3958. Subaction Main 0x50@23970
  3959. Asynchronous Timer - Frames=4.00x
  3960. Offensive Collision - Bone/ID=0x1BE0000, Damage=0x8, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0xC, Size=5.10x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  3961. Offensive Collision - Bone/ID=0x1BE0001, Damage=0x8, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0xC, Size=5.40x, Z Offset=4.40x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  3962. Offensive Collision - Bone/ID=0x1BE0002, Damage=0x7, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0xC, Size=4.00x, Z Offset=7.70x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  3963. Synchronous Timer - Frames=4.00x
  3964. Terminate Collisions
  3965. Asynchronous Timer - Frames=27.00x
  3966. Allow Interrupt
  3967.  
  3968. Subaction GFX 0x50@FFFFFFFF
  3969.  
  3970. Subaction SFX 0x50@1B9E8
  3971. Asynchronous Timer - Frames=4.00x
  3972. Low Voice Clip
  3973. Sound Effect - ID=0x37
  3974.  
  3975. Subaction Other 0x50@2D00
  3976. Asynchronous Timer - Frames=3.00x
  3977. Rumble - 0x11, 0x0
  3978.  
  3979. ##########################################
  3980. # Subaction 81
  3981. ##########################################
  3982. Name: >#�
  3983. =���?s33=I��?�33=�a=#�
  3984. ?�|�A�
  3985. In Transition Time: 0
  3986. No Out Transition: False
  3987. Loop: False
  3988. Moves Character: False
  3989. Unknown 1: False
  3990. Unknown 2: False
  3991. Unknown 3: False
  3992. Transition Out From Start: False
  3993. Unknown 4: False
  3994.  
  3995. Subaction Main 0x51@FFFFFFFF
  3996.  
  3997. Subaction GFX 0x51@FFFFFFFF
  3998.  
  3999. Subaction SFX 0x51@FFFFFFFF
  4000.  
  4001. Subaction Other 0x51@FFFFFFFF
  4002.  
  4003. ##########################################
  4004. # Subaction 82
  4005. ##########################################
  4006. Name: >#�
  4007. =���?s33=I��?�33=�a=#�
  4008. ?�|�A�
  4009. In Transition Time: 0
  4010. No Out Transition: False
  4011. Loop: False
  4012. Moves Character: False
  4013. Unknown 1: False
  4014. Unknown 2: False
  4015. Unknown 3: False
  4016. Transition Out From Start: False
  4017. Unknown 4: False
  4018.  
  4019. Subaction Main 0x52@FFFFFFFF
  4020.  
  4021. Subaction GFX 0x52@FFFFFFFF
  4022.  
  4023. Subaction SFX 0x52@FFFFFFFF
  4024.  
  4025. Subaction Other 0x52@FFFFFFFF
  4026.  
  4027. ##########################################
  4028. # Subaction 83
  4029. ##########################################
  4030. Name: AttackS3Lw
  4031. In Transition Time: 0
  4032. No Out Transition: False
  4033. Loop: False
  4034. Moves Character: False
  4035. Unknown 1: False
  4036. Unknown 2: False
  4037. Unknown 3: False
  4038. Transition Out From Start: False
  4039. Unknown 4: False
  4040.  
  4041. Subaction Main 0x53@239D8
  4042. Goto - Offset=@23970
  4043.  
  4044. Subaction GFX 0x53@FFFFFFFF
  4045.  
  4046. Subaction SFX 0x53@1BA18
  4047. Asynchronous Timer - Frames=4.00x
  4048. Low Voice Clip
  4049. Sound Effect - ID=0x37
  4050.  
  4051. Subaction Other 0x53@2D30
  4052. Asynchronous Timer - Frames=3.00x
  4053. Rumble - 0x11, 0x0
  4054.  
  4055. ##########################################
  4056. # Subaction 84
  4057. ##########################################
  4058. Name: AttackHi3
  4059. In Transition Time: 0
  4060. No Out Transition: False
  4061. Loop: False
  4062. Moves Character: False
  4063. Unknown 1: False
  4064. Unknown 2: False
  4065. Unknown 3: False
  4066. Transition Out From Start: False
  4067. Unknown 4: False
  4068.  
  4069. Subaction Main 0x54@23BD0
  4070. Asynchronous Timer - Frames=3.00x
  4071. Modify Bone Collision - Bone=0x1C7, State=0x2
  4072. Modify Bone Collision - Bone=0x1C9, State=0x2
  4073. Offensive Collision - Bone/ID=0x1C70000, Damage=0x7, Trajectory=0x5C, Base Knockback=0x66, Knockback Growth=0x28, Size=5.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  4074. Offensive Collision - Bone/ID=0x1C70001, Damage=0x7, Trajectory=0x5C, Base Knockback=0x66, Knockback Growth=0x28, Size=5.50x, Z Offset=5.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  4075. Asynchronous Timer - Frames=5.00x
  4076. Offensive Collision - Bone/ID=0x1C70000, Damage=0x5, Trajectory=0x58, Base Knockback=0x66, Knockback Growth=0x28, Size=4.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830400
  4077. Offensive Collision - Bone/ID=0x1C70001, Damage=0x5, Trajectory=0x58, Base Knockback=0x66, Knockback Growth=0x28, Size=5.00x, Z Offset=4.30x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830400
  4078. Asynchronous Timer - Frames=10.00x
  4079. Terminate Collisions
  4080. 06060100 - 0x0
  4081. Asynchronous Timer - Frames=20.00x
  4082. Allow Interrupt
  4083.  
  4084. Subaction GFX 0x54@FFFFFFFF
  4085.  
  4086. Subaction SFX 0x54@1BA48
  4087. Asynchronous Timer - Frames=3.00x
  4088. Sound Effect - ID=0x37
  4089.  
  4090. Subaction Other 0x54@2D60
  4091. Asynchronous Timer - Frames=4.00x
  4092. Rumble - 0x11, 0x0
  4093.  
  4094. ##########################################
  4095. # Subaction 85
  4096. ##########################################
  4097. Name: AttackLw3
  4098. In Transition Time: 0
  4099. No Out Transition: False
  4100. Loop: False
  4101. Moves Character: False
  4102. Unknown 1: False
  4103. Unknown 2: False
  4104. Unknown 3: False
  4105. Transition Out From Start: False
  4106. Unknown 4: False
  4107.  
  4108. Subaction Main 0x55@23DF8
  4109. Asynchronous Timer - Frames=3.00x
  4110. Offensive Collision - Bone/ID=0x1C70000, Damage=0x5, Trajectory=0x169, Base Knockback=0x1E, Knockback Growth=0x1E, Size=4.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.35x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830400
  4111. Offensive Collision - Bone/ID=0x1C90001, Damage=0x6, Trajectory=0x169, Base Knockback=0x1E, Knockback Growth=0x1E, Size=3.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.35x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830400
  4112. Offensive Collision - Bone/ID=0x1C80002, Damage=0x6, Trajectory=0x169, Base Knockback=0x1E, Knockback Growth=0x1E, Size=3.50x, Z Offset=2.00x, Y Offset=0.00x, X Offset=0.50x, Tripping Rate=0.30x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830400
  4113. Offensive Collision - Bone/ID=0x1C60003, Damage=0x5, Trajectory=0x169, Base Knockback=0x1E, Knockback Growth=0x1E, Size=3.00x, Z Offset=0.00x, Y Offset=-2.50x, X Offset=0.00x, Tripping Rate=0.35x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830400
  4114. Synchronous Timer - Frames=3.00x
  4115. Terminate Collisions
  4116. Asynchronous Timer - Frames=20.00x
  4117. Allow Interrupt
  4118.  
  4119. Subaction GFX 0x55@B028
  4120. Asynchronous Timer - Frames=4.00x
  4121. Generic Graphic Effect - 0x1C, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  4122.  
  4123. Subaction SFX 0x55@1BA70
  4124. Asynchronous Timer - Frames=3.00x
  4125. Sound Effect - ID=0x37
  4126.  
  4127. Subaction Other 0x55@2D98
  4128. 18000100 - 0x1
  4129. Asynchronous Timer - Frames=4.00x
  4130. Rumble - 0x11, 0x0
  4131.  
  4132. ##########################################
  4133. # Subaction 86
  4134. ##########################################
  4135. Name: AttackS4Start
  4136. In Transition Time: 0
  4137. No Out Transition: False
  4138. Loop: False
  4139. Moves Character: False
  4140. Unknown 1: False
  4141. Unknown 2: False
  4142. Unknown 3: False
  4143. Transition Out From Start: False
  4144. Unknown 4: False
  4145.  
  4146. Subaction Main 0x56@FFFFFFFF
  4147.  
  4148. Subaction GFX 0x56@B0C0
  4149. 11001000 - 0x10, 0x190, 0.00x, 2.00x, 8.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  4150.  
  4151. Subaction SFX 0x56@FFFFFFFF
  4152.  
  4153. Subaction Other 0x56@2DC8
  4154. 18010200 - 0x1, 0x2
  4155.  
  4156. ##########################################
  4157. # Subaction 87
  4158. ##########################################
  4159. Name: AttackS4Hi
  4160. In Transition Time: 0
  4161. No Out Transition: False
  4162. Loop: False
  4163. Moves Character: True
  4164. Unknown 1: False
  4165. Unknown 2: False
  4166. Unknown 3: False
  4167. Transition Out From Start: False
  4168. Unknown 4: False
  4169.  
  4170. Subaction Main 0x57@240E0
  4171. Asynchronous Timer - Frames=7.00x
  4172. Offensive Collision - Bone/ID=0x1BE0000, Damage=0x10, Trajectory=0x2D, Base Knockback=0x64, Knockback Growth=0x26, Size=6.00x, Z Offset=-1.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
  4173. Offensive Collision - Bone/ID=0x1BE0001, Damage=0x10, Trajectory=0x2D, Base Knockback=0x64, Knockback Growth=0x26, Size=5.50x, Z Offset=1.80x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
  4174. Offensive Collision - Bone/ID=0x1BE0002, Damage=0x10, Trajectory=0x2D, Base Knockback=0x64, Knockback Growth=0x26, Size=5.00x, Z Offset=6.40x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
  4175. Asynchronous Timer - Frames=12.00x
  4176. Offensive Collision - Bone/ID=0x1BE0000, Damage=0xD, Trajectory=0x52, Base Knockback=0x60, Knockback Growth=0x19, Size=6.00x, Z Offset=-1.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  4177. Offensive Collision - Bone/ID=0x1BE0001, Damage=0xD, Trajectory=0x52, Base Knockback=0x60, Knockback Growth=0x19, Size=5.50x, Z Offset=1.60x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  4178. Offensive Collision - Bone/ID=0x1BE0002, Damage=0xD, Trajectory=0x52, Base Knockback=0x5E, Knockback Growth=0x19, Size=4.00x, Z Offset=5.50x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  4179. Asynchronous Timer - Frames=17.00x
  4180. Terminate Collisions
  4181.  
  4182. Subaction GFX 0x57@120C0
  4183. Goto - Offset=@B158
  4184.  
  4185. Subaction SFX 0x57@1F6D8
  4186. Asynchronous Timer - Frames=0.00x
  4187. Sound Effect - ID=0x4B0
  4188. Sound Effect - ID=0xA8
  4189. Synchronous Timer - Frames=5.00x
  4190. Sound Effect - ID=0x6B
  4191. Synchronous Timer - Frames=2.00x
  4192. Sound Effect - ID=0x71
  4193. Synchronous Timer - Frames=1.00x
  4194. Sound Effect - ID=0x73
  4195. Synchronous Timer - Frames=16.00x
  4196. Sound Effect - ID=0xC10
  4197.  
  4198. Subaction Other 0x57@FFFFFFFF
  4199.  
  4200. ##########################################
  4201. # Subaction 88
  4202. ##########################################
  4203. Name: AttackS4S
  4204. In Transition Time: 0
  4205. No Out Transition: False
  4206. Loop: False
  4207. Moves Character: True
  4208. Unknown 1: False
  4209. Unknown 2: False
  4210. Unknown 3: False
  4211. Transition Out From Start: False
  4212. Unknown 4: False
  4213.  
  4214. Subaction Main 0x58@243C0
  4215. Asynchronous Timer - Frames=7.00x
  4216. Offensive Collision - Bone/ID=0x1BE0000, Damage=0xF, Trajectory=0x26, Base Knockback=0x62, Knockback Growth=0x26, Size=6.00x, Z Offset=-1.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
  4217. Offensive Collision - Bone/ID=0x1BE0001, Damage=0xF, Trajectory=0x26, Base Knockback=0x62, Knockback Growth=0x26, Size=5.50x, Z Offset=1.80x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
  4218. Offensive Collision - Bone/ID=0x1BE0002, Damage=0xF, Trajectory=0x26, Base Knockback=0x62, Knockback Growth=0x26, Size=5.00x, Z Offset=6.40x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
  4219. Asynchronous Timer - Frames=12.00x
  4220. Offensive Collision - Bone/ID=0x1BE0000, Damage=0xD, Trajectory=0x49, Base Knockback=0x60, Knockback Growth=0x19, Size=6.00x, Z Offset=-1.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  4221. Offensive Collision - Bone/ID=0x1BE0001, Damage=0xD, Trajectory=0x49, Base Knockback=0x60, Knockback Growth=0x19, Size=5.50x, Z Offset=1.60x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  4222. Offensive Collision - Bone/ID=0x1BE0002, Damage=0xD, Trajectory=0x49, Base Knockback=0x5E, Knockback Growth=0x19, Size=4.00x, Z Offset=5.50x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  4223. Asynchronous Timer - Frames=17.00x
  4224. Terminate Collisions
  4225.  
  4226. Subaction GFX 0x58@B158
  4227. Asynchronous Timer - Frames=7.00x
  4228. Generic Graphic Effect(2) - 0x21, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  4229.  
  4230. Subaction SFX 0x58@1BAF0
  4231. Asynchronous Timer - Frames=0.00x
  4232. ?Sound? - 0xBF
  4233. Sound Effect - ID=0x4B0
  4234. Sound Effect - ID=0xA8
  4235. Synchronous Timer - Frames=5.00x
  4236. Sound Effect - ID=0x6B
  4237. Synchronous Timer - Frames=2.00x
  4238. Sound Effect - ID=0x71
  4239. Synchronous Timer - Frames=1.00x
  4240. Sound Effect - ID=0x73
  4241. Synchronous Timer - Frames=16.00x
  4242. Sound Effect - ID=0xC10
  4243.  
  4244. Subaction Other 0x58@2E20
  4245. 18010300 - 0x1, 0x4, True
  4246. Asynchronous Timer - Frames=18.00x
  4247. Rumble - 0x12, 0x0
  4248. Asynchronous Timer - Frames=30.00x
  4249. 18010200 - 0x0, 0xA
  4250.  
  4251. ##########################################
  4252. # Subaction 89
  4253. ##########################################
  4254. Name: >#�
  4255. =���?s33=I��?�33=�a=#�
  4256. ?�|�A�
  4257. In Transition Time: 0
  4258. No Out Transition: False
  4259. Loop: False
  4260. Moves Character: False
  4261. Unknown 1: False
  4262. Unknown 2: False
  4263. Unknown 3: False
  4264. Transition Out From Start: False
  4265. Unknown 4: False
  4266.  
  4267. Subaction Main 0x59@FFFFFFFF
  4268.  
  4269. Subaction GFX 0x59@FFFFFFFF
  4270.  
  4271. Subaction SFX 0x59@FFFFFFFF
  4272.  
  4273. Subaction Other 0x59@FFFFFFFF
  4274.  
  4275. ##########################################
  4276. # Subaction 90
  4277. ##########################################
  4278. Name: AttackS4Lw
  4279. In Transition Time: 0
  4280. No Out Transition: False
  4281. Loop: False
  4282. Moves Character: True
  4283. Unknown 1: False
  4284. Unknown 2: False
  4285. Unknown 3: False
  4286. Transition Out From Start: False
  4287. Unknown 4: False
  4288.  
  4289. Subaction Main 0x5A@246A0
  4290. Asynchronous Timer - Frames=7.00x
  4291. Offensive Collision - Bone/ID=0x1BE0000, Damage=0xE, Trajectory=0x1F, Base Knockback=0x60, Knockback Growth=0x26, Size=6.00x, Z Offset=-1.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
  4292. Offensive Collision - Bone/ID=0x1BE0001, Damage=0xE, Trajectory=0x1F, Base Knockback=0x60, Knockback Growth=0x26, Size=5.50x, Z Offset=1.80x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
  4293. Offensive Collision - Bone/ID=0x1BE0002, Damage=0xE, Trajectory=0x1F, Base Knockback=0x60, Knockback Growth=0x26, Size=5.00x, Z Offset=6.40x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
  4294. Asynchronous Timer - Frames=12.00x
  4295. Offensive Collision - Bone/ID=0x1BE0000, Damage=0xD, Trajectory=0x3C, Base Knockback=0x60, Knockback Growth=0x19, Size=6.00x, Z Offset=-1.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  4296. Offensive Collision - Bone/ID=0x1BE0001, Damage=0xD, Trajectory=0x3C, Base Knockback=0x60, Knockback Growth=0x19, Size=5.50x, Z Offset=1.60x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  4297. Offensive Collision - Bone/ID=0x1BE0002, Damage=0xD, Trajectory=0x3C, Base Knockback=0x5E, Knockback Growth=0x19, Size=4.00x, Z Offset=5.50x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  4298. Asynchronous Timer - Frames=17.00x
  4299. Terminate Collisions
  4300.  
  4301. Subaction GFX 0x5A@120D8
  4302. Goto - Offset=@B158
  4303.  
  4304. Subaction SFX 0x5A@1F790
  4305. Asynchronous Timer - Frames=0.00x
  4306. Sound Effect - ID=0x4B0
  4307. Sound Effect - ID=0xA8
  4308. Synchronous Timer - Frames=5.00x
  4309. Sound Effect - ID=0x6B
  4310. Synchronous Timer - Frames=2.00x
  4311. Sound Effect - ID=0x71
  4312. Synchronous Timer - Frames=1.00x
  4313. Sound Effect - ID=0x73
  4314. Synchronous Timer - Frames=16.00x
  4315. Sound Effect - ID=0xC10
  4316.  
  4317. Subaction Other 0x5A@FFFFFFFF
  4318.  
  4319. ##########################################
  4320. # Subaction 91
  4321. ##########################################
  4322. Name: AttackS4Hold
  4323. In Transition Time: 0
  4324. No Out Transition: False
  4325. Loop: False
  4326. Moves Character: False
  4327. Unknown 1: False
  4328. Unknown 2: False
  4329. Unknown 3: False
  4330. Transition Out From Start: False
  4331. Unknown 4: False
  4332.  
  4333. Subaction Main 0x5B@FFFFFFFF
  4334.  
  4335. Subaction GFX 0x5B@B258
  4336. Asynchronous Timer - Frames=4.00x
  4337. Set Loop - Iterations=0xFFFFFFFF
  4338. Generic Graphic Effect - 0x1A, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 10.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
  4339. Synchronous Timer - Frames=5.00x
  4340. External Graphic Effect - File#=0x11, Bone=0x190, Z Offset=0.00x, Y Offset=1.00x, X Offset=4.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=False
  4341. Execute Loop
  4342.  
  4343. Subaction SFX 0x5B@1BB68
  4344. Asynchronous Timer - Frames=1.00x
  4345. Sound Effect - ID=0xBF
  4346.  
  4347. Subaction Other 0x5B@2E70
  4348. 18000100 - 0x1
  4349. Asynchronous Timer - Frames=1.00x
  4350. 070B0200 - 0x25, 0x39
  4351.  
  4352. ##########################################
  4353. # Subaction 92
  4354. ##########################################
  4355. Name: AttackHi4Start
  4356. In Transition Time: 0
  4357. No Out Transition: False
  4358. Loop: False
  4359. Moves Character: False
  4360. Unknown 1: False
  4361. Unknown 2: False
  4362. Unknown 3: False
  4363. Transition Out From Start: False
  4364. Unknown 4: False
  4365.  
  4366. Subaction Main 0x5C@FFFFFFFF
  4367.  
  4368. Subaction GFX 0x5C@B318
  4369. Asynchronous Timer - Frames=4.00x
  4370. 11001000 - 0x10, 0x190, 0.00x, 2.00x, -10.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  4371.  
  4372. Subaction SFX 0x5C@FFFFFFFF
  4373.  
  4374. Subaction Other 0x5C@FFFFFFFF
  4375.  
  4376. ##########################################
  4377. # Subaction 93
  4378. ##########################################
  4379. Name: AttackHi4
  4380. In Transition Time: 0
  4381. No Out Transition: False
  4382. Loop: False
  4383. Moves Character: False
  4384. Unknown 1: False
  4385. Unknown 2: False
  4386. Unknown 3: False
  4387. Transition Out From Start: False
  4388. Unknown 4: False
  4389.  
  4390. Subaction Main 0x5D@24AF0
  4391. Asynchronous Timer - Frames=5.00x
  4392. Modify Bone Collision - Bone=0x1C7, State=0x2
  4393. Modify Bone Collision - Bone=0x1C9, State=0x2
  4394. Offensive Collision - Bone/ID=0x1C50000, Damage=0xF, Trajectory=0x4B, Base Knockback=0x64, Knockback Growth=0x22, Size=5.20x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830682
  4395. Offensive Collision - Bone/ID=0x1C70001, Damage=0xF, Trajectory=0x4B, Base Knockback=0x64, Knockback Growth=0x22, Size=5.20x, Z Offset=2.60x, Y Offset=1.50x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830682
  4396. Offensive Collision - Bone/ID=0x1C70002, Damage=0xE, Trajectory=0x4B, Base Knockback=0x64, Knockback Growth=0x1E, Size=5.20x, Z Offset=6.20x, Y Offset=1.50x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830280
  4397. Synchronous Timer - Frames=1.00x
  4398. Offensive Collision - Bone/ID=0x1C50000, Damage=0xE, Trajectory=0x58, Base Knockback=0x64, Knockback Growth=0x14, Size=6.30x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  4399. Offensive Collision - Bone/ID=0x1C70001, Damage=0xE, Trajectory=0x58, Base Knockback=0x64, Knockback Growth=0x14, Size=6.30x, Z Offset=2.50x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  4400. Offensive Collision - Bone/ID=0x1C70002, Damage=0xC, Trajectory=0x58, Base Knockback=0x64, Knockback Growth=0x14, Size=6.30x, Z Offset=5.20x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  4401. Synchronous Timer - Frames=2.00x
  4402. Offensive Collision - Bone/ID=0x1C50000, Damage=0xC, Trajectory=0x32, Base Knockback=0x32, Knockback Growth=0xA, Size=5.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  4403. Offensive Collision - Bone/ID=0x1C70001, Damage=0xC, Trajectory=0x32, Base Knockback=0x32, Knockback Growth=0xA, Size=5.00x, Z Offset=2.50x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  4404. Offensive Collision - Bone/ID=0x1C70002, Damage=0xB, Trajectory=0x32, Base Knockback=0x32, Knockback Growth=0xA, Size=5.00x, Z Offset=5.20x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  4405. Synchronous Timer - Frames=8.00x
  4406. Terminate Collisions
  4407. 06060100 - 0x0
  4408.  
  4409. Subaction GFX 0x5D@B3B0
  4410. Generic Graphic Effect(2) - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  4411.  
  4412. Subaction SFX 0x5D@1BBE8
  4413. Asynchronous Timer - Frames=0.00x
  4414. ?Sound? - 0xBF
  4415. Sound Effect - ID=0x4B1
  4416. Sound Effect - ID=0xA8
  4417. Synchronous Timer - Frames=5.00x
  4418. Sound Effect - ID=0x6B
  4419. Sound Effect - ID=0x71
  4420. Synchronous Timer - Frames=2.00x
  4421. Synchronous Timer - Frames=1.00x
  4422. Sound Effect - ID=0x73
  4423. Synchronous Timer - Frames=18.00x
  4424. Sound Effect - ID=0xC10
  4425.  
  4426. Subaction Other 0x5D@2EE0
  4427. Asynchronous Timer - Frames=13.00x
  4428. Rumble - 0x12, 0x0
  4429. Asynchronous Timer - Frames=22.00x
  4430. 18010200 - 0x1, 0x4
  4431. Asynchronous Timer - Frames=33.00x
  4432. 18010200 - 0x0, 0x7
  4433.  
  4434. ##########################################
  4435. # Subaction 94
  4436. ##########################################
  4437. Name: AttackHi4Hold
  4438. In Transition Time: 0
  4439. No Out Transition: False
  4440. Loop: False
  4441. Moves Character: False
  4442. Unknown 1: False
  4443. Unknown 2: False
  4444. Unknown 3: False
  4445. Transition Out From Start: False
  4446. Unknown 4: False
  4447.  
  4448. Subaction Main 0x5E@FFFFFFFF
  4449.  
  4450. Subaction GFX 0x5E@B4A8
  4451. Asynchronous Timer - Frames=4.00x
  4452. Set Loop - Iterations=0xFFFFFFFF
  4453. Generic Graphic Effect - 0x1A, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 10.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
  4454. Synchronous Timer - Frames=5.00x
  4455. External Graphic Effect - File#=0x11, Bone=0x190, Z Offset=0.00x, Y Offset=1.00x, X Offset=-8.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=False
  4456. Execute Loop
  4457.  
  4458. Subaction SFX 0x5E@1BC60
  4459. Asynchronous Timer - Frames=1.00x
  4460. Sound Effect - ID=0xBF
  4461.  
  4462. Subaction Other 0x5E@2F30
  4463. Asynchronous Timer - Frames=1.00x
  4464. 070B0200 - 0x25, 0x39
  4465.  
  4466. ##########################################
  4467. # Subaction 95
  4468. ##########################################
  4469. Name: AttackLw4Start
  4470. In Transition Time: 0
  4471. No Out Transition: False
  4472. Loop: False
  4473. Moves Character: False
  4474. Unknown 1: False
  4475. Unknown 2: False
  4476. Unknown 3: False
  4477. Transition Out From Start: False
  4478. Unknown 4: False
  4479.  
  4480. Subaction Main 0x5F@FFFFFFFF
  4481.  
  4482. Subaction GFX 0x5F@B5E0
  4483. 11001000 - 0x10, 0x190, 0.00x, 2.00x, -5.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  4484. 11001000 - 0x10, 0x190, 0.00x, 2.00x, 5.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  4485.  
  4486. Subaction SFX 0x5F@FFFFFFFF
  4487.  
  4488. Subaction Other 0x5F@2F58
  4489. 18010200 - 0x1, 0x3
  4490.  
  4491. ##########################################
  4492. # Subaction 96
  4493. ##########################################
  4494. Name: AttackLw4
  4495. In Transition Time: 0
  4496. No Out Transition: False
  4497. Loop: False
  4498. Moves Character: False
  4499. Unknown 1: False
  4500. Unknown 2: False
  4501. Unknown 3: False
  4502. Transition Out From Start: False
  4503. Unknown 4: False
  4504.  
  4505. Subaction Main 0x60@24DD0
  4506. Modify Bone Collision - Bone=0x1C7, State=0x2
  4507. Modify Bone Collision - Bone=0x1BE, State=0x2
  4508. Modify Bone Collision - Bone=0x1C9, State=0x2
  4509. Modify Bone Collision - Bone=0x1C0, State=0x2
  4510. Asynchronous Timer - Frames=5.00x
  4511. Offensive Collision - Bone/ID=0x1C50000, Damage=0xE, Trajectory=0x4C, Base Knockback=0x64, Knockback Growth=0x1E, Size=5.10x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
  4512. Offensive Collision - Bone/ID=0x1BC0001, Damage=0xE, Trajectory=0x4C, Base Knockback=0x64, Knockback Growth=0x1E, Size=5.10x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
  4513. Offensive Collision - Bone/ID=0x1C70002, Damage=0xE, Trajectory=0x1C, Base Knockback=0x55, Knockback Growth=0x14, Size=5.10x, Z Offset=5.20x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
  4514. Offensive Collision - Bone/ID=0x1BE0003, Damage=0xE, Trajectory=0x1C, Base Knockback=0x55, Knockback Growth=0x14, Size=5.10x, Z Offset=5.20x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
  4515. Asynchronous Timer - Frames=10.00x
  4516. 06060100 - 0x0
  4517. 06010200 - 0x0, 0xB
  4518. 06010200 - 0x1, 0xB
  4519. 06010200 - 0x2, 0x9
  4520. 06010200 - 0x3, 0x9
  4521. Asynchronous Timer - Frames=18.00x
  4522. Terminate Collisions
  4523.  
  4524. Subaction GFX 0x60@B680
  4525. Asynchronous Timer - Frames=2.00x
  4526. Generic Graphic Effect(2) - 0xF, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  4527.  
  4528. Subaction SFX 0x60@1BCF8
  4529. Asynchronous Timer - Frames=0.00x
  4530. ?Sound? - 0xBF
  4531. Sound Effect - ID=0x4B2
  4532. Sound Effect - ID=0xA8
  4533. Synchronous Timer - Frames=5.00x
  4534. Sound Effect - ID=0x71
  4535. Sound Effect - ID=0xA8
  4536. Synchronous Timer - Frames=1.00x
  4537. Sound Effect - ID=0x6B
  4538. Synchronous Timer - Frames=1.00x
  4539. Sound Effect - ID=0x71
  4540. Synchronous Timer - Frames=1.00x
  4541. Sound Effect - ID=0x73
  4542. Synchronous Timer - Frames=37.00x
  4543. Sound Effect - ID=0xC10
  4544.  
  4545. Subaction Other 0x60@2FA0
  4546. 18000100 - 0x1
  4547. Asynchronous Timer - Frames=7.00x
  4548. Rumble - 0x12, 0x0
  4549. Asynchronous Timer - Frames=33.00x
  4550. 18010200 - 0x0, 0x7
  4551.  
  4552. ##########################################
  4553. # Subaction 97
  4554. ##########################################
  4555. Name: AttackLw4Hold
  4556. In Transition Time: 0
  4557. No Out Transition: False
  4558. Loop: False
  4559. Moves Character: False
  4560. Unknown 1: False
  4561. Unknown 2: False
  4562. Unknown 3: False
  4563. Transition Out From Start: False
  4564. Unknown 4: False
  4565.  
  4566. Subaction Main 0x61@FFFFFFFF
  4567.  
  4568. Subaction GFX 0x61@B7D0
  4569. Asynchronous Timer - Frames=4.00x
  4570. Set Loop - Iterations=0xFFFFFFFF
  4571. Generic Graphic Effect - 0x1A, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 10.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
  4572. Synchronous Timer - Frames=5.00x
  4573. External Graphic Effect - File#=0x11, Bone=0x190, Z Offset=0.00x, Y Offset=1.00x, X Offset=4.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=False
  4574. External Graphic Effect - File#=0x11, Bone=0x190, Z Offset=0.00x, Y Offset=1.00x, X Offset=-4.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=False
  4575. Execute Loop
  4576.  
  4577. Subaction SFX 0x61@1BD88
  4578. Asynchronous Timer - Frames=1.00x
  4579. Sound Effect - ID=0xBF
  4580.  
  4581. Subaction Other 0x61@2FF0
  4582. 18000100 - 0x1
  4583. Asynchronous Timer - Frames=1.00x
  4584. 070B0200 - 0x25, 0x39
  4585.  
  4586. ##########################################
  4587. # Subaction 98
  4588. ##########################################
  4589. Name: AttackAirN
  4590. In Transition Time: 0
  4591. No Out Transition: False
  4592. Loop: False
  4593. Moves Character: False
  4594. Unknown 1: False
  4595. Unknown 2: False
  4596. Unknown 3: False
  4597. Transition Out From Start: False
  4598. Unknown 4: False
  4599.  
  4600. Subaction Main 0x62@25050
  4601. Asynchronous Timer - Frames=9.00x
  4602. Bit Variable Set - RA-Bit[0][30]
  4603. Offensive Collision - Bone/ID=0x1980000, Damage=0xC, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0xA, Size=8.00x, Z Offset=0.00x, Y Offset=2.04x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B430240
  4604. Asynchronous Timer - Frames=11.00x
  4605. Offensive Collision - Bone/ID=0x1980000, Damage=0xA, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0xA, Size=7.00x, Z Offset=0.00x, Y Offset=2.04x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B430240
  4606. Asynchronous Timer - Frames=15.00x
  4607. Offensive Collision - Bone/ID=0x1980000, Damage=0x8, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0xA, Size=6.00x, Z Offset=0.00x, Y Offset=2.04x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B430240
  4608. Asynchronous Timer - Frames=20.00x
  4609. Offensive Collision - Bone/ID=0x1980000, Damage=0x6, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0xA, Size=5.00x, Z Offset=0.00x, Y Offset=2.04x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B430240
  4610. Asynchronous Timer - Frames=34.00x
  4611. Terminate Collisions
  4612. Asynchronous Timer - Frames=55.00x
  4613. Bit Variable Clear - RA-Bit[0][30]
  4614. Asynchronous Timer - Frames=72.00x
  4615. Allow Interrupt
  4616.  
  4617. Subaction GFX 0x62@B8D0
  4618. Asynchronous Timer - Frames=12.00x
  4619. Set Loop - Iterations=0x2
  4620. External Graphic Effect - File#=0x24, Bone=0x199, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=-90.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=0.90x, Anchored?=True
  4621. Synchronous Timer - Frames=10.00x
  4622. External Graphic Effect - File#=0x24, Bone=0x199, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=-90.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=0.65x, Anchored?=True
  4623. Synchronous Timer - Frames=6.00x
  4624. Execute Loop
  4625.  
  4626. Subaction SFX 0x62@1BE10
  4627. Asynchronous Timer - Frames=9.00x
  4628. Low Voice Clip
  4629. Sound Effect - ID=0x6C
  4630. Synchronous Timer - Frames=4.00x
  4631. Sound Effect - ID=0x6C
  4632. Synchronous Timer - Frames=4.00x
  4633. Sound Effect - ID=0x6C
  4634. Synchronous Timer - Frames=4.00x
  4635. Sound Effect - ID=0x6C
  4636. Synchronous Timer - Frames=4.00x
  4637. Sound Effect - ID=0x6C
  4638. Synchronous Timer - Frames=4.00x
  4639. Sound Effect - ID=0x6C
  4640. Synchronous Timer - Frames=4.00x
  4641. Sound Effect - ID=0x6C
  4642.  
  4643. Subaction Other 0x62@3028
  4644. Asynchronous Timer - Frames=10.00x
  4645. Rumble - 0x11, 0x0
  4646.  
  4647. ##########################################
  4648. # Subaction 99
  4649. ##########################################
  4650. Name: AttackAirF
  4651. In Transition Time: 0
  4652. No Out Transition: False
  4653. Loop: False
  4654. Moves Character: False
  4655. Unknown 1: False
  4656. Unknown 2: False
  4657. Unknown 3: False
  4658. Transition Out From Start: False
  4659. Unknown 4: False
  4660.  
  4661. Subaction Main 0x63@25390
  4662. Asynchronous Timer - Frames=9.00x
  4663. Bit Variable Set - RA-Bit[0][30]
  4664. Offensive Collision - Bone/ID=0x1900000, Damage=0x4, Trajectory=0x2D, Base Knockback=0x32, Knockback Growth=0x23, Size=5.00x, Z Offset=0.00x, Y Offset=4.20x, X Offset=11.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  4665. Offensive Collision - Bone/ID=0x1900001, Damage=0x4, Trajectory=0x2D, Base Knockback=0x32, Knockback Growth=0x23, Size=4.50x, Z Offset=0.00x, Y Offset=4.20x, X Offset=5.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  4666. Synchronous Timer - Frames=2.00x
  4667. Terminate Collisions
  4668. Asynchronous Timer - Frames=16.00x
  4669. Offensive Collision - Bone/ID=0x1900000, Damage=0x3, Trajectory=0x50, Base Knockback=0x1E, Knockback Growth=0x1C, Size=5.00x, Z Offset=0.00x, Y Offset=4.20x, X Offset=11.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  4670. Offensive Collision - Bone/ID=0x1900001, Damage=0x3, Trajectory=0x50, Base Knockback=0x1E, Knockback Growth=0x1C, Size=4.50x, Z Offset=0.00x, Y Offset=4.20x, X Offset=5.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  4671. Synchronous Timer - Frames=2.00x
  4672. Terminate Collisions
  4673. Asynchronous Timer - Frames=24.00x
  4674. Offensive Collision - Bone/ID=0x1900000, Damage=0x5, Trajectory=0x169, Base Knockback=0x8A, Knockback Growth=0x1E, Size=6.50x, Z Offset=0.00x, Y Offset=4.20x, X Offset=12.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
  4675. Offensive Collision - Bone/ID=0x1900001, Damage=0x5, Trajectory=0x169, Base Knockback=0x8A, Knockback Growth=0x1E, Size=6.50x, Z Offset=0.00x, Y Offset=4.20x, X Offset=4.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
  4676. Synchronous Timer - Frames=2.00x
  4677. Terminate Collisions
  4678. Asynchronous Timer - Frames=40.00x
  4679. Bit Variable Clear - RA-Bit[0][30]
  4680. Asynchronous Timer - Frames=43.00x
  4681. Allow Interrupt
  4682.  
  4683. Subaction GFX 0x63@FFFFFFFF
  4684.  
  4685. Subaction SFX 0x63@1BEC0
  4686. Asynchronous Timer - Frames=9.00x
  4687. Sound Effect - ID=0x37
  4688. Synchronous Timer - Frames=7.00x
  4689. Sound Effect - ID=0x37
  4690. Synchronous Timer - Frames=8.00x
  4691. Sound Effect - ID=0x37
  4692.  
  4693. Subaction Other 0x63@3088
  4694. Asynchronous Timer - Frames=10.00x
  4695. Rumble - 0x0, 0x0
  4696. Asynchronous Timer - Frames=17.00x
  4697. Rumble - 0x0, 0x0
  4698. Asynchronous Timer - Frames=25.00x
  4699. Rumble - 0x0, 0x0
  4700.  
  4701. ##########################################
  4702. # Subaction 100
  4703. ##########################################
  4704. Name: AttackAirB
  4705. In Transition Time: 0
  4706. No Out Transition: False
  4707. Loop: False
  4708. Moves Character: False
  4709. Unknown 1: False
  4710. Unknown 2: False
  4711. Unknown 3: False
  4712. Transition Out From Start: False
  4713. Unknown 4: False
  4714.  
  4715. Subaction Main 0x64@25610
  4716. Asynchronous Timer - Frames=5.00x
  4717. Bit Variable Set - RA-Bit[0][30]
  4718. Offensive Collision - Bone/ID=0x1900000, Damage=0xC, Trajectory=0x169, Base Knockback=0x69, Knockback Growth=0x14, Size=7.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=-12.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
  4719. Offensive Collision - Bone/ID=0x1900001, Damage=0xC, Trajectory=0x169, Base Knockback=0x69, Knockback Growth=0x14, Size=6.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=-5.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
  4720. Synchronous Timer - Frames=3.00x
  4721. Offensive Collision - Bone/ID=0x1900000, Damage=0x9, Trajectory=0x169, Base Knockback=0x6E, Knockback Growth=0x0, Size=6.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=-12.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  4722. Offensive Collision - Bone/ID=0x1900001, Damage=0x9, Trajectory=0x169, Base Knockback=0x6E, Knockback Growth=0x0, Size=6.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=-5.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  4723. Asynchronous Timer - Frames=14.00x
  4724. Terminate Collisions
  4725. Asynchronous Timer - Frames=27.00x
  4726. Bit Variable Clear - RA-Bit[0][30]
  4727. Asynchronous Timer - Frames=40.00x
  4728. Allow Interrupt
  4729.  
  4730. Subaction GFX 0x64@FFFFFFFF
  4731.  
  4732. Subaction SFX 0x64@1BF18
  4733. Asynchronous Timer - Frames=5.00x
  4734. Sound Effect - ID=0x37
  4735. Synchronous Timer - Frames=23.00x
  4736. Sound Effect - ID=0x6D
  4737.  
  4738. Subaction Other 0x64@30D8
  4739. Asynchronous Timer - Frames=6.00x
  4740. Rumble - 0x10, 0x0
  4741.  
  4742. ##########################################
  4743. # Subaction 101
  4744. ##########################################
  4745. Name: AttackAirHi
  4746. In Transition Time: 0
  4747. No Out Transition: False
  4748. Loop: False
  4749. Moves Character: False
  4750. Unknown 1: False
  4751. Unknown 2: False
  4752. Unknown 3: False
  4753. Transition Out From Start: False
  4754. Unknown 4: False
  4755.  
  4756. Subaction Main 0x65@257E8
  4757. Asynchronous Timer - Frames=9.00x
  4758. Bit Variable Set - RA-Bit[0][30]
  4759. Offensive Collision - Bone/ID=0x1C70000, Damage=0xA, Trajectory=0x46, Base Knockback=0x62, Knockback Growth=0x14, Size=5.50x, Z Offset=4.10x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
  4760. Offensive Collision - Bone/ID=0x1C70001, Damage=0xA, Trajectory=0x46, Base Knockback=0x62, Knockback Growth=0x14, Size=4.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
  4761. Offensive Collision - Bone/ID=0x1C90002, Damage=0xA, Trajectory=0x46, Base Knockback=0x62, Knockback Growth=0x14, Size=4.00x, Z Offset=5.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
  4762. Synchronous Timer - Frames=6.00x
  4763. Terminate Collisions
  4764. Synchronous Timer - Frames=6.00x
  4765. Bit Variable Clear - RA-Bit[0][30]
  4766. Asynchronous Timer - Frames=39.00x
  4767. Allow Interrupt
  4768.  
  4769. Subaction GFX 0x65@FFFFFFFF
  4770.  
  4771. Subaction SFX 0x65@1BF60
  4772. Asynchronous Timer - Frames=9.00x
  4773. Sound Effect - ID=0x6C
  4774. Synchronous Timer - Frames=1.00x
  4775. Sound Effect - ID=0x37
  4776.  
  4777. Subaction Other 0x65@3108
  4778. Asynchronous Timer - Frames=11.00x
  4779. Rumble - 0x11, 0x0
  4780.  
  4781. ##########################################
  4782. # Subaction 102
  4783. ##########################################
  4784. Name: AttackAirLw
  4785. In Transition Time: 0
  4786. No Out Transition: False
  4787. Loop: False
  4788. Moves Character: False
  4789. Unknown 1: False
  4790. Unknown 2: False
  4791. Unknown 3: False
  4792. Transition Out From Start: False
  4793. Unknown 4: False
  4794.  
  4795. Subaction Main 0x66@25960
  4796. Asynchronous Timer - Frames=17.00x
  4797. Bit Variable Set - RA-Bit[0][30]
  4798. Set Loop - Iterations=0x6
  4799. Offensive Collision - Bone/ID=0x1900000, Damage=0x2, Trajectory=0x10E, Base Knockback=0x6B, Knockback Growth=0x14, Size=6.00x, Z Offset=0.00x, Y Offset=-3.00x, X Offset=2.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  4800. Offensive Collision - Bone/ID=0x1900001, Damage=0x2, Trajectory=0x10E, Base Knockback=0x6B, Knockback Growth=0x14, Size=6.00x, Z Offset=0.00x, Y Offset=4.00x, X Offset=1.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  4801. Synchronous Timer - Frames=2.00x
  4802. Terminate Collisions
  4803. Synchronous Timer - Frames=1.00x
  4804. Execute Loop
  4805. Synchronous Timer - Frames=4.00x
  4806. Terminate Collisions
  4807. Asynchronous Timer - Frames=47.00x
  4808. Bit Variable Clear - RA-Bit[0][30]
  4809. Asynchronous Timer - Frames=54.00x
  4810. Allow Interrupt
  4811.  
  4812. Subaction GFX 0x66@BA48
  4813. Asynchronous Timer - Frames=15.00x
  4814. Set Loop - Iterations=0x4
  4815. 11001000 - 0x46, 0x197, 0.00x, -4.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 10.00x, 0.00x, 0.00x, 360.00x, 0.00x, True
  4816. Synchronous Timer - Frames=4.00x
  4817. 11001000 - 0x46, 0x197, 0.00x, -4.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.60x, 0.00x, 10.00x, 0.00x, 0.00x, 360.00x, 0.00x, True
  4818. Synchronous Timer - Frames=4.00x
  4819. Execute Loop
  4820.  
  4821. Subaction SFX 0x66@1BFF8
  4822. Asynchronous Timer - Frames=1.00x
  4823. Sound Effect - ID=0x4AD
  4824. Synchronous Timer - Frames=16.00x
  4825. Sound Effect - ID=0x37
  4826. Synchronous Timer - Frames=3.00x
  4827. Sound Effect - ID=0x37
  4828. Synchronous Timer - Frames=3.00x
  4829. Sound Effect - ID=0x37
  4830. Synchronous Timer - Frames=3.00x
  4831. Sound Effect - ID=0x37
  4832. Synchronous Timer - Frames=3.00x
  4833. Sound Effect - ID=0x37
  4834. Synchronous Timer - Frames=3.00x
  4835. Sound Effect - ID=0x37
  4836.  
  4837. Subaction Other 0x66@3138
  4838. Asynchronous Timer - Frames=11.00x
  4839. 070B0200 - 0x2, 0x1E
  4840.  
  4841. ##########################################
  4842. # Subaction 103
  4843. ##########################################
  4844. Name: LandingAirN
  4845. In Transition Time: 0
  4846. No Out Transition: False
  4847. Loop: False
  4848. Moves Character: False
  4849. Unknown 1: False
  4850. Unknown 2: False
  4851. Unknown 3: False
  4852. Transition Out From Start: False
  4853. Unknown 4: False
  4854.  
  4855. Subaction Main 0x67@FFFFFFFF
  4856.  
  4857. Subaction GFX 0x67@BB88
  4858. Generic Graphic Effect(2) - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  4859. 11001000 - 0x6000D, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  4860.  
  4861. Subaction SFX 0x67@1C080
  4862. Asynchronous Timer - Frames=4.00x
  4863. Other Sound Effect - ID=0xC11
  4864.  
  4865. Subaction Other 0x67@3180
  4866. 18000100 - 0x1
  4867. Rumble - 0x16, 0x0
  4868. Asynchronous Timer - Frames=17.00x
  4869. 18010200 - 0x0, 0x3
  4870.  
  4871. ##########################################
  4872. # Subaction 104
  4873. ##########################################
  4874. Name: LandingAirF
  4875. In Transition Time: 0
  4876. No Out Transition: False
  4877. Loop: False
  4878. Moves Character: False
  4879. Unknown 1: False
  4880. Unknown 2: False
  4881. Unknown 3: False
  4882. Transition Out From Start: False
  4883. Unknown 4: False
  4884.  
  4885. Subaction Main 0x68@FFFFFFFF
  4886.  
  4887. Subaction GFX 0x68@BBA8
  4888. Goto - Offset=@BB88
  4889.  
  4890. Subaction SFX 0x68@1C0A8
  4891. Asynchronous Timer - Frames=4.00x
  4892. Other Sound Effect - ID=0xC11
  4893.  
  4894. Subaction Other 0x68@31B8
  4895. Rumble - 0x16, 0x0
  4896.  
  4897. ##########################################
  4898. # Subaction 105
  4899. ##########################################
  4900. Name: LandingAirB
  4901. In Transition Time: 0
  4902. No Out Transition: False
  4903. Loop: False
  4904. Moves Character: False
  4905. Unknown 1: False
  4906. Unknown 2: False
  4907. Unknown 3: False
  4908. Transition Out From Start: False
  4909. Unknown 4: False
  4910.  
  4911. Subaction Main 0x69@FFFFFFFF
  4912.  
  4913. Subaction GFX 0x69@BBC0
  4914. Goto - Offset=@BB88
  4915.  
  4916. Subaction SFX 0x69@1C0D0
  4917. Asynchronous Timer - Frames=4.00x
  4918. Other Sound Effect - ID=0xC11
  4919.  
  4920. Subaction Other 0x69@31F8
  4921. 18000100 - 0x1
  4922. Rumble - 0x16, 0x0
  4923. Asynchronous Timer - Frames=17.00x
  4924. 18010200 - 0x0, 0x3
  4925.  
  4926. ##########################################
  4927. # Subaction 106
  4928. ##########################################
  4929. Name: LandingAirHi
  4930. In Transition Time: 0
  4931. No Out Transition: False
  4932. Loop: False
  4933. Moves Character: False
  4934. Unknown 1: False
  4935. Unknown 2: False
  4936. Unknown 3: False
  4937. Transition Out From Start: False
  4938. Unknown 4: False
  4939.  
  4940. Subaction Main 0x6A@FFFFFFFF
  4941.  
  4942. Subaction GFX 0x6A@BBD8
  4943. Goto - Offset=@BB88
  4944.  
  4945. Subaction SFX 0x6A@1C0F8
  4946. Asynchronous Timer - Frames=4.00x
  4947. Other Sound Effect - ID=0xC11
  4948.  
  4949. Subaction Other 0x6A@3250
  4950. 18000100 - 0x1
  4951. Rumble - 0x16, 0x0
  4952. Asynchronous Timer - Frames=17.00x
  4953. 18010200 - 0x0, 0x3
  4954.  
  4955. ##########################################
  4956. # Subaction 107
  4957. ##########################################
  4958. Name: LandingAirLw
  4959. In Transition Time: 0
  4960. No Out Transition: False
  4961. Loop: False
  4962. Moves Character: False
  4963. Unknown 1: False
  4964. Unknown 2: False
  4965. Unknown 3: False
  4966. Transition Out From Start: False
  4967. Unknown 4: False
  4968.  
  4969. Subaction Main 0x6B@25AD8
  4970. Offensive Collision - Bone/ID=0x1900000, Damage=0x2, Trajectory=0x1E, Base Knockback=0x3C0064, Knockback Growth=0x0, Size=5.40x, Z Offset=0.00x, Y Offset=3.20x, X Offset=4.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x38030480
  4971. Offensive Collision - Bone/ID=0x1900001, Damage=0x2, Trajectory=0x1E, Base Knockback=0x3C0064, Knockback Growth=0x0, Size=5.00x, Z Offset=0.00x, Y Offset=3.20x, X Offset=-4.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x38030480
  4972. Synchronous Timer - Frames=3.00x
  4973. Terminate Collisions
  4974.  
  4975. Subaction GFX 0x6B@BC68
  4976. Generic Graphic Effect(2) - 0xE, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  4977.  
  4978. Subaction SFX 0x6B@1C130
  4979. Asynchronous Timer - Frames=4.00x
  4980. Sound Effect - ID=0xC11
  4981. Synchronous Timer - Frames=4.00x
  4982. Other Sound Effect - ID=0x71
  4983.  
  4984. Subaction Other 0x6B@32A8
  4985. 18000100 - 0x1
  4986. Rumble - 0x16, 0x0
  4987. Asynchronous Timer - Frames=16.00x
  4988. 18010200 - 0x0, 0x5
  4989.  
  4990. ##########################################
  4991. # Subaction 108
  4992. ##########################################
  4993. Name: Catch
  4994. In Transition Time: 0
  4995. No Out Transition: False
  4996. Loop: False
  4997. Moves Character: False
  4998. Unknown 1: False
  4999. Unknown 2: False
  5000. Unknown 3: False
  5001. Transition Out From Start: False
  5002. Unknown 4: False
  5003.  
  5004. Subaction Main 0x6C@25BE0
  5005. Asynchronous Timer - Frames=5.00x
  5006. Grab Collision - 0x0, 0x1B1, 4.30x, 0.00x, 0.00x, 0.00x, 0x3D, 0x3
  5007. Grab Collision - 0x1, 0x190, 3.00x, 0.00x, 5.80x, 7.50x, 0x3D, 0x3
  5008. Grab Collision - 0x2, 0x190, 2.40x, 0.00x, 5.20x, 4.40x, 0x3D, 0x3
  5009. Subroutine - Offset=@25D34
  5010. Synchronous Timer - Frames=2.00x
  5011. Terminate Grab Collisions
  5012. Bit Variable Set - RA-Bit[0][16]
  5013.  
  5014. Subaction GFX 0x6C@FFFFFFFF
  5015.  
  5016. Subaction SFX 0x6C@1C168
  5017. Asynchronous Timer - Frames=7.00x
  5018. Sound Effect - ID=0x6B
  5019.  
  5020. Subaction Other 0x6C@32F0
  5021. 18000100 - 0x1
  5022. Asynchronous Timer - Frames=17.00x
  5023. 18010200 - 0x0, 0x5
  5024.  
  5025. ##########################################
  5026. # Subaction 109
  5027. ##########################################
  5028. Name: CatchDash
  5029. In Transition Time: 0
  5030. No Out Transition: False
  5031. Loop: False
  5032. Moves Character: True
  5033. Unknown 1: False
  5034. Unknown 2: False
  5035. Unknown 3: False
  5036. Transition Out From Start: False
  5037. Unknown 4: False
  5038.  
  5039. Subaction Main 0x6D@25D48
  5040. Asynchronous Timer - Frames=9.00x
  5041. Grab Collision - 0x0, 0x1B1, 4.30x, 0.00x, 0.00x, 0.00x, 0x3D, 0x3
  5042. Grab Collision - 0x1, 0x190, 3.00x, 0.00x, 5.50x, 7.00x, 0x3D, 0x3
  5043. Grab Collision - 0x2, 0x190, 2.90x, 0.00x, 5.40x, 3.50x, 0x3D, 0x3
  5044. Grab Collision - 0x3, 0x190, 2.70x, 0.00x, 5.20x, 0.00x, 0x3D, 0x3
  5045. Subroutine - Offset=@25E64
  5046. Synchronous Timer - Frames=2.00x
  5047. Terminate Grab Collisions
  5048. Bit Variable Set - RA-Bit[0][16]
  5049.  
  5050. Subaction GFX 0x6D@FFFFFFFF
  5051.  
  5052. Subaction SFX 0x6D@1C1D0
  5053. Asynchronous Timer - Frames=7.00x
  5054. Sound Effect - ID=0x6B
  5055. Synchronous Timer - Frames=7.00x
  5056. Sound Effect - ID=0xC36
  5057. Synchronous Timer - Frames=7.00x
  5058. Sound Effect - ID=0xC36
  5059. Synchronous Timer - Frames=7.00x
  5060. Sound Effect - ID=0xC36
  5061. Synchronous Timer - Frames=5.00x
  5062. Sound Effect - ID=0xC10
  5063.  
  5064. Subaction Other 0x6D@3330
  5065. 18000100 - 0x1
  5066. Asynchronous Timer - Frames=32.00x
  5067. 18010200 - 0x0, 0x5
  5068.  
  5069. ##########################################
  5070. # Subaction 110
  5071. ##########################################
  5072. Name: CatchTurn
  5073. In Transition Time: 0
  5074. No Out Transition: True
  5075. Loop: False
  5076. Moves Character: False
  5077. Unknown 1: False
  5078. Unknown 2: False
  5079. Unknown 3: False
  5080. Transition Out From Start: False
  5081. Unknown 4: False
  5082.  
  5083. Subaction Main 0x6E@25E78
  5084. Asynchronous Timer - Frames=9.00x
  5085. Grab Collision - 0x0, 0x190, 4.30x, 0.00x, 5.00x, -16.00x, 0x3D, 0x3
  5086. Grab Collision - 0x1, 0x190, 3.00x, 0.00x, 5.00x, -9.00x, 0x3D, 0x3
  5087. Grab Collision - 0x2, 0x190, 2.40x, 0.00x, 5.00x, -4.00x, 0x3D, 0x3
  5088. Subroutine - Missing?-25E64-Offset=@FFFFFFFF
  5089. Synchronous Timer - Frames=2.00x
  5090. Terminate Grab Collisions
  5091. Bit Variable Set - RA-Bit[0][16]
  5092.  
  5093. Subaction GFX 0x6E@FFFFFFFF
  5094.  
  5095. Subaction SFX 0x6E@1C238
  5096. Asynchronous Timer - Frames=7.00x
  5097. Sound Effect - ID=0x6B
  5098.  
  5099. Subaction Other 0x6E@3370
  5100. 18000100 - 0x1
  5101. Asynchronous Timer - Frames=28.00x
  5102. 18010200 - 0x0, 0x5
  5103.  
  5104. ##########################################
  5105. # Subaction 111
  5106. ##########################################
  5107. Name: CatchWait
  5108. In Transition Time: 6
  5109. No Out Transition: False
  5110. Loop: True
  5111. Moves Character: False
  5112. Unknown 1: False
  5113. Unknown 2: False
  5114. Unknown 3: False
  5115. Transition Out From Start: False
  5116. Unknown 4: False
  5117.  
  5118. Subaction Main 0x6F@FFFFFFFF
  5119.  
  5120. Subaction GFX 0x6F@FFFFFFFF
  5121.  
  5122. Subaction SFX 0x6F@FFFFFFFF
  5123.  
  5124. Subaction Other 0x6F@FFFFFFFF
  5125.  
  5126. ##########################################
  5127. # Subaction 112
  5128. ##########################################
  5129. Name: CatchAttack
  5130. In Transition Time: 0
  5131. No Out Transition: False
  5132. Loop: False
  5133. Moves Character: False
  5134. Unknown 1: False
  5135. Unknown 2: False
  5136. Unknown 3: False
  5137. Transition Out From Start: False
  5138. Unknown 4: False
  5139.  
  5140. Subaction Main 0x70@25F60
  5141. Asynchronous Timer - Frames=8.00x
  5142. Special Offensive Collision - 0x1B80000, 0x1, 0x50, 0x1E0064, 0x0, 5.50x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x31030200, 0x0, 0x84FFFC3
  5143. Synchronous Timer - Frames=1.00x
  5144. Terminate Collisions
  5145. Asynchronous Timer - Frames=9.00x
  5146. Bit Variable Set - RA-Bit[0][16]
  5147.  
  5148. Subaction GFX 0x70@FFFFFFFF
  5149.  
  5150. Subaction SFX 0x70@FFFFFFFF
  5151.  
  5152. Subaction Other 0x70@33B0
  5153. Asynchronous Timer - Frames=8.00x
  5154. Rumble - 0xC, 0x0
  5155.  
  5156. ##########################################
  5157. # Subaction 113
  5158. ##########################################
  5159. Name: CatchCut
  5160. In Transition Time: 0
  5161. No Out Transition: False
  5162. Loop: False
  5163. Moves Character: False
  5164. Unknown 1: False
  5165. Unknown 2: False
  5166. Unknown 3: False
  5167. Transition Out From Start: False
  5168. Unknown 4: False
  5169.  
  5170. Subaction Main 0x71@FFFFFFFF
  5171.  
  5172. Subaction GFX 0x71@FFFFFFFF
  5173.  
  5174. Subaction SFX 0x71@FFFFFFFF
  5175.  
  5176. Subaction Other 0x71@FFFFFFFF
  5177.  
  5178. ##########################################
  5179. # Subaction 114
  5180. ##########################################
  5181. Name: ThrowB
  5182. In Transition Time: 0
  5183. No Out Transition: True
  5184. Loop: False
  5185. Moves Character: True
  5186. Unknown 1: False
  5187. Unknown 2: False
  5188. Unknown 3: False
  5189. Transition Out From Start: False
  5190. Unknown 4: False
  5191.  
  5192. Subaction Main 0x72@26290
  5193. Throw Attack Collision - 0x0, 0x0, 0x8, 0x78, 0x32, 0x0, 0x50, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
  5194. Throw Attack Collision - 0x1, 0x0, 0x3, 0x169, 0x64, 0x0, 0x3C, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
  5195. Asynchronous Timer - Frames=15.00x
  5196. Bit Variable Set - RA-Bit[0][16]
  5197. Asynchronous Timer - Frames=23.00x
  5198. Asynchronous Timer - Frames=32.00x
  5199. Throw Collision - 0x0, 0x1CB, RA-Basic[0][2], RA-Basic[0][3], RA-Basic[0][4]
  5200.  
  5201. Subaction GFX 0x72@C010
  5202. Asynchronous Timer - Frames=15.00x
  5203. Generic Graphic Effect - 0x1C, 0x190, 5.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  5204. Asynchronous Timer - Frames=23.00x
  5205. 11001000 - 0x9, 0x195, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  5206. Asynchronous Timer - Frames=29.00x
  5207. Generic Graphic Effect(2) - 0x21, 0x190, -12.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  5208.  
  5209. Subaction SFX 0x72@1C348
  5210. Asynchronous Timer - Frames=16.00x
  5211. Sound Effect - ID=0x70
  5212. Sound Effect - ID=0x72
  5213. Low Voice Clip
  5214. Synchronous Timer - Frames=9.00x
  5215. Sound Effect - ID=0x3F
  5216. Other Sound Effect(2) - ID=0x5E
  5217.  
  5218. Subaction Other 0x72@3430
  5219. Asynchronous Timer - Frames=23.00x
  5220. Screenshake - 0x1
  5221. Rumble - 0xD, 0x0
  5222.  
  5223. ##########################################
  5224. # Subaction 115
  5225. ##########################################
  5226. Name: ThrowF
  5227. In Transition Time: 0
  5228. No Out Transition: False
  5229. Loop: False
  5230. Moves Character: True
  5231. Unknown 1: False
  5232. Unknown 2: False
  5233. Unknown 3: False
  5234. Transition Out From Start: False
  5235. Unknown 4: False
  5236.  
  5237. Subaction Main 0x73@260F8
  5238. Throw Attack Collision - 0x0, 0x0, 0x8, 0x41, 0x64, 0x0, 0x28, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
  5239. Throw Attack Collision - 0x1, 0x0, 0x3, 0x169, 0x64, 0x0, 0x3C, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
  5240. Asynchronous Timer - Frames=8.00x
  5241. Bit Variable Set - RA-Bit[0][16]
  5242. Asynchronous Timer - Frames=34.00x
  5243. Asynchronous Timer - Frames=44.00x
  5244. Throw Collision - 0x0, 0x1CB, RA-Basic[0][2], RA-Basic[0][3], RA-Basic[0][4]
  5245.  
  5246. Subaction GFX 0x73@BE40
  5247. Asynchronous Timer - Frames=8.00x
  5248. Generic Graphic Effect - 0x1C, 0x190, -8.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  5249. Asynchronous Timer - Frames=33.00x
  5250. 11001000 - 0x9, 0x195, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  5251. Asynchronous Timer - Frames=43.00x
  5252. Generic Graphic Effect(2) - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  5253.  
  5254. Subaction SFX 0x73@1C2B8
  5255. Asynchronous Timer - Frames=10.00x
  5256. Sound Effect - ID=0x70
  5257. Sound Effect - ID=0x72
  5258. Sound Effect - ID=0xC05
  5259. Synchronous Timer - Frames=7.00x
  5260. Sound Effect - ID=0x70
  5261. Sound Effect - ID=0x72
  5262. Synchronous Timer - Frames=18.00x
  5263. Low Voice Clip
  5264. Sound Effect - ID=0x3F
  5265. Other Sound Effect(2) - ID=0x5E
  5266.  
  5267. Subaction Other 0x73@33F0
  5268. Asynchronous Timer - Frames=34.00x
  5269. Screenshake - 0x1
  5270. Rumble - 0xD, 0x0
  5271.  
  5272. ##########################################
  5273. # Subaction 116
  5274. ##########################################
  5275. Name: ThrowHi
  5276. In Transition Time: 0
  5277. No Out Transition: False
  5278. Loop: False
  5279. Moves Character: True
  5280. Unknown 1: False
  5281. Unknown 2: False
  5282. Unknown 3: False
  5283. Transition Out From Start: False
  5284. Unknown 4: False
  5285.  
  5286. Subaction Main 0x74@26420
  5287. Throw Attack Collision - 0x0, 0x0, 0xA, 0x55, 0x46, 0x0, 0x46, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
  5288. Throw Attack Collision - 0x1, 0x0, 0x3, 0x169, 0x64, 0x0, 0x3C, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
  5289. Asynchronous Timer - Frames=5.00x
  5290. Bit Variable Set - RA-Bit[0][16]
  5291. Asynchronous Timer - Frames=50.00x
  5292. Throw Collision - 0x0, 0x1CB, RA-Basic[0][2], RA-Basic[0][3], RA-Basic[0][4]
  5293.  
  5294. Subaction GFX 0x74@C2F0
  5295. Asynchronous Timer - Frames=6.00x
  5296. Set Loop - Iterations=0x7
  5297. 11001000 - 0x1D, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 8.00x, 0.00x, 8.00x, 0.00x, 0.00x, 0.00x, False
  5298. Synchronous Timer - Frames=1.00x
  5299. Execute Loop
  5300. Asynchronous Timer - Frames=45.00x
  5301. 11001000 - 0x9, 0x195, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  5302. 11001000 - 0x3A, 0x195, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  5303. Asynchronous Timer - Frames=50.00x
  5304. 11001000 - 0x10, 0x1CB, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  5305. Generic Graphic Effect(2) - 0x21, 0x195, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  5306.  
  5307. Subaction SFX 0x74@1C3D8
  5308. Asynchronous Timer - Frames=5.00x
  5309. Sound Effect - ID=0x70
  5310. Sound Effect - ID=0x72
  5311. Low Voice Clip
  5312. Sound Effect - ID=0xC05
  5313. Synchronous Timer - Frames=35.00x
  5314. Synchronous Timer - Frames=5.00x
  5315. Sound Effect - ID=0xC23
  5316. Sound Effect - ID=0x51
  5317. Synchronous Timer - Frames=33.00x
  5318. ?Sound? - 0x51
  5319.  
  5320. Subaction Other 0x74@3470
  5321. Asynchronous Timer - Frames=45.00x
  5322. Screenshake - 0x1
  5323. Rumble - 0xD, 0x0
  5324.  
  5325. ##########################################
  5326. # Subaction 117
  5327. ##########################################
  5328. Name: ThrowLw
  5329. In Transition Time: 0
  5330. No Out Transition: False
  5331. Loop: False
  5332. Moves Character: False
  5333. Unknown 1: False
  5334. Unknown 2: False
  5335. Unknown 3: False
  5336. Transition Out From Start: False
  5337. Unknown 4: False
  5338.  
  5339. Subaction Main 0x75@266B8
  5340. Throw Attack Collision - 0x0, 0x0, 0x2, 0x5A, 0x8C, 0x0, 0x28, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, False, True, 0x8
  5341. Throw Attack Collision - 0x1, 0x0, 0x3, 0x169, 0x64, 0x0, 0x3C, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
  5342. Asynchronous Timer - Frames=8.00x
  5343. Set Loop - Iterations=0x9
  5344. Special Offensive Collision - 0x1900000, 0x1, 0x10E, 0xA0064, 0x0, 5.76x, 0.00x, 4.00x, 3.20x, 0.00x, 1.00x, 1.00x, 0x31830440, 0x0, 0x284FFFC3
  5345. Synchronous Timer - Frames=2.00x
  5346. Terminate Collisions
  5347. Synchronous Timer - Frames=2.00x
  5348. Execute Loop
  5349. Asynchronous Timer - Frames=55.00x
  5350. Special Offensive Collision - 0x1900000, 0x1, 0x5A, 0x64, 0xA, 5.76x, 0.00x, 4.00x, 2.40x, 0.00x, 1.00x, 1.00x, 0x31830440, 0x0, 0x84FFFC3
  5351. Asynchronous Timer - Frames=57.00x
  5352. Throw Collision - 0x0, 0x1CB, RA-Basic[0][2], RA-Basic[0][3], RA-Basic[0][4]
  5353. Terminate Collisions
  5354. Asynchronous Timer - Frames=87.00x
  5355. Allow Interrupt
  5356.  
  5357. Subaction GFX 0x75@C3D8
  5358. Asynchronous Timer - Frames=55.00x
  5359. Generic Graphic Effect(2) - 0x9, 0x195, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  5360.  
  5361. Subaction SFX 0x75@1C450
  5362. Asynchronous Timer - Frames=1.00x
  5363. Sound Effect - ID=0x70
  5364. Sound Effect - ID=0x72
  5365. Low Voice Clip
  5366.  
  5367. Subaction Other 0x75@34C0
  5368. Asynchronous Timer - Frames=9.00x
  5369. Screenshake - 0x1
  5370. Rumble - 0xD, 0x0
  5371. Asynchronous Timer - Frames=55.00x
  5372. Screenshake - 0x1
  5373.  
  5374. ##########################################
  5375. # Subaction 118
  5376. ##########################################
  5377. Name: ThrownB
  5378. In Transition Time: 0
  5379. No Out Transition: False
  5380. Loop: False
  5381. Moves Character: False
  5382. Unknown 1: True
  5383. Unknown 2: False
  5384. Unknown 3: True
  5385. Transition Out From Start: False
  5386. Unknown 4: False
  5387.  
  5388. Subaction Main 0x76@FFFFFFFF
  5389.  
  5390. Subaction GFX 0x76@FFFFFFFF
  5391.  
  5392. Subaction SFX 0x76@FFFFFFFF
  5393.  
  5394. Subaction Other 0x76@FFFFFFFF
  5395.  
  5396. ##########################################
  5397. # Subaction 119
  5398. ##########################################
  5399. Name: ThrownF
  5400. In Transition Time: 0
  5401. No Out Transition: False
  5402. Loop: False
  5403. Moves Character: False
  5404. Unknown 1: True
  5405. Unknown 2: False
  5406. Unknown 3: True
  5407. Transition Out From Start: False
  5408. Unknown 4: False
  5409.  
  5410. Subaction Main 0x77@FFFFFFFF
  5411.  
  5412. Subaction GFX 0x77@FFFFFFFF
  5413.  
  5414. Subaction SFX 0x77@FFFFFFFF
  5415.  
  5416. Subaction Other 0x77@FFFFFFFF
  5417.  
  5418. ##########################################
  5419. # Subaction 120
  5420. ##########################################
  5421. Name: ThrownHi
  5422. In Transition Time: 0
  5423. No Out Transition: False
  5424. Loop: False
  5425. Moves Character: False
  5426. Unknown 1: True
  5427. Unknown 2: False
  5428. Unknown 3: True
  5429. Transition Out From Start: False
  5430. Unknown 4: False
  5431.  
  5432. Subaction Main 0x78@FFFFFFFF
  5433.  
  5434. Subaction GFX 0x78@FFFFFFFF
  5435.  
  5436. Subaction SFX 0x78@FFFFFFFF
  5437.  
  5438. Subaction Other 0x78@FFFFFFFF
  5439.  
  5440. ##########################################
  5441. # Subaction 121
  5442. ##########################################
  5443. Name: ThrownLw
  5444. In Transition Time: 0
  5445. No Out Transition: False
  5446. Loop: False
  5447. Moves Character: False
  5448. Unknown 1: True
  5449. Unknown 2: False
  5450. Unknown 3: True
  5451. Transition Out From Start: False
  5452. Unknown 4: False
  5453.  
  5454. Subaction Main 0x79@FFFFFFFF
  5455.  
  5456. Subaction GFX 0x79@FFFFFFFF
  5457.  
  5458. Subaction SFX 0x79@FFFFFFFF
  5459.  
  5460. Subaction Other 0x79@FFFFFFFF
  5461.  
  5462. ##########################################
  5463. # Subaction 122
  5464. ##########################################
  5465. Name: ThrownDxB
  5466. In Transition Time: 0
  5467. No Out Transition: False
  5468. Loop: False
  5469. Moves Character: False
  5470. Unknown 1: True
  5471. Unknown 2: False
  5472. Unknown 3: True
  5473. Transition Out From Start: False
  5474. Unknown 4: False
  5475.  
  5476. Subaction Main 0x7A@FFFFFFFF
  5477.  
  5478. Subaction GFX 0x7A@FFFFFFFF
  5479.  
  5480. Subaction SFX 0x7A@FFFFFFFF
  5481.  
  5482. Subaction Other 0x7A@FFFFFFFF
  5483.  
  5484. ##########################################
  5485. # Subaction 123
  5486. ##########################################
  5487. Name: ThrownDxF
  5488. In Transition Time: 0
  5489. No Out Transition: False
  5490. Loop: False
  5491. Moves Character: False
  5492. Unknown 1: True
  5493. Unknown 2: False
  5494. Unknown 3: True
  5495. Transition Out From Start: False
  5496. Unknown 4: False
  5497.  
  5498. Subaction Main 0x7B@FFFFFFFF
  5499.  
  5500. Subaction GFX 0x7B@FFFFFFFF
  5501.  
  5502. Subaction SFX 0x7B@FFFFFFFF
  5503.  
  5504. Subaction Other 0x7B@FFFFFFFF
  5505.  
  5506. ##########################################
  5507. # Subaction 124
  5508. ##########################################
  5509. Name: ThrownDxHi
  5510. In Transition Time: 0
  5511. No Out Transition: False
  5512. Loop: False
  5513. Moves Character: False
  5514. Unknown 1: True
  5515. Unknown 2: False
  5516. Unknown 3: True
  5517. Transition Out From Start: False
  5518. Unknown 4: False
  5519.  
  5520. Subaction Main 0x7C@FFFFFFFF
  5521.  
  5522. Subaction GFX 0x7C@FFFFFFFF
  5523.  
  5524. Subaction SFX 0x7C@FFFFFFFF
  5525.  
  5526. Subaction Other 0x7C@FFFFFFFF
  5527.  
  5528. ##########################################
  5529. # Subaction 125
  5530. ##########################################
  5531. Name: ThrownDxLw
  5532. In Transition Time: 0
  5533. No Out Transition: False
  5534. Loop: False
  5535. Moves Character: False
  5536. Unknown 1: True
  5537. Unknown 2: False
  5538. Unknown 3: True
  5539. Transition Out From Start: False
  5540. Unknown 4: False
  5541.  
  5542. Subaction Main 0x7D@FFFFFFFF
  5543.  
  5544. Subaction GFX 0x7D@FFFFFFFF
  5545.  
  5546. Subaction SFX 0x7D@FFFFFFFF
  5547.  
  5548. Subaction Other 0x7D@FFFFFFFF
  5549.  
  5550. ##########################################
  5551. # Subaction 126
  5552. ##########################################
  5553. Name: CapturePulledHi
  5554. In Transition Time: 0
  5555. No Out Transition: False
  5556. Loop: False
  5557. Moves Character: False
  5558. Unknown 1: False
  5559. Unknown 2: False
  5560. Unknown 3: False
  5561. Transition Out From Start: False
  5562. Unknown 4: False
  5563.  
  5564. Subaction Main 0x7E@FFFFFFFF
  5565.  
  5566. Subaction GFX 0x7E@FFFFFFFF
  5567.  
  5568. Subaction SFX 0x7E@1C4A8
  5569. Asynchronous Timer - Frames=2.00x
  5570. Sound Effect - ID=0x53
  5571.  
  5572. Subaction Other 0x7E@FFFFFFFF
  5573.  
  5574. ##########################################
  5575. # Subaction 127
  5576. ##########################################
  5577. Name: CaptureWaitHi
  5578. In Transition Time: 0
  5579. No Out Transition: False
  5580. Loop: True
  5581. Moves Character: False
  5582. Unknown 1: False
  5583. Unknown 2: False
  5584. Unknown 3: False
  5585. Transition Out From Start: False
  5586. Unknown 4: False
  5587.  
  5588. Subaction Main 0x7F@FFFFFFFF
  5589.  
  5590. Subaction GFX 0x7F@FFFFFFFF
  5591.  
  5592. Subaction SFX 0x7F@FFFFFFFF
  5593.  
  5594. Subaction Other 0x7F@FFFFFFFF
  5595.  
  5596. ##########################################
  5597. # Subaction 128
  5598. ##########################################
  5599. Name: CaptureDamageHi
  5600. In Transition Time: 0
  5601. No Out Transition: False
  5602. Loop: False
  5603. Moves Character: False
  5604. Unknown 1: False
  5605. Unknown 2: False
  5606. Unknown 3: False
  5607. Transition Out From Start: False
  5608. Unknown 4: False
  5609.  
  5610. Subaction Main 0x80@FFFFFFFF
  5611.  
  5612. Subaction GFX 0x80@FFFFFFFF
  5613.  
  5614. Subaction SFX 0x80@FFFFFFFF
  5615.  
  5616. Subaction Other 0x80@FFFFFFFF
  5617.  
  5618. ##########################################
  5619. # Subaction 129
  5620. ##########################################
  5621. Name: CapturePulledLw
  5622. In Transition Time: 0
  5623. No Out Transition: False
  5624. Loop: False
  5625. Moves Character: False
  5626. Unknown 1: False
  5627. Unknown 2: False
  5628. Unknown 3: False
  5629. Transition Out From Start: False
  5630. Unknown 4: False
  5631.  
  5632. Subaction Main 0x81@FFFFFFFF
  5633.  
  5634. Subaction GFX 0x81@FFFFFFFF
  5635.  
  5636. Subaction SFX 0x81@1C4E0
  5637. Asynchronous Timer - Frames=2.00x
  5638. Sound Effect - ID=0x53
  5639.  
  5640. Subaction Other 0x81@FFFFFFFF
  5641.  
  5642. ##########################################
  5643. # Subaction 130
  5644. ##########################################
  5645. Name: CaptureWaitLw
  5646. In Transition Time: 0
  5647. No Out Transition: False
  5648. Loop: True
  5649. Moves Character: False
  5650. Unknown 1: False
  5651. Unknown 2: False
  5652. Unknown 3: False
  5653. Transition Out From Start: False
  5654. Unknown 4: False
  5655.  
  5656. Subaction Main 0x82@FFFFFFFF
  5657.  
  5658. Subaction GFX 0x82@FFFFFFFF
  5659.  
  5660. Subaction SFX 0x82@FFFFFFFF
  5661.  
  5662. Subaction Other 0x82@FFFFFFFF
  5663.  
  5664. ##########################################
  5665. # Subaction 131
  5666. ##########################################
  5667. Name: CaptureDamageLw
  5668. In Transition Time: 0
  5669. No Out Transition: False
  5670. Loop: False
  5671. Moves Character: False
  5672. Unknown 1: False
  5673. Unknown 2: False
  5674. Unknown 3: False
  5675. Transition Out From Start: False
  5676. Unknown 4: False
  5677.  
  5678. Subaction Main 0x83@FFFFFFFF
  5679.  
  5680. Subaction GFX 0x83@FFFFFFFF
  5681.  
  5682. Subaction SFX 0x83@FFFFFFFF
  5683.  
  5684. Subaction Other 0x83@FFFFFFFF
  5685.  
  5686. ##########################################
  5687. # Subaction 132
  5688. ##########################################
  5689. Name: CapturePulledSnake
  5690. In Transition Time: 0
  5691. No Out Transition: False
  5692. Loop: False
  5693. Moves Character: False
  5694. Unknown 1: True
  5695. Unknown 2: False
  5696. Unknown 3: True
  5697. Transition Out From Start: False
  5698. Unknown 4: False
  5699.  
  5700. Subaction Main 0x84@FFFFFFFF
  5701.  
  5702. Subaction GFX 0x84@FFFFFFFF
  5703.  
  5704. Subaction SFX 0x84@1C4A8
  5705. Asynchronous Timer - Frames=2.00x
  5706. Sound Effect - ID=0x53
  5707.  
  5708. Subaction Other 0x84@FFFFFFFF
  5709.  
  5710. ##########################################
  5711. # Subaction 133
  5712. ##########################################
  5713. Name: CaptureWaitSnake
  5714. In Transition Time: 0
  5715. No Out Transition: False
  5716. Loop: True
  5717. Moves Character: False
  5718. Unknown 1: True
  5719. Unknown 2: False
  5720. Unknown 3: True
  5721. Transition Out From Start: False
  5722. Unknown 4: False
  5723.  
  5724. Subaction Main 0x85@FFFFFFFF
  5725.  
  5726. Subaction GFX 0x85@FFFFFFFF
  5727.  
  5728. Subaction SFX 0x85@FFFFFFFF
  5729.  
  5730. Subaction Other 0x85@FFFFFFFF
  5731.  
  5732. ##########################################
  5733. # Subaction 134
  5734. ##########################################
  5735. Name: CaptureDamageSnake
  5736. In Transition Time: 0
  5737. No Out Transition: False
  5738. Loop: False
  5739. Moves Character: False
  5740. Unknown 1: True
  5741. Unknown 2: False
  5742. Unknown 3: True
  5743. Transition Out From Start: False
  5744. Unknown 4: False
  5745.  
  5746. Subaction Main 0x86@FFFFFFFF
  5747.  
  5748. Subaction GFX 0x86@FFFFFFFF
  5749.  
  5750. Subaction SFX 0x86@FFFFFFFF
  5751.  
  5752. Subaction Other 0x86@FFFFFFFF
  5753.  
  5754. ##########################################
  5755. # Subaction 135
  5756. ##########################################
  5757. Name: CapturePulledSnake
  5758. In Transition Time: 0
  5759. No Out Transition: False
  5760. Loop: False
  5761. Moves Character: False
  5762. Unknown 1: True
  5763. Unknown 2: False
  5764. Unknown 3: True
  5765. Transition Out From Start: False
  5766. Unknown 4: False
  5767.  
  5768. Subaction Main 0x87@FFFFFFFF
  5769.  
  5770. Subaction GFX 0x87@FFFFFFFF
  5771.  
  5772. Subaction SFX 0x87@1C4E0
  5773. Asynchronous Timer - Frames=2.00x
  5774. Sound Effect - ID=0x53
  5775.  
  5776. Subaction Other 0x87@FFFFFFFF
  5777.  
  5778. ##########################################
  5779. # Subaction 136
  5780. ##########################################
  5781. Name: CaptureWaitSnake
  5782. In Transition Time: 0
  5783. No Out Transition: False
  5784. Loop: True
  5785. Moves Character: False
  5786. Unknown 1: True
  5787. Unknown 2: False
  5788. Unknown 3: True
  5789. Transition Out From Start: False
  5790. Unknown 4: False
  5791.  
  5792. Subaction Main 0x88@FFFFFFFF
  5793.  
  5794. Subaction GFX 0x88@FFFFFFFF
  5795.  
  5796. Subaction SFX 0x88@FFFFFFFF
  5797.  
  5798. Subaction Other 0x88@FFFFFFFF
  5799.  
  5800. ##########################################
  5801. # Subaction 137
  5802. ##########################################
  5803. Name: CaptureDamageSnake
  5804. In Transition Time: 0
  5805. No Out Transition: False
  5806. Loop: False
  5807. Moves Character: False
  5808. Unknown 1: True
  5809. Unknown 2: False
  5810. Unknown 3: True
  5811. Transition Out From Start: False
  5812. Unknown 4: False
  5813.  
  5814. Subaction Main 0x89@FFFFFFFF
  5815.  
  5816. Subaction GFX 0x89@FFFFFFFF
  5817.  
  5818. Subaction SFX 0x89@FFFFFFFF
  5819.  
  5820. Subaction Other 0x89@FFFFFFFF
  5821.  
  5822. ##########################################
  5823. # Subaction 138
  5824. ##########################################
  5825. Name: CapturePulledDxSnake
  5826. In Transition Time: 0
  5827. No Out Transition: False
  5828. Loop: False
  5829. Moves Character: False
  5830. Unknown 1: True
  5831. Unknown 2: False
  5832. Unknown 3: True
  5833. Transition Out From Start: False
  5834. Unknown 4: False
  5835.  
  5836. Subaction Main 0x8A@FFFFFFFF
  5837.  
  5838. Subaction GFX 0x8A@FFFFFFFF
  5839.  
  5840. Subaction SFX 0x8A@1C4A8
  5841. Asynchronous Timer - Frames=2.00x
  5842. Sound Effect - ID=0x53
  5843.  
  5844. Subaction Other 0x8A@FFFFFFFF
  5845.  
  5846. ##########################################
  5847. # Subaction 139
  5848. ##########################################
  5849. Name: CaptureWaitDxSnake
  5850. In Transition Time: 0
  5851. No Out Transition: False
  5852. Loop: True
  5853. Moves Character: False
  5854. Unknown 1: True
  5855. Unknown 2: False
  5856. Unknown 3: True
  5857. Transition Out From Start: False
  5858. Unknown 4: False
  5859.  
  5860. Subaction Main 0x8B@FFFFFFFF
  5861.  
  5862. Subaction GFX 0x8B@FFFFFFFF
  5863.  
  5864. Subaction SFX 0x8B@FFFFFFFF
  5865.  
  5866. Subaction Other 0x8B@FFFFFFFF
  5867.  
  5868. ##########################################
  5869. # Subaction 140
  5870. ##########################################
  5871. Name: CaptureDamageDxSnake
  5872. In Transition Time: 0
  5873. No Out Transition: False
  5874. Loop: False
  5875. Moves Character: False
  5876. Unknown 1: True
  5877. Unknown 2: False
  5878. Unknown 3: True
  5879. Transition Out From Start: False
  5880. Unknown 4: False
  5881.  
  5882. Subaction Main 0x8C@FFFFFFFF
  5883.  
  5884. Subaction GFX 0x8C@FFFFFFFF
  5885.  
  5886. Subaction SFX 0x8C@FFFFFFFF
  5887.  
  5888. Subaction Other 0x8C@FFFFFFFF
  5889.  
  5890. ##########################################
  5891. # Subaction 141
  5892. ##########################################
  5893. Name: CapturePulledDxSnake
  5894. In Transition Time: 0
  5895. No Out Transition: False
  5896. Loop: False
  5897. Moves Character: False
  5898. Unknown 1: True
  5899. Unknown 2: False
  5900. Unknown 3: True
  5901. Transition Out From Start: False
  5902. Unknown 4: False
  5903.  
  5904. Subaction Main 0x8D@FFFFFFFF
  5905.  
  5906. Subaction GFX 0x8D@FFFFFFFF
  5907.  
  5908. Subaction SFX 0x8D@1C4E0
  5909. Asynchronous Timer - Frames=2.00x
  5910. Sound Effect - ID=0x53
  5911.  
  5912. Subaction Other 0x8D@FFFFFFFF
  5913.  
  5914. ##########################################
  5915. # Subaction 142
  5916. ##########################################
  5917. Name: CaptureWaitDxSnake
  5918. In Transition Time: 0
  5919. No Out Transition: False
  5920. Loop: True
  5921. Moves Character: False
  5922. Unknown 1: True
  5923. Unknown 2: False
  5924. Unknown 3: True
  5925. Transition Out From Start: False
  5926. Unknown 4: False
  5927.  
  5928. Subaction Main 0x8E@FFFFFFFF
  5929.  
  5930. Subaction GFX 0x8E@FFFFFFFF
  5931.  
  5932. Subaction SFX 0x8E@FFFFFFFF
  5933.  
  5934. Subaction Other 0x8E@FFFFFFFF
  5935.  
  5936. ##########################################
  5937. # Subaction 143
  5938. ##########################################
  5939. Name: CaptureDamageDxSnake
  5940. In Transition Time: 0
  5941. No Out Transition: False
  5942. Loop: False
  5943. Moves Character: False
  5944. Unknown 1: True
  5945. Unknown 2: False
  5946. Unknown 3: True
  5947. Transition Out From Start: False
  5948. Unknown 4: False
  5949.  
  5950. Subaction Main 0x8F@FFFFFFFF
  5951.  
  5952. Subaction GFX 0x8F@FFFFFFFF
  5953.  
  5954. Subaction SFX 0x8F@FFFFFFFF
  5955.  
  5956. Subaction Other 0x8F@FFFFFFFF
  5957.  
  5958. ##########################################
  5959. # Subaction 144
  5960. ##########################################
  5961. Name: CapturePulledBigSnake
  5962. In Transition Time: 0
  5963. No Out Transition: False
  5964. Loop: False
  5965. Moves Character: False
  5966. Unknown 1: True
  5967. Unknown 2: False
  5968. Unknown 3: True
  5969. Transition Out From Start: False
  5970. Unknown 4: False
  5971.  
  5972. Subaction Main 0x90@FFFFFFFF
  5973.  
  5974. Subaction GFX 0x90@FFFFFFFF
  5975.  
  5976. Subaction SFX 0x90@1C4A8
  5977. Asynchronous Timer - Frames=2.00x
  5978. Sound Effect - ID=0x53
  5979.  
  5980. Subaction Other 0x90@FFFFFFFF
  5981.  
  5982. ##########################################
  5983. # Subaction 145
  5984. ##########################################
  5985. Name: CaptureWaitBigSnake
  5986. In Transition Time: 0
  5987. No Out Transition: False
  5988. Loop: True
  5989. Moves Character: False
  5990. Unknown 1: True
  5991. Unknown 2: False
  5992. Unknown 3: True
  5993. Transition Out From Start: False
  5994. Unknown 4: False
  5995.  
  5996. Subaction Main 0x91@FFFFFFFF
  5997.  
  5998. Subaction GFX 0x91@FFFFFFFF
  5999.  
  6000. Subaction SFX 0x91@FFFFFFFF
  6001.  
  6002. Subaction Other 0x91@FFFFFFFF
  6003.  
  6004. ##########################################
  6005. # Subaction 146
  6006. ##########################################
  6007. Name: CaptureDamageBigSnake
  6008. In Transition Time: 0
  6009. No Out Transition: False
  6010. Loop: False
  6011. Moves Character: False
  6012. Unknown 1: True
  6013. Unknown 2: False
  6014. Unknown 3: True
  6015. Transition Out From Start: False
  6016. Unknown 4: False
  6017.  
  6018. Subaction Main 0x92@FFFFFFFF
  6019.  
  6020. Subaction GFX 0x92@FFFFFFFF
  6021.  
  6022. Subaction SFX 0x92@FFFFFFFF
  6023.  
  6024. Subaction Other 0x92@FFFFFFFF
  6025.  
  6026. ##########################################
  6027. # Subaction 147
  6028. ##########################################
  6029. Name: CapturePulledBigSnake
  6030. In Transition Time: 0
  6031. No Out Transition: False
  6032. Loop: False
  6033. Moves Character: False
  6034. Unknown 1: True
  6035. Unknown 2: False
  6036. Unknown 3: True
  6037. Transition Out From Start: False
  6038. Unknown 4: False
  6039.  
  6040. Subaction Main 0x93@FFFFFFFF
  6041.  
  6042. Subaction GFX 0x93@FFFFFFFF
  6043.  
  6044. Subaction SFX 0x93@1C4E0
  6045. Asynchronous Timer - Frames=2.00x
  6046. Sound Effect - ID=0x53
  6047.  
  6048. Subaction Other 0x93@FFFFFFFF
  6049.  
  6050. ##########################################
  6051. # Subaction 148
  6052. ##########################################
  6053. Name: CaptureWaitBigSnake
  6054. In Transition Time: 0
  6055. No Out Transition: False
  6056. Loop: True
  6057. Moves Character: False
  6058. Unknown 1: True
  6059. Unknown 2: False
  6060. Unknown 3: True
  6061. Transition Out From Start: False
  6062. Unknown 4: False
  6063.  
  6064. Subaction Main 0x94@FFFFFFFF
  6065.  
  6066. Subaction GFX 0x94@FFFFFFFF
  6067.  
  6068. Subaction SFX 0x94@FFFFFFFF
  6069.  
  6070. Subaction Other 0x94@FFFFFFFF
  6071.  
  6072. ##########################################
  6073. # Subaction 149
  6074. ##########################################
  6075. Name: CaptureDamageBigSnake
  6076. In Transition Time: 0
  6077. No Out Transition: False
  6078. Loop: False
  6079. Moves Character: False
  6080. Unknown 1: True
  6081. Unknown 2: False
  6082. Unknown 3: True
  6083. Transition Out From Start: False
  6084. Unknown 4: False
  6085.  
  6086. Subaction Main 0x95@FFFFFFFF
  6087.  
  6088. Subaction GFX 0x95@FFFFFFFF
  6089.  
  6090. Subaction SFX 0x95@FFFFFFFF
  6091.  
  6092. Subaction Other 0x95@FFFFFFFF
  6093.  
  6094. ##########################################
  6095. # Subaction 150
  6096. ##########################################
  6097. Name: CaptureCut
  6098. In Transition Time: 0
  6099. No Out Transition: False
  6100. Loop: False
  6101. Moves Character: False
  6102. Unknown 1: False
  6103. Unknown 2: False
  6104. Unknown 3: False
  6105. Transition Out From Start: False
  6106. Unknown 4: False
  6107.  
  6108. Subaction Main 0x96@FFFFFFFF
  6109.  
  6110. Subaction GFX 0x96@FFFFFFFF
  6111.  
  6112. Subaction SFX 0x96@1C520
  6113. Sound Effect - ID=0xC10
  6114. Synchronous Timer - Frames=8.00x
  6115. ?Sound? - 0xC10
  6116.  
  6117. Subaction Other 0x96@FFFFFFFF
  6118.  
  6119. ##########################################
  6120. # Subaction 151
  6121. ##########################################
  6122. Name: CaptureJump
  6123. In Transition Time: 0
  6124. No Out Transition: False
  6125. Loop: False
  6126. Moves Character: False
  6127. Unknown 1: False
  6128. Unknown 2: False
  6129. Unknown 3: False
  6130. Transition Out From Start: False
  6131. Unknown 4: False
  6132.  
  6133. Subaction Main 0x97@FFFFFFFF
  6134.  
  6135. Subaction GFX 0x97@FFFFFFFF
  6136.  
  6137. Subaction SFX 0x97@1C558
  6138. Sound Effect - ID=0xC10
  6139. Synchronous Timer - Frames=8.00x
  6140. ?Sound? - 0xC10
  6141.  
  6142. Subaction Other 0x97@FFFFFFFF
  6143.  
  6144. ##########################################
  6145. # Subaction 152
  6146. ##########################################
  6147. Name: DamageHi1
  6148. In Transition Time: 0
  6149. No Out Transition: False
  6150. Loop: False
  6151. Moves Character: False
  6152. Unknown 1: False
  6153. Unknown 2: False
  6154. Unknown 3: False
  6155. Transition Out From Start: False
  6156. Unknown 4: False
  6157.  
  6158. Subaction Main 0x98@FFFFFFFF
  6159.  
  6160. Subaction GFX 0x98@FFFFFFFF
  6161.  
  6162. Subaction SFX 0x98@FFFFFFFF
  6163.  
  6164. Subaction Other 0x98@FFFFFFFF
  6165.  
  6166. ##########################################
  6167. # Subaction 153
  6168. ##########################################
  6169. Name: DamageHi2
  6170. In Transition Time: 0
  6171. No Out Transition: False
  6172. Loop: False
  6173. Moves Character: False
  6174. Unknown 1: False
  6175. Unknown 2: False
  6176. Unknown 3: False
  6177. Transition Out From Start: False
  6178. Unknown 4: False
  6179.  
  6180. Subaction Main 0x99@FFFFFFFF
  6181.  
  6182. Subaction GFX 0x99@FFFFFFFF
  6183.  
  6184. Subaction SFX 0x99@FFFFFFFF
  6185.  
  6186. Subaction Other 0x99@FFFFFFFF
  6187.  
  6188. ##########################################
  6189. # Subaction 154
  6190. ##########################################
  6191. Name: DamageHi3
  6192. In Transition Time: 0
  6193. No Out Transition: False
  6194. Loop: False
  6195. Moves Character: False
  6196. Unknown 1: False
  6197. Unknown 2: False
  6198. Unknown 3: False
  6199. Transition Out From Start: False
  6200. Unknown 4: False
  6201.  
  6202. Subaction Main 0x9A@FFFFFFFF
  6203.  
  6204. Subaction GFX 0x9A@FFFFFFFF
  6205.  
  6206. Subaction SFX 0x9A@FFFFFFFF
  6207.  
  6208. Subaction Other 0x9A@FFFFFFFF
  6209.  
  6210. ##########################################
  6211. # Subaction 155
  6212. ##########################################
  6213. Name: DamageN1
  6214. In Transition Time: 0
  6215. No Out Transition: False
  6216. Loop: False
  6217. Moves Character: False
  6218. Unknown 1: False
  6219. Unknown 2: False
  6220. Unknown 3: False
  6221. Transition Out From Start: False
  6222. Unknown 4: False
  6223.  
  6224. Subaction Main 0x9B@FFFFFFFF
  6225.  
  6226. Subaction GFX 0x9B@FFFFFFFF
  6227.  
  6228. Subaction SFX 0x9B@FFFFFFFF
  6229.  
  6230. Subaction Other 0x9B@FFFFFFFF
  6231.  
  6232. ##########################################
  6233. # Subaction 156
  6234. ##########################################
  6235. Name: DamageN2
  6236. In Transition Time: 0
  6237. No Out Transition: False
  6238. Loop: False
  6239. Moves Character: False
  6240. Unknown 1: False
  6241. Unknown 2: False
  6242. Unknown 3: False
  6243. Transition Out From Start: False
  6244. Unknown 4: False
  6245.  
  6246. Subaction Main 0x9C@FFFFFFFF
  6247.  
  6248. Subaction GFX 0x9C@FFFFFFFF
  6249.  
  6250. Subaction SFX 0x9C@FFFFFFFF
  6251.  
  6252. Subaction Other 0x9C@FFFFFFFF
  6253.  
  6254. ##########################################
  6255. # Subaction 157
  6256. ##########################################
  6257. Name: DamageN3
  6258. In Transition Time: 0
  6259. No Out Transition: False
  6260. Loop: False
  6261. Moves Character: False
  6262. Unknown 1: False
  6263. Unknown 2: False
  6264. Unknown 3: False
  6265. Transition Out From Start: False
  6266. Unknown 4: False
  6267.  
  6268. Subaction Main 0x9D@FFFFFFFF
  6269.  
  6270. Subaction GFX 0x9D@FFFFFFFF
  6271.  
  6272. Subaction SFX 0x9D@FFFFFFFF
  6273.  
  6274. Subaction Other 0x9D@FFFFFFFF
  6275.  
  6276. ##########################################
  6277. # Subaction 158
  6278. ##########################################
  6279. Name: DamageLw1
  6280. In Transition Time: 0
  6281. No Out Transition: False
  6282. Loop: False
  6283. Moves Character: False
  6284. Unknown 1: False
  6285. Unknown 2: False
  6286. Unknown 3: False
  6287. Transition Out From Start: False
  6288. Unknown 4: False
  6289.  
  6290. Subaction Main 0x9E@FFFFFFFF
  6291.  
  6292. Subaction GFX 0x9E@FFFFFFFF
  6293.  
  6294. Subaction SFX 0x9E@FFFFFFFF
  6295.  
  6296. Subaction Other 0x9E@FFFFFFFF
  6297.  
  6298. ##########################################
  6299. # Subaction 159
  6300. ##########################################
  6301. Name: DamageLw2
  6302. In Transition Time: 0
  6303. No Out Transition: False
  6304. Loop: False
  6305. Moves Character: False
  6306. Unknown 1: False
  6307. Unknown 2: False
  6308. Unknown 3: False
  6309. Transition Out From Start: False
  6310. Unknown 4: False
  6311.  
  6312. Subaction Main 0x9F@FFFFFFFF
  6313.  
  6314. Subaction GFX 0x9F@FFFFFFFF
  6315.  
  6316. Subaction SFX 0x9F@FFFFFFFF
  6317.  
  6318. Subaction Other 0x9F@FFFFFFFF
  6319.  
  6320. ##########################################
  6321. # Subaction 160
  6322. ##########################################
  6323. Name: DamageLw3
  6324. In Transition Time: 0
  6325. No Out Transition: False
  6326. Loop: False
  6327. Moves Character: False
  6328. Unknown 1: False
  6329. Unknown 2: False
  6330. Unknown 3: False
  6331. Transition Out From Start: False
  6332. Unknown 4: False
  6333.  
  6334. Subaction Main 0xA0@FFFFFFFF
  6335.  
  6336. Subaction GFX 0xA0@FFFFFFFF
  6337.  
  6338. Subaction SFX 0xA0@FFFFFFFF
  6339.  
  6340. Subaction Other 0xA0@FFFFFFFF
  6341.  
  6342. ##########################################
  6343. # Subaction 161
  6344. ##########################################
  6345. Name: DamageAir1
  6346. In Transition Time: 0
  6347. No Out Transition: False
  6348. Loop: False
  6349. Moves Character: False
  6350. Unknown 1: False
  6351. Unknown 2: False
  6352. Unknown 3: False
  6353. Transition Out From Start: False
  6354. Unknown 4: False
  6355.  
  6356. Subaction Main 0xA1@FFFFFFFF
  6357.  
  6358. Subaction GFX 0xA1@FFFFFFFF
  6359.  
  6360. Subaction SFX 0xA1@FFFFFFFF
  6361.  
  6362. Subaction Other 0xA1@FFFFFFFF
  6363.  
  6364. ##########################################
  6365. # Subaction 162
  6366. ##########################################
  6367. Name: DamageAir2
  6368. In Transition Time: 0
  6369. No Out Transition: False
  6370. Loop: False
  6371. Moves Character: False
  6372. Unknown 1: False
  6373. Unknown 2: False
  6374. Unknown 3: False
  6375. Transition Out From Start: False
  6376. Unknown 4: False
  6377.  
  6378. Subaction Main 0xA2@FFFFFFFF
  6379.  
  6380. Subaction GFX 0xA2@FFFFFFFF
  6381.  
  6382. Subaction SFX 0xA2@FFFFFFFF
  6383.  
  6384. Subaction Other 0xA2@FFFFFFFF
  6385.  
  6386. ##########################################
  6387. # Subaction 163
  6388. ##########################################
  6389. Name: DamageAir3
  6390. In Transition Time: 0
  6391. No Out Transition: False
  6392. Loop: False
  6393. Moves Character: False
  6394. Unknown 1: False
  6395. Unknown 2: False
  6396. Unknown 3: False
  6397. Transition Out From Start: False
  6398. Unknown 4: False
  6399.  
  6400. Subaction Main 0xA3@FFFFFFFF
  6401.  
  6402. Subaction GFX 0xA3@FFFFFFFF
  6403.  
  6404. Subaction SFX 0xA3@FFFFFFFF
  6405.  
  6406. Subaction Other 0xA3@FFFFFFFF
  6407.  
  6408. ##########################################
  6409. # Subaction 164
  6410. ##########################################
  6411. Name: DamageFlyHi
  6412. In Transition Time: 0
  6413. No Out Transition: False
  6414. Loop: False
  6415. Moves Character: False
  6416. Unknown 1: False
  6417. Unknown 2: False
  6418. Unknown 3: False
  6419. Transition Out From Start: False
  6420. Unknown 4: False
  6421.  
  6422. Subaction Main 0xA4@FFFFFFFF
  6423.  
  6424. Subaction GFX 0xA4@FFFFFFFF
  6425.  
