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- --2.2--
- Overhauled smoke SFX
- Overhauled fire SFX
- Overhauled lightning SFX
- Overhauled explosion SFX
- Overhauled plasma/BFG SFX
- Added Spawn Events
- - Can randomly occur upon starting a map at Game Level 40+
- - Changes what enemies spawn inside the map, for example, the Dark Forces event has heavy emphasis on dark themed enemies
- - 5 events total so far:
- - Dark Forces (emphasis on Dark enemies)
- - Cybernetics (emphasis on cybernetic enemies, if applicable for the enemy class)
- - Abyssal Invasion (very difficult event with emphasis on dark themed enemies)
- - Hard Mode (removes the first spawn from each enemy class, much like CF's hard spawners)
- - Vanilla Mode (vanilla enemy replacements only)
- Overhauled code for pretty much everything
- Weapon spawners are now slightly more progression based
- Dropped armor now retains any extra armor points you had (dropping a Skirmish armor with 330 will give 330 back upon picking it up)
- Added Bulwark Rune (Indestructible armor)
- Added Persistance Rune (Unbreakable durability weapons)
- You can now use 2 runes per map
- Changed the Hades Elemental's Hades Spheres
- Buffed Chaos Monolith's enemy spawning
- Slightly changed the Magma Demon and Blood Fiend's attacks
- Changed Rune sounds
- Changed explosion sound effects
- Changed sounds for most weapons
- Changed Electric damage type to Plasma
- Tweaked stats on Cacodemon variants' projectiles
- Changed bullet tracers to look a bit better
- Fixed multiple Roasterocks spawning on multiplayer (hopefully)
- Fixed "Armor Destroyed!" message randomly popping up after manually destroying your armor
- No more Cybernetic shield VM aborts please
- Removed Blood Scepter
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