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- ##########################################
- # OpenSA2 Version 1.0.3630.13851
- ##########################################
- ##########################################
- # W:\brawl_hax\brawl_dump\fighter\kirby\FitKirby.pac
- ##########################################
- Filename: W:\brawl_hax\brawl_dump\fighter\kirby\FitKirby.pac
- Moveset Total Size: 331626
- Data Size: 282356
- Offset Table Count: 11036
- Data Section Count: 37
- External Subroutine Count: 80
- Unknown1(Always 0?): 0
- Unknown2(Always 0?): 0
- Unknown3(Always 0?): 0
- ##########################################
- # Data Table
- ##########################################
- @044d68 data
- @043cb0 hitDataIceShot__17wnPopoIceShotNode
- @043b98 mapCollData__15wnKirbyNabeNode
- @044444 modelNodeConvertDataDonkeyToOriginal__17ftKirbyDonkeyNode
- @044350 modelNodeConvertDataDonkeyToReal__17ftKirbyDonkeyNode
- @04453c modelNodeConvertDataDonkey__17ftKirbyDonkeyNode
- @044250 modelNodeConvertDataFalcoToOriginal__16ftKirbyFalcoNode
- @044158 modelNodeConvertDataFalcoToReal__16ftKirbyFalcoNode
- @044348 modelNodeConvertDataFalco__16ftKirbyFalcoNode
- @044c64 modelNodeConvertDataGameWatchToOriginal__20ftKirbyGameWatchNode
- @044b70 modelNodeConvertDataGameWatchToReal__20ftKirbyGameWatchNode
- @044d60 modelNodeConvertDataGameWatch__20ftKirbyGameWatchNode
- @044848 modelNodeConvertDataPikminToOriginal__17ftKirbyPikminNode
- @044750 modelNodeConvertDataPikminToReal__17ftKirbyPikminNode
- @044958 modelNodeConvertDataPikmin__17ftKirbyPikminNode
- @044a54 modelNodeConvertDataPurinToOriginal__16ftKirbyPurinNode
- @044960 modelNodeConvertDataPurinToReal__16ftKirbyPurinNode
- @044b68 modelNodeConvertDataPurin__16ftKirbyPurinNode
- @044638 modelNodeConvertDataSnakeToOriginal__16ftKirbySnakeNode
- @044544 modelNodeConvertDataSnakeToReal__16ftKirbySnakeNode
- @044748 modelNodeConvertDataSnake__16ftKirbySnakeNode
- @043da8 paramDededeStarmissile__23wnDededeStarMissileNode
- @043ba8 paramFalconPunch__11ftKirbyNode
- @043bc0 paramGanonPunch__11ftKirbyNode
- @043cd0 paramIkeSpecialN__11ftKirbyNode
- @043b48 paramKirbyStarmissile__22wnKirbyStarMissileNode
- @043ce8 paramMarthSpecialN__11ftKirbyNode
- @043bd8 paramMetaknightSpecialN__11ftKirbyNode
- @043c88 paramPeachSpecialN__11ftKirbyNode
- @044108 paramPikminSpecialN__11ftKirbyNode
- @044110 paramPikminSpecialS__11ftKirbyNode
- @043ca0 paramPopoSpecialN__11ftKirbyNode
- @043d00 paramPurinSpecialN__11ftKirbyNode
- @043c28 paramSonicSpecialN__11ftKirbyNode
- @043dc0 pikminPullOutParam__11ftKirbyNode
- @044120 statusAnimCmdDisguiseList__11ftKirbyNode
- @044140 statusAnimCmdExitDisguiseList__11ftKirbyNode
- ##########################################
- # Special Offsets
- ##########################################
- 0@3D41C
- 1@41F4C
- 2@0
- 3@2E4
- 4@43AFC
- 5@5C8
- 6@399B4
- 7@16E8
- 8@4391C
- 9@3A494
- 10@3A74C
- 11@3AA04
- 12@3ED04
- 13@3F978
- 14@405EC
- 15@41260
- 16@43924
- 17@43978
- 18@43A3C
- 19@41FBC
- 20@44120
- 21@44140
- 22@42018
- 23@0
- 24@41FFC
- 25@4361C
- 26@0
- 27@0
- 28@1
- 29@35F
- 30@19C
- 31@2ABE8
- 32@2B118
- 33@2B448
- 34@2B990
- 35@2BE78
- 36@43BA8
- 37@2D0C0
- 38@43BD8
- 39@43C28
- 40@2DB28
- 41@2DCC8
- 42@2DEE8
- 43@2F1C0
- 44@2F790
- 45@2FB80
- 46@2E968
- 47@43C88
- 48@43CA0
- 49@2FEB0
- 50@30510
- 51@30588
- 52@30620
- 53@306B8
- 54@312C0
- 55@43CD0
- 56@43CE8
- 57@43D00
- 58@32148
- 59@32370
- 60@33678
- 61@44108
- 62@44110
- 63@43BC0
- 64@2D230
- 65@2D380
- 66@2D440
- 67@33F0C
- 68@33FCC
- 69@33DBC
- 70@34164
- 71@34244
- 72@0
- 73@4208C
- 74@42124
- 75@2
- 76@421D4
- 77@423C0
- 78@42540
- 79@42660
- 80@43624
- 81@4363C
- 82@43654
- 83@4366C
- 84@427BC
- 85@428B0
- 86@429A8
- 87@2EBC0
- 88@1
- 89@0
- 90@431E4
- 91@30520
- 92@42E58
- 93@43DC0
- 94@1E
- 95@4374C
- 96@3
- 97@2BEE0
- 98@12
- ##########################################
- # Special Attribute Offsets?
- ##########################################
- 0@2BFD0
- 1@120E8
- 2@6
- 3@2C020
- 4@7
- 5@2C100
- 6@2
- 7@437AC
- 8@9
- 9@43A9C
- 10@41F9C
- 11@43AF4
- 12@2BFF0
- 13@2C164
- 14@0
- 15@0
- 16@41FF0
- 17@0
- ##########################################
- # Misc Data
- ##########################################
- Ledgegrab Min Distance Below:8
- Ledgegrab Distance Window:16
- Distance window after minimum distance below edge?:15
- ##########################################
- # External Subroutines
- ##########################################
- @00e4b4 effectAnimCmd_BatSwing4Common
- @00e4f4 effectAnimCmd_HarisenSwing4HoldCommon
- @00e574 effectAnimCmd_LipStickSwing4HoldCommon
- @00f01c effectAnimCmd_ScopeAirFireCommon
- @00f004 effectAnimCmd_ScopeAirRapidCommon
- @00efec effectAnimCmd_ScopeAirStartCommon
- @00efcc effectAnimCmd_ScopeFireUpperCommon
- @00efb4 effectAnimCmd_ScopeRapidUpperCommon
- @00ef9c effectAnimCmd_ScopeStartUpperCommon
- @00e3f4 effectAnimCmd_SmashThrowBCommon
- @00e3dc effectAnimCmd_SmashThrowFCommon
- @00e40c effectAnimCmd_SmashThrowHiCommon
- @00e424 effectAnimCmd_SmashThrowLwCommon
- @00e534 effectAnimCmd_StarRodSwing4HoldCommon
- @00e484 effectAnimCmd_SwordSwing4HoldCommon
- @028bfc gameAnimCmd_BatSwing1Common
- @028c9c gameAnimCmd_BatSwing3Common
- @028d3c gameAnimCmd_BatSwing4Common
- @028d7c gameAnimCmd_BatSwingDashCommon
- @028db4 gameAnimCmd_BatSwingDashCommon2
- @025bcc gameAnimCmd_CaptureCutCommon
- @028e14 gameAnimCmd_HarisenSwing1Common
- @028eec gameAnimCmd_HarisenSwing3Common
- @028fd4 gameAnimCmd_HarisenSwing4Common
- @0290ac gameAnimCmd_HarisenSwingDashCommon
- @0290e4 gameAnimCmd_HarisenSwingDashCommon2
- @029414 gameAnimCmd_LipStickSwing1Common
- @0294b4 gameAnimCmd_LipStickSwing3Common
- @02957c gameAnimCmd_LipStickSwing4Common
- @029634 gameAnimCmd_LipStickSwingDashCommon
- @02966c gameAnimCmd_LipStickSwingDashCommon2
- @0296fc gameAnimCmd_ScrewCommon
- @029154 gameAnimCmd_StarRodSwing1Common
- @0291f4 gameAnimCmd_StarRodSwing3Common
- @0292bc gameAnimCmd_StarRodSwing4Common
- @029384 gameAnimCmd_StarRodSwingDashCommon
- @0293bc gameAnimCmd_StarRodSwingDashCommon2
- @0288ec gameAnimCmd_SwordSwing1Common
- @0289a4 gameAnimCmd_SwordSwing3Common
- @028a74 gameAnimCmd_SwordSwing4Common
- @028b64 gameAnimCmd_SwordSwingDashCommon
- @028b74 gameAnimCmd_SwordSwingDashCommon2
- @043908 statusAnimCmdGroup_CHK_AIR_ATTACK
- @0438f4 statusAnimCmdGroup_CHK_AIR_CLIFF
- @043904 statusAnimCmdGroup_CHK_AIR_ESCAPE
- @0438fc statusAnimCmdGroup_CHK_AIR_ITEM_THROW
- @043914 statusAnimCmdGroup_CHK_AIR_JUMP_AERIAL
- @0438f0 statusAnimCmdGroup_CHK_AIR_LANDING
- @043900 statusAnimCmdGroup_CHK_AIR_LASSO
- @0438f8 statusAnimCmdGroup_CHK_AIR_SPECIAL
- @04390c statusAnimCmdGroup_CHK_AIR_TREAD_JUMP
- @043910 statusAnimCmdGroup_CHK_AIR_WALL_JUMP
- @0438ec statusAnimCmdGroup_CHK_GROUND
- @0438dc statusAnimCmdGroup_CHK_GROUND_ATTACK
- @0438d8 statusAnimCmdGroup_CHK_GROUND_CATCH
- @0438e0 statusAnimCmdGroup_CHK_GROUND_ESCAPE
- @0438e4 statusAnimCmdGroup_CHK_GROUND_GUARD
- @0438d4 statusAnimCmdGroup_CHK_GROUND_ITEM
- @0438e8 statusAnimCmdGroup_CHK_GROUND_JUMP
- @0438d0 statusAnimCmdGroup_CHK_GROUND_SPECIAL
- @0438cc statusAnimCmdGroup_MAIN
- @043918 statusAnimCmdGroup_TEMPORARY
- @03ab80 statusAnimCmdPre_Bind
- @03ad20 statusAnimCmdPre_Bury
- @03ab74 statusAnimCmdPre_DamageSongStart
- @03aa80 statusAnimCmdPre_EscapeFb
- @03aa3c statusAnimCmdPre_Fall
- @03aa38 statusAnimCmdPre_Fly
- @03ac94 statusAnimCmdPre_ItemShoot
- @03ac84 statusAnimCmdPre_ItemSwingS4Start
- @03aa30 statusAnimCmdPre_Jump
- @03aa34 statusAnimCmdPre_JumpAerial
- @03aa5c statusAnimCmdPre_Landing
- @03aa14 statusAnimCmdPre_Run
- @03ae4c statusAnimCmdPre_SpecialN
- @0372f8 statusAnimCmdPre_SpecialNCommon
- @03abb8 statusAnimCmdPre_TreadJump
- @03aa04 statusAnimCmdPre_Wait
- @03aa08 statusAnimCmdPre_Walk
- @0393c8 statusAnimCmd_AIRChkLanding
- ##########################################
- # Actions
- ##########################################
- Action 0x116@347E4
- Bit Variable Clear - RA-Bit[0][16]
- Change Action(2) - ID=0x117, Requirement=Animation End
- Basic Variable Set - 0x1CE, RA-Basic[0][0]
- Basic Variable Set - 0x1D8, RA-Basic[0][1]
- Subroutine - Offset=@345BC
- Action 0x117@354DC
- 05030000
- 05040000
- 0C010000
- Bit Variable Clear - RA-Bit[0][16]
- If - Requirement=On Ground
- Goto - Offset=@35474
- Else
- Goto - Offset=@354AC
- End If
- Action 0x118@35714
- Change Action(2) - ID=0x129, Requirement=Animation End
- Bit Variable Clear - RA-Bit[0][16]
- Basic Variable Set - 0x1EE, RA-Basic[0][0]
- Basic Variable Set - 0x1F2, RA-Basic[0][1]
- Set Loop - Iterations=0xFFFFFFFF
- Subroutine - Offset=@35614
- If - Requirement=On Ground
- Edge Sticky - 0x1
- 09000100 - 0x0
- 04020100 - In Air
- Else
- Edge Sticky - 0x5
- 09000100 - 0x2
- 04020100 - On Ground
- End If
- Loop Rest
- Execute Loop
- Action 0x119@359BC
- Bit Variable Clear - LA-Bit[0][65]
- Basic Variable Set - 0x1F6, LA-Basic[0][69]
- Basic Variable Set - 0x1FA, LA-Basic[0][70]
- Change Action(2) - ID=0x12C, Requirement=Animation End
- Generate Article/Prop - 0x3
- 10050200 - 0x3, False
- Set Loop - Iterations=0xFFFFFFFF
- If - Requirement=On Ground
- Set Air/Ground - 0x6
- 04020100 - In Air
- Else
- Set Air/Ground - 0xC
- 04020100 - On Ground
- End If
- Subroutine - Offset=@344C4
- Loop Rest
- Execute Loop
- Action 0x11A@35FDC
- 0C060000
- 14050100 - False
- Change Action(2) - ID=0x12E, Requirement=Animation End
- If - Requirement=Facing Left
- Change Subaction - ID=0x1FD
- Else
- Change Subaction - ID=0x1FC
- End If
- 0D000200 - 0x9, @35F4C
- Set Loop - Iterations=0xFFFFFFFF
- If - Requirement=On Ground
- Set Air/Ground - 0x6
- Edge Sticky - 0x1
- 04020100 - In Air
- Else
- Set Air/Ground - 0xA
- Edge Sticky - 0x5
- 04020100 - On Ground
- End If
- Loop Rest
- Execute Loop
- Action 0x11B@348EC
- Bit Variable Clear - RA-Bit[0][16]
- Basic Variable Set - IC-Basic[23808][192], RA-Basic[0][2]
- Bit Variable Clear - RA-Bit[0][17]
- Change Action(2) - ID=0x118, Requirement=Button Not Held, Variable=0x1
- Additional Requirement - Requirement=Bit is Set, RA-Bit[0][17]
- 0D000200 - 0x9, @34844
- Basic Variable Set - 0x1CF, RA-Basic[0][0]
- Basic Variable Set - 0x1D9, RA-Basic[0][1]
- Subroutine - Offset=@345BC
- Action 0x11C@3499C
- Bit Variable Clear - RA-Bit[0][16]
- Change Action(2) - ID=0x0, Requirement=Animation End
- Additional Requirement - Requirement=On Ground
- Change Action(2) - ID=0xE, Requirement=Animation End
- Additional Requirement - Requirement=In Air
- Basic Variable Set - 0x1D0, RA-Basic[0][0]
- Basic Variable Set - 0x1DA, RA-Basic[0][1]
- Subroutine - Offset=@345BC
- Action 0x11D@34A14
- Bit Variable Clear - RA-Bit[0][16]
- Basic Variable Set - 0x1D1, RA-Basic[0][0]
- Basic Variable Set - 0x1DB, RA-Basic[0][1]
- Subroutine - Offset=@345BC
- Action 0x11E@34A9C
- Bit Variable Clear - RA-Bit[0][16]
- Change Action(2) - ID=0x11B, Requirement=Animation End
- Additional Requirement - Requirement=On Ground
- Change Action(2) - ID=0x121, Requirement=Animation End
- Additional Requirement - Requirement=In Air
- Basic Variable Set - 0x1D2, RA-Basic[0][0]
- Basic Variable Set - 0x1DC, RA-Basic[0][1]
- Subroutine - Offset=@345BC
- Action 0x11F@34C0C
- Change Action(2) - ID=0x121, Requirement=In Air
- Subroutine - Offset=@34764
- Subroutine - Offset=@34B54
- Change Action(2) - ID=0x124, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x1, Variable=IC-Basic[3840][160]
- Additional Requirement - Requirement=On Ground
- Change Action(2) - ID=0x11E, Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x4, Variable=IC-Basic[3072][45]
- Additional Requirement - Requirement=On Ground
- Change Subaction - ID=0x1E2
- Action 0x120@34C9C
- Change Action(2) - ID=0x123, Requirement=On Ground
- Subroutine - Offset=@34764
- Change Action(2) - ID=0x125, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x1, Variable=IC-Basic[3840][160]
- Change Subaction - ID=0x1E2
- Action 0x121@34CCC
- Subroutine - Offset=@34C9C
- Action 0x122@34D5C
- Change Action(2) - ID=0x121, Requirement=In Air
- Subroutine - Offset=@34764
- Subroutine - Offset=@34B54
- Change Action(2) - ID=0x11B, Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x0, Variable=IC-Basic[3072][45]
- Additional Requirement - Requirement=On Ground
- Change Action(2) - ID=0x11B, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x0, Variable=0.00x
- Additional Requirement - Requirement=On Ground
- Action 0x123@34DCC
- Change Action(2) - ID=0x121, Requirement=In Air
- Change Action(2) - ID=0x120, Requirement=Animation End
- Additional Requirement - Requirement=On Ground
- Change Subaction - ID=0x1E6
- Action 0x124@34E14
- Change Action(2) - ID=0x123, Requirement=On Ground
- Subroutine - Offset=@34764
- Change Subaction - ID=0x1E7
- Action 0x125@34E54
- Change Action(2) - ID=0x123, Requirement=On Ground
- Subroutine - Offset=@34764
- Change Subaction - ID=0x1E8
- Action 0x126@34EE4
- Change Action - Unknown=0x27A2, ID=0x123, Requirement=On Ground
- Change Action - Unknown=0x27A3, ID=0x11D, Requirement=In Air
- 02080100 - 0x27A2
- 02080100 - 0x27A3
- Change Subaction - ID=0x1E2
- 07010000
- 08070000
- 09000100 - 0x2
- Edge Sticky - 0x5
- Synchronous Timer - Frames=10.00x
- ?Running? - 0x27A2
- ?Running? - 0x27A3
- Action 0x127@34F7C
- Change Action(2) - ID=0x121, Requirement=In Air
- Change Action(2) - ID=0x11B, Requirement=Animation End
- Additional Requirement - Requirement=On Ground
- Change Subaction - ID=0x1E9
- Action 0x128@34FDC
- Change Action(2) - ID=0x121, Requirement=In Air
- Change Action(2) - ID=0x11B, Requirement=Animation End
- Change Subaction - ID=0x1EA
- Set Air/Ground - 0x6
- Edge Sticky - 0x1
- Action 0x129@35034
- Change Action(2) - ID=0x123, Requirement=On Ground
- Change Action(2) - ID=0x11D, Requirement=Animation End
- Change Subaction - ID=0x1EA
- Action 0x12A@35094
- Bit Variable Clear - RA-Bit[0][16]
- Change Action(2) - ID=0x0, Requirement=Animation End
- Additional Requirement - Requirement=On Ground
- Change Action(2) - ID=0xE, Requirement=Animation End
- Additional Requirement - Requirement=In Air
- Subroutine - Offset=@345BC
- Action 0x12B@3512C
- Bit Variable Clear - RA-Bit[0][16]
- Change Action(2) - ID=0x0, Requirement=Animation End
- Additional Requirement - Requirement=On Ground
- Change Action(2) - ID=0xE, Requirement=Animation End
- Additional Requirement - Requirement=In Air
- 07020000
- Basic Variable Set - 0x1EB, RA-Basic[0][0]
- Basic Variable Set - 0x1EB, RA-Basic[0][1]
- Subroutine - Offset=@345BC
- Action 0x12C@35274
- Bit Variable Clear - RA-Bit[0][16]
- Change Action - Unknown=0x27A2, ID=0x0, Requirement=Animation End
- Change Action - Unknown=0x27A3, ID=0xE, Requirement=Animation End
- 07020000
- Set Loop - Iterations=0xFFFFFFFF
- If - Requirement=On Ground
- Set Air/Ground - 0x10
- Edge Sticky - 0x2
- If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
- Change Subaction - ID=0x1D7, Pass Frame?=True
- Else
- Change Subaction - ID=0x1D7
- Bit Variable Set - RA-Bit[0][16]
- End If
- ?Running? - 0x27A2
- 02080100 - 0x27A3
- 04020100 - In Air
- Else
- Set Air/Ground - 0x13
- Edge Sticky - 0x5
- If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
- Change Subaction - ID=0x1E1, Pass Frame?=True
- Else
- Change Subaction - ID=0x1E1
- Bit Variable Set - RA-Bit[0][16]
- End If
- 02080100 - 0x27A2
- ?Running? - 0x27A3
- 04020100 - On Ground
- End If
- Loop Rest
- Execute Loop
- Action 0x12D@357F4
- Bit Variable Clear - RA-Bit[0][16]
- Basic Variable Set - 0x1EF, RA-Basic[0][0]
- Basic Variable Set - 0x1F3, RA-Basic[0][1]
- Change Action(2) - ID=0x12A, Requirement=Animation End
- Change Action(2) - ID=0x12B, Requirement=On Ground
- Subroutine - Offset=@35614
- Action 0x12E@3586C
- Bit Variable Clear - RA-Bit[0][16]
- Basic Variable Set - 0x1F0, RA-Basic[0][0]
- Basic Variable Set - 0x1F4, RA-Basic[0][1]
- Change Action(2) - ID=0x12B, Requirement=On Ground
- Subroutine - Offset=@35614
- Action 0x12F@358F4
- Change Action(2) - ID=0x0, Requirement=Animation End
- Additional Requirement - Requirement=On Ground
- Change Action(2) - ID=0x10, Requirement=In Air
- Bit Variable Clear - RA-Bit[0][16]
- Basic Variable Set - 0x1F1, RA-Basic[0][0]
- Basic Variable Set - 0x1F5, RA-Basic[0][1]
- Subroutine - Offset=@35614
- Action 0x130@35C1C
- Basic Variable Set - 0x0, RA-Basic[0][1]
- Basic Variable Set - 0x0, RA-Basic[0][0]
- Basic Variable Set - 0x5, RA-Basic[0][2]
- Bit Variable Clear - LA-Bit[0][65]
- Basic Variable Set - 0x1F8, LA-Basic[0][69]
- Basic Variable Set - 0x1F9, LA-Basic[0][70]
- 0E050100 - 0x2
- 0D000200 - 0x9, @35ABC
- Change Action(2) - ID=0x12D, Requirement=Button Pressed, Variable=0x1
- Additional Requirement - Requirement=Compare, RA-Basic[0][1], 0x4, IC-Basic[23808][197]
- Change Action(2) - ID=0x12D, Requirement=Compare, Variable=RA-Basic[0][0], Comparison=0x4, Variable=IC-Basic[23808][196]
- Set Loop - Iterations=0xFFFFFFFF
- Bit Variable Clear - LA-Bit[0][65]
- If - Requirement=On Ground
- 09000100 - 0x0
- Edge Sticky - 0x1
- If - Requirement=Compare, Variable=RA-Basic[0][2], Comparison=0x3, Variable=0.00x
- Subroutine - Offset=@344C4
- End If
- Subroutine - Offset=@35B9C
- 04020100 - In Air
- Else
- 09000100 - 0x2
- Edge Sticky - 0x5
- If - Requirement=Compare, Variable=RA-Basic[0][2], Comparison=0x3, Variable=2.00x
- Subroutine - Offset=@344C4
- End If
- Subroutine - Offset=@35B9C
- 04020100 - On Ground
- End If
- Loop Rest
- Execute Loop
- Action 0x131@35DFC
- Bit Variable Clear - LA-Bit[0][65]
- Basic Variable Set - 0x1F7, LA-Basic[0][69]
- Basic Variable Set - 0x1FB, LA-Basic[0][70]
- 10020100 - 0x3
- Visibility - True
- Change Action(2) - ID=0xE, Requirement=Animation End
- If - Requirement=In Air
- Set Air/Ground - 0x13
- End If
- Set Loop - Iterations=0xFFFFFFFF
- If - Requirement=On Ground
- 04020100 - In Air
- Else
- 09000100 - 0x2
- Edge Sticky - 0x5
- Set Air/Ground - 0x11
- 04020100 - On Ground
- End If
- Subroutine - Offset=@344C4
- Loop Rest
- Execute Loop
- Action 0x132@36114
- 14050100 - False
- Bit Variable Clear - RA-Bit[0][16]
- Change Action(2) - ID=0x12F, Requirement=Bit is Set, Variable=RA-Bit[0][16]
- 0D000200 - 0x9, @36094
- Change Subaction - ID=0x1FE
- Set Loop - Iterations=0xFFFFFFFF
- If - Requirement=On Ground
- Edge Sticky - 0x1
- 04020100 - In Air
- Else
- Edge Sticky - 0x5
- 04020100 - On Ground
- End If
- Loop Rest
- Execute Loop
- Action 0x133@36204
- 14050100 - False
- Bit Variable Clear - RA-Bit[0][16]
- Change Action(2) - ID=0x130, Requirement=Animation End
- 0D000200 - 0x9, @361B4
- Change Subaction - ID=0x1FF
- Edge Sticky - 0x0
- Action 0x134@362AC
- 14050100 - False
- Bit Variable Clear - RA-Bit[0][16]
- Change Action(2) - ID=0x131, Requirement=Animation End
- 0D000200 - 0x9, @3625C
- Change Subaction - ID=0x200
- Edge Sticky - 0x0
- Action 0x135@3638C
- 14050100 - False
- Bit Variable Clear - RA-Bit[0][16]
- Change Action(2) - ID=0x132, Requirement=Animation End
- Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
- 0D000200 - 0x9, @36304
- Change Subaction - ID=0x201
- Set Loop - Iterations=0xFFFFFFFF
- If - Requirement=On Ground
- Edge Sticky - 0x1
- 04020100 - In Air
- Else
- Edge Sticky - 0x6
- 04020100 - On Ground
- End If
- Loop Rest
- Execute Loop
- Action 0x136@3656C
- 14050100 - False
- Bit Variable Clear - RA-Bit[0][26]
- Change Action(2) - ID=0x0, Requirement=Animation End
- Additional Requirement - Requirement=On Ground
- Change Action(2) - ID=0xE, Requirement=Animation End
- Additional Requirement - Requirement=In Air
- 0D000200 - 0x9, @36434
- If - Requirement=Facing Left
- Basic Variable Set - 0x203, RA-Basic[0][20]
- Basic Variable Set - 0x205, RA-Basic[0][21]
- Else
- Basic Variable Set - 0x202, RA-Basic[0][20]
- Basic Variable Set - 0x204, RA-Basic[0][21]
- End If
- Set Loop - Iterations=0xFFFFFFFF
- If - Requirement=On Ground
- Edge Sticky - 0x1
- If - Requirement=Bit is Set, Variable=RA-Bit[0][26]
- Change Subaction - ID=RA-Basic[0][20], Pass Frame?=True
- Else
- Change Subaction - ID=RA-Basic[0][20]
- Bit Variable Set - RA-Bit[0][26]
- End If
- 04020100 - In Air
- Else
- Edge Sticky - 0x5
- If - Requirement=Bit is Set, Variable=RA-Bit[0][26]
- Change Subaction - ID=RA-Basic[0][21], Pass Frame?=True
- Else
- Change Subaction - ID=RA-Basic[0][21]
- Bit Variable Set - RA-Bit[0][26]
- End If
- 04020100 - On Ground
- End If
- Loop Rest
- Execute Loop
- Action 0x137@FFFFFFFF
- Action 0x138@FFFFFFFF
- Action 0x139@FFFFFFFF
- Action 0x13A@FFFFFFFF
- Action 0x13B@FFFFFFFF
- Action 0x13C@FFFFFFFF
- Action 0x13D@FFFFFFFF
- Action 0x13E@FFFFFFFF
- Action 0x13F@FFFFFFFF
- Action 0x140@FFFFFFFF
- Action 0x141@FFFFFFFF
- Action 0x142@FFFFFFFF
- Action 0x143@FFFFFFFF
- Action 0x144@FFFFFFFF
- Action 0x145@FFFFFFFF
- Action 0x146@FFFFFFFF
- Action 0x147@FFFFFFFF
- Action 0x148@37FAC
- Bit Variable Clear - RA-Bit[0][16]
- Bit Variable Clear - RA-Bit[0][17]
- Bit Variable Clear - RA-Bit[0][18]
- Basic Variable Set - 0x0, RA-Basic[0][2]
- Change Action - Unknown=0x27A3, ID=0x0, Requirement=Animation End
- 02080100 - 0x27A3
- Change Action - Unknown=0x27A4, ID=0xE, Requirement=Animation End
- 02080100 - 0x27A4
- 0D000200 - 0x9, @37BC4
- Set Loop - Iterations=0xFFFFFFFF
- If - Requirement=On Ground
- Edge Sticky - 0x2
- Switch - 0x2710, RA-Basic[0][2]
- Case - 0x0
- Set Air/Ground - 0xF
- If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
- Change Subaction - ID=0x227, Pass Frame?=True
- Else
- Change Subaction - ID=0x227
- Bit Variable Set - RA-Bit[0][16]
- End If
- 04020100 - Animation End
- Case - 0x1
- Set Air/Ground - 0x6
- If - Requirement=Bit is Set, Variable=RA-Bit[0][17]
- Change Subaction - ID=0x228, Pass Frame?=True
- Else
- Change Subaction - ID=0x228
- Bit Variable Set - RA-Bit[0][17]
- End If
- 04020200 - Button Not Held, 0x1
- 04030400 - Compare, RA-Basic[0][1], 0x4, 1.00x
- 04030400 - Compare, RA-Basic[0][0], 0x4, IC-Basic[23808][228]
- Case - 0x2
- Set Air/Ground - 0x6
- If - Requirement=Bit is Set, Variable=RA-Bit[0][18]
- Change Subaction - ID=0x229, Pass Frame?=True
- Else
- Change Subaction - ID=0x229
- Bit Variable Set - RA-Bit[0][18]
- End If
- ?Running? - 0x27A3
- 02080100 - 0x27A4
- End Switch
- 04020100 - In Air
- Else
- Set Air/Ground - 0xA
- Edge Sticky - 0x5
- Switch - 0x2710, RA-Basic[0][2]
- Case - 0x0
- If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
- Change Subaction - ID=0x22A, Pass Frame?=True
- Else
- Change Subaction - ID=0x22A
- Bit Variable Set - RA-Bit[0][16]
- End If
- 04020100 - Animation End
- Case - 0x1
- If - Requirement=Bit is Set, Variable=RA-Bit[0][17]
- Change Subaction - ID=0x22B, Pass Frame?=True
- Else
- Change Subaction - ID=0x22B
- Bit Variable Set - RA-Bit[0][17]
- End If
- 04020200 - Button Not Held, 0x1
- 04030400 - Compare, RA-Basic[0][1], 0x4, 1.00x
- 04030400 - Compare, RA-Basic[0][0], 0x4, IC-Basic[23808][228]
- Case - 0x2
- If - Requirement=Bit is Set, Variable=RA-Bit[0][18]
- Change Subaction - ID=0x22C, Pass Frame?=True
- Else
- Change Subaction - ID=0x22C
- Bit Variable Set - RA-Bit[0][18]
- End If
- 02080100 - 0x27A3
- ?Running? - 0x27A4
- End Switch
- 04020100 - On Ground
- End If
- Loop Rest
- Switch - 0x2710, RA-Basic[0][2]
- Case - 0x0
- If - Requirement=Animation End
- Basic Variable Set - 0x1, RA-Basic[0][2]
- End If
- Case - 0x1
- If - Requirement=Button Not Held, Variable=0x1
- 000B0400 - Compare, RA-Basic[0][1], 0x4, 1.00x
- 000B0400 - Compare, RA-Basic[0][0], 0x4, IC-Basic[23808][228]
- Basic Variable Set - 0x2, RA-Basic[0][2]
- End If
- Case - 0x2
- End Switch
- Execute Loop
- Action 0x149@38444
- Change Action(2) - ID=0x146, Requirement=Animation End
- Set Loop - Iterations=0xFFFFFFFF
- If - Requirement=On Ground
- Set Air/Ground - 0x6
- Edge Sticky - 0x2
- If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
- Change Subaction - ID=0x22D, Pass Frame?=True
- Else
- Change Subaction - ID=0x22D
- Bit Variable Set - RA-Bit[0][16]
- End If
- 04020100 - In Air
- Else
- Set Air/Ground - 0xA
- Edge Sticky - 0x5
- If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
- Change Subaction - ID=0x230, Pass Frame?=True
- Else
- Change Subaction - ID=0x230
- Bit Variable Set - RA-Bit[0][16]
- End If
- 04020100 - On Ground
- End If
- Loop Rest
- Execute Loop
- Action 0x14A@386A4
- Change Action(2) - ID=0x147, Requirement=Compare, Variable=RA-Basic[0][0], Comparison=0x4, Variable=IC-Basic[23808][233]
- Change Action(2) - ID=0x147, Requirement=Button Not Held, Variable=0x1
- Additional Requirement - Requirement=Compare, RA-Basic[0][0], 0x4, IC-Basic[23808][232]
- 0D000200 - 0x9, @3855C
- Set Loop - Iterations=0xFFFFFFFF
- If - Requirement=On Ground
- Set Air/Ground - 0x6
- Edge Sticky - 0x2
- If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
- Change Subaction - ID=0x22E, Pass Frame?=True
- Else
- Change Subaction - ID=0x22E
- Bit Variable Set - RA-Bit[0][16]
- End If
- 04020100 - In Air
- Else
- Set Air/Ground - 0xA
- Edge Sticky - 0x5
- If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
- Change Subaction - ID=0x231, Pass Frame?=True
- Else
- Change Subaction - ID=0x231
- Bit Variable Set - RA-Bit[0][16]
- End If
- 04020100 - On Ground
- End If
- Loop Rest
- Execute Loop
- Action 0x14B@3886C
- Change Action - Unknown=0x2712, ID=0xE, Requirement=Animation End
- Additional Requirement - Requirement=In Air
- Change Action - Unknown=0x2710, ID=0x0, Requirement=Animation End
- Additional Requirement - Requirement=On Ground
- Set Loop - Iterations=0xFFFFFFFF
- If - Requirement=On Ground
- Set Air/Ground - 0x6
- Edge Sticky - 0x2
- If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
- Change Subaction - ID=0x22F, Pass Frame?=True
- Else
- Change Subaction - ID=0x22F
- Bit Variable Set - RA-Bit[0][16]
- End If
- 04020100 - In Air
- Else
- Set Air/Ground - 0xA
- Edge Sticky - 0x5
- If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
- Change Subaction - ID=0x232, Pass Frame?=True
- Else
- Change Subaction - ID=0x232
- Bit Variable Set - RA-Bit[0][16]
- End If
- 04020100 - On Ground
- End If
- Loop Rest
- Execute Loop
- Action 0x14C@38B64
- Change Action(2) - ID=0x14A, Requirement=Animation End
- Additional Requirement - Requirement=Compare, LA-Basic[0][64], 0x4, IC-Basic[23808][234]
- Change Action(2) - ID=0x149, Requirement=Animation End
- Set Loop - Iterations=0xFFFFFFFF
- If - Requirement=On Ground
- Set Air/Ground - 0x6
- Edge Sticky - 0x2
- If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
- Change Subaction - ID=0x233, Pass Frame?=True
- Else
- Change Subaction - ID=0x233
- Bit Variable Set - RA-Bit[0][16]
- End If
- 04020100 - In Air
- Else
- Set Air/Ground - 0x0
- Edge Sticky - 0x5
- If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
- Change Subaction - ID=0x237, Pass Frame?=True
- Else
- Change Subaction - ID=0x237
- Bit Variable Set - RA-Bit[0][16]
- End If
- 04020100 - On Ground
- End If
- Loop Rest
- Execute Loop
- Action 0x14D@38E94
- Change Action(2) - ID=0x14A, Requirement=Button Pressed, Variable=0x1
- Change Action(2) - ID=0xE, Requirement=In Air
- Additional Requirement - Requirement=Button Pressed, 0x3
- Change Action(2) - ID=0xE, Requirement=In Air
- Additional Requirement - Requirement=Compare, LA-Basic[0][64], 0x4, IC-Basic[23808][234]
- Change Action(2) - ID=0x0, Requirement=On Ground
- Additional Requirement - Requirement=Button Pressed, 0x3
- Change Action(2) - ID=0x0, Requirement=On Ground
- Additional Requirement - Requirement=Compare, LA-Basic[0][64], 0x4, IC-Basic[23808][234]
- Change Action(2) - ID=0x1F, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=IC-Basic[3072][77]
- Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][254]
- Additional Requirement - Requirement=On Ground
- Change Action(2) - ID=0x20, Requirement=Compare, Variable=IC-Basic[768][244], Comparison=0x4, Variable=IC-Basic[3072][77]
- Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][254]
- Additional Requirement - Requirement=On Ground
- 0D000200 - 0x9, @38C6C
- Set Loop - Iterations=0xFFFFFFFF
- If - Requirement=On Ground
- Set Air/Ground - 0x6
- Edge Sticky - 0x2
- If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
- Change Subaction - ID=0x234, Pass Frame?=True
- Else
- Change Subaction - ID=0x234
- Bit Variable Set - RA-Bit[0][16]
- End If
- 04020100 - In Air
- Else
- Set Air/Ground - 0x0
- Edge Sticky - 0x5
- If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
- Change Subaction - ID=0x238, Pass Frame?=True
- Else
- Change Subaction - ID=0x238
- Bit Variable Set - RA-Bit[0][16]
- End If
- 04020100 - On Ground
- End If
- Loop Rest
- Execute Loop
- Action 0x14E@3911C
- Change Action(2) - ID=0x0, Requirement=Animation End
- Additional Requirement - Requirement=On Ground
- Change Action(2) - ID=0xE, Requirement=Animation End
- Additional Requirement - Requirement=In Air
- Float Variable Set - IC-Basic[4096][31], RA-Float[0][4]
- If - Requirement=Compare, Variable=LA-Basic[0][64], Comparison=0x0, Variable=IC-Basic[23808][235]
- Basic Variable Set - 0x235, RA-Basic[0][1]
- Basic Variable Set - 0x239, RA-Basic[0][2]
- Else
- Basic Variable Set - 0x236, RA-Basic[0][1]
- Basic Variable Set - 0x23A, RA-Basic[0][2]
- End If
- Set Loop - Iterations=0xFFFFFFFF
- If - Requirement=On Ground
- Set Air/Ground - 0x6
- Edge Sticky - 0x2
- If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
- Change Subaction - ID=RA-Basic[0][1], Pass Frame?=True
- Else
- Change Subaction - ID=RA-Basic[0][1]
- Bit Variable Set - RA-Bit[0][16]
- End If
- 04020100 - In Air
- Else
- Set Air/Ground - 0x0
- Edge Sticky - 0x5
- If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
- Change Subaction - ID=RA-Basic[0][2], Pass Frame?=True
- Else
- Change Subaction - ID=RA-Basic[0][2]
- Bit Variable Set - RA-Bit[0][16]
- End If
- 04020100 - On Ground
- End If
- Loop Rest
- Execute Loop
- Action 0x14F@FFFFFFFF
- Action 0x150@FFFFFFFF
- Action 0x151@FFFFFFFF
- Action 0x152@FFFFFFFF
- Action 0x153@FFFFFFFF
- Action 0x154@FFFFFFFF
- Action 0x155@FFFFFFFF
- Action 0x156@FFFFFFFF
- Action 0x157@FFFFFFFF
- Action 0x158@FFFFFFFF
- Action 0x159@FFFFFFFF
- Action 0x15A@FFFFFFFF
- Action 0x15B@FFFFFFFF
- Action 0x15C@FFFFFFFF
- Action 0x15D@FFFFFFFF
- Action 0x15E@FFFFFFFF
- Action 0x15F@FFFFFFFF
- Action 0x160@FFFFFFFF
- Action 0x161@FFFFFFFF
- Action 0x162@FFFFFFFF
- Action 0x163@FFFFFFFF
- Action 0x164@FFFFFFFF
- Action 0x165@FFFFFFFF
- Action 0x166@FFFFFFFF
- Action 0x167@FFFFFFFF
- Action 0x168@FFFFFFFF
- Action 0x169@FFFFFFFF
- Action 0x16A@FFFFFFFF
- Action 0x16B@FFFFFFFF
- Action 0x16C@FFFFFFFF
- Action 0x16D@FFFFFFFF
- Action 0x16E@FFFFFFFF
- Action 0x16F@FFFFFFFF
- Action 0x170@FFFFFFFF
- Action 0x171@FFFFFFFF
- Action 0x172@FFFFFFFF
- Action 0x173@FFFFFFFF
- Action 0x174@FFFFFFFF
- Action 0x175@FFFFFFFF
- Action 0x176@FFFFFFFF
- Action 0x177@FFFFFFFF
- Action 0x178@FFFFFFFF
- Action 0x179@FFFFFFFF
- Action 0x17A@FFFFFFFF
- Action 0x17B@FFFFFFFF
- Action 0x17C@FFFFFFFF
- Action 0x17D@FFFFFFFF
- Action 0x17E@FFFFFFFF
- Action 0x17F@FFFFFFFF
- Action 0x180@FFFFFFFF
- Action 0x181@FFFFFFFF
- Action 0x182@FFFFFFFF
- Action 0x183@FFFFFFFF
- Action 0x184@FFFFFFFF
- Action 0x185@FFFFFFFF
- Action 0x186@FFFFFFFF
- Action 0x187@FFFFFFFF
- Action 0x188@FFFFFFFF
- Action 0x189@FFFFFFFF
- Action 0x18A@FFFFFFFF
- Action 0x18B@FFFFFFFF
- Action 0x18C@FFFFFFFF
- Action 0x18D@FFFFFFFF
- Action 0x18E@FFFFFFFF
- Action 0x18F@FFFFFFFF
- Action 0x190@FFFFFFFF
- Action 0x191@FFFFFFFF
- Action 0x192@FFFFFFFF
- Action 0x193@FFFFFFFF
- Action 0x194@FFFFFFFF
- Action 0x195@FFFFFFFF
- Action 0x196@FFFFFFFF
- Action 0x197@FFFFFFFF
- Action 0x198@FFFFFFFF
- Action 0x199@FFFFFFFF
- Action 0x19A@FFFFFFFF
- Action 0x19B@FFFFFFFF
- Action 0x19C@FFFFFFFF
- Action 0x19D@FFFFFFFF
- Action 0x19E@FFFFFFFF
- Action 0x19F@FFFFFFFF
- Action 0x1A0@FFFFFFFF
- Action 0x1A1@FFFFFFFF
- Action 0x1A2@FFFFFFFF
- Action 0x1A3@FFFFFFFF
- Action 0x1A4@FFFFFFFF
- Action 0x1A5@FFFFFFFF
- Action 0x1A6@FFFFFFFF
- Action 0x1A7@FFFFFFFF
- Action 0x1A8@FFFFFFFF
- Action 0x1A9@39404
- If - Requirement=On Ground
- Change Action(2) - ID=0xE, Requirement=In Air
- Change Action - Unknown=0x2710, ID=0x0, Requirement=Animation End
- Set Air/Ground - 0x6
- Edge Sticky - 0x1
- Change Subaction - ID=0x2DE
- 04050100 - 0x18
- Else
- Subroutine - statusAnimCmd_AIRChkLandingOffset=@FFFFFFFF
- Change Action - Unknown=0x2712, ID=0xE, Requirement=Animation End
- Set Air/Ground - 0x0
- Edge Sticky - 0x5
- Change Subaction - ID=0x2DF
- 04050100 - 0x18
- End If
- Action 0x1AA@FFFFFFFF
- Action 0x1AB@FFFFFFFF
- Action 0x1AC@FFFFFFFF
- Action 0x1AD@FFFFFFFF
- Action 0x1AE@FFFFFFFF
- Action 0x1AF@FFFFFFFF
- Action 0x1B0@FFFFFFFF
- Action 0x1B1@FFFFFFFF
- Action 0x1B2@FFFFFFFF
- Action 0x1B3@FFFFFFFF
- Action 0x1B4@FFFFFFFF
- Action 0x1B5@FFFFFFFF
- Action 0x1B6@FFFFFFFF
- Action 0x1B7@FFFFFFFF
- Action 0x1B8@FFFFFFFF
- Action 0x1B9@FFFFFFFF
- Action 0x1BA@FFFFFFFF
- Action 0x1BB@FFFFFFFF
- Action 0x1BC@FFFFFFFF
- Action 0x1BD@FFFFFFFF
- Action 0x1BE@FFFFFFFF
- Action 0x1BF@FFFFFFFF
- Action 0x1C0@37434
- If - Requirement=On Ground
- Edge Sticky - 0x2
- Set Air/Ground - 0x6
- Change Subaction - ID=0x316
- 04020100 - In Air
- Else
- Edge Sticky - 0x5
- Set Air/Ground - 0xA
- Change Subaction - ID=0x319
- 04020100 - On Ground
- End If
- Change Action(2) - ID=0x1BE, Requirement=Animation End
- Additional Requirement - Requirement=Button Held, 0x1
- Change Action(2) - ID=0x1BD, Requirement=Animation End
- Set Loop - Iterations=0xFFFFFFFF
- Loop Rest
- If - Requirement=On Ground
- Edge Sticky - 0x2
- Set Air/Ground - 0x6
- Change Subaction - ID=0x316, Pass Frame?=True
- 04020100 - In Air
- Else
- Edge Sticky - 0x5
- Set Air/Ground - 0xA
- Change Subaction - ID=0x319, Pass Frame?=True
- 04020100 - On Ground
- End If
- Execute Loop
- Action 0x1C1@37614
- Change Action(2) - ID=0x0, Requirement=Animation End
- Additional Requirement - Requirement=On Ground
- Change Action(2) - ID=0xE, Requirement=Animation End
- Additional Requirement - Requirement=In Air
- If - Requirement=On Ground
- Edge Sticky - 0x2
- Set Air/Ground - 0x6
- Change Subaction - ID=0x317
- 04020100 - In Air
- Else
- Edge Sticky - 0x5
- Set Air/Ground - 0xA
- Change Subaction - ID=0x31A
- 04020100 - On Ground
- End If
- Set Loop - Iterations=0xFFFFFFFF
- Loop Rest
- If - Requirement=On Ground
- Edge Sticky - 0x2
- Set Air/Ground - 0x6
- If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
- Change Action(2) - ID=0x1BF, Requirement=0F
- Else
- Change Subaction - ID=0x317, Pass Frame?=True
- End If
- 04020100 - In Air
- Else
- Edge Sticky - 0x5
- Set Air/Ground - 0xA
- Change Subaction - ID=0x31A, Pass Frame?=True
- 04020100 - On Ground
- End If
- Execute Loop
- Action 0x1C2@37824
- Bit Variable Set - RA-Bit[0][17]
- Change Action(2) - ID=0x0, Requirement=Animation End
- Additional Requirement - Requirement=On Ground
- Change Action(2) - ID=0xE, Requirement=Animation End
- Additional Requirement - Requirement=In Air
- If - Requirement=On Ground
- Edge Sticky - 0x2
- Set Air/Ground - 0x6
- Change Subaction - ID=0x318
- 04020100 - In Air
- Else
- Edge Sticky - 0x5
- Set Air/Ground - 0xA
- Change Subaction - ID=0x31B
- 04020100 - On Ground
- End If
- Set Loop - Iterations=0xFFFFFFFF
- Loop Rest
- If - Requirement=On Ground
- Edge Sticky - 0x2
- Set Air/Ground - 0x6
- If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
- Change Action(2) - ID=0x1BF, Requirement=0F
- Else
- Change Subaction - ID=0x318, Pass Frame?=True
- End If
- 04020100 - In Air
- Else
- Edge Sticky - 0x5
- Set Air/Ground - 0xA
- Change Subaction - ID=0x31B, Pass Frame?=True
- 04020100 - On Ground
- End If
- Execute Loop
- Action 0x1C3@3796C
- Change Action(2) - ID=0x0, Requirement=Animation End
- Additional Requirement - Requirement=On Ground
- Change Action(2) - ID=0xE, Requirement=In Air
- Change Subaction - ID=0x31C
- ##########################################
- # Hidden Actions?