  6426. Subaction SFX 0xA4@1C5E0
  6427. Asynchronous Timer - Frames=40.00x
  6428. Damage Voice Clip
  6429.  
  6430. Subaction Other 0xA4@FFFFFFFF
  6431.  
  6432. ##########################################
  6433. # Subaction 165
  6434. ##########################################
  6435. Name: DamageFlyN
  6436. In Transition Time: 0
  6437. No Out Transition: False
  6438. Loop: False
  6439. Moves Character: False
  6440. Unknown 1: False
  6441. Unknown 2: False
  6442. Unknown 3: False
  6443. Transition Out From Start: False
  6444. Unknown 4: False
  6445.  
  6446. Subaction Main 0xA5@FFFFFFFF
  6447.  
  6448. Subaction GFX 0xA5@FFFFFFFF
  6449.  
  6450. Subaction SFX 0xA5@1C600
  6451. Asynchronous Timer - Frames=40.00x
  6452. Damage Voice Clip
  6453.  
  6454. Subaction Other 0xA5@FFFFFFFF
  6455.  
  6456. ##########################################
  6457. # Subaction 166
  6458. ##########################################
  6459. Name: DamageFlyLw
  6460. In Transition Time: 0
  6461. No Out Transition: False
  6462. Loop: False
  6463. Moves Character: False
  6464. Unknown 1: False
  6465. Unknown 2: False
  6466. Unknown 3: False
  6467. Transition Out From Start: False
  6468. Unknown 4: False
  6469.  
  6470. Subaction Main 0xA6@FFFFFFFF
  6471.  
  6472. Subaction GFX 0xA6@FFFFFFFF
  6473.  
  6474. Subaction SFX 0xA6@1C620
  6475. Asynchronous Timer - Frames=40.00x
  6476. Damage Voice Clip
  6477.  
  6478. Subaction Other 0xA6@FFFFFFFF
  6479.  
  6480. ##########################################
  6481. # Subaction 167
  6482. ##########################################
  6483. Name: DamageFlyTop
  6484. In Transition Time: 0
  6485. No Out Transition: False
  6486. Loop: False
  6487. Moves Character: False
  6488. Unknown 1: False
  6489. Unknown 2: False
  6490. Unknown 3: False
  6491. Transition Out From Start: False
  6492. Unknown 4: False
  6493.  
  6494. Subaction Main 0xA7@FFFFFFFF
  6495.  
  6496. Subaction GFX 0xA7@FFFFFFFF
  6497.  
  6498. Subaction SFX 0xA7@1C640
  6499. Asynchronous Timer - Frames=40.00x
  6500. Damage Voice Clip
  6501.  
  6502. Subaction Other 0xA7@FFFFFFFF
  6503.  
  6504. ##########################################
  6505. # Subaction 168
  6506. ##########################################
  6507. Name: DamageFlyRoll
  6508. In Transition Time: 0
  6509. No Out Transition: False
  6510. Loop: True
  6511. Moves Character: False
  6512. Unknown 1: False
  6513. Unknown 2: False
  6514. Unknown 3: False
  6515. Transition Out From Start: False
  6516. Unknown 4: False
  6517.  
  6518. Subaction Main 0xA8@FFFFFFFF
  6519.  
  6520. Subaction GFX 0xA8@FFFFFFFF
  6521.  
  6522. Subaction SFX 0xA8@1C660
  6523. Asynchronous Timer - Frames=40.00x
  6524. Damage Voice Clip
  6525.  
  6526. Subaction Other 0xA8@FFFFFFFF
  6527.  
  6528. ##########################################
  6529. # Subaction 169
  6530. ##########################################
  6531. Name: DamageElec
  6532. In Transition Time: 0
  6533. No Out Transition: False
  6534. Loop: False
  6535. Moves Character: False
  6536. Unknown 1: False
  6537. Unknown 2: False
  6538. Unknown 3: False
  6539. Transition Out From Start: False
  6540. Unknown 4: False
  6541.  
  6542. Subaction Main 0xA9@FFFFFFFF
  6543.  
  6544. Subaction GFX 0xA9@FFFFFFFF
  6545.  
  6546. Subaction SFX 0xA9@1C698
  6547. Asynchronous Timer - Frames=1.00x
  6548. Sound Effect - ID=0x59
  6549. Synchronous Timer - Frames=35.00x
  6550. Sound Effect - ID=0x59
  6551.  
  6552. Subaction Other 0xA9@FFFFFFFF
  6553.  
  6554. ##########################################
  6555. # Subaction 170
  6556. ##########################################
  6557. Name: DownBoundU
  6558. In Transition Time: 0
  6559. No Out Transition: False
  6560. Loop: False
  6561. Moves Character: False
  6562. Unknown 1: False
  6563. Unknown 2: False
  6564. Unknown 3: False
  6565. Transition Out From Start: False
  6566. Unknown 4: False
  6567.  
  6568. Subaction Main 0xAA@26840
  6569. Asynchronous Timer - Frames=1.00x
  6570. Asynchronous Timer - Frames=17.00x
  6571.  
  6572. Subaction GFX 0xAA@C5E0
  6573. 11001000 - 0x9, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  6574. 111C1000 - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  6575.  
  6576. Subaction SFX 0xAA@1C6E8
  6577. ?Sound? - 0x44
  6578. ?Sound? - 0x45
  6579. ?Sound? - 0x46
  6580. Asynchronous Timer - Frames=1.00x
  6581. Other Sound Effect(2) - ID=0x5E
  6582.  
  6583. Subaction Other 0xAA@3610
  6584. Screenshake - 0x1
  6585. Rumble - 0xD, 0x0
  6586. Asynchronous Timer - Frames=18.00x
  6587. 18010200 - 0x1, 0x7
  6588.  
  6589. ##########################################
  6590. # Subaction 171
  6591. ##########################################
  6592. Name: DownWaitU
  6593. In Transition Time: 0
  6594. No Out Transition: False
  6595. Loop: True
  6596. Moves Character: False
  6597. Unknown 1: False
  6598. Unknown 2: False
  6599. Unknown 3: False
  6600. Transition Out From Start: False
  6601. Unknown 4: False
  6602.  
  6603. Subaction Main 0xAB@FFFFFFFF
  6604.  
  6605. Subaction GFX 0xAB@FFFFFFFF
  6606.  
  6607. Subaction SFX 0xAB@1C740
  6608. ?Sound? - 0x44
  6609. ?Sound? - 0x45
  6610. ?Sound? - 0x46
  6611. Asynchronous Timer - Frames=1.00x
  6612. Other Sound Effect(2) - ID=0x5F
  6613.  
  6614. Subaction Other 0xAB@3650
  6615. 18010300 - 0x1, 0x6, True
  6616.  
  6617. ##########################################
  6618. # Subaction 172
  6619. ##########################################
  6620. Name: DownDamageU
  6621. In Transition Time: 0
  6622. No Out Transition: False
  6623. Loop: False
  6624. Moves Character: False
  6625. Unknown 1: False
  6626. Unknown 2: False
  6627. Unknown 3: False
  6628. Transition Out From Start: False
  6629. Unknown 4: False
  6630.  
  6631. Subaction Main 0xAC@FFFFFFFF
  6632.  
  6633. Subaction GFX 0xAC@FFFFFFFF
  6634.  
  6635. Subaction SFX 0xAC@1C778
  6636. Other Sound Effect(2) - ID=0x5F
  6637.  
  6638. Subaction Other 0xAC@3678
  6639. 18010300 - 0x1, 0x6, True
  6640.  
  6641. ##########################################
  6642. # Subaction 173
  6643. ##########################################
  6644. Name: DownDamageU3
  6645. In Transition Time: 0
  6646. No Out Transition: False
  6647. Loop: False
  6648. Moves Character: False
  6649. Unknown 1: False
  6650. Unknown 2: False
  6651. Unknown 3: False
  6652. Transition Out From Start: False
  6653. Unknown 4: False
  6654.  
  6655. Subaction Main 0xAD@FFFFFFFF
  6656.  
  6657. Subaction GFX 0xAD@FFFFFFFF
  6658.  
  6659. Subaction SFX 0xAD@1C790
  6660. Other Sound Effect(2) - ID=0x5E
  6661.  
  6662. Subaction Other 0xAD@36A0
  6663. 18010300 - 0x1, 0x6, True
  6664.  
  6665. ##########################################
  6666. # Subaction 174
  6667. ##########################################
  6668. Name: DownEatU
  6669. In Transition Time: 0
  6670. No Out Transition: False
  6671. Loop: False
  6672. Moves Character: False
  6673. Unknown 1: False
  6674. Unknown 2: False
  6675. Unknown 3: False
  6676. Transition Out From Start: False
  6677. Unknown 4: False
  6678.  
  6679. Subaction Main 0xAE@26890
  6680. Pickup Item - 0x0, 0x2
  6681. Asynchronous Timer - Frames=4.00x
  6682. Consume Item - 0x2
  6683.  
  6684. Subaction GFX 0xAE@FFFFFFFF
  6685.  
  6686. Subaction SFX 0xAE@FFFFFFFF
  6687.  
  6688. Subaction Other 0xAE@36C8
  6689. 18010300 - 0x1, 0x6, True
  6690.  
  6691. ##########################################
  6692. # Subaction 175
  6693. ##########################################
  6694. Name: DownStandU
  6695. In Transition Time: 0
  6696. No Out Transition: False
  6697. Loop: False
  6698. Moves Character: False
  6699. Unknown 1: False
  6700. Unknown 2: False
  6701. Unknown 3: False
  6702. Transition Out From Start: False
  6703. Unknown 4: False
  6704.  
  6705. Subaction Main 0xAF@268C8
  6706. Body Collision - State=0x2
  6707. Asynchronous Timer - Frames=22.00x
  6708. Body Collision - State=0x0
  6709.  
  6710. Subaction GFX 0xAF@C698
  6711. Generic Graphic Effect - 0x1C, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  6712.  
  6713. Subaction SFX 0xAF@1C7B0
  6714. Sound Effect - ID=0xBCD
  6715.  
  6716. Subaction Other 0xAF@3708
  6717. 18010300 - 0x1, 0x6, True
  6718. Asynchronous Timer - Frames=8.00x
  6719. 18010200 - 0x0, 0x3
  6720.  
  6721. ##########################################
  6722. # Subaction 176
  6723. ##########################################
  6724. Name: DownAttackU
  6725. In Transition Time: 0
  6726. No Out Transition: False
  6727. Loop: False
  6728. Moves Character: False
  6729. Unknown 1: False
  6730. Unknown 2: False
  6731. Unknown 3: False
  6732. Transition Out From Start: False
  6733. Unknown 4: False
  6734.  
  6735. Subaction Main 0xB0@26C58
  6736. Body Collision - State=0x2
  6737. Asynchronous Timer - Frames=18.00x
  6738. Offensive Collision - Bone/ID=0x1C70000, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=7.00x, Z Offset=5.50x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
  6739. Offensive Collision - Bone/ID=0x1C70001, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=4.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
  6740. Offensive Collision - Bone/ID=0x1BE0002, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=4.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
  6741. Offensive Collision - Bone/ID=0x1990003, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
  6742. Synchronous Timer - Frames=2.00x
  6743. Terminate Collisions
  6744. Synchronous Timer - Frames=3.00x
  6745. Offensive Collision - Bone/ID=0x1C70000, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=7.00x, Z Offset=5.50x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
  6746. Offensive Collision - Bone/ID=0x1C70001, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=4.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
  6747. Offensive Collision - Bone/ID=0x1BE0002, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=4.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
  6748. Offensive Collision - Bone/ID=0x1990003, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
  6749. Synchronous Timer - Frames=2.00x
  6750. Terminate Collisions
  6751. Body Collision - State=0x0
  6752.  
  6753. Subaction GFX 0xB0@C830
  6754. Generic Graphic Effect - 0x1C, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  6755. Asynchronous Timer - Frames=19.00x
  6756. Generic Graphic Effect(2) - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  6757. 11001000 - 0xF, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  6758.  
  6759. Subaction SFX 0xB0@1C7E0
  6760. Asynchronous Timer - Frames=18.00x
  6761. Sound Effect - ID=0x37
  6762. Synchronous Timer - Frames=5.00x
  6763. Sound Effect - ID=0x37
  6764.  
  6765. Subaction Other 0xB0@3768
  6766. 18010300 - 0x1, 0x6, True
  6767. Asynchronous Timer - Frames=33.00x
  6768. Rumble - 0x11, 0x0
  6769. 18010200 - 0x0, 0x3
  6770.  
  6771. ##########################################
  6772. # Subaction 177
  6773. ##########################################
  6774. Name: DownForwardU
  6775. In Transition Time: 0
  6776. No Out Transition: False
  6777. Loop: False
  6778. Moves Character: True
  6779. Unknown 1: False
  6780. Unknown 2: False
  6781. Unknown 3: False
  6782. Transition Out From Start: False
  6783. Unknown 4: False
  6784.  
  6785. Subaction Main 0xB1@26CF8
  6786. Body Collision - State=0x2
  6787. Asynchronous Timer - Frames=18.00x
  6788. Body Collision - State=0x0
  6789.  
  6790. Subaction GFX 0xB1@C968
  6791. Asynchronous Timer - Frames=10.00x
  6792. Generic Graphic Effect - 0x1C, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  6793. Asynchronous Timer - Frames=14.00x
  6794. Generic Graphic Effect(2) - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  6795.  
  6796. Subaction SFX 0xB1@1C820
  6797. Sound Effect - ID=0xC31
  6798. Synchronous Timer - Frames=9.00x
  6799. ?Sound? - 0xC31
  6800.  
  6801. Subaction Other 0xB1@37C0
  6802. 18010300 - 0x1, 0x6, True
  6803. Asynchronous Timer - Frames=24.00x
  6804. 18010200 - 0x0, 0x3
  6805.  
  6806. ##########################################
  6807. # Subaction 178
  6808. ##########################################
  6809. Name: DownBackU
  6810. In Transition Time: 0
  6811. No Out Transition: False
  6812. Loop: False
  6813. Moves Character: True
  6814. Unknown 1: False
  6815. Unknown 2: False
  6816. Unknown 3: False
  6817. Transition Out From Start: False
  6818. Unknown 4: False
  6819.  
  6820. Subaction Main 0xB2@26D30
  6821. Body Collision - State=0x2
  6822. Asynchronous Timer - Frames=20.00x
  6823. Body Collision - State=0x0
  6824.  
  6825. Subaction GFX 0xB2@CAA0
  6826. Asynchronous Timer - Frames=8.00x
  6827. Generic Graphic Effect - 0x1C, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  6828. Asynchronous Timer - Frames=14.00x
  6829. Generic Graphic Effect(2) - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  6830.  
  6831. Subaction SFX 0xB2@1C858
  6832. Sound Effect - ID=0xC31
  6833. Synchronous Timer - Frames=9.00x
  6834. ?Sound? - 0xC31
  6835.  
  6836. Subaction Other 0xB2@3810
  6837. 18010300 - 0x1, 0x6, True
  6838. Asynchronous Timer - Frames=24.00x
  6839. 18010200 - 0x0, 0x3
  6840.  
  6841. ##########################################
  6842. # Subaction 179
  6843. ##########################################
  6844. Name: DownBoundD
  6845. In Transition Time: 0
  6846. No Out Transition: False
  6847. Loop: False
  6848. Moves Character: False
  6849. Unknown 1: False
  6850. Unknown 2: False
  6851. Unknown 3: False
  6852. Transition Out From Start: False
  6853. Unknown 4: False
  6854.  
  6855. Subaction Main 0xB3@FFFFFFFF
  6856.  
  6857. Subaction GFX 0xB3@CAD0
  6858. Goto - Offset=@C5E0
  6859.  
  6860. Subaction SFX 0xB3@1C8A0
  6861. ?Sound? - 0x44
  6862. ?Sound? - 0x45
  6863. ?Sound? - 0x46
  6864. Asynchronous Timer - Frames=1.00x
  6865. Other Sound Effect(2) - ID=0x5E
  6866.  
  6867. Subaction Other 0xB3@3860
  6868. Screenshake - 0x1
  6869. Rumble - 0xD, 0x0
  6870. Asynchronous Timer - Frames=18.00x
  6871. 18010200 - 0x1, 0x7
  6872.  
  6873. ##########################################
  6874. # Subaction 180
  6875. ##########################################
  6876. Name: DownWaitD
  6877. In Transition Time: 0
  6878. No Out Transition: False
  6879. Loop: True
  6880. Moves Character: False
  6881. Unknown 1: False
  6882. Unknown 2: False
  6883. Unknown 3: False
  6884. Transition Out From Start: False
  6885. Unknown 4: False
  6886.  
  6887. Subaction Main 0xB4@FFFFFFFF
  6888.  
  6889. Subaction GFX 0xB4@FFFFFFFF
  6890.  
  6891. Subaction SFX 0xB4@1C8F8
  6892. ?Sound? - 0x44
  6893. ?Sound? - 0x45
  6894. ?Sound? - 0x46
  6895. Asynchronous Timer - Frames=1.00x
  6896. Other Sound Effect(2) - ID=0x5F
  6897.  
  6898. Subaction Other 0xB4@38A0
  6899. 18010300 - 0x1, 0x6, True
  6900.  
  6901. ##########################################
  6902. # Subaction 181
  6903. ##########################################
  6904. Name: DownDamageD
  6905. In Transition Time: 0
  6906. No Out Transition: False
  6907. Loop: False
  6908. Moves Character: False
  6909. Unknown 1: False
  6910. Unknown 2: False
  6911. Unknown 3: False
  6912. Transition Out From Start: False
  6913. Unknown 4: False
  6914.  
  6915. Subaction Main 0xB5@FFFFFFFF
  6916.  
  6917. Subaction GFX 0xB5@FFFFFFFF
  6918.  
  6919. Subaction SFX 0xB5@1C930
  6920. Other Sound Effect(2) - ID=0x5F
  6921.  
  6922. Subaction Other 0xB5@38C8
  6923. 18010300 - 0x1, 0x6, True
  6924.  
  6925. ##########################################
  6926. # Subaction 182
  6927. ##########################################
  6928. Name: DownDamageD3
  6929. In Transition Time: 0
  6930. No Out Transition: False
  6931. Loop: False
  6932. Moves Character: False
  6933. Unknown 1: False
  6934. Unknown 2: False
  6935. Unknown 3: False
  6936. Transition Out From Start: False
  6937. Unknown 4: False
  6938.  
  6939. Subaction Main 0xB6@FFFFFFFF
  6940.  
  6941. Subaction GFX 0xB6@FFFFFFFF
  6942.  
  6943. Subaction SFX 0xB6@1C948
  6944. Other Sound Effect(2) - ID=0x5E
  6945.  
  6946. Subaction Other 0xB6@38F0
  6947. 18010300 - 0x1, 0x6, True
  6948.  
  6949. ##########################################
  6950. # Subaction 183
  6951. ##########################################
  6952. Name: DownEatD
  6953. In Transition Time: 0
  6954. No Out Transition: False
  6955. Loop: False
  6956. Moves Character: False
  6957. Unknown 1: False
  6958. Unknown 2: False
  6959. Unknown 3: False
  6960. Transition Out From Start: False
  6961. Unknown 4: False
  6962.  
  6963. Subaction Main 0xB7@26D90
  6964. Pickup Item - 0x0, 0x2
  6965. Asynchronous Timer - Frames=4.00x
  6966. Consume Item - 0x2
  6967.  
  6968. Subaction GFX 0xB7@FFFFFFFF
  6969.  
  6970. Subaction SFX 0xB7@FFFFFFFF
  6971.  
  6972. Subaction Other 0xB7@3918
  6973. 18010300 - 0x1, 0x6, True
  6974.  
  6975. ##########################################
  6976. # Subaction 184
  6977. ##########################################
  6978. Name: DownStandD
  6979. In Transition Time: 0
  6980. No Out Transition: False
  6981. Loop: False
  6982. Moves Character: False
  6983. Unknown 1: False
  6984. Unknown 2: False
  6985. Unknown 3: False
  6986. Transition Out From Start: False
  6987. Unknown 4: False
  6988.  
  6989. Subaction Main 0xB8@26DC8
  6990. Body Collision - State=0x2
  6991. Asynchronous Timer - Frames=22.00x
  6992. Body Collision - State=0x0
  6993.  
  6994. Subaction GFX 0xB8@FFFFFFFF
  6995.  
  6996. Subaction SFX 0xB8@1C968
  6997. Sound Effect - ID=0xBCD
  6998.  
  6999. Subaction Other 0xB8@3958
  7000. 18010300 - 0x1, 0x6, True
  7001. Asynchronous Timer - Frames=12.00x
  7002. 18010200 - 0x0, 0x3
  7003.  
  7004. ##########################################
  7005. # Subaction 185
  7006. ##########################################
  7007. Name: DownAttackD
  7008. In Transition Time: 0
  7009. No Out Transition: False
  7010. Loop: False
  7011. Moves Character: False
  7012. Unknown 1: False
  7013. Unknown 2: False
  7014. Unknown 3: False
  7015. Transition Out From Start: False
  7016. Unknown 4: False
  7017.  
  7018. Subaction Main 0xB9@27090
  7019. Body Collision - State=0x2
  7020. Asynchronous Timer - Frames=19.00x
  7021. Offensive Collision - Bone/ID=0x1BE0000, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=7.00x, Z Offset=5.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
  7022. Offensive Collision - Bone/ID=0x1BE0001, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=4.50x, Z Offset=2.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
  7023. Offensive Collision - Bone/ID=0x1BE0002, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=4.50x, Z Offset=-2.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
  7024. Synchronous Timer - Frames=2.00x
  7025. Terminate Collisions
  7026. Asynchronous Timer - Frames=24.00x
  7027. Offensive Collision - Bone/ID=0x1BE0000, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=7.00x, Z Offset=5.00x, Y Offset=0.00x, X Offset=3.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
  7028. Offensive Collision - Bone/ID=0x1BE0001, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=4.50x, Z Offset=2.00x, Y Offset=0.00x, X Offset=3.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
  7029. Offensive Collision - Bone/ID=0x1BE0002, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=4.50x, Z Offset=-2.00x, Y Offset=0.00x, X Offset=3.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
  7030. Synchronous Timer - Frames=2.00x
  7031. Terminate Collisions
  7032. Synchronous Timer - Frames=1.00x
  7033. Body Collision - State=0x0
  7034.  
  7035. Subaction GFX 0xB9@CB90
  7036. Asynchronous Timer - Frames=20.00x
  7037. Generic Graphic Effect(2) - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  7038.  
  7039. Subaction SFX 0xB9@1C998
  7040. Asynchronous Timer - Frames=19.00x
  7041. Sound Effect - ID=0x37
  7042. Synchronous Timer - Frames=5.00x
  7043. Sound Effect - ID=0x37
  7044.  
  7045. Subaction Other 0xB9@39B8
  7046. 18010300 - 0x1, 0x6, True
  7047. Rumble - 0x11, 0x0
  7048. Asynchronous Timer - Frames=29.00x
  7049. 18010200 - 0x0, 0x3
  7050.  
  7051. ##########################################
  7052. # Subaction 186
  7053. ##########################################
  7054. Name: DownForwardD
  7055. In Transition Time: 0
  7056. No Out Transition: False
  7057. Loop: False
  7058. Moves Character: True
  7059. Unknown 1: False
  7060. Unknown 2: False
  7061. Unknown 3: False
  7062. Transition Out From Start: False
  7063. Unknown 4: False
  7064.  
  7065. Subaction Main 0xBA@27128
  7066. Body Collision - State=0x2
  7067. Asynchronous Timer - Frames=23.00x
  7068. Body Collision - State=0x0
  7069.  
  7070. Subaction GFX 0xBA@CCB8
  7071. Asynchronous Timer - Frames=9.00x
  7072. Generic Graphic Effect - 0x1C, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  7073. Asynchronous Timer - Frames=16.00x
  7074. Generic Graphic Effect(2) - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  7075.  
  7076. Subaction SFX 0xBA@1C9D8
  7077. Sound Effect - ID=0xC31
  7078. Synchronous Timer - Frames=9.00x
  7079. ?Sound? - 0xC31
  7080.  
  7081. Subaction Other 0xBA@3A10
  7082. 18010300 - 0x1, 0x6, True
  7083. Asynchronous Timer - Frames=24.00x
  7084. 18010200 - 0x0, 0x3
  7085.  
  7086. ##########################################
  7087. # Subaction 187
  7088. ##########################################
  7089. Name: DownBackD
  7090. In Transition Time: 0
  7091. No Out Transition: False
  7092. Loop: False
  7093. Moves Character: True
  7094. Unknown 1: False
  7095. Unknown 2: False
  7096. Unknown 3: False
  7097. Transition Out From Start: False
  7098. Unknown 4: False
  7099.  
  7100. Subaction Main 0xBB@27160
  7101. Body Collision - State=0x2
  7102. Asynchronous Timer - Frames=28.00x
  7103. Body Collision - State=0x0
  7104.  
  7105. Subaction GFX 0xBB@CE78
  7106. Asynchronous Timer - Frames=9.00x
  7107. Generic Graphic Effect - 0x1C, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  7108. Asynchronous Timer - Frames=16.00x
  7109. Generic Graphic Effect(2) - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  7110. Asynchronous Timer - Frames=28.00x
  7111. Generic Graphic Effect - 0x1C, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  7112.  
  7113. Subaction SFX 0xBB@1CA10
  7114. Sound Effect - ID=0xC31
  7115. Synchronous Timer - Frames=9.00x
  7116. ?Sound? - 0xC31
  7117.  
  7118. Subaction Other 0xBB@3A60
  7119. 18010300 - 0x1, 0x6, True
  7120. Asynchronous Timer - Frames=24.00x
  7121. 18010200 - 0x0, 0x3
  7122.  
  7123. ##########################################
  7124. # Subaction 188
  7125. ##########################################
  7126. Name: DownSpotU
  7127. In Transition Time: 0
  7128. No Out Transition: False
  7129. Loop: False
  7130. Moves Character: False
  7131. Unknown 1: False
  7132. Unknown 2: False
  7133. Unknown 3: False
  7134. Transition Out From Start: False
  7135. Unknown 4: False
  7136.  
  7137. Subaction Main 0xBC@FFFFFFFF
  7138.  
  7139. Subaction GFX 0xBC@FFFFFFFF
  7140.  
  7141. Subaction SFX 0xBC@1CA40
  7142. Asynchronous Timer - Frames=1.00x
  7143. Other Sound Effect(2) - ID=0x5F
  7144.  
  7145. Subaction Other 0xBC@3A98
  7146. Asynchronous Timer - Frames=1.00x
  7147. 18010200 - 0x1, 0xA
  7148.  
  7149. ##########################################
  7150. # Subaction 189
  7151. ##########################################
  7152. Name: DownSpotD
  7153. In Transition Time: 0
  7154. No Out Transition: False
  7155. Loop: False
  7156. Moves Character: False
  7157. Unknown 1: False
  7158. Unknown 2: False
  7159. Unknown 3: False
  7160. Transition Out From Start: False
  7161. Unknown 4: False
  7162.  
  7163. Subaction Main 0xBD@FFFFFFFF
  7164.  
  7165. Subaction GFX 0xBD@FFFFFFFF
  7166.  
  7167. Subaction SFX 0xBD@1CA40
  7168. Asynchronous Timer - Frames=1.00x
  7169. Other Sound Effect(2) - ID=0x5F
  7170.  
  7171. Subaction Other 0xBD@3A98
  7172. Asynchronous Timer - Frames=1.00x
  7173. 18010200 - 0x1, 0xA
  7174.  
  7175. ##########################################
  7176. # Subaction 190
  7177. ##########################################
  7178. Name: Passive
  7179. In Transition Time: 0
  7180. No Out Transition: False
  7181. Loop: False
  7182. Moves Character: False
  7183. Unknown 1: False
  7184. Unknown 2: False
  7185. Unknown 3: False
  7186. Transition Out From Start: False
  7187. Unknown 4: False
  7188.  
  7189. Subaction Main 0xBE@271A0
  7190. Body Collision - State=0x2
  7191. Asynchronous Timer - Frames=20.00x
  7192. Body Collision - State=0x0
  7193.  
  7194. Subaction GFX 0xBE@FFFFFFFF
  7195.  
  7196. Subaction SFX 0xBE@1CA80
  7197. ?Sound? - 0x44
  7198. ?Sound? - 0x45
  7199. ?Sound? - 0x46
  7200. Sound Effect - ID=0x4C1
  7201. Other Sound Effect - ID=0xC10
  7202.  
  7203. Subaction Other 0xBE@FFFFFFFF
  7204.  
  7205. ##########################################
  7206. # Subaction 191
  7207. ##########################################
  7208. Name: PassiveStandF
  7209. In Transition Time: 0
  7210. No Out Transition: False
  7211. Loop: False
  7212. Moves Character: True
  7213. Unknown 1: False
  7214. Unknown 2: False
  7215. Unknown 3: False
  7216. Transition Out From Start: False
  7217. Unknown 4: False
  7218.  
  7219. Subaction Main 0xBF@271D8
  7220. Body Collision - State=0x2
  7221. Asynchronous Timer - Frames=20.00x
  7222. Body Collision - State=0x0
  7223.  
  7224. Subaction GFX 0xBF@FFFFFFFF
  7225.  
  7226. Subaction SFX 0xBF@1CAB8
  7227. Sound Effect - ID=0xBCD
  7228.  
  7229. Subaction Other 0xBF@FFFFFFFF
  7230.  
  7231. ##########################################
  7232. # Subaction 192
  7233. ##########################################
  7234. Name: PassiveStandB
  7235. In Transition Time: 0
  7236. No Out Transition: False
  7237. Loop: False
  7238. Moves Character: True
  7239. Unknown 1: False
  7240. Unknown 2: False
  7241. Unknown 3: False
  7242. Transition Out From Start: False
  7243. Unknown 4: False
  7244.  
  7245. Subaction Main 0xC0@27210
  7246. Body Collision - State=0x2
  7247. Asynchronous Timer - Frames=20.00x
  7248. Body Collision - State=0x0
  7249.  
  7250. Subaction GFX 0xC0@FFFFFFFF
  7251.  
  7252. Subaction SFX 0xC0@1CAD0
  7253. Sound Effect - ID=0xBCD
  7254.  
  7255. Subaction Other 0xC0@FFFFFFFF
  7256.  
  7257. ##########################################
  7258. # Subaction 193
  7259. ##########################################
  7260. Name: PassiveWall
  7261. In Transition Time: 0
  7262. No Out Transition: False
  7263. Loop: False
  7264. Moves Character: True
  7265. Unknown 1: False
  7266. Unknown 2: False
  7267. Unknown 3: False
  7268. Transition Out From Start: False
  7269. Unknown 4: False
  7270.  
  7271. Subaction Main 0xC1@27248
  7272. Body Collision - State=0x2
  7273. Asynchronous Timer - Frames=20.00x
  7274. Body Collision - State=0x0
  7275.  
  7276. Subaction GFX 0xC1@FFFFFFFF
  7277.  
  7278. Subaction SFX 0xC1@1CB08
  7279. ?Sound? - 0x44
  7280. ?Sound? - 0x45
  7281. ?Sound? - 0x46
  7282. Sound Effect - ID=0x4C1
  7283. Sound Effect - ID=0xC10
  7284.  
  7285. Subaction Other 0xC1@FFFFFFFF
  7286.  
  7287. ##########################################
  7288. # Subaction 194
  7289. ##########################################
  7290. Name: PassiveWallJump
  7291. In Transition Time: 0
  7292. No Out Transition: False
  7293. Loop: False
  7294. Moves Character: True
  7295. Unknown 1: False
  7296. Unknown 2: False
  7297. Unknown 3: False
  7298. Transition Out From Start: False
  7299. Unknown 4: False
  7300.  
  7301. Subaction Main 0xC2@FFFFFFFF
  7302.  
  7303. Subaction GFX 0xC2@FFFFFFFF
  7304.  
  7305. Subaction SFX 0xC2@1CB40
  7306. Sound Effect - ID=0xC0F
  7307.  
  7308. Subaction Other 0xC2@FFFFFFFF
  7309.  
  7310. ##########################################
  7311. # Subaction 195
  7312. ##########################################
  7313. Name: PassiveCeil
  7314. In Transition Time: 0
  7315. No Out Transition: False
  7316. Loop: False
  7317. Moves Character: True
  7318. Unknown 1: False
  7319. Unknown 2: False
  7320. Unknown 3: False
  7321. Transition Out From Start: False
  7322. Unknown 4: False
  7323.  
  7324. Subaction Main 0xC3@27288
  7325. Body Collision - State=0x2
  7326. Asynchronous Timer - Frames=20.00x
  7327. Body Collision - State=0x0
  7328.  
  7329. Subaction GFX 0xC3@FFFFFFFF
  7330.  
  7331. Subaction SFX 0xC3@1CB78
  7332. ?Sound? - 0x44
  7333. ?Sound? - 0x45
  7334. ?Sound? - 0x46
  7335. Sound Effect - ID=0x4C1
  7336. Sound Effect - ID=0xC10
  7337.  
  7338. Subaction Other 0xC3@FFFFFFFF
  7339.  
  7340. ##########################################
  7341. # Subaction 196
  7342. ##########################################
  7343. Name: >#�
  7344. =���?s33=I��?�33=�a=#�
  7345. ?�|�A�
  7346. In Transition Time: 0
  7347. No Out Transition: False
  7348. Loop: False
  7349. Moves Character: False
  7350. Unknown 1: False
  7351. Unknown 2: False
  7352. Unknown 3: False
  7353. Transition Out From Start: False
  7354. Unknown 4: False
  7355.  
  7356. Subaction Main 0xC4@FFFFFFFF
  7357.  
  7358. Subaction GFX 0xC4@FFFFFFFF
  7359.  
  7360. Subaction SFX 0xC4@FFFFFFFF
  7361.  
  7362. Subaction Other 0xC4@FFFFFFFF
  7363.  
  7364. ##########################################
  7365. # Subaction 197
  7366. ##########################################
  7367. Name: FuraFura
  7368. In Transition Time: 0
  7369. No Out Transition: False
  7370. Loop: True
  7371. Moves Character: False
  7372. Unknown 1: False
  7373. Unknown 2: False
  7374. Unknown 3: False
  7375. Transition Out From Start: False
  7376. Unknown 4: False
  7377.  
  7378. Subaction Main 0xC5@FFFFFFFF
  7379.  
  7380. Subaction GFX 0xC5@CF50
  7381. Asynchronous Timer - Frames=5.00x
  7382. Set Loop - Iterations=0xFFFFFFFF
  7383. External Graphic Effect(2) - 0x2D, 0x199, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.20x, True
  7384. Synchronous Timer - Frames=30.00x
  7385. Execute Loop
  7386.  
  7387. Subaction SFX 0xC5@1CBB8
  7388. Sound Effect(3) - ID=0x61
  7389. Sound Effect - ID=0x4B9
  7390.  
  7391. Subaction Other 0xC5@FFFFFFFF
  7392.  
  7393. ##########################################
  7394. # Subaction 198
  7395. ##########################################
  7396. Name: FuraFuraStartU
  7397. In Transition Time: 0
  7398. No Out Transition: False
  7399. Loop: False
  7400. Moves Character: False
  7401. Unknown 1: False
  7402. Unknown 2: False
  7403. Unknown 3: False
  7404. Transition Out From Start: False
  7405. Unknown 4: False
  7406.  
  7407. Subaction Main 0xC6@FFFFFFFF
  7408.  
  7409. Subaction GFX 0xC6@FFFFFFFF
  7410.  
  7411. Subaction SFX 0xC6@FFFFFFFF
  7412.  
  7413. Subaction Other 0xC6@FFFFFFFF
  7414.  
  7415. ##########################################
  7416. # Subaction 199
  7417. ##########################################
  7418. Name: FuraFuraStartD
  7419. In Transition Time: 0
  7420. No Out Transition: False
  7421. Loop: False
  7422. Moves Character: False
  7423. Unknown 1: False
  7424. Unknown 2: False
  7425. Unknown 3: False
  7426. Transition Out From Start: False
  7427. Unknown 4: False
  7428.  
  7429. Subaction Main 0xC7@FFFFFFFF
  7430.  
  7431. Subaction GFX 0xC7@FFFFFFFF
  7432.  
  7433. Subaction SFX 0xC7@FFFFFFFF
  7434.  
  7435. Subaction Other 0xC7@FFFFFFFF
  7436.  
  7437. ##########################################
  7438. # Subaction 200
  7439. ##########################################
  7440. Name: FuraFuraEnd
  7441. In Transition Time: 0
  7442. No Out Transition: False
  7443. Loop: False
  7444. Moves Character: False
  7445. Unknown 1: False
  7446. Unknown 2: False
  7447. Unknown 3: False
  7448. Transition Out From Start: False
  7449. Unknown 4: False
  7450.  
  7451. Subaction Main 0xC8@FFFFFFFF
  7452.  
  7453. Subaction GFX 0xC8@D018
  7454. Asynchronous Timer - Frames=4.00x
  7455. 11001000 - 0x2E, 0x190, 0.00x, 8.00x, 5.00x, 0.00x, 0.00x, 0.00x, 1.40x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  7456.  
  7457. Subaction SFX 0xC8@FFFFFFFF
  7458.  
  7459. Subaction Other 0xC8@FFFFFFFF
  7460.  
  7461. ##########################################
  7462. # Subaction 201
  7463. ##########################################
  7464. Name: FuraSleepStart
  7465. In Transition Time: 0
  7466. No Out Transition: False
  7467. Loop: False
  7468. Moves Character: False
  7469. Unknown 1: False
  7470. Unknown 2: False
  7471. Unknown 3: False
  7472. Transition Out From Start: False
  7473. Unknown 4: False
  7474.  
  7475. Subaction Main 0xC9@FFFFFFFF
  7476.  
  7477. Subaction GFX 0xC9@D080
  7478. External Graphic Effect(2) - 0x2F, 0x199, 0.00x, 1.00x, 4.00x, 0.00x, 0.00x, 0.00x, 1.00x, False
  7479.  
  7480. Subaction SFX 0xC9@FFFFFFFF
  7481.  
  7482. Subaction Other 0xC9@3B28
  7483. Rumble - 0xE, 0x0
  7484. Asynchronous Timer - Frames=20.00x
  7485. 18010200 - 0x1, 0x2
  7486.  
  7487. ##########################################
  7488. # Subaction 202
  7489. ##########################################
  7490. Name: FuraSleepLoop
  7491. In Transition Time: 0
  7492. No Out Transition: False
  7493. Loop: True
  7494. Moves Character: False
  7495. Unknown 1: False
  7496. Unknown 2: False
  7497. Unknown 3: False
  7498. Transition Out From Start: False
  7499. Unknown 4: False
  7500.  
  7501. Subaction Main 0xCA@FFFFFFFF
  7502.  
  7503. Subaction GFX 0xCA@D0F0
  7504. Asynchronous Timer - Frames=25.00x
  7505. External Graphic Effect(2) - 0x2F, 0x199, 0.00x, 1.00x, 4.00x, 0.00x, 0.00x, 0.00x, 1.00x, False
  7506. 01000000
  7507. 01020000
  7508. Goto - Offset=@D0F0
  7509.  
  7510. Subaction SFX 0xCA@1CC08
  7511. Sound Effect(3) - ID=0x4BA
  7512. Synchronous Timer - Frames=1.00x
  7513. 01000000
  7514. 01020000
  7515. Goto - Offset=@1CC08
  7516.  
  7517. Subaction Other 0xCA@3B80
  7518. 18010300 - 0x1, 0x6, True
  7519. 070B0200 - 0x1A, 0x0
  7520. Synchronous Timer - Frames=1.00x
  7521. 01000000
  7522. 01020000
  7523. Goto - Offset=@3B80
  7524.  
  7525. ##########################################
  7526. # Subaction 203
  7527. ##########################################
  7528. Name: FuraSleepEnd
  7529. In Transition Time: 0
  7530. No Out Transition: False
  7531. Loop: False
  7532. Moves Character: False
  7533. Unknown 1: False
  7534. Unknown 2: False
  7535. Unknown 3: False
  7536. Transition Out From Start: False
  7537. Unknown 4: False
  7538.  
  7539. Subaction Main 0xCB@FFFFFFFF
  7540.  
  7541. Subaction GFX 0xCB@D1A8
  7542. Asynchronous Timer - Frames=7.00x
  7543. 11001000 - 0x2E, 0x190, 0.00x, 8.00x, 4.00x, 0.00x, 0.00x, 0.00x, 1.40x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  7544.  
  7545. Subaction SFX 0xCB@FFFFFFFF
  7546.  
  7547. Subaction Other 0xCB@3BE0
  7548. Rumble - 0xE, 0x0
  7549. 18000100 - 0x1
  7550. Asynchronous Timer - Frames=1.00x
  7551. 18000100 - 0x0
  7552.  
  7553. ##########################################
  7554. # Subaction 204
  7555. ##########################################
  7556. Name: Swallowed
  7557. In Transition Time: 0
  7558. No Out Transition: False
  7559. Loop: False
  7560. Moves Character: False
  7561. Unknown 1: False
  7562. Unknown 2: False
  7563. Unknown 3: False
  7564. Transition Out From Start: False
  7565. Unknown 4: False
  7566.  
  7567. Subaction Main 0xCC@FFFFFFFF
  7568.  
  7569. Subaction GFX 0xCC@FFFFFFFF
  7570.  
  7571. Subaction SFX 0xCC@FFFFFFFF
  7572.  
  7573. Subaction Other 0xCC@FFFFFFFF
  7574.  
  7575. ##########################################
  7576. # Subaction 205
  7577. ##########################################
  7578. Name: Pass
  7579. In Transition Time: 0
  7580. No Out Transition: False
  7581. Loop: False
  7582. Moves Character: False
  7583. Unknown 1: False
  7584. Unknown 2: False
  7585. Unknown 3: False
  7586. Transition Out From Start: False
  7587. Unknown 4: False
  7588.  
  7589. Subaction Main 0xCD@FFFFFFFF
  7590.  
  7591. Subaction GFX 0xCD@FFFFFFFF
  7592.  
  7593. Subaction SFX 0xCD@FFFFFFFF
  7594.  
  7595. Subaction Other 0xCD@FFFFFFFF
  7596.  
  7597. ##########################################
  7598. # Subaction 206
  7599. ##########################################
  7600. Name: Ottotto
  7601. In Transition Time: 0
  7602. No Out Transition: False
  7603. Loop: False
  7604. Moves Character: False
  7605. Unknown 1: False
  7606. Unknown 2: False
  7607. Unknown 3: False
  7608. Transition Out From Start: False
  7609. Unknown 4: False
  7610.  
  7611. Subaction Main 0xCE@FFFFFFFF
  7612.  
  7613. Subaction GFX 0xCE@FFFFFFFF
  7614.  
  7615. Subaction SFX 0xCE@1CC50
  7616. Ottootto Voice Clip
  7617.  
  7618. Subaction Other 0xCE@FFFFFFFF
  7619.  
  7620. ##########################################
  7621. # Subaction 207
  7622. ##########################################
  7623. Name: OttottoWait
  7624. In Transition Time: 0
  7625. No Out Transition: False
  7626. Loop: True
  7627. Moves Character: False
  7628. Unknown 1: False
  7629. Unknown 2: False
  7630. Unknown 3: False
  7631. Transition Out From Start: False
  7632. Unknown 4: False
  7633.  
  7634. Subaction Main 0xCF@FFFFFFFF
  7635.  
  7636. Subaction GFX 0xCF@FFFFFFFF
  7637.  
  7638. Subaction SFX 0xCF@FFFFFFFF
  7639.  
  7640. Subaction Other 0xCF@FFFFFFFF
  7641.  
  7642. ##########################################
  7643. # Subaction 208
  7644. ##########################################
  7645. Name: WallDamage
  7646. In Transition Time: 0
  7647. No Out Transition: False
  7648. Loop: False
  7649. Moves Character: True
  7650. Unknown 1: False
  7651. Unknown 2: False
  7652. Unknown 3: False
  7653. Transition Out From Start: False
  7654. Unknown 4: False
  7655.  
  7656. Subaction Main 0xD0@FFFFFFFF
  7657.  
  7658. Subaction GFX 0xD0@FFFFFFFF
  7659.  
  7660. Subaction SFX 0xD0@1CC70
  7661. Sound Effect - ID=0x5E
  7662.  
  7663. Subaction Other 0xD0@FFFFFFFF
  7664.  
  7665. ##########################################
  7666. # Subaction 209
  7667. ##########################################
  7668. Name: StopCeil
  7669. In Transition Time: 0
  7670. No Out Transition: False
  7671. Loop: False
  7672. Moves Character: True
  7673. Unknown 1: False
  7674. Unknown 2: False
  7675. Unknown 3: False
  7676. Transition Out From Start: False
  7677. Unknown 4: False
  7678.  
  7679. Subaction Main 0xD1@FFFFFFFF
  7680.  
  7681. Subaction GFX 0xD1@FFFFFFFF
  7682.  
  7683. Subaction SFX 0xD1@1CC88
  7684. Sound Effect - ID=0x5E
  7685.  
  7686. Subaction Other 0xD1@FFFFFFFF
  7687.  
  7688. ##########################################
  7689. # Subaction 210
  7690. ##########################################
  7691. Name: StopWall
  7692. In Transition Time: 0
  7693. No Out Transition: False
  7694. Loop: False
  7695. Moves Character: True
  7696. Unknown 1: False
  7697. Unknown 2: False
  7698. Unknown 3: False
  7699. Transition Out From Start: False
  7700. Unknown 4: False
  7701.  
  7702. Subaction Main 0xD2@FFFFFFFF
  7703.  
  7704. Subaction GFX 0xD2@FFFFFFFF
  7705.  
  7706. Subaction SFX 0xD2@1CCA0
  7707. Sound Effect - ID=0x5E
  7708.  
  7709. Subaction Other 0xD2@FFFFFFFF
  7710.  
  7711. ##########################################
  7712. # Subaction 211
  7713. ##########################################
  7714. Name: StopCeil
  7715. In Transition Time: 0
  7716. No Out Transition: False
  7717. Loop: False
  7718. Moves Character: True
  7719. Unknown 1: False
  7720. Unknown 2: False
  7721. Unknown 3: False
  7722. Transition Out From Start: False
  7723. Unknown 4: False
  7724.  
  7725. Subaction Main 0xD3@27328
  7726. Asynchronous Timer - Frames=4.00x
  7727. Bit Variable Set - RA-Bit[0][16]
  7728.  
  7729. Subaction GFX 0xD3@FFFFFFFF
  7730.  
  7731. Subaction SFX 0xD3@1CCD0
  7732. ?Sound? - 0x44
  7733. ?Sound? - 0x45
  7734. ?Sound? - 0x46
  7735. Sound Effect - ID=0x5E
  7736.  
  7737. Subaction Other 0xD3@FFFFFFFF
  7738.  
  7739. ##########################################
  7740. # Subaction 212
  7741. ##########################################
  7742. Name: MissFoot
  7743. In Transition Time: 0
  7744. No Out Transition: False
  7745. Loop: False
  7746. Moves Character: False
  7747. Unknown 1: False
  7748. Unknown 2: False
  7749. Unknown 3: False
  7750. Transition Out From Start: False
  7751. Unknown 4: False
  7752.  
  7753. Subaction Main 0xD4@FFFFFFFF
  7754.  
  7755. Subaction GFX 0xD4@FFFFFFFF
  7756.  
  7757. Subaction SFX 0xD4@FFFFFFFF
  7758.  
  7759. Subaction Other 0xD4@FFFFFFFF
  7760.  
  7761. ##########################################
  7762. # Subaction 213
  7763. ##########################################
  7764. Name: CliffCatch
  7765. In Transition Time: 0
  7766. No Out Transition: False
  7767. Loop: False
  7768. Moves Character: True
  7769. Unknown 1: False
  7770. Unknown 2: False
  7771. Unknown 3: False
  7772. Transition Out From Start: False
  7773. Unknown 4: False
  7774.  
  7775. Subaction Main 0xD5@27350
  7776. Body Collision - State=0x2
  7777.  
  7778. Subaction GFX 0xD5@D290
  7779. Asynchronous Timer - Frames=1.00x
  7780. 11001000 - 0x1F, 0x1B1, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  7781.  
  7782. Subaction SFX 0xD5@1CD30
  7783. Asynchronous Timer - Frames=2.00x
  7784. Sound Effect - ID=0x53
  7785. Synchronous Timer - Frames=2.00x
  7786. If - Requirement=2B, Variable=0x2
  7787. Sound Effect - ID=0x4B3
  7788. End If
  7789.  
  7790. Subaction Other 0xD5@FFFFFFFF
  7791.  
  7792. ##########################################
  7793. # Subaction 214
  7794. ##########################################
  7795. Name: CliffWait
  7796. In Transition Time: 0
  7797. No Out Transition: False
  7798. Loop: True
  7799. Moves Character: True
  7800. Unknown 1: False
  7801. Unknown 2: False
  7802. Unknown 3: False
  7803. Transition Out From Start: False
  7804. Unknown 4: False
  7805.  
  7806. Subaction Main 0xD6@FFFFFFFF
  7807.  
  7808. Subaction GFX 0xD6@FFFFFFFF
  7809.  
  7810. Subaction SFX 0xD6@FFFFFFFF
  7811.  
  7812. Subaction Other 0xD6@FFFFFFFF
  7813.  
  7814. ##########################################
  7815. # Subaction 215
  7816. ##########################################
  7817. Name: CliffAttackQuick
  7818. In Transition Time: 0
  7819. No Out Transition: False
  7820. Loop: False
  7821. Moves Character: True
  7822. Unknown 1: False
  7823. Unknown 2: False
  7824. Unknown 3: False
  7825. Transition Out From Start: False
  7826. Unknown 4: False
  7827.  
  7828. Subaction Main 0xD7@274C8
  7829. Body Collision - State=0x2
  7830. Asynchronous Timer - Frames=18.00x
  7831. Body Collision - State=0x0
  7832. Asynchronous Timer - Frames=19.00x
  7833. Offensive Collision - Bone/ID=0x1C00000, Damage=0x6, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=6.00x, Z Offset=3.60x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x29830440
  7834. Offensive Collision - Bone/ID=0x1BE0001, Damage=0x6, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=5.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x29830440
  7835. Offensive Collision - Bone/ID=0x1900002, Damage=0x6, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=3.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=-3.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x29830440
  7836. Synchronous Timer - Frames=4.00x
  7837. Terminate Collisions
  7838.  
  7839. Subaction GFX 0xD7@D3C0
  7840. Asynchronous Timer - Frames=11.00x
  7841. 11001000 - 0x10, 0x190, 0.00x, 10.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  7842. Asynchronous Timer - Frames=19.00x
  7843. 11001000 - 0x21, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  7844.  
  7845. Subaction SFX 0xD7@1CDA0
  7846. Asynchronous Timer - Frames=4.00x
  7847. Sound Effect - ID=0xC0E
  7848. Synchronous Timer - Frames=15.00x
  7849. Sound Effect - ID=0x37
  7850. Synchronous Timer - Frames=4.00x
  7851. Sound Effect - ID=0xC10
  7852.  
  7853. Subaction Other 0xD7@3CA8
  7854. Asynchronous Timer - Frames=13.00x
  7855. 18010200 - 0x1, 0x3
  7856. Asynchronous Timer - Frames=18.00x
  7857. Rumble - 0xD, 0x0
  7858. Asynchronous Timer - Frames=35.00x
  7859. 18010200 - 0x0, 0x5
  7860.  
  7861. ##########################################
  7862. # Subaction 216
  7863. ##########################################
  7864. Name: CliffClimbQuick
  7865. In Transition Time: 0
  7866. No Out Transition: False
  7867. Loop: False
  7868. Moves Character: True
  7869. Unknown 1: False
  7870. Unknown 2: False
  7871. Unknown 3: False
  7872. Transition Out From Start: False
  7873. Unknown 4: False
  7874.  
  7875. Subaction Main 0xD8@27530
  7876. Body Collision - State=0x2
  7877. Asynchronous Timer - Frames=31.00x
  7878. Body Collision - State=0x0
  7879.  
  7880. Subaction GFX 0xD8@D470
  7881. Asynchronous Timer - Frames=20.00x
  7882. 11001000 - 0x1A, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  7883.  
  7884. Subaction SFX 0xD8@1CE08
  7885. Asynchronous Timer - Frames=4.00x
  7886. Sound Effect - ID=0xC0E
  7887. Synchronous Timer - Frames=15.00x
  7888. Sound Effect - ID=0xC38
  7889. Synchronous Timer - Frames=8.00x
  7890. Sound Effect - ID=0xC36
  7891.  
  7892. Subaction Other 0xD8@FFFFFFFF
  7893.  
  7894. ##########################################
  7895. # Subaction 217
  7896. ##########################################
  7897. Name: CliffEscapeQuick
  7898. In Transition Time: 0
  7899. No Out Transition: False
  7900. Loop: False
  7901. Moves Character: True
  7902. Unknown 1: False
  7903. Unknown 2: False
  7904. Unknown 3: False
  7905. Transition Out From Start: False
  7906. Unknown 4: False
  7907.  
  7908. Subaction Main 0xD9@27568
  7909. Body Collision - State=0x2
  7910. Asynchronous Timer - Frames=32.00x
  7911. Body Collision - State=0x0
  7912.  
  7913. Subaction GFX 0xD9@D598
  7914. Asynchronous Timer - Frames=18.00x
  7915. 11001000 - 0x1C, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  7916. Asynchronous Timer - Frames=29.00x
  7917. 11001000 - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  7918.  
  7919. Subaction SFX 0xD9@1CE70
  7920. Asynchronous Timer - Frames=4.00x
  7921. Sound Effect - ID=0xC0E
  7922. Synchronous Timer - Frames=18.00x
  7923. Sound Effect - ID=0xC05
  7924. Synchronous Timer - Frames=17.00x
  7925. Sound Effect - ID=0xC06
  7926.  
  7927. Subaction Other 0xD9@3D18
  7928. Asynchronous Timer - Frames=15.00x
  7929. 18010200 - 0x1, 0x3
  7930. Asynchronous Timer - Frames=50.00x
  7931. 18010200 - 0x0, 0x5
  7932.  
  7933. ##########################################
  7934. # Subaction 218
  7935. ##########################################
  7936. Name: CliffJumpQuick1
  7937. In Transition Time: 0
  7938. No Out Transition: False
  7939. Loop: False
  7940. Moves Character: True
  7941. Unknown 1: False
  7942. Unknown 2: False
  7943. Unknown 3: False
  7944. Transition Out From Start: False
  7945. Unknown 4: False
  7946.  
  7947. Subaction Main 0xDA@27590
  7948. Body Collision - State=0x2
  7949.  
  7950. Subaction GFX 0xDA@FFFFFFFF
  7951.  
  7952. Subaction SFX 0xDA@1CEB8
  7953. Asynchronous Timer - Frames=4.00x
  7954. Sound Effect - ID=0xC0E
  7955.  
  7956. Subaction Other 0xDA@FFFFFFFF
  7957.  
  7958. ##########################################
  7959. # Subaction 219
  7960. ##########################################
  7961. Name: CliffJumpQuick2
  7962. In Transition Time: 0
  7963. No Out Transition: False
  7964. Loop: False
  7965. Moves Character: False
  7966. Unknown 1: False
  7967. Unknown 2: False
  7968. Unknown 3: False
  7969. Transition Out From Start: False
  7970. Unknown 4: False
  7971.  
  7972. Subaction Main 0xDB@275A8
  7973. Body Collision - State=0x0
  7974.  
  7975. Subaction GFX 0xDB@D648
  7976. 11001000 - 0xA, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  7977.  
  7978. Subaction SFX 0xDB@1CEE0
  7979. Asynchronous Timer - Frames=1.00x
  7980. Sound Effect - ID=0xC0F
  7981.  
  7982. Subaction Other 0xDB@FFFFFFFF
  7983.  
  7984. ##########################################
  7985. # Subaction 220
  7986. ##########################################
  7987. Name: CliffAttackSlow
  7988. In Transition Time: 0
  7989. No Out Transition: False
  7990. Loop: False
  7991. Moves Character: True
  7992. Unknown 1: False
  7993. Unknown 2: False
  7994. Unknown 3: False
  7995. Transition Out From Start: False
  7996. Unknown 4: False
  7997.  
  7998. Subaction Main 0xDC@277E8
  7999. Body Collision - State=0x2
  8000. Asynchronous Timer - Frames=42.00x
  8001. Offensive Collision - Bone/ID=0x1C70000, Damage=0x6, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=5.00x, Z Offset=3.90x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x29830440
  8002. Offensive Collision - Bone/ID=0x1BE0001, Damage=0x6, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=5.00x, Z Offset=3.90x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x29830440
  8003. Offensive Collision - Bone/ID=0x1C70002, Damage=0x6, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=3.00x, Z Offset=1.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x29830440
  8004. Offensive Collision - Bone/ID=0x1BE0003, Damage=0x6, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=3.00x, Z Offset=1.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x29830440
  8005. Offensive Collision - Bone/ID=0x1900004, Damage=0x6, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=3.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x29830440
  8006. Asynchronous Timer - Frames=47.00x
  8007. Body Collision - State=0x0
  8008. Asynchronous Timer - Frames=52.00x
  8009. Terminate Collisions
  8010.  
  8011. Subaction GFX 0xDC@D7E8
  8012. Asynchronous Timer - Frames=35.00x
  8013. 11001000 - 0x10, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  8014. Asynchronous Timer - Frames=43.00x
  8015. 11001000 - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  8016. 11001000 - 0xE, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  8017.  
  8018. Subaction SFX 0xDC@1CF28
  8019. Asynchronous Timer - Frames=25.00x
  8020. Sound Effect - ID=0xC0E
  8021. Synchronous Timer - Frames=17.00x
  8022. Sound Effect - ID=0x37
  8023. Synchronous Timer - Frames=26.00x
  8024. Sound Effect - ID=0xC10
  8025.  
  8026. Subaction Other 0xDC@3D88
  8027. Asynchronous Timer - Frames=35.00x
  8028. 18000100 - 0x1
  8029. Asynchronous Timer - Frames=41.00x
  8030. Rumble - 0x11, 0x0
  8031. Asynchronous Timer - Frames=62.00x
  8032. 18000100 - 0x0
  8033.  
  8034. ##########################################
  8035. # Subaction 221
  8036. ##########################################
  8037. Name: CliffClimbSlow
  8038. In Transition Time: 0
  8039. No Out Transition: False
  8040. Loop: False
  8041. Moves Character: True
  8042. Unknown 1: False
  8043. Unknown 2: False
  8044. Unknown 3: False
  8045. Transition Out From Start: False
  8046. Unknown 4: False
  8047.  
  8048. Subaction Main 0xDD@27860
  8049. Body Collision - State=0x2
  8050. Asynchronous Timer - Frames=56.00x
  8051. Body Collision - State=0x0
  8052.  
  8053. Subaction GFX 0xDD@FFFFFFFF
  8054.  
  8055. Subaction SFX 0xDD@1CF90
  8056. Asynchronous Timer - Frames=8.00x
  8057. Sound Effect - ID=0xC0E
  8058. Synchronous Timer - Frames=30.00x
  8059. Sound Effect - ID=0xC38
  8060. Synchronous Timer - Frames=8.00x
  8061. Sound Effect - ID=0xC36
  8062.  
  8063. Subaction Other 0xDD@FFFFFFFF
  8064.  
  8065. ##########################################
  8066. # Subaction 222
  8067. ##########################################
  8068. Name: CliffEscapeSlow
  8069. In Transition Time: 0
  8070. No Out Transition: False
  8071. Loop: False
  8072. Moves Character: True
  8073. Unknown 1: False
  8074. Unknown 2: False
  8075. Unknown 3: False
  8076. Transition Out From Start: False
  8077. Unknown 4: False
  8078.  
  8079. Subaction Main 0xDE@27898
  8080. Body Collision - State=0x2
  8081. Asynchronous Timer - Frames=50.00x
  8082. Body Collision - State=0x0
  8083.  
  8084. Subaction GFX 0xDE@DA40
  8085. Asynchronous Timer - Frames=30.00x
  8086. 11001000 - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  8087. Asynchronous Timer - Frames=46.00x
  8088. 11001000 - 0x1C, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  8089. Asynchronous Timer - Frames=54.00x
  8090. 11001000 - 0x1C, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  8091. Asynchronous Timer - Frames=63.00x
  8092. 11001000 - 0x1C, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  8093.  
  8094. Subaction SFX 0xDE@1CFF8
  8095. Asynchronous Timer - Frames=8.00x
  8096. Sound Effect - ID=0xC0E
  8097. Synchronous Timer - Frames=36.00x
  8098. Sound Effect - ID=0xC05
  8099. Synchronous Timer - Frames=34.00x
  8100. Sound Effect - ID=0xC06
  8101.  
  8102. Subaction Other 0xDE@3DF0
  8103. Asynchronous Timer - Frames=31.00x
  8104. 18000100 - 0x1
  8105. Asynchronous Timer - Frames=70.00x
  8106. 18010200 - 0x0, 0x3
  8107.  
  8108. ##########################################
  8109. # Subaction 223
  8110. ##########################################
  8111. Name: CliffJumpSlow1
  8112. In Transition Time: 0
  8113. No Out Transition: False
  8114. Loop: False
  8115. Moves Character: True
  8116. Unknown 1: False
  8117. Unknown 2: False
  8118. Unknown 3: False
  8119. Transition Out From Start: False
  8120. Unknown 4: False
  8121.  
  8122. Subaction Main 0xDF@278C0
  8123. Body Collision - State=0x2
  8124.  
  8125. Subaction GFX 0xDF@FFFFFFFF
  8126.  
  8127. Subaction SFX 0xDF@1D040
  8128. Asynchronous Timer - Frames=8.00x
  8129. Sound Effect - ID=0xC0E
  8130.  
  8131. Subaction Other 0xDF@FFFFFFFF
  8132.  
  8133. ##########################################
  8134. # Subaction 224
  8135. ##########################################
  8136. Name: CliffJumpSlow2
  8137. In Transition Time: 0
  8138. No Out Transition: False
  8139. Loop: False
  8140. Moves Character: False
  8141. Unknown 1: False
  8142. Unknown 2: False
  8143. Unknown 3: False
  8144. Transition Out From Start: False
  8145. Unknown 4: False
  8146.  
  8147. Subaction Main 0xE0@278D8
  8148. Body Collision - State=0x0
  8149.  
  8150. Subaction GFX 0xE0@DB10
  8151. 11001000 - 0xA, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  8152.  
  8153. Subaction SFX 0xE0@1D068
  8154. Asynchronous Timer - Frames=2.00x
  8155. Sound Effect - ID=0xC0F
  8156.  
  8157. Subaction Other 0xE0@FFFFFFFF
  8158.  
  8159. ##########################################
  8160. # Subaction 225
  8161. ##########################################
  8162. Name: SlipDown
  8163. In Transition Time: 0
  8164. No Out Transition: False
  8165. Loop: False
  8166. Moves Character: False
  8167. Unknown 1: False
  8168. Unknown 2: False
  8169. Unknown 3: False
  8170. Transition Out From Start: False
  8171. Unknown 4: False
  8172.  
  8173. Subaction Main 0xE1@27900
  8174. Body Collision - State=0x2
  8175. Asynchronous Timer - Frames=6.00x
  8176. Body Collision - State=0x0
  8177.  
  8178. Subaction GFX 0xE1@DBA8
  8179. Asynchronous Timer - Frames=18.00x
  8180. Generic Graphic Effect(2) - 0x7, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.60x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  8181.  
  8182. Subaction SFX 0xE1@1D0A0
  8183. Asynchronous Timer - Frames=1.00x
  8184. Sound Effect - ID=0xA3
  8185. Synchronous Timer - Frames=18.00x
  8186. Sound Effect - ID=0xA1
  8187.  
  8188. Subaction Other 0xE1@3E58
  8189. Asynchronous Timer - Frames=19.00x
  8190. 18010200 - 0x1, 0x3
  8191. Rumble - 0xD, 0x0
  8192. Screenshake - 0x1
  8193.  
  8194. ##########################################
  8195. # Subaction 226
  8196. ##########################################
  8197. Name: Slip
  8198. In Transition Time: 0
  8199. No Out Transition: False
  8200. Loop: False
  8201. Moves Character: False
  8202. Unknown 1: False
  8203. Unknown 2: False
  8204. Unknown 3: False
  8205. Transition Out From Start: False
  8206. Unknown 4: False
  8207.  
  8208. Subaction Main 0xE2@27938
  8209. Body Collision - State=0x2
  8210. Asynchronous Timer - Frames=6.00x
  8211. Body Collision - State=0x0
  8212.  
  8213. Subaction GFX 0xE2@DCD0
  8214. Asynchronous Timer - Frames=3.00x
  8215. Generic Graphic Effect - 0x1C, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  8216. Asynchronous Timer - Frames=15.00x
  8217. Generic Graphic Effect(2) - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.60x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  8218.  
  8219. Subaction SFX 0xE2@1D0F8
  8220. Asynchronous Timer - Frames=1.00x
  8221. Sound Effect - ID=0xA3
  8222. Synchronous Timer - Frames=3.00x
  8223. Sound Effect - ID=0xA3
  8224. Synchronous Timer - Frames=12.00x
  8225. Sound Effect - ID=0xA1
  8226.  
  8227. Subaction Other 0xE2@3EB0
  8228. Asynchronous Timer - Frames=15.00x
  8229. 18010200 - 0x1, 0x3
  8230. Screenshake - 0x1
  8231. Rumble - 0xD, 0x0
  8232.  
  8233. ##########################################
  8234. # Subaction 227
  8235. ##########################################
  8236. Name: SlipTurn
  8237. In Transition Time: 0
  8238. No Out Transition: False
  8239. Loop: False
  8240. Moves Character: False
  8241. Unknown 1: False
  8242. Unknown 2: False
  8243. Unknown 3: False
  8244. Transition Out From Start: False
  8245. Unknown 4: False
  8246.  
  8247. Subaction Main 0xE3@27970
  8248. Body Collision - State=0x2
  8249. Asynchronous Timer - Frames=7.00x
  8250. Body Collision - State=0x0
  8251.  
  8252. Subaction GFX 0xE3@DE08
  8253. Asynchronous Timer - Frames=10.00x
  8254. Generic Graphic Effect - 0x1C, 0x190, 0.00x, 0.00x, 6.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  8255. Asynchronous Timer - Frames=23.00x
  8256. Generic Graphic Effect(2) - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.60x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  8257.  
  8258. Subaction SFX 0xE3@1D150
  8259. Asynchronous Timer - Frames=14.00x
  8260. Sound Effect - ID=0xA3
  8261. Synchronous Timer - Frames=10.00x
  8262. Sound Effect - ID=0xA1
  8263.  
  8264. Subaction Other 0xE3@3F08
  8265. Asynchronous Timer - Frames=24.00x
  8266. Screenshake - 0x1
  8267. Rumble - 0xD, 0x0
  8268. 18010200 - 0x1, 0x6
  8269.  
  8270. ##########################################
  8271. # Subaction 228
  8272. ##########################################
  8273. Name: SlipDash
  8274. In Transition Time: 0
  8275. No Out Transition: False
  8276. Loop: False
  8277. Moves Character: False
  8278. Unknown 1: False
  8279. Unknown 2: False
  8280. Unknown 3: False
  8281. Transition Out From Start: False
  8282. Unknown 4: False
  8283.  
  8284. Subaction Main 0xE4@279A8
  8285. Body Collision - State=0x2
  8286. Asynchronous Timer - Frames=8.00x
  8287. Body Collision - State=0x0
  8288.  
  8289. Subaction GFX 0xE4@DF40
  8290. Asynchronous Timer - Frames=1.00x
  8291. Generic Graphic Effect - 0x1C, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  8292. Asynchronous Timer - Frames=24.00x
  8293. Generic Graphic Effect(2) - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.60x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  8294.  
  8295. Subaction SFX 0xE4@1D1A8
  8296. Asynchronous Timer - Frames=1.00x
  8297. Sound Effect - ID=0xA3
  8298. Synchronous Timer - Frames=19.00x
  8299. Sound Effect - ID=0xA1
  8300. Synchronous Timer - Frames=9.00x
  8301. Sound Effect - ID=0xA1
  8302.  
  8303. Subaction Other 0xE4@3F60
  8304. Asynchronous Timer - Frames=19.00x
  8305. Screenshake - 0x1
  8306. Rumble - 0xD, 0x0
  8307. 18010200 - 0x1, 0x6
  8308.  
  8309. ##########################################
  8310. # Subaction 229
  8311. ##########################################
  8312. Name: SlipWait
  8313. In Transition Time: 0
  8314. No Out Transition: False
  8315. Loop: True
  8316. Moves Character: False
  8317. Unknown 1: False
  8318. Unknown 2: False
  8319. Unknown 3: False
  8320. Transition Out From Start: False
  8321. Unknown 4: False
  8322.  
  8323. Subaction Main 0xE5@FFFFFFFF
  8324.  
  8325. Subaction GFX 0xE5@FFFFFFFF
  8326.  
  8327. Subaction SFX 0xE5@FFFFFFFF
  8328.  
  8329. Subaction Other 0xE5@3FA0
  8330. 18010300 - 0x1, 0x6, True
  8331.  
  8332. ##########################################
  8333. # Subaction 230
  8334. ##########################################
  8335. Name: SlipStand
  8336. In Transition Time: 0
  8337. No Out Transition: False
  8338. Loop: False
  8339. Moves Character: False
  8340. Unknown 1: False
  8341. Unknown 2: False
  8342. Unknown 3: False
  8343. Transition Out From Start: False
  8344. Unknown 4: False
  8345.  
  8346. Subaction Main 0xE6@279E8
  8347. Body Collision - State=0x2
  8348. Asynchronous Timer - Frames=17.00x
  8349. Body Collision - State=0x0
  8350.  
  8351. Subaction GFX 0xE6@FFFFFFFF
  8352.  
  8353. Subaction SFX 0xE6@1D208
  8354. Asynchronous Timer - Frames=7.00x
  8355. Sound Effect - ID=0xBD1
  8356. Synchronous Timer - Frames=8.00x
  8357. Sound Effect - ID=0xC10
  8358.  
  8359. Subaction Other 0xE6@3FD0
  8360. 18000100 - 0x1
  8361. Asynchronous Timer - Frames=1.00x
  8362. 18010200 - 0x0, 0x6
  8363.  
  8364. ##########################################
  8365. # Subaction 231
  8366. ##########################################
  8367. Name: SlipAttack
  8368. In Transition Time: 0
  8369. No Out Transition: False
  8370. Loop: False
  8371. Moves Character: False
  8372. Unknown 1: False
  8373. Unknown 2: False
  8374. Unknown 3: False
  8375. Transition Out From Start: False
  8376. Unknown 4: False
  8377.  
  8378. Subaction Main 0xE7@27D80
  8379. Body Collision - State=0x2
  8380. Asynchronous Timer - Frames=8.00x
  8381. Body Collision - State=0x0
  8382. Asynchronous Timer - Frames=18.00x
  8383. Offensive Collision - Bone/ID=0x1900000, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=11.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  8384. Offensive Collision - Bone/ID=0x1900001, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=6.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  8385. Offensive Collision - Bone/ID=0x1900002, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  8386. Offensive Collision - Bone/ID=0x1900003, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=3.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=-4.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  8387. Synchronous Timer - Frames=2.00x
  8388. Terminate Collisions
  8389. Asynchronous Timer - Frames=26.00x
  8390. Offensive Collision - Bone/ID=0x1900000, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=-11.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  8391. Offensive Collision - Bone/ID=0x1900001, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=-6.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  8392. Offensive Collision - Bone/ID=0x1900002, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  8393. Offensive Collision - Bone/ID=0x1900003, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=3.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=4.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
  8394. Synchronous Timer - Frames=2.00x
  8395. Terminate Collisions
  8396.  
  8397. Subaction GFX 0xE7@E000
  8398. Asynchronous Timer - Frames=19.00x
  8399. Generic Graphic Effect(2) - 0xF, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  8400.  
  8401. Subaction SFX 0xE7@1D260
  8402. Asynchronous Timer - Frames=18.00x
  8403. Sound Effect - ID=0x37
  8404. Synchronous Timer - Frames=1.00x
  8405. Sound Effect - ID=0x70
  8406. Synchronous Timer - Frames=25.00x
  8407. Sound Effect - ID=0xC10
  8408.  
  8409. Subaction Other 0xE7@4038
  8410. 18010300 - 0x1, 0x6, True
  8411. Asynchronous Timer - Frames=16.00x
  8412. Rumble - 0x10, 0x0
  8413. Asynchronous Timer - Frames=30.00x
  8414. 18010200 - 0x0, 0x6
  8415.  
  8416. ##########################################
  8417. # Subaction 232
  8418. ##########################################
  8419. Name: SlipEscapeF
  8420. In Transition Time: 0
  8421. No Out Transition: False
  8422. Loop: False
  8423. Moves Character: True
  8424. Unknown 1: False
  8425. Unknown 2: False
  8426. Unknown 3: False
  8427. Transition Out From Start: False
  8428. Unknown 4: False
  8429.  
  8430. Subaction Main 0xE8@27E28
  8431. Body Collision - State=0x2
  8432. Asynchronous Timer - Frames=10.00x
  8433. Body Collision - State=0x0
  8434.  
  8435. Subaction GFX 0xE8@E128
  8436. Asynchronous Timer - Frames=4.00x
  8437. Generic Graphic Effect - 0x1C, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  8438. Asynchronous Timer - Frames=10.00x
  8439. Generic Graphic Effect(2) - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  8440.  
  8441. Subaction SFX 0xE8@1D2C8
  8442. Asynchronous Timer - Frames=2.00x
  8443. Sound Effect - ID=0xBD1
  8444. Synchronous Timer - Frames=5.00x
  8445. Sound Effect - ID=0xA3
  8446. Synchronous Timer - Frames=3.00x
  8447. Sound Effect - ID=0xC10
  8448.  
  8449. Subaction Other 0xE8@4098
  8450. 18010300 - 0x1, 0x6, True
  8451. Asynchronous Timer - Frames=14.00x
  8452. 18010200 - 0x0, 0x4
  8453.  
  8454. ##########################################
  8455. # Subaction 233
  8456. ##########################################
  8457. Name: SlipEscapeB
  8458. In Transition Time: 0
  8459. No Out Transition: False
  8460. Loop: False
  8461. Moves Character: True
  8462. Unknown 1: False
  8463. Unknown 2: False
  8464. Unknown 3: False
  8465. Transition Out From Start: False
  8466. Unknown 4: False
  8467.  
  8468. Subaction Main 0xE9@27E60
  8469. Body Collision - State=0x2
  8470. Asynchronous Timer - Frames=10.00x
  8471. Body Collision - State=0x0
  8472.  
  8473. Subaction GFX 0xE9@E260
  8474. Asynchronous Timer - Frames=4.00x
  8475. Generic Graphic Effect - 0x1C, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  8476. Asynchronous Timer - Frames=10.00x
  8477. Generic Graphic Effect(2) - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  8478.  
  8479. Subaction SFX 0xE9@1D330
  8480. Asynchronous Timer - Frames=2.00x
  8481. Sound Effect - ID=0xBD1
  8482. Synchronous Timer - Frames=11.00x
  8483. Sound Effect - ID=0xA3
  8484. Synchronous Timer - Frames=15.00x
  8485. Sound Effect - ID=0xC10
  8486.  
  8487. Subaction Other 0xE9@40E8
  8488. 18010300 - 0x1, 0x6, True
  8489. Asynchronous Timer - Frames=13.00x
  8490. 18010200 - 0x0, 0x4
  8491.  
  8492. ##########################################
  8493. # Subaction 234
  8494. ##########################################
  8495. Name: AirCatch
  8496. In Transition Time: 0
  8497. No Out Transition: False
  8498. Loop: False
  8499. Moves Character: False
  8500. Unknown 1: False
  8501. Unknown 2: False
  8502. Unknown 3: False
  8503. Transition Out From Start: False
  8504. Unknown 4: False
  8505.  
  8506. Subaction Main 0xEA@FFFFFFFF
  8507.  
  8508. Subaction GFX 0xEA@FFFFFFFF
  8509.  
  8510. Subaction SFX 0xEA@FFFFFFFF
  8511.  
  8512. Subaction Other 0xEA@FFFFFFFF
  8513.  
  8514. ##########################################
  8515. # Subaction 235
  8516. ##########################################
  8517. Name: AirCatchPose
  8518. In Transition Time: 0
  8519. No Out Transition: False
  8520. Loop: False
  8521. Moves Character: False
  8522. Unknown 1: False
  8523. Unknown 2: False
  8524. Unknown 3: False
  8525. Transition Out From Start: False
  8526. Unknown 4: False
  8527.  
  8528. Subaction Main 0xEB@FFFFFFFF
  8529.  
  8530. Subaction GFX 0xEB@FFFFFFFF
  8531.  
  8532. Subaction SFX 0xEB@FFFFFFFF
  8533.  
  8534. Subaction Other 0xEB@FFFFFFFF
  8535.  
  8536. ##########################################
  8537. # Subaction 236
  8538. ##########################################
  8539. Name: AirCatchHit
  8540. In Transition Time: 0
  8541. No Out Transition: False
  8542. Loop: False
  8543. Moves Character: False
  8544. Unknown 1: False
  8545. Unknown 2: False
  8546. Unknown 3: False
  8547. Transition Out From Start: False
  8548. Unknown 4: False
  8549.  
  8550. Subaction Main 0xEC@FFFFFFFF
  8551.  
  8552. Subaction GFX 0xEC@FFFFFFFF
  8553.  
  8554. Subaction SFX 0xEC@FFFFFFFF
  8555.  
  8556. Subaction Other 0xEC@FFFFFFFF
  8557.  
  8558. ##########################################
  8559. # Subaction 237
  8560. ##########################################
  8561. Name: AirCatch
  8562. In Transition Time: 0
  8563. No Out Transition: False
  8564. Loop: False
  8565. Moves Character: False
  8566. Unknown 1: False
  8567. Unknown 2: False
  8568. Unknown 3: False
  8569. Transition Out From Start: False
  8570. Unknown 4: False
  8571.  
  8572. Subaction Main 0xED@FFFFFFFF
  8573.  
  8574. Subaction GFX 0xED@FFFFFFFF
  8575.  
  8576. Subaction SFX 0xED@FFFFFFFF
  8577.  
  8578. Subaction Other 0xED@FFFFFFFF
  8579.  
  8580. ##########################################
  8581. # Subaction 238
  8582. ##########################################
  8583. Name: SwimRise
  8584. In Transition Time: 6
  8585. No Out Transition: False
  8586. Loop: True
  8587. Moves Character: True
  8588. Unknown 1: False
  8589. Unknown 2: False
  8590. Unknown 3: False
  8591. Transition Out From Start: False
  8592. Unknown 4: False
  8593.  
  8594. Subaction Main 0xEE@FFFFFFFF
  8595.  
  8596. Subaction GFX 0xEE@FFFFFFFF
  8597.  
  8598. Subaction SFX 0xEE@1D390
  8599. Sound Effect - ID=0xB4
  8600. Synchronous Timer - Frames=15.00x
  8601. Sound Effect - ID=0xB4
  8602. Synchronous Timer - Frames=14.00x
  8603. Goto - Offset=@1D390
  8604.  
  8605. Subaction Other 0xEE@FFFFFFFF
  8606.  
  8607. ##########################################
  8608. # Subaction 239
  8609. ##########################################
  8610. Name: SwimUp
  8611. In Transition Time: 3
  8612. No Out Transition: False
  8613. Loop: False
  8614. Moves Character: True
  8615. Unknown 1: False
  8616. Unknown 2: False
  8617. Unknown 3: False
  8618. Transition Out From Start: False
  8619. Unknown 4: False
  8620.  
  8621. Subaction Main 0xEF@FFFFFFFF
  8622.  
  8623. Subaction GFX 0xEF@FFFFFFFF
  8624.  
  8625. Subaction SFX 0xEF@1D3F8
  8626. Asynchronous Timer - Frames=5.00x
  8627. Sound Effect - ID=0x4C2
  8628. Sound Effect - ID=0xB1
  8629. Synchronous Timer - Frames=2.00x
  8630. Sound Effect - ID=0xB3
  8631. Synchronous Timer - Frames=2.00x
  8632. Sound Effect - ID=0xB4
  8633.  
  8634. Subaction Other 0xEF@FFFFFFFF
  8635.  
  8636. ##########################################
  8637. # Subaction 240
  8638. ##########################################
  8639. Name: SwimUpDamage
  8640. In Transition Time: 3
  8641. No Out Transition: False
  8642. Loop: False
  8643. Moves Character: True
  8644. Unknown 1: False
  8645. Unknown 2: False
  8646. Unknown 3: False
  8647. Transition Out From Start: False
  8648. Unknown 4: False
  8649.  
  8650. Subaction Main 0xF0@FFFFFFFF
  8651.  
  8652. Subaction GFX 0xF0@FFFFFFFF
  8653.  
  8654. Subaction SFX 0xF0@1D448
  8655. Asynchronous Timer - Frames=5.00x
  8656. Sound Effect - ID=0xB7
  8657.  
  8658. Subaction Other 0xF0@FFFFFFFF
  8659.  
  8660. ##########################################
  8661. # Subaction 241
  8662. ##########################################
  8663. Name: Swim
  8664. In Transition Time: 6
  8665. No Out Transition: False
  8666. Loop: True
  8667. Moves Character: True
  8668. Unknown 1: False
  8669. Unknown 2: False
  8670. Unknown 3: False
  8671. Transition Out From Start: False
  8672. Unknown 4: False
  8673.  
  8674. Subaction Main 0xF1@FFFFFFFF
  8675.  
  8676. Subaction GFX 0xF1@FFFFFFFF
  8677.  
  8678. Subaction SFX 0xF1@1D488
  8679. Asynchronous Timer - Frames=15.00x
  8680. Sound Effect - ID=0xB5
  8681. Synchronous Timer - Frames=35.00x
  8682. Sound Effect - ID=0xB5
  8683. 01000000
  8684. 01020000
  8685. Goto - Offset=@1D488
  8686.  
  8687. Subaction Other 0xF1@4188
  8688. Asynchronous Timer - Frames=15.00x
  8689. Rumble - 0x14, 0x0
  8690. Asynchronous Timer - Frames=30.00x
  8691. Rumble - 0x14, 0x0
  8692. Asynchronous Timer - Frames=45.00x
  8693. Rumble - 0x14, 0x0
  8694. Asynchronous Timer - Frames=59.00x
  8695. Rumble - 0x14, 0x0
  8696. 01000000
  8697. 01020000
  8698. Goto - Offset=@4188
  8699.  
  8700. ##########################################
  8701. # Subaction 242
  8702. ##########################################
  8703. Name: SwimF
  8704. In Transition Time: 6
  8705. No Out Transition: False
  8706. Loop: True
  8707. Moves Character: True
  8708. Unknown 1: False
  8709. Unknown 2: False
  8710. Unknown 3: False
  8711. Transition Out From Start: False
  8712. Unknown 4: False
  8713.  
  8714. Subaction Main 0xF2@FFFFFFFF
  8715.  
  8716. Subaction GFX 0xF2@FFFFFFFF
  8717.  
  8718. Subaction SFX 0xF2@1D500
  8719. Asynchronous Timer - Frames=10.00x
  8720. Sound Effect - ID=0xB5
  8721. Synchronous Timer - Frames=10.00x
  8722. Sound Effect - ID=0xB4
  8723. Synchronous Timer - Frames=10.00x
  8724. Sound Effect - ID=0xB5
  8725. 01000000
  8726. 01020000
  8727. Goto - Offset=@1D500
  8728.  
  8729. Subaction Other 0xF2@4238
  8730. Asynchronous Timer - Frames=10.00x
  8731. Rumble - 0x16, 0x0
  8732. Asynchronous Timer - Frames=20.00x
  8733. Rumble - 0x16, 0x0
  8734. Asynchronous Timer - Frames=29.00x
  8735. Rumble - 0x16, 0x0
  8736. 01000000
  8737. 01020000
  8738. Goto - Offset=@4238
  8739.  
  8740. ##########################################
  8741. # Subaction 243
  8742. ##########################################
  8743. Name: SwimEnd
  8744. In Transition Time: 6
  8745. No Out Transition: False
  8746. Loop: False
  8747. Moves Character: True
  8748. Unknown 1: False
  8749. Unknown 2: False
  8750. Unknown 3: False
  8751. Transition Out From Start: False
  8752. Unknown 4: False
  8753.  
  8754. Subaction Main 0xF3@FFFFFFFF
  8755.  
  8756. Subaction GFX 0xF3@FFFFFFFF
  8757.  
  8758. Subaction SFX 0xF3@FFFFFFFF
  8759.  
  8760. Subaction Other 0xF3@FFFFFFFF
  8761.  
  8762. ##########################################
  8763. # Subaction 244
  8764. ##########################################
  8765. Name: SwimTurn
  8766. In Transition Time: 0
  8767. No Out Transition: True
  8768. Loop: False
  8769. Moves Character: True
  8770. Unknown 1: False
  8771. Unknown 2: False
  8772. Unknown 3: False
  8773. Transition Out From Start: False
  8774. Unknown 4: False
  8775.  
  8776. Subaction Main 0xF4@FFFFFFFF
  8777.  
  8778. Subaction GFX 0xF4@FFFFFFFF
  8779.  
  8780. Subaction SFX 0xF4@1D568
  8781. Asynchronous Timer - Frames=3.00x
  8782. Sound Effect - ID=0xB4
  8783.  
  8784. Subaction Other 0xF4@FFFFFFFF
  8785.  
  8786. ##########################################
  8787. # Subaction 245
  8788. ##########################################
  8789. Name: SwimDrown
  8790. In Transition Time: 0
  8791. No Out Transition: False
  8792. Loop: True
  8793. Moves Character: True
  8794. Unknown 1: False
  8795. Unknown 2: False
  8796. Unknown 3: False
  8797. Transition Out From Start: False
  8798. Unknown 4: False
  8799.  
  8800. Subaction Main 0xF5@FFFFFFFF
  8801.  
  8802. Subaction GFX 0xF5@FFFFFFFF
  8803.  
  8804. Subaction SFX 0xF5@1D5E0
  8805. Sound Effect - ID=0xB5
  8806. Synchronous Timer - Frames=10.00x
  8807. Sound Effect - ID=0xB1
  8808. Synchronous Timer - Frames=10.00x
  8809. Sound Effect - ID=0xB4
  8810. Synchronous Timer - Frames=10.00x
  8811. Sound Effect - ID=0xB5
  8812. Synchronous Timer - Frames=10.00x
  8813. Sound Effect - ID=0xB1
  8814. Synchronous Timer - Frames=10.00x
  8815. Sound Effect - ID=0xB4
  8816. 01000000
  8817. 01020000
  8818. Goto - Offset=@1D5E0
  8819.  
  8820. Subaction Other 0xF5@FFFFFFFF
  8821.  
  8822. ##########################################
  8823. # Subaction 246
  8824. ##########################################
  8825. Name: SwimDrownOut
  8826. In Transition Time: 0
  8827. No Out Transition: False
  8828. Loop: True
  8829. Moves Character: True
  8830. Unknown 1: False
  8831. Unknown 2: False
  8832. Unknown 3: False
  8833. Transition Out From Start: False
  8834. Unknown 4: False
  8835.  
  8836. Subaction Main 0xF6@FFFFFFFF
  8837.  
  8838. Subaction GFX 0xF6@FFFFFFFF
  8839.  
  8840. Subaction SFX 0xF6@1D668
  8841. Asynchronous Timer - Frames=3.00x
  8842. Sound Effect - ID=0xB9
  8843.  
  8844. Subaction Other 0xF6@FFFFFFFF
  8845.  
  8846. ##########################################
  8847. # Subaction 247
  8848. ##########################################
  8849. Name: LightGet
  8850. In Transition Time: 0
  8851. No Out Transition: False
  8852. Loop: False
  8853. Moves Character: False
  8854. Unknown 1: False
  8855. Unknown 2: False
  8856. Unknown 3: False
  8857. Transition Out From Start: False
  8858. Unknown 4: False
  8859.  
  8860. Subaction Main 0xF7@27ED8
  8861. Asynchronous Timer - Frames=1.00x
  8862. Pickup Item - 0x0
  8863.  
  8864. Subaction GFX 0xF7@FFFFFFFF
  8865.  
  8866. Subaction SFX 0xF7@FFFFFFFF
  8867.  
  8868. Subaction Other 0xF7@FFFFFFFF
  8869.  
  8870. ##########################################
  8871. # Subaction 248
  8872. ##########################################
  8873. Name: LightWalkGet
  8874. In Transition Time: 3
  8875. No Out Transition: False
  8876. Loop: False
  8877. Moves Character: False
  8878. Unknown 1: False
  8879. Unknown 2: False
  8880. Unknown 3: False
  8881. Transition Out From Start: False
  8882. Unknown 4: False
  8883.  
  8884. Subaction Main 0xF8@27F00
  8885. Asynchronous Timer - Frames=1.00x
  8886. Pickup Item - 0x0
  8887.  
  8888. Subaction GFX 0xF8@FFFFFFFF
  8889.  
  8890. Subaction SFX 0xF8@FFFFFFFF
  8891.  
  8892. Subaction Other 0xF8@FFFFFFFF
  8893.  
  8894. ##########################################
  8895. # Subaction 249
  8896. ##########################################
  8897. Name: LightEat
  8898. In Transition Time: 0
  8899. No Out Transition: False
  8900. Loop: False
  8901. Moves Character: False
  8902. Unknown 1: False
  8903. Unknown 2: False
  8904. Unknown 3: False
  8905. Transition Out From Start: False
  8906. Unknown 4: False
  8907.  
  8908. Subaction Main 0xF9@27F48
  8909. Asynchronous Timer - Frames=2.00x
  8910. Pickup Item - 0x0, 0x2
  8911. Asynchronous Timer - Frames=5.00x
  8912. Consume Item - 0x2
  8913. Asynchronous Timer - Frames=8.00x
  8914. Allow Interrupt
  8915.  
  8916. Subaction GFX 0xF9@FFFFFFFF
  8917.  
  8918. Subaction SFX 0xF9@FFFFFFFF
  8919.  
  8920. Subaction Other 0xF9@FFFFFFFF
  8921.  
  8922. ##########################################
  8923. # Subaction 250
  8924. ##########################################
  8925. Name: LightWalkEat
  8926. In Transition Time: 3
  8927. No Out Transition: False
  8928. Loop: False
  8929. Moves Character: False
  8930. Unknown 1: False
  8931. Unknown 2: False
  8932. Unknown 3: False
  8933. Transition Out From Start: False
  8934. Unknown 4: False
  8935.  
  8936. Subaction Main 0xFA@27FB0
  8937. Asynchronous Timer - Frames=2.00x
  8938. Pickup Item - 0x0, 0x2
  8939. Asynchronous Timer - Frames=5.00x
  8940. Consume Item - 0x2
  8941. Asynchronous Timer - Frames=10.00x
  8942. Allow Interrupt
  8943.  
  8944. Subaction GFX 0xFA@FFFFFFFF
  8945.  
  8946. Subaction SFX 0xFA@FFFFFFFF
  8947.  
  8948. Subaction Other 0xFA@FFFFFFFF
  8949.  
  8950. ##########################################
  8951. # Subaction 251
  8952. ##########################################
  8953. Name: HeavyGet
  8954. In Transition Time: 0
  8955. No Out Transition: False
  8956. Loop: False
  8957. Moves Character: False
  8958. Unknown 1: False
  8959. Unknown 2: False
  8960. Unknown 3: False
  8961. Transition Out From Start: False
  8962. Unknown 4: False
  8963.  
  8964. Subaction Main 0xFB@283A8
  8965. Asynchronous Timer - Frames=3.00x
  8966. Pickup Item - 0x1
  8967.  
  8968. Subaction GFX 0xFB@FFFFFFFF
  8969.  
  8970. Subaction SFX 0xFB@1D778
  8971. Sound Effect - ID=0x4BB
  8972.  
  8973. Subaction Other 0xFB@FFFFFFFF
  8974.  
  8975. ##########################################
  8976. # Subaction 252
  8977. ##########################################
  8978. Name: HeavyWalk1
  8979. In Transition Time: 0
  8980. No Out Transition: False
  8981. Loop: False
  8982. Moves Character: True
  8983. Unknown 1: False
  8984. Unknown 2: False
  8985. Unknown 3: False
  8986. Transition Out From Start: False
  8987. Unknown 4: False
  8988.  
  8989. Subaction Main 0xFC@283E8
  8990. Bit Variable Set - RA-Bit[0][16]
  8991. Asynchronous Timer - Frames=5.00x
  8992. Bit Variable Clear - RA-Bit[0][16]
  8993. Asynchronous Timer - Frames=35.00x
  8994. Bit Variable Set - RA-Bit[0][16]
  8995.  
  8996. Subaction GFX 0xFC@FFFFFFFF
  8997.  
  8998. Subaction SFX 0xFC@1D798
  8999. Asynchronous Timer - Frames=38.00x
  9000. Sound Effect(2) - ID=0xC38
  9001.  
  9002. Subaction Other 0xFC@4378
  9003. Asynchronous Timer - Frames=40.00x
  9004. Rumble - 0x10, 0x0
  9005.  
  9006. ##########################################
  9007. # Subaction 253
  9008. ##########################################
  9009. Name: HeavyWalk2
  9010. In Transition Time: 0
  9011. No Out Transition: False
  9012. Loop: False
  9013. Moves Character: True
  9014. Unknown 1: False
  9015. Unknown 2: False
  9016. Unknown 3: False
  9017. Transition Out From Start: False
  9018. Unknown 4: False
  9019.  
  9020. Subaction Main 0xFD@28440
  9021. Bit Variable Set - RA-Bit[0][16]
  9022. Asynchronous Timer - Frames=5.00x
  9023. Bit Variable Clear - RA-Bit[0][16]
  9024. Asynchronous Timer - Frames=35.00x
  9025. Bit Variable Set - RA-Bit[0][16]
  9026.  
  9027. Subaction GFX 0xFD@FFFFFFFF
  9028.  
  9029. Subaction SFX 0xFD@1D7C0
  9030. Asynchronous Timer - Frames=42.00x
  9031. Sound Effect(2) - ID=0xC36
  9032.  
  9033. Subaction Other 0xFD@43A8
  9034. Asynchronous Timer - Frames=40.00x
  9035. Rumble - 0x10, 0x0
  9036.  
  9037. ##########################################
  9038. # Subaction 254
  9039. ##########################################
  9040. Name: LightThrowDrop
  9041. In Transition Time: 0
  9042. No Out Transition: False
  9043. Loop: False
  9044. Moves Character: False
  9045. Unknown 1: False
  9046. Unknown 2: False
  9047. Unknown 3: False
  9048. Transition Out From Start: False
  9049. Unknown 4: False
  9050.  
  9051. Subaction Main 0xFE@28008
  9052. Asynchronous Timer - Frames=6.00x
  9053. Throw Item - IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  9054.  
  9055. Subaction GFX 0xFE@FFFFFFFF
  9056.  
  9057. Subaction SFX 0xFE@FFFFFFFF
  9058.  
  9059. Subaction Other 0xFE@FFFFFFFF
  9060.  
  9061. ##########################################
  9062. # Subaction 255
  9063. ##########################################
  9064. Name: LightThrowF
  9065. In Transition Time: 0
  9066. No Out Transition: False
  9067. Loop: False
  9068. Moves Character: False
  9069. Unknown 1: False
  9070. Unknown 2: False
  9071. Unknown 3: False
  9072. Transition Out From Start: False
  9073. Unknown 4: False
  9074.  
  9075. Subaction Main 0xFF@28050
  9076. Asynchronous Timer - Frames=7.00x
  9077. Throw Item(2) - 11.00x, 5.50x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  9078.  
  9079. Subaction GFX 0xFF@FFFFFFFF
  9080.  
  9081. Subaction SFX 0xFF@FFFFFFFF
  9082.  
  9083. Subaction Other 0xFF@FFFFFFFF
  9084.  
  9085. ##########################################
  9086. # Subaction 256
  9087. ##########################################
  9088. Name: LightThrowB
  9089. In Transition Time: 0
  9090. No Out Transition: True
  9091. Loop: False
  9092. Moves Character: False
  9093. Unknown 1: False
  9094. Unknown 2: False
  9095. Unknown 3: False
  9096. Transition Out From Start: False
  9097. Unknown 4: False
  9098.  
  9099. Subaction Main 0x100@280A0
  9100. Asynchronous Timer - Frames=3.00x
  9101. Reverse Direction
  9102. Asynchronous Timer - Frames=10.00x
  9103. Throw Item(2) - 12.00x, 6.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  9104.  
  9105. Subaction GFX 0x100@FFFFFFFF
  9106.  
  9107. Subaction SFX 0x100@FFFFFFFF
  9108.  
  9109. Subaction Other 0x100@FFFFFFFF
  9110.  
  9111. ##########################################
  9112. # Subaction 257
  9113. ##########################################
  9114. Name: LightThrowHi
  9115. In Transition Time: 0
  9116. No Out Transition: False
  9117. Loop: False
  9118. Moves Character: False
  9119. Unknown 1: False
  9120. Unknown 2: False
  9121. Unknown 3: False
  9122. Transition Out From Start: False
  9123. Unknown 4: False
  9124.  
  9125. Subaction Main 0x101@280F8
  9126. Asynchronous Timer - Frames=11.00x
  9127. Throw Item(2) - 0.00x, 19.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  9128.  
  9129. Subaction GFX 0x101@FFFFFFFF
  9130.  
  9131. Subaction SFX 0x101@FFFFFFFF
  9132.  
  9133. Subaction Other 0x101@FFFFFFFF
  9134.  
  9135. ##########################################
  9136. # Subaction 258
  9137. ##########################################
  9138. Name: LightThrowLw
  9139. In Transition Time: 0
  9140. No Out Transition: False
  9141. Loop: False
  9142. Moves Character: False
  9143. Unknown 1: False
  9144. Unknown 2: False
  9145. Unknown 3: False
  9146. Transition Out From Start: False
  9147. Unknown 4: False
  9148.  
  9149. Subaction Main 0x102@28140
  9150. Asynchronous Timer - Frames=6.00x
  9151. Throw Item(2) - 0.00x, 0.50x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  9152.  
  9153. Subaction GFX 0x102@FFFFFFFF
  9154.  
  9155. Subaction SFX 0x102@FFFFFFFF
  9156.  
  9157. Subaction Other 0x102@FFFFFFFF
  9158.  
  9159. ##########################################
  9160. # Subaction 259
  9161. ##########################################
  9162. Name: LightThrowF
  9163. In Transition Time: 0
  9164. No Out Transition: False
  9165. Loop: False
  9166. Moves Character: False
  9167. Unknown 1: False
  9168. Unknown 2: False
  9169. Unknown 3: False
  9170. Transition Out From Start: False
  9171. Unknown 4: False
  9172.  
  9173. Subaction Main 0x103@28160
  9174. Goto - Offset=@28050
  9175.  
  9176. Subaction GFX 0x103@FFFFFFFF
  9177.  
  9178. Subaction SFX 0x103@1D6C8
  9179. Low Voice Clip
  9180.  
  9181. Subaction Other 0x103@FFFFFFFF
  9182.  
  9183. ##########################################
  9184. # Subaction 260
  9185. ##########################################
  9186. Name: LightThrowB
  9187. In Transition Time: 0
  9188. No Out Transition: True
  9189. Loop: False
  9190. Moves Character: False
  9191. Unknown 1: False
  9192. Unknown 2: False
  9193. Unknown 3: False
  9194. Transition Out From Start: False
  9195. Unknown 4: False
  9196.  
  9197. Subaction Main 0x104@28178
  9198. Goto - Offset=@280A0
  9199.  
  9200. Subaction GFX 0x104@FFFFFFFF
  9201.  
  9202. Subaction SFX 0x104@1D6D8
  9203. Low Voice Clip
  9204.  
  9205. Subaction Other 0x104@FFFFFFFF
  9206.  
  9207. ##########################################
  9208. # Subaction 261
  9209. ##########################################
  9210. Name: LightThrowHi
  9211. In Transition Time: 0
  9212. No Out Transition: False
  9213. Loop: False
  9214. Moves Character: False
  9215. Unknown 1: False
  9216. Unknown 2: False
  9217. Unknown 3: False
  9218. Transition Out From Start: False
  9219. Unknown 4: False
  9220.  
  9221. Subaction Main 0x105@28190
  9222. Goto - Offset=@280F8
  9223.  
  9224. Subaction GFX 0x105@FFFFFFFF
  9225.  
  9226. Subaction SFX 0x105@1D6E8
  9227. Low Voice Clip
  9228.  
  9229. Subaction Other 0x105@FFFFFFFF
  9230.  
  9231. ##########################################
  9232. # Subaction 262
  9233. ##########################################
  9234. Name: LightThrowLw
  9235. In Transition Time: 0
  9236. No Out Transition: False
  9237. Loop: False
  9238. Moves Character: False
  9239. Unknown 1: False
  9240. Unknown 2: False
  9241. Unknown 3: False
  9242. Transition Out From Start: False
  9243. Unknown 4: False
  9244.  
  9245. Subaction Main 0x106@281A8
  9246. Goto - Offset=@28140
  9247.  
  9248. Subaction GFX 0x106@FFFFFFFF
  9249.  
  9250. Subaction SFX 0x106@1D6F8
  9251. Low Voice Clip
  9252.  
  9253. Subaction Other 0x106@FFFFFFFF
  9254.  
  9255. ##########################################
  9256. # Subaction 263
  9257. ##########################################
  9258. Name: LightThrowDash
  9259. In Transition Time: 0
  9260. No Out Transition: False
  9261. Loop: False
  9262. Moves Character: True
  9263. Unknown 1: False
  9264. Unknown 2: False
  9265. Unknown 3: False
  9266. Transition Out From Start: False
  9267. Unknown 4: False
  9268.  
  9269. Subaction Main 0x107@281E8
  9270. Asynchronous Timer - Frames=4.00x
  9271. Throw Item(2) - 10.00x, 6.50x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  9272.  
  9273. Subaction GFX 0x107@FFFFFFFF
  9274.  
  9275. Subaction SFX 0x107@FFFFFFFF
  9276.  
