randalleatscheese

FRLG Charizard Race Strats (Incomplete, but Probably Will Never Finish)

Aug 8th, 2020 (edited)
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  1. Strats for Racing with Charizard
  2.  
  3. These notes are additional safety strats to the Charmander Any% route. These notes assume you know the standard route. I believe that some of these strats are viable in pb attempts given how hard it is to get a deathless run, but this is more focused on finishing runs with decent shots at sub 2:25 in marathon/no reset/race runs. Early Misty is a route that is being worked on at the moment, until I try that route out and feel fairly confident in actually beating Misty, I will not put any mention of early Misty in these notes.
  4.  
  5. TO DO (not listed in any order)
  6.  
  7. - Add exp yields of bugs in case anyone wants level 18 for pidgeotto
  8. - Figure out how much safer boat rival is without poison
  9. - Persim berry for Misty/Zubat? Sitrus berry for Misty? Oran berry for Misty?
  10. - Figure out hp thresholds for Flint (also calc quick attack damage rolls)
  11. - Figure out what HPs and kick counts to boat heal with (and exactly when)
  12. - Kick miss consequences on Dig Rocket?
  13. - (the obvious one) FINISH THESE NOTES
  14. * test early Misty
  15. - Kick + punch ranges on slowpokes
  16. - Sitrus for Lorelei/Bruno(/Lance...???????)
  17.  
  18. Preparing Backup Save (Before the Race)
  19.  
  20. - NEVER accept 26 spatk iv or 29- speed iv quiet or 7- speed iv neutral
  21. * If you take 30 iv quiet or 8 iv neutral speed, you MUST get 2 more speed evs than normal from weedles/rats/pidgeys/etc (consider level 18 for Pidgeotto)
  22. - Only accept 27-28 spatk iv if 27+ atk iv and/or good bulk
  23. * In this case, grab the Hideout Calcium when you get there
  24. - Consider grabbing the Hideout Calcium if 29 spatk iv
  25. - 22- speed iv (or 31 quiet) is preferred for safer Brock
  26. - Highly consider increasing your minimum HP iv requirement
  27.  
  28. Brock
  29.  
  30. - Do not yolo extra Route 1 tiles while delivering parcel
  31. - Potion to stay out of crit range
  32. * If you take a lot of damage before and during the parcel quest, take Mom heal
  33. - Grab mart guy and bug catcher potions
  34. * If 23+ speed and low hp entering forest (or bad defense), consider the item ball potion in the forest
  35. - On second pass from Pallet to Viridian, prioritize getting (in this order):
  36. * 31 exp for ember
  37. * an HM poke (rat is highly favored)
  38. * 47 exp for metal claw on onix
  39. - Note: once all three have been achieved, you can catch a second HM poke if you encounter it (do not camp for encounters)
  40. - Ember a bug to complete 47 exp if you only got ember
  41. - (HIGHLY RECOMMENDED) Alternate strat 1: Ember bug(s) to reach 74+ exp for level 18 entering Rival 2 (if you reach 137+ exp you will gain an extra level for the Onix, keep this in mind)
  42. * There's an experimental version of the level 18 strat that does not need even more encounter exp
  43. - Alternate strat 2: if 31-46 exp and 23+ speed, skip getting 47+ exp and Growl + Ember x7 the Onix (very slow but very safe)
  44. * All the alternate strats require taking the Pewter center, keep this in mind!
  45. - NEVER do minion strats
  46. - Take center if on an alternate strat or you want to save a potion and save pp
  47. - Always buy 6/2/4 (if you want 7 potions, sell all poke balls)
  48. - Potion before Brock if really low hp
  49. - SAVE for Brock (dying is very costly)
  50. * Absolute MUST for 23+ speed and 47+ exp
  51. * If you die without saving, use your repels to walk back to Pewter, sell Rock Tomb after beating Brock to buy replacement repels (and 1 awakening)
  52.  
  53. Route 3
  54.  
  55. - Save embers on the lass if necessary
  56. - If going for level 18 entering Rival 2 with 74+ encounter exp, fight the bug catcher instead of the lass (should evolve on the third bug catcher)
  57. * Because of Pewter center, you do not need blaze on this strat (also, there is no good way to stall against bug catcher)
  58. - If going for level 18 entering Rival 2 with less exp (the experimental, untested strat), ember spam the lass (do not stall for blaze)
  59. - If lass gives you perfect blaze setup or you already have HM poke(s), do not enter the Route 3 grass unless to pass the walker (run from encounters if you get 1%)
  60. - CONSIDER grabbing the persim berry and equipping on first moon repel menu (for Zubat miss range and Starmie Water Pulse)
  61.  
  62. Mt. Moon (and a little more)
  63.  