- ##########################################
- Action 0x116@FFFFFFFF
- Action 0x117@FFFFFFFF
- Action 0x118@FFFFFFFF
- Action 0x119@FFFFFFFF
- Action 0x11A@FFFFFFFF
- Action 0x11B@FFFFFFFF
- Action 0x11C@FFFFFFFF
- Action 0x11D@FFFFFFFF
- Action 0x11E@FFFFFFFF
- Action 0x11F@FFFFFFFF
- Action 0x120@FFFFFFFF
- Action 0x121@FFFFFFFF
- Action 0x122@FFFFFFFF
- Action 0x123@FFFFFFFF
- Action 0x124@FFFFFFFF
- Action 0x125@FFFFFFFF
- Action 0x126@FFFFFFFF
- Action 0x127@FFFFFFFF
- Action 0x128@FFFFFFFF
- Action 0x129@FFFFFFFF
- Action 0x12A@FFFFFFFF
- Action 0x12B@FFFFFFFF
- Action 0x12C@FFFFFFFF
- Action 0x12D@FFFFFFFF
- Action 0x12E@FFFFFFFF
- Action 0x12F@FFFFFFFF
- Action 0x130@FFFFFFFF
- Action 0x131@FFFFFFFF
- Action 0x132@3619C
- Subroutine - Offset=@35EEC
- Action 0x133@36244
- Subroutine - Offset=@35EEC
- Action 0x134@362EC
- Subroutine - Offset=@35EEC
- Action 0x135@3641C
- Subroutine - Offset=@35EEC
- Action 0x136@36694
- 0C070000
- Action 0x137@FFFFFFFF
- Action 0x138@FFFFFFFF
- Action 0x139@FFFFFFFF
- Action 0x13A@FFFFFFFF
- Action 0x13B@FFFFFFFF
- Action 0x13C@FFFFFFFF
- Action 0x13D@FFFFFFFF
- Action 0x13E@FFFFFFFF
- Action 0x13F@FFFFFFFF
- Action 0x140@FFFFFFFF
- Action 0x141@FFFFFFFF
- Action 0x142@FFFFFFFF
- Action 0x143@FFFFFFFF
- Action 0x144@FFFFFFFF
- Action 0x145@FFFFFFFF
- Action 0x146@FFFFFFFF
- Action 0x147@FFFFFFFF
- Action 0x148@FFFFFFFF
- Action 0x149@398A4
- 10040200 - 0xA, 0xFFFFFFFF
- 10110100 - 0xA
- Action 0x14A@398D4
- 10040200 - 0xA, 0xFFFFFFFF
- 10110100 - 0xA
- Action 0x14B@39904
- 10040200 - 0xA, 0xFFFFFFFF
- 10110100 - 0xA
- Action 0x14C@FFFFFFFF
- Action 0x14D@FFFFFFFF
- Action 0x14E@39254
- Basic Variable Set - 0x0, LA-Basic[0][64]
- Action 0x14F@FFFFFFFF
- Action 0x150@FFFFFFFF
- Action 0x151@FFFFFFFF
- Action 0x152@FFFFFFFF
- Action 0x153@FFFFFFFF
- Action 0x154@FFFFFFFF
- Action 0x155@FFFFFFFF
- Action 0x156@FFFFFFFF
- Action 0x157@FFFFFFFF
- Action 0x158@FFFFFFFF
- Action 0x159@FFFFFFFF
- Action 0x15A@FFFFFFFF
- Action 0x15B@FFFFFFFF
- Action 0x15C@FFFFFFFF
- Action 0x15D@FFFFFFFF
- Action 0x15E@FFFFFFFF
- Action 0x15F@FFFFFFFF
- Action 0x160@FFFFFFFF
- Action 0x161@FFFFFFFF
- Action 0x162@FFFFFFFF
- Action 0x163@FFFFFFFF
- Action 0x164@FFFFFFFF
- Action 0x165@FFFFFFFF
- Action 0x166@FFFFFFFF
- Action 0x167@FFFFFFFF
- Action 0x168@FFFFFFFF
- Action 0x169@FFFFFFFF
- Action 0x16A@FFFFFFFF
- Action 0x16B@FFFFFFFF
- Action 0x16C@FFFFFFFF
- Action 0x16D@FFFFFFFF
- Action 0x16E@FFFFFFFF
- Action 0x16F@FFFFFFFF
- Action 0x170@FFFFFFFF
- Action 0x171@FFFFFFFF
- Action 0x172@FFFFFFFF
- Action 0x173@FFFFFFFF
- Action 0x174@FFFFFFFF
- Action 0x175@FFFFFFFF
- Action 0x176@FFFFFFFF
- Action 0x177@FFFFFFFF
- Action 0x178@FFFFFFFF
- Action 0x179@FFFFFFFF
- Action 0x17A@FFFFFFFF
- Action 0x17B@FFFFFFFF
- Action 0x17C@FFFFFFFF
- Action 0x17D@FFFFFFFF
- Action 0x17E@FFFFFFFF
- Action 0x17F@FFFFFFFF
- Action 0x180@FFFFFFFF
- Action 0x181@FFFFFFFF
- Action 0x182@FFFFFFFF
- Action 0x183@FFFFFFFF
- Action 0x184@FFFFFFFF
- Action 0x185@FFFFFFFF
- Action 0x186@FFFFFFFF
- Action 0x187@FFFFFFFF
- Action 0x188@FFFFFFFF
- Action 0x189@FFFFFFFF
- Action 0x18A@FFFFFFFF
- Action 0x18B@FFFFFFFF
- Action 0x18C@FFFFFFFF
- Action 0x18D@FFFFFFFF
- Action 0x18E@FFFFFFFF
- Action 0x18F@FFFFFFFF
- Action 0x190@FFFFFFFF
- Action 0x191@FFFFFFFF
- Action 0x192@FFFFFFFF
- Action 0x193@FFFFFFFF
- Action 0x194@FFFFFFFF
- Action 0x195@FFFFFFFF
- Action 0x196@FFFFFFFF
- Action 0x197@FFFFFFFF
- Action 0x198@FFFFFFFF
- Action 0x199@FFFFFFFF
- Action 0x19A@FFFFFFFF
- Action 0x19B@FFFFFFFF
- Action 0x19C@FFFFFFFF
- Action 0x19D@FFFFFFFF
- Action 0x19E@FFFFFFFF
- Action 0x19F@FFFFFFFF
- Action 0x1A0@FFFFFFFF
- Action 0x1A1@FFFFFFFF
- Action 0x1A2@FFFFFFFF
- Action 0x1A3@FFFFFFFF
- Action 0x1A4@FFFFFFFF
- Action 0x1A5@FFFFFFFF
- Action 0x1A6@FFFFFFFF
- Action 0x1A7@FFFFFFFF
- Action 0x1A8@FFFFFFFF
- Action 0x1A9@3948C
- Remove Article - 0xD
- Action 0x1AA@FFFFFFFF
- Action 0x1AB@FFFFFFFF
- Action 0x1AC@FFFFFFFF
- Action 0x1AD@FFFFFFFF
- Action 0x1AE@FFFFFFFF
- Action 0x1AF@FFFFFFFF
- Action 0x1B0@FFFFFFFF
- Action 0x1B1@FFFFFFFF
- Action 0x1B2@FFFFFFFF
- Action 0x1B3@FFFFFFFF
- Action 0x1B4@FFFFFFFF
- Action 0x1B5@FFFFFFFF
- Action 0x1B6@FFFFFFFF
- Action 0x1B7@FFFFFFFF
- Action 0x1B8@FFFFFFFF
- Action 0x1B9@FFFFFFFF
- Action 0x1BA@FFFFFFFF
- Action 0x1BB@FFFFFFFF
- Action 0x1BC@FFFFFFFF
- Action 0x1BD@FFFFFFFF
- Action 0x1BE@FFFFFFFF
- Action 0x1BF@FFFFFFFF
- Action 0x1C0@39984
- If - Requirement=Compare, Variable=IC-Basic[19968][33], Comparison=0x3, Variable=445.00x
- 000B0400 - Compare, IC-Basic[19968][33], 0x3, 446.00x
- 000B0400 - Compare, IC-Basic[19968][33], 0x3, 447.00x
- Remove Article - 0xD
- End If
- Action 0x1C1@39984
- If - Requirement=Compare, Variable=IC-Basic[19968][33], Comparison=0x3, Variable=445.00x
- 000B0400 - Compare, IC-Basic[19968][33], 0x3, 446.00x
- 000B0400 - Compare, IC-Basic[19968][33], 0x3, 447.00x
- Remove Article - 0xD
- End If
- Action 0x1C2@39984
- If - Requirement=Compare, Variable=IC-Basic[19968][33], Comparison=0x3, Variable=445.00x
- 000B0400 - Compare, IC-Basic[19968][33], 0x3, 446.00x
- 000B0400 - Compare, IC-Basic[19968][33], 0x3, 447.00x
- Remove Article - 0xD
- End If
- Action 0x1C3@39984
- If - Requirement=Compare, Variable=IC-Basic[19968][33], Comparison=0x3, Variable=445.00x
- 000B0400 - Compare, IC-Basic[19968][33], 0x3, 446.00x
- 000B0400 - Compare, IC-Basic[19968][33], 0x3, 447.00x
- Remove Article - 0xD
- End If
- ##########################################
- # Subaction 0
- ##########################################
- Name: Wait1
- In Transition Time: 6
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x0@22800
- Asynchronous Timer - Frames=1.00x
- Subaction GFX 0x0@FFFFFFFF
- Subaction SFX 0x0@FFFFFFFF
- Subaction Other 0x0@FFFFFFFF
- ##########################################
- # Subaction 1
- ##########################################
- Name: Wait2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1@FFFFFFFF
- Subaction GFX 0x1@FFFFFFFF
- Subaction SFX 0x1@FFFFFFFF
- Subaction Other 0x1@FFFFFFFF
- ##########################################
- # Subaction 2
- ##########################################
- Name: Wait3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2@FFFFFFFF
- Subaction GFX 0x2@FFFFFFFF
- Subaction SFX 0x2@FFFFFFFF
- Subaction Other 0x2@FFFFFFFF
- ##########################################
- # Subaction 3
- ##########################################
- Name: >#�
- =���?s33=I��?�33=�a=#�
- ?�|�A�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x3@FFFFFFFF
- Subaction GFX 0x3@FFFFFFFF
- Subaction SFX 0x3@FFFFFFFF
- Subaction Other 0x3@FFFFFFFF
- ##########################################
- # Subaction 4
- ##########################################
- Name: >#�
- =���?s33=I��?�33=�a=#�
- ?�|�A�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x4@FFFFFFFF
- Subaction GFX 0x4@FFFFFFFF
- Subaction SFX 0x4@FFFFFFFF
- Subaction Other 0x4@FFFFFFFF
- ##########################################
- # Subaction 5
- ##########################################
- Name: WaitItem
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x5@FFFFFFFF
- Subaction GFX 0x5@FFFFFFFF
- Subaction SFX 0x5@FFFFFFFF
- Subaction Other 0x5@FFFFFFFF
- ##########################################
- # Subaction 6
- ##########################################
- Name: ItemHandPickUp
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x6@FFFFFFFF
- Subaction GFX 0x6@FFFFFFFF
- Subaction SFX 0x6@FFFFFFFF
- Subaction Other 0x6@FFFFFFFF
- ##########################################
- # Subaction 7
- ##########################################
- Name: ItemHandHave
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x7@FFFFFFFF
- Subaction GFX 0x7@FFFFFFFF
- Subaction SFX 0x7@FFFFFFFF
- Subaction Other 0x7@FFFFFFFF
- ##########################################
- # Subaction 8
- ##########################################
- Name: ItemHandGrip
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x8@FFFFFFFF
- Subaction GFX 0x8@FFFFFFFF
- Subaction SFX 0x8@FFFFFFFF
- Subaction Other 0x8@FFFFFFFF
- ##########################################
- # Subaction 9
- ##########################################
- Name: ItemHandSmash
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x9@FFFFFFFF
- Subaction GFX 0x9@FFFFFFFF
- Subaction SFX 0x9@FFFFFFFF
- Subaction Other 0x9@FFFFFFFF
- ##########################################
- # Subaction 10
- ##########################################
- Name: WalkSlow
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xA@FFFFFFFF
- Subaction GFX 0xA@9B48
- Asynchronous Timer - Frames=20.00x
- Generic Graphic Effect - 0x0, 0x1BE, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=40.00x
- Generic Graphic Effect - 0x0, 0x1C7, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 01000000
- 01020000
- Goto - Offset=@9B48
- Subaction SFX 0xA@1AFB8
- Asynchronous Timer - Frames=20.00x
- Sound Effect(2) - ID=0xC39
- Synchronous Timer - Frames=17.00x
- Sound Effect(2) - ID=0xC37
- 01000000
- 01020000
- Goto - Offset=@1AFB8
- Subaction Other 0xA@FFFFFFFF
- ##########################################
- # Subaction 11
- ##########################################
- Name: WalkMiddle
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xB@FFFFFFFF
- Subaction GFX 0xB@9CA0
- Asynchronous Timer - Frames=8.00x
- Generic Graphic Effect - 0x0, 0x1BE, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=32.00x
- Generic Graphic Effect - 0x0, 0x1C7, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 01000000
- 01020000
- Goto - Offset=@9CA0
- Subaction SFX 0xB@1B020
- Asynchronous Timer - Frames=8.00x
- Sound Effect(2) - ID=0xC38
- Synchronous Timer - Frames=23.00x
- Sound Effect(2) - ID=0xC36
- 01000000
- 01020000
- Goto - Offset=@1B020
- Subaction Other 0xB@2548
- Asynchronous Timer - Frames=10.00x
- Rumble - 0x14, 0x0
- Asynchronous Timer - Frames=30.00x
- Rumble - 0x14, 0x0
- 01000000
- 01020000
- Goto - Offset=@2548
- ##########################################
- # Subaction 12
- ##########################################
- Name: WalkFast
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xC@FFFFFFFF
- Subaction GFX 0xC@9DF8
- Asynchronous Timer - Frames=8.00x
- Generic Graphic Effect - 0x0, 0x1BE, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=24.00x
- Generic Graphic Effect - 0x0, 0x1C7, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 01000000
- 01020000
- Goto - Offset=@9DF8
- Subaction SFX 0xC@1B088
- Asynchronous Timer - Frames=6.00x
- Sound Effect(2) - ID=0xC38
- Synchronous Timer - Frames=14.00x
- Sound Effect(2) - ID=0xC36
- 01000000
- 01020000
- Goto - Offset=@1B088
- Subaction Other 0xC@25C0
- Asynchronous Timer - Frames=6.00x
- Rumble - 0x14, 0x0
- Asynchronous Timer - Frames=21.00x
- Rumble - 0x14, 0x0
- 01000000
- 01020000
- Goto - Offset=@25C0
- ##########################################
- # Subaction 13
- ##########################################
- Name: WalkBrake
- In Transition Time: 3
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xD@FFFFFFFF
- Subaction GFX 0xD@FFFFFFFF
- Subaction SFX 0xD@FFFFFFFF
- Subaction Other 0xD@FFFFFFFF
- ##########################################
- # Subaction 14
- ##########################################
- Name: Dash
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xE@22898
- Asynchronous Timer - Frames=12.00x
- ?Running? - 0x2719
- Subaction GFX 0xE@9F90
- Asynchronous Timer - Frames=4.00x
- Generic Graphic Effect - 0xA, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0xE@1B1B8
- Asynchronous Timer - Frames=5.00x
- Sound Effect - ID=0xC05
- Synchronous Timer - Frames=13.00x
- Sound Effect(2) - ID=0xC38
- Synchronous Timer - Frames=4.00x
- Sound Effect(2) - ID=0xC36
- Subaction Other 0xE@26E0
- 18010200 - 0x1, 0x2
- Rumble - 0x15, 0x0
- Asynchronous Timer - Frames=3.00x
- 18010300 - 0x1, 0x4, True
- Asynchronous Timer - Frames=18.00x
- 18010200 - 0x0, 0x4
- ##########################################
- # Subaction 15
- ##########################################
- Name: Run
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xF@FFFFFFFF
- Subaction GFX 0xF@A0C0
- Asynchronous Timer - Frames=8.00x
- Generic Graphic Effect - 0x1A, 0x190, 1.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=18.00x
- Generic Graphic Effect - 0x1A, 0x190, -1.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 01000000
- 01020000
- Goto - Offset=@A0C0
- Subaction SFX 0xF@1B218
- Asynchronous Timer - Frames=5.00x
- Sound Effect(2) - ID=0xC38
- Synchronous Timer - Frames=10.00x
- Sound Effect(2) - ID=0xC36
- 01000000
- 01020000
- Goto - Offset=@1B218
- Subaction Other 0xF@2768
- 18010300 - 0x1, 0x4, True
- Asynchronous Timer - Frames=5.00x
- Rumble - 0x14, 0x0
- Asynchronous Timer - Frames=15.00x
- Rumble - 0x14, 0x0
- 01000000
- 01020000
- Goto - Offset=@2768
- ##########################################
- # Subaction 16
- ##########################################
- Name: RunBrake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x10@228D8
- Asynchronous Timer - Frames=12.00x
- Bit Variable Set - RA-Bit[0][16]
- Bit Variable Clear - RA-Bit[0][18]
- Asynchronous Timer - Frames=14.00x
- Allow Interrupt
- Subaction GFX 0x10@A190
- Set Loop - Iterations=0x2
- Generic Graphic Effect - 0x1C, 0x190, 8.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Synchronous Timer - Frames=8.00x
- Execute Loop
- Subaction SFX 0x10@1B278
- Asynchronous Timer - Frames=5.00x
- Sound Effect - ID=0xBD2
- Synchronous Timer - Frames=5.00x
- Sound Effect - ID=0xC06
- Subaction Other 0x10@27E0
- 18010300 - 0x1, 0x4, True
- Asynchronous Timer - Frames=18.00x
- 18010200 - 0x0, 0x3
- ##########################################
- # Subaction 17
- ##########################################
- Name: Turn
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x11@FFFFFFFF
- Subaction GFX 0x11@FFFFFFFF
- Subaction SFX 0x11@1B0F0
- Asynchronous Timer - Frames=5.00x
- Sound Effect(2) - ID=0xC38
- Synchronous Timer - Frames=5.00x
- Sound Effect(2) - ID=0xC36
- Subaction Other 0x11@FFFFFFFF
- ##########################################
- # Subaction 18
- ##########################################
- Name: TurnRun
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x12@22860
- Asynchronous Timer - Frames=12.00x
- Bit Variable Set - RA-Bit[0][16]
- Subaction GFX 0x12@9ED8
- Set Loop - Iterations=0x2
- Synchronous Timer - Frames=5.00x
- Generic Graphic Effect - 0x1C, 0x190, -5.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Execute Loop
- Subaction SFX 0x12@1B148
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0xBD2
- Synchronous Timer - Frames=19.00x
- Sound Effect(2) - ID=0xC38
- Synchronous Timer - Frames=6.00x
- Sound Effect(2) - ID=0xC36
- Subaction Other 0x12@2628
- 18010300 - 0x1, 0x4, True
- ##########################################
- # Subaction 19
- ##########################################
- Name: TurnRunBrake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x13@22878
- Allow Interrupt
- Subaction GFX 0x13@FFFFFFFF
- Subaction SFX 0x13@FFFFFFFF
- Subaction Other 0x13@2668
- 18010300 - 0x1, 0x4, True
- Asynchronous Timer - Frames=4.00x
- 18010200 - 0x0, 0x6
- ##########################################
- # Subaction 20
- ##########################################
- Name: JumpSquat
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x14@FFFFFFFF
- Subaction GFX 0x14@FFFFFFFF
- Subaction SFX 0x14@FFFFFFFF
- Subaction Other 0x14@FFFFFFFF
- ##########################################
- # Subaction 21
- ##########################################
- Name: JumpF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x15@FFFFFFFF
- Subaction GFX 0x15@A210
- External Graphic Effect - File#=0x1B, Bone=0x190, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=False
- Subaction SFX 0x15@1B2B8
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0xC0E
- Subaction Other 0x15@FFFFFFFF
- ##########################################
- # Subaction 22
- ##########################################
- Name: JumpF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x16@FFFFFFFF
- Subaction GFX 0x16@A228
- Goto - Offset=@A210
- Subaction SFX 0x16@1B2E0
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0xBD6
- Subaction Other 0x16@FFFFFFFF
- ##########################################
- # Subaction 23
- ##########################################
- Name: JumpB
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x17@FFFFFFFF
- Subaction GFX 0x17@A240
- Goto - Offset=@A210
- Subaction SFX 0x17@1B308
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0xC0E
- Subaction Other 0x17@FFFFFFFF
- ##########################################
- # Subaction 24
- ##########################################
- Name: JumpB
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x18@FFFFFFFF
- Subaction GFX 0x18@A258
- Goto - Offset=@A240
- Subaction SFX 0x18@1B330
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0xBD6
- Subaction Other 0x18@FFFFFFFF
- ##########################################
- # Subaction 25
- ##########################################
- Name: >#�
- =���?s33=I��?�33=�a=#�
- ?�|�A�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x19@FFFFFFFF
- Subaction GFX 0x19@FFFFFFFF
- Subaction SFX 0x19@FFFFFFFF
- Subaction Other 0x19@FFFFFFFF
- ##########################################
- # Subaction 26
- ##########################################
- Name: >#�
- =���?s33=I��?�33=�a=#�
- ?�|�A�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1A@FFFFFFFF
- Subaction GFX 0x1A@FFFFFFFF
- Subaction SFX 0x1A@FFFFFFFF
- Subaction Other 0x1A@FFFFFFFF
- ##########################################
- # Subaction 27
- ##########################################
- Name: JumpAerialF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1B@22958
- Asynchronous Timer - Frames=24.00x
- Bit Variable Set - RA-Bit[0][17]
- Asynchronous Timer - Frames=39.00x
- ?Model? - 0x1, 0x0
- Subaction GFX 0x1B@FFFFFFFF
- Subaction SFX 0x1B@1B358
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0xC0F
- Subaction Other 0x1B@FFFFFFFF
- ##########################################
- # Subaction 28
- ##########################################
- Name: JumpAerialF2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1C@229A8
- Asynchronous Timer - Frames=24.00x
- Bit Variable Set - RA-Bit[0][17]
- Asynchronous Timer - Frames=39.00x
- ?Model? - 0x1, 0x0
- Subaction GFX 0x1C@FFFFFFFF
- Subaction SFX 0x1C@1B380
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0xBCC
- Subaction Other 0x1C@FFFFFFFF
- ##########################################
- # Subaction 29
- ##########################################
- Name: JumpAerialF3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1D@229F8
- Asynchronous Timer - Frames=24.00x
- Bit Variable Set - RA-Bit[0][17]
- Asynchronous Timer - Frames=39.00x
- ?Model? - 0x1, 0x0
- Subaction GFX 0x1D@FFFFFFFF
- Subaction SFX 0x1D@1B3A8
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0xBCD
- Subaction Other 0x1D@FFFFFFFF
- ##########################################
- # Subaction 30
- ##########################################
- Name: JumpAerialF4
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1E@22A48
- Asynchronous Timer - Frames=24.00x
- Bit Variable Set - RA-Bit[0][17]
- Asynchronous Timer - Frames=39.00x
- ?Model? - 0x1, 0x0
- Subaction GFX 0x1E@FFFFFFFF
- Subaction SFX 0x1E@1B3D0
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0xBCE
- Subaction Other 0x1E@FFFFFFFF
- ##########################################
- # Subaction 31
- ##########################################
- Name: JumpAerialF5
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1F@22A98
- Asynchronous Timer - Frames=24.00x
- Bit Variable Set - RA-Bit[0][17]
- Asynchronous Timer - Frames=39.00x
- ?Model? - 0x1, 0x0
- Subaction GFX 0x1F@FFFFFFFF
- Subaction SFX 0x1F@1B3F8
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0xBCF
- Subaction Other 0x1F@FFFFFFFF
- ##########################################
- # Subaction 32
- ##########################################
- Name: Fall
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x20@FFFFFFFF
- Subaction GFX 0x20@FFFFFFFF
- Subaction SFX 0x20@FFFFFFFF
- Subaction Other 0x20@FFFFFFFF
- ##########################################
- # Subaction 33
- ##########################################
- Name: FallF
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x21@FFFFFFFF
- Subaction GFX 0x21@FFFFFFFF
- Subaction SFX 0x21@FFFFFFFF
- Subaction Other 0x21@FFFFFFFF
- ##########################################
- # Subaction 34
- ##########################################
- Name: FallB
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x22@FFFFFFFF
- Subaction GFX 0x22@FFFFFFFF
- Subaction SFX 0x22@FFFFFFFF
- Subaction Other 0x22@FFFFFFFF
- ##########################################
- # Subaction 35
- ##########################################
- Name: FallAerial
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x23@FFFFFFFF
- Subaction GFX 0x23@FFFFFFFF
- Subaction SFX 0x23@FFFFFFFF
- Subaction Other 0x23@FFFFFFFF
- ##########################################
- # Subaction 36
- ##########################################
- Name: FallAerialF
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x24@FFFFFFFF
- Subaction GFX 0x24@FFFFFFFF
- Subaction SFX 0x24@FFFFFFFF
- Subaction Other 0x24@FFFFFFFF
- ##########################################
- # Subaction 37
- ##########################################
- Name: FallAerialB
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x25@FFFFFFFF
- Subaction GFX 0x25@FFFFFFFF
- Subaction SFX 0x25@FFFFFFFF
- Subaction Other 0x25@FFFFFFFF
- ##########################################
- # Subaction 38
- ##########################################
- Name: FallSpecial
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x26@FFFFFFFF
- Subaction GFX 0x26@FFFFFFFF
- Subaction SFX 0x26@FFFFFFFF
- Subaction Other 0x26@FFFFFFFF
- ##########################################
- # Subaction 39
- ##########################################
- Name: FallSpecialF
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x27@FFFFFFFF
- Subaction GFX 0x27@FFFFFFFF
- Subaction SFX 0x27@FFFFFFFF
- Subaction Other 0x27@FFFFFFFF
- ##########################################
- # Subaction 40
- ##########################################
- Name: FallSpecialB
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x28@FFFFFFFF
- Subaction GFX 0x28@FFFFFFFF
- Subaction SFX 0x28@FFFFFFFF
- Subaction Other 0x28@FFFFFFFF
- ##########################################
- # Subaction 41
- ##########################################
- Name: DamageFall
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x29@FFFFFFFF
- Subaction GFX 0x29@FFFFFFFF
- Subaction SFX 0x29@FFFFFFFF
- Subaction Other 0x29@FFFFFFFF
- ##########################################
- # Subaction 42
- ##########################################
- Name: Squat
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2A@FFFFFFFF
- Subaction GFX 0x2A@FFFFFFFF
- Subaction SFX 0x2A@1B4A8
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0xBD0
- Subaction Other 0x2A@28F0
- 18010200 - 0x1, 0x3
- ##########################################
- # Subaction 43
- ##########################################
- Name: SquatWait
- In Transition Time: 6
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2B@FFFFFFFF
- Subaction GFX 0x2B@FFFFFFFF
- Subaction SFX 0x2B@FFFFFFFF
- Subaction Other 0x2B@2918
- 18010300 - 0x1, 0x6, True
- ##########################################
- # Subaction 44
- ##########################################
- Name: SquatWait2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2C@FFFFFFFF
- Subaction GFX 0x2C@FFFFFFFF
- Subaction SFX 0x2C@FFFFFFFF
- Subaction Other 0x2C@2940
- 18010300 - 0x1, 0x6, True
- ##########################################
- # Subaction 45
- ##########################################
- Name: SquatWaitItem
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2D@FFFFFFFF
- Subaction GFX 0x2D@FFFFFFFF
- Subaction SFX 0x2D@FFFFFFFF
- Subaction Other 0x2D@2968
- 18010300 - 0x1, 0x6, True
- ##########################################
- # Subaction 46
- ##########################################
- Name: >#�
- =���?s33=I��?�33=�a=#�
- ?�|�A�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2E@FFFFFFFF
- Subaction GFX 0x2E@FFFFFFFF
- Subaction SFX 0x2E@FFFFFFFF
- Subaction Other 0x2E@FFFFFFFF
- ##########################################
- # Subaction 47
- ##########################################
- Name: >#�
- =���?s33=I��?�33=�a=#�
- ?�|�A�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2F@FFFFFFFF
- Subaction GFX 0x2F@FFFFFFFF
- Subaction SFX 0x2F@FFFFFFFF
- Subaction Other 0x2F@FFFFFFFF
- ##########################################
- # Subaction 48
- ##########################################
- Name: SquatRv
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x30@FFFFFFFF
- Subaction GFX 0x30@FFFFFFFF
- Subaction SFX 0x30@1B4E8
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0xBD1
- Subaction Other 0x30@2998
- 18000100 - 0x1
- Asynchronous Timer - Frames=1.00x
- 18010200 - 0x0, 0x2
- ##########################################
- # Subaction 49
- ##########################################
- Name: LandingLight
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x31@FFFFFFFF
- Subaction GFX 0x31@A418
- Generic Graphic Effect(2) - 0x8, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x31@1B510
- Asynchronous Timer - Frames=1.00x
- Other Sound Effect - ID=0xC10
- Subaction Other 0x31@29C8
- Rumble - 0x16, 0x0
- ##########################################
- # Subaction 50
- ##########################################
- Name: LandingHeavy
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x32@FFFFFFFF
- Subaction GFX 0x32@A528
- Generic Graphic Effect(2) - 0x7, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- 11001000 - 0x6000D, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0x32@1B538
- Asynchronous Timer - Frames=3.00x
- Other Sound Effect - ID=0xC11
- Subaction Other 0x32@2A20
- 18010300 - 0x1, 0x6, True
- Asynchronous Timer - Frames=5.00x
- Rumble - 0x17, 0x0
- Asynchronous Timer - Frames=16.00x
- 18010200 - 0x0, 0xA
- ##########################################
- # Subaction 51
- ##########################################
- Name: LandingFallSpecial
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x33@FFFFFFFF
- Subaction GFX 0x33@A640
- Generic Graphic Effect(2) - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- 11001000 - 0x6000D, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0x33@1B560
- Asynchronous Timer - Frames=3.00x
- Other Sound Effect - ID=0xC11
- Subaction Other 0x33@2A80
- 18000100 - 0x1
- Rumble - 0x17, 0x0
- Asynchronous Timer - Frames=20.00x
- 18010200 - 0x0, 0x6
- ##########################################
- # Subaction 52
- ##########################################
- Name: StepJump
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x34@FFFFFFFF
- Subaction GFX 0x34@FFFFFFFF
- Subaction SFX 0x34@FFFFFFFF
- Subaction Other 0x34@2880
- Rumble - 0x11, 0x0
- ##########################################
- # Subaction 53
- ##########################################
- Name: StepPose
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x35@FFFFFFFF
- Subaction GFX 0x35@A338
- 11001000 - 0x31, 0x190, 0.00x, 5.00x, 7.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x35@1B440
- Sound Effect - ID=0xAE
- Subaction Other 0x35@28A0
- Rumble - 0x11, 0x0
- ##########################################
- # Subaction 54
- ##########################################
- Name: StepBack
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x36@FFFFFFFF
- Subaction GFX 0x36@FFFFFFFF
- Subaction SFX 0x36@1B460
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0xBD1
- Subaction Other 0x36@FFFFFFFF
- ##########################################
- # Subaction 55
- ##########################################
- Name: StepAirPose
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x37@FFFFFFFF
- Subaction GFX 0x37@A358
- Goto - Offset=@A338
- Subaction SFX 0x37@1B480
- Sound Effect - ID=0xAE
- Subaction Other 0x37@28C8
- Rumble - 0x11, 0x0
- ##########################################
- # Subaction 56
- ##########################################
- Name: StepFall
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x38@FFFFFFFF
- Subaction GFX 0x38@FFFFFFFF
- Subaction SFX 0x38@FFFFFFFF
- Subaction Other 0x38@FFFFFFFF
- ##########################################
- # Subaction 57
- ##########################################
- Name: >#�
- =���?s33=I��?�33=�a=#�
- ?�|�A�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x39@FFFFFFFF
- Subaction GFX 0x39@FFFFFFFF
- Subaction SFX 0x39@FFFFFFFF
- Subaction Other 0x39@FFFFFFFF
- ##########################################
- # Subaction 58
- ##########################################
- Name: >#�
- =���?s33=I��?�33=�a=#�
- ?�|�A�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x3A@FFFFFFFF
- Subaction GFX 0x3A@FFFFFFFF
- Subaction SFX 0x3A@FFFFFFFF
- Subaction Other 0x3A@FFFFFFFF
- ##########################################
- # Subaction 59
- ##########################################
- Name: >#�
- =���?s33=I��?�33=�a=#�
- ?�|�A�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x3B@FFFFFFFF
- Subaction GFX 0x3B@FFFFFFFF
- Subaction SFX 0x3B@FFFFFFFF
- Subaction Other 0x3B@FFFFFFFF
- ##########################################
- # Subaction 60
- ##########################################
- Name: >#�
- =���?s33=I��?�33=�a=#�
- ?�|�A�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x3C@FFFFFFFF
- Subaction GFX 0x3C@FFFFFFFF
- Subaction SFX 0x3C@FFFFFFFF
- Subaction Other 0x3C@FFFFFFFF
- ##########################################
- # Subaction 61
- ##########################################
- Name: >#�
- =���?s33=I��?�33=�a=#�
- ?�|�A�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x3D@FFFFFFFF
- Subaction GFX 0x3D@FFFFFFFF
- Subaction SFX 0x3D@FFFFFFFF
- Subaction Other 0x3D@FFFFFFFF
- ##########################################
- # Subaction 62
- ##########################################
- Name: >#�
- =���?s33=I��?�33=�a=#�
- ?�|�A�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x3E@FFFFFFFF
- Subaction GFX 0x3E@FFFFFFFF
- Subaction SFX 0x3E@FFFFFFFF
- Subaction Other 0x3E@FFFFFFFF
- ##########################################
- # Subaction 63
- ##########################################
- Name: GuardOn
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x3F@FFFFFFFF
- Subaction GFX 0x3F@FFFFFFFF
- Subaction SFX 0x3F@1B588
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x64
- Subaction Other 0x3F@FFFFFFFF
- ##########################################
- # Subaction 64
- ##########################################
- Name: Guard
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x40@FFFFFFFF
- Subaction GFX 0x40@FFFFFFFF
- Subaction SFX 0x40@FFFFFFFF
- Subaction Other 0x40@FFFFFFFF
- ##########################################
- # Subaction 65
- ##########################################
- Name: GuardOff
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x41@FFFFFFFF
- Subaction GFX 0x41@FFFFFFFF
- Subaction SFX 0x41@1B5B8
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x63
- Subaction Other 0x41@FFFFFFFF
- ##########################################
- # Subaction 66
- ##########################################
- Name: GuardDamage
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x42@FFFFFFFF
- Subaction GFX 0x42@FFFFFFFF
- Subaction SFX 0x42@1B5E0
- Asynchronous Timer - Frames=0.00x
- Sound Effect - ID=0xC1
- Subaction Other 0x42@FFFFFFFF
- ##########################################
- # Subaction 67
- ##########################################
- Name: EscapeN
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x43@22B90
- Asynchronous Timer - Frames=1.00x
- Body Collision - State=0x2
- Asynchronous Timer - Frames=20.00x
- Body Collision - State=0x0
- Asynchronous Timer - Frames=25.00x
- Allow Interrupt
- Subaction GFX 0x43@A6F8
- Generic Graphic Effect - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x43@1B618
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0xC05
- Synchronous Timer - Frames=29.00x
- Sound Effect - ID=0xC10
- Subaction Other 0x43@FFFFFFFF
- ##########################################
- # Subaction 68
- ##########################################
- Name: EscapeF
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x44@22BF0
- Asynchronous Timer - Frames=3.00x
- Body Collision - State=0x2
- Asynchronous Timer - Frames=20.00x
- Body Collision - State=0x0
- Reverse Direction
- Asynchronous Timer - Frames=31.00x
- Allow Interrupt
- Subaction GFX 0x44@A810
- 11001000 - 0x10, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=4.00x
- Generic Graphic Effect - 0xA, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x44@1B680
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0xC05
- Synchronous Timer - Frames=8.00x
- Sound Effect - ID=0xC38
- Synchronous Timer - Frames=8.00x
- Sound Effect - ID=0xC36
- Synchronous Timer - Frames=15.00x
- Sound Effect - ID=0xC10
- Subaction Other 0x44@FFFFFFFF
- ##########################################
- # Subaction 69
- ##########################################
- Name: EscapeB
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x45@22C58
- Asynchronous Timer - Frames=3.00x
- Body Collision - State=0x2
- Asynchronous Timer - Frames=20.00x
- Body Collision - State=0x0
- Asynchronous Timer - Frames=31.00x
- Allow Interrupt
- Subaction GFX 0x45@A938
- 11001000 - 0x10, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=4.00x
- Generic Graphic Effect - 0xA, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x45@1B708
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0xC05
- Synchronous Timer - Frames=8.00x
- Sound Effect - ID=0xC38
- Synchronous Timer - Frames=8.00x
- Sound Effect - ID=0xC36
- Synchronous Timer - Frames=15.00x
- Sound Effect - ID=0xC10
- Subaction Other 0x45@FFFFFFFF
- ##########################################
- # Subaction 70
- ##########################################
- Name: EscapeAir
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x46@22CB8
- Asynchronous Timer - Frames=3.00x
- Body Collision - State=0x2
- Asynchronous Timer - Frames=29.00x
- Body Collision - State=0x0
- Set Air/Ground - 0x0
- Subaction GFX 0x46@FFFFFFFF
- Subaction SFX 0x46@1B760
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0xC05
- Subaction Other 0x46@FFFFFFFF
- ##########################################
- # Subaction 71
- ##########################################
- Name: Rebound
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x47@FFFFFFFF
- Subaction GFX 0x47@FFFFFFFF
- Subaction SFX 0x47@FFFFFFFF
- Subaction Other 0x47@FFFFFFFF
- ##########################################
- # Subaction 72
- ##########################################
- Name: Attack11
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x48@22E90
- Asynchronous Timer - Frames=2.00x
- Special Offensive Collision - 0x1B60000, 0x2, 0x169, 0x1E, 0x8, 3.30x, -3.50x, 0.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x39030200, 0x0, 0x4FFFC3
- Special Offensive Collision - 0x1B60001, 0x2, 0x169, 0x1E, 0x8, 3.30x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x39030200, 0x0, 0x4FFFC3
- Special Offensive Collision - 0x1B60002, 0x2, 0x169, 0x1E, 0x8, 3.30x, 3.50x, 0.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x39030200, 0x0, 0x4FFFC3
- Synchronous Timer - Frames=1.00x
- Terminate Collisions
- Asynchronous Timer - Frames=3.00x
- Bit Variable Set - RA-Bit[0][16]
- Asynchronous Timer - Frames=5.00x
- Bit Variable Set - RA-Bit[0][22]
- Asynchronous Timer - Frames=15.00x
- Allow Interrupt
- Subaction GFX 0x48@FFFFFFFF
- Subaction SFX 0x48@1B790
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x35
- Subaction Other 0x48@2B08
- Asynchronous Timer - Frames=3.00x
- Rumble - 0x0, 0x0
- ##########################################
- # Subaction 73
- ##########################################
- Name: Attack12
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x49@230A0
- Asynchronous Timer - Frames=2.00x
- Special Offensive Collision - 0x1AF0000, 0x3, 0x46, 0x1E, 0x8, 3.30x, -3.50x, 0.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x39030200, 0x0, 0x4FFFC3
- Special Offensive Collision - 0x1AF0001, 0x3, 0x46, 0x1E, 0x8, 3.30x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x39030200, 0x0, 0x4FFFC3
- Special Offensive Collision - 0x1AF0002, 0x3, 0x46, 0x1E, 0x8, 3.30x, 3.50x, 0.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x39030200, 0x0, 0x4FFFC3
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Asynchronous Timer - Frames=6.00x
- Bit Variable Set - RA-Bit[0][20]
- Bit Variable Set - RA-Bit[0][16]
- Asynchronous Timer - Frames=9.00x
- Bit Variable Set - RA-Bit[0][22]
- Asynchronous Timer - Frames=15.00x
- Allow Interrupt
- Subaction GFX 0x49@FFFFFFFF
- Subaction SFX 0x49@1B7B8
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x35
- Subaction Other 0x49@2B38
- Asynchronous Timer - Frames=2.00x
- Rumble - 0x10, 0x0
- ##########################################
- # Subaction 74
- ##########################################
- Name: >#�
- =���?s33=I��?�33=�a=#�
- ?�|�A�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x4A@FFFFFFFF
- Subaction GFX 0x4A@FFFFFFFF
- Subaction SFX 0x4A@FFFFFFFF
- Subaction Other 0x4A@FFFFFFFF
- ##########################################
- # Subaction 75
- ##########################################
- Name: Attack100Start
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x4B@FFFFFFFF
- Subaction GFX 0x4B@FFFFFFFF
- Subaction SFX 0x4B@1B7D8
- Sound Effect - ID=0x4AD
- Subaction Other 0x4B@FFFFFFFF
- ##########################################
- # Subaction 76
- ##########################################
- Name: Attack100
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x4C@23368
- Set Loop - Iterations=0xFFFFFFFF
- Subroutine - Offset=@232C0
- Asynchronous Timer - Frames=4.00x
- Subroutine - Offset=@232C0
- Bit Variable Set - RA-Bit[0][25]
- Asynchronous Timer - Frames=8.00x
- Subroutine - Offset=@232C0
- Asynchronous Timer - Frames=12.00x
- Subroutine - Offset=@232C0
- Bit Variable Set - RA-Bit[0][25]
- Asynchronous Timer - Frames=16.00x
- Subroutine - Offset=@232C0
- Bit Variable Set - RA-Bit[0][25]
- 01000000
- 00030000
- Execute Loop
- Subaction GFX 0x4C@ADB8
- Set Loop - Iterations=0xFFFFFFFF
- Synchronous Timer - Frames=1.00x
- 11001000 - 0x60001, 0x1AF, 3.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Generic Graphic Effect - 0x1A, 0x190, 4.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 10.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
- Synchronous Timer - Frames=4.00x
- 11001000 - 0x60001, 0x1AF, 3.00x, 0.00x, 0.00x, -12.50x, 10.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Synchronous Timer - Frames=4.00x
- 11001000 - 0x60001, 0x1AF, 3.00x, 0.00x, 0.00x, 10.00x, -10.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Generic Graphic Effect - 0x1A, 0x190, 4.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 10.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
- Synchronous Timer - Frames=4.00x
- 11001000 - 0x60001, 0x1AF, 3.00x, 0.00x, 0.00x, -10.00x, 10.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Synchronous Timer - Frames=4.00x
- 11001000 - 0x60001, 0x1AF, 3.00x, 0.00x, 0.00x, 12.50x, -10.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Generic Graphic Effect - 0x1A, 0x190, 4.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 10.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
- Synchronous Timer - Frames=3.00x
- Execute Loop
- Subaction SFX 0x4C@1B840
- Asynchronous Timer - Frames=0.00x
- Sound Effect - ID=0x35
- Synchronous Timer - Frames=4.00x
- Sound Effect - ID=0x35
- Synchronous Timer - Frames=4.00x
- Sound Effect - ID=0x35
- Synchronous Timer - Frames=4.00x
- Sound Effect - ID=0x35
- Synchronous Timer - Frames=4.00x
- Sound Effect - ID=0x35
- 01000000
- 01020000
- Goto - Offset=@1B840
- Subaction Other 0x4C@2BD0
- Rumble - 0x0, 0x0
- Asynchronous Timer - Frames=5.00x
- Rumble - 0x0, 0x0
- Asynchronous Timer - Frames=10.00x
- Rumble - 0x0, 0x0
- Asynchronous Timer - Frames=13.00x
- Rumble - 0x0, 0x0
- Asynchronous Timer - Frames=17.00x
- Rumble - 0x0, 0x0
- 01000000
- 00030000
- Goto - Offset=@2BD0
- ##########################################
- # Subaction 77
- ##########################################
- Name: AttackEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x4D@FFFFFFFF
- Subaction GFX 0x4D@FFFFFFFF
- Subaction SFX 0x4D@FFFFFFFF
- Subaction Other 0x4D@FFFFFFFF
- ##########################################
- # Subaction 78
- ##########################################
- Name: AttackDash
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x4E@23780
- Asynchronous Timer - Frames=11.00x
- Subroutine - Offset=@235A0
- Asynchronous Timer - Frames=14.00x
- Subroutine - Offset=@235A0
- Asynchronous Timer - Frames=18.00x
- Subroutine - Offset=@235A0
- Asynchronous Timer - Frames=23.00x
- Subroutine - Offset=@235A0
- Asynchronous Timer - Frames=29.00x
- Subroutine - Offset=@235A0
- Asynchronous Timer - Frames=34.00x
- Terminate Collisions
- Offensive Collision - Bone/ID=0x1900000, Damage=0x4, Trajectory=0x41, Base Knockback=0x46, Knockback Growth=0x5A, Size=5.00x, Z Offset=0.00x, Y Offset=7.00x, X Offset=10.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x33430480
- Offensive Collision - Bone/ID=0x1900001, Damage=0x4, Trajectory=0x41, Base Knockback=0x46, Knockback Growth=0x5A, Size=5.00x, Z Offset=0.00x, Y Offset=7.00x, X Offset=-10.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x33430480
- Offensive Collision - Bone/ID=0x1900002, Damage=0x4, Trajectory=0x41, Base Knockback=0x280064, Knockback Growth=0x46, Size=8.00x, Z Offset=0.00x, Y Offset=7.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x33430480
- Synchronous Timer - Frames=3.00x
- Terminate Collisions
- Asynchronous Timer - Frames=49.00x
- Allow Interrupt
- Subaction GFX 0x4E@AF58
- Asynchronous Timer - Frames=8.00x
- Generic Graphic Effect(2) - 0x21, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=12.00x
- 11001000 - 0xE, 0x190, 8.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0x4E@1B928
- Asynchronous Timer - Frames=11.00x
- Low Voice Clip
- Sound Effect - ID=0x36
- Synchronous Timer - Frames=3.00x
- Sound Effect - ID=0x36
- Synchronous Timer - Frames=4.00x
- Sound Effect - ID=0x36
- Synchronous Timer - Frames=5.00x
- Sound Effect - ID=0x36
- Synchronous Timer - Frames=6.00x
- Sound Effect - ID=0x36
- Synchronous Timer - Frames=5.00x
- Sound Effect - ID=0x36
- Synchronous Timer - Frames=18.00x
- Other Sound Effect - ID=0xC10
- Subaction Other 0x4E@2C88
- 18010300 - 0x1, 0x4, True
- Asynchronous Timer - Frames=3.00x
- 070B0200 - 0x2, 0x1E
- Asynchronous Timer - Frames=35.00x
- 18010200 - 0x0, 0xF
- ##########################################
- # Subaction 79
- ##########################################
- Name: AttackS3Hi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x4F@239C0
- Goto - Offset=@23970
- Subaction GFX 0x4F@FFFFFFFF
- Subaction SFX 0x4F@1B9B8
- Asynchronous Timer - Frames=4.00x
- Low Voice Clip
- Sound Effect - ID=0x37
- Subaction Other 0x4F@2CD0
- Asynchronous Timer - Frames=3.00x
- Rumble - 0x11, 0x0
- ##########################################
- # Subaction 80
- ##########################################
- Name: AttackS3S
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x50@23970
- Asynchronous Timer - Frames=4.00x
- Offensive Collision - Bone/ID=0x1BE0000, Damage=0x8, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0xC, Size=5.10x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0x1BE0001, Damage=0x8, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0xC, Size=5.40x, Z Offset=4.40x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0x1BE0002, Damage=0x7, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0xC, Size=4.00x, Z Offset=7.70x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Synchronous Timer - Frames=4.00x
- Terminate Collisions
- Asynchronous Timer - Frames=27.00x
- Allow Interrupt
- Subaction GFX 0x50@FFFFFFFF
- Subaction SFX 0x50@1B9E8
- Asynchronous Timer - Frames=4.00x
- Low Voice Clip
- Sound Effect - ID=0x37
- Subaction Other 0x50@2D00
- Asynchronous Timer - Frames=3.00x
- Rumble - 0x11, 0x0
- ##########################################
- # Subaction 81
- ##########################################
- Name: >#�
- =���?s33=I��?�33=�a=#�
- ?�|�A�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x51@FFFFFFFF
- Subaction GFX 0x51@FFFFFFFF
- Subaction SFX 0x51@FFFFFFFF
- Subaction Other 0x51@FFFFFFFF
- ##########################################
- # Subaction 82
- ##########################################
- Name: >#�
- =���?s33=I��?�33=�a=#�
- ?�|�A�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x52@FFFFFFFF
- Subaction GFX 0x52@FFFFFFFF
- Subaction SFX 0x52@FFFFFFFF
- Subaction Other 0x52@FFFFFFFF
- ##########################################
- # Subaction 83
- ##########################################
- Name: AttackS3Lw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x53@239D8
- Goto - Offset=@23970
- Subaction GFX 0x53@FFFFFFFF
- Subaction SFX 0x53@1BA18
- Asynchronous Timer - Frames=4.00x
- Low Voice Clip
- Sound Effect - ID=0x37
- Subaction Other 0x53@2D30
- Asynchronous Timer - Frames=3.00x
- Rumble - 0x11, 0x0
- ##########################################
- # Subaction 84
- ##########################################
- Name: AttackHi3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x54@23BD0
- Asynchronous Timer - Frames=3.00x
- Modify Bone Collision - Bone=0x1C7, State=0x2
- Modify Bone Collision - Bone=0x1C9, State=0x2
- Offensive Collision - Bone/ID=0x1C70000, Damage=0x7, Trajectory=0x5C, Base Knockback=0x66, Knockback Growth=0x28, Size=5.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0x1C70001, Damage=0x7, Trajectory=0x5C, Base Knockback=0x66, Knockback Growth=0x28, Size=5.50x, Z Offset=5.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Asynchronous Timer - Frames=5.00x
- Offensive Collision - Bone/ID=0x1C70000, Damage=0x5, Trajectory=0x58, Base Knockback=0x66, Knockback Growth=0x28, Size=4.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830400
- Offensive Collision - Bone/ID=0x1C70001, Damage=0x5, Trajectory=0x58, Base Knockback=0x66, Knockback Growth=0x28, Size=5.00x, Z Offset=4.30x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830400
- Asynchronous Timer - Frames=10.00x
- Terminate Collisions
- 06060100 - 0x0
- Asynchronous Timer - Frames=20.00x
- Allow Interrupt
- Subaction GFX 0x54@FFFFFFFF
- Subaction SFX 0x54@1BA48
- Asynchronous Timer - Frames=3.00x
- Sound Effect - ID=0x37
- Subaction Other 0x54@2D60
- Asynchronous Timer - Frames=4.00x
- Rumble - 0x11, 0x0
- ##########################################
- # Subaction 85
- ##########################################
- Name: AttackLw3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x55@23DF8
- Asynchronous Timer - Frames=3.00x
- Offensive Collision - Bone/ID=0x1C70000, Damage=0x5, Trajectory=0x169, Base Knockback=0x1E, Knockback Growth=0x1E, Size=4.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.35x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830400
- Offensive Collision - Bone/ID=0x1C90001, Damage=0x6, Trajectory=0x169, Base Knockback=0x1E, Knockback Growth=0x1E, Size=3.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.35x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830400
- Offensive Collision - Bone/ID=0x1C80002, Damage=0x6, Trajectory=0x169, Base Knockback=0x1E, Knockback Growth=0x1E, Size=3.50x, Z Offset=2.00x, Y Offset=0.00x, X Offset=0.50x, Tripping Rate=0.30x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830400
- Offensive Collision - Bone/ID=0x1C60003, Damage=0x5, Trajectory=0x169, Base Knockback=0x1E, Knockback Growth=0x1E, Size=3.00x, Z Offset=0.00x, Y Offset=-2.50x, X Offset=0.00x, Tripping Rate=0.35x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830400
- Synchronous Timer - Frames=3.00x
- Terminate Collisions
- Asynchronous Timer - Frames=20.00x
- Allow Interrupt
- Subaction GFX 0x55@B028
- Asynchronous Timer - Frames=4.00x
- Generic Graphic Effect - 0x1C, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x55@1BA70
- Asynchronous Timer - Frames=3.00x
- Sound Effect - ID=0x37
- Subaction Other 0x55@2D98
- 18000100 - 0x1
- Asynchronous Timer - Frames=4.00x
- Rumble - 0x11, 0x0
- ##########################################
- # Subaction 86
- ##########################################
- Name: AttackS4Start
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x56@FFFFFFFF
- Subaction GFX 0x56@B0C0
- 11001000 - 0x10, 0x190, 0.00x, 2.00x, 8.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x56@FFFFFFFF
- Subaction Other 0x56@2DC8
- 18010200 - 0x1, 0x2
- ##########################################
- # Subaction 87
- ##########################################
- Name: AttackS4Hi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x57@240E0
- Asynchronous Timer - Frames=7.00x
- Offensive Collision - Bone/ID=0x1BE0000, Damage=0x10, Trajectory=0x2D, Base Knockback=0x64, Knockback Growth=0x26, Size=6.00x, Z Offset=-1.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
- Offensive Collision - Bone/ID=0x1BE0001, Damage=0x10, Trajectory=0x2D, Base Knockback=0x64, Knockback Growth=0x26, Size=5.50x, Z Offset=1.80x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
- Offensive Collision - Bone/ID=0x1BE0002, Damage=0x10, Trajectory=0x2D, Base Knockback=0x64, Knockback Growth=0x26, Size=5.00x, Z Offset=6.40x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
- Asynchronous Timer - Frames=12.00x
- Offensive Collision - Bone/ID=0x1BE0000, Damage=0xD, Trajectory=0x52, Base Knockback=0x60, Knockback Growth=0x19, Size=6.00x, Z Offset=-1.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0x1BE0001, Damage=0xD, Trajectory=0x52, Base Knockback=0x60, Knockback Growth=0x19, Size=5.50x, Z Offset=1.60x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0x1BE0002, Damage=0xD, Trajectory=0x52, Base Knockback=0x5E, Knockback Growth=0x19, Size=4.00x, Z Offset=5.50x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Asynchronous Timer - Frames=17.00x
- Terminate Collisions
- Subaction GFX 0x57@120C0
- Goto - Offset=@B158
- Subaction SFX 0x57@1F6D8
- Asynchronous Timer - Frames=0.00x
- Sound Effect - ID=0x4B0
- Sound Effect - ID=0xA8
- Synchronous Timer - Frames=5.00x
- Sound Effect - ID=0x6B
- Synchronous Timer - Frames=2.00x
- Sound Effect - ID=0x71
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0x73
- Synchronous Timer - Frames=16.00x
- Sound Effect - ID=0xC10
- Subaction Other 0x57@FFFFFFFF
- ##########################################
- # Subaction 88
- ##########################################
- Name: AttackS4S
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x58@243C0
- Asynchronous Timer - Frames=7.00x
- Offensive Collision - Bone/ID=0x1BE0000, Damage=0xF, Trajectory=0x26, Base Knockback=0x62, Knockback Growth=0x26, Size=6.00x, Z Offset=-1.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
- Offensive Collision - Bone/ID=0x1BE0001, Damage=0xF, Trajectory=0x26, Base Knockback=0x62, Knockback Growth=0x26, Size=5.50x, Z Offset=1.80x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
- Offensive Collision - Bone/ID=0x1BE0002, Damage=0xF, Trajectory=0x26, Base Knockback=0x62, Knockback Growth=0x26, Size=5.00x, Z Offset=6.40x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
- Asynchronous Timer - Frames=12.00x
- Offensive Collision - Bone/ID=0x1BE0000, Damage=0xD, Trajectory=0x49, Base Knockback=0x60, Knockback Growth=0x19, Size=6.00x, Z Offset=-1.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0x1BE0001, Damage=0xD, Trajectory=0x49, Base Knockback=0x60, Knockback Growth=0x19, Size=5.50x, Z Offset=1.60x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0x1BE0002, Damage=0xD, Trajectory=0x49, Base Knockback=0x5E, Knockback Growth=0x19, Size=4.00x, Z Offset=5.50x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Asynchronous Timer - Frames=17.00x
- Terminate Collisions
- Subaction GFX 0x58@B158
- Asynchronous Timer - Frames=7.00x
- Generic Graphic Effect(2) - 0x21, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x58@1BAF0
- Asynchronous Timer - Frames=0.00x
- ?Sound? - 0xBF
- Sound Effect - ID=0x4B0
- Sound Effect - ID=0xA8
- Synchronous Timer - Frames=5.00x
- Sound Effect - ID=0x6B
- Synchronous Timer - Frames=2.00x
- Sound Effect - ID=0x71
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0x73
- Synchronous Timer - Frames=16.00x
- Sound Effect - ID=0xC10
- Subaction Other 0x58@2E20
- 18010300 - 0x1, 0x4, True
- Asynchronous Timer - Frames=18.00x
- Rumble - 0x12, 0x0
- Asynchronous Timer - Frames=30.00x
- 18010200 - 0x0, 0xA
- ##########################################
- # Subaction 89
- ##########################################
- Name: >#�
- =���?s33=I��?�33=�a=#�
- ?�|�A�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x59@FFFFFFFF
- Subaction GFX 0x59@FFFFFFFF
- Subaction SFX 0x59@FFFFFFFF
- Subaction Other 0x59@FFFFFFFF
- ##########################################
- # Subaction 90
- ##########################################
- Name: AttackS4Lw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x5A@246A0
- Asynchronous Timer - Frames=7.00x
- Offensive Collision - Bone/ID=0x1BE0000, Damage=0xE, Trajectory=0x1F, Base Knockback=0x60, Knockback Growth=0x26, Size=6.00x, Z Offset=-1.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
- Offensive Collision - Bone/ID=0x1BE0001, Damage=0xE, Trajectory=0x1F, Base Knockback=0x60, Knockback Growth=0x26, Size=5.50x, Z Offset=1.80x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
- Offensive Collision - Bone/ID=0x1BE0002, Damage=0xE, Trajectory=0x1F, Base Knockback=0x60, Knockback Growth=0x26, Size=5.00x, Z Offset=6.40x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
- Asynchronous Timer - Frames=12.00x
- Offensive Collision - Bone/ID=0x1BE0000, Damage=0xD, Trajectory=0x3C, Base Knockback=0x60, Knockback Growth=0x19, Size=6.00x, Z Offset=-1.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0x1BE0001, Damage=0xD, Trajectory=0x3C, Base Knockback=0x60, Knockback Growth=0x19, Size=5.50x, Z Offset=1.60x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0x1BE0002, Damage=0xD, Trajectory=0x3C, Base Knockback=0x5E, Knockback Growth=0x19, Size=4.00x, Z Offset=5.50x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Asynchronous Timer - Frames=17.00x
- Terminate Collisions
- Subaction GFX 0x5A@120D8
- Goto - Offset=@B158
- Subaction SFX 0x5A@1F790
- Asynchronous Timer - Frames=0.00x
- Sound Effect - ID=0x4B0
- Sound Effect - ID=0xA8
- Synchronous Timer - Frames=5.00x
- Sound Effect - ID=0x6B
- Synchronous Timer - Frames=2.00x
- Sound Effect - ID=0x71
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0x73
- Synchronous Timer - Frames=16.00x
- Sound Effect - ID=0xC10
- Subaction Other 0x5A@FFFFFFFF
- ##########################################
- # Subaction 91
- ##########################################
- Name: AttackS4Hold
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x5B@FFFFFFFF
- Subaction GFX 0x5B@B258
- Asynchronous Timer - Frames=4.00x
- Set Loop - Iterations=0xFFFFFFFF
- Generic Graphic Effect - 0x1A, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 10.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
- Synchronous Timer - Frames=5.00x
- External Graphic Effect - File#=0x11, Bone=0x190, Z Offset=0.00x, Y Offset=1.00x, X Offset=4.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=False
- Execute Loop
- Subaction SFX 0x5B@1BB68
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0xBF
- Subaction Other 0x5B@2E70
- 18000100 - 0x1
- Asynchronous Timer - Frames=1.00x
- 070B0200 - 0x25, 0x39
- ##########################################
- # Subaction 92
- ##########################################
- Name: AttackHi4Start
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x5C@FFFFFFFF
- Subaction GFX 0x5C@B318
- Asynchronous Timer - Frames=4.00x
- 11001000 - 0x10, 0x190, 0.00x, 2.00x, -10.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x5C@FFFFFFFF
- Subaction Other 0x5C@FFFFFFFF
- ##########################################
- # Subaction 93
- ##########################################
- Name: AttackHi4
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x5D@24AF0
- Asynchronous Timer - Frames=5.00x
- Modify Bone Collision - Bone=0x1C7, State=0x2
- Modify Bone Collision - Bone=0x1C9, State=0x2
- Offensive Collision - Bone/ID=0x1C50000, Damage=0xF, Trajectory=0x4B, Base Knockback=0x64, Knockback Growth=0x22, Size=5.20x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830682
- Offensive Collision - Bone/ID=0x1C70001, Damage=0xF, Trajectory=0x4B, Base Knockback=0x64, Knockback Growth=0x22, Size=5.20x, Z Offset=2.60x, Y Offset=1.50x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830682
- Offensive Collision - Bone/ID=0x1C70002, Damage=0xE, Trajectory=0x4B, Base Knockback=0x64, Knockback Growth=0x1E, Size=5.20x, Z Offset=6.20x, Y Offset=1.50x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830280
- Synchronous Timer - Frames=1.00x
- Offensive Collision - Bone/ID=0x1C50000, Damage=0xE, Trajectory=0x58, Base Knockback=0x64, Knockback Growth=0x14, Size=6.30x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0x1C70001, Damage=0xE, Trajectory=0x58, Base Knockback=0x64, Knockback Growth=0x14, Size=6.30x, Z Offset=2.50x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0x1C70002, Damage=0xC, Trajectory=0x58, Base Knockback=0x64, Knockback Growth=0x14, Size=6.30x, Z Offset=5.20x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Synchronous Timer - Frames=2.00x
- Offensive Collision - Bone/ID=0x1C50000, Damage=0xC, Trajectory=0x32, Base Knockback=0x32, Knockback Growth=0xA, Size=5.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0x1C70001, Damage=0xC, Trajectory=0x32, Base Knockback=0x32, Knockback Growth=0xA, Size=5.00x, Z Offset=2.50x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0x1C70002, Damage=0xB, Trajectory=0x32, Base Knockback=0x32, Knockback Growth=0xA, Size=5.00x, Z Offset=5.20x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Synchronous Timer - Frames=8.00x
- Terminate Collisions
- 06060100 - 0x0
- Subaction GFX 0x5D@B3B0
- Generic Graphic Effect(2) - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x5D@1BBE8
- Asynchronous Timer - Frames=0.00x
- ?Sound? - 0xBF
- Sound Effect - ID=0x4B1
- Sound Effect - ID=0xA8
- Synchronous Timer - Frames=5.00x
- Sound Effect - ID=0x6B
- Sound Effect - ID=0x71
- Synchronous Timer - Frames=2.00x
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0x73
- Synchronous Timer - Frames=18.00x
- Sound Effect - ID=0xC10
- Subaction Other 0x5D@2EE0
- Asynchronous Timer - Frames=13.00x
- Rumble - 0x12, 0x0
- Asynchronous Timer - Frames=22.00x
- 18010200 - 0x1, 0x4
- Asynchronous Timer - Frames=33.00x
- 18010200 - 0x0, 0x7
- ##########################################
- # Subaction 94
- ##########################################
- Name: AttackHi4Hold
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x5E@FFFFFFFF
- Subaction GFX 0x5E@B4A8
- Asynchronous Timer - Frames=4.00x
- Set Loop - Iterations=0xFFFFFFFF
- Generic Graphic Effect - 0x1A, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 10.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
- Synchronous Timer - Frames=5.00x
- External Graphic Effect - File#=0x11, Bone=0x190, Z Offset=0.00x, Y Offset=1.00x, X Offset=-8.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=False
- Execute Loop
- Subaction SFX 0x5E@1BC60
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0xBF
- Subaction Other 0x5E@2F30
- Asynchronous Timer - Frames=1.00x
- 070B0200 - 0x25, 0x39
- ##########################################
- # Subaction 95
- ##########################################
- Name: AttackLw4Start
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x5F@FFFFFFFF
- Subaction GFX 0x5F@B5E0
- 11001000 - 0x10, 0x190, 0.00x, 2.00x, -5.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- 11001000 - 0x10, 0x190, 0.00x, 2.00x, 5.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x5F@FFFFFFFF
- Subaction Other 0x5F@2F58
- 18010200 - 0x1, 0x3
- ##########################################
- # Subaction 96
- ##########################################
- Name: AttackLw4
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x60@24DD0
- Modify Bone Collision - Bone=0x1C7, State=0x2
- Modify Bone Collision - Bone=0x1BE, State=0x2
- Modify Bone Collision - Bone=0x1C9, State=0x2
- Modify Bone Collision - Bone=0x1C0, State=0x2
- Asynchronous Timer - Frames=5.00x
- Offensive Collision - Bone/ID=0x1C50000, Damage=0xE, Trajectory=0x4C, Base Knockback=0x64, Knockback Growth=0x1E, Size=5.10x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
- Offensive Collision - Bone/ID=0x1BC0001, Damage=0xE, Trajectory=0x4C, Base Knockback=0x64, Knockback Growth=0x1E, Size=5.10x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
- Offensive Collision - Bone/ID=0x1C70002, Damage=0xE, Trajectory=0x1C, Base Knockback=0x55, Knockback Growth=0x14, Size=5.10x, Z Offset=5.20x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
- Offensive Collision - Bone/ID=0x1BE0003, Damage=0xE, Trajectory=0x1C, Base Knockback=0x55, Knockback Growth=0x14, Size=5.10x, Z Offset=5.20x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
- Asynchronous Timer - Frames=10.00x
- 06060100 - 0x0
- 06010200 - 0x0, 0xB
- 06010200 - 0x1, 0xB
- 06010200 - 0x2, 0x9
- 06010200 - 0x3, 0x9
- Asynchronous Timer - Frames=18.00x
- Terminate Collisions
- Subaction GFX 0x60@B680
- Asynchronous Timer - Frames=2.00x
- Generic Graphic Effect(2) - 0xF, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x60@1BCF8
- Asynchronous Timer - Frames=0.00x
- ?Sound? - 0xBF
- Sound Effect - ID=0x4B2
- Sound Effect - ID=0xA8
- Synchronous Timer - Frames=5.00x
- Sound Effect - ID=0x71
- Sound Effect - ID=0xA8
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0x6B
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0x71
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0x73
- Synchronous Timer - Frames=37.00x
- Sound Effect - ID=0xC10
- Subaction Other 0x60@2FA0
- 18000100 - 0x1
- Asynchronous Timer - Frames=7.00x
- Rumble - 0x12, 0x0
- Asynchronous Timer - Frames=33.00x
- 18010200 - 0x0, 0x7
- ##########################################
- # Subaction 97
- ##########################################
- Name: AttackLw4Hold
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x61@FFFFFFFF
- Subaction GFX 0x61@B7D0
- Asynchronous Timer - Frames=4.00x
- Set Loop - Iterations=0xFFFFFFFF
- Generic Graphic Effect - 0x1A, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 10.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
- Synchronous Timer - Frames=5.00x
- External Graphic Effect - File#=0x11, Bone=0x190, Z Offset=0.00x, Y Offset=1.00x, X Offset=4.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=False
- External Graphic Effect - File#=0x11, Bone=0x190, Z Offset=0.00x, Y Offset=1.00x, X Offset=-4.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=False
- Execute Loop
- Subaction SFX 0x61@1BD88
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0xBF
- Subaction Other 0x61@2FF0
- 18000100 - 0x1
- Asynchronous Timer - Frames=1.00x
- 070B0200 - 0x25, 0x39
- ##########################################
- # Subaction 98
- ##########################################
- Name: AttackAirN
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x62@25050
- Asynchronous Timer - Frames=9.00x
- Bit Variable Set - RA-Bit[0][30]
- Offensive Collision - Bone/ID=0x1980000, Damage=0xC, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0xA, Size=8.00x, Z Offset=0.00x, Y Offset=2.04x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B430240
- Asynchronous Timer - Frames=11.00x
- Offensive Collision - Bone/ID=0x1980000, Damage=0xA, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0xA, Size=7.00x, Z Offset=0.00x, Y Offset=2.04x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B430240
- Asynchronous Timer - Frames=15.00x
- Offensive Collision - Bone/ID=0x1980000, Damage=0x8, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0xA, Size=6.00x, Z Offset=0.00x, Y Offset=2.04x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B430240
- Asynchronous Timer - Frames=20.00x
- Offensive Collision - Bone/ID=0x1980000, Damage=0x6, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0xA, Size=5.00x, Z Offset=0.00x, Y Offset=2.04x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B430240
- Asynchronous Timer - Frames=34.00x
- Terminate Collisions
- Asynchronous Timer - Frames=55.00x
- Bit Variable Clear - RA-Bit[0][30]
- Asynchronous Timer - Frames=72.00x
- Allow Interrupt
- Subaction GFX 0x62@B8D0
- Asynchronous Timer - Frames=12.00x
- Set Loop - Iterations=0x2
- External Graphic Effect - File#=0x24, Bone=0x199, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=-90.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=0.90x, Anchored?=True
- Synchronous Timer - Frames=10.00x
- External Graphic Effect - File#=0x24, Bone=0x199, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=-90.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=0.65x, Anchored?=True
- Synchronous Timer - Frames=6.00x
- Execute Loop
- Subaction SFX 0x62@1BE10
- Asynchronous Timer - Frames=9.00x
- Low Voice Clip
- Sound Effect - ID=0x6C
- Synchronous Timer - Frames=4.00x
- Sound Effect - ID=0x6C
- Synchronous Timer - Frames=4.00x
- Sound Effect - ID=0x6C
- Synchronous Timer - Frames=4.00x
- Sound Effect - ID=0x6C
- Synchronous Timer - Frames=4.00x
- Sound Effect - ID=0x6C
- Synchronous Timer - Frames=4.00x
- Sound Effect - ID=0x6C
- Synchronous Timer - Frames=4.00x
- Sound Effect - ID=0x6C
- Subaction Other 0x62@3028
- Asynchronous Timer - Frames=10.00x
- Rumble - 0x11, 0x0
- ##########################################
- # Subaction 99
- ##########################################
- Name: AttackAirF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x63@25390
- Asynchronous Timer - Frames=9.00x
- Bit Variable Set - RA-Bit[0][30]
- Offensive Collision - Bone/ID=0x1900000, Damage=0x4, Trajectory=0x2D, Base Knockback=0x32, Knockback Growth=0x23, Size=5.00x, Z Offset=0.00x, Y Offset=4.20x, X Offset=11.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0x1900001, Damage=0x4, Trajectory=0x2D, Base Knockback=0x32, Knockback Growth=0x23, Size=4.50x, Z Offset=0.00x, Y Offset=4.20x, X Offset=5.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Asynchronous Timer - Frames=16.00x