  9277. Subaction Other 0x107@FFFFFFFF
  9278.  
  9279. ##########################################
  9280. # Subaction 264
  9281. ##########################################
  9282. Name: LightThrowAirF
  9283. In Transition Time: 0
  9284. No Out Transition: False
  9285. Loop: False
  9286. Moves Character: False
  9287. Unknown 1: False
  9288. Unknown 2: False
  9289. Unknown 3: False
  9290. Transition Out From Start: False
  9291. Unknown 4: False
  9292.  
  9293. Subaction Main 0x108@28230
  9294. Asynchronous Timer - Frames=7.00x
  9295. Throw Item(2) - 10.00x, 5.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  9296.  
  9297. Subaction GFX 0x108@FFFFFFFF
  9298.  
  9299. Subaction SFX 0x108@FFFFFFFF
  9300.  
  9301. Subaction Other 0x108@FFFFFFFF
  9302.  
  9303. ##########################################
  9304. # Subaction 265
  9305. ##########################################
  9306. Name: LightThrowAirB
  9307. In Transition Time: 0
  9308. No Out Transition: True
  9309. Loop: False
  9310. Moves Character: False
  9311. Unknown 1: False
  9312. Unknown 2: False
  9313. Unknown 3: False
  9314. Transition Out From Start: False
  9315. Unknown 4: False
  9316.  
  9317. Subaction Main 0x109@28280
  9318. Asynchronous Timer - Frames=3.00x
  9319. Reverse Direction
  9320. Asynchronous Timer - Frames=10.00x
  9321. Throw Item(2) - 11.00x, 5.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  9322.  
  9323. Subaction GFX 0x109@FFFFFFFF
  9324.  
  9325. Subaction SFX 0x109@FFFFFFFF
  9326.  
  9327. Subaction Other 0x109@FFFFFFFF
  9328.  
  9329. ##########################################
  9330. # Subaction 266
  9331. ##########################################
  9332. Name: LightThrowAirHi
  9333. In Transition Time: 0
  9334. No Out Transition: False
  9335. Loop: False
  9336. Moves Character: False
  9337. Unknown 1: False
  9338. Unknown 2: False
  9339. Unknown 3: False
  9340. Transition Out From Start: False
  9341. Unknown 4: False
  9342.  
  9343. Subaction Main 0x10A@282D8
  9344. Asynchronous Timer - Frames=11.00x
  9345. Throw Item(2) - 0.00x, 17.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  9346.  
  9347. Subaction GFX 0x10A@FFFFFFFF
  9348.  
  9349. Subaction SFX 0x10A@FFFFFFFF
  9350.  
  9351. Subaction Other 0x10A@FFFFFFFF
  9352.  
  9353. ##########################################
  9354. # Subaction 267
  9355. ##########################################
  9356. Name: LightThrowAirLw
  9357. In Transition Time: 0
  9358. No Out Transition: False
  9359. Loop: False
  9360. Moves Character: False
  9361. Unknown 1: False
  9362. Unknown 2: False
  9363. Unknown 3: False
  9364. Transition Out From Start: False
  9365. Unknown 4: False
  9366.  
  9367. Subaction Main 0x10B@28320
  9368. Asynchronous Timer - Frames=6.00x
  9369. Throw Item(2) - 0.00x, -3.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  9370.  
  9371. Subaction GFX 0x10B@FFFFFFFF
  9372.  
  9373. Subaction SFX 0x10B@FFFFFFFF
  9374.  
  9375. Subaction Other 0x10B@FFFFFFFF
  9376.  
  9377. ##########################################
  9378. # Subaction 268
  9379. ##########################################
  9380. Name: LightThrowAirF
  9381. In Transition Time: 0
  9382. No Out Transition: False
  9383. Loop: False
  9384. Moves Character: False
  9385. Unknown 1: False
  9386. Unknown 2: False
  9387. Unknown 3: False
  9388. Transition Out From Start: False
  9389. Unknown 4: False
  9390.  
  9391. Subaction Main 0x10C@28340
  9392. Goto - Offset=@28230
  9393.  
  9394. Subaction GFX 0x10C@FFFFFFFF
  9395.  
  9396. Subaction SFX 0x10C@1D730
  9397. Low Voice Clip
  9398.  
  9399. Subaction Other 0x10C@FFFFFFFF
  9400.  
  9401. ##########################################
  9402. # Subaction 269
  9403. ##########################################
  9404. Name: LightThrowAirB
  9405. In Transition Time: 0
  9406. No Out Transition: True
  9407. Loop: False
  9408. Moves Character: False
  9409. Unknown 1: False
  9410. Unknown 2: False
  9411. Unknown 3: False
  9412. Transition Out From Start: False
  9413. Unknown 4: False
  9414.  
  9415. Subaction Main 0x10D@28358
  9416. Goto - Offset=@28280
  9417.  
  9418. Subaction GFX 0x10D@FFFFFFFF
  9419.  
  9420. Subaction SFX 0x10D@1D740
  9421. Low Voice Clip
  9422.  
  9423. Subaction Other 0x10D@FFFFFFFF
  9424.  
  9425. ##########################################
  9426. # Subaction 270
  9427. ##########################################
  9428. Name: LightThrowAirHi
  9429. In Transition Time: 0
  9430. No Out Transition: False
  9431. Loop: False
  9432. Moves Character: False
  9433. Unknown 1: False
  9434. Unknown 2: False
  9435. Unknown 3: False
  9436. Transition Out From Start: False
  9437. Unknown 4: False
  9438.  
  9439. Subaction Main 0x10E@28370
  9440. Goto - Offset=@282D8
  9441.  
  9442. Subaction GFX 0x10E@FFFFFFFF
  9443.  
  9444. Subaction SFX 0x10E@1D750
  9445. Low Voice Clip
  9446.  
  9447. Subaction Other 0x10E@FFFFFFFF
  9448.  
  9449. ##########################################
  9450. # Subaction 271
  9451. ##########################################
  9452. Name: LightThrowAirLw
  9453. In Transition Time: 0
  9454. No Out Transition: False
  9455. Loop: False
  9456. Moves Character: False
  9457. Unknown 1: False
  9458. Unknown 2: False
  9459. Unknown 3: False
  9460. Transition Out From Start: False
  9461. Unknown 4: False
  9462.  
  9463. Subaction Main 0x10F@28388
  9464. Goto - Offset=@28320
  9465.  
  9466. Subaction GFX 0x10F@FFFFFFFF
  9467.  
  9468. Subaction SFX 0x10F@1D760
  9469. Low Voice Clip
  9470.  
  9471. Subaction Other 0x10F@FFFFFFFF
  9472.  
  9473. ##########################################
  9474. # Subaction 272
  9475. ##########################################
  9476. Name: HeavyThrowF
  9477. In Transition Time: 0
  9478. No Out Transition: False
  9479. Loop: False
  9480. Moves Character: False
  9481. Unknown 1: False
  9482. Unknown 2: False
  9483. Unknown 3: False
  9484. Transition Out From Start: False
  9485. Unknown 4: False
  9486.  
  9487. Subaction Main 0x110@284A8
  9488. Asynchronous Timer - Frames=18.00x
  9489. Throw Item(2) - 18.00x, 18.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  9490. Asynchronous Timer - Frames=39.00x
  9491. Allow Interrupt
  9492.  
  9493. Subaction GFX 0x110@FFFFFFFF
  9494.  
  9495. Subaction SFX 0x110@FFFFFFFF
  9496.  
  9497. Subaction Other 0x110@FFFFFFFF
  9498.  
  9499. ##########################################
  9500. # Subaction 273
  9501. ##########################################
  9502. Name: HeavyThrowB
  9503. In Transition Time: 0
  9504. No Out Transition: True
  9505. Loop: False
  9506. Moves Character: False
  9507. Unknown 1: False
  9508. Unknown 2: False
  9509. Unknown 3: False
  9510. Transition Out From Start: False
  9511. Unknown 4: False
  9512.  
  9513. Subaction Main 0x111@28510
  9514. Asynchronous Timer - Frames=16.00x
  9515. Reverse Direction
  9516. Asynchronous Timer - Frames=18.00x
  9517. Throw Item(2) - 16.00x, 16.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  9518. Asynchronous Timer - Frames=39.00x
  9519. Allow Interrupt
  9520.  
  9521. Subaction GFX 0x111@FFFFFFFF
  9522.  
  9523. Subaction SFX 0x111@FFFFFFFF
  9524.  
  9525. Subaction Other 0x111@FFFFFFFF
  9526.  
  9527. ##########################################
  9528. # Subaction 274
  9529. ##########################################
  9530. Name: HeavyThrowHi
  9531. In Transition Time: 0
  9532. No Out Transition: False
  9533. Loop: False
  9534. Moves Character: False
  9535. Unknown 1: False
  9536. Unknown 2: False
  9537. Unknown 3: False
  9538. Transition Out From Start: False
  9539. Unknown 4: False
  9540.  
  9541. Subaction Main 0x112@28580
  9542. Asynchronous Timer - Frames=13.00x
  9543. Throw Item(2) - 0.00x, 26.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  9544. Asynchronous Timer - Frames=29.00x
  9545. Allow Interrupt
  9546.  
  9547. Subaction GFX 0x112@FFFFFFFF
  9548.  
  9549. Subaction SFX 0x112@FFFFFFFF
  9550.  
  9551. Subaction Other 0x112@FFFFFFFF
  9552.  
  9553. ##########################################
  9554. # Subaction 275
  9555. ##########################################
  9556. Name: HeavyThrowLw
  9557. In Transition Time: 0
  9558. No Out Transition: False
  9559. Loop: False
  9560. Moves Character: False
  9561. Unknown 1: False
  9562. Unknown 2: False
  9563. Unknown 3: False
  9564. Transition Out From Start: False
  9565. Unknown 4: False
  9566.  
  9567. Subaction Main 0x113@285E0
  9568. Asynchronous Timer - Frames=13.00x
  9569. Throw Item(2) - 0.00x, 0.50x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  9570. Asynchronous Timer - Frames=34.00x
  9571. Allow Interrupt
  9572.  
  9573. Subaction GFX 0x113@FFFFFFFF
  9574.  
  9575. Subaction SFX 0x113@FFFFFFFF
  9576.  
  9577. Subaction Other 0x113@FFFFFFFF
  9578.  
  9579. ##########################################
  9580. # Subaction 276
  9581. ##########################################
  9582. Name: HeavyThrowF
  9583. In Transition Time: 0
  9584. No Out Transition: False
  9585. Loop: False
  9586. Moves Character: False
  9587. Unknown 1: False
  9588. Unknown 2: False
  9589. Unknown 3: False
  9590. Transition Out From Start: False
  9591. Unknown 4: False
  9592.  
  9593. Subaction Main 0x114@28610
  9594. Goto - Offset=@284A8
  9595.  
  9596. Subaction GFX 0x114@FFFFFFFF
  9597.  
  9598. Subaction SFX 0x114@1D7F8
  9599. Low Voice Clip
  9600.  
  9601. Subaction Other 0x114@FFFFFFFF
  9602.  
  9603. ##########################################
  9604. # Subaction 277
  9605. ##########################################
  9606. Name: HeavyThrowB
  9607. In Transition Time: 0
  9608. No Out Transition: True
  9609. Loop: False
  9610. Moves Character: False
  9611. Unknown 1: False
  9612. Unknown 2: False
  9613. Unknown 3: False
  9614. Transition Out From Start: False
  9615. Unknown 4: False
  9616.  
  9617. Subaction Main 0x115@28628
  9618. Goto - Offset=@28510
  9619.  
  9620. Subaction GFX 0x115@FFFFFFFF
  9621.  
  9622. Subaction SFX 0x115@1D808
  9623. Low Voice Clip
  9624.  
  9625. Subaction Other 0x115@FFFFFFFF
  9626.  
  9627. ##########################################
  9628. # Subaction 278
  9629. ##########################################
  9630. Name: HeavyThrowHi
  9631. In Transition Time: 0
  9632. No Out Transition: False
  9633. Loop: False
  9634. Moves Character: False
  9635. Unknown 1: False
  9636. Unknown 2: False
  9637. Unknown 3: False
  9638. Transition Out From Start: False
  9639. Unknown 4: False
  9640.  
  9641. Subaction Main 0x116@28640
  9642. Goto - Offset=@28580
  9643.  
  9644. Subaction GFX 0x116@FFFFFFFF
  9645.  
  9646. Subaction SFX 0x116@1D818
  9647. Low Voice Clip
  9648.  
  9649. Subaction Other 0x116@FFFFFFFF
  9650.  
  9651. ##########################################
  9652. # Subaction 279
  9653. ##########################################
  9654. Name: HeavyThrowLw
  9655. In Transition Time: 0
  9656. No Out Transition: False
  9657. Loop: False
  9658. Moves Character: False
  9659. Unknown 1: False
  9660. Unknown 2: False
  9661. Unknown 3: False
  9662. Transition Out From Start: False
  9663. Unknown 4: False
  9664.  
  9665. Subaction Main 0x117@28658
  9666. Goto - Offset=@285E0
  9667.  
  9668. Subaction GFX 0x117@FFFFFFFF
  9669.  
  9670. Subaction SFX 0x117@1D828
  9671. Low Voice Clip
  9672.  
  9673. Subaction Other 0x117@FFFFFFFF
  9674.  
  9675. ##########################################
  9676. # Subaction 280
  9677. ##########################################
  9678. Name: SmashThrowF
  9679. In Transition Time: 0
  9680. No Out Transition: False
  9681. Loop: False
  9682. Moves Character: False
  9683. Unknown 1: False
  9684. Unknown 2: False
  9685. Unknown 3: False
  9686. Transition Out From Start: False
  9687. Unknown 4: False
  9688.  
  9689. Subaction Main 0x118@28688
  9690. Asynchronous Timer - Frames=39.00x
  9691. Throw Item - IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  9692.  
  9693. Subaction GFX 0x118@E3E0
  9694. Subroutine - effectAnimCmd_SmashThrowFCommonOffset=@FFFFFFFF
  9695.  
  9696. Subaction SFX 0x118@FFFFFFFF
  9697.  
  9698. Subaction Other 0x118@FFFFFFFF
  9699.  
  9700. ##########################################
  9701. # Subaction 281
  9702. ##########################################
  9703. Name: SmashThrowB
  9704. In Transition Time: 0
  9705. No Out Transition: True
  9706. Loop: False
  9707. Moves Character: False
  9708. Unknown 1: False
  9709. Unknown 2: False
  9710. Unknown 3: False
  9711. Transition Out From Start: False
  9712. Unknown 4: False
  9713.  
  9714. Subaction Main 0x119@286D0
  9715. Asynchronous Timer - Frames=39.00x
  9716. Throw Item(2) - -20.00x, 5.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  9717. Reverse Direction
  9718.  
  9719. Subaction GFX 0x119@E3F8
  9720. Subroutine - effectAnimCmd_SmashThrowBCommonOffset=@FFFFFFFF
  9721.  
  9722. Subaction SFX 0x119@FFFFFFFF
  9723.  
  9724. Subaction Other 0x119@FFFFFFFF
  9725.  
  9726. ##########################################
  9727. # Subaction 282
  9728. ##########################################
  9729. Name: SmashThrowHi
  9730. In Transition Time: 0
  9731. No Out Transition: False
  9732. Loop: False
  9733. Moves Character: False
  9734. Unknown 1: False
  9735. Unknown 2: False
  9736. Unknown 3: False
  9737. Transition Out From Start: False
  9738. Unknown 4: False
  9739.  
  9740. Subaction Main 0x11A@28720
  9741. Asynchronous Timer - Frames=39.00x
  9742. Throw Item(2) - 0.00x, 25.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  9743.  
  9744. Subaction GFX 0x11A@E410
  9745. Subroutine - effectAnimCmd_SmashThrowHiCommonOffset=@FFFFFFFF
  9746.  
  9747. Subaction SFX 0x11A@FFFFFFFF
  9748.  
  9749. Subaction Other 0x11A@FFFFFFFF
  9750.  
  9751. ##########################################
  9752. # Subaction 283
  9753. ##########################################
  9754. Name: SmashThrowLw
  9755. In Transition Time: 0
  9756. No Out Transition: False
  9757. Loop: False
  9758. Moves Character: False
  9759. Unknown 1: False
  9760. Unknown 2: False
  9761. Unknown 3: False
  9762. Transition Out From Start: False
  9763. Unknown 4: False
  9764.  
  9765. Subaction Main 0x11B@28768
  9766. Asynchronous Timer - Frames=39.00x
  9767. Throw Item(2) - 0.00x, 0.10x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  9768.  
  9769. Subaction GFX 0x11B@E428
  9770. Subroutine - effectAnimCmd_SmashThrowLwCommonOffset=@FFFFFFFF
  9771.  
  9772. Subaction SFX 0x11B@FFFFFFFF
  9773.  
  9774. Subaction Other 0x11B@FFFFFFFF
  9775.  
  9776. ##########################################
  9777. # Subaction 284
  9778. ##########################################
  9779. Name: SmashThrowDash
  9780. In Transition Time: 0
  9781. No Out Transition: False
  9782. Loop: False
  9783. Moves Character: True
  9784. Unknown 1: False
  9785. Unknown 2: False
  9786. Unknown 3: False
  9787. Transition Out From Start: False
  9788. Unknown 4: False
  9789.  
  9790. Subaction Main 0x11C@287A0
  9791. Asynchronous Timer - Frames=39.00x
  9792. Throw Item - IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  9793.  
  9794. Subaction GFX 0x11C@FFFFFFFF
  9795.  
  9796. Subaction SFX 0x11C@FFFFFFFF
  9797.  
  9798. Subaction Other 0x11C@FFFFFFFF
  9799.  
  9800. ##########################################
  9801. # Subaction 285
  9802. ##########################################
  9803. Name: SmashThrowAirF
  9804. In Transition Time: 0
  9805. No Out Transition: False
  9806. Loop: False
  9807. Moves Character: False
  9808. Unknown 1: False
  9809. Unknown 2: False
  9810. Unknown 3: False
  9811. Transition Out From Start: False
  9812. Unknown 4: False
  9813.  
  9814. Subaction Main 0x11D@287D8
  9815. Asynchronous Timer - Frames=39.00x
  9816. Throw Item - IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  9817.  
  9818. Subaction GFX 0x11D@FFFFFFFF
  9819.  
  9820. Subaction SFX 0x11D@FFFFFFFF
  9821.  
  9822. Subaction Other 0x11D@FFFFFFFF
  9823.  
  9824. ##########################################
  9825. # Subaction 286
  9826. ##########################################
  9827. Name: SmashThrowAirB
  9828. In Transition Time: 0
  9829. No Out Transition: True
  9830. Loop: False
  9831. Moves Character: False
  9832. Unknown 1: False
  9833. Unknown 2: False
  9834. Unknown 3: False
  9835. Transition Out From Start: False
  9836. Unknown 4: False
  9837.  
  9838. Subaction Main 0x11E@28820
  9839. Asynchronous Timer - Frames=39.00x
  9840. Throw Item(2) - -20.00x, 5.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  9841. Reverse Direction
  9842.  
  9843. Subaction GFX 0x11E@FFFFFFFF
  9844.  
  9845. Subaction SFX 0x11E@FFFFFFFF
  9846.  
  9847. Subaction Other 0x11E@FFFFFFFF
  9848.  
  9849. ##########################################
  9850. # Subaction 287
  9851. ##########################################
  9852. Name: SmashThrowAirHi
  9853. In Transition Time: 0
  9854. No Out Transition: False
  9855. Loop: False
  9856. Moves Character: False
  9857. Unknown 1: False
  9858. Unknown 2: False
  9859. Unknown 3: False
  9860. Transition Out From Start: False
  9861. Unknown 4: False
  9862.  
  9863. Subaction Main 0x11F@28870
  9864. Asynchronous Timer - Frames=39.00x
  9865. Throw Item(2) - 0.00x, 21.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  9866.  
  9867. Subaction GFX 0x11F@FFFFFFFF
  9868.  
  9869. Subaction SFX 0x11F@FFFFFFFF
  9870.  
  9871. Subaction Other 0x11F@FFFFFFFF
  9872.  
  9873. ##########################################
  9874. # Subaction 288
  9875. ##########################################
  9876. Name: SmashThrowAirLw
  9877. In Transition Time: 0
  9878. No Out Transition: False
  9879. Loop: False
  9880. Moves Character: False
  9881. Unknown 1: False
  9882. Unknown 2: False
  9883. Unknown 3: False
  9884. Transition Out From Start: False
  9885. Unknown 4: False
  9886.  
  9887. Subaction Main 0x120@288B8
  9888. Asynchronous Timer - Frames=39.00x
  9889. Throw Item(2) - 0.00x, -6.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
  9890.  
  9891. Subaction GFX 0x120@FFFFFFFF
  9892.  
  9893. Subaction SFX 0x120@FFFFFFFF
  9894.  
  9895. Subaction Other 0x120@FFFFFFFF
  9896.  
  9897. ##########################################
  9898. # Subaction 289
  9899. ##########################################
  9900. Name: Swing1
  9901. In Transition Time: 0
  9902. No Out Transition: False
  9903. Loop: False
  9904. Moves Character: False
  9905. Unknown 1: False
  9906. Unknown 2: False
  9907. Unknown 3: False
  9908. Transition Out From Start: False
  9909. Unknown 4: False
  9910.  
  9911. Subaction Main 0x121@28930
  9912. Item Property - 0x6, 2.00x
  9913. Asynchronous Timer - Frames=5.00x
  9914. Subroutine - gameAnimCmd_SwordSwing1CommonOffset=@FFFFFFFF
  9915. Weapon Collision - 0x3, 0x199, 0.00x, 0.00x, 0.00x
  9916. Asynchronous Timer - Frames=8.00x
  9917. Terminate Collisions
  9918. Item Property - 0x14, 1.00x
  9919.  
  9920. Subaction GFX 0x121@FFFFFFFF
  9921.  
  9922. Subaction SFX 0x121@FFFFFFFF
  9923.  
  9924. Subaction Other 0x121@4460
  9925. Asynchronous Timer - Frames=5.00x
  9926. Rumble - 0x10, 0x0
  9927.  
  9928. ##########################################
  9929. # Subaction 290
  9930. ##########################################
  9931. Name: Swing3
  9932. In Transition Time: 0
  9933. No Out Transition: False
  9934. Loop: False
  9935. Moves Character: False
  9936. Unknown 1: False
  9937. Unknown 2: False
  9938. Unknown 3: False
  9939. Transition Out From Start: False
  9940. Unknown 4: False
  9941.  
  9942. Subaction Main 0x122@289E8
  9943. Item Property - 0x2, 0.40x
  9944. Asynchronous Timer - Frames=4.00x
  9945. Item Property - 0x4, 2.40x
  9946. Asynchronous Timer - Frames=9.00x
  9947. Subroutine - gameAnimCmd_SwordSwing3CommonOffset=@FFFFFFFF
  9948. Weapon Collision - 0x3, 0x199, 0.00x, 0.00x, 0.00x
  9949. Asynchronous Timer - Frames=12.00x
  9950. Terminate Collisions
  9951. Item Property - 0x14, 1.00x
  9952.  
  9953. Subaction GFX 0x122@FFFFFFFF
  9954.  
  9955. Subaction SFX 0x122@FFFFFFFF
  9956.  
  9957. Subaction Other 0x122@4490
  9958. Asynchronous Timer - Frames=9.00x
  9959. Rumble - 0x11, 0x0
  9960.  
  9961. ##########################################
  9962. # Subaction 291
  9963. ##########################################
  9964. Name: Swing4Start
  9965. In Transition Time: 0
  9966. No Out Transition: False
  9967. Loop: False
  9968. Moves Character: False
  9969. Unknown 1: False
  9970. Unknown 2: False
  9971. Unknown 3: False
  9972. Transition Out From Start: False
  9973. Unknown 4: False
  9974.  
  9975. Subaction Main 0x123@FFFFFFFF
  9976.  
  9977. Subaction GFX 0x123@FFFFFFFF
  9978.  
  9979. Subaction SFX 0x123@FFFFFFFF
  9980.  
  9981. Subaction Other 0x123@FFFFFFFF
  9982.  
  9983. ##########################################
  9984. # Subaction 292
  9985. ##########################################
  9986. Name: Swing4
  9987. In Transition Time: 0
  9988. No Out Transition: False
  9989. Loop: False
  9990. Moves Character: False
  9991. Unknown 1: False
  9992. Unknown 2: False
  9993. Unknown 3: False
  9994. Transition Out From Start: False
  9995. Unknown 4: False
  9996.  
  9997. Subaction Main 0x124@28AD8
  9998. Item Property - 0x3, 0.50x
  9999. Asynchronous Timer - Frames=5.00x
  10000. Item Property - 0x5, 3.00x
  10001. Asynchronous Timer - Frames=12.00x
  10002. Subroutine - gameAnimCmd_SwordSwing4CommonOffset=@FFFFFFFF
  10003. Weapon Collision - 0x3, 0x199, 0.00x, 0.00x, 0.00x
  10004. Asynchronous Timer - Frames=15.00x
  10005. Terminate Collisions
  10006. Asynchronous Timer - Frames=18.00x
  10007. Item Property - 0x3, 0.40x
  10008. Asynchronous Timer - Frames=22.00x
  10009. Item Property - 0x5, 1.00x
  10010.  
  10011. Subaction GFX 0x124@FFFFFFFF
  10012.  
  10013. Subaction SFX 0x124@1D8A0
  10014. Sound Effect - ID=0x4B0
  10015.  
  10016. Subaction Other 0x124@4510
  10017. Asynchronous Timer - Frames=6.00x
  10018. 18010200 - 0x1, 0x6
  10019. Asynchronous Timer - Frames=12.00x
  10020. 18010300 - 0x1, 0x3, True
  10021. Rumble - 0xD, 0x0
  10022. Asynchronous Timer - Frames=30.00x
  10023. 18010200 - 0x0, 0x5
  10024.  
  10025. ##########################################
  10026. # Subaction 293
  10027. ##########################################
  10028. Name: Swing42
  10029. In Transition Time: 0
  10030. No Out Transition: False
  10031. Loop: False
  10032. Moves Character: False
  10033. Unknown 1: False
  10034. Unknown 2: False
  10035. Unknown 3: False
  10036. Transition Out From Start: False
  10037. Unknown 4: False
  10038.  
  10039. Subaction Main 0x125@FFFFFFFF
  10040.  
  10041. Subaction GFX 0x125@FFFFFFFF
  10042.  
  10043. Subaction SFX 0x125@FFFFFFFF
  10044.  
  10045. Subaction Other 0x125@FFFFFFFF
  10046.  
  10047. ##########################################
  10048. # Subaction 294
  10049. ##########################################
  10050. Name: Swing4Hold
  10051. In Transition Time: 0
  10052. No Out Transition: False
  10053. Loop: False
  10054. Moves Character: False
  10055. Unknown 1: False
  10056. Unknown 2: False
  10057. Unknown 3: False
  10058. Transition Out From Start: False
  10059. Unknown 4: False
  10060.  
  10061. Subaction Main 0x126@FFFFFFFF
  10062.  
  10063. Subaction GFX 0x126@E488
  10064. Subroutine - effectAnimCmd_SwordSwing4HoldCommonOffset=@FFFFFFFF
  10065.  
  10066. Subaction SFX 0x126@1D8B8
  10067. Sound Effect - ID=0xBF
  10068.  
  10069. Subaction Other 0x126@4568
  10070. Asynchronous Timer - Frames=3.00x
  10071. 070B0200 - 0x25, 0x39
  10072.  
  10073. ##########################################
  10074. # Subaction 295
  10075. ##########################################
  10076. Name: SwingDash
  10077. In Transition Time: 0
  10078. No Out Transition: False
  10079. Loop: False
  10080. Moves Character: True
  10081. Unknown 1: False
  10082. Unknown 2: False
  10083. Unknown 3: False
  10084. Transition Out From Start: False
  10085. Unknown 4: False
  10086.  
  10087. Subaction Main 0x127@28B98
  10088. Item Property - 0x5, 2.50x
  10089. Asynchronous Timer - Frames=5.00x
  10090. Subroutine - gameAnimCmd_SwordSwingDashCommonOffset=@FFFFFFFF
  10091. Asynchronous Timer - Frames=10.00x
  10092. Subroutine - gameAnimCmd_SwordSwingDashCommon2Offset=@FFFFFFFF
  10093. Asynchronous Timer - Frames=17.00x
  10094. Terminate Collisions
  10095. Item Property - 0x6, 1.00x
  10096. Asynchronous Timer - Frames=46.00x
  10097. Allow Interrupt
  10098.  
  10099. Subaction GFX 0x127@FFFFFFFF
  10100.  
  10101. Subaction SFX 0x127@FFFFFFFF
  10102.  
  10103. Subaction Other 0x127@45C8
  10104. 18010300 - 0x1, 0x4, True
  10105. Asynchronous Timer - Frames=5.00x
  10106. Rumble - 0xD, 0x0
  10107. Asynchronous Timer - Frames=32.00x
  10108. 18010200 - 0x0, 0x3
  10109.  
  10110. ##########################################
  10111. # Subaction 296
  10112. ##########################################
  10113. Name: Swing1
  10114. In Transition Time: 0
  10115. No Out Transition: False
  10116. Loop: False
  10117. Moves Character: False
  10118. Unknown 1: False
  10119. Unknown 2: False
  10120. Unknown 3: False
  10121. Transition Out From Start: False
  10122. Unknown 4: False
  10123.  
  10124. Subaction Main 0x128@28C58
  10125. Asynchronous Timer - Frames=4.00x
  10126. Subroutine - gameAnimCmd_BatSwing1CommonOffset=@FFFFFFFF
  10127. Weapon Collision - 0x2, 0x1B6, 0.00x, 0.00x, 0.00x
  10128. Weapon Collision - 0x3, 0x199, 0.00x, 0.00x, 0.00x
  10129. Asynchronous Timer - Frames=7.00x
  10130. Terminate Collisions
  10131.  
  10132. Subaction GFX 0x128@FFFFFFFF
  10133.  
  10134. Subaction SFX 0x128@FFFFFFFF
  10135.  
  10136. Subaction Other 0x128@4610
  10137. Asynchronous Timer - Frames=4.00x
  10138. Rumble - 0x10, 0x0
  10139.  
  10140. ##########################################
  10141. # Subaction 297
  10142. ##########################################
  10143. Name: Swing3
  10144. In Transition Time: 0
  10145. No Out Transition: False
  10146. Loop: False
  10147. Moves Character: False
  10148. Unknown 1: False
  10149. Unknown 2: False
  10150. Unknown 3: False
  10151. Transition Out From Start: False
  10152. Unknown 4: False
  10153.  
  10154. Subaction Main 0x129@28CF8
  10155. Asynchronous Timer - Frames=8.00x
  10156. Subroutine - gameAnimCmd_BatSwing3CommonOffset=@FFFFFFFF
  10157. Weapon Collision - 0x2, 0x1B6, 0.00x, 0.00x, 0.00x
  10158. Weapon Collision - 0x3, 0x199, 0.00x, 0.00x, 0.00x
  10159. Asynchronous Timer - Frames=11.00x
  10160. Terminate Collisions
  10161.  
  10162. Subaction GFX 0x129@FFFFFFFF
  10163.  
  10164. Subaction SFX 0x129@FFFFFFFF
  10165.  
  10166. Subaction Other 0x129@4640
  10167. Asynchronous Timer - Frames=8.00x
  10168. Rumble - 0x11, 0x0
  10169.  
  10170. ##########################################
  10171. # Subaction 298
  10172. ##########################################
  10173. Name: Swing4Bat
  10174. In Transition Time: 0
  10175. No Out Transition: False
  10176. Loop: False
  10177. Moves Character: False
  10178. Unknown 1: False
  10179. Unknown 2: False
  10180. Unknown 3: False
  10181. Transition Out From Start: False
  10182. Unknown 4: False
  10183.  
  10184. Subaction Main 0x12A@28D48
  10185. Asynchronous Timer - Frames=59.00x
  10186. Subroutine - gameAnimCmd_BatSwing4CommonOffset=@FFFFFFFF
  10187. Synchronous Timer - Frames=2.00x
  10188. Terminate Collisions
  10189.  
  10190. Subaction GFX 0x12A@E4B8
  10191. Subroutine - effectAnimCmd_BatSwing4CommonOffset=@FFFFFFFF
  10192.  
  10193. Subaction SFX 0x12A@1D8F0
  10194. Asynchronous Timer - Frames=11.00x
  10195. Sound Effect - ID=0x4AD
  10196.  
  10197. Subaction Other 0x12A@4670
  10198. Asynchronous Timer - Frames=57.00x
  10199. Rumble - 0xD, 0x0
  10200.  
  10201. ##########################################
  10202. # Subaction 299
  10203. ##########################################
  10204. Name: SwingDash
  10205. In Transition Time: 0
  10206. No Out Transition: False
  10207. Loop: False
  10208. Moves Character: True
  10209. Unknown 1: False
  10210. Unknown 2: False
  10211. Unknown 3: False
  10212. Transition Out From Start: False
  10213. Unknown 4: False
  10214.  
  10215. Subaction Main 0x12B@28DC0
  10216. Asynchronous Timer - Frames=5.00x
  10217. Subroutine - gameAnimCmd_BatSwingDashCommonOffset=@FFFFFFFF
  10218. Weapon Collision - 0x3, 0x199, 0.00x, 0.00x, 0.00x
  10219. Asynchronous Timer - Frames=10.00x
  10220. Subroutine - gameAnimCmd_BatSwingDashCommon2Offset=@FFFFFFFF
  10221. Asynchronous Timer - Frames=18.00x
  10222. Terminate Collisions
  10223.  
  10224. Subaction GFX 0x12B@FFFFFFFF
  10225.  
  10226. Subaction SFX 0x12B@FFFFFFFF
  10227.  
  10228. Subaction Other 0x12B@46D0
  10229. 18010300 - 0x1, 0x4, True
  10230. Asynchronous Timer - Frames=5.00x
  10231. Rumble - 0xD, 0x0
  10232. Asynchronous Timer - Frames=32.00x
  10233. 18010200 - 0x0, 0x3
  10234.  
  10235. ##########################################
  10236. # Subaction 300
  10237. ##########################################
  10238. Name: Swing1
  10239. In Transition Time: 0
  10240. No Out Transition: False
  10241. Loop: False
  10242. Moves Character: False
  10243. Unknown 1: False
  10244. Unknown 2: False
  10245. Unknown 3: False
  10246. Transition Out From Start: False
  10247. Unknown 4: False
  10248.  
  10249. Subaction Main 0x12C@28E80
  10250. ?Item2? - 0x0
  10251. Asynchronous Timer - Frames=4.00x
  10252. Subroutine - gameAnimCmd_HarisenSwing1CommonOffset=@FFFFFFFF
  10253. Weapon Collision - 0x2, 0x1AF, 0.00x, 0.00x, 0.00x
  10254. Weapon Collision - 0x3, 0x199, 0.00x, 0.00x, 0.00x
  10255. Asynchronous Timer - Frames=7.00x
  10256. Terminate Collisions
  10257. ?Item2? - 0x3
  10258. Synchronous Timer - Frames=2.00x
  10259. Allow Interrupt
  10260.  
  10261. Subaction GFX 0x12C@FFFFFFFF
  10262.  
  10263. Subaction SFX 0x12C@FFFFFFFF
  10264.  
  10265. Subaction Other 0x12C@4718
  10266. Asynchronous Timer - Frames=4.00x
  10267. Rumble - 0x10, 0x0
  10268.  
  10269. ##########################################
  10270. # Subaction 301
  10271. ##########################################
  10272. Name: Swing3
  10273. In Transition Time: 0
  10274. No Out Transition: False
  10275. Loop: False
  10276. Moves Character: False
  10277. Unknown 1: False
  10278. Unknown 2: False
  10279. Unknown 3: False
  10280. Transition Out From Start: False
  10281. Unknown 4: False
  10282.  
  10283. Subaction Main 0x12D@28F58
  10284. ?Item2? - 0x1
  10285. Asynchronous Timer - Frames=7.00x
  10286. Subroutine - gameAnimCmd_HarisenSwing3CommonOffset=@FFFFFFFF
  10287. Weapon Collision - 0x2, 0x1AF, 0.00x, 0.00x, 0.00x
  10288. Weapon Collision - 0x3, 0x199, 0.00x, 0.00x, 0.00x
  10289. Asynchronous Timer - Frames=11.00x
  10290. Terminate Collisions
  10291. ?Item2? - 0x3
  10292. Synchronous Timer - Frames=2.00x
  10293. Allow Interrupt
  10294.  
  10295. Subaction GFX 0x12D@FFFFFFFF
  10296.  
  10297. Subaction SFX 0x12D@FFFFFFFF
  10298.  
  10299. Subaction Other 0x12D@4748
  10300. Asynchronous Timer - Frames=8.00x
  10301. Rumble - 0x11, 0x0
  10302.  
  10303. ##########################################
  10304. # Subaction 302
  10305. ##########################################
  10306. Name: Swing4Start
  10307. In Transition Time: 0
  10308. No Out Transition: False
  10309. Loop: False
  10310. Moves Character: False
  10311. Unknown 1: False
  10312. Unknown 2: False
  10313. Unknown 3: False
  10314. Transition Out From Start: False
  10315. Unknown 4: False
  10316.  
  10317. Subaction Main 0x12E@28FB8
  10318. ?Item2? - 0x2
  10319.  
  10320. Subaction GFX 0x12E@FFFFFFFF
  10321.  
  10322. Subaction SFX 0x12E@FFFFFFFF
  10323.  
  10324. Subaction Other 0x12E@FFFFFFFF
  10325.  
  10326. ##########################################
  10327. # Subaction 303
  10328. ##########################################
  10329. Name: Swing4
  10330. In Transition Time: 0
  10331. No Out Transition: False
  10332. Loop: False
  10333. Moves Character: False
  10334. Unknown 1: False
  10335. Unknown 2: False
  10336. Unknown 3: False
  10337. Transition Out From Start: False
  10338. Unknown 4: False
  10339.  
  10340. Subaction Main 0x12F@29040
  10341. Asynchronous Timer - Frames=12.00x
  10342. Subroutine - gameAnimCmd_HarisenSwing4CommonOffset=@FFFFFFFF
  10343. Weapon Collision - 0x2, 0x1AF, 0.00x, 0.00x, 0.00x
  10344. Weapon Collision - 0x3, 0x199, 0.00x, 0.00x, 0.00x
  10345. Asynchronous Timer - Frames=15.00x
  10346. Terminate Collisions
  10347. ?Item2? - 0x3
  10348. Synchronous Timer - Frames=2.00x
  10349. Allow Interrupt
  10350.  
  10351. Subaction GFX 0x12F@FFFFFFFF
  10352.  
  10353. Subaction SFX 0x12F@FFFFFFFF
  10354.  
  10355. Subaction Other 0x12F@47C8
  10356. Asynchronous Timer - Frames=6.00x
  10357. 18010200 - 0x1, 0x6
  10358. Asynchronous Timer - Frames=12.00x
  10359. Rumble - 0xD, 0x0
  10360. 18010300 - 0x1, 0x3, True
  10361. Asynchronous Timer - Frames=30.00x
  10362. 18010200 - 0x0, 0x5
  10363.  
  10364. ##########################################
  10365. # Subaction 304
  10366. ##########################################
  10367. Name: Swing42
  10368. In Transition Time: 0
  10369. No Out Transition: False
  10370. Loop: False
  10371. Moves Character: False
  10372. Unknown 1: False
  10373. Unknown 2: False
  10374. Unknown 3: False
  10375. Transition Out From Start: False
  10376. Unknown 4: False
  10377.  
  10378. Subaction Main 0x130@FFFFFFFF
  10379.  
  10380. Subaction GFX 0x130@FFFFFFFF
  10381.  
  10382. Subaction SFX 0x130@FFFFFFFF
  10383.  
  10384. Subaction Other 0x130@FFFFFFFF
  10385.  
  10386. ##########################################
  10387. # Subaction 305
  10388. ##########################################
  10389. Name: Swing4Hold
  10390. In Transition Time: 0
  10391. No Out Transition: False
  10392. Loop: False
  10393. Moves Character: False
  10394. Unknown 1: False
  10395. Unknown 2: False
  10396. Unknown 3: False
  10397. Transition Out From Start: False
  10398. Unknown 4: False
  10399.  
  10400. Subaction Main 0x131@FFFFFFFF
  10401.  
  10402. Subaction GFX 0x131@E4F8
  10403. Subroutine - effectAnimCmd_HarisenSwing4HoldCommonOffset=@FFFFFFFF
  10404.  
  10405. Subaction SFX 0x131@1D938
  10406. Sound Effect - ID=0xBF
  10407.  
  10408. Subaction Other 0x131@4820
  10409. Asynchronous Timer - Frames=3.00x
  10410. 070B0200 - 0x25, 0x39
  10411.  
  10412. ##########################################
  10413. # Subaction 306
  10414. ##########################################
  10415. Name: SwingDash
  10416. In Transition Time: 0
  10417. No Out Transition: False
  10418. Loop: False
  10419. Moves Character: True
  10420. Unknown 1: False
  10421. Unknown 2: False
  10422. Unknown 3: False
  10423. Transition Out From Start: False
  10424. Unknown 4: False
  10425.  
  10426. Subaction Main 0x132@290F8
  10427. ?Item2? - 0x1
  10428. Asynchronous Timer - Frames=5.00x
  10429. Subroutine - gameAnimCmd_HarisenSwingDashCommonOffset=@FFFFFFFF
  10430. Weapon Collision - 0x3, 0x199, 0.00x, 0.00x, 0.00x
  10431. Asynchronous Timer - Frames=10.00x
  10432. Subroutine - gameAnimCmd_HarisenSwingDashCommon2Offset=@FFFFFFFF
  10433. Asynchronous Timer - Frames=18.00x
  10434. Terminate Collisions
  10435. ?Item2? - 0x3
  10436.  
  10437. Subaction GFX 0x132@FFFFFFFF
  10438.  
  10439. Subaction SFX 0x132@FFFFFFFF
  10440.  
  10441. Subaction Other 0x132@4880
  10442. 18010300 - 0x1, 0x4, True
  10443. Asynchronous Timer - Frames=5.00x
  10444. Rumble - 0xD, 0x0
  10445. Asynchronous Timer - Frames=32.00x
  10446. 18010200 - 0x0, 0x3
  10447.  
  10448. ##########################################
  10449. # Subaction 307
  10450. ##########################################
  10451. Name: Swing1
  10452. In Transition Time: 0
  10453. No Out Transition: False
  10454. Loop: False
  10455. Moves Character: False
  10456. Unknown 1: False
  10457. Unknown 2: False
  10458. Unknown 3: False
  10459. Transition Out From Start: False
  10460. Unknown 4: False
  10461.  
  10462. Subaction Main 0x133@291B0
  10463. Asynchronous Timer - Frames=4.00x
  10464. Subroutine - gameAnimCmd_StarRodSwing1CommonOffset=@FFFFFFFF
  10465. Weapon Collision - 0x2, 0x1AF, 0.00x, 0.00x, 0.00x
  10466. Weapon Collision - 0x3, 0x199, 0.00x, 0.00x, 0.00x
  10467. Asynchronous Timer - Frames=8.00x
  10468. Terminate Collisions
  10469.  
  10470. Subaction GFX 0x133@FFFFFFFF
  10471.  
  10472. Subaction SFX 0x133@FFFFFFFF
  10473.  
  10474. Subaction Other 0x133@48C8
  10475. Asynchronous Timer - Frames=4.00x
  10476. Rumble - 0x10, 0x0
  10477.  
  10478. ##########################################
  10479. # Subaction 308
  10480. ##########################################
  10481. Name: Swing3
  10482. In Transition Time: 0
  10483. No Out Transition: False
  10484. Loop: False
  10485. Moves Character: False
  10486. Unknown 1: False
  10487. Unknown 2: False
  10488. Unknown 3: False
  10489. Transition Out From Start: False
  10490. Unknown 4: False
  10491.  
  10492. Subaction Main 0x134@29260
  10493. Asynchronous Timer - Frames=8.00x
  10494. Subroutine - gameAnimCmd_StarRodSwing3CommonOffset=@FFFFFFFF
  10495. Weapon Collision - 0x2, 0x1AF, 0.00x, 0.00x, 0.00x
  10496. Weapon Collision - 0x3, 0x199, 0.00x, 0.00x, 0.00x
  10497. Asynchronous Timer - Frames=9.00x
  10498. ?Item? - 0x0
  10499. Asynchronous Timer - Frames=11.00x
  10500. Terminate Collisions
  10501.  
  10502. Subaction GFX 0x134@FFFFFFFF
  10503.  
  10504. Subaction SFX 0x134@FFFFFFFF
  10505.  
  10506. Subaction Other 0x134@48F8
  10507. Asynchronous Timer - Frames=8.00x
  10508. Rumble - 0x11, 0x0
  10509.  
  10510. ##########################################
  10511. # Subaction 309
  10512. ##########################################
  10513. Name: Swing4Start
  10514. In Transition Time: 0
  10515. No Out Transition: False
  10516. Loop: False
  10517. Moves Character: False
  10518. Unknown 1: False
  10519. Unknown 2: False
  10520. Unknown 3: False
  10521. Transition Out From Start: False
  10522. Unknown 4: False
  10523.  
  10524. Subaction Main 0x135@FFFFFFFF
  10525.  
  10526. Subaction GFX 0x135@FFFFFFFF
  10527.  
  10528. Subaction SFX 0x135@FFFFFFFF
  10529.  
  10530. Subaction Other 0x135@FFFFFFFF
  10531.  
  10532. ##########################################
  10533. # Subaction 310
  10534. ##########################################
  10535. Name: Swing4
  10536. In Transition Time: 0
  10537. No Out Transition: False
  10538. Loop: False
  10539. Moves Character: False
  10540. Unknown 1: False
  10541. Unknown 2: False
  10542. Unknown 3: False
  10543. Transition Out From Start: False
  10544. Unknown 4: False
  10545.  
  10546. Subaction Main 0x136@29328
  10547. Asynchronous Timer - Frames=12.00x
  10548. Subroutine - gameAnimCmd_StarRodSwing4CommonOffset=@FFFFFFFF
  10549. Weapon Collision - 0x2, 0x1AF, 0.00x, 0.00x, 0.00x
  10550. Weapon Collision - 0x3, 0x199, 0.00x, 0.00x, 0.00x
  10551. Asynchronous Timer - Frames=13.00x
  10552. ?Item? - 0x1
  10553. Asynchronous Timer - Frames=15.00x
  10554. Terminate Collisions
  10555.  
  10556. Subaction GFX 0x136@FFFFFFFF
  10557.  
  10558. Subaction SFX 0x136@FFFFFFFF
  10559.  
  10560. Subaction Other 0x136@4978
  10561. Asynchronous Timer - Frames=6.00x
  10562. 18010200 - 0x1, 0x6
  10563. Asynchronous Timer - Frames=12.00x
  10564. Rumble - 0xD, 0x0
  10565. 18010300 - 0x1, 0x3, True
  10566. Asynchronous Timer - Frames=30.00x
  10567. 18010200 - 0x0, 0x5
  10568.  
  10569. ##########################################
  10570. # Subaction 311
  10571. ##########################################
  10572. Name: Swing42
  10573. In Transition Time: 0
  10574. No Out Transition: False
  10575. Loop: False
  10576. Moves Character: False
  10577. Unknown 1: False
  10578. Unknown 2: False
  10579. Unknown 3: False
  10580. Transition Out From Start: False
  10581. Unknown 4: False
  10582.  
  10583. Subaction Main 0x137@FFFFFFFF
  10584.  
  10585. Subaction GFX 0x137@FFFFFFFF
  10586.  
  10587. Subaction SFX 0x137@FFFFFFFF
  10588.  
  10589. Subaction Other 0x137@FFFFFFFF
  10590.  
  10591. ##########################################
  10592. # Subaction 312
  10593. ##########################################
  10594. Name: Swing4Hold
  10595. In Transition Time: 0
  10596. No Out Transition: False
  10597. Loop: False
  10598. Moves Character: False
  10599. Unknown 1: False
  10600. Unknown 2: False
  10601. Unknown 3: False
  10602. Transition Out From Start: False
  10603. Unknown 4: False
  10604.  
  10605. Subaction Main 0x138@FFFFFFFF
  10606.  
  10607. Subaction GFX 0x138@E538
  10608. Subroutine - effectAnimCmd_StarRodSwing4HoldCommonOffset=@FFFFFFFF
  10609.  
  10610. Subaction SFX 0x138@1D978
  10611. Sound Effect - ID=0xBF
  10612.  
  10613. Subaction Other 0x138@49D0
  10614. Asynchronous Timer - Frames=3.00x
  10615. 070B0200 - 0x25, 0x39
  10616.  
  10617. ##########################################
  10618. # Subaction 313
  10619. ##########################################
  10620. Name: SwingDash
  10621. In Transition Time: 0
  10622. No Out Transition: False
  10623. Loop: False
  10624. Moves Character: True
  10625. Unknown 1: False
  10626. Unknown 2: False
  10627. Unknown 3: False
  10628. Transition Out From Start: False
  10629. Unknown 4: False
  10630.  
  10631. Subaction Main 0x139@293C8
  10632. Asynchronous Timer - Frames=5.00x
  10633. Subroutine - gameAnimCmd_StarRodSwingDashCommonOffset=@FFFFFFFF
  10634. Weapon Collision - 0x3, 0x199, 0.00x, 0.00x, 0.00x
  10635. Asynchronous Timer - Frames=10.00x
  10636. Subroutine - gameAnimCmd_StarRodSwingDashCommon2Offset=@FFFFFFFF
  10637. Asynchronous Timer - Frames=18.00x
  10638. Terminate Collisions
  10639.  
  10640. Subaction GFX 0x139@FFFFFFFF
  10641.  
  10642. Subaction SFX 0x139@FFFFFFFF
  10643.  
  10644. Subaction Other 0x139@4A30
  10645. 18010300 - 0x1, 0x4, True
  10646. Asynchronous Timer - Frames=5.00x
  10647. Rumble - 0xD, 0x0
  10648. Asynchronous Timer - Frames=32.00x
  10649. 18010200 - 0x0, 0x3
  10650.  
  10651. ##########################################
  10652. # Subaction 314
  10653. ##########################################
  10654. Name: Swing1
  10655. In Transition Time: 0
  10656. No Out Transition: False
  10657. Loop: False
  10658. Moves Character: False
  10659. Unknown 1: False
  10660. Unknown 2: False
  10661. Unknown 3: False
  10662. Transition Out From Start: False
  10663. Unknown 4: False
  10664.  
  10665. Subaction Main 0x13A@29470
  10666. Asynchronous Timer - Frames=4.00x
  10667. Subroutine - gameAnimCmd_LipStickSwing1CommonOffset=@FFFFFFFF
  10668. Weapon Collision - 0x2, 0x1AF, 0.00x, 0.00x, 0.00x
  10669. Weapon Collision - 0x3, 0x199, 0.00x, 0.00x, 0.00x
  10670. Asynchronous Timer - Frames=8.00x
  10671. Terminate Collisions
  10672.  
  10673. Subaction GFX 0x13A@FFFFFFFF
  10674.  
  10675. Subaction SFX 0x13A@FFFFFFFF
  10676.  
  10677. Subaction Other 0x13A@4A78
  10678. Asynchronous Timer - Frames=4.00x
  10679. Rumble - 0x10, 0x0
  10680.  
  10681. ##########################################
  10682. # Subaction 315
  10683. ##########################################
  10684. Name: Swing3
  10685. In Transition Time: 0
  10686. No Out Transition: False
  10687. Loop: False
  10688. Moves Character: False
  10689. Unknown 1: False
  10690. Unknown 2: False
  10691. Unknown 3: False
  10692. Transition Out From Start: False
  10693. Unknown 4: False
  10694.  
  10695. Subaction Main 0x13B@29520
  10696. Asynchronous Timer - Frames=8.00x
  10697. Subroutine - gameAnimCmd_LipStickSwing3CommonOffset=@FFFFFFFF
  10698. Weapon Collision - 0x2, 0x1AF, 0.00x, 0.00x, 0.00x
  10699. Weapon Collision - 0x3, 0x199, 0.00x, 0.00x, 0.00x
  10700. Asynchronous Timer - Frames=10.00x
  10701. ?Item? - 0x0
  10702. Asynchronous Timer - Frames=11.00x
  10703. Terminate Collisions
  10704.  
  10705. Subaction GFX 0x13B@FFFFFFFF
  10706.  
  10707. Subaction SFX 0x13B@FFFFFFFF
  10708.  
  10709. Subaction Other 0x13B@4AA8
  10710. Asynchronous Timer - Frames=8.00x
  10711. Rumble - 0x11, 0x0
  10712.  
  10713. ##########################################
  10714. # Subaction 316
  10715. ##########################################
  10716. Name: Swing4Start
  10717. In Transition Time: 0
  10718. No Out Transition: False
  10719. Loop: False
  10720. Moves Character: False
  10721. Unknown 1: False
  10722. Unknown 2: False
  10723. Unknown 3: False
  10724. Transition Out From Start: False
  10725. Unknown 4: False
  10726.  
  10727. Subaction Main 0x13C@FFFFFFFF
  10728.  
  10729. Subaction GFX 0x13C@FFFFFFFF
  10730.  
  10731. Subaction SFX 0x13C@FFFFFFFF
  10732.  
  10733. Subaction Other 0x13C@FFFFFFFF
  10734.  
  10735. ##########################################
  10736. # Subaction 317
  10737. ##########################################
  10738. Name: Swing4
  10739. In Transition Time: 0
  10740. No Out Transition: False
  10741. Loop: False
  10742. Moves Character: False
  10743. Unknown 1: False
  10744. Unknown 2: False
  10745. Unknown 3: False
  10746. Transition Out From Start: False
  10747. Unknown 4: False
  10748.  
  10749. Subaction Main 0x13D@295E0
  10750. Asynchronous Timer - Frames=12.00x
  10751. Subroutine - gameAnimCmd_LipStickSwing4CommonOffset=@FFFFFFFF
  10752. Weapon Collision - 0x2, 0x1AF, 0.00x, 0.00x, 0.00x
  10753. Weapon Collision - 0x3, 0x199, 0.00x, 0.00x, 0.00x
  10754. ?Item? - 0x1
  10755. Asynchronous Timer - Frames=15.00x
  10756. Terminate Collisions
  10757.  
  10758. Subaction GFX 0x13D@FFFFFFFF
  10759.  
  10760. Subaction SFX 0x13D@FFFFFFFF
  10761.  
  10762. Subaction Other 0x13D@4B28
  10763. Asynchronous Timer - Frames=6.00x
  10764. 18010200 - 0x1, 0x6
  10765. Asynchronous Timer - Frames=12.00x
  10766. Rumble - 0xD, 0x0
  10767. 18010300 - 0x1, 0x3, True
  10768. Asynchronous Timer - Frames=30.00x
  10769. 18010200 - 0x0, 0x5
  10770.  
  10771. ##########################################
  10772. # Subaction 318
  10773. ##########################################
  10774. Name: Swing42
  10775. In Transition Time: 0
  10776. No Out Transition: False
  10777. Loop: False
  10778. Moves Character: False
  10779. Unknown 1: False
  10780. Unknown 2: False
  10781. Unknown 3: False
  10782. Transition Out From Start: False
  10783. Unknown 4: False
  10784.  
  10785. Subaction Main 0x13E@FFFFFFFF
  10786.  
  10787. Subaction GFX 0x13E@FFFFFFFF
  10788.  
  10789. Subaction SFX 0x13E@FFFFFFFF
  10790.  
  10791. Subaction Other 0x13E@FFFFFFFF
  10792.  
  10793. ##########################################
  10794. # Subaction 319
  10795. ##########################################
  10796. Name: Swing4Hold
  10797. In Transition Time: 0
  10798. No Out Transition: False
  10799. Loop: False
  10800. Moves Character: False
  10801. Unknown 1: False
  10802. Unknown 2: False
  10803. Unknown 3: False
  10804. Transition Out From Start: False
  10805. Unknown 4: False
  10806.  
  10807. Subaction Main 0x13F@FFFFFFFF
  10808.  
  10809. Subaction GFX 0x13F@E578
  10810. Subroutine - effectAnimCmd_LipStickSwing4HoldCommonOffset=@FFFFFFFF
  10811.  
  10812. Subaction SFX 0x13F@1D9B8
  10813. Sound Effect - ID=0xBF
  10814.  
  10815. Subaction Other 0x13F@4B80
  10816. Asynchronous Timer - Frames=3.00x
  10817. 070B0200 - 0x25, 0x39
  10818.  
  10819. ##########################################
  10820. # Subaction 320
  10821. ##########################################
  10822. Name: SwingDash
  10823. In Transition Time: 0
  10824. No Out Transition: False
  10825. Loop: False
  10826. Moves Character: True
  10827. Unknown 1: False
  10828. Unknown 2: False
  10829. Unknown 3: False
  10830. Transition Out From Start: False
  10831. Unknown 4: False
  10832.  
  10833. Subaction Main 0x140@29678
  10834. Asynchronous Timer - Frames=5.00x
  10835. Subroutine - gameAnimCmd_LipStickSwingDashCommonOffset=@FFFFFFFF
  10836. Weapon Collision - 0x3, 0x199, 0.00x, 0.00x, 0.00x
  10837. Asynchronous Timer - Frames=10.00x
  10838. Subroutine - gameAnimCmd_LipStickSwingDashCommon2Offset=@FFFFFFFF
  10839. Asynchronous Timer - Frames=18.00x
  10840. Terminate Collisions
  10841.  
  10842. Subaction GFX 0x140@FFFFFFFF
  10843.  
  10844. Subaction SFX 0x140@FFFFFFFF
  10845.  
  10846. Subaction Other 0x140@4BE0
  10847. 18010300 - 0x1, 0x4, True
  10848. Asynchronous Timer - Frames=5.00x
  10849. Rumble - 0xD, 0x0
  10850. Asynchronous Timer - Frames=32.00x
  10851. 18010200 - 0x0, 0x3
  10852.  
  10853. ##########################################
  10854. # Subaction 321
  10855. ##########################################
  10856. Name: ItemHammerWait
  10857. In Transition Time: 0
  10858. No Out Transition: False
  10859. Loop: True
  10860. Moves Character: False
  10861. Unknown 1: False
  10862. Unknown 2: False
  10863. Unknown 3: False
  10864. Transition Out From Start: False
  10865. Unknown 4: False
  10866.  
  10867. Subaction Main 0x141@FFFFFFFF
  10868.  
  10869. Subaction GFX 0x141@FFFFFFFF
  10870.  
  10871. Subaction SFX 0x141@FFFFFFFF
  10872.  
  10873. Subaction Other 0x141@FFFFFFFF
  10874.  
  10875. ##########################################
  10876. # Subaction 322
  10877. ##########################################
  10878. Name: ItemHammerMove
  10879. In Transition Time: 0
  10880. No Out Transition: False
  10881. Loop: True
  10882. Moves Character: False
  10883. Unknown 1: False
  10884. Unknown 2: False
  10885. Unknown 3: False
  10886. Transition Out From Start: False
  10887. Unknown 4: False
  10888.  
  10889. Subaction Main 0x142@FFFFFFFF
  10890.  
  10891. Subaction GFX 0x142@FFFFFFFF
  10892.  
  10893. Subaction SFX 0x142@FFFFFFFF
  10894.  
  10895. Subaction Other 0x142@FFFFFFFF
  10896.  
  10897. ##########################################
  10898. # Subaction 323
  10899. ##########################################
  10900. Name: ItemHammerAir
  10901. In Transition Time: 0
  10902. No Out Transition: False
  10903. Loop: True
  10904. Moves Character: False
  10905. Unknown 1: False
  10906. Unknown 2: False
  10907. Unknown 3: False
  10908. Transition Out From Start: False
  10909. Unknown 4: False
  10910.  
  10911. Subaction Main 0x143@FFFFFFFF
  10912.  
  10913. Subaction GFX 0x143@FFFFFFFF
  10914.  
  10915. Subaction SFX 0x143@FFFFFFFF
  10916.  
  10917. Subaction Other 0x143@FFFFFFFF
  10918.  
  10919. ##########################################
  10920. # Subaction 324
  10921. ##########################################
  10922. Name: ItemHammerWait
  10923. In Transition Time: 0
  10924. No Out Transition: False
  10925. Loop: True
  10926. Moves Character: False
  10927. Unknown 1: False
  10928. Unknown 2: False
  10929. Unknown 3: False
  10930. Transition Out From Start: False
  10931. Unknown 4: False
  10932.  
  10933. Subaction Main 0x144@FFFFFFFF
  10934.  
  10935. Subaction GFX 0x144@FFFFFFFF
  10936.  
  10937. Subaction SFX 0x144@FFFFFFFF
  10938.  
  10939. Subaction Other 0x144@FFFFFFFF
  10940.  
  10941. ##########################################
  10942. # Subaction 325
  10943. ##########################################
  10944. Name: ItemHammerMove
  10945. In Transition Time: 0
  10946. No Out Transition: False
  10947. Loop: True
  10948. Moves Character: False
  10949. Unknown 1: False
  10950. Unknown 2: False
  10951. Unknown 3: False
  10952. Transition Out From Start: False
  10953. Unknown 4: False
  10954.  
  10955. Subaction Main 0x145@FFFFFFFF
  10956.  
  10957. Subaction GFX 0x145@FFFFFFFF
  10958.  
  10959. Subaction SFX 0x145@FFFFFFFF
  10960.  
  10961. Subaction Other 0x145@FFFFFFFF
  10962.  
  10963. ##########################################
  10964. # Subaction 326
  10965. ##########################################
  10966. Name: ItemHammerAir
  10967. In Transition Time: 0
  10968. No Out Transition: False
  10969. Loop: True
  10970. Moves Character: False
  10971. Unknown 1: False
  10972. Unknown 2: False
  10973. Unknown 3: False
  10974. Transition Out From Start: False
  10975. Unknown 4: False
  10976.  
  10977. Subaction Main 0x146@FFFFFFFF
  10978.  
  10979. Subaction GFX 0x146@FFFFFFFF
  10980.  
  10981. Subaction SFX 0x146@FFFFFFFF
  10982.  
  10983. Subaction Other 0x146@FFFFFFFF
  10984.  
  10985. ##########################################
  10986. # Subaction 327
  10987. ##########################################
  10988. Name: ItemDragoonRide
  10989. In Transition Time: 0
  10990. No Out Transition: False
  10991. Loop: True
  10992. Moves Character: False
  10993. Unknown 1: False
  10994. Unknown 2: False
  10995. Unknown 3: False
  10996. Transition Out From Start: False
  10997. Unknown 4: False
  10998.  
  10999. Subaction Main 0x147@FFFFFFFF
  11000.  
  11001. Subaction GFX 0x147@FFFFFFFF
  11002.  
  11003. Subaction SFX 0x147@FFFFFFFF
  11004.  
  11005. Subaction Other 0x147@FFFFFFFF
  11006.  
  11007. ##########################################
  11008. # Subaction 328
  11009. ##########################################
  11010. Name: ItemScrew
  11011. In Transition Time: 0
  11012. No Out Transition: False
  11013. Loop: False
  11014. Moves Character: False
  11015. Unknown 1: False
  11016. Unknown 2: False
  11017. Unknown 3: False
  11018. Transition Out From Start: False
  11019. Unknown 4: False
  11020.  
  11021. Subaction Main 0x148@297A8
  11022. Set Loop - Iterations=0xA
  11023. Subroutine - Offset=@29804
  11024. Weapon Collision - 0x0, 0x0, 0.00x, 0.00x, 5.20x
  11025. Weapon Collision - 0x1, 0x0, 0.00x, 0.00x, -5.20x
  11026. Weapon Collision - 0x2, 0x0, 0.00x, 10.00x, 5.20x
  11027. Weapon Collision - 0x3, 0x0, 0.00x, 10.00x, -5.20x
  11028. Synchronous Timer - Frames=2.00x
  11029. Terminate Collisions
  11030. Execute Loop
  11031.  
  11032. Subaction GFX 0x148@E618
  11033. External Graphic Effect - File#=0x5F, Bone=0x196, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.20x, Anchored?=True
  11034.  
  11035. Subaction SFX 0x148@FFFFFFFF
  11036.  
  11037. Subaction Other 0x148@FFFFFFFF
  11038.  
  11039. ##########################################
  11040. # Subaction 329
  11041. ##########################################
  11042. Name: ItemScrew
  11043. In Transition Time: 0
  11044. No Out Transition: False
  11045. Loop: False
  11046. Moves Character: False
  11047. Unknown 1: False
  11048. Unknown 2: False
  11049. Unknown 3: False
  11050. Transition Out From Start: False
  11051. Unknown 4: False
  11052.  
  11053. Subaction Main 0x149@298B0
  11054. Set Loop - Iterations=0xA
  11055. Subroutine - Missing?-29804-Offset=@FFFFFFFF
  11056. Weapon Collision - 0x0, 0x0, 0.00x, 0.00x, 5.20x
  11057. Weapon Collision - 0x1, 0x0, 0.00x, 0.00x, -5.20x
  11058. Weapon Collision - 0x2, 0x0, 0.00x, 10.00x, 5.20x
  11059. Weapon Collision - 0x3, 0x0, 0.00x, 10.00x, -5.20x
  11060. Synchronous Timer - Frames=2.00x
  11061. Terminate Collisions
  11062. Execute Loop
  11063.  
  11064. Subaction GFX 0x149@E630
  11065. Goto - Offset=@E618
  11066.  
  11067. Subaction SFX 0x149@FFFFFFFF
  11068.  
  11069. Subaction Other 0x149@FFFFFFFF
  11070.  
  11071. ##########################################
  11072. # Subaction 330
  11073. ##########################################
  11074. Name: ItemScrewFall
  11075. In Transition Time: 0
  11076. No Out Transition: False
  11077. Loop: False
  11078. Moves Character: False
  11079. Unknown 1: False
  11080. Unknown 2: False
  11081. Unknown 3: False
  11082. Transition Out From Start: False
  11083. Unknown 4: False
  11084.  
  11085. Subaction Main 0x14A@FFFFFFFF
  11086.  
  11087. Subaction GFX 0x14A@FFFFFFFF
  11088.  
  11089. Subaction SFX 0x14A@FFFFFFFF
  11090.  
  11091. Subaction Other 0x14A@FFFFFFFF
  11092.  
  11093. ##########################################
  11094. # Subaction 331
  11095. ##########################################
  11096. Name: ItemKick
  11097. In Transition Time: 0
  11098. No Out Transition: False
  11099. Loop: False
  11100. Moves Character: False
  11101. Unknown 1: False
  11102. Unknown 2: False
  11103. Unknown 3: False
  11104. Transition Out From Start: False
  11105. Unknown 4: False
  11106.  
  11107. Subaction Main 0x14B@FFFFFFFF
  11108.  
  11109. Subaction GFX 0x14B@FFFFFFFF
  11110.  
  11111. Subaction SFX 0x14B@FFFFFFFF
  11112.  
  11113. Subaction Other 0x14B@FFFFFFFF
  11114.  
  11115. ##########################################
  11116. # Subaction 332
  11117. ##########################################
  11118. Name: ItemDragoonGet
  11119. In Transition Time: 0
  11120. No Out Transition: False
  11121. Loop: False
  11122. Moves Character: False
  11123. Unknown 1: False
  11124. Unknown 2: False
  11125. Unknown 3: False
  11126. Transition Out From Start: False
  11127. Unknown 4: False
  11128.  
  11129. Subaction Main 0x14C@FFFFFFFF
  11130.  
  11131. Subaction GFX 0x14C@FFFFFFFF
  11132.  
  11133. Subaction SFX 0x14C@FFFFFFFF
  11134.  
  11135. Subaction Other 0x14C@4C88
  11136. Asynchronous Timer - Frames=50.00x
  11137. Rumble - 0xC, 0x0
  11138.  
  11139. ##########################################
  11140. # Subaction 333
  11141. ##########################################
  11142. Name: ItemDragoonRide
  11143. In Transition Time: 0
  11144. No Out Transition: False
  11145. Loop: True
  11146. Moves Character: False
  11147. Unknown 1: False
  11148. Unknown 2: False
  11149. Unknown 3: False
  11150. Transition Out From Start: False
  11151. Unknown 4: False
  11152.  
  11153. Subaction Main 0x14D@FFFFFFFF
  11154.  
  11155. Subaction GFX 0x14D@FFFFFFFF
  11156.  
  11157. Subaction SFX 0x14D@1DA40
  11158. Sound Effect - ID=0xDA
  11159.  
  11160. Subaction Other 0x14D@4CB0
  11161. Rumble - 0xC, 0xA
  11162.  
  11163. ##########################################
  11164. # Subaction 334
  11165. ##########################################
  11166. Name: ItemBig
  11167. In Transition Time: 0
  11168. No Out Transition: False
  11169. Loop: False
  11170. Moves Character: False
  11171. Unknown 1: False
  11172. Unknown 2: False
  11173. Unknown 3: False
  11174. Transition Out From Start: False
  11175. Unknown 4: False
  11176.  
  11177. Subaction Main 0x14E@FFFFFFFF
  11178.  
  11179. Subaction GFX 0x14E@FFFFFFFF
  11180.  
  11181. Subaction SFX 0x14E@FFFFFFFF
  11182.  
  11183. Subaction Other 0x14E@FFFFFFFF
  11184.  
  11185. ##########################################
  11186. # Subaction 335
  11187. ##########################################
  11188. Name: ItemSmall
  11189. In Transition Time: 0
  11190. No Out Transition: False
  11191. Loop: False
  11192. Moves Character: False
  11193. Unknown 1: False
  11194. Unknown 2: False
  11195. Unknown 3: False
  11196. Transition Out From Start: False
  11197. Unknown 4: False
  11198.  
  11199. Subaction Main 0x14F@FFFFFFFF
  11200.  
  11201. Subaction GFX 0x14F@FFFFFFFF
  11202.  
  11203. Subaction SFX 0x14F@FFFFFFFF
  11204.  
  11205. Subaction Other 0x14F@FFFFFFFF
  11206.  
  11207. ##########################################
  11208. # Subaction 336
  11209. ##########################################
  11210. Name: ItemLegsWait
  11211. In Transition Time: 6
  11212. No Out Transition: False
  11213. Loop: True
  11214. Moves Character: False
  11215. Unknown 1: False
  11216. Unknown 2: False
  11217. Unknown 3: False
  11218. Transition Out From Start: False
  11219. Unknown 4: False
  11220.  
  11221. Subaction Main 0x150@FFFFFFFF
  11222.  
  11223. Subaction GFX 0x150@FFFFFFFF
  11224.  
  11225. Subaction SFX 0x150@FFFFFFFF
  11226.  
  11227. Subaction Other 0x150@FFFFFFFF
  11228.  
  11229. ##########################################
  11230. # Subaction 337
  11231. ##########################################
  11232. Name: ItemLegsSlowF
  11233. In Transition Time: 6
  11234. No Out Transition: False
  11235. Loop: True
  11236. Moves Character: True
  11237. Unknown 1: False
  11238. Unknown 2: False
  11239. Unknown 3: False
  11240. Transition Out From Start: False
  11241. Unknown 4: False
  11242.  
  11243. Subaction Main 0x151@FFFFFFFF
  11244.  
  11245. Subaction GFX 0x151@E798
  11246. Asynchronous Timer - Frames=2.00x
  11247. Generic Graphic Effect - 0x0, 0x1BE, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  11248. Asynchronous Timer - Frames=18.00x
  11249. Generic Graphic Effect - 0x0, 0x1C7, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  11250. 01000000
  11251. 01020000
  11252. Goto - Offset=@E798
  11253.  
  11254. Subaction SFX 0x151@1DA90
  11255. Asynchronous Timer - Frames=0.00x
  11256. Sound Effect(2) - ID=0xC39
  11257. Synchronous Timer - Frames=15.00x
  11258. Sound Effect(2) - ID=0xC37
  11259. 01000000
  11260. 01020000
  11261. Goto - Offset=@1DA90
  11262.  
  11263. Subaction Other 0x151@FFFFFFFF
  11264.  
  11265. ##########################################
  11266. # Subaction 338
  11267. ##########################################
  11268. Name: ItemLegsMiddleF
  11269. In Transition Time: 6
  11270. No Out Transition: False
  11271. Loop: True
  11272. Moves Character: True
  11273. Unknown 1: False
  11274. Unknown 2: False
  11275. Unknown 3: False
  11276. Transition Out From Start: False
  11277. Unknown 4: False
  11278.  
  11279. Subaction Main 0x152@FFFFFFFF
  11280.  
  11281. Subaction GFX 0x152@E8F0
  11282. Asynchronous Timer - Frames=1.00x
  11283. Generic Graphic Effect - 0x0, 0x1BE, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  11284. Asynchronous Timer - Frames=15.00x
  11285. Generic Graphic Effect - 0x0, 0x1C7, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  11286. 01000000
  11287. 01020000
  11288. Goto - Offset=@E8F0
  11289.  
  11290. Subaction SFX 0x152@1DAF8
  11291. Asynchronous Timer - Frames=0.00x
  11292. Sound Effect(2) - ID=0xC38
  11293. Synchronous Timer - Frames=14.00x
  11294. Sound Effect(2) - ID=0xC36
  11295. 01000000
  11296. 01020000
  11297. Goto - Offset=@1DAF8
  11298.  
  11299. Subaction Other 0x152@FFFFFFFF
  11300.  
  11301. ##########################################
  11302. # Subaction 339
  11303. ##########################################
  11304. Name: ItemLegsFastF
  11305. In Transition Time: 6
  11306. No Out Transition: False
  11307. Loop: True
  11308. Moves Character: True
  11309. Unknown 1: False
  11310. Unknown 2: False
  11311. Unknown 3: False
  11312. Transition Out From Start: False
  11313. Unknown 4: False
  11314.  
  11315. Subaction Main 0x153@FFFFFFFF
  11316.  
  11317. Subaction GFX 0x153@EA48
  11318. Asynchronous Timer - Frames=2.00x
  11319. Generic Graphic Effect - 0x0, 0x1BE, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  11320. Asynchronous Timer - Frames=16.00x
  11321. Generic Graphic Effect - 0x0, 0x1C7, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  11322. 01000000
  11323. 01020000
  11324. Goto - Offset=@EA48
  11325.  
  11326. Subaction SFX 0x153@1DB60
  11327. Asynchronous Timer - Frames=0.00x
  11328. Sound Effect(2) - ID=0xC38
  11329. Synchronous Timer - Frames=15.00x
  11330. Sound Effect(2) - ID=0xC36
  11331. 01000000
  11332. 01020000
  11333. Goto - Offset=@1DB60
  11334.  
  11335. Subaction Other 0x153@FFFFFFFF
  11336.  
  11337. ##########################################
  11338. # Subaction 340
  11339. ##########################################
  11340. Name: ItemLegsBrakeF
  11341. In Transition Time: 3
  11342. No Out Transition: False
  11343. Loop: False
  11344. Moves Character: False
  11345. Unknown 1: False
  11346. Unknown 2: False
  11347. Unknown 3: False
  11348. Transition Out From Start: False
  11349. Unknown 4: False
  11350.  
  11351. Subaction Main 0x154@FFFFFFFF
  11352.  
  11353. Subaction GFX 0x154@FFFFFFFF
  11354.  
  11355. Subaction SFX 0x154@1DBB0
  11356. Asynchronous Timer - Frames=10.00x
  11357. Sound Effect - ID=0xC06
  11358.  
  11359. Subaction Other 0x154@FFFFFFFF
  11360.  
  11361. ##########################################
  11362. # Subaction 341
  11363. ##########################################
  11364. Name: ItemLegsDashF
  11365. In Transition Time: 0
  11366. No Out Transition: False
  11367. Loop: False
  11368. Moves Character: False
  11369. Unknown 1: False
  11370. Unknown 2: False
  11371. Unknown 3: False
  11372. Transition Out From Start: False
  11373. Unknown 4: False
  11374.  
  11375. Subaction Main 0x155@FFFFFFFF
  11376.  
  11377. Subaction GFX 0x155@FFFFFFFF
  11378.  
  11379. Subaction SFX 0x155@1DBF8
  11380. Asynchronous Timer - Frames=2.00x
  11381. Sound Effect - ID=0xC05
  11382. Synchronous Timer - Frames=17.00x
  11383. Sound Effect(2) - ID=0xC38
  11384. Synchronous Timer - Frames=19.00x
  11385. Sound Effect(2) - ID=0xC36
  11386.  
  11387. Subaction Other 0x155@FFFFFFFF
  11388.  
  11389. ##########################################
  11390. # Subaction 342
  11391. ##########################################
  11392. Name: ItemLegsSlowB
  11393. In Transition Time: 6
  11394. No Out Transition: False
  11395. Loop: True
  11396. Moves Character: True
  11397. Unknown 1: False
  11398. Unknown 2: False
  11399. Unknown 3: False
  11400. Transition Out From Start: False
  11401. Unknown 4: False
  11402.  
  11403. Subaction Main 0x156@FFFFFFFF
  11404.  
  11405. Subaction GFX 0x156@EBB0
  11406. Asynchronous Timer - Frames=2.00x
  11407. Generic Graphic Effect - 0x0, 0x1C7, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  11408. Asynchronous Timer - Frames=20.00x
  11409. Generic Graphic Effect - 0x0, 0x1BE, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  11410. 01000000
  11411. 01020000
  11412. Goto - Offset=@EBB0
  11413.  
  11414. Subaction SFX 0x156@1DC58
  11415. Asynchronous Timer - Frames=0.00x
  11416. Sound Effect(2) - ID=0xC39
  11417. Synchronous Timer - Frames=18.00x
  11418. Sound Effect(2) - ID=0xC37
  11419. 01000000
  11420. 01020000
  11421. Goto - Offset=@1DC58
  11422.  
  11423. Subaction Other 0x156@FFFFFFFF
  11424.  
  11425. ##########################################
  11426. # Subaction 343
  11427. ##########################################
  11428. Name: ItemLegsMiddleB
  11429. In Transition Time: 6
  11430. No Out Transition: False
  11431. Loop: True
  11432. Moves Character: True
  11433. Unknown 1: False
  11434. Unknown 2: False
  11435. Unknown 3: False
  11436. Transition Out From Start: False
  11437. Unknown 4: False
  11438.  
  11439. Subaction Main 0x157@FFFFFFFF
  11440.  
  11441. Subaction GFX 0x157@ED08
  11442. Asynchronous Timer - Frames=2.00x
  11443. Generic Graphic Effect - 0x0, 0x1C7, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  11444. Asynchronous Timer - Frames=16.00x
  11445. Generic Graphic Effect - 0x0, 0x1BE, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  11446. 01000000
  11447. 01020000
  11448. Goto - Offset=@ED08
  11449.  
  11450. Subaction SFX 0x157@1DCC0
  11451. Asynchronous Timer - Frames=0.00x
  11452. Sound Effect(2) - ID=0xC38
  11453. Synchronous Timer - Frames=12.00x
  11454. Sound Effect(2) - ID=0xC36
  11455. 01000000
  11456. 01020000
  11457. Goto - Offset=@1DCC0
  11458.  
  11459. Subaction Other 0x157@FFFFFFFF
  11460.  
  11461. ##########################################
  11462. # Subaction 344
  11463. ##########################################
  11464. Name: ItemLegsFastB
  11465. In Transition Time: 6
  11466. No Out Transition: False
  11467. Loop: True
  11468. Moves Character: True
  11469. Unknown 1: False
  11470. Unknown 2: False
  11471. Unknown 3: False
  11472. Transition Out From Start: False
  11473. Unknown 4: False
  11474.  
  11475. Subaction Main 0x158@FFFFFFFF
  11476.  
  11477. Subaction GFX 0x158@EE60
  11478. Asynchronous Timer - Frames=2.00x
  11479. Generic Graphic Effect - 0x0, 0x1C7, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  11480. Asynchronous Timer - Frames=16.00x
  11481. Generic Graphic Effect - 0x0, 0x1BE, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  11482. 01000000
  11483. 01020000
  11484. Goto - Offset=@EE60
  11485.  
  11486. Subaction SFX 0x158@1DD28
  11487. Asynchronous Timer - Frames=12.00x
  11488. Sound Effect(2) - ID=0xC38
  11489. Synchronous Timer - Frames=10.00x
  11490. Sound Effect(2) - ID=0xC36
  11491. 01000000
  11492. 01020000
  11493. Goto - Offset=@1DD28
  11494.  
  11495. Subaction Other 0x158@FFFFFFFF
  11496.  
  11497. ##########################################
  11498. # Subaction 345
  11499. ##########################################
  11500. Name: ItemLegsBrakeB
  11501. In Transition Time: 3
  11502. No Out Transition: False
  11503. Loop: False
  11504. Moves Character: False
  11505. Unknown 1: False
  11506. Unknown 2: False
  11507. Unknown 3: False
  11508. Transition Out From Start: False
  11509. Unknown 4: False
  11510.  
  11511. Subaction Main 0x159@FFFFFFFF
  11512.  
  11513. Subaction GFX 0x159@FFFFFFFF
  11514.  
  11515. Subaction SFX 0x159@1DD78
  11516. Asynchronous Timer - Frames=10.00x
  11517. Sound Effect - ID=0xC06
  11518.  
  11519. Subaction Other 0x159@FFFFFFFF
  11520.  
  11521. ##########################################
  11522. # Subaction 346
  11523. ##########################################
  11524. Name: ItemLegsDashB
  11525. In Transition Time: 0
  11526. No Out Transition: False
  11527. Loop: False
  11528. Moves Character: False
  11529. Unknown 1: False
  11530. Unknown 2: False
  11531. Unknown 3: False
  11532. Transition Out From Start: False
  11533. Unknown 4: False
  11534.  
  11535. Subaction Main 0x15A@FFFFFFFF
  11536.  
  11537. Subaction GFX 0x15A@FFFFFFFF
  11538.  
  11539. Subaction SFX 0x15A@1DDC0
  11540. Asynchronous Timer - Frames=2.00x
  11541. Sound Effect - ID=0xC05
  11542. Synchronous Timer - Frames=8.00x
  11543. Sound Effect(2) - ID=0xC38
  11544. Synchronous Timer - Frames=11.00x
  11545. Sound Effect(2) - ID=0xC36
  11546.  
  11547. Subaction Other 0x15A@FFFFFFFF
  11548.  
  11549. ##########################################
  11550. # Subaction 347
  11551. ##########################################
  11552. Name: ItemLegsJumpSquat
  11553. In Transition Time: 0
  11554. No Out Transition: False
  11555. Loop: False
  11556. Moves Character: False
  11557. Unknown 1: False
  11558. Unknown 2: False
  11559. Unknown 3: False
  11560. Transition Out From Start: False
  11561. Unknown 4: False
  11562.  
  11563. Subaction Main 0x15B@FFFFFFFF
  11564.  
  11565. Subaction GFX 0x15B@FFFFFFFF
  11566.  
  11567. Subaction SFX 0x15B@1DE08
  11568. Asynchronous Timer - Frames=1.00x
  11569. Sound Effect - ID=0xC0E
  11570.  
  11571. Subaction Other 0x15B@FFFFFFFF
  11572.  
  11573. ##########################################
  11574. # Subaction 348
  11575. ##########################################
  11576. Name: ItemLegsLanding
  11577. In Transition Time: 0
  11578. No Out Transition: False
  11579. Loop: False
  11580. Moves Character: False
  11581. Unknown 1: False
  11582. Unknown 2: False
  11583. Unknown 3: False
  11584. Transition Out From Start: False
  11585. Unknown 4: False
  11586.  
  11587. Subaction Main 0x15C@FFFFFFFF
  11588.  
  11589. Subaction GFX 0x15C@EF38
  11590. Generic Graphic Effect(2) - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  11591.  
  11592. Subaction SFX 0x15C@1DE30
  11593. Asynchronous Timer - Frames=2.00x
  11594. Other Sound Effect - ID=0xC11
  11595.  
  11596. Subaction Other 0x15C@FFFFFFFF
  11597.  
  11598. ##########################################
  11599. # Subaction 349
  11600. ##########################################
  11601. Name: ItemShoot
  11602. In Transition Time: 0
  11603. No Out Transition: False
  11604. Loop: False
  11605. Moves Character: False
  11606. Unknown 1: False
  11607. Unknown 2: False
  11608. Unknown 3: False
  11609. Transition Out From Start: False
  11610. Unknown 4: False
  11611.  
  11612. Subaction Main 0x15D@299A8
  11613. Asynchronous Timer - Frames=9.00x
  11614. Fire Weapon?
  11615.  
  11616. Subaction GFX 0x15D@FFFFFFFF
  11617.  
  11618. Subaction SFX 0x15D@FFFFFFFF
  11619.  
  11620. Subaction Other 0x15D@4D50
  11621. Asynchronous Timer - Frames=8.00x
  11622. Rumble - 0x4, 0x0
  11623.  
  11624. ##########################################
  11625. # Subaction 350
  11626. ##########################################
  11627. Name: ItemShootAir
  11628. In Transition Time: 3
  11629. No Out Transition: False
  11630. Loop: False
  11631. Moves Character: False
  11632. Unknown 1: False
  11633. Unknown 2: False
  11634. Unknown 3: False
  11635. Transition Out From Start: False
  11636. Unknown 4: False
  11637.  
  11638. Subaction Main 0x15E@299C8
  11639. Asynchronous Timer - Frames=9.00x
  11640. Fire Weapon?
  11641.  
  11642. Subaction GFX 0x15E@FFFFFFFF
  11643.  
  11644. Subaction SFX 0x15E@FFFFFFFF
  11645.  
  11646. Subaction Other 0x15E@4D80
  11647. Asynchronous Timer - Frames=8.00x
  11648. Rumble - 0x4, 0x0
  11649.  
  11650. ##########################################
  11651. # Subaction 351
  11652. ##########################################
  11653. Name: ItemShoot
  11654. In Transition Time: 0
  11655. No Out Transition: False
  11656. Loop: False
  11657. Moves Character: False
  11658. Unknown 1: False
  11659. Unknown 2: False
  11660. Unknown 3: False
  11661. Transition Out From Start: False
  11662. Unknown 4: False
  11663.  
  11664. Subaction Main 0x15F@299E8
  11665. Asynchronous Timer - Frames=9.00x
  11666. Fire Weapon?
  11667.  
  11668. Subaction GFX 0x15F@FFFFFFFF
  11669.  
  11670. Subaction SFX 0x15F@FFFFFFFF
  11671.  
  11672. Subaction Other 0x15F@FFFFFFFF
  11673.  
  11674. ##########################################
  11675. # Subaction 352
  11676. ##########################################
  11677. Name: ItemShootAir
  11678. In Transition Time: 3
  11679. No Out Transition: False
  11680. Loop: False
  11681. Moves Character: False
  11682. Unknown 1: False
  11683. Unknown 2: False
  11684. Unknown 3: False
  11685. Transition Out From Start: False
  11686. Unknown 4: False
  11687.  
  11688. Subaction Main 0x160@29A08
  11689. Subroutine - Offset=@299E8
  11690.  
  11691. Subaction GFX 0x160@EF68
  11692. Subroutine - Offset=@EF58
  11693.  
  11694. Subaction SFX 0x160@1DE68
  11695. Subroutine - Offset=@1DE58
  11696.  
  11697. Subaction Other 0x160@4DA8
  11698. Subroutine - Offset=@4D98
  11699.  
  11700. ##########################################
  11701. # Subaction 353
  11702. ##########################################
  11703. Name: ItemShoot
  11704. In Transition Time: 0
  11705. No Out Transition: False
  11706. Loop: False
  11707. Moves Character: False
  11708. Unknown 1: False
  11709. Unknown 2: False
  11710. Unknown 3: False
  11711. Transition Out From Start: False
  11712. Unknown 4: False
  11713.  
  11714. Subaction Main 0x161@29A40
  11715. Asynchronous Timer - Frames=8.00x
  11716. ?Item2? - 0x0
  11717. Bit Variable Set - RA-Bit[0][19]
  11718. Synchronous Timer - Frames=1.00x
  11719. ?Item2? - 0x1
  11720.  
  11721. Subaction GFX 0x161@FFFFFFFF
  11722.  
  11723. Subaction SFX 0x161@FFFFFFFF
  11724.  
  11725. Subaction Other 0x161@FFFFFFFF
  11726.  
  11727. ##########################################
  11728. # Subaction 354
  11729. ##########################################
  11730. Name: ItemShootAir
  11731. In Transition Time: 3
  11732. No Out Transition: False
  11733. Loop: False
  11734. Moves Character: False
  11735. Unknown 1: False
  11736. Unknown 2: False
  11737. Unknown 3: False
  11738. Transition Out From Start: False
  11739. Unknown 4: False
  11740.  
  11741. Subaction Main 0x162@29A78
  11742. Subroutine - Offset=@29A40
  11743.  
  11744. Subaction GFX 0x162@EF88
  11745. Subroutine - Offset=@EF78
  11746.  
  11747. Subaction SFX 0x162@1DE88
  11748. Subroutine - Offset=@1DE78
  11749.  
  11750. Subaction Other 0x162@FFFFFFFF
  11751.  
  11752. ##########################################
  11753. # Subaction 355
  11754. ##########################################
  11755. Name: ItemScopeStart
  11756. In Transition Time: 0
  11757. No Out Transition: False
  11758. Loop: False
  11759. Moves Character: False
  11760. Unknown 1: False
  11761. Unknown 2: False
  11762. Unknown 3: False
  11763. Transition Out From Start: False
  11764. Unknown 4: False
  11765.  
  11766. Subaction Main 0x163@FFFFFFFF
  11767.  
  11768. Subaction GFX 0x163@EFA0
  11769. Subroutine - effectAnimCmd_ScopeStartUpperCommonOffset=@FFFFFFFF
  11770.  
  11771. Subaction SFX 0x163@FFFFFFFF
  11772.  
  11773. Subaction Other 0x163@FFFFFFFF
  11774.  
  11775. ##########################################
  11776. # Subaction 356
  11777. ##########################################
  11778. Name: ItemScopeRapid
  11779. In Transition Time: 0
  11780. No Out Transition: False
  11781. Loop: False
  11782. Moves Character: False
  11783. Unknown 1: False
  11784. Unknown 2: False
  11785. Unknown 3: False
  11786. Transition Out From Start: False
  11787. Unknown 4: False
  11788.  
  11789. Subaction Main 0x164@29A98
  11790. Asynchronous Timer - Frames=2.00x
  11791. Fire Weapon?
  11792.  
  11793. Subaction GFX 0x164@EFB8
  11794. Subroutine - effectAnimCmd_ScopeRapidUpperCommonOffset=@FFFFFFFF
  11795.  
  11796. Subaction SFX 0x164@FFFFFFFF
  11797.  
  11798. Subaction Other 0x164@4DE8
  11799. Asynchronous Timer - Frames=1.00x
  11800. Rumble - 0xC, 0x0
  11801.  
  11802. ##########################################
  11803. # Subaction 357
  11804. ##########################################
  11805. Name: ItemScopeFire
  11806. In Transition Time: 0
  11807. No Out Transition: False
  11808. Loop: False
  11809. Moves Character: False
  11810. Unknown 1: False
  11811. Unknown 2: False
  11812. Unknown 3: False
  11813. Transition Out From Start: False
  11814. Unknown 4: False
  11815.  
  11816. Subaction Main 0x165@29AC0
  11817. Asynchronous Timer - Frames=2.00x
  11818. ?Item? - RA-Basic[0][14]
  11819.  
  11820. Subaction GFX 0x165@EFD0
  11821. Subroutine - effectAnimCmd_ScopeFireUpperCommonOffset=@FFFFFFFF
  11822.  
  11823. Subaction SFX 0x165@FFFFFFFF
  11824.  
  11825. Subaction Other 0x165@4E20
  11826. Asynchronous Timer - Frames=2.00x
  11827. Screenshake - 0x0
  11828. Rumble - 0xD, 0x0
  11829.  
  11830. ##########################################
  11831. # Subaction 358
  11832. ##########################################
  11833. Name: ItemScopeEnd
  11834. In Transition Time: 0
  11835. No Out Transition: False
  11836. Loop: False
  11837. Moves Character: False
  11838. Unknown 1: False
  11839. Unknown 2: False
  11840. Unknown 3: False
  11841. Transition Out From Start: False
  11842. Unknown 4: False
  11843.  
  11844. Subaction Main 0x166@FFFFFFFF
  11845.  
  11846. Subaction GFX 0x166@FFFFFFFF
  11847.  
  11848. Subaction SFX 0x166@FFFFFFFF
  11849.  
  11850. Subaction Other 0x166@FFFFFFFF
  11851.  
  11852. ##########################################
  11853. # Subaction 359
  11854. ##########################################
  11855. Name: ItemScopeAirStart
  11856. In Transition Time: 0
  11857. No Out Transition: False
  11858. Loop: False
  11859. Moves Character: False
  11860. Unknown 1: False
  11861. Unknown 2: False
  11862. Unknown 3: False
  11863. Transition Out From Start: False
  11864. Unknown 4: False
  11865.  
  11866. Subaction Main 0x167@FFFFFFFF
  11867.  
  11868. Subaction GFX 0x167@EFF0
  11869. Subroutine - effectAnimCmd_ScopeAirStartCommonOffset=@FFFFFFFF
  11870.  
  11871. Subaction SFX 0x167@FFFFFFFF
  11872.  
  11873. Subaction Other 0x167@FFFFFFFF
  11874.  
  11875. ##########################################
  11876. # Subaction 360
  11877. ##########################################
  11878. Name: ItemScopeAirRapid
  11879. In Transition Time: 0
  11880. No Out Transition: False
  11881. Loop: False
  11882. Moves Character: False
  11883. Unknown 1: False
  11884. Unknown 2: False
  11885. Unknown 3: False
  11886. Transition Out From Start: False
  11887. Unknown 4: False
  11888.  
  11889. Subaction Main 0x168@29AF0
  11890. Asynchronous Timer - Frames=2.00x
  11891. Fire Weapon?
  11892.  
  11893. Subaction GFX 0x168@F008
  11894. Subroutine - effectAnimCmd_ScopeAirRapidCommonOffset=@FFFFFFFF
  11895.  
  11896. Subaction SFX 0x168@FFFFFFFF
  11897.  
  11898. Subaction Other 0x168@4E58
  11899. Subroutine - Offset=@4DE8
  11900.  
  11901. ##########################################
  11902. # Subaction 361
  11903. ##########################################
  11904. Name: ItemScopeAirFire
  11905. In Transition Time: 0
  11906. No Out Transition: False
  11907. Loop: False
  11908. Moves Character: False
  11909. Unknown 1: False
  11910. Unknown 2: False
  11911. Unknown 3: False
  11912. Transition Out From Start: False
  11913. Unknown 4: False
  11914.  
  11915. Subaction Main 0x169@29B18
  11916. Asynchronous Timer - Frames=2.00x
  11917. ?Item? - RA-Basic[0][14]
  11918.  
  11919. Subaction GFX 0x169@F020
  11920. Subroutine - effectAnimCmd_ScopeAirFireCommonOffset=@FFFFFFFF
  11921.  
  11922. Subaction SFX 0x169@FFFFFFFF
  11923.  
  11924. Subaction Other 0x169@4E70
  11925. Subroutine - Offset=@4E20
  11926.  
  11927. ##########################################
  11928. # Subaction 362
  11929. ##########################################
  11930. Name: ItemScopeAirEnd
  11931. In Transition Time: 0
  11932. No Out Transition: False
  11933. Loop: False
  11934. Moves Character: False
  11935. Unknown 1: False
  11936. Unknown 2: False
  11937. Unknown 3: False
  11938. Transition Out From Start: False
  11939. Unknown 4: False
  11940.  
  11941. Subaction Main 0x16A@FFFFFFFF
  11942.  
  11943. Subaction GFX 0x16A@FFFFFFFF
  11944.  
  11945. Subaction SFX 0x16A@FFFFFFFF
  11946.  
  11947. Subaction Other 0x16A@FFFFFFFF
  11948.  
  11949. ##########################################
  11950. # Subaction 363
  11951. ##########################################
  11952. Name: ItemScopeStart
  11953. In Transition Time: 0
  11954. No Out Transition: False
  11955. Loop: False
  11956. Moves Character: False
  11957. Unknown 1: False
  11958. Unknown 2: False
  11959. Unknown 3: False
  11960. Transition Out From Start: False
  11961. Unknown 4: False
  11962.  
  11963. Subaction Main 0x16B@FFFFFFFF
  11964.  
  11965. Subaction GFX 0x16B@FFFFFFFF
  11966.  
  11967. Subaction SFX 0x16B@FFFFFFFF
  11968.  
  11969. Subaction Other 0x16B@FFFFFFFF
  11970.  
  11971. ##########################################
  11972. # Subaction 364
  11973. ##########################################
  11974. Name: ItemScopeRapid
  11975. In Transition Time: 0
  11976. No Out Transition: False
  11977. Loop: False
  11978. Moves Character: False
  11979. Unknown 1: False
  11980. Unknown 2: False
  11981. Unknown 3: False
  11982. Transition Out From Start: False
  11983. Unknown 4: False
  11984.  
  11985. Subaction Main 0x16C@29B48
  11986. Asynchronous Timer - Frames=2.00x
  11987. Fire Weapon?
  11988.  
  11989. Subaction GFX 0x16C@FFFFFFFF
  11990.  
  11991. Subaction SFX 0x16C@FFFFFFFF
  11992.  
  11993. Subaction Other 0x16C@FFFFFFFF
  11994.  
  11995. ##########################################
  11996. # Subaction 365
  11997. ##########################################
  11998. Name: ItemScopeFire
  11999. In Transition Time: 0
  12000. No Out Transition: False
  12001. Loop: False
  12002. Moves Character: False
  12003. Unknown 1: False
  12004. Unknown 2: False
  12005. Unknown 3: False
  12006. Transition Out From Start: False
  12007. Unknown 4: False
  12008.  
  12009. Subaction Main 0x16D@29B70
  12010. Asynchronous Timer - Frames=2.00x
  12011. ?Item? - RA-Basic[0][14]
  12012.  
  12013. Subaction GFX 0x16D@FFFFFFFF
  12014.  
  12015. Subaction SFX 0x16D@FFFFFFFF
  12016.  
  12017. Subaction Other 0x16D@FFFFFFFF
  12018.  
  12019. ##########################################
  12020. # Subaction 366
  12021. ##########################################
  12022. Name: ItemScopeEnd
  12023. In Transition Time: 0
  12024. No Out Transition: False
  12025. Loop: False
  12026. Moves Character: False
  12027. Unknown 1: False
  12028. Unknown 2: False
  12029. Unknown 3: False
  12030. Transition Out From Start: False
  12031. Unknown 4: False
  12032.  
  12033. Subaction Main 0x16E@FFFFFFFF
  12034.  
  12035. Subaction GFX 0x16E@FFFFFFFF
  12036.  
  12037. Subaction SFX 0x16E@FFFFFFFF
  12038.  
  12039. Subaction Other 0x16E@FFFFFFFF
  12040.  
  12041. ##########################################
  12042. # Subaction 367
  12043. ##########################################
  12044. Name: ItemScopeAirStart
  12045. In Transition Time: 0
  12046. No Out Transition: False
  12047. Loop: False
  12048. Moves Character: False
  12049. Unknown 1: False
  12050. Unknown 2: False
  12051. Unknown 3: False
  12052. Transition Out From Start: False
  12053. Unknown 4: False
  12054.  
  12055. Subaction Main 0x16F@29B98
  12056. Subroutine - Offset=@29B38
  12057.  
  12058. Subaction GFX 0x16F@F060
  12059. Subroutine - Offset=@F038
  12060.  
  12061. Subaction SFX 0x16F@1DF00
  12062. Subroutine - Offset=@1DED8
  12063.  
  12064. Subaction Other 0x16F@4EB0
  12065. Subroutine - Offset=@4E88
  12066.  
  12067. ##########################################
  12068. # Subaction 368
  12069. ##########################################
  12070. Name: ItemScopeAirRapid
  12071. In Transition Time: 0
  12072. No Out Transition: False
  12073. Loop: False
  12074. Moves Character: False
  12075. Unknown 1: False
  12076. Unknown 2: False
  12077. Unknown 3: False
  12078. Transition Out From Start: False
  12079. Unknown 4: False
  12080.  
  12081. Subaction Main 0x170@29BB0
  12082. Subroutine - Offset=@29B48
  12083.  
  12084. Subaction GFX 0x170@F078
  12085. Subroutine - Offset=@F040
  12086.  
  12087. Subaction SFX 0x170@1DF18
  12088. Subroutine - Offset=@1DEE0
  12089.  
  12090. Subaction Other 0x170@4EC8
  12091. Subroutine - Offset=@4E90
  12092.  
  12093. ##########################################
  12094. # Subaction 369
  12095. ##########################################
  12096. Name: ItemScopeAirFire
  12097. In Transition Time: 0
  12098. No Out Transition: False
  12099. Loop: False
  12100. Moves Character: False
  12101. Unknown 1: False
  12102. Unknown 2: False
  12103. Unknown 3: False
  12104. Transition Out From Start: False
  12105. Unknown 4: False
  12106.  
  12107. Subaction Main 0x171@29BC8
  12108. Subroutine - Offset=@29B70
  12109.  
  12110. Subaction GFX 0x171@F090
  12111. Subroutine - Offset=@F048
  12112.  
  12113. Subaction SFX 0x171@1DF30
  12114. Subroutine - Offset=@1DEE8
  12115.  
  12116. Subaction Other 0x171@4EE0
  12117. Subroutine - Offset=@4E98
  12118.  
  12119. ##########################################
  12120. # Subaction 370
  12121. ##########################################
  12122. Name: ItemScopeAirEnd
  12123. In Transition Time: 0
  12124. No Out Transition: False
  12125. Loop: False
  12126. Moves Character: False
  12127. Unknown 1: False
  12128. Unknown 2: False
  12129. Unknown 3: False
  12130. Transition Out From Start: False
  12131. Unknown 4: False
  12132.  
  12133. Subaction Main 0x172@29BE0
  12134. Subroutine - Offset=@29B88
  12135.  
  12136. Subaction GFX 0x172@F0A8
  12137. Subroutine - Offset=@F050
  12138.  
