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- local player = game.Players.LocalPlayer
- local Mouse = player:GetMouse()
- Mouse.KeyUp:connect(function(key)if key == "e" then
- local player2 = game.Players.LocalPlayer
- local character2 = player2.Character
- player2.Backpack.StrongPunch.RemoteEvent:FireServer()
- local p = Instance.new("Part", character2.Effects)
- game.Debris:AddItem(p, 0.3)
- p.CanCollide = false
- p.Anchored = false
- local RightArm = character2["Right Arm"]
- p.Size = RightArm.Size
- p.Transparency = 1
- local w = Instance.new("Weld", p)
- w.Part0 = RightArm
- w.Part1 = p
- p.Touched:connect(function(hit)
- local ehum = hit.Parent:findFirstChild("Humanoid")
- if ehum ~= character2.Humanoid then
- player2.Backpack.StrongPunch.Damage:FireServer(hit, ehum)
- end
- end)
- end
- end)
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