- Offensive Collision - Bone/ID=0x1900000, Damage=0x3, Trajectory=0x50, Base Knockback=0x1E, Knockback Growth=0x1C, Size=5.00x, Z Offset=0.00x, Y Offset=4.20x, X Offset=11.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0x1900001, Damage=0x3, Trajectory=0x50, Base Knockback=0x1E, Knockback Growth=0x1C, Size=4.50x, Z Offset=0.00x, Y Offset=4.20x, X Offset=5.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Asynchronous Timer - Frames=24.00x
- Offensive Collision - Bone/ID=0x1900000, Damage=0x5, Trajectory=0x169, Base Knockback=0x8A, Knockback Growth=0x1E, Size=6.50x, Z Offset=0.00x, Y Offset=4.20x, X Offset=12.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
- Offensive Collision - Bone/ID=0x1900001, Damage=0x5, Trajectory=0x169, Base Knockback=0x8A, Knockback Growth=0x1E, Size=6.50x, Z Offset=0.00x, Y Offset=4.20x, X Offset=4.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Asynchronous Timer - Frames=40.00x
- Bit Variable Clear - RA-Bit[0][30]
- Asynchronous Timer - Frames=43.00x
- Allow Interrupt
- Subaction GFX 0x63@FFFFFFFF
- Subaction SFX 0x63@1BEC0
- Asynchronous Timer - Frames=9.00x
- Sound Effect - ID=0x37
- Synchronous Timer - Frames=7.00x
- Sound Effect - ID=0x37
- Synchronous Timer - Frames=8.00x
- Sound Effect - ID=0x37
- Subaction Other 0x63@3088
- Asynchronous Timer - Frames=10.00x
- Rumble - 0x0, 0x0
- Asynchronous Timer - Frames=17.00x
- Rumble - 0x0, 0x0
- Asynchronous Timer - Frames=25.00x
- Rumble - 0x0, 0x0
- ##########################################
- # Subaction 100
- ##########################################
- Name: AttackAirB
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x64@25610
- Asynchronous Timer - Frames=5.00x
- Bit Variable Set - RA-Bit[0][30]
- Offensive Collision - Bone/ID=0x1900000, Damage=0xC, Trajectory=0x169, Base Knockback=0x69, Knockback Growth=0x14, Size=7.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=-12.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
- Offensive Collision - Bone/ID=0x1900001, Damage=0xC, Trajectory=0x169, Base Knockback=0x69, Knockback Growth=0x14, Size=6.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=-5.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
- Synchronous Timer - Frames=3.00x
- Offensive Collision - Bone/ID=0x1900000, Damage=0x9, Trajectory=0x169, Base Knockback=0x6E, Knockback Growth=0x0, Size=6.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=-12.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0x1900001, Damage=0x9, Trajectory=0x169, Base Knockback=0x6E, Knockback Growth=0x0, Size=6.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=-5.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Asynchronous Timer - Frames=14.00x
- Terminate Collisions
- Asynchronous Timer - Frames=27.00x
- Bit Variable Clear - RA-Bit[0][30]
- Asynchronous Timer - Frames=40.00x
- Allow Interrupt
- Subaction GFX 0x64@FFFFFFFF
- Subaction SFX 0x64@1BF18
- Asynchronous Timer - Frames=5.00x
- Sound Effect - ID=0x37
- Synchronous Timer - Frames=23.00x
- Sound Effect - ID=0x6D
- Subaction Other 0x64@30D8
- Asynchronous Timer - Frames=6.00x
- Rumble - 0x10, 0x0
- ##########################################
- # Subaction 101
- ##########################################
- Name: AttackAirHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x65@257E8
- Asynchronous Timer - Frames=9.00x
- Bit Variable Set - RA-Bit[0][30]
- Offensive Collision - Bone/ID=0x1C70000, Damage=0xA, Trajectory=0x46, Base Knockback=0x62, Knockback Growth=0x14, Size=5.50x, Z Offset=4.10x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
- Offensive Collision - Bone/ID=0x1C70001, Damage=0xA, Trajectory=0x46, Base Knockback=0x62, Knockback Growth=0x14, Size=4.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
- Offensive Collision - Bone/ID=0x1C90002, Damage=0xA, Trajectory=0x46, Base Knockback=0x62, Knockback Growth=0x14, Size=4.00x, Z Offset=5.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830480
- Synchronous Timer - Frames=6.00x
- Terminate Collisions
- Synchronous Timer - Frames=6.00x
- Bit Variable Clear - RA-Bit[0][30]
- Asynchronous Timer - Frames=39.00x
- Allow Interrupt
- Subaction GFX 0x65@FFFFFFFF
- Subaction SFX 0x65@1BF60
- Asynchronous Timer - Frames=9.00x
- Sound Effect - ID=0x6C
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0x37
- Subaction Other 0x65@3108
- Asynchronous Timer - Frames=11.00x
- Rumble - 0x11, 0x0
- ##########################################
- # Subaction 102
- ##########################################
- Name: AttackAirLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x66@25960
- Asynchronous Timer - Frames=17.00x
- Bit Variable Set - RA-Bit[0][30]
- Set Loop - Iterations=0x6
- Offensive Collision - Bone/ID=0x1900000, Damage=0x2, Trajectory=0x10E, Base Knockback=0x6B, Knockback Growth=0x14, Size=6.00x, Z Offset=0.00x, Y Offset=-3.00x, X Offset=2.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0x1900001, Damage=0x2, Trajectory=0x10E, Base Knockback=0x6B, Knockback Growth=0x14, Size=6.00x, Z Offset=0.00x, Y Offset=4.00x, X Offset=1.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Synchronous Timer - Frames=1.00x
- Execute Loop
- Synchronous Timer - Frames=4.00x
- Terminate Collisions
- Asynchronous Timer - Frames=47.00x
- Bit Variable Clear - RA-Bit[0][30]
- Asynchronous Timer - Frames=54.00x
- Allow Interrupt
- Subaction GFX 0x66@BA48
- Asynchronous Timer - Frames=15.00x
- Set Loop - Iterations=0x4
- 11001000 - 0x46, 0x197, 0.00x, -4.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 10.00x, 0.00x, 0.00x, 360.00x, 0.00x, True
- Synchronous Timer - Frames=4.00x
- 11001000 - 0x46, 0x197, 0.00x, -4.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.60x, 0.00x, 10.00x, 0.00x, 0.00x, 360.00x, 0.00x, True
- Synchronous Timer - Frames=4.00x
- Execute Loop
- Subaction SFX 0x66@1BFF8
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x4AD
- Synchronous Timer - Frames=16.00x
- Sound Effect - ID=0x37
- Synchronous Timer - Frames=3.00x
- Sound Effect - ID=0x37
- Synchronous Timer - Frames=3.00x
- Sound Effect - ID=0x37
- Synchronous Timer - Frames=3.00x
- Sound Effect - ID=0x37
- Synchronous Timer - Frames=3.00x
- Sound Effect - ID=0x37
- Synchronous Timer - Frames=3.00x
- Sound Effect - ID=0x37
- Subaction Other 0x66@3138
- Asynchronous Timer - Frames=11.00x
- 070B0200 - 0x2, 0x1E
- ##########################################
- # Subaction 103
- ##########################################
- Name: LandingAirN
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x67@FFFFFFFF
- Subaction GFX 0x67@BB88
- Generic Graphic Effect(2) - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- 11001000 - 0x6000D, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0x67@1C080
- Asynchronous Timer - Frames=4.00x
- Other Sound Effect - ID=0xC11
- Subaction Other 0x67@3180
- 18000100 - 0x1
- Rumble - 0x16, 0x0
- Asynchronous Timer - Frames=17.00x
- 18010200 - 0x0, 0x3
- ##########################################
- # Subaction 104
- ##########################################
- Name: LandingAirF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x68@FFFFFFFF
- Subaction GFX 0x68@BBA8
- Goto - Offset=@BB88
- Subaction SFX 0x68@1C0A8
- Asynchronous Timer - Frames=4.00x
- Other Sound Effect - ID=0xC11
- Subaction Other 0x68@31B8
- Rumble - 0x16, 0x0
- ##########################################
- # Subaction 105
- ##########################################
- Name: LandingAirB
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x69@FFFFFFFF
- Subaction GFX 0x69@BBC0
- Goto - Offset=@BB88
- Subaction SFX 0x69@1C0D0
- Asynchronous Timer - Frames=4.00x
- Other Sound Effect - ID=0xC11
- Subaction Other 0x69@31F8
- 18000100 - 0x1
- Rumble - 0x16, 0x0
- Asynchronous Timer - Frames=17.00x
- 18010200 - 0x0, 0x3
- ##########################################
- # Subaction 106
- ##########################################
- Name: LandingAirHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x6A@FFFFFFFF
- Subaction GFX 0x6A@BBD8
- Goto - Offset=@BB88
- Subaction SFX 0x6A@1C0F8
- Asynchronous Timer - Frames=4.00x
- Other Sound Effect - ID=0xC11
- Subaction Other 0x6A@3250
- 18000100 - 0x1
- Rumble - 0x16, 0x0
- Asynchronous Timer - Frames=17.00x
- 18010200 - 0x0, 0x3
- ##########################################
- # Subaction 107
- ##########################################
- Name: LandingAirLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x6B@25AD8
- Offensive Collision - Bone/ID=0x1900000, Damage=0x2, Trajectory=0x1E, Base Knockback=0x3C0064, Knockback Growth=0x0, Size=5.40x, Z Offset=0.00x, Y Offset=3.20x, X Offset=4.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x38030480
- Offensive Collision - Bone/ID=0x1900001, Damage=0x2, Trajectory=0x1E, Base Knockback=0x3C0064, Knockback Growth=0x0, Size=5.00x, Z Offset=0.00x, Y Offset=3.20x, X Offset=-4.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x38030480
- Synchronous Timer - Frames=3.00x
- Terminate Collisions
- Subaction GFX 0x6B@BC68
- Generic Graphic Effect(2) - 0xE, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x6B@1C130
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0xC11
- Synchronous Timer - Frames=4.00x
- Other Sound Effect - ID=0x71
- Subaction Other 0x6B@32A8
- 18000100 - 0x1
- Rumble - 0x16, 0x0
- Asynchronous Timer - Frames=16.00x
- 18010200 - 0x0, 0x5
- ##########################################
- # Subaction 108
- ##########################################
- Name: Catch
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x6C@25BE0
- Asynchronous Timer - Frames=5.00x
- Grab Collision - 0x0, 0x1B1, 4.30x, 0.00x, 0.00x, 0.00x, 0x3D, 0x3
- Grab Collision - 0x1, 0x190, 3.00x, 0.00x, 5.80x, 7.50x, 0x3D, 0x3
- Grab Collision - 0x2, 0x190, 2.40x, 0.00x, 5.20x, 4.40x, 0x3D, 0x3
- Subroutine - Offset=@25D34
- Synchronous Timer - Frames=2.00x
- Terminate Grab Collisions
- Bit Variable Set - RA-Bit[0][16]
- Subaction GFX 0x6C@FFFFFFFF
- Subaction SFX 0x6C@1C168
- Asynchronous Timer - Frames=7.00x
- Sound Effect - ID=0x6B
- Subaction Other 0x6C@32F0
- 18000100 - 0x1
- Asynchronous Timer - Frames=17.00x
- 18010200 - 0x0, 0x5
- ##########################################
- # Subaction 109
- ##########################################
- Name: CatchDash
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x6D@25D48
- Asynchronous Timer - Frames=9.00x
- Grab Collision - 0x0, 0x1B1, 4.30x, 0.00x, 0.00x, 0.00x, 0x3D, 0x3
- Grab Collision - 0x1, 0x190, 3.00x, 0.00x, 5.50x, 7.00x, 0x3D, 0x3
- Grab Collision - 0x2, 0x190, 2.90x, 0.00x, 5.40x, 3.50x, 0x3D, 0x3
- Grab Collision - 0x3, 0x190, 2.70x, 0.00x, 5.20x, 0.00x, 0x3D, 0x3
- Subroutine - Offset=@25E64
- Synchronous Timer - Frames=2.00x
- Terminate Grab Collisions
- Bit Variable Set - RA-Bit[0][16]
- Subaction GFX 0x6D@FFFFFFFF
- Subaction SFX 0x6D@1C1D0
- Asynchronous Timer - Frames=7.00x
- Sound Effect - ID=0x6B
- Synchronous Timer - Frames=7.00x
- Sound Effect - ID=0xC36
- Synchronous Timer - Frames=7.00x
- Sound Effect - ID=0xC36
- Synchronous Timer - Frames=7.00x
- Sound Effect - ID=0xC36
- Synchronous Timer - Frames=5.00x
- Sound Effect - ID=0xC10
- Subaction Other 0x6D@3330
- 18000100 - 0x1
- Asynchronous Timer - Frames=32.00x
- 18010200 - 0x0, 0x5
- ##########################################
- # Subaction 110
- ##########################################
- Name: CatchTurn
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x6E@25E78
- Asynchronous Timer - Frames=9.00x
- Grab Collision - 0x0, 0x190, 4.30x, 0.00x, 5.00x, -16.00x, 0x3D, 0x3
- Grab Collision - 0x1, 0x190, 3.00x, 0.00x, 5.00x, -9.00x, 0x3D, 0x3
- Grab Collision - 0x2, 0x190, 2.40x, 0.00x, 5.00x, -4.00x, 0x3D, 0x3
- Subroutine - Missing?-25E64-Offset=@FFFFFFFF
- Synchronous Timer - Frames=2.00x
- Terminate Grab Collisions
- Bit Variable Set - RA-Bit[0][16]
- Subaction GFX 0x6E@FFFFFFFF
- Subaction SFX 0x6E@1C238
- Asynchronous Timer - Frames=7.00x
- Sound Effect - ID=0x6B
- Subaction Other 0x6E@3370
- 18000100 - 0x1
- Asynchronous Timer - Frames=28.00x
- 18010200 - 0x0, 0x5
- ##########################################
- # Subaction 111
- ##########################################
- Name: CatchWait
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x6F@FFFFFFFF
- Subaction GFX 0x6F@FFFFFFFF
- Subaction SFX 0x6F@FFFFFFFF
- Subaction Other 0x6F@FFFFFFFF
- ##########################################
- # Subaction 112
- ##########################################
- Name: CatchAttack
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x70@25F60
- Asynchronous Timer - Frames=8.00x
- Special Offensive Collision - 0x1B80000, 0x1, 0x50, 0x1E0064, 0x0, 5.50x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x31030200, 0x0, 0x84FFFC3
- Synchronous Timer - Frames=1.00x
- Terminate Collisions
- Asynchronous Timer - Frames=9.00x
- Bit Variable Set - RA-Bit[0][16]
- Subaction GFX 0x70@FFFFFFFF
- Subaction SFX 0x70@FFFFFFFF
- Subaction Other 0x70@33B0
- Asynchronous Timer - Frames=8.00x
- Rumble - 0xC, 0x0
- ##########################################
- # Subaction 113
- ##########################################
- Name: CatchCut
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x71@FFFFFFFF
- Subaction GFX 0x71@FFFFFFFF
- Subaction SFX 0x71@FFFFFFFF
- Subaction Other 0x71@FFFFFFFF
- ##########################################
- # Subaction 114
- ##########################################
- Name: ThrowB
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x72@26290
- Throw Attack Collision - 0x0, 0x0, 0x8, 0x78, 0x32, 0x0, 0x50, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
- Throw Attack Collision - 0x1, 0x0, 0x3, 0x169, 0x64, 0x0, 0x3C, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
- Asynchronous Timer - Frames=15.00x
- Bit Variable Set - RA-Bit[0][16]
- Asynchronous Timer - Frames=23.00x
- Asynchronous Timer - Frames=32.00x
- Throw Collision - 0x0, 0x1CB, RA-Basic[0][2], RA-Basic[0][3], RA-Basic[0][4]
- Subaction GFX 0x72@C010
- Asynchronous Timer - Frames=15.00x
- Generic Graphic Effect - 0x1C, 0x190, 5.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=23.00x
- 11001000 - 0x9, 0x195, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=29.00x
- Generic Graphic Effect(2) - 0x21, 0x190, -12.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0x72@1C348
- Asynchronous Timer - Frames=16.00x
- Sound Effect - ID=0x70
- Sound Effect - ID=0x72
- Low Voice Clip
- Synchronous Timer - Frames=9.00x
- Sound Effect - ID=0x3F
- Other Sound Effect(2) - ID=0x5E
- Subaction Other 0x72@3430
- Asynchronous Timer - Frames=23.00x
- Screenshake - 0x1
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 115
- ##########################################
- Name: ThrowF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x73@260F8
- Throw Attack Collision - 0x0, 0x0, 0x8, 0x41, 0x64, 0x0, 0x28, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
- Throw Attack Collision - 0x1, 0x0, 0x3, 0x169, 0x64, 0x0, 0x3C, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
- Asynchronous Timer - Frames=8.00x
- Bit Variable Set - RA-Bit[0][16]
- Asynchronous Timer - Frames=34.00x
- Asynchronous Timer - Frames=44.00x
- Throw Collision - 0x0, 0x1CB, RA-Basic[0][2], RA-Basic[0][3], RA-Basic[0][4]
- Subaction GFX 0x73@BE40
- Asynchronous Timer - Frames=8.00x
- Generic Graphic Effect - 0x1C, 0x190, -8.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=33.00x
- 11001000 - 0x9, 0x195, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=43.00x
- Generic Graphic Effect(2) - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0x73@1C2B8
- Asynchronous Timer - Frames=10.00x
- Sound Effect - ID=0x70
- Sound Effect - ID=0x72
- Sound Effect - ID=0xC05
- Synchronous Timer - Frames=7.00x
- Sound Effect - ID=0x70
- Sound Effect - ID=0x72
- Synchronous Timer - Frames=18.00x
- Low Voice Clip
- Sound Effect - ID=0x3F
- Other Sound Effect(2) - ID=0x5E
- Subaction Other 0x73@33F0
- Asynchronous Timer - Frames=34.00x
- Screenshake - 0x1
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 116
- ##########################################
- Name: ThrowHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x74@26420
- Throw Attack Collision - 0x0, 0x0, 0xA, 0x55, 0x46, 0x0, 0x46, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
- Throw Attack Collision - 0x1, 0x0, 0x3, 0x169, 0x64, 0x0, 0x3C, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
- Asynchronous Timer - Frames=5.00x
- Bit Variable Set - RA-Bit[0][16]
- Asynchronous Timer - Frames=50.00x
- Throw Collision - 0x0, 0x1CB, RA-Basic[0][2], RA-Basic[0][3], RA-Basic[0][4]
- Subaction GFX 0x74@C2F0
- Asynchronous Timer - Frames=6.00x
- Set Loop - Iterations=0x7
- 11001000 - 0x1D, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 8.00x, 0.00x, 8.00x, 0.00x, 0.00x, 0.00x, False
- Synchronous Timer - Frames=1.00x
- Execute Loop
- Asynchronous Timer - Frames=45.00x
- 11001000 - 0x9, 0x195, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 11001000 - 0x3A, 0x195, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=50.00x
- 11001000 - 0x10, 0x1CB, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Generic Graphic Effect(2) - 0x21, 0x195, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0x74@1C3D8
- Asynchronous Timer - Frames=5.00x
- Sound Effect - ID=0x70
- Sound Effect - ID=0x72
- Low Voice Clip
- Sound Effect - ID=0xC05
- Synchronous Timer - Frames=35.00x
- Synchronous Timer - Frames=5.00x
- Sound Effect - ID=0xC23
- Sound Effect - ID=0x51
- Synchronous Timer - Frames=33.00x
- ?Sound? - 0x51
- Subaction Other 0x74@3470
- Asynchronous Timer - Frames=45.00x
- Screenshake - 0x1
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 117
- ##########################################
- Name: ThrowLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x75@266B8
- Throw Attack Collision - 0x0, 0x0, 0x2, 0x5A, 0x8C, 0x0, 0x28, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, False, True, 0x8
- Throw Attack Collision - 0x1, 0x0, 0x3, 0x169, 0x64, 0x0, 0x3C, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x8
- Asynchronous Timer - Frames=8.00x
- Set Loop - Iterations=0x9
- Special Offensive Collision - 0x1900000, 0x1, 0x10E, 0xA0064, 0x0, 5.76x, 0.00x, 4.00x, 3.20x, 0.00x, 1.00x, 1.00x, 0x31830440, 0x0, 0x284FFFC3
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Synchronous Timer - Frames=2.00x
- Execute Loop
- Asynchronous Timer - Frames=55.00x
- Special Offensive Collision - 0x1900000, 0x1, 0x5A, 0x64, 0xA, 5.76x, 0.00x, 4.00x, 2.40x, 0.00x, 1.00x, 1.00x, 0x31830440, 0x0, 0x84FFFC3
- Asynchronous Timer - Frames=57.00x
- Throw Collision - 0x0, 0x1CB, RA-Basic[0][2], RA-Basic[0][3], RA-Basic[0][4]
- Terminate Collisions
- Asynchronous Timer - Frames=87.00x
- Allow Interrupt
- Subaction GFX 0x75@C3D8
- Asynchronous Timer - Frames=55.00x
- Generic Graphic Effect(2) - 0x9, 0x195, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0x75@1C450
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x70
- Sound Effect - ID=0x72
- Low Voice Clip
- Subaction Other 0x75@34C0
- Asynchronous Timer - Frames=9.00x
- Screenshake - 0x1
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=55.00x
- Screenshake - 0x1
- ##########################################
- # Subaction 118
- ##########################################
- Name: ThrownB
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x76@FFFFFFFF
- Subaction GFX 0x76@FFFFFFFF
- Subaction SFX 0x76@FFFFFFFF
- Subaction Other 0x76@FFFFFFFF
- ##########################################
- # Subaction 119
- ##########################################
- Name: ThrownF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x77@FFFFFFFF
- Subaction GFX 0x77@FFFFFFFF
- Subaction SFX 0x77@FFFFFFFF
- Subaction Other 0x77@FFFFFFFF
- ##########################################
- # Subaction 120
- ##########################################
- Name: ThrownHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x78@FFFFFFFF
- Subaction GFX 0x78@FFFFFFFF
- Subaction SFX 0x78@FFFFFFFF
- Subaction Other 0x78@FFFFFFFF
- ##########################################
- # Subaction 121
- ##########################################
- Name: ThrownLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x79@FFFFFFFF
- Subaction GFX 0x79@FFFFFFFF
- Subaction SFX 0x79@FFFFFFFF
- Subaction Other 0x79@FFFFFFFF
- ##########################################
- # Subaction 122
- ##########################################
- Name: ThrownDxB
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x7A@FFFFFFFF
- Subaction GFX 0x7A@FFFFFFFF
- Subaction SFX 0x7A@FFFFFFFF
- Subaction Other 0x7A@FFFFFFFF
- ##########################################
- # Subaction 123
- ##########################################
- Name: ThrownDxF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x7B@FFFFFFFF
- Subaction GFX 0x7B@FFFFFFFF
- Subaction SFX 0x7B@FFFFFFFF
- Subaction Other 0x7B@FFFFFFFF
- ##########################################
- # Subaction 124
- ##########################################
- Name: ThrownDxHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x7C@FFFFFFFF
- Subaction GFX 0x7C@FFFFFFFF
- Subaction SFX 0x7C@FFFFFFFF
- Subaction Other 0x7C@FFFFFFFF
- ##########################################
- # Subaction 125
- ##########################################
- Name: ThrownDxLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x7D@FFFFFFFF
- Subaction GFX 0x7D@FFFFFFFF
- Subaction SFX 0x7D@FFFFFFFF
- Subaction Other 0x7D@FFFFFFFF
- ##########################################
- # Subaction 126
- ##########################################
- Name: CapturePulledHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x7E@FFFFFFFF
- Subaction GFX 0x7E@FFFFFFFF
- Subaction SFX 0x7E@1C4A8
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x53
- Subaction Other 0x7E@FFFFFFFF
- ##########################################
- # Subaction 127
- ##########################################
- Name: CaptureWaitHi
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x7F@FFFFFFFF
- Subaction GFX 0x7F@FFFFFFFF
- Subaction SFX 0x7F@FFFFFFFF
- Subaction Other 0x7F@FFFFFFFF
- ##########################################
- # Subaction 128
- ##########################################
- Name: CaptureDamageHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x80@FFFFFFFF
- Subaction GFX 0x80@FFFFFFFF
- Subaction SFX 0x80@FFFFFFFF
- Subaction Other 0x80@FFFFFFFF
- ##########################################
- # Subaction 129
- ##########################################
- Name: CapturePulledLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x81@FFFFFFFF
- Subaction GFX 0x81@FFFFFFFF
- Subaction SFX 0x81@1C4E0
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x53
- Subaction Other 0x81@FFFFFFFF
- ##########################################
- # Subaction 130
- ##########################################
- Name: CaptureWaitLw
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x82@FFFFFFFF
- Subaction GFX 0x82@FFFFFFFF
- Subaction SFX 0x82@FFFFFFFF
- Subaction Other 0x82@FFFFFFFF
- ##########################################
- # Subaction 131
- ##########################################
- Name: CaptureDamageLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x83@FFFFFFFF
- Subaction GFX 0x83@FFFFFFFF
- Subaction SFX 0x83@FFFFFFFF
- Subaction Other 0x83@FFFFFFFF
- ##########################################
- # Subaction 132
- ##########################################
- Name: CapturePulledSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x84@FFFFFFFF
- Subaction GFX 0x84@FFFFFFFF
- Subaction SFX 0x84@1C4A8
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x53
- Subaction Other 0x84@FFFFFFFF
- ##########################################
- # Subaction 133
- ##########################################
- Name: CaptureWaitSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x85@FFFFFFFF
- Subaction GFX 0x85@FFFFFFFF
- Subaction SFX 0x85@FFFFFFFF
- Subaction Other 0x85@FFFFFFFF
- ##########################################
- # Subaction 134
- ##########################################
- Name: CaptureDamageSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x86@FFFFFFFF
- Subaction GFX 0x86@FFFFFFFF
- Subaction SFX 0x86@FFFFFFFF
- Subaction Other 0x86@FFFFFFFF
- ##########################################
- # Subaction 135
- ##########################################
- Name: CapturePulledSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x87@FFFFFFFF
- Subaction GFX 0x87@FFFFFFFF
- Subaction SFX 0x87@1C4E0
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x53
- Subaction Other 0x87@FFFFFFFF
- ##########################################
- # Subaction 136
- ##########################################
- Name: CaptureWaitSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x88@FFFFFFFF
- Subaction GFX 0x88@FFFFFFFF
- Subaction SFX 0x88@FFFFFFFF
- Subaction Other 0x88@FFFFFFFF
- ##########################################
- # Subaction 137
- ##########################################
- Name: CaptureDamageSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x89@FFFFFFFF
- Subaction GFX 0x89@FFFFFFFF
- Subaction SFX 0x89@FFFFFFFF
- Subaction Other 0x89@FFFFFFFF
- ##########################################
- # Subaction 138
- ##########################################
- Name: CapturePulledDxSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x8A@FFFFFFFF
- Subaction GFX 0x8A@FFFFFFFF
- Subaction SFX 0x8A@1C4A8
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x53
- Subaction Other 0x8A@FFFFFFFF
- ##########################################
- # Subaction 139
- ##########################################
- Name: CaptureWaitDxSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x8B@FFFFFFFF
- Subaction GFX 0x8B@FFFFFFFF
- Subaction SFX 0x8B@FFFFFFFF
- Subaction Other 0x8B@FFFFFFFF
- ##########################################
- # Subaction 140
- ##########################################
- Name: CaptureDamageDxSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x8C@FFFFFFFF
- Subaction GFX 0x8C@FFFFFFFF
- Subaction SFX 0x8C@FFFFFFFF
- Subaction Other 0x8C@FFFFFFFF
- ##########################################
- # Subaction 141
- ##########################################
- Name: CapturePulledDxSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x8D@FFFFFFFF
- Subaction GFX 0x8D@FFFFFFFF
- Subaction SFX 0x8D@1C4E0
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x53
- Subaction Other 0x8D@FFFFFFFF
- ##########################################
- # Subaction 142
- ##########################################
- Name: CaptureWaitDxSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x8E@FFFFFFFF
- Subaction GFX 0x8E@FFFFFFFF
- Subaction SFX 0x8E@FFFFFFFF
- Subaction Other 0x8E@FFFFFFFF
- ##########################################
- # Subaction 143
- ##########################################
- Name: CaptureDamageDxSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x8F@FFFFFFFF
- Subaction GFX 0x8F@FFFFFFFF
- Subaction SFX 0x8F@FFFFFFFF
- Subaction Other 0x8F@FFFFFFFF
- ##########################################
- # Subaction 144
- ##########################################
- Name: CapturePulledBigSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x90@FFFFFFFF
- Subaction GFX 0x90@FFFFFFFF
- Subaction SFX 0x90@1C4A8
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x53
- Subaction Other 0x90@FFFFFFFF
- ##########################################
- # Subaction 145
- ##########################################
- Name: CaptureWaitBigSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x91@FFFFFFFF
- Subaction GFX 0x91@FFFFFFFF
- Subaction SFX 0x91@FFFFFFFF
- Subaction Other 0x91@FFFFFFFF
- ##########################################
- # Subaction 146
- ##########################################
- Name: CaptureDamageBigSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x92@FFFFFFFF
- Subaction GFX 0x92@FFFFFFFF
- Subaction SFX 0x92@FFFFFFFF
- Subaction Other 0x92@FFFFFFFF
- ##########################################
- # Subaction 147
- ##########################################
- Name: CapturePulledBigSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x93@FFFFFFFF
- Subaction GFX 0x93@FFFFFFFF
- Subaction SFX 0x93@1C4E0
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x53
- Subaction Other 0x93@FFFFFFFF
- ##########################################
- # Subaction 148
- ##########################################
- Name: CaptureWaitBigSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x94@FFFFFFFF
- Subaction GFX 0x94@FFFFFFFF
- Subaction SFX 0x94@FFFFFFFF
- Subaction Other 0x94@FFFFFFFF
- ##########################################
- # Subaction 149
- ##########################################
- Name: CaptureDamageBigSnake
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x95@FFFFFFFF
- Subaction GFX 0x95@FFFFFFFF
- Subaction SFX 0x95@FFFFFFFF
- Subaction Other 0x95@FFFFFFFF
- ##########################################
- # Subaction 150
- ##########################################
- Name: CaptureCut
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x96@FFFFFFFF
- Subaction GFX 0x96@FFFFFFFF
- Subaction SFX 0x96@1C520
- Sound Effect - ID=0xC10
- Synchronous Timer - Frames=8.00x
- ?Sound? - 0xC10
- Subaction Other 0x96@FFFFFFFF
- ##########################################
- # Subaction 151
- ##########################################
- Name: CaptureJump
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x97@FFFFFFFF
- Subaction GFX 0x97@FFFFFFFF
- Subaction SFX 0x97@1C558
- Sound Effect - ID=0xC10
- Synchronous Timer - Frames=8.00x
- ?Sound? - 0xC10
- Subaction Other 0x97@FFFFFFFF
- ##########################################
- # Subaction 152
- ##########################################
- Name: DamageHi1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x98@FFFFFFFF
- Subaction GFX 0x98@FFFFFFFF
- Subaction SFX 0x98@FFFFFFFF
- Subaction Other 0x98@FFFFFFFF
- ##########################################
- # Subaction 153
- ##########################################
- Name: DamageHi2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x99@FFFFFFFF
- Subaction GFX 0x99@FFFFFFFF
- Subaction SFX 0x99@FFFFFFFF
- Subaction Other 0x99@FFFFFFFF
- ##########################################
- # Subaction 154
- ##########################################
- Name: DamageHi3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x9A@FFFFFFFF
- Subaction GFX 0x9A@FFFFFFFF
- Subaction SFX 0x9A@FFFFFFFF
- Subaction Other 0x9A@FFFFFFFF
- ##########################################
- # Subaction 155
- ##########################################
- Name: DamageN1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x9B@FFFFFFFF
- Subaction GFX 0x9B@FFFFFFFF
- Subaction SFX 0x9B@FFFFFFFF
- Subaction Other 0x9B@FFFFFFFF
- ##########################################
- # Subaction 156
- ##########################################
- Name: DamageN2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x9C@FFFFFFFF
- Subaction GFX 0x9C@FFFFFFFF
- Subaction SFX 0x9C@FFFFFFFF
- Subaction Other 0x9C@FFFFFFFF
- ##########################################
- # Subaction 157
- ##########################################
- Name: DamageN3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x9D@FFFFFFFF
- Subaction GFX 0x9D@FFFFFFFF
- Subaction SFX 0x9D@FFFFFFFF
- Subaction Other 0x9D@FFFFFFFF
- ##########################################
- # Subaction 158
- ##########################################
- Name: DamageLw1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x9E@FFFFFFFF
- Subaction GFX 0x9E@FFFFFFFF
- Subaction SFX 0x9E@FFFFFFFF
- Subaction Other 0x9E@FFFFFFFF
- ##########################################
- # Subaction 159
- ##########################################
- Name: DamageLw2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x9F@FFFFFFFF
- Subaction GFX 0x9F@FFFFFFFF
- Subaction SFX 0x9F@FFFFFFFF
- Subaction Other 0x9F@FFFFFFFF
- ##########################################
- # Subaction 160
- ##########################################
- Name: DamageLw3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xA0@FFFFFFFF
- Subaction GFX 0xA0@FFFFFFFF
- Subaction SFX 0xA0@FFFFFFFF
- Subaction Other 0xA0@FFFFFFFF
- ##########################################
- # Subaction 161
- ##########################################
- Name: DamageAir1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xA1@FFFFFFFF
- Subaction GFX 0xA1@FFFFFFFF
- Subaction SFX 0xA1@FFFFFFFF
- Subaction Other 0xA1@FFFFFFFF
- ##########################################
- # Subaction 162
- ##########################################
- Name: DamageAir2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xA2@FFFFFFFF
- Subaction GFX 0xA2@FFFFFFFF
- Subaction SFX 0xA2@FFFFFFFF
- Subaction Other 0xA2@FFFFFFFF
- ##########################################
- # Subaction 163
- ##########################################
- Name: DamageAir3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xA3@FFFFFFFF
- Subaction GFX 0xA3@FFFFFFFF
- Subaction SFX 0xA3@FFFFFFFF
- Subaction Other 0xA3@FFFFFFFF
- ##########################################
- # Subaction 164
- ##########################################
- Name: DamageFlyHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xA4@FFFFFFFF
- Subaction GFX 0xA4@FFFFFFFF
- Subaction SFX 0xA4@1C5E0
- Asynchronous Timer - Frames=40.00x
- Damage Voice Clip
- Subaction Other 0xA4@FFFFFFFF
- ##########################################
- # Subaction 165
- ##########################################
- Name: DamageFlyN
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xA5@FFFFFFFF
- Subaction GFX 0xA5@FFFFFFFF
- Subaction SFX 0xA5@1C600
- Asynchronous Timer - Frames=40.00x
- Damage Voice Clip
- Subaction Other 0xA5@FFFFFFFF
- ##########################################
- # Subaction 166
- ##########################################
- Name: DamageFlyLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xA6@FFFFFFFF
- Subaction GFX 0xA6@FFFFFFFF
- Subaction SFX 0xA6@1C620
- Asynchronous Timer - Frames=40.00x
- Damage Voice Clip
- Subaction Other 0xA6@FFFFFFFF
- ##########################################
- # Subaction 167
- ##########################################
- Name: DamageFlyTop
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xA7@FFFFFFFF
- Subaction GFX 0xA7@FFFFFFFF
- Subaction SFX 0xA7@1C640
- Asynchronous Timer - Frames=40.00x
- Damage Voice Clip
- Subaction Other 0xA7@FFFFFFFF
- ##########################################
- # Subaction 168
- ##########################################
- Name: DamageFlyRoll
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xA8@FFFFFFFF
- Subaction GFX 0xA8@FFFFFFFF
- Subaction SFX 0xA8@1C660
- Asynchronous Timer - Frames=40.00x
- Damage Voice Clip
- Subaction Other 0xA8@FFFFFFFF
- ##########################################
- # Subaction 169
- ##########################################
- Name: DamageElec
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xA9@FFFFFFFF
- Subaction GFX 0xA9@FFFFFFFF
- Subaction SFX 0xA9@1C698
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x59
- Synchronous Timer - Frames=35.00x
- Sound Effect - ID=0x59
- Subaction Other 0xA9@FFFFFFFF
- ##########################################
- # Subaction 170
- ##########################################
- Name: DownBoundU
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xAA@26840
- Asynchronous Timer - Frames=1.00x
- Asynchronous Timer - Frames=17.00x
- Subaction GFX 0xAA@C5E0
- 11001000 - 0x9, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 111C1000 - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0xAA@1C6E8
- ?Sound? - 0x44
- ?Sound? - 0x45
- ?Sound? - 0x46
- Asynchronous Timer - Frames=1.00x
- Other Sound Effect(2) - ID=0x5E
- Subaction Other 0xAA@3610
- Screenshake - 0x1
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=18.00x
- 18010200 - 0x1, 0x7
- ##########################################
- # Subaction 171
- ##########################################
- Name: DownWaitU
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xAB@FFFFFFFF
- Subaction GFX 0xAB@FFFFFFFF
- Subaction SFX 0xAB@1C740
- ?Sound? - 0x44
- ?Sound? - 0x45
- ?Sound? - 0x46
- Asynchronous Timer - Frames=1.00x
- Other Sound Effect(2) - ID=0x5F
- Subaction Other 0xAB@3650
- 18010300 - 0x1, 0x6, True
- ##########################################
- # Subaction 172
- ##########################################
- Name: DownDamageU
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xAC@FFFFFFFF
- Subaction GFX 0xAC@FFFFFFFF
- Subaction SFX 0xAC@1C778
- Other Sound Effect(2) - ID=0x5F
- Subaction Other 0xAC@3678
- 18010300 - 0x1, 0x6, True
- ##########################################
- # Subaction 173
- ##########################################
- Name: DownDamageU3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xAD@FFFFFFFF
- Subaction GFX 0xAD@FFFFFFFF
- Subaction SFX 0xAD@1C790
- Other Sound Effect(2) - ID=0x5E
- Subaction Other 0xAD@36A0
- 18010300 - 0x1, 0x6, True
- ##########################################
- # Subaction 174
- ##########################################
- Name: DownEatU
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xAE@26890
- Pickup Item - 0x0, 0x2
- Asynchronous Timer - Frames=4.00x
- Consume Item - 0x2
- Subaction GFX 0xAE@FFFFFFFF
- Subaction SFX 0xAE@FFFFFFFF
- Subaction Other 0xAE@36C8
- 18010300 - 0x1, 0x6, True
- ##########################################
- # Subaction 175
- ##########################################
- Name: DownStandU
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xAF@268C8
- Body Collision - State=0x2
- Asynchronous Timer - Frames=22.00x
- Body Collision - State=0x0
- Subaction GFX 0xAF@C698
- Generic Graphic Effect - 0x1C, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0xAF@1C7B0
- Sound Effect - ID=0xBCD
- Subaction Other 0xAF@3708
- 18010300 - 0x1, 0x6, True
- Asynchronous Timer - Frames=8.00x
- 18010200 - 0x0, 0x3
- ##########################################
- # Subaction 176
- ##########################################
- Name: DownAttackU
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xB0@26C58
- Body Collision - State=0x2
- Asynchronous Timer - Frames=18.00x
- Offensive Collision - Bone/ID=0x1C70000, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=7.00x, Z Offset=5.50x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Offensive Collision - Bone/ID=0x1C70001, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=4.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Offensive Collision - Bone/ID=0x1BE0002, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=4.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Offensive Collision - Bone/ID=0x1990003, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Synchronous Timer - Frames=3.00x
- Offensive Collision - Bone/ID=0x1C70000, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=7.00x, Z Offset=5.50x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Offensive Collision - Bone/ID=0x1C70001, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=4.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Offensive Collision - Bone/ID=0x1BE0002, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=4.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Offensive Collision - Bone/ID=0x1990003, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=5.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Body Collision - State=0x0
- Subaction GFX 0xB0@C830
- Generic Graphic Effect - 0x1C, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=19.00x
- Generic Graphic Effect(2) - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 11001000 - 0xF, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0xB0@1C7E0
- Asynchronous Timer - Frames=18.00x
- Sound Effect - ID=0x37
- Synchronous Timer - Frames=5.00x
- Sound Effect - ID=0x37
- Subaction Other 0xB0@3768
- 18010300 - 0x1, 0x6, True
- Asynchronous Timer - Frames=33.00x
- Rumble - 0x11, 0x0
- 18010200 - 0x0, 0x3
- ##########################################
- # Subaction 177
- ##########################################
- Name: DownForwardU
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xB1@26CF8
- Body Collision - State=0x2
- Asynchronous Timer - Frames=18.00x
- Body Collision - State=0x0
- Subaction GFX 0xB1@C968
- Asynchronous Timer - Frames=10.00x
- Generic Graphic Effect - 0x1C, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=14.00x
- Generic Graphic Effect(2) - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0xB1@1C820
- Sound Effect - ID=0xC31
- Synchronous Timer - Frames=9.00x
- ?Sound? - 0xC31
- Subaction Other 0xB1@37C0
- 18010300 - 0x1, 0x6, True
- Asynchronous Timer - Frames=24.00x
- 18010200 - 0x0, 0x3
- ##########################################
- # Subaction 178
- ##########################################
- Name: DownBackU
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xB2@26D30
- Body Collision - State=0x2
- Asynchronous Timer - Frames=20.00x
- Body Collision - State=0x0
- Subaction GFX 0xB2@CAA0
- Asynchronous Timer - Frames=8.00x
- Generic Graphic Effect - 0x1C, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=14.00x
- Generic Graphic Effect(2) - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0xB2@1C858
- Sound Effect - ID=0xC31
- Synchronous Timer - Frames=9.00x
- ?Sound? - 0xC31
- Subaction Other 0xB2@3810
- 18010300 - 0x1, 0x6, True
- Asynchronous Timer - Frames=24.00x
- 18010200 - 0x0, 0x3
- ##########################################
- # Subaction 179
- ##########################################
- Name: DownBoundD
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xB3@FFFFFFFF
- Subaction GFX 0xB3@CAD0
- Goto - Offset=@C5E0
- Subaction SFX 0xB3@1C8A0
- ?Sound? - 0x44
- ?Sound? - 0x45
- ?Sound? - 0x46
- Asynchronous Timer - Frames=1.00x
- Other Sound Effect(2) - ID=0x5E
- Subaction Other 0xB3@3860
- Screenshake - 0x1
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=18.00x
- 18010200 - 0x1, 0x7
- ##########################################
- # Subaction 180
- ##########################################
- Name: DownWaitD
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xB4@FFFFFFFF
- Subaction GFX 0xB4@FFFFFFFF
- Subaction SFX 0xB4@1C8F8
- ?Sound? - 0x44
- ?Sound? - 0x45
- ?Sound? - 0x46
- Asynchronous Timer - Frames=1.00x
- Other Sound Effect(2) - ID=0x5F
- Subaction Other 0xB4@38A0
- 18010300 - 0x1, 0x6, True
- ##########################################
- # Subaction 181
- ##########################################
- Name: DownDamageD
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xB5@FFFFFFFF
- Subaction GFX 0xB5@FFFFFFFF
- Subaction SFX 0xB5@1C930
- Other Sound Effect(2) - ID=0x5F
- Subaction Other 0xB5@38C8
- 18010300 - 0x1, 0x6, True
- ##########################################
- # Subaction 182
- ##########################################
- Name: DownDamageD3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xB6@FFFFFFFF
- Subaction GFX 0xB6@FFFFFFFF
- Subaction SFX 0xB6@1C948
- Other Sound Effect(2) - ID=0x5E
- Subaction Other 0xB6@38F0
- 18010300 - 0x1, 0x6, True
- ##########################################
- # Subaction 183
- ##########################################
- Name: DownEatD
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xB7@26D90
- Pickup Item - 0x0, 0x2
- Asynchronous Timer - Frames=4.00x
- Consume Item - 0x2
- Subaction GFX 0xB7@FFFFFFFF
- Subaction SFX 0xB7@FFFFFFFF
- Subaction Other 0xB7@3918
- 18010300 - 0x1, 0x6, True
- ##########################################
- # Subaction 184
- ##########################################
- Name: DownStandD
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xB8@26DC8
- Body Collision - State=0x2
- Asynchronous Timer - Frames=22.00x
- Body Collision - State=0x0
- Subaction GFX 0xB8@FFFFFFFF
- Subaction SFX 0xB8@1C968
- Sound Effect - ID=0xBCD
- Subaction Other 0xB8@3958
- 18010300 - 0x1, 0x6, True
- Asynchronous Timer - Frames=12.00x
- 18010200 - 0x0, 0x3
- ##########################################
- # Subaction 185
- ##########################################
- Name: DownAttackD
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xB9@27090
- Body Collision - State=0x2
- Asynchronous Timer - Frames=19.00x
- Offensive Collision - Bone/ID=0x1BE0000, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=7.00x, Z Offset=5.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Offensive Collision - Bone/ID=0x1BE0001, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=4.50x, Z Offset=2.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Offensive Collision - Bone/ID=0x1BE0002, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=4.50x, Z Offset=-2.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Asynchronous Timer - Frames=24.00x
- Offensive Collision - Bone/ID=0x1BE0000, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=7.00x, Z Offset=5.00x, Y Offset=0.00x, X Offset=3.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Offensive Collision - Bone/ID=0x1BE0001, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=4.50x, Z Offset=2.00x, Y Offset=0.00x, X Offset=3.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Offensive Collision - Bone/ID=0x1BE0002, Damage=0x6, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x10050, Size=4.50x, Z Offset=-2.00x, Y Offset=0.00x, X Offset=3.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x21830440
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Synchronous Timer - Frames=1.00x
- Body Collision - State=0x0
- Subaction GFX 0xB9@CB90
- Asynchronous Timer - Frames=20.00x
- Generic Graphic Effect(2) - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0xB9@1C998
- Asynchronous Timer - Frames=19.00x
- Sound Effect - ID=0x37
- Synchronous Timer - Frames=5.00x
- Sound Effect - ID=0x37
- Subaction Other 0xB9@39B8
- 18010300 - 0x1, 0x6, True
- Rumble - 0x11, 0x0
- Asynchronous Timer - Frames=29.00x
- 18010200 - 0x0, 0x3
- ##########################################
- # Subaction 186
- ##########################################
- Name: DownForwardD
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xBA@27128
- Body Collision - State=0x2
- Asynchronous Timer - Frames=23.00x
- Body Collision - State=0x0
- Subaction GFX 0xBA@CCB8
- Asynchronous Timer - Frames=9.00x
- Generic Graphic Effect - 0x1C, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=16.00x
- Generic Graphic Effect(2) - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0xBA@1C9D8
- Sound Effect - ID=0xC31
- Synchronous Timer - Frames=9.00x
- ?Sound? - 0xC31
- Subaction Other 0xBA@3A10
- 18010300 - 0x1, 0x6, True
- Asynchronous Timer - Frames=24.00x
- 18010200 - 0x0, 0x3
- ##########################################
- # Subaction 187
- ##########################################
- Name: DownBackD
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xBB@27160
- Body Collision - State=0x2
- Asynchronous Timer - Frames=28.00x
- Body Collision - State=0x0
- Subaction GFX 0xBB@CE78
- Asynchronous Timer - Frames=9.00x
- Generic Graphic Effect - 0x1C, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=16.00x
- Generic Graphic Effect(2) - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=28.00x
- Generic Graphic Effect - 0x1C, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0xBB@1CA10
- Sound Effect - ID=0xC31
- Synchronous Timer - Frames=9.00x
- ?Sound? - 0xC31
- Subaction Other 0xBB@3A60
- 18010300 - 0x1, 0x6, True
- Asynchronous Timer - Frames=24.00x
- 18010200 - 0x0, 0x3
- ##########################################
- # Subaction 188
- ##########################################
- Name: DownSpotU
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xBC@FFFFFFFF
- Subaction GFX 0xBC@FFFFFFFF
- Subaction SFX 0xBC@1CA40
- Asynchronous Timer - Frames=1.00x
- Other Sound Effect(2) - ID=0x5F
- Subaction Other 0xBC@3A98
- Asynchronous Timer - Frames=1.00x
- 18010200 - 0x1, 0xA
- ##########################################
- # Subaction 189
- ##########################################
- Name: DownSpotD
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xBD@FFFFFFFF
- Subaction GFX 0xBD@FFFFFFFF
- Subaction SFX 0xBD@1CA40
- Asynchronous Timer - Frames=1.00x
- Other Sound Effect(2) - ID=0x5F
- Subaction Other 0xBD@3A98
- Asynchronous Timer - Frames=1.00x
- 18010200 - 0x1, 0xA
- ##########################################
- # Subaction 190
- ##########################################
- Name: Passive
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xBE@271A0
- Body Collision - State=0x2
- Asynchronous Timer - Frames=20.00x
- Body Collision - State=0x0
- Subaction GFX 0xBE@FFFFFFFF
- Subaction SFX 0xBE@1CA80
- ?Sound? - 0x44
- ?Sound? - 0x45
- ?Sound? - 0x46
- Sound Effect - ID=0x4C1
- Other Sound Effect - ID=0xC10
- Subaction Other 0xBE@FFFFFFFF
- ##########################################
- # Subaction 191
- ##########################################
- Name: PassiveStandF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xBF@271D8
- Body Collision - State=0x2
- Asynchronous Timer - Frames=20.00x
- Body Collision - State=0x0
- Subaction GFX 0xBF@FFFFFFFF
- Subaction SFX 0xBF@1CAB8
- Sound Effect - ID=0xBCD
- Subaction Other 0xBF@FFFFFFFF
- ##########################################
- # Subaction 192
- ##########################################
- Name: PassiveStandB
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xC0@27210
- Body Collision - State=0x2
- Asynchronous Timer - Frames=20.00x
- Body Collision - State=0x0
- Subaction GFX 0xC0@FFFFFFFF
- Subaction SFX 0xC0@1CAD0
- Sound Effect - ID=0xBCD
- Subaction Other 0xC0@FFFFFFFF
- ##########################################
- # Subaction 193
- ##########################################
- Name: PassiveWall
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xC1@27248
- Body Collision - State=0x2
- Asynchronous Timer - Frames=20.00x
- Body Collision - State=0x0
- Subaction GFX 0xC1@FFFFFFFF
- Subaction SFX 0xC1@1CB08
- ?Sound? - 0x44
- ?Sound? - 0x45
- ?Sound? - 0x46
- Sound Effect - ID=0x4C1
- Sound Effect - ID=0xC10
- Subaction Other 0xC1@FFFFFFFF
- ##########################################
- # Subaction 194
- ##########################################
- Name: PassiveWallJump
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xC2@FFFFFFFF
- Subaction GFX 0xC2@FFFFFFFF
- Subaction SFX 0xC2@1CB40
- Sound Effect - ID=0xC0F
- Subaction Other 0xC2@FFFFFFFF
- ##########################################
- # Subaction 195
- ##########################################
- Name: PassiveCeil
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xC3@27288
- Body Collision - State=0x2
- Asynchronous Timer - Frames=20.00x
- Body Collision - State=0x0
- Subaction GFX 0xC3@FFFFFFFF
- Subaction SFX 0xC3@1CB78
- ?Sound? - 0x44
- ?Sound? - 0x45
- ?Sound? - 0x46
- Sound Effect - ID=0x4C1
- Sound Effect - ID=0xC10
- Subaction Other 0xC3@FFFFFFFF
- ##########################################
- # Subaction 196
- ##########################################
- Name: >#�
- =���?s33=I��?�33=�a=#�
- ?�|�A�
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xC4@FFFFFFFF
- Subaction GFX 0xC4@FFFFFFFF
- Subaction SFX 0xC4@FFFFFFFF
- Subaction Other 0xC4@FFFFFFFF
- ##########################################
- # Subaction 197
- ##########################################
- Name: FuraFura
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xC5@FFFFFFFF
- Subaction GFX 0xC5@CF50
- Asynchronous Timer - Frames=5.00x
- Set Loop - Iterations=0xFFFFFFFF
- External Graphic Effect(2) - 0x2D, 0x199, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.20x, True
- Synchronous Timer - Frames=30.00x
- Execute Loop
- Subaction SFX 0xC5@1CBB8
- Sound Effect(3) - ID=0x61
- Sound Effect - ID=0x4B9
- Subaction Other 0xC5@FFFFFFFF
- ##########################################
- # Subaction 198
- ##########################################
- Name: FuraFuraStartU
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xC6@FFFFFFFF
- Subaction GFX 0xC6@FFFFFFFF
- Subaction SFX 0xC6@FFFFFFFF
- Subaction Other 0xC6@FFFFFFFF
- ##########################################
- # Subaction 199
- ##########################################
- Name: FuraFuraStartD
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xC7@FFFFFFFF
- Subaction GFX 0xC7@FFFFFFFF
- Subaction SFX 0xC7@FFFFFFFF
- Subaction Other 0xC7@FFFFFFFF
- ##########################################
- # Subaction 200
- ##########################################
- Name: FuraFuraEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xC8@FFFFFFFF
- Subaction GFX 0xC8@D018
- Asynchronous Timer - Frames=4.00x
- 11001000 - 0x2E, 0x190, 0.00x, 8.00x, 5.00x, 0.00x, 0.00x, 0.00x, 1.40x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0xC8@FFFFFFFF
- Subaction Other 0xC8@FFFFFFFF
- ##########################################
- # Subaction 201
- ##########################################
- Name: FuraSleepStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xC9@FFFFFFFF
- Subaction GFX 0xC9@D080
- External Graphic Effect(2) - 0x2F, 0x199, 0.00x, 1.00x, 4.00x, 0.00x, 0.00x, 0.00x, 1.00x, False
- Subaction SFX 0xC9@FFFFFFFF
- Subaction Other 0xC9@3B28
- Rumble - 0xE, 0x0
- Asynchronous Timer - Frames=20.00x
- 18010200 - 0x1, 0x2
- ##########################################
- # Subaction 202
- ##########################################
- Name: FuraSleepLoop
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xCA@FFFFFFFF
- Subaction GFX 0xCA@D0F0
- Asynchronous Timer - Frames=25.00x
- External Graphic Effect(2) - 0x2F, 0x199, 0.00x, 1.00x, 4.00x, 0.00x, 0.00x, 0.00x, 1.00x, False
- 01000000
- 01020000
- Goto - Offset=@D0F0
- Subaction SFX 0xCA@1CC08
- Sound Effect(3) - ID=0x4BA
- Synchronous Timer - Frames=1.00x
- 01000000
- 01020000
- Goto - Offset=@1CC08
- Subaction Other 0xCA@3B80
- 18010300 - 0x1, 0x6, True
- 070B0200 - 0x1A, 0x0
- Synchronous Timer - Frames=1.00x
- 01000000
- 01020000
- Goto - Offset=@3B80
- ##########################################
- # Subaction 203
- ##########################################
- Name: FuraSleepEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xCB@FFFFFFFF
- Subaction GFX 0xCB@D1A8
- Asynchronous Timer - Frames=7.00x
- 11001000 - 0x2E, 0x190, 0.00x, 8.00x, 4.00x, 0.00x, 0.00x, 0.00x, 1.40x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0xCB@FFFFFFFF
- Subaction Other 0xCB@3BE0
- Rumble - 0xE, 0x0
- 18000100 - 0x1
- Asynchronous Timer - Frames=1.00x
- 18000100 - 0x0
- ##########################################
- # Subaction 204
- ##########################################
- Name: Swallowed
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xCC@FFFFFFFF
- Subaction GFX 0xCC@FFFFFFFF
- Subaction SFX 0xCC@FFFFFFFF
- Subaction Other 0xCC@FFFFFFFF
- ##########################################
- # Subaction 205
- ##########################################
- Name: Pass
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xCD@FFFFFFFF
- Subaction GFX 0xCD@FFFFFFFF
- Subaction SFX 0xCD@FFFFFFFF
- Subaction Other 0xCD@FFFFFFFF
- ##########################################
- # Subaction 206
- ##########################################
- Name: Ottotto
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xCE@FFFFFFFF
- Subaction GFX 0xCE@FFFFFFFF
- Subaction SFX 0xCE@1CC50
- Ottootto Voice Clip
- Subaction Other 0xCE@FFFFFFFF
- ##########################################
- # Subaction 207
- ##########################################
- Name: OttottoWait
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xCF@FFFFFFFF
- Subaction GFX 0xCF@FFFFFFFF
- Subaction SFX 0xCF@FFFFFFFF
- Subaction Other 0xCF@FFFFFFFF
- ##########################################
- # Subaction 208
- ##########################################
- Name: WallDamage
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xD0@FFFFFFFF
- Subaction GFX 0xD0@FFFFFFFF
- Subaction SFX 0xD0@1CC70
- Sound Effect - ID=0x5E
- Subaction Other 0xD0@FFFFFFFF
- ##########################################
- # Subaction 209
- ##########################################
- Name: StopCeil
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xD1@FFFFFFFF
- Subaction GFX 0xD1@FFFFFFFF
- Subaction SFX 0xD1@1CC88
- Sound Effect - ID=0x5E
- Subaction Other 0xD1@FFFFFFFF
- ##########################################
- # Subaction 210
- ##########################################
- Name: StopWall
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xD2@FFFFFFFF
- Subaction GFX 0xD2@FFFFFFFF
- Subaction SFX 0xD2@1CCA0
- Sound Effect - ID=0x5E
- Subaction Other 0xD2@FFFFFFFF
- ##########################################
- # Subaction 211
- ##########################################
- Name: StopCeil
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xD3@27328
- Asynchronous Timer - Frames=4.00x
- Bit Variable Set - RA-Bit[0][16]
- Subaction GFX 0xD3@FFFFFFFF
- Subaction SFX 0xD3@1CCD0
- ?Sound? - 0x44
- ?Sound? - 0x45
- ?Sound? - 0x46
- Sound Effect - ID=0x5E
- Subaction Other 0xD3@FFFFFFFF
- ##########################################
- # Subaction 212
- ##########################################
- Name: MissFoot
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xD4@FFFFFFFF
- Subaction GFX 0xD4@FFFFFFFF
- Subaction SFX 0xD4@FFFFFFFF
- Subaction Other 0xD4@FFFFFFFF
- ##########################################
- # Subaction 213
- ##########################################
- Name: CliffCatch
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xD5@27350
- Body Collision - State=0x2
- Subaction GFX 0xD5@D290
- Asynchronous Timer - Frames=1.00x
- 11001000 - 0x1F, 0x1B1, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0xD5@1CD30
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x53
- Synchronous Timer - Frames=2.00x
- If - Requirement=2B, Variable=0x2
- Sound Effect - ID=0x4B3
- End If
- Subaction Other 0xD5@FFFFFFFF
- ##########################################
- # Subaction 214
- ##########################################
- Name: CliffWait
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xD6@FFFFFFFF
- Subaction GFX 0xD6@FFFFFFFF
- Subaction SFX 0xD6@FFFFFFFF
- Subaction Other 0xD6@FFFFFFFF
- ##########################################
- # Subaction 215
- ##########################################
- Name: CliffAttackQuick
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xD7@274C8
- Body Collision - State=0x2
- Asynchronous Timer - Frames=18.00x
- Body Collision - State=0x0
- Asynchronous Timer - Frames=19.00x
- Offensive Collision - Bone/ID=0x1C00000, Damage=0x6, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=6.00x, Z Offset=3.60x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x29830440
- Offensive Collision - Bone/ID=0x1BE0001, Damage=0x6, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=5.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x29830440
- Offensive Collision - Bone/ID=0x1900002, Damage=0x6, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=3.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=-3.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x29830440
- Synchronous Timer - Frames=4.00x
- Terminate Collisions
- Subaction GFX 0xD7@D3C0
- Asynchronous Timer - Frames=11.00x
- 11001000 - 0x10, 0x190, 0.00x, 10.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=19.00x
- 11001000 - 0x21, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0xD7@1CDA0
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0xC0E
- Synchronous Timer - Frames=15.00x
- Sound Effect - ID=0x37
- Synchronous Timer - Frames=4.00x
- Sound Effect - ID=0xC10
- Subaction Other 0xD7@3CA8
- Asynchronous Timer - Frames=13.00x
- 18010200 - 0x1, 0x3
- Asynchronous Timer - Frames=18.00x
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=35.00x
- 18010200 - 0x0, 0x5
- ##########################################
- # Subaction 216
- ##########################################
- Name: CliffClimbQuick
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xD8@27530
- Body Collision - State=0x2
- Asynchronous Timer - Frames=31.00x
- Body Collision - State=0x0
- Subaction GFX 0xD8@D470
- Asynchronous Timer - Frames=20.00x
- 11001000 - 0x1A, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0xD8@1CE08
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0xC0E
- Synchronous Timer - Frames=15.00x
- Sound Effect - ID=0xC38
- Synchronous Timer - Frames=8.00x
- Sound Effect - ID=0xC36
- Subaction Other 0xD8@FFFFFFFF
- ##########################################
- # Subaction 217
- ##########################################
- Name: CliffEscapeQuick
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xD9@27568
- Body Collision - State=0x2
- Asynchronous Timer - Frames=32.00x
- Body Collision - State=0x0
- Subaction GFX 0xD9@D598
- Asynchronous Timer - Frames=18.00x
- 11001000 - 0x1C, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=29.00x
- 11001000 - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0xD9@1CE70
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0xC0E
- Synchronous Timer - Frames=18.00x
- Sound Effect - ID=0xC05
- Synchronous Timer - Frames=17.00x
- Sound Effect - ID=0xC06
- Subaction Other 0xD9@3D18
- Asynchronous Timer - Frames=15.00x
- 18010200 - 0x1, 0x3
- Asynchronous Timer - Frames=50.00x
- 18010200 - 0x0, 0x5
- ##########################################
- # Subaction 218
- ##########################################
- Name: CliffJumpQuick1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xDA@27590
- Body Collision - State=0x2
- Subaction GFX 0xDA@FFFFFFFF
- Subaction SFX 0xDA@1CEB8
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0xC0E
- Subaction Other 0xDA@FFFFFFFF
- ##########################################
- # Subaction 219
- ##########################################
- Name: CliffJumpQuick2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xDB@275A8
- Body Collision - State=0x0
- Subaction GFX 0xDB@D648
- 11001000 - 0xA, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0xDB@1CEE0
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0xC0F
- Subaction Other 0xDB@FFFFFFFF
- ##########################################
- # Subaction 220
- ##########################################
- Name: CliffAttackSlow
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xDC@277E8
- Body Collision - State=0x2
- Asynchronous Timer - Frames=42.00x
- Offensive Collision - Bone/ID=0x1C70000, Damage=0x6, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=5.00x, Z Offset=3.90x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x29830440
- Offensive Collision - Bone/ID=0x1BE0001, Damage=0x6, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=5.00x, Z Offset=3.90x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x29830440
- Offensive Collision - Bone/ID=0x1C70002, Damage=0x6, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=3.00x, Z Offset=1.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x29830440
- Offensive Collision - Bone/ID=0x1BE0003, Damage=0x6, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=3.00x, Z Offset=1.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x29830440
- Offensive Collision - Bone/ID=0x1900004, Damage=0x6, Trajectory=0x169, Base Knockback=0x6E0064, Knockback Growth=0x10000, Size=3.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x29830440
- Asynchronous Timer - Frames=47.00x
- Body Collision - State=0x0
- Asynchronous Timer - Frames=52.00x
- Terminate Collisions
- Subaction GFX 0xDC@D7E8
- Asynchronous Timer - Frames=35.00x
- 11001000 - 0x10, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=43.00x
- 11001000 - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 11001000 - 0xE, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0xDC@1CF28
- Asynchronous Timer - Frames=25.00x
- Sound Effect - ID=0xC0E
- Synchronous Timer - Frames=17.00x
- Sound Effect - ID=0x37
- Synchronous Timer - Frames=26.00x
- Sound Effect - ID=0xC10
- Subaction Other 0xDC@3D88
- Asynchronous Timer - Frames=35.00x
- 18000100 - 0x1
- Asynchronous Timer - Frames=41.00x
- Rumble - 0x11, 0x0
- Asynchronous Timer - Frames=62.00x
- 18000100 - 0x0
- ##########################################
- # Subaction 221
- ##########################################
- Name: CliffClimbSlow
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xDD@27860
- Body Collision - State=0x2
- Asynchronous Timer - Frames=56.00x
- Body Collision - State=0x0
- Subaction GFX 0xDD@FFFFFFFF
- Subaction SFX 0xDD@1CF90
- Asynchronous Timer - Frames=8.00x
- Sound Effect - ID=0xC0E
- Synchronous Timer - Frames=30.00x
- Sound Effect - ID=0xC38
- Synchronous Timer - Frames=8.00x
- Sound Effect - ID=0xC36
- Subaction Other 0xDD@FFFFFFFF
- ##########################################
- # Subaction 222
- ##########################################
- Name: CliffEscapeSlow
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xDE@27898
- Body Collision - State=0x2
- Asynchronous Timer - Frames=50.00x
- Body Collision - State=0x0
- Subaction GFX 0xDE@DA40
- Asynchronous Timer - Frames=30.00x
- 11001000 - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=46.00x
- 11001000 - 0x1C, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=54.00x
- 11001000 - 0x1C, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=63.00x
- 11001000 - 0x1C, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0xDE@1CFF8
- Asynchronous Timer - Frames=8.00x
- Sound Effect - ID=0xC0E
- Synchronous Timer - Frames=36.00x
- Sound Effect - ID=0xC05
- Synchronous Timer - Frames=34.00x
- Sound Effect - ID=0xC06
- Subaction Other 0xDE@3DF0
- Asynchronous Timer - Frames=31.00x
- 18000100 - 0x1
- Asynchronous Timer - Frames=70.00x
- 18010200 - 0x0, 0x3
- ##########################################
- # Subaction 223
- ##########################################
- Name: CliffJumpSlow1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xDF@278C0
- Body Collision - State=0x2
- Subaction GFX 0xDF@FFFFFFFF
- Subaction SFX 0xDF@1D040
- Asynchronous Timer - Frames=8.00x
- Sound Effect - ID=0xC0E
- Subaction Other 0xDF@FFFFFFFF
- ##########################################
- # Subaction 224
- ##########################################
- Name: CliffJumpSlow2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xE0@278D8
- Body Collision - State=0x0
- Subaction GFX 0xE0@DB10
- 11001000 - 0xA, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0xE0@1D068
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0xC0F
- Subaction Other 0xE0@FFFFFFFF
- ##########################################
- # Subaction 225
- ##########################################
- Name: SlipDown
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xE1@27900
- Body Collision - State=0x2
- Asynchronous Timer - Frames=6.00x
- Body Collision - State=0x0
- Subaction GFX 0xE1@DBA8
- Asynchronous Timer - Frames=18.00x