  12139. Subaction SFX 0x172@1DF48
  12140. Subroutine - Offset=@1DEF0
  12141.  
  12142. Subaction Other 0x172@4EF8
  12143. Subroutine - Offset=@4EA0
  12144.  
  12145. ##########################################
  12146. # Subaction 371
  12147. ##########################################
  12148. Name: ItemLauncher
  12149. In Transition Time: 0
  12150. No Out Transition: False
  12151. Loop: False
  12152. Moves Character: False
  12153. Unknown 1: False
  12154. Unknown 2: False
  12155. Unknown 3: False
  12156. Transition Out From Start: False
  12157. Unknown 4: False
  12158.  
  12159. Subaction Main 0x173@FFFFFFFF
  12160.  
  12161. Subaction GFX 0x173@FFFFFFFF
  12162.  
  12163. Subaction SFX 0x173@FFFFFFFF
  12164.  
  12165. Subaction Other 0x173@FFFFFFFF
  12166.  
  12167. ##########################################
  12168. # Subaction 372
  12169. ##########################################
  12170. Name: ItemLauncherFire
  12171. In Transition Time: 0
  12172. No Out Transition: False
  12173. Loop: False
  12174. Moves Character: False
  12175. Unknown 1: False
  12176. Unknown 2: False
  12177. Unknown 3: False
  12178. Transition Out From Start: False
  12179. Unknown 4: False
  12180.  
  12181. Subaction Main 0x174@29C08
  12182. Asynchronous Timer - Frames=1.00x
  12183. ?Cracker Launcher? - RA-Float[0][8]
  12184.  
  12185. Subaction GFX 0x174@FFFFFFFF
  12186.  
  12187. Subaction SFX 0x174@FFFFFFFF
  12188.  
  12189. Subaction Other 0x174@4F30
  12190. Asynchronous Timer - Frames=6.00x
  12191. Screenshake - 0x0
  12192. Rumble - 0x4, 0x0
  12193.  
  12194. ##########################################
  12195. # Subaction 373
  12196. ##########################################
  12197. Name: ItemLauncherAirFire
  12198. In Transition Time: 0
  12199. No Out Transition: False
  12200. Loop: False
  12201. Moves Character: False
  12202. Unknown 1: False
  12203. Unknown 2: False
  12204. Unknown 3: False
  12205. Transition Out From Start: False
  12206. Unknown 4: False
  12207.  
  12208. Subaction Main 0x175@29C38
  12209. Asynchronous Timer - Frames=1.00x
  12210. ?Cracker Launcher? - RA-Float[0][8]
  12211.  
  12212. Subaction GFX 0x175@FFFFFFFF
  12213.  
  12214. Subaction SFX 0x175@FFFFFFFF
  12215.  
  12216. Subaction Other 0x175@4F78
  12217. Asynchronous Timer - Frames=6.00x
  12218. Screenshake - 0x0
  12219. Rumble - 0x4, 0x0
  12220.  
  12221. ##########################################
  12222. # Subaction 374
  12223. ##########################################
  12224. Name: ItemLauncher
  12225. In Transition Time: 0
  12226. No Out Transition: False
  12227. Loop: False
  12228. Moves Character: False
  12229. Unknown 1: False
  12230. Unknown 2: False
  12231. Unknown 3: False
  12232. Transition Out From Start: False
  12233. Unknown 4: False
  12234.  
  12235. Subaction Main 0x176@FFFFFFFF
  12236.  
  12237. Subaction GFX 0x176@FFFFFFFF
  12238.  
  12239. Subaction SFX 0x176@FFFFFFFF
  12240.  
  12241. Subaction Other 0x176@FFFFFFFF
  12242.  
  12243. ##########################################
  12244. # Subaction 375
  12245. ##########################################
  12246. Name: ItemLauncherFire
  12247. In Transition Time: 0
  12248. No Out Transition: False
  12249. Loop: False
  12250. Moves Character: False
  12251. Unknown 1: False
  12252. Unknown 2: False
  12253. Unknown 3: False
  12254. Transition Out From Start: False
  12255. Unknown 4: False
  12256.  
  12257. Subaction Main 0x177@29C68
  12258. Asynchronous Timer - Frames=1.00x
  12259. ?Cracker Launcher? - RA-Float[0][8]
  12260.  
  12261. Subaction GFX 0x177@FFFFFFFF
  12262.  
  12263. Subaction SFX 0x177@FFFFFFFF
  12264.  
  12265. Subaction Other 0x177@FFFFFFFF
  12266.  
  12267. ##########################################
  12268. # Subaction 376
  12269. ##########################################
  12270. Name: ItemLauncherAirFire
  12271. In Transition Time: 0
  12272. No Out Transition: False
  12273. Loop: False
  12274. Moves Character: False
  12275. Unknown 1: False
  12276. Unknown 2: False
  12277. Unknown 3: False
  12278. Transition Out From Start: False
  12279. Unknown 4: False
  12280.  
  12281. Subaction Main 0x178@29C88
  12282. Subroutine - Offset=@29C68
  12283.  
  12284. Subaction GFX 0x178@F0F0
  12285. Subroutine - Offset=@F0E0
  12286.  
  12287. Subaction SFX 0x178@1DF90
  12288. Subroutine - Offset=@1DF80
  12289.  
  12290. Subaction Other 0x178@4FB0
  12291. Subroutine - Offset=@4FA0
  12292.  
  12293. ##########################################
  12294. # Subaction 377
  12295. ##########################################
  12296. Name: ItemLauncherFall
  12297. In Transition Time: 3
  12298. No Out Transition: False
  12299. Loop: True
  12300. Moves Character: False
  12301. Unknown 1: False
  12302. Unknown 2: False
  12303. Unknown 3: False
  12304. Transition Out From Start: False
  12305. Unknown 4: False
  12306.  
  12307. Subaction Main 0x179@FFFFFFFF
  12308.  
  12309. Subaction GFX 0x179@FFFFFFFF
  12310.  
  12311. Subaction SFX 0x179@FFFFFFFF
  12312.  
  12313. Subaction Other 0x179@FFFFFFFF
  12314.  
  12315. ##########################################
  12316. # Subaction 378
  12317. ##########################################
  12318. Name: ItemLauncherAir
  12319. In Transition Time: 0
  12320. No Out Transition: False
  12321. Loop: False
  12322. Moves Character: False
  12323. Unknown 1: False
  12324. Unknown 2: False
  12325. Unknown 3: False
  12326. Transition Out From Start: False
  12327. Unknown 4: False
  12328.  
  12329. Subaction Main 0x17A@FFFFFFFF
  12330.  
  12331. Subaction GFX 0x17A@FFFFFFFF
  12332.  
  12333. Subaction SFX 0x17A@FFFFFFFF
  12334.  
  12335. Subaction Other 0x17A@FFFFFFFF
  12336.  
  12337. ##########################################
  12338. # Subaction 379
  12339. ##########################################
  12340. Name: ItemAssist
  12341. In Transition Time: 0
  12342. No Out Transition: False
  12343. Loop: False
  12344. Moves Character: False
  12345. Unknown 1: False
  12346. Unknown 2: False
  12347. Unknown 3: False
  12348. Transition Out From Start: False
  12349. Unknown 4: False
  12350.  
  12351. Subaction Main 0x17B@FFFFFFFF
  12352.  
  12353. Subaction GFX 0x17B@FFFFFFFF
  12354.  
  12355. Subaction SFX 0x17B@FFFFFFFF
  12356.  
  12357. Subaction Other 0x17B@FFFFFFFF
  12358.  
  12359. ##########################################
  12360. # Subaction 380
  12361. ##########################################
  12362. Name: GekikaraWait
  12363. In Transition Time: 6
  12364. No Out Transition: False
  12365. Loop: True
  12366. Moves Character: False
  12367. Unknown 1: False
  12368. Unknown 2: False
  12369. Unknown 3: False
  12370. Transition Out From Start: False
  12371. Unknown 4: False
  12372.  
  12373. Subaction Main 0x17C@FFFFFFFF
  12374.  
  12375. Subaction GFX 0x17C@FFFFFFFF
  12376.  
  12377. Subaction SFX 0x17C@FFFFFFFF
  12378.  
  12379. Subaction Other 0x17C@FFFFFFFF
  12380.  
  12381. ##########################################
  12382. # Subaction 381
  12383. ##########################################
  12384. Name: ItemScrew
  12385. In Transition Time: 0
  12386. No Out Transition: False
  12387. Loop: True
  12388. Moves Character: False
  12389. Unknown 1: False
  12390. Unknown 2: False
  12391. Unknown 3: False
  12392. Transition Out From Start: False
  12393. Unknown 4: False
  12394.  
  12395. Subaction Main 0x17D@FFFFFFFF
  12396.  
  12397. Subaction GFX 0x17D@FFFFFFFF
  12398.  
  12399. Subaction SFX 0x17D@FFFFFFFF
  12400.  
  12401. Subaction Other 0x17D@FFFFFFFF
  12402.  
  12403. ##########################################
  12404. # Subaction 382
  12405. ##########################################
  12406. Name: Guard
  12407. In Transition Time: 0
  12408. No Out Transition: False
  12409. Loop: False
  12410. Moves Character: False
  12411. Unknown 1: False
  12412. Unknown 2: False
  12413. Unknown 3: False
  12414. Transition Out From Start: False
  12415. Unknown 4: False
  12416.  
  12417. Subaction Main 0x17E@FFFFFFFF
  12418.  
  12419. Subaction GFX 0x17E@FFFFFFFF
  12420.  
  12421. Subaction SFX 0x17E@FFFFFFFF
  12422.  
  12423. Subaction Other 0x17E@FFFFFFFF
  12424.  
  12425. ##########################################
  12426. # Subaction 383
  12427. ##########################################
  12428. Name: LadderWait
  12429. In Transition Time: 6
  12430. No Out Transition: False
  12431. Loop: True
  12432. Moves Character: False
  12433. Unknown 1: False
  12434. Unknown 2: False
  12435. Unknown 3: False
  12436. Transition Out From Start: False
  12437. Unknown 4: False
  12438.  
  12439. Subaction Main 0x17F@FFFFFFFF
  12440.  
  12441. Subaction GFX 0x17F@FFFFFFFF
  12442.  
  12443. Subaction SFX 0x17F@FFFFFFFF
  12444.  
  12445. Subaction Other 0x17F@FFFFFFFF
  12446.  
  12447. ##########################################
  12448. # Subaction 384
  12449. ##########################################
  12450. Name: LadderUp
  12451. In Transition Time: 6
  12452. No Out Transition: False
  12453. Loop: True
  12454. Moves Character: True
  12455. Unknown 1: False
  12456. Unknown 2: False
  12457. Unknown 3: False
  12458. Transition Out From Start: False
  12459. Unknown 4: False
  12460.  
  12461. Subaction Main 0x180@FFFFFFFF
  12462.  
  12463. Subaction GFX 0x180@FFFFFFFF
  12464.  
  12465. Subaction SFX 0x180@1DFD8
  12466. Sound Effect - ID=0xC0
  12467. Synchronous Timer - Frames=7.00x
  12468. Goto - Offset=@1DFD8
  12469.  
  12470. Subaction Other 0x180@5018
  12471. Asynchronous Timer - Frames=5.00x
  12472. Rumble - 0x14, 0x0
  12473. Asynchronous Timer - Frames=10.00x
  12474. Rumble - 0x14, 0x0
  12475. 01000000
  12476. 01020000
  12477. Goto - Offset=@5018
  12478.  
  12479. ##########################################
  12480. # Subaction 385
  12481. ##########################################
  12482. Name: LadderDown
  12483. In Transition Time: 6
  12484. No Out Transition: False
  12485. Loop: True
  12486. Moves Character: True
  12487. Unknown 1: False
  12488. Unknown 2: False
  12489. Unknown 3: False
  12490. Transition Out From Start: False
  12491. Unknown 4: False
  12492.  
  12493. Subaction Main 0x181@FFFFFFFF
  12494.  
  12495. Subaction GFX 0x181@FFFFFFFF
  12496.  
  12497. Subaction SFX 0x181@1E000
  12498. Sound Effect - ID=0xC0
  12499.  
  12500. Subaction Other 0x181@FFFFFFFF
  12501.  
  12502. ##########################################
  12503. # Subaction 386
  12504. ##########################################
  12505. Name: LadderCatchR
  12506. In Transition Time: 0
  12507. No Out Transition: True
  12508. Loop: False
  12509. Moves Character: False
  12510. Unknown 1: False
  12511. Unknown 2: False
  12512. Unknown 3: False
  12513. Transition Out From Start: False
  12514. Unknown 4: False
  12515.  
  12516. Subaction Main 0x182@FFFFFFFF
  12517.  
  12518. Subaction GFX 0x182@FFFFFFFF
  12519.  
  12520. Subaction SFX 0x182@FFFFFFFF
  12521.  
  12522. Subaction Other 0x182@FFFFFFFF
  12523.  
  12524. ##########################################
  12525. # Subaction 387
  12526. ##########################################
  12527. Name: LadderCatchL
  12528. In Transition Time: 0
  12529. No Out Transition: True
  12530. Loop: False
  12531. Moves Character: False
  12532. Unknown 1: False
  12533. Unknown 2: False
  12534. Unknown 3: False
  12535. Transition Out From Start: False
  12536. Unknown 4: False
  12537.  
  12538. Subaction Main 0x183@FFFFFFFF
  12539.  
  12540. Subaction GFX 0x183@FFFFFFFF
  12541.  
  12542. Subaction SFX 0x183@FFFFFFFF
  12543.  
  12544. Subaction Other 0x183@FFFFFFFF
  12545.  
  12546. ##########################################
  12547. # Subaction 388
  12548. ##########################################
  12549. Name: LadderCatchAirR
  12550. In Transition Time: 0
  12551. No Out Transition: True
  12552. Loop: False
  12553. Moves Character: False
  12554. Unknown 1: False
  12555. Unknown 2: False
  12556. Unknown 3: False
  12557. Transition Out From Start: False
  12558. Unknown 4: False
  12559.  
  12560. Subaction Main 0x184@FFFFFFFF
  12561.  
  12562. Subaction GFX 0x184@FFFFFFFF
  12563.  
  12564. Subaction SFX 0x184@FFFFFFFF
  12565.  
  12566. Subaction Other 0x184@FFFFFFFF
  12567.  
  12568. ##########################################
  12569. # Subaction 389
  12570. ##########################################
  12571. Name: LadderCatchAirL
  12572. In Transition Time: 0
  12573. No Out Transition: True
  12574. Loop: False
  12575. Moves Character: False
  12576. Unknown 1: False
  12577. Unknown 2: False
  12578. Unknown 3: False
  12579. Transition Out From Start: False
  12580. Unknown 4: False
  12581.  
  12582. Subaction Main 0x185@FFFFFFFF
  12583.  
  12584. Subaction GFX 0x185@FFFFFFFF
  12585.  
  12586. Subaction SFX 0x185@FFFFFFFF
  12587.  
  12588. Subaction Other 0x185@FFFFFFFF
  12589.  
  12590. ##########################################
  12591. # Subaction 390
  12592. ##########################################
  12593. Name: LadderCatchEndR
  12594. In Transition Time: 0
  12595. No Out Transition: True
  12596. Loop: False
  12597. Moves Character: True
  12598. Unknown 1: False
  12599. Unknown 2: False
  12600. Unknown 3: False
  12601. Transition Out From Start: False
  12602. Unknown 4: False
  12603.  
  12604. Subaction Main 0x186@FFFFFFFF
  12605.  
  12606. Subaction GFX 0x186@FFFFFFFF
  12607.  
  12608. Subaction SFX 0x186@FFFFFFFF
  12609.  
  12610. Subaction Other 0x186@FFFFFFFF
  12611.  
  12612. ##########################################
  12613. # Subaction 391
  12614. ##########################################
  12615. Name: LadderCatchEndL
  12616. In Transition Time: 0
  12617. No Out Transition: True
  12618. Loop: False
  12619. Moves Character: True
  12620. Unknown 1: False
  12621. Unknown 2: False
  12622. Unknown 3: False
  12623. Transition Out From Start: False
  12624. Unknown 4: False
  12625.  
  12626. Subaction Main 0x187@FFFFFFFF
  12627.  
  12628. Subaction GFX 0x187@FFFFFFFF
  12629.  
  12630. Subaction SFX 0x187@FFFFFFFF
  12631.  
  12632. Subaction Other 0x187@FFFFFFFF
  12633.  
  12634. ##########################################
  12635. # Subaction 392
  12636. ##########################################
  12637. Name: RopeCatch
  12638. In Transition Time: 0
  12639. No Out Transition: False
  12640. Loop: True
  12641. Moves Character: False
  12642. Unknown 1: False
  12643. Unknown 2: False
  12644. Unknown 3: False
  12645. Transition Out From Start: False
  12646. Unknown 4: False
  12647.  
  12648. Subaction Main 0x188@FFFFFFFF
  12649.  
  12650. Subaction GFX 0x188@FFFFFFFF
  12651.  
  12652. Subaction SFX 0x188@FFFFFFFF
  12653.  
  12654. Subaction Other 0x188@FFFFFFFF
  12655.  
  12656. ##########################################
  12657. # Subaction 393
  12658. ##########################################
  12659. Name: RopeFishing
  12660. In Transition Time: 0
  12661. No Out Transition: False
  12662. Loop: True
  12663. Moves Character: False
  12664. Unknown 1: False
  12665. Unknown 2: False
  12666. Unknown 3: False
  12667. Transition Out From Start: False
  12668. Unknown 4: False
  12669.  
  12670. Subaction Main 0x189@FFFFFFFF
  12671.  
  12672. Subaction GFX 0x189@FFFFFFFF
  12673.  
  12674. Subaction SFX 0x189@FFFFFFFF
  12675.  
  12676. Subaction Other 0x189@FFFFFFFF
  12677.  
  12678. ##########################################
  12679. # Subaction 394
  12680. ##########################################
  12681. Name: SpecialNBittenStart
  12682. In Transition Time: 0
  12683. No Out Transition: False
  12684. Loop: False
  12685. Moves Character: False
  12686. Unknown 1: True
  12687. Unknown 2: False
  12688. Unknown 3: True
  12689. Transition Out From Start: False
  12690. Unknown 4: False
  12691.  
  12692. Subaction Main 0x18A@FFFFFFFF
  12693.  
  12694. Subaction GFX 0x18A@FFFFFFFF
  12695.  
  12696. Subaction SFX 0x18A@FFFFFFFF
  12697.  
  12698. Subaction Other 0x18A@FFFFFFFF
  12699.  
  12700. ##########################################
  12701. # Subaction 395
  12702. ##########################################
  12703. Name: SpecialNBitten
  12704. In Transition Time: 0
  12705. No Out Transition: False
  12706. Loop: True
  12707. Moves Character: False
  12708. Unknown 1: True
  12709. Unknown 2: False
  12710. Unknown 3: True
  12711. Transition Out From Start: False
  12712. Unknown 4: False
  12713.  
  12714. Subaction Main 0x18B@FFFFFFFF
  12715.  
  12716. Subaction GFX 0x18B@FFFFFFFF
  12717.  
  12718. Subaction SFX 0x18B@FFFFFFFF
  12719.  
  12720. Subaction Other 0x18B@FFFFFFFF
  12721.  
  12722. ##########################################
  12723. # Subaction 396
  12724. ##########################################
  12725. Name: SpecialNBittenEnd
  12726. In Transition Time: 0
  12727. No Out Transition: False
  12728. Loop: False
  12729. Moves Character: False
  12730. Unknown 1: True
  12731. Unknown 2: False
  12732. Unknown 3: True
  12733. Transition Out From Start: False
  12734. Unknown 4: False
  12735.  
  12736. Subaction Main 0x18C@FFFFFFFF
  12737.  
  12738. Subaction GFX 0x18C@FFFFFFFF
  12739.  
  12740. Subaction SFX 0x18C@FFFFFFFF
  12741.  
  12742. Subaction Other 0x18C@FFFFFFFF
  12743.  
  12744. ##########################################
  12745. # Subaction 397
  12746. ##########################################
  12747. Name: SpecialAirNBittenStart
  12748. In Transition Time: 0
  12749. No Out Transition: False
  12750. Loop: False
  12751. Moves Character: False
  12752. Unknown 1: True
  12753. Unknown 2: False
  12754. Unknown 3: True
  12755. Transition Out From Start: False
  12756. Unknown 4: False
  12757.  
  12758. Subaction Main 0x18D@FFFFFFFF
  12759.  
  12760. Subaction GFX 0x18D@FFFFFFFF
  12761.  
  12762. Subaction SFX 0x18D@FFFFFFFF
  12763.  
  12764. Subaction Other 0x18D@FFFFFFFF
  12765.  
  12766. ##########################################
  12767. # Subaction 398
  12768. ##########################################
  12769. Name: SpecialAirNBitten
  12770. In Transition Time: 0
  12771. No Out Transition: False
  12772. Loop: True
  12773. Moves Character: False
  12774. Unknown 1: True
  12775. Unknown 2: False
  12776. Unknown 3: True
  12777. Transition Out From Start: False
  12778. Unknown 4: False
  12779.  
  12780. Subaction Main 0x18E@FFFFFFFF
  12781.  
  12782. Subaction GFX 0x18E@FFFFFFFF
  12783.  
  12784. Subaction SFX 0x18E@FFFFFFFF
  12785.  
  12786. Subaction Other 0x18E@FFFFFFFF
  12787.  
  12788. ##########################################
  12789. # Subaction 399
  12790. ##########################################
  12791. Name: SpecialAirNBittenEnd
  12792. In Transition Time: 0
  12793. No Out Transition: False
  12794. Loop: False
  12795. Moves Character: False
  12796. Unknown 1: True
  12797. Unknown 2: False
  12798. Unknown 3: True
  12799. Transition Out From Start: False
  12800. Unknown 4: False
  12801.  
  12802. Subaction Main 0x18F@FFFFFFFF
  12803.  
  12804. Subaction GFX 0x18F@FFFFFFFF
  12805.  
  12806. Subaction SFX 0x18F@FFFFFFFF
  12807.  
  12808. Subaction Other 0x18F@FFFFFFFF
  12809.  
  12810. ##########################################
  12811. # Subaction 400
  12812. ##########################################
  12813. Name: SpecialNDxBittenStart
  12814. In Transition Time: 0
  12815. No Out Transition: False
  12816. Loop: False
  12817. Moves Character: False
  12818. Unknown 1: True
  12819. Unknown 2: False
  12820. Unknown 3: True
  12821. Transition Out From Start: False
  12822. Unknown 4: False
  12823.  
  12824. Subaction Main 0x190@FFFFFFFF
  12825.  
  12826. Subaction GFX 0x190@FFFFFFFF
  12827.  
  12828. Subaction SFX 0x190@FFFFFFFF
  12829.  
  12830. Subaction Other 0x190@FFFFFFFF
  12831.  
  12832. ##########################################
  12833. # Subaction 401
  12834. ##########################################
  12835. Name: SpecialNDxBitten
  12836. In Transition Time: 0
  12837. No Out Transition: False
  12838. Loop: True
  12839. Moves Character: False
  12840. Unknown 1: True
  12841. Unknown 2: False
  12842. Unknown 3: True
  12843. Transition Out From Start: False
  12844. Unknown 4: False
  12845.  
  12846. Subaction Main 0x191@FFFFFFFF
  12847.  
  12848. Subaction GFX 0x191@FFFFFFFF
  12849.  
  12850. Subaction SFX 0x191@FFFFFFFF
  12851.  
  12852. Subaction Other 0x191@FFFFFFFF
  12853.  
  12854. ##########################################
  12855. # Subaction 402
  12856. ##########################################
  12857. Name: SpecialNDxBittenEnd
  12858. In Transition Time: 0
  12859. No Out Transition: False
  12860. Loop: False
  12861. Moves Character: False
  12862. Unknown 1: True
  12863. Unknown 2: False
  12864. Unknown 3: True
  12865. Transition Out From Start: False
  12866. Unknown 4: False
  12867.  
  12868. Subaction Main 0x192@FFFFFFFF
  12869.  
  12870. Subaction GFX 0x192@FFFFFFFF
  12871.  
  12872. Subaction SFX 0x192@FFFFFFFF
  12873.  
  12874. Subaction Other 0x192@FFFFFFFF
  12875.  
  12876. ##########################################
  12877. # Subaction 403
  12878. ##########################################
  12879. Name: SpecialAirNDxBittenStart
  12880. In Transition Time: 0
  12881. No Out Transition: False
  12882. Loop: False
  12883. Moves Character: False
  12884. Unknown 1: True
  12885. Unknown 2: False
  12886. Unknown 3: True
  12887. Transition Out From Start: False
  12888. Unknown 4: False
  12889.  
  12890. Subaction Main 0x193@FFFFFFFF
  12891.  
  12892. Subaction GFX 0x193@FFFFFFFF
  12893.  
  12894. Subaction SFX 0x193@FFFFFFFF
  12895.  
  12896. Subaction Other 0x193@FFFFFFFF
  12897.  
  12898. ##########################################
  12899. # Subaction 404
  12900. ##########################################
  12901. Name: SpecialAirNDxBitten
  12902. In Transition Time: 0
  12903. No Out Transition: False
  12904. Loop: True
  12905. Moves Character: False
  12906. Unknown 1: True
  12907. Unknown 2: False
  12908. Unknown 3: True
  12909. Transition Out From Start: False
  12910. Unknown 4: False
  12911.  
  12912. Subaction Main 0x194@FFFFFFFF
  12913.  
  12914. Subaction GFX 0x194@FFFFFFFF
  12915.  
  12916. Subaction SFX 0x194@FFFFFFFF
  12917.  
  12918. Subaction Other 0x194@FFFFFFFF
  12919.  
  12920. ##########################################
  12921. # Subaction 405
  12922. ##########################################
  12923. Name: SpecialAirNDxBittenEnd
  12924. In Transition Time: 0
  12925. No Out Transition: False
  12926. Loop: False
  12927. Moves Character: False
  12928. Unknown 1: True
  12929. Unknown 2: False
  12930. Unknown 3: True
  12931. Transition Out From Start: False
  12932. Unknown 4: False
  12933.  
  12934. Subaction Main 0x195@FFFFFFFF
  12935.  
  12936. Subaction GFX 0x195@FFFFFFFF
  12937.  
  12938. Subaction SFX 0x195@FFFFFFFF
  12939.  
  12940. Subaction Other 0x195@FFFFFFFF
  12941.  
  12942. ##########################################
  12943. # Subaction 406
  12944. ##########################################
  12945. Name: SpecialNBigBittenStart
  12946. In Transition Time: 0
  12947. No Out Transition: False
  12948. Loop: False
  12949. Moves Character: False
  12950. Unknown 1: True
  12951. Unknown 2: False
  12952. Unknown 3: True
  12953. Transition Out From Start: False
  12954. Unknown 4: False
  12955.  
  12956. Subaction Main 0x196@FFFFFFFF
  12957.  
  12958. Subaction GFX 0x196@FFFFFFFF
  12959.  
  12960. Subaction SFX 0x196@FFFFFFFF
  12961.  
  12962. Subaction Other 0x196@FFFFFFFF
  12963.  
  12964. ##########################################
  12965. # Subaction 407
  12966. ##########################################
  12967. Name: SpecialNBigBitten
  12968. In Transition Time: 0
  12969. No Out Transition: False
  12970. Loop: True
  12971. Moves Character: False
  12972. Unknown 1: True
  12973. Unknown 2: False
  12974. Unknown 3: True
  12975. Transition Out From Start: False
  12976. Unknown 4: False
  12977.  
  12978. Subaction Main 0x197@FFFFFFFF
  12979.  
  12980. Subaction GFX 0x197@FFFFFFFF
  12981.  
  12982. Subaction SFX 0x197@FFFFFFFF
  12983.  
  12984. Subaction Other 0x197@FFFFFFFF
  12985.  
  12986. ##########################################
  12987. # Subaction 408
  12988. ##########################################
  12989. Name: SpecialNBigBittenEnd
  12990. In Transition Time: 0
  12991. No Out Transition: False
  12992. Loop: False
  12993. Moves Character: False
  12994. Unknown 1: True
  12995. Unknown 2: False
  12996. Unknown 3: True
  12997. Transition Out From Start: False
  12998. Unknown 4: False
  12999.  
  13000. Subaction Main 0x198@FFFFFFFF
  13001.  
  13002. Subaction GFX 0x198@FFFFFFFF
  13003.  
  13004. Subaction SFX 0x198@FFFFFFFF
  13005.  
  13006. Subaction Other 0x198@FFFFFFFF
  13007.  
  13008. ##########################################
  13009. # Subaction 409
  13010. ##########################################
  13011. Name: SpecialAirNBigBittenStart
  13012. In Transition Time: 0
  13013. No Out Transition: False
  13014. Loop: False
  13015. Moves Character: False
  13016. Unknown 1: True
  13017. Unknown 2: False
  13018. Unknown 3: True
  13019. Transition Out From Start: False
  13020. Unknown 4: False
  13021.  
  13022. Subaction Main 0x199@FFFFFFFF
  13023.  
  13024. Subaction GFX 0x199@FFFFFFFF
  13025.  
  13026. Subaction SFX 0x199@FFFFFFFF
  13027.  
  13028. Subaction Other 0x199@FFFFFFFF
  13029.  
  13030. ##########################################
  13031. # Subaction 410
  13032. ##########################################
  13033. Name: SpecialAirNBigBitten
  13034. In Transition Time: 0
  13035. No Out Transition: False
  13036. Loop: True
  13037. Moves Character: False
  13038. Unknown 1: True
  13039. Unknown 2: False
  13040. Unknown 3: True
  13041. Transition Out From Start: False
  13042. Unknown 4: False
  13043.  
  13044. Subaction Main 0x19A@FFFFFFFF
  13045.  
  13046. Subaction GFX 0x19A@FFFFFFFF
  13047.  
  13048. Subaction SFX 0x19A@FFFFFFFF
  13049.  
  13050. Subaction Other 0x19A@FFFFFFFF
  13051.  
  13052. ##########################################
  13053. # Subaction 411
  13054. ##########################################
  13055. Name: SpecialAirNBigBittenEnd
  13056. In Transition Time: 0
  13057. No Out Transition: False
  13058. Loop: False
  13059. Moves Character: False
  13060. Unknown 1: True
  13061. Unknown 2: False
  13062. Unknown 3: True
  13063. Transition Out From Start: False
  13064. Unknown 4: False
  13065.  
  13066. Subaction Main 0x19B@FFFFFFFF
  13067.  
  13068. Subaction GFX 0x19B@FFFFFFFF
  13069.  
  13070. Subaction SFX 0x19B@FFFFFFFF
  13071.  
  13072. Subaction Other 0x19B@FFFFFFFF
  13073.  
  13074. ##########################################
  13075. # Subaction 412
  13076. ##########################################
  13077. Name: SpecialHiCapture
  13078. In Transition Time: 0
  13079. No Out Transition: False
  13080. Loop: False
  13081. Moves Character: False
  13082. Unknown 1: True
  13083. Unknown 2: False
  13084. Unknown 3: True
  13085. Transition Out From Start: False
  13086. Unknown 4: False
  13087.  
  13088. Subaction Main 0x19C@FFFFFFFF
  13089.  
  13090. Subaction GFX 0x19C@FFFFFFFF
  13091.  
  13092. Subaction SFX 0x19C@FFFFFFFF
  13093.  
  13094. Subaction Other 0x19C@FFFFFFFF
  13095.  
  13096. ##########################################
  13097. # Subaction 413
  13098. ##########################################
  13099. Name: SpecialHiDxCapture
  13100. In Transition Time: 0
  13101. No Out Transition: False
  13102. Loop: False
  13103. Moves Character: False
  13104. Unknown 1: True
  13105. Unknown 2: False
  13106. Unknown 3: True
  13107. Transition Out From Start: False
  13108. Unknown 4: False
  13109.  
  13110. Subaction Main 0x19D@FFFFFFFF
  13111.  
  13112. Subaction GFX 0x19D@FFFFFFFF
  13113.  
  13114. Subaction SFX 0x19D@FFFFFFFF
  13115.  
  13116. Subaction Other 0x19D@FFFFFFFF
  13117.  
  13118. ##########################################
  13119. # Subaction 414
  13120. ##########################################
  13121. Name: SpecialSStickCapture
  13122. In Transition Time: 0
  13123. No Out Transition: False
  13124. Loop: True
  13125. Moves Character: False
  13126. Unknown 1: True
  13127. Unknown 2: False
  13128. Unknown 3: True
  13129. Transition Out From Start: False
  13130. Unknown 4: False
  13131.  
  13132. Subaction Main 0x19E@FFFFFFFF
  13133.  
  13134. Subaction GFX 0x19E@FFFFFFFF
  13135.  
  13136. Subaction SFX 0x19E@FFFFFFFF
  13137.  
  13138. Subaction Other 0x19E@FFFFFFFF
  13139.  
  13140. ##########################################
  13141. # Subaction 415
  13142. ##########################################
  13143. Name: SpecialSStickAttackCapture
  13144. In Transition Time: 0
  13145. No Out Transition: False
  13146. Loop: False
  13147. Moves Character: False
  13148. Unknown 1: True
  13149. Unknown 2: False
  13150. Unknown 3: True
  13151. Transition Out From Start: False
  13152. Unknown 4: False
  13153.  
  13154. Subaction Main 0x19F@FFFFFFFF
  13155.  
  13156. Subaction GFX 0x19F@FFFFFFFF
  13157.  
  13158. Subaction SFX 0x19F@FFFFFFFF
  13159.  
  13160. Subaction Other 0x19F@FFFFFFFF
  13161.  
  13162. ##########################################
  13163. # Subaction 416
  13164. ##########################################
  13165. Name: SpecialSStickJumpCapture
  13166. In Transition Time: 0
  13167. No Out Transition: False
  13168. Loop: False
  13169. Moves Character: False
  13170. Unknown 1: True
  13171. Unknown 2: False
  13172. Unknown 3: True
  13173. Transition Out From Start: False
  13174. Unknown 4: False
  13175.  
  13176. Subaction Main 0x1A0@FFFFFFFF
  13177.  
  13178. Subaction GFX 0x1A0@FFFFFFFF
  13179.  
  13180. Subaction SFX 0x1A0@FFFFFFFF
  13181.  
  13182. Subaction Other 0x1A0@FFFFFFFF
  13183.  
  13184. ##########################################
  13185. # Subaction 417
  13186. ##########################################
  13187. Name: SpecialSDxStickCapture
  13188. In Transition Time: 0
  13189. No Out Transition: False
  13190. Loop: True
  13191. Moves Character: False
  13192. Unknown 1: True
  13193. Unknown 2: False
  13194. Unknown 3: True
  13195. Transition Out From Start: False
  13196. Unknown 4: False
  13197.  
  13198. Subaction Main 0x1A1@FFFFFFFF
  13199.  
  13200. Subaction GFX 0x1A1@FFFFFFFF
  13201.  
  13202. Subaction SFX 0x1A1@FFFFFFFF
  13203.  
  13204. Subaction Other 0x1A1@FFFFFFFF
  13205.  
  13206. ##########################################
  13207. # Subaction 418
  13208. ##########################################
  13209. Name: SpecialSDxStickAttackCapture
  13210. In Transition Time: 0
  13211. No Out Transition: False
  13212. Loop: False
  13213. Moves Character: False
  13214. Unknown 1: True
  13215. Unknown 2: False
  13216. Unknown 3: True
  13217. Transition Out From Start: False
  13218. Unknown 4: False
  13219.  
  13220. Subaction Main 0x1A2@FFFFFFFF
  13221.  
  13222. Subaction GFX 0x1A2@FFFFFFFF
  13223.  
  13224. Subaction SFX 0x1A2@FFFFFFFF
  13225.  
  13226. Subaction Other 0x1A2@FFFFFFFF
  13227.  
  13228. ##########################################
  13229. # Subaction 419
  13230. ##########################################
  13231. Name: SpecialSDxStickJumpCapture
  13232. In Transition Time: 0
  13233. No Out Transition: False
  13234. Loop: False
  13235. Moves Character: False
  13236. Unknown 1: True
  13237. Unknown 2: False
  13238. Unknown 3: True
  13239. Transition Out From Start: False
  13240. Unknown 4: False
  13241.  
  13242. Subaction Main 0x1A3@FFFFFFFF
  13243.  
  13244. Subaction GFX 0x1A3@FFFFFFFF
  13245.  
  13246. Subaction SFX 0x1A3@FFFFFFFF
  13247.  
  13248. Subaction Other 0x1A3@FFFFFFFF
  13249.  
  13250. ##########################################
  13251. # Subaction 420
  13252. ##########################################
  13253. Name: ThrownZitabata
  13254. In Transition Time: 0
  13255. No Out Transition: False
  13256. Loop: True
  13257. Moves Character: False
  13258. Unknown 1: True
  13259. Unknown 2: False
  13260. Unknown 3: True
  13261. Transition Out From Start: False
  13262. Unknown 4: False
  13263.  
  13264. Subaction Main 0x1A4@FFFFFFFF
  13265.  
  13266. Subaction GFX 0x1A4@FFFFFFFF
  13267.  
  13268. Subaction SFX 0x1A4@FFFFFFFF
  13269.  
  13270. Subaction Other 0x1A4@FFFFFFFF
  13271.  
  13272. ##########################################
  13273. # Subaction 421
  13274. ##########################################
  13275. Name: ThrownDxZitabata
  13276. In Transition Time: 0
  13277. No Out Transition: False
  13278. Loop: True
  13279. Moves Character: False
  13280. Unknown 1: True
  13281. Unknown 2: False
  13282. Unknown 3: True
  13283. Transition Out From Start: False
  13284. Unknown 4: False
  13285.  
  13286. Subaction Main 0x1A5@FFFFFFFF
  13287.  
  13288. Subaction GFX 0x1A5@FFFFFFFF
  13289.  
  13290. Subaction SFX 0x1A5@FFFFFFFF
  13291.  
  13292. Subaction Other 0x1A5@FFFFFFFF
  13293.  
  13294. ##########################################
  13295. # Subaction 422
  13296. ##########################################
  13297. Name: ThrownGirlZitabata
  13298. In Transition Time: 0
  13299. No Out Transition: False
  13300. Loop: True
  13301. Moves Character: False
  13302. Unknown 1: True
  13303. Unknown 2: False
  13304. Unknown 3: True
  13305. Transition Out From Start: False
  13306. Unknown 4: False
  13307.  
  13308. Subaction Main 0x1A6@FFFFFFFF
  13309.  
  13310. Subaction GFX 0x1A6@FFFFFFFF
  13311.  
  13312. Subaction SFX 0x1A6@FFFFFFFF
  13313.  
  13314. Subaction Other 0x1A6@FFFFFFFF
  13315.  
  13316. ##########################################
  13317. # Subaction 423
  13318. ##########################################
  13319. Name: ThrownFF
  13320. In Transition Time: 0
  13321. No Out Transition: False
  13322. Loop: False
  13323. Moves Character: False
  13324. Unknown 1: True
  13325. Unknown 2: False
  13326. Unknown 3: True
  13327. Transition Out From Start: False
  13328. Unknown 4: False
  13329.  
  13330. Subaction Main 0x1A7@FFFFFFFF
  13331.  
  13332. Subaction GFX 0x1A7@FFFFFFFF
  13333.  
  13334. Subaction SFX 0x1A7@FFFFFFFF
  13335.  
  13336. Subaction Other 0x1A7@FFFFFFFF
  13337.  
  13338. ##########################################
  13339. # Subaction 424
  13340. ##########################################
  13341. Name: ThrownFB
  13342. In Transition Time: 0
  13343. No Out Transition: False
  13344. Loop: False
  13345. Moves Character: False
  13346. Unknown 1: True
  13347. Unknown 2: False
  13348. Unknown 3: True
  13349. Transition Out From Start: False
  13350. Unknown 4: False
  13351.  
  13352. Subaction Main 0x1A8@FFFFFFFF
  13353.  
  13354. Subaction GFX 0x1A8@FFFFFFFF
  13355.  
  13356. Subaction SFX 0x1A8@FFFFFFFF
  13357.  
  13358. Subaction Other 0x1A8@FFFFFFFF
  13359.  
  13360. ##########################################
  13361. # Subaction 425
  13362. ##########################################
  13363. Name: ThrownFHi
  13364. In Transition Time: 0
  13365. No Out Transition: False
  13366. Loop: False
  13367. Moves Character: False
  13368. Unknown 1: True
  13369. Unknown 2: False
  13370. Unknown 3: True
  13371. Transition Out From Start: False
  13372. Unknown 4: False
  13373.  
  13374. Subaction Main 0x1A9@FFFFFFFF
  13375.  
  13376. Subaction GFX 0x1A9@FFFFFFFF
  13377.  
  13378. Subaction SFX 0x1A9@FFFFFFFF
  13379.  
  13380. Subaction Other 0x1A9@FFFFFFFF
  13381.  
  13382. ##########################################
  13383. # Subaction 426
  13384. ##########################################
  13385. Name: ThrownFLw
  13386. In Transition Time: 0
  13387. No Out Transition: False
  13388. Loop: False
  13389. Moves Character: False
  13390. Unknown 1: True
  13391. Unknown 2: False
  13392. Unknown 3: True
  13393. Transition Out From Start: False
  13394. Unknown 4: False
  13395.  
  13396. Subaction Main 0x1AA@FFFFFFFF
  13397.  
  13398. Subaction GFX 0x1AA@FFFFFFFF
  13399.  
  13400. Subaction SFX 0x1AA@FFFFFFFF
  13401.  
  13402. Subaction Other 0x1AA@FFFFFFFF
  13403.  
  13404. ##########################################
  13405. # Subaction 427
  13406. ##########################################
  13407. Name: ThrownDxFF
  13408. In Transition Time: 0
  13409. No Out Transition: False
  13410. Loop: False
  13411. Moves Character: False
  13412. Unknown 1: True
  13413. Unknown 2: False
  13414. Unknown 3: True
  13415. Transition Out From Start: False
  13416. Unknown 4: False
  13417.  
  13418. Subaction Main 0x1AB@FFFFFFFF
  13419.  
  13420. Subaction GFX 0x1AB@FFFFFFFF
  13421.  
  13422. Subaction SFX 0x1AB@FFFFFFFF
  13423.  
  13424. Subaction Other 0x1AB@FFFFFFFF
  13425.  
  13426. ##########################################
  13427. # Subaction 428
  13428. ##########################################
  13429. Name: ThrownDxFB
  13430. In Transition Time: 0
  13431. No Out Transition: False
  13432. Loop: False
  13433. Moves Character: False
  13434. Unknown 1: True
  13435. Unknown 2: False
  13436. Unknown 3: True
  13437. Transition Out From Start: False
  13438. Unknown 4: False
  13439.  
  13440. Subaction Main 0x1AC@FFFFFFFF
  13441.  
  13442. Subaction GFX 0x1AC@FFFFFFFF
  13443.  
  13444. Subaction SFX 0x1AC@FFFFFFFF
  13445.  
  13446. Subaction Other 0x1AC@FFFFFFFF
  13447.  
  13448. ##########################################
  13449. # Subaction 429
  13450. ##########################################
  13451. Name: ThrownDxFHi
  13452. In Transition Time: 0
  13453. No Out Transition: False
  13454. Loop: False
  13455. Moves Character: False
  13456. Unknown 1: True
  13457. Unknown 2: False
  13458. Unknown 3: True
  13459. Transition Out From Start: False
  13460. Unknown 4: False
  13461.  
  13462. Subaction Main 0x1AD@FFFFFFFF
  13463.  
  13464. Subaction GFX 0x1AD@FFFFFFFF
  13465.  
  13466. Subaction SFX 0x1AD@FFFFFFFF
  13467.  
  13468. Subaction Other 0x1AD@FFFFFFFF
  13469.  
  13470. ##########################################
  13471. # Subaction 430
  13472. ##########################################
  13473. Name: ThrownDxFLw
  13474. In Transition Time: 0
  13475. No Out Transition: False
  13476. Loop: False
  13477. Moves Character: False
  13478. Unknown 1: True
  13479. Unknown 2: False
  13480. Unknown 3: True
  13481. Transition Out From Start: False
  13482. Unknown 4: False
  13483.  
  13484. Subaction Main 0x1AE@FFFFFFFF
  13485.  
  13486. Subaction GFX 0x1AE@FFFFFFFF
  13487.  
  13488. Subaction SFX 0x1AE@FFFFFFFF
  13489.  
  13490. Subaction Other 0x1AE@FFFFFFFF
  13491.  
  13492. ##########################################
  13493. # Subaction 431
  13494. ##########################################
  13495. Name: GanonSpecialHiCapture
  13496. In Transition Time: 0
  13497. No Out Transition: False
  13498. Loop: False
  13499. Moves Character: False
  13500. Unknown 1: True
  13501. Unknown 2: False
  13502. Unknown 3: True
  13503. Transition Out From Start: False
  13504. Unknown 4: False
  13505.  
  13506. Subaction Main 0x1AF@FFFFFFFF
  13507.  
  13508. Subaction GFX 0x1AF@FFFFFFFF
  13509.  
  13510. Subaction SFX 0x1AF@FFFFFFFF
  13511.  
  13512. Subaction Other 0x1AF@FFFFFFFF
  13513.  
  13514. ##########################################
  13515. # Subaction 432
  13516. ##########################################
  13517. Name: GanonSpecialHiDxCapture
  13518. In Transition Time: 0
  13519. No Out Transition: False
  13520. Loop: False
  13521. Moves Character: False
  13522. Unknown 1: True
  13523. Unknown 2: False
  13524. Unknown 3: True
  13525. Transition Out From Start: False
  13526. Unknown 4: False
  13527.  
  13528. Subaction Main 0x1B0@FFFFFFFF
  13529.  
  13530. Subaction GFX 0x1B0@FFFFFFFF
  13531.  
  13532. Subaction SFX 0x1B0@FFFFFFFF
  13533.  
  13534. Subaction Other 0x1B0@FFFFFFFF
  13535.  
  13536. ##########################################
  13537. # Subaction 433
  13538. ##########################################
  13539. Name: SpecialSCapture
  13540. In Transition Time: 0
  13541. No Out Transition: False
  13542. Loop: False
  13543. Moves Character: False
  13544. Unknown 1: True
  13545. Unknown 2: False
  13546. Unknown 3: True
  13547. Transition Out From Start: False
  13548. Unknown 4: False
  13549.  
  13550. Subaction Main 0x1B1@FFFFFFFF
  13551.  
  13552. Subaction GFX 0x1B1@FFFFFFFF
  13553.  
  13554. Subaction SFX 0x1B1@FFFFFFFF
  13555.  
  13556. Subaction Other 0x1B1@FFFFFFFF
  13557.  
  13558. ##########################################
  13559. # Subaction 434
  13560. ##########################################
  13561. Name: SpecialAirSCatchCapture
  13562. In Transition Time: 0
  13563. No Out Transition: False
  13564. Loop: False
  13565. Moves Character: False
  13566. Unknown 1: True
  13567. Unknown 2: False
  13568. Unknown 3: True
  13569. Transition Out From Start: False
  13570. Unknown 4: False
  13571.  
  13572. Subaction Main 0x1B2@FFFFFFFF
  13573.  
  13574. Subaction GFX 0x1B2@FFFFFFFF
  13575.  
  13576. Subaction SFX 0x1B2@FFFFFFFF
  13577.  
  13578. Subaction Other 0x1B2@FFFFFFFF
  13579.  
  13580. ##########################################
  13581. # Subaction 435
  13582. ##########################################
  13583. Name: SpecialAirSFallCapture
  13584. In Transition Time: 0
  13585. No Out Transition: False
  13586. Loop: False
  13587. Moves Character: False
  13588. Unknown 1: True
  13589. Unknown 2: False
  13590. Unknown 3: True
  13591. Transition Out From Start: False
  13592. Unknown 4: False
  13593.  
  13594. Subaction Main 0x1B3@FFFFFFFF
  13595.  
  13596. Subaction GFX 0x1B3@FFFFFFFF
  13597.  
  13598. Subaction SFX 0x1B3@FFFFFFFF
  13599.  
  13600. Subaction Other 0x1B3@FFFFFFFF
  13601.  
  13602. ##########################################
  13603. # Subaction 436
  13604. ##########################################
  13605. Name: SpecialAirSCapture
  13606. In Transition Time: 0
  13607. No Out Transition: False
  13608. Loop: False
  13609. Moves Character: False
  13610. Unknown 1: True
  13611. Unknown 2: False
  13612. Unknown 3: True
  13613. Transition Out From Start: False
  13614. Unknown 4: False
  13615.  
  13616. Subaction Main 0x1B4@FFFFFFFF
  13617.  
  13618. Subaction GFX 0x1B4@FFFFFFFF
  13619.  
  13620. Subaction SFX 0x1B4@FFFFFFFF
  13621.  
  13622. Subaction Other 0x1B4@FFFFFFFF
  13623.  
  13624. ##########################################
  13625. # Subaction 437
  13626. ##########################################
  13627. Name: SpecialSDxCapture
  13628. In Transition Time: 0
  13629. No Out Transition: False
  13630. Loop: False
  13631. Moves Character: False
  13632. Unknown 1: True
  13633. Unknown 2: False
  13634. Unknown 3: True
  13635. Transition Out From Start: False
  13636. Unknown 4: False
  13637.  
  13638. Subaction Main 0x1B5@FFFFFFFF
  13639.  
  13640. Subaction GFX 0x1B5@FFFFFFFF
  13641.  
  13642. Subaction SFX 0x1B5@FFFFFFFF
  13643.  
  13644. Subaction Other 0x1B5@FFFFFFFF
  13645.  
  13646. ##########################################
  13647. # Subaction 438
  13648. ##########################################
  13649. Name: SpecialAirSDxCatchCapture
  13650. In Transition Time: 0
  13651. No Out Transition: False
  13652. Loop: False
  13653. Moves Character: False
  13654. Unknown 1: True
  13655. Unknown 2: False
  13656. Unknown 3: True
  13657. Transition Out From Start: False
  13658. Unknown 4: False
  13659.  
  13660. Subaction Main 0x1B6@FFFFFFFF
  13661.  
  13662. Subaction GFX 0x1B6@FFFFFFFF
  13663.  
  13664. Subaction SFX 0x1B6@FFFFFFFF
  13665.  
  13666. Subaction Other 0x1B6@FFFFFFFF
  13667.  
  13668. ##########################################
  13669. # Subaction 439
  13670. ##########################################
  13671. Name: SpecialAirSDxFallCapture
  13672. In Transition Time: 0
  13673. No Out Transition: False
  13674. Loop: False
  13675. Moves Character: False
  13676. Unknown 1: True
  13677. Unknown 2: False
  13678. Unknown 3: True
  13679. Transition Out From Start: False
  13680. Unknown 4: False
  13681.  
  13682. Subaction Main 0x1B7@FFFFFFFF
  13683.  
  13684. Subaction GFX 0x1B7@FFFFFFFF
  13685.  
  13686. Subaction SFX 0x1B7@FFFFFFFF
  13687.  
  13688. Subaction Other 0x1B7@FFFFFFFF
  13689.  
  13690. ##########################################
  13691. # Subaction 440
  13692. ##########################################
  13693. Name: SpecialAirSDxCapture
  13694. In Transition Time: 0
  13695. No Out Transition: False
  13696. Loop: False
  13697. Moves Character: False
  13698. Unknown 1: True
  13699. Unknown 2: False
  13700. Unknown 3: True
  13701. Transition Out From Start: False
  13702. Unknown 4: False
  13703.  
  13704. Subaction Main 0x1B8@FFFFFFFF
  13705.  
  13706. Subaction GFX 0x1B8@FFFFFFFF
  13707.  
  13708. Subaction SFX 0x1B8@FFFFFFFF
  13709.  
  13710. Subaction Other 0x1B8@FFFFFFFF
  13711.  
  13712. ##########################################
  13713. # Subaction 441
  13714. ##########################################
  13715. Name: SpecialNEgg
  13716. In Transition Time: 0
  13717. No Out Transition: False
  13718. Loop: True
  13719. Moves Character: False
  13720. Unknown 1: True
  13721. Unknown 2: False
  13722. Unknown 3: False
  13723. Transition Out From Start: False
  13724. Unknown 4: False
  13725.  
  13726. Subaction Main 0x1B9@FFFFFFFF
  13727.  
  13728. Subaction GFX 0x1B9@FFFFFFFF
  13729.  
  13730. Subaction SFX 0x1B9@FFFFFFFF
  13731.  
  13732. Subaction Other 0x1B9@FFFFFFFF
  13733.  
  13734. ##########################################
  13735. # Subaction 442
  13736. ##########################################
  13737. Name: SpecialSZitabata
  13738. In Transition Time: 0
  13739. No Out Transition: False
  13740. Loop: True
  13741. Moves Character: False
  13742. Unknown 1: True
  13743. Unknown 2: False
  13744. Unknown 3: True
  13745. Transition Out From Start: False
  13746. Unknown 4: False
  13747.  
  13748. Subaction Main 0x1BA@FFFFFFFF
  13749.  
  13750. Subaction GFX 0x1BA@FFFFFFFF
  13751.  
  13752. Subaction SFX 0x1BA@FFFFFFFF
  13753.  
  13754. Subaction Other 0x1BA@FFFFFFFF
  13755.  
  13756. ##########################################
  13757. # Subaction 443
  13758. ##########################################
  13759. Name: SpecialSDxZitabata
  13760. In Transition Time: 0
  13761. No Out Transition: False
  13762. Loop: True
  13763. Moves Character: False
  13764. Unknown 1: True
  13765. Unknown 2: False
  13766. Unknown 3: True
  13767. Transition Out From Start: False
  13768. Unknown 4: False
  13769.  
  13770. Subaction Main 0x1BB@FFFFFFFF
  13771.  
  13772. Subaction GFX 0x1BB@FFFFFFFF
  13773.  
  13774. Subaction SFX 0x1BB@FFFFFFFF
  13775.  
  13776. Subaction Other 0x1BB@FFFFFFFF
  13777.  
  13778. ##########################################
  13779. # Subaction 444
  13780. ##########################################
  13781. Name: AppealHiR
  13782. In Transition Time: 0
  13783. No Out Transition: False
  13784. Loop: False
  13785. Moves Character: True
  13786. Unknown 1: False
  13787. Unknown 2: False
  13788. Unknown 3: False
  13789. Transition Out From Start: False
  13790. Unknown 4: False
  13791.  
  13792. Subaction Main 0x1BC@29D00
  13793. Asynchronous Timer - Frames=114.00x
  13794. Allow Interrupt
  13795.  
  13796. Subaction GFX 0x1BC@F2F8
  13797. Asynchronous Timer - Frames=29.00x
  13798. Generic Graphic Effect - 0x1A, 0x190, -5.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  13799. Asynchronous Timer - Frames=45.00x
  13800. Generic Graphic Effect - 0x1A, 0x190, -5.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  13801. Asynchronous Timer - Frames=102.00x
  13802. 11001000 - 0x6000D, 0x1B1, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  13803.  
  13804. Subaction SFX 0x1BC@1E0C0
  13805. Asynchronous Timer - Frames=4.00x
  13806. Sound Effect - ID=0xC0E
  13807. Synchronous Timer - Frames=16.00x
  13808. Synchronous Timer - Frames=9.00x
  13809. Sound Effect - ID=0xBD0
  13810. Synchronous Timer - Frames=20.00x
  13811. Sound Effect - ID=0xC36
  13812. Synchronous Timer - Frames=14.00x
  13813. Sound Effect - ID=0xC0E
  13814. Synchronous Timer - Frames=7.00x
  13815. Synchronous Timer - Frames=20.00x
  13816. Sound Effect - ID=0xBD0
  13817. Synchronous Timer - Frames=13.00x
  13818. Sound Effect - ID=0xC0E
  13819. Synchronous Timer - Frames=3.00x
  13820. Sound Effect - ID=0xC2E
  13821.  
  13822. Subaction Other 0x1BC@50B8
  13823. Asynchronous Timer - Frames=26.00x
  13824. 18000100 - 0x1
  13825. Asynchronous Timer - Frames=59.00x
  13826. 18010200 - 0x0, 0x4
  13827.  
  13828. ##########################################
  13829. # Subaction 445
  13830. ##########################################
  13831. Name: AppealHiL
  13832. In Transition Time: 0
  13833. No Out Transition: False
  13834. Loop: False
  13835. Moves Character: True
  13836. Unknown 1: False
  13837. Unknown 2: False
  13838. Unknown 3: False
  13839. Transition Out From Start: False
  13840. Unknown 4: False
  13841.  
  13842. Subaction Main 0x1BD@29D20
  13843. Asynchronous Timer - Frames=114.00x
  13844. Allow Interrupt
  13845.  
  13846. Subaction GFX 0x1BD@F338
  13847. Goto - Offset=@F2F8
  13848.  
  13849. Subaction SFX 0x1BD@1E1C8
  13850. Asynchronous Timer - Frames=4.00x
  13851. Sound Effect - ID=0xC0E
  13852. Synchronous Timer - Frames=16.00x
  13853. Synchronous Timer - Frames=9.00x
  13854. Sound Effect - ID=0xBD0
  13855. Synchronous Timer - Frames=20.00x
  13856. Sound Effect - ID=0xC36
  13857. Synchronous Timer - Frames=14.00x
  13858. Sound Effect - ID=0xC0E
  13859. Synchronous Timer - Frames=7.00x
  13860. Synchronous Timer - Frames=20.00x
  13861. Sound Effect - ID=0xBD0
  13862. Synchronous Timer - Frames=13.00x
  13863. Sound Effect - ID=0xC0E
  13864. Synchronous Timer - Frames=3.00x
  13865. Sound Effect - ID=0xC2E
  13866.  
  13867. Subaction Other 0x1BD@5108
  13868. Asynchronous Timer - Frames=26.00x
  13869. 18000100 - 0x1
  13870. Asynchronous Timer - Frames=59.00x
  13871. 18010200 - 0x0, 0x4
  13872.  
  13873. ##########################################
  13874. # Subaction 446
  13875. ##########################################
  13876. Name: AppealSR
  13877. In Transition Time: 0
  13878. No Out Transition: False
  13879. Loop: False
  13880. Moves Character: False
  13881. Unknown 1: False
  13882. Unknown 2: False
  13883. Unknown 3: False
  13884. Transition Out From Start: False
  13885. Unknown 4: False
  13886.  
  13887. Subaction Main 0x1BE@29D40
  13888. Asynchronous Timer - Frames=114.00x
  13889. Allow Interrupt
  13890.  
  13891. Subaction GFX 0x1BE@F468
  13892. Asynchronous Timer - Frames=14.00x
  13893. Set Loop - Iterations=0x4
  13894. Generic Graphic Effect(2) - 0xE, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  13895. Synchronous Timer - Frames=15.00x
  13896. Execute Loop
  13897. Asynchronous Timer - Frames=82.00x
  13898. Generic Graphic Effect - 0x1A, 0x190, 4.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  13899.  
  13900. Subaction SFX 0x1BE@1E2F0
  13901. Asynchronous Timer - Frames=14.00x
  13902. Synchronous Timer - Frames=2.00x
  13903. Sound Effect - ID=0x6B
  13904. Synchronous Timer - Frames=10.50x
  13905. Sound Effect - ID=0x6B
  13906. Synchronous Timer - Frames=10.50x
  13907. Sound Effect - ID=0x6B
  13908. Synchronous Timer - Frames=11.00x
  13909. Sound Effect - ID=0x6B
  13910. Synchronous Timer - Frames=11.00x
  13911. Sound Effect - ID=0x6B
  13912. Synchronous Timer - Frames=11.00x
  13913. Sound Effect - ID=0x6B
  13914. Synchronous Timer - Frames=14.00x
  13915. Sound Effect - ID=0xBD2
  13916. Synchronous Timer - Frames=1.00x
  13917. Sound Effect - ID=0x49D
  13918. Synchronous Timer - Frames=16.00x
  13919. Synchronous Timer - Frames=10.00x
  13920. Sound Effect - ID=0xBD0
  13921.  
  13922. Subaction Other 0x1BE@FFFFFFFF
  13923.  
  13924. ##########################################
  13925. # Subaction 447
  13926. ##########################################
  13927. Name: AppealSL
  13928. In Transition Time: 0
  13929. No Out Transition: False
  13930. Loop: False
  13931. Moves Character: False
  13932. Unknown 1: False
  13933. Unknown 2: False
  13934. Unknown 3: False
  13935. Transition Out From Start: False
  13936. Unknown 4: False
  13937.  
  13938. Subaction Main 0x1BF@29D60
  13939. Asynchronous Timer - Frames=114.00x
  13940. Allow Interrupt
  13941.  
  13942. Subaction GFX 0x1BF@F5C8
  13943. Asynchronous Timer - Frames=14.00x
  13944. Set Loop - Iterations=0x4
  13945. Generic Graphic Effect(2) - 0xE, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  13946. Synchronous Timer - Frames=15.00x
  13947. Execute Loop
  13948. Asynchronous Timer - Frames=82.00x
  13949. Generic Graphic Effect - 0x1A, 0x190, -4.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  13950.  
  13951. Subaction SFX 0x1BF@1E438
  13952. Asynchronous Timer - Frames=14.00x
  13953. Synchronous Timer - Frames=2.00x
  13954. Sound Effect - ID=0x6B
  13955. Synchronous Timer - Frames=10.50x
  13956. Sound Effect - ID=0x6B
  13957. Synchronous Timer - Frames=10.50x
  13958. Sound Effect - ID=0x6B
  13959. Synchronous Timer - Frames=11.00x
  13960. Sound Effect - ID=0x6B
  13961. Synchronous Timer - Frames=11.00x
  13962. Sound Effect - ID=0x6B
  13963. Synchronous Timer - Frames=11.00x
  13964. Sound Effect - ID=0x6B
  13965. Synchronous Timer - Frames=14.00x
  13966. Sound Effect - ID=0xBD2
  13967. Synchronous Timer - Frames=1.00x
  13968. Sound Effect - ID=0x49D
  13969. Synchronous Timer - Frames=16.00x
  13970. Synchronous Timer - Frames=10.00x
  13971. Sound Effect - ID=0xBD0
  13972.  
  13973. Subaction Other 0x1BF@FFFFFFFF
  13974.  
  13975. ##########################################
  13976. # Subaction 448
  13977. ##########################################
  13978. Name: AppealLwR
  13979. In Transition Time: 0
  13980. No Out Transition: False
  13981. Loop: False
  13982. Moves Character: False
  13983. Unknown 1: False
  13984. Unknown 2: False
  13985. Unknown 3: False
  13986. Transition Out From Start: False
  13987. Unknown 4: False
  13988.  
  13989. Subaction Main 0x1C0@FFFFFFFF
  13990.  
  13991. Subaction GFX 0x1C0@FFFFFFFF
  13992.  
  13993. Subaction SFX 0x1C0@1E510
  13994. Asynchronous Timer - Frames=13.00x
  13995. Sound Effect - ID=0xC0E
  13996. Synchronous Timer - Frames=1.00x
  13997. Sound Effect - ID=0x4A9
  13998. Synchronous Timer - Frames=34.00x
  13999. Sound Effect - ID=0xBD0
  14000.  
  14001. Subaction Other 0x1C0@FFFFFFFF
  14002.  
  14003. ##########################################
  14004. # Subaction 449
  14005. ##########################################
  14006. Name: AppealLwL
  14007. In Transition Time: 0
  14008. No Out Transition: False
  14009. Loop: False
  14010. Moves Character: False
  14011. Unknown 1: False
  14012. Unknown 2: False
  14013. Unknown 3: False
  14014. Transition Out From Start: False
  14015. Unknown 4: False
  14016.  
  14017. Subaction Main 0x1C1@FFFFFFFF
  14018.  
  14019. Subaction GFX 0x1C1@FFFFFFFF
  14020.  
  14021. Subaction SFX 0x1C1@1E578
  14022. Asynchronous Timer - Frames=13.00x
  14023. Sound Effect - ID=0xC0E
  14024. Synchronous Timer - Frames=1.00x
  14025. Sound Effect - ID=0x4A9
  14026. Synchronous Timer - Frames=34.00x
  14027. Sound Effect - ID=0xBD0
  14028.  
  14029. Subaction Other 0x1C1@FFFFFFFF
  14030.  
  14031. ##########################################
  14032. # Subaction 450
  14033. ##########################################
  14034. Name: EntryR
  14035. In Transition Time: 0
  14036. No Out Transition: True
  14037. Loop: False
  14038. Moves Character: False
  14039. Unknown 1: False
  14040. Unknown 2: False
  14041. Unknown 3: False
  14042. Transition Out From Start: False
  14043. Unknown 4: False
  14044.  
  14045. Subaction Main 0x1C2@FFFFFFFF
  14046.  
  14047. Subaction GFX 0x1C2@F790
  14048. External Graphic Effect(2) - 0x6B, 0x195, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, True
  14049. Asynchronous Timer - Frames=26.00x
  14050. 11150300 - 0x6B, False, True
  14051. 11001000 - 0x18, 0x190, 0.00x, 2.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  14052. Asynchronous Timer - Frames=34.00x
  14053. 11001000 - 0x7E, 0x190, 0.00x, 2.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  14054.  
  14055. Subaction SFX 0x1C2@1E630
  14056. Asynchronous Timer - Frames=1.00x
  14057. Sound Effect - ID=0xBD9
  14058. Synchronous Timer - Frames=24.00x
  14059. Sound Effect - ID=0x50
  14060. Synchronous Timer - Frames=20.00x
  14061. Sound Effect - ID=0x6C
  14062. Synchronous Timer - Frames=10.00x
  14063. Sound Effect - ID=0x6C
  14064. Synchronous Timer - Frames=10.00x
  14065. Sound Effect - ID=0x6C
  14066. Synchronous Timer - Frames=10.00x
  14067. Sound Effect - ID=0x6C
  14068. Synchronous Timer - Frames=10.00x
  14069. Sound Effect - ID=0x6C
  14070. Synchronous Timer - Frames=10.00x
  14071. Sound Effect - ID=0xC10
  14072.  
  14073. Subaction Other 0x1C2@5188
  14074. 0C170100 - False
  14075. Tag Display - False
  14076. Asynchronous Timer - Frames=25.00x
  14077. Screenshake - 0x0
  14078. Asynchronous Timer - Frames=90.00x
  14079. 0C170100 - True
  14080. Tag Display - True
  14081.  
  14082. ##########################################
  14083. # Subaction 451
  14084. ##########################################
  14085. Name: EntryL
  14086. In Transition Time: 0
  14087. No Out Transition: True
  14088. Loop: False
  14089. Moves Character: False
  14090. Unknown 1: False
  14091. Unknown 2: False
  14092. Unknown 3: False
  14093. Transition Out From Start: False
  14094. Unknown 4: False
  14095.  
  14096. Subaction Main 0x1C3@FFFFFFFF
  14097.  
  14098. Subaction GFX 0x1C3@F7D0
  14099. Goto - Offset=@F790
  14100.  
  14101. Subaction SFX 0x1C3@1E738
  14102. Asynchronous Timer - Frames=1.00x
  14103. Sound Effect - ID=0xBD9
  14104. Synchronous Timer - Frames=24.00x
  14105. Sound Effect - ID=0x50
  14106. Synchronous Timer - Frames=20.00x
  14107. Sound Effect - ID=0x6C
  14108. Synchronous Timer - Frames=10.00x
  14109. Sound Effect - ID=0x6C
  14110. Synchronous Timer - Frames=10.00x
  14111. Sound Effect - ID=0x6C
  14112. Synchronous Timer - Frames=10.00x
  14113. Sound Effect - ID=0x6C
  14114. Synchronous Timer - Frames=10.00x
  14115. Sound Effect - ID=0x6C
  14116. Synchronous Timer - Frames=10.00x
  14117. Sound Effect - ID=0xC10
  14118.  
  14119. Subaction Other 0x1C3@5200
  14120. 0C170100 - False
  14121. Tag Display - False
  14122. Asynchronous Timer - Frames=25.00x
  14123. Screenshake - 0x0
  14124. Asynchronous Timer - Frames=90.00x
  14125. 0C170100 - True
  14126. Tag Display - True
  14127.  
  14128. ##########################################
  14129. # Subaction 452
  14130. ##########################################
  14131. Name: Win1
  14132. In Transition Time: 0
  14133. No Out Transition: False
  14134. Loop: False
  14135. Moves Character: False
  14136. Unknown 1: False
  14137. Unknown 2: False
  14138. Unknown 3: False
  14139. Transition Out From Start: False
  14140. Unknown 4: False
  14141.  
  14142. Subaction Main 0x1C4@FFFFFFFF
  14143.  
  14144. Subaction GFX 0x1C4@FB10
  14145. Asynchronous Timer - Frames=45.00x
  14146. 11001000 - 0xF, 0x195, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  14147. Asynchronous Timer - Frames=65.00x
  14148. 11001000 - 0x1A, 0x195, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  14149. Asynchronous Timer - Frames=90.00x
  14150. 11001000 - 0x1A, 0x195, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  14151. Asynchronous Timer - Frames=115.00x
  14152. 11001000 - 0xE, 0x195, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  14153. Asynchronous Timer - Frames=133.00x
  14154. 11001000 - 0x8, 0x195, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  14155. Asynchronous Timer - Frames=153.00x
  14156. 11001000 - 0x6000D, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  14157.  
  14158. Subaction SFX 0x1C4@FFFFFFFF
  14159.  
  14160. Subaction Other 0x1C4@FFFFFFFF
  14161.  
  14162. ##########################################
  14163. # Subaction 453
  14164. ##########################################
  14165. Name: Win1Wait
  14166. In Transition Time: 0
  14167. No Out Transition: False
  14168. Loop: True
  14169. Moves Character: False
  14170. Unknown 1: False
  14171. Unknown 2: False
  14172. Unknown 3: False
  14173. Transition Out From Start: False
  14174. Unknown 4: False
  14175.  
  14176. Subaction Main 0x1C5@FFFFFFFF
  14177.  
  14178. Subaction GFX 0x1C5@FFFFFFFF
  14179.  
  14180. Subaction SFX 0x1C5@FFFFFFFF
  14181.  
  14182. Subaction Other 0x1C5@FFFFFFFF
  14183.  
  14184. ##########################################
  14185. # Subaction 454
  14186. ##########################################
  14187. Name: Win2
  14188. In Transition Time: 0
  14189. No Out Transition: False
  14190. Loop: False
  14191. Moves Character: False
  14192. Unknown 1: False
  14193. Unknown 2: False
  14194. Unknown 3: False
  14195. Transition Out From Start: False
  14196. Unknown 4: False
  14197.  
  14198. Subaction Main 0x1C6@FFFFFFFF
  14199.  
  14200. Subaction GFX 0x1C6@FDA0
  14201. Asynchronous Timer - Frames=67.00x
  14202. 11001000 - 0x8, 0x195, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  14203. Asynchronous Timer - Frames=81.00x
  14204. 11001000 - 0x8, 0x195, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  14205. Asynchronous Timer - Frames=132.00x
  14206. 11001000 - 0x8, 0x195, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  14207. Asynchronous Timer - Frames=158.00x
  14208. 11001000 - 0x6000D, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  14209.  
  14210. Subaction SFX 0x1C6@FFFFFFFF
  14211.  
  14212. Subaction Other 0x1C6@FFFFFFFF
  14213.  
  14214. ##########################################
  14215. # Subaction 455
  14216. ##########################################
  14217. Name: Win2Wait
  14218. In Transition Time: 0
  14219. No Out Transition: False
  14220. Loop: True
  14221. Moves Character: False
  14222. Unknown 1: False
  14223. Unknown 2: False
  14224. Unknown 3: False
  14225. Transition Out From Start: False
  14226. Unknown 4: False
  14227.  
  14228. Subaction Main 0x1C7@FFFFFFFF
  14229.  
  14230. Subaction GFX 0x1C7@FFFFFFFF
  14231.  
  14232. Subaction SFX 0x1C7@FFFFFFFF
  14233.  
  14234. Subaction Other 0x1C7@FFFFFFFF
  14235.  
  14236. ##########################################
  14237. # Subaction 456
  14238. ##########################################
  14239. Name: Win3
  14240. In Transition Time: 0
  14241. No Out Transition: False
  14242. Loop: False
  14243. Moves Character: False
  14244. Unknown 1: False
  14245. Unknown 2: False
  14246. Unknown 3: False
  14247. Transition Out From Start: False
  14248. Unknown 4: False
  14249.  
  14250. Subaction Main 0x1C8@FFFFFFFF
  14251.  
  14252. Subaction GFX 0x1C8@10010
  14253. Asynchronous Timer - Frames=20.00x
  14254. 11001000 - 0x8, 0x195, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  14255. Asynchronous Timer - Frames=40.00x
  14256. 11001000 - 0xF, 0x195, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  14257. Asynchronous Timer - Frames=140.00x
  14258. 11001000 - 0x8, 0x195, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  14259. Asynchronous Timer - Frames=160.00x
  14260. 11001000 - 0x6000D, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  14261.  
  14262. Subaction SFX 0x1C8@FFFFFFFF
  14263.  
  14264. Subaction Other 0x1C8@FFFFFFFF
  14265.  
  14266. ##########################################
  14267. # Subaction 457
  14268. ##########################################
  14269. Name: Win3Wait
  14270. In Transition Time: 0
  14271. No Out Transition: False
  14272. Loop: True
  14273. Moves Character: False
  14274. Unknown 1: False
  14275. Unknown 2: False
  14276. Unknown 3: False
  14277. Transition Out From Start: False
  14278. Unknown 4: False
  14279.  
  14280. Subaction Main 0x1C9@FFFFFFFF
  14281.  
  14282. Subaction GFX 0x1C9@FFFFFFFF
  14283.  
  14284. Subaction SFX 0x1C9@FFFFFFFF
  14285.  
  14286. Subaction Other 0x1C9@FFFFFFFF
  14287.  
  14288. ##########################################
  14289. # Subaction 458
  14290. ##########################################
  14291. Name: Lose
  14292. In Transition Time: 0
  14293. No Out Transition: False
  14294. Loop: True
  14295. Moves Character: False
  14296. Unknown 1: False
  14297. Unknown 2: False
  14298. Unknown 3: False
  14299. Transition Out From Start: False
  14300. Unknown 4: False
  14301.  
  14302. Subaction Main 0x1CA@FFFFFFFF
  14303.  
  14304. Subaction GFX 0x1CA@FFFFFFFF
  14305.  
  14306. Subaction SFX 0x1CA@FFFFFFFF
  14307.  
  14308. Subaction Other 0x1CA@FFFFFFFF
  14309.  
  14310. ##########################################
  14311. # Subaction 459
  14312. ##########################################
  14313. Name: DamageFace
  14314. In Transition Time: 0
  14315. No Out Transition: False
  14316. Loop: False
  14317. Moves Character: False
  14318. Unknown 1: False
  14319. Unknown 2: False
  14320. Unknown 3: False
  14321. Transition Out From Start: False
  14322. Unknown 4: False
  14323.  
  14324. Subaction Main 0x1CB@FFFFFFFF
  14325.  
  14326. Subaction GFX 0x1CB@FFFFFFFF
  14327.  
  14328. Subaction SFX 0x1CB@FFFFFFFF
  14329.  
  14330. Subaction Other 0x1CB@FFFFFFFF
  14331.  
  14332. ##########################################
  14333. # Subaction 460
  14334. ##########################################
  14335. Name: Dark
  14336. In Transition Time: 0
  14337. No Out Transition: False
  14338. Loop: False
  14339. Moves Character: False
  14340. Unknown 1: False
  14341. Unknown 2: False
  14342. Unknown 3: False
  14343. Transition Out From Start: False
  14344. Unknown 4: False
  14345.  
  14346. Subaction Main 0x1CC@FFFFFFFF
  14347.  
  14348. Subaction GFX 0x1CC@FFFFFFFF
  14349.  
  14350. Subaction SFX 0x1CC@FFFFFFFF
  14351.  
  14352. Subaction Other 0x1CC@FFFFFFFF
  14353.  
  14354. ##########################################
  14355. # Subaction 461
  14356. ##########################################
  14357. Name: Spycloak
  14358. In Transition Time: 0
  14359. No Out Transition: False
  14360. Loop: False
  14361. Moves Character: False
  14362. Unknown 1: False
  14363. Unknown 2: False
  14364. Unknown 3: False
  14365. Transition Out From Start: False
  14366. Unknown 4: False
  14367.  
  14368. Subaction Main 0x1CD@FFFFFFFF
  14369.  
  14370. Subaction GFX 0x1CD@FFFFFFFF
  14371.  
  14372. Subaction SFX 0x1CD@FFFFFFFF
  14373.  
  14374. Subaction Other 0x1CD@FFFFFFFF
  14375.  
  14376. ##########################################
  14377. # Subaction 462
  14378. ##########################################
  14379. Name: SpecialNStart
  14380. In Transition Time: 0
  14381. No Out Transition: False
  14382. Loop: False
  14383. Moves Character: False
  14384. Unknown 1: False
  14385. Unknown 2: False
  14386. Unknown 3: False
  14387. Transition Out From Start: False
  14388. Unknown 4: False
  14389.  
  14390. Subaction Main 0x1CE@29F60
  14391. Asynchronous Timer - Frames=16.00x
  14392. ?Model? - 0x1, 0x1
  14393. Asynchronous Timer - Frames=17.00x
  14394. Bit Variable Set - RA-Bit[0][18]
  14395. Grab Collision - 0x0, 0x190, 5.50x, 0.00x, 6.00x, 4.00x, 0xD0, 0x3, 0x2
  14396. Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
  14397. 06101100 - 0x0, 0x0, 0x190, 4.00x, 0.00x, 6.00x, 4.00x, 0x2, 0x1, 0x7, False, 0xF, 0xF, False, 0x0, True, 0x0
  14398.  
  14399. Subaction GFX 0x1CE@FFFFFFFF
  14400.  
  14401. Subaction SFX 0x1CE@1E818
  14402. Asynchronous Timer - Frames=1.00x
  14403. Sound Effect - ID=0xC2B
  14404.  
  14405. Subaction Other 0x1CE@FFFFFFFF
  14406.  
  14407. ##########################################
  14408. # Subaction 463
  14409. ##########################################
  14410. Name: SpecialNLoop
  14411. In Transition Time: 0
  14412. No Out Transition: False
  14413. Loop: True
  14414. Moves Character: False
  14415. Unknown 1: False
  14416. Unknown 2: False
  14417. Unknown 3: False
  14418. Transition Out From Start: False
  14419. Unknown 4: False
  14420.  
  14421. Subaction Main 0x1CF@2A248
  14422. ?Model? - 0x1, 0x1
  14423. Bit Variable Set - RA-Bit[0][18]
  14424. Grab Collision - 0x0, 0x190, 4.00x, 0.00x, 7.50x, 11.00x, 0xD0, 0x2, 0x2
  14425. Grab Collision - 0x1, 0x190, 4.50x, 0.00x, 7.50x, 6.00x, 0xD0, 0x3, 0x2
  14426. Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
  14427. 06101100 - 0x0, 0x0, 0x190, 3.00x, 0.00x, 6.00x, 4.00x, 0x2, 0x1, 0x7, False, 0xF, 0xF, False, 0x0, True, 0x0
  14428. Special Offensive Collision - 0x1900002, 0x0, 0xA0, 0x140064, 0x0, 7.00x, 0.00x, 7.50x, 13.00x, 0.00x, 0.00x, 0.00x, 0x30030000, 0x14, 0xC04FFFC3
  14429. Special Offensive Collision - 0x1900003, 0x6, 0x46, 0x640064, 0x0, 6.00x, 0.00x, 7.50x, 7.00x, 0.00x, 1.00x, 1.00x, 0x20031040, 0xD, 0x4F0083
  14430.  
  14431. Subaction GFX 0x1CF@10160
  14432. External Graphic Effect - File#=0x60002, Bone=0x190, Z Offset=0.00x, Y Offset=6.50x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  14433. Set Loop - Iterations=0xFFFFFFFF
  14434. Generic Graphic Effect - 0xA, 0x190, -5.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 10.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
  14435. Synchronous Timer - Frames=8.00x
  14436. Execute Loop
  14437.  
  14438. Subaction SFX 0x1CF@1E838
  14439. Sound Effect(3) - ID=0xBD4
  14440.  
  14441. Subaction Other 0x1CF@52F0
  14442. 070B0200 - 0x2, 0x0
  14443. 14070A00 - 0x0, 3.00x, 180.00x, 2.00x, 1.00x, 18.00x, 10.00x, 36.00x, 20.00x, 0x32
  14444.  
  14445. ##########################################
  14446. # Subaction 464
  14447. ##########################################
  14448. Name: SpecialNEnd
  14449. In Transition Time: 0
  14450. No Out Transition: False
  14451. Loop: False
  14452. Moves Character: False
  14453. Unknown 1: False
  14454. Unknown 2: False
  14455. Unknown 3: False
  14456. Transition Out From Start: False
  14457. Unknown 4: False
  14458.  
  14459. Subaction Main 0x1D0@2A2B8
  14460. ?Model? - 0x1, 0x1
  14461. Asynchronous Timer - Frames=3.00x
  14462. ?Model? - 0x1, 0x0
  14463.  
  14464. Subaction GFX 0x1D0@FFFFFFFF
  14465.  
  14466. Subaction SFX 0x1D0@FFFFFFFF
  14467.  
  14468. Subaction Other 0x1D0@FFFFFFFF
  14469.  
  14470. ##########################################
  14471. # Subaction 465
  14472. ##########################################
  14473. Name: SpecialNLoop
  14474. In Transition Time: 0
  14475. No Out Transition: False
  14476. Loop: False
  14477. Moves Character: False
  14478. Unknown 1: False
  14479. Unknown 2: False
  14480. Unknown 3: False
  14481. Transition Out From Start: False
  14482. Unknown 4: False
  14483.  
  14484. Subaction Main 0x1D1@2A370
  14485. ?Model? - 0x1, 0x1
  14486. Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
  14487.  
  14488. Subaction GFX 0x1D1@FFFFFFFF
  14489.  
  14490. Subaction SFX 0x1D1@FFFFFFFF
  14491.  
  14492. Subaction Other 0x1D1@FFFFFFFF
  14493.  
  14494. ##########################################
  14495. # Subaction 466
  14496. ##########################################
  14497. Name: SpecialNSwallow
  14498. In Transition Time: 0
  14499. No Out Transition: False
  14500. Loop: False
  14501. Moves Character: False
  14502. Unknown 1: False
  14503. Unknown 2: False
  14504. Unknown 3: False
  14505. Transition Out From Start: False
  14506. Unknown 4: False
  14507.  
  14508. Subaction Main 0x1D2@2A430
  14509. Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
  14510. ?Model? - 0x1, 0x1
  14511. Asynchronous Timer - Frames=10.00x
  14512. Bit Variable Set - RA-Bit[0][25]
  14513.  
  14514. Subaction GFX 0x1D2@FFFFFFFF
  14515.  
  14516. Subaction SFX 0x1D2@1E868
  14517. Asynchronous Timer - Frames=12.00x
  14518. Sound Effect - ID=0xC2C
  14519.  
  14520. Subaction Other 0x1D2@5330
  14521. Asynchronous Timer - Frames=12.00x
  14522. Rumble - 0xD, 0x0
  14523.  
  14524. ##########################################
  14525. # Subaction 467
  14526. ##########################################
  14527. Name: SpecialNFood
  14528. In Transition Time: 0
  14529. No Out Transition: False
  14530. Loop: False
  14531. Moves Character: False
  14532. Unknown 1: False
  14533. Unknown 2: False
  14534. Unknown 3: False
  14535. Transition Out From Start: False
  14536. Unknown 4: False
  14537.  
  14538. Subaction Main 0x1D3@2A498
  14539. ?Model? - 0x1, 0x1
  14540. Bit Variable Set - RA-Bit[0][19]
  14541. Asynchronous Timer - Frames=10.00x
  14542. Bit Variable Set - RA-Bit[0][20]
  14543. Asynchronous Timer - Frames=34.00x
  14544. ?Model? - 0x1, 0x0
  14545.  
  14546. Subaction GFX 0x1D3@FFFFFFFF
  14547.  
  14548. Subaction SFX 0x1D3@FFFFFFFF
  14549.  
  14550. Subaction Other 0x1D3@5370
  14551. Rumble - 0xC, 0x0
  14552. Asynchronous Timer - Frames=10.00x
  14553. Rumble - 0xC, 0x0
  14554.  
  14555. ##########################################
  14556. # Subaction 468
  14557. ##########################################
  14558. Name: SpecialNBomb
  14559. In Transition Time: 0
  14560. No Out Transition: False
  14561. Loop: False
  14562. Moves Character: False
  14563. Unknown 1: False
  14564. Unknown 2: False
  14565. Unknown 3: False
  14566. Transition Out From Start: False
  14567. Unknown 4: False
  14568.  
  14569. Subaction Main 0x1D4@2A510
  14570. ?Model? - 0x1, 0x1
  14571. Bit Variable Set - RA-Bit[0][19]
  14572. Asynchronous Timer - Frames=10.00x
  14573. Bit Variable Set - RA-Bit[0][20]
  14574. Asynchronous Timer - Frames=36.00x
  14575. ?Model? - 0x1, 0x0
  14576.  
  14577. Subaction GFX 0x1D4@FFFFFFFF
  14578.  
  14579. Subaction SFX 0x1D4@1E8A8
  14580. Asynchronous Timer - Frames=3.00x
  14581. Sound Effect - ID=0xBD3
  14582. Synchronous Timer - Frames=10.00x
  14583. Sound Effect - ID=0x4F
  14584.  
  14585. Subaction Other 0x1D4@53C0
  14586. Rumble - 0xC, 0x0
  14587. Asynchronous Timer - Frames=15.00x
  14588. Rumble - 0xF, 0x0
  14589. Screenshake - 0x1
  14590.  
  14591. ##########################################
  14592. # Subaction 469
  14593. ##########################################
  14594. Name: SpecialNLarge
  14595. In Transition Time: 0
  14596. No Out Transition: False
  14597. Loop: False
  14598. Moves Character: False
  14599. Unknown 1: False
  14600. Unknown 2: False
  14601. Unknown 3: False
  14602. Transition Out From Start: False
  14603. Unknown 4: False
  14604.  
  14605. Subaction Main 0x1D5@2A588
  14606. ?Model? - 0x1, 0x1
  14607. Bit Variable Set - RA-Bit[0][19]
  14608. Asynchronous Timer - Frames=10.00x
  14609. Bit Variable Set - RA-Bit[0][20]
  14610. Asynchronous Timer - Frames=78.00x
  14611. ?Model? - 0x1, 0x0
  14612.  
  14613. Subaction GFX 0x1D5@FFFFFFFF
  14614.  
  14615. Subaction SFX 0x1D5@1E8E0
  14616. Asynchronous Timer - Frames=75.00x
  14617. ?Victory Sound? - 0xED
  14618.  
  14619. Subaction Other 0x1D5@5410
  14620. Rumble - 0xD, 0x0
  14621. Asynchronous Timer - Frames=67.00x
  14622. Rumble - 0xD, 0x0
  14623.  
  14624. ##########################################
  14625. # Subaction 470
  14626. ##########################################
  14627. Name: SpecialNEat
  14628. In Transition Time: 0
  14629. No Out Transition: False
  14630. Loop: False
  14631. Moves Character: False
  14632. Unknown 1: False
  14633. Unknown 2: False
  14634. Unknown 3: False
  14635. Transition Out From Start: False
  14636. Unknown 4: False
  14637.  
  14638. Subaction Main 0x1D6@2A600
  14639. ?Model? - 0x1, 0x1
  14640. Bit Variable Set - RA-Bit[0][19]
  14641. Asynchronous Timer - Frames=10.00x
  14642. Bit Variable Set - RA-Bit[0][20]
  14643. Asynchronous Timer - Frames=47.00x
  14644. ?Model? - 0x1, 0x0
  14645.  
  14646. Subaction GFX 0x1D6@FFFFFFFF
  14647.  
  14648. Subaction SFX 0x1D6@1E908
  14649. Asynchronous Timer - Frames=5.00x
  14650. ?Victory Sound? - 0xEC
  14651.  
  14652. Subaction Other 0x1D6@5458
  14653. Rumble - 0xD, 0x0
  14654. Asynchronous Timer - Frames=45.00x
  14655. Rumble - 0xD, 0x0
  14656.  
  14657. ##########################################
  14658. # Subaction 471
  14659. ##########################################
  14660. Name: SpecialNSpit
  14661. In Transition Time: 0
  14662. No Out Transition: False
  14663. Loop: False
  14664. Moves Character: True
  14665. Unknown 1: False
  14666. Unknown 2: False
  14667. Unknown 3: False
  14668. Transition Out From Start: False
  14669. Unknown 4: False
  14670.  
  14671. Subaction Main 0x1D7@2A7B0
  14672. Throw Attack Collision - 0x0, 0x0, 0xA, 0x169, 0x0, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x1, 0x2, 0x3, True, True, 0x0
  14673. Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
  14674. ?Model? - 0x1, 0x1
  14675. Asynchronous Timer - Frames=7.00x
  14676. Bit Variable Set - RA-Bit[0][21]
  14677. Generate Article/Prop - 0x2
  14678. Throw Collision - 0x0, 0x1CB, RA-Basic[0][6], RA-Basic[0][7], RA-Basic[0][8]
  14679. Asynchronous Timer - Frames=22.00x
  14680. ?Model? - 0x1, 0x0
  14681.  
  14682. Subaction GFX 0x1D7@FFFFFFFF
  14683.  
  14684. Subaction SFX 0x1D7@1E930
  14685. Asynchronous Timer - Frames=6.00x
  14686. Sound Effect - ID=0xC2D
  14687.  
  14688. Subaction Other 0x1D7@5490
  14689. Asynchronous Timer - Frames=6.00x
  14690. Rumble - 0xE, 0x0
  14691.  
  14692. ##########################################
  14693. # Subaction 472
  14694. ##########################################
  14695. Name: SpecialAirNStart
  14696. In Transition Time: 0
  14697. No Out Transition: False
  14698. Loop: False
  14699. Moves Character: False
  14700. Unknown 1: False
  14701. Unknown 2: False
  14702. Unknown 3: False
  14703. Transition Out From Start: False
  14704. Unknown 4: False
  14705.  
  14706. Subaction Main 0x1D8@2A808
  14707. Goto - Offset=@29F60
  14708.  
  14709. Subaction GFX 0x1D8@FFFFFFFF
  14710.  
  14711. Subaction SFX 0x1D8@1E958
  14712. Asynchronous Timer - Frames=1.00x
  14713. Sound Effect - ID=0xC2B
  14714.  
  14715. Subaction Other 0x1D8@FFFFFFFF
  14716.  
  14717. ##########################################
  14718. # Subaction 473
  14719. ##########################################
  14720. Name: SpecialAirNLoop
  14721. In Transition Time: 0
  14722. No Out Transition: False
  14723. Loop: True
  14724. Moves Character: False
  14725. Unknown 1: False
  14726. Unknown 2: False
  14727. Unknown 3: False
  14728. Transition Out From Start: False
  14729. Unknown 4: False
  14730.  
  14731. Subaction Main 0x1D9@2A820
  14732. Goto - Offset=@2A248
  14733.  
  14734. Subaction GFX 0x1D9@10228
  14735. External Graphic Effect - File#=0x60002, Bone=0x190, Z Offset=0.00x, Y Offset=6.50x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  14736.  
  14737. Subaction SFX 0x1D9@1E978
  14738. Sound Effect(3) - ID=0xBD4
  14739.  
  14740. Subaction Other 0x1D9@5510
  14741. 070B0200 - 0x2, 0x0
  14742. 14070A00 - 0x0, 3.00x, 180.00x, 2.00x, 1.00x, 18.00x, 10.00x, 36.00x, 20.00x, 0x32
  14743.  
  14744. ##########################################
  14745. # Subaction 474
  14746. ##########################################
  14747. Name: SpecialAirNEnd
  14748. In Transition Time: 0
  14749. No Out Transition: False
  14750. Loop: False
  14751. Moves Character: False
  14752. Unknown 1: False
  14753. Unknown 2: False
  14754. Unknown 3: False
  14755. Transition Out From Start: False
  14756. Unknown 4: False
  14757.  
  14758. Subaction Main 0x1DA@2A838
  14759. Goto - Offset=@2A2B8
  14760.  
  14761. Subaction GFX 0x1DA@FFFFFFFF
  14762.  
  14763. Subaction SFX 0x1DA@FFFFFFFF
  14764.  
  14765. Subaction Other 0x1DA@FFFFFFFF
  14766.  
  14767. ##########################################
  14768. # Subaction 475
  14769. ##########################################
  14770. Name: SpecialAirNLoop
  14771. In Transition Time: 0
  14772. No Out Transition: False
  14773. Loop: True
  14774. Moves Character: False
  14775. Unknown 1: False
  14776. Unknown 2: False
  14777. Unknown 3: False
  14778. Transition Out From Start: False
  14779. Unknown 4: False
  14780.  
  14781. Subaction Main 0x1DB@2A850
  14782. Goto - Offset=@2A370
  14783.  
  14784. Subaction GFX 0x1DB@FFFFFFFF
  14785.  
  14786. Subaction SFX 0x1DB@FFFFFFFF
  14787.  
  14788. Subaction Other 0x1DB@FFFFFFFF
  14789.  
  14790. ##########################################
  14791. # Subaction 476
  14792. ##########################################
  14793. Name: SpecialAirNSwallow
  14794. In Transition Time: 0
  14795. No Out Transition: False
  14796. Loop: False
  14797. Moves Character: False
  14798. Unknown 1: False
  14799. Unknown 2: False
  14800. Unknown 3: False
  14801. Transition Out From Start: False
  14802. Unknown 4: False
  14803.  
  14804. Subaction Main 0x1DC@2A868
  14805. Goto - Offset=@2A430
  14806.  
  14807. Subaction GFX 0x1DC@FFFFFFFF
  14808.  
  14809. Subaction SFX 0x1DC@1E9A8
  14810. Asynchronous Timer - Frames=12.00x
  14811. Sound Effect - ID=0xC2C
  14812.  
  14813. Subaction Other 0x1DC@5550
  14814. Asynchronous Timer - Frames=12.00x
  14815. Rumble - 0xD, 0x0
  14816.  
  14817. ##########################################
  14818. # Subaction 477
  14819. ##########################################
  14820. Name: SpecialAirNFood
  14821. In Transition Time: 0
  14822. No Out Transition: False
  14823. Loop: False
  14824. Moves Character: False
  14825. Unknown 1: False
  14826. Unknown 2: False
  14827. Unknown 3: False
  14828. Transition Out From Start: False
  14829. Unknown 4: False
  14830.  
  14831. Subaction Main 0x1DD@2A880
  14832. Goto - Offset=@2A498
  14833.  
  14834. Subaction GFX 0x1DD@FFFFFFFF
  14835.  
  14836. Subaction SFX 0x1DD@FFFFFFFF
  14837.  
  14838. Subaction Other 0x1DD@5590
  14839. Rumble - 0xC, 0x0
  14840. Asynchronous Timer - Frames=10.00x
  14841. Rumble - 0xC, 0x0
  14842.  
  14843. ##########################################
  14844. # Subaction 478
  14845. ##########################################
  14846. Name: SpecialAirNBomb
  14847. In Transition Time: 0
  14848. No Out Transition: False
  14849. Loop: False
  14850. Moves Character: False
  14851. Unknown 1: False
  14852. Unknown 2: False
  14853. Unknown 3: False
  14854. Transition Out From Start: False
  14855. Unknown 4: False
  14856.  
  14857. Subaction Main 0x1DE@2A898
  14858. Goto - Offset=@2A510
  14859.  
  14860. Subaction GFX 0x1DE@FFFFFFFF
  14861.  
  14862. Subaction SFX 0x1DE@1E9E8
  14863. Asynchronous Timer - Frames=3.00x
  14864. Sound Effect - ID=0xBD3
  14865. Synchronous Timer - Frames=10.00x
  14866. Sound Effect - ID=0x4F
  14867.  
  14868. Subaction Other 0x1DE@55E0
  14869. Rumble - 0xC, 0x0
  14870. Asynchronous Timer - Frames=15.00x
  14871. Rumble - 0xF, 0x0
  14872. Screenshake - 0x1
  14873.  
  14874. ##########################################
  14875. # Subaction 479
  14876. ##########################################
  14877. Name: SpecialAirNLarge
  14878. In Transition Time: 0
  14879. No Out Transition: False
  14880. Loop: False
  14881. Moves Character: False
  14882. Unknown 1: False
  14883. Unknown 2: False
  14884. Unknown 3: False
  14885. Transition Out From Start: False
  14886. Unknown 4: False
  14887.  
  14888. Subaction Main 0x1DF@2A8B0
  14889. Goto - Offset=@2A588
  14890.  
  14891. Subaction GFX 0x1DF@FFFFFFFF
  14892.  
  14893. Subaction SFX 0x1DF@1EA20
  14894. Asynchronous Timer - Frames=75.00x
  14895. ?Victory Sound? - 0xED
  14896.  
  14897. Subaction Other 0x1DF@5630
  14898. Rumble - 0xD, 0x0
  14899. Asynchronous Timer - Frames=67.00x
  14900. Rumble - 0xD, 0x0
  14901.  
  14902. ##########################################
  14903. # Subaction 480
  14904. ##########################################
  14905. Name: SpecialAirNEat
  14906. In Transition Time: 0
  14907. No Out Transition: False
  14908. Loop: False
  14909. Moves Character: False
  14910. Unknown 1: False
  14911. Unknown 2: False
  14912. Unknown 3: False
  14913. Transition Out From Start: False
  14914. Unknown 4: False
  14915.  
  14916. Subaction Main 0x1E0@2A8C8
  14917. Goto - Offset=@2A600
  14918.  
  14919. Subaction GFX 0x1E0@FFFFFFFF
  14920.  
  14921. Subaction SFX 0x1E0@1EA48
  14922. Asynchronous Timer - Frames=5.00x
  14923. ?Victory Sound? - 0xEC
  14924.  
  14925. Subaction Other 0x1E0@5678
  14926. Rumble - 0xD, 0x0
  14927. Asynchronous Timer - Frames=45.00x
  14928. Rumble - 0xD, 0x0
  14929.  
  14930. ##########################################
  14931. # Subaction 481
  14932. ##########################################
  14933. Name: SpecialAirNSpit
  14934. In Transition Time: 0
  14935. No Out Transition: False
  14936. Loop: False
  14937. Moves Character: False
  14938. Unknown 1: False
  14939. Unknown 2: False
  14940. Unknown 3: False
  14941. Transition Out From Start: False
  14942. Unknown 4: False
  14943.  
  14944. Subaction Main 0x1E1@2A8E0
  14945. Goto - Offset=@2A7B0
  14946.  
  14947. Subaction GFX 0x1E1@FFFFFFFF
  14948.  
  14949. Subaction SFX 0x1E1@1EA70
  14950. Asynchronous Timer - Frames=6.00x
  14951. Sound Effect - ID=0xC2D
  14952.  
  14953. Subaction Other 0x1E1@56B0
  14954. Asynchronous Timer - Frames=6.00x
  14955. Rumble - 0xE, 0x0
  14956.  
  14957. ##########################################
  14958. # Subaction 482
  14959. ##########################################
  14960. Name: EatWait
  14961. In Transition Time: 0
  14962. No Out Transition: False
  14963. Loop: True
  14964. Moves Character: False
  14965. Unknown 1: False
  14966. Unknown 2: False
  14967. Unknown 3: False
  14968. Transition Out From Start: False
  14969. Unknown 4: False
  14970.  
  14971. Subaction Main 0x1E2@2A988
  14972. ?Model? - 0x1, 0x1
  14973. Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x2, 0x3, True, True, 0x0
  14974.  
  14975. Subaction GFX 0x1E2@FFFFFFFF
  14976.  
  14977. Subaction SFX 0x1E2@FFFFFFFF
  14978.  
  14979. Subaction Other 0x1E2@FFFFFFFF
  14980.  
  14981. ##########################################
  14982. # Subaction 483
  14983. ##########################################
  14984. Name: EatWalkSlow
  14985. In Transition Time: 6
  14986. No Out Transition: False
  14987. Loop: True
  14988. Moves Character: True
  14989. Unknown 1: False
  14990. Unknown 2: False
  14991. Unknown 3: False
  14992. Transition Out From Start: False
  14993. Unknown 4: False
  14994.  
  14995. Subaction Main 0x1E3@2A9A8
  14996. Goto - Offset=@2A988
  14997.  
  14998. Subaction GFX 0x1E3@FFFFFFFF
  14999.  
  15000. Subaction SFX 0x1E3@1EAB8
  15001. Asynchronous Timer - Frames=21.00x
  15002. Sound Effect - ID=0xC39
  15003. Synchronous Timer - Frames=29.00x
  15004. Sound Effect - ID=0xC37
  15005. 01000000
  15006. 01020000
  15007. Goto - Offset=@1EAB8
  15008.  
  15009. Subaction Other 0x1E3@FFFFFFFF
  15010.  
  15011. ##########################################
  15012. # Subaction 484
  15013. ##########################################
  15014. Name: EatWalkMiddle
  15015. In Transition Time: 6
  15016. No Out Transition: False
  15017. Loop: True
  15018. Moves Character: True
  15019. Unknown 1: False
  15020. Unknown 2: False
  15021. Unknown 3: False
  15022. Transition Out From Start: False
  15023. Unknown 4: False
  15024.  
  15025. Subaction Main 0x1E4@2A9C0
  15026. Goto - Offset=@2A988
  15027.  
  15028. Subaction GFX 0x1E4@FFFFFFFF
  15029.  
  15030. Subaction SFX 0x1E4@1EB20
  15031. Asynchronous Timer - Frames=13.00x
  15032. Sound Effect - ID=0xC38
  15033. Synchronous Timer - Frames=25.00x
  15034. Sound Effect - ID=0xC36
  15035. 01000000
  15036. 01020000
  15037. Goto - Offset=@1EB20
  15038.  
  15039. Subaction Other 0x1E4@5710
  15040. Asynchronous Timer - Frames=14.00x
  15041. Rumble - 0x10, 0x0
  15042. Asynchronous Timer - Frames=39.00x
  15043. Rumble - 0x10, 0x0
  15044. 01000000
  15045. 01020000
  15046. Goto - Offset=@5710
  15047.  
