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Aug 28th, 2020
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  1. [Hardware]
  2. VSync = False
  3. Adapter = 0
  4. [Settings]
  5. AspectRatio = 0
  6. Crop = False
  7. wideScreenHack = False
  8. UseXFB = False
  9. UseRealXFB = False
  10. SafeTextureCacheColorSamples = 512
  11. ShowFPS = True
  12. LogRenderTimeToFile = False
  13. OverlayStats = False
  14. OverlayProjStats = False
  15. DumpTextures = False
  16. HiresTextures = False
  17. ConvertHiresTextures = False
  18. CacheHiresTextures = True
  19. DumpEFBTarget = False
  20. FreeLook = False
  21. UseFFV1 = False
  22. EnablePixelLighting = True
  23. FastDepthCalc = False
  24. MSAA = 0x00000001
  25. SSAA = False
  26. EFBScale = 0
  27. TexFmtOverlayEnable = False
  28. TexFmtOverlayCenter = False
  29. Wireframe = False
  30. DisableFog = False
  31. EnableShaderDebugging = False
  32. BorderlessFullscreen = False
  33. SWZComploc = True
  34. SWZFreeze = True
  35. SWDumpObjects = False
  36. SWDumpTevStages = False
  37. SWDumpTevTexFetches = False
  38. SWDrawStart = 0
  39. SWDrawEnd = 100000
  40. BackendMultithreading = True
  41. InternalResolution = 1
  42. SaveTextureCacheToState = True
  43. ShaderCompilationMode = 2
  44. WaitForShadersBeforeStarting = False
  45. EnableGPUTextureDecoding = False
  46. [Enhancements]
  47. ForceFiltering = False
  48. MaxAnisotropy = 3
  49. PostProcessingShader = (off)
  50. ArbitraryMipmapDetection = False
  51. DisableCopyFilter = False
  52. ForceTrueColor = True
  53. [Stereoscopy]
  54. StereoMode = 0
  55. StereoDepth = 20
  56. StereoConvergencePercentage = 100
  57. StereoSwapEyes = False
  58. [Hacks]
  59. EFBAccessEnable = True
  60. BBoxEnable = False
  61. ForceProgressive = True
  62. EFBToTextureEnable = True
  63. EFBScaledCopy = False
  64. EFBEmulateFormatChanges = False
  65. DeferEFBCopies = True
  66. SkipDuplicateXFBs = True
  67. XFBToTextureEnable = True
  68. [PrimeHack Misc]
  69. AutoEFBMP = True
  70. ToggleArmRePosition = True
  71.  
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