- Generic Graphic Effect(2) - 0x7, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.60x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0xE1@1D0A0
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0xA3
- Synchronous Timer - Frames=18.00x
- Sound Effect - ID=0xA1
- Subaction Other 0xE1@3E58
- Asynchronous Timer - Frames=19.00x
- 18010200 - 0x1, 0x3
- Rumble - 0xD, 0x0
- Screenshake - 0x1
- ##########################################
- # Subaction 226
- ##########################################
- Name: Slip
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xE2@27938
- Body Collision - State=0x2
- Asynchronous Timer - Frames=6.00x
- Body Collision - State=0x0
- Subaction GFX 0xE2@DCD0
- Asynchronous Timer - Frames=3.00x
- Generic Graphic Effect - 0x1C, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=15.00x
- Generic Graphic Effect(2) - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.60x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0xE2@1D0F8
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0xA3
- Synchronous Timer - Frames=3.00x
- Sound Effect - ID=0xA3
- Synchronous Timer - Frames=12.00x
- Sound Effect - ID=0xA1
- Subaction Other 0xE2@3EB0
- Asynchronous Timer - Frames=15.00x
- 18010200 - 0x1, 0x3
- Screenshake - 0x1
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 227
- ##########################################
- Name: SlipTurn
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xE3@27970
- Body Collision - State=0x2
- Asynchronous Timer - Frames=7.00x
- Body Collision - State=0x0
- Subaction GFX 0xE3@DE08
- Asynchronous Timer - Frames=10.00x
- Generic Graphic Effect - 0x1C, 0x190, 0.00x, 0.00x, 6.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=23.00x
- Generic Graphic Effect(2) - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.60x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0xE3@1D150
- Asynchronous Timer - Frames=14.00x
- Sound Effect - ID=0xA3
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0xA1
- Subaction Other 0xE3@3F08
- Asynchronous Timer - Frames=24.00x
- Screenshake - 0x1
- Rumble - 0xD, 0x0
- 18010200 - 0x1, 0x6
- ##########################################
- # Subaction 228
- ##########################################
- Name: SlipDash
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xE4@279A8
- Body Collision - State=0x2
- Asynchronous Timer - Frames=8.00x
- Body Collision - State=0x0
- Subaction GFX 0xE4@DF40
- Asynchronous Timer - Frames=1.00x
- Generic Graphic Effect - 0x1C, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=24.00x
- Generic Graphic Effect(2) - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.60x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0xE4@1D1A8
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0xA3
- Synchronous Timer - Frames=19.00x
- Sound Effect - ID=0xA1
- Synchronous Timer - Frames=9.00x
- Sound Effect - ID=0xA1
- Subaction Other 0xE4@3F60
- Asynchronous Timer - Frames=19.00x
- Screenshake - 0x1
- Rumble - 0xD, 0x0
- 18010200 - 0x1, 0x6
- ##########################################
- # Subaction 229
- ##########################################
- Name: SlipWait
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xE5@FFFFFFFF
- Subaction GFX 0xE5@FFFFFFFF
- Subaction SFX 0xE5@FFFFFFFF
- Subaction Other 0xE5@3FA0
- 18010300 - 0x1, 0x6, True
- ##########################################
- # Subaction 230
- ##########################################
- Name: SlipStand
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xE6@279E8
- Body Collision - State=0x2
- Asynchronous Timer - Frames=17.00x
- Body Collision - State=0x0
- Subaction GFX 0xE6@FFFFFFFF
- Subaction SFX 0xE6@1D208
- Asynchronous Timer - Frames=7.00x
- Sound Effect - ID=0xBD1
- Synchronous Timer - Frames=8.00x
- Sound Effect - ID=0xC10
- Subaction Other 0xE6@3FD0
- 18000100 - 0x1
- Asynchronous Timer - Frames=1.00x
- 18010200 - 0x0, 0x6
- ##########################################
- # Subaction 231
- ##########################################
- Name: SlipAttack
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xE7@27D80
- Body Collision - State=0x2
- Asynchronous Timer - Frames=8.00x
- Body Collision - State=0x0
- Asynchronous Timer - Frames=18.00x
- Offensive Collision - Bone/ID=0x1900000, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=11.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0x1900001, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=6.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0x1900002, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0x1900003, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=3.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=-4.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Asynchronous Timer - Frames=26.00x
- Offensive Collision - Bone/ID=0x1900000, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=-11.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0x1900001, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=-6.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0x1900002, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Offensive Collision - Bone/ID=0x1900003, Damage=0x5, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0x1003C, Size=3.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=4.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39830440
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Subaction GFX 0xE7@E000
- Asynchronous Timer - Frames=19.00x
- Generic Graphic Effect(2) - 0xF, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0xE7@1D260
- Asynchronous Timer - Frames=18.00x
- Sound Effect - ID=0x37
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0x70
- Synchronous Timer - Frames=25.00x
- Sound Effect - ID=0xC10
- Subaction Other 0xE7@4038
- 18010300 - 0x1, 0x6, True
- Asynchronous Timer - Frames=16.00x
- Rumble - 0x10, 0x0
- Asynchronous Timer - Frames=30.00x
- 18010200 - 0x0, 0x6
- ##########################################
- # Subaction 232
- ##########################################
- Name: SlipEscapeF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xE8@27E28
- Body Collision - State=0x2
- Asynchronous Timer - Frames=10.00x
- Body Collision - State=0x0
- Subaction GFX 0xE8@E128
- Asynchronous Timer - Frames=4.00x
- Generic Graphic Effect - 0x1C, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=10.00x
- Generic Graphic Effect(2) - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0xE8@1D2C8
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0xBD1
- Synchronous Timer - Frames=5.00x
- Sound Effect - ID=0xA3
- Synchronous Timer - Frames=3.00x
- Sound Effect - ID=0xC10
- Subaction Other 0xE8@4098
- 18010300 - 0x1, 0x6, True
- Asynchronous Timer - Frames=14.00x
- 18010200 - 0x0, 0x4
- ##########################################
- # Subaction 233
- ##########################################
- Name: SlipEscapeB
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xE9@27E60
- Body Collision - State=0x2
- Asynchronous Timer - Frames=10.00x
- Body Collision - State=0x0
- Subaction GFX 0xE9@E260
- Asynchronous Timer - Frames=4.00x
- Generic Graphic Effect - 0x1C, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=10.00x
- Generic Graphic Effect(2) - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0xE9@1D330
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0xBD1
- Synchronous Timer - Frames=11.00x
- Sound Effect - ID=0xA3
- Synchronous Timer - Frames=15.00x
- Sound Effect - ID=0xC10
- Subaction Other 0xE9@40E8
- 18010300 - 0x1, 0x6, True
- Asynchronous Timer - Frames=13.00x
- 18010200 - 0x0, 0x4
- ##########################################
- # Subaction 234
- ##########################################
- Name: AirCatch
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xEA@FFFFFFFF
- Subaction GFX 0xEA@FFFFFFFF
- Subaction SFX 0xEA@FFFFFFFF
- Subaction Other 0xEA@FFFFFFFF
- ##########################################
- # Subaction 235
- ##########################################
- Name: AirCatchPose
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xEB@FFFFFFFF
- Subaction GFX 0xEB@FFFFFFFF
- Subaction SFX 0xEB@FFFFFFFF
- Subaction Other 0xEB@FFFFFFFF
- ##########################################
- # Subaction 236
- ##########################################
- Name: AirCatchHit
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xEC@FFFFFFFF
- Subaction GFX 0xEC@FFFFFFFF
- Subaction SFX 0xEC@FFFFFFFF
- Subaction Other 0xEC@FFFFFFFF
- ##########################################
- # Subaction 237
- ##########################################
- Name: AirCatch
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xED@FFFFFFFF
- Subaction GFX 0xED@FFFFFFFF
- Subaction SFX 0xED@FFFFFFFF
- Subaction Other 0xED@FFFFFFFF
- ##########################################
- # Subaction 238
- ##########################################
- Name: SwimRise
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xEE@FFFFFFFF
- Subaction GFX 0xEE@FFFFFFFF
- Subaction SFX 0xEE@1D390
- Sound Effect - ID=0xB4
- Synchronous Timer - Frames=15.00x
- Sound Effect - ID=0xB4
- Synchronous Timer - Frames=14.00x
- Goto - Offset=@1D390
- Subaction Other 0xEE@FFFFFFFF
- ##########################################
- # Subaction 239
- ##########################################
- Name: SwimUp
- In Transition Time: 3
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xEF@FFFFFFFF
- Subaction GFX 0xEF@FFFFFFFF
- Subaction SFX 0xEF@1D3F8
- Asynchronous Timer - Frames=5.00x
- Sound Effect - ID=0x4C2
- Sound Effect - ID=0xB1
- Synchronous Timer - Frames=2.00x
- Sound Effect - ID=0xB3
- Synchronous Timer - Frames=2.00x
- Sound Effect - ID=0xB4
- Subaction Other 0xEF@FFFFFFFF
- ##########################################
- # Subaction 240
- ##########################################
- Name: SwimUpDamage
- In Transition Time: 3
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xF0@FFFFFFFF
- Subaction GFX 0xF0@FFFFFFFF
- Subaction SFX 0xF0@1D448
- Asynchronous Timer - Frames=5.00x
- Sound Effect - ID=0xB7
- Subaction Other 0xF0@FFFFFFFF
- ##########################################
- # Subaction 241
- ##########################################
- Name: Swim
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xF1@FFFFFFFF
- Subaction GFX 0xF1@FFFFFFFF
- Subaction SFX 0xF1@1D488
- Asynchronous Timer - Frames=15.00x
- Sound Effect - ID=0xB5
- Synchronous Timer - Frames=35.00x
- Sound Effect - ID=0xB5
- 01000000
- 01020000
- Goto - Offset=@1D488
- Subaction Other 0xF1@4188
- Asynchronous Timer - Frames=15.00x
- Rumble - 0x14, 0x0
- Asynchronous Timer - Frames=30.00x
- Rumble - 0x14, 0x0
- Asynchronous Timer - Frames=45.00x
- Rumble - 0x14, 0x0
- Asynchronous Timer - Frames=59.00x
- Rumble - 0x14, 0x0
- 01000000
- 01020000
- Goto - Offset=@4188
- ##########################################
- # Subaction 242
- ##########################################
- Name: SwimF
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xF2@FFFFFFFF
- Subaction GFX 0xF2@FFFFFFFF
- Subaction SFX 0xF2@1D500
- Asynchronous Timer - Frames=10.00x
- Sound Effect - ID=0xB5
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0xB4
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0xB5
- 01000000
- 01020000
- Goto - Offset=@1D500
- Subaction Other 0xF2@4238
- Asynchronous Timer - Frames=10.00x
- Rumble - 0x16, 0x0
- Asynchronous Timer - Frames=20.00x
- Rumble - 0x16, 0x0
- Asynchronous Timer - Frames=29.00x
- Rumble - 0x16, 0x0
- 01000000
- 01020000
- Goto - Offset=@4238
- ##########################################
- # Subaction 243
- ##########################################
- Name: SwimEnd
- In Transition Time: 6
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xF3@FFFFFFFF
- Subaction GFX 0xF3@FFFFFFFF
- Subaction SFX 0xF3@FFFFFFFF
- Subaction Other 0xF3@FFFFFFFF
- ##########################################
- # Subaction 244
- ##########################################
- Name: SwimTurn
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xF4@FFFFFFFF
- Subaction GFX 0xF4@FFFFFFFF
- Subaction SFX 0xF4@1D568
- Asynchronous Timer - Frames=3.00x
- Sound Effect - ID=0xB4
- Subaction Other 0xF4@FFFFFFFF
- ##########################################
- # Subaction 245
- ##########################################
- Name: SwimDrown
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xF5@FFFFFFFF
- Subaction GFX 0xF5@FFFFFFFF
- Subaction SFX 0xF5@1D5E0
- Sound Effect - ID=0xB5
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0xB1
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0xB4
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0xB5
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0xB1
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0xB4
- 01000000
- 01020000
- Goto - Offset=@1D5E0
- Subaction Other 0xF5@FFFFFFFF
- ##########################################
- # Subaction 246
- ##########################################
- Name: SwimDrownOut
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xF6@FFFFFFFF
- Subaction GFX 0xF6@FFFFFFFF
- Subaction SFX 0xF6@1D668
- Asynchronous Timer - Frames=3.00x
- Sound Effect - ID=0xB9
- Subaction Other 0xF6@FFFFFFFF
- ##########################################
- # Subaction 247
- ##########################################
- Name: LightGet
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xF7@27ED8
- Asynchronous Timer - Frames=1.00x
- Pickup Item - 0x0
- Subaction GFX 0xF7@FFFFFFFF
- Subaction SFX 0xF7@FFFFFFFF
- Subaction Other 0xF7@FFFFFFFF
- ##########################################
- # Subaction 248
- ##########################################
- Name: LightWalkGet
- In Transition Time: 3
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xF8@27F00
- Asynchronous Timer - Frames=1.00x
- Pickup Item - 0x0
- Subaction GFX 0xF8@FFFFFFFF
- Subaction SFX 0xF8@FFFFFFFF
- Subaction Other 0xF8@FFFFFFFF
- ##########################################
- # Subaction 249
- ##########################################
- Name: LightEat
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xF9@27F48
- Asynchronous Timer - Frames=2.00x
- Pickup Item - 0x0, 0x2
- Asynchronous Timer - Frames=5.00x
- Consume Item - 0x2
- Asynchronous Timer - Frames=8.00x
- Allow Interrupt
- Subaction GFX 0xF9@FFFFFFFF
- Subaction SFX 0xF9@FFFFFFFF
- Subaction Other 0xF9@FFFFFFFF
- ##########################################
- # Subaction 250
- ##########################################
- Name: LightWalkEat
- In Transition Time: 3
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xFA@27FB0
- Asynchronous Timer - Frames=2.00x
- Pickup Item - 0x0, 0x2
- Asynchronous Timer - Frames=5.00x
- Consume Item - 0x2
- Asynchronous Timer - Frames=10.00x
- Allow Interrupt
- Subaction GFX 0xFA@FFFFFFFF
- Subaction SFX 0xFA@FFFFFFFF
- Subaction Other 0xFA@FFFFFFFF
- ##########################################
- # Subaction 251
- ##########################################
- Name: HeavyGet
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xFB@283A8
- Asynchronous Timer - Frames=3.00x
- Pickup Item - 0x1
- Subaction GFX 0xFB@FFFFFFFF
- Subaction SFX 0xFB@1D778
- Sound Effect - ID=0x4BB
- Subaction Other 0xFB@FFFFFFFF
- ##########################################
- # Subaction 252
- ##########################################
- Name: HeavyWalk1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xFC@283E8
- Bit Variable Set - RA-Bit[0][16]
- Asynchronous Timer - Frames=5.00x
- Bit Variable Clear - RA-Bit[0][16]
- Asynchronous Timer - Frames=35.00x
- Bit Variable Set - RA-Bit[0][16]
- Subaction GFX 0xFC@FFFFFFFF
- Subaction SFX 0xFC@1D798
- Asynchronous Timer - Frames=38.00x
- Sound Effect(2) - ID=0xC38
- Subaction Other 0xFC@4378
- Asynchronous Timer - Frames=40.00x
- Rumble - 0x10, 0x0
- ##########################################
- # Subaction 253
- ##########################################
- Name: HeavyWalk2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xFD@28440
- Bit Variable Set - RA-Bit[0][16]
- Asynchronous Timer - Frames=5.00x
- Bit Variable Clear - RA-Bit[0][16]
- Asynchronous Timer - Frames=35.00x
- Bit Variable Set - RA-Bit[0][16]
- Subaction GFX 0xFD@FFFFFFFF
- Subaction SFX 0xFD@1D7C0
- Asynchronous Timer - Frames=42.00x
- Sound Effect(2) - ID=0xC36
- Subaction Other 0xFD@43A8
- Asynchronous Timer - Frames=40.00x
- Rumble - 0x10, 0x0
- ##########################################
- # Subaction 254
- ##########################################
- Name: LightThrowDrop
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xFE@28008
- Asynchronous Timer - Frames=6.00x
- Throw Item - IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0xFE@FFFFFFFF
- Subaction SFX 0xFE@FFFFFFFF
- Subaction Other 0xFE@FFFFFFFF
- ##########################################
- # Subaction 255
- ##########################################
- Name: LightThrowF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0xFF@28050
- Asynchronous Timer - Frames=7.00x
- Throw Item(2) - 11.00x, 5.50x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0xFF@FFFFFFFF
- Subaction SFX 0xFF@FFFFFFFF
- Subaction Other 0xFF@FFFFFFFF
- ##########################################
- # Subaction 256
- ##########################################
- Name: LightThrowB
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x100@280A0
- Asynchronous Timer - Frames=3.00x
- Reverse Direction
- Asynchronous Timer - Frames=10.00x
- Throw Item(2) - 12.00x, 6.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0x100@FFFFFFFF
- Subaction SFX 0x100@FFFFFFFF
- Subaction Other 0x100@FFFFFFFF
- ##########################################
- # Subaction 257
- ##########################################
- Name: LightThrowHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x101@280F8
- Asynchronous Timer - Frames=11.00x
- Throw Item(2) - 0.00x, 19.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0x101@FFFFFFFF
- Subaction SFX 0x101@FFFFFFFF
- Subaction Other 0x101@FFFFFFFF
- ##########################################
- # Subaction 258
- ##########################################
- Name: LightThrowLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x102@28140
- Asynchronous Timer - Frames=6.00x
- Throw Item(2) - 0.00x, 0.50x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0x102@FFFFFFFF
- Subaction SFX 0x102@FFFFFFFF
- Subaction Other 0x102@FFFFFFFF
- ##########################################
- # Subaction 259
- ##########################################
- Name: LightThrowF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x103@28160
- Goto - Offset=@28050
- Subaction GFX 0x103@FFFFFFFF
- Subaction SFX 0x103@1D6C8
- Low Voice Clip
- Subaction Other 0x103@FFFFFFFF
- ##########################################
- # Subaction 260
- ##########################################
- Name: LightThrowB
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x104@28178
- Goto - Offset=@280A0
- Subaction GFX 0x104@FFFFFFFF
- Subaction SFX 0x104@1D6D8
- Low Voice Clip
- Subaction Other 0x104@FFFFFFFF
- ##########################################
- # Subaction 261
- ##########################################
- Name: LightThrowHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x105@28190
- Goto - Offset=@280F8
- Subaction GFX 0x105@FFFFFFFF
- Subaction SFX 0x105@1D6E8
- Low Voice Clip
- Subaction Other 0x105@FFFFFFFF
- ##########################################
- # Subaction 262
- ##########################################
- Name: LightThrowLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x106@281A8
- Goto - Offset=@28140
- Subaction GFX 0x106@FFFFFFFF
- Subaction SFX 0x106@1D6F8
- Low Voice Clip
- Subaction Other 0x106@FFFFFFFF
- ##########################################
- # Subaction 263
- ##########################################
- Name: LightThrowDash
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x107@281E8
- Asynchronous Timer - Frames=4.00x
- Throw Item(2) - 10.00x, 6.50x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0x107@FFFFFFFF
- Subaction SFX 0x107@FFFFFFFF
- Subaction Other 0x107@FFFFFFFF
- ##########################################
- # Subaction 264
- ##########################################
- Name: LightThrowAirF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x108@28230
- Asynchronous Timer - Frames=7.00x
- Throw Item(2) - 10.00x, 5.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0x108@FFFFFFFF
- Subaction SFX 0x108@FFFFFFFF
- Subaction Other 0x108@FFFFFFFF
- ##########################################
- # Subaction 265
- ##########################################
- Name: LightThrowAirB
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x109@28280
- Asynchronous Timer - Frames=3.00x
- Reverse Direction
- Asynchronous Timer - Frames=10.00x
- Throw Item(2) - 11.00x, 5.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0x109@FFFFFFFF
- Subaction SFX 0x109@FFFFFFFF
- Subaction Other 0x109@FFFFFFFF
- ##########################################
- # Subaction 266
- ##########################################
- Name: LightThrowAirHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x10A@282D8
- Asynchronous Timer - Frames=11.00x
- Throw Item(2) - 0.00x, 17.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0x10A@FFFFFFFF
- Subaction SFX 0x10A@FFFFFFFF
- Subaction Other 0x10A@FFFFFFFF
- ##########################################
- # Subaction 267
- ##########################################
- Name: LightThrowAirLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x10B@28320
- Asynchronous Timer - Frames=6.00x
- Throw Item(2) - 0.00x, -3.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0x10B@FFFFFFFF
- Subaction SFX 0x10B@FFFFFFFF
- Subaction Other 0x10B@FFFFFFFF
- ##########################################
- # Subaction 268
- ##########################################
- Name: LightThrowAirF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x10C@28340
- Goto - Offset=@28230
- Subaction GFX 0x10C@FFFFFFFF
- Subaction SFX 0x10C@1D730
- Low Voice Clip
- Subaction Other 0x10C@FFFFFFFF
- ##########################################
- # Subaction 269
- ##########################################
- Name: LightThrowAirB
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x10D@28358
- Goto - Offset=@28280
- Subaction GFX 0x10D@FFFFFFFF
- Subaction SFX 0x10D@1D740
- Low Voice Clip
- Subaction Other 0x10D@FFFFFFFF
- ##########################################
- # Subaction 270
- ##########################################
- Name: LightThrowAirHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x10E@28370
- Goto - Offset=@282D8
- Subaction GFX 0x10E@FFFFFFFF
- Subaction SFX 0x10E@1D750
- Low Voice Clip
- Subaction Other 0x10E@FFFFFFFF
- ##########################################
- # Subaction 271
- ##########################################
- Name: LightThrowAirLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x10F@28388
- Goto - Offset=@28320
- Subaction GFX 0x10F@FFFFFFFF
- Subaction SFX 0x10F@1D760
- Low Voice Clip
- Subaction Other 0x10F@FFFFFFFF
- ##########################################
- # Subaction 272
- ##########################################
- Name: HeavyThrowF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x110@284A8
- Asynchronous Timer - Frames=18.00x
- Throw Item(2) - 18.00x, 18.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Asynchronous Timer - Frames=39.00x
- Allow Interrupt
- Subaction GFX 0x110@FFFFFFFF
- Subaction SFX 0x110@FFFFFFFF
- Subaction Other 0x110@FFFFFFFF
- ##########################################
- # Subaction 273
- ##########################################
- Name: HeavyThrowB
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x111@28510
- Asynchronous Timer - Frames=16.00x
- Reverse Direction
- Asynchronous Timer - Frames=18.00x
- Throw Item(2) - 16.00x, 16.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Asynchronous Timer - Frames=39.00x
- Allow Interrupt
- Subaction GFX 0x111@FFFFFFFF
- Subaction SFX 0x111@FFFFFFFF
- Subaction Other 0x111@FFFFFFFF
- ##########################################
- # Subaction 274
- ##########################################
- Name: HeavyThrowHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x112@28580
- Asynchronous Timer - Frames=13.00x
- Throw Item(2) - 0.00x, 26.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Asynchronous Timer - Frames=29.00x
- Allow Interrupt
- Subaction GFX 0x112@FFFFFFFF
- Subaction SFX 0x112@FFFFFFFF
- Subaction Other 0x112@FFFFFFFF
- ##########################################
- # Subaction 275
- ##########################################
- Name: HeavyThrowLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x113@285E0
- Asynchronous Timer - Frames=13.00x
- Throw Item(2) - 0.00x, 0.50x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Asynchronous Timer - Frames=34.00x
- Allow Interrupt
- Subaction GFX 0x113@FFFFFFFF
- Subaction SFX 0x113@FFFFFFFF
- Subaction Other 0x113@FFFFFFFF
- ##########################################
- # Subaction 276
- ##########################################
- Name: HeavyThrowF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x114@28610
- Goto - Offset=@284A8
- Subaction GFX 0x114@FFFFFFFF
- Subaction SFX 0x114@1D7F8
- Low Voice Clip
- Subaction Other 0x114@FFFFFFFF
- ##########################################
- # Subaction 277
- ##########################################
- Name: HeavyThrowB
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x115@28628
- Goto - Offset=@28510
- Subaction GFX 0x115@FFFFFFFF
- Subaction SFX 0x115@1D808
- Low Voice Clip
- Subaction Other 0x115@FFFFFFFF
- ##########################################
- # Subaction 278
- ##########################################
- Name: HeavyThrowHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x116@28640
- Goto - Offset=@28580
- Subaction GFX 0x116@FFFFFFFF
- Subaction SFX 0x116@1D818
- Low Voice Clip
- Subaction Other 0x116@FFFFFFFF
- ##########################################
- # Subaction 279
- ##########################################
- Name: HeavyThrowLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x117@28658
- Goto - Offset=@285E0
- Subaction GFX 0x117@FFFFFFFF
- Subaction SFX 0x117@1D828
- Low Voice Clip
- Subaction Other 0x117@FFFFFFFF
- ##########################################
- # Subaction 280
- ##########################################
- Name: SmashThrowF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x118@28688
- Asynchronous Timer - Frames=39.00x
- Throw Item - IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0x118@E3E0
- Subroutine - effectAnimCmd_SmashThrowFCommonOffset=@FFFFFFFF
- Subaction SFX 0x118@FFFFFFFF
- Subaction Other 0x118@FFFFFFFF
- ##########################################
- # Subaction 281
- ##########################################
- Name: SmashThrowB
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x119@286D0
- Asynchronous Timer - Frames=39.00x
- Throw Item(2) - -20.00x, 5.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Reverse Direction
- Subaction GFX 0x119@E3F8
- Subroutine - effectAnimCmd_SmashThrowBCommonOffset=@FFFFFFFF
- Subaction SFX 0x119@FFFFFFFF
- Subaction Other 0x119@FFFFFFFF
- ##########################################
- # Subaction 282
- ##########################################
- Name: SmashThrowHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x11A@28720
- Asynchronous Timer - Frames=39.00x
- Throw Item(2) - 0.00x, 25.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0x11A@E410
- Subroutine - effectAnimCmd_SmashThrowHiCommonOffset=@FFFFFFFF
- Subaction SFX 0x11A@FFFFFFFF
- Subaction Other 0x11A@FFFFFFFF
- ##########################################
- # Subaction 283
- ##########################################
- Name: SmashThrowLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x11B@28768
- Asynchronous Timer - Frames=39.00x
- Throw Item(2) - 0.00x, 0.10x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0x11B@E428
- Subroutine - effectAnimCmd_SmashThrowLwCommonOffset=@FFFFFFFF
- Subaction SFX 0x11B@FFFFFFFF
- Subaction Other 0x11B@FFFFFFFF
- ##########################################
- # Subaction 284
- ##########################################
- Name: SmashThrowDash
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x11C@287A0
- Asynchronous Timer - Frames=39.00x
- Throw Item - IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0x11C@FFFFFFFF
- Subaction SFX 0x11C@FFFFFFFF
- Subaction Other 0x11C@FFFFFFFF
- ##########################################
- # Subaction 285
- ##########################################
- Name: SmashThrowAirF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x11D@287D8
- Asynchronous Timer - Frames=39.00x
- Throw Item - IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0x11D@FFFFFFFF
- Subaction SFX 0x11D@FFFFFFFF
- Subaction Other 0x11D@FFFFFFFF
- ##########################################
- # Subaction 286
- ##########################################
- Name: SmashThrowAirB
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x11E@28820
- Asynchronous Timer - Frames=39.00x
- Throw Item(2) - -20.00x, 5.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Reverse Direction
- Subaction GFX 0x11E@FFFFFFFF
- Subaction SFX 0x11E@FFFFFFFF
- Subaction Other 0x11E@FFFFFFFF
- ##########################################
- # Subaction 287
- ##########################################
- Name: SmashThrowAirHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x11F@28870
- Asynchronous Timer - Frames=39.00x
- Throw Item(2) - 0.00x, 21.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0x11F@FFFFFFFF
- Subaction SFX 0x11F@FFFFFFFF
- Subaction Other 0x11F@FFFFFFFF
- ##########################################
- # Subaction 288
- ##########################################
- Name: SmashThrowAirLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x120@288B8
- Asynchronous Timer - Frames=39.00x
- Throw Item(2) - 0.00x, -6.00x, IC-Basic[1024][6], IC-Basic[1024][5], IC-Basic[1024][7]
- Subaction GFX 0x120@FFFFFFFF
- Subaction SFX 0x120@FFFFFFFF
- Subaction Other 0x120@FFFFFFFF
- ##########################################
- # Subaction 289
- ##########################################
- Name: Swing1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x121@28930
- Item Property - 0x6, 2.00x
- Asynchronous Timer - Frames=5.00x
- Subroutine - gameAnimCmd_SwordSwing1CommonOffset=@FFFFFFFF
- Weapon Collision - 0x3, 0x199, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=8.00x
- Terminate Collisions
- Item Property - 0x14, 1.00x
- Subaction GFX 0x121@FFFFFFFF
- Subaction SFX 0x121@FFFFFFFF
- Subaction Other 0x121@4460
- Asynchronous Timer - Frames=5.00x
- Rumble - 0x10, 0x0
- ##########################################
- # Subaction 290
- ##########################################
- Name: Swing3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x122@289E8
- Item Property - 0x2, 0.40x
- Asynchronous Timer - Frames=4.00x
- Item Property - 0x4, 2.40x
- Asynchronous Timer - Frames=9.00x
- Subroutine - gameAnimCmd_SwordSwing3CommonOffset=@FFFFFFFF
- Weapon Collision - 0x3, 0x199, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=12.00x
- Terminate Collisions
- Item Property - 0x14, 1.00x
- Subaction GFX 0x122@FFFFFFFF
- Subaction SFX 0x122@FFFFFFFF
- Subaction Other 0x122@4490
- Asynchronous Timer - Frames=9.00x
- Rumble - 0x11, 0x0
- ##########################################
- # Subaction 291
- ##########################################
- Name: Swing4Start
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x123@FFFFFFFF
- Subaction GFX 0x123@FFFFFFFF
- Subaction SFX 0x123@FFFFFFFF
- Subaction Other 0x123@FFFFFFFF
- ##########################################
- # Subaction 292
- ##########################################
- Name: Swing4
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x124@28AD8
- Item Property - 0x3, 0.50x
- Asynchronous Timer - Frames=5.00x
- Item Property - 0x5, 3.00x
- Asynchronous Timer - Frames=12.00x
- Subroutine - gameAnimCmd_SwordSwing4CommonOffset=@FFFFFFFF
- Weapon Collision - 0x3, 0x199, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=15.00x
- Terminate Collisions
- Asynchronous Timer - Frames=18.00x
- Item Property - 0x3, 0.40x
- Asynchronous Timer - Frames=22.00x
- Item Property - 0x5, 1.00x
- Subaction GFX 0x124@FFFFFFFF
- Subaction SFX 0x124@1D8A0
- Sound Effect - ID=0x4B0
- Subaction Other 0x124@4510
- Asynchronous Timer - Frames=6.00x
- 18010200 - 0x1, 0x6
- Asynchronous Timer - Frames=12.00x
- 18010300 - 0x1, 0x3, True
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=30.00x
- 18010200 - 0x0, 0x5
- ##########################################
- # Subaction 293
- ##########################################
- Name: Swing42
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x125@FFFFFFFF
- Subaction GFX 0x125@FFFFFFFF
- Subaction SFX 0x125@FFFFFFFF
- Subaction Other 0x125@FFFFFFFF
- ##########################################
- # Subaction 294
- ##########################################
- Name: Swing4Hold
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x126@FFFFFFFF
- Subaction GFX 0x126@E488
- Subroutine - effectAnimCmd_SwordSwing4HoldCommonOffset=@FFFFFFFF
- Subaction SFX 0x126@1D8B8
- Sound Effect - ID=0xBF
- Subaction Other 0x126@4568
- Asynchronous Timer - Frames=3.00x
- 070B0200 - 0x25, 0x39
- ##########################################
- # Subaction 295
- ##########################################
- Name: SwingDash
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x127@28B98
- Item Property - 0x5, 2.50x
- Asynchronous Timer - Frames=5.00x
- Subroutine - gameAnimCmd_SwordSwingDashCommonOffset=@FFFFFFFF
- Asynchronous Timer - Frames=10.00x
- Subroutine - gameAnimCmd_SwordSwingDashCommon2Offset=@FFFFFFFF
- Asynchronous Timer - Frames=17.00x
- Terminate Collisions
- Item Property - 0x6, 1.00x
- Asynchronous Timer - Frames=46.00x
- Allow Interrupt
- Subaction GFX 0x127@FFFFFFFF
- Subaction SFX 0x127@FFFFFFFF
- Subaction Other 0x127@45C8
- 18010300 - 0x1, 0x4, True
- Asynchronous Timer - Frames=5.00x
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=32.00x
- 18010200 - 0x0, 0x3
- ##########################################
- # Subaction 296
- ##########################################
- Name: Swing1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x128@28C58
- Asynchronous Timer - Frames=4.00x
- Subroutine - gameAnimCmd_BatSwing1CommonOffset=@FFFFFFFF
- Weapon Collision - 0x2, 0x1B6, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0x199, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=7.00x
- Terminate Collisions
- Subaction GFX 0x128@FFFFFFFF
- Subaction SFX 0x128@FFFFFFFF
- Subaction Other 0x128@4610
- Asynchronous Timer - Frames=4.00x
- Rumble - 0x10, 0x0
- ##########################################
- # Subaction 297
- ##########################################
- Name: Swing3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x129@28CF8
- Asynchronous Timer - Frames=8.00x
- Subroutine - gameAnimCmd_BatSwing3CommonOffset=@FFFFFFFF
- Weapon Collision - 0x2, 0x1B6, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0x199, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=11.00x
- Terminate Collisions
- Subaction GFX 0x129@FFFFFFFF
- Subaction SFX 0x129@FFFFFFFF
- Subaction Other 0x129@4640
- Asynchronous Timer - Frames=8.00x
- Rumble - 0x11, 0x0
- ##########################################
- # Subaction 298
- ##########################################
- Name: Swing4Bat
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x12A@28D48
- Asynchronous Timer - Frames=59.00x
- Subroutine - gameAnimCmd_BatSwing4CommonOffset=@FFFFFFFF
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Subaction GFX 0x12A@E4B8
- Subroutine - effectAnimCmd_BatSwing4CommonOffset=@FFFFFFFF
- Subaction SFX 0x12A@1D8F0
- Asynchronous Timer - Frames=11.00x
- Sound Effect - ID=0x4AD
- Subaction Other 0x12A@4670
- Asynchronous Timer - Frames=57.00x
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 299
- ##########################################
- Name: SwingDash
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x12B@28DC0
- Asynchronous Timer - Frames=5.00x
- Subroutine - gameAnimCmd_BatSwingDashCommonOffset=@FFFFFFFF
- Weapon Collision - 0x3, 0x199, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=10.00x
- Subroutine - gameAnimCmd_BatSwingDashCommon2Offset=@FFFFFFFF
- Asynchronous Timer - Frames=18.00x
- Terminate Collisions
- Subaction GFX 0x12B@FFFFFFFF
- Subaction SFX 0x12B@FFFFFFFF
- Subaction Other 0x12B@46D0
- 18010300 - 0x1, 0x4, True
- Asynchronous Timer - Frames=5.00x
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=32.00x
- 18010200 - 0x0, 0x3
- ##########################################
- # Subaction 300
- ##########################################
- Name: Swing1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x12C@28E80
- ?Item2? - 0x0
- Asynchronous Timer - Frames=4.00x
- Subroutine - gameAnimCmd_HarisenSwing1CommonOffset=@FFFFFFFF
- Weapon Collision - 0x2, 0x1AF, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0x199, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=7.00x
- Terminate Collisions
- ?Item2? - 0x3
- Synchronous Timer - Frames=2.00x
- Allow Interrupt
- Subaction GFX 0x12C@FFFFFFFF
- Subaction SFX 0x12C@FFFFFFFF
- Subaction Other 0x12C@4718
- Asynchronous Timer - Frames=4.00x
- Rumble - 0x10, 0x0
- ##########################################
- # Subaction 301
- ##########################################
- Name: Swing3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x12D@28F58
- ?Item2? - 0x1
- Asynchronous Timer - Frames=7.00x
- Subroutine - gameAnimCmd_HarisenSwing3CommonOffset=@FFFFFFFF
- Weapon Collision - 0x2, 0x1AF, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0x199, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=11.00x
- Terminate Collisions
- ?Item2? - 0x3
- Synchronous Timer - Frames=2.00x
- Allow Interrupt
- Subaction GFX 0x12D@FFFFFFFF
- Subaction SFX 0x12D@FFFFFFFF
- Subaction Other 0x12D@4748
- Asynchronous Timer - Frames=8.00x
- Rumble - 0x11, 0x0
- ##########################################
- # Subaction 302
- ##########################################
- Name: Swing4Start
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x12E@28FB8
- ?Item2? - 0x2
- Subaction GFX 0x12E@FFFFFFFF
- Subaction SFX 0x12E@FFFFFFFF
- Subaction Other 0x12E@FFFFFFFF
- ##########################################
- # Subaction 303
- ##########################################
- Name: Swing4
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x12F@29040
- Asynchronous Timer - Frames=12.00x
- Subroutine - gameAnimCmd_HarisenSwing4CommonOffset=@FFFFFFFF
- Weapon Collision - 0x2, 0x1AF, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0x199, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=15.00x
- Terminate Collisions
- ?Item2? - 0x3
- Synchronous Timer - Frames=2.00x
- Allow Interrupt
- Subaction GFX 0x12F@FFFFFFFF
- Subaction SFX 0x12F@FFFFFFFF
- Subaction Other 0x12F@47C8
- Asynchronous Timer - Frames=6.00x
- 18010200 - 0x1, 0x6
- Asynchronous Timer - Frames=12.00x
- Rumble - 0xD, 0x0
- 18010300 - 0x1, 0x3, True
- Asynchronous Timer - Frames=30.00x
- 18010200 - 0x0, 0x5
- ##########################################
- # Subaction 304
- ##########################################
- Name: Swing42
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x130@FFFFFFFF
- Subaction GFX 0x130@FFFFFFFF
- Subaction SFX 0x130@FFFFFFFF
- Subaction Other 0x130@FFFFFFFF
- ##########################################
- # Subaction 305
- ##########################################
- Name: Swing4Hold
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x131@FFFFFFFF
- Subaction GFX 0x131@E4F8
- Subroutine - effectAnimCmd_HarisenSwing4HoldCommonOffset=@FFFFFFFF
- Subaction SFX 0x131@1D938
- Sound Effect - ID=0xBF
- Subaction Other 0x131@4820
- Asynchronous Timer - Frames=3.00x
- 070B0200 - 0x25, 0x39
- ##########################################
- # Subaction 306
- ##########################################
- Name: SwingDash
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x132@290F8
- ?Item2? - 0x1
- Asynchronous Timer - Frames=5.00x
- Subroutine - gameAnimCmd_HarisenSwingDashCommonOffset=@FFFFFFFF
- Weapon Collision - 0x3, 0x199, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=10.00x
- Subroutine - gameAnimCmd_HarisenSwingDashCommon2Offset=@FFFFFFFF
- Asynchronous Timer - Frames=18.00x
- Terminate Collisions
- ?Item2? - 0x3
- Subaction GFX 0x132@FFFFFFFF
- Subaction SFX 0x132@FFFFFFFF
- Subaction Other 0x132@4880
- 18010300 - 0x1, 0x4, True
- Asynchronous Timer - Frames=5.00x
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=32.00x
- 18010200 - 0x0, 0x3
- ##########################################
- # Subaction 307
- ##########################################
- Name: Swing1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x133@291B0
- Asynchronous Timer - Frames=4.00x
- Subroutine - gameAnimCmd_StarRodSwing1CommonOffset=@FFFFFFFF
- Weapon Collision - 0x2, 0x1AF, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0x199, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=8.00x
- Terminate Collisions
- Subaction GFX 0x133@FFFFFFFF
- Subaction SFX 0x133@FFFFFFFF
- Subaction Other 0x133@48C8
- Asynchronous Timer - Frames=4.00x
- Rumble - 0x10, 0x0
- ##########################################
- # Subaction 308
- ##########################################
- Name: Swing3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x134@29260
- Asynchronous Timer - Frames=8.00x
- Subroutine - gameAnimCmd_StarRodSwing3CommonOffset=@FFFFFFFF
- Weapon Collision - 0x2, 0x1AF, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0x199, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=9.00x
- ?Item? - 0x0
- Asynchronous Timer - Frames=11.00x
- Terminate Collisions
- Subaction GFX 0x134@FFFFFFFF
- Subaction SFX 0x134@FFFFFFFF
- Subaction Other 0x134@48F8
- Asynchronous Timer - Frames=8.00x
- Rumble - 0x11, 0x0
- ##########################################
- # Subaction 309
- ##########################################
- Name: Swing4Start
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x135@FFFFFFFF
- Subaction GFX 0x135@FFFFFFFF
- Subaction SFX 0x135@FFFFFFFF
- Subaction Other 0x135@FFFFFFFF
- ##########################################
- # Subaction 310
- ##########################################
- Name: Swing4
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x136@29328
- Asynchronous Timer - Frames=12.00x
- Subroutine - gameAnimCmd_StarRodSwing4CommonOffset=@FFFFFFFF
- Weapon Collision - 0x2, 0x1AF, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0x199, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=13.00x
- ?Item? - 0x1
- Asynchronous Timer - Frames=15.00x
- Terminate Collisions
- Subaction GFX 0x136@FFFFFFFF
- Subaction SFX 0x136@FFFFFFFF
- Subaction Other 0x136@4978
- Asynchronous Timer - Frames=6.00x
- 18010200 - 0x1, 0x6
- Asynchronous Timer - Frames=12.00x
- Rumble - 0xD, 0x0
- 18010300 - 0x1, 0x3, True
- Asynchronous Timer - Frames=30.00x
- 18010200 - 0x0, 0x5
- ##########################################
- # Subaction 311
- ##########################################
- Name: Swing42
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x137@FFFFFFFF
- Subaction GFX 0x137@FFFFFFFF
- Subaction SFX 0x137@FFFFFFFF
- Subaction Other 0x137@FFFFFFFF
- ##########################################
- # Subaction 312
- ##########################################
- Name: Swing4Hold
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x138@FFFFFFFF
- Subaction GFX 0x138@E538
- Subroutine - effectAnimCmd_StarRodSwing4HoldCommonOffset=@FFFFFFFF
- Subaction SFX 0x138@1D978
- Sound Effect - ID=0xBF
- Subaction Other 0x138@49D0
- Asynchronous Timer - Frames=3.00x
- 070B0200 - 0x25, 0x39
- ##########################################
- # Subaction 313
- ##########################################
- Name: SwingDash
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x139@293C8
- Asynchronous Timer - Frames=5.00x
- Subroutine - gameAnimCmd_StarRodSwingDashCommonOffset=@FFFFFFFF
- Weapon Collision - 0x3, 0x199, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=10.00x
- Subroutine - gameAnimCmd_StarRodSwingDashCommon2Offset=@FFFFFFFF
- Asynchronous Timer - Frames=18.00x
- Terminate Collisions
- Subaction GFX 0x139@FFFFFFFF
- Subaction SFX 0x139@FFFFFFFF
- Subaction Other 0x139@4A30
- 18010300 - 0x1, 0x4, True
- Asynchronous Timer - Frames=5.00x
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=32.00x
- 18010200 - 0x0, 0x3
- ##########################################
- # Subaction 314
- ##########################################
- Name: Swing1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x13A@29470
- Asynchronous Timer - Frames=4.00x
- Subroutine - gameAnimCmd_LipStickSwing1CommonOffset=@FFFFFFFF
- Weapon Collision - 0x2, 0x1AF, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0x199, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=8.00x
- Terminate Collisions
- Subaction GFX 0x13A@FFFFFFFF
- Subaction SFX 0x13A@FFFFFFFF
- Subaction Other 0x13A@4A78
- Asynchronous Timer - Frames=4.00x
- Rumble - 0x10, 0x0
- ##########################################
- # Subaction 315
- ##########################################
- Name: Swing3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x13B@29520
- Asynchronous Timer - Frames=8.00x
- Subroutine - gameAnimCmd_LipStickSwing3CommonOffset=@FFFFFFFF
- Weapon Collision - 0x2, 0x1AF, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0x199, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=10.00x
- ?Item? - 0x0
- Asynchronous Timer - Frames=11.00x
- Terminate Collisions
- Subaction GFX 0x13B@FFFFFFFF
- Subaction SFX 0x13B@FFFFFFFF
- Subaction Other 0x13B@4AA8
- Asynchronous Timer - Frames=8.00x
- Rumble - 0x11, 0x0
- ##########################################
- # Subaction 316
- ##########################################
- Name: Swing4Start
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x13C@FFFFFFFF
- Subaction GFX 0x13C@FFFFFFFF
- Subaction SFX 0x13C@FFFFFFFF
- Subaction Other 0x13C@FFFFFFFF
- ##########################################
- # Subaction 317
- ##########################################
- Name: Swing4
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x13D@295E0
- Asynchronous Timer - Frames=12.00x
- Subroutine - gameAnimCmd_LipStickSwing4CommonOffset=@FFFFFFFF
- Weapon Collision - 0x2, 0x1AF, 0.00x, 0.00x, 0.00x
- Weapon Collision - 0x3, 0x199, 0.00x, 0.00x, 0.00x
- ?Item? - 0x1
- Asynchronous Timer - Frames=15.00x
- Terminate Collisions
- Subaction GFX 0x13D@FFFFFFFF
- Subaction SFX 0x13D@FFFFFFFF
- Subaction Other 0x13D@4B28
- Asynchronous Timer - Frames=6.00x
- 18010200 - 0x1, 0x6
- Asynchronous Timer - Frames=12.00x
- Rumble - 0xD, 0x0
- 18010300 - 0x1, 0x3, True
- Asynchronous Timer - Frames=30.00x
- 18010200 - 0x0, 0x5
- ##########################################
- # Subaction 318
- ##########################################
- Name: Swing42
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x13E@FFFFFFFF
- Subaction GFX 0x13E@FFFFFFFF
- Subaction SFX 0x13E@FFFFFFFF
- Subaction Other 0x13E@FFFFFFFF
- ##########################################
- # Subaction 319
- ##########################################
- Name: Swing4Hold
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x13F@FFFFFFFF
- Subaction GFX 0x13F@E578
- Subroutine - effectAnimCmd_LipStickSwing4HoldCommonOffset=@FFFFFFFF
- Subaction SFX 0x13F@1D9B8
- Sound Effect - ID=0xBF
- Subaction Other 0x13F@4B80
- Asynchronous Timer - Frames=3.00x
- 070B0200 - 0x25, 0x39
- ##########################################
- # Subaction 320
- ##########################################
- Name: SwingDash
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x140@29678
- Asynchronous Timer - Frames=5.00x
- Subroutine - gameAnimCmd_LipStickSwingDashCommonOffset=@FFFFFFFF
- Weapon Collision - 0x3, 0x199, 0.00x, 0.00x, 0.00x
- Asynchronous Timer - Frames=10.00x
- Subroutine - gameAnimCmd_LipStickSwingDashCommon2Offset=@FFFFFFFF
- Asynchronous Timer - Frames=18.00x
- Terminate Collisions
- Subaction GFX 0x140@FFFFFFFF
- Subaction SFX 0x140@FFFFFFFF
- Subaction Other 0x140@4BE0
- 18010300 - 0x1, 0x4, True
- Asynchronous Timer - Frames=5.00x
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=32.00x
- 18010200 - 0x0, 0x3
- ##########################################
- # Subaction 321
- ##########################################
- Name: ItemHammerWait
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x141@FFFFFFFF
- Subaction GFX 0x141@FFFFFFFF
- Subaction SFX 0x141@FFFFFFFF
- Subaction Other 0x141@FFFFFFFF
- ##########################################
- # Subaction 322
- ##########################################
- Name: ItemHammerMove
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x142@FFFFFFFF
- Subaction GFX 0x142@FFFFFFFF
- Subaction SFX 0x142@FFFFFFFF
- Subaction Other 0x142@FFFFFFFF
- ##########################################
- # Subaction 323
- ##########################################
- Name: ItemHammerAir
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x143@FFFFFFFF
- Subaction GFX 0x143@FFFFFFFF
- Subaction SFX 0x143@FFFFFFFF
- Subaction Other 0x143@FFFFFFFF
- ##########################################
- # Subaction 324
- ##########################################
- Name: ItemHammerWait
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x144@FFFFFFFF
- Subaction GFX 0x144@FFFFFFFF
- Subaction SFX 0x144@FFFFFFFF
- Subaction Other 0x144@FFFFFFFF
- ##########################################
- # Subaction 325
- ##########################################
- Name: ItemHammerMove
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x145@FFFFFFFF
- Subaction GFX 0x145@FFFFFFFF
- Subaction SFX 0x145@FFFFFFFF
- Subaction Other 0x145@FFFFFFFF
- ##########################################
- # Subaction 326
- ##########################################
- Name: ItemHammerAir
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x146@FFFFFFFF
- Subaction GFX 0x146@FFFFFFFF
- Subaction SFX 0x146@FFFFFFFF
- Subaction Other 0x146@FFFFFFFF
- ##########################################
- # Subaction 327
- ##########################################
- Name: ItemDragoonRide
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x147@FFFFFFFF
- Subaction GFX 0x147@FFFFFFFF
- Subaction SFX 0x147@FFFFFFFF
- Subaction Other 0x147@FFFFFFFF
- ##########################################
- # Subaction 328
- ##########################################
- Name: ItemScrew
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x148@297A8
- Set Loop - Iterations=0xA
- Subroutine - Offset=@29804
- Weapon Collision - 0x0, 0x0, 0.00x, 0.00x, 5.20x
- Weapon Collision - 0x1, 0x0, 0.00x, 0.00x, -5.20x
- Weapon Collision - 0x2, 0x0, 0.00x, 10.00x, 5.20x
- Weapon Collision - 0x3, 0x0, 0.00x, 10.00x, -5.20x
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Execute Loop
- Subaction GFX 0x148@E618
- External Graphic Effect - File#=0x5F, Bone=0x196, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.20x, Anchored?=True
- Subaction SFX 0x148@FFFFFFFF
- Subaction Other 0x148@FFFFFFFF
- ##########################################
- # Subaction 329
- ##########################################
- Name: ItemScrew
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x149@298B0
- Set Loop - Iterations=0xA
- Subroutine - Missing?-29804-Offset=@FFFFFFFF
- Weapon Collision - 0x0, 0x0, 0.00x, 0.00x, 5.20x
- Weapon Collision - 0x1, 0x0, 0.00x, 0.00x, -5.20x
- Weapon Collision - 0x2, 0x0, 0.00x, 10.00x, 5.20x
- Weapon Collision - 0x3, 0x0, 0.00x, 10.00x, -5.20x
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Execute Loop
- Subaction GFX 0x149@E630
- Goto - Offset=@E618
- Subaction SFX 0x149@FFFFFFFF
- Subaction Other 0x149@FFFFFFFF
- ##########################################
- # Subaction 330
- ##########################################
- Name: ItemScrewFall
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x14A@FFFFFFFF
- Subaction GFX 0x14A@FFFFFFFF
- Subaction SFX 0x14A@FFFFFFFF
- Subaction Other 0x14A@FFFFFFFF
- ##########################################
- # Subaction 331
- ##########################################
- Name: ItemKick
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x14B@FFFFFFFF
- Subaction GFX 0x14B@FFFFFFFF
- Subaction SFX 0x14B@FFFFFFFF
- Subaction Other 0x14B@FFFFFFFF
- ##########################################
- # Subaction 332
- ##########################################
- Name: ItemDragoonGet
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x14C@FFFFFFFF
- Subaction GFX 0x14C@FFFFFFFF
- Subaction SFX 0x14C@FFFFFFFF
- Subaction Other 0x14C@4C88
- Asynchronous Timer - Frames=50.00x
- Rumble - 0xC, 0x0
- ##########################################
- # Subaction 333
- ##########################################
- Name: ItemDragoonRide
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x14D@FFFFFFFF
- Subaction GFX 0x14D@FFFFFFFF
- Subaction SFX 0x14D@1DA40
- Sound Effect - ID=0xDA
- Subaction Other 0x14D@4CB0
- Rumble - 0xC, 0xA
- ##########################################
- # Subaction 334
- ##########################################
- Name: ItemBig
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x14E@FFFFFFFF
- Subaction GFX 0x14E@FFFFFFFF
- Subaction SFX 0x14E@FFFFFFFF
- Subaction Other 0x14E@FFFFFFFF
- ##########################################
- # Subaction 335
- ##########################################
- Name: ItemSmall
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x14F@FFFFFFFF
- Subaction GFX 0x14F@FFFFFFFF
- Subaction SFX 0x14F@FFFFFFFF
- Subaction Other 0x14F@FFFFFFFF
- ##########################################
- # Subaction 336
- ##########################################
- Name: ItemLegsWait
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x150@FFFFFFFF
- Subaction GFX 0x150@FFFFFFFF
- Subaction SFX 0x150@FFFFFFFF
- Subaction Other 0x150@FFFFFFFF
- ##########################################
- # Subaction 337
- ##########################################
- Name: ItemLegsSlowF
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x151@FFFFFFFF
- Subaction GFX 0x151@E798
- Asynchronous Timer - Frames=2.00x
- Generic Graphic Effect - 0x0, 0x1BE, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=18.00x
- Generic Graphic Effect - 0x0, 0x1C7, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 01000000
- 01020000
- Goto - Offset=@E798
- Subaction SFX 0x151@1DA90
- Asynchronous Timer - Frames=0.00x
- Sound Effect(2) - ID=0xC39
- Synchronous Timer - Frames=15.00x
- Sound Effect(2) - ID=0xC37
- 01000000
- 01020000
- Goto - Offset=@1DA90
- Subaction Other 0x151@FFFFFFFF
- ##########################################
- # Subaction 338
- ##########################################
- Name: ItemLegsMiddleF
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x152@FFFFFFFF
- Subaction GFX 0x152@E8F0
- Asynchronous Timer - Frames=1.00x
- Generic Graphic Effect - 0x0, 0x1BE, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=15.00x
- Generic Graphic Effect - 0x0, 0x1C7, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 01000000
- 01020000
- Goto - Offset=@E8F0
- Subaction SFX 0x152@1DAF8
- Asynchronous Timer - Frames=0.00x
- Sound Effect(2) - ID=0xC38
- Synchronous Timer - Frames=14.00x
- Sound Effect(2) - ID=0xC36
- 01000000
- 01020000
- Goto - Offset=@1DAF8
- Subaction Other 0x152@FFFFFFFF
- ##########################################
- # Subaction 339
- ##########################################
- Name: ItemLegsFastF
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x153@FFFFFFFF
- Subaction GFX 0x153@EA48
- Asynchronous Timer - Frames=2.00x
- Generic Graphic Effect - 0x0, 0x1BE, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=16.00x
- Generic Graphic Effect - 0x0, 0x1C7, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 01000000
- 01020000
- Goto - Offset=@EA48
- Subaction SFX 0x153@1DB60
- Asynchronous Timer - Frames=0.00x
- Sound Effect(2) - ID=0xC38
- Synchronous Timer - Frames=15.00x
- Sound Effect(2) - ID=0xC36
- 01000000
- 01020000
- Goto - Offset=@1DB60
- Subaction Other 0x153@FFFFFFFF
- ##########################################
- # Subaction 340
- ##########################################
- Name: ItemLegsBrakeF
- In Transition Time: 3
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x154@FFFFFFFF
- Subaction GFX 0x154@FFFFFFFF
- Subaction SFX 0x154@1DBB0
- Asynchronous Timer - Frames=10.00x
- Sound Effect - ID=0xC06
- Subaction Other 0x154@FFFFFFFF
- ##########################################
- # Subaction 341
- ##########################################
- Name: ItemLegsDashF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x155@FFFFFFFF
- Subaction GFX 0x155@FFFFFFFF
- Subaction SFX 0x155@1DBF8
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0xC05
- Synchronous Timer - Frames=17.00x
- Sound Effect(2) - ID=0xC38
- Synchronous Timer - Frames=19.00x
- Sound Effect(2) - ID=0xC36
- Subaction Other 0x155@FFFFFFFF
- ##########################################
- # Subaction 342
- ##########################################
- Name: ItemLegsSlowB
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x156@FFFFFFFF
- Subaction GFX 0x156@EBB0
- Asynchronous Timer - Frames=2.00x
- Generic Graphic Effect - 0x0, 0x1C7, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=20.00x
- Generic Graphic Effect - 0x0, 0x1BE, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 01000000
- 01020000
- Goto - Offset=@EBB0
- Subaction SFX 0x156@1DC58
- Asynchronous Timer - Frames=0.00x
- Sound Effect(2) - ID=0xC39
- Synchronous Timer - Frames=18.00x
- Sound Effect(2) - ID=0xC37
- 01000000
- 01020000
- Goto - Offset=@1DC58
- Subaction Other 0x156@FFFFFFFF
- ##########################################
- # Subaction 343
- ##########################################
- Name: ItemLegsMiddleB
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x157@FFFFFFFF
- Subaction GFX 0x157@ED08
- Asynchronous Timer - Frames=2.00x
- Generic Graphic Effect - 0x0, 0x1C7, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=16.00x
- Generic Graphic Effect - 0x0, 0x1BE, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 01000000
- 01020000
- Goto - Offset=@ED08
- Subaction SFX 0x157@1DCC0
- Asynchronous Timer - Frames=0.00x
- Sound Effect(2) - ID=0xC38
- Synchronous Timer - Frames=12.00x
- Sound Effect(2) - ID=0xC36
- 01000000
- 01020000
- Goto - Offset=@1DCC0
- Subaction Other 0x157@FFFFFFFF
- ##########################################
- # Subaction 344
- ##########################################
- Name: ItemLegsFastB
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x158@FFFFFFFF
- Subaction GFX 0x158@EE60
- Asynchronous Timer - Frames=2.00x
- Generic Graphic Effect - 0x0, 0x1C7, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=16.00x
- Generic Graphic Effect - 0x0, 0x1BE, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 01000000
- 01020000
- Goto - Offset=@EE60
- Subaction SFX 0x158@1DD28
- Asynchronous Timer - Frames=12.00x
- Sound Effect(2) - ID=0xC38
- Synchronous Timer - Frames=10.00x
- Sound Effect(2) - ID=0xC36
- 01000000
- 01020000
- Goto - Offset=@1DD28
- Subaction Other 0x158@FFFFFFFF
- ##########################################
- # Subaction 345
- ##########################################
- Name: ItemLegsBrakeB
- In Transition Time: 3
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x159@FFFFFFFF
- Subaction GFX 0x159@FFFFFFFF
- Subaction SFX 0x159@1DD78
- Asynchronous Timer - Frames=10.00x
- Sound Effect - ID=0xC06
- Subaction Other 0x159@FFFFFFFF
- ##########################################
- # Subaction 346
- ##########################################
- Name: ItemLegsDashB
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x15A@FFFFFFFF
- Subaction GFX 0x15A@FFFFFFFF
- Subaction SFX 0x15A@1DDC0
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0xC05
- Synchronous Timer - Frames=8.00x
- Sound Effect(2) - ID=0xC38
- Synchronous Timer - Frames=11.00x
- Sound Effect(2) - ID=0xC36
- Subaction Other 0x15A@FFFFFFFF
- ##########################################
- # Subaction 347
- ##########################################
- Name: ItemLegsJumpSquat
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x15B@FFFFFFFF
- Subaction GFX 0x15B@FFFFFFFF
- Subaction SFX 0x15B@1DE08
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0xC0E
- Subaction Other 0x15B@FFFFFFFF
- ##########################################
- # Subaction 348
- ##########################################
- Name: ItemLegsLanding
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x15C@FFFFFFFF
- Subaction GFX 0x15C@EF38
- Generic Graphic Effect(2) - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x15C@1DE30
- Asynchronous Timer - Frames=2.00x
- Other Sound Effect - ID=0xC11
- Subaction Other 0x15C@FFFFFFFF
- ##########################################
- # Subaction 349
- ##########################################
- Name: ItemShoot
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x15D@299A8
- Asynchronous Timer - Frames=9.00x
- Fire Weapon?
- Subaction GFX 0x15D@FFFFFFFF
- Subaction SFX 0x15D@FFFFFFFF
- Subaction Other 0x15D@4D50
- Asynchronous Timer - Frames=8.00x
- Rumble - 0x4, 0x0
- ##########################################
- # Subaction 350
- ##########################################
- Name: ItemShootAir
- In Transition Time: 3
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x15E@299C8
- Asynchronous Timer - Frames=9.00x
- Fire Weapon?
- Subaction GFX 0x15E@FFFFFFFF
- Subaction SFX 0x15E@FFFFFFFF
- Subaction Other 0x15E@4D80
- Asynchronous Timer - Frames=8.00x
- Rumble - 0x4, 0x0
- ##########################################
- # Subaction 351
- ##########################################
- Name: ItemShoot
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x15F@299E8
- Asynchronous Timer - Frames=9.00x
- Fire Weapon?
- Subaction GFX 0x15F@FFFFFFFF
- Subaction SFX 0x15F@FFFFFFFF
- Subaction Other 0x15F@FFFFFFFF
- ##########################################
- # Subaction 352
- ##########################################
- Name: ItemShootAir
- In Transition Time: 3
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x160@29A08
- Subroutine - Offset=@299E8
- Subaction GFX 0x160@EF68
- Subroutine - Offset=@EF58
- Subaction SFX 0x160@1DE68
- Subroutine - Offset=@1DE58
- Subaction Other 0x160@4DA8
- Subroutine - Offset=@4D98
- ##########################################
- # Subaction 353
- ##########################################
- Name: ItemShoot
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x161@29A40
- Asynchronous Timer - Frames=8.00x
- ?Item2? - 0x0
- Bit Variable Set - RA-Bit[0][19]
- Synchronous Timer - Frames=1.00x
- ?Item2? - 0x1
- Subaction GFX 0x161@FFFFFFFF
- Subaction SFX 0x161@FFFFFFFF
- Subaction Other 0x161@FFFFFFFF
- ##########################################
- # Subaction 354
- ##########################################
- Name: ItemShootAir
- In Transition Time: 3
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x162@29A78
- Subroutine - Offset=@29A40
- Subaction GFX 0x162@EF88
- Subroutine - Offset=@EF78
- Subaction SFX 0x162@1DE88
- Subroutine - Offset=@1DE78
- Subaction Other 0x162@FFFFFFFF
- ##########################################
- # Subaction 355
- ##########################################
- Name: ItemScopeStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x163@FFFFFFFF
- Subaction GFX 0x163@EFA0
- Subroutine - effectAnimCmd_ScopeStartUpperCommonOffset=@FFFFFFFF
- Subaction SFX 0x163@FFFFFFFF
- Subaction Other 0x163@FFFFFFFF
- ##########################################
- # Subaction 356
- ##########################################
- Name: ItemScopeRapid
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x164@29A98
- Asynchronous Timer - Frames=2.00x
- Fire Weapon?
- Subaction GFX 0x164@EFB8
- Subroutine - effectAnimCmd_ScopeRapidUpperCommonOffset=@FFFFFFFF
- Subaction SFX 0x164@FFFFFFFF
- Subaction Other 0x164@4DE8
- Asynchronous Timer - Frames=1.00x
- Rumble - 0xC, 0x0
- ##########################################
- # Subaction 357
- ##########################################
- Name: ItemScopeFire
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x165@29AC0
- Asynchronous Timer - Frames=2.00x
- ?Item? - RA-Basic[0][14]
- Subaction GFX 0x165@EFD0
- Subroutine - effectAnimCmd_ScopeFireUpperCommonOffset=@FFFFFFFF
- Subaction SFX 0x165@FFFFFFFF
- Subaction Other 0x165@4E20
- Asynchronous Timer - Frames=2.00x
- Screenshake - 0x0
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 358
- ##########################################
- Name: ItemScopeEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x166@FFFFFFFF
- Subaction GFX 0x166@FFFFFFFF
- Subaction SFX 0x166@FFFFFFFF
- Subaction Other 0x166@FFFFFFFF
- ##########################################
- # Subaction 359
- ##########################################
- Name: ItemScopeAirStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x167@FFFFFFFF
- Subaction GFX 0x167@EFF0
- Subroutine - effectAnimCmd_ScopeAirStartCommonOffset=@FFFFFFFF
- Subaction SFX 0x167@FFFFFFFF
- Subaction Other 0x167@FFFFFFFF
- ##########################################
- # Subaction 360
- ##########################################
- Name: ItemScopeAirRapid
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x168@29AF0
- Asynchronous Timer - Frames=2.00x
- Fire Weapon?
- Subaction GFX 0x168@F008
- Subroutine - effectAnimCmd_ScopeAirRapidCommonOffset=@FFFFFFFF
- Subaction SFX 0x168@FFFFFFFF
- Subaction Other 0x168@4E58
- Subroutine - Offset=@4DE8
- ##########################################
- # Subaction 361
- ##########################################
- Name: ItemScopeAirFire
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x169@29B18
- Asynchronous Timer - Frames=2.00x
- ?Item? - RA-Basic[0][14]
- Subaction GFX 0x169@F020
- Subroutine - effectAnimCmd_ScopeAirFireCommonOffset=@FFFFFFFF
- Subaction SFX 0x169@FFFFFFFF
- Subaction Other 0x169@4E70
- Subroutine - Offset=@4E20
- ##########################################
- # Subaction 362
- ##########################################
- Name: ItemScopeAirEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x16A@FFFFFFFF
- Subaction GFX 0x16A@FFFFFFFF
- Subaction SFX 0x16A@FFFFFFFF
- Subaction Other 0x16A@FFFFFFFF
- ##########################################
- # Subaction 363
- ##########################################
- Name: ItemScopeStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x16B@FFFFFFFF
- Subaction GFX 0x16B@FFFFFFFF
- Subaction SFX 0x16B@FFFFFFFF
- Subaction Other 0x16B@FFFFFFFF
- ##########################################
- # Subaction 364
- ##########################################
- Name: ItemScopeRapid
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x16C@29B48
- Asynchronous Timer - Frames=2.00x
- Fire Weapon?