  15048. ##########################################
  15049. # Subaction 485
  15050. ##########################################
  15051. Name: EatWalkFast
  15052. In Transition Time: 6
  15053. No Out Transition: False
  15054. Loop: True
  15055. Moves Character: True
  15056. Unknown 1: False
  15057. Unknown 2: False
  15058. Unknown 3: False
  15059. Transition Out From Start: False
  15060. Unknown 4: False
  15061.  
  15062. Subaction Main 0x1E5@2A9D8
  15063. Goto - Offset=@2A988
  15064.  
  15065. Subaction GFX 0x1E5@FFFFFFFF
  15066.  
  15067. Subaction SFX 0x1E5@1EB88
  15068. Asynchronous Timer - Frames=5.00x
  15069. Sound Effect - ID=0xC38
  15070. Synchronous Timer - Frames=23.00x
  15071. Sound Effect - ID=0xC36
  15072. 01000000
  15073. 01020000
  15074. Goto - Offset=@1EB88
  15075.  
  15076. Subaction Other 0x1E5@5788
  15077. Asynchronous Timer - Frames=5.00x
  15078. Rumble - 0xC, 0x0
  15079. Asynchronous Timer - Frames=30.00x
  15080. Rumble - 0xC, 0x0
  15081. 01000000
  15082. 01020000
  15083. Goto - Offset=@5788
  15084.  
  15085. ##########################################
  15086. # Subaction 486
  15087. ##########################################
  15088. Name: EatJump1
  15089. In Transition Time: 0
  15090. No Out Transition: False
  15091. Loop: False
  15092. Moves Character: False
  15093. Unknown 1: False
  15094. Unknown 2: False
  15095. Unknown 3: False
  15096. Transition Out From Start: False
  15097. Unknown 4: False
  15098.  
  15099. Subaction Main 0x1E6@2A9F0
  15100. Goto - Offset=@2A988
  15101.  
  15102. Subaction GFX 0x1E6@FFFFFFFF
  15103.  
  15104. Subaction SFX 0x1E6@FFFFFFFF
  15105.  
  15106. Subaction Other 0x1E6@FFFFFFFF
  15107.  
  15108. ##########################################
  15109. # Subaction 487
  15110. ##########################################
  15111. Name: EatJump2
  15112. In Transition Time: 0
  15113. No Out Transition: False
  15114. Loop: False
  15115. Moves Character: False
  15116. Unknown 1: False
  15117. Unknown 2: False
  15118. Unknown 3: False
  15119. Transition Out From Start: False
  15120. Unknown 4: False
  15121.  
  15122. Subaction Main 0x1E7@2AA08
  15123. Goto - Offset=@2A988
  15124.  
  15125. Subaction GFX 0x1E7@FFFFFFFF
  15126.  
  15127. Subaction SFX 0x1E7@1EBE0
  15128. Asynchronous Timer - Frames=4.00x
  15129. Sound Effect - ID=0xC0E
  15130.  
  15131. Subaction Other 0x1E7@FFFFFFFF
  15132.  
  15133. ##########################################
  15134. # Subaction 488
  15135. ##########################################
  15136. Name: EatWait
  15137. In Transition Time: 0
  15138. No Out Transition: False
  15139. Loop: False
  15140. Moves Character: False
  15141. Unknown 1: False
  15142. Unknown 2: False
  15143. Unknown 3: False
  15144. Transition Out From Start: False
  15145. Unknown 4: False
  15146.  
  15147. Subaction Main 0x1E8@2AA20
  15148. Goto - Offset=@2A988
  15149.  
  15150. Subaction GFX 0x1E8@FFFFFFFF
  15151.  
  15152. Subaction SFX 0x1E8@FFFFFFFF
  15153.  
  15154. Subaction Other 0x1E8@FFFFFFFF
  15155.  
  15156. ##########################################
  15157. # Subaction 489
  15158. ##########################################
  15159. Name: EatLanding
  15160. In Transition Time: 0
  15161. No Out Transition: False
  15162. Loop: False
  15163. Moves Character: False
  15164. Unknown 1: False
  15165. Unknown 2: False
  15166. Unknown 3: False
  15167. Transition Out From Start: False
  15168. Unknown 4: False
  15169.  
  15170. Subaction Main 0x1E9@2AA38
  15171. Goto - Offset=@2A988
  15172.  
  15173. Subaction GFX 0x1E9@FFFFFFFF
  15174.  
  15175. Subaction SFX 0x1E9@1EC10
  15176. Asynchronous Timer - Frames=4.00x
  15177. Other Sound Effect - ID=0xC11
  15178.  
  15179. Subaction Other 0x1E9@57F0
  15180. Rumble - 0xD, 0x0
  15181.  
  15182. ##########################################
  15183. # Subaction 490
  15184. ##########################################
  15185. Name: EatTurn
  15186. In Transition Time: 0
  15187. No Out Transition: False
  15188. Loop: False
  15189. Moves Character: False
  15190. Unknown 1: False
  15191. Unknown 2: False
  15192. Unknown 3: False
  15193. Transition Out From Start: False
  15194. Unknown 4: False
  15195.  
  15196. Subaction Main 0x1EA@2AA50
  15197. Goto - Offset=@2A988
  15198.  
  15199. Subaction GFX 0x1EA@FFFFFFFF
  15200.  
  15201. Subaction SFX 0x1EA@1EC48
  15202. Asynchronous Timer - Frames=5.00x
  15203. Sound Effect - ID=0xC38
  15204. Synchronous Timer - Frames=5.00x
  15205. Sound Effect - ID=0xC36
  15206.  
  15207. Subaction Other 0x1EA@FFFFFFFF
  15208.  
  15209. ##########################################
  15210. # Subaction 491
  15211. ##########################################
  15212. Name: SpecialNDrink
  15213. In Transition Time: 0
  15214. No Out Transition: False
  15215. Loop: False
  15216. Moves Character: False
  15217. Unknown 1: False
  15218. Unknown 2: False
  15219. Unknown 3: False
  15220. Transition Out From Start: False
  15221. Unknown 4: False
  15222.  
  15223. Subaction Main 0x1EB@2ABA8
  15224. ?Model? - 0x1, 0x1
  15225. Throw Attack Collision - 0x0, 0x0, 0x6, 0x169, 0x0, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x2, 0x3, True, True, 0x0
  15226. Throw Attack Collision - 0x1, 0x0, 0x4, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x2, 0x3, True, True, 0x0
  15227. Asynchronous Timer - Frames=7.00x
  15228. Bit Variable Set - RA-Bit[0][21]
  15229. Asynchronous Timer - Frames=12.00x
  15230. ?Model? - 0x1, 0x0
  15231.  
  15232. Subaction GFX 0x1EB@FFFFFFFF
  15233.  
  15234. Subaction SFX 0x1EB@1EC78
  15235. Asynchronous Timer - Frames=6.00x
  15236.  
  15237. Subaction Other 0x1EB@5818
  15238. Rumble - 0xD, 0x0
  15239.  
  15240. ##########################################
  15241. # Subaction 492
  15242. ##########################################
  15243. Name: SpecialS
  15244. In Transition Time: 0
  15245. No Out Transition: False
  15246. Loop: False
  15247. Moves Character: True
  15248. Unknown 1: False
  15249. Unknown 2: False
  15250. Unknown 3: False
  15251. Transition Out From Start: False
  15252. Unknown 4: False
  15253.  
  15254. Subaction Main 0x1EC@2ADA8
  15255. Generate Article/Prop - 0x0
  15256. Asynchronous Timer - Frames=23.00x
  15257. Offensive Collision - Bone/ID=0x1B80000, Damage=0x17, Trajectory=0x37, Base Knockback=0x48, Knockback Growth=0x41, Size=5.00x, Z Offset=0.00x, Y Offset=8.80x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C30480
  15258. Offensive Collision - Bone/ID=0x1B80001, Damage=0x12, Trajectory=0x37, Base Knockback=0x46, Knockback Growth=0x32, Size=3.00x, Z Offset=0.00x, Y Offset=2.40x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C30440
  15259. Synchronous Timer - Frames=2.00x
  15260. Terminate Collisions
  15261. Asynchronous Timer - Frames=49.00x
  15262. 10020100 - 0x0
  15263.  
  15264. Subaction GFX 0x1EC@10590
  15265. External Graphic Effect - File#=0x60003, Bone=0x190, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  15266. Asynchronous Timer - Frames=3.00x
  15267. 11001000 - 0x1D, 0x1B8, 0.00x, 12.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  15268. Asynchronous Timer - Frames=20.00x
  15269. 11041700 - 0x6, 0x5, 0x1B8, 0.00x, 9.00x, 2.00x, 0x1B8, 0.00x, 12.50x, 2.00x, True, 0x0, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 4.00x
  15270. Asynchronous Timer - Frames=25.00x
  15271. Generic Graphic Effect(2) - 0xE, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.40x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  15272. 11001000 - 0x21, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  15273. Asynchronous Timer - Frames=29.00x
  15274. 11050100 - 0x1
  15275.  
  15276. Subaction SFX 0x1EC@1ECD8
  15277. Asynchronous Timer - Frames=1.00x
  15278. Sound Effect - ID=0x49B
  15279. Sound Effect - ID=0xC31
  15280. Synchronous Timer - Frames=22.00x
  15281. Sound Effect - ID=0xC30
  15282. Sound Effect - ID=0xC32
  15283. Synchronous Timer - Frames=2.00x
  15284. Sound Effect - ID=0x71
  15285.  
  15286. Subaction Other 0x1EC@5878
  15287. Item Visibility - False
  15288. 18010200 - 0x1, 0x2
  15289. Asynchronous Timer - Frames=22.00x
  15290. Rumble - 0xE, 0x0
  15291. Screenshake - 0x0
  15292. Asynchronous Timer - Frames=47.00x
  15293. 18010200 - 0x0, 0xA
  15294.  
  15295. ##########################################
  15296. # Subaction 493
  15297. ##########################################
  15298. Name: SpecialAirS
  15299. In Transition Time: 0
  15300. No Out Transition: False
  15301. Loop: False
  15302. Moves Character: True
  15303. Unknown 1: False
  15304. Unknown 2: False
  15305. Unknown 3: False
  15306. Transition Out From Start: False
  15307. Unknown 4: False
  15308.  
  15309. Subaction Main 0x1ED@2B098
  15310. Generate Article/Prop - 0x0
  15311. Asynchronous Timer - Frames=16.00x
  15312. Offensive Collision - Bone/ID=0x1B80000, Damage=0x11, Trajectory=0x37, Base Knockback=0x4B, Knockback Growth=0x41, Size=4.70x, Z Offset=0.00x, Y Offset=8.80x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C30480
  15313. Offensive Collision - Bone/ID=0x1B80001, Damage=0xD, Trajectory=0x37, Base Knockback=0x46, Knockback Growth=0x32, Size=3.00x, Z Offset=0.00x, Y Offset=2.40x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C30440
  15314. Offensive Collision - Bone/ID=0x1B80002, Damage=0xD, Trajectory=0x37, Base Knockback=0x46, Knockback Growth=0x32, Size=2.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=-2.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C30440
  15315. Synchronous Timer - Frames=2.00x
  15316. Terminate Collisions
  15317. Asynchronous Timer - Frames=33.00x
  15318. Offensive Collision - Bone/ID=0x1B80000, Damage=0xF, Trajectory=0x14, Base Knockback=0x46, Knockback Growth=0x3C, Size=4.70x, Z Offset=0.00x, Y Offset=8.80x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C30480
  15319. Offensive Collision - Bone/ID=0x1B80001, Damage=0xA, Trajectory=0x14, Base Knockback=0x46, Knockback Growth=0x3C, Size=3.00x, Z Offset=0.00x, Y Offset=2.40x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C30440
  15320. Offensive Collision - Bone/ID=0x1B80002, Damage=0xA, Trajectory=0x14, Base Knockback=0x46, Knockback Growth=0x3C, Size=2.00x, Z Offset=0.00x, Y Offset=2.40x, X Offset=-2.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C30440
  15321. Synchronous Timer - Frames=2.00x
  15322. Terminate Collisions
  15323. Asynchronous Timer - Frames=49.00x
  15324. 10020100 - 0x0
  15325.  
  15326. Subaction GFX 0x1ED@10790
  15327. External Graphic Effect - File#=0x60004, Bone=0x190, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  15328. Asynchronous Timer - Frames=3.00x
  15329. 11001000 - 0x1D, 0x1B8, 0.00x, 12.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  15330. Asynchronous Timer - Frames=5.00x
  15331. 11041700 - 0x6, 0x6, 0x1B8, 0.00x, 9.00x, -2.00x, 0x1B8, 0.00x, 12.50x, -2.00x, True, 0x0, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 4.00x
  15332. Asynchronous Timer - Frames=44.00x
  15333. 11050100 - 0x1
  15334.  
  15335. Subaction SFX 0x1ED@1ED58
  15336. Asynchronous Timer - Frames=16.00x
  15337. Sound Effect - ID=0x49B
  15338. Sound Effect - ID=0xC30
  15339. Sound Effect - ID=0xC32
  15340. Synchronous Timer - Frames=17.00x
  15341. Sound Effect - ID=0xC30
  15342. Sound Effect - ID=0xC32
  15343.  
  15344. Subaction Other 0x1ED@58F0
  15345. Item Visibility - False
  15346. Asynchronous Timer - Frames=15.00x
  15347. Rumble - 0x11, 0x0
  15348. Asynchronous Timer - Frames=31.00x
  15349. Rumble - 0x11, 0x0
  15350.  
  15351. ##########################################
  15352. # Subaction 494
  15353. ##########################################
  15354. Name: SpecialHi
  15355. In Transition Time: 0
  15356. No Out Transition: False
  15357. Loop: False
  15358. Moves Character: True
  15359. Unknown 1: False
  15360. Unknown 2: False
  15361. Unknown 3: False
  15362. Transition Out From Start: False
  15363. Unknown 4: False
  15364.  
  15365. Subaction Main 0x1EE@FFFFFFFF
  15366.  
  15367. Subaction GFX 0x1EE@10940
  15368. External Graphic Effect - File#=0x60006, Bone=0x1B8, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  15369. External Graphic Effect - File#=0x1D, Bone=0x1B8, Z Offset=0.00x, Y Offset=2.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=False
  15370. External Graphic Effect - File#=0x60005, Bone=0x190, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=False
  15371. Generic Graphic Effect(2) - 0x21, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  15372.  
  15373. Subaction SFX 0x1EE@1EDB0
  15374. Asynchronous Timer - Frames=2.00x
  15375. Sound Effect - ID=0x49F
  15376. Sound Effect - ID=0xC21
  15377.  
  15378. Subaction Other 0x1EE@5938
  15379. Rumble - 0xD, 0x0
  15380. Item Visibility - False
  15381.  
  15382. ##########################################
  15383. # Subaction 495
  15384. ##########################################
  15385. Name: SpecialHi2
  15386. In Transition Time: 0
  15387. No Out Transition: False
  15388. Loop: False
  15389. Moves Character: True
  15390. Unknown 1: False
  15391. Unknown 2: False
  15392. Unknown 3: False
  15393. Transition Out From Start: False
  15394. Unknown 4: False
  15395.  
  15396. Subaction Main 0x1EF@2B368
  15397. Asynchronous Timer - Frames=0.00x
  15398. Offensive Collision - Bone/ID=0x1900000, Damage=0x8, Trajectory=0x50, Base Knockback=0x750064, Knockback Growth=0x0, Size=3.50x, Z Offset=0.00x, Y Offset=3.50x, X Offset=7.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.30x, Flags=0x3A830682
  15399. Offensive Collision - Bone/ID=0x1900001, Damage=0x8, Trajectory=0x5B, Base Knockback=0x750064, Knockback Growth=0x0, Size=3.50x, Z Offset=0.00x, Y Offset=3.50x, X Offset=18.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.30x, Flags=0x3A830682
  15400. Offensive Collision - Bone/ID=0x1900002, Damage=0x8, Trajectory=0x5A, Base Knockback=0x660064, Knockback Growth=0x0, Size=3.50x, Z Offset=0.00x, Y Offset=13.50x, X Offset=7.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.30x, Flags=0x3A830682
  15401. Offensive Collision - Bone/ID=0x1900003, Damage=0x8, Trajectory=0x5B, Base Knockback=0x660064, Knockback Growth=0x0, Size=3.50x, Z Offset=0.00x, Y Offset=13.50x, X Offset=18.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.30x, Flags=0x3A830682
  15402. Asynchronous Timer - Frames=2.00x
  15403. Terminate Collisions
  15404. Asynchronous Timer - Frames=18.00x
  15405. Offensive Collision - Bone/ID=0x1B80000, Damage=0x2, Trajectory=0x113, Base Knockback=0x640064, Knockback Growth=0x0, Size=7.00x, Z Offset=0.00x, Y Offset=8.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A830682
  15406. Asynchronous Timer - Frames=26.00x
  15407. 06020200 - 0x0, 6.00x
  15408.  
  15409. Subaction GFX 0x1EF@10BA8
  15410. External Graphic Effect - File#=0x6000E, Bone=0x197, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  15411. External Graphic Effect - File#=0x6000A, Bone=0x1B8, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  15412. 11001000 - 0x21, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  15413. Asynchronous Timer - Frames=3.00x
  15414. Set Loop - Iterations=0x5
  15415. 11001000 - 0x1A, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  15416. Synchronous Timer - Frames=2.00x
  15417. Execute Loop
  15418. Asynchronous Timer - Frames=24.00x
  15419. 11001000 - 0x10, 0x1B8, 0.00x, 12.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  15420.  
  15421. Subaction SFX 0x1EF@1EDF8
  15422. Asynchronous Timer - Frames=0.00x
  15423. Sound Effect - ID=0x4A0
  15424. Sound Effect - ID=0xC22
  15425. Synchronous Timer - Frames=23.00x
  15426. Sound Effect - ID=0xC24
  15427.  
  15428. Subaction Other 0x1EF@5958
  15429. Item Visibility - False
  15430.  
  15431. ##########################################
  15432. # Subaction 496
  15433. ##########################################
  15434. Name: SpecialHi3
  15435. In Transition Time: 0
  15436. No Out Transition: False
  15437. Loop: True
  15438. Moves Character: False
  15439. Unknown 1: False
  15440. Unknown 2: False
  15441. Unknown 3: False
  15442. Transition Out From Start: False
  15443. Unknown 4: False
  15444.  
  15445. Subaction Main 0x1F0@FFFFFFFF
  15446.  
  15447. Subaction GFX 0x1F0@10C50
  15448. External Graphic Effect - File#=0x6000B, Bone=0x1B8, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  15449.  
  15450. Subaction SFX 0x1F0@FFFFFFFF
  15451.  
  15452. Subaction Other 0x1F0@5970
  15453. Item Visibility - False
  15454.  
  15455. ##########################################
  15456. # Subaction 497
  15457. ##########################################
  15458. Name: SpecialHi4
  15459. In Transition Time: 0
  15460. No Out Transition: False
  15461. Loop: False
  15462. Moves Character: False
  15463. Unknown 1: False
  15464. Unknown 2: False
  15465. Unknown 3: False
  15466. Transition Out From Start: False
  15467. Unknown 4: False
  15468.  
  15469. Subaction Main 0x1F1@2B3D8
  15470. Generate Article/Prop - 0x1
  15471.  
  15472. Subaction GFX 0x1F1@10DB0
  15473. External Graphic Effect - File#=0x6000C, Bone=0x1B8, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  15474. Generic Graphic Effect(2) - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  15475. 11001000 - 0x6000D, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  15476.  
  15477. Subaction SFX 0x1F1@1EE48
  15478. Asynchronous Timer - Frames=1.00x
  15479. Sound Effect - ID=0x4A1
  15480. Sound Effect - ID=0xC23
  15481.  
  15482. Subaction Other 0x1F1@59C8
  15483. Rumble - 0xD, 0x0
  15484. Screenshake - 0x0
  15485. Item Visibility - False
  15486. 18010200 - 0x1, 0x2
  15487. Asynchronous Timer - Frames=23.00x
  15488. 18010200 - 0x0, 0x7
  15489.  
  15490. ##########################################
  15491. # Subaction 498
  15492. ##########################################
  15493. Name: SpecialAirHi
  15494. In Transition Time: 0
  15495. No Out Transition: False
  15496. Loop: False
  15497. Moves Character: True
  15498. Unknown 1: False
  15499. Unknown 2: False
  15500. Unknown 3: False
  15501. Transition Out From Start: False
  15502. Unknown 4: False
  15503.  
  15504. Subaction Main 0x1F2@2B3F0
  15505. Goto - Offset=@2B128
  15506.  
  15507. Subaction GFX 0x1F2@10DD8
  15508. Goto - Offset=@10940
  15509.  
  15510. Subaction SFX 0x1F2@1EE80
  15511. Asynchronous Timer - Frames=2.00x
  15512. Sound Effect - ID=0x49F
  15513. Sound Effect - ID=0xC21
  15514.  
  15515. Subaction Other 0x1F2@5A18
  15516. Rumble - 0xD, 0x0
  15517. Item Visibility - False
  15518.  
  15519. ##########################################
  15520. # Subaction 499
  15521. ##########################################
  15522. Name: SpecialAirHi2
  15523. In Transition Time: 0
  15524. No Out Transition: False
  15525. Loop: False
  15526. Moves Character: True
  15527. Unknown 1: False
  15528. Unknown 2: False
  15529. Unknown 3: False
  15530. Transition Out From Start: False
  15531. Unknown 4: False
  15532.  
  15533. Subaction Main 0x1F3@2B408
  15534. Goto - Offset=@2B368
  15535.  
  15536. Subaction GFX 0x1F3@10DF0
  15537. Goto - Offset=@10BA8
  15538.  
  15539. Subaction SFX 0x1F3@1EEC8
  15540. Asynchronous Timer - Frames=0.00x
  15541. Sound Effect - ID=0x4A0
  15542. Sound Effect - ID=0xC22
  15543. Synchronous Timer - Frames=18.00x
  15544. Sound Effect - ID=0xC24
  15545.  
  15546. Subaction Other 0x1F3@5A38
  15547. Item Visibility - False
  15548.  
  15549. ##########################################
  15550. # Subaction 500
  15551. ##########################################
  15552. Name: SpecialAirHi3
  15553. In Transition Time: 0
  15554. No Out Transition: False
  15555. Loop: True
  15556. Moves Character: False
  15557. Unknown 1: False
  15558. Unknown 2: False
  15559. Unknown 3: False
  15560. Transition Out From Start: False
  15561. Unknown 4: False
  15562.  
  15563. Subaction Main 0x1F4@2B420
  15564. Goto - Offset=@2B3C8
  15565.  
  15566. Subaction GFX 0x1F4@10E08
  15567. Goto - Offset=@10C50
  15568.  
  15569. Subaction SFX 0x1F4@1EF00
  15570. Sound Effect - ID=0xC22
  15571.  
  15572. Subaction Other 0x1F4@5A50
  15573. Item Visibility - False
  15574.  
  15575. ##########################################
  15576. # Subaction 501
  15577. ##########################################
  15578. Name: SpecialAirHi4
  15579. In Transition Time: 0
  15580. No Out Transition: False
  15581. Loop: False
  15582. Moves Character: False
  15583. Unknown 1: False
  15584. Unknown 2: False
  15585. Unknown 3: False
  15586. Transition Out From Start: False
  15587. Unknown 4: False
  15588.  
  15589. Subaction Main 0x1F5@2B438
  15590. Goto - Offset=@2B3D8
  15591.  
  15592. Subaction GFX 0x1F5@10E20
  15593. Goto - Offset=@10DB0
  15594.  
  15595. Subaction SFX 0x1F5@1EF28
  15596. Asynchronous Timer - Frames=0.00x
  15597. Sound Effect - ID=0x4A1
  15598. Sound Effect - ID=0xC23
  15599.  
  15600. Subaction Other 0x1F5@5A78
  15601. Item Visibility - False
  15602. Rumble - 0xD, 0x0
  15603.  
  15604. ##########################################
  15605. # Subaction 502
  15606. ##########################################
  15607. Name: SpecialLw1
  15608. In Transition Time: 0
  15609. No Out Transition: False
  15610. Loop: False
  15611. Moves Character: True
  15612. Unknown 1: False
  15613. Unknown 2: False
  15614. Unknown 3: False
  15615. Transition Out From Start: False
  15616. Unknown 4: False
  15617.  
  15618. Subaction Main 0x1F6@2B5E8
  15619. Asynchronous Timer - Frames=4.00x
  15620. Bit Variable Set - RA-Bit[0][17]
  15621. Asynchronous Timer - Frames=13.00x
  15622. Subroutine - Offset=@2B5A8
  15623.  
  15624. Subaction GFX 0x1F6@11188
  15625. 11001000 - 0x10, 0x1B8, 0.00x, 5.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  15626. Asynchronous Timer - Frames=1.00x
  15627. 11001000 - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  15628. Bit Variable Set - RA-Bit[0][19]
  15629. Flash Overlay Effect - 0xB4, 0x80, 0x64, 0x28
  15630. Synchronous Timer - Frames=4.00x
  15631. Flash Overlay Effect - 0x50, 0x3C, 0x28, 0x3C
  15632. Synchronous Timer - Frames=2.00x
  15633. Flash Overlay Effect - 0xB4, 0x80, 0x64, 0x50
  15634. Synchronous Timer - Frames=4.00x
  15635. Flash Overlay Effect - 0x50, 0x3C, 0x28, 0x64
  15636. Synchronous Timer - Frames=2.00x
  15637. Flash Overlay Effect - 0xB4, 0x80, 0x64, 0x78
  15638. Synchronous Timer - Frames=4.00x
  15639. Flash Overlay Effect - 0x50, 0x3C, 0x28, 0x8C
  15640. Synchronous Timer - Frames=2.00x
  15641. Flash Overlay Effect - 0xB4, 0x80, 0x64, 0xA0
  15642. Synchronous Timer - Frames=4.00x
  15643. Flash Overlay Effect - 0x50, 0x3C, 0x28, 0xB4
  15644. Synchronous Timer - Frames=2.00x
  15645. Asynchronous Timer - Frames=28.00x
  15646. Generic Graphic Effect(2) - 0x7, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  15647. 11001000 - 0x6000D, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  15648.  
  15649. Subaction SFX 0x1F6@1EF68
  15650. Asynchronous Timer - Frames=3.00x
  15651. ?Victory Sound? - 0xC26
  15652. Synchronous Timer - Frames=10.00x
  15653. Sound Effect - ID=0xC27
  15654.  
  15655. Subaction Other 0x1F6@5AA8
  15656. Rumble - 0xD, 0x0
  15657. Item Visibility - False
  15658.  
  15659. ##########################################
  15660. # Subaction 503
  15661. ##########################################
  15662. Name: SpecialLw2
  15663. In Transition Time: 0
  15664. No Out Transition: False
  15665. Loop: False
  15666. Moves Character: True
  15667. Unknown 1: False
  15668. Unknown 2: False
  15669. Unknown 3: False
  15670. Transition Out From Start: False
  15671. Unknown 4: False
  15672.  
  15673. Subaction Main 0x1F7@2B958
  15674. Asynchronous Timer - Frames=27.00x
  15675. Allow Interrupt
  15676.  
  15677. Subaction GFX 0x1F7@117A8
  15678. Asynchronous Timer - Frames=1.00x
  15679. External Graphic Effect - File#=0x60009, Bone=0x190, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  15680. Flash Overlay Effect - 0xB4, 0x80, 0x64, 0xB4
  15681. Synchronous Timer - Frames=4.00x
  15682. Flash Overlay Effect - 0x50, 0x3C, 0x28, 0xA0
  15683. Synchronous Timer - Frames=2.00x
  15684. Flash Overlay Effect - 0xB4, 0x80, 0x64, 0x8C
  15685. Synchronous Timer - Frames=4.00x
  15686. Flash Overlay Effect - 0x50, 0x3C, 0x28, 0x78
  15687. Synchronous Timer - Frames=2.00x
  15688. Flash Overlay Effect - 0xB4, 0x80, 0x64, 0x64
  15689. Synchronous Timer - Frames=4.00x
  15690. Flash Overlay Effect - 0x50, 0x3C, 0x28, 0x50
  15691. Synchronous Timer - Frames=2.00x
  15692. Flash Overlay Effect - 0xB4, 0x80, 0x64, 0x3C
  15693. Synchronous Timer - Frames=4.00x
  15694. Flash Overlay Effect - 0x50, 0x3C, 0x28, 0x28
  15695. Synchronous Timer - Frames=2.00x
  15696. Flash Overlay Effect - 0xB4, 0x80, 0x64, 0x14
  15697. Synchronous Timer - Frames=4.00x
  15698. Flash Overlay Effect - 0x50, 0x3C, 0x28, 0xA
  15699.  
  15700. Subaction SFX 0x1F7@1F048
  15701. Asynchronous Timer - Frames=3.00x
  15702. ?Victory Sound? - 0xC26
  15703. Synchronous Timer - Frames=10.00x
  15704. Synchronous Timer - Frames=11.00x
  15705. Synchronous Timer - Frames=9.00x
  15706. Sound Effect - ID=0xC28
  15707.  
  15708. Subaction Other 0x1F7@5B50
  15709. Item Visibility - False
  15710.  
  15711. ##########################################
  15712. # Subaction 504
  15713. ##########################################
  15714. Name: DummySpecialLwToGround
  15715. In Transition Time: 0
  15716. No Out Transition: False
  15717. Loop: False
  15718. Moves Character: False
  15719. Unknown 1: False
  15720. Unknown 2: False
  15721. Unknown 3: False
  15722. Transition Out From Start: False
  15723. Unknown 4: False
  15724.  
  15725. Subaction Main 0x1F8@2B5A8
  15726. Terminate Collisions
  15727. Special Offensive Collision - 0x1900000, 0x3, 0x0, 0x2D, 0x28, 6.00x, 0.00x, 4.00x, 6.00x, 0.00x, 1.00x, 1.00x, 0x20810480, 0x0, 0x4F0080
  15728. Special Offensive Collision - 0x1900001, 0x3, 0x0, 0x2D, 0x28, 6.00x, 0.00x, 4.00x, -6.00x, 0.00x, 1.00x, 1.00x, 0x20810480, 0x0, 0x4F0080
  15729. Special Offensive Collision - 0x1900002, 0xE, 0x0, 0x2D, 0x28, 6.00x, 0.00x, 4.00x, 6.00x, 0.00x, 1.00x, 1.00x, 0x20810480, 0x0, 0x4FFF40
  15730. Special Offensive Collision - 0x1900003, 0xE, 0x0, 0x2D, 0x28, 6.00x, 0.00x, 4.00x, -6.00x, 0.00x, 1.00x, 1.00x, 0x20810480, 0x0, 0x4FFF40
  15731. Synchronous Timer - Frames=2.00x
  15732. Terminate Collisions
  15733.  
  15734. Subaction GFX 0x1F8@115A8
  15735. Generic Graphic Effect(2) - 0x7, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  15736. 11001000 - 0x6000D, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  15737.  
  15738. Subaction SFX 0x1F8@1F000
  15739. Sound Effect - ID=0xC27
  15740.  
  15741. Subaction Other 0x1F8@5B10
  15742. Rumble - 0xE, 0x0
  15743. Screenshake - 0x1
  15744. Item Visibility - False
  15745.  
  15746. ##########################################
  15747. # Subaction 505
  15748. ##########################################
  15749. Name: DummySpecialLwToAir
  15750. In Transition Time: 0
  15751. No Out Transition: False
  15752. Loop: False
  15753. Moves Character: False
  15754. Unknown 1: False
  15755. Unknown 2: False
  15756. Unknown 3: False
  15757. Transition Out From Start: False
  15758. Unknown 4: False
  15759.  
  15760. Subaction Main 0x1F9@2B630
  15761. Terminate Collisions
  15762. Special Offensive Collision - 0x1900000, 0x9, 0x46, 0x46, 0x41, 6.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.70x, 1.00x, 0x38830480, 0x0, 0x4F0080
  15763. Special Offensive Collision - 0x1900001, 0x12, 0x46, 0x46, 0x41, 6.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.70x, 1.00x, 0x38830480, 0x0, 0x4FFF40
  15764.  
  15765. Subaction GFX 0x1F9@FFFFFFFF
  15766.  
  15767. Subaction SFX 0x1F9@FFFFFFFF
  15768.  
  15769. Subaction Other 0x1F9@5B38
  15770. Item Visibility - False
  15771.  
  15772. ##########################################
  15773. # Subaction 506
  15774. ##########################################
  15775. Name: SpecialAirLw1
  15776. In Transition Time: 0
  15777. No Out Transition: False
  15778. Loop: False
  15779. Moves Character: True
  15780. Unknown 1: False
  15781. Unknown 2: False
  15782. Unknown 3: False
  15783. Transition Out From Start: False
  15784. Unknown 4: False
  15785.  
  15786. Subaction Main 0x1FA@2B650
  15787. Asynchronous Timer - Frames=9.00x
  15788. Bit Variable Set - RA-Bit[0][17]
  15789. Asynchronous Timer - Frames=29.00x
  15790. Subroutine - Offset=@2B630
  15791.  
  15792. Subaction GFX 0x1FA@11410
  15793. 11001000 - 0x10, 0x1B8, 0.00x, 5.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  15794. Asynchronous Timer - Frames=1.00x
  15795. Bit Variable Set - RA-Bit[0][19]
  15796. Flash Overlay Effect - 0xB4, 0x80, 0x64, 0x28
  15797. Synchronous Timer - Frames=4.00x
  15798. Flash Overlay Effect - 0x50, 0x3C, 0x28, 0x3C
  15799. Synchronous Timer - Frames=2.00x
  15800. Flash Overlay Effect - 0xB4, 0x80, 0x64, 0x50
  15801. Synchronous Timer - Frames=4.00x
  15802. Flash Overlay Effect - 0x50, 0x3C, 0x28, 0x64
  15803. Synchronous Timer - Frames=2.00x
  15804. Flash Overlay Effect - 0xB4, 0x80, 0x64, 0x78
  15805. Synchronous Timer - Frames=4.00x
  15806. Flash Overlay Effect - 0x50, 0x3C, 0x28, 0x8C
  15807. Synchronous Timer - Frames=2.00x
  15808. Flash Overlay Effect - 0xB4, 0x80, 0x64, 0xA0
  15809. Synchronous Timer - Frames=4.00x
  15810. Flash Overlay Effect - 0x50, 0x3C, 0x28, 0xB4
  15811.  
  15812. Subaction SFX 0x1FA@1EFC0
  15813. Asynchronous Timer - Frames=3.00x
  15814. ?Victory Sound? - 0xC26
  15815. Synchronous Timer - Frames=10.00x
  15816. Synchronous Timer - Frames=11.00x
  15817. Synchronous Timer - Frames=3.00x
  15818. Sound Effect - ID=0xC27
  15819.  
  15820. Subaction Other 0x1FA@5AD8
  15821. Rumble - 0xD, 0x0
  15822. Item Visibility - False
  15823.  
  15824. ##########################################
  15825. # Subaction 507
  15826. ##########################################
  15827. Name: SpecialAirLw2
  15828. In Transition Time: 0
  15829. No Out Transition: False
  15830. Loop: False
  15831. Moves Character: True
  15832. Unknown 1: False
  15833. Unknown 2: False
  15834. Unknown 3: False
  15835. Transition Out From Start: False
  15836. Unknown 4: False
  15837.  
  15838. Subaction Main 0x1FB@2B978
  15839. Asynchronous Timer - Frames=27.00x
  15840. Allow Interrupt
  15841.  
  15842. Subaction GFX 0x1FB@11860
  15843. Goto - Offset=@117A8
  15844.  
  15845. Subaction SFX 0x1FB@1F0B0
  15846. Asynchronous Timer - Frames=3.00x
  15847. ?Victory Sound? - 0xC26
  15848. Synchronous Timer - Frames=10.00x
  15849. Synchronous Timer - Frames=11.00x
  15850. Synchronous Timer - Frames=9.00x
  15851. Sound Effect - ID=0xC28
  15852.  
  15853. Subaction Other 0x1FB@5B78
  15854. Rumble - 0xC, 0x0
  15855. Item Visibility - False
  15856.  
  15857. ##########################################
  15858. # Subaction 508
  15859. ##########################################
  15860. Name: FinalStartR
  15861. In Transition Time: 0
  15862. No Out Transition: True
  15863. Loop: False
  15864. Moves Character: False
  15865. Unknown 1: False
  15866. Unknown 2: False
  15867. Unknown 3: False
  15868. Transition Out From Start: False
  15869. Unknown 4: False
  15870.  
  15871. Subaction Main 0x1FC@2BB18
  15872. Generate Article/Prop - 0x5
  15873. Body Collision - State=0x2
  15874. Camera Closeup - 0x5, 0x0, 2.00x, 0.00x, 0.00x
  15875. Time Manipulation - 0x2, 0x1E
  15876. Asynchronous Timer - Frames=22.00x
  15877. Generate Article/Prop - 0x4
  15878. Bit Variable Set - RA-Bit[0][17]
  15879. Normal Camera
  15880. Asynchronous Timer - Frames=23.00x
  15881. 06101100 - 0x0, 0x0, 0x190, 80.00x, 0.00x, 0.00x, 0.00x, 0x2, 0x1, 0x7, False, 0xF, 0xF, False, 0x0, False, 0x0
  15882. Asynchronous Timer - Frames=30.00x
  15883. 06130000
  15884. Asynchronous Timer - Frames=36.00x
  15885. Generate Article/Prop - 0x7
  15886. 0B010200 - 0x0, 0xFFFFFFFF
  15887. Asynchronous Timer - Frames=41.00x
  15888. Generate Article/Prop - 0x6
  15889.  
  15890. Subaction GFX 0x1FC@FFFFFFFF
  15891.  
  15892. Subaction SFX 0x1FC@1F140
  15893. Asynchronous Timer - Frames=3.00x
  15894. Sound Effect - ID=0xC0E
  15895. Synchronous Timer - Frames=15.00x
  15896. Sound Effect - ID=0xC12
  15897. Synchronous Timer - Frames=5.00x
  15898. Sound Effect - ID=0xC13
  15899. Synchronous Timer - Frames=3.00x
  15900. Sound Effect - ID=0xC0E
  15901. Synchronous Timer - Frames=4.00x
  15902. Sound Effect - ID=0xC10
  15903.  
  15904. Subaction Other 0x1FC@5BD0
  15905. Item Visibility - False
  15906. 1F0F0100 - False
  15907. Asynchronous Timer - Frames=17.00x
  15908. Rumble - 0x11, 0x0
  15909. Asynchronous Timer - Frames=25.00x
  15910. Rumble - 0xC, 0x0
  15911.  
  15912. ##########################################
  15913. # Subaction 509
  15914. ##########################################
  15915. Name: FinalStartL
  15916. In Transition Time: 0
  15917. No Out Transition: True
  15918. Loop: False
  15919. Moves Character: False
  15920. Unknown 1: False
  15921. Unknown 2: False
  15922. Unknown 3: False
  15923. Transition Out From Start: False
  15924. Unknown 4: False
  15925.  
  15926. Subaction Main 0x1FD@2BBB0
  15927. Goto - Offset=@2BB18
  15928.  
  15929. Subaction GFX 0x1FD@FFFFFFFF
  15930.  
  15931. Subaction SFX 0x1FD@1F1E8
  15932. Asynchronous Timer - Frames=3.00x
  15933. Sound Effect - ID=0xC0E
  15934. Synchronous Timer - Frames=15.00x
  15935. Sound Effect - ID=0xC12
  15936. Synchronous Timer - Frames=5.00x
  15937. Sound Effect - ID=0xC13
  15938. Synchronous Timer - Frames=3.00x
  15939. Sound Effect - ID=0xC0E
  15940. Synchronous Timer - Frames=4.00x
  15941. Sound Effect - ID=0xC10
  15942.  
  15943. Subaction Other 0x1FD@5C48
  15944. Item Visibility - False
  15945. 1F0F0100 - False
  15946. Asynchronous Timer - Frames=17.00x
  15947. Rumble - 0x11, 0x0
  15948. Asynchronous Timer - Frames=25.00x
  15949. Rumble - 0xC, 0x0
  15950.  
  15951. ##########################################
  15952. # Subaction 510
  15953. ##########################################
  15954. Name: FinalCalling
  15955. In Transition Time: 0
  15956. No Out Transition: False
  15957. Loop: True
  15958. Moves Character: False
  15959. Unknown 1: False
  15960. Unknown 2: False
  15961. Unknown 3: False
  15962. Transition Out From Start: False
  15963. Unknown 4: False
  15964.  
  15965. Subaction Main 0x1FE@2BBC8
  15966. Body Collision - State=0x2
  15967.  
  15968. Subaction GFX 0x1FE@11980
  15969. Synchronous Timer - Frames=7.00x
  15970. External Graphic Effect - File#=0xE6000A, Bone=0x190, Z Offset=-16.00x, Y Offset=18.00x, X Offset=0.00x, Z Rotation=-90.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  15971. External Graphic Effect - File#=0xE6000B, Bone=0x190, Z Offset=-16.00x, Y Offset=23.00x, X Offset=0.00x, Z Rotation=-90.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  15972. External Graphic Effect - File#=0xE6000C, Bone=0x190, Z Offset=-20.00x, Y Offset=23.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  15973.  
  15974. Subaction SFX 0x1FE@1F268
  15975. Asynchronous Timer - Frames=0.00x
  15976. Synchronous Timer - Frames=9.00x
  15977. Sound Effect - ID=0xC14
  15978. Synchronous Timer - Frames=1.00x
  15979. 01000000
  15980. 01020000
  15981. Goto - Offset=@1F268
  15982.  
  15983. Subaction Other 0x1FE@5C90
  15984. Item Visibility - False
  15985. 1F0F0100 - False
  15986.  
  15987. ##########################################
  15988. # Subaction 511
  15989. ##########################################
  15990. Name: FinalUpNabe
  15991. In Transition Time: 0
  15992. No Out Transition: False
  15993. Loop: False
  15994. Moves Character: False
  15995. Unknown 1: False
  15996. Unknown 2: False
  15997. Unknown 3: False
  15998. Transition Out From Start: False
  15999. Unknown 4: False
  16000.  
  16001. Subaction Main 0x1FF@2BC00
  16002. Body Collision - State=0x2
  16003. Remove Article - 0x6
  16004. Remove Article - 0x7
  16005. Asynchronous Timer - Frames=6.00x
  16006. Bit Variable Set - RA-Bit[0][25]
  16007.  
  16008. Subaction GFX 0x1FF@FFFFFFFF
  16009.  
  16010. Subaction SFX 0x1FF@1F2C8
  16011. Asynchronous Timer - Frames=6.00x
  16012. Sound Effect - ID=0xC0E
  16013. Synchronous Timer - Frames=9.00x
  16014. Sound Effect - ID=0xC11
  16015.  
  16016. Subaction Other 0x1FF@5CD0
  16017. Item Visibility - False
  16018. 1F0F0100 - False
  16019. Asynchronous Timer - Frames=16.00x
  16020. Rumble - 0x10, 0x0
  16021.  
  16022. ##########################################
  16023. # Subaction 512
  16024. ##########################################
  16025. Name: Final
  16026. In Transition Time: 0
  16027. No Out Transition: False
  16028. Loop: False
  16029. Moves Character: False
  16030. Unknown 1: False
  16031. Unknown 2: False
  16032. Unknown 3: False
  16033. Transition Out From Start: False
  16034. Unknown 4: False
  16035.  
  16036. Subaction Main 0x200@2BC50
  16037. Body Collision - State=0x2
  16038. Generate Article/Prop - 0x8
  16039. Generate Article/Prop - 0x9
  16040. Bit Variable Set - RA-Bit[0][19]
  16041.  
  16042. Subaction GFX 0x200@11A60
  16043. Synchronous Timer - Frames=30.00x
  16044. External Graphic Effect - File#=0xE60006, Bone=0x1B1, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  16045. Asynchronous Timer - Frames=90.00x
  16046. External Graphic Effect - File#=0xE60006, Bone=0x1B1, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  16047.  
  16048. Subaction SFX 0x200@1F340
  16049. Asynchronous Timer - Frames=0.00x
  16050. Sound Effect(3) - ID=0xC17
  16051. Synchronous Timer - Frames=34.00x
  16052. Sound Effect - ID=0xC18
  16053. Synchronous Timer - Frames=5.00x
  16054. Sound Effect - ID=0xC18
  16055. Synchronous Timer - Frames=55.00x
  16056. Sound Effect - ID=0xC18
  16057. Synchronous Timer - Frames=8.00x
  16058. Sound Effect - ID=0xC18
  16059.  
  16060. Subaction Other 0x200@5D18
  16061. Item Visibility - False
  16062. 1F0F0100 - False
  16063. 070B0200 - 0x3, 0x0
  16064.  
  16065. ##########################################
  16066. # Subaction 513
  16067. ##########################################
  16068. Name: FinalDownNabe
  16069. In Transition Time: 0
  16070. No Out Transition: False
  16071. Loop: False
  16072. Moves Character: False
  16073. Unknown 1: False
  16074. Unknown 2: False
  16075. Unknown 3: False
  16076. Transition Out From Start: False
  16077. Unknown 4: False
  16078.  
  16079. Subaction Main 0x201@2BDC8
  16080. Throw Attack Collision - 0x0, 0x0, 0xA, 0x37, 0x73, 0x0, 0x32, 0x5, 0.00x, 0.00x, 0.00x, 0x2, 0x8, 0x0, True, True, 0x0
  16081. Throw Attack Collision - 0x1, 0x0, 0xA, 0x7D, 0x73, 0x0, 0x32, 0x5, 0.00x, 0.00x, 0.00x, 0x2, 0x8, 0x0, True, True, 0x0
  16082. Body Collision - State=0x2
  16083. Remove Article - 0x8
  16084. Remove Article - 0x9
  16085. Asynchronous Timer - Frames=24.00x
  16086. 11140200 - 0x8, False
  16087. Asynchronous Timer - Frames=29.00x
  16088. Bit Variable Set - RA-Bit[0][18]
  16089.  
  16090. Subaction GFX 0x201@11AE0
  16091. Synchronous Timer - Frames=25.00x
  16092. External Graphic Effect - File#=0xB, Bone=0x190, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=0.90x, Anchored?=True
  16093.  
  16094. Subaction SFX 0x201@1F3C8
  16095. Asynchronous Timer - Frames=1.00x
  16096. Sound Effect - ID=0xC0E
  16097. Synchronous Timer - Frames=11.00x
  16098. Sound Effect - ID=0x6C
  16099. Synchronous Timer - Frames=14.00x
  16100. Sound Effect - ID=0xC11
  16101.  
  16102. Subaction Other 0x201@5D48
  16103. Item Visibility - False
  16104. 1F0F0100 - False
  16105.  
  16106. ##########################################
  16107. # Subaction 514
  16108. ##########################################
  16109. Name: FinalEndR
  16110. In Transition Time: 0
  16111. No Out Transition: False
  16112. Loop: False
  16113. Moves Character: False
  16114. Unknown 1: False
  16115. Unknown 2: False
  16116. Unknown 3: False
  16117. Transition Out From Start: False
  16118. Unknown 4: False
  16119.  
  16120. Subaction Main 0x202@2BE20
  16121. Body Collision - State=0x2
  16122.  
  16123. Subaction GFX 0x202@FFFFFFFF
  16124.  
  16125. Subaction SFX 0x202@1F440
  16126. Asynchronous Timer - Frames=0.00x
  16127. Sound Effect - ID=0xC13
  16128. Synchronous Timer - Frames=15.00x
  16129. Sound Effect - ID=0xC0E
  16130. Synchronous Timer - Frames=6.00x
  16131. Sound Effect - ID=0x6C
  16132. Synchronous Timer - Frames=13.00x
  16133. Sound Effect - ID=0xC11
  16134.  
  16135. Subaction Other 0x202@5D98
  16136. Item Visibility - False
  16137. 1F0F0100 - False
  16138. Rumble - 0x17, 0x0
  16139. Asynchronous Timer - Frames=35.00x
  16140. Rumble - 0xC, 0x0
  16141.  
  16142. ##########################################
  16143. # Subaction 515
  16144. ##########################################
  16145. Name: FinalEndL
  16146. In Transition Time: 0
  16147. No Out Transition: False
  16148. Loop: False
  16149. Moves Character: False
  16150. Unknown 1: False
  16151. Unknown 2: False
  16152. Unknown 3: False
  16153. Transition Out From Start: False
  16154. Unknown 4: False
  16155.  
  16156. Subaction Main 0x203@2BE38
  16157. Goto - Offset=@2BE20
  16158.  
  16159. Subaction GFX 0x203@FFFFFFFF
  16160.  
  16161. Subaction SFX 0x203@1F4C8
  16162. Asynchronous Timer - Frames=0.00x
  16163. Sound Effect - ID=0xC13
  16164. Synchronous Timer - Frames=15.00x
  16165. Sound Effect - ID=0xC0E
  16166. Synchronous Timer - Frames=6.00x
  16167. Sound Effect - ID=0x6C
  16168. Synchronous Timer - Frames=13.00x
  16169. Sound Effect - ID=0xC11
  16170.  
  16171. Subaction Other 0x203@5E00
  16172. Item Visibility - False
  16173. 1F0F0100 - False
  16174. Rumble - 0x17, 0x0
  16175. Asynchronous Timer - Frames=25.00x
  16176. Rumble - 0xC, 0x0
  16177.  
  16178. ##########################################
  16179. # Subaction 516
  16180. ##########################################
  16181. Name: FinalAirEndR
  16182. In Transition Time: 0
  16183. No Out Transition: False
  16184. Loop: False
  16185. Moves Character: False
  16186. Unknown 1: False
  16187. Unknown 2: False
  16188. Unknown 3: False
  16189. Transition Out From Start: False
  16190. Unknown 4: False
  16191.  
  16192. Subaction Main 0x204@2BE50
  16193. Goto - Offset=@2BE20
  16194.  
  16195. Subaction GFX 0x204@11B90
  16196. Synchronous Timer - Frames=30.00x
  16197. 11001000 - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  16198.  
  16199. Subaction SFX 0x204@1F550
  16200. Asynchronous Timer - Frames=0.00x
  16201. Sound Effect - ID=0xC13
  16202. Synchronous Timer - Frames=15.00x
  16203. Sound Effect - ID=0xC0E
  16204. Synchronous Timer - Frames=6.00x
  16205. Sound Effect - ID=0x6C
  16206. Synchronous Timer - Frames=13.00x
  16207. Sound Effect - ID=0xC11
  16208.  
  16209. Subaction Other 0x204@5E40
  16210. Item Visibility - False
  16211. 1F0F0100 - False
  16212.  
  16213. ##########################################
  16214. # Subaction 517
  16215. ##########################################
  16216. Name: FinalAirEndL
  16217. In Transition Time: 0
  16218. No Out Transition: False
  16219. Loop: False
  16220. Moves Character: False
  16221. Unknown 1: False
  16222. Unknown 2: False
  16223. Unknown 3: False
  16224. Transition Out From Start: False
  16225. Unknown 4: False
  16226.  
  16227. Subaction Main 0x205@2BE68
  16228. Goto - Offset=@2BE20
  16229.  
  16230. Subaction GFX 0x205@11C30
  16231. Synchronous Timer - Frames=30.00x
  16232. 11001000 - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  16233.  
  16234. Subaction SFX 0x205@1F5D8
  16235. Asynchronous Timer - Frames=0.00x
  16236. Sound Effect - ID=0xC13
  16237. Synchronous Timer - Frames=15.00x
  16238. Sound Effect - ID=0xC0E
  16239. Synchronous Timer - Frames=6.00x
  16240. Sound Effect - ID=0x6C
  16241. Synchronous Timer - Frames=13.00x
  16242. Sound Effect - ID=0xC11
  16243.  
  16244. Subaction Other 0x205@5E68
  16245. Item Visibility - False
  16246. 1F0F0100 - False
  16247.  
  16248. ##########################################
  16249. # Subaction 518
  16250. ##########################################
  16251. Name: SpecialN
  16252. In Transition Time: 0
  16253. No Out Transition: False
  16254. Loop: False
  16255. Moves Character: True
  16256. Unknown 1: False
  16257. Unknown 2: False
  16258. Unknown 3: False
  16259. Transition Out From Start: False
  16260. Unknown 4: False
  16261.  
  16262. Subaction Main 0x206@2C2E0
  16263. Asynchronous Timer - Frames=8.00x
  16264. Bit Variable Set - RA-Bit[0][16]
  16265. Asynchronous Timer - Frames=52.00x
  16266. Offensive Collision - Bone/ID=0x1900000, Damage=0x1B, Trajectory=0x169, Base Knockback=0x66, Knockback Growth=0x1E, Size=4.80x, Z Offset=0.00x, Y Offset=4.50x, X Offset=9.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x29030485
  16267. Offensive Collision - Bone/ID=0x1900001, Damage=0x19, Trajectory=0x169, Base Knockback=0x66, Knockback Growth=0x1E, Size=3.00x, Z Offset=0.00x, Y Offset=4.50x, X Offset=1.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x29030485
  16268. Offensive Collision - Bone/ID=0x1900002, Damage=0x17, Trajectory=0x169, Base Knockback=0x66, Knockback Growth=0x1E, Size=3.00x, Z Offset=0.00x, Y Offset=4.50x, X Offset=15.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x29030445
  16269. Synchronous Timer - Frames=5.00x
  16270. Terminate Collisions
  16271. Synchronous Timer - Frames=8.00x
  16272.  
  16273. Subaction GFX 0x206@123B0
  16274. External Graphic Effect - File#=0x10D0001, Bone=0x1CB, Z Offset=0.00x, Y Offset=-6.50x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=0.80x, Anchored?=True
  16275. Asynchronous Timer - Frames=2.00x
  16276. Flash Light Effect - 0xFF, 0x64, 0x0, 0x0, -70.00x, -10.00x
  16277. 21070500 - 0x1E, 0xFF, 0x64, 0x0, 0xC8
  16278. Asynchronous Timer - Frames=5.00x
  16279. External Graphic Effect - File#=0x10D0003, Bone=0x195, Z Offset=0.00x, Y Offset=7.50x, X Offset=2.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  16280. Asynchronous Timer - Frames=25.00x
  16281. External Graphic Effect - File#=0x10D0002, Bone=0x1B8, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  16282. Asynchronous Timer - Frames=32.00x
  16283. Set Loop - Iterations=0x4
  16284. Flash Overlay Effect - 0xFF, 0xFF, 0x64, 0x64
  16285. Synchronous Timer - Frames=1.00x
  16286. Flash Overlay Effect - 0xFF, 0x64, 0x0, 0x5A
  16287. Synchronous Timer - Frames=1.00x
  16288. Terminate Flash Effect
  16289. Synchronous Timer - Frames=1.00x
  16290. Execute Loop
  16291. Asynchronous Timer - Frames=50.00x
  16292. Generic Graphic Effect(2) - 0x28, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  16293.  
  16294. Subaction SFX 0x206@1F8B0
  16295. Asynchronous Timer - Frames=1.00x
  16296. Sound Effect - ID=0x1AA9
  16297. Synchronous Timer - Frames=3.00x
  16298. Sound Effect - ID=0x1AAB
  16299. Synchronous Timer - Frames=12.00x
  16300. Synchronous Timer - Frames=4.00x
  16301. Synchronous Timer - Frames=17.00x
  16302. Synchronous Timer - Frames=15.00x
  16303. ?Sound? - 0x1AAB
  16304. Sound Effect - ID=0x1AAA
  16305. Sound Effect - ID=0x1AAC
  16306.  
  16307. Subaction Other 0x206@5EC8
  16308. Asynchronous Timer - Frames=1.00x
  16309. Rumble - 0xD, 0x0
  16310. Asynchronous Timer - Frames=52.00x
  16311. Screenshake - 0x1
  16312. Rumble - 0xE, 0x0
  16313.  
  16314. ##########################################
  16315. # Subaction 519
  16316. ##########################################
  16317. Name: SpecialNTurn
  16318. In Transition Time: 0
  16319. No Out Transition: True
  16320. Loop: False
  16321. Moves Character: True
  16322. Unknown 1: False
  16323. Unknown 2: False
  16324. Unknown 3: False
  16325. Transition Out From Start: False
  16326. Unknown 4: False
  16327.  
  16328. Subaction Main 0x207@2C6A0
  16329. Asynchronous Timer - Frames=20.00x
  16330. Reverse Direction
  16331. Asynchronous Timer - Frames=52.00x
  16332. Offensive Collision - Bone/ID=0x1900000, Damage=0x1C, Trajectory=0x169, Base Knockback=0x66, Knockback Growth=0x1E, Size=4.80x, Z Offset=0.00x, Y Offset=4.50x, X Offset=-9.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x29030485
  16333. Offensive Collision - Bone/ID=0x1900001, Damage=0x1A, Trajectory=0x169, Base Knockback=0x66, Knockback Growth=0x1E, Size=3.00x, Z Offset=0.00x, Y Offset=4.50x, X Offset=-1.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x29030485
  16334. Offensive Collision - Bone/ID=0x1900002, Damage=0x18, Trajectory=0x169, Base Knockback=0x66, Knockback Growth=0x1E, Size=3.00x, Z Offset=0.00x, Y Offset=4.50x, X Offset=-15.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x29030445
  16335. Synchronous Timer - Frames=5.00x
  16336. Terminate Collisions
  16337. Synchronous Timer - Frames=8.00x
  16338.  
  16339. Subaction GFX 0x207@12458
  16340. Goto - Offset=@123B0
  16341.  
  16342. Subaction SFX 0x207@1F948
  16343. Asynchronous Timer - Frames=21.00x
  16344. Synchronous Timer - Frames=12.00x
  16345. Synchronous Timer - Frames=4.00x
  16346. Synchronous Timer - Frames=15.00x
  16347. ?Sound? - 0x1AAB
  16348. Sound Effect - ID=0x1AAA
  16349. Sound Effect - ID=0x1AAC
  16350.  
  16351. Subaction Other 0x207@5F30
  16352. Asynchronous Timer - Frames=1.00x
  16353. Rumble - 0xD, 0x0
  16354. Asynchronous Timer - Frames=52.00x
  16355. Screenshake - 0x1
  16356. Rumble - 0xE, 0x0
  16357.  
  16358. ##########################################
  16359. # Subaction 520
  16360. ##########################################
  16361. Name: SpecialAirN
  16362. In Transition Time: 0
  16363. No Out Transition: False
  16364. Loop: False
  16365. Moves Character: True
  16366. Unknown 1: False
  16367. Unknown 2: False
  16368. Unknown 3: False
  16369. Transition Out From Start: False
  16370. Unknown 4: False
  16371.  
  16372. Subaction Main 0x208@2C4D0
  16373. Momentum - 0.00x, 0.80x
  16374. Asynchronous Timer - Frames=8.00x
  16375. Bit Variable Set - RA-Bit[0][16]
  16376. Asynchronous Timer - Frames=50.00x
  16377. Bit Variable Set - RA-Bit[0][18]
  16378. Basic Variable Set - 0x1, RA-Basic[0][0]
  16379. Asynchronous Timer - Frames=52.00x
  16380. Offensive Collision - Bone/ID=0x1900000, Damage=0x1A, Trajectory=0x169, Base Knockback=0x66, Knockback Growth=0x28, Size=4.80x, Z Offset=0.00x, Y Offset=4.50x, X Offset=9.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x29030485
  16381. Offensive Collision - Bone/ID=0x1900001, Damage=0x17, Trajectory=0x169, Base Knockback=0x66, Knockback Growth=0x28, Size=3.00x, Z Offset=0.00x, Y Offset=4.50x, X Offset=1.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x29030485
  16382. Offensive Collision - Bone/ID=0x1900002, Damage=0x16, Trajectory=0x169, Base Knockback=0x66, Knockback Growth=0x28, Size=3.00x, Z Offset=0.00x, Y Offset=4.50x, X Offset=15.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x29030445
  16383. Synchronous Timer - Frames=5.00x
  16384. Terminate Collisions
  16385. Synchronous Timer - Frames=8.00x
  16386. Basic Variable Set - 0x2, RA-Basic[0][0]
  16387.  
  16388. Subaction GFX 0x208@12470
  16389. Goto - Offset=@123B0
  16390.  
  16391. Subaction SFX 0x208@1F9E0
  16392. Asynchronous Timer - Frames=1.00x
  16393. Sound Effect - ID=0x1AA9
  16394. Synchronous Timer - Frames=3.00x
  16395. Sound Effect - ID=0x1AAB
  16396. Synchronous Timer - Frames=12.00x
  16397. Synchronous Timer - Frames=4.00x
  16398. Synchronous Timer - Frames=17.00x
  16399. Synchronous Timer - Frames=15.00x
  16400. ?Sound? - 0x1AAB
  16401. Sound Effect - ID=0x1AAA
  16402. Sound Effect - ID=0x1AAC
  16403.  
  16404. Subaction Other 0x208@5F68
  16405. Subroutine - Offset=@5EC8
  16406.  
  16407. ##########################################
  16408. # Subaction 521
  16409. ##########################################
  16410. Name: SpecialAirNTurn
  16411. In Transition Time: 0
  16412. No Out Transition: True
  16413. Loop: False
  16414. Moves Character: True
  16415. Unknown 1: False
  16416. Unknown 2: False
  16417. Unknown 3: False
  16418. Transition Out From Start: False
  16419. Unknown 4: False
  16420.  
  16421. Subaction Main 0x209@2C878
  16422. Asynchronous Timer - Frames=20.00x
  16423. Reverse Direction
  16424. Asynchronous Timer - Frames=50.00x
  16425. Bit Variable Set - RA-Bit[0][18]
  16426. Basic Variable Set - 0x1, RA-Basic[0][0]
  16427. Asynchronous Timer - Frames=52.00x
  16428. Offensive Collision - Bone/ID=0x1900000, Damage=0x1B, Trajectory=0x169, Base Knockback=0x66, Knockback Growth=0x28, Size=4.80x, Z Offset=0.00x, Y Offset=4.50x, X Offset=-9.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x29030485
  16429. Offensive Collision - Bone/ID=0x1900001, Damage=0x18, Trajectory=0x169, Base Knockback=0x66, Knockback Growth=0x28, Size=3.00x, Z Offset=0.00x, Y Offset=4.50x, X Offset=-1.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x29030485
  16430. Offensive Collision - Bone/ID=0x1900002, Damage=0x17, Trajectory=0x169, Base Knockback=0x66, Knockback Growth=0x28, Size=3.00x, Z Offset=0.00x, Y Offset=4.50x, X Offset=-15.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x29030445
  16431. Synchronous Timer - Frames=5.00x
  16432. Terminate Collisions
  16433. Synchronous Timer - Frames=8.00x
  16434. Basic Variable Set - 0x2, RA-Basic[0][0]
  16435.  
  16436. Subaction GFX 0x209@12488
  16437. Goto - Offset=@123B0
  16438.  
  16439. Subaction SFX 0x209@1FA78
  16440. Asynchronous Timer - Frames=21.00x
  16441. Synchronous Timer - Frames=12.00x
  16442. Synchronous Timer - Frames=4.00x
  16443. Synchronous Timer - Frames=15.00x
  16444. ?Sound? - 0x1AAB
  16445. Sound Effect - ID=0x1AAA
  16446. Sound Effect - ID=0x1AAC
  16447.  
  16448. Subaction Other 0x209@5F80
  16449. Subroutine - Offset=@5EC8
  16450.  
  16451. ##########################################
  16452. # Subaction 522
  16453. ##########################################
  16454. Name: SpecialN
  16455. In Transition Time: 0
  16456. No Out Transition: False
  16457. Loop: False
  16458. Moves Character: False
  16459. Unknown 1: False
  16460. Unknown 2: False
  16461. Unknown 3: False
  16462. Transition Out From Start: False
  16463. Unknown 4: False
  16464.  
  16465. Subaction Main 0x20A@2D078
  16466. Asynchronous Timer - Frames=18.00x
  16467. Subroutine - Offset=@2D068
  16468.  
  16469. Subaction GFX 0x20A@12910
  16470. Asynchronous Timer - Frames=16.00x
  16471. 11001000 - 0xD, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  16472. Set Loop - Iterations=0xFFFFFFFF
  16473. Flash Overlay Effect - 0x0, 0x0, 0xFF, 0x32
  16474. Synchronous Timer - Frames=1.00x
  16475. Flash Overlay Effect - 0xFF, 0xFF, 0xFF, 0x5A
  16476. Synchronous Timer - Frames=1.00x
  16477. Terminate Flash Effect
  16478. Synchronous Timer - Frames=1.00x
  16479. Execute Loop
  16480.  
  16481. Subaction SFX 0x20A@1FC38
  16482. Asynchronous Timer - Frames=1.00x
  16483. Sound Effect - ID=0x1AFD
  16484. Synchronous Timer - Frames=1.00x
  16485. Sound Effect - ID=0x1AFF
  16486.  
  16487. Subaction Other 0x20A@6148
  16488. Rumble - 0x9, 0x11
  16489. Asynchronous Timer - Frames=15.00x
  16490. 18010200 - 0x1, 0x3
  16491. Asynchronous Timer - Frames=17.00x
  16492. Rumble - 0xD, 0x0
  16493. Asynchronous Timer - Frames=43.00x
  16494. 18010200 - 0x0, 0xA
  16495.  
  16496. ##########################################
  16497. # Subaction 523
  16498. ##########################################
  16499. Name: SpecialAirN
  16500. In Transition Time: 0
  16501. No Out Transition: False
  16502. Loop: False
  16503. Moves Character: False
  16504. Unknown 1: False
  16505. Unknown 2: False
  16506. Unknown 3: False
  16507. Transition Out From Start: False
  16508. Unknown 4: False
  16509.  
  16510. Subaction Main 0x20B@2D0A0
  16511. Asynchronous Timer - Frames=18.00x
  16512. Subroutine - Offset=@2D068
  16513.  
  16514. Subaction GFX 0x20B@12970
  16515. Goto - Offset=@12910
  16516.  
  16517. Subaction SFX 0x20B@1FC80
  16518. Asynchronous Timer - Frames=1.00x
  16519. Sound Effect - ID=0x1AFD
  16520. Synchronous Timer - Frames=1.00x
  16521. Sound Effect - ID=0x1AFF
  16522.  
  16523. Subaction Other 0x20B@61E0
  16524. Rumble - 0x9, 0x11
  16525. Asynchronous Timer - Frames=15.00x
  16526. 18010200 - 0x1, 0x3
  16527. Asynchronous Timer - Frames=17.00x
  16528. Rumble - 0xD, 0x0
  16529. Asynchronous Timer - Frames=43.00x
  16530. 18010200 - 0x0, 0xA
  16531.  
  16532. ##########################################
  16533. # Subaction 524
  16534. ##########################################
  16535. Name: SpecialNStart
  16536. In Transition Time: 0
  16537. No Out Transition: False
  16538. Loop: False
  16539. Moves Character: False
  16540. Unknown 1: False
  16541. Unknown 2: False
  16542. Unknown 3: False
  16543. Transition Out From Start: False
  16544. Unknown 4: False
  16545.  
  16546. Subaction Main 0x20C@2D468
  16547. Generate Article/Prop - 0xD
  16548.  
  16549. Subaction GFX 0x20C@FFFFFFFF
  16550.  
  16551. Subaction SFX 0x20C@201A8
  16552. Sound Effect - ID=0x1AF1
  16553. Synchronous Timer - Frames=5.00x
  16554. Sound Effect - ID=0x1AF2
  16555.  
  16556. Subaction Other 0x20C@FFFFFFFF
  16557.  
  16558. ##########################################
  16559. # Subaction 525
  16560. ##########################################
  16561. Name: SpecialAirNStart
  16562. In Transition Time: 0
  16563. No Out Transition: False
  16564. Loop: False
  16565. Moves Character: False
  16566. Unknown 1: False
  16567. Unknown 2: False
  16568. Unknown 3: False
  16569. Transition Out From Start: False
  16570. Unknown 4: False
  16571.  
  16572. Subaction Main 0x20D@2D480
  16573. Generate Article/Prop - 0xD
  16574.  
  16575. Subaction GFX 0x20D@13BA0
  16576. Asynchronous Timer - Frames=6.00x
  16577. 11001000 - 0xF, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  16578.  
  16579. Subaction SFX 0x20D@201E0
  16580. Sound Effect - ID=0x1AF1
  16581. Synchronous Timer - Frames=5.00x
  16582. Sound Effect - ID=0x1AF2
  16583.  
  16584. Subaction Other 0x20D@FFFFFFFF
  16585.  
  16586. ##########################################
  16587. # Subaction 526
  16588. ##########################################
  16589. Name: SpecialNSpin
  16590. In Transition Time: 0
  16591. No Out Transition: False
  16592. Loop: True
  16593. Moves Character: False
  16594. Unknown 1: False
  16595. Unknown 2: False
  16596. Unknown 3: False
  16597. Transition Out From Start: False
  16598. Unknown 4: False
  16599.  
  16600. Subaction Main 0x20E@2D680
  16601. Set Loop - Iterations=0xFFFFFFFF
  16602. Terminate Collisions
  16603. Special Offensive Collision - 0x1900000, 0x1, 0x5A, 0x320064, 0x0, 5.00x, 0.00x, -2.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x2B410602, 0x0, 0x204FFFC3
  16604. Special Offensive Collision - 0x1900001, 0x1, 0x5A, 0x5A0064, 0x0, 5.00x, 0.00x, -2.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x2B420602, 0x0, 0xA04FFFC3
  16605. Special Offensive Collision - 0x1900002, 0x1, 0x28, 0x50002D, 0x0, 4.50x, 0.00x, 6.00x, -8.00x, 0.00x, 1.00x, 1.00x, 0x2B430602, 0x0, 0x204FFFC3
  16606. Special Offensive Collision - 0x1900003, 0x1, 0x8C, 0x50002D, 0x0, 4.50x, 0.00x, 6.00x, 8.00x, 0.00x, 1.00x, 1.00x, 0x2B430602, 0x0, 0x204FFFC3
  16607. Asynchronous Timer - Frames=180.00x
  16608. 01000000
  16609. 01020000
  16610. Execute Loop
  16611.  
  16612. Subaction GFX 0x20E@13C08
  16613. External Graphic Effect - File#=0x1190001, Bone=0x190, Z Offset=0.00x, Y Offset=-1.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=0.80x, Anchored?=True
  16614.  
  16615. Subaction SFX 0x20E@FFFFFFFF
  16616.  
  16617. Subaction Other 0x20E@6800
  16618. 070B0200 - 0x2, 0x39
  16619.  
  16620. ##########################################
  16621. # Subaction 527
  16622. ##########################################
  16623. Name: SpecialNEnd
  16624. In Transition Time: 0
  16625. No Out Transition: False
  16626. Loop: False
  16627. Moves Character: False
  16628. Unknown 1: False
  16629. Unknown 2: False
  16630. Unknown 3: False
  16631. Transition Out From Start: False
  16632. Unknown 4: False
  16633.  
  16634. Subaction Main 0x20F@2D750
  16635. Offensive Collision - Bone/ID=0x1900001, Damage=0x3, Trajectory=0x46, Base Knockback=0xAA, Knockback Growth=0x23, Size=13.00x, Z Offset=0.00x, Y Offset=6.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B430642
  16636. Synchronous Timer - Frames=3.00x
  16637. Terminate Collisions
  16638. Asynchronous Timer - Frames=16.00x
  16639.  
  16640. Subaction GFX 0x20F@13C98
  16641. 11001000 - 0x9, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  16642.  
  16643. Subaction SFX 0x20F@20210
  16644. Sound Effect - ID=0x1AF3
  16645.  
  16646. Subaction Other 0x20F@FFFFFFFF
  16647.  
  16648. ##########################################
  16649. # Subaction 528
  16650. ##########################################
  16651. Name: SpecialAirNEnd
  16652. In Transition Time: 0
  16653. No Out Transition: False
  16654. Loop: False
  16655. Moves Character: False
  16656. Unknown 1: False
  16657. Unknown 2: False
  16658. Unknown 3: False
  16659. Transition Out From Start: False
  16660. Unknown 4: False
  16661.  
  16662. Subaction Main 0x210@2D7E8
  16663. Offensive Collision - Bone/ID=0x1900001, Damage=0x3, Trajectory=0x46, Base Knockback=0xAA, Knockback Growth=0x23, Size=13.00x, Z Offset=0.00x, Y Offset=6.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B430642
  16664. Synchronous Timer - Frames=2.00x
  16665. Terminate Collisions
  16666.  
  16667. Subaction GFX 0x210@13CB0
  16668. Goto - Offset=@13C98
  16669.  
  16670. Subaction SFX 0x210@FFFFFFFF
  16671.  
  16672. Subaction Other 0x210@FFFFFFFF
  16673.  
  16674. ##########################################
  16675. # Subaction 529
  16676. ##########################################
  16677. Name: SpecialNStart
  16678. In Transition Time: 0
  16679. No Out Transition: False
  16680. Loop: False
  16681. Moves Character: False
  16682. Unknown 1: False
  16683. Unknown 2: False
  16684. Unknown 3: False
  16685. Transition Out From Start: False
  16686. Unknown 4: False
  16687.  
  16688. Subaction Main 0x211@2D810
  16689. Generate Article/Prop - 0xD
  16690.  
  16691. Subaction GFX 0x211@13D40
  16692. Generic Graphic Effect(2) - 0x25, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  16693.  
  16694. Subaction SFX 0x211@20238
  16695. Asynchronous Timer - Frames=2.00x
  16696. Sound Effect - ID=0x1B2C
  16697.  
  16698. Subaction Other 0x211@6870
  16699. Subroutine - Offset=@6828
  16700.  
  16701. ##########################################
  16702. # Subaction 530
  16703. ##########################################
  16704. Name: SpecialAirNStart
  16705. In Transition Time: 0
  16706. No Out Transition: False
  16707. Loop: False
  16708. Moves Character: False
  16709. Unknown 1: False
  16710. Unknown 2: False
  16711. Unknown 3: False
  16712. Transition Out From Start: False
  16713. Unknown 4: False
  16714.  
  16715. Subaction Main 0x212@2D828
  16716. Generate Article/Prop - 0xD
  16717.  
  16718. Subaction GFX 0x212@13D58
  16719. Goto - Offset=@13D40
  16720.  
  16721. Subaction SFX 0x212@20260
  16722. Asynchronous Timer - Frames=2.00x
  16723. Sound Effect - ID=0x1B2C
  16724.  
  16725. Subaction Other 0x212@6888
  16726. Subroutine - Offset=@6828
  16727.  
  16728. ##########################################
  16729. # Subaction 531
  16730. ##########################################
  16731. Name: SpecialNSpin
  16732. In Transition Time: 0
  16733. No Out Transition: False
  16734. Loop: True
  16735. Moves Character: False
  16736. Unknown 1: False
  16737. Unknown 2: False
  16738. Unknown 3: False
  16739. Transition Out From Start: False
  16740. Unknown 4: False
  16741.  
  16742. Subaction Main 0x213@2D840
  16743. Frame Speed - Multiplier=50.00x
  16744.  
  16745. Subaction GFX 0x213@13F58
  16746. Set Loop - Iterations=0xFFFFFFFF
  16747. External Graphic Effect - File#=0x12A0002, Bone=0x19A, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  16748. 11001000 - 0x11, 0x190, 0.00x, 5.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 14.00x, 14.00x, 14.00x, 0.00x, 0.00x, 0.00x, True
  16749. Synchronous Timer - Frames=150.00x
  16750. 11001000 - 0x11, 0x190, 0.00x, 5.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 15.00x, 15.00x, 15.00x, 0.00x, 0.00x, 0.00x, True
  16751. Synchronous Timer - Frames=150.00x
  16752. 11001000 - 0x11, 0x190, 0.00x, 5.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 12.50x, 12.50x, 12.50x, 0.00x, 0.00x, 0.00x, True
  16753. Synchronous Timer - Frames=150.00x
  16754. Execute Loop
  16755.  
  16756. Subaction SFX 0x213@FFFFFFFF
  16757.  
  16758. Subaction Other 0x213@68E8
  16759. Subroutine - Offset=@68A0
  16760.  
  16761. ##########################################
  16762. # Subaction 532
  16763. ##########################################
  16764. Name: SpecialNSpin
  16765. In Transition Time: 0
  16766. No Out Transition: False
  16767. Loop: True
  16768. Moves Character: False
  16769. Unknown 1: False
  16770. Unknown 2: False
  16771. Unknown 3: False
  16772. Transition Out From Start: False
  16773. Unknown 4: False
  16774.  
  16775. Subaction Main 0x214@2D8C0
  16776. Frame Speed - Multiplier=80.00x
  16777. Offensive Collision - Bone/ID=0x1980000, Damage=0x8, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0x1E, Size=3.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=1.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B430240
  16778.  
  16779. Subaction GFX 0x214@14098
  16780. External Graphic Effect - File#=0x12A0001, Bone=0x190, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  16781. External Graphic Effect - File#=0x12A0003, Bone=0x19A, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  16782. External Graphic Effect - File#=0x12A0004, Bone=0x19A, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  16783.  
  16784. Subaction SFX 0x214@20298
  16785. ?Sound? - 0x1B2C
  16786. Sound Effect - ID=0x1B29
  16787. Sound Effect - ID=0x1B2A
  16788.  
  16789. Subaction Other 0x214@6900
  16790. Subroutine - Offset=@68A0
  16791.  
  16792. ##########################################
  16793. # Subaction 533
  16794. ##########################################
  16795. Name: SpecialNCancel
  16796. In Transition Time: 0
  16797. No Out Transition: False
  16798. Loop: False
  16799. Moves Character: False
  16800. Unknown 1: False
  16801. Unknown 2: False
  16802. Unknown 3: False
  16803. Transition Out From Start: False
  16804. Unknown 4: False
  16805.  
  16806. Subaction Main 0x215@FFFFFFFF
  16807.  
  16808. Subaction GFX 0x215@FFFFFFFF
  16809.  
  16810. Subaction SFX 0x215@FFFFFFFF
  16811.  
  16812. Subaction Other 0x215@6988
  16813. Subroutine - Offset=@6828
  16814.  
  16815. ##########################################
  16816. # Subaction 534
  16817. ##########################################
  16818. Name: SpecialNRebound
  16819. In Transition Time: 0
  16820. No Out Transition: False
  16821. Loop: False
  16822. Moves Character: False
  16823. Unknown 1: False
  16824. Unknown 2: False
  16825. Unknown 3: False
  16826. Transition Out From Start: False
  16827. Unknown 4: False
  16828.  
  16829. Subaction Main 0x216@FFFFFFFF
  16830.  
  16831. Subaction GFX 0x216@141C0
  16832. 11001000 - 0x9, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  16833. Generic Graphic Effect(2) - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  16834.  
  16835. Subaction SFX 0x216@202D8
  16836. Asynchronous Timer - Frames=1.00x
  16837. ?Sound? - 0x1B2A
  16838. Sound Effect - ID=0x1B2A
  16839.  
  16840. Subaction Other 0x216@6960
  16841. Subroutine - Offset=@6828
  16842. Screenshake - 0x1
  16843. Rumble - 0xD, 0x0
  16844.  
  16845. ##########################################
  16846. # Subaction 535
  16847. ##########################################
  16848. Name: SpecialNHit
  16849. In Transition Time: 0
  16850. No Out Transition: False
  16851. Loop: False
  16852. Moves Character: False
  16853. Unknown 1: False
  16854. Unknown 2: False
  16855. Unknown 3: False
  16856. Transition Out From Start: False
  16857. Unknown 4: False
  16858.  
  16859. Subaction Main 0x217@FFFFFFFF
  16860.  
  16861. Subaction GFX 0x217@FFFFFFFF
  16862.  
  16863. Subaction SFX 0x217@FFFFFFFF
  16864.  
  16865. Subaction Other 0x217@6928
  16866. Subroutine - Offset=@6828
  16867. Rumble - 0xD, 0x0
  16868.  
  16869. ##########################################
  16870. # Subaction 536
  16871. ##########################################
  16872. Name: SpecialNLanding
  16873. In Transition Time: 0
  16874. No Out Transition: False
  16875. Loop: False
  16876. Moves Character: False
  16877. Unknown 1: False
  16878. Unknown 2: False
  16879. Unknown 3: False
  16880. Transition Out From Start: False
  16881. Unknown 4: False
  16882.  
  16883. Subaction Main 0x218@FFFFFFFF
  16884.  
  16885. Subaction GFX 0x218@14260
  16886. Generic Graphic Effect(2) - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  16887.  
  16888. Subaction SFX 0x218@20320
  16889. Asynchronous Timer - Frames=2.00x
  16890. ?Sound? - 0x1B2B
  16891. Sound Effect - ID=0xBFC
  16892. Sound Effect - ID=0xBFD
  16893.  
  16894. Subaction Other 0x218@69A8
  16895. Rumble - 0xD, 0x0
  16896.  
  16897. ##########################################
  16898. # Subaction 537
  16899. ##########################################
  16900. Name: SpecialNStart
  16901. In Transition Time: 0
  16902. No Out Transition: False
  16903. Loop: False
  16904. Moves Character: False
  16905. Unknown 1: False
  16906. Unknown 2: False
  16907. Unknown 3: False
  16908. Transition Out From Start: False
  16909. Unknown 4: False
  16910.  
  16911. Subaction Main 0x219@2D988
  16912. Asynchronous Timer - Frames=2.00x
  16913. Generate Article/Prop - 0xD
  16914.  
  16915. Subaction GFX 0x219@FFFFFFFF
  16916.  
  16917. Subaction SFX 0x219@FFFFFFFF
  16918.  
  16919. Subaction Other 0x219@6B30
  16920. Asynchronous Timer - Frames=2.00x
  16921. Item Visibility - False
  16922. Asynchronous Timer - Frames=3.00x
  16923. 10040200 - 0xD, 0x0
  16924.  
  16925. ##########################################
  16926. # Subaction 538
  16927. ##########################################
  16928. Name: SpecialNLoop
  16929. In Transition Time: 0
  16930. No Out Transition: False
  16931. Loop: False
  16932. Moves Character: False
  16933. Unknown 1: False
  16934. Unknown 2: False
  16935. Unknown 3: False
  16936. Transition Out From Start: False
  16937. Unknown 4: False
  16938.  
  16939. Subaction Main 0x21A@2D9D0
  16940. Asynchronous Timer - Frames=2.00x
  16941. Bit Variable Set - RA-Bit[0][17]
  16942. Asynchronous Timer - Frames=4.00x
  16943. Generate Article/Prop - 0xE
  16944. Asynchronous Timer - Frames=11.00x
  16945. Bit Variable Clear - RA-Bit[0][17]
  16946.  
  16947. Subaction GFX 0x21A@145F8
  16948. Asynchronous Timer - Frames=4.00x
  16949. External Graphic Effect - File#=0x10A0002, Bone=0x190, Z Offset=0.00x, Y Offset=5.50x, X Offset=10.50x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  16950.  
  16951. Subaction SFX 0x21A@203C0
  16952. Asynchronous Timer - Frames=4.00x
  16953. Sound Effect - ID=0x1ABF
  16954.  
  16955. Subaction Other 0x21A@6B88
  16956. Item Visibility - False
  16957. Asynchronous Timer - Frames=4.00x
  16958. Rumble - 0xC, 0x0
  16959. 10040200 - 0xD, 0x1
  16960.  
  16961. ##########################################
  16962. # Subaction 539
  16963. ##########################################
  16964. Name: SpecialNEnd
  16965. In Transition Time: 0
  16966. No Out Transition: False
  16967. Loop: False
  16968. Moves Character: False
  16969. Unknown 1: False
  16970. Unknown 2: False
  16971. Unknown 3: False
  16972. Transition Out From Start: False
  16973. Unknown 4: False
  16974.  
  16975. Subaction Main 0x21B@2DA28
  16976. Asynchronous Timer - Frames=17.00x
  16977. 10050200 - 0xD, False
  16978. Asynchronous Timer - Frames=22.00x
  16979. Allow Interrupt
  16980.  
  16981. Subaction GFX 0x21B@FFFFFFFF
  16982.  
  16983. Subaction SFX 0x21B@203E8
  16984. Asynchronous Timer - Frames=19.00x
  16985. Sound Effect - ID=0x1AC0
  16986.  
  16987. Subaction Other 0x21B@6BD8
  16988. Item Visibility - False
  16989. 10040200 - 0xD, 0x2
  16990. Asynchronous Timer - Frames=17.00x
  16991. Item Visibility - True
  16992.  
  16993. ##########################################
  16994. # Subaction 540
  16995. ##########################################
  16996. Name: SpecialAirNStart
  16997. In Transition Time: 0
  16998. No Out Transition: False
  16999. Loop: False
  17000. Moves Character: False
  17001. Unknown 1: False
  17002. Unknown 2: False
  17003. Unknown 3: False
  17004. Transition Out From Start: False
  17005. Unknown 4: False
  17006.  
  17007. Subaction Main 0x21C@2DA60
  17008. Asynchronous Timer - Frames=2.00x
  17009. Generate Article/Prop - 0xD
  17010.  
  17011. Subaction GFX 0x21C@FFFFFFFF
  17012.  
  17013. Subaction SFX 0x21C@FFFFFFFF
  17014.  
  17015. Subaction Other 0x21C@6C28
  17016. Asynchronous Timer - Frames=2.00x
  17017. Item Visibility - False
  17018. Asynchronous Timer - Frames=3.00x
  17019. 10040200 - 0xD, 0x0
  17020.  
  17021. ##########################################
  17022. # Subaction 541
  17023. ##########################################
  17024. Name: SpecialAirNLoop
  17025. In Transition Time: 0
  17026. No Out Transition: False
  17027. Loop: False
  17028. Moves Character: False
  17029. Unknown 1: False
  17030. Unknown 2: False
  17031. Unknown 3: False
  17032. Transition Out From Start: False
  17033. Unknown 4: False
  17034.  
  17035. Subaction Main 0x21D@2DAA8
  17036. Asynchronous Timer - Frames=2.00x
  17037. Bit Variable Set - RA-Bit[0][17]
  17038. Asynchronous Timer - Frames=4.00x
  17039. Generate Article/Prop - 0xE
  17040. Asynchronous Timer - Frames=11.00x
  17041. Bit Variable Clear - RA-Bit[0][17]
  17042.  
  17043. Subaction GFX 0x21D@14628
  17044. Goto - Offset=@145F8
  17045.  
  17046. Subaction SFX 0x21D@20418
  17047. Asynchronous Timer - Frames=4.00x
  17048. Sound Effect - ID=0x1ABF
  17049.  
  17050. Subaction Other 0x21D@6C80
  17051. Item Visibility - False
  17052. Asynchronous Timer - Frames=4.00x
  17053. Rumble - 0xC, 0x0
  17054. 10040200 - 0xD, 0x1
  17055.  
  17056. ##########################################
  17057. # Subaction 542
  17058. ##########################################
  17059. Name: SpecialAirNEnd
  17060. In Transition Time: 0
  17061. No Out Transition: False
  17062. Loop: False
  17063. Moves Character: False
  17064. Unknown 1: False
  17065. Unknown 2: False
  17066. Unknown 3: False
  17067. Transition Out From Start: False
  17068. Unknown 4: False
  17069.  
  17070. Subaction Main 0x21E@2DB00
  17071. Asynchronous Timer - Frames=15.00x
  17072. 10050200 - 0xD, False
  17073. Asynchronous Timer - Frames=22.00x
  17074. Allow Interrupt
  17075.  
  17076. Subaction GFX 0x21E@FFFFFFFF
  17077.  
  17078. Subaction SFX 0x21E@20440
  17079. Asynchronous Timer - Frames=19.00x
  17080. Sound Effect - ID=0x1AC0
  17081.  
  17082. Subaction Other 0x21E@6CD0
  17083. Item Visibility - False
  17084. 10040200 - 0xD, 0x2
  17085. Asynchronous Timer - Frames=15.00x
  17086. Item Visibility - True
  17087.  
  17088. ##########################################
  17089. # Subaction 543
  17090. ##########################################
  17091. Name: SpecialNStart
  17092. In Transition Time: 0
  17093. No Out Transition: False
  17094. Loop: False
  17095. Moves Character: False
  17096. Unknown 1: False
  17097. Unknown 2: False
  17098. Unknown 3: False
  17099. Transition Out From Start: False
  17100. Unknown 4: False
  17101.  
  17102. Subaction Main 0x21F@2DB58
  17103. Asynchronous Timer - Frames=3.00x
  17104. Generate Article/Prop - 0xD
  17105.  
  17106. Subaction GFX 0x21F@FFFFFFFF
  17107.  
  17108. Subaction SFX 0x21F@FFFFFFFF
  17109.  
  17110. Subaction Other 0x21F@6D18
  17111. Asynchronous Timer - Frames=3.00x
  17112. Item Visibility - False
  17113. 10040200 - 0xD, 0x0
  17114.  
  17115. ##########################################
  17116. # Subaction 544
  17117. ##########################################
  17118. Name: SpecialNLoop
  17119. In Transition Time: 0
  17120. No Out Transition: False
  17121. Loop: False
  17122. Moves Character: False
  17123. Unknown 1: False
  17124. Unknown 2: False
  17125. Unknown 3: False
  17126. Transition Out From Start: False
  17127. Unknown 4: False
  17128.  
  17129. Subaction Main 0x220@2DBA0
  17130. Asynchronous Timer - Frames=1.00x
  17131. Bit Variable Set - RA-Bit[0][17]
  17132. Asynchronous Timer - Frames=5.00x
  17133. Generate Article/Prop - 0xE
  17134. Asynchronous Timer - Frames=10.00x
  17135. Bit Variable Clear - RA-Bit[0][17]
  17136.  
  17137. Subaction GFX 0x220@146A0
  17138. Asynchronous Timer - Frames=5.00x
  17139. External Graphic Effect - File#=0x1160002, Bone=0x190, Z Offset=0.00x, Y Offset=3.50x, X Offset=9.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  17140.  
  17141. Subaction SFX 0x220@20470
  17142. Asynchronous Timer - Frames=5.00x
  17143. Sound Effect - ID=0x1ABB
  17144.  
  17145. Subaction Other 0x220@6D68
  17146. Item Visibility - False
  17147. Asynchronous Timer - Frames=5.00x
  17148. Rumble - 0xC, 0x0
  17149. 10040200 - 0xD, 0x1
  17150.  
  17151. ##########################################
  17152. # Subaction 545
  17153. ##########################################
  17154. Name: SpecialNEnd
  17155. In Transition Time: 0
  17156. No Out Transition: False
  17157. Loop: False
  17158. Moves Character: False
  17159. Unknown 1: False
  17160. Unknown 2: False
  17161. Unknown 3: False
  17162. Transition Out From Start: False
  17163. Unknown 4: False
  17164.  
  17165. Subaction Main 0x221@2DBF0
  17166. Asynchronous Timer - Frames=19.00x
  17167. 10050200 - 0xD, False
  17168.  
  17169. Subaction GFX 0x221@FFFFFFFF
  17170.  
  17171. Subaction SFX 0x221@20498
  17172. Asynchronous Timer - Frames=18.00x
  17173. Sound Effect - ID=0x1ABC
  17174.  
  17175. Subaction Other 0x221@6DB8
  17176. Item Visibility - False
  17177. 10040200 - 0xD, 0x2
  17178. Asynchronous Timer - Frames=19.00x
  17179. Item Visibility - True
  17180.  
  17181. ##########################################
  17182. # Subaction 546
  17183. ##########################################
  17184. Name: SpecialAirNStart
  17185. In Transition Time: 0
  17186. No Out Transition: False
  17187. Loop: False
  17188. Moves Character: False
  17189. Unknown 1: False
  17190. Unknown 2: False
  17191. Unknown 3: False
  17192. Transition Out From Start: False
  17193. Unknown 4: False
  17194.  
  17195. Subaction Main 0x222@2DC18
  17196. Asynchronous Timer - Frames=3.00x
  17197. Generate Article/Prop - 0xD
  17198.  
  17199. Subaction GFX 0x222@FFFFFFFF
  17200.  
  17201. Subaction SFX 0x222@FFFFFFFF
  17202.  
  17203. Subaction Other 0x222@6E00
  17204. Asynchronous Timer - Frames=3.00x
  17205. Item Visibility - False
  17206. 10040200 - 0xD, 0x0
  17207.  
  17208. ##########################################
  17209. # Subaction 547
  17210. ##########################################
  17211. Name: SpecialAirNLoop
  17212. In Transition Time: 0
  17213. No Out Transition: False
  17214. Loop: False
  17215. Moves Character: False
  17216. Unknown 1: False
  17217. Unknown 2: False
  17218. Unknown 3: False
  17219. Transition Out From Start: False
  17220. Unknown 4: False
  17221.  
  17222. Subaction Main 0x223@2DC60
  17223. Asynchronous Timer - Frames=1.00x
  17224. Bit Variable Set - RA-Bit[0][17]
  17225. Asynchronous Timer - Frames=5.00x
  17226. Generate Article/Prop - 0xE
  17227. Asynchronous Timer - Frames=10.00x
  17228. Bit Variable Clear - RA-Bit[0][17]
  17229.  
  17230. Subaction GFX 0x223@146D0
  17231. Goto - Offset=@146A0
  17232.  
  17233. Subaction SFX 0x223@204C8
  17234. Asynchronous Timer - Frames=5.00x
  17235. Sound Effect - ID=0x1ABB
  17236.  
  17237. Subaction Other 0x223@6E50
  17238. Item Visibility - False
  17239. Asynchronous Timer - Frames=5.00x
  17240. Rumble - 0xC, 0x0
  17241. 10040200 - 0xD, 0x0
  17242.  
  17243. ##########################################
  17244. # Subaction 548
  17245. ##########################################
  17246. Name: SpecialAirNEnd
  17247. In Transition Time: 0
  17248. No Out Transition: False
  17249. Loop: False
  17250. Moves Character: False
  17251. Unknown 1: False
  17252. Unknown 2: False
  17253. Unknown 3: False
  17254. Transition Out From Start: False
  17255. Unknown 4: False
  17256.  
  17257. Subaction Main 0x224@2DCB0
  17258. Asynchronous Timer - Frames=19.00x
  17259. 10050200 - 0xD, False
  17260.  
  17261. Subaction GFX 0x224@FFFFFFFF
  17262.  
  17263. Subaction SFX 0x224@204F0
  17264. Asynchronous Timer - Frames=18.00x
  17265. Sound Effect - ID=0x1ABC
  17266.  
  17267. Subaction Other 0x224@6EA0
  17268. Item Visibility - False
  17269. 10040200 - 0xD, 0x2
  17270. Asynchronous Timer - Frames=19.00x
  17271. Item Visibility - True
  17272.  
  17273. ##########################################
  17274. # Subaction 549
  17275. ##########################################
  17276. Name: SpecialN
  17277. In Transition Time: 0
  17278. No Out Transition: False
  17279. Loop: False
  17280. Moves Character: False
  17281. Unknown 1: False
  17282. Unknown 2: False
  17283. Unknown 3: False
  17284. Transition Out From Start: False
  17285. Unknown 4: False
  17286.  
  17287. Subaction Main 0x225@2DE68
  17288. Asynchronous Timer - Frames=1.00x
  17289. Generate Article/Prop - 0xD
  17290. Asynchronous Timer - Frames=10.00x
  17291. Offensive Collision - Bone/ID=0x1B80000, Damage=0x4, Trajectory=0x0, Base Knockback=0x28, Knockback Growth=0x32, Size=2.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=6.00x, Tripping Rate=0.40x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x22430642
  17292. Offensive Collision - Bone/ID=0x1B80001, Damage=0x4, Trajectory=0x0, Base Knockback=0x28, Knockback Growth=0x32, Size=2.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=1.00x, Tripping Rate=0.40x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x22430642
  17293. Offensive Collision - Bone/ID=0x1B80002, Damage=0x4, Trajectory=0x0, Base Knockback=0x28, Knockback Growth=0x32, Size=2.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=-4.00x, Tripping Rate=0.37x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x22430642
  17294. Asynchronous Timer - Frames=12.00x
  17295. Terminate Collisions
  17296. Asynchronous Timer - Frames=15.00x
  17297. Generate Article/Prop - 0xE
  17298. Asynchronous Timer - Frames=38.00x
  17299. 10050200 - 0xD, False
  17300.  
  17301. Subaction GFX 0x225@147C0
  17302. Asynchronous Timer - Frames=15.00x
  17303. External Graphic Effect - File#=0x1280002, Bone=0x190, Z Offset=0.00x, Y Offset=5.50x, X Offset=11.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  17304. Generic Graphic Effect - 0xA, 0x190, 0.00x, 0.00x, -4.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  17305.  
  17306. Subaction SFX 0x225@20518
  17307. Asynchronous Timer - Frames=15.00x
  17308. Sound Effect - ID=0x1B3F
  17309.  
  17310. Subaction Other 0x225@6F40
  17311. Asynchronous Timer - Frames=2.00x
  17312. Item Visibility - False
  17313. 10040200 - 0xD, 0x0
  17314. Asynchronous Timer - Frames=8.00x
  17315. 10040200 - 0xD, 0x1
  17316. Asynchronous Timer - Frames=15.00x
  17317. Rumble - 0xD, 0x0
  17318. Asynchronous Timer - Frames=25.00x
  17319. 10040200 - 0xD, 0x2
  17320. Asynchronous Timer - Frames=38.00x
  17321. Item Visibility - True
  17322.  
  17323. ##########################################
  17324. # Subaction 550
  17325. ##########################################
  17326. Name: SpecialAirN
  17327. In Transition Time: 0
  17328. No Out Transition: False
  17329. Loop: False
  17330. Moves Character: False
  17331. Unknown 1: False
  17332. Unknown 2: False
  17333. Unknown 3: False
  17334. Transition Out From Start: False
  17335. Unknown 4: False
  17336.  
  17337. Subaction Main 0x226@2DED8
  17338. Goto - Offset=@2DE68
  17339.  
  17340. Subaction GFX 0x226@147E8
  17341. Goto - Offset=@147C0
  17342.  
  17343. Subaction SFX 0x226@20540
  17344. Asynchronous Timer - Frames=15.00x
  17345. Sound Effect - ID=0x1B3F
  17346.  
  17347. Subaction Other 0x226@7018
  17348. Asynchronous Timer - Frames=2.00x
  17349. Item Visibility - False
  17350. 10040200 - 0xD, 0x0
  17351. Asynchronous Timer - Frames=8.00x
  17352. 10040200 - 0xD, 0x1
  17353. Asynchronous Timer - Frames=15.00x
  17354. Rumble - 0xD, 0x0
  17355. Asynchronous Timer - Frames=25.00x
  17356. 10040200 - 0xD, 0x2
  17357. Asynchronous Timer - Frames=38.00x
  17358. Item Visibility - True
  17359.  
  17360. ##########################################
  17361. # Subaction 551
  17362. ##########################################
  17363. Name: SpecialNStart
  17364. In Transition Time: 0
  17365. No Out Transition: False
  17366. Loop: False
  17367. Moves Character: True
  17368. Unknown 1: False
  17369. Unknown 2: False
  17370. Unknown 3: False
  17371. Transition Out From Start: False
  17372. Unknown 4: False
  17373.  
  17374. Subaction Main 0x227@FFFFFFFF
  17375.  
  17376. Subaction GFX 0x227@14F58
  17377. Flash Overlay Effect - 0xFF, 0xFF, 0xFF, 0x8C
  17378. Synchronous Timer - Frames=1.00x
  17379. Flash Overlay Effect - 0xFF, 0x50, 0x0, 0xC8
  17380. Change Flash Overlay Color - 0xF, 0x0, 0x0, 0x0, 0x0
  17381. Synchronous Timer - Frames=15.00x
  17382. Terminate Flash Effect
  17383.  
  17384. Subaction SFX 0x227@FFFFFFFF
  17385.  
  17386. Subaction Other 0x227@7A50
  17387. Rumble - 0xD, 0x0
  17388.  
  17389. ##########################################
  17390. # Subaction 552
  17391. ##########################################
  17392. Name: SpecialN
  17393. In Transition Time: 0
  17394. No Out Transition: False
  17395. Loop: True
  17396. Moves Character: False
  17397. Unknown 1: False
  17398. Unknown 2: False
  17399. Unknown 3: False
  17400. Transition Out From Start: False
  17401. Unknown 4: False
  17402.  
  17403. Subaction Main 0x228@FFFFFFFF
  17404.  
  17405. Subaction GFX 0x228@15040
  17406. Set Loop - Iterations=0xFFFFFFFF
  17407. Terminate Flash Effect
  17408. External Graphic Effect - File#=0x11F0001, Bone=0x199, Z Offset=0.00x, Y Offset=0.00x, X Offset=4.50x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=0.50x, Anchored?=True
  17409. Synchronous Timer - Frames=6.00x
  17410. Flash Overlay Effect - 0xFF, 0x80, 0xFF, 0x50
  17411. Change Flash Overlay Color - 0xA, 0x0, 0x0, 0x0, 0x0
  17412. Synchronous Timer - Frames=10.00x
  17413. Execute Loop
  17414.  
  17415. Subaction SFX 0x228@FFFFFFFF
  17416.  
  17417. Subaction Other 0x228@FFFFFFFF
  17418.  
  17419. ##########################################
  17420. # Subaction 553
  17421. ##########################################
  17422. Name: SpecialNEnd
  17423. In Transition Time: 0
  17424. No Out Transition: False
  17425. Loop: False
  17426. Moves Character: False
  17427. Unknown 1: False
  17428. Unknown 2: False
  17429. Unknown 3: False
  17430. Transition Out From Start: False
  17431. Unknown 4: False
  17432.  
  17433. Subaction Main 0x229@2F178
  17434. Asynchronous Timer - Frames=25.00x
  17435. Allow Interrupt
  17436.  
  17437. Subaction GFX 0x229@15088
  17438. Terminate Flash Effect
  17439.  
  17440. Subaction SFX 0x229@FFFFFFFF
  17441.  
  17442. Subaction Other 0x229@FFFFFFFF
  17443.  
  17444. ##########################################
  17445. # Subaction 554
  17446. ##########################################
  17447. Name: SpecialAirNStart
  17448. In Transition Time: 0
  17449. No Out Transition: False
  17450. Loop: False
  17451. Moves Character: False
  17452. Unknown 1: False
  17453. Unknown 2: False
  17454. Unknown 3: False
  17455. Transition Out From Start: False
  17456. Unknown 4: False
  17457.  