  64. - Experimental level 18 strat: fight the running lass with ember x2 (gives level 22 for onix)
  65. - Grab the revive
  66. - If not yet Charmeleon and no blaze, consider saving for Moon Rocket
  67. - If no HM pokes yet, grab the great ball and use it to catch one
  68. - Only consider skipping Mega Punch if 27+ atk iv and caught a flier (even then you still shouldn't)
  69.  
  70. Nugget Bridge / Bill
  71.  
  72. - SAVE for Rival 2 ALWAYS (even if you have not used the revive yet)
  73. * Ember + Kick Pidgeotto if Level 18 for it
  74. - Once in blaze or barely out of blaze, kill the rat
  75. * Can stall on Ekans for about 5 damage, Oddish for 1
  76. - SAVE for Hiker Wayne (Onix) if no revive or pokes to revive with
  77. - NEVER yolo spinner Dan (either double bag manip or bag manip -> run to walk manip, which is very tight)
  78. - Grab oran berry?
  79. - Ether is a good backup for kick pp if bad attack
  80. - Potion turn 1 (or before the fight, idk which yet) on Camper Flint if in deep blaze
  81.  
  82. S.S. Anne
  83.  
  84. - Optional save for Dig Rocket (kick miss can be super slow, idk how bad things can get)
  85. - SAVE for Raticate camper (Jeff)
  86. - Grab sitrus berry?
  87. - Grab bike voucher before shopping
  88. - Ember nido if in blaze
  89. - Consider damaging into blaze then using antidote if you trigger poison point (work in progress, idk how risky deathwarp strats are or how many more super potions are consumed)
  90. - SAVE for Rival 3 AlWAYS
  91.  
  92. Misty
  93.  
  94. - Heal to appropriate HP and equip berries if using berry strats?
  95. - SAVE for Misty
  96.  
  97. Rock Tunnel
  98.  
  99. - Can punch Bellsprouts/bugs if deathwarped/took boat heal post rival 3, otherwise ember them all then take center
  100. - Highly recommend grabbing hidden super potion
  101. - If grabbed ether, you can ether kick after first Slowpoke
  102. - Kick + punch is a fairly bad to really bad range for both Slowpokes
  103. * Mostly consider it if medium to high attack and high rolled the second Slowpoke
  104. - Optional saves: second Slowpoke if medium to low kick pp, Allen, Dudley
  105. - Consider grabbing revive if used previous revive
  106. - Can ember (or punch?) or brick break picnicker's pidgey and meowth depending on ember pp
  107. - Heal above half health for Allen and Dudley
  108. * Super Potions are usually good, for Allen preferably heal so rock throw can put you into blaze for Lenny
  109.  
  110. Celadon/Rocket Hideout/Surge/Lavender
  111.  
  112. - Consider selling nugget (allows you to buy extra x specs/guard specs/hyper potions/revives)
  113. - Grab hideout calcium if low spatk (slightly safer regardless of iv but not required)
  114. * Can use in a special menu some time before 2nd guard Rocket if you want benefits for Giovanni 1
  115. - Heal out of Rock Throw range before Giovanni 1
  116. - Potion if in Kanga Fake Out range, Super instead if not going for the Wartortle range
  117. * Can go for without a revive but much riskier before Wartortle likely kills you with torrent water gun
  118.  
  119. Silph/Sabrina
  120.  
  121. - Optional saves: Rival (recommended), Giovanni 2 if you can't heal out of kill range and keep blaze
  122. - Can grab plant revive if you don't have one
  123. - Use calcium before escape rope if haven't yet
  124.  
  125. Koga
  126.  
  127. - Candy if can keep blaze and going for range
  128. * If miss range and you bought extra x specs, use one on the heal turn?
  129. - (Optional) Save for Koga
  130.  
  131. Blaine
  132.  
  133. - Heal to about 100 hp, more if low defenses
  134. * (Optional, very unlikely to die but dying is very slow) Save for Blaine
  135. - Do not fight Blaine at +2
  136. - Remember that you need to stay in blaze for about 2 levelups after this fight
  137.  
  138. Giovanni 3/Victory Road
  139.  
  140. - Not much to say for the gym, don't misclick and save flamethrower pp as necessary
  141. - Optional save for Viridian Rival (dying, while unlikely, is very costly and slow)
  142. - Grab sitrus if necessary
  143.  
  144. Elite Four + Champ
  145.  
  146. - Save for each fight
  147. * Fairly optional for Agatha (especially if you outspeed her), however a random shadow punch crit is a huge setback
  148. - Use Sunny Day on champ to simulate the blaze boost if out of blaze and low on x specs or guard spec turns
  149. * In this case, go for a range on Arcanine (or heal if low health), use Sunny Day on heal turn if you miss the range
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