- Subaction GFX 0x16C@FFFFFFFF
- Subaction SFX 0x16C@FFFFFFFF
- Subaction Other 0x16C@FFFFFFFF
- ##########################################
- # Subaction 365
- ##########################################
- Name: ItemScopeFire
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x16D@29B70
- Asynchronous Timer - Frames=2.00x
- ?Item? - RA-Basic[0][14]
- Subaction GFX 0x16D@FFFFFFFF
- Subaction SFX 0x16D@FFFFFFFF
- Subaction Other 0x16D@FFFFFFFF
- ##########################################
- # Subaction 366
- ##########################################
- Name: ItemScopeEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x16E@FFFFFFFF
- Subaction GFX 0x16E@FFFFFFFF
- Subaction SFX 0x16E@FFFFFFFF
- Subaction Other 0x16E@FFFFFFFF
- ##########################################
- # Subaction 367
- ##########################################
- Name: ItemScopeAirStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x16F@29B98
- Subroutine - Offset=@29B38
- Subaction GFX 0x16F@F060
- Subroutine - Offset=@F038
- Subaction SFX 0x16F@1DF00
- Subroutine - Offset=@1DED8
- Subaction Other 0x16F@4EB0
- Subroutine - Offset=@4E88
- ##########################################
- # Subaction 368
- ##########################################
- Name: ItemScopeAirRapid
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x170@29BB0
- Subroutine - Offset=@29B48
- Subaction GFX 0x170@F078
- Subroutine - Offset=@F040
- Subaction SFX 0x170@1DF18
- Subroutine - Offset=@1DEE0
- Subaction Other 0x170@4EC8
- Subroutine - Offset=@4E90
- ##########################################
- # Subaction 369
- ##########################################
- Name: ItemScopeAirFire
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x171@29BC8
- Subroutine - Offset=@29B70
- Subaction GFX 0x171@F090
- Subroutine - Offset=@F048
- Subaction SFX 0x171@1DF30
- Subroutine - Offset=@1DEE8
- Subaction Other 0x171@4EE0
- Subroutine - Offset=@4E98
- ##########################################
- # Subaction 370
- ##########################################
- Name: ItemScopeAirEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x172@29BE0
- Subroutine - Offset=@29B88
- Subaction GFX 0x172@F0A8
- Subroutine - Offset=@F050
- Subaction SFX 0x172@1DF48
- Subroutine - Offset=@1DEF0
- Subaction Other 0x172@4EF8
- Subroutine - Offset=@4EA0
- ##########################################
- # Subaction 371
- ##########################################
- Name: ItemLauncher
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x173@FFFFFFFF
- Subaction GFX 0x173@FFFFFFFF
- Subaction SFX 0x173@FFFFFFFF
- Subaction Other 0x173@FFFFFFFF
- ##########################################
- # Subaction 372
- ##########################################
- Name: ItemLauncherFire
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x174@29C08
- Asynchronous Timer - Frames=1.00x
- ?Cracker Launcher? - RA-Float[0][8]
- Subaction GFX 0x174@FFFFFFFF
- Subaction SFX 0x174@FFFFFFFF
- Subaction Other 0x174@4F30
- Asynchronous Timer - Frames=6.00x
- Screenshake - 0x0
- Rumble - 0x4, 0x0
- ##########################################
- # Subaction 373
- ##########################################
- Name: ItemLauncherAirFire
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x175@29C38
- Asynchronous Timer - Frames=1.00x
- ?Cracker Launcher? - RA-Float[0][8]
- Subaction GFX 0x175@FFFFFFFF
- Subaction SFX 0x175@FFFFFFFF
- Subaction Other 0x175@4F78
- Asynchronous Timer - Frames=6.00x
- Screenshake - 0x0
- Rumble - 0x4, 0x0
- ##########################################
- # Subaction 374
- ##########################################
- Name: ItemLauncher
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x176@FFFFFFFF
- Subaction GFX 0x176@FFFFFFFF
- Subaction SFX 0x176@FFFFFFFF
- Subaction Other 0x176@FFFFFFFF
- ##########################################
- # Subaction 375
- ##########################################
- Name: ItemLauncherFire
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x177@29C68
- Asynchronous Timer - Frames=1.00x
- ?Cracker Launcher? - RA-Float[0][8]
- Subaction GFX 0x177@FFFFFFFF
- Subaction SFX 0x177@FFFFFFFF
- Subaction Other 0x177@FFFFFFFF
- ##########################################
- # Subaction 376
- ##########################################
- Name: ItemLauncherAirFire
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x178@29C88
- Subroutine - Offset=@29C68
- Subaction GFX 0x178@F0F0
- Subroutine - Offset=@F0E0
- Subaction SFX 0x178@1DF90
- Subroutine - Offset=@1DF80
- Subaction Other 0x178@4FB0
- Subroutine - Offset=@4FA0
- ##########################################
- # Subaction 377
- ##########################################
- Name: ItemLauncherFall
- In Transition Time: 3
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x179@FFFFFFFF
- Subaction GFX 0x179@FFFFFFFF
- Subaction SFX 0x179@FFFFFFFF
- Subaction Other 0x179@FFFFFFFF
- ##########################################
- # Subaction 378
- ##########################################
- Name: ItemLauncherAir
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x17A@FFFFFFFF
- Subaction GFX 0x17A@FFFFFFFF
- Subaction SFX 0x17A@FFFFFFFF
- Subaction Other 0x17A@FFFFFFFF
- ##########################################
- # Subaction 379
- ##########################################
- Name: ItemAssist
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x17B@FFFFFFFF
- Subaction GFX 0x17B@FFFFFFFF
- Subaction SFX 0x17B@FFFFFFFF
- Subaction Other 0x17B@FFFFFFFF
- ##########################################
- # Subaction 380
- ##########################################
- Name: GekikaraWait
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x17C@FFFFFFFF
- Subaction GFX 0x17C@FFFFFFFF
- Subaction SFX 0x17C@FFFFFFFF
- Subaction Other 0x17C@FFFFFFFF
- ##########################################
- # Subaction 381
- ##########################################
- Name: ItemScrew
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x17D@FFFFFFFF
- Subaction GFX 0x17D@FFFFFFFF
- Subaction SFX 0x17D@FFFFFFFF
- Subaction Other 0x17D@FFFFFFFF
- ##########################################
- # Subaction 382
- ##########################################
- Name: Guard
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x17E@FFFFFFFF
- Subaction GFX 0x17E@FFFFFFFF
- Subaction SFX 0x17E@FFFFFFFF
- Subaction Other 0x17E@FFFFFFFF
- ##########################################
- # Subaction 383
- ##########################################
- Name: LadderWait
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x17F@FFFFFFFF
- Subaction GFX 0x17F@FFFFFFFF
- Subaction SFX 0x17F@FFFFFFFF
- Subaction Other 0x17F@FFFFFFFF
- ##########################################
- # Subaction 384
- ##########################################
- Name: LadderUp
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x180@FFFFFFFF
- Subaction GFX 0x180@FFFFFFFF
- Subaction SFX 0x180@1DFD8
- Sound Effect - ID=0xC0
- Synchronous Timer - Frames=7.00x
- Goto - Offset=@1DFD8
- Subaction Other 0x180@5018
- Asynchronous Timer - Frames=5.00x
- Rumble - 0x14, 0x0
- Asynchronous Timer - Frames=10.00x
- Rumble - 0x14, 0x0
- 01000000
- 01020000
- Goto - Offset=@5018
- ##########################################
- # Subaction 385
- ##########################################
- Name: LadderDown
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x181@FFFFFFFF
- Subaction GFX 0x181@FFFFFFFF
- Subaction SFX 0x181@1E000
- Sound Effect - ID=0xC0
- Subaction Other 0x181@FFFFFFFF
- ##########################################
- # Subaction 386
- ##########################################
- Name: LadderCatchR
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x182@FFFFFFFF
- Subaction GFX 0x182@FFFFFFFF
- Subaction SFX 0x182@FFFFFFFF
- Subaction Other 0x182@FFFFFFFF
- ##########################################
- # Subaction 387
- ##########################################
- Name: LadderCatchL
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x183@FFFFFFFF
- Subaction GFX 0x183@FFFFFFFF
- Subaction SFX 0x183@FFFFFFFF
- Subaction Other 0x183@FFFFFFFF
- ##########################################
- # Subaction 388
- ##########################################
- Name: LadderCatchAirR
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x184@FFFFFFFF
- Subaction GFX 0x184@FFFFFFFF
- Subaction SFX 0x184@FFFFFFFF
- Subaction Other 0x184@FFFFFFFF
- ##########################################
- # Subaction 389
- ##########################################
- Name: LadderCatchAirL
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x185@FFFFFFFF
- Subaction GFX 0x185@FFFFFFFF
- Subaction SFX 0x185@FFFFFFFF
- Subaction Other 0x185@FFFFFFFF
- ##########################################
- # Subaction 390
- ##########################################
- Name: LadderCatchEndR
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x186@FFFFFFFF
- Subaction GFX 0x186@FFFFFFFF
- Subaction SFX 0x186@FFFFFFFF
- Subaction Other 0x186@FFFFFFFF
- ##########################################
- # Subaction 391
- ##########################################
- Name: LadderCatchEndL
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x187@FFFFFFFF
- Subaction GFX 0x187@FFFFFFFF
- Subaction SFX 0x187@FFFFFFFF
- Subaction Other 0x187@FFFFFFFF
- ##########################################
- # Subaction 392
- ##########################################
- Name: RopeCatch
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x188@FFFFFFFF
- Subaction GFX 0x188@FFFFFFFF
- Subaction SFX 0x188@FFFFFFFF
- Subaction Other 0x188@FFFFFFFF
- ##########################################
- # Subaction 393
- ##########################################
- Name: RopeFishing
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x189@FFFFFFFF
- Subaction GFX 0x189@FFFFFFFF
- Subaction SFX 0x189@FFFFFFFF
- Subaction Other 0x189@FFFFFFFF
- ##########################################
- # Subaction 394
- ##########################################
- Name: SpecialNBittenStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x18A@FFFFFFFF
- Subaction GFX 0x18A@FFFFFFFF
- Subaction SFX 0x18A@FFFFFFFF
- Subaction Other 0x18A@FFFFFFFF
- ##########################################
- # Subaction 395
- ##########################################
- Name: SpecialNBitten
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x18B@FFFFFFFF
- Subaction GFX 0x18B@FFFFFFFF
- Subaction SFX 0x18B@FFFFFFFF
- Subaction Other 0x18B@FFFFFFFF
- ##########################################
- # Subaction 396
- ##########################################
- Name: SpecialNBittenEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x18C@FFFFFFFF
- Subaction GFX 0x18C@FFFFFFFF
- Subaction SFX 0x18C@FFFFFFFF
- Subaction Other 0x18C@FFFFFFFF
- ##########################################
- # Subaction 397
- ##########################################
- Name: SpecialAirNBittenStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x18D@FFFFFFFF
- Subaction GFX 0x18D@FFFFFFFF
- Subaction SFX 0x18D@FFFFFFFF
- Subaction Other 0x18D@FFFFFFFF
- ##########################################
- # Subaction 398
- ##########################################
- Name: SpecialAirNBitten
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x18E@FFFFFFFF
- Subaction GFX 0x18E@FFFFFFFF
- Subaction SFX 0x18E@FFFFFFFF
- Subaction Other 0x18E@FFFFFFFF
- ##########################################
- # Subaction 399
- ##########################################
- Name: SpecialAirNBittenEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x18F@FFFFFFFF
- Subaction GFX 0x18F@FFFFFFFF
- Subaction SFX 0x18F@FFFFFFFF
- Subaction Other 0x18F@FFFFFFFF
- ##########################################
- # Subaction 400
- ##########################################
- Name: SpecialNDxBittenStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x190@FFFFFFFF
- Subaction GFX 0x190@FFFFFFFF
- Subaction SFX 0x190@FFFFFFFF
- Subaction Other 0x190@FFFFFFFF
- ##########################################
- # Subaction 401
- ##########################################
- Name: SpecialNDxBitten
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x191@FFFFFFFF
- Subaction GFX 0x191@FFFFFFFF
- Subaction SFX 0x191@FFFFFFFF
- Subaction Other 0x191@FFFFFFFF
- ##########################################
- # Subaction 402
- ##########################################
- Name: SpecialNDxBittenEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x192@FFFFFFFF
- Subaction GFX 0x192@FFFFFFFF
- Subaction SFX 0x192@FFFFFFFF
- Subaction Other 0x192@FFFFFFFF
- ##########################################
- # Subaction 403
- ##########################################
- Name: SpecialAirNDxBittenStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x193@FFFFFFFF
- Subaction GFX 0x193@FFFFFFFF
- Subaction SFX 0x193@FFFFFFFF
- Subaction Other 0x193@FFFFFFFF
- ##########################################
- # Subaction 404
- ##########################################
- Name: SpecialAirNDxBitten
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x194@FFFFFFFF
- Subaction GFX 0x194@FFFFFFFF
- Subaction SFX 0x194@FFFFFFFF
- Subaction Other 0x194@FFFFFFFF
- ##########################################
- # Subaction 405
- ##########################################
- Name: SpecialAirNDxBittenEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x195@FFFFFFFF
- Subaction GFX 0x195@FFFFFFFF
- Subaction SFX 0x195@FFFFFFFF
- Subaction Other 0x195@FFFFFFFF
- ##########################################
- # Subaction 406
- ##########################################
- Name: SpecialNBigBittenStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x196@FFFFFFFF
- Subaction GFX 0x196@FFFFFFFF
- Subaction SFX 0x196@FFFFFFFF
- Subaction Other 0x196@FFFFFFFF
- ##########################################
- # Subaction 407
- ##########################################
- Name: SpecialNBigBitten
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x197@FFFFFFFF
- Subaction GFX 0x197@FFFFFFFF
- Subaction SFX 0x197@FFFFFFFF
- Subaction Other 0x197@FFFFFFFF
- ##########################################
- # Subaction 408
- ##########################################
- Name: SpecialNBigBittenEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x198@FFFFFFFF
- Subaction GFX 0x198@FFFFFFFF
- Subaction SFX 0x198@FFFFFFFF
- Subaction Other 0x198@FFFFFFFF
- ##########################################
- # Subaction 409
- ##########################################
- Name: SpecialAirNBigBittenStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x199@FFFFFFFF
- Subaction GFX 0x199@FFFFFFFF
- Subaction SFX 0x199@FFFFFFFF
- Subaction Other 0x199@FFFFFFFF
- ##########################################
- # Subaction 410
- ##########################################
- Name: SpecialAirNBigBitten
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x19A@FFFFFFFF
- Subaction GFX 0x19A@FFFFFFFF
- Subaction SFX 0x19A@FFFFFFFF
- Subaction Other 0x19A@FFFFFFFF
- ##########################################
- # Subaction 411
- ##########################################
- Name: SpecialAirNBigBittenEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x19B@FFFFFFFF
- Subaction GFX 0x19B@FFFFFFFF
- Subaction SFX 0x19B@FFFFFFFF
- Subaction Other 0x19B@FFFFFFFF
- ##########################################
- # Subaction 412
- ##########################################
- Name: SpecialHiCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x19C@FFFFFFFF
- Subaction GFX 0x19C@FFFFFFFF
- Subaction SFX 0x19C@FFFFFFFF
- Subaction Other 0x19C@FFFFFFFF
- ##########################################
- # Subaction 413
- ##########################################
- Name: SpecialHiDxCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x19D@FFFFFFFF
- Subaction GFX 0x19D@FFFFFFFF
- Subaction SFX 0x19D@FFFFFFFF
- Subaction Other 0x19D@FFFFFFFF
- ##########################################
- # Subaction 414
- ##########################################
- Name: SpecialSStickCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x19E@FFFFFFFF
- Subaction GFX 0x19E@FFFFFFFF
- Subaction SFX 0x19E@FFFFFFFF
- Subaction Other 0x19E@FFFFFFFF
- ##########################################
- # Subaction 415
- ##########################################
- Name: SpecialSStickAttackCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x19F@FFFFFFFF
- Subaction GFX 0x19F@FFFFFFFF
- Subaction SFX 0x19F@FFFFFFFF
- Subaction Other 0x19F@FFFFFFFF
- ##########################################
- # Subaction 416
- ##########################################
- Name: SpecialSStickJumpCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1A0@FFFFFFFF
- Subaction GFX 0x1A0@FFFFFFFF
- Subaction SFX 0x1A0@FFFFFFFF
- Subaction Other 0x1A0@FFFFFFFF
- ##########################################
- # Subaction 417
- ##########################################
- Name: SpecialSDxStickCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1A1@FFFFFFFF
- Subaction GFX 0x1A1@FFFFFFFF
- Subaction SFX 0x1A1@FFFFFFFF
- Subaction Other 0x1A1@FFFFFFFF
- ##########################################
- # Subaction 418
- ##########################################
- Name: SpecialSDxStickAttackCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1A2@FFFFFFFF
- Subaction GFX 0x1A2@FFFFFFFF
- Subaction SFX 0x1A2@FFFFFFFF
- Subaction Other 0x1A2@FFFFFFFF
- ##########################################
- # Subaction 419
- ##########################################
- Name: SpecialSDxStickJumpCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1A3@FFFFFFFF
- Subaction GFX 0x1A3@FFFFFFFF
- Subaction SFX 0x1A3@FFFFFFFF
- Subaction Other 0x1A3@FFFFFFFF
- ##########################################
- # Subaction 420
- ##########################################
- Name: ThrownZitabata
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1A4@FFFFFFFF
- Subaction GFX 0x1A4@FFFFFFFF
- Subaction SFX 0x1A4@FFFFFFFF
- Subaction Other 0x1A4@FFFFFFFF
- ##########################################
- # Subaction 421
- ##########################################
- Name: ThrownDxZitabata
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1A5@FFFFFFFF
- Subaction GFX 0x1A5@FFFFFFFF
- Subaction SFX 0x1A5@FFFFFFFF
- Subaction Other 0x1A5@FFFFFFFF
- ##########################################
- # Subaction 422
- ##########################################
- Name: ThrownGirlZitabata
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1A6@FFFFFFFF
- Subaction GFX 0x1A6@FFFFFFFF
- Subaction SFX 0x1A6@FFFFFFFF
- Subaction Other 0x1A6@FFFFFFFF
- ##########################################
- # Subaction 423
- ##########################################
- Name: ThrownFF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1A7@FFFFFFFF
- Subaction GFX 0x1A7@FFFFFFFF
- Subaction SFX 0x1A7@FFFFFFFF
- Subaction Other 0x1A7@FFFFFFFF
- ##########################################
- # Subaction 424
- ##########################################
- Name: ThrownFB
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1A8@FFFFFFFF
- Subaction GFX 0x1A8@FFFFFFFF
- Subaction SFX 0x1A8@FFFFFFFF
- Subaction Other 0x1A8@FFFFFFFF
- ##########################################
- # Subaction 425
- ##########################################
- Name: ThrownFHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1A9@FFFFFFFF
- Subaction GFX 0x1A9@FFFFFFFF
- Subaction SFX 0x1A9@FFFFFFFF
- Subaction Other 0x1A9@FFFFFFFF
- ##########################################
- # Subaction 426
- ##########################################
- Name: ThrownFLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1AA@FFFFFFFF
- Subaction GFX 0x1AA@FFFFFFFF
- Subaction SFX 0x1AA@FFFFFFFF
- Subaction Other 0x1AA@FFFFFFFF
- ##########################################
- # Subaction 427
- ##########################################
- Name: ThrownDxFF
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1AB@FFFFFFFF
- Subaction GFX 0x1AB@FFFFFFFF
- Subaction SFX 0x1AB@FFFFFFFF
- Subaction Other 0x1AB@FFFFFFFF
- ##########################################
- # Subaction 428
- ##########################################
- Name: ThrownDxFB
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1AC@FFFFFFFF
- Subaction GFX 0x1AC@FFFFFFFF
- Subaction SFX 0x1AC@FFFFFFFF
- Subaction Other 0x1AC@FFFFFFFF
- ##########################################
- # Subaction 429
- ##########################################
- Name: ThrownDxFHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1AD@FFFFFFFF
- Subaction GFX 0x1AD@FFFFFFFF
- Subaction SFX 0x1AD@FFFFFFFF
- Subaction Other 0x1AD@FFFFFFFF
- ##########################################
- # Subaction 430
- ##########################################
- Name: ThrownDxFLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1AE@FFFFFFFF
- Subaction GFX 0x1AE@FFFFFFFF
- Subaction SFX 0x1AE@FFFFFFFF
- Subaction Other 0x1AE@FFFFFFFF
- ##########################################
- # Subaction 431
- ##########################################
- Name: GanonSpecialHiCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1AF@FFFFFFFF
- Subaction GFX 0x1AF@FFFFFFFF
- Subaction SFX 0x1AF@FFFFFFFF
- Subaction Other 0x1AF@FFFFFFFF
- ##########################################
- # Subaction 432
- ##########################################
- Name: GanonSpecialHiDxCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1B0@FFFFFFFF
- Subaction GFX 0x1B0@FFFFFFFF
- Subaction SFX 0x1B0@FFFFFFFF
- Subaction Other 0x1B0@FFFFFFFF
- ##########################################
- # Subaction 433
- ##########################################
- Name: SpecialSCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1B1@FFFFFFFF
- Subaction GFX 0x1B1@FFFFFFFF
- Subaction SFX 0x1B1@FFFFFFFF
- Subaction Other 0x1B1@FFFFFFFF
- ##########################################
- # Subaction 434
- ##########################################
- Name: SpecialAirSCatchCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1B2@FFFFFFFF
- Subaction GFX 0x1B2@FFFFFFFF
- Subaction SFX 0x1B2@FFFFFFFF
- Subaction Other 0x1B2@FFFFFFFF
- ##########################################
- # Subaction 435
- ##########################################
- Name: SpecialAirSFallCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1B3@FFFFFFFF
- Subaction GFX 0x1B3@FFFFFFFF
- Subaction SFX 0x1B3@FFFFFFFF
- Subaction Other 0x1B3@FFFFFFFF
- ##########################################
- # Subaction 436
- ##########################################
- Name: SpecialAirSCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1B4@FFFFFFFF
- Subaction GFX 0x1B4@FFFFFFFF
- Subaction SFX 0x1B4@FFFFFFFF
- Subaction Other 0x1B4@FFFFFFFF
- ##########################################
- # Subaction 437
- ##########################################
- Name: SpecialSDxCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1B5@FFFFFFFF
- Subaction GFX 0x1B5@FFFFFFFF
- Subaction SFX 0x1B5@FFFFFFFF
- Subaction Other 0x1B5@FFFFFFFF
- ##########################################
- # Subaction 438
- ##########################################
- Name: SpecialAirSDxCatchCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1B6@FFFFFFFF
- Subaction GFX 0x1B6@FFFFFFFF
- Subaction SFX 0x1B6@FFFFFFFF
- Subaction Other 0x1B6@FFFFFFFF
- ##########################################
- # Subaction 439
- ##########################################
- Name: SpecialAirSDxFallCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1B7@FFFFFFFF
- Subaction GFX 0x1B7@FFFFFFFF
- Subaction SFX 0x1B7@FFFFFFFF
- Subaction Other 0x1B7@FFFFFFFF
- ##########################################
- # Subaction 440
- ##########################################
- Name: SpecialAirSDxCapture
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1B8@FFFFFFFF
- Subaction GFX 0x1B8@FFFFFFFF
- Subaction SFX 0x1B8@FFFFFFFF
- Subaction Other 0x1B8@FFFFFFFF
- ##########################################
- # Subaction 441
- ##########################################
- Name: SpecialNEgg
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1B9@FFFFFFFF
- Subaction GFX 0x1B9@FFFFFFFF
- Subaction SFX 0x1B9@FFFFFFFF
- Subaction Other 0x1B9@FFFFFFFF
- ##########################################
- # Subaction 442
- ##########################################
- Name: SpecialSZitabata
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1BA@FFFFFFFF
- Subaction GFX 0x1BA@FFFFFFFF
- Subaction SFX 0x1BA@FFFFFFFF
- Subaction Other 0x1BA@FFFFFFFF
- ##########################################
- # Subaction 443
- ##########################################
- Name: SpecialSDxZitabata
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: True
- Unknown 2: False
- Unknown 3: True
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1BB@FFFFFFFF
- Subaction GFX 0x1BB@FFFFFFFF
- Subaction SFX 0x1BB@FFFFFFFF
- Subaction Other 0x1BB@FFFFFFFF
- ##########################################
- # Subaction 444
- ##########################################
- Name: AppealHiR
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1BC@29D00
- Asynchronous Timer - Frames=114.00x
- Allow Interrupt
- Subaction GFX 0x1BC@F2F8
- Asynchronous Timer - Frames=29.00x
- Generic Graphic Effect - 0x1A, 0x190, -5.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=45.00x
- Generic Graphic Effect - 0x1A, 0x190, -5.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=102.00x
- 11001000 - 0x6000D, 0x1B1, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0x1BC@1E0C0
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0xC0E
- Synchronous Timer - Frames=16.00x
- Synchronous Timer - Frames=9.00x
- Sound Effect - ID=0xBD0
- Synchronous Timer - Frames=20.00x
- Sound Effect - ID=0xC36
- Synchronous Timer - Frames=14.00x
- Sound Effect - ID=0xC0E
- Synchronous Timer - Frames=7.00x
- Synchronous Timer - Frames=20.00x
- Sound Effect - ID=0xBD0
- Synchronous Timer - Frames=13.00x
- Sound Effect - ID=0xC0E
- Synchronous Timer - Frames=3.00x
- Sound Effect - ID=0xC2E
- Subaction Other 0x1BC@50B8
- Asynchronous Timer - Frames=26.00x
- 18000100 - 0x1
- Asynchronous Timer - Frames=59.00x
- 18010200 - 0x0, 0x4
- ##########################################
- # Subaction 445
- ##########################################
- Name: AppealHiL
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1BD@29D20
- Asynchronous Timer - Frames=114.00x
- Allow Interrupt
- Subaction GFX 0x1BD@F338
- Goto - Offset=@F2F8
- Subaction SFX 0x1BD@1E1C8
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0xC0E
- Synchronous Timer - Frames=16.00x
- Synchronous Timer - Frames=9.00x
- Sound Effect - ID=0xBD0
- Synchronous Timer - Frames=20.00x
- Sound Effect - ID=0xC36
- Synchronous Timer - Frames=14.00x
- Sound Effect - ID=0xC0E
- Synchronous Timer - Frames=7.00x
- Synchronous Timer - Frames=20.00x
- Sound Effect - ID=0xBD0
- Synchronous Timer - Frames=13.00x
- Sound Effect - ID=0xC0E
- Synchronous Timer - Frames=3.00x
- Sound Effect - ID=0xC2E
- Subaction Other 0x1BD@5108
- Asynchronous Timer - Frames=26.00x
- 18000100 - 0x1
- Asynchronous Timer - Frames=59.00x
- 18010200 - 0x0, 0x4
- ##########################################
- # Subaction 446
- ##########################################
- Name: AppealSR
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1BE@29D40
- Asynchronous Timer - Frames=114.00x
- Allow Interrupt
- Subaction GFX 0x1BE@F468
- Asynchronous Timer - Frames=14.00x
- Set Loop - Iterations=0x4
- Generic Graphic Effect(2) - 0xE, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Synchronous Timer - Frames=15.00x
- Execute Loop
- Asynchronous Timer - Frames=82.00x
- Generic Graphic Effect - 0x1A, 0x190, 4.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0x1BE@1E2F0
- Asynchronous Timer - Frames=14.00x
- Synchronous Timer - Frames=2.00x
- Sound Effect - ID=0x6B
- Synchronous Timer - Frames=10.50x
- Sound Effect - ID=0x6B
- Synchronous Timer - Frames=10.50x
- Sound Effect - ID=0x6B
- Synchronous Timer - Frames=11.00x
- Sound Effect - ID=0x6B
- Synchronous Timer - Frames=11.00x
- Sound Effect - ID=0x6B
- Synchronous Timer - Frames=11.00x
- Sound Effect - ID=0x6B
- Synchronous Timer - Frames=14.00x
- Sound Effect - ID=0xBD2
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0x49D
- Synchronous Timer - Frames=16.00x
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0xBD0
- Subaction Other 0x1BE@FFFFFFFF
- ##########################################
- # Subaction 447
- ##########################################
- Name: AppealSL
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1BF@29D60
- Asynchronous Timer - Frames=114.00x
- Allow Interrupt
- Subaction GFX 0x1BF@F5C8
- Asynchronous Timer - Frames=14.00x
- Set Loop - Iterations=0x4
- Generic Graphic Effect(2) - 0xE, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Synchronous Timer - Frames=15.00x
- Execute Loop
- Asynchronous Timer - Frames=82.00x
- Generic Graphic Effect - 0x1A, 0x190, -4.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0x1BF@1E438
- Asynchronous Timer - Frames=14.00x
- Synchronous Timer - Frames=2.00x
- Sound Effect - ID=0x6B
- Synchronous Timer - Frames=10.50x
- Sound Effect - ID=0x6B
- Synchronous Timer - Frames=10.50x
- Sound Effect - ID=0x6B
- Synchronous Timer - Frames=11.00x
- Sound Effect - ID=0x6B
- Synchronous Timer - Frames=11.00x
- Sound Effect - ID=0x6B
- Synchronous Timer - Frames=11.00x
- Sound Effect - ID=0x6B
- Synchronous Timer - Frames=14.00x
- Sound Effect - ID=0xBD2
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0x49D
- Synchronous Timer - Frames=16.00x
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0xBD0
- Subaction Other 0x1BF@FFFFFFFF
- ##########################################
- # Subaction 448
- ##########################################
- Name: AppealLwR
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1C0@FFFFFFFF
- Subaction GFX 0x1C0@FFFFFFFF
- Subaction SFX 0x1C0@1E510
- Asynchronous Timer - Frames=13.00x
- Sound Effect - ID=0xC0E
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0x4A9
- Synchronous Timer - Frames=34.00x
- Sound Effect - ID=0xBD0
- Subaction Other 0x1C0@FFFFFFFF
- ##########################################
- # Subaction 449
- ##########################################
- Name: AppealLwL
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1C1@FFFFFFFF
- Subaction GFX 0x1C1@FFFFFFFF
- Subaction SFX 0x1C1@1E578
- Asynchronous Timer - Frames=13.00x
- Sound Effect - ID=0xC0E
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0x4A9
- Synchronous Timer - Frames=34.00x
- Sound Effect - ID=0xBD0
- Subaction Other 0x1C1@FFFFFFFF
- ##########################################
- # Subaction 450
- ##########################################
- Name: EntryR
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1C2@FFFFFFFF
- Subaction GFX 0x1C2@F790
- External Graphic Effect(2) - 0x6B, 0x195, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, True
- Asynchronous Timer - Frames=26.00x
- 11150300 - 0x6B, False, True
- 11001000 - 0x18, 0x190, 0.00x, 2.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=34.00x
- 11001000 - 0x7E, 0x190, 0.00x, 2.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0x1C2@1E630
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0xBD9
- Synchronous Timer - Frames=24.00x
- Sound Effect - ID=0x50
- Synchronous Timer - Frames=20.00x
- Sound Effect - ID=0x6C
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0x6C
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0x6C
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0x6C
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0x6C
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0xC10
- Subaction Other 0x1C2@5188
- 0C170100 - False
- Tag Display - False
- Asynchronous Timer - Frames=25.00x
- Screenshake - 0x0
- Asynchronous Timer - Frames=90.00x
- 0C170100 - True
- Tag Display - True
- ##########################################
- # Subaction 451
- ##########################################
- Name: EntryL
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1C3@FFFFFFFF
- Subaction GFX 0x1C3@F7D0
- Goto - Offset=@F790
- Subaction SFX 0x1C3@1E738
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0xBD9
- Synchronous Timer - Frames=24.00x
- Sound Effect - ID=0x50
- Synchronous Timer - Frames=20.00x
- Sound Effect - ID=0x6C
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0x6C
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0x6C
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0x6C
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0x6C
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0xC10
- Subaction Other 0x1C3@5200
- 0C170100 - False
- Tag Display - False
- Asynchronous Timer - Frames=25.00x
- Screenshake - 0x0
- Asynchronous Timer - Frames=90.00x
- 0C170100 - True
- Tag Display - True
- ##########################################
- # Subaction 452
- ##########################################
- Name: Win1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1C4@FFFFFFFF
- Subaction GFX 0x1C4@FB10
- Asynchronous Timer - Frames=45.00x
- 11001000 - 0xF, 0x195, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=65.00x
- 11001000 - 0x1A, 0x195, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=90.00x
- 11001000 - 0x1A, 0x195, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=115.00x
- 11001000 - 0xE, 0x195, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=133.00x
- 11001000 - 0x8, 0x195, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=153.00x
- 11001000 - 0x6000D, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0x1C4@FFFFFFFF
- Subaction Other 0x1C4@FFFFFFFF
- ##########################################
- # Subaction 453
- ##########################################
- Name: Win1Wait
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1C5@FFFFFFFF
- Subaction GFX 0x1C5@FFFFFFFF
- Subaction SFX 0x1C5@FFFFFFFF
- Subaction Other 0x1C5@FFFFFFFF
- ##########################################
- # Subaction 454
- ##########################################
- Name: Win2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1C6@FFFFFFFF
- Subaction GFX 0x1C6@FDA0
- Asynchronous Timer - Frames=67.00x
- 11001000 - 0x8, 0x195, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=81.00x
- 11001000 - 0x8, 0x195, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=132.00x
- 11001000 - 0x8, 0x195, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=158.00x
- 11001000 - 0x6000D, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0x1C6@FFFFFFFF
- Subaction Other 0x1C6@FFFFFFFF
- ##########################################
- # Subaction 455
- ##########################################
- Name: Win2Wait
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1C7@FFFFFFFF
- Subaction GFX 0x1C7@FFFFFFFF
- Subaction SFX 0x1C7@FFFFFFFF
- Subaction Other 0x1C7@FFFFFFFF
- ##########################################
- # Subaction 456
- ##########################################
- Name: Win3
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1C8@FFFFFFFF
- Subaction GFX 0x1C8@10010
- Asynchronous Timer - Frames=20.00x
- 11001000 - 0x8, 0x195, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=40.00x
- 11001000 - 0xF, 0x195, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=140.00x
- 11001000 - 0x8, 0x195, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=160.00x
- 11001000 - 0x6000D, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0x1C8@FFFFFFFF
- Subaction Other 0x1C8@FFFFFFFF
- ##########################################
- # Subaction 457
- ##########################################
- Name: Win3Wait
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1C9@FFFFFFFF
- Subaction GFX 0x1C9@FFFFFFFF
- Subaction SFX 0x1C9@FFFFFFFF
- Subaction Other 0x1C9@FFFFFFFF
- ##########################################
- # Subaction 458
- ##########################################
- Name: Lose
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1CA@FFFFFFFF
- Subaction GFX 0x1CA@FFFFFFFF
- Subaction SFX 0x1CA@FFFFFFFF
- Subaction Other 0x1CA@FFFFFFFF
- ##########################################
- # Subaction 459
- ##########################################
- Name: DamageFace
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1CB@FFFFFFFF
- Subaction GFX 0x1CB@FFFFFFFF
- Subaction SFX 0x1CB@FFFFFFFF
- Subaction Other 0x1CB@FFFFFFFF
- ##########################################
- # Subaction 460
- ##########################################
- Name: Dark
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1CC@FFFFFFFF
- Subaction GFX 0x1CC@FFFFFFFF
- Subaction SFX 0x1CC@FFFFFFFF
- Subaction Other 0x1CC@FFFFFFFF
- ##########################################
- # Subaction 461
- ##########################################
- Name: Spycloak
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1CD@FFFFFFFF
- Subaction GFX 0x1CD@FFFFFFFF
- Subaction SFX 0x1CD@FFFFFFFF
- Subaction Other 0x1CD@FFFFFFFF
- ##########################################
- # Subaction 462
- ##########################################
- Name: SpecialNStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1CE@29F60
- Asynchronous Timer - Frames=16.00x
- ?Model? - 0x1, 0x1
- Asynchronous Timer - Frames=17.00x
- Bit Variable Set - RA-Bit[0][18]
- Grab Collision - 0x0, 0x190, 5.50x, 0.00x, 6.00x, 4.00x, 0xD0, 0x3, 0x2
- Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
- 06101100 - 0x0, 0x0, 0x190, 4.00x, 0.00x, 6.00x, 4.00x, 0x2, 0x1, 0x7, False, 0xF, 0xF, False, 0x0, True, 0x0
- Subaction GFX 0x1CE@FFFFFFFF
- Subaction SFX 0x1CE@1E818
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0xC2B
- Subaction Other 0x1CE@FFFFFFFF
- ##########################################
- # Subaction 463
- ##########################################
- Name: SpecialNLoop
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1CF@2A248
- ?Model? - 0x1, 0x1
- Bit Variable Set - RA-Bit[0][18]
- Grab Collision - 0x0, 0x190, 4.00x, 0.00x, 7.50x, 11.00x, 0xD0, 0x2, 0x2
- Grab Collision - 0x1, 0x190, 4.50x, 0.00x, 7.50x, 6.00x, 0xD0, 0x3, 0x2
- Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
- 06101100 - 0x0, 0x0, 0x190, 3.00x, 0.00x, 6.00x, 4.00x, 0x2, 0x1, 0x7, False, 0xF, 0xF, False, 0x0, True, 0x0
- Special Offensive Collision - 0x1900002, 0x0, 0xA0, 0x140064, 0x0, 7.00x, 0.00x, 7.50x, 13.00x, 0.00x, 0.00x, 0.00x, 0x30030000, 0x14, 0xC04FFFC3
- Special Offensive Collision - 0x1900003, 0x6, 0x46, 0x640064, 0x0, 6.00x, 0.00x, 7.50x, 7.00x, 0.00x, 1.00x, 1.00x, 0x20031040, 0xD, 0x4F0083
- Subaction GFX 0x1CF@10160
- External Graphic Effect - File#=0x60002, Bone=0x190, Z Offset=0.00x, Y Offset=6.50x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Set Loop - Iterations=0xFFFFFFFF
- Generic Graphic Effect - 0xA, 0x190, -5.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 10.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
- Synchronous Timer - Frames=8.00x
- Execute Loop
- Subaction SFX 0x1CF@1E838
- Sound Effect(3) - ID=0xBD4
- Subaction Other 0x1CF@52F0
- 070B0200 - 0x2, 0x0
- 14070A00 - 0x0, 3.00x, 180.00x, 2.00x, 1.00x, 18.00x, 10.00x, 36.00x, 20.00x, 0x32
- ##########################################
- # Subaction 464
- ##########################################
- Name: SpecialNEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1D0@2A2B8
- ?Model? - 0x1, 0x1
- Asynchronous Timer - Frames=3.00x
- ?Model? - 0x1, 0x0
- Subaction GFX 0x1D0@FFFFFFFF
- Subaction SFX 0x1D0@FFFFFFFF
- Subaction Other 0x1D0@FFFFFFFF
- ##########################################
- # Subaction 465
- ##########################################
- Name: SpecialNLoop
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1D1@2A370
- ?Model? - 0x1, 0x1
- Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
- Subaction GFX 0x1D1@FFFFFFFF
- Subaction SFX 0x1D1@FFFFFFFF
- Subaction Other 0x1D1@FFFFFFFF
- ##########################################
- # Subaction 466
- ##########################################
- Name: SpecialNSwallow
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1D2@2A430
- Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
- ?Model? - 0x1, 0x1
- Asynchronous Timer - Frames=10.00x
- Bit Variable Set - RA-Bit[0][25]
- Subaction GFX 0x1D2@FFFFFFFF
- Subaction SFX 0x1D2@1E868
- Asynchronous Timer - Frames=12.00x
- Sound Effect - ID=0xC2C
- Subaction Other 0x1D2@5330
- Asynchronous Timer - Frames=12.00x
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 467
- ##########################################
- Name: SpecialNFood
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1D3@2A498
- ?Model? - 0x1, 0x1
- Bit Variable Set - RA-Bit[0][19]
- Asynchronous Timer - Frames=10.00x
- Bit Variable Set - RA-Bit[0][20]
- Asynchronous Timer - Frames=34.00x
- ?Model? - 0x1, 0x0
- Subaction GFX 0x1D3@FFFFFFFF
- Subaction SFX 0x1D3@FFFFFFFF
- Subaction Other 0x1D3@5370
- Rumble - 0xC, 0x0
- Asynchronous Timer - Frames=10.00x
- Rumble - 0xC, 0x0
- ##########################################
- # Subaction 468
- ##########################################
- Name: SpecialNBomb
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1D4@2A510
- ?Model? - 0x1, 0x1
- Bit Variable Set - RA-Bit[0][19]
- Asynchronous Timer - Frames=10.00x
- Bit Variable Set - RA-Bit[0][20]
- Asynchronous Timer - Frames=36.00x
- ?Model? - 0x1, 0x0
- Subaction GFX 0x1D4@FFFFFFFF
- Subaction SFX 0x1D4@1E8A8
- Asynchronous Timer - Frames=3.00x
- Sound Effect - ID=0xBD3
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0x4F
- Subaction Other 0x1D4@53C0
- Rumble - 0xC, 0x0
- Asynchronous Timer - Frames=15.00x
- Rumble - 0xF, 0x0
- Screenshake - 0x1
- ##########################################
- # Subaction 469
- ##########################################
- Name: SpecialNLarge
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1D5@2A588
- ?Model? - 0x1, 0x1
- Bit Variable Set - RA-Bit[0][19]
- Asynchronous Timer - Frames=10.00x
- Bit Variable Set - RA-Bit[0][20]
- Asynchronous Timer - Frames=78.00x
- ?Model? - 0x1, 0x0
- Subaction GFX 0x1D5@FFFFFFFF
- Subaction SFX 0x1D5@1E8E0
- Asynchronous Timer - Frames=75.00x
- ?Victory Sound? - 0xED
- Subaction Other 0x1D5@5410
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=67.00x
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 470
- ##########################################
- Name: SpecialNEat
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1D6@2A600
- ?Model? - 0x1, 0x1
- Bit Variable Set - RA-Bit[0][19]
- Asynchronous Timer - Frames=10.00x
- Bit Variable Set - RA-Bit[0][20]
- Asynchronous Timer - Frames=47.00x
- ?Model? - 0x1, 0x0
- Subaction GFX 0x1D6@FFFFFFFF
- Subaction SFX 0x1D6@1E908
- Asynchronous Timer - Frames=5.00x
- ?Victory Sound? - 0xEC
- Subaction Other 0x1D6@5458
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=45.00x
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 471
- ##########################################
- Name: SpecialNSpit
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1D7@2A7B0
- Throw Attack Collision - 0x0, 0x0, 0xA, 0x169, 0x0, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x1, 0x2, 0x3, True, True, 0x0
- Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
- ?Model? - 0x1, 0x1
- Asynchronous Timer - Frames=7.00x
- Bit Variable Set - RA-Bit[0][21]
- Generate Article/Prop - 0x2
- Throw Collision - 0x0, 0x1CB, RA-Basic[0][6], RA-Basic[0][7], RA-Basic[0][8]
- Asynchronous Timer - Frames=22.00x
- ?Model? - 0x1, 0x0
- Subaction GFX 0x1D7@FFFFFFFF
- Subaction SFX 0x1D7@1E930
- Asynchronous Timer - Frames=6.00x
- Sound Effect - ID=0xC2D
- Subaction Other 0x1D7@5490
- Asynchronous Timer - Frames=6.00x
- Rumble - 0xE, 0x0
- ##########################################
- # Subaction 472
- ##########################################
- Name: SpecialAirNStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1D8@2A808
- Goto - Offset=@29F60
- Subaction GFX 0x1D8@FFFFFFFF
- Subaction SFX 0x1D8@1E958
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0xC2B
- Subaction Other 0x1D8@FFFFFFFF
- ##########################################
- # Subaction 473
- ##########################################
- Name: SpecialAirNLoop
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1D9@2A820
- Goto - Offset=@2A248
- Subaction GFX 0x1D9@10228
- External Graphic Effect - File#=0x60002, Bone=0x190, Z Offset=0.00x, Y Offset=6.50x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Subaction SFX 0x1D9@1E978
- Sound Effect(3) - ID=0xBD4
- Subaction Other 0x1D9@5510
- 070B0200 - 0x2, 0x0
- 14070A00 - 0x0, 3.00x, 180.00x, 2.00x, 1.00x, 18.00x, 10.00x, 36.00x, 20.00x, 0x32
- ##########################################
- # Subaction 474
- ##########################################
- Name: SpecialAirNEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1DA@2A838
- Goto - Offset=@2A2B8
- Subaction GFX 0x1DA@FFFFFFFF
- Subaction SFX 0x1DA@FFFFFFFF
- Subaction Other 0x1DA@FFFFFFFF
- ##########################################
- # Subaction 475
- ##########################################
- Name: SpecialAirNLoop
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1DB@2A850
- Goto - Offset=@2A370
- Subaction GFX 0x1DB@FFFFFFFF
- Subaction SFX 0x1DB@FFFFFFFF
- Subaction Other 0x1DB@FFFFFFFF
- ##########################################
- # Subaction 476
- ##########################################
- Name: SpecialAirNSwallow
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1DC@2A868
- Goto - Offset=@2A430
- Subaction GFX 0x1DC@FFFFFFFF
- Subaction SFX 0x1DC@1E9A8
- Asynchronous Timer - Frames=12.00x
- Sound Effect - ID=0xC2C
- Subaction Other 0x1DC@5550
- Asynchronous Timer - Frames=12.00x
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 477
- ##########################################
- Name: SpecialAirNFood
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1DD@2A880
- Goto - Offset=@2A498
- Subaction GFX 0x1DD@FFFFFFFF
- Subaction SFX 0x1DD@FFFFFFFF
- Subaction Other 0x1DD@5590
- Rumble - 0xC, 0x0
- Asynchronous Timer - Frames=10.00x
- Rumble - 0xC, 0x0
- ##########################################
- # Subaction 478
- ##########################################
- Name: SpecialAirNBomb
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1DE@2A898
- Goto - Offset=@2A510
- Subaction GFX 0x1DE@FFFFFFFF
- Subaction SFX 0x1DE@1E9E8
- Asynchronous Timer - Frames=3.00x
- Sound Effect - ID=0xBD3
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0x4F
- Subaction Other 0x1DE@55E0
- Rumble - 0xC, 0x0
- Asynchronous Timer - Frames=15.00x
- Rumble - 0xF, 0x0
- Screenshake - 0x1
- ##########################################
- # Subaction 479
- ##########################################
- Name: SpecialAirNLarge
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1DF@2A8B0
- Goto - Offset=@2A588
- Subaction GFX 0x1DF@FFFFFFFF
- Subaction SFX 0x1DF@1EA20
- Asynchronous Timer - Frames=75.00x
- ?Victory Sound? - 0xED
- Subaction Other 0x1DF@5630
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=67.00x
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 480
- ##########################################
- Name: SpecialAirNEat
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1E0@2A8C8
- Goto - Offset=@2A600
- Subaction GFX 0x1E0@FFFFFFFF
- Subaction SFX 0x1E0@1EA48
- Asynchronous Timer - Frames=5.00x
- ?Victory Sound? - 0xEC
- Subaction Other 0x1E0@5678
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=45.00x
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 481
- ##########################################
- Name: SpecialAirNSpit
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1E1@2A8E0
- Goto - Offset=@2A7B0
- Subaction GFX 0x1E1@FFFFFFFF
- Subaction SFX 0x1E1@1EA70
- Asynchronous Timer - Frames=6.00x
- Sound Effect - ID=0xC2D
- Subaction Other 0x1E1@56B0
- Asynchronous Timer - Frames=6.00x
- Rumble - 0xE, 0x0
- ##########################################
- # Subaction 482
- ##########################################
- Name: EatWait
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1E2@2A988
- ?Model? - 0x1, 0x1
- Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x2, 0x3, True, True, 0x0
- Subaction GFX 0x1E2@FFFFFFFF
- Subaction SFX 0x1E2@FFFFFFFF
- Subaction Other 0x1E2@FFFFFFFF
- ##########################################
- # Subaction 483
- ##########################################
- Name: EatWalkSlow
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1E3@2A9A8
- Goto - Offset=@2A988
- Subaction GFX 0x1E3@FFFFFFFF
- Subaction SFX 0x1E3@1EAB8
- Asynchronous Timer - Frames=21.00x
- Sound Effect - ID=0xC39
- Synchronous Timer - Frames=29.00x
- Sound Effect - ID=0xC37
- 01000000
- 01020000
- Goto - Offset=@1EAB8
- Subaction Other 0x1E3@FFFFFFFF
- ##########################################
- # Subaction 484
- ##########################################
- Name: EatWalkMiddle
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1E4@2A9C0
- Goto - Offset=@2A988
- Subaction GFX 0x1E4@FFFFFFFF
- Subaction SFX 0x1E4@1EB20
- Asynchronous Timer - Frames=13.00x
- Sound Effect - ID=0xC38
- Synchronous Timer - Frames=25.00x
- Sound Effect - ID=0xC36
- 01000000
- 01020000
- Goto - Offset=@1EB20
- Subaction Other 0x1E4@5710
- Asynchronous Timer - Frames=14.00x
- Rumble - 0x10, 0x0
- Asynchronous Timer - Frames=39.00x
- Rumble - 0x10, 0x0
- 01000000
- 01020000
- Goto - Offset=@5710
- ##########################################
- # Subaction 485
- ##########################################
- Name: EatWalkFast
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1E5@2A9D8
- Goto - Offset=@2A988
- Subaction GFX 0x1E5@FFFFFFFF
- Subaction SFX 0x1E5@1EB88
- Asynchronous Timer - Frames=5.00x
- Sound Effect - ID=0xC38
- Synchronous Timer - Frames=23.00x
- Sound Effect - ID=0xC36
- 01000000
- 01020000
- Goto - Offset=@1EB88
- Subaction Other 0x1E5@5788
- Asynchronous Timer - Frames=5.00x
- Rumble - 0xC, 0x0
- Asynchronous Timer - Frames=30.00x
- Rumble - 0xC, 0x0
- 01000000
- 01020000
- Goto - Offset=@5788
- ##########################################
- # Subaction 486
- ##########################################
- Name: EatJump1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1E6@2A9F0
- Goto - Offset=@2A988
- Subaction GFX 0x1E6@FFFFFFFF
- Subaction SFX 0x1E6@FFFFFFFF
- Subaction Other 0x1E6@FFFFFFFF
- ##########################################
- # Subaction 487
- ##########################################
- Name: EatJump2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1E7@2AA08
- Goto - Offset=@2A988
- Subaction GFX 0x1E7@FFFFFFFF
- Subaction SFX 0x1E7@1EBE0
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0xC0E
- Subaction Other 0x1E7@FFFFFFFF
- ##########################################
- # Subaction 488
- ##########################################
- Name: EatWait
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1E8@2AA20
- Goto - Offset=@2A988
- Subaction GFX 0x1E8@FFFFFFFF
- Subaction SFX 0x1E8@FFFFFFFF
- Subaction Other 0x1E8@FFFFFFFF
- ##########################################
- # Subaction 489
- ##########################################
- Name: EatLanding
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1E9@2AA38
- Goto - Offset=@2A988
- Subaction GFX 0x1E9@FFFFFFFF
- Subaction SFX 0x1E9@1EC10
- Asynchronous Timer - Frames=4.00x
- Other Sound Effect - ID=0xC11
- Subaction Other 0x1E9@57F0
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 490
- ##########################################
- Name: EatTurn
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1EA@2AA50
- Goto - Offset=@2A988
- Subaction GFX 0x1EA@FFFFFFFF
- Subaction SFX 0x1EA@1EC48
- Asynchronous Timer - Frames=5.00x
- Sound Effect - ID=0xC38
- Synchronous Timer - Frames=5.00x
- Sound Effect - ID=0xC36
- Subaction Other 0x1EA@FFFFFFFF
- ##########################################
- # Subaction 491
- ##########################################
- Name: SpecialNDrink
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1EB@2ABA8
- ?Model? - 0x1, 0x1
- Throw Attack Collision - 0x0, 0x0, 0x6, 0x169, 0x0, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x2, 0x3, True, True, 0x0
- Throw Attack Collision - 0x1, 0x0, 0x4, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x2, 0x3, True, True, 0x0
- Asynchronous Timer - Frames=7.00x
- Bit Variable Set - RA-Bit[0][21]
- Asynchronous Timer - Frames=12.00x
- ?Model? - 0x1, 0x0
- Subaction GFX 0x1EB@FFFFFFFF
- Subaction SFX 0x1EB@1EC78
- Asynchronous Timer - Frames=6.00x
- Subaction Other 0x1EB@5818
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 492
- ##########################################
- Name: SpecialS
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1EC@2ADA8
- Generate Article/Prop - 0x0
- Asynchronous Timer - Frames=23.00x
- Offensive Collision - Bone/ID=0x1B80000, Damage=0x17, Trajectory=0x37, Base Knockback=0x48, Knockback Growth=0x41, Size=5.00x, Z Offset=0.00x, Y Offset=8.80x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C30480
- Offensive Collision - Bone/ID=0x1B80001, Damage=0x12, Trajectory=0x37, Base Knockback=0x46, Knockback Growth=0x32, Size=3.00x, Z Offset=0.00x, Y Offset=2.40x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C30440
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Asynchronous Timer - Frames=49.00x
- 10020100 - 0x0
- Subaction GFX 0x1EC@10590
- External Graphic Effect - File#=0x60003, Bone=0x190, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Asynchronous Timer - Frames=3.00x
- 11001000 - 0x1D, 0x1B8, 0.00x, 12.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=20.00x
- 11041700 - 0x6, 0x5, 0x1B8, 0.00x, 9.00x, 2.00x, 0x1B8, 0.00x, 12.50x, 2.00x, True, 0x0, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 4.00x
- Asynchronous Timer - Frames=25.00x
- Generic Graphic Effect(2) - 0xE, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.40x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 11001000 - 0x21, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=29.00x
- 11050100 - 0x1
- Subaction SFX 0x1EC@1ECD8
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x49B
- Sound Effect - ID=0xC31
- Synchronous Timer - Frames=22.00x
- Sound Effect - ID=0xC30
- Sound Effect - ID=0xC32
- Synchronous Timer - Frames=2.00x
- Sound Effect - ID=0x71
- Subaction Other 0x1EC@5878
- Item Visibility - False
- 18010200 - 0x1, 0x2
- Asynchronous Timer - Frames=22.00x
- Rumble - 0xE, 0x0
- Screenshake - 0x0
- Asynchronous Timer - Frames=47.00x
- 18010200 - 0x0, 0xA
- ##########################################
- # Subaction 493
- ##########################################
- Name: SpecialAirS
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1ED@2B098
- Generate Article/Prop - 0x0
- Asynchronous Timer - Frames=16.00x
- Offensive Collision - Bone/ID=0x1B80000, Damage=0x11, Trajectory=0x37, Base Knockback=0x4B, Knockback Growth=0x41, Size=4.70x, Z Offset=0.00x, Y Offset=8.80x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C30480
- Offensive Collision - Bone/ID=0x1B80001, Damage=0xD, Trajectory=0x37, Base Knockback=0x46, Knockback Growth=0x32, Size=3.00x, Z Offset=0.00x, Y Offset=2.40x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C30440
- Offensive Collision - Bone/ID=0x1B80002, Damage=0xD, Trajectory=0x37, Base Knockback=0x46, Knockback Growth=0x32, Size=2.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=-2.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C30440
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Asynchronous Timer - Frames=33.00x
- Offensive Collision - Bone/ID=0x1B80000, Damage=0xF, Trajectory=0x14, Base Knockback=0x46, Knockback Growth=0x3C, Size=4.70x, Z Offset=0.00x, Y Offset=8.80x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C30480
- Offensive Collision - Bone/ID=0x1B80001, Damage=0xA, Trajectory=0x14, Base Knockback=0x46, Knockback Growth=0x3C, Size=3.00x, Z Offset=0.00x, Y Offset=2.40x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C30440
- Offensive Collision - Bone/ID=0x1B80002, Damage=0xA, Trajectory=0x14, Base Knockback=0x46, Knockback Growth=0x3C, Size=2.00x, Z Offset=0.00x, Y Offset=2.40x, X Offset=-2.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32C30440
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Asynchronous Timer - Frames=49.00x
- 10020100 - 0x0
- Subaction GFX 0x1ED@10790
- External Graphic Effect - File#=0x60004, Bone=0x190, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Asynchronous Timer - Frames=3.00x
- 11001000 - 0x1D, 0x1B8, 0.00x, 12.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=5.00x
- 11041700 - 0x6, 0x6, 0x1B8, 0.00x, 9.00x, -2.00x, 0x1B8, 0.00x, 12.50x, -2.00x, True, 0x0, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0x8, 0x2, 4.00x
- Asynchronous Timer - Frames=44.00x
- 11050100 - 0x1
- Subaction SFX 0x1ED@1ED58
- Asynchronous Timer - Frames=16.00x
- Sound Effect - ID=0x49B
- Sound Effect - ID=0xC30
- Sound Effect - ID=0xC32
- Synchronous Timer - Frames=17.00x
- Sound Effect - ID=0xC30
- Sound Effect - ID=0xC32
- Subaction Other 0x1ED@58F0
- Item Visibility - False
- Asynchronous Timer - Frames=15.00x
- Rumble - 0x11, 0x0
- Asynchronous Timer - Frames=31.00x
- Rumble - 0x11, 0x0
- ##########################################
- # Subaction 494
- ##########################################
- Name: SpecialHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1EE@FFFFFFFF
- Subaction GFX 0x1EE@10940
- External Graphic Effect - File#=0x60006, Bone=0x1B8, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- External Graphic Effect - File#=0x1D, Bone=0x1B8, Z Offset=0.00x, Y Offset=2.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=False
- External Graphic Effect - File#=0x60005, Bone=0x190, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=False
- Generic Graphic Effect(2) - 0x21, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0x1EE@1EDB0
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x49F
- Sound Effect - ID=0xC21
- Subaction Other 0x1EE@5938
- Rumble - 0xD, 0x0
- Item Visibility - False
- ##########################################
- # Subaction 495
- ##########################################
- Name: SpecialHi2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1EF@2B368
- Asynchronous Timer - Frames=0.00x
- Offensive Collision - Bone/ID=0x1900000, Damage=0x8, Trajectory=0x50, Base Knockback=0x750064, Knockback Growth=0x0, Size=3.50x, Z Offset=0.00x, Y Offset=3.50x, X Offset=7.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.30x, Flags=0x3A830682
- Offensive Collision - Bone/ID=0x1900001, Damage=0x8, Trajectory=0x5B, Base Knockback=0x750064, Knockback Growth=0x0, Size=3.50x, Z Offset=0.00x, Y Offset=3.50x, X Offset=18.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.30x, Flags=0x3A830682
- Offensive Collision - Bone/ID=0x1900002, Damage=0x8, Trajectory=0x5A, Base Knockback=0x660064, Knockback Growth=0x0, Size=3.50x, Z Offset=0.00x, Y Offset=13.50x, X Offset=7.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.30x, Flags=0x3A830682
- Offensive Collision - Bone/ID=0x1900003, Damage=0x8, Trajectory=0x5B, Base Knockback=0x660064, Knockback Growth=0x0, Size=3.50x, Z Offset=0.00x, Y Offset=13.50x, X Offset=18.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.30x, Flags=0x3A830682
- Asynchronous Timer - Frames=2.00x
- Terminate Collisions
- Asynchronous Timer - Frames=18.00x
- Offensive Collision - Bone/ID=0x1B80000, Damage=0x2, Trajectory=0x113, Base Knockback=0x640064, Knockback Growth=0x0, Size=7.00x, Z Offset=0.00x, Y Offset=8.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A830682
- Asynchronous Timer - Frames=26.00x
- 06020200 - 0x0, 6.00x
- Subaction GFX 0x1EF@10BA8
- External Graphic Effect - File#=0x6000E, Bone=0x197, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- External Graphic Effect - File#=0x6000A, Bone=0x1B8, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- 11001000 - 0x21, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=3.00x
- Set Loop - Iterations=0x5
- 11001000 - 0x1A, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Synchronous Timer - Frames=2.00x
- Execute Loop
- Asynchronous Timer - Frames=24.00x
- 11001000 - 0x10, 0x1B8, 0.00x, 12.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x1EF@1EDF8
- Asynchronous Timer - Frames=0.00x
- Sound Effect - ID=0x4A0
- Sound Effect - ID=0xC22
- Synchronous Timer - Frames=23.00x
- Sound Effect - ID=0xC24
- Subaction Other 0x1EF@5958
- Item Visibility - False
- ##########################################
- # Subaction 496
- ##########################################
- Name: SpecialHi3
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1F0@FFFFFFFF
- Subaction GFX 0x1F0@10C50
- External Graphic Effect - File#=0x6000B, Bone=0x1B8, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Subaction SFX 0x1F0@FFFFFFFF
- Subaction Other 0x1F0@5970
- Item Visibility - False
- ##########################################
- # Subaction 497
- ##########################################
- Name: SpecialHi4
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1F1@2B3D8
- Generate Article/Prop - 0x1
- Subaction GFX 0x1F1@10DB0
- External Graphic Effect - File#=0x6000C, Bone=0x1B8, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Generic Graphic Effect(2) - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 11001000 - 0x6000D, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0x1F1@1EE48
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x4A1
- Sound Effect - ID=0xC23
- Subaction Other 0x1F1@59C8
- Rumble - 0xD, 0x0
- Screenshake - 0x0
- Item Visibility - False
- 18010200 - 0x1, 0x2
- Asynchronous Timer - Frames=23.00x
- 18010200 - 0x0, 0x7
- ##########################################
- # Subaction 498
- ##########################################
- Name: SpecialAirHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1F2@2B3F0
- Goto - Offset=@2B128
- Subaction GFX 0x1F2@10DD8
- Goto - Offset=@10940
- Subaction SFX 0x1F2@1EE80
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x49F
- Sound Effect - ID=0xC21
- Subaction Other 0x1F2@5A18
- Rumble - 0xD, 0x0
- Item Visibility - False
- ##########################################
- # Subaction 499
- ##########################################
- Name: SpecialAirHi2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1F3@2B408
- Goto - Offset=@2B368
- Subaction GFX 0x1F3@10DF0
- Goto - Offset=@10BA8
- Subaction SFX 0x1F3@1EEC8
- Asynchronous Timer - Frames=0.00x
- Sound Effect - ID=0x4A0
- Sound Effect - ID=0xC22
- Synchronous Timer - Frames=18.00x
- Sound Effect - ID=0xC24
- Subaction Other 0x1F3@5A38
- Item Visibility - False
- ##########################################
- # Subaction 500
- ##########################################
- Name: SpecialAirHi3
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1F4@2B420
- Goto - Offset=@2B3C8
- Subaction GFX 0x1F4@10E08
- Goto - Offset=@10C50
- Subaction SFX 0x1F4@1EF00
- Sound Effect - ID=0xC22
- Subaction Other 0x1F4@5A50
- Item Visibility - False
- ##########################################
- # Subaction 501
- ##########################################
- Name: SpecialAirHi4
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1F5@2B438
- Goto - Offset=@2B3D8
- Subaction GFX 0x1F5@10E20
- Goto - Offset=@10DB0
- Subaction SFX 0x1F5@1EF28
- Asynchronous Timer - Frames=0.00x
- Sound Effect - ID=0x4A1
- Sound Effect - ID=0xC23
- Subaction Other 0x1F5@5A78
- Item Visibility - False
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 502
- ##########################################
- Name: SpecialLw1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1F6@2B5E8
- Asynchronous Timer - Frames=4.00x
- Bit Variable Set - RA-Bit[0][17]
- Asynchronous Timer - Frames=13.00x
- Subroutine - Offset=@2B5A8
- Subaction GFX 0x1F6@11188
- 11001000 - 0x10, 0x1B8, 0.00x, 5.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=1.00x
- 11001000 - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Bit Variable Set - RA-Bit[0][19]
- Flash Overlay Effect - 0xB4, 0x80, 0x64, 0x28
- Synchronous Timer - Frames=4.00x
- Flash Overlay Effect - 0x50, 0x3C, 0x28, 0x3C
- Synchronous Timer - Frames=2.00x
- Flash Overlay Effect - 0xB4, 0x80, 0x64, 0x50
- Synchronous Timer - Frames=4.00x
- Flash Overlay Effect - 0x50, 0x3C, 0x28, 0x64
- Synchronous Timer - Frames=2.00x
- Flash Overlay Effect - 0xB4, 0x80, 0x64, 0x78
- Synchronous Timer - Frames=4.00x
- Flash Overlay Effect - 0x50, 0x3C, 0x28, 0x8C
- Synchronous Timer - Frames=2.00x
- Flash Overlay Effect - 0xB4, 0x80, 0x64, 0xA0
- Synchronous Timer - Frames=4.00x
- Flash Overlay Effect - 0x50, 0x3C, 0x28, 0xB4
- Synchronous Timer - Frames=2.00x
- Asynchronous Timer - Frames=28.00x
- Generic Graphic Effect(2) - 0x7, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 11001000 - 0x6000D, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0x1F6@1EF68
- Asynchronous Timer - Frames=3.00x
- ?Victory Sound? - 0xC26
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0xC27
- Subaction Other 0x1F6@5AA8
- Rumble - 0xD, 0x0
- Item Visibility - False
- ##########################################
- # Subaction 503
- ##########################################
- Name: SpecialLw2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1F7@2B958
- Asynchronous Timer - Frames=27.00x
- Allow Interrupt
- Subaction GFX 0x1F7@117A8
- Asynchronous Timer - Frames=1.00x
- External Graphic Effect - File#=0x60009, Bone=0x190, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Flash Overlay Effect - 0xB4, 0x80, 0x64, 0xB4
- Synchronous Timer - Frames=4.00x
- Flash Overlay Effect - 0x50, 0x3C, 0x28, 0xA0
- Synchronous Timer - Frames=2.00x
- Flash Overlay Effect - 0xB4, 0x80, 0x64, 0x8C
- Synchronous Timer - Frames=4.00x
- Flash Overlay Effect - 0x50, 0x3C, 0x28, 0x78
- Synchronous Timer - Frames=2.00x
- Flash Overlay Effect - 0xB4, 0x80, 0x64, 0x64
- Synchronous Timer - Frames=4.00x
- Flash Overlay Effect - 0x50, 0x3C, 0x28, 0x50
- Synchronous Timer - Frames=2.00x
- Flash Overlay Effect - 0xB4, 0x80, 0x64, 0x3C
- Synchronous Timer - Frames=4.00x
- Flash Overlay Effect - 0x50, 0x3C, 0x28, 0x28
- Synchronous Timer - Frames=2.00x
- Flash Overlay Effect - 0xB4, 0x80, 0x64, 0x14
- Synchronous Timer - Frames=4.00x
- Flash Overlay Effect - 0x50, 0x3C, 0x28, 0xA
- Subaction SFX 0x1F7@1F048
- Asynchronous Timer - Frames=3.00x
- ?Victory Sound? - 0xC26
- Synchronous Timer - Frames=10.00x
- Synchronous Timer - Frames=11.00x
- Synchronous Timer - Frames=9.00x
- Sound Effect - ID=0xC28
- Subaction Other 0x1F7@5B50
- Item Visibility - False
- ##########################################
- # Subaction 504
- ##########################################
- Name: DummySpecialLwToGround
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1F8@2B5A8
- Terminate Collisions
- Special Offensive Collision - 0x1900000, 0x3, 0x0, 0x2D, 0x28, 6.00x, 0.00x, 4.00x, 6.00x, 0.00x, 1.00x, 1.00x, 0x20810480, 0x0, 0x4F0080
- Special Offensive Collision - 0x1900001, 0x3, 0x0, 0x2D, 0x28, 6.00x, 0.00x, 4.00x, -6.00x, 0.00x, 1.00x, 1.00x, 0x20810480, 0x0, 0x4F0080
- Special Offensive Collision - 0x1900002, 0xE, 0x0, 0x2D, 0x28, 6.00x, 0.00x, 4.00x, 6.00x, 0.00x, 1.00x, 1.00x, 0x20810480, 0x0, 0x4FFF40
- Special Offensive Collision - 0x1900003, 0xE, 0x0, 0x2D, 0x28, 6.00x, 0.00x, 4.00x, -6.00x, 0.00x, 1.00x, 1.00x, 0x20810480, 0x0, 0x4FFF40
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Subaction GFX 0x1F8@115A8
- Generic Graphic Effect(2) - 0x7, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 11001000 - 0x6000D, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0x1F8@1F000
- Sound Effect - ID=0xC27
- Subaction Other 0x1F8@5B10
- Rumble - 0xE, 0x0
- Screenshake - 0x1
- Item Visibility - False
- ##########################################
- # Subaction 505
- ##########################################
- Name: DummySpecialLwToAir
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1F9@2B630
- Terminate Collisions
- Special Offensive Collision - 0x1900000, 0x9, 0x46, 0x46, 0x41, 6.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.70x, 1.00x, 0x38830480, 0x0, 0x4F0080
- Special Offensive Collision - 0x1900001, 0x12, 0x46, 0x46, 0x41, 6.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.70x, 1.00x, 0x38830480, 0x0, 0x4FFF40
- Subaction GFX 0x1F9@FFFFFFFF
- Subaction SFX 0x1F9@FFFFFFFF
- Subaction Other 0x1F9@5B38
- Item Visibility - False
- ##########################################
- # Subaction 506
- ##########################################
- Name: SpecialAirLw1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1FA@2B650
- Asynchronous Timer - Frames=9.00x
- Bit Variable Set - RA-Bit[0][17]
- Asynchronous Timer - Frames=29.00x
- Subroutine - Offset=@2B630
- Subaction GFX 0x1FA@11410
- 11001000 - 0x10, 0x1B8, 0.00x, 5.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=1.00x
- Bit Variable Set - RA-Bit[0][19]
- Flash Overlay Effect - 0xB4, 0x80, 0x64, 0x28
- Synchronous Timer - Frames=4.00x
- Flash Overlay Effect - 0x50, 0x3C, 0x28, 0x3C
- Synchronous Timer - Frames=2.00x
- Flash Overlay Effect - 0xB4, 0x80, 0x64, 0x50
- Synchronous Timer - Frames=4.00x
- Flash Overlay Effect - 0x50, 0x3C, 0x28, 0x64