  17458. Subaction Main 0x22A@FFFFFFFF
  17459.  
  17460. Subaction GFX 0x22A@FFFFFFFF
  17461.  
  17462. Subaction SFX 0x22A@FFFFFFFF
  17463.  
  17464. Subaction Other 0x22A@7A80
  17465. Rumble - 0xD, 0x0
  17466.  
  17467. ##########################################
  17468. # Subaction 555
  17469. ##########################################
  17470. Name: SpecialAirN
  17471. In Transition Time: 0
  17472. No Out Transition: False
  17473. Loop: True
  17474. Moves Character: False
  17475. Unknown 1: False
  17476. Unknown 2: False
  17477. Unknown 3: False
  17478. Transition Out From Start: False
  17479. Unknown 4: False
  17480.  
  17481. Subaction Main 0x22B@FFFFFFFF
  17482.  
  17483. Subaction GFX 0x22B@FFFFFFFF
  17484.  
  17485. Subaction SFX 0x22B@FFFFFFFF
  17486.  
  17487. Subaction Other 0x22B@FFFFFFFF
  17488.  
  17489. ##########################################
  17490. # Subaction 556
  17491. ##########################################
  17492. Name: SpecialAirNEnd
  17493. In Transition Time: 0
  17494. No Out Transition: False
  17495. Loop: False
  17496. Moves Character: False
  17497. Unknown 1: False
  17498. Unknown 2: False
  17499. Unknown 3: False
  17500. Transition Out From Start: False
  17501. Unknown 4: False
  17502.  
  17503. Subaction Main 0x22C@2F1A8
  17504. Asynchronous Timer - Frames=25.00x
  17505. Allow Interrupt
  17506.  
  17507. Subaction GFX 0x22C@FFFFFFFF
  17508.  
  17509. Subaction SFX 0x22C@FFFFFFFF
  17510.  
  17511. Subaction Other 0x22C@FFFFFFFF
  17512.  
  17513. ##########################################
  17514. # Subaction 557
  17515. ##########################################
  17516. Name: SpecialNStart
  17517. In Transition Time: 0
  17518. No Out Transition: False
  17519. Loop: False
  17520. Moves Character: True
  17521. Unknown 1: False
  17522. Unknown 2: False
  17523. Unknown 3: False
  17524. Transition Out From Start: False
  17525. Unknown 4: False
  17526.  
  17527. Subaction Main 0x22D@2F4B0
  17528. 10120100 - 0xA
  17529. 10040200 - 0xA, 0x0
  17530. Body Collision - State=0x2
  17531. Asynchronous Timer - Frames=3.00x
  17532. Body Collision - State=0x0
  17533. Offensive Collision - Bone/ID=0x1900000, Damage=0x4, Trajectory=0x64, Base Knockback=0x690064, Knockback Growth=0x10000, Size=6.00x, Z Offset=0.00x, Y Offset=4.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x20010400
  17534. Offensive Collision - Bone/ID=0x1900001, Damage=0x4, Trajectory=0x72, Base Knockback=0x690064, Knockback Growth=0x10000, Size=6.00x, Z Offset=0.00x, Y Offset=4.00x, X Offset=-10.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x20010400
  17535. Offensive Collision - Bone/ID=0x1900002, Damage=0x4, Trajectory=0x78, Base Knockback=0x690064, Knockback Growth=0x10000, Size=6.00x, Z Offset=0.00x, Y Offset=4.00x, X Offset=10.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x20010400
  17536. Synchronous Timer - Frames=2.00x
  17537. Terminate Collisions
  17538.  
  17539. Subaction GFX 0x22D@15190
  17540. 11001000 - 0x9, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  17541.  
  17542. Subaction SFX 0x22D@20A68
  17543. Asynchronous Timer - Frames=3.00x
  17544. Sound Effect - ID=0x1B0C
  17545.  
  17546. Subaction Other 0x22D@FFFFFFFF
  17547.  
  17548. ##########################################
  17549. # Subaction 558
  17550. ##########################################
  17551. Name: SpecialN
  17552. In Transition Time: 0
  17553. No Out Transition: False
  17554. Loop: True
  17555. Moves Character: False
  17556. Unknown 1: False
  17557. Unknown 2: False
  17558. Unknown 3: False
  17559. Transition Out From Start: False
  17560. Unknown 4: False
  17561.  
  17562. Subaction Main 0x22E@2F520
  17563. 10120100 - 0xA
  17564. 10040200 - 0xA, 0x1
  17565.  
  17566. Subaction GFX 0x22E@154C8
  17567. Set Loop - Iterations=0xFFFFFFFF
  17568. 11001000 - 0x25, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  17569. 11001000 - 0x1210002, 0x190, -4.50x, 0.50x, 1.50x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  17570. Synchronous Timer - Frames=7.00x
  17571. 11001000 - 0x25, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  17572. Synchronous Timer - Frames=3.00x
  17573. 11001000 - 0x1210001, 0x190, 0.00x, 7.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 360.00x, 0.00x, True
  17574. 11001000 - 0x1210002, 0x190, -4.50x, 0.50x, 1.50x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  17575. Synchronous Timer - Frames=4.00x
  17576. Generic Graphic Effect(2) - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  17577. Synchronous Timer - Frames=6.00x
  17578. Execute Loop
  17579.  
  17580. Subaction SFX 0x22E@20A90
  17581. Sound Effect - ID=0x1B09
  17582. Sound Effect(3) - ID=0x1B0B
  17583.  
  17584. Subaction Other 0x22E@7AC8
  17585. Asynchronous Timer - Frames=1.00x
  17586. 070B0200 - 0x2, 0x11
  17587. 01000000
  17588. 01020000
  17589. Goto - Offset=@7AC8
  17590.  
  17591. ##########################################
  17592. # Subaction 559
  17593. ##########################################
  17594. Name: SpecialNEnd
  17595. In Transition Time: 0
  17596. No Out Transition: False
  17597. Loop: False
  17598. Moves Character: False
  17599. Unknown 1: False
  17600. Unknown 2: False
  17601. Unknown 3: False
  17602. Transition Out From Start: False
  17603. Unknown 4: False
  17604.  
  17605. Subaction Main 0x22F@2F550
  17606. 10120100 - 0xA
  17607. 10040200 - 0xA, 0x2
  17608.  
  17609. Subaction GFX 0x22F@FFFFFFFF
  17610.  
  17611. Subaction SFX 0x22F@FFFFFFFF
  17612.  
  17613. Subaction Other 0x22F@FFFFFFFF
  17614.  
  17615. ##########################################
  17616. # Subaction 560
  17617. ##########################################
  17618. Name: SpecialAirNStart
  17619. In Transition Time: 0
  17620. No Out Transition: False
  17621. Loop: False
  17622. Moves Character: False
  17623. Unknown 1: False
  17624. Unknown 2: False
  17625. Unknown 3: False
  17626. Transition Out From Start: False
  17627. Unknown 4: False
  17628.  
  17629. Subaction Main 0x230@2F6D8
  17630. 10120100 - 0xA
  17631. 10040200 - 0xA, 0x3
  17632. Body Collision - State=0x2
  17633. Asynchronous Timer - Frames=3.00x
  17634. Body Collision - State=0x0
  17635. Offensive Collision - Bone/ID=0x1900000, Damage=0x4, Trajectory=0x64, Base Knockback=0x640064, Knockback Growth=0x10000, Size=8.00x, Z Offset=0.00x, Y Offset=4.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x20010400
  17636. Offensive Collision - Bone/ID=0x1900001, Damage=0x4, Trajectory=0x78, Base Knockback=0x640064, Knockback Growth=0x10000, Size=8.00x, Z Offset=0.00x, Y Offset=4.00x, X Offset=-11.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x20010400
  17637. Offensive Collision - Bone/ID=0x1900002, Damage=0x4, Trajectory=0x78, Base Knockback=0x640064, Knockback Growth=0x10000, Size=8.00x, Z Offset=0.00x, Y Offset=4.00x, X Offset=11.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x20010400
  17638. Synchronous Timer - Frames=2.00x
  17639. Terminate Collisions
  17640.  
  17641. Subaction GFX 0x230@15540
  17642. Goto - Offset=@15190
  17643.  
  17644. Subaction SFX 0x230@20AC0
  17645. Asynchronous Timer - Frames=3.00x
  17646. Sound Effect - ID=0x1B0C
  17647.  
  17648. Subaction Other 0x230@FFFFFFFF
  17649.  
  17650. ##########################################
  17651. # Subaction 561
  17652. ##########################################
  17653. Name: SpecialAirN
  17654. In Transition Time: 0
  17655. No Out Transition: False
  17656. Loop: True
  17657. Moves Character: False
  17658. Unknown 1: False
  17659. Unknown 2: False
  17660. Unknown 3: False
  17661. Transition Out From Start: False
  17662. Unknown 4: False
  17663.  
  17664. Subaction Main 0x231@2F748
  17665. 10120100 - 0xA
  17666. 10040200 - 0xA, 0x4
  17667.  
  17668. Subaction GFX 0x231@15558
  17669. Goto - Offset=@154C8
  17670.  
  17671. Subaction SFX 0x231@20AE8
  17672. Sound Effect - ID=0x1B09
  17673. Sound Effect(3) - ID=0x1B0B
  17674.  
  17675. Subaction Other 0x231@7B28
  17676. Asynchronous Timer - Frames=1.00x
  17677. 070B0200 - 0x2, 0x11
  17678. 01000000
  17679. 01020000
  17680. Goto - Offset=@7AC8
  17681.  
  17682. ##########################################
  17683. # Subaction 562
  17684. ##########################################
  17685. Name: SpecialAirNEnd
  17686. In Transition Time: 0
  17687. No Out Transition: False
  17688. Loop: False
  17689. Moves Character: False
  17690. Unknown 1: False
  17691. Unknown 2: False
  17692. Unknown 3: False
  17693. Transition Out From Start: False
  17694. Unknown 4: False
  17695.  
  17696. Subaction Main 0x232@2F778
  17697. 10120100 - 0xA
  17698. 10040200 - 0xA, 0x5
  17699.  
  17700. Subaction GFX 0x232@FFFFFFFF
  17701.  
  17702. Subaction SFX 0x232@FFFFFFFF
  17703.  
  17704. Subaction Other 0x232@FFFFFFFF
  17705.  
  17706. ##########################################
  17707. # Subaction 563
  17708. ##########################################
  17709. Name: SpecialNStart
  17710. In Transition Time: 0
  17711. No Out Transition: False
  17712. Loop: False
  17713. Moves Character: False
  17714. Unknown 1: False
  17715. Unknown 2: False
  17716. Unknown 3: False
  17717. Transition Out From Start: False
  17718. Unknown 4: False
  17719.  
  17720. Subaction Main 0x233@FFFFFFFF
  17721.  
  17722. Subaction GFX 0x233@156D8
  17723. 11001000 - 0xD, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  17724. Flash Overlay Effect - 0xFF, 0xFF, 0xFF, 0x96
  17725. Synchronous Timer - Frames=1.00x
  17726. Flash Overlay Effect - 0xFF, 0xFF, 0x80, 0x96
  17727. Change Flash Overlay Color - 0xA, 0xFF, 0xFF, 0xFF, 0x0
  17728. Synchronous Timer - Frames=10.00x
  17729. Terminate Flash Effect
  17730.  
  17731. Subaction SFX 0x233@FFFFFFFF
  17732.  
  17733. Subaction Other 0x233@FFFFFFFF
  17734.  
  17735. ##########################################
  17736. # Subaction 564
  17737. ##########################################
  17738. Name: SpecialNHold
  17739. In Transition Time: 0
  17740. No Out Transition: False
  17741. Loop: True
  17742. Moves Character: False
  17743. Unknown 1: False
  17744. Unknown 2: False
  17745. Unknown 3: False
  17746. Transition Out From Start: False
  17747. Unknown 4: False
  17748.  
  17749. Subaction Main 0x234@FFFFFFFF
  17750.  
  17751. Subaction GFX 0x234@15820
  17752. Set Loop - Iterations=0xFFFFFFFF
  17753. Generic Graphic Effect - 0xA, 0x190, 0.00x, 0.00x, -8.00x, 0.00x, 0.00x, 0.00x, 0.60x, 8.00x, 0.00x, 10.00x, 0.00x, 0.00x, 0.00x, True
  17754. Flash Overlay Effect - 0x0, 0x0, 0xFF, 0x78
  17755. Synchronous Timer - Frames=1.00x
  17756. Flash Overlay Effect - 0x0, 0x80, 0xFF, 0x50
  17757. Change Flash Overlay Color - 0x8, 0xFF, 0xFF, 0xFF, 0x0
  17758. Synchronous Timer - Frames=8.00x
  17759. Terminate Flash Effect
  17760. Synchronous Timer - Frames=1.00x
  17761. Execute Loop
  17762.  
  17763. Subaction SFX 0x234@20B60
  17764. Sound Effect - ID=0x1B11
  17765. Synchronous Timer - Frames=22.00x
  17766. Sound Effect - ID=0x1B11
  17767. Synchronous Timer - Frames=22.00x
  17768. Sound Effect - ID=0x1B11
  17769. Synchronous Timer - Frames=15.00x
  17770. ?Victory Sound? - 0x1B14
  17771.  
  17772. Subaction Other 0x234@7B80
  17773. Asynchronous Timer - Frames=3.00x
  17774. 070B0200 - 0x25, 0x0
  17775.  
  17776. ##########################################
  17777. # Subaction 565
  17778. ##########################################
  17779. Name: SpecialNLight
  17780. In Transition Time: 0
  17781. No Out Transition: False
  17782. Loop: False
  17783. Moves Character: False
  17784. Unknown 1: False
  17785. Unknown 2: False
  17786. Unknown 3: False
  17787. Transition Out From Start: False
  17788. Unknown 4: False
  17789.  
  17790. Subaction Main 0x235@2FA08
  17791. Asynchronous Timer - Frames=4.00x
  17792. ?Model? - 0x1, 0x1
  17793. Asynchronous Timer - Frames=6.00x
  17794. Set Loop - Iterations=0x7
  17795. Offensive Collision - Bone/ID=0x1900000, Damage=0x2, Trajectory=0x41, Base Knockback=0x140064, Knockback Growth=0x0, Size=6.00x, Z Offset=0.00x, Y Offset=6.00x, X Offset=16.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3D831200
  17796. Offensive Collision - Bone/ID=0x1900001, Damage=0x1, Trajectory=0x7D, Base Knockback=0x140064, Knockback Growth=0x0, Size=8.00x, Z Offset=0.00x, Y Offset=6.00x, X Offset=12.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3D831200
  17797. Synchronous Timer - Frames=1.00x
  17798. Terminate Collisions
  17799. Synchronous Timer - Frames=2.00x
  17800. Execute Loop
  17801. Asynchronous Timer - Frames=44.00x
  17802. ?Model? - 0x1, 0x0
  17803.  
  17804. Subaction GFX 0x235@159A0
  17805. Generic Graphic Effect(2) - 0x21, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  17806. Asynchronous Timer - Frames=6.00x
  17807. External Graphic Effect(2) - 0x1200001, 0x199, 0.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, 1.00x, True
  17808. External Graphic Effect(2) - 0x1200002, 0x199, 0.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, 1.00x, True
  17809.  
  17810. Subaction SFX 0x235@20BB0
  17811. Asynchronous Timer - Frames=6.00x
  17812. Sound Effect - ID=0x1B12
  17813.  
  17814. Subaction Other 0x235@7BB0
  17815. Asynchronous Timer - Frames=6.00x
  17816. 070B0200 - 0x5, 0x0
  17817.  
  17818. ##########################################
  17819. # Subaction 566
  17820. ##########################################
  17821. Name: SpecialNHeavy
  17822. In Transition Time: 0
  17823. No Out Transition: False
  17824. Loop: False
  17825. Moves Character: False
  17826. Unknown 1: False
  17827. Unknown 2: False
  17828. Unknown 3: False
  17829. Transition Out From Start: False
  17830. Unknown 4: False
  17831.  
  17832. Subaction Main 0x236@2FAD8
  17833. Asynchronous Timer - Frames=4.00x
  17834. ?Model? - 0x1, 0x1
  17835. Asynchronous Timer - Frames=5.00x
  17836. Bit Variable Set - RA-Bit[0][17]
  17837. Asynchronous Timer - Frames=6.00x
  17838. Set Loop - Iterations=0xB
  17839. Generate Article/Prop - 0xD
  17840. Synchronous Timer - Frames=3.00x
  17841. Execute Loop
  17842. Bit Variable Clear - RA-Bit[0][17]
  17843. Asynchronous Timer - Frames=44.00x
  17844. ?Model? - 0x1, 0x0
  17845.  
  17846. Subaction GFX 0x236@15B30
  17847. Generic Graphic Effect(2) - 0x21, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  17848. Asynchronous Timer - Frames=6.00x
  17849. External Graphic Effect(2) - 0x1200001, 0x19C, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, True
  17850. Set Loop - Iterations=0x3
  17851. Generic Graphic Effect - 0x1A, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 0.75x, 8.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, True
  17852. Synchronous Timer - Frames=8.00x
  17853. Execute Loop
  17854.  
  17855. Subaction SFX 0x236@20BE8
  17856. Asynchronous Timer - Frames=5.00x
  17857. Sound Effect - ID=0x49E
  17858. Synchronous Timer - Frames=1.00x
  17859. Sound Effect - ID=0x1B13
  17860.  
  17861. Subaction Other 0x236@7BE0
  17862. Asynchronous Timer - Frames=6.00x
  17863. 070B0200 - 0x2, 0x0
  17864.  
  17865. ##########################################
  17866. # Subaction 567
  17867. ##########################################
  17868. Name: SpecialAirNStart
  17869. In Transition Time: 0
  17870. No Out Transition: False
  17871. Loop: False
  17872. Moves Character: False
  17873. Unknown 1: False
  17874. Unknown 2: False
  17875. Unknown 3: False
  17876. Transition Out From Start: False
  17877. Unknown 4: False
  17878.  
  17879. Subaction Main 0x237@FFFFFFFF
  17880.  
  17881. Subaction GFX 0x237@15B78
  17882. Goto - Offset=@156D8
  17883.  
  17884. Subaction SFX 0x237@FFFFFFFF
  17885.  
  17886. Subaction Other 0x237@FFFFFFFF
  17887.  
  17888. ##########################################
  17889. # Subaction 568
  17890. ##########################################
  17891. Name: SpecialAirNHold
  17892. In Transition Time: 0
  17893. No Out Transition: False
  17894. Loop: True
  17895. Moves Character: False
  17896. Unknown 1: False
  17897. Unknown 2: False
  17898. Unknown 3: False
  17899. Transition Out From Start: False
  17900. Unknown 4: False
  17901.  
  17902. Subaction Main 0x238@FFFFFFFF
  17903.  
  17904. Subaction GFX 0x238@15B90
  17905. Goto - Offset=@15820
  17906.  
  17907. Subaction SFX 0x238@20C50
  17908. Sound Effect - ID=0x1B11
  17909. Synchronous Timer - Frames=22.00x
  17910. Sound Effect - ID=0x1B11
  17911. Synchronous Timer - Frames=22.00x
  17912. Sound Effect - ID=0x1B11
  17913. Synchronous Timer - Frames=15.00x
  17914. ?Victory Sound? - 0x1B14
  17915.  
  17916. Subaction Other 0x238@7C18
  17917. Asynchronous Timer - Frames=3.00x
  17918. 070B0200 - 0x25, 0x0
  17919.  
  17920. ##########################################
  17921. # Subaction 569
  17922. ##########################################
  17923. Name: SpecialAirNLight
  17924. In Transition Time: 0
  17925. No Out Transition: False
  17926. Loop: False
  17927. Moves Character: False
  17928. Unknown 1: False
  17929. Unknown 2: False
  17930. Unknown 3: False
  17931. Transition Out From Start: False
  17932. Unknown 4: False
  17933.  
  17934. Subaction Main 0x239@2FB58
  17935. Goto - Offset=@2FA08
  17936.  
  17937. Subaction GFX 0x239@15BA8
  17938. Goto - Offset=@159A0
  17939.  
  17940. Subaction SFX 0x239@20CA0
  17941. Asynchronous Timer - Frames=6.00x
  17942. Sound Effect - ID=0x1B12
  17943.  
  17944. Subaction Other 0x239@7C48
  17945. Asynchronous Timer - Frames=6.00x
  17946. 070B0200 - 0x4, 0x0
  17947.  
  17948. ##########################################
  17949. # Subaction 570
  17950. ##########################################
  17951. Name: SpecialAirNHeavy
  17952. In Transition Time: 0
  17953. No Out Transition: False
  17954. Loop: False
  17955. Moves Character: False
  17956. Unknown 1: False
  17957. Unknown 2: False
  17958. Unknown 3: False
  17959. Transition Out From Start: False
  17960. Unknown 4: False
  17961.  
  17962. Subaction Main 0x23A@2FB70
  17963. Goto - Offset=@2FAD8
  17964.  
  17965. Subaction GFX 0x23A@15BC0
  17966. Goto - Offset=@15B30
  17967.  
  17968. Subaction SFX 0x23A@20CD8
  17969. Asynchronous Timer - Frames=5.00x
  17970. Sound Effect - ID=0x49E
  17971. Synchronous Timer - Frames=1.00x
  17972. Sound Effect - ID=0x1B13
  17973.  
  17974. Subaction Other 0x23A@7C78
  17975. Asynchronous Timer - Frames=6.00x
  17976. 070B0200 - 0x2, 0x0
  17977.  
  17978. ##########################################
  17979. # Subaction 571
  17980. ##########################################
  17981. Name: SpecialN
  17982. In Transition Time: 0
  17983. No Out Transition: False
  17984. Loop: False
  17985. Moves Character: False
  17986. Unknown 1: False
  17987. Unknown 2: False
  17988. Unknown 3: False
  17989. Transition Out From Start: False
  17990. Unknown 4: False
  17991.  
  17992. Subaction Main 0x23B@2D910
  17993. Asynchronous Timer - Frames=13.00x
  17994. Generate Article/Prop - 0xD
  17995. Asynchronous Timer - Frames=43.00x
  17996. Allow Interrupt
  17997.  
  17998. Subaction GFX 0x23B@143E0
  17999. 11001000 - 0xD, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  18000. Asynchronous Timer - Frames=12.00x
  18001. External Graphic Effect - File#=0x1050002, Bone=0x1AF, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=90.00x, X Rotation=0.00x, Size=1.00x, Anchored?=False
  18002. Asynchronous Timer - Frames=14.00x
  18003. Flash Overlay Effect - 0xFF, 0x0, 0x0, 0x5A
  18004. Asynchronous Timer - Frames=16.00x
  18005. Terminate Flash Effect
  18006. Flash Light Effect - 0xFF, 0xE6, 0xB4, 0xA0, 75.00x, -10.00x
  18007. Asynchronous Timer - Frames=21.00x
  18008. 21070500 - 0x5, 0xFF, 0xFF, 0xFF, 0x0
  18009. Asynchronous Timer - Frames=26.00x
  18010. Terminate Flash Effect
  18011.  
  18012. Subaction SFX 0x23B@20368
  18013. Asynchronous Timer - Frames=11.00x
  18014. Sound Effect - ID=0x1AEC
  18015. Synchronous Timer - Frames=1.00x
  18016. Sound Effect - ID=0x1AEB
  18017.  
  18018. Subaction Other 0x23B@6AC0
  18019. Asynchronous Timer - Frames=13.00x
  18020. Rumble - 0xD, 0x0
  18021.  
  18022. ##########################################
  18023. # Subaction 572
  18024. ##########################################
  18025. Name: SpecialAirN
  18026. In Transition Time: 0
  18027. No Out Transition: False
  18028. Loop: False
  18029. Moves Character: False
  18030. Unknown 1: False
  18031. Unknown 2: False
  18032. Unknown 3: False
  18033. Transition Out From Start: False
  18034. Unknown 4: False
  18035.  
  18036. Subaction Main 0x23C@2D950
  18037. Asynchronous Timer - Frames=13.00x
  18038. Generate Article/Prop - 0xD
  18039. Asynchronous Timer - Frames=43.00x
  18040. Allow Interrupt
  18041.  
  18042. Subaction GFX 0x23C@14538
  18043. Asynchronous Timer - Frames=12.00x
  18044. External Graphic Effect - File#=0x1050002, Bone=0x1AF, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=90.00x, X Rotation=0.00x, Size=1.00x, Anchored?=False
  18045. Asynchronous Timer - Frames=14.00x
  18046. Flash Overlay Effect - 0xFF, 0x0, 0x0, 0x5A
  18047. Asynchronous Timer - Frames=16.00x
  18048. Terminate Flash Effect
  18049. Flash Light Effect - 0xFF, 0xE6, 0xB4, 0xA0, 75.00x, -10.00x
  18050. Asynchronous Timer - Frames=21.00x
  18051. 21070500 - 0x5, 0xFF, 0xFF, 0xFF, 0x0
  18052. Asynchronous Timer - Frames=26.00x
  18053. Terminate Flash Effect
  18054.  
  18055. Subaction SFX 0x23C@20398
  18056. Goto - Offset=@20368
  18057.  
  18058. Subaction Other 0x23C@6AF0
  18059. Asynchronous Timer - Frames=13.00x
  18060. Rumble - 0xD, 0x0
  18061.  
  18062. ##########################################
  18063. # Subaction 573
  18064. ##########################################
  18065. Name: SpecialNOpen
  18066. In Transition Time: 0
  18067. No Out Transition: False
  18068. Loop: False
  18069. Moves Character: False
  18070. Unknown 1: False
  18071. Unknown 2: False
  18072. Unknown 3: False
  18073. Transition Out From Start: False
  18074. Unknown 4: False
  18075.  
  18076. Subaction Main 0x23D@2E028
  18077. ?Model? - 0x1, 0x1
  18078. Throw Attack Collision - 0x0, 0x0, 0x5, 0x2D, 0x46, 0x0, 0x3C, 0x0, 0.00x, 1.00x, 1.00x, 0x2, 0x2, 0x3, True, True, 0x8
  18079. Throw Attack Collision - 0x1, 0x0, 0x1, 0x169, 0x64, 0x0, 0x3C, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x2, 0x3, True, True, 0x8
  18080.  
  18081. Subaction GFX 0x23D@148C8
  18082. Generic Graphic Effect - 0x1C, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  18083. External Graphic Effect - File#=0x1180001, Bone=0x190, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=0.90x, Anchored?=False
  18084.  
  18085. Subaction SFX 0x23D@20570
  18086. Asynchronous Timer - Frames=1.00x
  18087. Sound Effect - ID=0x1B35
  18088. ?Victory Sound? - 0x1B37
  18089.  
  18090. Subaction Other 0x23D@7090
  18091. 18010300 - 0x1, 0x4, True
  18092.  
  18093. ##########################################
  18094. # Subaction 574
  18095. ##########################################
  18096. Name: SpecialNOpenWait
  18097. In Transition Time: 0
  18098. No Out Transition: False
  18099. Loop: True
  18100. Moves Character: False
  18101. Unknown 1: False
  18102. Unknown 2: False
  18103. Unknown 3: False
  18104. Transition Out From Start: False
  18105. Unknown 4: False
  18106.  
  18107. Subaction Main 0x23E@2E170
  18108. ?Model? - 0x1, 0x1
  18109. Asynchronous Timer - Frames=2.00x
  18110. Grab Collision - 0x0, 0x190, 3.60x, 0.00x, 6.50x, 3.50x, 0xCC, 0x2
  18111. Grab Collision - 0x1, 0x190, 4.50x, 0.00x, 6.50x, 3.50x, 0xCC, 0x1
  18112. 06101100 - 0x0, 0x0, 0x190, 4.50x, 0.00x, 6.50x, 3.50x, 0x2, 0x1, 0x7, False, 0xF, 0xF, False, 0x0, True, 0x0
  18113. Bit Variable Set - RA-Bit[0][17]
  18114.  
  18115. Subaction GFX 0x23E@FFFFFFFF
  18116.  
  18117. Subaction SFX 0x23E@FFFFFFFF
  18118.  
  18119. Subaction Other 0x23E@70B8
  18120. 18010300 - 0x1, 0x4, True
  18121.  
  18122. ##########################################
  18123. # Subaction 575
  18124. ##########################################
  18125. Name: SpecialNEnd
  18126. In Transition Time: 0
  18127. No Out Transition: False
  18128. Loop: False
  18129. Moves Character: False
  18130. Unknown 1: False
  18131. Unknown 2: False
  18132. Unknown 3: False
  18133. Transition Out From Start: False
  18134. Unknown 4: False
  18135.  
  18136. Subaction Main 0x23F@2E258
  18137. ?Model? - 0x1, 0x1
  18138. Asynchronous Timer - Frames=1.00x
  18139. ?Model? - 0x1, 0x0
  18140. Asynchronous Timer - Frames=4.00x
  18141. Special Offensive Collision - 0x1900002, 0xF, 0x46, 0x64, 0x50, 8.00x, 0.00x, 8.00x, 11.00x, 0.00x, 1.00x, 1.00x, 0x23830682, 0xD, 0x4F0083
  18142. Asynchronous Timer - Frames=6.00x
  18143. Terminate Collisions
  18144.  
  18145. Subaction GFX 0x23F@14940
  18146. Asynchronous Timer - Frames=4.00x
  18147. External Graphic Effect - File#=0x1180004, Bone=0x190, Z Offset=0.00x, Y Offset=-1.00x, X Offset=1.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=0.90x, Anchored?=False
  18148.  
  18149. Subaction SFX 0x23F@205B0
  18150. Asynchronous Timer - Frames=4.00x
  18151. Sound Effect - ID=0x1B36
  18152. Sound Effect - ID=0x1B38
  18153.  
  18154. Subaction Other 0x23F@7110
  18155. 18010300 - 0x1, 0x4, True
  18156. Asynchronous Timer - Frames=4.00x
  18157. Rumble - 0xC, 0x0
  18158. Asynchronous Timer - Frames=16.00x
  18159. 18010200 - 0x0, 0x4
  18160.  
  18161. ##########################################
  18162. # Subaction 576
  18163. ##########################################
  18164. Name: SpecialNBiteStart
  18165. In Transition Time: 0
  18166. No Out Transition: False
  18167. Loop: False
  18168. Moves Character: False
  18169. Unknown 1: False
  18170. Unknown 2: False
  18171. Unknown 3: False
  18172. Transition Out From Start: False
  18173. Unknown 4: False
  18174.  
  18175. Subaction Main 0x240@2E2A8
  18176. ?Model? - 0x1, 0x1
  18177.  
  18178. Subaction GFX 0x240@FFFFFFFF
  18179.  
  18180. Subaction SFX 0x240@FFFFFFFF
  18181.  
  18182. Subaction Other 0x240@7168
  18183. 18010300 - 0x1, 0x4, True
  18184. Rumble - 0xD, 0x0
  18185.  
  18186. ##########################################
  18187. # Subaction 577
  18188. ##########################################
  18189. Name: SpecialNBite
  18190. In Transition Time: 0
  18191. No Out Transition: False
  18192. Loop: True
  18193. Moves Character: False
  18194. Unknown 1: False
  18195. Unknown 2: False
  18196. Unknown 3: False
  18197. Transition Out From Start: False
  18198. Unknown 4: False
  18199.  
  18200. Subaction Main 0x241@2E348
  18201. ?Model? - 0x1, 0x1
  18202. Asynchronous Timer - Frames=20.00x
  18203. Offensive Collision - Bone/ID=0x1900000, Damage=0x2, Trajectory=0x169, Base Knockback=0x1E0064, Knockback Growth=0x0, Size=3.00x, Z Offset=0.00x, Y Offset=6.50x, X Offset=3.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x13830442
  18204. Synchronous Timer - Frames=4.00x
  18205. Terminate Collisions
  18206. 01000000
  18207. 00030000
  18208. Goto - Offset=@2E348
  18209.  
  18210. Subaction GFX 0x241@14A40
  18211. Asynchronous Timer - Frames=20.00x
  18212. 11190A00 - 0x1180003, 0x190, 0.00x, 2.00x, -5.00x, 0.00x, 0.00x, 0.00x, 0.90x, False
  18213. Generic Graphic Effect - 0x1C, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  18214. 01000000
  18215. 01020000
  18216. Goto - Offset=@14A40
  18217.  
  18218. Subaction SFX 0x241@FFFFFFFF
  18219.  
  18220. Subaction Other 0x241@71B8
  18221. 18010300 - 0x1, 0x4, True
  18222. Asynchronous Timer - Frames=19.00x
  18223. Rumble - 0xD, 0x0
  18224. 01000000
  18225. 00030000
  18226. Goto - Offset=@71B8
  18227.  
  18228. ##########################################
  18229. # Subaction 578
  18230. ##########################################
  18231. Name: SpecialNBiteEnd
  18232. In Transition Time: 0
  18233. No Out Transition: False
  18234. Loop: False
  18235. Moves Character: False
  18236. Unknown 1: False
  18237. Unknown 2: False
  18238. Unknown 3: False
  18239. Transition Out From Start: False
  18240. Unknown 4: False
  18241.  
  18242. Subaction Main 0x242@2E3E8
  18243. ?Model? - 0x1, 0x1
  18244. Asynchronous Timer - Frames=10.00x
  18245. Throw Collision - 0x0, 0x1CB, RA-Basic[0][2], RA-Basic[0][3], RA-Basic[0][4]
  18246. Asynchronous Timer - Frames=17.00x
  18247. ?Model? - 0x1, 0x0
  18248.  
  18249. Subaction GFX 0x242@FFFFFFFF
  18250.  
  18251. Subaction SFX 0x242@205F0
  18252. Asynchronous Timer - Frames=3.00x
  18253. Sound Effect - ID=0xA6
  18254.  
  18255. Subaction Other 0x242@7208
  18256. Asynchronous Timer - Frames=10.00x
  18257. Rumble - 0xD, 0x0
  18258.  
  18259. ##########################################
  18260. # Subaction 579
  18261. ##########################################
  18262. Name: SpecialNItem
  18263. In Transition Time: 0
  18264. No Out Transition: False
  18265. Loop: False
  18266. Moves Character: False
  18267. Unknown 1: False
  18268. Unknown 2: False
  18269. Unknown 3: False
  18270. Transition Out From Start: False
  18271. Unknown 4: False
  18272.  
  18273. Subaction Main 0x243@FFFFFFFF
  18274.  
  18275. Subaction GFX 0x243@FFFFFFFF
  18276.  
  18277. Subaction SFX 0x243@FFFFFFFF
  18278.  
  18279. Subaction Other 0x243@FFFFFFFF
  18280.  
  18281. ##########################################
  18282. # Subaction 580
  18283. ##########################################
  18284. Name: SpecialNFood
  18285. In Transition Time: 0
  18286. No Out Transition: False
  18287. Loop: False
  18288. Moves Character: False
  18289. Unknown 1: False
  18290. Unknown 2: False
  18291. Unknown 3: False
  18292. Transition Out From Start: False
  18293. Unknown 4: False
  18294.  
  18295. Subaction Main 0x244@2E468
  18296. ?Model? - 0x1, 0x1
  18297. Asynchronous Timer - Frames=1.00x
  18298. Bit Variable Set - RA-Bit[0][18]
  18299. Asynchronous Timer - Frames=8.00x
  18300. Bit Variable Set - RA-Bit[0][19]
  18301. Asynchronous Timer - Frames=32.00x
  18302. ?Model? - 0x1, 0x0
  18303.  
  18304. Subaction GFX 0x244@FFFFFFFF
  18305.  
  18306. Subaction SFX 0x244@FFFFFFFF
  18307.  
  18308. Subaction Other 0x244@7268
  18309. 18010300 - 0x1, 0x4, True
  18310. Asynchronous Timer - Frames=2.00x
  18311. 18010200 - 0x0, 0x2
  18312. Rumble - 0xC, 0x0
  18313.  
  18314. ##########################################
  18315. # Subaction 581
  18316. ##########################################
  18317. Name: SpecialNBomb
  18318. In Transition Time: 0
  18319. No Out Transition: False
  18320. Loop: False
  18321. Moves Character: False
  18322. Unknown 1: False
  18323. Unknown 2: False
  18324. Unknown 3: False
  18325. Transition Out From Start: False
  18326. Unknown 4: False
  18327.  
  18328. Subaction Main 0x245@2E578
  18329. ?Model? - 0x1, 0x1
  18330. Asynchronous Timer - Frames=1.00x
  18331. Bit Variable Set - RA-Bit[0][18]
  18332. Body Collision - State=0x2
  18333. Asynchronous Timer - Frames=16.00x
  18334. Bit Variable Set - RA-Bit[0][19]
  18335. Offensive Collision - Bone/ID=0x1900000, Damage=0xD, Trajectory=0x169, Base Knockback=0x6E, Knockback Growth=0x32, Size=12.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x13031080
  18336. Synchronous Timer - Frames=1.00x
  18337. Body Collision - State=0x0
  18338. Terminate Collisions
  18339. Asynchronous Timer - Frames=45.00x
  18340. ?Model? - 0x1, 0x0
  18341. Asynchronous Timer - Frames=71.00x
  18342. Allow Interrupt
  18343.  
  18344. Subaction GFX 0x245@14AE8
  18345. Asynchronous Timer - Frames=16.00x
  18346. External Graphic Effect - File#=0x1180002, Bone=0x190, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=False
  18347.  
  18348. Subaction SFX 0x245@20628
  18349. Asynchronous Timer - Frames=20.00x
  18350. ?Victory Sound? - 0x4F
  18351.  
  18352. Subaction Other 0x245@72F0
  18353. 18010300 - 0x1, 0x4, True
  18354. Asynchronous Timer - Frames=2.00x
  18355. 18010200 - 0x0, 0x2
  18356. Rumble - 0xC, 0x0
  18357. Asynchronous Timer - Frames=16.00x
  18358. Screenshake - 0x1
  18359. Rumble - 0xF, 0x0
  18360.  
  18361. ##########################################
  18362. # Subaction 582
  18363. ##########################################
  18364. Name: SpecialNLarge
  18365. In Transition Time: 0
  18366. No Out Transition: False
  18367. Loop: False
  18368. Moves Character: False
  18369. Unknown 1: False
  18370. Unknown 2: False
  18371. Unknown 3: False
  18372. Transition Out From Start: False
  18373. Unknown 4: False
  18374.  
  18375. Subaction Main 0x246@2E640
  18376. ?Model? - 0x1, 0x1
  18377. Asynchronous Timer - Frames=19.00x
  18378. Bit Variable Set - RA-Bit[0][18]
  18379. Asynchronous Timer - Frames=23.00x
  18380. Bit Variable Set - RA-Bit[0][19]
  18381. Asynchronous Timer - Frames=55.00x
  18382. Allow Interrupt
  18383. Asynchronous Timer - Frames=60.00x
  18384. ?Model? - 0x1, 0x0
  18385.  
  18386. Subaction GFX 0x246@FFFFFFFF
  18387.  
  18388. Subaction SFX 0x246@20650
  18389. Asynchronous Timer - Frames=56.00x
  18390. ?Victory Sound? - 0xF0
  18391.  
  18392. Subaction Other 0x246@7390
  18393. 18010300 - 0x1, 0x4, True
  18394. Asynchronous Timer - Frames=2.00x
  18395. 18010200 - 0x0, 0x2
  18396. Asynchronous Timer - Frames=10.00x
  18397. Rumble - 0xD, 0x0
  18398. Asynchronous Timer - Frames=19.00x
  18399. Rumble - 0xD, 0x0
  18400.  
  18401. ##########################################
  18402. # Subaction 583
  18403. ##########################################
  18404. Name: SpecialNEat
  18405. In Transition Time: 0
  18406. No Out Transition: False
  18407. Loop: False
  18408. Moves Character: False
  18409. Unknown 1: False
  18410. Unknown 2: False
  18411. Unknown 3: False
  18412. Transition Out From Start: False
  18413. Unknown 4: False
  18414.  
  18415. Subaction Main 0x247@2E6E0
  18416. ?Model? - 0x1, 0x1
  18417. Asynchronous Timer - Frames=1.00x
  18418. Bit Variable Set - RA-Bit[0][18]
  18419. Asynchronous Timer - Frames=3.00x
  18420. Bit Variable Set - RA-Bit[0][19]
  18421. Asynchronous Timer - Frames=26.00x
  18422. Allow Interrupt
  18423. Asynchronous Timer - Frames=41.00x
  18424. ?Model? - 0x1, 0x0
  18425.  
  18426. Subaction GFX 0x247@FFFFFFFF
  18427.  
  18428. Subaction SFX 0x247@20678
  18429. Asynchronous Timer - Frames=5.00x
  18430. ?Victory Sound? - 0xEF
  18431.  
  18432. Subaction Other 0x247@7428
  18433. 18010300 - 0x1, 0x4, True
  18434. Asynchronous Timer - Frames=2.00x
  18435. 18010200 - 0x0, 0x2
  18436. Rumble - 0xC, 0x0
  18437. Asynchronous Timer - Frames=6.00x
  18438. Rumble - 0xC, 0x0
  18439.  
  18440. ##########################################
  18441. # Subaction 584
  18442. ##########################################
  18443. Name: SpecialAirNOpen
  18444. In Transition Time: 0
  18445. No Out Transition: False
  18446. Loop: False
  18447. Moves Character: False
  18448. Unknown 1: False
  18449. Unknown 2: False
  18450. Unknown 3: False
  18451. Transition Out From Start: False
  18452. Unknown 4: False
  18453.  
  18454. Subaction Main 0x248@2E738
  18455. Goto - Offset=@2E028
  18456.  
  18457. Subaction GFX 0x248@14B18
  18458. Goto - Offset=@148C8
  18459.  
  18460. Subaction SFX 0x248@206A8
  18461. Asynchronous Timer - Frames=1.00x
  18462. ?Victory Sound? - 0x1B35
  18463. ?Victory Sound? - 0x1B37
  18464.  
  18465. Subaction Other 0x248@7478
  18466. 18010300 - 0x1, 0x4, True
  18467.  
  18468. ##########################################
  18469. # Subaction 585
  18470. ##########################################
  18471. Name: SpecialNOpenWait
  18472. In Transition Time: 0
  18473. No Out Transition: False
  18474. Loop: True
  18475. Moves Character: False
  18476. Unknown 1: False
  18477. Unknown 2: False
  18478. Unknown 3: False
  18479. Transition Out From Start: False
  18480. Unknown 4: False
  18481.  
  18482. Subaction Main 0x249@2E750
  18483. Goto - Offset=@2E170
  18484.  
  18485. Subaction GFX 0x249@FFFFFFFF
  18486.  
  18487. Subaction SFX 0x249@FFFFFFFF
  18488.  
  18489. Subaction Other 0x249@74A0
  18490. 18010300 - 0x1, 0x4, True
  18491.  
  18492. ##########################################
  18493. # Subaction 586
  18494. ##########################################
  18495. Name: SpecialAirNEnd
  18496. In Transition Time: 0
  18497. No Out Transition: False
  18498. Loop: False
  18499. Moves Character: False
  18500. Unknown 1: False
  18501. Unknown 2: False
  18502. Unknown 3: False
  18503. Transition Out From Start: False
  18504. Unknown 4: False
  18505.  
  18506. Subaction Main 0x24A@2E768
  18507. Goto - Offset=@2E258
  18508.  
  18509. Subaction GFX 0x24A@14B38
  18510. Goto - Offset=@14940
  18511.  
  18512. Subaction SFX 0x24A@206E8
  18513. Asynchronous Timer - Frames=4.00x
  18514. Sound Effect - ID=0x1B36
  18515. Sound Effect - ID=0x1B38
  18516.  
  18517. Subaction Other 0x24A@74C8
  18518. 18010300 - 0x1, 0x4, True
  18519.  
  18520. ##########################################
  18521. # Subaction 587
  18522. ##########################################
  18523. Name: SpecialNBiteStart
  18524. In Transition Time: 0
  18525. No Out Transition: False
  18526. Loop: False
  18527. Moves Character: False
  18528. Unknown 1: False
  18529. Unknown 2: False
  18530. Unknown 3: False
  18531. Transition Out From Start: False
  18532. Unknown 4: False
  18533.  
  18534. Subaction Main 0x24B@2E780
  18535. Goto - Offset=@2E2A8
  18536.  
  18537. Subaction GFX 0x24B@FFFFFFFF
  18538.  
  18539. Subaction SFX 0x24B@FFFFFFFF
  18540.  
  18541. Subaction Other 0x24B@7500
  18542. 18010300 - 0x1, 0x4, True
  18543. Rumble - 0xD, 0x0
  18544.  
  18545. ##########################################
  18546. # Subaction 588
  18547. ##########################################
  18548. Name: SpecialNBite
  18549. In Transition Time: 0
  18550. No Out Transition: False
  18551. Loop: True
  18552. Moves Character: False
  18553. Unknown 1: False
  18554. Unknown 2: False
  18555. Unknown 3: False
  18556. Transition Out From Start: False
  18557. Unknown 4: False
  18558.  
  18559. Subaction Main 0x24C@2E798
  18560. Goto - Offset=@2E348
  18561.  
  18562. Subaction GFX 0x24C@14B58
  18563. Goto - Offset=@14A40
  18564.  
  18565. Subaction SFX 0x24C@FFFFFFFF
  18566.  
  18567. Subaction Other 0x24C@7550
  18568. 18010300 - 0x1, 0x4, True
  18569. Asynchronous Timer - Frames=19.00x
  18570. Rumble - 0xD, 0x0
  18571. 01000000
  18572. 00030000
  18573. Goto - Offset=@71B8
  18574.  
  18575. ##########################################
  18576. # Subaction 589
  18577. ##########################################
  18578. Name: SpecialAirNBiteEnd
  18579. In Transition Time: 0
  18580. No Out Transition: False
  18581. Loop: False
  18582. Moves Character: False
  18583. Unknown 1: False
  18584. Unknown 2: False
  18585. Unknown 3: False
  18586. Transition Out From Start: False
  18587. Unknown 4: False
  18588.  
  18589. Subaction Main 0x24D@2E7B0
  18590. Goto - Offset=@2E3E8
  18591.  
  18592. Subaction GFX 0x24D@FFFFFFFF
  18593.  
  18594. Subaction SFX 0x24D@20728
  18595. Asynchronous Timer - Frames=3.00x
  18596. Sound Effect - ID=0xA6
  18597.  
  18598. Subaction Other 0x24D@7598
  18599. Rumble - 0xD, 0x0
  18600.  
  18601. ##########################################
  18602. # Subaction 590
  18603. ##########################################
  18604. Name: SpecialAirNItem
  18605. In Transition Time: 0
  18606. No Out Transition: False
  18607. Loop: False
  18608. Moves Character: False
  18609. Unknown 1: False
  18610. Unknown 2: False
  18611. Unknown 3: False
  18612. Transition Out From Start: False
  18613. Unknown 4: False
  18614.  
  18615. Subaction Main 0x24E@2E7C8
  18616. Goto - Offset=@2E418
  18617.  
  18618. Subaction GFX 0x24E@FFFFFFFF
  18619.  
  18620. Subaction SFX 0x24E@FFFFFFFF
  18621.  
  18622. Subaction Other 0x24E@FFFFFFFF
  18623.  
  18624. ##########################################
  18625. # Subaction 591
  18626. ##########################################
  18627. Name: SpecialAirNFood
  18628. In Transition Time: 0
  18629. No Out Transition: False
  18630. Loop: False
  18631. Moves Character: False
  18632. Unknown 1: False
  18633. Unknown 2: False
  18634. Unknown 3: False
  18635. Transition Out From Start: False
  18636. Unknown 4: False
  18637.  
  18638. Subaction Main 0x24F@2E7E0
  18639. Goto - Offset=@2E468
  18640.  
  18641. Subaction GFX 0x24F@FFFFFFFF
  18642.  
  18643. Subaction SFX 0x24F@FFFFFFFF
  18644.  
  18645. Subaction Other 0x24F@75F0
  18646. 18010300 - 0x1, 0x4, True
  18647. Asynchronous Timer - Frames=2.00x
  18648. 18010200 - 0x0, 0x2
  18649. Rumble - 0xC, 0x0
  18650.  
  18651. ##########################################
  18652. # Subaction 592
  18653. ##########################################
  18654. Name: SpecialAirNBomb
  18655. In Transition Time: 0
  18656. No Out Transition: False
  18657. Loop: False
  18658. Moves Character: False
  18659. Unknown 1: False
  18660. Unknown 2: False
  18661. Unknown 3: False
  18662. Transition Out From Start: False
  18663. Unknown 4: False
  18664.  
  18665. Subaction Main 0x250@2E8C0
  18666. ?Model? - 0x1, 0x1
  18667. Asynchronous Timer - Frames=1.00x
  18668. Bit Variable Set - RA-Bit[0][18]
  18669. Body Collision - State=0x2
  18670. Asynchronous Timer - Frames=16.00x
  18671. Bit Variable Set - RA-Bit[0][19]
  18672. Offensive Collision - Bone/ID=0x1900000, Damage=0xD, Trajectory=0x169, Base Knockback=0x6E, Knockback Growth=0x32, Size=12.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x13031080
  18673. Synchronous Timer - Frames=1.00x
  18674. Body Collision - State=0x0
  18675. Terminate Collisions
  18676. Asynchronous Timer - Frames=41.00x
  18677. ?Model? - 0x1, 0x0
  18678. Asynchronous Timer - Frames=71.00x
  18679. Allow Interrupt
  18680.  
  18681. Subaction GFX 0x250@14B88
  18682. Goto - Offset=@14AE8
  18683.  
  18684. Subaction SFX 0x250@20760
  18685. Asynchronous Timer - Frames=20.00x
  18686. ?Victory Sound? - 0x4F
  18687.  
  18688. Subaction Other 0x250@7678
  18689. 18010300 - 0x1, 0x4, True
  18690. Asynchronous Timer - Frames=2.00x
  18691. 18010200 - 0x0, 0x2
  18692. Rumble - 0xC, 0x0
  18693. Asynchronous Timer - Frames=16.00x
  18694. Rumble - 0xF, 0x0
  18695. Asynchronous Timer - Frames=63.00x
  18696.  
  18697. ##########################################
  18698. # Subaction 593
  18699. ##########################################
  18700. Name: SpecialAirNLarge
  18701. In Transition Time: 0
  18702. No Out Transition: False
  18703. Loop: False
  18704. Moves Character: False
  18705. Unknown 1: False
  18706. Unknown 2: False
  18707. Unknown 3: False
  18708. Transition Out From Start: False
  18709. Unknown 4: False
  18710.  
  18711. Subaction Main 0x251@2E940
  18712. Goto - Offset=@2E640
  18713.  
  18714. Subaction GFX 0x251@FFFFFFFF
  18715.  
  18716. Subaction SFX 0x251@20788
  18717. Asynchronous Timer - Frames=56.00x
  18718. Sound Effect - ID=0xF0
  18719.  
  18720. Subaction Other 0x251@7710
  18721. 18010300 - 0x1, 0x4, True
  18722. Asynchronous Timer - Frames=10.00x
  18723. 18010200 - 0x0, 0x2
  18724. Rumble - 0xD, 0x0
  18725. Asynchronous Timer - Frames=19.00x
  18726. Rumble - 0xD, 0x0
  18727.  
  18728. ##########################################
  18729. # Subaction 594
  18730. ##########################################
  18731. Name: SpecialAirNEat
  18732. In Transition Time: 0
  18733. No Out Transition: False
  18734. Loop: False
  18735. Moves Character: False
  18736. Unknown 1: False
  18737. Unknown 2: False
  18738. Unknown 3: False
  18739. Transition Out From Start: False
  18740. Unknown 4: False
  18741.  
  18742. Subaction Main 0x252@2E958
  18743. Goto - Offset=@2E6E0
  18744.  
  18745. Subaction GFX 0x252@FFFFFFFF
  18746.  
  18747. Subaction SFX 0x252@207B0
  18748. Asynchronous Timer - Frames=5.00x
  18749. Sound Effect - ID=0xEF
  18750.  
  18751. Subaction Other 0x252@77A0
  18752. 18010300 - 0x1, 0x4, True
  18753. Asynchronous Timer - Frames=2.00x
  18754. 18010200 - 0x0, 0x2
  18755. Rumble - 0xC, 0x0
  18756. Asynchronous Timer - Frames=6.00x
  18757. Rumble - 0xC, 0x0
  18758.  
  18759. ##########################################
  18760. # Subaction 595
  18761. ##########################################
  18762. Name: SpecialN
  18763. In Transition Time: 0
  18764. No Out Transition: False
  18765. Loop: False
  18766. Moves Character: False
  18767. Unknown 1: False
  18768. Unknown 2: False
  18769. Unknown 3: False
  18770. Transition Out From Start: False
  18771. Unknown 4: False
  18772.  
  18773. Subaction Main 0x253@2EA00
  18774. Generate Article/Prop - 0xD
  18775. 10040200 - 0xD, 0x0
  18776. Asynchronous Timer - Frames=10.00x
  18777. Body Collision - State=0x2
  18778. Defensive Collision - 0x2, 0x0, 0x1
  18779. Asynchronous Timer - Frames=14.00x
  18780. Body Collision - State=0x0
  18781. Asynchronous Timer - Frames=31.00x
  18782. ?Defensive? - 0x2, 0x0, 0x1
  18783.  
  18784. Subaction GFX 0x253@14C30
  18785. Asynchronous Timer - Frames=8.00x
  18786. Generic Graphic Effect - 0xA, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  18787.  
  18788. Subaction SFX 0x253@207D8
  18789. Asynchronous Timer - Frames=8.00x
  18790. Sound Effect - ID=0x1AFB
  18791.  
  18792. Subaction Other 0x253@7818
  18793. Item Visibility - False
  18794. Rumble - 0xD, 0x0
  18795. Asynchronous Timer - Frames=16.00x
  18796. 070B0200 - 0x9, 0x1E
  18797. Asynchronous Timer - Frames=55.00x
  18798. Item Visibility - True
  18799.  
  18800. ##########################################
  18801. # Subaction 596
  18802. ##########################################
  18803. Name: SpecialAirN
  18804. In Transition Time: 0
  18805. No Out Transition: False
  18806. Loop: False
  18807. Moves Character: False
  18808. Unknown 1: False
  18809. Unknown 2: False
  18810. Unknown 3: False
  18811. Transition Out From Start: False
  18812. Unknown 4: False
  18813.  
  18814. Subaction Main 0x254@2EAC8
  18815. Generate Article/Prop - 0xD
  18816. 10040200 - 0xD, 0x0
  18817. Asynchronous Timer - Frames=10.00x
  18818. Body Collision - State=0x2
  18819. Defensive Collision - 0x2, 0x0, 0x1
  18820. Set Air/Ground - 0x6D
  18821. Asynchronous Timer - Frames=14.00x
  18822. Body Collision - State=0x0
  18823. Asynchronous Timer - Frames=31.00x
  18824. ?Defensive? - 0x2, 0x0, 0x1
  18825.  
  18826. Subaction GFX 0x254@14C50
  18827. Goto - Offset=@14C30
  18828.  
  18829. Subaction SFX 0x254@20800
  18830. Asynchronous Timer - Frames=8.00x
  18831. Sound Effect - ID=0x1AFB
  18832.  
  18833. Subaction Other 0x254@7880
  18834. Item Visibility - False
  18835. Rumble - 0xD, 0x0
  18836. Asynchronous Timer - Frames=16.00x
  18837. 070B0200 - 0x9, 0x1E
  18838.  
  18839. ##########################################
  18840. # Subaction 597
  18841. ##########################################
  18842. Name: SpecialNHit
  18843. In Transition Time: 0
  18844. No Out Transition: False
  18845. Loop: False
  18846. Moves Character: False
  18847. Unknown 1: False
  18848. Unknown 2: False
  18849. Unknown 3: False
  18850. Transition Out From Start: False
  18851. Unknown 4: False
  18852.  
  18853. Subaction Main 0x255@2EB48
  18854. 10040200 - 0xD, 0x1
  18855. Body Collision - State=0x2
  18856. Asynchronous Timer - Frames=4.00x
  18857. Body Collision - State=0x0
  18858.  
  18859. Subaction GFX 0x255@14CB8
  18860. Asynchronous Timer - Frames=2.00x
  18861. External Graphic Effect - File#=0x1100001, Bone=0x190, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  18862.  
  18863. Subaction SFX 0x255@20830
  18864. Asynchronous Timer - Frames=1.00x
  18865. ?Sound? - 0x1AFB
  18866. Sound Effect - ID=0x1AFC
  18867.  
  18868. Subaction Other 0x255@78C0
  18869. Item Visibility - False
  18870. Rumble - 0x5, 0x0
  18871.  
  18872. ##########################################
  18873. # Subaction 598
  18874. ##########################################
  18875. Name: SpecialAirNHit
  18876. In Transition Time: 0
  18877. No Out Transition: False
  18878. Loop: False
  18879. Moves Character: False
  18880. Unknown 1: False
  18881. Unknown 2: False
  18882. Unknown 3: False
  18883. Transition Out From Start: False
  18884. Unknown 4: False
  18885.  
  18886. Subaction Main 0x256@2EB98
  18887. 10040200 - 0xD, 0x1
  18888. Body Collision - State=0x2
  18889. Asynchronous Timer - Frames=4.00x
  18890. Body Collision - State=0x0
  18891.  
  18892. Subaction GFX 0x256@14CD8
  18893. Goto - Offset=@14CB8
  18894.  
  18895. Subaction SFX 0x256@20868
  18896. Asynchronous Timer - Frames=1.00x
  18897. ?Sound? - 0x1AFB
  18898. Sound Effect - ID=0x1AFC
  18899.  
  18900. Subaction Other 0x256@7900
  18901. Item Visibility - False
  18902. Rumble - 0x5, 0x0
  18903. Asynchronous Timer - Frames=53.00x
  18904. Item Visibility - True
  18905.  
  18906. ##########################################
  18907. # Subaction 599
  18908. ##########################################
  18909. Name: SpecialN
  18910. In Transition Time: 0
  18911. No Out Transition: False
  18912. Loop: False
  18913. Moves Character: False
  18914. Unknown 1: False
  18915. Unknown 2: False
  18916. Unknown 3: False
  18917. Transition Out From Start: False
  18918. Unknown 4: False
  18919.  
  18920. Subaction Main 0x257@2EC08
  18921. Generate Article/Prop - 0xE
  18922. Asynchronous Timer - Frames=7.00x
  18923. Generate Article/Prop - 0xD
  18924. Asynchronous Timer - Frames=16.00x
  18925. 10010100 - 0xD
  18926.  
  18927. Subaction GFX 0x257@FFFFFFFF
  18928.  
  18929. Subaction SFX 0x257@208B0
  18930. Asynchronous Timer - Frames=15.00x
  18931. Sound Effect - ID=0x1AD0
  18932. Sound Effect - ID=0x1ACD
  18933. Synchronous Timer - Frames=3.00x
  18934. Sound Effect - ID=0x1ACF
  18935.  
  18936. Subaction Other 0x257@7940
  18937. Asynchronous Timer - Frames=17.00x
  18938. Rumble - 0xD, 0x0
  18939.  
  18940. ##########################################
  18941. # Subaction 600
  18942. ##########################################
  18943. Name: SpecialAirN
  18944. In Transition Time: 0
  18945. No Out Transition: False
  18946. Loop: False
  18947. Moves Character: False
  18948. Unknown 1: False
  18949. Unknown 2: False
  18950. Unknown 3: False
  18951. Transition Out From Start: False
  18952. Unknown 4: False
  18953.  
  18954. Subaction Main 0x258@2EC40
  18955. Goto - Offset=@2EC08
  18956.  
  18957. Subaction GFX 0x258@FFFFFFFF
  18958.  
  18959. Subaction SFX 0x258@20908
  18960. Asynchronous Timer - Frames=15.00x
  18961. Sound Effect - ID=0x1AD0
  18962. Sound Effect - ID=0x1ACD
  18963. Synchronous Timer - Frames=3.00x
  18964. Sound Effect - ID=0x1ACF
  18965.  
  18966. Subaction Other 0x258@7970
  18967. Asynchronous Timer - Frames=17.00x
  18968. Rumble - 0xD, 0x0
  18969.  
  18970. ##########################################
  18971. # Subaction 601
  18972. ##########################################
  18973. Name: SpecialN1
  18974. In Transition Time: 0
  18975. No Out Transition: False
  18976. Loop: False
  18977. Moves Character: False
  18978. Unknown 1: False
  18979. Unknown 2: False
  18980. Unknown 3: False
  18981. Transition Out From Start: False
  18982. Unknown 4: False
  18983.  
  18984. Subaction Main 0x259@2EE70
  18985. 10040200 - 0xA, 0x0
  18986. Asynchronous Timer - Frames=12.00x
  18987. ?Model? - 0x1, 0x1
  18988. Asynchronous Timer - Frames=16.00x
  18989. Grab Collision - 0x0, 0x1CB, 4.00x, 0.00x, 0.00x, -1.00x, 0xEB, 0x2
  18990. Grab Collision - 0x1, 0x1CB, 2.50x, 0.00x, 0.00x, -5.00x, 0xEB, 0x1
  18991. Grab Collision - 0x2, 0x1CB, 6.00x, 0.00x, 0.00x, -10.00x, 0xEB, 0x3
  18992. Throw Attack Collision - 0x1, 0x0, 0x1, 0x0, 0x32, 0x0, 0x46, 0x0, 1.00x, 0.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
  18993. Special Offensive Collision - 0x1CB0003, 0xD, 0x14, 0x50, 0x3C, 7.00x, 0.00x, 0.00x, 2.00x, 0.00x, 1.00x, 1.00x, 0x20031080, 0x0, 0x4F0083
  18994. Asynchronous Timer - Frames=18.00x
  18995. 060C0100 - 0x2
  18996. Asynchronous Timer - Frames=21.00x
  18997. Terminate Grab Collisions
  18998. Terminate Collisions
  18999. Asynchronous Timer - Frames=30.00x
  19000. ?Model? - 0x1, 0x0
  19001.  
  19002. Subaction GFX 0x259@14DD0
  19003. Asynchronous Timer - Frames=14.00x
  19004. Generic Graphic Effect - 0x1C, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  19005. External Graphic Effect - File#=0x1090002, Bone=0x199, Z Offset=0.00x, Y Offset=1.00x, X Offset=2.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  19006.  
  19007. Subaction SFX 0x259@20950
  19008. Asynchronous Timer - Frames=15.00x
  19009. Sound Effect - ID=0x1B41
  19010. ?Victory Sound? - 0x1B43
  19011.  
  19012. Subaction Other 0x259@7998
  19013. Rumble - 0xC, 0x0
  19014.  
  19015. ##########################################
  19016. # Subaction 602
  19017. ##########################################
  19018. Name: SpecialN1
  19019. In Transition Time: 0
  19020. No Out Transition: False
  19021. Loop: False
  19022. Moves Character: False
  19023. Unknown 1: False
  19024. Unknown 2: False
  19025. Unknown 3: False
  19026. Transition Out From Start: False
  19027. Unknown 4: False
  19028.  
  19029. Subaction Main 0x25A@2EF20
  19030. Asynchronous Timer - Frames=20.00x
  19031. Bit Variable Set - RA-Bit[0][17]
  19032. Asynchronous Timer - Frames=30.00x
  19033. ?Model? - 0x1, 0x0
  19034.  
  19035. Subaction GFX 0x25A@FFFFFFFF
  19036.  
  19037. Subaction SFX 0x25A@FFFFFFFF
  19038.  
  19039. Subaction Other 0x25A@FFFFFFFF
  19040.  
  19041. ##########################################
  19042. # Subaction 603
  19043. ##########################################
  19044. Name: SpecialN2
  19045. In Transition Time: 0
  19046. No Out Transition: False
  19047. Loop: False
  19048. Moves Character: False
  19049. Unknown 1: False
  19050. Unknown 2: False
  19051. Unknown 3: False
  19052. Transition Out From Start: False
  19053. Unknown 4: False
  19054.  
  19055. Subaction Main 0x25B@2F0B8
  19056. ?Model? - 0x1, 0x1
  19057. 10040200 - 0xA, 0x1
  19058. Throw Attack Collision - 0x0, 0x0, 0x7, 0x169, 0x64, 0x0, 0x0, 0x0, 1.00x, 0.00x, 1.00x, 0x2, 0x0, 0x3, True, True, 0x0
  19059. Throw Attack Collision - 0x1, 0x0, 0x4, 0x169, 0x64, 0x0, 0x0, 0x0, 1.00x, 0.00x, 1.00x, 0x0, 0x2, 0x3, True, True, 0x0
  19060. Asynchronous Timer - Frames=6.00x
  19061. Body Collision - State=0x2
  19062. Bit Variable Set - RA-Bit[0][18]
  19063. Asynchronous Timer - Frames=25.00x
  19064. Bit Variable Set - RA-Bit[0][19]
  19065. Asynchronous Timer - Frames=26.00x
  19066. ?Model? - 0x1, 0x0
  19067.  
  19068. Subaction GFX 0x25B@14E80
  19069. Asynchronous Timer - Frames=25.00x
  19070. Generic Graphic Effect - 0x1C, 0x190, 0.00x, 0.00x, -5.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  19071.  
  19072. Subaction SFX 0x25B@209A8
  19073. Asynchronous Timer - Frames=1.00x
  19074. ?Victory Sound? - 0x1B44
  19075. Synchronous Timer - Frames=24.00x
  19076. Sound Effect - ID=0x1B42
  19077. Synchronous Timer - Frames=1.00x
  19078. Sound Effect - ID=0xBD8
  19079.  
  19080. Subaction Other 0x25B@79D8
  19081. Rumble - 0xC, 0x0
  19082. Asynchronous Timer - Frames=25.00x
  19083. Rumble - 0xD, 0x0
  19084.  
  19085. ##########################################
  19086. # Subaction 604
  19087. ##########################################
  19088. Name: SpecialAirN1
  19089. In Transition Time: 0
  19090. No Out Transition: False
  19091. Loop: False
  19092. Moves Character: False
  19093. Unknown 1: False
  19094. Unknown 2: False
  19095. Unknown 3: False
  19096. Transition Out From Start: False
  19097. Unknown 4: False
  19098.  
  19099. Subaction Main 0x25C@2F120
  19100. Goto - Offset=@2EE70
  19101.  
  19102. Subaction GFX 0x25C@14EA0
  19103. Goto - Offset=@14DD0
  19104.  
  19105. Subaction SFX 0x25C@209E8
  19106. Goto - Offset=@20950
  19107.  
  19108. Subaction Other 0x25C@7A00
  19109. Goto - Offset=@7998
  19110.  
  19111. ##########################################
  19112. # Subaction 605
  19113. ##########################################
  19114. Name: SpecialAirN1
  19115. In Transition Time: 0
  19116. No Out Transition: False
  19117. Loop: False
  19118. Moves Character: False
  19119. Unknown 1: False
  19120. Unknown 2: False
  19121. Unknown 3: False
  19122. Transition Out From Start: False
  19123. Unknown 4: False
  19124.  
  19125. Subaction Main 0x25D@2F138
  19126. Goto - Offset=@2EF20
  19127.  
  19128. Subaction GFX 0x25D@14EB8
  19129. Goto - Offset=@14DF0
  19130.  
  19131. Subaction SFX 0x25D@20A00
  19132. Goto - Offset=@20970
  19133.  
  19134. Subaction Other 0x25D@7A18
  19135. Goto - Offset=@79A8
  19136.  
  19137. ##########################################
  19138. # Subaction 606
  19139. ##########################################
  19140. Name: SpecialAirN2
  19141. In Transition Time: 0
  19142. No Out Transition: False
  19143. Loop: False
  19144. Moves Character: False
  19145. Unknown 1: False
  19146. Unknown 2: False
  19147. Unknown 3: False
  19148. Transition Out From Start: False
  19149. Unknown 4: False
  19150.  
  19151. Subaction Main 0x25E@2F150
  19152. Goto - Offset=@2F0B8
  19153.  
  19154. Subaction GFX 0x25E@14ED0
  19155. Goto - Offset=@14E80
  19156.  
  19157. Subaction SFX 0x25E@20A18
  19158. Goto - Offset=@209A8
  19159.  
  19160. Subaction Other 0x25E@7A30
  19161. Goto - Offset=@79D8
  19162.  
  19163. ##########################################
  19164. # Subaction 607
  19165. ##########################################
  19166. Name: SpecialNHold
  19167. In Transition Time: 0
  19168. No Out Transition: False
  19169. Loop: True
  19170. Moves Character: False
  19171. Unknown 1: False
  19172. Unknown 2: False
  19173. Unknown 3: False
  19174. Transition Out From Start: False
  19175. Unknown 4: False
  19176.  
  19177. Subaction Main 0x25F@FFFFFFFF
  19178.  
  19179. Subaction GFX 0x25F@FFFFFFFF
  19180.  
  19181. Subaction SFX 0x25F@FFFFFFFF
  19182.  
  19183. Subaction Other 0x25F@FFFFFFFF
  19184.  
  19185. ##########################################
  19186. # Subaction 608
  19187. ##########################################
  19188. Name: SpecialNStart
  19189. In Transition Time: 0
  19190. No Out Transition: False
  19191. Loop: False
  19192. Moves Character: False
  19193. Unknown 1: False
  19194. Unknown 2: False
  19195. Unknown 3: False
  19196. Transition Out From Start: False
  19197. Unknown 4: False
  19198.  
  19199. Subaction Main 0x260@2FCB0
  19200. Generate Article/Prop - 0xB
  19201. Generate Article/Prop(2) - 0xB, 0x1B8, 0x2
  19202. Generate Article/Prop - 0xD
  19203. 10050200 - 0xD, False
  19204. Asynchronous Timer - Frames=9.00x
  19205. 10050200 - 0xD, True
  19206.  
  19207. Subaction GFX 0x260@FFFFFFFF
  19208.  
  19209. Subaction SFX 0x260@20D28
  19210. Asynchronous Timer - Frames=9.00x
  19211. Sound Effect - ID=0x1B27
  19212.  
  19213. Subaction Other 0x260@FFFFFFFF
  19214.  
  19215. ##########################################
  19216. # Subaction 609
  19217. ##########################################
  19218. Name: SpecialNThrowHi
  19219. In Transition Time: 0
  19220. No Out Transition: False
  19221. Loop: False
  19222. Moves Character: False
  19223. Unknown 1: False
  19224. Unknown 2: False
  19225. Unknown 3: False
  19226. Transition Out From Start: False
  19227. Unknown 4: False
  19228.  
  19229. Subaction Main 0x261@2FDB8
  19230. Asynchronous Timer - Frames=9.00x
  19231. Subroutine - Offset=@2FD90
  19232.  
  19233. Subaction GFX 0x261@FFFFFFFF
  19234.  
  19235. Subaction SFX 0x261@20D98
  19236. Asynchronous Timer - Frames=12.00x
  19237. Sound Effect - ID=0x6A
  19238. Synchronous Timer - Frames=1.00x
  19239. Sound Effect - ID=0x6E
  19240.  
  19241. Subaction Other 0x261@7CC8
  19242. Asynchronous Timer - Frames=9.00x
  19243. Rumble - 0x1B, 0x0
  19244.  
  19245. ##########################################
  19246. # Subaction 610
  19247. ##########################################
  19248. Name: SpecialNThrowLw
  19249. In Transition Time: 0
  19250. No Out Transition: False
  19251. Loop: False
  19252. Moves Character: False
  19253. Unknown 1: False
  19254. Unknown 2: False
  19255. Unknown 3: False
  19256. Transition Out From Start: False
  19257. Unknown 4: False
  19258.  
  19259. Subaction Main 0x262@2FE58
  19260. Asynchronous Timer - Frames=8.00x
  19261. Subroutine - Offset=@2FD90
  19262.  
  19263. Subaction GFX 0x262@FFFFFFFF
  19264.  
  19265. Subaction SFX 0x262@20EA8
  19266. Asynchronous Timer - Frames=12.00x
  19267. Sound Effect - ID=0x6C
  19268.  
  19269. Subaction Other 0x262@7D88
  19270. Asynchronous Timer - Frames=8.00x
  19271. Rumble - 0x1B, 0x0
  19272.  
  19273. ##########################################
  19274. # Subaction 611
  19275. ##########################################
  19276. Name: SpecialNThrowM
  19277. In Transition Time: 0
  19278. No Out Transition: False
  19279. Loop: False
  19280. Moves Character: False
  19281. Unknown 1: False
  19282. Unknown 2: False
  19283. Unknown 3: False
  19284. Transition Out From Start: False
  19285. Unknown 4: False
  19286.  
  19287. Subaction Main 0x263@2FE08
  19288. Asynchronous Timer - Frames=5.50x
  19289. Subroutine - Offset=@2FD90
  19290.  
  19291. Subaction GFX 0x263@FFFFFFFF
  19292.  
  19293. Subaction SFX 0x263@20E28
  19294. Asynchronous Timer - Frames=12.00x
  19295. Sound Effect - ID=0x6B
  19296. Synchronous Timer - Frames=1.00x
  19297. Sound Effect - ID=0x6C
  19298.  
  19299. Subaction Other 0x263@7D28
  19300. Asynchronous Timer - Frames=6.00x
  19301. Rumble - 0x1B, 0x0
  19302.  
  19303. ##########################################
  19304. # Subaction 612
  19305. ##########################################
  19306. Name: SpecialNClose
  19307. In Transition Time: 0
  19308. No Out Transition: False
  19309. Loop: False
  19310. Moves Character: False
  19311. Unknown 1: False
  19312. Unknown 2: False
  19313. Unknown 3: False
  19314. Transition Out From Start: False
  19315. Unknown 4: False
  19316.  
  19317. Subaction Main 0x264@FFFFFFFF
  19318.  
  19319. Subaction GFX 0x264@FFFFFFFF
  19320.  
  19321. Subaction SFX 0x264@FFFFFFFF
  19322.  
  19323. Subaction Other 0x264@FFFFFFFF
  19324.  
  19325. ##########################################
  19326. # Subaction 613
  19327. ##########################################
  19328. Name: SpecialAirNHold
  19329. In Transition Time: 0
  19330. No Out Transition: False
  19331. Loop: True
  19332. Moves Character: False
  19333. Unknown 1: False
  19334. Unknown 2: False
  19335. Unknown 3: False
  19336. Transition Out From Start: False
  19337. Unknown 4: False
  19338.  
  19339. Subaction Main 0x265@FFFFFFFF
  19340.  
  19341. Subaction GFX 0x265@FFFFFFFF
  19342.  
  19343. Subaction SFX 0x265@FFFFFFFF
  19344.  
  19345. Subaction Other 0x265@FFFFFFFF
  19346.  
  19347. ##########################################
  19348. # Subaction 614
  19349. ##########################################
  19350. Name: SpecialAirNStart
  19351. In Transition Time: 0
  19352. No Out Transition: False
  19353. Loop: False
  19354. Moves Character: False
  19355. Unknown 1: False
  19356. Unknown 2: False
  19357. Unknown 3: False
  19358. Transition Out From Start: False
  19359. Unknown 4: False
  19360.  
  19361. Subaction Main 0x266@2FD38
  19362. Generate Article/Prop - 0xB
  19363. Generate Article/Prop(2) - 0xB, 0x1B8, 0x2
  19364. Generate Article/Prop - 0xD
  19365. 10050200 - 0xD, False
  19366. Asynchronous Timer - Frames=9.00x
  19367. 10050200 - 0xD, True
  19368.  
  19369. Subaction GFX 0x266@FFFFFFFF
  19370.  
  19371. Subaction SFX 0x266@20D50
  19372. Asynchronous Timer - Frames=9.00x
  19373. Sound Effect - ID=0x1B27
  19374.  
  19375. Subaction Other 0x266@FFFFFFFF
  19376.  
  19377. ##########################################
  19378. # Subaction 615
  19379. ##########################################
  19380. Name: SpecialAirNThrowHi
  19381. In Transition Time: 0
  19382. No Out Transition: False
  19383. Loop: False
  19384. Moves Character: False
  19385. Unknown 1: False
  19386. Unknown 2: False
  19387. Unknown 3: False
  19388. Transition Out From Start: False
  19389. Unknown 4: False
  19390.  
  19391. Subaction Main 0x267@2FDE0
  19392. Asynchronous Timer - Frames=9.00x
  19393. Subroutine - Offset=@2FD90
  19394.  
  19395. Subaction GFX 0x267@FFFFFFFF
  19396.  
  19397. Subaction SFX 0x267@20DE0
  19398. Asynchronous Timer - Frames=12.00x
  19399. Sound Effect - ID=0x6A
  19400. Synchronous Timer - Frames=1.00x
  19401. Sound Effect - ID=0x6E
  19402.  
  19403. Subaction Other 0x267@7CF8
  19404. Asynchronous Timer - Frames=9.00x
  19405. Rumble - 0x1B, 0x0
  19406.  
  19407. ##########################################
  19408. # Subaction 616
  19409. ##########################################
  19410. Name: SpecialAirNThrowLw
  19411. In Transition Time: 0
  19412. No Out Transition: False
  19413. Loop: False
  19414. Moves Character: False
  19415. Unknown 1: False
  19416. Unknown 2: False
  19417. Unknown 3: False
  19418. Transition Out From Start: False
  19419. Unknown 4: False
  19420.  
  19421. Subaction Main 0x268@2FE80
  19422. Asynchronous Timer - Frames=8.00x
  19423. Subroutine - Offset=@2FD90
  19424.  
  19425. Subaction GFX 0x268@FFFFFFFF
  19426.  
  19427. Subaction SFX 0x268@20ED0
  19428. Asynchronous Timer - Frames=12.00x
  19429. Sound Effect - ID=0x6C
  19430.  
  19431. Subaction Other 0x268@7DB8
  19432. Asynchronous Timer - Frames=8.00x
  19433. Rumble - 0x1B, 0x0
  19434.  
  19435. ##########################################
  19436. # Subaction 617
  19437. ##########################################
  19438. Name: SpecialAirNThrowM
  19439. In Transition Time: 0
  19440. No Out Transition: False
  19441. Loop: False
  19442. Moves Character: False
  19443. Unknown 1: False
  19444. Unknown 2: False
  19445. Unknown 3: False
  19446. Transition Out From Start: False
  19447. Unknown 4: False
  19448.  
  19449. Subaction Main 0x269@2FE30
  19450. Asynchronous Timer - Frames=5.50x
  19451. Subroutine - Offset=@2FD90
  19452.  
  19453. Subaction GFX 0x269@FFFFFFFF
  19454.  
  19455. Subaction SFX 0x269@20E70
  19456. Asynchronous Timer - Frames=12.00x
  19457. Sound Effect - ID=0x6B
  19458. Synchronous Timer - Frames=1.00x
  19459. Sound Effect - ID=0x6C
  19460.  
  19461. Subaction Other 0x269@7D58
  19462. Asynchronous Timer - Frames=6.00x
  19463. Rumble - 0x1B, 0x0
  19464.  
  19465. ##########################################
  19466. # Subaction 618
  19467. ##########################################
  19468. Name: SpecialNThrowM
  19469. In Transition Time: 0
  19470. No Out Transition: False
  19471. Loop: False
  19472. Moves Character: False
  19473. Unknown 1: False
  19474. Unknown 2: False
  19475. Unknown 3: False
  19476. Transition Out From Start: False
  19477. Unknown 4: False
  19478.  
  19479. Subaction Main 0x26A@FFFFFFFF
  19480.  
  19481. Subaction GFX 0x26A@FFFFFFFF
  19482.  
  19483. Subaction SFX 0x26A@20EF0
  19484. Sound Effect - ID=0x1B28
  19485.  
  19486. Subaction Other 0x26A@FFFFFFFF
  19487.  
  19488. ##########################################
  19489. # Subaction 619
  19490. ##########################################
  19491. Name: SpecialAirNThrowM
  19492. In Transition Time: 0
  19493. No Out Transition: False
  19494. Loop: False
  19495. Moves Character: False
  19496. Unknown 1: False
  19497. Unknown 2: False
  19498. Unknown 3: False
  19499. Transition Out From Start: False
  19500. Unknown 4: False
  19501.  
  19502. Subaction Main 0x26B@FFFFFFFF
  19503.  
  19504. Subaction GFX 0x26B@FFFFFFFF
  19505.  
  19506. Subaction SFX 0x26B@20F08
  19507. Sound Effect - ID=0x1B28
  19508.  
  19509. Subaction Other 0x26B@FFFFFFFF
  19510.  
  19511. ##########################################
  19512. # Subaction 620
  19513. ##########################################
  19514. Name: SpecialN
  19515. In Transition Time: 0
  19516. No Out Transition: False
  19517. Loop: False
  19518. Moves Character: False
  19519. Unknown 1: False
  19520. Unknown 2: False
  19521. Unknown 3: False
  19522. Transition Out From Start: False
  19523. Unknown 4: False
  19524.  
  19525. Subaction Main 0x26C@30420
  19526. Asynchronous Timer - Frames=4.00x
  19527. Body Collision - State=0x2
  19528. Bit Variable Set - RA-Bit[0][17]
  19529. Asynchronous Timer - Frames=12.00x
  19530. Body Collision - State=0x0
  19531. Set Loop - Iterations=0x5
  19532. Special Offensive Collision - 0x1900000, 0x1, 0xA, 0x28, 0xC, 3.40x, 0.00x, 6.00x, -13.50x, 0.00x, 1.00x, 1.00x, 0x33C10602, 0x0, 0x200FFFC3
  19533. Special Offensive Collision - 0x1900001, 0x1, 0xA, 0x28, 0xC, 3.40x, 0.00x, 6.00x, 13.50x, 0.00x, 1.00x, 1.00x, 0x33C10602, 0x0, 0x200FFFC3
  19534. Special Offensive Collision - 0x1900002, 0x2, 0xA, 0x28, 0xC, 4.80x, 0.00x, 6.00x, -4.00x, 0.00x, 1.00x, 1.00x, 0x33C10642, 0x0, 0x200FFFC3
  19535. Special Offensive Collision - 0x1900003, 0x2, 0xA, 0x28, 0xC, 4.80x, 0.00x, 6.00x, 4.00x, 0.00x, 1.00x, 1.00x, 0x33C10642, 0x0, 0x200FFFC3
  19536. Special Offensive Collision - 0x1900004, 0x1, 0xA, 0x28, 0xC, 5.00x, 0.00x, 6.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x33C30602, 0x0, 0x200FFFC3
  19537. Synchronous Timer - Frames=1.00x
  19538. Terminate Collisions
  19539. Synchronous Timer - Frames=2.00x
  19540. Execute Loop
  19541. Special Offensive Collision - 0x1900000, 0x5, 0x169, 0x64, 0x32, 7.80x, 0.00x, 6.00x, -4.00x, 0.00x, 1.00x, 1.00x, 0x33C10682, 0x0, 0x200FFFC3
  19542. Special Offensive Collision - 0x1900001, 0x5, 0x169, 0x64, 0x32, 7.80x, 0.00x, 6.00x, 4.00x, 0.00x, 1.00x, 1.00x, 0x33C10682, 0x0, 0x200FFFC3
  19543. Special Offensive Collision - 0x1900002, 0x4, 0x169, 0x64, 0x28, 6.00x, 0.00x, 6.00x, -12.00x, 0.00x, 1.00x, 1.00x, 0x33C10642, 0x0, 0x200FFFC3
  19544. Special Offensive Collision - 0x1900003, 0x4, 0x169, 0x64, 0x28, 6.00x, 0.00x, 6.00x, 12.00x, 0.00x, 1.00x, 1.00x, 0x33C10642, 0x0, 0x200FFFC3
  19545. Special Offensive Collision - 0x1900004, 0x3, 0x169, 0x64, 0x32, 7.00x, 0.00x, 6.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x33C30642, 0x0, 0x200FFFC3
  19546. Synchronous Timer - Frames=1.00x
  19547. Terminate Collisions
  19548. Asynchronous Timer - Frames=42.00x
  19549. Bit Variable Set - RA-Bit[0][18]
  19550. Asynchronous Timer - Frames=59.00x
  19551. Allow Interrupt
  19552.  
  19553. Subaction GFX 0x26C@16088
  19554. External Graphic Effect - File#=0x1110001, Bone=0x190, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  19555. Asynchronous Timer - Frames=8.00x
  19556. 11001000 - 0x10, 0x1B1, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  19557. 11001000 - 0x21, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  19558. Asynchronous Timer - Frames=10.00x
  19559. External Graphic Effect - File#=0x1110002, Bone=0x1B1, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  19560. External Graphic Effect - File#=0x1110002, Bone=0x1B8, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  19561. Asynchronous Timer - Frames=15.00x
  19562. Generic Graphic Effect(2) - 0xE, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  19563. Set Loop - Iterations=0x6
  19564. Flash Light Effect - 0x3C, 0x3C, 0xFF, 0xC8, 75.00x, -70.00x
  19565. Synchronous Timer - Frames=2.00x
  19566. Terminate Flash Effect
  19567. Synchronous Timer - Frames=2.00x
  19568. Execute Loop
  19569. Asynchronous Timer - Frames=42.00x
  19570. 11001000 - 0x10, 0x1B8, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  19571.  
  19572. Subaction SFX 0x26C@20F38
  19573. Asynchronous Timer - Frames=1.00x
  19574. Sound Effect - ID=0x1B45
  19575. Sound Effect - ID=0x1B47
  19576.  
  19577. Subaction Other 0x26C@7E00
  19578. Asynchronous Timer - Frames=10.00x
  19579. 070B0200 - 0xD, 0x0
  19580.  
  19581. ##########################################
  19582. # Subaction 621
  19583. ##########################################
  19584. Name: SpecialAirN
  19585. In Transition Time: 0
  19586. No Out Transition: False
  19587. Loop: False
  19588. Moves Character: False
  19589. Unknown 1: False
  19590. Unknown 2: False
  19591. Unknown 3: False
  19592. Transition Out From Start: False
  19593. Unknown 4: False
  19594.  
  19595. Subaction Main 0x26D@30500
  19596. Goto - Offset=@30420
  19597.  
  19598. Subaction GFX 0x26D@163F0
  19599. External Graphic Effect - File#=0x1110001, Bone=0x190, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  19600. Asynchronous Timer - Frames=8.00x
  19601. 11001000 - 0x10, 0x1B1, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  19602. 11001000 - 0x21, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  19603. Asynchronous Timer - Frames=10.00x
  19604. External Graphic Effect - File#=0x1110002, Bone=0x1B1, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  19605. External Graphic Effect - File#=0x1110002, Bone=0x1B8, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  19606. Asynchronous Timer - Frames=15.00x
  19607. Set Loop - Iterations=0x6
  19608. Flash Light Effect - 0x3C, 0x3C, 0xFF, 0xC8, 75.00x, -70.00x
  19609. Synchronous Timer - Frames=2.00x
  19610. Terminate Flash Effect
  19611. Synchronous Timer - Frames=2.00x
  19612. Execute Loop
  19613. Asynchronous Timer - Frames=42.00x
  19614. 11001000 - 0x10, 0x1B8, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  19615.  
  19616. Subaction SFX 0x26D@20F70
  19617. Asynchronous Timer - Frames=1.00x
  19618. Sound Effect - ID=0x1B45
  19619. Sound Effect - ID=0x1B47
  19620.  
  19621. Subaction Other 0x26D@7E30
  19622. Asynchronous Timer - Frames=10.00x
  19623. 070B0200 - 0xD, 0x0
  19624.  
  19625. ##########################################
  19626. # Subaction 622
  19627. ##########################################
  19628. Name: SpecialNStart
  19629. In Transition Time: 0
  19630. No Out Transition: False
  19631. Loop: False
  19632. Moves Character: False
  19633. Unknown 1: False
  19634. Unknown 2: False
  19635. Unknown 3: False
  19636. Transition Out From Start: False
  19637. Unknown 4: False
  19638.  
  19639. Subaction Main 0x26E@FFFFFFFF
  19640.  
  19641. Subaction GFX 0x26E@FFFFFFFF
  19642.  
  19643. Subaction SFX 0x26E@FFFFFFFF
  19644.  
  19645. Subaction Other 0x26E@FFFFFFFF
  19646.  
  19647. ##########################################
  19648. # Subaction 623
  19649. ##########################################
  19650. Name: SpecialNLoop
  19651. In Transition Time: 0
  19652. No Out Transition: False
  19653. Loop: True
  19654. Moves Character: False
  19655. Unknown 1: False
  19656. Unknown 2: False
  19657. Unknown 3: False
  19658. Transition Out From Start: False
  19659. Unknown 4: False
  19660.  
  19661. Subaction Main 0x26F@FFFFFFFF
  19662.  
  19663. Subaction GFX 0x26F@FFFFFFFF
  19664.  
  19665. Subaction SFX 0x26F@20FB0
  19666. Asynchronous Timer - Frames=1.00x
  19667. Sound Effect - ID=0x1B23
  19668. 01000000
  19669. 01020000
  19670. Goto - Offset=@20FB0
  19671.  
  19672. Subaction Other 0x26F@7E70
  19673. Asynchronous Timer - Frames=1.00x
  19674. Rumble - 0x16, 0x0
  19675. 01000000
  19676. 01020000
  19677. Goto - Offset=@7E70
  19678.  
  19679. ##########################################
  19680. # Subaction 624
  19681. ##########################################
  19682. Name: SpecialNEnd
  19683. In Transition Time: 0
  19684. No Out Transition: False
  19685. Loop: False
  19686. Moves Character: False
  19687. Unknown 1: False
  19688. Unknown 2: False
  19689. Unknown 3: False
  19690. Transition Out From Start: False
  19691. Unknown 4: False
  19692.  
  19693. Subaction Main 0x270@FFFFFFFF
  19694.  
  19695. Subaction GFX 0x270@FFFFFFFF
  19696.  
  19697. Subaction SFX 0x270@20FF0
  19698. Asynchronous Timer - Frames=3.00x
  19699. Sound Effect - ID=0x1B21
  19700.  
  19701. Subaction Other 0x270@FFFFFFFF
  19702.  
  19703. ##########################################
  19704. # Subaction 625
  19705. ##########################################
  19706. Name: SpecialNCancel
  19707. In Transition Time: 0
  19708. No Out Transition: False
  19709. Loop: False
  19710. Moves Character: False
  19711. Unknown 1: False
  19712. Unknown 2: False
  19713. Unknown 3: False
  19714. Transition Out From Start: False
  19715. Unknown 4: False
  19716.  
  19717. Subaction Main 0x271@FFFFFFFF
  19718.  
  19719. Subaction GFX 0x271@FFFFFFFF
  19720.  
  19721. Subaction SFX 0x271@FFFFFFFF
  19722.  
  19723. Subaction Other 0x271@FFFFFFFF
  19724.  
  19725. ##########################################
  19726. # Subaction 626
  19727. ##########################################
  19728. Name: SpecialAirNStart
  19729. In Transition Time: 0
  19730. No Out Transition: False
  19731. Loop: False
  19732. Moves Character: False
  19733. Unknown 1: False
  19734. Unknown 2: False
  19735. Unknown 3: False
  19736. Transition Out From Start: False
  19737. Unknown 4: False
  19738.  
  19739. Subaction Main 0x272@FFFFFFFF
  19740.  
  19741. Subaction GFX 0x272@FFFFFFFF
  19742.  
  19743. Subaction SFX 0x272@FFFFFFFF
  19744.  
  19745. Subaction Other 0x272@FFFFFFFF
  19746.  
  19747. ##########################################
  19748. # Subaction 627
  19749. ##########################################
  19750. Name: SpecialAirNLoop
  19751. In Transition Time: 0
  19752. No Out Transition: False
  19753. Loop: True
  19754. Moves Character: False
  19755. Unknown 1: False
  19756. Unknown 2: False
  19757. Unknown 3: False
  19758. Transition Out From Start: False
  19759. Unknown 4: False
  19760.  
  19761. Subaction Main 0x273@FFFFFFFF
  19762.  
  19763. Subaction GFX 0x273@FFFFFFFF
  19764.  
  19765. Subaction SFX 0x273@21030
  19766. Asynchronous Timer - Frames=1.00x
  19767. Sound Effect - ID=0x1B23
  19768. 01000000
  19769. 01020000
  19770. Goto - Offset=@20FB0
  19771.  
  19772. Subaction Other 0x273@7ED8
  19773. Asynchronous Timer - Frames=1.00x
  19774. Rumble - 0x16, 0x0
  19775. 01000000
  19776. 01020000
  19777. Goto - Offset=@7ED8
  19778.  
  19779. ##########################################
  19780. # Subaction 628
  19781. ##########################################
  19782. Name: SpecialAirNEnd
  19783. In Transition Time: 0
  19784. No Out Transition: False
  19785. Loop: False
  19786. Moves Character: False
  19787. Unknown 1: False
  19788. Unknown 2: False
  19789. Unknown 3: False
  19790. Transition Out From Start: False
  19791. Unknown 4: False
  19792.  
  19793. Subaction Main 0x274@FFFFFFFF
  19794.  
  19795. Subaction GFX 0x274@FFFFFFFF
  19796.  
  19797. Subaction SFX 0x274@21070
  19798. Asynchronous Timer - Frames=3.00x
  19799. Sound Effect - ID=0x1B21
  19800.  
  19801. Subaction Other 0x274@FFFFFFFF
  19802.  
  19803. ##########################################
  19804. # Subaction 629
  19805. ##########################################
  19806. Name: SpecialAirNCancel
  19807. In Transition Time: 0
  19808. No Out Transition: False
  19809. Loop: False
  19810. Moves Character: False
  19811. Unknown 1: False
  19812. Unknown 2: False
  19813. Unknown 3: False
  19814. Transition Out From Start: False
  19815. Unknown 4: False
  19816.  
  19817. Subaction Main 0x275@FFFFFFFF
  19818.  
  19819. Subaction GFX 0x275@FFFFFFFF
  19820.  
  19821. Subaction SFX 0x275@FFFFFFFF
  19822.  
  19823. Subaction Other 0x275@FFFFFFFF
  19824.  
  19825. ##########################################
  19826. # Subaction 630
  19827. ##########################################
  19828. Name: SpecialNStart
  19829. In Transition Time: 0
  19830. No Out Transition: False
  19831. Loop: False
  19832. Moves Character: False
  19833. Unknown 1: False
  19834. Unknown 2: False
  19835. Unknown 3: False
  19836. Transition Out From Start: False
  19837. Unknown 4: False
  19838.  
  19839. Subaction Main 0x276@FFFFFFFF
  19840.  
  19841. Subaction GFX 0x276@16648
  19842. Asynchronous Timer - Frames=11.00x
  19843. 11001000 - 0x9, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  19844. Asynchronous Timer - Frames=14.00x
  19845. 11001000 - 0x1D, 0x1B1, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  19846. 11001000 - 0x1D, 0x1B8, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  19847.  
  19848. Subaction SFX 0x276@210C8
  19849. Asynchronous Timer - Frames=1.00x
  19850. Sound Effect - ID=0x1AE1
  19851. Synchronous Timer - Frames=12.00x
  19852. Sound Effect - ID=0x1AE4
  19853. Synchronous Timer - Frames=1.00x
  19854. Sound Effect - ID=0xBED
  19855. ?Victory Sound? - 0x1AE2
  19856.  
  19857. Subaction Other 0x276@FFFFFFFF
  19858.  
  19859. ##########################################
  19860. # Subaction 631
  19861. ##########################################
  19862. Name: SpecialNHold
  19863. In Transition Time: 0
  19864. No Out Transition: False
  19865. Loop: True
  19866. Moves Character: False
  19867. Unknown 1: False
  19868. Unknown 2: False
  19869. Unknown 3: False
  19870. Transition Out From Start: False
  19871. Unknown 4: False
  19872.  
  19873. Subaction Main 0x277@305B8
  19874. Asynchronous Timer - Frames=0.00x
  19875. Bit Variable Set - RA-Bit[0][17]
  19876.  
  19877. Subaction GFX 0x277@16810
  19878. Set Loop - Iterations=0xFFFFFFFF
  19879. 11001000 - 0x25, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  19880. Synchronous Timer - Frames=5.00x
  19881. Generic Graphic Effect(2) - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  19882. 11001000 - 0x1D, 0x190, 0.00x, 14.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.60x, 4.00x, 4.00x, 4.00x, 0.00x, 0.00x, 0.00x, True
  19883. Synchronous Timer - Frames=5.00x
  19884. Execute Loop
  19885.  
  19886. Subaction SFX 0x277@FFFFFFFF
  19887.  
  19888. Subaction Other 0x277@7F30
  19889. 070B0200 - 0x9, 0x0
  19890.  
  19891. ##########################################
  19892. # Subaction 632
  19893. ##########################################
  19894. Name: SpecialNFire
  19895. In Transition Time: 0
  19896. No Out Transition: False
  19897. Loop: False
  19898. Moves Character: False
  19899. Unknown 1: False
  19900. Unknown 2: False
  19901. Unknown 3: False
  19902. Transition Out From Start: False
  19903. Unknown 4: False
  19904.  
  19905. Subaction Main 0x278@FFFFFFFF
  19906.  
  19907. Subaction GFX 0x278@FFFFFFFF
  19908.  
  19909. Subaction SFX 0x278@FFFFFFFF
  19910.  
  19911. Subaction Other 0x278@7F58
  19912. Asynchronous Timer - Frames=12.00x
  19913. Rumble - 0xD, 0x0
  19914.  
  19915. ##########################################
  19916. # Subaction 633
  19917. ##########################################
  19918. Name: SpecialN
  19919. In Transition Time: 0
  19920. No Out Transition: False
  19921. Loop: False
  19922. Moves Character: False
  19923. Unknown 1: False
  19924. Unknown 2: False
  19925. Unknown 3: False
  19926. Transition Out From Start: False
  19927. Unknown 4: False
  19928.  
  19929. Subaction Main 0x279@FFFFFFFF
  19930.  
  19931. Subaction GFX 0x279@FFFFFFFF
  19932.  
  19933. Subaction SFX 0x279@21128
  19934. Asynchronous Timer - Frames=5.00x
  19935. Sound Effect - ID=0xBEE
  19936.  
  19937. Subaction Other 0x279@FFFFFFFF
  19938.  
  19939. ##########################################
  19940. # Subaction 634
  19941. ##########################################
  19942. Name: SpecialAirNStart
  19943. In Transition Time: 0
  19944. No Out Transition: False
  19945. Loop: False
  19946. Moves Character: False
  19947. Unknown 1: False
  19948. Unknown 2: False
  19949. Unknown 3: False
  19950. Transition Out From Start: False
  19951. Unknown 4: False
  19952.  
  19953. Subaction Main 0x27A@FFFFFFFF
  19954.  
  19955. Subaction GFX 0x27A@16868
  19956. Goto - Offset=@16648
  19957.  
  19958. Subaction SFX 0x27A@21178
  19959. Asynchronous Timer - Frames=1.00x
  19960. Sound Effect - ID=0x1AE1
  19961. Synchronous Timer - Frames=12.00x
  19962. Sound Effect - ID=0x1AE4
  19963. Synchronous Timer - Frames=1.00x
  19964. Sound Effect - ID=0xBED
  19965. ?Victory Sound? - 0x1AE2
  19966.  
  19967. Subaction Other 0x27A@FFFFFFFF
  19968.  
  19969. ##########################################
  19970. # Subaction 635
  19971. ##########################################
  19972. Name: SpecialAirNHold
  19973. In Transition Time: 0
  19974. No Out Transition: False
  19975. Loop: True
  19976. Moves Character: False
  19977. Unknown 1: False
  19978. Unknown 2: False
  19979. Unknown 3: False
  19980. Transition Out From Start: False
  19981. Unknown 4: False
  19982.  
  19983. Subaction Main 0x27B@305F8
  19984. Asynchronous Timer - Frames=0.00x
  19985. Bit Variable Set - RA-Bit[0][17]
  19986.  
  19987. Subaction GFX 0x27B@16880
  19988. Goto - Offset=@16810
  19989.  
  19990. Subaction SFX 0x27B@FFFFFFFF
  19991.  
  19992. Subaction Other 0x27B@7F90
  19993. 070B0200 - 0x9, 0x0
  19994.  
  19995. ##########################################
  19996. # Subaction 636
  19997. ##########################################
  19998. Name: SpecialAirNFire
  19999. In Transition Time: 0
  20000. No Out Transition: False
  20001. Loop: False
  20002. Moves Character: False
  20003. Unknown 1: False
  20004. Unknown 2: False
  20005. Unknown 3: False
  20006. Transition Out From Start: False
  20007. Unknown 4: False
  20008.  
  20009. Subaction Main 0x27C@FFFFFFFF
  20010.  
  20011. Subaction GFX 0x27C@FFFFFFFF
  20012.  
  20013. Subaction SFX 0x27C@FFFFFFFF
  20014.  
  20015. Subaction Other 0x27C@7FB8
  20016. Asynchronous Timer - Frames=12.00x
  20017. Rumble - 0xD, 0x0
  20018.  
  20019. ##########################################
  20020. # Subaction 637
  20021. ##########################################
  20022. Name: SpecialAirN
  20023. In Transition Time: 0
  20024. No Out Transition: False
  20025. Loop: False
  20026. Moves Character: False
  20027. Unknown 1: False
  20028. Unknown 2: False
  20029. Unknown 3: False
  20030. Transition Out From Start: False
  20031. Unknown 4: False
  20032.  
  20033. Subaction Main 0x27D@FFFFFFFF
  20034.  
  20035. Subaction GFX 0x27D@FFFFFFFF
  20036.  
  20037. Subaction SFX 0x27D@211D8
  20038. Asynchronous Timer - Frames=6.00x
  20039. Sound Effect - ID=0xBEE
  20040.  
  20041. Subaction Other 0x27D@FFFFFFFF
  20042.  
  20043. ##########################################
  20044. # Subaction 638
  20045. ##########################################
  20046. Name: SpecialNStart
  20047. In Transition Time: 0
  20048. No Out Transition: False
  20049. Loop: False
  20050. Moves Character: False
  20051. Unknown 1: False
  20052. Unknown 2: False
  20053. Unknown 3: False
  20054. Transition Out From Start: False
  20055. Unknown 4: False
  20056.  
  20057. Subaction Main 0x27E@FFFFFFFF
  20058.  
  20059. Subaction GFX 0x27E@16A30
  20060. Asynchronous Timer - Frames=11.00x
  20061. 11001000 - 0x9, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  20062. Asynchronous Timer - Frames=14.00x
  20063. 11001000 - 0x1D, 0x1B1, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  20064. 11001000 - 0x1D, 0x1B8, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  20065.  
