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- No Godmod. No metagaming, reality bending, character control, invulnerability, lightspeed, autohit, etc. etc. etc. If you really need all this stuff spelled out for you, then you shouldn't be here.
- No numerical speeds or other numeric values aside from physical constants. For clarity this means quantity, size, and area of effect or other such things can be detailed. This rule is in place to prevent escalation of values which leads to pissing matches instead of tactical engagements.
- No bunnying. You are allowed one attack per turn, and that is all. Actions that transpire as a result of that attack are, of course, perfectly fine, and your one attack may consist of multiple offensive actions so long as they do not cause a "barraging" effect like seen in a chain of separate attacks. This is to prevent continuity breaks that lead to confusion when a chain of actions is interrupted.
- Any information not on your character sheet at the time the match starts or not stated in your introduction post is completely invalidated, and cannot be used within the confines of the battle itself. You aren't allowed to make up abilities as you go along, don't even try. Being caught doing so will result in instant disqualification.
- No use of OP character abilities. This is subjective and will be determined on a case by case basis. In general if you are leveling entire city blocks in the blink of an eye without issue or tanking massive amounts of damage with no actual consequences then like above you need to leave.
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