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SKEKMAL, THE HUNTER EDITS

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Jan 1st, 2021
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  1. 1. Slightly decreased hit rate for Gobbles, giving foes greater leeway to escape stunning patches:
  2. Foes that land on, walk or roll through the Gobbles receive multiple light hits of 3% and extremely low vertical knockback, at a rate of two hits per second.
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  4. 2. Slightly decreased HP for Gobbles, tweaked design so foes can attack Gobbles without taking damage:
  5. Characters other than skekMal can destroy Gobbles one training stage square at a time by dealing 20% to one side of the patch, which extends three square units off the ground. Gobbles visibly flinch from enemy attacks, losing their hitbox for about as long as a character would remain in regular hitstun — an incentive for foes to dispatch them with quick or disjointed attacks, lest the little carnivores begin chomping again. The plants heal 3% for each nibble they take at a victim (though not past each square's 20 HP threshold).
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  7. 3. Slightly nerfed dash, jumpsquat frame debuffs on pummel's "hobble" status effect:
  8. For each pummel skekMal performs, he'll inflict a mini-status effect on his victim: for the next five seconds, they'll lose 0.5 units on their initial dash speed, plus 5 extra dash frames on top of their existing ones, and 5 extra jumpsquat frames on top of Ultimate's universal 3 frames (putting them on the level of Smash 4 Bowser's 8 jumpsquat frames).
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