- Synchronous Timer - Frames=2.00x
- Flash Overlay Effect - 0xB4, 0x80, 0x64, 0x78
- Synchronous Timer - Frames=4.00x
- Flash Overlay Effect - 0x50, 0x3C, 0x28, 0x8C
- Synchronous Timer - Frames=2.00x
- Flash Overlay Effect - 0xB4, 0x80, 0x64, 0xA0
- Synchronous Timer - Frames=4.00x
- Flash Overlay Effect - 0x50, 0x3C, 0x28, 0xB4
- Subaction SFX 0x1FA@1EFC0
- Asynchronous Timer - Frames=3.00x
- ?Victory Sound? - 0xC26
- Synchronous Timer - Frames=10.00x
- Synchronous Timer - Frames=11.00x
- Synchronous Timer - Frames=3.00x
- Sound Effect - ID=0xC27
- Subaction Other 0x1FA@5AD8
- Rumble - 0xD, 0x0
- Item Visibility - False
- ##########################################
- # Subaction 507
- ##########################################
- Name: SpecialAirLw2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1FB@2B978
- Asynchronous Timer - Frames=27.00x
- Allow Interrupt
- Subaction GFX 0x1FB@11860
- Goto - Offset=@117A8
- Subaction SFX 0x1FB@1F0B0
- Asynchronous Timer - Frames=3.00x
- ?Victory Sound? - 0xC26
- Synchronous Timer - Frames=10.00x
- Synchronous Timer - Frames=11.00x
- Synchronous Timer - Frames=9.00x
- Sound Effect - ID=0xC28
- Subaction Other 0x1FB@5B78
- Rumble - 0xC, 0x0
- Item Visibility - False
- ##########################################
- # Subaction 508
- ##########################################
- Name: FinalStartR
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1FC@2BB18
- Generate Article/Prop - 0x5
- Body Collision - State=0x2
- Camera Closeup - 0x5, 0x0, 2.00x, 0.00x, 0.00x
- Time Manipulation - 0x2, 0x1E
- Asynchronous Timer - Frames=22.00x
- Generate Article/Prop - 0x4
- Bit Variable Set - RA-Bit[0][17]
- Normal Camera
- Asynchronous Timer - Frames=23.00x
- 06101100 - 0x0, 0x0, 0x190, 80.00x, 0.00x, 0.00x, 0.00x, 0x2, 0x1, 0x7, False, 0xF, 0xF, False, 0x0, False, 0x0
- Asynchronous Timer - Frames=30.00x
- 06130000
- Asynchronous Timer - Frames=36.00x
- Generate Article/Prop - 0x7
- 0B010200 - 0x0, 0xFFFFFFFF
- Asynchronous Timer - Frames=41.00x
- Generate Article/Prop - 0x6
- Subaction GFX 0x1FC@FFFFFFFF
- Subaction SFX 0x1FC@1F140
- Asynchronous Timer - Frames=3.00x
- Sound Effect - ID=0xC0E
- Synchronous Timer - Frames=15.00x
- Sound Effect - ID=0xC12
- Synchronous Timer - Frames=5.00x
- Sound Effect - ID=0xC13
- Synchronous Timer - Frames=3.00x
- Sound Effect - ID=0xC0E
- Synchronous Timer - Frames=4.00x
- Sound Effect - ID=0xC10
- Subaction Other 0x1FC@5BD0
- Item Visibility - False
- 1F0F0100 - False
- Asynchronous Timer - Frames=17.00x
- Rumble - 0x11, 0x0
- Asynchronous Timer - Frames=25.00x
- Rumble - 0xC, 0x0
- ##########################################
- # Subaction 509
- ##########################################
- Name: FinalStartL
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1FD@2BBB0
- Goto - Offset=@2BB18
- Subaction GFX 0x1FD@FFFFFFFF
- Subaction SFX 0x1FD@1F1E8
- Asynchronous Timer - Frames=3.00x
- Sound Effect - ID=0xC0E
- Synchronous Timer - Frames=15.00x
- Sound Effect - ID=0xC12
- Synchronous Timer - Frames=5.00x
- Sound Effect - ID=0xC13
- Synchronous Timer - Frames=3.00x
- Sound Effect - ID=0xC0E
- Synchronous Timer - Frames=4.00x
- Sound Effect - ID=0xC10
- Subaction Other 0x1FD@5C48
- Item Visibility - False
- 1F0F0100 - False
- Asynchronous Timer - Frames=17.00x
- Rumble - 0x11, 0x0
- Asynchronous Timer - Frames=25.00x
- Rumble - 0xC, 0x0
- ##########################################
- # Subaction 510
- ##########################################
- Name: FinalCalling
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1FE@2BBC8
- Body Collision - State=0x2
- Subaction GFX 0x1FE@11980
- Synchronous Timer - Frames=7.00x
- External Graphic Effect - File#=0xE6000A, Bone=0x190, Z Offset=-16.00x, Y Offset=18.00x, X Offset=0.00x, Z Rotation=-90.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- External Graphic Effect - File#=0xE6000B, Bone=0x190, Z Offset=-16.00x, Y Offset=23.00x, X Offset=0.00x, Z Rotation=-90.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- External Graphic Effect - File#=0xE6000C, Bone=0x190, Z Offset=-20.00x, Y Offset=23.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Subaction SFX 0x1FE@1F268
- Asynchronous Timer - Frames=0.00x
- Synchronous Timer - Frames=9.00x
- Sound Effect - ID=0xC14
- Synchronous Timer - Frames=1.00x
- 01000000
- 01020000
- Goto - Offset=@1F268
- Subaction Other 0x1FE@5C90
- Item Visibility - False
- 1F0F0100 - False
- ##########################################
- # Subaction 511
- ##########################################
- Name: FinalUpNabe
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x1FF@2BC00
- Body Collision - State=0x2
- Remove Article - 0x6
- Remove Article - 0x7
- Asynchronous Timer - Frames=6.00x
- Bit Variable Set - RA-Bit[0][25]
- Subaction GFX 0x1FF@FFFFFFFF
- Subaction SFX 0x1FF@1F2C8
- Asynchronous Timer - Frames=6.00x
- Sound Effect - ID=0xC0E
- Synchronous Timer - Frames=9.00x
- Sound Effect - ID=0xC11
- Subaction Other 0x1FF@5CD0
- Item Visibility - False
- 1F0F0100 - False
- Asynchronous Timer - Frames=16.00x
- Rumble - 0x10, 0x0
- ##########################################
- # Subaction 512
- ##########################################
- Name: Final
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x200@2BC50
- Body Collision - State=0x2
- Generate Article/Prop - 0x8
- Generate Article/Prop - 0x9
- Bit Variable Set - RA-Bit[0][19]
- Subaction GFX 0x200@11A60
- Synchronous Timer - Frames=30.00x
- External Graphic Effect - File#=0xE60006, Bone=0x1B1, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Asynchronous Timer - Frames=90.00x
- External Graphic Effect - File#=0xE60006, Bone=0x1B1, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Subaction SFX 0x200@1F340
- Asynchronous Timer - Frames=0.00x
- Sound Effect(3) - ID=0xC17
- Synchronous Timer - Frames=34.00x
- Sound Effect - ID=0xC18
- Synchronous Timer - Frames=5.00x
- Sound Effect - ID=0xC18
- Synchronous Timer - Frames=55.00x
- Sound Effect - ID=0xC18
- Synchronous Timer - Frames=8.00x
- Sound Effect - ID=0xC18
- Subaction Other 0x200@5D18
- Item Visibility - False
- 1F0F0100 - False
- 070B0200 - 0x3, 0x0
- ##########################################
- # Subaction 513
- ##########################################
- Name: FinalDownNabe
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x201@2BDC8
- Throw Attack Collision - 0x0, 0x0, 0xA, 0x37, 0x73, 0x0, 0x32, 0x5, 0.00x, 0.00x, 0.00x, 0x2, 0x8, 0x0, True, True, 0x0
- Throw Attack Collision - 0x1, 0x0, 0xA, 0x7D, 0x73, 0x0, 0x32, 0x5, 0.00x, 0.00x, 0.00x, 0x2, 0x8, 0x0, True, True, 0x0
- Body Collision - State=0x2
- Remove Article - 0x8
- Remove Article - 0x9
- Asynchronous Timer - Frames=24.00x
- 11140200 - 0x8, False
- Asynchronous Timer - Frames=29.00x
- Bit Variable Set - RA-Bit[0][18]
- Subaction GFX 0x201@11AE0
- Synchronous Timer - Frames=25.00x
- External Graphic Effect - File#=0xB, Bone=0x190, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=0.90x, Anchored?=True
- Subaction SFX 0x201@1F3C8
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0xC0E
- Synchronous Timer - Frames=11.00x
- Sound Effect - ID=0x6C
- Synchronous Timer - Frames=14.00x
- Sound Effect - ID=0xC11
- Subaction Other 0x201@5D48
- Item Visibility - False
- 1F0F0100 - False
- ##########################################
- # Subaction 514
- ##########################################
- Name: FinalEndR
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x202@2BE20
- Body Collision - State=0x2
- Subaction GFX 0x202@FFFFFFFF
- Subaction SFX 0x202@1F440
- Asynchronous Timer - Frames=0.00x
- Sound Effect - ID=0xC13
- Synchronous Timer - Frames=15.00x
- Sound Effect - ID=0xC0E
- Synchronous Timer - Frames=6.00x
- Sound Effect - ID=0x6C
- Synchronous Timer - Frames=13.00x
- Sound Effect - ID=0xC11
- Subaction Other 0x202@5D98
- Item Visibility - False
- 1F0F0100 - False
- Rumble - 0x17, 0x0
- Asynchronous Timer - Frames=35.00x
- Rumble - 0xC, 0x0
- ##########################################
- # Subaction 515
- ##########################################
- Name: FinalEndL
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x203@2BE38
- Goto - Offset=@2BE20
- Subaction GFX 0x203@FFFFFFFF
- Subaction SFX 0x203@1F4C8
- Asynchronous Timer - Frames=0.00x
- Sound Effect - ID=0xC13
- Synchronous Timer - Frames=15.00x
- Sound Effect - ID=0xC0E
- Synchronous Timer - Frames=6.00x
- Sound Effect - ID=0x6C
- Synchronous Timer - Frames=13.00x
- Sound Effect - ID=0xC11
- Subaction Other 0x203@5E00
- Item Visibility - False
- 1F0F0100 - False
- Rumble - 0x17, 0x0
- Asynchronous Timer - Frames=25.00x
- Rumble - 0xC, 0x0
- ##########################################
- # Subaction 516
- ##########################################
- Name: FinalAirEndR
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x204@2BE50
- Goto - Offset=@2BE20
- Subaction GFX 0x204@11B90
- Synchronous Timer - Frames=30.00x
- 11001000 - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x204@1F550
- Asynchronous Timer - Frames=0.00x
- Sound Effect - ID=0xC13
- Synchronous Timer - Frames=15.00x
- Sound Effect - ID=0xC0E
- Synchronous Timer - Frames=6.00x
- Sound Effect - ID=0x6C
- Synchronous Timer - Frames=13.00x
- Sound Effect - ID=0xC11
- Subaction Other 0x204@5E40
- Item Visibility - False
- 1F0F0100 - False
- ##########################################
- # Subaction 517
- ##########################################
- Name: FinalAirEndL
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x205@2BE68
- Goto - Offset=@2BE20
- Subaction GFX 0x205@11C30
- Synchronous Timer - Frames=30.00x
- 11001000 - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x205@1F5D8
- Asynchronous Timer - Frames=0.00x
- Sound Effect - ID=0xC13
- Synchronous Timer - Frames=15.00x
- Sound Effect - ID=0xC0E
- Synchronous Timer - Frames=6.00x
- Sound Effect - ID=0x6C
- Synchronous Timer - Frames=13.00x
- Sound Effect - ID=0xC11
- Subaction Other 0x205@5E68
- Item Visibility - False
- 1F0F0100 - False
- ##########################################
- # Subaction 518
- ##########################################
- Name: SpecialN
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x206@2C2E0
- Asynchronous Timer - Frames=8.00x
- Bit Variable Set - RA-Bit[0][16]
- Asynchronous Timer - Frames=52.00x
- Offensive Collision - Bone/ID=0x1900000, Damage=0x1B, Trajectory=0x169, Base Knockback=0x66, Knockback Growth=0x1E, Size=4.80x, Z Offset=0.00x, Y Offset=4.50x, X Offset=9.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x29030485
- Offensive Collision - Bone/ID=0x1900001, Damage=0x19, Trajectory=0x169, Base Knockback=0x66, Knockback Growth=0x1E, Size=3.00x, Z Offset=0.00x, Y Offset=4.50x, X Offset=1.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x29030485
- Offensive Collision - Bone/ID=0x1900002, Damage=0x17, Trajectory=0x169, Base Knockback=0x66, Knockback Growth=0x1E, Size=3.00x, Z Offset=0.00x, Y Offset=4.50x, X Offset=15.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x29030445
- Synchronous Timer - Frames=5.00x
- Terminate Collisions
- Synchronous Timer - Frames=8.00x
- Subaction GFX 0x206@123B0
- External Graphic Effect - File#=0x10D0001, Bone=0x1CB, Z Offset=0.00x, Y Offset=-6.50x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=0.80x, Anchored?=True
- Asynchronous Timer - Frames=2.00x
- Flash Light Effect - 0xFF, 0x64, 0x0, 0x0, -70.00x, -10.00x
- 21070500 - 0x1E, 0xFF, 0x64, 0x0, 0xC8
- Asynchronous Timer - Frames=5.00x
- External Graphic Effect - File#=0x10D0003, Bone=0x195, Z Offset=0.00x, Y Offset=7.50x, X Offset=2.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Asynchronous Timer - Frames=25.00x
- External Graphic Effect - File#=0x10D0002, Bone=0x1B8, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Asynchronous Timer - Frames=32.00x
- Set Loop - Iterations=0x4
- Flash Overlay Effect - 0xFF, 0xFF, 0x64, 0x64
- Synchronous Timer - Frames=1.00x
- Flash Overlay Effect - 0xFF, 0x64, 0x0, 0x5A
- Synchronous Timer - Frames=1.00x
- Terminate Flash Effect
- Synchronous Timer - Frames=1.00x
- Execute Loop
- Asynchronous Timer - Frames=50.00x
- Generic Graphic Effect(2) - 0x28, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0x206@1F8B0
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x1AA9
- Synchronous Timer - Frames=3.00x
- Sound Effect - ID=0x1AAB
- Synchronous Timer - Frames=12.00x
- Synchronous Timer - Frames=4.00x
- Synchronous Timer - Frames=17.00x
- Synchronous Timer - Frames=15.00x
- ?Sound? - 0x1AAB
- Sound Effect - ID=0x1AAA
- Sound Effect - ID=0x1AAC
- Subaction Other 0x206@5EC8
- Asynchronous Timer - Frames=1.00x
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=52.00x
- Screenshake - 0x1
- Rumble - 0xE, 0x0
- ##########################################
- # Subaction 519
- ##########################################
- Name: SpecialNTurn
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x207@2C6A0
- Asynchronous Timer - Frames=20.00x
- Reverse Direction
- Asynchronous Timer - Frames=52.00x
- Offensive Collision - Bone/ID=0x1900000, Damage=0x1C, Trajectory=0x169, Base Knockback=0x66, Knockback Growth=0x1E, Size=4.80x, Z Offset=0.00x, Y Offset=4.50x, X Offset=-9.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x29030485
- Offensive Collision - Bone/ID=0x1900001, Damage=0x1A, Trajectory=0x169, Base Knockback=0x66, Knockback Growth=0x1E, Size=3.00x, Z Offset=0.00x, Y Offset=4.50x, X Offset=-1.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x29030485
- Offensive Collision - Bone/ID=0x1900002, Damage=0x18, Trajectory=0x169, Base Knockback=0x66, Knockback Growth=0x1E, Size=3.00x, Z Offset=0.00x, Y Offset=4.50x, X Offset=-15.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x29030445
- Synchronous Timer - Frames=5.00x
- Terminate Collisions
- Synchronous Timer - Frames=8.00x
- Subaction GFX 0x207@12458
- Goto - Offset=@123B0
- Subaction SFX 0x207@1F948
- Asynchronous Timer - Frames=21.00x
- Synchronous Timer - Frames=12.00x
- Synchronous Timer - Frames=4.00x
- Synchronous Timer - Frames=15.00x
- ?Sound? - 0x1AAB
- Sound Effect - ID=0x1AAA
- Sound Effect - ID=0x1AAC
- Subaction Other 0x207@5F30
- Asynchronous Timer - Frames=1.00x
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=52.00x
- Screenshake - 0x1
- Rumble - 0xE, 0x0
- ##########################################
- # Subaction 520
- ##########################################
- Name: SpecialAirN
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x208@2C4D0
- Momentum - 0.00x, 0.80x
- Asynchronous Timer - Frames=8.00x
- Bit Variable Set - RA-Bit[0][16]
- Asynchronous Timer - Frames=50.00x
- Bit Variable Set - RA-Bit[0][18]
- Basic Variable Set - 0x1, RA-Basic[0][0]
- Asynchronous Timer - Frames=52.00x
- Offensive Collision - Bone/ID=0x1900000, Damage=0x1A, Trajectory=0x169, Base Knockback=0x66, Knockback Growth=0x28, Size=4.80x, Z Offset=0.00x, Y Offset=4.50x, X Offset=9.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x29030485
- Offensive Collision - Bone/ID=0x1900001, Damage=0x17, Trajectory=0x169, Base Knockback=0x66, Knockback Growth=0x28, Size=3.00x, Z Offset=0.00x, Y Offset=4.50x, X Offset=1.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x29030485
- Offensive Collision - Bone/ID=0x1900002, Damage=0x16, Trajectory=0x169, Base Knockback=0x66, Knockback Growth=0x28, Size=3.00x, Z Offset=0.00x, Y Offset=4.50x, X Offset=15.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x29030445
- Synchronous Timer - Frames=5.00x
- Terminate Collisions
- Synchronous Timer - Frames=8.00x
- Basic Variable Set - 0x2, RA-Basic[0][0]
- Subaction GFX 0x208@12470
- Goto - Offset=@123B0
- Subaction SFX 0x208@1F9E0
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x1AA9
- Synchronous Timer - Frames=3.00x
- Sound Effect - ID=0x1AAB
- Synchronous Timer - Frames=12.00x
- Synchronous Timer - Frames=4.00x
- Synchronous Timer - Frames=17.00x
- Synchronous Timer - Frames=15.00x
- ?Sound? - 0x1AAB
- Sound Effect - ID=0x1AAA
- Sound Effect - ID=0x1AAC
- Subaction Other 0x208@5F68
- Subroutine - Offset=@5EC8
- ##########################################
- # Subaction 521
- ##########################################
- Name: SpecialAirNTurn
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x209@2C878
- Asynchronous Timer - Frames=20.00x
- Reverse Direction
- Asynchronous Timer - Frames=50.00x
- Bit Variable Set - RA-Bit[0][18]
- Basic Variable Set - 0x1, RA-Basic[0][0]
- Asynchronous Timer - Frames=52.00x
- Offensive Collision - Bone/ID=0x1900000, Damage=0x1B, Trajectory=0x169, Base Knockback=0x66, Knockback Growth=0x28, Size=4.80x, Z Offset=0.00x, Y Offset=4.50x, X Offset=-9.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x29030485
- Offensive Collision - Bone/ID=0x1900001, Damage=0x18, Trajectory=0x169, Base Knockback=0x66, Knockback Growth=0x28, Size=3.00x, Z Offset=0.00x, Y Offset=4.50x, X Offset=-1.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x29030485
- Offensive Collision - Bone/ID=0x1900002, Damage=0x17, Trajectory=0x169, Base Knockback=0x66, Knockback Growth=0x28, Size=3.00x, Z Offset=0.00x, Y Offset=4.50x, X Offset=-15.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x29030445
- Synchronous Timer - Frames=5.00x
- Terminate Collisions
- Synchronous Timer - Frames=8.00x
- Basic Variable Set - 0x2, RA-Basic[0][0]
- Subaction GFX 0x209@12488
- Goto - Offset=@123B0
- Subaction SFX 0x209@1FA78
- Asynchronous Timer - Frames=21.00x
- Synchronous Timer - Frames=12.00x
- Synchronous Timer - Frames=4.00x
- Synchronous Timer - Frames=15.00x
- ?Sound? - 0x1AAB
- Sound Effect - ID=0x1AAA
- Sound Effect - ID=0x1AAC
- Subaction Other 0x209@5F80
- Subroutine - Offset=@5EC8
- ##########################################
- # Subaction 522
- ##########################################
- Name: SpecialN
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x20A@2D078
- Asynchronous Timer - Frames=18.00x
- Subroutine - Offset=@2D068
- Subaction GFX 0x20A@12910
- Asynchronous Timer - Frames=16.00x
- 11001000 - 0xD, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Set Loop - Iterations=0xFFFFFFFF
- Flash Overlay Effect - 0x0, 0x0, 0xFF, 0x32
- Synchronous Timer - Frames=1.00x
- Flash Overlay Effect - 0xFF, 0xFF, 0xFF, 0x5A
- Synchronous Timer - Frames=1.00x
- Terminate Flash Effect
- Synchronous Timer - Frames=1.00x
- Execute Loop
- Subaction SFX 0x20A@1FC38
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x1AFD
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0x1AFF
- Subaction Other 0x20A@6148
- Rumble - 0x9, 0x11
- Asynchronous Timer - Frames=15.00x
- 18010200 - 0x1, 0x3
- Asynchronous Timer - Frames=17.00x
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=43.00x
- 18010200 - 0x0, 0xA
- ##########################################
- # Subaction 523
- ##########################################
- Name: SpecialAirN
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x20B@2D0A0
- Asynchronous Timer - Frames=18.00x
- Subroutine - Offset=@2D068
- Subaction GFX 0x20B@12970
- Goto - Offset=@12910
- Subaction SFX 0x20B@1FC80
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x1AFD
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0x1AFF
- Subaction Other 0x20B@61E0
- Rumble - 0x9, 0x11
- Asynchronous Timer - Frames=15.00x
- 18010200 - 0x1, 0x3
- Asynchronous Timer - Frames=17.00x
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=43.00x
- 18010200 - 0x0, 0xA
- ##########################################
- # Subaction 524
- ##########################################
- Name: SpecialNStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x20C@2D468
- Generate Article/Prop - 0xD
- Subaction GFX 0x20C@FFFFFFFF
- Subaction SFX 0x20C@201A8
- Sound Effect - ID=0x1AF1
- Synchronous Timer - Frames=5.00x
- Sound Effect - ID=0x1AF2
- Subaction Other 0x20C@FFFFFFFF
- ##########################################
- # Subaction 525
- ##########################################
- Name: SpecialAirNStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x20D@2D480
- Generate Article/Prop - 0xD
- Subaction GFX 0x20D@13BA0
- Asynchronous Timer - Frames=6.00x
- 11001000 - 0xF, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0x20D@201E0
- Sound Effect - ID=0x1AF1
- Synchronous Timer - Frames=5.00x
- Sound Effect - ID=0x1AF2
- Subaction Other 0x20D@FFFFFFFF
- ##########################################
- # Subaction 526
- ##########################################
- Name: SpecialNSpin
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x20E@2D680
- Set Loop - Iterations=0xFFFFFFFF
- Terminate Collisions
- Special Offensive Collision - 0x1900000, 0x1, 0x5A, 0x320064, 0x0, 5.00x, 0.00x, -2.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x2B410602, 0x0, 0x204FFFC3
- Special Offensive Collision - 0x1900001, 0x1, 0x5A, 0x5A0064, 0x0, 5.00x, 0.00x, -2.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x2B420602, 0x0, 0xA04FFFC3
- Special Offensive Collision - 0x1900002, 0x1, 0x28, 0x50002D, 0x0, 4.50x, 0.00x, 6.00x, -8.00x, 0.00x, 1.00x, 1.00x, 0x2B430602, 0x0, 0x204FFFC3
- Special Offensive Collision - 0x1900003, 0x1, 0x8C, 0x50002D, 0x0, 4.50x, 0.00x, 6.00x, 8.00x, 0.00x, 1.00x, 1.00x, 0x2B430602, 0x0, 0x204FFFC3
- Asynchronous Timer - Frames=180.00x
- 01000000
- 01020000
- Execute Loop
- Subaction GFX 0x20E@13C08
- External Graphic Effect - File#=0x1190001, Bone=0x190, Z Offset=0.00x, Y Offset=-1.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=0.80x, Anchored?=True
- Subaction SFX 0x20E@FFFFFFFF
- Subaction Other 0x20E@6800
- 070B0200 - 0x2, 0x39
- ##########################################
- # Subaction 527
- ##########################################
- Name: SpecialNEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x20F@2D750
- Offensive Collision - Bone/ID=0x1900001, Damage=0x3, Trajectory=0x46, Base Knockback=0xAA, Knockback Growth=0x23, Size=13.00x, Z Offset=0.00x, Y Offset=6.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B430642
- Synchronous Timer - Frames=3.00x
- Terminate Collisions
- Asynchronous Timer - Frames=16.00x
- Subaction GFX 0x20F@13C98
- 11001000 - 0x9, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0x20F@20210
- Sound Effect - ID=0x1AF3
- Subaction Other 0x20F@FFFFFFFF
- ##########################################
- # Subaction 528
- ##########################################
- Name: SpecialAirNEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x210@2D7E8
- Offensive Collision - Bone/ID=0x1900001, Damage=0x3, Trajectory=0x46, Base Knockback=0xAA, Knockback Growth=0x23, Size=13.00x, Z Offset=0.00x, Y Offset=6.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B430642
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Subaction GFX 0x210@13CB0
- Goto - Offset=@13C98
- Subaction SFX 0x210@FFFFFFFF
- Subaction Other 0x210@FFFFFFFF
- ##########################################
- # Subaction 529
- ##########################################
- Name: SpecialNStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x211@2D810
- Generate Article/Prop - 0xD
- Subaction GFX 0x211@13D40
- Generic Graphic Effect(2) - 0x25, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x211@20238
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x1B2C
- Subaction Other 0x211@6870
- Subroutine - Offset=@6828
- ##########################################
- # Subaction 530
- ##########################################
- Name: SpecialAirNStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x212@2D828
- Generate Article/Prop - 0xD
- Subaction GFX 0x212@13D58
- Goto - Offset=@13D40
- Subaction SFX 0x212@20260
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x1B2C
- Subaction Other 0x212@6888
- Subroutine - Offset=@6828
- ##########################################
- # Subaction 531
- ##########################################
- Name: SpecialNSpin
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x213@2D840
- Frame Speed - Multiplier=50.00x
- Subaction GFX 0x213@13F58
- Set Loop - Iterations=0xFFFFFFFF
- External Graphic Effect - File#=0x12A0002, Bone=0x19A, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- 11001000 - 0x11, 0x190, 0.00x, 5.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 14.00x, 14.00x, 14.00x, 0.00x, 0.00x, 0.00x, True
- Synchronous Timer - Frames=150.00x
- 11001000 - 0x11, 0x190, 0.00x, 5.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 15.00x, 15.00x, 15.00x, 0.00x, 0.00x, 0.00x, True
- Synchronous Timer - Frames=150.00x
- 11001000 - 0x11, 0x190, 0.00x, 5.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 12.50x, 12.50x, 12.50x, 0.00x, 0.00x, 0.00x, True
- Synchronous Timer - Frames=150.00x
- Execute Loop
- Subaction SFX 0x213@FFFFFFFF
- Subaction Other 0x213@68E8
- Subroutine - Offset=@68A0
- ##########################################
- # Subaction 532
- ##########################################
- Name: SpecialNSpin
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x214@2D8C0
- Frame Speed - Multiplier=80.00x
- Offensive Collision - Bone/ID=0x1980000, Damage=0x8, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0x1E, Size=3.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=1.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B430240
- Subaction GFX 0x214@14098
- External Graphic Effect - File#=0x12A0001, Bone=0x190, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- External Graphic Effect - File#=0x12A0003, Bone=0x19A, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- External Graphic Effect - File#=0x12A0004, Bone=0x19A, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Subaction SFX 0x214@20298
- ?Sound? - 0x1B2C
- Sound Effect - ID=0x1B29
- Sound Effect - ID=0x1B2A
- Subaction Other 0x214@6900
- Subroutine - Offset=@68A0
- ##########################################
- # Subaction 533
- ##########################################
- Name: SpecialNCancel
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x215@FFFFFFFF
- Subaction GFX 0x215@FFFFFFFF
- Subaction SFX 0x215@FFFFFFFF
- Subaction Other 0x215@6988
- Subroutine - Offset=@6828
- ##########################################
- # Subaction 534
- ##########################################
- Name: SpecialNRebound
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x216@FFFFFFFF
- Subaction GFX 0x216@141C0
- 11001000 - 0x9, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Generic Graphic Effect(2) - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0x216@202D8
- Asynchronous Timer - Frames=1.00x
- ?Sound? - 0x1B2A
- Sound Effect - ID=0x1B2A
- Subaction Other 0x216@6960
- Subroutine - Offset=@6828
- Screenshake - 0x1
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 535
- ##########################################
- Name: SpecialNHit
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x217@FFFFFFFF
- Subaction GFX 0x217@FFFFFFFF
- Subaction SFX 0x217@FFFFFFFF
- Subaction Other 0x217@6928
- Subroutine - Offset=@6828
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 536
- ##########################################
- Name: SpecialNLanding
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x218@FFFFFFFF
- Subaction GFX 0x218@14260
- Generic Graphic Effect(2) - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x218@20320
- Asynchronous Timer - Frames=2.00x
- ?Sound? - 0x1B2B
- Sound Effect - ID=0xBFC
- Sound Effect - ID=0xBFD
- Subaction Other 0x218@69A8
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 537
- ##########################################
- Name: SpecialNStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x219@2D988
- Asynchronous Timer - Frames=2.00x
- Generate Article/Prop - 0xD
- Subaction GFX 0x219@FFFFFFFF
- Subaction SFX 0x219@FFFFFFFF
- Subaction Other 0x219@6B30
- Asynchronous Timer - Frames=2.00x
- Item Visibility - False
- Asynchronous Timer - Frames=3.00x
- 10040200 - 0xD, 0x0
- ##########################################
- # Subaction 538
- ##########################################
- Name: SpecialNLoop
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x21A@2D9D0
- Asynchronous Timer - Frames=2.00x
- Bit Variable Set - RA-Bit[0][17]
- Asynchronous Timer - Frames=4.00x
- Generate Article/Prop - 0xE
- Asynchronous Timer - Frames=11.00x
- Bit Variable Clear - RA-Bit[0][17]
- Subaction GFX 0x21A@145F8
- Asynchronous Timer - Frames=4.00x
- External Graphic Effect - File#=0x10A0002, Bone=0x190, Z Offset=0.00x, Y Offset=5.50x, X Offset=10.50x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Subaction SFX 0x21A@203C0
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x1ABF
- Subaction Other 0x21A@6B88
- Item Visibility - False
- Asynchronous Timer - Frames=4.00x
- Rumble - 0xC, 0x0
- 10040200 - 0xD, 0x1
- ##########################################
- # Subaction 539
- ##########################################
- Name: SpecialNEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x21B@2DA28
- Asynchronous Timer - Frames=17.00x
- 10050200 - 0xD, False
- Asynchronous Timer - Frames=22.00x
- Allow Interrupt
- Subaction GFX 0x21B@FFFFFFFF
- Subaction SFX 0x21B@203E8
- Asynchronous Timer - Frames=19.00x
- Sound Effect - ID=0x1AC0
- Subaction Other 0x21B@6BD8
- Item Visibility - False
- 10040200 - 0xD, 0x2
- Asynchronous Timer - Frames=17.00x
- Item Visibility - True
- ##########################################
- # Subaction 540
- ##########################################
- Name: SpecialAirNStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x21C@2DA60
- Asynchronous Timer - Frames=2.00x
- Generate Article/Prop - 0xD
- Subaction GFX 0x21C@FFFFFFFF
- Subaction SFX 0x21C@FFFFFFFF
- Subaction Other 0x21C@6C28
- Asynchronous Timer - Frames=2.00x
- Item Visibility - False
- Asynchronous Timer - Frames=3.00x
- 10040200 - 0xD, 0x0
- ##########################################
- # Subaction 541
- ##########################################
- Name: SpecialAirNLoop
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x21D@2DAA8
- Asynchronous Timer - Frames=2.00x
- Bit Variable Set - RA-Bit[0][17]
- Asynchronous Timer - Frames=4.00x
- Generate Article/Prop - 0xE
- Asynchronous Timer - Frames=11.00x
- Bit Variable Clear - RA-Bit[0][17]
- Subaction GFX 0x21D@14628
- Goto - Offset=@145F8
- Subaction SFX 0x21D@20418
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x1ABF
- Subaction Other 0x21D@6C80
- Item Visibility - False
- Asynchronous Timer - Frames=4.00x
- Rumble - 0xC, 0x0
- 10040200 - 0xD, 0x1
- ##########################################
- # Subaction 542
- ##########################################
- Name: SpecialAirNEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x21E@2DB00
- Asynchronous Timer - Frames=15.00x
- 10050200 - 0xD, False
- Asynchronous Timer - Frames=22.00x
- Allow Interrupt
- Subaction GFX 0x21E@FFFFFFFF
- Subaction SFX 0x21E@20440
- Asynchronous Timer - Frames=19.00x
- Sound Effect - ID=0x1AC0
- Subaction Other 0x21E@6CD0
- Item Visibility - False
- 10040200 - 0xD, 0x2
- Asynchronous Timer - Frames=15.00x
- Item Visibility - True
- ##########################################
- # Subaction 543
- ##########################################
- Name: SpecialNStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x21F@2DB58
- Asynchronous Timer - Frames=3.00x
- Generate Article/Prop - 0xD
- Subaction GFX 0x21F@FFFFFFFF
- Subaction SFX 0x21F@FFFFFFFF
- Subaction Other 0x21F@6D18
- Asynchronous Timer - Frames=3.00x
- Item Visibility - False
- 10040200 - 0xD, 0x0
- ##########################################
- # Subaction 544
- ##########################################
- Name: SpecialNLoop
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x220@2DBA0
- Asynchronous Timer - Frames=1.00x
- Bit Variable Set - RA-Bit[0][17]
- Asynchronous Timer - Frames=5.00x
- Generate Article/Prop - 0xE
- Asynchronous Timer - Frames=10.00x
- Bit Variable Clear - RA-Bit[0][17]
- Subaction GFX 0x220@146A0
- Asynchronous Timer - Frames=5.00x
- External Graphic Effect - File#=0x1160002, Bone=0x190, Z Offset=0.00x, Y Offset=3.50x, X Offset=9.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Subaction SFX 0x220@20470
- Asynchronous Timer - Frames=5.00x
- Sound Effect - ID=0x1ABB
- Subaction Other 0x220@6D68
- Item Visibility - False
- Asynchronous Timer - Frames=5.00x
- Rumble - 0xC, 0x0
- 10040200 - 0xD, 0x1
- ##########################################
- # Subaction 545
- ##########################################
- Name: SpecialNEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x221@2DBF0
- Asynchronous Timer - Frames=19.00x
- 10050200 - 0xD, False
- Subaction GFX 0x221@FFFFFFFF
- Subaction SFX 0x221@20498
- Asynchronous Timer - Frames=18.00x
- Sound Effect - ID=0x1ABC
- Subaction Other 0x221@6DB8
- Item Visibility - False
- 10040200 - 0xD, 0x2
- Asynchronous Timer - Frames=19.00x
- Item Visibility - True
- ##########################################
- # Subaction 546
- ##########################################
- Name: SpecialAirNStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x222@2DC18
- Asynchronous Timer - Frames=3.00x
- Generate Article/Prop - 0xD
- Subaction GFX 0x222@FFFFFFFF
- Subaction SFX 0x222@FFFFFFFF
- Subaction Other 0x222@6E00
- Asynchronous Timer - Frames=3.00x
- Item Visibility - False
- 10040200 - 0xD, 0x0
- ##########################################
- # Subaction 547
- ##########################################
- Name: SpecialAirNLoop
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x223@2DC60
- Asynchronous Timer - Frames=1.00x
- Bit Variable Set - RA-Bit[0][17]
- Asynchronous Timer - Frames=5.00x
- Generate Article/Prop - 0xE
- Asynchronous Timer - Frames=10.00x
- Bit Variable Clear - RA-Bit[0][17]
- Subaction GFX 0x223@146D0
- Goto - Offset=@146A0
- Subaction SFX 0x223@204C8
- Asynchronous Timer - Frames=5.00x
- Sound Effect - ID=0x1ABB
- Subaction Other 0x223@6E50
- Item Visibility - False
- Asynchronous Timer - Frames=5.00x
- Rumble - 0xC, 0x0
- 10040200 - 0xD, 0x0
- ##########################################
- # Subaction 548
- ##########################################
- Name: SpecialAirNEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x224@2DCB0
- Asynchronous Timer - Frames=19.00x
- 10050200 - 0xD, False
- Subaction GFX 0x224@FFFFFFFF
- Subaction SFX 0x224@204F0
- Asynchronous Timer - Frames=18.00x
- Sound Effect - ID=0x1ABC
- Subaction Other 0x224@6EA0
- Item Visibility - False
- 10040200 - 0xD, 0x2
- Asynchronous Timer - Frames=19.00x
- Item Visibility - True
- ##########################################
- # Subaction 549
- ##########################################
- Name: SpecialN
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x225@2DE68
- Asynchronous Timer - Frames=1.00x
- Generate Article/Prop - 0xD
- Asynchronous Timer - Frames=10.00x
- Offensive Collision - Bone/ID=0x1B80000, Damage=0x4, Trajectory=0x0, Base Knockback=0x28, Knockback Growth=0x32, Size=2.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=6.00x, Tripping Rate=0.40x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x22430642
- Offensive Collision - Bone/ID=0x1B80001, Damage=0x4, Trajectory=0x0, Base Knockback=0x28, Knockback Growth=0x32, Size=2.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=1.00x, Tripping Rate=0.40x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x22430642
- Offensive Collision - Bone/ID=0x1B80002, Damage=0x4, Trajectory=0x0, Base Knockback=0x28, Knockback Growth=0x32, Size=2.50x, Z Offset=0.00x, Y Offset=0.00x, X Offset=-4.00x, Tripping Rate=0.37x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x22430642
- Asynchronous Timer - Frames=12.00x
- Terminate Collisions
- Asynchronous Timer - Frames=15.00x
- Generate Article/Prop - 0xE
- Asynchronous Timer - Frames=38.00x
- 10050200 - 0xD, False
- Subaction GFX 0x225@147C0
- Asynchronous Timer - Frames=15.00x
- External Graphic Effect - File#=0x1280002, Bone=0x190, Z Offset=0.00x, Y Offset=5.50x, X Offset=11.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Generic Graphic Effect - 0xA, 0x190, 0.00x, 0.00x, -4.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x225@20518
- Asynchronous Timer - Frames=15.00x
- Sound Effect - ID=0x1B3F
- Subaction Other 0x225@6F40
- Asynchronous Timer - Frames=2.00x
- Item Visibility - False
- 10040200 - 0xD, 0x0
- Asynchronous Timer - Frames=8.00x
- 10040200 - 0xD, 0x1
- Asynchronous Timer - Frames=15.00x
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=25.00x
- 10040200 - 0xD, 0x2
- Asynchronous Timer - Frames=38.00x
- Item Visibility - True
- ##########################################
- # Subaction 550
- ##########################################
- Name: SpecialAirN
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x226@2DED8
- Goto - Offset=@2DE68
- Subaction GFX 0x226@147E8
- Goto - Offset=@147C0
- Subaction SFX 0x226@20540
- Asynchronous Timer - Frames=15.00x
- Sound Effect - ID=0x1B3F
- Subaction Other 0x226@7018
- Asynchronous Timer - Frames=2.00x
- Item Visibility - False
- 10040200 - 0xD, 0x0
- Asynchronous Timer - Frames=8.00x
- 10040200 - 0xD, 0x1
- Asynchronous Timer - Frames=15.00x
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=25.00x
- 10040200 - 0xD, 0x2
- Asynchronous Timer - Frames=38.00x
- Item Visibility - True
- ##########################################
- # Subaction 551
- ##########################################
- Name: SpecialNStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x227@FFFFFFFF
- Subaction GFX 0x227@14F58
- Flash Overlay Effect - 0xFF, 0xFF, 0xFF, 0x8C
- Synchronous Timer - Frames=1.00x
- Flash Overlay Effect - 0xFF, 0x50, 0x0, 0xC8
- Change Flash Overlay Color - 0xF, 0x0, 0x0, 0x0, 0x0
- Synchronous Timer - Frames=15.00x
- Terminate Flash Effect
- Subaction SFX 0x227@FFFFFFFF
- Subaction Other 0x227@7A50
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 552
- ##########################################
- Name: SpecialN
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x228@FFFFFFFF
- Subaction GFX 0x228@15040
- Set Loop - Iterations=0xFFFFFFFF
- Terminate Flash Effect
- External Graphic Effect - File#=0x11F0001, Bone=0x199, Z Offset=0.00x, Y Offset=0.00x, X Offset=4.50x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=0.50x, Anchored?=True
- Synchronous Timer - Frames=6.00x
- Flash Overlay Effect - 0xFF, 0x80, 0xFF, 0x50
- Change Flash Overlay Color - 0xA, 0x0, 0x0, 0x0, 0x0
- Synchronous Timer - Frames=10.00x
- Execute Loop
- Subaction SFX 0x228@FFFFFFFF
- Subaction Other 0x228@FFFFFFFF
- ##########################################
- # Subaction 553
- ##########################################
- Name: SpecialNEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x229@2F178
- Asynchronous Timer - Frames=25.00x
- Allow Interrupt
- Subaction GFX 0x229@15088
- Terminate Flash Effect
- Subaction SFX 0x229@FFFFFFFF
- Subaction Other 0x229@FFFFFFFF
- ##########################################
- # Subaction 554
- ##########################################
- Name: SpecialAirNStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x22A@FFFFFFFF
- Subaction GFX 0x22A@FFFFFFFF
- Subaction SFX 0x22A@FFFFFFFF
- Subaction Other 0x22A@7A80
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 555
- ##########################################
- Name: SpecialAirN
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x22B@FFFFFFFF
- Subaction GFX 0x22B@FFFFFFFF
- Subaction SFX 0x22B@FFFFFFFF
- Subaction Other 0x22B@FFFFFFFF
- ##########################################
- # Subaction 556
- ##########################################
- Name: SpecialAirNEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x22C@2F1A8
- Asynchronous Timer - Frames=25.00x
- Allow Interrupt
- Subaction GFX 0x22C@FFFFFFFF
- Subaction SFX 0x22C@FFFFFFFF
- Subaction Other 0x22C@FFFFFFFF
- ##########################################
- # Subaction 557
- ##########################################
- Name: SpecialNStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x22D@2F4B0
- 10120100 - 0xA
- 10040200 - 0xA, 0x0
- Body Collision - State=0x2
- Asynchronous Timer - Frames=3.00x
- Body Collision - State=0x0
- Offensive Collision - Bone/ID=0x1900000, Damage=0x4, Trajectory=0x64, Base Knockback=0x690064, Knockback Growth=0x10000, Size=6.00x, Z Offset=0.00x, Y Offset=4.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x20010400
- Offensive Collision - Bone/ID=0x1900001, Damage=0x4, Trajectory=0x72, Base Knockback=0x690064, Knockback Growth=0x10000, Size=6.00x, Z Offset=0.00x, Y Offset=4.00x, X Offset=-10.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x20010400
- Offensive Collision - Bone/ID=0x1900002, Damage=0x4, Trajectory=0x78, Base Knockback=0x690064, Knockback Growth=0x10000, Size=6.00x, Z Offset=0.00x, Y Offset=4.00x, X Offset=10.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x20010400
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Subaction GFX 0x22D@15190
- 11001000 - 0x9, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0x22D@20A68
- Asynchronous Timer - Frames=3.00x
- Sound Effect - ID=0x1B0C
- Subaction Other 0x22D@FFFFFFFF
- ##########################################
- # Subaction 558
- ##########################################
- Name: SpecialN
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x22E@2F520
- 10120100 - 0xA
- 10040200 - 0xA, 0x1
- Subaction GFX 0x22E@154C8
- Set Loop - Iterations=0xFFFFFFFF
- 11001000 - 0x25, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- 11001000 - 0x1210002, 0x190, -4.50x, 0.50x, 1.50x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Synchronous Timer - Frames=7.00x
- 11001000 - 0x25, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Synchronous Timer - Frames=3.00x
- 11001000 - 0x1210001, 0x190, 0.00x, 7.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 360.00x, 0.00x, True
- 11001000 - 0x1210002, 0x190, -4.50x, 0.50x, 1.50x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Synchronous Timer - Frames=4.00x
- Generic Graphic Effect(2) - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Synchronous Timer - Frames=6.00x
- Execute Loop
- Subaction SFX 0x22E@20A90
- Sound Effect - ID=0x1B09
- Sound Effect(3) - ID=0x1B0B
- Subaction Other 0x22E@7AC8
- Asynchronous Timer - Frames=1.00x
- 070B0200 - 0x2, 0x11
- 01000000
- 01020000
- Goto - Offset=@7AC8
- ##########################################
- # Subaction 559
- ##########################################
- Name: SpecialNEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x22F@2F550
- 10120100 - 0xA
- 10040200 - 0xA, 0x2
- Subaction GFX 0x22F@FFFFFFFF
- Subaction SFX 0x22F@FFFFFFFF
- Subaction Other 0x22F@FFFFFFFF
- ##########################################
- # Subaction 560
- ##########################################
- Name: SpecialAirNStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x230@2F6D8
- 10120100 - 0xA
- 10040200 - 0xA, 0x3
- Body Collision - State=0x2
- Asynchronous Timer - Frames=3.00x
- Body Collision - State=0x0
- Offensive Collision - Bone/ID=0x1900000, Damage=0x4, Trajectory=0x64, Base Knockback=0x640064, Knockback Growth=0x10000, Size=8.00x, Z Offset=0.00x, Y Offset=4.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x20010400
- Offensive Collision - Bone/ID=0x1900001, Damage=0x4, Trajectory=0x78, Base Knockback=0x640064, Knockback Growth=0x10000, Size=8.00x, Z Offset=0.00x, Y Offset=4.00x, X Offset=-11.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x20010400
- Offensive Collision - Bone/ID=0x1900002, Damage=0x4, Trajectory=0x78, Base Knockback=0x640064, Knockback Growth=0x10000, Size=8.00x, Z Offset=0.00x, Y Offset=4.00x, X Offset=11.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x20010400
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Subaction GFX 0x230@15540
- Goto - Offset=@15190
- Subaction SFX 0x230@20AC0
- Asynchronous Timer - Frames=3.00x
- Sound Effect - ID=0x1B0C
- Subaction Other 0x230@FFFFFFFF
- ##########################################
- # Subaction 561
- ##########################################
- Name: SpecialAirN
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x231@2F748
- 10120100 - 0xA
- 10040200 - 0xA, 0x4
- Subaction GFX 0x231@15558
- Goto - Offset=@154C8
- Subaction SFX 0x231@20AE8
- Sound Effect - ID=0x1B09
- Sound Effect(3) - ID=0x1B0B
- Subaction Other 0x231@7B28
- Asynchronous Timer - Frames=1.00x
- 070B0200 - 0x2, 0x11
- 01000000
- 01020000
- Goto - Offset=@7AC8
- ##########################################
- # Subaction 562
- ##########################################
- Name: SpecialAirNEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x232@2F778
- 10120100 - 0xA
- 10040200 - 0xA, 0x5
- Subaction GFX 0x232@FFFFFFFF
- Subaction SFX 0x232@FFFFFFFF
- Subaction Other 0x232@FFFFFFFF
- ##########################################
- # Subaction 563
- ##########################################
- Name: SpecialNStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x233@FFFFFFFF
- Subaction GFX 0x233@156D8
- 11001000 - 0xD, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Flash Overlay Effect - 0xFF, 0xFF, 0xFF, 0x96
- Synchronous Timer - Frames=1.00x
- Flash Overlay Effect - 0xFF, 0xFF, 0x80, 0x96
- Change Flash Overlay Color - 0xA, 0xFF, 0xFF, 0xFF, 0x0
- Synchronous Timer - Frames=10.00x
- Terminate Flash Effect
- Subaction SFX 0x233@FFFFFFFF
- Subaction Other 0x233@FFFFFFFF
- ##########################################
- # Subaction 564
- ##########################################
- Name: SpecialNHold
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x234@FFFFFFFF
- Subaction GFX 0x234@15820
- Set Loop - Iterations=0xFFFFFFFF
- Generic Graphic Effect - 0xA, 0x190, 0.00x, 0.00x, -8.00x, 0.00x, 0.00x, 0.00x, 0.60x, 8.00x, 0.00x, 10.00x, 0.00x, 0.00x, 0.00x, True
- Flash Overlay Effect - 0x0, 0x0, 0xFF, 0x78
- Synchronous Timer - Frames=1.00x
- Flash Overlay Effect - 0x0, 0x80, 0xFF, 0x50
- Change Flash Overlay Color - 0x8, 0xFF, 0xFF, 0xFF, 0x0
- Synchronous Timer - Frames=8.00x
- Terminate Flash Effect
- Synchronous Timer - Frames=1.00x
- Execute Loop
- Subaction SFX 0x234@20B60
- Sound Effect - ID=0x1B11
- Synchronous Timer - Frames=22.00x
- Sound Effect - ID=0x1B11
- Synchronous Timer - Frames=22.00x
- Sound Effect - ID=0x1B11
- Synchronous Timer - Frames=15.00x
- ?Victory Sound? - 0x1B14
- Subaction Other 0x234@7B80
- Asynchronous Timer - Frames=3.00x
- 070B0200 - 0x25, 0x0
- ##########################################
- # Subaction 565
- ##########################################
- Name: SpecialNLight
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x235@2FA08
- Asynchronous Timer - Frames=4.00x
- ?Model? - 0x1, 0x1
- Asynchronous Timer - Frames=6.00x
- Set Loop - Iterations=0x7
- Offensive Collision - Bone/ID=0x1900000, Damage=0x2, Trajectory=0x41, Base Knockback=0x140064, Knockback Growth=0x0, Size=6.00x, Z Offset=0.00x, Y Offset=6.00x, X Offset=16.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3D831200
- Offensive Collision - Bone/ID=0x1900001, Damage=0x1, Trajectory=0x7D, Base Knockback=0x140064, Knockback Growth=0x0, Size=8.00x, Z Offset=0.00x, Y Offset=6.00x, X Offset=12.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3D831200
- Synchronous Timer - Frames=1.00x
- Terminate Collisions
- Synchronous Timer - Frames=2.00x
- Execute Loop
- Asynchronous Timer - Frames=44.00x
- ?Model? - 0x1, 0x0
- Subaction GFX 0x235@159A0
- Generic Graphic Effect(2) - 0x21, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.90x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=6.00x
- External Graphic Effect(2) - 0x1200001, 0x199, 0.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, 1.00x, True
- External Graphic Effect(2) - 0x1200002, 0x199, 0.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, 1.00x, True
- Subaction SFX 0x235@20BB0
- Asynchronous Timer - Frames=6.00x
- Sound Effect - ID=0x1B12
- Subaction Other 0x235@7BB0
- Asynchronous Timer - Frames=6.00x
- 070B0200 - 0x5, 0x0
- ##########################################
- # Subaction 566
- ##########################################
- Name: SpecialNHeavy
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x236@2FAD8
- Asynchronous Timer - Frames=4.00x
- ?Model? - 0x1, 0x1
- Asynchronous Timer - Frames=5.00x
- Bit Variable Set - RA-Bit[0][17]
- Asynchronous Timer - Frames=6.00x
- Set Loop - Iterations=0xB
- Generate Article/Prop - 0xD
- Synchronous Timer - Frames=3.00x
- Execute Loop
- Bit Variable Clear - RA-Bit[0][17]
- Asynchronous Timer - Frames=44.00x
- ?Model? - 0x1, 0x0
- Subaction GFX 0x236@15B30
- Generic Graphic Effect(2) - 0x21, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=6.00x
- External Graphic Effect(2) - 0x1200001, 0x19C, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, True
- Set Loop - Iterations=0x3
- Generic Graphic Effect - 0x1A, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 180.00x, 0.00x, 0.75x, 8.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, True
- Synchronous Timer - Frames=8.00x
- Execute Loop
- Subaction SFX 0x236@20BE8
- Asynchronous Timer - Frames=5.00x
- Sound Effect - ID=0x49E
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0x1B13
- Subaction Other 0x236@7BE0
- Asynchronous Timer - Frames=6.00x
- 070B0200 - 0x2, 0x0
- ##########################################
- # Subaction 567
- ##########################################
- Name: SpecialAirNStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x237@FFFFFFFF
- Subaction GFX 0x237@15B78
- Goto - Offset=@156D8
- Subaction SFX 0x237@FFFFFFFF
- Subaction Other 0x237@FFFFFFFF
- ##########################################
- # Subaction 568
- ##########################################
- Name: SpecialAirNHold
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x238@FFFFFFFF
- Subaction GFX 0x238@15B90
- Goto - Offset=@15820
- Subaction SFX 0x238@20C50
- Sound Effect - ID=0x1B11
- Synchronous Timer - Frames=22.00x
- Sound Effect - ID=0x1B11
- Synchronous Timer - Frames=22.00x
- Sound Effect - ID=0x1B11
- Synchronous Timer - Frames=15.00x
- ?Victory Sound? - 0x1B14
- Subaction Other 0x238@7C18
- Asynchronous Timer - Frames=3.00x
- 070B0200 - 0x25, 0x0
- ##########################################
- # Subaction 569
- ##########################################
- Name: SpecialAirNLight
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x239@2FB58
- Goto - Offset=@2FA08
- Subaction GFX 0x239@15BA8
- Goto - Offset=@159A0
- Subaction SFX 0x239@20CA0
- Asynchronous Timer - Frames=6.00x
- Sound Effect - ID=0x1B12
- Subaction Other 0x239@7C48
- Asynchronous Timer - Frames=6.00x
- 070B0200 - 0x4, 0x0
- ##########################################
- # Subaction 570
- ##########################################
- Name: SpecialAirNHeavy
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x23A@2FB70
- Goto - Offset=@2FAD8
- Subaction GFX 0x23A@15BC0
- Goto - Offset=@15B30
- Subaction SFX 0x23A@20CD8
- Asynchronous Timer - Frames=5.00x
- Sound Effect - ID=0x49E
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0x1B13
- Subaction Other 0x23A@7C78
- Asynchronous Timer - Frames=6.00x
- 070B0200 - 0x2, 0x0
- ##########################################
- # Subaction 571
- ##########################################
- Name: SpecialN
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x23B@2D910
- Asynchronous Timer - Frames=13.00x
- Generate Article/Prop - 0xD
- Asynchronous Timer - Frames=43.00x
- Allow Interrupt
- Subaction GFX 0x23B@143E0
- 11001000 - 0xD, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=12.00x
- External Graphic Effect - File#=0x1050002, Bone=0x1AF, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=90.00x, X Rotation=0.00x, Size=1.00x, Anchored?=False
- Asynchronous Timer - Frames=14.00x
- Flash Overlay Effect - 0xFF, 0x0, 0x0, 0x5A
- Asynchronous Timer - Frames=16.00x
- Terminate Flash Effect
- Flash Light Effect - 0xFF, 0xE6, 0xB4, 0xA0, 75.00x, -10.00x
- Asynchronous Timer - Frames=21.00x
- 21070500 - 0x5, 0xFF, 0xFF, 0xFF, 0x0
- Asynchronous Timer - Frames=26.00x
- Terminate Flash Effect
- Subaction SFX 0x23B@20368
- Asynchronous Timer - Frames=11.00x
- Sound Effect - ID=0x1AEC
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0x1AEB
- Subaction Other 0x23B@6AC0
- Asynchronous Timer - Frames=13.00x
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 572
- ##########################################
- Name: SpecialAirN
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x23C@2D950
- Asynchronous Timer - Frames=13.00x
- Generate Article/Prop - 0xD
- Asynchronous Timer - Frames=43.00x
- Allow Interrupt
- Subaction GFX 0x23C@14538
- Asynchronous Timer - Frames=12.00x
- External Graphic Effect - File#=0x1050002, Bone=0x1AF, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=90.00x, X Rotation=0.00x, Size=1.00x, Anchored?=False
- Asynchronous Timer - Frames=14.00x
- Flash Overlay Effect - 0xFF, 0x0, 0x0, 0x5A
- Asynchronous Timer - Frames=16.00x
- Terminate Flash Effect
- Flash Light Effect - 0xFF, 0xE6, 0xB4, 0xA0, 75.00x, -10.00x
- Asynchronous Timer - Frames=21.00x
- 21070500 - 0x5, 0xFF, 0xFF, 0xFF, 0x0
- Asynchronous Timer - Frames=26.00x
- Terminate Flash Effect
- Subaction SFX 0x23C@20398
- Goto - Offset=@20368
- Subaction Other 0x23C@6AF0
- Asynchronous Timer - Frames=13.00x
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 573
- ##########################################
- Name: SpecialNOpen
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x23D@2E028
- ?Model? - 0x1, 0x1
- Throw Attack Collision - 0x0, 0x0, 0x5, 0x2D, 0x46, 0x0, 0x3C, 0x0, 0.00x, 1.00x, 1.00x, 0x2, 0x2, 0x3, True, True, 0x8
- Throw Attack Collision - 0x1, 0x0, 0x1, 0x169, 0x64, 0x0, 0x3C, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x2, 0x3, True, True, 0x8
- Subaction GFX 0x23D@148C8
- Generic Graphic Effect - 0x1C, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- External Graphic Effect - File#=0x1180001, Bone=0x190, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=0.90x, Anchored?=False
- Subaction SFX 0x23D@20570
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x1B35
- ?Victory Sound? - 0x1B37
- Subaction Other 0x23D@7090
- 18010300 - 0x1, 0x4, True
- ##########################################
- # Subaction 574
- ##########################################
- Name: SpecialNOpenWait
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x23E@2E170
- ?Model? - 0x1, 0x1
- Asynchronous Timer - Frames=2.00x
- Grab Collision - 0x0, 0x190, 3.60x, 0.00x, 6.50x, 3.50x, 0xCC, 0x2
- Grab Collision - 0x1, 0x190, 4.50x, 0.00x, 6.50x, 3.50x, 0xCC, 0x1
- 06101100 - 0x0, 0x0, 0x190, 4.50x, 0.00x, 6.50x, 3.50x, 0x2, 0x1, 0x7, False, 0xF, 0xF, False, 0x0, True, 0x0
- Bit Variable Set - RA-Bit[0][17]
- Subaction GFX 0x23E@FFFFFFFF
- Subaction SFX 0x23E@FFFFFFFF
- Subaction Other 0x23E@70B8
- 18010300 - 0x1, 0x4, True
- ##########################################
- # Subaction 575
- ##########################################
- Name: SpecialNEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x23F@2E258
- ?Model? - 0x1, 0x1
- Asynchronous Timer - Frames=1.00x
- ?Model? - 0x1, 0x0
- Asynchronous Timer - Frames=4.00x
- Special Offensive Collision - 0x1900002, 0xF, 0x46, 0x64, 0x50, 8.00x, 0.00x, 8.00x, 11.00x, 0.00x, 1.00x, 1.00x, 0x23830682, 0xD, 0x4F0083
- Asynchronous Timer - Frames=6.00x
- Terminate Collisions
- Subaction GFX 0x23F@14940
- Asynchronous Timer - Frames=4.00x
- External Graphic Effect - File#=0x1180004, Bone=0x190, Z Offset=0.00x, Y Offset=-1.00x, X Offset=1.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=0.90x, Anchored?=False
- Subaction SFX 0x23F@205B0
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x1B36
- Sound Effect - ID=0x1B38
- Subaction Other 0x23F@7110
- 18010300 - 0x1, 0x4, True
- Asynchronous Timer - Frames=4.00x
- Rumble - 0xC, 0x0
- Asynchronous Timer - Frames=16.00x
- 18010200 - 0x0, 0x4
- ##########################################
- # Subaction 576
- ##########################################
- Name: SpecialNBiteStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x240@2E2A8
- ?Model? - 0x1, 0x1
- Subaction GFX 0x240@FFFFFFFF
- Subaction SFX 0x240@FFFFFFFF
- Subaction Other 0x240@7168
- 18010300 - 0x1, 0x4, True
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 577
- ##########################################
- Name: SpecialNBite
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x241@2E348
- ?Model? - 0x1, 0x1
- Asynchronous Timer - Frames=20.00x
- Offensive Collision - Bone/ID=0x1900000, Damage=0x2, Trajectory=0x169, Base Knockback=0x1E0064, Knockback Growth=0x0, Size=3.00x, Z Offset=0.00x, Y Offset=6.50x, X Offset=3.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x13830442
- Synchronous Timer - Frames=4.00x
- Terminate Collisions
- 01000000
- 00030000
- Goto - Offset=@2E348
- Subaction GFX 0x241@14A40
- Asynchronous Timer - Frames=20.00x
- 11190A00 - 0x1180003, 0x190, 0.00x, 2.00x, -5.00x, 0.00x, 0.00x, 0.00x, 0.90x, False
- Generic Graphic Effect - 0x1C, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 01000000
- 01020000
- Goto - Offset=@14A40
- Subaction SFX 0x241@FFFFFFFF
- Subaction Other 0x241@71B8
- 18010300 - 0x1, 0x4, True
- Asynchronous Timer - Frames=19.00x
- Rumble - 0xD, 0x0
- 01000000
- 00030000
- Goto - Offset=@71B8
- ##########################################
- # Subaction 578
- ##########################################
- Name: SpecialNBiteEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x242@2E3E8
- ?Model? - 0x1, 0x1
- Asynchronous Timer - Frames=10.00x
- Throw Collision - 0x0, 0x1CB, RA-Basic[0][2], RA-Basic[0][3], RA-Basic[0][4]
- Asynchronous Timer - Frames=17.00x
- ?Model? - 0x1, 0x0
- Subaction GFX 0x242@FFFFFFFF
- Subaction SFX 0x242@205F0
- Asynchronous Timer - Frames=3.00x
- Sound Effect - ID=0xA6
- Subaction Other 0x242@7208
- Asynchronous Timer - Frames=10.00x
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 579
- ##########################################
- Name: SpecialNItem
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x243@FFFFFFFF
- Subaction GFX 0x243@FFFFFFFF
- Subaction SFX 0x243@FFFFFFFF
- Subaction Other 0x243@FFFFFFFF
- ##########################################
- # Subaction 580
- ##########################################
- Name: SpecialNFood
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x244@2E468
- ?Model? - 0x1, 0x1
- Asynchronous Timer - Frames=1.00x
- Bit Variable Set - RA-Bit[0][18]
- Asynchronous Timer - Frames=8.00x
- Bit Variable Set - RA-Bit[0][19]
- Asynchronous Timer - Frames=32.00x
- ?Model? - 0x1, 0x0
- Subaction GFX 0x244@FFFFFFFF
- Subaction SFX 0x244@FFFFFFFF
- Subaction Other 0x244@7268
- 18010300 - 0x1, 0x4, True
- Asynchronous Timer - Frames=2.00x
- 18010200 - 0x0, 0x2
- Rumble - 0xC, 0x0
- ##########################################
- # Subaction 581
- ##########################################
- Name: SpecialNBomb
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x245@2E578
- ?Model? - 0x1, 0x1
- Asynchronous Timer - Frames=1.00x
- Bit Variable Set - RA-Bit[0][18]
- Body Collision - State=0x2
- Asynchronous Timer - Frames=16.00x
- Bit Variable Set - RA-Bit[0][19]
- Offensive Collision - Bone/ID=0x1900000, Damage=0xD, Trajectory=0x169, Base Knockback=0x6E, Knockback Growth=0x32, Size=12.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x13031080
- Synchronous Timer - Frames=1.00x
- Body Collision - State=0x0
- Terminate Collisions
- Asynchronous Timer - Frames=45.00x
- ?Model? - 0x1, 0x0
- Asynchronous Timer - Frames=71.00x
- Allow Interrupt
- Subaction GFX 0x245@14AE8
- Asynchronous Timer - Frames=16.00x
- External Graphic Effect - File#=0x1180002, Bone=0x190, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=False
- Subaction SFX 0x245@20628
- Asynchronous Timer - Frames=20.00x
- ?Victory Sound? - 0x4F
- Subaction Other 0x245@72F0
- 18010300 - 0x1, 0x4, True
- Asynchronous Timer - Frames=2.00x
- 18010200 - 0x0, 0x2
- Rumble - 0xC, 0x0
- Asynchronous Timer - Frames=16.00x
- Screenshake - 0x1
- Rumble - 0xF, 0x0
- ##########################################
- # Subaction 582
- ##########################################
- Name: SpecialNLarge
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x246@2E640
- ?Model? - 0x1, 0x1
- Asynchronous Timer - Frames=19.00x
- Bit Variable Set - RA-Bit[0][18]
- Asynchronous Timer - Frames=23.00x
- Bit Variable Set - RA-Bit[0][19]
- Asynchronous Timer - Frames=55.00x
- Allow Interrupt
- Asynchronous Timer - Frames=60.00x
- ?Model? - 0x1, 0x0
- Subaction GFX 0x246@FFFFFFFF
- Subaction SFX 0x246@20650
- Asynchronous Timer - Frames=56.00x
- ?Victory Sound? - 0xF0
- Subaction Other 0x246@7390
- 18010300 - 0x1, 0x4, True
- Asynchronous Timer - Frames=2.00x
- 18010200 - 0x0, 0x2
- Asynchronous Timer - Frames=10.00x
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=19.00x
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 583
- ##########################################
- Name: SpecialNEat
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x247@2E6E0
- ?Model? - 0x1, 0x1
- Asynchronous Timer - Frames=1.00x
- Bit Variable Set - RA-Bit[0][18]
- Asynchronous Timer - Frames=3.00x
- Bit Variable Set - RA-Bit[0][19]
- Asynchronous Timer - Frames=26.00x
- Allow Interrupt
- Asynchronous Timer - Frames=41.00x
- ?Model? - 0x1, 0x0
- Subaction GFX 0x247@FFFFFFFF
- Subaction SFX 0x247@20678
- Asynchronous Timer - Frames=5.00x
- ?Victory Sound? - 0xEF
- Subaction Other 0x247@7428
- 18010300 - 0x1, 0x4, True
- Asynchronous Timer - Frames=2.00x
- 18010200 - 0x0, 0x2
- Rumble - 0xC, 0x0
- Asynchronous Timer - Frames=6.00x
- Rumble - 0xC, 0x0
- ##########################################
- # Subaction 584
- ##########################################
- Name: SpecialAirNOpen
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x248@2E738
- Goto - Offset=@2E028
- Subaction GFX 0x248@14B18
- Goto - Offset=@148C8
- Subaction SFX 0x248@206A8
- Asynchronous Timer - Frames=1.00x
- ?Victory Sound? - 0x1B35
- ?Victory Sound? - 0x1B37
- Subaction Other 0x248@7478
- 18010300 - 0x1, 0x4, True
- ##########################################
- # Subaction 585
- ##########################################
- Name: SpecialNOpenWait
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x249@2E750
- Goto - Offset=@2E170
- Subaction GFX 0x249@FFFFFFFF
- Subaction SFX 0x249@FFFFFFFF
- Subaction Other 0x249@74A0
- 18010300 - 0x1, 0x4, True
- ##########################################
- # Subaction 586
- ##########################################
- Name: SpecialAirNEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x24A@2E768
- Goto - Offset=@2E258
- Subaction GFX 0x24A@14B38
- Goto - Offset=@14940
- Subaction SFX 0x24A@206E8
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x1B36
- Sound Effect - ID=0x1B38
- Subaction Other 0x24A@74C8
- 18010300 - 0x1, 0x4, True
- ##########################################
- # Subaction 587
- ##########################################
- Name: SpecialNBiteStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x24B@2E780
- Goto - Offset=@2E2A8
- Subaction GFX 0x24B@FFFFFFFF
- Subaction SFX 0x24B@FFFFFFFF
- Subaction Other 0x24B@7500
- 18010300 - 0x1, 0x4, True
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 588
- ##########################################
- Name: SpecialNBite
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x24C@2E798
- Goto - Offset=@2E348
- Subaction GFX 0x24C@14B58
- Goto - Offset=@14A40
- Subaction SFX 0x24C@FFFFFFFF
- Subaction Other 0x24C@7550
- 18010300 - 0x1, 0x4, True
- Asynchronous Timer - Frames=19.00x
- Rumble - 0xD, 0x0
- 01000000
- 00030000
- Goto - Offset=@71B8
- ##########################################
- # Subaction 589
- ##########################################
- Name: SpecialAirNBiteEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x24D@2E7B0
- Goto - Offset=@2E3E8
- Subaction GFX 0x24D@FFFFFFFF
- Subaction SFX 0x24D@20728
- Asynchronous Timer - Frames=3.00x
- Sound Effect - ID=0xA6
- Subaction Other 0x24D@7598
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 590
- ##########################################
- Name: SpecialAirNItem
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x24E@2E7C8
- Goto - Offset=@2E418
- Subaction GFX 0x24E@FFFFFFFF
- Subaction SFX 0x24E@FFFFFFFF
- Subaction Other 0x24E@FFFFFFFF
- ##########################################
- # Subaction 591
- ##########################################
- Name: SpecialAirNFood
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x24F@2E7E0
- Goto - Offset=@2E468
- Subaction GFX 0x24F@FFFFFFFF
- Subaction SFX 0x24F@FFFFFFFF
- Subaction Other 0x24F@75F0
- 18010300 - 0x1, 0x4, True
- Asynchronous Timer - Frames=2.00x
- 18010200 - 0x0, 0x2
- Rumble - 0xC, 0x0
- ##########################################
- # Subaction 592
- ##########################################
- Name: SpecialAirNBomb
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x250@2E8C0
- ?Model? - 0x1, 0x1
- Asynchronous Timer - Frames=1.00x
- Bit Variable Set - RA-Bit[0][18]
- Body Collision - State=0x2
- Asynchronous Timer - Frames=16.00x
- Bit Variable Set - RA-Bit[0][19]
- Offensive Collision - Bone/ID=0x1900000, Damage=0xD, Trajectory=0x169, Base Knockback=0x6E, Knockback Growth=0x32, Size=12.00x, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x13031080
- Synchronous Timer - Frames=1.00x
- Body Collision - State=0x0
- Terminate Collisions
- Asynchronous Timer - Frames=41.00x
- ?Model? - 0x1, 0x0
- Asynchronous Timer - Frames=71.00x
- Allow Interrupt
- Subaction GFX 0x250@14B88
- Goto - Offset=@14AE8
- Subaction SFX 0x250@20760
- Asynchronous Timer - Frames=20.00x
- ?Victory Sound? - 0x4F
- Subaction Other 0x250@7678
- 18010300 - 0x1, 0x4, True
- Asynchronous Timer - Frames=2.00x
- 18010200 - 0x0, 0x2
- Rumble - 0xC, 0x0
- Asynchronous Timer - Frames=16.00x
- Rumble - 0xF, 0x0
- Asynchronous Timer - Frames=63.00x
- ##########################################
- # Subaction 593
- ##########################################
- Name: SpecialAirNLarge
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x251@2E940
- Goto - Offset=@2E640
- Subaction GFX 0x251@FFFFFFFF
- Subaction SFX 0x251@20788
- Asynchronous Timer - Frames=56.00x
- Sound Effect - ID=0xF0
- Subaction Other 0x251@7710
- 18010300 - 0x1, 0x4, True
- Asynchronous Timer - Frames=10.00x
- 18010200 - 0x0, 0x2
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=19.00x
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 594
- ##########################################
- Name: SpecialAirNEat
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x252@2E958
- Goto - Offset=@2E6E0
- Subaction GFX 0x252@FFFFFFFF
- Subaction SFX 0x252@207B0
- Asynchronous Timer - Frames=5.00x
- Sound Effect - ID=0xEF
- Subaction Other 0x252@77A0
- 18010300 - 0x1, 0x4, True
- Asynchronous Timer - Frames=2.00x
- 18010200 - 0x0, 0x2
- Rumble - 0xC, 0x0
- Asynchronous Timer - Frames=6.00x
- Rumble - 0xC, 0x0
- ##########################################
- # Subaction 595
- ##########################################
- Name: SpecialN
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x253@2EA00
- Generate Article/Prop - 0xD
- 10040200 - 0xD, 0x0
- Asynchronous Timer - Frames=10.00x
- Body Collision - State=0x2
- Defensive Collision - 0x2, 0x0, 0x1
- Asynchronous Timer - Frames=14.00x
- Body Collision - State=0x0
- Asynchronous Timer - Frames=31.00x
- ?Defensive? - 0x2, 0x0, 0x1
- Subaction GFX 0x253@14C30
- Asynchronous Timer - Frames=8.00x
- Generic Graphic Effect - 0xA, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x253@207D8
- Asynchronous Timer - Frames=8.00x
- Sound Effect - ID=0x1AFB
- Subaction Other 0x253@7818
- Item Visibility - False
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=16.00x
- 070B0200 - 0x9, 0x1E
- Asynchronous Timer - Frames=55.00x
- Item Visibility - True
- ##########################################
- # Subaction 596
- ##########################################
- Name: SpecialAirN
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x254@2EAC8
- Generate Article/Prop - 0xD
- 10040200 - 0xD, 0x0
- Asynchronous Timer - Frames=10.00x
- Body Collision - State=0x2
- Defensive Collision - 0x2, 0x0, 0x1
- Set Air/Ground - 0x6D
- Asynchronous Timer - Frames=14.00x
- Body Collision - State=0x0
- Asynchronous Timer - Frames=31.00x
- ?Defensive? - 0x2, 0x0, 0x1
- Subaction GFX 0x254@14C50
- Goto - Offset=@14C30
- Subaction SFX 0x254@20800
- Asynchronous Timer - Frames=8.00x
- Sound Effect - ID=0x1AFB
- Subaction Other 0x254@7880
- Item Visibility - False
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=16.00x
- 070B0200 - 0x9, 0x1E
- ##########################################
- # Subaction 597
- ##########################################
- Name: SpecialNHit
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x255@2EB48
- 10040200 - 0xD, 0x1
- Body Collision - State=0x2
- Asynchronous Timer - Frames=4.00x
- Body Collision - State=0x0
- Subaction GFX 0x255@14CB8
- Asynchronous Timer - Frames=2.00x