  20066. Subaction SFX 0x27E@21210
  20067. Asynchronous Timer - Frames=4.00x
  20068. Sound Effect - ID=0x1AF5
  20069. Synchronous Timer - Frames=9.00x
  20070. Sound Effect - ID=0x1AF7
  20071.  
  20072. Subaction Other 0x27E@FFFFFFFF
  20073.  
  20074. ##########################################
  20075. # Subaction 639
  20076. ##########################################
  20077. Name: SpecialNHold
  20078. In Transition Time: 0
  20079. No Out Transition: False
  20080. Loop: True
  20081. Moves Character: False
  20082. Unknown 1: False
  20083. Unknown 2: False
  20084. Unknown 3: False
  20085. Transition Out From Start: False
  20086. Unknown 4: False
  20087.  
  20088. Subaction Main 0x27F@30650
  20089. Asynchronous Timer - Frames=0.00x
  20090. Bit Variable Set - RA-Bit[0][17]
  20091.  
  20092. Subaction GFX 0x27F@16BF8
  20093. Set Loop - Iterations=0xFFFFFFFF
  20094. 11001000 - 0x25, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  20095. Synchronous Timer - Frames=5.00x
  20096. Generic Graphic Effect(2) - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  20097. 11001000 - 0x1D, 0x190, 0.00x, 7.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 5.00x, 5.00x, 5.00x, 0.00x, 0.00x, 0.00x, True
  20098. Synchronous Timer - Frames=5.00x
  20099. Execute Loop
  20100.  
  20101. Subaction SFX 0x27F@21240
  20102. Sound Effect - ID=0x1AF6
  20103.  
  20104. Subaction Other 0x27F@7FF0
  20105. 070B0200 - 0x9, 0x0
  20106.  
  20107. ##########################################
  20108. # Subaction 640
  20109. ##########################################
  20110. Name: SpecialNFire
  20111. In Transition Time: 0
  20112. No Out Transition: False
  20113. Loop: False
  20114. Moves Character: False
  20115. Unknown 1: False
  20116. Unknown 2: False
  20117. Unknown 3: False
  20118. Transition Out From Start: False
  20119. Unknown 4: False
  20120.  
  20121. Subaction Main 0x280@FFFFFFFF
  20122.  
  20123. Subaction GFX 0x280@FFFFFFFF
  20124.  
  20125. Subaction SFX 0x280@21260
  20126. ?Sound? - 0x1AF6
  20127. Sound Effect - ID=0xBEF
  20128.  
  20129. Subaction Other 0x280@8018
  20130. Asynchronous Timer - Frames=13.00x
  20131. Rumble - 0xD, 0x0
  20132.  
  20133. ##########################################
  20134. # Subaction 641
  20135. ##########################################
  20136. Name: SpecialNEnd
  20137. In Transition Time: 0
  20138. No Out Transition: False
  20139. Loop: False
  20140. Moves Character: False
  20141. Unknown 1: False
  20142. Unknown 2: False
  20143. Unknown 3: False
  20144. Transition Out From Start: False
  20145. Unknown 4: False
  20146.  
  20147. Subaction Main 0x281@FFFFFFFF
  20148.  
  20149. Subaction GFX 0x281@FFFFFFFF
  20150.  
  20151. Subaction SFX 0x281@21288
  20152. Asynchronous Timer - Frames=5.00x
  20153. Sound Effect - ID=0x1AF8
  20154.  
  20155. Subaction Other 0x281@FFFFFFFF
  20156.  
  20157. ##########################################
  20158. # Subaction 642
  20159. ##########################################
  20160. Name: SpecialAirNStart
  20161. In Transition Time: 0
  20162. No Out Transition: False
  20163. Loop: False
  20164. Moves Character: False
  20165. Unknown 1: False
  20166. Unknown 2: False
  20167. Unknown 3: False
  20168. Transition Out From Start: False
  20169. Unknown 4: False
  20170.  
  20171. Subaction Main 0x282@FFFFFFFF
  20172.  
  20173. Subaction GFX 0x282@16C50
  20174. Goto - Offset=@16A30
  20175.  
  20176. Subaction SFX 0x282@212C0
  20177. Asynchronous Timer - Frames=4.00x
  20178. Sound Effect - ID=0x1AF5
  20179. Synchronous Timer - Frames=9.00x
  20180. Sound Effect - ID=0x1AF7
  20181.  
  20182. Subaction Other 0x282@FFFFFFFF
  20183.  
  20184. ##########################################
  20185. # Subaction 643
  20186. ##########################################
  20187. Name: SpecialAirNHold
  20188. In Transition Time: 0
  20189. No Out Transition: False
  20190. Loop: True
  20191. Moves Character: False
  20192. Unknown 1: False
  20193. Unknown 2: False
  20194. Unknown 3: False
  20195. Transition Out From Start: False
  20196. Unknown 4: False
  20197.  
  20198. Subaction Main 0x283@30690
  20199. Asynchronous Timer - Frames=0.00x
  20200. Bit Variable Set - RA-Bit[0][17]
  20201.  
  20202. Subaction GFX 0x283@16C68
  20203. Goto - Offset=@16BF8
  20204.  
  20205. Subaction SFX 0x283@212F8
  20206. Sound Effect - ID=0x1AF6
  20207. Sound Effect - ID=0xBEF
  20208.  
  20209. Subaction Other 0x283@8050
  20210. 070B0200 - 0x9, 0x0
  20211.  
  20212. ##########################################
  20213. # Subaction 644
  20214. ##########################################
  20215. Name: SpecialNAirFire
  20216. In Transition Time: 0
  20217. No Out Transition: False
  20218. Loop: False
  20219. Moves Character: False
  20220. Unknown 1: False
  20221. Unknown 2: False
  20222. Unknown 3: False
  20223. Transition Out From Start: False
  20224. Unknown 4: False
  20225.  
  20226. Subaction Main 0x284@FFFFFFFF
  20227.  
  20228. Subaction GFX 0x284@FFFFFFFF
  20229.  
  20230. Subaction SFX 0x284@21318
  20231. ?Sound? - 0x1AF6
  20232.  
  20233. Subaction Other 0x284@8078
  20234. Asynchronous Timer - Frames=13.00x
  20235. Rumble - 0xD, 0x0
  20236.  
  20237. ##########################################
  20238. # Subaction 645
  20239. ##########################################
  20240. Name: SpecialAirNEnd
  20241. In Transition Time: 0
  20242. No Out Transition: False
  20243. Loop: False
  20244. Moves Character: False
  20245. Unknown 1: False
  20246. Unknown 2: False
  20247. Unknown 3: False
  20248. Transition Out From Start: False
  20249. Unknown 4: False
  20250.  
  20251. Subaction Main 0x285@FFFFFFFF
  20252.  
  20253. Subaction GFX 0x285@FFFFFFFF
  20254.  
  20255. Subaction SFX 0x285@21338
  20256. Asynchronous Timer - Frames=6.00x
  20257. Sound Effect - ID=0x1AF8
  20258.  
  20259. Subaction Other 0x285@FFFFFFFF
  20260.  
  20261. ##########################################
  20262. # Subaction 646
  20263. ##########################################
  20264. Name: SpecialNStart
  20265. In Transition Time: 0
  20266. No Out Transition: False
  20267. Loop: False
  20268. Moves Character: False
  20269. Unknown 1: False
  20270. Unknown 2: False
  20271. Unknown 3: False
  20272. Transition Out From Start: False
  20273. Unknown 4: False
  20274.  
  20275. Subaction Main 0x286@FFFFFFFF
  20276.  
  20277. Subaction GFX 0x286@FFFFFFFF
  20278.  
  20279. Subaction SFX 0x286@FFFFFFFF
  20280.  
  20281. Subaction Other 0x286@FFFFFFFF
  20282.  
  20283. ##########################################
  20284. # Subaction 647
  20285. ##########################################
  20286. Name: SpecialNLoop
  20287. In Transition Time: 0
  20288. No Out Transition: False
  20289. Loop: True
  20290. Moves Character: False
  20291. Unknown 1: False
  20292. Unknown 2: False
  20293. Unknown 3: False
  20294. Transition Out From Start: False
  20295. Unknown 4: False
  20296.  
  20297. Subaction Main 0x287@FFFFFFFF
  20298.  
  20299. Subaction GFX 0x287@16E18
  20300. Set Loop - Iterations=0xFFFFFFFF
  20301. Generic Graphic Effect - 0xA, 0x190, -5.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 10.00x, 0.00x, 8.00x, 0.00x, 0.00x, 0.00x, False
  20302. 11001000 - 0x11, 0x1B1, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 5.00x, 5.00x, 5.00x, 0.00x, 0.00x, 0.00x, False
  20303. Flash Overlay Effect - 0xFF, 0xFF, 0x80, 0x60
  20304. Synchronous Timer - Frames=2.00x
  20305. Flash Overlay Effect - 0xFF, 0xFF, 0x80, 0x40
  20306. Synchronous Timer - Frames=2.00x
  20307. Flash Overlay Effect - 0x3C, 0x3C, 0x0, 0x80
  20308. Synchronous Timer - Frames=2.00x
  20309. Terminate Flash Effect
  20310. Synchronous Timer - Frames=6.00x
  20311. Execute Loop
  20312.  
  20313. Subaction SFX 0x287@21378
  20314. Asynchronous Timer - Frames=1.00x
  20315. Sound Effect - ID=0x1AB7
  20316. Synchronous Timer - Frames=1.00x
  20317. 01000000
  20318. 01020000
  20319. Goto - Offset=@21378
  20320.  
  20321. Subaction Other 0x287@80C0
  20322. Asynchronous Timer - Frames=1.00x
  20323. Rumble - 0xC, 0x0
  20324. 01000000
  20325. 01020000
  20326. Goto - Offset=@80C0
  20327.  
  20328. ##########################################
  20329. # Subaction 648
  20330. ##########################################
  20331. Name: SpecialNCancel
  20332. In Transition Time: 0
  20333. No Out Transition: False
  20334. Loop: False
  20335. Moves Character: False
  20336. Unknown 1: False
  20337. Unknown 2: False
  20338. Unknown 3: False
  20339. Transition Out From Start: False
  20340. Unknown 4: False
  20341.  
  20342. Subaction Main 0x288@FFFFFFFF
  20343.  
  20344. Subaction GFX 0x288@FFFFFFFF
  20345.  
  20346. Subaction SFX 0x288@FFFFFFFF
  20347.  
  20348. Subaction Other 0x288@FFFFFFFF
  20349.  
  20350. ##########################################
  20351. # Subaction 649
  20352. ##########################################
  20353. Name: SpecialN
  20354. In Transition Time: 0
  20355. No Out Transition: False
  20356. Loop: False
  20357. Moves Character: False
  20358. Unknown 1: False
  20359. Unknown 2: False
  20360. Unknown 3: False
  20361. Transition Out From Start: False
  20362. Unknown 4: False
  20363.  
  20364. Subaction Main 0x289@30900
  20365. Asynchronous Timer - Frames=3.00x
  20366. Modify Bone Collision - Bone=0x1AE, State=0x2
  20367. Asynchronous Timer - Frames=17.00x
  20368. Offensive Collision - Bone/ID=0x1AF0000, Damage=0xC, Trajectory=0x50, Base Knockback=0x64, Knockback Growth=0x2000F, Size=4.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030280
  20369. 06140200 - 0x0, RA-Basic[0][3]
  20370. Synchronous Timer - Frames=1.00x
  20371. Offensive Collision - Bone/ID=0x1AF0000, Damage=0xA, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x2000F, Size=5.50x, Z Offset=8.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030280
  20372. Offensive Collision - Bone/ID=0x1AF0001, Damage=0xA, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x2000F, Size=4.00x, Z Offset=-1.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030280
  20373. Offensive Collision - Bone/ID=0x1AE0002, Damage=0xA, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x2000F, Size=3.00x, Z Offset=-1.50x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030280
  20374. 06140200 - 0x0, RA-Basic[0][3]
  20375. 06140200 - 0x1, RA-Basic[0][3]
  20376. 06140200 - 0x2, RA-Basic[0][3]
  20377. Synchronous Timer - Frames=4.00x
  20378. 06060100 - 0x0
  20379. Terminate Collisions
  20380.  
  20381. Subaction GFX 0x289@16FC0
  20382. External Graphic Effect - File#=0x1060001, Bone=0x190, Z Offset=0.00x, Y Offset=-3.00x, X Offset=0.00x, Z Rotation=-8.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=0.70x, Anchored?=True
  20383. Asynchronous Timer - Frames=2.00x
  20384. Flash Overlay Effect - 0xFF, 0xFF, 0x80, 0xA0
  20385. Asynchronous Timer - Frames=3.00x
  20386. Change Flash Overlay Color - 0x5, 0xFF, 0xFF, 0x80, 0x0
  20387. Asynchronous Timer - Frames=8.00x
  20388. Terminate Flash Effect
  20389. Asynchronous Timer - Frames=17.00x
  20390. Generic Graphic Effect(2) - 0x28, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  20391.  
  20392. Subaction SFX 0x289@213D0
  20393. Asynchronous Timer - Frames=18.00x
  20394. Sound Effect - ID=0x1AB8
  20395. Sound Effect - ID=0xA9
  20396.  
  20397. Subaction Other 0x289@8118
  20398. Asynchronous Timer - Frames=18.00x
  20399. Screenshake - 0x1
  20400. Rumble - 0xD, 0x0
  20401.  
  20402. ##########################################
  20403. # Subaction 650
  20404. ##########################################
  20405. Name: SpecialN
  20406. In Transition Time: 0
  20407. No Out Transition: False
  20408. Loop: False
  20409. Moves Character: False
  20410. Unknown 1: False
  20411. Unknown 2: False
  20412. Unknown 3: False
  20413. Transition Out From Start: False
  20414. Unknown 4: False
  20415.  
  20416. Subaction Main 0x28A@30BD8
  20417. Asynchronous Timer - Frames=16.00x
  20418. 1E000200 - 0x1, 0.00x
  20419. Asynchronous Timer - Frames=17.00x
  20420. Offensive Collision - Bone/ID=0x1AF0000, Damage=0x12, Trajectory=0x50, Base Knockback=0x50, Knockback Growth=0x28, Size=5.70x, Z Offset=8.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030480
  20421. Synchronous Timer - Frames=1.00x
  20422. Offensive Collision - Bone/ID=0x1AF0000, Damage=0x1C, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0xA, Size=6.00x, Z Offset=8.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030480
  20423. Offensive Collision - Bone/ID=0x1AF0001, Damage=0x1C, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0xA, Size=5.00x, Z Offset=-1.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030480
  20424. Offensive Collision - Bone/ID=0x1AE0002, Damage=0x1C, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0xA, Size=4.00x, Z Offset=-1.50x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030480
  20425. Offensive Collision - Bone/ID=0x1980003, Damage=0x12, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0xA, Size=3.00x, Z Offset=0.00x, Y Offset=1.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030480
  20426. Synchronous Timer - Frames=2.00x
  20427. 1E000200 - 0x0, 0.00x
  20428. Synchronous Timer - Frames=2.00x
  20429. Terminate Collisions
  20430. Asynchronous Timer - Frames=45.00x
  20431. Allow Interrupt
  20432.  
  20433. Subaction GFX 0x28A@17228
  20434. External Graphic Effect - File#=0x1060001, Bone=0x190, Z Offset=0.00x, Y Offset=-3.00x, X Offset=0.00x, Z Rotation=-8.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=0.70x, Anchored?=True
  20435. Set Loop - Iterations=0x3
  20436. Synchronous Timer - Frames=4.00x
  20437. 11001000 - 0x10, 0x1B1, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 5.00x, 5.00x, 5.00x, 0.00x, 0.00x, 0.00x, False
  20438. Execute Loop
  20439. Asynchronous Timer - Frames=12.00x
  20440. Flash Overlay Effect - 0xFF, 0xFF, 0x80, 0xA0
  20441. Asynchronous Timer - Frames=13.00x
  20442. Change Flash Overlay Color - 0x5, 0xFF, 0xFF, 0x80, 0x0
  20443. Asynchronous Timer - Frames=18.00x
  20444. Terminate Flash Effect
  20445. Generic Graphic Effect(2) - 0x28, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  20446. Asynchronous Timer - Frames=20.00x
  20447. External Graphic Effect - File#=0x1060002, Bone=0x190, Z Offset=0.00x, Y Offset=-3.00x, X Offset=0.00x, Z Rotation=-8.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=0.70x, Anchored?=True
  20448.  
  20449. Subaction SFX 0x28A@21420
  20450. Asynchronous Timer - Frames=16.00x
  20451. Sound Effect - ID=0x1AB5
  20452. Synchronous Timer - Frames=2.00x
  20453. Sound Effect - ID=0x1AB8
  20454. Sound Effect - ID=0x1AB6
  20455. Sound Effect - ID=0xA9
  20456.  
  20457. Subaction Other 0x28A@8170
  20458. Asynchronous Timer - Frames=1.00x
  20459. Rumble - 0xC, 0x0
  20460. Asynchronous Timer - Frames=18.00x
  20461. Screenshake - 0x1
  20462. Rumble - 0xF, 0x0
  20463.  
  20464. ##########################################
  20465. # Subaction 651
  20466. ##########################################
  20467. Name: SpecialAirNStart
  20468. In Transition Time: 0
  20469. No Out Transition: False
  20470. Loop: False
  20471. Moves Character: False
  20472. Unknown 1: False
  20473. Unknown 2: False
  20474. Unknown 3: False
  20475. Transition Out From Start: False
  20476. Unknown 4: False
  20477.  
  20478. Subaction Main 0x28B@FFFFFFFF
  20479.  
  20480. Subaction GFX 0x28B@FFFFFFFF
  20481.  
  20482. Subaction SFX 0x28B@FFFFFFFF
  20483.  
  20484. Subaction Other 0x28B@FFFFFFFF
  20485.  
  20486. ##########################################
  20487. # Subaction 652
  20488. ##########################################
  20489. Name: SpecialAirNLoop
  20490. In Transition Time: 0
  20491. No Out Transition: False
  20492. Loop: True
  20493. Moves Character: False
  20494. Unknown 1: False
  20495. Unknown 2: False
  20496. Unknown 3: False
  20497. Transition Out From Start: False
  20498. Unknown 4: False
  20499.  
  20500. Subaction Main 0x28C@FFFFFFFF
  20501.  
  20502. Subaction GFX 0x28C@17430
  20503. Set Loop - Iterations=0xFFFFFFFF
  20504. 11001000 - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  20505. 11001000 - 0x11, 0x1B1, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 5.00x, 5.00x, 5.00x, 0.00x, 0.00x, 0.00x, False
  20506. Flash Overlay Effect - 0xFF, 0xFF, 0x80, 0x60
  20507. Synchronous Timer - Frames=2.00x
  20508. Flash Overlay Effect - 0xFF, 0xFF, 0x80, 0x40
  20509. Synchronous Timer - Frames=2.00x
  20510. Flash Overlay Effect - 0x3C, 0x3C, 0x0, 0x80
  20511. Synchronous Timer - Frames=2.00x
  20512. Terminate Flash Effect
  20513. Synchronous Timer - Frames=6.00x
  20514. Execute Loop
  20515.  
  20516. Subaction SFX 0x28C@21480
  20517. Asynchronous Timer - Frames=1.00x
  20518. Sound Effect - ID=0x1AB7
  20519. Synchronous Timer - Frames=1.00x
  20520. 01000000
  20521. 01020000
  20522. Goto - Offset=@21480
  20523.  
  20524. Subaction Other 0x28C@81C8
  20525. Asynchronous Timer - Frames=1.00x
  20526. Rumble - 0xC, 0x0
  20527. 01000000
  20528. 01020000
  20529. Goto - Offset=@80C0
  20530.  
  20531. ##########################################
  20532. # Subaction 653
  20533. ##########################################
  20534. Name: SpecialAirNCancel
  20535. In Transition Time: 0
  20536. No Out Transition: False
  20537. Loop: False
  20538. Moves Character: False
  20539. Unknown 1: False
  20540. Unknown 2: False
  20541. Unknown 3: False
  20542. Transition Out From Start: False
  20543. Unknown 4: False
  20544.  
  20545. Subaction Main 0x28D@FFFFFFFF
  20546.  
  20547. Subaction GFX 0x28D@FFFFFFFF
  20548.  
  20549. Subaction SFX 0x28D@FFFFFFFF
  20550.  
  20551. Subaction Other 0x28D@FFFFFFFF
  20552.  
  20553. ##########################################
  20554. # Subaction 654
  20555. ##########################################
  20556. Name: SpecialAirN
  20557. In Transition Time: 0
  20558. No Out Transition: False
  20559. Loop: False
  20560. Moves Character: False
  20561. Unknown 1: False
  20562. Unknown 2: False
  20563. Unknown 3: False
  20564. Transition Out From Start: False
  20565. Unknown 4: False
  20566.  
  20567. Subaction Main 0x28E@30E88
  20568. Asynchronous Timer - Frames=3.00x
  20569. Modify Bone Collision - Bone=0x1AE, State=0x2
  20570. Asynchronous Timer - Frames=17.00x
  20571. Offensive Collision - Bone/ID=0x1B10000, Damage=0x8, Trajectory=0x50, Base Knockback=0x64, Knockback Growth=0x2000F, Size=4.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030280
  20572. 06140200 - 0x0, RA-Basic[0][3]
  20573. Synchronous Timer - Frames=1.00x
  20574. Offensive Collision - Bone/ID=0x1AF0000, Damage=0x6, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x2000F, Size=5.50x, Z Offset=8.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030280
  20575. Offensive Collision - Bone/ID=0x1AF0001, Damage=0x6, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x2000F, Size=4.00x, Z Offset=-1.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030280
  20576. Offensive Collision - Bone/ID=0x1AE0002, Damage=0x6, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x2000F, Size=3.00x, Z Offset=-1.50x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030280
  20577. 06140200 - 0x0, RA-Basic[0][3]
  20578. 06140200 - 0x1, RA-Basic[0][3]
  20579. 06140200 - 0x2, RA-Basic[0][3]
  20580. Synchronous Timer - Frames=4.00x
  20581. 06060100 - 0x0
  20582. Terminate Collisions
  20583.  
  20584. Subaction GFX 0x28E@17550
  20585. External Graphic Effect - File#=0x1060001, Bone=0x190, Z Offset=0.00x, Y Offset=-3.00x, X Offset=-4.00x, Z Rotation=-8.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=0.70x, Anchored?=True
  20586. Asynchronous Timer - Frames=2.00x
  20587. Flash Overlay Effect - 0xFF, 0xFF, 0x80, 0xA0
  20588. Asynchronous Timer - Frames=3.00x
  20589. Change Flash Overlay Color - 0x5, 0xFF, 0xFF, 0x80, 0x0
  20590. Asynchronous Timer - Frames=8.00x
  20591. Terminate Flash Effect
  20592.  
  20593. Subaction SFX 0x28E@214D8
  20594. Asynchronous Timer - Frames=18.00x
  20595. Sound Effect - ID=0x1AB8
  20596. Sound Effect - ID=0xA9
  20597.  
  20598. Subaction Other 0x28E@8220
  20599. Asynchronous Timer - Frames=18.00x
  20600. Screenshake - 0x0
  20601. Rumble - 0xD, 0x0
  20602.  
  20603. ##########################################
  20604. # Subaction 655
  20605. ##########################################
  20606. Name: SpecialAirN
  20607. In Transition Time: 0
  20608. No Out Transition: False
  20609. Loop: False
  20610. Moves Character: False
  20611. Unknown 1: False
  20612. Unknown 2: False
  20613. Unknown 3: False
  20614. Transition Out From Start: False
  20615. Unknown 4: False
  20616.  
  20617. Subaction Main 0x28F@31230
  20618. Asynchronous Timer - Frames=16.00x
  20619. 1E000200 - 0x1, 0.00x
  20620. Asynchronous Timer - Frames=17.00x
  20621. Offensive Collision - Bone/ID=0x1B10000, Damage=0xF, Trajectory=0x50, Base Knockback=0x50, Knockback Growth=0x28, Size=5.70x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030480
  20622. Offensive Collision - Bone/ID=0x1AF0001, Damage=0xF, Trajectory=0x50, Base Knockback=0x50, Knockback Growth=0x28, Size=4.00x, Z Offset=-1.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030480
  20623. Offensive Collision - Bone/ID=0x1AE0002, Damage=0xF, Trajectory=0x50, Base Knockback=0x50, Knockback Growth=0x28, Size=3.00x, Z Offset=-1.50x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030480
  20624. Synchronous Timer - Frames=1.00x
  20625. Offensive Collision - Bone/ID=0x1AF0000, Damage=0x19, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0xA, Size=6.00x, Z Offset=8.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030480
  20626. Offensive Collision - Bone/ID=0x1AF0001, Damage=0x19, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0xA, Size=5.00x, Z Offset=-1.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030480
  20627. Offensive Collision - Bone/ID=0x1AE0002, Damage=0x19, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0xA, Size=4.00x, Z Offset=-1.50x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030480
  20628. Offensive Collision - Bone/ID=0x1980003, Damage=0x14, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0xA, Size=3.00x, Z Offset=0.00x, Y Offset=1.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030480
  20629. Synchronous Timer - Frames=2.00x
  20630. 1E000200 - 0x0, 0.00x
  20631. Synchronous Timer - Frames=2.00x
  20632. Terminate Collisions
  20633. Asynchronous Timer - Frames=45.00x
  20634. Allow Interrupt
  20635.  
  20636. Subaction GFX 0x28F@17728
  20637. External Graphic Effect - File#=0x1060001, Bone=0x190, Z Offset=0.00x, Y Offset=-3.00x, X Offset=-4.00x, Z Rotation=-8.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=0.70x, Anchored?=True
  20638. Set Loop - Iterations=0x3
  20639. Synchronous Timer - Frames=4.00x
  20640. 11001000 - 0x10, 0x1B1, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 5.00x, 5.00x, 5.00x, 0.00x, 0.00x, 0.00x, False
  20641. Execute Loop
  20642. Asynchronous Timer - Frames=12.00x
  20643. Flash Overlay Effect - 0xFF, 0xFF, 0x80, 0xA0
  20644. Asynchronous Timer - Frames=13.00x
  20645. Change Flash Overlay Color - 0x5, 0xFF, 0xFF, 0x80, 0x0
  20646. Asynchronous Timer - Frames=18.00x
  20647. Terminate Flash Effect
  20648. Asynchronous Timer - Frames=20.00x
  20649. External Graphic Effect - File#=0x1060002, Bone=0x190, Z Offset=0.00x, Y Offset=-3.00x, X Offset=-4.00x, Z Rotation=-8.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=0.70x, Anchored?=True
  20650.  
  20651. Subaction SFX 0x28F@21528
  20652. Asynchronous Timer - Frames=16.00x
  20653. Sound Effect - ID=0x1AB5
  20654. Synchronous Timer - Frames=2.00x
  20655. Sound Effect - ID=0x1AB8
  20656. Sound Effect - ID=0x1AB6
  20657. Sound Effect - ID=0xA9
  20658.  
  20659. Subaction Other 0x28F@8278
  20660. Asynchronous Timer - Frames=1.00x
  20661. Rumble - 0xC, 0x0
  20662. Asynchronous Timer - Frames=18.00x
  20663. Screenshake - 0x0
  20664. Rumble - 0xF, 0x0
  20665.  
  20666. ##########################################
  20667. # Subaction 656
  20668. ##########################################
  20669. Name: SpecialN
  20670. In Transition Time: 0
  20671. No Out Transition: False
  20672. Loop: False
  20673. Moves Character: False
  20674. Unknown 1: False
  20675. Unknown 2: False
  20676. Unknown 3: False
  20677. Transition Out From Start: False
  20678. Unknown 4: False
  20679.  
  20680. Subaction Main 0x290@312E8
  20681. Asynchronous Timer - Frames=16.00x
  20682. Generate Article/Prop - 0xD
  20683. Asynchronous Timer - Frames=40.00x
  20684. Allow Interrupt
  20685.  
  20686. Subaction GFX 0x290@17900
  20687. 11001000 - 0xD, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  20688. Asynchronous Timer - Frames=14.00x
  20689. Flash Overlay Effect - 0x0, 0xFF, 0x0, 0x5A
  20690. Asynchronous Timer - Frames=16.00x
  20691. External Graphic Effect - File#=0x10C0002, Bone=0x1AF, Z Offset=2.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=90.00x, X Rotation=0.00x, Size=1.00x, Anchored?=False
  20692. Terminate Flash Effect
  20693. Flash Light Effect - 0xC8, 0xFF, 0xC8, 0xA0, 75.00x, -10.00x
  20694. Asynchronous Timer - Frames=21.00x
  20695. 21070500 - 0x5, 0x64, 0xFF, 0xC8, 0x0
  20696. Asynchronous Timer - Frames=26.00x
  20697. Terminate Flash Effect
  20698.  
  20699. Subaction SFX 0x290@21580
  20700. Asynchronous Timer - Frames=11.00x
  20701. Sound Effect - ID=0x1AE8
  20702. Synchronous Timer - Frames=1.00x
  20703. Sound Effect - ID=0x1AE7
  20704.  
  20705. Subaction Other 0x290@82C0
  20706. Asynchronous Timer - Frames=15.00x
  20707. Rumble - 0xD, 0x0
  20708.  
  20709. ##########################################
  20710. # Subaction 657
  20711. ##########################################
  20712. Name: SpecialAirN
  20713. In Transition Time: 0
  20714. No Out Transition: False
  20715. Loop: False
  20716. Moves Character: False
  20717. Unknown 1: False
  20718. Unknown 2: False
  20719. Unknown 3: False
  20720. Transition Out From Start: False
  20721. Unknown 4: False
  20722.  
  20723. Subaction Main 0x291@31328
  20724. Asynchronous Timer - Frames=16.00x
  20725. Generate Article/Prop - 0xD
  20726. Asynchronous Timer - Frames=40.00x
  20727. Allow Interrupt
  20728.  
  20729. Subaction GFX 0x291@17A48
  20730. Asynchronous Timer - Frames=14.00x
  20731. Flash Overlay Effect - 0x0, 0xFF, 0x0, 0x5A
  20732. Asynchronous Timer - Frames=16.00x
  20733. External Graphic Effect - File#=0x10C0002, Bone=0x1AF, Z Offset=2.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=90.00x, X Rotation=0.00x, Size=1.00x, Anchored?=False
  20734. Terminate Flash Effect
  20735. Flash Light Effect - 0xC8, 0xFF, 0xC8, 0xA0, 75.00x, -10.00x
  20736. Asynchronous Timer - Frames=21.00x
  20737. 21070500 - 0x5, 0x64, 0xFF, 0xC8, 0x0
  20738. Asynchronous Timer - Frames=26.00x
  20739. Terminate Flash Effect
  20740.  
  20741. Subaction SFX 0x291@215B0
  20742. Goto - Offset=@21580
  20743.  
  20744. Subaction Other 0x291@82F0
  20745. Asynchronous Timer - Frames=15.00x
  20746. Rumble - 0xD, 0x0
  20747.  
  20748. ##########################################
  20749. # Subaction 658
  20750. ##########################################
  20751. Name: SpecialNStart
  20752. In Transition Time: 0
  20753. No Out Transition: False
  20754. Loop: False
  20755. Moves Character: False
  20756. Unknown 1: False
  20757. Unknown 2: False
  20758. Unknown 3: False
  20759. Transition Out From Start: False
  20760. Unknown 4: False
  20761.  
  20762. Subaction Main 0x292@31358
  20763. Generate Article/Prop - 0xD
  20764.  
  20765. Subaction GFX 0x292@FFFFFFFF
  20766.  
  20767. Subaction SFX 0x292@215D0
  20768. Asynchronous Timer - Frames=6.00x
  20769. Sound Effect - ID=0xBDB
  20770.  
  20771. Subaction Other 0x292@8368
  20772. Item Visibility - False
  20773. Asynchronous Timer - Frames=14.00x
  20774. 14070A00 - 0x0, 2.00x, 130.00x, 4.00x, 0.40x, -4.00x, 12.00x, 20.00x, 20.00x, 0x28
  20775.  
  20776. ##########################################
  20777. # Subaction 659
  20778. ##########################################
  20779. Name: SpecialNLoop
  20780. In Transition Time: 0
  20781. No Out Transition: False
  20782. Loop: True
  20783. Moves Character: False
  20784. Unknown 1: False
  20785. Unknown 2: False
  20786. Unknown 3: False
  20787. Transition Out From Start: False
  20788. Unknown 4: False
  20789.  
  20790. Subaction Main 0x293@FFFFFFFF
  20791.  
  20792. Subaction GFX 0x293@17D18
  20793. External Graphic Effect - File#=0x1240001, Bone=0x1B8, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  20794. Set Loop - Iterations=0x11
  20795. 11001000 - 0xA, 0x190, -8.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 15.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
  20796. Flash Overlay Effect - 0xFF, 0x90, 0x80, 0x50
  20797. Synchronous Timer - Frames=1.00x
  20798. Change Flash Overlay Color - 0x8, 0xFF, 0x0, 0x0, 0x0
  20799. Synchronous Timer - Frames=8.00x
  20800. Terminate Flash Effect
  20801. Synchronous Timer - Frames=2.00x
  20802. Execute Loop
  20803. Set Loop - Iterations=0x4
  20804. 11001000 - 0x27, 0x190, -5.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 15.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
  20805. Flash Overlay Effect - 0xFF, 0xC0, 0x80, 0x96
  20806. Synchronous Timer - Frames=1.00x
  20807. Change Flash Overlay Color - 0x4, 0xFF, 0x0, 0x0, 0x0
  20808. Synchronous Timer - Frames=4.00x
  20809. Flash Overlay Effect - 0xFF, 0x80, 0x0, 0xB4
  20810. Synchronous Timer - Frames=1.00x
  20811. Change Flash Overlay Color - 0x4, 0xFF, 0x0, 0x0, 0x0
  20812. Synchronous Timer - Frames=4.00x
  20813. Execute Loop
  20814.  
  20815. Subaction SFX 0x293@FFFFFFFF
  20816.  
  20817. Subaction Other 0x293@83F8
  20818. Item Visibility - False
  20819. 14070A00 - 0x0, 2.00x, 130.00x, 2.00x, 1.00x, -4.00x, 12.00x, 20.00x, 20.00x, 0x64
  20820. Asynchronous Timer - Frames=1.00x
  20821. 070B0200 - 0x2, 0x0
  20822.  
  20823. ##########################################
  20824. # Subaction 660
  20825. ##########################################
  20826. Name: SpecialNEnd
  20827. In Transition Time: 0
  20828. No Out Transition: False
  20829. Loop: False
  20830. Moves Character: True
  20831. Unknown 1: False
  20832. Unknown 2: False
  20833. Unknown 3: False
  20834. Transition Out From Start: False
  20835. Unknown 4: False
  20836.  
  20837. Subaction Main 0x294@31560
  20838. Asynchronous Timer - Frames=5.00x
  20839. 1E000200 - 0x1, 0.00x
  20840. Asynchronous Timer - Frames=10.00x
  20841. Offensive Collision - Bone/ID=0x1900000, Damage=0x9, Trajectory=0x50, Base Knockback=0x64, Knockback Growth=0x1003C, Size=15.00x, Z Offset=0.00x, Y Offset=8.00x, X Offset=8.60x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32831085
  20842. Offensive Collision - Bone/ID=0x1900001, Damage=0x9, Trajectory=0x50, Base Knockback=0x64, Knockback Growth=0x1003C, Size=10.00x, Z Offset=0.00x, Y Offset=25.00x, X Offset=8.60x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32831085
  20843. Offensive Collision - Bone/ID=0x1B80002, Damage=0x9, Trajectory=0x10E, Base Knockback=0x64, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=13.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32810682
  20844. Offensive Collision - Bone/ID=0x1B80003, Damage=0x9, Trajectory=0x55, Base Knockback=0x64, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=13.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32821085
  20845. Asynchronous Timer - Frames=13.00x
  20846. 1E000200 - 0x0, 0.00x
  20847. 06030100 - 0x0
  20848. 06030100 - 0x1
  20849. Asynchronous Timer - Frames=18.00x
  20850. Terminate Collisions
  20851.  
  20852. Subaction GFX 0x294@17F08
  20853. External Graphic Effect - File#=0x1240001, Bone=0x1B8, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  20854. Asynchronous Timer - Frames=10.00x
  20855. 11001000 - 0x1240002, 0x190, 0.00x, 0.00x, 10.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  20856. Flash Light Effect - 0xFF, 0xE6, 0xB4, 0xFF, 75.00x, -10.00x
  20857. Asynchronous Timer - Frames=25.00x
  20858. 21070500 - 0x14, 0xFF, 0xFF, 0xFF, 0x0
  20859. Asynchronous Timer - Frames=45.00x
  20860. Terminate Flash Effect
  20861.  
  20862. Subaction SFX 0x294@21620
  20863. Asynchronous Timer - Frames=1.00x
  20864. Sound Effect - ID=0x1AD1
  20865. Synchronous Timer - Frames=2.00x
  20866. Sound Effect - ID=0xBDD
  20867. Synchronous Timer - Frames=6.00x
  20868. Sound Effect - ID=0xBDE
  20869.  
  20870. Subaction Other 0x294@84A8
  20871. 14070A00 - 0x0, 2.00x, 110.00x, 300.00x, 0.60x, -4.00x, 12.00x, 20.00x, 20.00x, 0x28
  20872. Item Visibility - False
  20873. Asynchronous Timer - Frames=10.00x
  20874. Rumble - 0xD, 0x0
  20875. Screenshake - 0x1
  20876. Asynchronous Timer - Frames=22.00x
  20877. 14040100 - 0x0
  20878.  
  20879. ##########################################
  20880. # Subaction 661
  20881. ##########################################
  20882. Name: SpecialNEnd
  20883. In Transition Time: 0
  20884. No Out Transition: False
  20885. Loop: False
  20886. Moves Character: True
  20887. Unknown 1: False
  20888. Unknown 2: False
  20889. Unknown 3: False
  20890. Transition Out From Start: False
  20891. Unknown 4: False
  20892.  
  20893. Subaction Main 0x295@31718
  20894. Asynchronous Timer - Frames=10.00x
  20895. Offensive Collision - Bone/ID=0x1900000, Damage=0x25, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0x1E001E, Size=15.00x, Z Offset=0.00x, Y Offset=10.00x, X Offset=8.60x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32831085
  20896. Offensive Collision - Bone/ID=0x1900001, Damage=0x1C, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0x1E001E, Size=10.00x, Z Offset=0.00x, Y Offset=30.00x, X Offset=8.60x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32831085
  20897. Offensive Collision - Bone/ID=0x1900002, Damage=0x1A, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0x1E001E, Size=4.00x, Z Offset=0.00x, Y Offset=42.00x, X Offset=8.60x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32831085
  20898. Asynchronous Timer - Frames=30.00x
  20899. Terminate Collisions
  20900.  
  20901. Subaction GFX 0x295@18110
  20902. External Graphic Effect - File#=0x1240001, Bone=0x1B8, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  20903. Asynchronous Timer - Frames=10.00x
  20904. 11001000 - 0x1240002, 0x190, 0.00x, 0.00x, 10.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  20905. 11001000 - 0x1240003, 0x190, 0.00x, 0.00x, 10.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  20906. Flash Light Effect - 0xFF, 0xE6, 0xB4, 0xFF, 75.00x, -10.00x
  20907. Asynchronous Timer - Frames=25.00x
  20908. 21070500 - 0x14, 0xFF, 0xFF, 0xFF, 0x0
  20909. Asynchronous Timer - Frames=45.00x
  20910. Terminate Flash Effect
  20911.  
  20912. Subaction SFX 0x295@21688
  20913. Asynchronous Timer - Frames=1.00x
  20914. Sound Effect - ID=0x1AD2
  20915. Synchronous Timer - Frames=2.00x
  20916. Sound Effect - ID=0xBDD
  20917. Synchronous Timer - Frames=6.00x
  20918. Sound Effect - ID=0xBDF
  20919.  
  20920. Subaction Other 0x295@8570
  20921. 14070A00 - 0x0, 2.00x, 110.00x, 300.00x, 1.00x, -4.00x, 12.00x, 20.00x, 20.00x, 0x28
  20922. Item Visibility - False
  20923. Asynchronous Timer - Frames=5.00x
  20924. Rumble - 0x5, 0x0
  20925. Screenshake - 0x2
  20926. Asynchronous Timer - Frames=22.00x
  20927. 14040100 - 0x0
  20928.  
  20929. ##########################################
  20930. # Subaction 662
  20931. ##########################################
  20932. Name: SpecialAirNStart
  20933. In Transition Time: 0
  20934. No Out Transition: False
  20935. Loop: False
  20936. Moves Character: False
  20937. Unknown 1: False
  20938. Unknown 2: False
  20939. Unknown 3: False
  20940. Transition Out From Start: False
  20941. Unknown 4: False
  20942.  
  20943. Subaction Main 0x296@31758
  20944. Generate Article/Prop - 0xD
  20945.  
  20946. Subaction GFX 0x296@FFFFFFFF
  20947.  
  20948. Subaction SFX 0x296@216D0
  20949. Asynchronous Timer - Frames=6.00x
  20950. Sound Effect - ID=0xBDB
  20951.  
  20952. Subaction Other 0x296@8610
  20953. Item Visibility - False
  20954. Asynchronous Timer - Frames=14.00x
  20955. 14070A00 - 0x0, 2.00x, 130.00x, 4.00x, 0.40x, -4.00x, 12.00x, 20.00x, 20.00x, 0x28
  20956.  
  20957. ##########################################
  20958. # Subaction 663
  20959. ##########################################
  20960. Name: SpecialAirNLoop
  20961. In Transition Time: 0
  20962. No Out Transition: False
  20963. Loop: True
  20964. Moves Character: False
  20965. Unknown 1: False
  20966. Unknown 2: False
  20967. Unknown 3: False
  20968. Transition Out From Start: False
  20969. Unknown 4: False
  20970.  
  20971. Subaction Main 0x297@FFFFFFFF
  20972.  
  20973. Subaction GFX 0x297@18170
  20974. Goto - Offset=@17D18
  20975.  
  20976. Subaction SFX 0x297@FFFFFFFF
  20977.  
  20978. Subaction Other 0x297@86A0
  20979. Item Visibility - False
  20980. 14070A00 - 0x0, 2.00x, 130.00x, 2.00x, 1.00x, -4.00x, 12.00x, 20.00x, 20.00x, 0x64
  20981. Asynchronous Timer - Frames=1.00x
  20982. 070B0200 - 0x2, 0x0
  20983.  
  20984. ##########################################
  20985. # Subaction 664
  20986. ##########################################
  20987. Name: SpecialAirNEnd
  20988. In Transition Time: 0
  20989. No Out Transition: False
  20990. Loop: False
  20991. Moves Character: False
  20992. Unknown 1: False
  20993. Unknown 2: False
  20994. Unknown 3: False
  20995. Transition Out From Start: False
  20996. Unknown 4: False
  20997.  
  20998. Subaction Main 0x298@31778
  20999. Goto - Offset=@31560
  21000.  
  21001. Subaction GFX 0x298@18188
  21002. Goto - Offset=@17F08
  21003.  
  21004. Subaction SFX 0x298@21720
  21005. Asynchronous Timer - Frames=1.00x
  21006. Sound Effect - ID=0x1AD1
  21007. Synchronous Timer - Frames=2.00x
  21008. Sound Effect - ID=0xBDD
  21009. Synchronous Timer - Frames=6.00x
  21010. Sound Effect - ID=0xBDE
  21011.  
  21012. Subaction Other 0x298@8750
  21013. 14070A00 - 0x0, 2.00x, 110.00x, 300.00x, 0.60x, -4.00x, 12.00x, 20.00x, 20.00x, 0x28
  21014. Item Visibility - False
  21015. Asynchronous Timer - Frames=10.00x
  21016. Rumble - 0xD, 0x0
  21017. Screenshake - 0x1
  21018. Asynchronous Timer - Frames=22.00x
  21019. 14040100 - 0x0
  21020.  
  21021. ##########################################
  21022. # Subaction 665
  21023. ##########################################
  21024. Name: SpecialAirNEnd
  21025. In Transition Time: 0
  21026. No Out Transition: False
  21027. Loop: False
  21028. Moves Character: False
  21029. Unknown 1: False
  21030. Unknown 2: False
  21031. Unknown 3: False
  21032. Transition Out From Start: False
  21033. Unknown 4: False
  21034.  
  21035. Subaction Main 0x299@31790
  21036. Goto - Offset=@31718
  21037.  
  21038. Subaction GFX 0x299@181A0
  21039. Goto - Offset=@18110
  21040.  
  21041. Subaction SFX 0x299@21788
  21042. Asynchronous Timer - Frames=1.00x
  21043. Sound Effect - ID=0x1AD2
  21044. Synchronous Timer - Frames=2.00x
  21045. Sound Effect - ID=0xBDD
  21046. Synchronous Timer - Frames=6.00x
  21047. Sound Effect - ID=0xBDF
  21048.  
  21049. Subaction Other 0x299@8818
  21050. 14070A00 - 0x0, 2.00x, 110.00x, 300.00x, 1.00x, -4.00x, 12.00x, 20.00x, 20.00x, 0x28
  21051. Item Visibility - False
  21052. Asynchronous Timer - Frames=5.00x
  21053. Rumble - 0x5, 0x0
  21054. Screenshake - 0x2
  21055. Asynchronous Timer - Frames=22.00x
  21056. 14040100 - 0x0
  21057.  
  21058. ##########################################
  21059. # Subaction 666
  21060. ##########################################
  21061. Name: SpecialNStart
  21062. In Transition Time: 0
  21063. No Out Transition: False
  21064. Loop: False
  21065. Moves Character: False
  21066. Unknown 1: False
  21067. Unknown 2: False
  21068. Unknown 3: False
  21069. Transition Out From Start: False
  21070. Unknown 4: False
  21071.  
  21072. Subaction Main 0x29A@317A8
  21073. Generate Article/Prop - 0xD
  21074.  
  21075. Subaction GFX 0x29A@18230
  21076. 11001000 - 0x10, 0x1B8, 0.00x, 10.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  21077.  
  21078. Subaction SFX 0x29A@217D0
  21079. Asynchronous Timer - Frames=1.00x
  21080. Sound Effect - ID=0x1AEF
  21081.  
  21082. Subaction Other 0x29A@8860
  21083. Item Visibility - False
  21084.  
  21085. ##########################################
  21086. # Subaction 667
  21087. ##########################################
  21088. Name: SpecialNLoop
  21089. In Transition Time: 0
  21090. No Out Transition: False
  21091. Loop: True
  21092. Moves Character: False
  21093. Unknown 1: False
  21094. Unknown 2: False
  21095. Unknown 3: False
  21096. Transition Out From Start: False
  21097. Unknown 4: False
  21098.  
  21099. Subaction Main 0x29B@FFFFFFFF
  21100.  
  21101. Subaction GFX 0x29B@18448
  21102. Flash Overlay Effect - 0xFF, 0xFF, 0xFF, 0xDC
  21103. Synchronous Timer - Frames=1.00x
  21104. Flash Overlay Effect - 0x64, 0x0, 0xF0, 0x0
  21105. Change Flash Overlay Color - 0x5A, 0x64, 0x0, 0xF0, 0xB4
  21106. Set Loop - Iterations=0xFFFFFFFF
  21107. 11001000 - 0x27, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 15.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
  21108. Synchronous Timer - Frames=5.00x
  21109. 11001000 - 0x11, 0x1B8, 0.00x, 8.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 2.00x, 2.00x, 8.00x, 0.00x, 0.00x, 0.00x, True
  21110. Synchronous Timer - Frames=5.00x
  21111. 11001000 - 0x11, 0x1B8, 0.00x, 8.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 2.00x, 2.00x, 8.00x, 0.00x, 0.00x, 0.00x, True
  21112. Execute Loop
  21113.  
  21114. Subaction SFX 0x29B@217F8
  21115. Asynchronous Timer - Frames=1.00x
  21116. Sound Effect(3) - ID=0x1AEE
  21117.  
  21118. Subaction Other 0x29B@88E0
  21119. Item Visibility - False
  21120. 14070A00 - 0x0, 2.00x, 200.00x, 2.00x, 0.30x, 0.00x, 8.00x, 20.00x, 20.00x, 0x50
  21121. Asynchronous Timer - Frames=1.00x
  21122. 070B0200 - 0x2, 0x0
  21123.  
  21124. ##########################################
  21125. # Subaction 668
  21126. ##########################################
  21127. Name: SpecialNEnd
  21128. In Transition Time: 0
  21129. No Out Transition: False
  21130. Loop: False
  21131. Moves Character: True
  21132. Unknown 1: False
  21133. Unknown 2: False
  21134. Unknown 3: False
  21135. Transition Out From Start: False
  21136. Unknown 4: False
  21137.  
  21138. Subaction Main 0x29C@319E0
  21139. Asynchronous Timer - Frames=7.00x
  21140. Offensive Collision - Bone/ID=0x1B80000, Damage=0x8, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x2A001E, Size=2.50x, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.30x, SDI Multiplier=1.00x, Flags=0x22830682
  21141. Offensive Collision - Bone/ID=0x1B80001, Damage=0x8, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x2A001E, Size=2.75x, Z Offset=0.00x, Y Offset=1.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.30x, SDI Multiplier=1.00x, Flags=0x22830682
  21142. Offensive Collision - Bone/ID=0x1B60002, Damage=0x8, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x2A001E, Size=3.00x, Z Offset=-1.50x, Y Offset=0.00x, X Offset=-0.75x, Tripping Rate=0.00x, Hitlag Multiplier=1.30x, SDI Multiplier=1.00x, Flags=0x22830642
  21143. Offensive Collision - Bone/ID=0x1B60003, Damage=0x8, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x2A001E, Size=3.00x, Z Offset=-5.00x, Y Offset=0.00x, X Offset=-2.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.30x, SDI Multiplier=1.00x, Flags=0x22830642
  21144. Offensive Collision - Bone/ID=0x1B80004, Damage=0x9, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x2A0032, Size=2.50x, Z Offset=0.00x, Y Offset=8.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.30x, SDI Multiplier=1.00x, Flags=0x22830682
  21145. Asynchronous Timer - Frames=11.00x
  21146. Terminate Collisions
  21147. Asynchronous Timer - Frames=35.00x
  21148. Allow Interrupt
  21149.  
  21150. Subaction GFX 0x29C@188D0
  21151. Generic Graphic Effect(2) - 0x21, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  21152. Asynchronous Timer - Frames=1.00x
  21153. Sword Glow - 0x85, 0x4, 0x1B8, 0.00x, 1.60x, 0.00x, 0x1B8, 0.00x, 10.75x, 0.00x, True, 0x0, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x
  21154. Set Loop - Iterations=0x3
  21155. External Graphic Effect - File#=0x1140002, Bone=0x1B8, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=-90.00x, Y Rotation=90.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  21156. 11001000 - 0x1140002, 0x1B8, 0.00x, 0.00x, 0.00x, -90.00x, 90.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  21157. Synchronous Timer - Frames=1.00x
  21158. 11001000 - 0x1140002, 0x1B8, 0.00x, 0.00x, 0.00x, -90.00x, 90.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  21159. Synchronous Timer - Frames=1.00x
  21160. 11001000 - 0x1140002, 0x1B8, 0.00x, 0.00x, 0.00x, -90.00x, 90.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  21161. Synchronous Timer - Frames=1.00x
  21162. Execute Loop
  21163. 11001000 - 0xA, 0x190, 0.00x, 0.00x, 8.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  21164. 11001000 - 0x7D, 0x1B8, 0.00x, 10.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  21165. Asynchronous Timer - Frames=11.00x
  21166. 11050100 - 0x1
  21167.  
  21168. Subaction SFX 0x29C@21838
  21169. Asynchronous Timer - Frames=1.00x
  21170. Sound Effect - ID=0xA9
  21171. Synchronous Timer - Frames=6.00x
  21172. ?Sound? - 0xA9
  21173. Sound Effect - ID=0xBDA
  21174.  
  21175. Subaction Other 0x29C@8920
  21176. Item Visibility - False
  21177. Rumble - 0x12, 0x0
  21178.  
  21179. ##########################################
  21180. # Subaction 669
  21181. ##########################################
  21182. Name: SpecialNEnd
  21183. In Transition Time: 0
  21184. No Out Transition: False
  21185. Loop: False
  21186. Moves Character: True
  21187. Unknown 1: False
  21188. Unknown 2: False
  21189. Unknown 3: False
  21190. Transition Out From Start: False
  21191. Unknown 4: False
  21192.  
  21193. Subaction Main 0x29D@31C58
  21194. Asynchronous Timer - Frames=7.00x
  21195. Offensive Collision - Bone/ID=0x1B80000, Damage=0x16, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x280032, Size=2.50x, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x22831082
  21196. Offensive Collision - Bone/ID=0x1B80001, Damage=0x14, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x280032, Size=2.75x, Z Offset=0.00x, Y Offset=1.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x22830682
  21197. Offensive Collision - Bone/ID=0x1B60002, Damage=0x12, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x280032, Size=3.00x, Z Offset=-1.50x, Y Offset=0.00x, X Offset=-0.75x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x22830682
  21198. Offensive Collision - Bone/ID=0x1B60003, Damage=0x12, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x280032, Size=3.00x, Z Offset=-5.00x, Y Offset=0.00x, X Offset=-2.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x22830682
  21199. Offensive Collision - Bone/ID=0x1B80004, Damage=0x18, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x280032, Size=2.50x, Z Offset=0.00x, Y Offset=8.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x22831082
  21200. Asynchronous Timer - Frames=11.00x
  21201. Terminate Collisions
  21202. Asynchronous Timer - Frames=34.00x
  21203. Allow Interrupt
  21204.  
  21205. Subaction GFX 0x29D@18E00
  21206. Asynchronous Timer - Frames=2.00x
  21207. Generic Graphic Effect(2) - 0x28, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  21208. Sword Glow - 0x85, 0x4, 0x1B8, 0.00x, 1.60x, 0.00x, 0x1B8, 0.00x, 10.75x, 0.00x, True, 0x0, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x
  21209. Set Loop - Iterations=0x2
  21210. External Graphic Effect - File#=0x1140002, Bone=0x1B8, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=-90.00x, Y Rotation=90.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  21211. 11001000 - 0x1140002, 0x1B8, 0.00x, 0.00x, 0.00x, -90.00x, 90.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  21212. Synchronous Timer - Frames=1.00x
  21213. 11001000 - 0x1140002, 0x1B8, 0.00x, 0.00x, 0.00x, -90.00x, 90.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  21214. Synchronous Timer - Frames=1.00x
  21215. 11001000 - 0x1140002, 0x1B8, 0.00x, 0.00x, 0.00x, -90.00x, 90.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  21216. Synchronous Timer - Frames=1.00x
  21217. Execute Loop
  21218. 11001000 - 0x28, 0x190, 0.00x, 0.00x, 8.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  21219. 11001000 - 0x9, 0x190, 0.00x, 0.00x, 12.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  21220. 11001000 - 0x7D, 0x1B8, 0.00x, 10.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  21221. Asynchronous Timer - Frames=11.00x
  21222. 11050100 - 0x1
  21223.  
  21224. Subaction SFX 0x29D@218B0
  21225. Sound Effect - ID=0x1AED
  21226. Asynchronous Timer - Frames=1.00x
  21227. Sound Effect - ID=0xA8
  21228. Sound Effect - ID=0xA9
  21229. Synchronous Timer - Frames=7.00x
  21230. ?Sound? - 0xA8
  21231. ?Sound? - 0xA9
  21232. Synchronous Timer - Frames=1.00x
  21233. Sound Effect - ID=0x1AF0
  21234.  
  21235. Subaction Other 0x29D@8958
  21236. Item Visibility - False
  21237. Asynchronous Timer - Frames=2.00x
  21238. Rumble - 0x13, 0x0
  21239.  
  21240. ##########################################
  21241. # Subaction 670
  21242. ##########################################
  21243. Name: SpecialAirNStart
  21244. In Transition Time: 0
  21245. No Out Transition: False
  21246. Loop: False
  21247. Moves Character: False
  21248. Unknown 1: False
  21249. Unknown 2: False
  21250. Unknown 3: False
  21251. Transition Out From Start: False
  21252. Unknown 4: False
  21253.  
  21254. Subaction Main 0x29E@31CB8
  21255. Generate Article/Prop - 0xD
  21256.  
  21257. Subaction GFX 0x29E@18E98
  21258. Goto - Offset=@18230
  21259.  
  21260. Subaction SFX 0x29E@21910
  21261. Asynchronous Timer - Frames=1.00x
  21262. Sound Effect - ID=0x1AEF
  21263.  
  21264. Subaction Other 0x29E@8980
  21265. Subroutine - Offset=@8860
  21266.  
  21267. ##########################################
  21268. # Subaction 671
  21269. ##########################################
  21270. Name: SpecialAirNLoop
  21271. In Transition Time: 0
  21272. No Out Transition: False
  21273. Loop: True
  21274. Moves Character: False
  21275. Unknown 1: False
  21276. Unknown 2: False
  21277. Unknown 3: False
  21278. Transition Out From Start: False
  21279. Unknown 4: False
  21280.  
  21281. Subaction Main 0x29F@FFFFFFFF
  21282.  
  21283. Subaction GFX 0x29F@18EB0
  21284. Goto - Offset=@18448
  21285.  
  21286. Subaction SFX 0x29F@21938
  21287. Asynchronous Timer - Frames=1.00x
  21288. Sound Effect(3) - ID=0x1AEE
  21289.  
  21290. Subaction Other 0x29F@8998
  21291. Subroutine - Offset=@88E0
  21292.  
  21293. ##########################################
  21294. # Subaction 672
  21295. ##########################################
  21296. Name: SpecialAirNEnd
  21297. In Transition Time: 0
  21298. No Out Transition: False
  21299. Loop: False
  21300. Moves Character: False
  21301. Unknown 1: False
  21302. Unknown 2: False
  21303. Unknown 3: False
  21304. Transition Out From Start: False
  21305. Unknown 4: False
  21306.  
  21307. Subaction Main 0x2A0@31CE8
  21308. Momentum - 0.50x, 0.00x
  21309. Goto - Offset=@319E0
  21310.  
  21311. Subaction GFX 0x2A0@18EC8
  21312. Goto - Offset=@188D0
  21313.  
  21314. Subaction SFX 0x2A0@21978
  21315. Asynchronous Timer - Frames=1.00x
  21316. Sound Effect - ID=0xA9
  21317. Synchronous Timer - Frames=6.00x
  21318. ?Sound? - 0xA9
  21319. Sound Effect - ID=0xBDA
  21320.  
  21321. Subaction Other 0x2A0@89B0
  21322. Subroutine - Offset=@8920
  21323.  
  21324. ##########################################
  21325. # Subaction 673
  21326. ##########################################
  21327. Name: SpecialAirNEnd
  21328. In Transition Time: 0
  21329. No Out Transition: False
  21330. Loop: False
  21331. Moves Character: False
  21332. Unknown 1: False
  21333. Unknown 2: False
  21334. Unknown 3: False
  21335. Transition Out From Start: False
  21336. Unknown 4: False
  21337.  
  21338. Subaction Main 0x2A1@31D18
  21339. Momentum - 2.00x, 0.00x
  21340. Goto - Offset=@31C58
  21341.  
  21342. Subaction GFX 0x2A1@18EE0
  21343. Goto - Offset=@18E00
  21344.  
  21345. Subaction SFX 0x2A1@219D0
  21346. Asynchronous Timer - Frames=1.00x
  21347. Sound Effect - ID=0x1AED
  21348. Sound Effect - ID=0xA8
  21349. Sound Effect - ID=0xA9
  21350. Sound Effect - ID=0x1AF0
  21351.  
  21352. Subaction Other 0x2A1@89C8
  21353. Subroutine - Offset=@8958
  21354.  
  21355. ##########################################
  21356. # Subaction 674
  21357. ##########################################
  21358. Name: SpecialNStartL
  21359. In Transition Time: 0
  21360. No Out Transition: False
  21361. Loop: False
  21362. Moves Character: False
  21363. Unknown 1: False
  21364. Unknown 2: False
  21365. Unknown 3: False
  21366. Transition Out From Start: False
  21367. Unknown 4: False
  21368.  
  21369. Subaction Main 0x2A2@FFFFFFFF
  21370.  
  21371. Subaction GFX 0x2A2@18F70
  21372. Generic Graphic Effect(2) - 0xA, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  21373.  
  21374. Subaction SFX 0x2A2@21A10
  21375. Asynchronous Timer - Frames=14.00x
  21376. Sound Effect - ID=0xC44
  21377.  
  21378. Subaction Other 0x2A2@FFFFFFFF
  21379.  
  21380. ##########################################
  21381. # Subaction 675
  21382. ##########################################
  21383. Name: SpecialNStartR
  21384. In Transition Time: 0
  21385. No Out Transition: False
  21386. Loop: False
  21387. Moves Character: False
  21388. Unknown 1: False
  21389. Unknown 2: False
  21390. Unknown 3: False
  21391. Transition Out From Start: False
  21392. Unknown 4: False
  21393.  
  21394. Subaction Main 0x2A3@31D40
  21395. Goto - Offset=@31D30
  21396.  
  21397. Subaction GFX 0x2A3@18F88
  21398. Goto - Offset=@18F70
  21399.  
  21400. Subaction SFX 0x2A3@21A38
  21401. Asynchronous Timer - Frames=14.00x
  21402. Sound Effect - ID=0xC44
  21403.  
  21404. Subaction Other 0x2A3@FFFFFFFF
  21405.  
  21406. ##########################################
  21407. # Subaction 676
  21408. ##########################################
  21409. Name: SpecialNHold
  21410. In Transition Time: 0
  21411. No Out Transition: False
  21412. Loop: True
  21413. Moves Character: False
  21414. Unknown 1: False
  21415. Unknown 2: False
  21416. Unknown 3: False
  21417. Transition Out From Start: False
  21418. Unknown 4: False
  21419.  
  21420. Subaction Main 0x2A4@31D50
  21421. Terminate Collisions
  21422.  
  21423. Subaction GFX 0x2A4@FFFFFFFF
  21424.  
  21425. Subaction SFX 0x2A4@FFFFFFFF
  21426.  
  21427. Subaction Other 0x2A4@89F0
  21428. Item Visibility - False
  21429.  
  21430. ##########################################
  21431. # Subaction 677
  21432. ##########################################
  21433. Name: SpecialNHold
  21434. In Transition Time: 0
  21435. No Out Transition: False
  21436. Loop: True
  21437. Moves Character: False
  21438. Unknown 1: False
  21439. Unknown 2: False
  21440. Unknown 3: False
  21441. Transition Out From Start: False
  21442. Unknown 4: False
  21443.  
  21444. Subaction Main 0x2A5@FFFFFFFF
  21445.  
  21446. Subaction GFX 0x2A5@FFFFFFFF
  21447.  
  21448. Subaction SFX 0x2A5@FFFFFFFF
  21449.  
  21450. Subaction Other 0x2A5@8A08
  21451. Item Visibility - False
  21452.  
  21453. ##########################################
  21454. # Subaction 678
  21455. ##########################################
  21456. Name: SpecialN
  21457. In Transition Time: 0
  21458. No Out Transition: True
  21459. Loop: False
  21460. Moves Character: False
  21461. Unknown 1: False
  21462. Unknown 2: False
  21463. Unknown 3: False
  21464. Transition Out From Start: False
  21465. Unknown 4: False
  21466.  
  21467. Subaction Main 0x2A6@31ED0
  21468. Special Offensive Collision - 0x1900000, 0x8, 0x1E, 0x64, 0x1E, 2.50x, 0.00x, 5.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x3B430480, 0x0, 0x4FFFC0
  21469. Special Offensive Collision - 0x1900001, 0x8, 0x14, 0x64, 0x1E, 3.50x, 0.00x, 5.00x, -5.00x, 0.00x, 1.00x, 1.00x, 0x3B430480, 0x0, 0x4F7E00
  21470. Special Offensive Collision - 0x1900002, 0x8, 0x14, 0x64, 0x1E, 3.50x, 0.00x, 5.00x, 5.00x, 0.00x, 1.00x, 1.00x, 0x3B430480, 0x0, 0x4F7E00
  21471.  
  21472. Subaction GFX 0x2A6@FFFFFFFF
  21473.  
  21474. Subaction SFX 0x2A6@21A70
  21475. Asynchronous Timer - Frames=0.00x
  21476. Sound Effect(3) - ID=0x1B16
  21477.  
  21478. Subaction Other 0x2A6@8A20
  21479. Item Visibility - False
  21480.  
  21481. ##########################################
  21482. # Subaction 679
  21483. ##########################################
  21484. Name: SpecialN
  21485. In Transition Time: 0
  21486. No Out Transition: True
  21487. Loop: False
  21488. Moves Character: False
  21489. Unknown 1: False
  21490. Unknown 2: False
  21491. Unknown 3: False
  21492. Transition Out From Start: False
  21493. Unknown 4: False
  21494.  
  21495. Subaction Main 0x2A7@FFFFFFFF
  21496.  
  21497. Subaction GFX 0x2A7@FFFFFFFF
  21498.  
  21499. Subaction SFX 0x2A7@FFFFFFFF
  21500.  
  21501. Subaction Other 0x2A7@8A38
  21502. Item Visibility - False
  21503.  
  21504. ##########################################
  21505. # Subaction 680
  21506. ##########################################
  21507. Name: SpecialN
  21508. In Transition Time: 0
  21509. No Out Transition: True
  21510. Loop: False
  21511. Moves Character: False
  21512. Unknown 1: False
  21513. Unknown 2: False
  21514. Unknown 3: False
  21515. Transition Out From Start: False
  21516. Unknown 4: False
  21517.  
  21518. Subaction Main 0x2A8@31EF8
  21519. Terminate Collisions
  21520.  
  21521. Subaction GFX 0x2A8@FFFFFFFF
  21522.  
  21523. Subaction SFX 0x2A8@FFFFFFFF
  21524.  
  21525. Subaction Other 0x2A8@8A50
  21526. Item Visibility - False
  21527.  
  21528. ##########################################
  21529. # Subaction 681
  21530. ##########################################
  21531. Name: SpecialNEndL
  21532. In Transition Time: 0
  21533. No Out Transition: True
  21534. Loop: False
  21535. Moves Character: False
  21536. Unknown 1: False
  21537. Unknown 2: False
  21538. Unknown 3: False
  21539. Transition Out From Start: False
  21540. Unknown 4: False
  21541.  
  21542. Subaction Main 0x2A9@31F08
  21543. Terminate Collisions
  21544.  
  21545. Subaction GFX 0x2A9@FFFFFFFF
  21546.  
  21547. Subaction SFX 0x2A9@21AA8
  21548. Asynchronous Timer - Frames=17.00x
  21549. Sound Effect(3) - ID=0xC44
  21550.  
  21551. Subaction Other 0x2A9@FFFFFFFF
  21552.  
  21553. ##########################################
  21554. # Subaction 682
  21555. ##########################################
  21556. Name: SpecialNEndR
  21557. In Transition Time: 0
  21558. No Out Transition: True
  21559. Loop: False
  21560. Moves Character: False
  21561. Unknown 1: False
  21562. Unknown 2: False
  21563. Unknown 3: False
  21564. Transition Out From Start: False
  21565. Unknown 4: False
  21566.  
  21567. Subaction Main 0x2AA@31F20
  21568. Goto - Offset=@31F08
  21569.  
  21570. Subaction GFX 0x2AA@FFFFFFFF
  21571.  
  21572. Subaction SFX 0x2AA@21AD0
  21573. Asynchronous Timer - Frames=17.00x
  21574. Sound Effect(3) - ID=0xC44
  21575.  
  21576. Subaction Other 0x2AA@FFFFFFFF
  21577.  
  21578. ##########################################
  21579. # Subaction 683
  21580. ##########################################
  21581. Name: SpecialAirNStartL
  21582. In Transition Time: 0
  21583. No Out Transition: False
  21584. Loop: False
  21585. Moves Character: False
  21586. Unknown 1: False
  21587. Unknown 2: False
  21588. Unknown 3: False
  21589. Transition Out From Start: False
  21590. Unknown 4: False
  21591.  
  21592. Subaction Main 0x2AB@FFFFFFFF
  21593.  
  21594. Subaction GFX 0x2AB@FFFFFFFF
  21595.  
  21596. Subaction SFX 0x2AB@FFFFFFFF
  21597.  
  21598. Subaction Other 0x2AB@FFFFFFFF
  21599.  
  21600. ##########################################
  21601. # Subaction 684
  21602. ##########################################
  21603. Name: SpecialAirNStartR
  21604. In Transition Time: 0
  21605. No Out Transition: False
  21606. Loop: False
  21607. Moves Character: False
  21608. Unknown 1: False
  21609. Unknown 2: False
  21610. Unknown 3: False
  21611. Transition Out From Start: False
  21612. Unknown 4: False
  21613.  
  21614. Subaction Main 0x2AC@31F40
  21615. Goto - Offset=@31F30
  21616.  
  21617. Subaction GFX 0x2AC@FFFFFFFF
  21618.  
  21619. Subaction SFX 0x2AC@FFFFFFFF
  21620.  
  21621. Subaction Other 0x2AC@FFFFFFFF
  21622.  
  21623. ##########################################
  21624. # Subaction 685
  21625. ##########################################
  21626. Name: SpecialAirNHold
  21627. In Transition Time: 0
  21628. No Out Transition: False
  21629. Loop: True
  21630. Moves Character: False
  21631. Unknown 1: False
  21632. Unknown 2: False
  21633. Unknown 3: False
  21634. Transition Out From Start: False
  21635. Unknown 4: False
  21636.  
  21637. Subaction Main 0x2AD@31F50
  21638. Terminate Collisions
  21639.  
  21640. Subaction GFX 0x2AD@FFFFFFFF
  21641.  
  21642. Subaction SFX 0x2AD@FFFFFFFF
  21643.  
  21644. Subaction Other 0x2AD@8A88
  21645. Item Visibility - False
  21646.  
  21647. ##########################################
  21648. # Subaction 686
  21649. ##########################################
  21650. Name: SpecialAirNHold
  21651. In Transition Time: 0
  21652. No Out Transition: False
  21653. Loop: True
  21654. Moves Character: False
  21655. Unknown 1: False
  21656. Unknown 2: False
  21657. Unknown 3: False
  21658. Transition Out From Start: False
  21659. Unknown 4: False
  21660.  
  21661. Subaction Main 0x2AE@FFFFFFFF
  21662.  
  21663. Subaction GFX 0x2AE@FFFFFFFF
  21664.  
  21665. Subaction SFX 0x2AE@FFFFFFFF
  21666.  
  21667. Subaction Other 0x2AE@8AA0
  21668. Item Visibility - False
  21669.  
  21670. ##########################################
  21671. # Subaction 687
  21672. ##########################################
  21673. Name: SpecialN
  21674. In Transition Time: 0
  21675. No Out Transition: True
  21676. Loop: False
  21677. Moves Character: False
  21678. Unknown 1: False
  21679. Unknown 2: False
  21680. Unknown 3: False
  21681. Transition Out From Start: False
  21682. Unknown 4: False
  21683.  
  21684. Subaction Main 0x2AF@31FD0
  21685. Offensive Collision - Bone/ID=0x1900000, Damage=0xA, Trajectory=0x5A, Base Knockback=0x66, Knockback Growth=0x1E, Size=2.50x, Z Offset=0.00x, Y Offset=7.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B430480
  21686.  
  21687. Subaction GFX 0x2AF@FFFFFFFF
  21688.  
  21689. Subaction SFX 0x2AF@21B10
  21690. Sound Effect(3) - ID=0x1B16
  21691.  
  21692. Subaction Other 0x2AF@8AB8
  21693. Item Visibility - False
  21694.  
  21695. ##########################################
  21696. # Subaction 688
  21697. ##########################################
  21698. Name: SpecialN
  21699. In Transition Time: 0
  21700. No Out Transition: True
  21701. Loop: False
  21702. Moves Character: False
  21703. Unknown 1: False
  21704. Unknown 2: False
  21705. Unknown 3: False
  21706. Transition Out From Start: False
  21707. Unknown 4: False
  21708.  
  21709. Subaction Main 0x2B0@FFFFFFFF
  21710.  
  21711. Subaction GFX 0x2B0@FFFFFFFF
  21712.  
  21713. Subaction SFX 0x2B0@FFFFFFFF
  21714.  
  21715. Subaction Other 0x2B0@8AD0
  21716. Item Visibility - False
  21717.  
  21718. ##########################################
  21719. # Subaction 689
  21720. ##########################################
  21721. Name: SpecialN
  21722. In Transition Time: 0
  21723. No Out Transition: True
  21724. Loop: False
  21725. Moves Character: False
  21726. Unknown 1: False
  21727. Unknown 2: False
  21728. Unknown 3: False
  21729. Transition Out From Start: False
  21730. Unknown 4: False
  21731.  
  21732. Subaction Main 0x2B1@31FE8
  21733. Terminate Collisions
  21734.  
  21735. Subaction GFX 0x2B1@FFFFFFFF
  21736.  
  21737. Subaction SFX 0x2B1@FFFFFFFF
  21738.  
  21739. Subaction Other 0x2B1@8AE8
  21740. Item Visibility - False
  21741.  
  21742. ##########################################
  21743. # Subaction 690
  21744. ##########################################
  21745. Name: SpecialAirNEndL
  21746. In Transition Time: 0
  21747. No Out Transition: True
  21748. Loop: False
  21749. Moves Character: False
  21750. Unknown 1: False
  21751. Unknown 2: False
  21752. Unknown 3: False
  21753. Transition Out From Start: False
  21754. Unknown 4: False
  21755.  
  21756. Subaction Main 0x2B2@31FF8
  21757. Terminate Collisions
  21758.  
  21759. Subaction GFX 0x2B2@FFFFFFFF
  21760.  
  21761. Subaction SFX 0x2B2@FFFFFFFF
  21762.  
  21763. Subaction Other 0x2B2@FFFFFFFF
  21764.  
  21765. ##########################################
  21766. # Subaction 691
  21767. ##########################################
  21768. Name: SpecialAirNEndR
  21769. In Transition Time: 0
  21770. No Out Transition: True
  21771. Loop: False
  21772. Moves Character: False
  21773. Unknown 1: False
  21774. Unknown 2: False
  21775. Unknown 3: False
  21776. Transition Out From Start: False
  21777. Unknown 4: False
  21778.  
  21779. Subaction Main 0x2B3@32010
  21780. Goto - Offset=@31FF8
  21781.  
  21782. Subaction GFX 0x2B3@FFFFFFFF
  21783.  
  21784. Subaction SFX 0x2B3@FFFFFFFF
  21785.  
  21786. Subaction Other 0x2B3@FFFFFFFF
  21787.  
  21788. ##########################################
  21789. # Subaction 692
  21790. ##########################################
  21791. Name: SpecialN
  21792. In Transition Time: 0
  21793. No Out Transition: False
  21794. Loop: False
  21795. Moves Character: False
  21796. Unknown 1: False
  21797. Unknown 2: False
  21798. Unknown 3: False
  21799. Transition Out From Start: False
  21800. Unknown 4: False
  21801.  
  21802. Subaction Main 0x2B4@32020
  21803. Terminate Collisions
  21804.  
  21805. Subaction GFX 0x2B4@FFFFFFFF
  21806.  
  21807. Subaction SFX 0x2B4@21B48
  21808. Sound Effect(3) - ID=0x1B17
  21809.  
  21810. Subaction Other 0x2B4@8B10
  21811. Item Visibility - False
  21812.  
  21813. ##########################################
  21814. # Subaction 693
  21815. ##########################################
  21816. Name: SpecialNStart
  21817. In Transition Time: 0
  21818. No Out Transition: False
  21819. Loop: False
  21820. Moves Character: False
  21821. Unknown 1: False
  21822. Unknown 2: False
  21823. Unknown 3: False
  21824. Transition Out From Start: False
  21825. Unknown 4: False
  21826.  
  21827. Subaction Main 0x2B5@32040
  21828. Asynchronous Timer - Frames=3.00x
  21829. Generate Article/Prop - 0xD
  21830.  
  21831. Subaction GFX 0x2B5@FFFFFFFF
  21832.  
  21833. Subaction SFX 0x2B5@FFFFFFFF
  21834.  
  21835. Subaction Other 0x2B5@FFFFFFFF
  21836.  
  21837. ##########################################
  21838. # Subaction 694
  21839. ##########################################
  21840. Name: SpecialAirNStart
  21841. In Transition Time: 0
  21842. No Out Transition: False
  21843. Loop: False
  21844. Moves Character: False
  21845. Unknown 1: False
  21846. Unknown 2: False
  21847. Unknown 3: False
  21848. Transition Out From Start: False
  21849. Unknown 4: False
  21850.  
  21851. Subaction Main 0x2B6@32068
  21852. Asynchronous Timer - Frames=3.00x
  21853. Generate Article/Prop - 0xD
  21854.  
  21855. Subaction GFX 0x2B6@FFFFFFFF
  21856.  
  21857. Subaction SFX 0x2B6@FFFFFFFF
  21858.  
  21859. Subaction Other 0x2B6@FFFFFFFF
  21860.  
  21861. ##########################################
  21862. # Subaction 695
  21863. ##########################################
  21864. Name: SpecialNCharge
  21865. In Transition Time: 0
  21866. No Out Transition: False
  21867. Loop: False
  21868. Moves Character: False
  21869. Unknown 1: False
  21870. Unknown 2: False
  21871. Unknown 3: False
  21872. Transition Out From Start: False
  21873. Unknown 4: False
  21874.  
  21875. Subaction Main 0x2B7@FFFFFFFF
  21876.  
  21877. Subaction GFX 0x2B7@190C0
  21878. Set Loop - Iterations=0xFFFFFFFF
  21879. Generic Graphic Effect - 0x1A, 0x190, 0.00x, 0.00x, -2.00x, 0.00x, 0.00x, 0.00x, 1.00x, 4.00x, 0.00x, 10.00x, 0.00x, 0.00x, 0.00x, True
  21880. Synchronous Timer - Frames=5.00x
  21881. Execute Loop
  21882.  
  21883. Subaction SFX 0x2B7@21B78
  21884. Asynchronous Timer - Frames=1.00x
  21885. Sound Effect(3) - ID=0x1AB2
  21886.  
  21887. Subaction Other 0x2B7@8B40
  21888. 070B0200 - 0x9, 0x0
  21889.  
  21890. ##########################################
  21891. # Subaction 696
  21892. ##########################################
  21893. Name: SpecialAirNCharge
  21894. In Transition Time: 0
  21895. No Out Transition: False
  21896. Loop: False
  21897. Moves Character: False
  21898. Unknown 1: False
  21899. Unknown 2: False
  21900. Unknown 3: False
  21901. Transition Out From Start: False
  21902. Unknown 4: False
  21903.  
  21904. Subaction Main 0x2B8@FFFFFFFF
  21905.  
  21906. Subaction GFX 0x2B8@190F0
  21907. Goto - Offset=@190C0
  21908.  
  21909. Subaction SFX 0x2B8@21BA0
  21910. Asynchronous Timer - Frames=1.00x
  21911. Sound Effect(3) - ID=0x1AB2
  21912.  
  21913. Subaction Other 0x2B8@8B60
  21914. 070B0200 - 0x9, 0x0
  21915.  
  21916. ##########################################
  21917. # Subaction 697
  21918. ##########################################
  21919. Name: SpecialNShoot
  21920. In Transition Time: 0
  21921. No Out Transition: False
  21922. Loop: False
  21923. Moves Character: False
  21924. Unknown 1: False
  21925. Unknown 2: False
  21926. Unknown 3: False
  21927. Transition Out From Start: False
  21928. Unknown 4: False
  21929.  
  21930. Subaction Main 0x2B9@320A8
  21931. Asynchronous Timer - Frames=21.00x
  21932. 10050200 - 0xD, False
  21933.  
  21934. Subaction GFX 0x2B9@19208
  21935. Asynchronous Timer - Frames=1.00x
  21936. 11001000 - 0x11E0001, 0x190, 0.00x, 8.50x, 10.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  21937. Generic Graphic Effect(2) - 0xD, 0x190, 0.00x, 0.00x, -5.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  21938.  
  21939. Subaction SFX 0x2B9@21BC8
  21940. Asynchronous Timer - Frames=2.00x
  21941. Sound Effect - ID=0x1AB1
  21942.  
  21943. Subaction Other 0x2B9@8B88
  21944. Asynchronous Timer - Frames=2.00x
  21945. Rumble - 0xD, 0x0
  21946.  
  21947. ##########################################
  21948. # Subaction 698
  21949. ##########################################
  21950. Name: SpecialAirNShoot
  21951. In Transition Time: 0
  21952. No Out Transition: False
  21953. Loop: False
  21954. Moves Character: False
  21955. Unknown 1: False
  21956. Unknown 2: False
  21957. Unknown 3: False
  21958. Transition Out From Start: False
  21959. Unknown 4: False
  21960.  
  21961. Subaction Main 0x2BA@320D8
  21962. Asynchronous Timer - Frames=21.00x
  21963. 10050200 - 0xD, False
  21964.  
  21965. Subaction GFX 0x2BA@19230
  21966. Goto - Offset=@19208
  21967.  
  21968. Subaction SFX 0x2BA@21BF0
  21969. Asynchronous Timer - Frames=2.00x
  21970. Sound Effect - ID=0x1AB1
  21971.  
  21972. Subaction Other 0x2BA@8BB8
  21973. Asynchronous Timer - Frames=2.00x
  21974. Rumble - 0xD, 0x0
  21975.  
  21976. ##########################################
  21977. # Subaction 699
  21978. ##########################################
  21979. Name: SpecialNDanger
  21980. In Transition Time: 0
  21981. No Out Transition: False
  21982. Loop: False
  21983. Moves Character: False
  21984. Unknown 1: False
  21985. Unknown 2: False
  21986. Unknown 3: False
  21987. Transition Out From Start: False
  21988. Unknown 4: False
  21989.  
  21990. Subaction Main 0x2BB@FFFFFFFF
  21991.  
  21992. Subaction GFX 0x2BB@192D0
  21993. Set Loop - Iterations=0xFFFFFFFF
  21994. Generic Graphic Effect(2) - 0xA, 0x190, 0.00x, 0.00x, -5.00x, 0.00x, 0.00x, 0.00x, 0.80x, 4.00x, 0.00x, 10.00x, 0.00x, 0.00x, 0.00x, True
  21995. Synchronous Timer - Frames=8.00x
  21996. Execute Loop
  21997.  
  21998. Subaction SFX 0x2BB@21C18
  21999. Asynchronous Timer - Frames=1.00x
  22000. Sound Effect(3) - ID=0x1AB3
  22001.  
  22002. Subaction Other 0x2BB@8BE0
  22003. 070B0200 - 0x2, 0x0
  22004.  
  22005. ##########################################
  22006. # Subaction 700
  22007. ##########################################
  22008. Name: SpecialAirNDanger
  22009. In Transition Time: 0
  22010. No Out Transition: False
  22011. Loop: False
  22012. Moves Character: False
  22013. Unknown 1: False
  22014. Unknown 2: False
  22015. Unknown 3: False
  22016. Transition Out From Start: False
  22017. Unknown 4: False
  22018.  
  22019. Subaction Main 0x2BC@FFFFFFFF
  22020.  
  22021. Subaction GFX 0x2BC@19300
  22022. Goto - Offset=@192D0
  22023.  
  22024. Subaction SFX 0x2BC@21C40
  22025. Asynchronous Timer - Frames=1.00x
  22026. Sound Effect(3) - ID=0x1AB3
  22027.  
  22028. Subaction Other 0x2BC@8C00
  22029. 070B0200 - 0x2, 0x0
  22030.  
  22031. ##########################################
  22032. # Subaction 701
  22033. ##########################################
  22034. Name: SpecialNBlow
  22035. In Transition Time: 0
  22036. No Out Transition: False
  22037. Loop: False
  22038. Moves Character: False
  22039. Unknown 1: False
  22040. Unknown 2: False
  22041. Unknown 3: False
  22042. Transition Out From Start: False
  22043. Unknown 4: False
  22044.  
  22045. Subaction Main 0x2BD@32118
  22046. Asynchronous Timer - Frames=106.00x
  22047. 10050200 - 0xD, False
  22048.  
  22049. Subaction GFX 0x2BD@19468
  22050. External Graphic Effect - File#=0x11E0003, Bone=0x190, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  22051. Asynchronous Timer - Frames=4.00x
  22052. External Graphic Effect - File#=0x11E0004, Bone=0x1B1, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  22053. Flash Overlay Effect - 0x0, 0x0, 0x0, 0xFF
  22054. Synchronous Timer - Frames=6.00x
  22055. Change Flash Overlay Color - 0x1E, 0x1E, 0x0, 0x0, 0xC0
  22056. Synchronous Timer - Frames=30.00x
  22057. Flash Overlay Effect - 0x1E, 0x0, 0x0, 0xC0
  22058. Synchronous Timer - Frames=54.00x
  22059. Change Flash Overlay Color - 0xF, 0x80, 0x0, 0x0, 0x0
  22060. Synchronous Timer - Frames=15.00x
  22061. Terminate Flash Effect
  22062.  
  22063. Subaction SFX 0x2BD@21C70
  22064. Asynchronous Timer - Frames=1.00x
  22065. Sound Effect(3) - ID=0xC35
  22066. Sound Effect(3) - ID=0x1AB4
  22067.  
  22068. Subaction Other 0x2BD@8C28
  22069. Screenshake - 0x2
  22070. Rumble - 0x5, 0x0
  22071.  
  22072. ##########################################
  22073. # Subaction 702
  22074. ##########################################
  22075. Name: SpecialAirNBlow
  22076. In Transition Time: 0
  22077. No Out Transition: False
  22078. Loop: False
  22079. Moves Character: False
  22080. Unknown 1: False
  22081. Unknown 2: False
  22082. Unknown 3: False
  22083. Transition Out From Start: False
  22084. Unknown 4: False
  22085.  
  22086. Subaction Main 0x2BE@32138
  22087. Goto - Offset=@32118
  22088.  
  22089. Subaction GFX 0x2BE@194D8
  22090. Goto - Offset=@19468
  22091.  
  22092. Subaction SFX 0x2BE@21CA8
  22093. Asynchronous Timer - Frames=1.00x
  22094. Sound Effect(3) - ID=0xC35
  22095. Sound Effect(3) - ID=0x1AB4
  22096.  
  22097. Subaction Other 0x2BE@8C58
  22098. Screenshake - 0x2
  22099. Rumble - 0x5, 0x0
  22100.  
  22101. ##########################################
  22102. # Subaction 703
  22103. ##########################################
  22104. Name: SpecialN
  22105. In Transition Time: 0
  22106. No Out Transition: False
  22107. Loop: False
  22108. Moves Character: False
  22109. Unknown 1: False
  22110. Unknown 2: False
  22111. Unknown 3: False
  22112. Transition Out From Start: False
  22113. Unknown 4: False
  22114.  
  22115. Subaction Main 0x2BF@32218
  22116. Asynchronous Timer - Frames=1.00x
  22117. Bit Variable Set - RA-Bit[0][17]
  22118. Asynchronous Timer - Frames=24.00x
  22119. Bit Variable Clear - RA-Bit[0][17]
  22120. Bit Variable Set - RA-Bit[0][19]
  22121. Offensive Collision - Bone/ID=0x1960000, Damage=0x7, Trajectory=0x169, Base Knockback=0x5F, Knockback Growth=0x28, Size=7.00x, Z Offset=1.20x, Y Offset=0.00x, X Offset=7.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x31085
  22122. Synchronous Timer - Frames=3.00x
  22123. Terminate Collisions
  22124. Asynchronous Timer - Frames=29.00x
  22125. Bit Variable Set - RA-Bit[0][18]
  22126.  
  22127. Subaction GFX 0x2BF@19658
  22128. Asynchronous Timer - Frames=20.00x
  22129. Generic Graphic Effect(2) - 0x27, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.25x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  22130. Asynchronous Timer - Frames=23.00x
  22131. External Graphic Effect - File#=0x1250001, Bone=0x1CB, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=-5.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  22132. Flash Overlay Effect - 0xFF, 0x60, 0x80, 0x50
  22133. Asynchronous Timer - Frames=25.00x
  22134. Terminate Flash Effect
  22135. Flash Light Effect - 0xFF, 0xC0, 0xE0, 0xA0, 75.00x, -10.00x
  22136. Asynchronous Timer - Frames=30.00x
  22137. 21070500 - 0xA, 0xFF, 0xE0, 0xFF, 0x0
  22138. Asynchronous Timer - Frames=40.00x
  22139. Terminate Flash Effect
  22140.  
  22141. Subaction SFX 0x2BF@21CD8
  22142. Asynchronous Timer - Frames=22.00x
  22143. Sound Effect - ID=0x1B19
  22144.  
  22145. Subaction Other 0x2BF@8C98
  22146. Asynchronous Timer - Frames=23.00x
  22147. Rumble - 0xE, 0x0
  22148. Asynchronous Timer - Frames=24.00x
  22149. Screenshake - 0x0
  22150.  
  22151. ##########################################
  22152. # Subaction 704
  22153. ##########################################
  22154. Name: SpecialAirN
  22155. In Transition Time: 0
  22156. No Out Transition: False
  22157. Loop: False
  22158. Moves Character: False
  22159. Unknown 1: False
  22160. Unknown 2: False
  22161. Unknown 3: False
  22162. Transition Out From Start: False
  22163. Unknown 4: False
  22164.  
  22165. Subaction Main 0x2C0@32318
  22166. Asynchronous Timer - Frames=1.00x
  22167. Bit Variable Set - RA-Bit[0][17]
  22168. Asynchronous Timer - Frames=24.00x
  22169. Bit Variable Clear - RA-Bit[0][17]
  22170. Bit Variable Set - RA-Bit[0][19]
  22171. Offensive Collision - Bone/ID=0x1960000, Damage=0x7, Trajectory=0x169, Base Knockback=0x5F, Knockback Growth=0x28, Size=7.00x, Z Offset=1.20x, Y Offset=0.00x, X Offset=7.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x31085
  22172. Synchronous Timer - Frames=3.00x
  22173. Terminate Collisions
  22174. Asynchronous Timer - Frames=29.00x
  22175. Bit Variable Set - RA-Bit[0][18]
  22176.  
  22177. Subaction GFX 0x2C0@196C8
  22178. Goto - Offset=@19658
  22179.  
  22180. Subaction SFX 0x2C0@21D00
  22181. Asynchronous Timer - Frames=22.00x
  22182. Sound Effect - ID=0x1B19
  22183.  
  22184. Subaction Other 0x2C0@8CE8
  22185. Asynchronous Timer - Frames=23.00x
  22186. Rumble - 0xE, 0x0
  22187. Asynchronous Timer - Frames=24.00x
  22188. Screenshake - 0x0
  22189.  
  22190. ##########################################
  22191. # Subaction 705
  22192. ##########################################
  22193. Name: SpecialNStart
  22194. In Transition Time: 0
  22195. No Out Transition: False
  22196. Loop: False
  22197. Moves Character: False
  22198. Unknown 1: False
  22199. Unknown 2: False
  22200. Unknown 3: False
  22201. Transition Out From Start: False
  22202. Unknown 4: False
  22203.  
  22204. Subaction Main 0x2C1@32530
  22205. Asynchronous Timer - Frames=14.00x
  22206. ?Model? - 0x1, 0x1
  22207. Asynchronous Timer - Frames=16.00x
  22208. Bit Variable Set - RA-Bit[0][18]
  22209. Grab Collision - 0x0, 0x190, 9.00x, 0.00x, 5.00x, 4.00x, 0xD0, 0x3, 0x2
  22210. Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
  22211. 06101100 - 0x0, 0x0, 0x190, 7.50x, 0.00x, 5.00x, 5.00x, 0x2, 0x1, 0x7, False, 0xF, 0xF, False, 0x0, True, 0x0
  22212.  
  22213. Subaction GFX 0x2C1@FFFFFFFF
  22214.  
  22215. Subaction SFX 0x2C1@21D28
  22216. Asynchronous Timer - Frames=14.00x
  22217. Sound Effect - ID=0x1AAF
  22218.  
  22219. Subaction Other 0x2C1@FFFFFFFF
  22220.  
  22221. ##########################################
  22222. # Subaction 706
  22223. ##########################################
  22224. Name: SpecialNLoop
  22225. In Transition Time: 0
  22226. No Out Transition: False
  22227. Loop: True
  22228. Moves Character: False
  22229. Unknown 1: False
  22230. Unknown 2: False
  22231. Unknown 3: False
  22232. Transition Out From Start: False
  22233. Unknown 4: False
  22234.  
  22235. Subaction Main 0x2C2@328C0
  22236. ?Model? - 0x1, 0x1
  22237. Bit Variable Set - RA-Bit[0][18]
  22238. Grab Collision - 0x0, 0x190, 4.50x, 0.00x, 5.00x, 5.00x, 0xD0, 0x3, 0x2
  22239. Special Offensive Collision - 0x1900001, 0x0, 0x0, 0x320064, 0x0, 7.00x, 0.00x, 5.00x, 10.00x, 0.00x, 1.00x, 1.00x, 0x32030000, 0x3, 0xF04FFFC4
  22240. Special Offensive Collision - 0x1900002, 0x0, 0x0, 0x1E0064, 0x0, 5.50x, 0.00x, 5.00x, 16.00x, 0.00x, 1.00x, 1.00x, 0x32030000, 0x3, 0xF04FFFC4
  22241. Special Offensive Collision - 0x1900003, 0x0, 0x0, 0xA0064, 0x0, 7.00x, 0.00x, 5.00x, 24.00x, 0.00x, 1.00x, 1.00x, 0x32030000, 0x3, 0xF04FFFC4
  22242. Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
  22243. 06101100 - 0x0, 0x0, 0x190, 3.00x, 0.00x, 5.00x, 5.00x, 0x2, 0x1, 0x7, False, 0xF, 0xF, False, 0x0, True, 0x0
  22244. Special Offensive Collision - 0x1900004, 0x8, 0x46, 0x640064, 0x0, 6.00x, 0.00x, 5.00x, 7.00x, 0.00x, 1.00x, 1.00x, 0x20031040, 0xD, 0x4F0083
  22245.  
  22246. Subaction GFX 0x2C2@197C0
  22247. External Graphic Effect - File#=0x1220001, Bone=0x19C, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  22248. Set Loop - Iterations=0xFFFFFFFF
  22249. Generic Graphic Effect - 0xA, 0x190, -5.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 15.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
  22250. Synchronous Timer - Frames=8.00x
  22251. Execute Loop
  22252.  
  22253. Subaction SFX 0x2C2@21D48
  22254. Sound Effect(3) - ID=0x1AB0
  22255.  
  22256. Subaction Other 0x2C2@8D88
  22257. 14070A00 - 0x0, 3.00x, 180.00x, 2.00x, 1.00x, 18.00x, 10.00x, 36.00x, 20.00x, 0x32
  22258. Asynchronous Timer - Frames=1.00x
  22259. 070B0200 - 0x2, 0xF
  22260. 01000000
  22261. 01020000
  22262. Goto - Offset=@8D88
  22263.  
  22264. ##########################################
  22265. # Subaction 707
  22266. ##########################################
  22267. Name: SpecialNEnd
  22268. In Transition Time: 0
  22269. No Out Transition: False
  22270. Loop: False
  22271. Moves Character: False
  22272. Unknown 1: False
  22273. Unknown 2: False
  22274. Unknown 3: False
  22275. Transition Out From Start: False
  22276. Unknown 4: False
  22277.  
  22278. Subaction Main 0x2C3@32938
  22279. ?Model? - 0x1, 0x1
  22280. Asynchronous Timer - Frames=2.00x
  22281. ?Model? - 0x1, 0x0
  22282.  
  22283. Subaction GFX 0x2C3@FFFFFFFF
  22284.  
  22285. Subaction SFX 0x2C3@21D60
  22286. Sound Effect - ID=0x1AAD
  22287.  
  22288. Subaction Other 0x2C3@FFFFFFFF
  22289.  
  22290. ##########################################
  22291. # Subaction 708
  22292. ##########################################
  22293. Name: SpecialNLoop
  22294. In Transition Time: 0
  22295. No Out Transition: False
  22296. Loop: False
  22297. Moves Character: False
  22298. Unknown 1: False
  22299. Unknown 2: False
  22300. Unknown 3: False
  22301. Transition Out From Start: False
  22302. Unknown 4: False
  22303.  
  22304. Subaction Main 0x2C4@32A78
  22305. ?Model? - 0x1, 0x1
  22306. Throw Attack Collision - 0x0, 0x0, 0x8, 0x169, 0x0, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
  22307. Throw Attack Collision - 0x1, 0x0, 0x4, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
  22308.  
  22309. Subaction GFX 0x2C4@FFFFFFFF
  22310.  
  22311. Subaction SFX 0x2C4@FFFFFFFF
  22312.  
  22313. Subaction Other 0x2C4@FFFFFFFF
  22314.  
  22315. ##########################################
  22316. # Subaction 709
  22317. ##########################################
  22318. Name: SpecialNSwallow
  22319. In Transition Time: 0
  22320. No Out Transition: False
  22321. Loop: False
  22322. Moves Character: False
  22323. Unknown 1: False
  22324. Unknown 2: False
  22325. Unknown 3: False
  22326. Transition Out From Start: False
  22327. Unknown 4: False
  22328.  
  22329. Subaction Main 0x2C5@32B40
  22330. Throw Attack Collision - 0x1, 0x0, 0x4, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
  22331. ?Model? - 0x1, 0x1
  22332. Asynchronous Timer - Frames=10.00x
  22333. Bit Variable Set - RA-Bit[0][24]
  22334.  
  22335. Subaction GFX 0x2C5@FFFFFFFF
  22336.  
  22337. Subaction SFX 0x2C5@21D80
  22338. Sound Effect - ID=0x1AAE
  22339.  
  22340. Subaction Other 0x2C5@8DE8
  22341. Asynchronous Timer - Frames=12.00x
  22342. Rumble - 0xD, 0x0
  22343.  
  22344. ##########################################
  22345. # Subaction 710
  22346. ##########################################
  22347. Name: SpecialNFood
  22348. In Transition Time: 0
  22349. No Out Transition: False
  22350. Loop: False
  22351. Moves Character: False
  22352. Unknown 1: False
  22353. Unknown 2: False
  22354. Unknown 3: False
  22355. Transition Out From Start: False
  22356. Unknown 4: False
  22357.  
  22358. Subaction Main 0x2C6@32BB0
  22359. ?Model? - 0x1, 0x1
  22360. Bit Variable Set - RA-Bit[0][19]
  22361. Asynchronous Timer - Frames=3.00x
  22362. Asynchronous Timer - Frames=10.00x
  22363. Bit Variable Set - RA-Bit[0][20]
  22364. Asynchronous Timer - Frames=25.00x
  22365. ?Model? - 0x1, 0x0
  22366.  
  22367. Subaction GFX 0x2C6@FFFFFFFF
  22368.  
  22369. Subaction SFX 0x2C6@FFFFFFFF
  22370.  
  22371. Subaction Other 0x2C6@8E28
  22372. Rumble - 0xC, 0x0
  22373. Asynchronous Timer - Frames=10.00x
  22374. Rumble - 0xC, 0x0
  22375.  
  22376. ##########################################
  22377. # Subaction 711
  22378. ##########################################
  22379. Name: SpecialNBomb
  22380. In Transition Time: 0
  22381. No Out Transition: False
  22382. Loop: False
  22383. Moves Character: False
  22384. Unknown 1: False
  22385. Unknown 2: False
  22386. Unknown 3: False
  22387. Transition Out From Start: False
  22388. Unknown 4: False
  22389.  
  22390. Subaction Main 0x2C7@32C40
  22391. ?Model? - 0x1, 0x1
  22392. Bit Variable Set - RA-Bit[0][19]
  22393. Asynchronous Timer - Frames=3.00x
  22394. Asynchronous Timer - Frames=10.00x
  22395. Bit Variable Set - RA-Bit[0][20]
  22396. Asynchronous Timer - Frames=53.00x
  22397. ?Model? - 0x1, 0x0
  22398. Asynchronous Timer - Frames=72.00x
  22399. Allow Interrupt
  22400.  
  22401. Subaction GFX 0x2C7@FFFFFFFF
  22402.  
  22403. Subaction SFX 0x2C7@21DB0
  22404. Asynchronous Timer - Frames=12.00x
  22405. Synchronous Timer - Frames=10.00x
  22406. ?Victory Sound? - 0x4F
  22407.  
  22408. Subaction Other 0x2C7@8E70
  22409. Rumble - 0xC, 0x0
  22410. Asynchronous Timer - Frames=12.00x
  22411. Rumble - 0xF, 0x0
  22412.  
  22413. ##########################################
  22414. # Subaction 712
  22415. ##########################################
  22416. Name: SpecialNLarge
  22417. In Transition Time: 0
  22418. No Out Transition: False
  22419. Loop: False
  22420. Moves Character: False
  22421. Unknown 1: False
  22422. Unknown 2: False
  22423. Unknown 3: False
  22424. Transition Out From Start: False
  22425. Unknown 4: False
  22426.  
  22427. Subaction Main 0x2C8@32CD8
  22428. ?Model? - 0x1, 0x1
  22429. Bit Variable Set - RA-Bit[0][19]
  22430. Asynchronous Timer - Frames=3.00x
  22431. Asynchronous Timer - Frames=10.00x
  22432. Bit Variable Set - RA-Bit[0][20]
  22433. Asynchronous Timer - Frames=60.00x
  22434. ?Model? - 0x1, 0x0
  22435.  
  22436. Subaction GFX 0x2C8@FFFFFFFF
  22437.  
  22438. Subaction SFX 0x2C8@21DE0
  22439. Asynchronous Timer - Frames=74.00x
  22440. ?Victory Sound? - 0xF2
  22441.  
  22442. Subaction Other 0x2C8@8EB8
  22443. Rumble - 0xD, 0x0
  22444. Asynchronous Timer - Frames=67.00x
  22445. Rumble - 0xD, 0x0
  22446.  