- External Graphic Effect - File#=0x1100001, Bone=0x190, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Subaction SFX 0x255@20830
- Asynchronous Timer - Frames=1.00x
- ?Sound? - 0x1AFB
- Sound Effect - ID=0x1AFC
- Subaction Other 0x255@78C0
- Item Visibility - False
- Rumble - 0x5, 0x0
- ##########################################
- # Subaction 598
- ##########################################
- Name: SpecialAirNHit
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x256@2EB98
- 10040200 - 0xD, 0x1
- Body Collision - State=0x2
- Asynchronous Timer - Frames=4.00x
- Body Collision - State=0x0
- Subaction GFX 0x256@14CD8
- Goto - Offset=@14CB8
- Subaction SFX 0x256@20868
- Asynchronous Timer - Frames=1.00x
- ?Sound? - 0x1AFB
- Sound Effect - ID=0x1AFC
- Subaction Other 0x256@7900
- Item Visibility - False
- Rumble - 0x5, 0x0
- Asynchronous Timer - Frames=53.00x
- Item Visibility - True
- ##########################################
- # Subaction 599
- ##########################################
- Name: SpecialN
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x257@2EC08
- Generate Article/Prop - 0xE
- Asynchronous Timer - Frames=7.00x
- Generate Article/Prop - 0xD
- Asynchronous Timer - Frames=16.00x
- 10010100 - 0xD
- Subaction GFX 0x257@FFFFFFFF
- Subaction SFX 0x257@208B0
- Asynchronous Timer - Frames=15.00x
- Sound Effect - ID=0x1AD0
- Sound Effect - ID=0x1ACD
- Synchronous Timer - Frames=3.00x
- Sound Effect - ID=0x1ACF
- Subaction Other 0x257@7940
- Asynchronous Timer - Frames=17.00x
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 600
- ##########################################
- Name: SpecialAirN
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x258@2EC40
- Goto - Offset=@2EC08
- Subaction GFX 0x258@FFFFFFFF
- Subaction SFX 0x258@20908
- Asynchronous Timer - Frames=15.00x
- Sound Effect - ID=0x1AD0
- Sound Effect - ID=0x1ACD
- Synchronous Timer - Frames=3.00x
- Sound Effect - ID=0x1ACF
- Subaction Other 0x258@7970
- Asynchronous Timer - Frames=17.00x
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 601
- ##########################################
- Name: SpecialN1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x259@2EE70
- 10040200 - 0xA, 0x0
- Asynchronous Timer - Frames=12.00x
- ?Model? - 0x1, 0x1
- Asynchronous Timer - Frames=16.00x
- Grab Collision - 0x0, 0x1CB, 4.00x, 0.00x, 0.00x, -1.00x, 0xEB, 0x2
- Grab Collision - 0x1, 0x1CB, 2.50x, 0.00x, 0.00x, -5.00x, 0xEB, 0x1
- Grab Collision - 0x2, 0x1CB, 6.00x, 0.00x, 0.00x, -10.00x, 0xEB, 0x3
- Throw Attack Collision - 0x1, 0x0, 0x1, 0x0, 0x32, 0x0, 0x46, 0x0, 1.00x, 0.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
- Special Offensive Collision - 0x1CB0003, 0xD, 0x14, 0x50, 0x3C, 7.00x, 0.00x, 0.00x, 2.00x, 0.00x, 1.00x, 1.00x, 0x20031080, 0x0, 0x4F0083
- Asynchronous Timer - Frames=18.00x
- 060C0100 - 0x2
- Asynchronous Timer - Frames=21.00x
- Terminate Grab Collisions
- Terminate Collisions
- Asynchronous Timer - Frames=30.00x
- ?Model? - 0x1, 0x0
- Subaction GFX 0x259@14DD0
- Asynchronous Timer - Frames=14.00x
- Generic Graphic Effect - 0x1C, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- External Graphic Effect - File#=0x1090002, Bone=0x199, Z Offset=0.00x, Y Offset=1.00x, X Offset=2.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Subaction SFX 0x259@20950
- Asynchronous Timer - Frames=15.00x
- Sound Effect - ID=0x1B41
- ?Victory Sound? - 0x1B43
- Subaction Other 0x259@7998
- Rumble - 0xC, 0x0
- ##########################################
- # Subaction 602
- ##########################################
- Name: SpecialN1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x25A@2EF20
- Asynchronous Timer - Frames=20.00x
- Bit Variable Set - RA-Bit[0][17]
- Asynchronous Timer - Frames=30.00x
- ?Model? - 0x1, 0x0
- Subaction GFX 0x25A@FFFFFFFF
- Subaction SFX 0x25A@FFFFFFFF
- Subaction Other 0x25A@FFFFFFFF
- ##########################################
- # Subaction 603
- ##########################################
- Name: SpecialN2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x25B@2F0B8
- ?Model? - 0x1, 0x1
- 10040200 - 0xA, 0x1
- Throw Attack Collision - 0x0, 0x0, 0x7, 0x169, 0x64, 0x0, 0x0, 0x0, 1.00x, 0.00x, 1.00x, 0x2, 0x0, 0x3, True, True, 0x0
- Throw Attack Collision - 0x1, 0x0, 0x4, 0x169, 0x64, 0x0, 0x0, 0x0, 1.00x, 0.00x, 1.00x, 0x0, 0x2, 0x3, True, True, 0x0
- Asynchronous Timer - Frames=6.00x
- Body Collision - State=0x2
- Bit Variable Set - RA-Bit[0][18]
- Asynchronous Timer - Frames=25.00x
- Bit Variable Set - RA-Bit[0][19]
- Asynchronous Timer - Frames=26.00x
- ?Model? - 0x1, 0x0
- Subaction GFX 0x25B@14E80
- Asynchronous Timer - Frames=25.00x
- Generic Graphic Effect - 0x1C, 0x190, 0.00x, 0.00x, -5.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x25B@209A8
- Asynchronous Timer - Frames=1.00x
- ?Victory Sound? - 0x1B44
- Synchronous Timer - Frames=24.00x
- Sound Effect - ID=0x1B42
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0xBD8
- Subaction Other 0x25B@79D8
- Rumble - 0xC, 0x0
- Asynchronous Timer - Frames=25.00x
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 604
- ##########################################
- Name: SpecialAirN1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x25C@2F120
- Goto - Offset=@2EE70
- Subaction GFX 0x25C@14EA0
- Goto - Offset=@14DD0
- Subaction SFX 0x25C@209E8
- Goto - Offset=@20950
- Subaction Other 0x25C@7A00
- Goto - Offset=@7998
- ##########################################
- # Subaction 605
- ##########################################
- Name: SpecialAirN1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x25D@2F138
- Goto - Offset=@2EF20
- Subaction GFX 0x25D@14EB8
- Goto - Offset=@14DF0
- Subaction SFX 0x25D@20A00
- Goto - Offset=@20970
- Subaction Other 0x25D@7A18
- Goto - Offset=@79A8
- ##########################################
- # Subaction 606
- ##########################################
- Name: SpecialAirN2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x25E@2F150
- Goto - Offset=@2F0B8
- Subaction GFX 0x25E@14ED0
- Goto - Offset=@14E80
- Subaction SFX 0x25E@20A18
- Goto - Offset=@209A8
- Subaction Other 0x25E@7A30
- Goto - Offset=@79D8
- ##########################################
- # Subaction 607
- ##########################################
- Name: SpecialNHold
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x25F@FFFFFFFF
- Subaction GFX 0x25F@FFFFFFFF
- Subaction SFX 0x25F@FFFFFFFF
- Subaction Other 0x25F@FFFFFFFF
- ##########################################
- # Subaction 608
- ##########################################
- Name: SpecialNStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x260@2FCB0
- Generate Article/Prop - 0xB
- Generate Article/Prop(2) - 0xB, 0x1B8, 0x2
- Generate Article/Prop - 0xD
- 10050200 - 0xD, False
- Asynchronous Timer - Frames=9.00x
- 10050200 - 0xD, True
- Subaction GFX 0x260@FFFFFFFF
- Subaction SFX 0x260@20D28
- Asynchronous Timer - Frames=9.00x
- Sound Effect - ID=0x1B27
- Subaction Other 0x260@FFFFFFFF
- ##########################################
- # Subaction 609
- ##########################################
- Name: SpecialNThrowHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x261@2FDB8
- Asynchronous Timer - Frames=9.00x
- Subroutine - Offset=@2FD90
- Subaction GFX 0x261@FFFFFFFF
- Subaction SFX 0x261@20D98
- Asynchronous Timer - Frames=12.00x
- Sound Effect - ID=0x6A
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0x6E
- Subaction Other 0x261@7CC8
- Asynchronous Timer - Frames=9.00x
- Rumble - 0x1B, 0x0
- ##########################################
- # Subaction 610
- ##########################################
- Name: SpecialNThrowLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x262@2FE58
- Asynchronous Timer - Frames=8.00x
- Subroutine - Offset=@2FD90
- Subaction GFX 0x262@FFFFFFFF
- Subaction SFX 0x262@20EA8
- Asynchronous Timer - Frames=12.00x
- Sound Effect - ID=0x6C
- Subaction Other 0x262@7D88
- Asynchronous Timer - Frames=8.00x
- Rumble - 0x1B, 0x0
- ##########################################
- # Subaction 611
- ##########################################
- Name: SpecialNThrowM
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x263@2FE08
- Asynchronous Timer - Frames=5.50x
- Subroutine - Offset=@2FD90
- Subaction GFX 0x263@FFFFFFFF
- Subaction SFX 0x263@20E28
- Asynchronous Timer - Frames=12.00x
- Sound Effect - ID=0x6B
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0x6C
- Subaction Other 0x263@7D28
- Asynchronous Timer - Frames=6.00x
- Rumble - 0x1B, 0x0
- ##########################################
- # Subaction 612
- ##########################################
- Name: SpecialNClose
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x264@FFFFFFFF
- Subaction GFX 0x264@FFFFFFFF
- Subaction SFX 0x264@FFFFFFFF
- Subaction Other 0x264@FFFFFFFF
- ##########################################
- # Subaction 613
- ##########################################
- Name: SpecialAirNHold
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x265@FFFFFFFF
- Subaction GFX 0x265@FFFFFFFF
- Subaction SFX 0x265@FFFFFFFF
- Subaction Other 0x265@FFFFFFFF
- ##########################################
- # Subaction 614
- ##########################################
- Name: SpecialAirNStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x266@2FD38
- Generate Article/Prop - 0xB
- Generate Article/Prop(2) - 0xB, 0x1B8, 0x2
- Generate Article/Prop - 0xD
- 10050200 - 0xD, False
- Asynchronous Timer - Frames=9.00x
- 10050200 - 0xD, True
- Subaction GFX 0x266@FFFFFFFF
- Subaction SFX 0x266@20D50
- Asynchronous Timer - Frames=9.00x
- Sound Effect - ID=0x1B27
- Subaction Other 0x266@FFFFFFFF
- ##########################################
- # Subaction 615
- ##########################################
- Name: SpecialAirNThrowHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x267@2FDE0
- Asynchronous Timer - Frames=9.00x
- Subroutine - Offset=@2FD90
- Subaction GFX 0x267@FFFFFFFF
- Subaction SFX 0x267@20DE0
- Asynchronous Timer - Frames=12.00x
- Sound Effect - ID=0x6A
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0x6E
- Subaction Other 0x267@7CF8
- Asynchronous Timer - Frames=9.00x
- Rumble - 0x1B, 0x0
- ##########################################
- # Subaction 616
- ##########################################
- Name: SpecialAirNThrowLw
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x268@2FE80
- Asynchronous Timer - Frames=8.00x
- Subroutine - Offset=@2FD90
- Subaction GFX 0x268@FFFFFFFF
- Subaction SFX 0x268@20ED0
- Asynchronous Timer - Frames=12.00x
- Sound Effect - ID=0x6C
- Subaction Other 0x268@7DB8
- Asynchronous Timer - Frames=8.00x
- Rumble - 0x1B, 0x0
- ##########################################
- # Subaction 617
- ##########################################
- Name: SpecialAirNThrowM
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x269@2FE30
- Asynchronous Timer - Frames=5.50x
- Subroutine - Offset=@2FD90
- Subaction GFX 0x269@FFFFFFFF
- Subaction SFX 0x269@20E70
- Asynchronous Timer - Frames=12.00x
- Sound Effect - ID=0x6B
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0x6C
- Subaction Other 0x269@7D58
- Asynchronous Timer - Frames=6.00x
- Rumble - 0x1B, 0x0
- ##########################################
- # Subaction 618
- ##########################################
- Name: SpecialNThrowM
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x26A@FFFFFFFF
- Subaction GFX 0x26A@FFFFFFFF
- Subaction SFX 0x26A@20EF0
- Sound Effect - ID=0x1B28
- Subaction Other 0x26A@FFFFFFFF
- ##########################################
- # Subaction 619
- ##########################################
- Name: SpecialAirNThrowM
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x26B@FFFFFFFF
- Subaction GFX 0x26B@FFFFFFFF
- Subaction SFX 0x26B@20F08
- Sound Effect - ID=0x1B28
- Subaction Other 0x26B@FFFFFFFF
- ##########################################
- # Subaction 620
- ##########################################
- Name: SpecialN
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x26C@30420
- Asynchronous Timer - Frames=4.00x
- Body Collision - State=0x2
- Bit Variable Set - RA-Bit[0][17]
- Asynchronous Timer - Frames=12.00x
- Body Collision - State=0x0
- Set Loop - Iterations=0x5
- Special Offensive Collision - 0x1900000, 0x1, 0xA, 0x28, 0xC, 3.40x, 0.00x, 6.00x, -13.50x, 0.00x, 1.00x, 1.00x, 0x33C10602, 0x0, 0x200FFFC3
- Special Offensive Collision - 0x1900001, 0x1, 0xA, 0x28, 0xC, 3.40x, 0.00x, 6.00x, 13.50x, 0.00x, 1.00x, 1.00x, 0x33C10602, 0x0, 0x200FFFC3
- Special Offensive Collision - 0x1900002, 0x2, 0xA, 0x28, 0xC, 4.80x, 0.00x, 6.00x, -4.00x, 0.00x, 1.00x, 1.00x, 0x33C10642, 0x0, 0x200FFFC3
- Special Offensive Collision - 0x1900003, 0x2, 0xA, 0x28, 0xC, 4.80x, 0.00x, 6.00x, 4.00x, 0.00x, 1.00x, 1.00x, 0x33C10642, 0x0, 0x200FFFC3
- Special Offensive Collision - 0x1900004, 0x1, 0xA, 0x28, 0xC, 5.00x, 0.00x, 6.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x33C30602, 0x0, 0x200FFFC3
- Synchronous Timer - Frames=1.00x
- Terminate Collisions
- Synchronous Timer - Frames=2.00x
- Execute Loop
- Special Offensive Collision - 0x1900000, 0x5, 0x169, 0x64, 0x32, 7.80x, 0.00x, 6.00x, -4.00x, 0.00x, 1.00x, 1.00x, 0x33C10682, 0x0, 0x200FFFC3
- Special Offensive Collision - 0x1900001, 0x5, 0x169, 0x64, 0x32, 7.80x, 0.00x, 6.00x, 4.00x, 0.00x, 1.00x, 1.00x, 0x33C10682, 0x0, 0x200FFFC3
- Special Offensive Collision - 0x1900002, 0x4, 0x169, 0x64, 0x28, 6.00x, 0.00x, 6.00x, -12.00x, 0.00x, 1.00x, 1.00x, 0x33C10642, 0x0, 0x200FFFC3
- Special Offensive Collision - 0x1900003, 0x4, 0x169, 0x64, 0x28, 6.00x, 0.00x, 6.00x, 12.00x, 0.00x, 1.00x, 1.00x, 0x33C10642, 0x0, 0x200FFFC3
- Special Offensive Collision - 0x1900004, 0x3, 0x169, 0x64, 0x32, 7.00x, 0.00x, 6.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x33C30642, 0x0, 0x200FFFC3
- Synchronous Timer - Frames=1.00x
- Terminate Collisions
- Asynchronous Timer - Frames=42.00x
- Bit Variable Set - RA-Bit[0][18]
- Asynchronous Timer - Frames=59.00x
- Allow Interrupt
- Subaction GFX 0x26C@16088
- External Graphic Effect - File#=0x1110001, Bone=0x190, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Asynchronous Timer - Frames=8.00x
- 11001000 - 0x10, 0x1B1, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- 11001000 - 0x21, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=10.00x
- External Graphic Effect - File#=0x1110002, Bone=0x1B1, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- External Graphic Effect - File#=0x1110002, Bone=0x1B8, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Asynchronous Timer - Frames=15.00x
- Generic Graphic Effect(2) - 0xE, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Set Loop - Iterations=0x6
- Flash Light Effect - 0x3C, 0x3C, 0xFF, 0xC8, 75.00x, -70.00x
- Synchronous Timer - Frames=2.00x
- Terminate Flash Effect
- Synchronous Timer - Frames=2.00x
- Execute Loop
- Asynchronous Timer - Frames=42.00x
- 11001000 - 0x10, 0x1B8, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x26C@20F38
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x1B45
- Sound Effect - ID=0x1B47
- Subaction Other 0x26C@7E00
- Asynchronous Timer - Frames=10.00x
- 070B0200 - 0xD, 0x0
- ##########################################
- # Subaction 621
- ##########################################
- Name: SpecialAirN
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x26D@30500
- Goto - Offset=@30420
- Subaction GFX 0x26D@163F0
- External Graphic Effect - File#=0x1110001, Bone=0x190, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Asynchronous Timer - Frames=8.00x
- 11001000 - 0x10, 0x1B1, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- 11001000 - 0x21, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=10.00x
- External Graphic Effect - File#=0x1110002, Bone=0x1B1, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- External Graphic Effect - File#=0x1110002, Bone=0x1B8, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Asynchronous Timer - Frames=15.00x
- Set Loop - Iterations=0x6
- Flash Light Effect - 0x3C, 0x3C, 0xFF, 0xC8, 75.00x, -70.00x
- Synchronous Timer - Frames=2.00x
- Terminate Flash Effect
- Synchronous Timer - Frames=2.00x
- Execute Loop
- Asynchronous Timer - Frames=42.00x
- 11001000 - 0x10, 0x1B8, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x26D@20F70
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x1B45
- Sound Effect - ID=0x1B47
- Subaction Other 0x26D@7E30
- Asynchronous Timer - Frames=10.00x
- 070B0200 - 0xD, 0x0
- ##########################################
- # Subaction 622
- ##########################################
- Name: SpecialNStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x26E@FFFFFFFF
- Subaction GFX 0x26E@FFFFFFFF
- Subaction SFX 0x26E@FFFFFFFF
- Subaction Other 0x26E@FFFFFFFF
- ##########################################
- # Subaction 623
- ##########################################
- Name: SpecialNLoop
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x26F@FFFFFFFF
- Subaction GFX 0x26F@FFFFFFFF
- Subaction SFX 0x26F@20FB0
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x1B23
- 01000000
- 01020000
- Goto - Offset=@20FB0
- Subaction Other 0x26F@7E70
- Asynchronous Timer - Frames=1.00x
- Rumble - 0x16, 0x0
- 01000000
- 01020000
- Goto - Offset=@7E70
- ##########################################
- # Subaction 624
- ##########################################
- Name: SpecialNEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x270@FFFFFFFF
- Subaction GFX 0x270@FFFFFFFF
- Subaction SFX 0x270@20FF0
- Asynchronous Timer - Frames=3.00x
- Sound Effect - ID=0x1B21
- Subaction Other 0x270@FFFFFFFF
- ##########################################
- # Subaction 625
- ##########################################
- Name: SpecialNCancel
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x271@FFFFFFFF
- Subaction GFX 0x271@FFFFFFFF
- Subaction SFX 0x271@FFFFFFFF
- Subaction Other 0x271@FFFFFFFF
- ##########################################
- # Subaction 626
- ##########################################
- Name: SpecialAirNStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x272@FFFFFFFF
- Subaction GFX 0x272@FFFFFFFF
- Subaction SFX 0x272@FFFFFFFF
- Subaction Other 0x272@FFFFFFFF
- ##########################################
- # Subaction 627
- ##########################################
- Name: SpecialAirNLoop
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x273@FFFFFFFF
- Subaction GFX 0x273@FFFFFFFF
- Subaction SFX 0x273@21030
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x1B23
- 01000000
- 01020000
- Goto - Offset=@20FB0
- Subaction Other 0x273@7ED8
- Asynchronous Timer - Frames=1.00x
- Rumble - 0x16, 0x0
- 01000000
- 01020000
- Goto - Offset=@7ED8
- ##########################################
- # Subaction 628
- ##########################################
- Name: SpecialAirNEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x274@FFFFFFFF
- Subaction GFX 0x274@FFFFFFFF
- Subaction SFX 0x274@21070
- Asynchronous Timer - Frames=3.00x
- Sound Effect - ID=0x1B21
- Subaction Other 0x274@FFFFFFFF
- ##########################################
- # Subaction 629
- ##########################################
- Name: SpecialAirNCancel
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x275@FFFFFFFF
- Subaction GFX 0x275@FFFFFFFF
- Subaction SFX 0x275@FFFFFFFF
- Subaction Other 0x275@FFFFFFFF
- ##########################################
- # Subaction 630
- ##########################################
- Name: SpecialNStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x276@FFFFFFFF
- Subaction GFX 0x276@16648
- Asynchronous Timer - Frames=11.00x
- 11001000 - 0x9, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=14.00x
- 11001000 - 0x1D, 0x1B1, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 11001000 - 0x1D, 0x1B8, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0x276@210C8
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x1AE1
- Synchronous Timer - Frames=12.00x
- Sound Effect - ID=0x1AE4
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0xBED
- ?Victory Sound? - 0x1AE2
- Subaction Other 0x276@FFFFFFFF
- ##########################################
- # Subaction 631
- ##########################################
- Name: SpecialNHold
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x277@305B8
- Asynchronous Timer - Frames=0.00x
- Bit Variable Set - RA-Bit[0][17]
- Subaction GFX 0x277@16810
- Set Loop - Iterations=0xFFFFFFFF
- 11001000 - 0x25, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Synchronous Timer - Frames=5.00x
- Generic Graphic Effect(2) - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- 11001000 - 0x1D, 0x190, 0.00x, 14.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.60x, 4.00x, 4.00x, 4.00x, 0.00x, 0.00x, 0.00x, True
- Synchronous Timer - Frames=5.00x
- Execute Loop
- Subaction SFX 0x277@FFFFFFFF
- Subaction Other 0x277@7F30
- 070B0200 - 0x9, 0x0
- ##########################################
- # Subaction 632
- ##########################################
- Name: SpecialNFire
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x278@FFFFFFFF
- Subaction GFX 0x278@FFFFFFFF
- Subaction SFX 0x278@FFFFFFFF
- Subaction Other 0x278@7F58
- Asynchronous Timer - Frames=12.00x
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 633
- ##########################################
- Name: SpecialN
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x279@FFFFFFFF
- Subaction GFX 0x279@FFFFFFFF
- Subaction SFX 0x279@21128
- Asynchronous Timer - Frames=5.00x
- Sound Effect - ID=0xBEE
- Subaction Other 0x279@FFFFFFFF
- ##########################################
- # Subaction 634
- ##########################################
- Name: SpecialAirNStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x27A@FFFFFFFF
- Subaction GFX 0x27A@16868
- Goto - Offset=@16648
- Subaction SFX 0x27A@21178
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x1AE1
- Synchronous Timer - Frames=12.00x
- Sound Effect - ID=0x1AE4
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0xBED
- ?Victory Sound? - 0x1AE2
- Subaction Other 0x27A@FFFFFFFF
- ##########################################
- # Subaction 635
- ##########################################
- Name: SpecialAirNHold
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x27B@305F8
- Asynchronous Timer - Frames=0.00x
- Bit Variable Set - RA-Bit[0][17]
- Subaction GFX 0x27B@16880
- Goto - Offset=@16810
- Subaction SFX 0x27B@FFFFFFFF
- Subaction Other 0x27B@7F90
- 070B0200 - 0x9, 0x0
- ##########################################
- # Subaction 636
- ##########################################
- Name: SpecialAirNFire
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x27C@FFFFFFFF
- Subaction GFX 0x27C@FFFFFFFF
- Subaction SFX 0x27C@FFFFFFFF
- Subaction Other 0x27C@7FB8
- Asynchronous Timer - Frames=12.00x
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 637
- ##########################################
- Name: SpecialAirN
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x27D@FFFFFFFF
- Subaction GFX 0x27D@FFFFFFFF
- Subaction SFX 0x27D@211D8
- Asynchronous Timer - Frames=6.00x
- Sound Effect - ID=0xBEE
- Subaction Other 0x27D@FFFFFFFF
- ##########################################
- # Subaction 638
- ##########################################
- Name: SpecialNStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x27E@FFFFFFFF
- Subaction GFX 0x27E@16A30
- Asynchronous Timer - Frames=11.00x
- 11001000 - 0x9, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=14.00x
- 11001000 - 0x1D, 0x1B1, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 11001000 - 0x1D, 0x1B8, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0x27E@21210
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x1AF5
- Synchronous Timer - Frames=9.00x
- Sound Effect - ID=0x1AF7
- Subaction Other 0x27E@FFFFFFFF
- ##########################################
- # Subaction 639
- ##########################################
- Name: SpecialNHold
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x27F@30650
- Asynchronous Timer - Frames=0.00x
- Bit Variable Set - RA-Bit[0][17]
- Subaction GFX 0x27F@16BF8
- Set Loop - Iterations=0xFFFFFFFF
- 11001000 - 0x25, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Synchronous Timer - Frames=5.00x
- Generic Graphic Effect(2) - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- 11001000 - 0x1D, 0x190, 0.00x, 7.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 5.00x, 5.00x, 5.00x, 0.00x, 0.00x, 0.00x, True
- Synchronous Timer - Frames=5.00x
- Execute Loop
- Subaction SFX 0x27F@21240
- Sound Effect - ID=0x1AF6
- Subaction Other 0x27F@7FF0
- 070B0200 - 0x9, 0x0
- ##########################################
- # Subaction 640
- ##########################################
- Name: SpecialNFire
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x280@FFFFFFFF
- Subaction GFX 0x280@FFFFFFFF
- Subaction SFX 0x280@21260
- ?Sound? - 0x1AF6
- Sound Effect - ID=0xBEF
- Subaction Other 0x280@8018
- Asynchronous Timer - Frames=13.00x
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 641
- ##########################################
- Name: SpecialNEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x281@FFFFFFFF
- Subaction GFX 0x281@FFFFFFFF
- Subaction SFX 0x281@21288
- Asynchronous Timer - Frames=5.00x
- Sound Effect - ID=0x1AF8
- Subaction Other 0x281@FFFFFFFF
- ##########################################
- # Subaction 642
- ##########################################
- Name: SpecialAirNStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x282@FFFFFFFF
- Subaction GFX 0x282@16C50
- Goto - Offset=@16A30
- Subaction SFX 0x282@212C0
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x1AF5
- Synchronous Timer - Frames=9.00x
- Sound Effect - ID=0x1AF7
- Subaction Other 0x282@FFFFFFFF
- ##########################################
- # Subaction 643
- ##########################################
- Name: SpecialAirNHold
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x283@30690
- Asynchronous Timer - Frames=0.00x
- Bit Variable Set - RA-Bit[0][17]
- Subaction GFX 0x283@16C68
- Goto - Offset=@16BF8
- Subaction SFX 0x283@212F8
- Sound Effect - ID=0x1AF6
- Sound Effect - ID=0xBEF
- Subaction Other 0x283@8050
- 070B0200 - 0x9, 0x0
- ##########################################
- # Subaction 644
- ##########################################
- Name: SpecialNAirFire
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x284@FFFFFFFF
- Subaction GFX 0x284@FFFFFFFF
- Subaction SFX 0x284@21318
- ?Sound? - 0x1AF6
- Subaction Other 0x284@8078
- Asynchronous Timer - Frames=13.00x
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 645
- ##########################################
- Name: SpecialAirNEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x285@FFFFFFFF
- Subaction GFX 0x285@FFFFFFFF
- Subaction SFX 0x285@21338
- Asynchronous Timer - Frames=6.00x
- Sound Effect - ID=0x1AF8
- Subaction Other 0x285@FFFFFFFF
- ##########################################
- # Subaction 646
- ##########################################
- Name: SpecialNStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x286@FFFFFFFF
- Subaction GFX 0x286@FFFFFFFF
- Subaction SFX 0x286@FFFFFFFF
- Subaction Other 0x286@FFFFFFFF
- ##########################################
- # Subaction 647
- ##########################################
- Name: SpecialNLoop
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x287@FFFFFFFF
- Subaction GFX 0x287@16E18
- Set Loop - Iterations=0xFFFFFFFF
- Generic Graphic Effect - 0xA, 0x190, -5.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.75x, 10.00x, 0.00x, 8.00x, 0.00x, 0.00x, 0.00x, False
- 11001000 - 0x11, 0x1B1, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 5.00x, 5.00x, 5.00x, 0.00x, 0.00x, 0.00x, False
- Flash Overlay Effect - 0xFF, 0xFF, 0x80, 0x60
- Synchronous Timer - Frames=2.00x
- Flash Overlay Effect - 0xFF, 0xFF, 0x80, 0x40
- Synchronous Timer - Frames=2.00x
- Flash Overlay Effect - 0x3C, 0x3C, 0x0, 0x80
- Synchronous Timer - Frames=2.00x
- Terminate Flash Effect
- Synchronous Timer - Frames=6.00x
- Execute Loop
- Subaction SFX 0x287@21378
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x1AB7
- Synchronous Timer - Frames=1.00x
- 01000000
- 01020000
- Goto - Offset=@21378
- Subaction Other 0x287@80C0
- Asynchronous Timer - Frames=1.00x
- Rumble - 0xC, 0x0
- 01000000
- 01020000
- Goto - Offset=@80C0
- ##########################################
- # Subaction 648
- ##########################################
- Name: SpecialNCancel
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x288@FFFFFFFF
- Subaction GFX 0x288@FFFFFFFF
- Subaction SFX 0x288@FFFFFFFF
- Subaction Other 0x288@FFFFFFFF
- ##########################################
- # Subaction 649
- ##########################################
- Name: SpecialN
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x289@30900
- Asynchronous Timer - Frames=3.00x
- Modify Bone Collision - Bone=0x1AE, State=0x2
- Asynchronous Timer - Frames=17.00x
- Offensive Collision - Bone/ID=0x1AF0000, Damage=0xC, Trajectory=0x50, Base Knockback=0x64, Knockback Growth=0x2000F, Size=4.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030280
- 06140200 - 0x0, RA-Basic[0][3]
- Synchronous Timer - Frames=1.00x
- Offensive Collision - Bone/ID=0x1AF0000, Damage=0xA, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x2000F, Size=5.50x, Z Offset=8.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030280
- Offensive Collision - Bone/ID=0x1AF0001, Damage=0xA, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x2000F, Size=4.00x, Z Offset=-1.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030280
- Offensive Collision - Bone/ID=0x1AE0002, Damage=0xA, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x2000F, Size=3.00x, Z Offset=-1.50x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030280
- 06140200 - 0x0, RA-Basic[0][3]
- 06140200 - 0x1, RA-Basic[0][3]
- 06140200 - 0x2, RA-Basic[0][3]
- Synchronous Timer - Frames=4.00x
- 06060100 - 0x0
- Terminate Collisions
- Subaction GFX 0x289@16FC0
- External Graphic Effect - File#=0x1060001, Bone=0x190, Z Offset=0.00x, Y Offset=-3.00x, X Offset=0.00x, Z Rotation=-8.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=0.70x, Anchored?=True
- Asynchronous Timer - Frames=2.00x
- Flash Overlay Effect - 0xFF, 0xFF, 0x80, 0xA0
- Asynchronous Timer - Frames=3.00x
- Change Flash Overlay Color - 0x5, 0xFF, 0xFF, 0x80, 0x0
- Asynchronous Timer - Frames=8.00x
- Terminate Flash Effect
- Asynchronous Timer - Frames=17.00x
- Generic Graphic Effect(2) - 0x28, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0x289@213D0
- Asynchronous Timer - Frames=18.00x
- Sound Effect - ID=0x1AB8
- Sound Effect - ID=0xA9
- Subaction Other 0x289@8118
- Asynchronous Timer - Frames=18.00x
- Screenshake - 0x1
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 650
- ##########################################
- Name: SpecialN
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x28A@30BD8
- Asynchronous Timer - Frames=16.00x
- 1E000200 - 0x1, 0.00x
- Asynchronous Timer - Frames=17.00x
- Offensive Collision - Bone/ID=0x1AF0000, Damage=0x12, Trajectory=0x50, Base Knockback=0x50, Knockback Growth=0x28, Size=5.70x, Z Offset=8.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030480
- Synchronous Timer - Frames=1.00x
- Offensive Collision - Bone/ID=0x1AF0000, Damage=0x1C, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0xA, Size=6.00x, Z Offset=8.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030480
- Offensive Collision - Bone/ID=0x1AF0001, Damage=0x1C, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0xA, Size=5.00x, Z Offset=-1.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030480
- Offensive Collision - Bone/ID=0x1AE0002, Damage=0x1C, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0xA, Size=4.00x, Z Offset=-1.50x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030480
- Offensive Collision - Bone/ID=0x1980003, Damage=0x12, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0xA, Size=3.00x, Z Offset=0.00x, Y Offset=1.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030480
- Synchronous Timer - Frames=2.00x
- 1E000200 - 0x0, 0.00x
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Asynchronous Timer - Frames=45.00x
- Allow Interrupt
- Subaction GFX 0x28A@17228
- External Graphic Effect - File#=0x1060001, Bone=0x190, Z Offset=0.00x, Y Offset=-3.00x, X Offset=0.00x, Z Rotation=-8.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=0.70x, Anchored?=True
- Set Loop - Iterations=0x3
- Synchronous Timer - Frames=4.00x
- 11001000 - 0x10, 0x1B1, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 5.00x, 5.00x, 5.00x, 0.00x, 0.00x, 0.00x, False
- Execute Loop
- Asynchronous Timer - Frames=12.00x
- Flash Overlay Effect - 0xFF, 0xFF, 0x80, 0xA0
- Asynchronous Timer - Frames=13.00x
- Change Flash Overlay Color - 0x5, 0xFF, 0xFF, 0x80, 0x0
- Asynchronous Timer - Frames=18.00x
- Terminate Flash Effect
- Generic Graphic Effect(2) - 0x28, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=20.00x
- External Graphic Effect - File#=0x1060002, Bone=0x190, Z Offset=0.00x, Y Offset=-3.00x, X Offset=0.00x, Z Rotation=-8.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=0.70x, Anchored?=True
- Subaction SFX 0x28A@21420
- Asynchronous Timer - Frames=16.00x
- Sound Effect - ID=0x1AB5
- Synchronous Timer - Frames=2.00x
- Sound Effect - ID=0x1AB8
- Sound Effect - ID=0x1AB6
- Sound Effect - ID=0xA9
- Subaction Other 0x28A@8170
- Asynchronous Timer - Frames=1.00x
- Rumble - 0xC, 0x0
- Asynchronous Timer - Frames=18.00x
- Screenshake - 0x1
- Rumble - 0xF, 0x0
- ##########################################
- # Subaction 651
- ##########################################
- Name: SpecialAirNStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x28B@FFFFFFFF
- Subaction GFX 0x28B@FFFFFFFF
- Subaction SFX 0x28B@FFFFFFFF
- Subaction Other 0x28B@FFFFFFFF
- ##########################################
- # Subaction 652
- ##########################################
- Name: SpecialAirNLoop
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x28C@FFFFFFFF
- Subaction GFX 0x28C@17430
- Set Loop - Iterations=0xFFFFFFFF
- 11001000 - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- 11001000 - 0x11, 0x1B1, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 5.00x, 5.00x, 5.00x, 0.00x, 0.00x, 0.00x, False
- Flash Overlay Effect - 0xFF, 0xFF, 0x80, 0x60
- Synchronous Timer - Frames=2.00x
- Flash Overlay Effect - 0xFF, 0xFF, 0x80, 0x40
- Synchronous Timer - Frames=2.00x
- Flash Overlay Effect - 0x3C, 0x3C, 0x0, 0x80
- Synchronous Timer - Frames=2.00x
- Terminate Flash Effect
- Synchronous Timer - Frames=6.00x
- Execute Loop
- Subaction SFX 0x28C@21480
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x1AB7
- Synchronous Timer - Frames=1.00x
- 01000000
- 01020000
- Goto - Offset=@21480
- Subaction Other 0x28C@81C8
- Asynchronous Timer - Frames=1.00x
- Rumble - 0xC, 0x0
- 01000000
- 01020000
- Goto - Offset=@80C0
- ##########################################
- # Subaction 653
- ##########################################
- Name: SpecialAirNCancel
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x28D@FFFFFFFF
- Subaction GFX 0x28D@FFFFFFFF
- Subaction SFX 0x28D@FFFFFFFF
- Subaction Other 0x28D@FFFFFFFF
- ##########################################
- # Subaction 654
- ##########################################
- Name: SpecialAirN
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x28E@30E88
- Asynchronous Timer - Frames=3.00x
- Modify Bone Collision - Bone=0x1AE, State=0x2
- Asynchronous Timer - Frames=17.00x
- Offensive Collision - Bone/ID=0x1B10000, Damage=0x8, Trajectory=0x50, Base Knockback=0x64, Knockback Growth=0x2000F, Size=4.00x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030280
- 06140200 - 0x0, RA-Basic[0][3]
- Synchronous Timer - Frames=1.00x
- Offensive Collision - Bone/ID=0x1AF0000, Damage=0x6, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x2000F, Size=5.50x, Z Offset=8.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030280
- Offensive Collision - Bone/ID=0x1AF0001, Damage=0x6, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x2000F, Size=4.00x, Z Offset=-1.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030280
- Offensive Collision - Bone/ID=0x1AE0002, Damage=0x6, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x2000F, Size=3.00x, Z Offset=-1.50x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030280
- 06140200 - 0x0, RA-Basic[0][3]
- 06140200 - 0x1, RA-Basic[0][3]
- 06140200 - 0x2, RA-Basic[0][3]
- Synchronous Timer - Frames=4.00x
- 06060100 - 0x0
- Terminate Collisions
- Subaction GFX 0x28E@17550
- External Graphic Effect - File#=0x1060001, Bone=0x190, Z Offset=0.00x, Y Offset=-3.00x, X Offset=-4.00x, Z Rotation=-8.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=0.70x, Anchored?=True
- Asynchronous Timer - Frames=2.00x
- Flash Overlay Effect - 0xFF, 0xFF, 0x80, 0xA0
- Asynchronous Timer - Frames=3.00x
- Change Flash Overlay Color - 0x5, 0xFF, 0xFF, 0x80, 0x0
- Asynchronous Timer - Frames=8.00x
- Terminate Flash Effect
- Subaction SFX 0x28E@214D8
- Asynchronous Timer - Frames=18.00x
- Sound Effect - ID=0x1AB8
- Sound Effect - ID=0xA9
- Subaction Other 0x28E@8220
- Asynchronous Timer - Frames=18.00x
- Screenshake - 0x0
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 655
- ##########################################
- Name: SpecialAirN
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x28F@31230
- Asynchronous Timer - Frames=16.00x
- 1E000200 - 0x1, 0.00x
- Asynchronous Timer - Frames=17.00x
- Offensive Collision - Bone/ID=0x1B10000, Damage=0xF, Trajectory=0x50, Base Knockback=0x50, Knockback Growth=0x28, Size=5.70x, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030480
- Offensive Collision - Bone/ID=0x1AF0001, Damage=0xF, Trajectory=0x50, Base Knockback=0x50, Knockback Growth=0x28, Size=4.00x, Z Offset=-1.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030480
- Offensive Collision - Bone/ID=0x1AE0002, Damage=0xF, Trajectory=0x50, Base Knockback=0x50, Knockback Growth=0x28, Size=3.00x, Z Offset=-1.50x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030480
- Synchronous Timer - Frames=1.00x
- Offensive Collision - Bone/ID=0x1AF0000, Damage=0x19, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0xA, Size=6.00x, Z Offset=8.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030480
- Offensive Collision - Bone/ID=0x1AF0001, Damage=0x19, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0xA, Size=5.00x, Z Offset=-1.00x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030480
- Offensive Collision - Bone/ID=0x1AE0002, Damage=0x19, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0xA, Size=4.00x, Z Offset=-1.50x, Y Offset=0.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030480
- Offensive Collision - Bone/ID=0x1980003, Damage=0x14, Trajectory=0x169, Base Knockback=0x32, Knockback Growth=0xA, Size=3.00x, Z Offset=0.00x, Y Offset=1.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030480
- Synchronous Timer - Frames=2.00x
- 1E000200 - 0x0, 0.00x
- Synchronous Timer - Frames=2.00x
- Terminate Collisions
- Asynchronous Timer - Frames=45.00x
- Allow Interrupt
- Subaction GFX 0x28F@17728
- External Graphic Effect - File#=0x1060001, Bone=0x190, Z Offset=0.00x, Y Offset=-3.00x, X Offset=-4.00x, Z Rotation=-8.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=0.70x, Anchored?=True
- Set Loop - Iterations=0x3
- Synchronous Timer - Frames=4.00x
- 11001000 - 0x10, 0x1B1, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 5.00x, 5.00x, 5.00x, 0.00x, 0.00x, 0.00x, False
- Execute Loop
- Asynchronous Timer - Frames=12.00x
- Flash Overlay Effect - 0xFF, 0xFF, 0x80, 0xA0
- Asynchronous Timer - Frames=13.00x
- Change Flash Overlay Color - 0x5, 0xFF, 0xFF, 0x80, 0x0
- Asynchronous Timer - Frames=18.00x
- Terminate Flash Effect
- Asynchronous Timer - Frames=20.00x
- External Graphic Effect - File#=0x1060002, Bone=0x190, Z Offset=0.00x, Y Offset=-3.00x, X Offset=-4.00x, Z Rotation=-8.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=0.70x, Anchored?=True
- Subaction SFX 0x28F@21528
- Asynchronous Timer - Frames=16.00x
- Sound Effect - ID=0x1AB5
- Synchronous Timer - Frames=2.00x
- Sound Effect - ID=0x1AB8
- Sound Effect - ID=0x1AB6
- Sound Effect - ID=0xA9
- Subaction Other 0x28F@8278
- Asynchronous Timer - Frames=1.00x
- Rumble - 0xC, 0x0
- Asynchronous Timer - Frames=18.00x
- Screenshake - 0x0
- Rumble - 0xF, 0x0
- ##########################################
- # Subaction 656
- ##########################################
- Name: SpecialN
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x290@312E8
- Asynchronous Timer - Frames=16.00x
- Generate Article/Prop - 0xD
- Asynchronous Timer - Frames=40.00x
- Allow Interrupt
- Subaction GFX 0x290@17900
- 11001000 - 0xD, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=14.00x
- Flash Overlay Effect - 0x0, 0xFF, 0x0, 0x5A
- Asynchronous Timer - Frames=16.00x
- External Graphic Effect - File#=0x10C0002, Bone=0x1AF, Z Offset=2.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=90.00x, X Rotation=0.00x, Size=1.00x, Anchored?=False
- Terminate Flash Effect
- Flash Light Effect - 0xC8, 0xFF, 0xC8, 0xA0, 75.00x, -10.00x
- Asynchronous Timer - Frames=21.00x
- 21070500 - 0x5, 0x64, 0xFF, 0xC8, 0x0
- Asynchronous Timer - Frames=26.00x
- Terminate Flash Effect
- Subaction SFX 0x290@21580
- Asynchronous Timer - Frames=11.00x
- Sound Effect - ID=0x1AE8
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0x1AE7
- Subaction Other 0x290@82C0
- Asynchronous Timer - Frames=15.00x
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 657
- ##########################################
- Name: SpecialAirN
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x291@31328
- Asynchronous Timer - Frames=16.00x
- Generate Article/Prop - 0xD
- Asynchronous Timer - Frames=40.00x
- Allow Interrupt
- Subaction GFX 0x291@17A48
- Asynchronous Timer - Frames=14.00x
- Flash Overlay Effect - 0x0, 0xFF, 0x0, 0x5A
- Asynchronous Timer - Frames=16.00x
- External Graphic Effect - File#=0x10C0002, Bone=0x1AF, Z Offset=2.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=90.00x, X Rotation=0.00x, Size=1.00x, Anchored?=False
- Terminate Flash Effect
- Flash Light Effect - 0xC8, 0xFF, 0xC8, 0xA0, 75.00x, -10.00x
- Asynchronous Timer - Frames=21.00x
- 21070500 - 0x5, 0x64, 0xFF, 0xC8, 0x0
- Asynchronous Timer - Frames=26.00x
- Terminate Flash Effect
- Subaction SFX 0x291@215B0
- Goto - Offset=@21580
- Subaction Other 0x291@82F0
- Asynchronous Timer - Frames=15.00x
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 658
- ##########################################
- Name: SpecialNStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x292@31358
- Generate Article/Prop - 0xD
- Subaction GFX 0x292@FFFFFFFF
- Subaction SFX 0x292@215D0
- Asynchronous Timer - Frames=6.00x
- Sound Effect - ID=0xBDB
- Subaction Other 0x292@8368
- Item Visibility - False
- Asynchronous Timer - Frames=14.00x
- 14070A00 - 0x0, 2.00x, 130.00x, 4.00x, 0.40x, -4.00x, 12.00x, 20.00x, 20.00x, 0x28
- ##########################################
- # Subaction 659
- ##########################################
- Name: SpecialNLoop
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x293@FFFFFFFF
- Subaction GFX 0x293@17D18
- External Graphic Effect - File#=0x1240001, Bone=0x1B8, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Set Loop - Iterations=0x11
- 11001000 - 0xA, 0x190, -8.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 15.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
- Flash Overlay Effect - 0xFF, 0x90, 0x80, 0x50
- Synchronous Timer - Frames=1.00x
- Change Flash Overlay Color - 0x8, 0xFF, 0x0, 0x0, 0x0
- Synchronous Timer - Frames=8.00x
- Terminate Flash Effect
- Synchronous Timer - Frames=2.00x
- Execute Loop
- Set Loop - Iterations=0x4
- 11001000 - 0x27, 0x190, -5.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 15.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
- Flash Overlay Effect - 0xFF, 0xC0, 0x80, 0x96
- Synchronous Timer - Frames=1.00x
- Change Flash Overlay Color - 0x4, 0xFF, 0x0, 0x0, 0x0
- Synchronous Timer - Frames=4.00x
- Flash Overlay Effect - 0xFF, 0x80, 0x0, 0xB4
- Synchronous Timer - Frames=1.00x
- Change Flash Overlay Color - 0x4, 0xFF, 0x0, 0x0, 0x0
- Synchronous Timer - Frames=4.00x
- Execute Loop
- Subaction SFX 0x293@FFFFFFFF
- Subaction Other 0x293@83F8
- Item Visibility - False
- 14070A00 - 0x0, 2.00x, 130.00x, 2.00x, 1.00x, -4.00x, 12.00x, 20.00x, 20.00x, 0x64
- Asynchronous Timer - Frames=1.00x
- 070B0200 - 0x2, 0x0
- ##########################################
- # Subaction 660
- ##########################################
- Name: SpecialNEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x294@31560
- Asynchronous Timer - Frames=5.00x
- 1E000200 - 0x1, 0.00x
- Asynchronous Timer - Frames=10.00x
- Offensive Collision - Bone/ID=0x1900000, Damage=0x9, Trajectory=0x50, Base Knockback=0x64, Knockback Growth=0x1003C, Size=15.00x, Z Offset=0.00x, Y Offset=8.00x, X Offset=8.60x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32831085
- Offensive Collision - Bone/ID=0x1900001, Damage=0x9, Trajectory=0x50, Base Knockback=0x64, Knockback Growth=0x1003C, Size=10.00x, Z Offset=0.00x, Y Offset=25.00x, X Offset=8.60x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32831085
- Offensive Collision - Bone/ID=0x1B80002, Damage=0x9, Trajectory=0x10E, Base Knockback=0x64, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=13.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32810682
- Offensive Collision - Bone/ID=0x1B80003, Damage=0x9, Trajectory=0x55, Base Knockback=0x64, Knockback Growth=0x1003C, Size=4.00x, Z Offset=0.00x, Y Offset=13.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32821085
- Asynchronous Timer - Frames=13.00x
- 1E000200 - 0x0, 0.00x
- 06030100 - 0x0
- 06030100 - 0x1
- Asynchronous Timer - Frames=18.00x
- Terminate Collisions
- Subaction GFX 0x294@17F08
- External Graphic Effect - File#=0x1240001, Bone=0x1B8, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Asynchronous Timer - Frames=10.00x
- 11001000 - 0x1240002, 0x190, 0.00x, 0.00x, 10.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Flash Light Effect - 0xFF, 0xE6, 0xB4, 0xFF, 75.00x, -10.00x
- Asynchronous Timer - Frames=25.00x
- 21070500 - 0x14, 0xFF, 0xFF, 0xFF, 0x0
- Asynchronous Timer - Frames=45.00x
- Terminate Flash Effect
- Subaction SFX 0x294@21620
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x1AD1
- Synchronous Timer - Frames=2.00x
- Sound Effect - ID=0xBDD
- Synchronous Timer - Frames=6.00x
- Sound Effect - ID=0xBDE
- Subaction Other 0x294@84A8
- 14070A00 - 0x0, 2.00x, 110.00x, 300.00x, 0.60x, -4.00x, 12.00x, 20.00x, 20.00x, 0x28
- Item Visibility - False
- Asynchronous Timer - Frames=10.00x
- Rumble - 0xD, 0x0
- Screenshake - 0x1
- Asynchronous Timer - Frames=22.00x
- 14040100 - 0x0
- ##########################################
- # Subaction 661
- ##########################################
- Name: SpecialNEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x295@31718
- Asynchronous Timer - Frames=10.00x
- Offensive Collision - Bone/ID=0x1900000, Damage=0x25, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0x1E001E, Size=15.00x, Z Offset=0.00x, Y Offset=10.00x, X Offset=8.60x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32831085
- Offensive Collision - Bone/ID=0x1900001, Damage=0x1C, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0x1E001E, Size=10.00x, Z Offset=0.00x, Y Offset=30.00x, X Offset=8.60x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32831085
- Offensive Collision - Bone/ID=0x1900002, Damage=0x1A, Trajectory=0x169, Base Knockback=0x50, Knockback Growth=0x1E001E, Size=4.00x, Z Offset=0.00x, Y Offset=42.00x, X Offset=8.60x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x32831085
- Asynchronous Timer - Frames=30.00x
- Terminate Collisions
- Subaction GFX 0x295@18110
- External Graphic Effect - File#=0x1240001, Bone=0x1B8, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Asynchronous Timer - Frames=10.00x
- 11001000 - 0x1240002, 0x190, 0.00x, 0.00x, 10.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- 11001000 - 0x1240003, 0x190, 0.00x, 0.00x, 10.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Flash Light Effect - 0xFF, 0xE6, 0xB4, 0xFF, 75.00x, -10.00x
- Asynchronous Timer - Frames=25.00x
- 21070500 - 0x14, 0xFF, 0xFF, 0xFF, 0x0
- Asynchronous Timer - Frames=45.00x
- Terminate Flash Effect
- Subaction SFX 0x295@21688
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x1AD2
- Synchronous Timer - Frames=2.00x
- Sound Effect - ID=0xBDD
- Synchronous Timer - Frames=6.00x
- Sound Effect - ID=0xBDF
- Subaction Other 0x295@8570
- 14070A00 - 0x0, 2.00x, 110.00x, 300.00x, 1.00x, -4.00x, 12.00x, 20.00x, 20.00x, 0x28
- Item Visibility - False
- Asynchronous Timer - Frames=5.00x
- Rumble - 0x5, 0x0
- Screenshake - 0x2
- Asynchronous Timer - Frames=22.00x
- 14040100 - 0x0
- ##########################################
- # Subaction 662
- ##########################################
- Name: SpecialAirNStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x296@31758
- Generate Article/Prop - 0xD
- Subaction GFX 0x296@FFFFFFFF
- Subaction SFX 0x296@216D0
- Asynchronous Timer - Frames=6.00x
- Sound Effect - ID=0xBDB
- Subaction Other 0x296@8610
- Item Visibility - False
- Asynchronous Timer - Frames=14.00x
- 14070A00 - 0x0, 2.00x, 130.00x, 4.00x, 0.40x, -4.00x, 12.00x, 20.00x, 20.00x, 0x28
- ##########################################
- # Subaction 663
- ##########################################
- Name: SpecialAirNLoop
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x297@FFFFFFFF
- Subaction GFX 0x297@18170
- Goto - Offset=@17D18
- Subaction SFX 0x297@FFFFFFFF
- Subaction Other 0x297@86A0
- Item Visibility - False
- 14070A00 - 0x0, 2.00x, 130.00x, 2.00x, 1.00x, -4.00x, 12.00x, 20.00x, 20.00x, 0x64
- Asynchronous Timer - Frames=1.00x
- 070B0200 - 0x2, 0x0
- ##########################################
- # Subaction 664
- ##########################################
- Name: SpecialAirNEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x298@31778
- Goto - Offset=@31560
- Subaction GFX 0x298@18188
- Goto - Offset=@17F08
- Subaction SFX 0x298@21720
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x1AD1
- Synchronous Timer - Frames=2.00x
- Sound Effect - ID=0xBDD
- Synchronous Timer - Frames=6.00x
- Sound Effect - ID=0xBDE
- Subaction Other 0x298@8750
- 14070A00 - 0x0, 2.00x, 110.00x, 300.00x, 0.60x, -4.00x, 12.00x, 20.00x, 20.00x, 0x28
- Item Visibility - False
- Asynchronous Timer - Frames=10.00x
- Rumble - 0xD, 0x0
- Screenshake - 0x1
- Asynchronous Timer - Frames=22.00x
- 14040100 - 0x0
- ##########################################
- # Subaction 665
- ##########################################
- Name: SpecialAirNEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x299@31790
- Goto - Offset=@31718
- Subaction GFX 0x299@181A0
- Goto - Offset=@18110
- Subaction SFX 0x299@21788
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x1AD2
- Synchronous Timer - Frames=2.00x
- Sound Effect - ID=0xBDD
- Synchronous Timer - Frames=6.00x
- Sound Effect - ID=0xBDF
- Subaction Other 0x299@8818
- 14070A00 - 0x0, 2.00x, 110.00x, 300.00x, 1.00x, -4.00x, 12.00x, 20.00x, 20.00x, 0x28
- Item Visibility - False
- Asynchronous Timer - Frames=5.00x
- Rumble - 0x5, 0x0
- Screenshake - 0x2
- Asynchronous Timer - Frames=22.00x
- 14040100 - 0x0
- ##########################################
- # Subaction 666
- ##########################################
- Name: SpecialNStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x29A@317A8
- Generate Article/Prop - 0xD
- Subaction GFX 0x29A@18230
- 11001000 - 0x10, 0x1B8, 0.00x, 10.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x29A@217D0
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x1AEF
- Subaction Other 0x29A@8860
- Item Visibility - False
- ##########################################
- # Subaction 667
- ##########################################
- Name: SpecialNLoop
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x29B@FFFFFFFF
- Subaction GFX 0x29B@18448
- Flash Overlay Effect - 0xFF, 0xFF, 0xFF, 0xDC
- Synchronous Timer - Frames=1.00x
- Flash Overlay Effect - 0x64, 0x0, 0xF0, 0x0
- Change Flash Overlay Color - 0x5A, 0x64, 0x0, 0xF0, 0xB4
- Set Loop - Iterations=0xFFFFFFFF
- 11001000 - 0x27, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 15.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
- Synchronous Timer - Frames=5.00x
- 11001000 - 0x11, 0x1B8, 0.00x, 8.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 2.00x, 2.00x, 8.00x, 0.00x, 0.00x, 0.00x, True
- Synchronous Timer - Frames=5.00x
- 11001000 - 0x11, 0x1B8, 0.00x, 8.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 2.00x, 2.00x, 8.00x, 0.00x, 0.00x, 0.00x, True
- Execute Loop
- Subaction SFX 0x29B@217F8
- Asynchronous Timer - Frames=1.00x
- Sound Effect(3) - ID=0x1AEE
- Subaction Other 0x29B@88E0
- Item Visibility - False
- 14070A00 - 0x0, 2.00x, 200.00x, 2.00x, 0.30x, 0.00x, 8.00x, 20.00x, 20.00x, 0x50
- Asynchronous Timer - Frames=1.00x
- 070B0200 - 0x2, 0x0
- ##########################################
- # Subaction 668
- ##########################################
- Name: SpecialNEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x29C@319E0
- Asynchronous Timer - Frames=7.00x
- Offensive Collision - Bone/ID=0x1B80000, Damage=0x8, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x2A001E, Size=2.50x, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.30x, SDI Multiplier=1.00x, Flags=0x22830682
- Offensive Collision - Bone/ID=0x1B80001, Damage=0x8, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x2A001E, Size=2.75x, Z Offset=0.00x, Y Offset=1.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.30x, SDI Multiplier=1.00x, Flags=0x22830682
- Offensive Collision - Bone/ID=0x1B60002, Damage=0x8, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x2A001E, Size=3.00x, Z Offset=-1.50x, Y Offset=0.00x, X Offset=-0.75x, Tripping Rate=0.00x, Hitlag Multiplier=1.30x, SDI Multiplier=1.00x, Flags=0x22830642
- Offensive Collision - Bone/ID=0x1B60003, Damage=0x8, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x2A001E, Size=3.00x, Z Offset=-5.00x, Y Offset=0.00x, X Offset=-2.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.30x, SDI Multiplier=1.00x, Flags=0x22830642
- Offensive Collision - Bone/ID=0x1B80004, Damage=0x9, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x2A0032, Size=2.50x, Z Offset=0.00x, Y Offset=8.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.30x, SDI Multiplier=1.00x, Flags=0x22830682
- Asynchronous Timer - Frames=11.00x
- Terminate Collisions
- Asynchronous Timer - Frames=35.00x
- Allow Interrupt
- Subaction GFX 0x29C@188D0
- Generic Graphic Effect(2) - 0x21, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=1.00x
- Sword Glow - 0x85, 0x4, 0x1B8, 0.00x, 1.60x, 0.00x, 0x1B8, 0.00x, 10.75x, 0.00x, True, 0x0, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x
- Set Loop - Iterations=0x3
- External Graphic Effect - File#=0x1140002, Bone=0x1B8, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=-90.00x, Y Rotation=90.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- 11001000 - 0x1140002, 0x1B8, 0.00x, 0.00x, 0.00x, -90.00x, 90.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Synchronous Timer - Frames=1.00x
- 11001000 - 0x1140002, 0x1B8, 0.00x, 0.00x, 0.00x, -90.00x, 90.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Synchronous Timer - Frames=1.00x
- 11001000 - 0x1140002, 0x1B8, 0.00x, 0.00x, 0.00x, -90.00x, 90.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Synchronous Timer - Frames=1.00x
- Execute Loop
- 11001000 - 0xA, 0x190, 0.00x, 0.00x, 8.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- 11001000 - 0x7D, 0x1B8, 0.00x, 10.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=11.00x
- 11050100 - 0x1
- Subaction SFX 0x29C@21838
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0xA9
- Synchronous Timer - Frames=6.00x
- ?Sound? - 0xA9
- Sound Effect - ID=0xBDA
- Subaction Other 0x29C@8920
- Item Visibility - False
- Rumble - 0x12, 0x0
- ##########################################
- # Subaction 669
- ##########################################
- Name: SpecialNEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x29D@31C58
- Asynchronous Timer - Frames=7.00x
- Offensive Collision - Bone/ID=0x1B80000, Damage=0x16, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x280032, Size=2.50x, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x22831082
- Offensive Collision - Bone/ID=0x1B80001, Damage=0x14, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x280032, Size=2.75x, Z Offset=0.00x, Y Offset=1.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x22830682
- Offensive Collision - Bone/ID=0x1B60002, Damage=0x12, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x280032, Size=3.00x, Z Offset=-1.50x, Y Offset=0.00x, X Offset=-0.75x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x22830682
- Offensive Collision - Bone/ID=0x1B60003, Damage=0x12, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x280032, Size=3.00x, Z Offset=-5.00x, Y Offset=0.00x, X Offset=-2.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x22830682
- Offensive Collision - Bone/ID=0x1B80004, Damage=0x18, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x280032, Size=2.50x, Z Offset=0.00x, Y Offset=8.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x22831082
- Asynchronous Timer - Frames=11.00x
- Terminate Collisions
- Asynchronous Timer - Frames=34.00x
- Allow Interrupt
- Subaction GFX 0x29D@18E00
- Asynchronous Timer - Frames=2.00x
- Generic Graphic Effect(2) - 0x28, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.20x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Sword Glow - 0x85, 0x4, 0x1B8, 0.00x, 1.60x, 0.00x, 0x1B8, 0.00x, 10.75x, 0.00x, True, 0x0, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x
- Set Loop - Iterations=0x2
- External Graphic Effect - File#=0x1140002, Bone=0x1B8, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=-90.00x, Y Rotation=90.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- 11001000 - 0x1140002, 0x1B8, 0.00x, 0.00x, 0.00x, -90.00x, 90.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Synchronous Timer - Frames=1.00x
- 11001000 - 0x1140002, 0x1B8, 0.00x, 0.00x, 0.00x, -90.00x, 90.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Synchronous Timer - Frames=1.00x
- 11001000 - 0x1140002, 0x1B8, 0.00x, 0.00x, 0.00x, -90.00x, 90.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Synchronous Timer - Frames=1.00x
- Execute Loop
- 11001000 - 0x28, 0x190, 0.00x, 0.00x, 8.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- 11001000 - 0x9, 0x190, 0.00x, 0.00x, 12.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- 11001000 - 0x7D, 0x1B8, 0.00x, 10.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=11.00x
- 11050100 - 0x1
- Subaction SFX 0x29D@218B0
- Sound Effect - ID=0x1AED
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0xA8
- Sound Effect - ID=0xA9
- Synchronous Timer - Frames=7.00x
- ?Sound? - 0xA8
- ?Sound? - 0xA9
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0x1AF0
- Subaction Other 0x29D@8958
- Item Visibility - False
- Asynchronous Timer - Frames=2.00x
- Rumble - 0x13, 0x0
- ##########################################
- # Subaction 670
- ##########################################
- Name: SpecialAirNStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x29E@31CB8
- Generate Article/Prop - 0xD
- Subaction GFX 0x29E@18E98
- Goto - Offset=@18230
- Subaction SFX 0x29E@21910
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x1AEF
- Subaction Other 0x29E@8980
- Subroutine - Offset=@8860
- ##########################################
- # Subaction 671
- ##########################################
- Name: SpecialAirNLoop
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x29F@FFFFFFFF
- Subaction GFX 0x29F@18EB0
- Goto - Offset=@18448
- Subaction SFX 0x29F@21938
- Asynchronous Timer - Frames=1.00x
- Sound Effect(3) - ID=0x1AEE
- Subaction Other 0x29F@8998
- Subroutine - Offset=@88E0
- ##########################################
- # Subaction 672
- ##########################################
- Name: SpecialAirNEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2A0@31CE8
- Momentum - 0.50x, 0.00x
- Goto - Offset=@319E0
- Subaction GFX 0x2A0@18EC8
- Goto - Offset=@188D0
- Subaction SFX 0x2A0@21978
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0xA9
- Synchronous Timer - Frames=6.00x
- ?Sound? - 0xA9
- Sound Effect - ID=0xBDA
- Subaction Other 0x2A0@89B0
- Subroutine - Offset=@8920
- ##########################################
- # Subaction 673
- ##########################################
- Name: SpecialAirNEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2A1@31D18
- Momentum - 2.00x, 0.00x
- Goto - Offset=@31C58
- Subaction GFX 0x2A1@18EE0
- Goto - Offset=@18E00
- Subaction SFX 0x2A1@219D0
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x1AED
- Sound Effect - ID=0xA8
- Sound Effect - ID=0xA9
- Sound Effect - ID=0x1AF0
- Subaction Other 0x2A1@89C8
- Subroutine - Offset=@8958
- ##########################################
- # Subaction 674
- ##########################################
- Name: SpecialNStartL
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2A2@FFFFFFFF
- Subaction GFX 0x2A2@18F70
- Generic Graphic Effect(2) - 0xA, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0x2A2@21A10
- Asynchronous Timer - Frames=14.00x
- Sound Effect - ID=0xC44
- Subaction Other 0x2A2@FFFFFFFF
- ##########################################
- # Subaction 675
- ##########################################
- Name: SpecialNStartR
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2A3@31D40
- Goto - Offset=@31D30
- Subaction GFX 0x2A3@18F88
- Goto - Offset=@18F70
- Subaction SFX 0x2A3@21A38
- Asynchronous Timer - Frames=14.00x
- Sound Effect - ID=0xC44
- Subaction Other 0x2A3@FFFFFFFF
- ##########################################
- # Subaction 676
- ##########################################
- Name: SpecialNHold
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2A4@31D50
- Terminate Collisions
- Subaction GFX 0x2A4@FFFFFFFF
- Subaction SFX 0x2A4@FFFFFFFF
- Subaction Other 0x2A4@89F0
- Item Visibility - False
- ##########################################
- # Subaction 677
- ##########################################
- Name: SpecialNHold
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2A5@FFFFFFFF
- Subaction GFX 0x2A5@FFFFFFFF
- Subaction SFX 0x2A5@FFFFFFFF
- Subaction Other 0x2A5@8A08
- Item Visibility - False
- ##########################################
- # Subaction 678
- ##########################################
- Name: SpecialN
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2A6@31ED0
- Special Offensive Collision - 0x1900000, 0x8, 0x1E, 0x64, 0x1E, 2.50x, 0.00x, 5.00x, 0.00x, 0.00x, 1.00x, 1.00x, 0x3B430480, 0x0, 0x4FFFC0
- Special Offensive Collision - 0x1900001, 0x8, 0x14, 0x64, 0x1E, 3.50x, 0.00x, 5.00x, -5.00x, 0.00x, 1.00x, 1.00x, 0x3B430480, 0x0, 0x4F7E00
- Special Offensive Collision - 0x1900002, 0x8, 0x14, 0x64, 0x1E, 3.50x, 0.00x, 5.00x, 5.00x, 0.00x, 1.00x, 1.00x, 0x3B430480, 0x0, 0x4F7E00
- Subaction GFX 0x2A6@FFFFFFFF
- Subaction SFX 0x2A6@21A70
- Asynchronous Timer - Frames=0.00x
- Sound Effect(3) - ID=0x1B16
- Subaction Other 0x2A6@8A20
- Item Visibility - False
- ##########################################
- # Subaction 679
- ##########################################
- Name: SpecialN
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2A7@FFFFFFFF
- Subaction GFX 0x2A7@FFFFFFFF
- Subaction SFX 0x2A7@FFFFFFFF
- Subaction Other 0x2A7@8A38
- Item Visibility - False
- ##########################################
- # Subaction 680
- ##########################################
- Name: SpecialN
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2A8@31EF8
- Terminate Collisions
- Subaction GFX 0x2A8@FFFFFFFF
- Subaction SFX 0x2A8@FFFFFFFF
- Subaction Other 0x2A8@8A50
- Item Visibility - False
- ##########################################
- # Subaction 681
- ##########################################
- Name: SpecialNEndL
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2A9@31F08
- Terminate Collisions
- Subaction GFX 0x2A9@FFFFFFFF
- Subaction SFX 0x2A9@21AA8
- Asynchronous Timer - Frames=17.00x
- Sound Effect(3) - ID=0xC44
- Subaction Other 0x2A9@FFFFFFFF
- ##########################################
- # Subaction 682
- ##########################################
- Name: SpecialNEndR
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2AA@31F20
- Goto - Offset=@31F08
- Subaction GFX 0x2AA@FFFFFFFF
- Subaction SFX 0x2AA@21AD0
- Asynchronous Timer - Frames=17.00x
- Sound Effect(3) - ID=0xC44
- Subaction Other 0x2AA@FFFFFFFF
- ##########################################
- # Subaction 683
- ##########################################
- Name: SpecialAirNStartL
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2AB@FFFFFFFF
- Subaction GFX 0x2AB@FFFFFFFF
- Subaction SFX 0x2AB@FFFFFFFF
- Subaction Other 0x2AB@FFFFFFFF
- ##########################################
- # Subaction 684
- ##########################################
- Name: SpecialAirNStartR
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2AC@31F40
- Goto - Offset=@31F30
- Subaction GFX 0x2AC@FFFFFFFF
- Subaction SFX 0x2AC@FFFFFFFF
- Subaction Other 0x2AC@FFFFFFFF
- ##########################################
- # Subaction 685
- ##########################################
- Name: SpecialAirNHold
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2AD@31F50
- Terminate Collisions
- Subaction GFX 0x2AD@FFFFFFFF
- Subaction SFX 0x2AD@FFFFFFFF
- Subaction Other 0x2AD@8A88
- Item Visibility - False
- ##########################################
- # Subaction 686
- ##########################################
- Name: SpecialAirNHold
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2AE@FFFFFFFF
- Subaction GFX 0x2AE@FFFFFFFF
- Subaction SFX 0x2AE@FFFFFFFF
- Subaction Other 0x2AE@8AA0
- Item Visibility - False
- ##########################################
- # Subaction 687
- ##########################################
- Name: SpecialN
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2AF@31FD0
- Offensive Collision - Bone/ID=0x1900000, Damage=0xA, Trajectory=0x5A, Base Knockback=0x66, Knockback Growth=0x1E, Size=2.50x, Z Offset=0.00x, Y Offset=7.00x, X Offset=0.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3B430480
- Subaction GFX 0x2AF@FFFFFFFF
- Subaction SFX 0x2AF@21B10
- Sound Effect(3) - ID=0x1B16
- Subaction Other 0x2AF@8AB8
- Item Visibility - False
- ##########################################
- # Subaction 688
- ##########################################
- Name: SpecialN
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2B0@FFFFFFFF
- Subaction GFX 0x2B0@FFFFFFFF
- Subaction SFX 0x2B0@FFFFFFFF
- Subaction Other 0x2B0@8AD0
- Item Visibility - False
- ##########################################
- # Subaction 689
- ##########################################
- Name: SpecialN
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2B1@31FE8
- Terminate Collisions
- Subaction GFX 0x2B1@FFFFFFFF
- Subaction SFX 0x2B1@FFFFFFFF
- Subaction Other 0x2B1@8AE8
- Item Visibility - False
- ##########################################
- # Subaction 690
- ##########################################
- Name: SpecialAirNEndL
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2B2@31FF8
- Terminate Collisions
- Subaction GFX 0x2B2@FFFFFFFF
- Subaction SFX 0x2B2@FFFFFFFF
- Subaction Other 0x2B2@FFFFFFFF
- ##########################################
- # Subaction 691
- ##########################################
- Name: SpecialAirNEndR
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2B3@32010
- Goto - Offset=@31FF8
- Subaction GFX 0x2B3@FFFFFFFF
- Subaction SFX 0x2B3@FFFFFFFF
- Subaction Other 0x2B3@FFFFFFFF
- ##########################################
- # Subaction 692
- ##########################################
- Name: SpecialN
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2B4@32020
- Terminate Collisions
- Subaction GFX 0x2B4@FFFFFFFF
- Subaction SFX 0x2B4@21B48
- Sound Effect(3) - ID=0x1B17
- Subaction Other 0x2B4@8B10
- Item Visibility - False
- ##########################################
- # Subaction 693
- ##########################################
- Name: SpecialNStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2B5@32040
- Asynchronous Timer - Frames=3.00x
- Generate Article/Prop - 0xD
- Subaction GFX 0x2B5@FFFFFFFF
- Subaction SFX 0x2B5@FFFFFFFF
- Subaction Other 0x2B5@FFFFFFFF
- ##########################################
- # Subaction 694
- ##########################################
- Name: SpecialAirNStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2B6@32068
- Asynchronous Timer - Frames=3.00x
- Generate Article/Prop - 0xD
- Subaction GFX 0x2B6@FFFFFFFF
- Subaction SFX 0x2B6@FFFFFFFF
- Subaction Other 0x2B6@FFFFFFFF
- ##########################################
- # Subaction 695
- ##########################################
- Name: SpecialNCharge
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2B7@FFFFFFFF
- Subaction GFX 0x2B7@190C0
- Set Loop - Iterations=0xFFFFFFFF
- Generic Graphic Effect - 0x1A, 0x190, 0.00x, 0.00x, -2.00x, 0.00x, 0.00x, 0.00x, 1.00x, 4.00x, 0.00x, 10.00x, 0.00x, 0.00x, 0.00x, True
- Synchronous Timer - Frames=5.00x
- Execute Loop
- Subaction SFX 0x2B7@21B78
- Asynchronous Timer - Frames=1.00x
- Sound Effect(3) - ID=0x1AB2
- Subaction Other 0x2B7@8B40
- 070B0200 - 0x9, 0x0
- ##########################################
- # Subaction 696
- ##########################################
- Name: SpecialAirNCharge
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2B8@FFFFFFFF
- Subaction GFX 0x2B8@190F0
- Goto - Offset=@190C0
- Subaction SFX 0x2B8@21BA0
- Asynchronous Timer - Frames=1.00x
- Sound Effect(3) - ID=0x1AB2
- Subaction Other 0x2B8@8B60
- 070B0200 - 0x9, 0x0
- ##########################################
- # Subaction 697
- ##########################################
- Name: SpecialNShoot
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2B9@320A8
- Asynchronous Timer - Frames=21.00x
- 10050200 - 0xD, False
- Subaction GFX 0x2B9@19208
- Asynchronous Timer - Frames=1.00x
- 11001000 - 0x11E0001, 0x190, 0.00x, 8.50x, 10.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Generic Graphic Effect(2) - 0xD, 0x190, 0.00x, 0.00x, -5.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x2B9@21BC8
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x1AB1
- Subaction Other 0x2B9@8B88
- Asynchronous Timer - Frames=2.00x
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 698
- ##########################################
- Name: SpecialAirNShoot
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2BA@320D8
- Asynchronous Timer - Frames=21.00x
- 10050200 - 0xD, False
- Subaction GFX 0x2BA@19230
- Goto - Offset=@19208
- Subaction SFX 0x2BA@21BF0
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x1AB1
- Subaction Other 0x2BA@8BB8
- Asynchronous Timer - Frames=2.00x
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 699
- ##########################################
- Name: SpecialNDanger
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2BB@FFFFFFFF
- Subaction GFX 0x2BB@192D0
- Set Loop - Iterations=0xFFFFFFFF
- Generic Graphic Effect(2) - 0xA, 0x190, 0.00x, 0.00x, -5.00x, 0.00x, 0.00x, 0.00x, 0.80x, 4.00x, 0.00x, 10.00x, 0.00x, 0.00x, 0.00x, True
- Synchronous Timer - Frames=8.00x
- Execute Loop
- Subaction SFX 0x2BB@21C18
- Asynchronous Timer - Frames=1.00x
- Sound Effect(3) - ID=0x1AB3
- Subaction Other 0x2BB@8BE0
- 070B0200 - 0x2, 0x0
- ##########################################
- # Subaction 700
- ##########################################
- Name: SpecialAirNDanger
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2BC@FFFFFFFF
- Subaction GFX 0x2BC@19300
- Goto - Offset=@192D0
- Subaction SFX 0x2BC@21C40
- Asynchronous Timer - Frames=1.00x
- Sound Effect(3) - ID=0x1AB3
- Subaction Other 0x2BC@8C00
- 070B0200 - 0x2, 0x0
- ##########################################
- # Subaction 701
- ##########################################
- Name: SpecialNBlow
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2BD@32118
- Asynchronous Timer - Frames=106.00x
- 10050200 - 0xD, False
- Subaction GFX 0x2BD@19468
- External Graphic Effect - File#=0x11E0003, Bone=0x190, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Asynchronous Timer - Frames=4.00x
- External Graphic Effect - File#=0x11E0004, Bone=0x1B1, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Flash Overlay Effect - 0x0, 0x0, 0x0, 0xFF
- Synchronous Timer - Frames=6.00x
- Change Flash Overlay Color - 0x1E, 0x1E, 0x0, 0x0, 0xC0
- Synchronous Timer - Frames=30.00x
- Flash Overlay Effect - 0x1E, 0x0, 0x0, 0xC0
- Synchronous Timer - Frames=54.00x
- Change Flash Overlay Color - 0xF, 0x80, 0x0, 0x0, 0x0
- Synchronous Timer - Frames=15.00x
- Terminate Flash Effect
- Subaction SFX 0x2BD@21C70
- Asynchronous Timer - Frames=1.00x
- Sound Effect(3) - ID=0xC35
- Sound Effect(3) - ID=0x1AB4
- Subaction Other 0x2BD@8C28
- Screenshake - 0x2
- Rumble - 0x5, 0x0
- ##########################################
- # Subaction 702
- ##########################################
- Name: SpecialAirNBlow
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2BE@32138
- Goto - Offset=@32118
- Subaction GFX 0x2BE@194D8
- Goto - Offset=@19468
- Subaction SFX 0x2BE@21CA8
- Asynchronous Timer - Frames=1.00x
- Sound Effect(3) - ID=0xC35
- Sound Effect(3) - ID=0x1AB4
- Subaction Other 0x2BE@8C58
- Screenshake - 0x2
- Rumble - 0x5, 0x0
- ##########################################
- # Subaction 703
- ##########################################
- Name: SpecialN
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2BF@32218
- Asynchronous Timer - Frames=1.00x
- Bit Variable Set - RA-Bit[0][17]
- Asynchronous Timer - Frames=24.00x
- Bit Variable Clear - RA-Bit[0][17]
- Bit Variable Set - RA-Bit[0][19]
- Offensive Collision - Bone/ID=0x1960000, Damage=0x7, Trajectory=0x169, Base Knockback=0x5F, Knockback Growth=0x28, Size=7.00x, Z Offset=1.20x, Y Offset=0.00x, X Offset=7.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x31085
- Synchronous Timer - Frames=3.00x
- Terminate Collisions
- Asynchronous Timer - Frames=29.00x
- Bit Variable Set - RA-Bit[0][18]
- Subaction GFX 0x2BF@19658
- Asynchronous Timer - Frames=20.00x
- Generic Graphic Effect(2) - 0x27, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.25x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=23.00x
- External Graphic Effect - File#=0x1250001, Bone=0x1CB, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=-5.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Flash Overlay Effect - 0xFF, 0x60, 0x80, 0x50
- Asynchronous Timer - Frames=25.00x
- Terminate Flash Effect
- Flash Light Effect - 0xFF, 0xC0, 0xE0, 0xA0, 75.00x, -10.00x
- Asynchronous Timer - Frames=30.00x
- 21070500 - 0xA, 0xFF, 0xE0, 0xFF, 0x0
- Asynchronous Timer - Frames=40.00x
- Terminate Flash Effect
- Subaction SFX 0x2BF@21CD8
- Asynchronous Timer - Frames=22.00x
- Sound Effect - ID=0x1B19
- Subaction Other 0x2BF@8C98
- Asynchronous Timer - Frames=23.00x
- Rumble - 0xE, 0x0
- Asynchronous Timer - Frames=24.00x
- Screenshake - 0x0
- ##########################################
- # Subaction 704
- ##########################################
- Name: SpecialAirN
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2C0@32318
- Asynchronous Timer - Frames=1.00x
- Bit Variable Set - RA-Bit[0][17]
- Asynchronous Timer - Frames=24.00x
- Bit Variable Clear - RA-Bit[0][17]
- Bit Variable Set - RA-Bit[0][19]
- Offensive Collision - Bone/ID=0x1960000, Damage=0x7, Trajectory=0x169, Base Knockback=0x5F, Knockback Growth=0x28, Size=7.00x, Z Offset=1.20x, Y Offset=0.00x, X Offset=7.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x31085
- Synchronous Timer - Frames=3.00x
- Terminate Collisions
- Asynchronous Timer - Frames=29.00x
- Bit Variable Set - RA-Bit[0][18]
- Subaction GFX 0x2C0@196C8
- Goto - Offset=@19658
- Subaction SFX 0x2C0@21D00
- Asynchronous Timer - Frames=22.00x
- Sound Effect - ID=0x1B19
- Subaction Other 0x2C0@8CE8
- Asynchronous Timer - Frames=23.00x
- Rumble - 0xE, 0x0
- Asynchronous Timer - Frames=24.00x
- Screenshake - 0x0
- ##########################################
- # Subaction 705
- ##########################################
- Name: SpecialNStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2C1@32530
- Asynchronous Timer - Frames=14.00x
- ?Model? - 0x1, 0x1
- Asynchronous Timer - Frames=16.00x
- Bit Variable Set - RA-Bit[0][18]
- Grab Collision - 0x0, 0x190, 9.00x, 0.00x, 5.00x, 4.00x, 0xD0, 0x3, 0x2
- Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
- 06101100 - 0x0, 0x0, 0x190, 7.50x, 0.00x, 5.00x, 5.00x, 0x2, 0x1, 0x7, False, 0xF, 0xF, False, 0x0, True, 0x0
- Subaction GFX 0x2C1@FFFFFFFF
- Subaction SFX 0x2C1@21D28
- Asynchronous Timer - Frames=14.00x
- Sound Effect - ID=0x1AAF
- Subaction Other 0x2C1@FFFFFFFF
- ##########################################
- # Subaction 706
- ##########################################
- Name: SpecialNLoop
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2C2@328C0
- ?Model? - 0x1, 0x1
- Bit Variable Set - RA-Bit[0][18]
- Grab Collision - 0x0, 0x190, 4.50x, 0.00x, 5.00x, 5.00x, 0xD0, 0x3, 0x2
- Special Offensive Collision - 0x1900001, 0x0, 0x0, 0x320064, 0x0, 7.00x, 0.00x, 5.00x, 10.00x, 0.00x, 1.00x, 1.00x, 0x32030000, 0x3, 0xF04FFFC4
- Special Offensive Collision - 0x1900002, 0x0, 0x0, 0x1E0064, 0x0, 5.50x, 0.00x, 5.00x, 16.00x, 0.00x, 1.00x, 1.00x, 0x32030000, 0x3, 0xF04FFFC4
- Special Offensive Collision - 0x1900003, 0x0, 0x0, 0xA0064, 0x0, 7.00x, 0.00x, 5.00x, 24.00x, 0.00x, 1.00x, 1.00x, 0x32030000, 0x3, 0xF04FFFC4
- Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
- 06101100 - 0x0, 0x0, 0x190, 3.00x, 0.00x, 5.00x, 5.00x, 0x2, 0x1, 0x7, False, 0xF, 0xF, False, 0x0, True, 0x0
- Special Offensive Collision - 0x1900004, 0x8, 0x46, 0x640064, 0x0, 6.00x, 0.00x, 5.00x, 7.00x, 0.00x, 1.00x, 1.00x, 0x20031040, 0xD, 0x4F0083
- Subaction GFX 0x2C2@197C0
- External Graphic Effect - File#=0x1220001, Bone=0x19C, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Set Loop - Iterations=0xFFFFFFFF
- Generic Graphic Effect - 0xA, 0x190, -5.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 15.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
- Synchronous Timer - Frames=8.00x
- Execute Loop
- Subaction SFX 0x2C2@21D48
- Sound Effect(3) - ID=0x1AB0
- Subaction Other 0x2C2@8D88
- 14070A00 - 0x0, 3.00x, 180.00x, 2.00x, 1.00x, 18.00x, 10.00x, 36.00x, 20.00x, 0x32
- Asynchronous Timer - Frames=1.00x
- 070B0200 - 0x2, 0xF
- 01000000
- 01020000
- Goto - Offset=@8D88
- ##########################################
- # Subaction 707
- ##########################################
- Name: SpecialNEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2C3@32938
- ?Model? - 0x1, 0x1
- Asynchronous Timer - Frames=2.00x
- ?Model? - 0x1, 0x0
- Subaction GFX 0x2C3@FFFFFFFF
- Subaction SFX 0x2C3@21D60
- Sound Effect - ID=0x1AAD
- Subaction Other 0x2C3@FFFFFFFF
- ##########################################
- # Subaction 708
- ##########################################
- Name: SpecialNLoop
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2C4@32A78
- ?Model? - 0x1, 0x1
- Throw Attack Collision - 0x0, 0x0, 0x8, 0x169, 0x0, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
- Throw Attack Collision - 0x1, 0x0, 0x4, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
- Subaction GFX 0x2C4@FFFFFFFF
- Subaction SFX 0x2C4@FFFFFFFF
- Subaction Other 0x2C4@FFFFFFFF
- ##########################################
- # Subaction 709
- ##########################################
- Name: SpecialNSwallow
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2C5@32B40
- Throw Attack Collision - 0x1, 0x0, 0x4, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
- ?Model? - 0x1, 0x1
- Asynchronous Timer - Frames=10.00x
- Bit Variable Set - RA-Bit[0][24]
- Subaction GFX 0x2C5@FFFFFFFF
- Subaction SFX 0x2C5@21D80
- Sound Effect - ID=0x1AAE
- Subaction Other 0x2C5@8DE8
- Asynchronous Timer - Frames=12.00x
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 710
- ##########################################
- Name: SpecialNFood
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2C6@32BB0
- ?Model? - 0x1, 0x1
- Bit Variable Set - RA-Bit[0][19]
- Asynchronous Timer - Frames=3.00x
- Asynchronous Timer - Frames=10.00x
- Bit Variable Set - RA-Bit[0][20]
- Asynchronous Timer - Frames=25.00x
- ?Model? - 0x1, 0x0
- Subaction GFX 0x2C6@FFFFFFFF
- Subaction SFX 0x2C6@FFFFFFFF
- Subaction Other 0x2C6@8E28
- Rumble - 0xC, 0x0
- Asynchronous Timer - Frames=10.00x
- Rumble - 0xC, 0x0
- ##########################################
- # Subaction 711
- ##########################################
- Name: SpecialNBomb
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2C7@32C40
- ?Model? - 0x1, 0x1
- Bit Variable Set - RA-Bit[0][19]
- Asynchronous Timer - Frames=3.00x
- Asynchronous Timer - Frames=10.00x
- Bit Variable Set - RA-Bit[0][20]
- Asynchronous Timer - Frames=53.00x
- ?Model? - 0x1, 0x0
- Asynchronous Timer - Frames=72.00x
- Allow Interrupt
- Subaction GFX 0x2C7@FFFFFFFF
- Subaction SFX 0x2C7@21DB0
- Asynchronous Timer - Frames=12.00x
- Synchronous Timer - Frames=10.00x
- ?Victory Sound? - 0x4F
- Subaction Other 0x2C7@8E70
- Rumble - 0xC, 0x0
- Asynchronous Timer - Frames=12.00x
- Rumble - 0xF, 0x0
- ##########################################
- # Subaction 712
- ##########################################
- Name: SpecialNLarge
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2C8@32CD8
- ?Model? - 0x1, 0x1
- Bit Variable Set - RA-Bit[0][19]
- Asynchronous Timer - Frames=3.00x
- Asynchronous Timer - Frames=10.00x
- Bit Variable Set - RA-Bit[0][20]
- Asynchronous Timer - Frames=60.00x
- ?Model? - 0x1, 0x0
- Subaction GFX 0x2C8@FFFFFFFF
- Subaction SFX 0x2C8@21DE0
- Asynchronous Timer - Frames=74.00x
- ?Victory Sound? - 0xF2
- Subaction Other 0x2C8@8EB8
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=67.00x
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 713
- ##########################################
- Name: SpecialNEat
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2C9@32D58
- ?Model? - 0x1, 0x1
- Bit Variable Set - RA-Bit[0][19]
- Asynchronous Timer - Frames=10.00x
- Bit Variable Set - RA-Bit[0][20]
- Asynchronous Timer - Frames=51.00x
- ?Model? - 0x1, 0x0
- Subaction GFX 0x2C9@FFFFFFFF
- Subaction SFX 0x2C9@21E08
- Asynchronous Timer - Frames=5.00x
- ?Victory Sound? - 0xF1
- Subaction Other 0x2C9@8F00
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=45.00x
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 714
- ##########################################
- Name: SpecialNSpit
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2CA@32F08
- ?Model? - 0x1, 0x1
- Throw Attack Collision - 0x0, 0x0, 0xA, 0x169, 0x0, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
- Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
- Asynchronous Timer - Frames=5.00x
- Bit Variable Set - RA-Bit[0][21]
- Generate Article/Prop - 0xD
- Throw Collision - 0x0, 0x1CB, RA-Basic[0][9], RA-Basic[0][10], RA-Basic[0][11]
- Asynchronous Timer - Frames=19.00x
- ?Model? - 0x1, 0x0
- Subaction GFX 0x2CA@198B0
- Asynchronous Timer - Frames=5.00x
- Generic Graphic Effect(2) - 0x27, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x2CA@21E38
- Asynchronous Timer - Frames=6.00x
- Sound Effect - ID=0x4AD
- Sound Effect - ID=0xC34
- Subaction Other 0x2CA@8F38
- Asynchronous Timer - Frames=8.00x
- Rumble - 0xE, 0x0
- ##########################################
- # Subaction 715
- ##########################################
- Name: SpecialAirNStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2CB@32F60
- Goto - Offset=@32530
- Subaction GFX 0x2CB@FFFFFFFF
- Subaction SFX 0x2CB@21E68
- Asynchronous Timer - Frames=14.00x
- Sound Effect - ID=0x1AAF
- Subaction Other 0x2CB@FFFFFFFF
- ##########################################
- # Subaction 716
- ##########################################
- Name: SpecialAirNLoop
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2CC@32F78
- Goto - Offset=@328C0
- Subaction GFX 0x2CC@198D8
- Goto - Offset=@197C0
- Subaction SFX 0x2CC@21E88
- Sound Effect(3) - ID=0x1AB0
- Subaction Other 0x2CC@8FC8
- 14070A00 - 0x0, 3.00x, 180.00x, 2.00x, 1.00x, 18.00x, 10.00x, 36.00x, 20.00x, 0x32
- Asynchronous Timer - Frames=1.00x
- 070B0200 - 0x2, 0xF
- 01000000
- 01020000
- Goto - Offset=@8D88
- ##########################################
- # Subaction 717
- ##########################################
- Name: SpecialAirNEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2CD@32F90
- Goto - Offset=@32938
- Subaction GFX 0x2CD@FFFFFFFF
- Subaction SFX 0x2CD@21EA0
- Sound Effect - ID=0x1AAD
- Subaction Other 0x2CD@FFFFFFFF
- ##########################################
- # Subaction 718
- ##########################################
- Name: SpecialAirNLoop
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2CE@32FA8
- Goto - Offset=@32A78
- Subaction GFX 0x2CE@FFFFFFFF
- Subaction SFX 0x2CE@FFFFFFFF
- Subaction Other 0x2CE@FFFFFFFF
- ##########################################
- # Subaction 719
- ##########################################
- Name: SpecialAirNSwallow
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2CF@32FC0
- Goto - Offset=@32B40
- Subaction GFX 0x2CF@FFFFFFFF
- Subaction SFX 0x2CF@21EC0
- Sound Effect - ID=0x1AAE
- Subaction Other 0x2CF@9028
- Asynchronous Timer - Frames=12.00x
- Rumble - 0x5, 0x0
- ##########################################
- # Subaction 720
- ##########################################
- Name: SpecialAirNFood
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2D0@32FD8
- Goto - Offset=@32BB0
- Subaction GFX 0x2D0@FFFFFFFF
- Subaction SFX 0x2D0@FFFFFFFF
- Subaction Other 0x2D0@9068
- Rumble - 0xC, 0x0
- Asynchronous Timer - Frames=10.00x
- Rumble - 0xC, 0x0
- ##########################################
- # Subaction 721
- ##########################################
- Name: SpecialAirNBomb
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2D1@32FF0
- Goto - Offset=@32C40
- Subaction GFX 0x2D1@FFFFFFFF
- Subaction SFX 0x2D1@21EF0
- Asynchronous Timer - Frames=12.00x
- Synchronous Timer - Frames=10.00x
- ?Victory Sound? - 0x4F
- Subaction Other 0x2D1@90B0
- Rumble - 0xC, 0x0
- Asynchronous Timer - Frames=12.00x
- Rumble - 0xF, 0x0
- ##########################################
- # Subaction 722
- ##########################################
- Name: SpecialAirNLarge
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2D2@33008
- Goto - Offset=@32CD8
- Subaction GFX 0x2D2@FFFFFFFF
- Subaction SFX 0x2D2@21F20
- Asynchronous Timer - Frames=74.00x
- Sound Effect - ID=0xF2
- Subaction Other 0x2D2@90F8
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=67.00x
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 723
- ##########################################
- Name: SpecialAirNEat
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2D3@33020
- Goto - Offset=@32D58
- Subaction GFX 0x2D3@FFFFFFFF
- Subaction SFX 0x2D3@21F48
- Asynchronous Timer - Frames=5.00x
- Sound Effect - ID=0xF1
- Subaction Other 0x2D3@9140
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=45.00x
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 724
- ##########################################
- Name: SpecialAirNSpit
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2D4@33038
- Goto - Offset=@32F08
- Subaction GFX 0x2D4@19928
- Goto - Offset=@198B0
- Subaction SFX 0x2D4@21F78
- Asynchronous Timer - Frames=6.00x
- Sound Effect - ID=0xBD7
- Sound Effect - ID=0xC34
- Subaction Other 0x2D4@9178
- Asynchronous Timer - Frames=8.00x
- Rumble - 0xE, 0x0
- ##########################################
- # Subaction 725
- ##########################################
- Name: SpecialNEatWait
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2D5@330E0
- ?Model? - 0x1, 0x1
- Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
- Subaction GFX 0x2D5@FFFFFFFF
- Subaction SFX 0x2D5@FFFFFFFF
- Subaction Other 0x2D5@FFFFFFFF
- ##########################################
- # Subaction 726
- ##########################################
- Name: SpecialNEatWalkSlow
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2D6@33190
- ?Model? - 0x1, 0x1
- Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
- Subaction GFX 0x2D6@FFFFFFFF
- Subaction SFX 0x2D6@21FD8
- Asynchronous Timer - Frames=29.00x
- Sound Effect - ID=0xC09
- Sound Effect - ID=0xC39
- Synchronous Timer - Frames=15.00x
- Sound Effect - ID=0xC0A
- Sound Effect - ID=0xC37
- 01000000
- 01020000
- Goto - Offset=@21FD8
- Subaction Other 0x2D6@91C8
- Rumble - 0x10, 0x0
- Asynchronous Timer - Frames=30.00x
- Rumble - 0x10, 0x0
- 01000000
- 01020000
- Goto - Offset=@91C8
- ##########################################
- # Subaction 727
- ##########################################
- Name: SpecialNEatWalkMiddle
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2D7@33240
- ?Model? - 0x1, 0x1
- Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
- Subaction GFX 0x2D7@FFFFFFFF
- Subaction SFX 0x2D7@22060
- Asynchronous Timer - Frames=23.00x
- Sound Effect - ID=0xC09
- Sound Effect - ID=0xC38
- Synchronous Timer - Frames=21.00x
- Sound Effect - ID=0xC0A
- Sound Effect - ID=0xC36
- 01000000
- 01020000
- Goto - Offset=@22060
- Subaction Other 0x2D7@9230
- Rumble - 0x10, 0x0
- Asynchronous Timer - Frames=23.00x
- Rumble - 0x10, 0x0
- 01000000
- 01020000
- Goto - Offset=@9230
- ##########################################
- # Subaction 728
- ##########################################
- Name: SpecialNEatWalkFast
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2D8@332F0
- ?Model? - 0x1, 0x1
- Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
- Subaction GFX 0x2D8@FFFFFFFF
- Subaction SFX 0x2D8@220E8
- Asynchronous Timer - Frames=12.00x
- Sound Effect - ID=0xC09
- Sound Effect - ID=0xC38
- Synchronous Timer - Frames=17.00x
- Sound Effect - ID=0xC0A
- Sound Effect - ID=0xC36
- 01000000
- 01020000
- Goto - Offset=@220E8
- Subaction Other 0x2D8@9298
- Rumble - 0xC, 0x0
- Asynchronous Timer - Frames=15.00x
- Rumble - 0xC, 0x0
- 01000000
- 01020000
- Goto - Offset=@9298
- ##########################################
- # Subaction 729
- ##########################################
- Name: SpecialAirNEatJump1
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2D9@333A0
- ?Model? - 0x1, 0x1
- Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x2, 0x3, True, True, 0x0
- Subaction GFX 0x2D9@FFFFFFFF
- Subaction SFX 0x2D9@22150
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0xC0B
- Sound Effect - ID=0xC0E
- Subaction Other 0x2D9@FFFFFFFF
- ##########################################
- # Subaction 730
- ##########################################
- Name: SpecialAirNEatJump2
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2DA@33450
- ?Model? - 0x1, 0x1
- Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x2, 0x3, True, True, 0x0
- Subaction GFX 0x2DA@FFFFFFFF
- Subaction SFX 0x2DA@22180
- Sound Effect - ID=0xC0B
- Sound Effect - ID=0xC0F
- Subaction Other 0x2DA@FFFFFFFF
- ##########################################
- # Subaction 731
- ##########################################
- Name: SpecialNEatFall
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2DB@33500
- ?Model? - 0x1, 0x1
- Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
- Subaction GFX 0x2DB@FFFFFFFF
- Subaction SFX 0x2DB@FFFFFFFF
- Subaction Other 0x2DB@FFFFFFFF
- ##########################################
- # Subaction 732
- ##########################################
- Name: SpecialNEatLanding
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2DC@335B0
- ?Model? - 0x1, 0x1
- Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
- Subaction GFX 0x2DC@FFFFFFFF
- Subaction SFX 0x2DC@221E8
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0xC0C
- Other Sound Effect - ID=0xC11
- Synchronous Timer - Frames=1.00x
- Sound Effect - ID=0xC09
- Sound Effect - ID=0xC38
- Synchronous Timer - Frames=2.00x
- Sound Effect - ID=0xC0A
- Sound Effect - ID=0xC36
- Subaction Other 0x2DC@9300
- Asynchronous Timer - Frames=2.00x
- Rumble - 0xE, 0x0
- ##########################################
- # Subaction 733
- ##########################################
- Name: SpecialNEatTurn
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2DD@33660
- ?Model? - 0x1, 0x1
- Throw Attack Collision - 0x1, 0x0, 0x5, 0x169, 0x64, 0x0, 0x0, 0x0, 0.00x, 1.00x, 1.00x, 0x0, 0x0, 0x3, True, True, 0x0
- Subaction GFX 0x2DD@FFFFFFFF
- Subaction SFX 0x2DD@22268
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0xC09
- Sound Effect - ID=0xC38
- Synchronous Timer - Frames=10.00x
- Sound Effect - ID=0xC0A
- Sound Effect - ID=0xC36
- Subaction Other 0x2DD@9330
- Asynchronous Timer - Frames=2.00x
- Rumble - 0x4, 0x0
- ##########################################
- # Subaction 734
- ##########################################
- Name: SpecialN
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2DE@336E0
- Generate Article/Prop - 0xD
- Asynchronous Timer - Frames=1.00x
- Frame Speed - Multiplier=RA-Float[0][4]
- Asynchronous Timer - Frames=3.00x
- Frame Speed - Multiplier=1.00x
- Asynchronous Timer - Frames=23.00x
- 10090100 - 0xD
- Subaction GFX 0x2DE@19A08
- Asynchronous Timer - Frames=2.00x
- 11001000 - 0x11C0001, 0x190, 0.00x, 0.00x, 3.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x2DE@222C0
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x1B03
- Synchronous Timer - Frames=19.00x
- Sound Effect - ID=0x1B02
- Subaction Other 0x2DE@9370
- Rumble - 0x10, 0x0
- Asynchronous Timer - Frames=9.00x
- Rumble - 0x11, 0x0
- ##########################################
- # Subaction 735
- ##########################################
- Name: SpecialAirN
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2DF@FFFFFFFF
- Subaction GFX 0x2DF@FFFFFFFF
- Subaction SFX 0x2DF@222F8
- Asynchronous Timer - Frames=4.00x
- Sound Effect - ID=0x1B01
- Subaction Other 0x2DF@93B8
- Rumble - 0x10, 0x0
- Asynchronous Timer - Frames=9.00x
- Rumble - 0x11, 0x0
- ##########################################
- # Subaction 736
- ##########################################
- Name: SpecialN
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2E0@2CA48
- Asynchronous Timer - Frames=10.00x
- Bit Variable Set - RA-Bit[0][16]
- Asynchronous Timer - Frames=69.00x
- Offensive Collision - Bone/ID=0x1900000, Damage=0x20, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x1E, Size=5.00x, Z Offset=0.00x, Y Offset=4.50x, X Offset=8.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030493
- Offensive Collision - Bone/ID=0x1900001, Damage=0x20, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x1E, Size=4.70x, Z Offset=0.00x, Y Offset=4.50x, X Offset=1.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030493
- Offensive Collision - Bone/ID=0x1900002, Damage=0x20, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x1E, Size=4.00x, Z Offset=0.00x, Y Offset=4.50x, X Offset=13.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030493
- Asynchronous Timer - Frames=71.00x
- Terminate Collisions
- Asynchronous Timer - Frames=117.00x
- Allow Interrupt
- Subaction GFX 0x2E0@12738
- Flash Light Effect - 0x50, 0x0, 0xB4, 0x0, -70.00x, -10.00x
- 21070500 - 0x46, 0x50, 0x0, 0xB4, 0xC8
- Asynchronous Timer - Frames=5.00x
- External Graphic Effect - File#=0x1170003, Bone=0x195, Z Offset=0.00x, Y Offset=5.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Asynchronous Timer - Frames=25.00x
- External Graphic Effect - File#=0x1170002, Bone=0x1B1, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Asynchronous Timer - Frames=69.00x
- External Graphic Effect(2) - 0x1170001, 0x1B1, 1.00x, 0.00x, 2.00x, 0.00x, 0.00x, 0.00x, 1.00x, False
- Generic Graphic Effect(2) - 0x28, 0x190, -5.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Set Loop - Iterations=0x4
- Flash Overlay Effect - 0xFF, 0xFF, 0x64, 0x64
- Synchronous Timer - Frames=1.00x
- Flash Overlay Effect - 0x50, 0x0, 0xB4, 0x5A
- Synchronous Timer - Frames=1.00x
- Terminate Flash Effect
- Synchronous Timer - Frames=1.00x
- Execute Loop
- Flash Light Effect - 0x50, 0x0, 0xB4, 0x50, 200.00x, 0.00x
- 21070500 - 0x28, 0x0, 0xB4, 0x0, 0xA
- Synchronous Timer - Frames=40.00x
- Subaction SFX 0x2E0@1FAE8
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x1AC7
- Sound Effect - ID=0x1AC5
- Synchronous Timer - Frames=68.00x
- Sound Effect(3) - ID=0x1AC6
- Sound Effect - ID=0x1AC8
- Subaction Other 0x2E0@5FC0
- Rumble - 0xC, 0x0
- Asynchronous Timer - Frames=69.00x
- Screenshake - 0x2
- Rumble - 0x5, 0x0
- ##########################################
- # Subaction 737
- ##########################################
- Name: SpecialNTurn
- In Transition Time: 0
- No Out Transition: True
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2E1@2CE00
- Asynchronous Timer - Frames=10.00x
- Reverse Direction
- Asynchronous Timer - Frames=69.00x
- Offensive Collision - Bone/ID=0x1900000, Damage=0x23, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x1E, Size=5.00x, Z Offset=0.00x, Y Offset=4.50x, X Offset=-8.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030493
- Offensive Collision - Bone/ID=0x1900001, Damage=0x23, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x1E, Size=4.70x, Z Offset=0.00x, Y Offset=4.50x, X Offset=-1.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030493
- Offensive Collision - Bone/ID=0x1900002, Damage=0x23, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x1E, Size=4.00x, Z Offset=0.00x, Y Offset=4.50x, X Offset=-13.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030493
- Asynchronous Timer - Frames=71.00x
- Terminate Collisions
- Asynchronous Timer - Frames=117.00x
- Allow Interrupt
- Subaction GFX 0x2E1@127E8
- Goto - Offset=@12738
- Subaction SFX 0x2E1@1FB40
- Asynchronous Timer - Frames=0.00x
- Synchronous Timer - Frames=69.00x
- Sound Effect(3) - ID=0x1AC6
- Sound Effect - ID=0x1AC8
- Subaction Other 0x2E1@6018
- Rumble - 0xC, 0x0
- Asynchronous Timer - Frames=69.00x
- Screenshake - 0x2
- Rumble - 0x5, 0x0
- ##########################################
- # Subaction 738
- ##########################################
- Name: SpecialAirN
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2E2@2CC30
- Asynchronous Timer - Frames=10.00x
- Bit Variable Set - RA-Bit[0][16]
- Asynchronous Timer - Frames=65.00x
- Bit Variable Set - RA-Bit[0][18]
- Basic Variable Set - 0x1, RA-Basic[0][0]
- Asynchronous Timer - Frames=69.00x
- Offensive Collision - Bone/ID=0x1900000, Damage=0x24, Trajectory=0x1E, Base Knockback=0x64, Knockback Growth=0x28, Size=5.00x, Z Offset=0.00x, Y Offset=4.50x, X Offset=8.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030493
- Offensive Collision - Bone/ID=0x1900001, Damage=0x24, Trajectory=0x1E, Base Knockback=0x64, Knockback Growth=0x28, Size=4.70x, Z Offset=0.00x, Y Offset=4.50x, X Offset=1.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030493
- Offensive Collision - Bone/ID=0x1900002, Damage=0x24, Trajectory=0x1E, Base Knockback=0x64, Knockback Growth=0x28, Size=4.00x, Z Offset=0.00x, Y Offset=4.50x, X Offset=13.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030493
- Asynchronous Timer - Frames=71.00x
- Terminate Collisions
- Basic Variable Set - 0x2, RA-Basic[0][0]
- Asynchronous Timer - Frames=117.00x
- Allow Interrupt
- Subaction GFX 0x2E2@12800
- Goto - Offset=@12738
- Subaction SFX 0x2E2@1FB98
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x1AC5
- Sound Effect - ID=0x1AC7
- Synchronous Timer - Frames=68.00x
- Sound Effect(3) - ID=0x1AC6
- Sound Effect - ID=0x1AC8
- Subaction Other 0x2E2@6070
- Rumble - 0xC, 0x0
- Asynchronous Timer - Frames=69.00x
- Screenshake - 0x2
- Rumble - 0x5, 0x0
- ##########################################
- # Subaction 739
- ##########################################
- Name: SpecialAirNTurn
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2E3@2CFE0
- Asynchronous Timer - Frames=10.00x
- Reverse Direction
- Asynchronous Timer - Frames=65.00x
- Bit Variable Set - RA-Bit[0][18]
- Basic Variable Set - 0x1, RA-Basic[0][0]
- Asynchronous Timer - Frames=69.00x
- Offensive Collision - Bone/ID=0x1900000, Damage=0x26, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x1E, Size=5.00x, Z Offset=0.00x, Y Offset=4.50x, X Offset=-8.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030493
- Offensive Collision - Bone/ID=0x1900001, Damage=0x26, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x1E, Size=4.70x, Z Offset=0.00x, Y Offset=4.50x, X Offset=-1.50x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030493
- Offensive Collision - Bone/ID=0x1900002, Damage=0x26, Trajectory=0x169, Base Knockback=0x64, Knockback Growth=0x1E, Size=4.00x, Z Offset=0.00x, Y Offset=4.50x, X Offset=-13.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x39030493
- Asynchronous Timer - Frames=71.00x
- Terminate Collisions
- Basic Variable Set - 0x2, RA-Basic[0][0]
- Asynchronous Timer - Frames=117.00x
- Allow Interrupt
- Subaction GFX 0x2E3@12818
- Goto - Offset=@12738
- Subaction SFX 0x2E3@1FBF0
- Asynchronous Timer - Frames=0.00x
- Synchronous Timer - Frames=69.00x
- Sound Effect(3) - ID=0x1AC6
- Sound Effect - ID=0x1AC8
- Subaction Other 0x2E3@60C8
- Rumble - 0xC, 0x0
- Asynchronous Timer - Frames=69.00x
- Screenshake - 0x2
- Rumble - 0x5, 0x0
- ##########################################
- # Subaction 740
- ##########################################
- Name: SpecialNStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2E4@2D150
- Generate Article/Prop - 0xD
- 10050200 - 0xD, False
- Generate Article/Prop - 0xE
- 10050200 - 0xE, False
- Asynchronous Timer - Frames=3.00x
- 10050200 - 0xD, True
- Asynchronous Timer - Frames=4.00x
- 10050200 - 0xE, True
- Asynchronous Timer - Frames=5.00x
- Asynchronous Timer - Frames=17.00x
- Bit Variable Set - RA-Bit[0][19]
- Subaction GFX 0x2E4@12A98
- Asynchronous Timer - Frames=10.00x
- 11001000 - 0x10, 0x1B8, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Set Loop - Iterations=0xFFFFFFFF
- Generic Graphic Effect - 0x1A, 0x190, 0.00x, 0.00x, -2.00x, 0.00x, 0.00x, 0.00x, 1.00x, 4.00x, 0.00x, 10.00x, 0.00x, 0.00x, 0.00x, True
- Synchronous Timer - Frames=5.00x
- Execute Loop
- Subaction SFX 0x2E4@1FCB8
- Asynchronous Timer - Frames=12.00x
- Sound Effect - ID=0x1ADB
- Subaction Other 0x2E4@6230
- Asynchronous Timer - Frames=3.00x
- Item Visibility - False
- ##########################################
- # Subaction 741
- ##########################################
- Name: SpecialNLoop
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2E5@FFFFFFFF
- Subaction GFX 0x2E5@12C68
- Set Loop - Iterations=0xFFFFFFFF
- 11001000 - 0x1070002, 0x1B8, -4.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Generic Graphic Effect - 0x1A, 0x190, 0.00x, 0.00x, -2.00x, 0.00x, 0.00x, 0.00x, 1.00x, 4.00x, 0.00x, 15.00x, 0.00x, 0.00x, 0.00x, True
- Synchronous Timer - Frames=4.00x
- Generic Graphic Effect - 0x1A, 0x190, 0.00x, 0.00x, -2.00x, 0.00x, 0.00x, 0.00x, 1.00x, 4.00x, 0.00x, 15.00x, 0.00x, 0.00x, 0.00x, True
- Synchronous Timer - Frames=4.00x
- Execute Loop
- Subaction SFX 0x2E5@1FCE8
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x1ADC
- 01000000
- 01020000
- Goto - Offset=@1FCE8
- Subaction Other 0x2E5@6270
- Item Visibility - False
- Asynchronous Timer - Frames=3.00x
- 070B0200 - 0x2, 0xC
- 01000000
- 01020000
- Goto - Offset=@6270
- ##########################################
- # Subaction 742
- ##########################################
- Name: SpecialNEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2E6@2D1C8
- Asynchronous Timer - Frames=21.00x
- Asynchronous Timer - Frames=24.00x
- Allow Interrupt
- Subaction GFX 0x2E6@12DA8
- 11001000 - 0x10, 0x1B8, -0.50x, 0.50x, 1.50x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Generic Graphic Effect - 0x21, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x2E6@1FD30
- ?Sound? - 0x1ADB
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x1AD9
- Subaction Other 0x2E6@62D8
- Item Visibility - False
- Asynchronous Timer - Frames=3.00x
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=17.00x
- Item Visibility - True
- ##########################################
- # Subaction 743
- ##########################################
- Name: SpecialAirNStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2E7@2D1F0
- Goto - Offset=@2D150
- Subaction GFX 0x2E7@12E48
- Asynchronous Timer - Frames=10.00x
- 11001000 - 0x10, 0x1B8, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0x2E7@1FD60
- Asynchronous Timer - Frames=12.00x
- Sound Effect - ID=0x1ADB
- Subaction Other 0x2E7@6318
- Asynchronous Timer - Frames=3.00x
- Item Visibility - False
- ##########################################
- # Subaction 744
- ##########################################
- Name: SpecialAirNLoop
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2E8@2D208
- Goto - Offset=@2D1B0
- Subaction GFX 0x2E8@12EF0
- Set Loop - Iterations=0xFFFFFFFF
- 11001000 - 0x1070002, 0x1B8, -4.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Synchronous Timer - Frames=8.00x
- Execute Loop
- Subaction SFX 0x2E8@1FD90
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x1ADC
- 01000000
- 01020000
- Goto - Offset=@1FCE8
- Subaction Other 0x2E8@6358
- Item Visibility - False
- Asynchronous Timer - Frames=3.00x
- 070B0200 - 0x2, 0xC
- 01000000
- 01020000
- Goto - Offset=@6358
- ##########################################
- # Subaction 745
- ##########################################
- Name: SpecialAirNEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2E9@2D220
- Goto - Offset=@2D1C8
- Subaction GFX 0x2E9@13018
- 11001000 - 0x10, 0x1B8, -0.50x, 0.50x, 1.50x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- 11001000 - 0x21, 0x190, 0.00x, -10.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x2E9@1FDD8
- ?Sound? - 0x1ADB
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x1AD9
- Subaction Other 0x2E9@63C0
- Item Visibility - False
- Asynchronous Timer - Frames=3.00x
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=17.00x
- Item Visibility - True
- ##########################################
- # Subaction 746
- ##########################################
- Name: SpecialNStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2EA@2D2B8
- Generate Article/Prop - 0xD
- 10050200 - 0xD, False
- Generate Article/Prop - 0xE
- 10050200 - 0xE, False
- Asynchronous Timer - Frames=3.00x
- 10050200 - 0xD, True
- Asynchronous Timer - Frames=4.00x
- 10050200 - 0xE, True
- Asynchronous Timer - Frames=5.00x
- Asynchronous Timer - Frames=17.00x
- Bit Variable Set - RA-Bit[0][19]
- Subaction GFX 0x2EA@13148
- Asynchronous Timer - Frames=10.00x
- 11001000 - 0x10, 0x1B8, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Set Loop - Iterations=0xFFFFFFFF
- Generic Graphic Effect - 0x1A, 0x190, 0.00x, 0.00x, -2.00x, 0.00x, 0.00x, 0.00x, 1.00x, 4.00x, 0.00x, 10.00x, 0.00x, 0.00x, 0.00x, True
- Synchronous Timer - Frames=5.00x
- Execute Loop
- Subaction SFX 0x2EA@1FE08
- Asynchronous Timer - Frames=12.00x
- Sound Effect - ID=0x1B33
- Subaction Other 0x2EA@6400
- Asynchronous Timer - Frames=3.00x
- Item Visibility - False
- ##########################################
- # Subaction 747
- ##########################################
- Name: SpecialNLoop
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2EB@FFFFFFFF
- Subaction GFX 0x2EB@13318
- Set Loop - Iterations=0xFFFFFFFF
- 11001000 - 0x1270001, 0x1B8, -2.00x, 0.00x, 2.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Generic Graphic Effect - 0x1A, 0x190, 0.00x, 0.00x, -2.00x, 0.00x, 0.00x, 0.00x, 1.00x, 4.00x, 0.00x, 10.00x, 0.00x, 0.00x, 0.00x, True
- Synchronous Timer - Frames=4.00x
- Generic Graphic Effect - 0x1A, 0x190, 0.00x, 0.00x, -2.00x, 0.00x, 0.00x, 0.00x, 1.00x, 4.00x, 0.00x, 10.00x, 0.00x, 0.00x, 0.00x, True
- Synchronous Timer - Frames=4.00x
- Execute Loop
- Subaction SFX 0x2EB@1FE38
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x1B34
- 01000000
- 01020000
- Goto - Offset=@1FE38
- Subaction Other 0x2EB@6440
- Item Visibility - False
- Asynchronous Timer - Frames=3.00x
- 070B0200 - 0x2, 0x12
- 01000000
- 01020000
- Goto - Offset=@6440
- ##########################################
- # Subaction 748
- ##########################################
- Name: SpecialNEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2EC@2D328
- Asynchronous Timer - Frames=21.00x
- Subaction GFX 0x2EC@13458
- 11001000 - 0x10, 0x1B8, -2.00x, 0.00x, 2.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Generic Graphic Effect(2) - 0x21, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x2EC@1FE80
- ?Sound? - 0x1B33
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x1B31
- Subaction Other 0x2EC@64A8
- Item Visibility - False
- 18000100 - 0x0
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=20.00x
- Item Visibility - True
- ##########################################
- # Subaction 749
- ##########################################
- Name: SpecialAirNStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2ED@2D340
- Goto - Offset=@2D2B8
- Subaction GFX 0x2ED@134F8
- Asynchronous Timer - Frames=10.00x
- 11001000 - 0x10, 0x1B8, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0x2ED@1FEB0
- Asynchronous Timer - Frames=12.00x
- Sound Effect - ID=0x1B33
- Subaction Other 0x2ED@64E8
- Asynchronous Timer - Frames=3.00x
- Item Visibility - False
- ##########################################
- # Subaction 750
- ##########################################
- Name: SpecialAirNLoop
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2EE@2D358
- Goto - Offset=@2D318
- Subaction GFX 0x2EE@135A0
- Set Loop - Iterations=0xFFFFFFFF
- 11001000 - 0x1270001, 0x1B8, -0.50x, 0.50x, 1.50x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Synchronous Timer - Frames=8.00x
- Execute Loop
- Subaction SFX 0x2EE@1FEE0
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x1B34
- 01000000
- 01020000
- Goto - Offset=@1FE38
- Subaction Other 0x2EE@6528
- Item Visibility - False
- Asynchronous Timer - Frames=3.00x
- 070B0200 - 0x2, 0x12
- 01000000
- 01020000
- Goto - Offset=@6528
- ##########################################
- # Subaction 751
- ##########################################
- Name: SpecialAirNEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: True
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2EF@2D370
- Goto - Offset=@2D328
- Subaction GFX 0x2EF@136C8
- 11001000 - 0x10, 0x1B8, -0.50x, 0.50x, 1.50x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- 11001000 - 0x21, 0x190, 0.00x, -10.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x2EF@1FF28
- ?Sound? - 0x1B33
- Asynchronous Timer - Frames=1.00x
- Sound Effect - ID=0x1B31
- Subaction Other 0x2EF@6588
- Item Visibility - False
- Rumble - 0xD, 0x0
- Asynchronous Timer - Frames=17.00x
- Item Visibility - True
- ##########################################
- # Subaction 752
- ##########################################
- Name: SpecialNStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2F0@2D398
- Generate Article/Prop - 0xD
- Subaction GFX 0x2F0@FFFFFFFF
- Subaction SFX 0x2F0@1FF50
- Sound Effect - ID=0xBE5
- Subaction Other 0x2F0@65B8
- Item Visibility - False
- ##########################################
- # Subaction 753
- ##########################################
- Name: SpecialAirNStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2F1@2D3B0
- Goto - Offset=@2D398
- Subaction GFX 0x2F1@FFFFFFFF
- Subaction SFX 0x2F1@1FF68
- Sound Effect - ID=0xBE5
- Subaction Other 0x2F1@65D0
- Item Visibility - False
- ##########################################
- # Subaction 754
- ##########################################
- Name: SpecialNHold
- In Transition Time: 6
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2F2@FFFFFFFF
- Subaction GFX 0x2F2@137E8
- Set Loop - Iterations=0xFFFFFFFF
- Generic Graphic Effect - 0xA, 0x190, -8.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 10.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
- Flash Light Effect - 0x80, 0xE6, 0xFF, 0xC8, -135.00x, -10.00x
- Synchronous Timer - Frames=1.00x
- 21070500 - 0xA, 0x80, 0xE6, 0xFF, 0x64
- Synchronous Timer - Frames=10.00x
- Terminate Flash Effect
- Synchronous Timer - Frames=1.00x
- Execute Loop
- Subaction SFX 0x2F2@1FF80
- Sound Effect(3) - ID=0xBE6
- Subaction Other 0x2F2@6600
- Item Visibility - False
- Asynchronous Timer - Frames=20.00x
- 070B0200 - 0x9, 0x37
- ##########################################
- # Subaction 755
- ##########################################
- Name: SpecialAirNHold
- In Transition Time: 6
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2F3@FFFFFFFF
- Subaction GFX 0x2F3@13840
- Goto - Offset=@137E8
- Subaction SFX 0x2F3@1FF98
- Sound Effect(3) - ID=0xBE6
- Subaction Other 0x2F3@6640
- Item Visibility - False
- Asynchronous Timer - Frames=20.00x
- 070B0200 - 0x9, 0x37
- ##########################################
- # Subaction 756
- ##########################################
- Name: SpecialNMax
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2F4@FFFFFFFF
- Subaction GFX 0x2F4@13948
- Set Loop - Iterations=0xFFFFFFFF
- Generic Graphic Effect - 0xA, 0x190, -8.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 10.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
- Flash Light Effect - 0xA0, 0xF0, 0xFF, 0xFF, -135.00x, -10.00x
- Synchronous Timer - Frames=1.00x
- 21070500 - 0x8, 0xA0, 0xF0, 0xFF, 0x64
- Synchronous Timer - Frames=8.00x
- Terminate Flash Effect
- Synchronous Timer - Frames=1.00x
- Execute Loop
- Subaction SFX 0x2F4@1FFB0
- Sound Effect(3) - ID=0xBE7
- Subaction Other 0x2F4@6688
- Item Visibility - False
- Asynchronous Timer - Frames=1.00x
- 070B0200 - 0x2, 0x4E
- 01000000
- 01020000
- Goto - Offset=@6688
- ##########################################
- # Subaction 757
- ##########################################
- Name: SpecialAirNMax
- In Transition Time: 6
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2F5@FFFFFFFF
- Subaction GFX 0x2F5@139A0
- Goto - Offset=@13948
- Subaction SFX 0x2F5@1FFC8
- Sound Effect(3) - ID=0xBE7
- Subaction Other 0x2F5@66E8
- Item Visibility - False
- Asynchronous Timer - Frames=1.00x
- 070B0200 - 0x2, 0x4E
- 01000000
- 01020000
- Goto - Offset=@66E8
- ##########################################
- # Subaction 758
- ##########################################
- Name: SpecialNShoot
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2F6@2D400
- Asynchronous Timer - Frames=5.00x
- 10010200 - 0xD, 0x2
- Asynchronous Timer - Frames=35.00x
- Allow Interrupt
- Subaction GFX 0x2F6@13AB8
- Asynchronous Timer - Frames=6.00x
- Generic Graphic Effect(2) - 0x28, 0x190, -4.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Flash Overlay Effect - 0xFF, 0xFF, 0xFF, 0xF0
- Synchronous Timer - Frames=1.00x
- Flash Overlay Effect - 0x50, 0x78, 0xFF, 0x64
- Synchronous Timer - Frames=1.00x
- Change Flash Overlay Color - 0x5, 0x0, 0x0, 0x50, 0x0
- Synchronous Timer - Frames=5.00x
- Terminate Flash Effect
- Subaction SFX 0x2F6@200B0
- Switch - 0x2710, LA-Basic[0][65]
- Case - 0x0
- Goto - Offset=@1FFF8
- Case - 0x1
- Goto - Offset=@1FFF8
- Case - 0x2
- Goto - Offset=@1FFF8
- Case - 0x3
- Goto - Offset=@20040
- Case - 0x4
- Goto - Offset=@20040
- Case - 0x5
- Goto - Offset=@20040
- Case - 0x6
- Goto - Offset=@20088
- Case - 0x7
- Goto - Offset=@20088
- End Switch
- Subaction Other 0x2F6@6750
- Item Visibility - False
- Asynchronous Timer - Frames=7.00x
- Rumble - 0xE, 0x0
- Asynchronous Timer - Frames=20.00x
- Item Visibility - True
- ##########################################
- # Subaction 759
- ##########################################
- Name: SpecialAirNShoot
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2F7@2D430
- Goto - Offset=@2D400
- Subaction GFX 0x2F7@FFFFFFFF
- Subaction SFX 0x2F7@20150
- Goto - Offset=@200B0
- Subaction Other 0x2F7@67B0
- Item Visibility - False
- Asynchronous Timer - Frames=7.00x
- Rumble - 0xE, 0x0
- Asynchronous Timer - Frames=20.00x
- Item Visibility - True
- ##########################################
- # Subaction 760
- ##########################################
- Name: SpecialN
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2F8@33E3C
- Asynchronous Timer - Frames=2.00x
- 10010100 - 0xD
- Bit Variable Set - RA-Bit[0][18]
- Asynchronous Timer - Frames=30.00x
- Allow Interrupt
- Subaction GFX 0x2F8@1A158
- Asynchronous Timer - Frames=2.00x
- 11001000 - 0x1080003, 0x1B7, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Generic Graphic Effect(2) - 0x28, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Flash Overlay Effect - 0xFF, 0xC0, 0xFF, 0xB4
- Asynchronous Timer - Frames=4.00x
- Change Flash Overlay Color - 0xA, 0x50, 0x50, 0x50, 0x0
- Asynchronous Timer - Frames=14.00x
- Terminate Flash Effect
- Subaction SFX 0x2F8@FFFFFFFF
- Subaction Other 0x2F8@97A8
- Rumble - 0xD, 0x0
- Item Visibility - False
- Asynchronous Timer - Frames=6.00x
- Item Visibility - True
- ##########################################
- # Subaction 761
- ##########################################
- Name: SpecialNCancel
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2F9@33E74
- Bit Variable Clear - RA-Bit[0][17]
- Subaction GFX 0x2F9@FFFFFFFF
- Subaction SFX 0x2F9@22670
- ?Sound? - 0xC07
- Subaction Other 0x2F9@97E8
- Rumble - 0xD, 0x0
- Item Visibility - False
- ##########################################
- # Subaction 762
- ##########################################
- Name: SpecialNHold
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2FA@33E0C
- Bit Variable Set - RA-Bit[0][19]
- Subaction GFX 0x2FA@19FC8
- External Graphic Effect - File#=0x1080002, Bone=0x1B7, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Set Loop - Iterations=0xFFFFFFFF
- Generic Graphic Effect - 0xA, 0x190, -8.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 12.00x, 0.00x, 12.00x, 0.00x, 0.00x, 0.00x, False
- Synchronous Timer - Frames=12.00x
- Execute Loop
- Subaction SFX 0x2FA@FFFFFFFF
- Subaction Other 0x2FA@9748
- Item Visibility - False
- Asynchronous Timer - Frames=1.00x
- 070B0200 - 0x2, 0x9
- 01000000
- 01020000
- Goto - Offset=@9748
- ##########################################
- # Subaction 763
- ##########################################
- Name: SpecialNStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2FB@33DE4
- Asynchronous Timer - Frames=13.00x
- Generate Article/Prop - 0xD
- Bit Variable Set - RA-Bit[0][17]
- Subaction GFX 0x2FB@FFFFFFFF
- Subaction SFX 0x2FB@FFFFFFFF
- Subaction Other 0x2FB@FFFFFFFF
- ##########################################
- # Subaction 764
- ##########################################
- Name: SpecialAirN
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2FC@33EDC
- Asynchronous Timer - Frames=2.00x
- 10010100 - 0xD
- Bit Variable Set - RA-Bit[0][18]
- Asynchronous Timer - Frames=30.00x
- Allow Interrupt
- Subaction GFX 0x2FC@1A290
- Asynchronous Timer - Frames=2.00x
- 11001000 - 0x1080003, 0x1B7, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Flash Overlay Effect - 0xFF, 0xC0, 0xFF, 0xB4
- Asynchronous Timer - Frames=4.00x
- Change Flash Overlay Color - 0xA, 0x50, 0x50, 0x50, 0x0
- Asynchronous Timer - Frames=14.00x
- Terminate Flash Effect
- Subaction SFX 0x2FC@FFFFFFFF
- Subaction Other 0x2FC@9810
- Subroutine - Offset=@97A8
- ##########################################
- # Subaction 765
- ##########################################
- Name: SpecialAirNStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2FD@33E9C
- Asynchronous Timer - Frames=13.00x
- Generate Article/Prop - 0xD
- Bit Variable Set - RA-Bit[0][17]
- Subaction GFX 0x2FD@FFFFFFFF
- Subaction SFX 0x2FD@FFFFFFFF
- Subaction Other 0x2FD@FFFFFFFF
- ##########################################
- # Subaction 766
- ##########################################
- Name: SpecialNStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2FE@33F54
- Asynchronous Timer - Frames=7.00x
- ?Model? - 0x1, 0x1
- Subaction GFX 0x2FE@1A5D8
- 11001000 - 0x9, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Flash Overlay Effect - 0xFF, 0xFF, 0xFF, 0x8C
- Synchronous Timer - Frames=1.00x
- Flash Overlay Effect - 0xFF, 0x50, 0x0, 0xC8
- Change Flash Overlay Color - 0x14, 0x0, 0x0, 0x0, 0x0
- Synchronous Timer - Frames=20.00x
- Terminate Flash Effect
- Subaction SFX 0x2FE@FFFFFFFF
- Subaction Other 0x2FE@9838
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 767
- ##########################################
- Name: SpecialN
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x2FF@33F2C
- ?Model? - 0x1, 0x1
- Subaction GFX 0x2FF@1A480
- Terminate Flash Effect
- Asynchronous Timer - Frames=3.00x
- External Graphic Effect - File#=0x10F0002, Bone=0x190, Z Offset=0.00x, Y Offset=5.50x, X Offset=3.00x, Z Rotation=0.00x, Y Rotation=-90.00x, X Rotation=0.00x, Size=0.80x, Anchored?=True
- Generic Graphic Effect - 0xA, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 20.00x, 0.00x, 15.00x, 0.00x, 0.00x, 0.00x, False
- Asynchronous Timer - Frames=12.00x
- Flash Overlay Effect - 0xFF, 0x80, 0xFF, 0x50
- Change Flash Overlay Color - 0x8, 0x0, 0x0, 0x0, 0x0
- Generic Graphic Effect - 0xA, 0x190, -10.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 20.00x, 0.00x, 15.00x, 0.00x, 0.00x, 0.00x, False
- 01000000
- 01020000
- Goto - Offset=@1A480
- Subaction SFX 0x2FF@FFFFFFFF
- Subaction Other 0x2FF@FFFFFFFF
- ##########################################
- # Subaction 768
- ##########################################
- Name: SpecialNEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x300@33F94
- ?Model? - 0x1, 0x1
- Asynchronous Timer - Frames=3.00x
- ?Model? - 0x1, 0x0
- Subaction GFX 0x300@1A6A0
- Terminate Flash Effect
- Asynchronous Timer - Frames=7.00x
- Generic Graphic Effect(2) - 0x7, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, False
- Subaction SFX 0x300@FFFFFFFF
- Subaction Other 0x300@FFFFFFFF
- ##########################################
- # Subaction 769
- ##########################################
- Name: SpecialAirNStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x301@FFFFFFFF
- Subaction GFX 0x301@1A6E0
- Goto - Offset=@1A5D8
- Subaction SFX 0x301@FFFFFFFF
- Subaction Other 0x301@9868
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 770
- ##########################################
- Name: SpecialAirN
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x302@FFFFFFFF
- Subaction GFX 0x302@1A6C8
- Goto - Offset=@1A480
- Subaction SFX 0x302@FFFFFFFF
- Subaction Other 0x302@FFFFFFFF
- ##########################################
- # Subaction 771
- ##########################################
- Name: SpecialAirNEnd
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x303@FFFFFFFF
- Subaction GFX 0x303@1A6F8
- Goto - Offset=@1A6A0
- Subaction SFX 0x303@FFFFFFFF
- Subaction Other 0x303@FFFFFFFF
- ##########################################
- # Subaction 772
- ##########################################
- Name: SpecialNStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x304@33C44
- Asynchronous Timer - Frames=1.00x
- 10050200 - 0xD, True
- Asynchronous Timer - Frames=6.00x
- Generate Article/Prop - 0xE
- Subaction GFX 0x304@FFFFFFFF
- Subaction SFX 0x304@22460
- Asynchronous Timer - Frames=13.00x
- Sound Effect - ID=0x1B06
- Subaction Other 0x304@93E0
- Item Visibility - False
- ##########################################
- # Subaction 773
- ##########################################
- Name: SpecialNHoldHi
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x305@FFFFFFFF
- Subaction GFX 0x305@19B08
- Goto - Offset=@19AD8
- Subaction SFX 0x305@FFFFFFFF
- Subaction Other 0x305@9418
- Item Visibility - False
- Asynchronous Timer - Frames=1.00x
- 070B0200 - 0x2, 0x5
- 01000000
- 01020000
- Goto - Offset=@9418
- ##########################################
- # Subaction 774
- ##########################################
- Name: SpecialNHoldS
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x306@FFFFFFFF
- Subaction GFX 0x306@19AD8
- External Graphic Effect - File#=0x11A0002, Bone=0x1B8, Z Offset=0.00x, Y Offset=0.00x, X Offset=0.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Set Loop - Iterations=0xFFFFFFFF
- Generic Graphic Effect - 0x1A, 0x190, 2.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 15.00x, 0.00x, 4.00x, 0.00x, 0.00x, 0.00x, False
- Synchronous Timer - Frames=5.00x
- Execute Loop
- Subaction SFX 0x306@FFFFFFFF
- Subaction Other 0x306@9478
- Item Visibility - False
- Asynchronous Timer - Frames=1.00x
- 070B0200 - 0x2, 0x5
- 01000000
- 01020000
- Goto - Offset=@9478
- ##########################################
- # Subaction 775
- ##########################################
- Name: SpecialNStoHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x307@FFFFFFFF
- Subaction GFX 0x307@FFFFFFFF
- Subaction SFX 0x307@FFFFFFFF
- Subaction Other 0x307@94B8
- Item Visibility - False
- ##########################################
- # Subaction 776
- ##########################################
- Name: SpecialNHitoS
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x308@FFFFFFFF
- Subaction GFX 0x308@FFFFFFFF
- Subaction SFX 0x308@FFFFFFFF
- Subaction Other 0x308@94D0
- Item Visibility - False
- ##########################################
- # Subaction 777
- ##########################################
- Name: SpecialNStoS
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x309@FFFFFFFF
- Subaction GFX 0x309@FFFFFFFF
- Subaction SFX 0x309@FFFFFFFF
- Subaction Other 0x309@94E8
- Item Visibility - False
- ##########################################
- # Subaction 778
- ##########################################
- Name: SpecialNFireS
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x30A@33CA4
- Asynchronous Timer - Frames=5.00x
- 10010100 - 0xE
- Subaction GFX 0x30A@19D18
- Asynchronous Timer - Frames=5.00x
- 11001000 - 0x1D, 0x1B8, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Generic Graphic Effect(2) - 0xD, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x30A@224C8
- ?Sound? - 0x1B06
- Synchronous Timer - Frames=5.00x
- Sound Effect - ID=0x1B05
- Sound Effect - ID=0x1B07
- Sound Effect - ID=0x1B08
- Subaction Other 0x30A@9518
- Item Visibility - False
- Asynchronous Timer - Frames=5.00x
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 779
- ##########################################
- Name: SpecialNFireHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x30B@33CD4
- Asynchronous Timer - Frames=6.00x
- 10010100 - 0xE
- Asynchronous Timer - Frames=25.00x
- Allow Interrupt
- Subaction GFX 0x30B@19E40
- Asynchronous Timer - Frames=5.00x
- 11001000 - 0x1D, 0x1B8, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Generic Graphic Effect(2) - 0x25, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x30B@22520
- ?Sound? - 0x1B06
- Synchronous Timer - Frames=5.00x
- Sound Effect - ID=0x1B05
- Sound Effect - ID=0x1B07
- Sound Effect - ID=0x1B08
- Subaction Other 0x30B@9558
- Item Visibility - False
- Asynchronous Timer - Frames=6.00x
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 780
- ##########################################
- Name: SpecialAirNStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x30C@33D04
- Goto - Offset=@33C44
- Subaction GFX 0x30C@FFFFFFFF
- Subaction SFX 0x30C@22560
- Asynchronous Timer - Frames=13.00x
- Sound Effect - ID=0x1B06
- Subaction Other 0x30C@9580
- Item Visibility - False
- ##########################################
- # Subaction 781
- ##########################################
- Name: SpecialAirNHoldHi
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x30D@33D1C
- Goto - Offset=@33C6C
- Subaction GFX 0x30D@19E70
- Goto - Offset=@19AD8
- Subaction SFX 0x30D@FFFFFFFF
- Subaction Other 0x30D@95B8
- Item Visibility - False
- Asynchronous Timer - Frames=1.00x
- 070B0200 - 0x2, 0x5
- 01000000
- 01020000
- Goto - Offset=@95B8
- ##########################################
- # Subaction 782
- ##########################################
- Name: SpecialAirNHoldS
- In Transition Time: 0
- No Out Transition: False
- Loop: True
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x30E@33D34
- Goto - Offset=@33C74
- Subaction GFX 0x30E@19E88
- Goto - Offset=@19AD8
- Subaction SFX 0x30E@FFFFFFFF
- Subaction Other 0x30E@9618
- Item Visibility - False
- Asynchronous Timer - Frames=1.00x
- 070B0200 - 0x2, 0x5
- 01000000
- 01020000
- Goto - Offset=@9618
- ##########################################
- # Subaction 783
- ##########################################
- Name: SpecialAirNStoHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x30F@33D4C
- Goto - Offset=@33C7C
- Subaction GFX 0x30F@FFFFFFFF
- Subaction SFX 0x30F@FFFFFFFF
- Subaction Other 0x30F@9658
- Item Visibility - False
- ##########################################
- # Subaction 784
- ##########################################
- Name: SpecialAirNHitoS
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x310@33D64
- Goto - Offset=@33C84
- Subaction GFX 0x310@FFFFFFFF
- Subaction SFX 0x310@FFFFFFFF
- Subaction Other 0x310@9670
- Item Visibility - False
- ##########################################
- # Subaction 785
- ##########################################
- Name: SpecialAirNStoS
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x311@33D7C
- Goto - Offset=@33C8C
- Subaction GFX 0x311@FFFFFFFF
- Subaction SFX 0x311@FFFFFFFF
- Subaction Other 0x311@9688
- Item Visibility - False
- ##########################################
- # Subaction 786
- ##########################################
- Name: SpecialAirNFireS
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x312@33D94
- Goto - Offset=@33CA4
- Subaction GFX 0x312@19EB8
- Goto - Offset=@19D18
- Subaction SFX 0x312@225C8
- ?Sound? - 0x1B06
- Synchronous Timer - Frames=5.00x
- Sound Effect - ID=0x1B05
- Sound Effect - ID=0x1B07
- Sound Effect - ID=0x1B08
- Subaction Other 0x312@96B8
- Item Visibility - False
- Asynchronous Timer - Frames=5.00x
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 787
- ##########################################
- Name: SpecialAirNFireHi
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x313@33DAC
- Goto - Offset=@33CD4
- Subaction GFX 0x313@19ED0
- Goto - Offset=@19E40
- Subaction SFX 0x313@22620
- ?Sound? - 0x1B06
- Synchronous Timer - Frames=5.00x
- Sound Effect - ID=0x1B05
- Sound Effect - ID=0x1B07
- Sound Effect - ID=0x1B08
- Subaction Other 0x313@96F8
- Item Visibility - False
- Asynchronous Timer - Frames=6.00x
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 788
- ##########################################
- Name: SpecialN
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x314@340DC
- Asynchronous Timer - Frames=1.00x
- If - Requirement=Not Article Exists, Variable=0xE
- Generate Article/Prop - 0xE
- End If
- Asynchronous Timer - Frames=17.00x
- Bit Variable Set - RA-Bit[0][17]
- Offensive Collision - Bone/ID=0x1900000, Damage=0x5, Trajectory=0xA, Base Knockback=0x1E, Knockback Growth=0x3C, Size=5.76x, Z Offset=0.00x, Y Offset=6.40x, X Offset=8.00x, Tripping Rate=0.00x, Hitlag Multiplier=1.00x, SDI Multiplier=1.00x, Flags=0x3A431045
- Asynchronous Timer - Frames=20.00x
- Terminate Collisions
- Bit Variable Set - RA-Bit[0][18]
- Asynchronous Timer - Frames=35.00x
- Bit Variable Clear - RA-Bit[0][18]
- Bit Variable Set - RA-Bit[0][19]
- Subaction GFX 0x314@1A790
- Asynchronous Timer - Frames=18.00x
- Generic Graphic Effect - 0x21, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x314@FFFFFFFF
- Subaction Other 0x314@9898
- Asynchronous Timer - Frames=18.00x
- Rumble - 0xC, 0x0
- ##########################################
- # Subaction 789
- ##########################################
- Name: SpecialAirN
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x315@34154
- Goto - Offset=@340DC
- Subaction GFX 0x315@1A7B0
- Goto - Offset=@1A790
- Subaction SFX 0x315@226D0
- Goto - Offset=@226C0
- Subaction Other 0x315@98B8
- Goto - Offset=@9898
- ##########################################
- # Subaction 790
- ##########################################
- Name: SpecialNStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x316@34174
- Generate Article/Prop - 0xD
- Subaction GFX 0x316@FFFFFFFF
- Subaction SFX 0x316@FFFFFFFF
- Subaction Other 0x316@98D0
- Item Visibility - False
- ##########################################
- # Subaction 791
- ##########################################
- Name: SpecialNShoot
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x317@3419C
- Asynchronous Timer - Frames=1.00x
- Bit Variable Set - RA-Bit[0][16]
- Generate Article/Prop - 0xE
- Subaction GFX 0x317@1A948
- 11001000 - 0x11B0005, 0x1B8, 0.00x, 1.30x, 3.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- 11001000 - 0x11B0001, 0x1B8, 0.00x, 1.30x, 3.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Generic Graphic Effect(2) - 0xA, 0x190, 0.00x, 0.00x, -5.00x, 0.00x, 0.00x, 0.00x, 0.75x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x317@226F8
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x1B2D
- Subaction Other 0x317@9900
- Item Visibility - False
- Asynchronous Timer - Frames=2.00x
- Rumble - 0xD, 0x0
- ##########################################
- # Subaction 792
- ##########################################
- Name: SpecialNShootH
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x318@341D4
- Asynchronous Timer - Frames=21.00x
- Bit Variable Set - RA-Bit[0][16]
- Generate Article/Prop - 0xE
- Subaction GFX 0x318@1AD78
- External Graphic Effect - File#=0x11B0004, Bone=0x1B8, Z Offset=0.00x, Y Offset=1.30x, X Offset=3.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Generic Graphic Effect - 0xD, 0x190, 0.00x, 0.00x, 12.00x, 0.00x, 0.00x, 0.00x, 0.60x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=6.00x
- External Graphic Effect - File#=0x11B0004, Bone=0x1B8, Z Offset=0.00x, Y Offset=1.30x, X Offset=3.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Asynchronous Timer - Frames=12.00x
- External Graphic Effect - File#=0x11B0004, Bone=0x1B8, Z Offset=0.00x, Y Offset=1.30x, X Offset=3.00x, Z Rotation=0.00x, Y Rotation=0.00x, X Rotation=0.00x, Size=1.00x, Anchored?=True
- Generic Graphic Effect - 0xD, 0x190, 0.00x, 0.00x, 7.50x, 0.00x, 0.00x, 0.00x, 0.60x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=21.00x
- 11001000 - 0x11B0005, 0x1B8, 0.00x, 1.30x, 3.00x, 0.00x, 0.00x, 0.00x, 1.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- 11001000 - 0x11B0001, 0x1B8, 0.00x, 1.30x, 3.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Generic Graphic Effect(2) - 0xA, 0x190, 0.00x, 0.00x, -5.00x, 0.00x, 0.00x, 0.00x, 1.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Asynchronous Timer - Frames=24.00x
- 11001000 - 0x11B0005, 0x1B8, 0.00x, 1.30x, 3.00x, 0.00x, 0.00x, 0.00x, 1.50x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x318@22730
- Asynchronous Timer - Frames=1.00x
- Sound Effect(3) - ID=0x1B2E
- Synchronous Timer - Frames=21.00x
- 0A060000
- Sound Effect - ID=0x1B2F
- Subaction Other 0x318@9958
- Item Visibility - False
- Asynchronous Timer - Frames=1.00x
- 070B0200 - 0x2, 0x14
- Asynchronous Timer - Frames=23.00x
- Rumble - 0xC, 0x0
- ##########################################
- # Subaction 793
- ##########################################
- Name: SpecialAirNStart
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x319@341FC
- Goto - Offset=@34174
- Subaction GFX 0x319@FFFFFFFF
- Subaction SFX 0x319@FFFFFFFF
- Subaction Other 0x319@9990
- Item Visibility - False
- ##########################################
- # Subaction 794
- ##########################################
- Name: SpecialAirNShoot
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x31A@34214
- Goto - Offset=@3419C
- Subaction GFX 0x31A@1ADF8
- Goto - Offset=@1A948
- Subaction SFX 0x31A@22778
- Asynchronous Timer - Frames=2.00x
- Sound Effect - ID=0x1B2D
- Subaction Other 0x31A@99A8
- Subroutine - Offset=@9900
- ##########################################
- # Subaction 795
- ##########################################
- Name: SpecialAirNShootH
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x31B@3422C
- Goto - Offset=@341D4
- Subaction GFX 0x31B@1AE10
- Goto - Offset=@1AD78
- Subaction SFX 0x31B@227B0
- Asynchronous Timer - Frames=1.00x
- Sound Effect(3) - ID=0x1B2E
- Synchronous Timer - Frames=21.00x
- 0A060000
- Sound Effect - ID=0x1B2F
- Subaction Other 0x31B@99C0
- Subroutine - Offset=@9958
- ##########################################
- # Subaction 796
- ##########################################
- Name: SpecialNLanding
- In Transition Time: 0
- No Out Transition: False
- Loop: False
- Moves Character: False
- Unknown 1: False
- Unknown 2: False
- Unknown 3: False
- Transition Out From Start: False
- Unknown 4: False
- Subaction Main 0x31C@FFFFFFFF
- Subaction GFX 0x31C@1AEA0
- Generic Graphic Effect(2) - 0xB, 0x190, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.80x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, 0.00x, True
- Subaction SFX 0x31C@FFFFFFFF
- Subaction Other 0x31C@99F0
- Item Visibility - False
- Asynchronous Timer - Frames=1.00x
- Rumble - 0x17, 0x0
- ##########################################
- # Successful Parse
- ##########################################
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