  22447. ##########################################
  22448. # Subaction 713
  22449. ##########################################
  22450. Name: SpecialNEat
  22451. In Transition Time: 0
  22452. No Out Transition: False
  22453. Loop: False
  22454. Moves Character: False
  22455. Unknown 1: False
  22456. Unknown 2: False
  22457. Unknown 3: False
  22458. Transition Out From Start: False
  22459. Unknown 4: False
  22460.  
  22461. Subaction Main 0x2C9@32D58
  22462. ?Model? - 0x1, 0x1
  22463. Bit Variable Set - RA-Bit[0][19]
  22464. Asynchronous Timer - Frames=10.00x
  22465. Bit Variable Set - RA-Bit[0][20]
  22466. Asynchronous Timer - Frames=51.00x
  22467. ?Model? - 0x1, 0x0
  22468.  
  22469. Subaction GFX 0x2C9@FFFFFFFF
  22470.  
  22471. Subaction SFX 0x2C9@21E08
  22472. Asynchronous Timer - Frames=5.00x
  22473. ?Victory Sound? - 0xF1
  22474.  
  22475. Subaction Other 0x2C9@8F00
  22476. Rumble - 0xD, 0x0
  22477. Asynchronous Timer - Frames=45.00x
  22478. Rumble - 0xD, 0x0
  22479.  
  22480. ##########################################
  22481. # Subaction 714
  22482. ##########################################
  22483. Name: SpecialNSpit
  22484. In Transition Time: 0
  22485. No Out Transition: False
  22486. Loop: False
  22487. Moves Character: True
  22488. Unknown 1: False
  22489. Unknown 2: False
  22490. Unknown 3: False
  22491. Transition Out From Start: False
  22492. Unknown 4: False
  22493.  
  22494. Subaction Main 0x2CA@32F08
  22495. ?Model? - 0x1, 0x1
  22496. Throw Attack Collision - 0x0, 0x0, 0xA, 0x169, 0x0, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
  22497. Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
  22498. Asynchronous Timer - Frames=5.00x
  22499. Bit Variable Set - RA-Bit[0][21]
  22500. Generate Article/Prop - 0xD
  22501. Throw Collision - 0x0, 0x1CB, RA-Basic[0][9], RA-Basic[0][10], RA-Basic[0][11]
  22502. Asynchronous Timer - Frames=19.00x
  22503. ?Model? - 0x1, 0x0
  22504.  
  22505. Subaction GFX 0x2CA@198B0
  22506. Asynchronous Timer - Frames=5.00x
  22507. Generic Graphic Effect(2) - 0x27, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  22508.  
  22509. Subaction SFX 0x2CA@21E38
  22510. Asynchronous Timer - Frames=6.00x
  22511. Sound Effect - ID=0x4AD
  22512. Sound Effect - ID=0xC34
  22513.  
  22514. Subaction Other 0x2CA@8F38
  22515. Asynchronous Timer - Frames=8.00x
  22516. Rumble - 0xE, 0x0
  22517.  
  22518. ##########################################
  22519. # Subaction 715
  22520. ##########################################
  22521. Name: SpecialAirNStart
  22522. In Transition Time: 0
  22523. No Out Transition: False
  22524. Loop: False
  22525. Moves Character: False
  22526. Unknown 1: False
  22527. Unknown 2: False
  22528. Unknown 3: False
  22529. Transition Out From Start: False
  22530. Unknown 4: False
  22531.  
  22532. Subaction Main 0x2CB@32F60
  22533. Goto - Offset=@32530
  22534.  
  22535. Subaction GFX 0x2CB@FFFFFFFF
  22536.  
  22537. Subaction SFX 0x2CB@21E68
  22538. Asynchronous Timer - Frames=14.00x
  22539. Sound Effect - ID=0x1AAF
  22540.  
  22541. Subaction Other 0x2CB@FFFFFFFF
  22542.  
  22543. ##########################################
  22544. # Subaction 716
  22545. ##########################################
  22546. Name: SpecialAirNLoop
  22547. In Transition Time: 0
  22548. No Out Transition: False
  22549. Loop: True
  22550. Moves Character: False
  22551. Unknown 1: False
  22552. Unknown 2: False
  22553. Unknown 3: False
  22554. Transition Out From Start: False
  22555. Unknown 4: False
  22556.  
  22557. Subaction Main 0x2CC@32F78
  22558. Goto - Offset=@328C0
  22559.  
  22560. Subaction GFX 0x2CC@198D8
  22561. Goto - Offset=@197C0
  22562.  
  22563. Subaction SFX 0x2CC@21E88
  22564. Sound Effect(3) - ID=0x1AB0
  22565.  
  22566. Subaction Other 0x2CC@8FC8
  22567. 14070A00 - 0x0, 3.00x, 180.00x, 2.00x, 1.00x, 18.00x, 10.00x, 36.00x, 20.00x, 0x32
  22568. Asynchronous Timer - Frames=1.00x
  22569. 070B0200 - 0x2, 0xF
  22570. 01000000
  22571. 01020000
  22572. Goto - Offset=@8D88
  22573.  
  22574. ##########################################
  22575. # Subaction 717
  22576. ##########################################
  22577. Name: SpecialAirNEnd
  22578. In Transition Time: 0
  22579. No Out Transition: False
  22580. Loop: False
  22581. Moves Character: False
  22582. Unknown 1: False
  22583. Unknown 2: False
  22584. Unknown 3: False
  22585. Transition Out From Start: False
  22586. Unknown 4: False
  22587.  
  22588. Subaction Main 0x2CD@32F90
  22589. Goto - Offset=@32938
  22590.  
  22591. Subaction GFX 0x2CD@FFFFFFFF
  22592.  
  22593. Subaction SFX 0x2CD@21EA0
  22594. Sound Effect - ID=0x1AAD
  22595.  
  22596. Subaction Other 0x2CD@FFFFFFFF
  22597.  
  22598. ##########################################
  22599. # Subaction 718
  22600. ##########################################
  22601. Name: SpecialAirNLoop
  22602. In Transition Time: 0
  22603. No Out Transition: False
  22604. Loop: True
  22605. Moves Character: False
  22606. Unknown 1: False
  22607. Unknown 2: False
  22608. Unknown 3: False
  22609. Transition Out From Start: False
  22610. Unknown 4: False
  22611.  
  22612. Subaction Main 0x2CE@32FA8
  22613. Goto - Offset=@32A78
  22614.  
  22615. Subaction GFX 0x2CE@FFFFFFFF
  22616.  
  22617. Subaction SFX 0x2CE@FFFFFFFF
  22618.  
  22619. Subaction Other 0x2CE@FFFFFFFF
  22620.  
  22621. ##########################################
  22622. # Subaction 719
  22623. ##########################################
  22624. Name: SpecialAirNSwallow
  22625. In Transition Time: 0
  22626. No Out Transition: False
  22627. Loop: False
  22628. Moves Character: False
  22629. Unknown 1: False
  22630. Unknown 2: False
  22631. Unknown 3: False
  22632. Transition Out From Start: False
  22633. Unknown 4: False
  22634.  
  22635. Subaction Main 0x2CF@32FC0
  22636. Goto - Offset=@32B40
  22637.  
  22638. Subaction GFX 0x2CF@FFFFFFFF
  22639.  
  22640. Subaction SFX 0x2CF@21EC0
  22641. Sound Effect - ID=0x1AAE
  22642.  
  22643. Subaction Other 0x2CF@9028
  22644. Asynchronous Timer - Frames=12.00x
  22645. Rumble - 0x5, 0x0
  22646.  
  22647. ##########################################
  22648. # Subaction 720
  22649. ##########################################
  22650. Name: SpecialAirNFood
  22651. In Transition Time: 0
  22652. No Out Transition: False
  22653. Loop: False
  22654. Moves Character: False
  22655. Unknown 1: False
  22656. Unknown 2: False
  22657. Unknown 3: False
  22658. Transition Out From Start: False
  22659. Unknown 4: False
  22660.  
  22661. Subaction Main 0x2D0@32FD8
  22662. Goto - Offset=@32BB0
  22663.  
  22664. Subaction GFX 0x2D0@FFFFFFFF
  22665.  
  22666. Subaction SFX 0x2D0@FFFFFFFF
  22667.  
  22668. Subaction Other 0x2D0@9068
  22669. Rumble - 0xC, 0x0
  22670. Asynchronous Timer - Frames=10.00x
  22671. Rumble - 0xC, 0x0
  22672.  
  22673. ##########################################
  22674. # Subaction 721
  22675. ##########################################
  22676. Name: SpecialAirNBomb
  22677. In Transition Time: 0
  22678. No Out Transition: False
  22679. Loop: False
  22680. Moves Character: False
  22681. Unknown 1: False
  22682. Unknown 2: False
  22683. Unknown 3: False
  22684. Transition Out From Start: False
  22685. Unknown 4: False
  22686.  
  22687. Subaction Main 0x2D1@32FF0
  22688. Goto - Offset=@32C40
  22689.  
  22690. Subaction GFX 0x2D1@FFFFFFFF
  22691.  
  22692. Subaction SFX 0x2D1@21EF0
  22693. Asynchronous Timer - Frames=12.00x
  22694. Synchronous Timer - Frames=10.00x
  22695. ?Victory Sound? - 0x4F
  22696.  
  22697. Subaction Other 0x2D1@90B0
  22698. Rumble - 0xC, 0x0
  22699. Asynchronous Timer - Frames=12.00x
  22700. Rumble - 0xF, 0x0
  22701.  
  22702. ##########################################
  22703. # Subaction 722
  22704. ##########################################
  22705. Name: SpecialAirNLarge
  22706. In Transition Time: 0
  22707. No Out Transition: False
  22708. Loop: False
  22709. Moves Character: False
  22710. Unknown 1: False
  22711. Unknown 2: False
  22712. Unknown 3: False
  22713. Transition Out From Start: False
  22714. Unknown 4: False
  22715.  
  22716. Subaction Main 0x2D2@33008
  22717. Goto - Offset=@32CD8
  22718.  
  22719. Subaction GFX 0x2D2@FFFFFFFF
  22720.  
  22721. Subaction SFX 0x2D2@21F20
  22722. Asynchronous Timer - Frames=74.00x
  22723. Sound Effect - ID=0xF2
  22724.  
  22725. Subaction Other 0x2D2@90F8
  22726. Rumble - 0xD, 0x0
  22727. Asynchronous Timer - Frames=67.00x
  22728. Rumble - 0xD, 0x0
  22729.  
  22730. ##########################################
  22731. # Subaction 723
  22732. ##########################################
  22733. Name: SpecialAirNEat
  22734. In Transition Time: 0
  22735. No Out Transition: False
  22736. Loop: False
  22737. Moves Character: False
  22738. Unknown 1: False
  22739. Unknown 2: False
  22740. Unknown 3: False
  22741. Transition Out From Start: False
  22742. Unknown 4: False
  22743.  
  22744. Subaction Main 0x2D3@33020
  22745. Goto - Offset=@32D58
  22746.  
  22747. Subaction GFX 0x2D3@FFFFFFFF
  22748.  
  22749. Subaction SFX 0x2D3@21F48
  22750. Asynchronous Timer - Frames=5.00x
  22751. Sound Effect - ID=0xF1
  22752.  
  22753. Subaction Other 0x2D3@9140
  22754. Rumble - 0xD, 0x0
  22755. Asynchronous Timer - Frames=45.00x
  22756. Rumble - 0xD, 0x0
  22757.  
  22758. ##########################################
  22759. # Subaction 724
  22760. ##########################################
  22761. Name: SpecialAirNSpit
  22762. In Transition Time: 0
  22763. No Out Transition: False
  22764. Loop: False
  22765. Moves Character: False
  22766. Unknown 1: False
  22767. Unknown 2: False
  22768. Unknown 3: False
  22769. Transition Out From Start: False
  22770. Unknown 4: False
  22771.  
  22772. Subaction Main 0x2D4@33038
  22773. Goto - Offset=@32F08
  22774.  
  22775. Subaction GFX 0x2D4@19928
  22776. Goto - Offset=@198B0
  22777.  
  22778. Subaction SFX 0x2D4@21F78
  22779. Asynchronous Timer - Frames=6.00x
  22780. Sound Effect - ID=0xBD7
  22781. Sound Effect - ID=0xC34
  22782.  
  22783. Subaction Other 0x2D4@9178
  22784. Asynchronous Timer - Frames=8.00x
  22785. Rumble - 0xE, 0x0
  22786.  
  22787. ##########################################
  22788. # Subaction 725
  22789. ##########################################
  22790. Name: SpecialNEatWait
  22791. In Transition Time: 0
  22792. No Out Transition: False
  22793. Loop: True
  22794. Moves Character: False
  22795. Unknown 1: False
  22796. Unknown 2: False
  22797. Unknown 3: False
  22798. Transition Out From Start: False
  22799. Unknown 4: False
  22800.  
  22801. Subaction Main 0x2D5@330E0
  22802. ?Model? - 0x1, 0x1
  22803. Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
  22804.  
  22805. Subaction GFX 0x2D5@FFFFFFFF
  22806.  
  22807. Subaction SFX 0x2D5@FFFFFFFF
  22808.  
  22809. Subaction Other 0x2D5@FFFFFFFF
  22810.  
  22811. ##########################################
  22812. # Subaction 726
  22813. ##########################################
  22814. Name: SpecialNEatWalkSlow
  22815. In Transition Time: 6
  22816. No Out Transition: False
  22817. Loop: True
  22818. Moves Character: True
  22819. Unknown 1: False
  22820. Unknown 2: False
  22821. Unknown 3: False
  22822. Transition Out From Start: False
  22823. Unknown 4: False
  22824.  
  22825. Subaction Main 0x2D6@33190
  22826. ?Model? - 0x1, 0x1
  22827. Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
  22828.  
  22829. Subaction GFX 0x2D6@FFFFFFFF
  22830.  
  22831. Subaction SFX 0x2D6@21FD8
  22832. Asynchronous Timer - Frames=29.00x
  22833. Sound Effect - ID=0xC09
  22834. Sound Effect - ID=0xC39
  22835. Synchronous Timer - Frames=15.00x
  22836. Sound Effect - ID=0xC0A
  22837. Sound Effect - ID=0xC37
  22838. 01000000
  22839. 01020000
  22840. Goto - Offset=@21FD8
  22841.  
  22842. Subaction Other 0x2D6@91C8
  22843. Rumble - 0x10, 0x0
  22844. Asynchronous Timer - Frames=30.00x
  22845. Rumble - 0x10, 0x0
  22846. 01000000
  22847. 01020000
  22848. Goto - Offset=@91C8
  22849.  
  22850. ##########################################
  22851. # Subaction 727
  22852. ##########################################
  22853. Name: SpecialNEatWalkMiddle
  22854. In Transition Time: 6
  22855. No Out Transition: False
  22856. Loop: True
  22857. Moves Character: True
  22858. Unknown 1: False
  22859. Unknown 2: False
  22860. Unknown 3: False
  22861. Transition Out From Start: False
  22862. Unknown 4: False
  22863.  
  22864. Subaction Main 0x2D7@33240
  22865. ?Model? - 0x1, 0x1
  22866. Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
  22867.  
  22868. Subaction GFX 0x2D7@FFFFFFFF
  22869.  
  22870. Subaction SFX 0x2D7@22060
  22871. Asynchronous Timer - Frames=23.00x
  22872. Sound Effect - ID=0xC09
  22873. Sound Effect - ID=0xC38
  22874. Synchronous Timer - Frames=21.00x
  22875. Sound Effect - ID=0xC0A
  22876. Sound Effect - ID=0xC36
  22877. 01000000
  22878. 01020000
  22879. Goto - Offset=@22060
  22880.  
  22881. Subaction Other 0x2D7@9230
  22882. Rumble - 0x10, 0x0
  22883. Asynchronous Timer - Frames=23.00x
  22884. Rumble - 0x10, 0x0
  22885. 01000000
  22886. 01020000
  22887. Goto - Offset=@9230
  22888.  
  22889. ##########################################
  22890. # Subaction 728
  22891. ##########################################
  22892. Name: SpecialNEatWalkFast
  22893. In Transition Time: 6
  22894. No Out Transition: False
  22895. Loop: True
  22896. Moves Character: True
  22897. Unknown 1: False
  22898. Unknown 2: False
  22899. Unknown 3: False
  22900. Transition Out From Start: False
  22901. Unknown 4: False
  22902.  
  22903. Subaction Main 0x2D8@332F0
  22904. ?Model? - 0x1, 0x1
  22905. Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
  22906.  
  22907. Subaction GFX 0x2D8@FFFFFFFF
  22908.  
  22909. Subaction SFX 0x2D8@220E8
  22910. Asynchronous Timer - Frames=12.00x
  22911. Sound Effect - ID=0xC09
  22912. Sound Effect - ID=0xC38
  22913. Synchronous Timer - Frames=17.00x
  22914. Sound Effect - ID=0xC0A
  22915. Sound Effect - ID=0xC36
  22916. 01000000
  22917. 01020000
  22918. Goto - Offset=@220E8
  22919.  
  22920. Subaction Other 0x2D8@9298
  22921. Rumble - 0xC, 0x0
  22922. Asynchronous Timer - Frames=15.00x
  22923. Rumble - 0xC, 0x0
  22924. 01000000
  22925. 01020000
  22926. Goto - Offset=@9298
  22927.  
  22928. ##########################################
  22929. # Subaction 729
  22930. ##########################################
  22931. Name: SpecialAirNEatJump1
  22932. In Transition Time: 0
  22933. No Out Transition: False
  22934. Loop: False
  22935. Moves Character: False
  22936. Unknown 1: False
  22937. Unknown 2: False
  22938. Unknown 3: False
  22939. Transition Out From Start: False
  22940. Unknown 4: False
  22941.  
  22942. Subaction Main 0x2D9@333A0
  22943. ?Model? - 0x1, 0x1
  22944. Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x2, 0x3, True, True, 0x0
  22945.  
  22946. Subaction GFX 0x2D9@FFFFFFFF
  22947.  
  22948. Subaction SFX 0x2D9@22150
  22949. Asynchronous Timer - Frames=4.00x
  22950. Sound Effect - ID=0xC0B
  22951. Sound Effect - ID=0xC0E
  22952.  
  22953. Subaction Other 0x2D9@FFFFFFFF
  22954.  
  22955. ##########################################
  22956. # Subaction 730
  22957. ##########################################
  22958. Name: SpecialAirNEatJump2
  22959. In Transition Time: 0
  22960. No Out Transition: False
  22961. Loop: False
  22962. Moves Character: False
  22963. Unknown 1: False
  22964. Unknown 2: False
  22965. Unknown 3: False
  22966. Transition Out From Start: False
  22967. Unknown 4: False
  22968.  
  22969. Subaction Main 0x2DA@33450
  22970. ?Model? - 0x1, 0x1
  22971. Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x2, 0x3, True, True, 0x0
  22972.  
  22973. Subaction GFX 0x2DA@FFFFFFFF
  22974.  
  22975. Subaction SFX 0x2DA@22180
  22976. Sound Effect - ID=0xC0B
  22977. Sound Effect - ID=0xC0F
  22978.  
  22979. Subaction Other 0x2DA@FFFFFFFF
  22980.  
  22981. ##########################################
  22982. # Subaction 731
  22983. ##########################################
  22984. Name: SpecialNEatFall
  22985. In Transition Time: 0
  22986. No Out Transition: False
  22987. Loop: True
  22988. Moves Character: False
  22989. Unknown 1: False
  22990. Unknown 2: False
  22991. Unknown 3: False
  22992. Transition Out From Start: False
  22993. Unknown 4: False
  22994.  
  22995. Subaction Main 0x2DB@33500
  22996. ?Model? - 0x1, 0x1
  22997. Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
  22998.  
  22999. Subaction GFX 0x2DB@FFFFFFFF
  23000.  
  23001. Subaction SFX 0x2DB@FFFFFFFF
  23002.  
  23003. Subaction Other 0x2DB@FFFFFFFF
  23004.  
  23005. ##########################################
  23006. # Subaction 732
  23007. ##########################################
  23008. Name: SpecialNEatLanding
  23009. In Transition Time: 0
  23010. No Out Transition: False
  23011. Loop: False
  23012. Moves Character: False
  23013. Unknown 1: False
  23014. Unknown 2: False
  23015. Unknown 3: False
  23016. Transition Out From Start: False
  23017. Unknown 4: False
  23018.  
  23019. Subaction Main 0x2DC@335B0
  23020. ?Model? - 0x1, 0x1
  23021. Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
  23022.  
  23023. Subaction GFX 0x2DC@FFFFFFFF
  23024.  
  23025. Subaction SFX 0x2DC@221E8
  23026. Asynchronous Timer - Frames=4.00x
  23027. Sound Effect - ID=0xC0C
  23028. Other Sound Effect - ID=0xC11
  23029. Synchronous Timer - Frames=1.00x
  23030. Sound Effect - ID=0xC09
  23031. Sound Effect - ID=0xC38
  23032. Synchronous Timer - Frames=2.00x
  23033. Sound Effect - ID=0xC0A
  23034. Sound Effect - ID=0xC36
  23035.  
  23036. Subaction Other 0x2DC@9300
  23037. Asynchronous Timer - Frames=2.00x
  23038. Rumble - 0xE, 0x0
  23039.  
  23040. ##########################################
  23041. # Subaction 733
  23042. ##########################################
  23043. Name: SpecialNEatTurn
  23044. In Transition Time: 0
  23045. No Out Transition: False
  23046. Loop: False
  23047. Moves Character: False
  23048. Unknown 1: False
  23049. Unknown 2: False
  23050. Unknown 3: False
  23051. Transition Out From Start: False
  23052. Unknown 4: False
  23053.  
  23054. Subaction Main 0x2DD@33660
  23055. ?Model? - 0x1, 0x1
  23056. Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
  23057.  
  23058. Subaction GFX 0x2DD@FFFFFFFF
  23059.  
  23060. Subaction SFX 0x2DD@22268
  23061. Asynchronous Timer - Frames=1.00x
  23062. Sound Effect - ID=0xC09
  23063. Sound Effect - ID=0xC38
  23064. Synchronous Timer - Frames=10.00x
  23065. Sound Effect - ID=0xC0A
  23066. Sound Effect - ID=0xC36
  23067.  
  23068. Subaction Other 0x2DD@9330
  23069. Asynchronous Timer - Frames=2.00x
  23070. Rumble - 0x4, 0x0
  23071.  
  23072. ##########################################
  23073. # Subaction 734
  23074. ##########################################
  23075. Name: SpecialN
  23076. In Transition Time: 0
  23077. No Out Transition: False
  23078. Loop: False
  23079. Moves Character: False
  23080. Unknown 1: False
  23081. Unknown 2: False
  23082. Unknown 3: False
  23083. Transition Out From Start: False
  23084. Unknown 4: False
  23085.  
  23086. Subaction Main 0x2DE@336E0
  23087. Generate Article/Prop - 0xD
  23088. Asynchronous Timer - Frames=1.00x
  23089. Frame Speed - Multiplier=RA-Float[0][4]
  23090. Asynchronous Timer - Frames=3.00x
  23091. Frame Speed - Multiplier=1.00x
  23092. Asynchronous Timer - Frames=23.00x
  23093. 10090100 - 0xD
  23094.  
  23095. Subaction GFX 0x2DE@19A08
  23096. Asynchronous Timer - Frames=2.00x
  23097. 11001000 - 0x11C0001, 0x190, 0.00x, 0.00x, 3.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  23098.  
  23099. Subaction SFX 0x2DE@222C0
  23100. Asynchronous Timer - Frames=4.00x
  23101. Sound Effect - ID=0x1B03
  23102. Synchronous Timer - Frames=19.00x
  23103. Sound Effect - ID=0x1B02
  23104.  
  23105. Subaction Other 0x2DE@9370
  23106. Rumble - 0x10, 0x0
  23107. Asynchronous Timer - Frames=9.00x
  23108. Rumble - 0x11, 0x0
  23109.  
  23110. ##########################################
  23111. # Subaction 735
  23112. ##########################################
  23113. Name: SpecialAirN
  23114. In Transition Time: 0
  23115. No Out Transition: False
  23116. Loop: False
  23117. Moves Character: False
  23118. Unknown 1: False
  23119. Unknown 2: False
  23120. Unknown 3: False
  23121. Transition Out From Start: False
  23122. Unknown 4: False
  23123.  
  23124. Subaction Main 0x2DF@FFFFFFFF
  23125.  
  23126. Subaction GFX 0x2DF@FFFFFFFF
  23127.  
  23128. Subaction SFX 0x2DF@222F8
  23129. Asynchronous Timer - Frames=4.00x
  23130. Sound Effect - ID=0x1B01
  23131.  
  23132. Subaction Other 0x2DF@93B8
  23133. Rumble - 0x10, 0x0
  23134. Asynchronous Timer - Frames=9.00x
  23135. Rumble - 0x11, 0x0
  23136.  
  23137. ##########################################
  23138. # Subaction 736
  23139. ##########################################
  23140. Name: SpecialN
  23141. In Transition Time: 0
  23142. No Out Transition: False
  23143. Loop: False
  23144. Moves Character: True
  23145. Unknown 1: False
  23146. Unknown 2: False
  23147. Unknown 3: False
  23148. Transition Out From Start: False
  23149. Unknown 4: False
  23150.  
  23151. Subaction Main 0x2E0@2CA48
  23152. Asynchronous Timer - Frames=10.00x
  23153. Bit Variable Set - RA-Bit[0][16]
  23154. Asynchronous Timer - Frames=69.00x
  23155. Offensive Collision - Bone/ID=0x1900000, Damage=0x20, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x1E, Size=5.00x, Z Offset=0.00x, Y Offset=4.50x, X Offset=8.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030493
  23156. Offensive Collision - Bone/ID=0x1900001, Damage=0x20, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x1E, Size=4.70x, Z Offset=0.00x, Y Offset=4.50x, X Offset=1.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030493
  23157. Offensive Collision - Bone/ID=0x1900002, Damage=0x20, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x1E, Size=4.00x, Z Offset=0.00x, Y Offset=4.50x, X Offset=13.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030493
  23158. Asynchronous Timer - Frames=71.00x
  23159. Terminate Collisions
  23160. Asynchronous Timer - Frames=117.00x
  23161. Allow Interrupt
  23162.  
  23163. Subaction GFX 0x2E0@12738
  23164. Flash Light Effect - 0x50, 0x0, 0xB4, 0x0, -70.00x, -10.00x
  23165. 21070500 - 0x46, 0x50, 0x0, 0xB4, 0xC8
  23166. Asynchronous Timer - Frames=5.00x
  23167. External Graphic Effect - File#=0x1170003, Bone=0x195, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  23168. Asynchronous Timer - Frames=25.00x
  23169. External Graphic Effect - File#=0x1170002, Bone=0x1B1, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  23170. Asynchronous Timer - Frames=69.00x
  23171. External Graphic Effect(2) - 0x1170001, 0x1B1, 1.00x, 0.00x, 2.00x, 0.00x, 0.00x, 0.00x, 1.00x, False
  23172. Generic Graphic Effect(2) - 0x28, 0x190, -5.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  23173. Set Loop - Iterations=0x4
  23174. Flash Overlay Effect - 0xFF, 0xFF, 0x64, 0x64
  23175. Synchronous Timer - Frames=1.00x
  23176. Flash Overlay Effect - 0x50, 0x0, 0xB4, 0x5A
  23177. Synchronous Timer - Frames=1.00x
  23178. Terminate Flash Effect
  23179. Synchronous Timer - Frames=1.00x
  23180. Execute Loop
  23181. Flash Light Effect - 0x50, 0x0, 0xB4, 0x50, 200.00x, 0.00x
  23182. 21070500 - 0x28, 0x0, 0xB4, 0x0, 0xA
  23183. Synchronous Timer - Frames=40.00x
  23184.  
  23185. Subaction SFX 0x2E0@1FAE8
  23186. Asynchronous Timer - Frames=1.00x
  23187. Sound Effect - ID=0x1AC7
  23188. Sound Effect - ID=0x1AC5
  23189. Synchronous Timer - Frames=68.00x
  23190. Sound Effect(3) - ID=0x1AC6
  23191. Sound Effect - ID=0x1AC8
  23192.  
  23193. Subaction Other 0x2E0@5FC0
  23194. Rumble - 0xC, 0x0
  23195. Asynchronous Timer - Frames=69.00x
  23196. Screenshake - 0x2
  23197. Rumble - 0x5, 0x0
  23198.  
  23199. ##########################################
  23200. # Subaction 737
  23201. ##########################################
  23202. Name: SpecialNTurn
  23203. In Transition Time: 0
  23204. No Out Transition: True
  23205. Loop: False
  23206. Moves Character: True
  23207. Unknown 1: False
  23208. Unknown 2: False
  23209. Unknown 3: False
  23210. Transition Out From Start: False
  23211. Unknown 4: False
  23212.  
  23213. Subaction Main 0x2E1@2CE00
  23214. Asynchronous Timer - Frames=10.00x
  23215. Reverse Direction
  23216. Asynchronous Timer - Frames=69.00x
  23217. Offensive Collision - Bone/ID=0x1900000, Damage=0x23, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x1E, Size=5.00x, Z Offset=0.00x, Y Offset=4.50x, X Offset=-8.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030493
  23218. Offensive Collision - Bone/ID=0x1900001, Damage=0x23, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x1E, Size=4.70x, Z Offset=0.00x, Y Offset=4.50x, X Offset=-1.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030493
  23219. Offensive Collision - Bone/ID=0x1900002, Damage=0x23, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x1E, Size=4.00x, Z Offset=0.00x, Y Offset=4.50x, X Offset=-13.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030493
  23220. Asynchronous Timer - Frames=71.00x
  23221. Terminate Collisions
  23222. Asynchronous Timer - Frames=117.00x
  23223. Allow Interrupt
  23224.  
  23225. Subaction GFX 0x2E1@127E8
  23226. Goto - Offset=@12738
  23227.  
  23228. Subaction SFX 0x2E1@1FB40
  23229. Asynchronous Timer - Frames=0.00x
  23230. Synchronous Timer - Frames=69.00x
  23231. Sound Effect(3) - ID=0x1AC6
  23232. Sound Effect - ID=0x1AC8
  23233.  
  23234. Subaction Other 0x2E1@6018
  23235. Rumble - 0xC, 0x0
  23236. Asynchronous Timer - Frames=69.00x
  23237. Screenshake - 0x2
  23238. Rumble - 0x5, 0x0
  23239.  
  23240. ##########################################
  23241. # Subaction 738
  23242. ##########################################
  23243. Name: SpecialAirN
  23244. In Transition Time: 0
  23245. No Out Transition: False
  23246. Loop: False
  23247. Moves Character: True
  23248. Unknown 1: False
  23249. Unknown 2: False
  23250. Unknown 3: False
  23251. Transition Out From Start: False
  23252. Unknown 4: False
  23253.  
  23254. Subaction Main 0x2E2@2CC30
  23255. Asynchronous Timer - Frames=10.00x
  23256. Bit Variable Set - RA-Bit[0][16]
  23257. Asynchronous Timer - Frames=65.00x
  23258. Bit Variable Set - RA-Bit[0][18]
  23259. Basic Variable Set - 0x1, RA-Basic[0][0]
  23260. Asynchronous Timer - Frames=69.00x
  23261. Offensive Collision - Bone/ID=0x1900000, Damage=0x24, Trajectory=0x1E, Base Knockback=0x64, Knockback Growth=0x28, Size=5.00x, Z Offset=0.00x, Y Offset=4.50x, X Offset=8.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030493
  23262. Offensive Collision - Bone/ID=0x1900001, Damage=0x24, Trajectory=0x1E, Base Knockback=0x64, Knockback Growth=0x28, Size=4.70x, Z Offset=0.00x, Y Offset=4.50x, X Offset=1.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030493
  23263. Offensive Collision - Bone/ID=0x1900002, Damage=0x24, Trajectory=0x1E, Base Knockback=0x64, Knockback Growth=0x28, Size=4.00x, Z Offset=0.00x, Y Offset=4.50x, X Offset=13.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030493
  23264. Asynchronous Timer - Frames=71.00x
  23265. Terminate Collisions
  23266. Basic Variable Set - 0x2, RA-Basic[0][0]
  23267. Asynchronous Timer - Frames=117.00x
  23268. Allow Interrupt
  23269.  
  23270. Subaction GFX 0x2E2@12800
  23271. Goto - Offset=@12738
  23272.  
  23273. Subaction SFX 0x2E2@1FB98
  23274. Asynchronous Timer - Frames=1.00x
  23275. Sound Effect - ID=0x1AC5
  23276. Sound Effect - ID=0x1AC7
  23277. Synchronous Timer - Frames=68.00x
  23278. Sound Effect(3) - ID=0x1AC6
  23279. Sound Effect - ID=0x1AC8
  23280.  
  23281. Subaction Other 0x2E2@6070
  23282. Rumble - 0xC, 0x0
  23283. Asynchronous Timer - Frames=69.00x
  23284. Screenshake - 0x2
  23285. Rumble - 0x5, 0x0
  23286.  
  23287. ##########################################
  23288. # Subaction 739
  23289. ##########################################
  23290. Name: SpecialAirNTurn
  23291. In Transition Time: 0
  23292. No Out Transition: False
  23293. Loop: False
  23294. Moves Character: True
  23295. Unknown 1: False
  23296. Unknown 2: False
  23297. Unknown 3: False
  23298. Transition Out From Start: False
  23299. Unknown 4: False
  23300.  
  23301. Subaction Main 0x2E3@2CFE0
  23302. Asynchronous Timer - Frames=10.00x
  23303. Reverse Direction
  23304. Asynchronous Timer - Frames=65.00x
  23305. Bit Variable Set - RA-Bit[0][18]
  23306. Basic Variable Set - 0x1, RA-Basic[0][0]
  23307. Asynchronous Timer - Frames=69.00x
  23308. Offensive Collision - Bone/ID=0x1900000, Damage=0x26, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x1E, Size=5.00x, Z Offset=0.00x, Y Offset=4.50x, X Offset=-8.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030493
  23309. Offensive Collision - Bone/ID=0x1900001, Damage=0x26, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x1E, Size=4.70x, Z Offset=0.00x, Y Offset=4.50x, X Offset=-1.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030493
  23310. Offensive Collision - Bone/ID=0x1900002, Damage=0x26, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x1E, Size=4.00x, Z Offset=0.00x, Y Offset=4.50x, X Offset=-13.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030493
  23311. Asynchronous Timer - Frames=71.00x
  23312. Terminate Collisions
  23313. Basic Variable Set - 0x2, RA-Basic[0][0]
  23314. Asynchronous Timer - Frames=117.00x
  23315. Allow Interrupt
  23316.  
  23317. Subaction GFX 0x2E3@12818
  23318. Goto - Offset=@12738
  23319.  
  23320. Subaction SFX 0x2E3@1FBF0
  23321. Asynchronous Timer - Frames=0.00x
  23322. Synchronous Timer - Frames=69.00x
  23323. Sound Effect(3) - ID=0x1AC6
  23324. Sound Effect - ID=0x1AC8
  23325.  
  23326. Subaction Other 0x2E3@60C8
  23327. Rumble - 0xC, 0x0
  23328. Asynchronous Timer - Frames=69.00x
  23329. Screenshake - 0x2
  23330. Rumble - 0x5, 0x0
  23331.  
  23332. ##########################################
  23333. # Subaction 740
  23334. ##########################################
  23335. Name: SpecialNStart
  23336. In Transition Time: 0
  23337. No Out Transition: False
  23338. Loop: False
  23339. Moves Character: True
  23340. Unknown 1: False
  23341. Unknown 2: False
  23342. Unknown 3: False
  23343. Transition Out From Start: False
  23344. Unknown 4: False
  23345.  
  23346. Subaction Main 0x2E4@2D150
  23347. Generate Article/Prop - 0xD
  23348. 10050200 - 0xD, False
  23349. Generate Article/Prop - 0xE
  23350. 10050200 - 0xE, False
  23351. Asynchronous Timer - Frames=3.00x
  23352. 10050200 - 0xD, True
  23353. Asynchronous Timer - Frames=4.00x
  23354. 10050200 - 0xE, True
  23355. Asynchronous Timer - Frames=5.00x
  23356. Asynchronous Timer - Frames=17.00x
  23357. Bit Variable Set - RA-Bit[0][19]
  23358.  
  23359. Subaction GFX 0x2E4@12A98
  23360. Asynchronous Timer - Frames=10.00x
  23361. 11001000 - 0x10, 0x1B8, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  23362. Set Loop - Iterations=0xFFFFFFFF
  23363. Generic Graphic Effect - 0x1A, 0x190, 0.00x, 0.00x, -2.00x, 0.00x, 0.00x, 0.00x, 1.00x, 4.00x, 0.00x, 10.00x, 0.00x, 0.00x, 0.00x, True
  23364. Synchronous Timer - Frames=5.00x
  23365. Execute Loop
  23366.  
  23367. Subaction SFX 0x2E4@1FCB8
  23368. Asynchronous Timer - Frames=12.00x
  23369. Sound Effect - ID=0x1ADB
  23370.  
  23371. Subaction Other 0x2E4@6230
  23372. Asynchronous Timer - Frames=3.00x
  23373. Item Visibility - False
  23374.  
  23375. ##########################################
  23376. # Subaction 741
  23377. ##########################################
  23378. Name: SpecialNLoop
  23379. In Transition Time: 0
  23380. No Out Transition: False
  23381. Loop: True
  23382. Moves Character: False
  23383. Unknown 1: False
  23384. Unknown 2: False
  23385. Unknown 3: False
  23386. Transition Out From Start: False
  23387. Unknown 4: False
  23388.  
  23389. Subaction Main 0x2E5@FFFFFFFF
  23390.  
  23391. Subaction GFX 0x2E5@12C68
  23392. Set Loop - Iterations=0xFFFFFFFF
  23393. 11001000 - 0x1070002, 0x1B8, -4.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  23394. Generic Graphic Effect - 0x1A, 0x190, 0.00x, 0.00x, -2.00x, 0.00x, 0.00x, 0.00x, 1.00x, 4.00x, 0.00x, 15.00x, 0.00x, 0.00x, 0.00x, True
  23395. Synchronous Timer - Frames=4.00x
  23396. Generic Graphic Effect - 0x1A, 0x190, 0.00x, 0.00x, -2.00x, 0.00x, 0.00x, 0.00x, 1.00x, 4.00x, 0.00x, 15.00x, 0.00x, 0.00x, 0.00x, True
  23397. Synchronous Timer - Frames=4.00x
  23398. Execute Loop
  23399.  
  23400. Subaction SFX 0x2E5@1FCE8
  23401. Asynchronous Timer - Frames=1.00x
  23402. Sound Effect - ID=0x1ADC
  23403. 01000000
  23404. 01020000
  23405. Goto - Offset=@1FCE8
  23406.  
  23407. Subaction Other 0x2E5@6270
  23408. Item Visibility - False
  23409. Asynchronous Timer - Frames=3.00x
  23410. 070B0200 - 0x2, 0xC
  23411. 01000000
  23412. 01020000
  23413. Goto - Offset=@6270
  23414.  
  23415. ##########################################
  23416. # Subaction 742
  23417. ##########################################
  23418. Name: SpecialNEnd
  23419. In Transition Time: 0
  23420. No Out Transition: False
  23421. Loop: False
  23422. Moves Character: True
  23423. Unknown 1: False
  23424. Unknown 2: False
  23425. Unknown 3: False
  23426. Transition Out From Start: False
  23427. Unknown 4: False
  23428.  
  23429. Subaction Main 0x2E6@2D1C8
  23430. Asynchronous Timer - Frames=21.00x
  23431. Asynchronous Timer - Frames=24.00x
  23432. Allow Interrupt
  23433.  
  23434. Subaction GFX 0x2E6@12DA8
  23435. 11001000 - 0x10, 0x1B8, -0.50x, 0.50x, 1.50x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  23436. Generic Graphic Effect - 0x21, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  23437.  
  23438. Subaction SFX 0x2E6@1FD30
  23439. ?Sound? - 0x1ADB
  23440. Asynchronous Timer - Frames=1.00x
  23441. Sound Effect - ID=0x1AD9
  23442.  
  23443. Subaction Other 0x2E6@62D8
  23444. Item Visibility - False
  23445. Asynchronous Timer - Frames=3.00x
  23446. Rumble - 0xD, 0x0
  23447. Asynchronous Timer - Frames=17.00x
  23448. Item Visibility - True
  23449.  
  23450. ##########################################
  23451. # Subaction 743
  23452. ##########################################
  23453. Name: SpecialAirNStart
  23454. In Transition Time: 0
  23455. No Out Transition: False
  23456. Loop: False
  23457. Moves Character: True
  23458. Unknown 1: False
  23459. Unknown 2: False
  23460. Unknown 3: False
  23461. Transition Out From Start: False
  23462. Unknown 4: False
  23463.  
  23464. Subaction Main 0x2E7@2D1F0
  23465. Goto - Offset=@2D150
  23466.  
  23467. Subaction GFX 0x2E7@12E48
  23468. Asynchronous Timer - Frames=10.00x
  23469. 11001000 - 0x10, 0x1B8, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  23470.  
  23471. Subaction SFX 0x2E7@1FD60
  23472. Asynchronous Timer - Frames=12.00x
  23473. Sound Effect - ID=0x1ADB
  23474.  
  23475. Subaction Other 0x2E7@6318
  23476. Asynchronous Timer - Frames=3.00x
  23477. Item Visibility - False
  23478.  
  23479. ##########################################
  23480. # Subaction 744
  23481. ##########################################
  23482. Name: SpecialAirNLoop
  23483. In Transition Time: 0
  23484. No Out Transition: False
  23485. Loop: True
  23486. Moves Character: False
  23487. Unknown 1: False
  23488. Unknown 2: False
  23489. Unknown 3: False
  23490. Transition Out From Start: False
  23491. Unknown 4: False
  23492.  
  23493. Subaction Main 0x2E8@2D208
  23494. Goto - Offset=@2D1B0
  23495.  
  23496. Subaction GFX 0x2E8@12EF0
  23497. Set Loop - Iterations=0xFFFFFFFF
  23498. 11001000 - 0x1070002, 0x1B8, -4.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  23499. Synchronous Timer - Frames=8.00x
  23500. Execute Loop
  23501.  
  23502. Subaction SFX 0x2E8@1FD90
  23503. Asynchronous Timer - Frames=1.00x
  23504. Sound Effect - ID=0x1ADC
  23505. 01000000
  23506. 01020000
  23507. Goto - Offset=@1FCE8
  23508.  
  23509. Subaction Other 0x2E8@6358
  23510. Item Visibility - False
  23511. Asynchronous Timer - Frames=3.00x
  23512. 070B0200 - 0x2, 0xC
  23513. 01000000
  23514. 01020000
  23515. Goto - Offset=@6358
  23516.  
  23517. ##########################################
  23518. # Subaction 745
  23519. ##########################################
  23520. Name: SpecialAirNEnd
  23521. In Transition Time: 0
  23522. No Out Transition: False
  23523. Loop: False
  23524. Moves Character: True
  23525. Unknown 1: False
  23526. Unknown 2: False
  23527. Unknown 3: False
  23528. Transition Out From Start: False
  23529. Unknown 4: False
  23530.  
  23531. Subaction Main 0x2E9@2D220
  23532. Goto - Offset=@2D1C8
  23533.  
  23534. Subaction GFX 0x2E9@13018
  23535. 11001000 - 0x10, 0x1B8, -0.50x, 0.50x, 1.50x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  23536. 11001000 - 0x21, 0x190, 0.00x, -10.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  23537.  
  23538. Subaction SFX 0x2E9@1FDD8
  23539. ?Sound? - 0x1ADB
  23540. Asynchronous Timer - Frames=1.00x
  23541. Sound Effect - ID=0x1AD9
  23542.  
  23543. Subaction Other 0x2E9@63C0
  23544. Item Visibility - False
  23545. Asynchronous Timer - Frames=3.00x
  23546. Rumble - 0xD, 0x0
  23547. Asynchronous Timer - Frames=17.00x
  23548. Item Visibility - True
  23549.  
  23550. ##########################################
  23551. # Subaction 746
  23552. ##########################################
  23553. Name: SpecialNStart
  23554. In Transition Time: 0
  23555. No Out Transition: False
  23556. Loop: False
  23557. Moves Character: True
  23558. Unknown 1: False
  23559. Unknown 2: False
  23560. Unknown 3: False
  23561. Transition Out From Start: False
  23562. Unknown 4: False
  23563.  
  23564. Subaction Main 0x2EA@2D2B8
  23565. Generate Article/Prop - 0xD
  23566. 10050200 - 0xD, False
  23567. Generate Article/Prop - 0xE
  23568. 10050200 - 0xE, False
  23569. Asynchronous Timer - Frames=3.00x
  23570. 10050200 - 0xD, True
  23571. Asynchronous Timer - Frames=4.00x
  23572. 10050200 - 0xE, True
  23573. Asynchronous Timer - Frames=5.00x
  23574. Asynchronous Timer - Frames=17.00x
  23575. Bit Variable Set - RA-Bit[0][19]
  23576.  
  23577. Subaction GFX 0x2EA@13148
  23578. Asynchronous Timer - Frames=10.00x
  23579. 11001000 - 0x10, 0x1B8, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  23580. Set Loop - Iterations=0xFFFFFFFF
  23581. Generic Graphic Effect - 0x1A, 0x190, 0.00x, 0.00x, -2.00x, 0.00x, 0.00x, 0.00x, 1.00x, 4.00x, 0.00x, 10.00x, 0.00x, 0.00x, 0.00x, True
  23582. Synchronous Timer - Frames=5.00x
  23583. Execute Loop
  23584.  
  23585. Subaction SFX 0x2EA@1FE08
  23586. Asynchronous Timer - Frames=12.00x
  23587. Sound Effect - ID=0x1B33
  23588.  
  23589. Subaction Other 0x2EA@6400
  23590. Asynchronous Timer - Frames=3.00x
  23591. Item Visibility - False
  23592.  
  23593. ##########################################
  23594. # Subaction 747
  23595. ##########################################
  23596. Name: SpecialNLoop
  23597. In Transition Time: 0
  23598. No Out Transition: False
  23599. Loop: True
  23600. Moves Character: False
  23601. Unknown 1: False
  23602. Unknown 2: False
  23603. Unknown 3: False
  23604. Transition Out From Start: False
  23605. Unknown 4: False
  23606.  
  23607. Subaction Main 0x2EB@FFFFFFFF
  23608.  
  23609. Subaction GFX 0x2EB@13318
  23610. Set Loop - Iterations=0xFFFFFFFF
  23611. 11001000 - 0x1270001, 0x1B8, -2.00x, 0.00x, 2.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  23612. Generic Graphic Effect - 0x1A, 0x190, 0.00x, 0.00x, -2.00x, 0.00x, 0.00x, 0.00x, 1.00x, 4.00x, 0.00x, 10.00x, 0.00x, 0.00x, 0.00x, True
  23613. Synchronous Timer - Frames=4.00x
  23614. Generic Graphic Effect - 0x1A, 0x190, 0.00x, 0.00x, -2.00x, 0.00x, 0.00x, 0.00x, 1.00x, 4.00x, 0.00x, 10.00x, 0.00x, 0.00x, 0.00x, True
  23615. Synchronous Timer - Frames=4.00x
  23616. Execute Loop
  23617.  
  23618. Subaction SFX 0x2EB@1FE38
  23619. Asynchronous Timer - Frames=1.00x
  23620. Sound Effect - ID=0x1B34
  23621. 01000000
  23622. 01020000
  23623. Goto - Offset=@1FE38
  23624.  
  23625. Subaction Other 0x2EB@6440
  23626. Item Visibility - False
  23627. Asynchronous Timer - Frames=3.00x
  23628. 070B0200 - 0x2, 0x12
  23629. 01000000
  23630. 01020000
  23631. Goto - Offset=@6440
  23632.  
  23633. ##########################################
  23634. # Subaction 748
  23635. ##########################################
  23636. Name: SpecialNEnd
  23637. In Transition Time: 0
  23638. No Out Transition: False
  23639. Loop: False
  23640. Moves Character: True
  23641. Unknown 1: False
  23642. Unknown 2: False
  23643. Unknown 3: False
  23644. Transition Out From Start: False
  23645. Unknown 4: False
  23646.  
  23647. Subaction Main 0x2EC@2D328
  23648. Asynchronous Timer - Frames=21.00x
  23649.  
  23650. Subaction GFX 0x2EC@13458
  23651. 11001000 - 0x10, 0x1B8, -2.00x, 0.00x, 2.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  23652. Generic Graphic Effect(2) - 0x21, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  23653.  
  23654. Subaction SFX 0x2EC@1FE80
  23655. ?Sound? - 0x1B33
  23656. Asynchronous Timer - Frames=1.00x
  23657. Sound Effect - ID=0x1B31
  23658.  
  23659. Subaction Other 0x2EC@64A8
  23660. Item Visibility - False
  23661. 18000100 - 0x0
  23662. Rumble - 0xD, 0x0
  23663. Asynchronous Timer - Frames=20.00x
  23664. Item Visibility - True
  23665.  
  23666. ##########################################
  23667. # Subaction 749
  23668. ##########################################
  23669. Name: SpecialAirNStart
  23670. In Transition Time: 0
  23671. No Out Transition: False
  23672. Loop: False
  23673. Moves Character: True
  23674. Unknown 1: False
  23675. Unknown 2: False
  23676. Unknown 3: False
  23677. Transition Out From Start: False
  23678. Unknown 4: False
  23679.  
  23680. Subaction Main 0x2ED@2D340
  23681. Goto - Offset=@2D2B8
  23682.  
  23683. Subaction GFX 0x2ED@134F8
  23684. Asynchronous Timer - Frames=10.00x
  23685. 11001000 - 0x10, 0x1B8, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  23686.  
  23687. Subaction SFX 0x2ED@1FEB0
  23688. Asynchronous Timer - Frames=12.00x
  23689. Sound Effect - ID=0x1B33
  23690.  
  23691. Subaction Other 0x2ED@64E8
  23692. Asynchronous Timer - Frames=3.00x
  23693. Item Visibility - False
  23694.  
  23695. ##########################################
  23696. # Subaction 750
  23697. ##########################################
  23698. Name: SpecialAirNLoop
  23699. In Transition Time: 0
  23700. No Out Transition: False
  23701. Loop: True
  23702. Moves Character: False
  23703. Unknown 1: False
  23704. Unknown 2: False
  23705. Unknown 3: False
  23706. Transition Out From Start: False
  23707. Unknown 4: False
  23708.  
  23709. Subaction Main 0x2EE@2D358
  23710. Goto - Offset=@2D318
  23711.  
  23712. Subaction GFX 0x2EE@135A0
  23713. Set Loop - Iterations=0xFFFFFFFF
  23714. 11001000 - 0x1270001, 0x1B8, -0.50x, 0.50x, 1.50x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  23715. Synchronous Timer - Frames=8.00x
  23716. Execute Loop
  23717.  
  23718. Subaction SFX 0x2EE@1FEE0
  23719. Asynchronous Timer - Frames=1.00x
  23720. Sound Effect - ID=0x1B34
  23721. 01000000
  23722. 01020000
  23723. Goto - Offset=@1FE38
  23724.  
  23725. Subaction Other 0x2EE@6528
  23726. Item Visibility - False
  23727. Asynchronous Timer - Frames=3.00x
  23728. 070B0200 - 0x2, 0x12
  23729. 01000000
  23730. 01020000
  23731. Goto - Offset=@6528
  23732.  
  23733. ##########################################
  23734. # Subaction 751
  23735. ##########################################
  23736. Name: SpecialAirNEnd
  23737. In Transition Time: 0
  23738. No Out Transition: False
  23739. Loop: False
  23740. Moves Character: True
  23741. Unknown 1: False
  23742. Unknown 2: False
  23743. Unknown 3: False
  23744. Transition Out From Start: False
  23745. Unknown 4: False
  23746.  
  23747. Subaction Main 0x2EF@2D370
  23748. Goto - Offset=@2D328
  23749.  
  23750. Subaction GFX 0x2EF@136C8
  23751. 11001000 - 0x10, 0x1B8, -0.50x, 0.50x, 1.50x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  23752. 11001000 - 0x21, 0x190, 0.00x, -10.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  23753.  
  23754. Subaction SFX 0x2EF@1FF28
  23755. ?Sound? - 0x1B33
  23756. Asynchronous Timer - Frames=1.00x
  23757. Sound Effect - ID=0x1B31
  23758.  
  23759. Subaction Other 0x2EF@6588
  23760. Item Visibility - False
  23761. Rumble - 0xD, 0x0
  23762. Asynchronous Timer - Frames=17.00x
  23763. Item Visibility - True
  23764.  
  23765. ##########################################
  23766. # Subaction 752
  23767. ##########################################
  23768. Name: SpecialNStart
  23769. In Transition Time: 0
  23770. No Out Transition: False
  23771. Loop: False
  23772. Moves Character: False
  23773. Unknown 1: False
  23774. Unknown 2: False
  23775. Unknown 3: False
  23776. Transition Out From Start: False
  23777. Unknown 4: False
  23778.  
  23779. Subaction Main 0x2F0@2D398
  23780. Generate Article/Prop - 0xD
  23781.  
  23782. Subaction GFX 0x2F0@FFFFFFFF
  23783.  
  23784. Subaction SFX 0x2F0@1FF50
  23785. Sound Effect - ID=0xBE5
  23786.  
  23787. Subaction Other 0x2F0@65B8
  23788. Item Visibility - False
  23789.  
  23790. ##########################################
  23791. # Subaction 753
  23792. ##########################################
  23793. Name: SpecialAirNStart
  23794. In Transition Time: 0
  23795. No Out Transition: False
  23796. Loop: False
  23797. Moves Character: False
  23798. Unknown 1: False
  23799. Unknown 2: False
  23800. Unknown 3: False
  23801. Transition Out From Start: False
  23802. Unknown 4: False
  23803.  
  23804. Subaction Main 0x2F1@2D3B0
  23805. Goto - Offset=@2D398
  23806.  
  23807. Subaction GFX 0x2F1@FFFFFFFF
  23808.  
  23809. Subaction SFX 0x2F1@1FF68
  23810. Sound Effect - ID=0xBE5
  23811.  
  23812. Subaction Other 0x2F1@65D0
  23813. Item Visibility - False
  23814.  
  23815. ##########################################
  23816. # Subaction 754
  23817. ##########################################
  23818. Name: SpecialNHold
  23819. In Transition Time: 6
  23820. No Out Transition: False
  23821. Loop: False
  23822. Moves Character: False
  23823. Unknown 1: False
  23824. Unknown 2: False
  23825. Unknown 3: False
  23826. Transition Out From Start: False
  23827. Unknown 4: False
  23828.  
  23829. Subaction Main 0x2F2@FFFFFFFF
  23830.  
  23831. Subaction GFX 0x2F2@137E8
  23832. Set Loop - Iterations=0xFFFFFFFF
  23833. Generic Graphic Effect - 0xA, 0x190, -8.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 10.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
  23834. Flash Light Effect - 0x80, 0xE6, 0xFF, 0xC8, -135.00x, -10.00x
  23835. Synchronous Timer - Frames=1.00x
  23836. 21070500 - 0xA, 0x80, 0xE6, 0xFF, 0x64
  23837. Synchronous Timer - Frames=10.00x
  23838. Terminate Flash Effect
  23839. Synchronous Timer - Frames=1.00x
  23840. Execute Loop
  23841.  
  23842. Subaction SFX 0x2F2@1FF80
  23843. Sound Effect(3) - ID=0xBE6
  23844.  
  23845. Subaction Other 0x2F2@6600
  23846. Item Visibility - False
  23847. Asynchronous Timer - Frames=20.00x
  23848. 070B0200 - 0x9, 0x37
  23849.  
  23850. ##########################################
  23851. # Subaction 755
  23852. ##########################################
  23853. Name: SpecialAirNHold
  23854. In Transition Time: 6
  23855. No Out Transition: False
  23856. Loop: False
  23857. Moves Character: False
  23858. Unknown 1: False
  23859. Unknown 2: False
  23860. Unknown 3: False
  23861. Transition Out From Start: False
  23862. Unknown 4: False
  23863.  
  23864. Subaction Main 0x2F3@FFFFFFFF
  23865.  
  23866. Subaction GFX 0x2F3@13840
  23867. Goto - Offset=@137E8
  23868.  
  23869. Subaction SFX 0x2F3@1FF98
  23870. Sound Effect(3) - ID=0xBE6
  23871.  
  23872. Subaction Other 0x2F3@6640
  23873. Item Visibility - False
  23874. Asynchronous Timer - Frames=20.00x
  23875. 070B0200 - 0x9, 0x37
  23876.  
  23877. ##########################################
  23878. # Subaction 756
  23879. ##########################################
  23880. Name: SpecialNMax
  23881. In Transition Time: 6
  23882. No Out Transition: False
  23883. Loop: True
  23884. Moves Character: False
  23885. Unknown 1: False
  23886. Unknown 2: False
  23887. Unknown 3: False
  23888. Transition Out From Start: False
  23889. Unknown 4: False
  23890.  
  23891. Subaction Main 0x2F4@FFFFFFFF
  23892.  
  23893. Subaction GFX 0x2F4@13948
  23894. Set Loop - Iterations=0xFFFFFFFF
  23895. Generic Graphic Effect - 0xA, 0x190, -8.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 10.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
  23896. Flash Light Effect - 0xA0, 0xF0, 0xFF, 0xFF, -135.00x, -10.00x
  23897. Synchronous Timer - Frames=1.00x
  23898. 21070500 - 0x8, 0xA0, 0xF0, 0xFF, 0x64
  23899. Synchronous Timer - Frames=8.00x
  23900. Terminate Flash Effect
  23901. Synchronous Timer - Frames=1.00x
  23902. Execute Loop
  23903.  
  23904. Subaction SFX 0x2F4@1FFB0
  23905. Sound Effect(3) - ID=0xBE7
  23906.  
  23907. Subaction Other 0x2F4@6688
  23908. Item Visibility - False
  23909. Asynchronous Timer - Frames=1.00x
  23910. 070B0200 - 0x2, 0x4E
  23911. 01000000
  23912. 01020000
  23913. Goto - Offset=@6688
  23914.  
  23915. ##########################################
  23916. # Subaction 757
  23917. ##########################################
  23918. Name: SpecialAirNMax
  23919. In Transition Time: 6
  23920. No Out Transition: False
  23921. Loop: True
  23922. Moves Character: False
  23923. Unknown 1: False
  23924. Unknown 2: False
  23925. Unknown 3: False
  23926. Transition Out From Start: False
  23927. Unknown 4: False
  23928.  
  23929. Subaction Main 0x2F5@FFFFFFFF
  23930.  
  23931. Subaction GFX 0x2F5@139A0
  23932. Goto - Offset=@13948
  23933.  
  23934. Subaction SFX 0x2F5@1FFC8
  23935. Sound Effect(3) - ID=0xBE7
  23936.  
  23937. Subaction Other 0x2F5@66E8
  23938. Item Visibility - False
  23939. Asynchronous Timer - Frames=1.00x
  23940. 070B0200 - 0x2, 0x4E
  23941. 01000000
  23942. 01020000
  23943. Goto - Offset=@66E8
  23944.  
  23945. ##########################################
  23946. # Subaction 758
  23947. ##########################################
  23948. Name: SpecialNShoot
  23949. In Transition Time: 0
  23950. No Out Transition: False
  23951. Loop: False
  23952. Moves Character: False
  23953. Unknown 1: False
  23954. Unknown 2: False
  23955. Unknown 3: False
  23956. Transition Out From Start: False
  23957. Unknown 4: False
  23958.  
  23959. Subaction Main 0x2F6@2D400
  23960. Asynchronous Timer - Frames=5.00x
  23961. 10010200 - 0xD, 0x2
  23962. Asynchronous Timer - Frames=35.00x
  23963. Allow Interrupt
  23964.  
  23965. Subaction GFX 0x2F6@13AB8
  23966. Asynchronous Timer - Frames=6.00x
  23967. Generic Graphic Effect(2) - 0x28, 0x190, -4.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  23968. Flash Overlay Effect - 0xFF, 0xFF, 0xFF, 0xF0
  23969. Synchronous Timer - Frames=1.00x
  23970. Flash Overlay Effect - 0x50, 0x78, 0xFF, 0x64
  23971. Synchronous Timer - Frames=1.00x
  23972. Change Flash Overlay Color - 0x5, 0x0, 0x0, 0x50, 0x0
  23973. Synchronous Timer - Frames=5.00x
  23974. Terminate Flash Effect
  23975.  
  23976. Subaction SFX 0x2F6@200B0
  23977. Switch - 0x2710, LA-Basic[0][65]
  23978. Case - 0x0
  23979. Goto - Offset=@1FFF8
  23980. Case - 0x1
  23981. Goto - Offset=@1FFF8
  23982. Case - 0x2
  23983. Goto - Offset=@1FFF8
  23984. Case - 0x3
  23985. Goto - Offset=@20040
  23986. Case - 0x4
  23987. Goto - Offset=@20040
  23988. Case - 0x5
  23989. Goto - Offset=@20040
  23990. Case - 0x6
  23991. Goto - Offset=@20088
  23992. Case - 0x7
  23993. Goto - Offset=@20088
  23994. End Switch
  23995.  
  23996. Subaction Other 0x2F6@6750
  23997. Item Visibility - False
  23998. Asynchronous Timer - Frames=7.00x
  23999. Rumble - 0xE, 0x0
  24000. Asynchronous Timer - Frames=20.00x
  24001. Item Visibility - True
  24002.  
  24003. ##########################################
  24004. # Subaction 759
  24005. ##########################################
  24006. Name: SpecialAirNShoot
  24007. In Transition Time: 0
  24008. No Out Transition: False
  24009. Loop: False
  24010. Moves Character: False
  24011. Unknown 1: False
  24012. Unknown 2: False
  24013. Unknown 3: False
  24014. Transition Out From Start: False
  24015. Unknown 4: False
  24016.  
  24017. Subaction Main 0x2F7@2D430
  24018. Goto - Offset=@2D400
  24019.  
  24020. Subaction GFX 0x2F7@FFFFFFFF
  24021.  
  24022. Subaction SFX 0x2F7@20150
  24023. Goto - Offset=@200B0
  24024.  
  24025. Subaction Other 0x2F7@67B0
  24026. Item Visibility - False
  24027. Asynchronous Timer - Frames=7.00x
  24028. Rumble - 0xE, 0x0
  24029. Asynchronous Timer - Frames=20.00x
  24030. Item Visibility - True
  24031.  
  24032. ##########################################
  24033. # Subaction 760
  24034. ##########################################
  24035. Name: SpecialN
  24036. In Transition Time: 0
  24037. No Out Transition: False
  24038. Loop: False
  24039. Moves Character: False
  24040. Unknown 1: False
  24041. Unknown 2: False
  24042. Unknown 3: False
  24043. Transition Out From Start: False
  24044. Unknown 4: False
  24045.  
  24046. Subaction Main 0x2F8@33E3C
  24047. Asynchronous Timer - Frames=2.00x
  24048. 10010100 - 0xD
  24049. Bit Variable Set - RA-Bit[0][18]
  24050. Asynchronous Timer - Frames=30.00x
  24051. Allow Interrupt
  24052.  
  24053. Subaction GFX 0x2F8@1A158
  24054. Asynchronous Timer - Frames=2.00x
  24055. 11001000 - 0x1080003, 0x1B7, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  24056. Generic Graphic Effect(2) - 0x28, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  24057. Flash Overlay Effect - 0xFF, 0xC0, 0xFF, 0xB4
  24058. Asynchronous Timer - Frames=4.00x
  24059. Change Flash Overlay Color - 0xA, 0x50, 0x50, 0x50, 0x0
  24060. Asynchronous Timer - Frames=14.00x
  24061. Terminate Flash Effect
  24062.  
  24063. Subaction SFX 0x2F8@FFFFFFFF
  24064.  
  24065. Subaction Other 0x2F8@97A8
  24066. Rumble - 0xD, 0x0
  24067. Item Visibility - False
  24068. Asynchronous Timer - Frames=6.00x
  24069. Item Visibility - True
  24070.  
  24071. ##########################################
  24072. # Subaction 761
  24073. ##########################################
  24074. Name: SpecialNCancel
  24075. In Transition Time: 0
  24076. No Out Transition: False
  24077. Loop: False
  24078. Moves Character: False
  24079. Unknown 1: False
  24080. Unknown 2: False
  24081. Unknown 3: False
  24082. Transition Out From Start: False
  24083. Unknown 4: False
  24084.  
  24085. Subaction Main 0x2F9@33E74
  24086. Bit Variable Clear - RA-Bit[0][17]
  24087.  
  24088. Subaction GFX 0x2F9@FFFFFFFF
  24089.  
  24090. Subaction SFX 0x2F9@22670
  24091. ?Sound? - 0xC07
  24092.  
  24093. Subaction Other 0x2F9@97E8
  24094. Rumble - 0xD, 0x0
  24095. Item Visibility - False
  24096.  
  24097. ##########################################
  24098. # Subaction 762
  24099. ##########################################
  24100. Name: SpecialNHold
  24101. In Transition Time: 0
  24102. No Out Transition: False
  24103. Loop: True
  24104. Moves Character: False
  24105. Unknown 1: False
  24106. Unknown 2: False
  24107. Unknown 3: False
  24108. Transition Out From Start: False
  24109. Unknown 4: False
  24110.  
  24111. Subaction Main 0x2FA@33E0C
  24112. Bit Variable Set - RA-Bit[0][19]
  24113.  
  24114. Subaction GFX 0x2FA@19FC8
  24115. External Graphic Effect - File#=0x1080002, Bone=0x1B7, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  24116. Set Loop - Iterations=0xFFFFFFFF
  24117. Generic Graphic Effect - 0xA, 0x190, -8.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 12.00x, 0.00x, 12.00x, 0.00x, 0.00x, 0.00x, False
  24118. Synchronous Timer - Frames=12.00x
  24119. Execute Loop
  24120.  
  24121. Subaction SFX 0x2FA@FFFFFFFF
  24122.  
  24123. Subaction Other 0x2FA@9748
  24124. Item Visibility - False
  24125. Asynchronous Timer - Frames=1.00x
  24126. 070B0200 - 0x2, 0x9
  24127. 01000000
  24128. 01020000
  24129. Goto - Offset=@9748
  24130.  
  24131. ##########################################
  24132. # Subaction 763
  24133. ##########################################
  24134. Name: SpecialNStart
  24135. In Transition Time: 0
  24136. No Out Transition: False
  24137. Loop: False
  24138. Moves Character: False
  24139. Unknown 1: False
  24140. Unknown 2: False
  24141. Unknown 3: False
  24142. Transition Out From Start: False
  24143. Unknown 4: False
  24144.  
  24145. Subaction Main 0x2FB@33DE4
  24146. Asynchronous Timer - Frames=13.00x
  24147. Generate Article/Prop - 0xD
  24148. Bit Variable Set - RA-Bit[0][17]
  24149.  
  24150. Subaction GFX 0x2FB@FFFFFFFF
  24151.  
  24152. Subaction SFX 0x2FB@FFFFFFFF
  24153.  
  24154. Subaction Other 0x2FB@FFFFFFFF
  24155.  
  24156. ##########################################
  24157. # Subaction 764
  24158. ##########################################
  24159. Name: SpecialAirN
  24160. In Transition Time: 0
  24161. No Out Transition: False
  24162. Loop: False
  24163. Moves Character: False
  24164. Unknown 1: False
  24165. Unknown 2: False
  24166. Unknown 3: False
  24167. Transition Out From Start: False
  24168. Unknown 4: False
  24169.  
  24170. Subaction Main 0x2FC@33EDC
  24171. Asynchronous Timer - Frames=2.00x
  24172. 10010100 - 0xD
  24173. Bit Variable Set - RA-Bit[0][18]
  24174. Asynchronous Timer - Frames=30.00x
  24175. Allow Interrupt
  24176.  
  24177. Subaction GFX 0x2FC@1A290
  24178. Asynchronous Timer - Frames=2.00x
  24179. 11001000 - 0x1080003, 0x1B7, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  24180. Flash Overlay Effect - 0xFF, 0xC0, 0xFF, 0xB4
  24181. Asynchronous Timer - Frames=4.00x
  24182. Change Flash Overlay Color - 0xA, 0x50, 0x50, 0x50, 0x0
  24183. Asynchronous Timer - Frames=14.00x
  24184. Terminate Flash Effect
  24185.  
  24186. Subaction SFX 0x2FC@FFFFFFFF
  24187.  
  24188. Subaction Other 0x2FC@9810
  24189. Subroutine - Offset=@97A8
  24190.  
  24191. ##########################################
  24192. # Subaction 765
  24193. ##########################################
  24194. Name: SpecialAirNStart
  24195. In Transition Time: 0
  24196. No Out Transition: False
  24197. Loop: False
  24198. Moves Character: False
  24199. Unknown 1: False
  24200. Unknown 2: False
  24201. Unknown 3: False
  24202. Transition Out From Start: False
  24203. Unknown 4: False
  24204.  
  24205. Subaction Main 0x2FD@33E9C
  24206. Asynchronous Timer - Frames=13.00x
  24207. Generate Article/Prop - 0xD
  24208. Bit Variable Set - RA-Bit[0][17]
  24209.  
  24210. Subaction GFX 0x2FD@FFFFFFFF
  24211.  
  24212. Subaction SFX 0x2FD@FFFFFFFF
  24213.  
  24214. Subaction Other 0x2FD@FFFFFFFF
  24215.  
  24216. ##########################################
  24217. # Subaction 766
  24218. ##########################################
  24219. Name: SpecialNStart
  24220. In Transition Time: 0
  24221. No Out Transition: False
  24222. Loop: False
  24223. Moves Character: False
  24224. Unknown 1: False
  24225. Unknown 2: False
  24226. Unknown 3: False
  24227. Transition Out From Start: False
  24228. Unknown 4: False
  24229.  
  24230. Subaction Main 0x2FE@33F54
  24231. Asynchronous Timer - Frames=7.00x
  24232. ?Model? - 0x1, 0x1
  24233.  
  24234. Subaction GFX 0x2FE@1A5D8
  24235. 11001000 - 0x9, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  24236. Flash Overlay Effect - 0xFF, 0xFF, 0xFF, 0x8C
  24237. Synchronous Timer - Frames=1.00x
  24238. Flash Overlay Effect - 0xFF, 0x50, 0x0, 0xC8
  24239. Change Flash Overlay Color - 0x14, 0x0, 0x0, 0x0, 0x0
  24240. Synchronous Timer - Frames=20.00x
  24241. Terminate Flash Effect
  24242.  
  24243. Subaction SFX 0x2FE@FFFFFFFF
  24244.  
  24245. Subaction Other 0x2FE@9838
  24246. Rumble - 0xD, 0x0
  24247.  
  24248. ##########################################
  24249. # Subaction 767
  24250. ##########################################
  24251. Name: SpecialN
  24252. In Transition Time: 0
  24253. No Out Transition: False
  24254. Loop: True
  24255. Moves Character: False
  24256. Unknown 1: False
  24257. Unknown 2: False
  24258. Unknown 3: False
  24259. Transition Out From Start: False
  24260. Unknown 4: False
  24261.  
  24262. Subaction Main 0x2FF@33F2C
  24263. ?Model? - 0x1, 0x1
  24264.  
  24265. Subaction GFX 0x2FF@1A480
  24266. Terminate Flash Effect
  24267. Asynchronous Timer - Frames=3.00x
  24268. External Graphic Effect - File#=0x10F0002, Bone=0x190, Z Offset=0.00x, Y Offset=5.50x, X Offset=3.00x, Z Rotation=0.00x, Y Rotation=-90.00x, X Rotation=0.00x, Size=0.80x, Anchored?=True
  24269. Generic Graphic Effect - 0xA, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 20.00x, 0.00x, 15.00x, 0.00x, 0.00x, 0.00x, False
  24270. Asynchronous Timer - Frames=12.00x
  24271. Flash Overlay Effect - 0xFF, 0x80, 0xFF, 0x50
  24272. Change Flash Overlay Color - 0x8, 0x0, 0x0, 0x0, 0x0
  24273. Generic Graphic Effect - 0xA, 0x190, -10.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 20.00x, 0.00x, 15.00x, 0.00x, 0.00x, 0.00x, False
  24274. 01000000
  24275. 01020000
  24276. Goto - Offset=@1A480
  24277.  
  24278. Subaction SFX 0x2FF@FFFFFFFF
  24279.  
  24280. Subaction Other 0x2FF@FFFFFFFF
  24281.  
  24282. ##########################################
  24283. # Subaction 768
  24284. ##########################################
  24285. Name: SpecialNEnd
  24286. In Transition Time: 0
  24287. No Out Transition: False
  24288. Loop: False
  24289. Moves Character: False
  24290. Unknown 1: False
  24291. Unknown 2: False
  24292. Unknown 3: False
  24293. Transition Out From Start: False
  24294. Unknown 4: False
  24295.  
  24296. Subaction Main 0x300@33F94
  24297. ?Model? - 0x1, 0x1
  24298. Asynchronous Timer - Frames=3.00x
  24299. ?Model? - 0x1, 0x0
  24300.  
  24301. Subaction GFX 0x300@1A6A0
  24302. Terminate Flash Effect
  24303. Asynchronous Timer - Frames=7.00x
  24304. Generic Graphic Effect(2) - 0x7, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
  24305.  
  24306. Subaction SFX 0x300@FFFFFFFF
  24307.  
  24308. Subaction Other 0x300@FFFFFFFF
  24309.  
  24310. ##########################################
  24311. # Subaction 769
  24312. ##########################################
  24313. Name: SpecialAirNStart
  24314. In Transition Time: 0
  24315. No Out Transition: False
  24316. Loop: False
  24317. Moves Character: False
  24318. Unknown 1: False
  24319. Unknown 2: False
  24320. Unknown 3: False
  24321. Transition Out From Start: False
  24322. Unknown 4: False
  24323.  
  24324. Subaction Main 0x301@FFFFFFFF
  24325.  
  24326. Subaction GFX 0x301@1A6E0
  24327. Goto - Offset=@1A5D8
  24328.  
  24329. Subaction SFX 0x301@FFFFFFFF
  24330.  
  24331. Subaction Other 0x301@9868
  24332. Rumble - 0xD, 0x0
  24333.  
  24334. ##########################################
  24335. # Subaction 770
  24336. ##########################################
  24337. Name: SpecialAirN
  24338. In Transition Time: 0
  24339. No Out Transition: False
  24340. Loop: True
  24341. Moves Character: False
  24342. Unknown 1: False
  24343. Unknown 2: False
  24344. Unknown 3: False
  24345. Transition Out From Start: False
  24346. Unknown 4: False
  24347.  
  24348. Subaction Main 0x302@FFFFFFFF
  24349.  
  24350. Subaction GFX 0x302@1A6C8
  24351. Goto - Offset=@1A480
  24352.  
  24353. Subaction SFX 0x302@FFFFFFFF
  24354.  
  24355. Subaction Other 0x302@FFFFFFFF
  24356.  
  24357. ##########################################
  24358. # Subaction 771
  24359. ##########################################
  24360. Name: SpecialAirNEnd
  24361. In Transition Time: 0
  24362. No Out Transition: False
  24363. Loop: False
  24364. Moves Character: False
  24365. Unknown 1: False
  24366. Unknown 2: False
  24367. Unknown 3: False
  24368. Transition Out From Start: False
  24369. Unknown 4: False
  24370.  
  24371. Subaction Main 0x303@FFFFFFFF
  24372.  
  24373. Subaction GFX 0x303@1A6F8
  24374. Goto - Offset=@1A6A0
  24375.  
  24376. Subaction SFX 0x303@FFFFFFFF
  24377.  
  24378. Subaction Other 0x303@FFFFFFFF
  24379.  
  24380. ##########################################
  24381. # Subaction 772
  24382. ##########################################
  24383. Name: SpecialNStart
  24384. In Transition Time: 0
  24385. No Out Transition: False
  24386. Loop: False
  24387. Moves Character: False
  24388. Unknown 1: False
  24389. Unknown 2: False
  24390. Unknown 3: False
  24391. Transition Out From Start: False
  24392. Unknown 4: False
  24393.  
  24394. Subaction Main 0x304@33C44
  24395. Asynchronous Timer - Frames=1.00x
  24396. 10050200 - 0xD, True
  24397. Asynchronous Timer - Frames=6.00x
  24398. Generate Article/Prop - 0xE
  24399.  
  24400. Subaction GFX 0x304@FFFFFFFF
  24401.  
  24402. Subaction SFX 0x304@22460
  24403. Asynchronous Timer - Frames=13.00x
  24404. Sound Effect - ID=0x1B06
  24405.  
  24406. Subaction Other 0x304@93E0
  24407. Item Visibility - False
  24408.  
  24409. ##########################################
  24410. # Subaction 773
  24411. ##########################################
  24412. Name: SpecialNHoldHi
  24413. In Transition Time: 0
  24414. No Out Transition: False
  24415. Loop: True
  24416. Moves Character: False
  24417. Unknown 1: False
  24418. Unknown 2: False
  24419. Unknown 3: False
  24420. Transition Out From Start: False
  24421. Unknown 4: False
  24422.  
  24423. Subaction Main 0x305@FFFFFFFF
  24424.  
  24425. Subaction GFX 0x305@19B08
  24426. Goto - Offset=@19AD8
  24427.  
  24428. Subaction SFX 0x305@FFFFFFFF
  24429.  
  24430. Subaction Other 0x305@9418
  24431. Item Visibility - False
  24432. Asynchronous Timer - Frames=1.00x
  24433. 070B0200 - 0x2, 0x5
  24434. 01000000
  24435. 01020000
  24436. Goto - Offset=@9418
  24437.  
  24438. ##########################################
  24439. # Subaction 774
  24440. ##########################################
  24441. Name: SpecialNHoldS
  24442. In Transition Time: 0
  24443. No Out Transition: False
  24444. Loop: True
  24445. Moves Character: False
  24446. Unknown 1: False
  24447. Unknown 2: False
  24448. Unknown 3: False
  24449. Transition Out From Start: False
  24450. Unknown 4: False
  24451.  
  24452. Subaction Main 0x306@FFFFFFFF
  24453.  
  24454. Subaction GFX 0x306@19AD8
  24455. External Graphic Effect - File#=0x11A0002, Bone=0x1B8, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  24456. Set Loop - Iterations=0xFFFFFFFF
  24457. Generic Graphic Effect - 0x1A, 0x190, 2.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 15.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
  24458. Synchronous Timer - Frames=5.00x
  24459. Execute Loop
  24460.  
  24461. Subaction SFX 0x306@FFFFFFFF
  24462.  
  24463. Subaction Other 0x306@9478
  24464. Item Visibility - False
  24465. Asynchronous Timer - Frames=1.00x
  24466. 070B0200 - 0x2, 0x5
  24467. 01000000
  24468. 01020000
  24469. Goto - Offset=@9478
  24470.  
  24471. ##########################################
  24472. # Subaction 775
  24473. ##########################################
  24474. Name: SpecialNStoHi
  24475. In Transition Time: 0
  24476. No Out Transition: False
  24477. Loop: False
  24478. Moves Character: False
  24479. Unknown 1: False
  24480. Unknown 2: False
  24481. Unknown 3: False
  24482. Transition Out From Start: False
  24483. Unknown 4: False
  24484.  
  24485. Subaction Main 0x307@FFFFFFFF
  24486.  
  24487. Subaction GFX 0x307@FFFFFFFF
  24488.  
  24489. Subaction SFX 0x307@FFFFFFFF
  24490.  
  24491. Subaction Other 0x307@94B8
  24492. Item Visibility - False
  24493.  
  24494. ##########################################
  24495. # Subaction 776
  24496. ##########################################
  24497. Name: SpecialNHitoS
  24498. In Transition Time: 0
  24499. No Out Transition: False
  24500. Loop: False
  24501. Moves Character: False
  24502. Unknown 1: False
  24503. Unknown 2: False
  24504. Unknown 3: False
  24505. Transition Out From Start: False
  24506. Unknown 4: False
  24507.  
  24508. Subaction Main 0x308@FFFFFFFF
  24509.  
  24510. Subaction GFX 0x308@FFFFFFFF
  24511.  
  24512. Subaction SFX 0x308@FFFFFFFF
  24513.  
  24514. Subaction Other 0x308@94D0
  24515. Item Visibility - False
  24516.  
  24517. ##########################################
  24518. # Subaction 777
  24519. ##########################################
  24520. Name: SpecialNStoS
  24521. In Transition Time: 0
  24522. No Out Transition: False
  24523. Loop: False
  24524. Moves Character: False
  24525. Unknown 1: False
  24526. Unknown 2: False
  24527. Unknown 3: False
  24528. Transition Out From Start: False
  24529. Unknown 4: False
  24530.  
  24531. Subaction Main 0x309@FFFFFFFF
  24532.  
  24533. Subaction GFX 0x309@FFFFFFFF
  24534.  
  24535. Subaction SFX 0x309@FFFFFFFF
  24536.  
  24537. Subaction Other 0x309@94E8
  24538. Item Visibility - False
  24539.  
  24540. ##########################################
  24541. # Subaction 778
  24542. ##########################################
  24543. Name: SpecialNFireS
  24544. In Transition Time: 0
  24545. No Out Transition: False
  24546. Loop: False
  24547. Moves Character: False
  24548. Unknown 1: False
  24549. Unknown 2: False
  24550. Unknown 3: False
  24551. Transition Out From Start: False
  24552. Unknown 4: False
  24553.  
  24554. Subaction Main 0x30A@33CA4
  24555. Asynchronous Timer - Frames=5.00x
  24556. 10010100 - 0xE
  24557.  
  24558. Subaction GFX 0x30A@19D18
  24559. Asynchronous Timer - Frames=5.00x
  24560. 11001000 - 0x1D, 0x1B8, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  24561. Generic Graphic Effect(2) - 0xD, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  24562.  
  24563. Subaction SFX 0x30A@224C8
  24564. ?Sound? - 0x1B06
  24565. Synchronous Timer - Frames=5.00x
  24566. Sound Effect - ID=0x1B05
  24567. Sound Effect - ID=0x1B07
  24568. Sound Effect - ID=0x1B08
  24569.  
  24570. Subaction Other 0x30A@9518
  24571. Item Visibility - False
  24572. Asynchronous Timer - Frames=5.00x
  24573. Rumble - 0xD, 0x0
  24574.  
  24575. ##########################################
  24576. # Subaction 779
  24577. ##########################################
  24578. Name: SpecialNFireHi
  24579. In Transition Time: 0
  24580. No Out Transition: False
  24581. Loop: False
  24582. Moves Character: False
  24583. Unknown 1: False
  24584. Unknown 2: False
  24585. Unknown 3: False
  24586. Transition Out From Start: False
  24587. Unknown 4: False
  24588.  
  24589. Subaction Main 0x30B@33CD4
  24590. Asynchronous Timer - Frames=6.00x
  24591. 10010100 - 0xE
  24592. Asynchronous Timer - Frames=25.00x
  24593. Allow Interrupt
  24594.  
  24595. Subaction GFX 0x30B@19E40
  24596. Asynchronous Timer - Frames=5.00x
  24597. 11001000 - 0x1D, 0x1B8, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  24598. Generic Graphic Effect(2) - 0x25, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  24599.  
  24600. Subaction SFX 0x30B@22520
  24601. ?Sound? - 0x1B06
  24602. Synchronous Timer - Frames=5.00x
  24603. Sound Effect - ID=0x1B05
  24604. Sound Effect - ID=0x1B07
  24605. Sound Effect - ID=0x1B08
  24606.  
  24607. Subaction Other 0x30B@9558
  24608. Item Visibility - False
  24609. Asynchronous Timer - Frames=6.00x
  24610. Rumble - 0xD, 0x0
  24611.  
  24612. ##########################################
  24613. # Subaction 780
  24614. ##########################################
  24615. Name: SpecialAirNStart
  24616. In Transition Time: 0
  24617. No Out Transition: False
  24618. Loop: False
  24619. Moves Character: False
  24620. Unknown 1: False
  24621. Unknown 2: False
  24622. Unknown 3: False
  24623. Transition Out From Start: False
  24624. Unknown 4: False
  24625.  
  24626. Subaction Main 0x30C@33D04
  24627. Goto - Offset=@33C44
  24628.  
  24629. Subaction GFX 0x30C@FFFFFFFF
  24630.  
  24631. Subaction SFX 0x30C@22560
  24632. Asynchronous Timer - Frames=13.00x
  24633. Sound Effect - ID=0x1B06
  24634.  
  24635. Subaction Other 0x30C@9580
  24636. Item Visibility - False
  24637.  
  24638. ##########################################
  24639. # Subaction 781
  24640. ##########################################
  24641. Name: SpecialAirNHoldHi
  24642. In Transition Time: 0
  24643. No Out Transition: False
  24644. Loop: True
  24645. Moves Character: False
  24646. Unknown 1: False
  24647. Unknown 2: False
  24648. Unknown 3: False
  24649. Transition Out From Start: False
  24650. Unknown 4: False
  24651.  
  24652. Subaction Main 0x30D@33D1C
  24653. Goto - Offset=@33C6C
  24654.  
  24655. Subaction GFX 0x30D@19E70
  24656. Goto - Offset=@19AD8
  24657.  
  24658. Subaction SFX 0x30D@FFFFFFFF
  24659.  
  24660. Subaction Other 0x30D@95B8
  24661. Item Visibility - False
  24662. Asynchronous Timer - Frames=1.00x
  24663. 070B0200 - 0x2, 0x5
  24664. 01000000
  24665. 01020000
  24666. Goto - Offset=@95B8
  24667.  
  24668. ##########################################
  24669. # Subaction 782
  24670. ##########################################
  24671. Name: SpecialAirNHoldS
  24672. In Transition Time: 0
  24673. No Out Transition: False
  24674. Loop: True
  24675. Moves Character: False
  24676. Unknown 1: False
  24677. Unknown 2: False
  24678. Unknown 3: False
  24679. Transition Out From Start: False
  24680. Unknown 4: False
  24681.  
  24682. Subaction Main 0x30E@33D34
  24683. Goto - Offset=@33C74
  24684.  
  24685. Subaction GFX 0x30E@19E88
  24686. Goto - Offset=@19AD8
  24687.  
  24688. Subaction SFX 0x30E@FFFFFFFF
  24689.  
  24690. Subaction Other 0x30E@9618
  24691. Item Visibility - False
  24692. Asynchronous Timer - Frames=1.00x
  24693. 070B0200 - 0x2, 0x5
  24694. 01000000
  24695. 01020000
  24696. Goto - Offset=@9618
  24697.  
  24698. ##########################################
  24699. # Subaction 783
  24700. ##########################################
  24701. Name: SpecialAirNStoHi
  24702. In Transition Time: 0
  24703. No Out Transition: False
  24704. Loop: False
  24705. Moves Character: False
  24706. Unknown 1: False
  24707. Unknown 2: False
  24708. Unknown 3: False
  24709. Transition Out From Start: False
  24710. Unknown 4: False
  24711.  
  24712. Subaction Main 0x30F@33D4C
  24713. Goto - Offset=@33C7C
  24714.  
  24715. Subaction GFX 0x30F@FFFFFFFF
  24716.  
  24717. Subaction SFX 0x30F@FFFFFFFF
  24718.  
  24719. Subaction Other 0x30F@9658
  24720. Item Visibility - False
  24721.  
  24722. ##########################################
  24723. # Subaction 784
  24724. ##########################################
  24725. Name: SpecialAirNHitoS
  24726. In Transition Time: 0
  24727. No Out Transition: False
  24728. Loop: False
  24729. Moves Character: False
  24730. Unknown 1: False
  24731. Unknown 2: False
  24732. Unknown 3: False
  24733. Transition Out From Start: False
  24734. Unknown 4: False
  24735.  
  24736. Subaction Main 0x310@33D64
  24737. Goto - Offset=@33C84
  24738.  
  24739. Subaction GFX 0x310@FFFFFFFF
  24740.  
  24741. Subaction SFX 0x310@FFFFFFFF
  24742.  
  24743. Subaction Other 0x310@9670
  24744. Item Visibility - False
  24745.  
  24746. ##########################################
  24747. # Subaction 785
  24748. ##########################################
  24749. Name: SpecialAirNStoS
  24750. In Transition Time: 0
  24751. No Out Transition: False
  24752. Loop: False
  24753. Moves Character: False
  24754. Unknown 1: False
  24755. Unknown 2: False
  24756. Unknown 3: False
  24757. Transition Out From Start: False
  24758. Unknown 4: False
  24759.  
  24760. Subaction Main 0x311@33D7C
  24761. Goto - Offset=@33C8C
  24762.  
  24763. Subaction GFX 0x311@FFFFFFFF
  24764.  
  24765. Subaction SFX 0x311@FFFFFFFF
  24766.  
  24767. Subaction Other 0x311@9688
  24768. Item Visibility - False
  24769.  
  24770. ##########################################
  24771. # Subaction 786
  24772. ##########################################
  24773. Name: SpecialAirNFireS
  24774. In Transition Time: 0
  24775. No Out Transition: False
  24776. Loop: False
  24777. Moves Character: False
  24778. Unknown 1: False
  24779. Unknown 2: False
  24780. Unknown 3: False
  24781. Transition Out From Start: False
  24782. Unknown 4: False
  24783.  
  24784. Subaction Main 0x312@33D94
  24785. Goto - Offset=@33CA4
  24786.  
  24787. Subaction GFX 0x312@19EB8
  24788. Goto - Offset=@19D18
  24789.  
  24790. Subaction SFX 0x312@225C8
  24791. ?Sound? - 0x1B06
  24792. Synchronous Timer - Frames=5.00x
  24793. Sound Effect - ID=0x1B05
  24794. Sound Effect - ID=0x1B07
  24795. Sound Effect - ID=0x1B08
  24796.  
  24797. Subaction Other 0x312@96B8
  24798. Item Visibility - False
  24799. Asynchronous Timer - Frames=5.00x
  24800. Rumble - 0xD, 0x0
  24801.  
  24802. ##########################################
  24803. # Subaction 787
  24804. ##########################################
  24805. Name: SpecialAirNFireHi
  24806. In Transition Time: 0
  24807. No Out Transition: False
  24808. Loop: False
  24809. Moves Character: False
  24810. Unknown 1: False
  24811. Unknown 2: False
  24812. Unknown 3: False
  24813. Transition Out From Start: False
  24814. Unknown 4: False
  24815.  
  24816. Subaction Main 0x313@33DAC
  24817. Goto - Offset=@33CD4
  24818.  
  24819. Subaction GFX 0x313@19ED0
  24820. Goto - Offset=@19E40
  24821.  
  24822. Subaction SFX 0x313@22620
  24823. ?Sound? - 0x1B06
  24824. Synchronous Timer - Frames=5.00x
  24825. Sound Effect - ID=0x1B05
  24826. Sound Effect - ID=0x1B07
  24827. Sound Effect - ID=0x1B08
  24828.  
  24829. Subaction Other 0x313@96F8
  24830. Item Visibility - False
  24831. Asynchronous Timer - Frames=6.00x
  24832. Rumble - 0xD, 0x0
  24833.  
  24834. ##########################################
  24835. # Subaction 788
  24836. ##########################################
  24837. Name: SpecialN
  24838. In Transition Time: 0
  24839. No Out Transition: False
  24840. Loop: False
  24841. Moves Character: False
  24842. Unknown 1: False
  24843. Unknown 2: False
  24844. Unknown 3: False
  24845. Transition Out From Start: False
  24846. Unknown 4: False
  24847.  
  24848. Subaction Main 0x314@340DC
  24849. Asynchronous Timer - Frames=1.00x
  24850. If - Requirement=Not Article Exists, Variable=0xE
  24851. Generate Article/Prop - 0xE
  24852. End If
  24853. Asynchronous Timer - Frames=17.00x
  24854. Bit Variable Set - RA-Bit[0][17]
  24855. Offensive Collision - Bone/ID=0x1900000, Damage=0x5, Trajectory=0xA, Base Knockback=0x1E, Knockback Growth=0x3C, Size=5.76x, Z Offset=0.00x, Y Offset=6.40x, X Offset=8.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A431045
  24856. Asynchronous Timer - Frames=20.00x
  24857. Terminate Collisions
  24858. Bit Variable Set - RA-Bit[0][18]
  24859. Asynchronous Timer - Frames=35.00x
  24860. Bit Variable Clear - RA-Bit[0][18]
  24861. Bit Variable Set - RA-Bit[0][19]
  24862.  
  24863. Subaction GFX 0x314@1A790
  24864. Asynchronous Timer - Frames=18.00x
  24865. Generic Graphic Effect - 0x21, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  24866.  
  24867. Subaction SFX 0x314@FFFFFFFF
  24868.  
  24869. Subaction Other 0x314@9898
  24870. Asynchronous Timer - Frames=18.00x
  24871. Rumble - 0xC, 0x0
  24872.  
  24873. ##########################################
  24874. # Subaction 789
  24875. ##########################################
  24876. Name: SpecialAirN
  24877. In Transition Time: 0
  24878. No Out Transition: False
  24879. Loop: False
  24880. Moves Character: False
  24881. Unknown 1: False
  24882. Unknown 2: False
  24883. Unknown 3: False
  24884. Transition Out From Start: False
  24885. Unknown 4: False
  24886.  
  24887. Subaction Main 0x315@34154
  24888. Goto - Offset=@340DC
  24889.  
  24890. Subaction GFX 0x315@1A7B0
  24891. Goto - Offset=@1A790
  24892.  
  24893. Subaction SFX 0x315@226D0
  24894. Goto - Offset=@226C0
  24895.  
  24896. Subaction Other 0x315@98B8
  24897. Goto - Offset=@9898
  24898.  
  24899. ##########################################
  24900. # Subaction 790
  24901. ##########################################
  24902. Name: SpecialNStart
  24903. In Transition Time: 0
  24904. No Out Transition: False
  24905. Loop: False
  24906. Moves Character: False
  24907. Unknown 1: False
  24908. Unknown 2: False
  24909. Unknown 3: False
  24910. Transition Out From Start: False
  24911. Unknown 4: False
  24912.  
  24913. Subaction Main 0x316@34174
  24914. Generate Article/Prop - 0xD
  24915.  
  24916. Subaction GFX 0x316@FFFFFFFF
  24917.  
  24918. Subaction SFX 0x316@FFFFFFFF
  24919.  
  24920. Subaction Other 0x316@98D0
  24921. Item Visibility - False
  24922.  
  24923. ##########################################
  24924. # Subaction 791
  24925. ##########################################
  24926. Name: SpecialNShoot
  24927. In Transition Time: 0
  24928. No Out Transition: False
  24929. Loop: False
  24930. Moves Character: False
  24931. Unknown 1: False
  24932. Unknown 2: False
  24933. Unknown 3: False
  24934. Transition Out From Start: False
  24935. Unknown 4: False
  24936.  
  24937. Subaction Main 0x317@3419C
  24938. Asynchronous Timer - Frames=1.00x
  24939. Bit Variable Set - RA-Bit[0][16]
  24940. Generate Article/Prop - 0xE
  24941.  
  24942. Subaction GFX 0x317@1A948
  24943. 11001000 - 0x11B0005, 0x1B8, 0.00x, 1.30x, 3.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  24944. 11001000 - 0x11B0001, 0x1B8, 0.00x, 1.30x, 3.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  24945. Generic Graphic Effect(2) - 0xA, 0x190, 0.00x, 0.00x, -5.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  24946.  
  24947. Subaction SFX 0x317@226F8
  24948. Asynchronous Timer - Frames=2.00x
  24949. Sound Effect - ID=0x1B2D
  24950.  
  24951. Subaction Other 0x317@9900
  24952. Item Visibility - False
  24953. Asynchronous Timer - Frames=2.00x
  24954. Rumble - 0xD, 0x0
  24955.  
  24956. ##########################################
  24957. # Subaction 792
  24958. ##########################################
  24959. Name: SpecialNShootH
  24960. In Transition Time: 0
  24961. No Out Transition: False
  24962. Loop: False
  24963. Moves Character: False
  24964. Unknown 1: False
  24965. Unknown 2: False
  24966. Unknown 3: False
  24967. Transition Out From Start: False
  24968. Unknown 4: False
  24969.  
  24970. Subaction Main 0x318@341D4
  24971. Asynchronous Timer - Frames=21.00x
  24972. Bit Variable Set - RA-Bit[0][16]
  24973. Generate Article/Prop - 0xE
  24974.  
  24975. Subaction GFX 0x318@1AD78
  24976. External Graphic Effect - File#=0x11B0004, Bone=0x1B8, Z Offset=0.00x, Y Offset=1.30x, X Offset=3.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  24977. Generic Graphic Effect - 0xD, 0x190, 0.00x, 0.00x, 12.00x, 0.00x, 0.00x, 0.00x, 0.60x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  24978. Asynchronous Timer - Frames=6.00x
  24979. External Graphic Effect - File#=0x11B0004, Bone=0x1B8, Z Offset=0.00x, Y Offset=1.30x, X Offset=3.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  24980. Asynchronous Timer - Frames=12.00x
  24981. External Graphic Effect - File#=0x11B0004, Bone=0x1B8, Z Offset=0.00x, Y Offset=1.30x, X Offset=3.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
  24982. Generic Graphic Effect - 0xD, 0x190, 0.00x, 0.00x, 7.50x, 0.00x, 0.00x, 0.00x, 0.60x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  24983. Asynchronous Timer - Frames=21.00x
  24984. 11001000 - 0x11B0005, 0x1B8, 0.00x, 1.30x, 3.00x, 0.00x, 0.00x, 0.00x, 1.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  24985. 11001000 - 0x11B0001, 0x1B8, 0.00x, 1.30x, 3.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  24986. Generic Graphic Effect(2) - 0xA, 0x190, 0.00x, 0.00x, -5.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  24987. Asynchronous Timer - Frames=24.00x
  24988. 11001000 - 0x11B0005, 0x1B8, 0.00x, 1.30x, 3.00x, 0.00x, 0.00x, 0.00x, 1.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  24989.  
  24990. Subaction SFX 0x318@22730
  24991. Asynchronous Timer - Frames=1.00x
  24992. Sound Effect(3) - ID=0x1B2E
  24993. Synchronous Timer - Frames=21.00x
  24994. 0A060000
  24995. Sound Effect - ID=0x1B2F
  24996.  
  24997. Subaction Other 0x318@9958
  24998. Item Visibility - False
  24999. Asynchronous Timer - Frames=1.00x
  25000. 070B0200 - 0x2, 0x14
  25001. Asynchronous Timer - Frames=23.00x
  25002. Rumble - 0xC, 0x0
  25003.  
  25004. ##########################################
  25005. # Subaction 793
  25006. ##########################################
  25007. Name: SpecialAirNStart
  25008. In Transition Time: 0
  25009. No Out Transition: False
  25010. Loop: False
  25011. Moves Character: False
  25012. Unknown 1: False
  25013. Unknown 2: False
  25014. Unknown 3: False
  25015. Transition Out From Start: False
  25016. Unknown 4: False
  25017.  
  25018. Subaction Main 0x319@341FC
  25019. Goto - Offset=@34174
  25020.  
  25021. Subaction GFX 0x319@FFFFFFFF
  25022.  
  25023. Subaction SFX 0x319@FFFFFFFF
  25024.  
  25025. Subaction Other 0x319@9990
  25026. Item Visibility - False
  25027.  
  25028. ##########################################
  25029. # Subaction 794
  25030. ##########################################
  25031. Name: SpecialAirNShoot
  25032. In Transition Time: 0
  25033. No Out Transition: False
  25034. Loop: False
  25035. Moves Character: False
  25036. Unknown 1: False
  25037. Unknown 2: False
  25038. Unknown 3: False
  25039. Transition Out From Start: False
  25040. Unknown 4: False
  25041.  
  25042. Subaction Main 0x31A@34214
  25043. Goto - Offset=@3419C
  25044.  
  25045. Subaction GFX 0x31A@1ADF8
  25046. Goto - Offset=@1A948
  25047.  
  25048. Subaction SFX 0x31A@22778
  25049. Asynchronous Timer - Frames=2.00x
  25050. Sound Effect - ID=0x1B2D
  25051.  
  25052. Subaction Other 0x31A@99A8
  25053. Subroutine - Offset=@9900
  25054.  
  25055. ##########################################
  25056. # Subaction 795
  25057. ##########################################
  25058. Name: SpecialAirNShootH
  25059. In Transition Time: 0
  25060. No Out Transition: False
  25061. Loop: False
  25062. Moves Character: False
  25063. Unknown 1: False
  25064. Unknown 2: False
  25065. Unknown 3: False
  25066. Transition Out From Start: False
  25067. Unknown 4: False
  25068.  
  25069. Subaction Main 0x31B@3422C
  25070. Goto - Offset=@341D4
  25071.  
  25072. Subaction GFX 0x31B@1AE10
  25073. Goto - Offset=@1AD78
  25074.  
  25075. Subaction SFX 0x31B@227B0
  25076. Asynchronous Timer - Frames=1.00x
  25077. Sound Effect(3) - ID=0x1B2E
  25078. Synchronous Timer - Frames=21.00x
  25079. 0A060000
  25080. Sound Effect - ID=0x1B2F
  25081.  
  25082. Subaction Other 0x31B@99C0
  25083. Subroutine - Offset=@9958
  25084.  
  25085. ##########################################
  25086. # Subaction 796
  25087. ##########################################
  25088. Name: SpecialNLanding
  25089. In Transition Time: 0
  25090. No Out Transition: False
  25091. Loop: False
  25092. Moves Character: False
  25093. Unknown 1: False
  25094. Unknown 2: False
  25095. Unknown 3: False
  25096. Transition Out From Start: False
  25097. Unknown 4: False
  25098.  
  25099. Subaction Main 0x31C@FFFFFFFF
  25100.  
  25101. Subaction GFX 0x31C@1AEA0
  25102. Generic Graphic Effect(2) - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
  25103.  
  25104. Subaction SFX 0x31C@FFFFFFFF
  25105.  
  25106. Subaction Other 0x31C@99F0
  25107. Item Visibility - False
  25108. Asynchronous Timer - Frames=1.00x
  25109. Rumble - 0x17, 0x0
  25110.  
  25111. ##########################################
  25112. # Successful Parse
  25113. ##########################################
  25114.  
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